History Creator / SEGA

23rd Feb '17 11:26:58 PM jameygamer
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Once upon a time, Sega, a big arcade video game company, was part of the "[[RuleOfThree big three]]" console developers, its main competition being Creator/{{Nintendo}}, and later Sony Computer Entertainment (with the introduction of the UsefulNotes/PlayStation in 1994/1995). The company was founded in 1940 in UsefulNotes/{{Hawaii}} as Standard Games. Following World War II, the company was renamed to "'''Se'''rvice '''Ga'''mes," before relocating to UsefulNotes/{{Japan}} in the [[TheFifties 1950s]], when it became a creator and distributor of redemption games designed for overseas markets. As a result of these origins, many of their games are often designed for an international market (and as a side result, this is also why many of their games contain a lot of Engrish and spotty English voice work across different versions.) Sega moved into arcade game development in the 1960s, as U.S. governmental crackdowns on gambling machines and {{pinball}}, along with increased competition worldwide, made it difficult to turn a profit solely from redemption and slot games. At about this time, Sega was purchased by Gulf and Western, the owners of Creator/ParamountPictures until 1989, and they would own Sega until 1984.

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Once upon a time, Sega, a big arcade video game company, was part of the "[[RuleOfThree big three]]" console developers, its main competition being Creator/{{Nintendo}}, and later Sony Computer Entertainment (with the introduction of the UsefulNotes/PlayStation in 1994/1995). The company was founded in 1940 in UsefulNotes/{{Hawaii}} as Standard Games. Following World War II, the company was renamed to "'''Se'''rvice '''Ga'''mes," before relocating to UsefulNotes/{{Japan}} in the [[TheFifties 1950s]], when it became a creator and distributor of redemption games designed for overseas markets. As a result of these origins, many of their games are often designed for an international market (and as a side result, this is also why many of their games contain a lot of Engrish and spotty English voice work across different versions.) Sega moved into arcade game development in the 1960s, as U.S. governmental crackdowns on gambling machines and {{pinball}}, along with increased competition worldwide, made it difficult to turn a profit solely from redemption and slot games. At about this time, Sega was purchased by Gulf and Western, the owners of Creator/ParamountPictures Creator/{{Paramount}} until 1989, and they would own Sega until 1984.
23rd Feb '17 11:26:23 PM jameygamer
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Once upon a time, Sega, a big arcade video game company, was part of the "[[RuleOfThree big three]]" console developers, its main competition being Creator/{{Nintendo}}, and later Sony Computer Entertainment (with the introduction of the UsefulNotes/PlayStation in 1994/1995). The company was founded in 1940 in UsefulNotes/{{Hawaii}} as Standard Games. Following World War II, the company was renamed to "'''Se'''rvice '''Ga'''mes," before relocating to UsefulNotes/{{Japan}} in the [[TheFifties 1950s]], when it became a creator and distributor of redemption games designed for overseas markets. As a result of these origins, many of their games are often designed for an international market (and as a side result, this is also why many of their games contain a lot of Engrish and spotty English voice work across different versions.) Sega moved into arcade game development in the 1960s, as U.S. governmental crackdowns on gambling machines and {{pinball}}, along with increased competition worldwide, made it difficult to turn a profit solely from redemption and slot games.

to:

Once upon a time, Sega, a big arcade video game company, was part of the "[[RuleOfThree big three]]" console developers, its main competition being Creator/{{Nintendo}}, and later Sony Computer Entertainment (with the introduction of the UsefulNotes/PlayStation in 1994/1995). The company was founded in 1940 in UsefulNotes/{{Hawaii}} as Standard Games. Following World War II, the company was renamed to "'''Se'''rvice '''Ga'''mes," before relocating to UsefulNotes/{{Japan}} in the [[TheFifties 1950s]], when it became a creator and distributor of redemption games designed for overseas markets. As a result of these origins, many of their games are often designed for an international market (and as a side result, this is also why many of their games contain a lot of Engrish and spotty English voice work across different versions.) Sega moved into arcade game development in the 1960s, as U.S. governmental crackdowns on gambling machines and {{pinball}}, along with increased competition worldwide, made it difficult to turn a profit solely from redemption and slot games.
games. At about this time, Sega was purchased by Gulf and Western, the owners of Creator/ParamountPictures until 1989, and they would own Sega until 1984.



Sega eventually found some of its greatest success with the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] during the [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]], and a marketable mascot in Franchise/SonicTheHedgehog provided a perfect rival for Nintendo's [[Franchise/SuperMarioBros Mario]]. By the early '90s, Sega was the worldwide console market leader, everywhere except for Japan. However, internal conflicts with Sega's Japanese (who apparently could not stand being shown up by their foreign subsidaries) and American branches which led a string of questionable marketing decisions with subsequent consoles eroded its star power. While the UsefulNotes/SegaSaturn was Sega's biggest success in Japan, it was its biggest failure in the Western world. Sega eventually pulled out of the console business entirely, after the [[ScrewedByTheNetwork too good to last]] [[UsefulNotes/SegaDreamcast Dreamcast]] sold below expectations.

