History DarkerAndEdgier / VideoGames

21st Jan '17 12:40:14 PM mario0987
Is there an issue? Send a Message


** ''[[VideoGame/PokemonXAndY X and Y]]'' give us several mentions of war and death and [[spoiler: villains that want to commit genocide in the belief that they are the only ones worthy of living in the world.]] The postgame side quest also revolves around a homeless girl.
** ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' is full of deconstructions. Pokedex entries frequently reference how dangerous these creatures are and what they eat (i.e each other). Team Skull is made up of teenagers who failed the island challenge and are too ashamed to go home or can not integrate back into society, leaving them homeless and turning to crime to survive. There are several optional things that show that being a trainer is not all it is cracked up to be and [[spoiler: the true villain is a twisted mirror of the "Gotta catch the all" mantra and is one of the darkest and psychotic villains in the franchise.]]



** Even with the lighter-hearted story ''VideoGame/PokemonXDGaleOfDarkness'' is still this. The Shadow Pokémon experiments have taken an even harsher form of experimentation, the biggest example would be the mascot Pokémon, Shadow Lugia. While the other game had Legendaries, they could be purified just like all the rest, this one is an experimental Pokémon that COULD NOT be purified (at least by the original methods). It's permanently lost its compassion and shows this through its twisted appearance. And in the ending, while the BigBad surrenders with some persuasion by one of his sons, the other son vows to restore the organization to its former glory, and make you his first target afterward. It is also the only game in which the evil syndicate implicitly commits mass murder. It isn't shown on-screen, but Shadow Lugia picks up a ship from the ocean in the opening scene, and later you find the ruins of this ship in the desert. There are no suggestions anywhere in the game that any of the crew survived or that the two we see get swept overboard were found.

to:

** Even with the lighter-hearted story though it is lighter in some aspects, ''VideoGame/PokemonXDGaleOfDarkness'' is still this. The Shadow Pokémon experiments have taken an even harsher form of experimentation, the biggest example would be the mascot Pokémon, Shadow Lugia. While the other game had Legendaries, they could be purified just like all the rest, this one is an experimental Pokémon that COULD NOT be purified (at least by the original methods). It's permanently lost its compassion and shows this through its twisted appearance. And in the ending, while the BigBad surrenders with some persuasion by one of his sons, the other son vows to restore the organization to its former glory, and make you his first target afterward. It is also the only game in which the evil syndicate implicitly commits mass murder. It isn't shown on-screen, but Shadow Lugia picks up a ship from the ocean in the opening scene, and later you find the ruins of this ship in the desert. There are no suggestions anywhere in the game that any of the crew survived or that the two we see get swept overboard were found.
19th Jan '17 7:14:21 AM Valen
Is there an issue? Send a Message


* Games by Creator/ArtixEntertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes BetterThanABareBulb and RuleOfFunny constantly, then [[CerebusSyndrome slowly have it torn apart by a]] [[VileVillainSaccharineShow shockingly dark villain]] and ditch most of the humor during the serious bits. Then, once that arc is over, go back to a comedy focus, and [[CerebusRollercoaster the cycle begins anew]]. ''VideoGame/DragonFable'' skips the "slow" bit and rarely comes out of the dips in the CerebusRollercoaster, save for holiday events. After the first arc with Sepulchure wraps up, which already had NightmareFuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an OmnicidalManiac as the villain. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing TheHero that you play as in all the AE games. There ''are'' some quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.

to:

* Games by Creator/ArtixEntertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes BetterThanABareBulb and RuleOfFunny constantly, then [[CerebusSyndrome slowly have it torn apart by a]] [[VileVillainSaccharineShow shockingly dark villain]] and ditch most of the humor during the serious bits. Then, once that arc is over, go back to a comedy focus, and [[CerebusRollercoaster the cycle begins anew]]. ''VideoGame/DragonFable'' skips the "slow" bit and rarely comes out of the dips in the CerebusRollercoaster, save for holiday events. After the first arc with Sepulchure wraps up, which already had NightmareFuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an OmnicidalManiac as the villain. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing TheHero that you play as in all the AE games. There ''are'' some a lot of quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.
18th Jan '17 10:24:30 AM Valen
Is there an issue? Send a Message


