History Creator / RonGilbert

4th Apr '17 4:07:24 PM jormis29
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* ''ZakMcKrackenAndTheAlienMindbenders'' (1988)

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* ''ZakMcKrackenAndTheAlienMindbenders'' ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' (1988)
14th Jan '17 3:00:00 PM Xtifr
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He made his return at the independent development studio Hothead Games, where he worked on the game Deathspank. Previously, he also provided consultancy on a number of adventure game, most notably The Secret of Monkey Island: Special Edition and Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal, two revival games of franchise he was deeply involved with, in 2009. On 2010 he left Hothead Games, as Deathspank neared completion. He is currently working at Double Fine Productions, with former [=LucasArts=] writer/programmer/designer TimSchafer.

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He made his return at the independent development studio Hothead Games, where he worked on the game Deathspank. Previously, he also provided consultancy on a number of adventure game, most notably The Secret of Monkey Island: Special Edition and Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal, two revival games of franchise he was deeply involved with, in 2009. On 2010 he left Hothead Games, as Deathspank neared completion. He is currently working at Double Fine Productions, with former [=LucasArts=] writer/programmer/designer TimSchafer.
Creator/TimSchafer.
14th Jan '17 2:38:57 PM Xtifr
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He also worked at DoubleFine Productions with former [=LucasArts=] alumnus and fellow ''Monkey Island'' developer TimSchafer. This game was ''VideoGame/TheCave'', a SpiritualSuccessor of ''Videogame/ManiacMansion'', and was released in 2013.

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He also worked at DoubleFine Productions with former [=LucasArts=] alumnus and fellow ''Monkey Island'' developer TimSchafer.Creator/TimSchafer. This game was ''VideoGame/TheCave'', a SpiritualSuccessor of ''Videogame/ManiacMansion'', and was released in 2013.
14th Jan '17 12:37:25 PM nombretomado
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Ron Gilbert (born January 1, 1964) is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts AdventureGames, including Videogame/ManiacMansion , --the game for which he co-created [[FunWithAcronyms SCUMM]] [[note]] Script Creation Utility for Maniac Mansion[[/note]], the engine used by all the PointAndClick adventures made during LucasArts golden age-- and above all the creation of the first two Videogame/MonkeyIsland games.

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Ron Gilbert (born January 1, 1964) is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts Creator/LucasArts AdventureGames, including Videogame/ManiacMansion , --the game for which he co-created [[FunWithAcronyms SCUMM]] [[note]] Script Creation Utility for Maniac Mansion[[/note]], the engine used by all the PointAndClick adventures made during LucasArts [=LucasArts=] golden age-- and above all the creation of the first two Videogame/MonkeyIsland games.



He also worked at DoubleFine Productions with former LucasArts alumnus and fellow ''Monkey Island'' developer TimSchafer. This game was ''VideoGame/TheCave'', a SpiritualSuccessor of ''Videogame/ManiacMansion'', and was released in 2013.

to:

He also worked at DoubleFine Productions with former LucasArts [=LucasArts=] alumnus and fellow ''Monkey Island'' developer TimSchafer. This game was ''VideoGame/TheCave'', a SpiritualSuccessor of ''Videogame/ManiacMansion'', and was released in 2013.



Not surprisingly, the popular Secret of Monkey Island received a sequel. Monkey Island 2: [=LeChucks=] Revenge, published in 1991, was a continuation of Guybrush Threepwood's escapades. By now, Ron Gilbert had proven to be one of the few true experts on making ingenious adventure games; but after eight year of working for Lucasfilm Games (meanwhile renamed to LucasArts), he felt ready to try surviving on his own. Already anticipating the decreasing importance of classical point-and-click adventures, Gilbert wanted to put his skills to use in a different segment of the gaming market. He voluntarily left the company in 1992 to start designing programs for a crowd that is far harder to please - children.

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Not surprisingly, the popular Secret of Monkey Island received a sequel. Monkey Island 2: [=LeChucks=] Revenge, published in 1991, was a continuation of Guybrush Threepwood's escapades. By now, Ron Gilbert had proven to be one of the few true experts on making ingenious adventure games; but after eight year of working for Lucasfilm Games (meanwhile renamed to LucasArts), [=LucasArts=]), he felt ready to try surviving on his own. Already anticipating the decreasing importance of classical point-and-click adventures, Gilbert wanted to put his skills to use in a different segment of the gaming market. He voluntarily left the company in 1992 to start designing programs for a crowd that is far harder to please - children.