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Sega eventually found some of its greatest success with the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] during the [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit era]], and a marketable mascot in Franchise/SonicTheHedgehog provided a perfect rival for Nintendo's [[Franchise/SuperMarioBros Mario]]. By the early '90s, Sega was the worldwide console market leader, everywhere except for Japan. However, internal conflicts with Sega's Japanese (who apparently could not stand being shown up by their foreign subsidaries) subsidiaries) and American branches which led a string of questionable marketing decisions with subsequent consoles eroded its star power. While the UsefulNotes/SegaSaturn was Sega's biggest success in Japan, it was its biggest failure in the Western world. Sega eventually pulled out of the console business entirely, after the [[ScrewedByTheNetwork too good to last]] [[UsefulNotes/SegaDreamcast Dreamcast]] sold below expectations.
8th Feb '17 3:26:24 AM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/{{Chunithm}}''
30th Jan '17 9:24:22 PM Ominae
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* ''VideoGame/HatsuneMikuProjectDiva''



* ''[[Music/{{Vocaloid}} Project Diva]]''


Added DiffLines:

* ''VideoGame/HatsuneMikuProjectDiva''
30th Jan '17 9:21:29 PM Ominae
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* ''VideoGame/AliensVsPredator2010''
* ''VideoGame/AliensColonialMarines''



* ''VideoGame/CaptainAmericaSuperSoldier''



* ''VideoGame/CastleOfIllusion''



* ''VideoGame/DawnOfWar'' (via purchase of Relic Entertainment)



* ''VideoGame/FZero'' (with Creator/{{Nintendo}}, ''GX'' and ''AX'')



* ''VideoGame/FullSpectrumWarrior'' (Only for Japan/Asia)



* ''VideoGame/InitialDArcadeStage''



* ''VideoGame/{{Killzone}}'' (Only for the first game in Japan/Asia. The other games were released by Sony's Japanese branch)



* ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Olympic (Winter) Games]]''
* ''VideoGame/MichaelJacksonsMoonwalker''



* ''VideoGame/Persona4ArenaUltimax'' (For Europe-wide release)



* ''Franchise/{{Rambo}} Arcade''



* ''VideoGame/StarWarsTrilogyArcade''



* ''VideoGame/{{The Getaway}}'' (Only for Japan with Black Monday under Sega)



* ''VideoGame/Warhammer40000SpaceMarine'' (via purchase of Relic Entertainment)



* ''VideoGame/XMen1993''
* ''VideoGame/XMen2CloneWars''


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!Licensed games by Sega:
* ''VideoGame/AliensVsPredator2010''
* ''VideoGame/AliensColonialMarines''
* ''VideoGame/CaptainAmericaSuperSoldier''
* ''VideoGame/CastleOfIllusion''
* ''VideoGame/DawnOfWar'' (via purchase of Relic Entertainment)
* ''VideoGame/FZero'' (with Creator/{{Nintendo}}, ''GX'' and ''AX'')
* ''VideoGame/InitialDArcadeStage''
* ''VideoGame/MichaelJacksonsMoonwalker''
* ''Franchise/{{Rambo}} Arcade''
* ''VideoGame/StarWarsTrilogyArcade''
* ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Olympic (Winter) Games]]''
* ''VideoGame/Warhammer40000SpaceMarine'' (via purchase of Relic Entertainment)
* ''VideoGame/XMen1993''
* ''VideoGame/XMen2CloneWars''

!Outside Games/Franchises published by Sega in a set region:
!Japan
* ''VideoGame/FullSpectrumWarrior''
* ''VideoGame/{{Killzone}}'' (Only for the first game in Japan/Asia. The other games were released by Sony's Japanese branch)
* ''VideoGame/{{The Getaway}}'' (Only for Black Monday)

!Europe
* ''VideoGame/Persona4ArenaUltimax''
17th Jan '17 5:45:06 AM Ominae
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Added DiffLines:

* ''VideoGame/AliensColonialMarines''
* ''VideoGame/AlienIsolation''
16th Jan '17 10:49:57 PM Ominae
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Added DiffLines:

** ''VideoGame/Conduit2''
15th Jan '17 9:56:18 AM Sestren_NK
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** ''VideoGame/{{Yakuza 3}}''
** ''VideoGame/{{Yakuza 4}}''
** ''VideoGame/{{Yakuza 5}}''
** ''VideoGame/{{Yakuza 6}}''

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** ''VideoGame/{{Yakuza 3}}''
''VideoGame/Yakuza3''
** ''VideoGame/{{Yakuza 4}}''
''VideoGame/Yakuza4''
** ''VideoGame/{{Yakuza 5}}''
''VideoGame/Yakuza5''
** ''VideoGame/{{Yakuza 6}}''''VideoGame/Yakuza0''
** ''VideoGame/Yakuza6''
14th Jan '17 7:47:39 AM Ominae
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As of September 2013, Sega has purchased Creator/{{Atlus}} from Atlus's former parent company Index Corporation.

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As of September 2013, Sega has purchased Creator/{{Atlus}} from Atlus's former parent company Index Corporation.
Corporation. In September 2016, they are the new owners of all the IPs made by Technosoft.
14th Jan '17 7:19:37 AM Ominae
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Added DiffLines:

* ''VideoGame/GunbladeNYLAMachineguns''
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.SEGA