History Creator / EugeneJarvis

29th Oct '15 5:48:01 PM nombretomado
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
5th Aug '15 10:52:03 AM Prfnoff
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''.''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
20th Feb '15 11:44:02 AM Morgenthaler
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Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.
14th Mar '14 11:22:27 PM rjung
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.
15th Jan '14 11:31:49 PM rjung
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
23rd Aug '13 7:56:50 PM rjung
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams.''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
23rd Jul '13 10:52:51 PM rjung
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eugene-jarvis_5893.jpg]]
23rd Jul '13 10:51:18 PM rjung
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Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
23rd Jul '13 10:51:08 PM rjung
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Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.
15th Jul '13 12:44:31 PM rjung
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Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Steve Ritchie's Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
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