History Creator / CAVE

11th Jun '17 2:23:00 PM nombretomado
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In recent years, CAVE has taken to bringing its shooters, the majority of which have been [[NoExportForYou Japan-only]] and often [[RegionCoding region-locked]], overseas. ''Mushihime-sama Futari ver.1.5'' for the Xbox 360 was released in November 2009 without region coding, making it the first home release of a CAVE shooter to be playable on an American or European console. CAVE went on to release the Xbox 360 port of ''Espgaluda II Black Label'' region-free (only for the standard edition; the Premium Edition is still region-locked) in February 2010, as well as an iPhone port in April with official Japan and U.S. releases. ''{{Deathsmiles}}'' was released in the U.S. in June, localized by Aksys Games, the same company behind the U.S. localizations of the ''VideoGame/BlazBlue'' series and ''[[VideoGame/ShikigamiNoShiro Castle of Shikigami III]]''. CAVE also has [[http://www.cave-world.com/en/ an English-language website]], though its focus appears to be on iPhone and Android games, with little mention of console releases, let alone arcade ones. This is not to say consoles are being ignored, though; there is now a dual-language Xbox 360 port of ''VideoGame/{{Guwange}}'' available on the [[XboxLiveArcade Xbox Live Marketplace]].

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In recent years, CAVE has taken to bringing its shooters, the majority of which have been [[NoExportForYou Japan-only]] and often [[RegionCoding region-locked]], overseas. ''Mushihime-sama Futari ver.1.5'' for the Xbox 360 was released in November 2009 without region coding, making it the first home release of a CAVE shooter to be playable on an American or European console. CAVE went on to release the Xbox 360 port of ''Espgaluda II Black Label'' region-free (only for the standard edition; the Premium Edition is still region-locked) in February 2010, as well as an iPhone port in April with official Japan and U.S. releases. ''{{Deathsmiles}}'' was released in the U.S. in June, localized by Aksys Games, the same company behind the U.S. localizations of the ''VideoGame/BlazBlue'' series and ''[[VideoGame/ShikigamiNoShiro Castle of Shikigami III]]''. CAVE also has [[http://www.cave-world.com/en/ an English-language website]], though its focus appears to be on iPhone and Android games, with little mention of console releases, let alone arcade ones. This is not to say consoles are being ignored, though; there is now a dual-language Xbox 360 port of ''VideoGame/{{Guwange}}'' available on the [[XboxLiveArcade [[UsefulNotes/XboxLiveArcade Xbox Live Marketplace]].
10th Feb '17 3:59:12 PM Xtifr
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'''CAVE Co., Ltd.''' is a video game company formed in 1994, one of four companies that arose from the ashes of the bankrupt {{Toaplan}}. It is perhaps well-known for its line of arcade BulletHell [[ShootEmUp Shoot 'em Ups]], such as the ''VideoGame/DonPachi'' and ''VideoGame/MushihimeSama'' series.

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'''CAVE CAVE Co., Ltd.''' is a video game company formed in 1994, one of four companies that arose from the ashes of the bankrupt {{Toaplan}}.Creator/{{Toaplan}}. It is perhaps well-known for its line of arcade BulletHell [[ShootEmUp Shoot 'em Ups]], such as the ''VideoGame/DonPachi'' and ''VideoGame/MushihimeSama'' series.
8th Feb '17 3:34:34 PM TheNerfGuy
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* SpiritualSuccessor: ''Ibara'' is said to be one to [[EightingRaizing Raizing]]'s "Bat" series[[note]](''VideoGame/BattleGaregga'', ''Battle Bakraid'', and ''ArmedPoliceBatrider'')[[/note]].
2nd Oct '16 9:07:53 AM darkabomination
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More recently, European publisher Rising Star Games has taken to localizing some of CAVE's Xbox 360 [[ShootEmUp shoot]] [[BulletHell 'em ups]], so far including ''DeathSmiles'' and ''[=DoDonPachi=] Resurrection'' as well as ''VideoGame/{{Akai Katana}}''. Their release of ''[=DoDonPachi=] Resurrection'' is also region-free for America and Europe, meaning other non-Japanese fans can get in on the action. CAVE has also partnered with Degica to release some of their games worldwide via UsefulNotes/{{Steam}}. Currently, ''VideoGame/MushihimeSama'' is available on Steam, with ''{{Deathsmiles}}'' and other unannounced games on the way.

