History Creator / DoubleFine

10th Aug '17 12:17:26 AM jormis29
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* ProductionPosse: If Tim is the head of a certain game (and even sometimes when he isn't), you can expect Peter [=McConnell=] to be composing the soundtrack, while actors from ''Psychonauts'' (Richard Horvitz, Nikki Rapp, Stephen Stanton), ''Brutal Legend'' (Jack Black, Jennifer Hale), or various Creator/LucasArts projects he worked on back in the day to show up in the voice acting list.

to:

* ProductionPosse: If Tim is the head of a certain game (and even sometimes when he isn't), you can expect Peter [=McConnell=] to be composing the soundtrack, while actors from ''Psychonauts'' (Richard Horvitz, Nikki Rapp, Stephen Stanton), (Creator/RichardHorvitz, Creator/NikkiRapp, Creator/StephenStanton), ''Brutal Legend'' (Jack Black, Jennifer Hale), (Creator/JackBlack, Creator/JenniferHale), or various Creator/LucasArts projects he worked on back in the day to show up in the voice acting list.
22nd Feb '17 8:40:39 PM jormis29
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Added DiffLines:

* ''VideoGame/{{Ooblets}}'' - 2018
11th Feb '17 7:43:00 PM jormis29
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The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', ''VideoGame/IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen,]] who funded the Mac port of ''Stacking'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''VideoGame/MiddleManagerOfJustice''.

to:

The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', ''VideoGame/BrutalLegend'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', ''VideoGame/IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen,]] who funded the Mac port of ''Stacking'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''VideoGame/MiddleManagerOfJustice''.



* ActionGirl: Milla "The Mental Minx" Vodello from VideoGame/{{Psychonauts}}, and pretty much every female character from VideoGame/BrutalLegend, especially Ophelia and Lita.

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* ActionGirl: Milla "The Mental Minx" Vodello from VideoGame/{{Psychonauts}}, ''VideoGame/{{Psychonauts}}'', and pretty much every female character from VideoGame/BrutalLegend, especially Ophelia and Lita.



* {{Kaiju}}: The "Lungfishopolis" level of VideoGame/{{Psychonauts}}, as well as one minigame each in both ''Double Fine Happy Action Theatre'' and ''Kinect Party''. The costumes in VideoGame/CostumeQuest become these in battle.

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* {{Kaiju}}: The "Lungfishopolis" level of VideoGame/{{Psychonauts}}, ''VideoGame/{{Psychonauts}}'', as well as one minigame each in both ''Double Fine Happy Action Theatre'' and ''Kinect Party''. The costumes in VideoGame/CostumeQuest become these in battle.
11th Feb '17 6:32:14 PM jormis29
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* WhatCouldHaveBeen: Many of the "Amnesia Fortnight" prototypes are never made into games, although the devs who worked on them are still fond of their projects, and they've gained fans via the playable prototypes DF have released. The pitch video for VideoGame/MassiveChalice shows [[{{Showrunner}} Brad Muir]] is still grumpy over not being able to successfully pitch ''Brazen''.

to:

* WhatCouldHaveBeen: Many of the "Amnesia Fortnight" prototypes are never made into games, although the devs who worked on them are still fond of their projects, and they've gained fans via the playable prototypes DF have released. The pitch video for VideoGame/MassiveChalice ''VideoGame/MassiveChalice'' shows [[{{Showrunner}} Brad Muir]] is still grumpy over not being able to successfully pitch ''Brazen''.
4th Feb '17 11:07:39 PM jormis29
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* ''VideoGame/FullThrottle'' (UpdatedRerelease) - 2017



* ''VideoGame/FullThrottle'' (UpdatedRerelease) - Future
4th Feb '17 10:37:22 PM jormis29
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* ''Psychonauts 2'' - Future
* ''Psychonauts: In the Rhombus of Ruin'' - Future

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* ''Psychonauts 2'' ''VideoGame/PsychonautsInTheRhombusOfRuin'' - Future
2017
* ''Psychonauts: In the Rhombus of Ruin'' ''VideoGame/Psychonauts2'' - Future2018
14th Jan '17 9:24:53 AM nombretomado
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* OneOfUs: Staff members [[http://doublefine.tumblr.com/post/65647398633/happy-halloween-from-double-fine-productions#postnotes cosplaying]] characters from ''Anime/KikisDeliveryService'', ''VideoGame/PhoenixWright'', ''VideoGame/TheLastOfUs'', and ''Television/DoctorWho''? Check. Brad Muir being a frequent guest on the Website/GiantBomb ''VideoGame/DoTA2'' streams? Check. Artist Scott Campbell's [[http://greatshowdowns.com/ many watercolor sketches depicting scenes from movies]]? Check. Tim Schafer himself got his old job at LucasArts initially because he was a gamer, and he's also a huge metalhead.

