History Creator / Ufotable

23rd Dec '17 5:40:35 PM BZL8
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* The anime cutscenes for ''Videogame/CodeVein''
12th Dec '17 6:01:49 AM Nouct
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* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria the X'' and ''VideoGame/TalesOfBerseria''.

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* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's its anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria the X'' and ''VideoGame/TalesOfBerseria''.



* The animated trailers for collaboration events of ''VideoGame/FateGrandOrder'' with ''LightNovel/KaraNoKyoukai'' (''The Garden of Order''), and ''LightNovel/FateZero'' (''Fate/Accel Zero Order)''

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* The animated trailers for collaboration events of ''VideoGame/FateGrandOrder'' with ''LightNovel/KaraNoKyoukai'' (''The Garden of Order''), and ''LightNovel/FateZero'' (''Fate/Accel Zero Order)''Order'') and a crossover special of ''Fate/Grand Order'' and ''Fate/school life''
28th Nov '17 11:47:56 PM TheBigBopper
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[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios (famously including Creator/KyotoAnimation) which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent even as it improves over time.

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[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field.

Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios (famously including Creator/KyotoAnimation) which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent even as it improves over time.
28th Nov '17 11:46:53 PM TheBigBopper
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[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios (famously including Creator/KyotoAnimation) which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent, yet noticably improves over time.

to:

[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios (famously including Creator/KyotoAnimation) which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent, yet noticably consistent even as it improves over time.
24th May '17 9:07:28 PM TheBigBopper
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[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios {famously including Creator/KyotoAnimation} which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent, yet noticably improves over time.

to:

[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio to redefine the industry standard for integrating digital effects into 2D animation with the spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios {famously (famously including Creator/KyotoAnimation} Creator/KyotoAnimation) which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent, yet noticably improves over time.
24th May '17 9:07:05 PM TheBigBopper
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[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio first established in 2000 by employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Three years later, the studio once again entered the limelight for the polished quality of ''LightNovel/FateZero'', and then again in 2014 for ''Anime/FateStayNightUnlimitedBladeWorks.''

to:

[[http://www.ufotable.com/ ufotable]] is a Japanese animation studio first established in 2000 by Hikaru Kondou and employees of Creator/TMSEntertainment. The studio was relatively obscure due to the nature of their work until 2008, when their big break came through in the form of the popular anime adaptation of ''LightNovel/KaraNoKyoukai''. Three years later, Of particular note is their Digital Team led by Yuichi Terao, which enabled the studio once again entered to redefine the limelight industry standard for integrating digital effects into 2D animation with the polished spectacular visuals of ''LightNovel/FateZero'' in 2011. ''Anime/FateStayNightUnlimitedBladeWorks'', released in 2014, helped to solidify their dominance in this field. Contrary to popular belief, the quality of ''LightNovel/FateZero'', their shows comes not from having vastly higher budgets than their competitors, but rather because of their unusual degree of production independence. Ufotable's roughly 90 animation staff are spread over two buildings and then again in 2014 for ''Anime/FateStayNightUnlimitedBladeWorks.''
divided into about eight divisions. While most anime studios try to keep costs low and productivity high by relying heavily on freelancers and taking on large numbers of projects, ufotable is one of a handful of studios {famously including Creator/KyotoAnimation} which are organized to do as much work as possible in-house, while concentrating their time and energy on only a few projects at a time. The result of this in-house culture is not only high production quality, but also a distinct style to their shows that remains consistent, yet noticably improves over time.


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The Canipa Effect has produced an Anime Studio Spotlight about ufotable. Watch it [[https://www.youtube.com/watch?v=pYJ8Jgt8MwI here]].
1st May '17 6:18:06 PM AzuraBlu22
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* ''Anime/Katsugeki!ToukenRanbu''

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* ''Anime/Katsugeki!ToukenRanbu''''Anime/KatsugekiToukenRanbu''
1st May '17 6:17:25 PM AzuraBlu22
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* ''Anime/Katsugeki!ToukenRanbu''
15th Jan '17 12:51:20 PM Smeagol17
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* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria, the X'', and ''VideoGame/TalesOfBerseria''.

to:

* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria, Zestiria the X'', X'' and ''VideoGame/TalesOfBerseria''.
15th Jan '17 12:50:42 PM Smeagol17
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* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria, the X'', and the upcoming ''VideoGame/TalesOfBerseria''.

to:

* The anime scenes and openings of ''VideoGame/TalesOfXillia'', ''VideoGame/TalesOfXillia2'', ''VideoGame/TalesOfZestiria'' and it's anime adaptations: ''Tales of Zestiria: Doushi no Yoake'' (the game's prequel) & ''Tales of Zestiria, the X'', and the upcoming ''VideoGame/TalesOfBerseria''.
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.Ufotable