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More recently, European publisher Rising Star Games has taken to localizing some of CAVE's Xbox 360 [[ShootEmUp shoot]] [[BulletHell 'em ups]], so far including ''DeathSmiles'' and ''[=DoDonPachi=] Resurrection'' as well as ''VideoGame/{{Akai Katana}}''. Their release of ''[=DoDonPachi=] Resurrection'' is also region-free for America and Europe, meaning other non-Japanese fans can get in on the action. CAVE has also partnered with Degica to release some of their games worldwide via UsefulNotes/{{Steam}}. Currently, ''VideoGame/MushihimeSama'' is and ''VideoGame/{{Deathsmiles}}'' are available on Steam, with ''{{Deathsmiles}}'' and ''[[VideoGame/DonPachi DoDonPachi DaiFukkatsu]] next on the way, with other unannounced games titles in their catalogue likely on the way.






!!Names to know in CAVE
* Makoto Asada: Producer
* Kenichi Takano: Producer
* Tsuneki Ikeda: Programmer, most-well-known for scoring systems involving a ''lot'' of scoring items potentially on the screen at once, two different kinds of shots to force tradeoffs between survival and score, some means of bullet cancelling, and the final boss being immune or resistant to something that inexperienced players might use often.
* "Joker" Creator/JunyaInoue: Artist and planner
* Akira Wakabayashi: Visual designer
* Shinobu Yagawa: Programmer, most-well-known for [[DynamicDifficulty "rank" systems]] that encourage the player to purposely get killed, encouraging boss milking, [[GottaCatchEmAll medal chaining]], and enemies who actually shoot at the player.
* Masa-KING: Producer and front-man for CAVE's mobile division as well as part-time music composer (not to be confused with MASA-King, another music composer). He is willing to dress up in all sorts of costumes for the sake of CAVE.
* Daisuke Matsumoto: Music composer and occasional voice actor
* Natsuko Naitou: Music composer and singer for all [[ImageSong image songs]]
* Ryu Umemoto: Music composer who was also a personal friend of Makoto Asada. He passed away in 2011.

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* BulletHell: Some of the most iconic examples. It's also common to see ''extremely fast'' BulletHell as well. Notably, CAVE shooters are ranked [[http://shmups.system11.org/viewtopic.php?f=1&t=38073 very high]] in terms of preference by shoot 'em up players.

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* BulletHell: Some of the most iconic examples. It's also common examples, commonly making use of very fast patterns that are associated with popular perception of Bullet Hell games. Along with the more famous ''VideoGame/TouhouProject, Cave was responsible for bringing the subgenre out of niche circles and to see ''extremely fast'' BulletHell as well.an extent, reviving the ShootEmUp genre after it fell out of favor with the decline of arcades and the rise of 3-d gaming. Notably, CAVE shooters are ranked [[http://shmups.system11.org/viewtopic.php?f=1&t=38073 very high]] in terms of preference by shoot 'em up players.



* ExcusePlot: Though admittedly, CAVE plots are pretty good by shmup standards. Even the original ''VideoGame/{{DonPachi}}'' whacks you over the head by revealing [[spoiler:the true nature of your training missions.]]
* FanNickname: Players of ''Shin Megami Tensei: IMAGINE'' who aren't that fond of how CAVE has been [[TheyChangedItNowItSucks messing around]] with the [[AllegedlyFreeGame business model]] as well as the [[VendorTrash loot]] [[RandomlyDrops system]] refer to them as [=CAVEmen=].
* FollowTheLeader: The ShootEmUp genre was already was overflowing with games by the time the 90s came around. It took the DonPachi series to have many bullets on the ''Opponents''' sides rather than the Player's side to make the new subgenre that is BulletHell.

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* ExcusePlot: Though admittedly, CAVE plots are pretty good by shmup standards. Even the original ''VideoGame/{{DonPachi}}'' whacks you over the head by revealing [[spoiler:the true nature of your training missions.]]
* FanNickname: Players
]] While very few play these kinds of ''Shin Megami Tensei: IMAGINE'' who aren't that fond of how CAVE has been [[TheyChangedItNowItSucks messing around]] with games for the [[AllegedlyFreeGame business model]] as well as plot, there's nevertheless named characters and settings for the [[VendorTrash loot]] [[RandomlyDrops system]] refer to them as [=CAVEmen=].
curious.
* FollowTheLeader: The ShootEmUp genre was already was overflowing with games by the time the 90s came around. It took the DonPachi series to have many bullets on the ''Opponents''' sides rather than the Player's side to make the new subgenre that is BulletHell.



* NintendoHard: Though to CAVE's credit, their games tend to have only 5 or 6 stages (as opposed to the 8-12 stages of other shooters), and while patterns do get very difficult (especially on harder difficulties and second loops), enemies almost never fire off cheap-shot attacks (think ''VideoGame/{{Raiden}}''[='=]s [[DemonicSpiders sniper tanks]]). In short, the games are still very hard, but it's a "tough but fair" type of hard. Granted, this does not make them any less hard. For an idea of just how hard, in interviews on ''[=DoDonPachi Saidaioujou=]'', chief designer Akira Wakabayashi said "I hope it takes at least 7 years to beat."
* OurLawyersAdvisedThisTrope: CAVE games have traditionally had a [[BlindIdiotTranslation poorly translated English]] legal warning, ending in the infamous sentence: "Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam." Made even stranger by the fact that, in the case of [=DoDonPachi=], the rest of the [[http://www.heisanevilgenius.com/wackywiki/images/3/3e/Dodonpachi_warning.png legal warning]] is written in SurprisinglyGoodEnglish. Furthermore, when ''VideoGame/{{Mushihimesama}}'' received a Steam port, most of the warning was rewritten to remove the "for use in Japan only" lines ([[FunnyMoments replacing them with "for use on planet Earth only"]]), while the final line has the word "jam" instead of "law" left intact.