to:

* OneOfUs: Staff members [[http://doublefine.tumblr.com/post/65647398633/happy-halloween-from-double-fine-productions#postnotes cosplaying]] characters from ''Anime/KikisDeliveryService'', ''VideoGame/PhoenixWright'', ''VideoGame/TheLastOfUs'', and ''Television/DoctorWho''? Check. Brad Muir being a frequent guest on the Website/GiantBomb ''VideoGame/DoTA2'' streams? Check. Artist Scott Campbell's [[http://greatshowdowns.com/ many watercolor sketches depicting scenes from movies]]? Check. Tim Schafer himself got his old job at LucasArts Creator/LucasArts initially because he was a gamer, and he's also a huge metalhead.



* ProductionPosse: If Tim is the head of a certain game (and even sometimes when he isn't), you can expect Peter [=McConnell=] to be composing the soundtrack, while actors from ''Psychonauts'' (Richard Horvitz, Nikki Rapp, Stephen Stanton), ''Brutal Legend'' (Jack Black, Jennifer Hale), or various LucasArts projects he worked on back in the day to show up in the voice acting list.

to:

* ProductionPosse: If Tim is the head of a certain game (and even sometimes when he isn't), you can expect Peter [=McConnell=] to be composing the soundtrack, while actors from ''Psychonauts'' (Richard Horvitz, Nikki Rapp, Stephen Stanton), ''Brutal Legend'' (Jack Black, Jennifer Hale), or various LucasArts Creator/LucasArts projects he worked on back in the day to show up in the voice acting list.
10th Dec '16 11:21:38 AM WillKeaton
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10th Dec '16 11:11:25 AM WillKeaton
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* ''[=Headlander=]'' - 2016

to:

* ''[=Headlander=]'' ''VideoGame/{{Headlander}}'' - 2016
10th Aug '16 9:48:55 AM WillKeaton
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The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', ''VideoGame/IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], who funded the Mac port of ''Stacking'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''VideoGame/MiddleManagerOfJustice''.

to:

The company's next game was ''[[VideoGame/BrutalLegend Brütal Legend]]'', which had a troubled publishing history. Though expecting to develop a sequel, publisher ElectronicArts showed no interest in funding it, and for the first time, Double Fine faced the prospect of lay-offs in order to remain afloat. The company was saved by prototypes staff members developed during the "Amnesia Fortnight" in the middle of Brütal Legend's development, a two-week period in which employees halted all work on the company's current projects to work on game concepts proposed by employees, and inspired by similar breaks taken by Hong Kong film maker Creator/WongKarWai. The resulting products, small but full games in their own right, were showed to various publishers and became ''VideoGame/CostumeQuest'', ''VideoGame/{{Stacking}}'', ''VideoGame/IronBrigade'', and ''Sesame Street: Once Upon a Monster''. Double Fine also received financial support by "fun investor" [[http://www.dracogen.com/ Dracogen]], Dracogen,]] who funded the Mac port of ''Stacking'', the PC port of ''Costume Quest'', and the company's first iOS and free-to-play game ''VideoGame/MiddleManagerOfJustice''.



"[[MeaningfulName Double Fine]]" refers to the double fine zone on the Marin side of the [[UsefulNotes/SanFrancisco Golden Gate Bridge]][[note]]The incorrectly labeled San Francisco level of VideoGame/CallOfDutyAdvancedWarfare is set on this zone.[[/note]]. According to Tim Schafer he "ingeniously selected the name Double Fine so that when people drove over the bridge they would see the name 'Double Fine' and think, not just that [the company] had purchased ad space on what must be the most expensive billboard in California, but that [they] owned the city and all of San Francisco had been declared to be a 'Double Fine Zone'." Their mascot is affectionately referred to by staff members as the "Double-Headed Baby" or "DHB".

to:

"[[MeaningfulName Double Fine]]" refers to the double fine zone on the Marin side of the [[UsefulNotes/SanFrancisco Golden Gate Bridge]][[note]]The Bridge.]][[note]]The incorrectly labeled San Francisco level of VideoGame/CallOfDutyAdvancedWarfare is set on this zone.[[/note]]. [[/note]] According to Tim Schafer he "ingeniously selected the name Double Fine so that when people drove over the bridge they would see the name 'Double Fine' and think, not just that [the company] had purchased ad space on what must be the most expensive billboard in California, but that [they] owned the city and all of San Francisco had been declared to be a 'Double Fine Zone'." Their mascot is affectionately referred to by staff members as the "Double-Headed Baby" or "DHB".
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.DoubleFine