History Creator / ValveSoftware

25th Jan '17 3:06:04 PM Moonstreak
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In contrast to other modern large game developers (*cough*Electronic Arts*cough*), Valve is somewhat unique in that it has retained the flat organizational model of the early computing industry. All development is handled by ad hoc, self-directed development teams who work by consensus and debate, without any sort of formal management structure issuing orders and dictates. This quasi-anarchic business model is the source of both their endless creativity and inspiration and their endless delays and organizational confusion, with the now-mythical Half-Life (Episode) 3 being the most prominent victim.

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In contrast to other modern large game developers [[CoughSnarkCough (*cough*Electronic Arts*cough*), Arts*cough*)]], Valve is somewhat unique in that it has retained the flat organizational model of the early computing industry. All development is handled by ad hoc, self-directed development teams who work by consensus and debate, without any sort of formal management structure issuing orders and dictates. This quasi-anarchic business model is the source of both their endless creativity and inspiration and their endless delays and organizational confusion, with the now-mythical Half-Life (Episode) 3 being the most prominent victim.
22nd Jan '17 2:36:35 PM WarriorsGate
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Valve Software was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, inspired by learning that the only piece of software more commonly installed on DOS computers than Windows was ''VideoGame/{{Doom}}''. Once they secured a license to use the ''VideoGame/{{Quake}}'' engine, Valve set about to create their first game... ''VideoGame/HalfLife1'' was released in 1998 and ever since, Valve has been known for their revolutionary and amazing First-Person action games. In 2004, they launched one of the first digital distribution platforms, along with the sequel to ''Half-Life'' which used it exclusively -- and thus was born UsefulNotes/{{Steam}}, which went on to become the biggest digital distribution platform for Windows and a license to print money for Valve.

And, because Valve is such a small company, they have developed something of a reputation for having literally more money than they know what to do with. A fair bit of it seems to go into flying fans out to visit their headquarters. [[http://www.escapistmagazine.com/news/view/94640-L4D-Modder-Raising-Funds-to-Fly-Gabe-Newell-to-Australia Just don't get presumptuous.]]

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Valve Software was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, inspired by learning that the only piece of software more commonly installed on DOS computers than Windows was ''VideoGame/{{Doom}}''. Once they secured a license to use the ''VideoGame/{{Quake}}'' engine, Valve set about to create their first game... ''VideoGame/HalfLife1'' was released in 1998 and ever since, Valve has been known for their revolutionary and amazing First-Person action games. In 2004, they launched one of the first digital distribution platforms, along with the sequel to ''Half-Life'' which used it exclusively -- and thus was born UsefulNotes/{{Steam}}, which went on to become the biggest digital distribution platform for Windows and a license to print money for Valve.

Valve. And, because Valve is such a small company, they have developed something of a reputation for having literally more money than they know what to do with. A fair bit of it seems to go into flying fans out to visit their headquarters. [[http://www.escapistmagazine.com/news/view/94640-L4D-Modder-Raising-Funds-to-Fly-Gabe-Newell-to-Australia Just don't get presumptuous.]]
]]

In contrast to other modern large game developers (*cough*Electronic Arts*cough*), Valve is somewhat unique in that it has retained the flat organizational model of the early computing industry. All development is handled by ad hoc, self-directed development teams who work by consensus and debate, without any sort of formal management structure issuing orders and dictates. This quasi-anarchic business model is the source of both their endless creativity and inspiration and their endless delays and organizational confusion, with the now-mythical Half-Life (Episode) 3 being the most prominent victim.
2nd Jan '17 6:09:39 PM nombretomado
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** ''VideoGame/{{Portal 2}}'': GLaDOS frequently makes fun of Wheatley for being an idiot. There are however hints throughout the second game, especially in the second half, that Wheatley isn't as dumb as he comes across. Then again, sometimes he is. He zig-zags.

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** ''VideoGame/{{Portal 2}}'': GLaDOS [=GlaDOs=] frequently makes fun of Wheatley for being an idiot. There are however hints throughout the second game, especially in the second half, that Wheatley isn't as dumb as he comes across. Then again, sometimes he is. He zig-zags.
3rd Dec '16 12:17:38 AM Xtifr
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'''Valve Software''' was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, inspired by learning that the only piece of software more commonly installed on DOS computers than Windows was ''VideoGame/{{Doom}}''. Once they secured a license to use the ''VideoGame/{{Quake}}'' engine, Valve set about to create their first game... ''VideoGame/HalfLife1'' was released in 1998 and ever since, Valve has been known for their revolutionary and amazing First-Person action games. In 2004, they launched one of the first digital distribution platforms, along with the sequel to ''Half-Life'' which used it exclusively -- and thus was born UsefulNotes/{{Steam}}, which went on to become the biggest digital distribution platform for Windows and a license to print money for Valve.

to:

'''Valve Software''' Valve Software was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, inspired by learning that the only piece of software more commonly installed on DOS computers than Windows was ''VideoGame/{{Doom}}''. Once they secured a license to use the ''VideoGame/{{Quake}}'' engine, Valve set about to create their first game... ''VideoGame/HalfLife1'' was released in 1998 and ever since, Valve has been known for their revolutionary and amazing First-Person action games. In 2004, they launched one of the first digital distribution platforms, along with the sequel to ''Half-Life'' which used it exclusively -- and thus was born UsefulNotes/{{Steam}}, which went on to become the biggest digital distribution platform for Windows and a license to print money for Valve.
12th Oct '16 4:58:19 AM Trogdor
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* PlagueOfGoodFortune: And Steam ballooning into pretty much the main PC gaming market did not help much, as large amounts of manpower have to be directed to managing it.

