History Creator / ShigeruMiyamoto

3rd Jun '17 1:26:42 PM nombretomado
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* ''VideoGame/{{Nintendogs}}'' (Latest installment: ''Nintendogs + Cats'' for Nintendo3DS, 2011)
* ''VideoGame/{{Pikmin}}'' (Latest installment: ''Pikmin 3'' for WiiU, 2013)

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* ''VideoGame/{{Nintendogs}}'' (Latest installment: ''Nintendogs + Cats'' for Nintendo3DS, UsefulNotes/Nintendo3DS, 2011)
* ''VideoGame/{{Pikmin}}'' (Latest installment: ''Pikmin 3'' for WiiU, UsefulNotes/WiiU, 2013)



* ''VideoGame/WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] ({{Wii}}, 2008)

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* ''VideoGame/WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] ({{Wii}}, (UsefulNotes/{{Wii}}, 2008)
3rd May '17 1:57:10 PM Prinzenick
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Added DiffLines:

* ''VideoGame/{{Sheriff}}'': One of the first games he worked on. His job was to design artwork for it.
16th Apr '17 12:50:13 PM nombretomado
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After being influenced by the creations of ''{{Pac-Man}}'' and ''SpaceInvaders'', he began his career at Nintendo through his father's connections, becoming the company's first artist. As this was during the point where the company focused on entering the video game market, He was in charge of creating the art for all of Nintendo's early arcade cabinets, including Sheriff and Radar Scope. Radar Scope's failure in the Western market left so many units unsold that Nintendo was on the verge of financial collapse. When President Yamauchi thought to convert the unsold units into an entirely new game, he tasked Miyamoto with the project under GunpeiYokoi's supervision.

His creation of the 1981 arcade game ''VideoGame/DonkeyKong'' was one of the first times video games would have a story that preceded development of the game itself. Since then, he's been so busy with so many fingers in so many pies over the years that competitors and their fans admit that he has given more to the video game industry than just about everyone else, possibly ''combined''. Today he is head of Nintendo's EAD, which is in charge of almost all of its first-party titles and he's had a hand in the development in the {{Wii}} and 3DS. Currently, he is the Creative Fellow of Nintendo in 2015 after presidency was given to Tatsumi Kimishima, formerly leaving his position as head of Nintendo's EAD. Despite this, he is still involved with many of EAD's projects including StarFox and {{Pikmin}} and other games.

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After being influenced by the creations of ''{{Pac-Man}}'' ''VideoGame/PacMan'' and ''SpaceInvaders'', ''VideoGame/SpaceInvaders'', he began his career at Nintendo through his father's connections, becoming the company's first artist. As this was during the point where the company focused on entering the video game market, He was in charge of creating the art for all of Nintendo's early arcade cabinets, including Sheriff and Radar Scope. Radar Scope's failure in the Western market left so many units unsold that Nintendo was on the verge of financial collapse. When President Yamauchi thought to convert the unsold units into an entirely new game, he tasked Miyamoto with the project under GunpeiYokoi's supervision.

His creation of the 1981 arcade game ''VideoGame/DonkeyKong'' was one of the first times video games would have a story that preceded development of the game itself. Since then, he's been so busy with so many fingers in so many pies over the years that competitors and their fans admit that he has given more to the video game industry than just about everyone else, possibly ''combined''. Today he is head of Nintendo's EAD, which is in charge of almost all of its first-party titles and he's had a hand in the development in the {{Wii}} UsefulNotes/{{Wii}} and 3DS. Currently, he is the Creative Fellow of Nintendo in 2015 after presidency was given to Tatsumi Kimishima, formerly leaving his position as head of Nintendo's EAD. Despite this, he is still involved with many of EAD's projects including StarFox and {{Pikmin}} and other games.
19th Mar '17 12:19:19 PM TotemicHero
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* ''Franchise/TheLegendOfZelda''[[note]]Credited for codifying the ActionAdventure genre[[/note]] (Latest installment: ''VideoGame/TheLegendOfZeldaTriForceHeroes, 2015)

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* ''Franchise/TheLegendOfZelda''[[note]]Credited for codifying the ActionAdventure genre[[/note]] (Latest installment: ''VideoGame/TheLegendOfZeldaTriForceHeroes, 2015)''VideoGame/TheLegendOfZeldaBreathOfTheWild'', 2017)
22nd Oct '16 12:58:23 PM PeDaRoYs
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* ''Franchise/SuperMarioBros''[[note]]The most successful video game franchise in history.[[/note]] (Latest installment: ''VideoGame/SuperMario3DWorld, 2013)

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* ''Franchise/SuperMarioBros''[[note]]The most successful video game franchise in history.[[/note]] (Latest installment: ''VideoGame/SuperMario3DWorld, 2013)''VideoGame/SuperMarioMaker'', 2015)
23rd Sep '16 2:29:50 PM StFan
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* ''WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] ({{Wii}}, 2008)

to:

