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History Creator / NetherrealmStudios

7th Feb '16 12:09:54 PM CommanderAce
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The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.

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The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue continues the story line 25 years past the events of ''9'' , and will be the studio's their first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
25th Jan '16 2:44:52 PM AndyLA
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* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz.

to:

* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz. Even when the games are dubbed in other languages (as was the case with ''Injustice'' and ''MKX''), the line is ''retained'' in its original form.
20th Sep '15 4:38:44 PM PutotyraNoZarus
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* TrollingCreator: Take anything said or tweeted by Ed Boon with a grain of salt.

to:

* TrollingCreator: Take anything '''''anything''''' said or tweeted by Ed Boon with a grain of salt.
22nd Apr '15 9:27:52 PM DaltimusPrime
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** ''VideoGame/BatmanArkhamOrigins'' (Mobile version, 2013)



** A mobile spinoff by the same name.




to:

** A mobile spinoff by the same name.



* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier.
6th Apr '15 5:34:22 PM Kimarous
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Added DiffLines:

* TrollingCreator: Take anything said or tweeted by Ed Boon with a grain of salt.
18th Mar '15 7:26:40 PM superkeijikun
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Added DiffLines:

* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz.
20th Jan '15 12:57:42 AM HarryLovesHermione
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
20th Jan '15 12:57:22 AM HarryLovesHermione
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''VideoGame/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''VideoGame/StreetFighterAlpha3''.''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
20th Jan '15 12:57:05 AM HarryLovesHermione
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.

to:

* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''.''VideoGame/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
20th Jan '15 12:56:35 AM HarryLovesHermione
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* XMeetsY: A lot of their post-MK9 games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.

to:

* XMeetsY: A lot of their post-MK9 post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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