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* PlagueOfGoodFortune: And Steam ballooning into pretty much the main PC gaming market did not help much, Valve's {{Schedule Slip}}s, as large amounts of manpower have to be directed to managing it.
30th Sep '16 10:26:47 AM VutherA
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->''Meanwhile, at Valve...''

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->''Meanwhile, ->''[[{{Memes/ValveSoftware}} Meanwhile, at Valve...''
]]''
4th Sep '16 6:45:25 PM KingClark
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*** ''Half-Life 2: Episode 3'' (''[[DevelopmentHell "La]][[Memes/TeamFortress2 ter]]!"'')[[index]]

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*** ''Half-Life 2: Episode 3'' (''[[DevelopmentHell "La]][[Memes/TeamFortress2 ter]]!"'')[[index]]ter!"]]'')[[index]]
3rd Sep '16 1:40:44 PM Trogdor
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Added DiffLines:

* TwoferTokenMinority: Chell from ''Portal'', Rochelle from ''Left 4 Dead 2'', Demoman from ''Team Fortress 2'', and Alyx Vance from ''Half-Life 2''
25th May '16 7:27:02 PM nombretomado
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** The most well known was Gabe Newell's initial reaction to the UsefulNotes/PlayStation3, which he said that the system was a "[[http://www.1up.com/news/gabe-newell-ps3-total-disaster total disaster on so many levels]]". This caused many of the early adopters that dared to adopt the then expensive platform to respond. Even though Gabe didn't see the XBox as very good of a platform, either, Valve decided to develop in house for it. Gabe didn't help smooth over relations with the PS3 fanbase by outsourcing The Orange Box's PS3 port to ElectronicArts, in which was seen as a total disaster. Over the years that followed, Gabe tried to slowly mend the relationship while still holding to his convictions, with having a new criticism for the system when a previous one was either fixed or debunked. Gabe had even admitted that he had many requests for Valve to develop for the system.

to:

** The most well known was Gabe Newell's initial reaction to the UsefulNotes/PlayStation3, which he said that the system was a "[[http://www.1up.com/news/gabe-newell-ps3-total-disaster total disaster on so many levels]]". This caused many of the early adopters that dared to adopt the then expensive platform to respond. Even though Gabe didn't see the XBox [=XBox=] as very good of a platform, either, Valve decided to develop in house for it. Gabe didn't help smooth over relations with the PS3 [=PS3=] fanbase by outsourcing The Orange Box's PS3 [=PS3=] port to ElectronicArts, in which was seen as a total disaster. Over the years that followed, Gabe tried to slowly mend the relationship while still holding to his convictions, with having a new criticism for the system when a previous one was either fixed or debunked. Gabe had even admitted that he had many requests for Valve to develop for the system.



** Despite his outspoken nature, he has at times been somewhat nervous on stage, being more comfortable with one-on-one interviews. He was also nervous (as he was during the Sony megaton) during a presentation in which he touted EA's involvement in Team Fortress 2, perhaps because he wasn't happy with how EA handled the PS3 Orange Box port (he had said during the interim between his infamous quote to the Portal 2 reveal that he regretted his words and wanted to make things right with PS3 owners).

to:

** Despite his outspoken nature, he has at times been somewhat nervous on stage, being more comfortable with one-on-one interviews. He was also nervous (as he was during the Sony megaton) during a presentation in which he touted EA's involvement in Team Fortress 2, perhaps because he wasn't happy with how EA handled the PS3 [=PS3=] Orange Box port (he had said during the interim between his infamous quote to the Portal 2 reveal that he regretted his words and wanted to make things right with PS3 [=PS3=] owners).
20th May '16 5:03:28 PM nombretomado
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** The most well known was Gabe Newell's initial reaction to the {{Playstation 3}}, which he said that the system was a "[[http://www.1up.com/news/gabe-newell-ps3-total-disaster total disaster on so many levels]]". This caused many of the early adopters that dared to adopt the then expensive platform to respond. Even though Gabe didn't see the XBox as very good of a platform, either, Valve decided to develop in house for it. Gabe didn't help smooth over relations with the PS3 fanbase by outsourcing The Orange Box's PS3 port to ElectronicArts, in which was seen as a total disaster. Over the years that followed, Gabe tried to slowly mend the relationship while still holding to his convictions, with having a new criticism for the system when a previous one was either fixed or debunked. Gabe had even admitted that he had many requests for Valve to develop for the system.

to:

** The most well known was Gabe Newell's initial reaction to the {{Playstation 3}}, UsefulNotes/PlayStation3, which he said that the system was a "[[http://www.1up.com/news/gabe-newell-ps3-total-disaster total disaster on so many levels]]". This caused many of the early adopters that dared to adopt the then expensive platform to respond. Even though Gabe didn't see the XBox as very good of a platform, either, Valve decided to develop in house for it. Gabe didn't help smooth over relations with the PS3 fanbase by outsourcing The Orange Box's PS3 port to ElectronicArts, in which was seen as a total disaster. Over the years that followed, Gabe tried to slowly mend the relationship while still holding to his convictions, with having a new criticism for the system when a previous one was either fixed or debunked. Gabe had even admitted that he had many requests for Valve to develop for the system.
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