* Games by Creator/ArtixEntertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes BetterThanABareBulb and RulyOfFunny constantly, then [[CerebusSyndrome slowly have it torn apart by a]] [[VileVillanSaccharineShow shockingly dark villain]] and ditch most of the humor during the serious bits. Then, once that arc is over, go back to a comedy focus, and [[CerebusRollercoaster the cycle begins anew]]. ''VideoGame/DragonFable'' skips the "slow" bit and rarely comes out of the dips in the CerebusRollercoaster, save for holiday events. After the first arc with Sepulchure wraps up, which already had NightmareFuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an OmnicidalManiac as the villain. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing TheHero that you play as in all the AE games. There ''are'' some quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.

to:

* Games by Creator/ArtixEntertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes BetterThanABareBulb and RulyOfFunny RuleOfFunny constantly, then [[CerebusSyndrome slowly have it torn apart by a]] [[VileVillanSaccharineShow [[VileVillainSaccharineShow shockingly dark villain]] and ditch most of the humor during the serious bits. Then, once that arc is over, go back to a comedy focus, and [[CerebusRollercoaster the cycle begins anew]]. ''VideoGame/DragonFable'' skips the "slow" bit and rarely comes out of the dips in the CerebusRollercoaster, save for holiday events. After the first arc with Sepulchure wraps up, which already had NightmareFuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an OmnicidalManiac as the villain. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing TheHero that you play as in all the AE games. There ''are'' some quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.
18th Jan '17 10:22:13 AM Valen
Is there an issue? Send a Message

Added DiffLines:

* Games by Creator/ArtixEntertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes BetterThanABareBulb and RulyOfFunny constantly, then [[CerebusSyndrome slowly have it torn apart by a]] [[VileVillanSaccharineShow shockingly dark villain]] and ditch most of the humor during the serious bits. Then, once that arc is over, go back to a comedy focus, and [[CerebusRollercoaster the cycle begins anew]]. ''VideoGame/DragonFable'' skips the "slow" bit and rarely comes out of the dips in the CerebusRollercoaster, save for holiday events. After the first arc with Sepulchure wraps up, which already had NightmareFuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an OmnicidalManiac as the villain. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing TheHero that you play as in all the AE games. There ''are'' some quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.
4th Jan '17 7:34:31 PM 4444jdm
Is there an issue? Send a Message


* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games.

to:

* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games. It is also noted for being [[SequelDifficultySpike the hardest game]] in the series as the Japanese version of ''Hard Corps'' [[DifficultyByRegion had lifebars and Infinite continues to make it easier]].
3rd Jan '17 10:46:04 AM MyFinalEdits
Is there an issue? Send a Message


** Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series, given the {{True Final Boss}}es and GoldenEnding [[OneHundredPercentCompletion must be reached without any losses and mistakes]]. Try to let loose and you will get DownerEnding as a punishment that is much more severe than ''Hard Corps''' bad ending.
* In the ''VideoGame/TouhouProject'' game series, the two darkest titles so far have been ''Subterranean Animism'', during which the playable characters had to go to the Former Hell of Blazing Fires, a FantasticGhetto inhabited by youkai that not even other youkai want anything to do with, as well as ''Legacy of Lunatic Kingdom'', which revolved around the protagonists attempting to prevent the {{Lunarians}} from [[TheEndOfTheWorldAsWeKnowIt purifying Gensokyo]] in order to relocate there after they were driven away from the Moon by Junko, a resentful divine spirit, and Hecatia, the Goddess of Hell, both who were after the Lunarians' hides after they caused the deaths of Hecatia's husband and Junko's son. Incidentally, these two titles are also wildly regarded to be the hardest ones in the series.

to:

** Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series, given the {{True Final Boss}}es and GoldenEnding [[OneHundredPercentCompletion must be reached without any losses and mistakes]]. Try to let loose and you will get DownerEnding as a punishment that is much more severe than ''Hard Corps''' bad ending.
* In the ''VideoGame/TouhouProject'' game series, the series:
** The
two darkest titles so far have been ''Subterranean Animism'', during which the playable characters had to go to the Former Hell of Blazing Fires, a FantasticGhetto inhabited by youkai that not even other youkai want anything to do with, as well as ''Legacy of Lunatic Kingdom'', which revolved around the protagonists attempting to prevent the {{Lunarians}} from [[TheEndOfTheWorldAsWeKnowIt purifying Gensokyo]] in order to relocate there after they were driven away from the Moon by Junko, a resentful divine spirit, and Hecatia, the Goddess of Hell, both who were after the Lunarians' hides after they caused the deaths of Hecatia's husband and Junko's son. Incidentally, these two titles are also wildly regarded to be the hardest ones in the series.
3rd Jan '17 3:48:01 AM 4444jdm
Is there an issue? Send a Message


** Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series, given the {{True Final Boss}}es GoldenEnding [[OneHundredPercentCompletion must be reached without any losses and mistakes]]. Try to let loose and you will get DownerEnding as a punishment that is much more severe than ''Hard Corps''' bad ending.

to:

** Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series, given the {{True Final Boss}}es and GoldenEnding [[OneHundredPercentCompletion must be reached without any losses and mistakes]]. Try to let loose and you will get DownerEnding as a punishment that is much more severe than ''Hard Corps''' bad ending.
3rd Jan '17 3:47:05 AM 4444jdm
Is there an issue? Send a Message


* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games. Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series.

to:

* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games. games.
**
Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game]] (all regional versions) in an already NintendoHard series.series, given the {{True Final Boss}}es GoldenEnding [[OneHundredPercentCompletion must be reached without any losses and mistakes]]. Try to let loose and you will get DownerEnding as a punishment that is much more severe than ''Hard Corps''' bad ending.
23rd Dec '16 7:04:36 AM 4444jdm
Is there an issue? Send a Message


* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games. Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is the hardest game (across all versions) in an already NintendoHard series.

to:

* ''[[{{VideoGame/Contra}} Contra: Shattered Soldier]]'' went a long way to [[HappyEndingOverride undo the optimistic ending]] of ''Contra III: The Alien Wars''. Bill Rizer, the hero of the original games, is now a wrongly accused war criminal convicted for causing [[AfterTheEnd the destruction of 80% of the world's population]], while his former partner Lance Bean is now a [[WellIntentionedExtremist a terrorist leader]] seeking to overthrow the [[GovernmentConspiracy Triumvirate]], who were responsible for provoking the alien invasions in the previous games. Inarguably, if ''Hard Corps'' [[DifficultyByRegion had lifebar like its Japanese counterpart]], then ''Shattered Soldier'' is [[SequelDifficultySpike the hardest game (across all game]] (all regional versions) in an already NintendoHard series.
18th Dec '16 7:56:07 AM Josef5678
Is there an issue? Send a Message


* The unreleased [=PlayStation=] game ''Thrill Kill'' is the Darker and Edgier form of ''Mortal Kombat''. Yes, that is possible. The game was never released because it got an AO (Adults Only) rating for being too gory and sexual (AO-rated games are not allowed on consoles, San Andreas being an exception), and because Virgin Interactive was bought up by EA Games, who refused to release something like this.

to:

* The unreleased [=PlayStation=] game ''Thrill Kill'' ''VideoGame/ThrillKill'' is the Darker and Edgier form of ''Mortal Kombat''. Yes, that is possible. The game was never released because it got an AO (Adults Only) rating for being too gory and sexual (AO-rated games are not allowed on consoles, San Andreas being an exception), consoles), and because Virgin Interactive was bought up by EA Games, who refused to release something like this.
This list shows the last 10 events of 571. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=DarkerAndEdgier.VideoGames