History Creator / Imageepoch

20th Aug '16 11:38:06 PM hikaslap
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They went bankrupt in 2014, following terrible financial results, bankruptcy, and the disappearance of their CEO.

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They went bankrupt in 2014, 2015, following terrible financial results, bankruptcy, and the disappearance of their CEO.
20th Aug '16 2:09:02 PM hikaslap
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They went bankrupt in 2014, following terrible financial results and bankruptcy.

to:

They went bankrupt in 2014, following terrible financial results results, bankruptcy, and bankruptcy.
the disappearance of their CEO.
12th Aug '16 12:37:01 AM SpaceDrake
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Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.

to:

Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
13th Jul '16 8:24:45 PM SpaceDrake
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Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty thanks to a terrible English localization and dub job.

to:

Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible English localization and dub job.
12th Jul '16 4:43:32 AM SpaceDrake
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Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).

to:

Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' ''[[VideoGame/SeventhDragon 7th Dragon]]'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
12th Jul '16 4:42:57 AM SpaceDrake
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Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor dungeon crawler business (and created by the same director, no less).

to:

Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
12th Jul '16 4:37:33 AM SpaceDrake
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They went bankrupt in 2014, following their huge income loss.

to:

They went bankrupt in 2014, following terrible financial results and bankruptcy.

Their output is considered, to this day, to have been very, very uneven. On the one hand,
their huge income loss.best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor dungeon crawler business (and created by the same director, no less).

Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty thanks to a terrible English localization and dub job.

Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan.



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19th Nov '15 5:11:26 PM daragionthegreat
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Imageepoch is a Japanese video game company founded in 2005. The company is primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.

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Imageepoch is was a Japanese video game company founded in 2005. The company is was primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.
6th Nov '15 4:40:13 PM mitcher
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Added DiffLines:


They went bankrupt in 2014, following their huge income loss.


Added DiffLines:

* ''[[Anime/SuperSonico SoniPro -Super Sonico in Production-]]''
3rd Nov '15 8:01:24 AM GunarmDyne
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Added DiffLines:

* ''VideoGame/StellaGlow''
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