* ''WiiMusic''[[note]]As ''VideoGame/WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] ({{Wii}}, 2008)
18th Jul '16 10:37:01 AM RacattackForce
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* ''VideoGame/StarFox''[[note]]First game to use the "SuperFX" chip, a coprocessor that provided 3D polygon graphics[[/note]] (Latest installment: ''VideoGame/StarFoxZero'', 2016)

to:

* ''VideoGame/StarFox''[[note]]First game to use the "SuperFX" "[=SuperFX=]" chip, a coprocessor that provided 3D polygon graphics[[/note]] (Latest installment: ''VideoGame/StarFoxZero'', 2016)
17th Jul '16 9:26:35 PM RacattackForce
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* ''VideoGame/WiiSports'' / ''WiiMusic'' / ''VideoGame/WiiFit'' / ''WiiPlay''

to:

* ''VideoGame/WiiSports'' / ''WiiMusic'' / ''VideoGame/WiiFit'' / ''WiiPlay''''WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] ({{Wii}}, 2008)
17th Jul '16 9:23:52 PM RacattackForce
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* ''VideoGame/DevilWorld'', the only game he designed that [[NoExportForYou did not get an original American release]].
* ''Franchise/DonkeyKong''
* ''VideoGame/{{F-Zero}}''
* ''[[VideoGame/KungFuMaster Kung-Fu]]'' (the NES port)
* ''Franchise/TheLegendOfZelda''
* ''VideoGame/MetroidPrime'' (part of the overall ''{{Metroid}}'' series)
* ''VideoGame/MoleMania''
* ''VideoGame/{{Nintendogs}}''
* ''VideoGame/{{Pikmin}}''
* ''VideoGame/StarFox''
* ''VideoGame/SteelDiver''
* ''Franchise/SuperMarioBros''
* ''VideoGame/WaveRace''

to:

* ''VideoGame/DevilWorld'', the ''VideoGame/DevilWorld''[[note]]The only game he designed that [[NoExportForYou did not get an original American release]].
release]].[[/note]] ({{N|intendoEntertainmentSystem}}ES, 1984)
* ''Franchise/DonkeyKong''
''Franchise/DonkeyKong''[[note]]Credited as being Nintendo's first successful game outside Japan.[[/note]] (Latest installment: ''VideoGame/DonkeyKongCountryTropicalFreeze'', 2014)
* ''VideoGame/{{F-Zero}}''
''VideoGame/{{F-Zero}}'' (Latest installment: ''F-Zero: Climax'' for GameBoyAdvance, 2004)
* ''[[VideoGame/KungFuMaster Kung-Fu]]'' (the Kung-Fu]]''[[note]]Only the NES port)
port[[/note]] ({{N|intendoEntertainmentSystem}}ES, 1985)
* ''Franchise/TheLegendOfZelda''
* ''VideoGame/MetroidPrime'' (part of
''Franchise/TheLegendOfZelda''[[note]]Credited for codifying the overall ActionAdventure genre[[/note]] (Latest installment: ''VideoGame/TheLegendOfZeldaTriForceHeroes, 2015)
* ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]''[[note]]Co-creator with Kensuke Tanabe; sub-series of Creator/GunpeiYokoi's
''{{Metroid}}'' series)
series[[/note]] (Latest installment: ''VideoGame/MetroidPrimeFederationForce'', 2016)
* ''VideoGame/MoleMania''
''VideoGame/MoleMania'' (GameBoy, 1996)
* ''VideoGame/{{Nintendogs}}''
''VideoGame/{{Nintendogs}}'' (Latest installment: ''Nintendogs + Cats'' for Nintendo3DS, 2011)
* ''VideoGame/{{Pikmin}}''
''VideoGame/{{Pikmin}}'' (Latest installment: ''Pikmin 3'' for WiiU, 2013)
* ''VideoGame/StarFox''
''VideoGame/StarFox''[[note]]First game to use the "SuperFX" chip, a coprocessor that provided 3D polygon graphics[[/note]] (Latest installment: ''VideoGame/StarFoxZero'', 2016)
* ''VideoGame/SteelDiver''
''VideoGame/SteelDiver'' (Latest installment: ''Steel Driver: Sub Wars'' for Nintendo3DS, 2014)
* ''Franchise/SuperMarioBros''
''Franchise/SuperMarioBros''[[note]]The most successful video game franchise in history.[[/note]] (Latest installment: ''VideoGame/SuperMario3DWorld, 2013)
* ''VideoGame/WaveRace''''VideoGame/WaveRace'' (Latest installment: ''Wave Race: Blue Storm'' for NintendoGameCube, 2001)



Guess that's why [[UsefulNotes/XBox they]] [[UsefulNotes/PlayStation3 broke]] and you're so paid.''

to:

Guess that's why [[UsefulNotes/XBox [[UsefulNotes/XBox360 they]] [[UsefulNotes/PlayStation3 broke]] and you're so paid.''
25th May '16 4:48:31 PM nombretomado
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Guess that's why [[XBox they]] [[PS3 broke]] and you're so paid.''

to:

Guess that's why [[XBox [[UsefulNotes/XBox they]] [[PS3 [[UsefulNotes/PlayStation3 broke]] and you're so paid.''
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