History Creator / NetherrealmStudios

12th Aug '17 4:02:33 PM nombretomado
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder) and animated versus-screen interactions.
20th May '17 3:12:02 PM cwf123
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* TrollingCreator: Take '''''anything''''' said or tweeted by Ed Boon with a grain of salt.
9th May '17 2:27:52 PM StingsDontIt
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* UpdatedRerelease: If you don't like paying separately for DLC, just wait about a year after each [=NetherRealm=] console game drops, and they'll put out a deluxe edition with all the extra content available on-disc from the start, along with a few little extras. In ''Injustice'''s case, the Ultimate Edition was also an opportunity to port the game to new systems, namely the PlayStation 4 and PlayStation Vita.
17th Apr '17 8:34:10 PM Brandar
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** ''VideoGame/Injustice2'' (planed for 2017)

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** ''VideoGame/Injustice2'' (planed for 2017)(2017)
*** A mobile spinoff by the same name.
25th Jan '17 2:00:02 PM Brandar
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Added DiffLines:

* RunningGag: [[GrievousHarmWithABody Throwing bystanders at the opponent]] [[UnusuallyUninterestingSight to the complete apathy of the other bystanders.]]
23rd Jan '17 10:43:51 AM superkeijikun
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).rejoinder) and animated versus-screen interactions.
23rd Jan '17 10:42:52 AM superkeijikun
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier.

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).
8th Jun '16 9:11:36 AM WolfThunder
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[[index]]



** ''VideoGame/Injustice2'' (planed for 2017)




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[[/index]]
7th Feb '16 12:09:54 PM CommanderAce
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The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.

to:

The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue continues the story line 25 years past the events of ''9'' , and will be the studio's their first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
25th Jan '16 2:44:52 PM AndyLA
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* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz.

to:

* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz. Even when the games are dubbed in other languages (as was the case with ''Injustice'' and ''MKX''), the line is ''retained'' in its original form.
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.NetherrealmStudios