He made his return at the independent development studio Hothead Games, where he worked on the game Deathspank. Previously, he also provided consultancy on a number of adventure game, most notably The Secret of Monkey Island: Special Edition and Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal, two revival games of franchise he was deeply involved with, in 2009. On 2010 he left Hothead Games, as Deathspank neared completion. He is currently working at Double Fine Productions, with former LucasArts writer/programmer/designer TimSchafer.

to:

He made his return at the independent development studio Hothead Games, where he worked on the game Deathspank. Previously, he also provided consultancy on a number of adventure game, most notably The Secret of Monkey Island: Special Edition and Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal, two revival games of franchise he was deeply involved with, in 2009. On 2010 he left Hothead Games, as Deathspank neared completion. He is currently working at Double Fine Productions, with former LucasArts [=LucasArts=] writer/programmer/designer TimSchafer.



* ''Videogame/ThimbleweedPark'' (2016) - An old-school adventure [[http://blog.thimbleweedpark.com/ co-developed with Gary Winnick]], another famed designer from LucasArts glory days.

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* ''Videogame/ThimbleweedPark'' (2016) - An old-school adventure [[http://blog.thimbleweedpark.com/ co-developed with Gary Winnick]], another famed designer from LucasArts [=LucasArts=] glory days.
25th Oct '16 5:27:16 PM nombretomado
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Gilbert promptly sold Graphics Basic to a company named Human Engineered Software and, having meanwhile received his diploma in computer science, started to work there as well. He spent about half a year at [=HESware=], programming arcade games for the C64. None of them were ever released; the company went out of business. Searching for a new job, Gilbert ended up at Lucasfilm Games. While the name of director GeorgeLucas' company radiated magic and fame in the movie business, the video game department was still small, rather unknown and quite unsuccessful. Gilbert earned his living by doing C64 ports of Lucasfilm [[UsefulNotes/Atari8BitComputers Atari 800]] games. Soon tiring of mere rewriting, he was eager to create. He got his chance in 1985.

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Gilbert promptly sold Graphics Basic to a company named Human Engineered Software and, having meanwhile received his diploma in computer science, started to work there as well. He spent about half a year at [=HESware=], programming arcade games for the C64. None of them were ever released; the company went out of business. Searching for a new job, Gilbert ended up at Lucasfilm Games. While the name of director GeorgeLucas' Creator/GeorgeLucas' company radiated magic and fame in the movie business, the video game department was still small, rather unknown and quite unsuccessful. Gilbert earned his living by doing C64 ports of Lucasfilm [[UsefulNotes/Atari8BitComputers Atari 800]] games. Soon tiring of mere rewriting, he was eager to create. He got his chance in 1985.
6th Aug '16 1:02:25 PM rjd1922
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He is credited as instrumental in forcing the UnwinnableByDesign concept out of fashion, a harsh and omnipresent gameplay component for the adventure genre in the 1980s. According to Gilbert's philosophy a player should not be punished for exploring the boundaries and possibilities of a game, but rewarded. His reformist design manifesto can be read here : [[http://grumpygamer.com/2152210 Why Adventure Games Suck]]

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He is credited as instrumental in forcing the UnwinnableByDesign concept out of fashion, a harsh and omnipresent gameplay component for the adventure genre in the 1980s. According to Gilbert's philosophy a player should not be punished for exploring the boundaries and possibilities of a game, but rewarded. His reformist design manifesto can be read here : here: [[http://grumpygamer.com/2152210 Why Adventure Games Suck]]
Suck]].
15th Jun '16 7:07:32 PM nombretomado
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** ''Videogame/TalesOfMonkeyIsland'' (20092010), "Visiting Professor of Monkeyology", TelltaleGames

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** ''Videogame/TalesOfMonkeyIsland'' (20092010), "Visiting Professor of Monkeyology", TelltaleGamesCreator/TelltaleGames
9th Dec '15 9:10:27 PM BentusiAvatar
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* Many children's games at Humongous Entertainment, including ''Videogame/FreddiFish'' and ''Videogame/PuttPutt''.

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* Many children's games at Humongous Entertainment, including ''Videogame/FreddiFish'' ''VideoGame/PajamaSam'', ''Videogame/FreddiFish'', and ''Videogame/PuttPutt''.
5th Sep '15 2:35:31 AM TrollBrutal
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* ''Videogame/ThimbleweedPark'' (2016) An old-school adventure [[http://blog.thimbleweedpark.com/ co-developed with Gary Winnick]], another famed designer from LucasArts glory days.

to:

* ''Videogame/ThimbleweedPark'' (2016) - An old-school adventure [[http://blog.thimbleweedpark.com/ co-developed with Gary Winnick]], another famed designer from LucasArts glory days.
5th Sep '15 2:34:12 AM TrollBrutal
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* Videogame/ThimbleweedPark. An old-school adventure [[http://blog.thimbleweedpark.com/ under development]]

to:

* Videogame/ThimbleweedPark. ''Videogame/ThimbleweedPark'' (2016) An old-school adventure [[http://blog.thimbleweedpark.com/ under development]]co-developed with Gary Winnick]], another famed designer from LucasArts glory days.
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