History Creator / Compile

8th Oct '17 5:58:37 PM nombretomado
Is there an issue? Send a Message


Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.

to:

Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, HudsonSoft, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.
24th Sep '17 5:46:47 PM nombretomado
Is there an issue? Send a Message


Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, a subsidiary developer of IdeaFactory.

to:

Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to CompileHeart, Creator/CompileHeart, a subsidiary developer of IdeaFactory.
15th Mar '17 6:26:56 PM nombretomado
Is there an issue? Send a Message


From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or UsefulNotes/MicrosoftWindows 95/98.

to:

From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/MicrosoftWindows 95/98.



Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.

to:

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 {{UsefulNotes/MSX2}} and PCEngine.
11th Mar '17 3:43:17 PM nombretomado
Is there an issue? Send a Message


From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows 95/98.

to:

From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{MSX}}2, PC98 or MicrosoftWindows UsefulNotes/MicrosoftWindows 95/98.
13th Jun '16 7:57:21 AM justanid
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/{{Shadowrun}} Shadowrun (1996)]]''
22nd May '16 2:25:09 PM erforce
Is there an issue? Send a Message


* ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)

to:

* ''Film/{{Ghostbusters|1984}}'' ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)game)
* ''VideoGame/{{Ghostbusters 1990}}''
21st May '16 9:08:43 PM erforce
Is there an issue? Send a Message


* ''Film/{{Ghostbusters}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)

to:

* ''Film/{{Ghostbusters}}'' ''Film/{{Ghostbusters|1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the UsefulNotes/SegaGenesis version, which was something quite different)
24th Mar '16 9:36:09 AM bugsniper
Is there an issue? Send a Message


Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.

to:

Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, CompileHeart, a subsidiary developer of IdeaFactory.
29th Jan '16 4:19:18 AM Morgenthaler
Is there an issue? Send a Message


Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.

to:

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.
29th Nov '15 5:43:04 PM nombretomado
Is there an issue? Send a Message


Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.

to:

Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as {{Sega}}, Creator/{{Sega}}, HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and {{Toho}}; sometimes they gave no credit to Compile.

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the SegaMasterSystem UsefulNotes/SegaMasterSystem added an original SecretLevel; ''TaiyouNoShindenAstekaII'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on NihonFalcom's originals; and the original ''{{Xevious}}'' was attached to newly developed sequels for the {{MSX}}2 and PCEngine.



Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to {{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.

to:

Around 2000 Compile faced dire financial troubles, and was forced to sell its cash cow ''VideoGame/PuyoPuyo'' to {{Sega}}.Creator/{{Sega}}. Compile was dissolved in early 2003. A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Compile Heart, a subsidiary developer of IdeaFactory.



* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis version, which was something quite different)

to:

* ''Film/{{Ghostbusters}}'' (the SegaMasterSystem UsefulNotes/SegaMasterSystem version, which was a port of the Activision game, and the SegaGenesis UsefulNotes/SegaGenesis version, which was something quite different)
This list shows the last 10 events of 17. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Creator.Compile