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* ImprobablyFemaleCast: Deathsmiles is the best example with one out of the six playable characters being male, and even then he's a convincing crossdresser, but generally most work that has contributions by artist Creator/JunyaInoue tends to favor female characters.
* NintendoHard: Their most celebrated aspect second to the quality of their titles is the relentless difficulty. Though to CAVE's credit, their games tend to have only 5 or 6 stages (as opposed to the 8-12 stages of other shooters), and while patterns do get very difficult (especially on harder difficulties and second loops), enemies almost never fire off cheap-shot attacks (think ''VideoGame/{{Raiden}}''[='=]s [[DemonicSpiders sniper tanks]]). In short, the games are still very hard, but it's a "tough but fair" type of hard. Granted, this does not make them any less hard. Additionally, certain games such as Deathsmiles and the various arranges of Mushihime-Sama have a wide variety of difficulty settings for those new to the genre. For an idea of just how hard, in interviews on ''[=DoDonPachi Saidaioujou=]'', chief designer Akira Wakabayashi said "I hope it takes at least 7 years to beat."
* OurLawyersAdvisedThisTrope: CAVE games have traditionally had a [[BlindIdiotTranslation poorly translated English]] legal warning, ending in the infamous sentence: "Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam." Made even stranger by the fact that, in the case of [=DoDonPachi=], the rest of the [[http://www.heisanevilgenius.com/wackywiki/images/3/3e/Dodonpachi_warning.png legal warning]] is written in SurprisinglyGoodEnglish. Furthermore, when ''VideoGame/{{Mushihimesama}}'' received a Steam port, most of the warning was rewritten to remove the "for use in Japan only" lines ([[FunnyMoments replacing them with "for use on planet Earth only"]]), while the final line has the word "jam" instead of "law" left intact. If this wasn't an intentional joke at first, it definitely is now.



* SceneryPorn: Their games tend to be very, very pretty. From the trippy digital backgrounds in the Don Pachi series, to the lovingly detailed forests and insects in MushihimeSama, to the spooky gothic scenery of Deathsmiles.




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!!Names to know in CAVE
* Makoto Asada: Producer
* Kenichi Takano: Producer
* Tsuneki Ikeda: Programmer, most-well-known for scoring systems involving a ''lot'' of scoring items potentially on the screen at once, two different kinds of shots to force tradeoffs between survival and score, some means of bullet cancelling, and the final boss being immune or resistant to something that inexperienced players might use often.
* "Joker" Creator/JunyaInoue: Artist and planner
* Akira Wakabayashi: Visual designer
* Shinobu Yagawa: Programmer, most-well-known for [[DynamicDifficulty "rank" systems]] that encourage the player to purposely get killed, encouraging boss milking, [[GottaCatchEmAll medal chaining]], and enemies who actually shoot at the player.
* Masa-KING: Producer and front-man for CAVE's mobile division as well as part-time music composer (not to be confused with MASA-King, another music composer). He is willing to dress up in all sorts of costumes for the sake of CAVE.
* Daisuke Matsumoto: Music composer and occasional voice actor
* Natsuko Naitou: Music composer and singer for all [[ImageSong image songs]]
* Ryu Umemoto: Music composer who was also a personal friend of Makoto Asada. He passed away in 2011.
13th Mar '16 5:12:29 PM roothorick
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* CapcomSequelStagnation: To a limited extent with a number of their games, but ''VideoGame/DoDonPachi'' is one of the worst offenders known.

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* CapcomSequelStagnation: To a limited extent with a number of their games, but ''VideoGame/DoDonPachi'' is one of the worst biggest offenders known.out there.
13th Mar '16 5:11:37 PM roothorick
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Added DiffLines:

* CapcomSequelStagnation: To a limited extent with a number of their games, but ''VideoGame/DoDonPachi'' is one of the worst offenders known.
19th Feb '16 10:05:37 AM Berrenta
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* TheMerch: [[http://www.cave-shop.jp/ Lots of it!]]



* NoExportForYou: Previously in full force, especially for home ports, but now starting to give way on Xbox 360, iOS platforms, and Steam. It seems that it's now generally a problem of finding a US publisher willing to sell the games (shmups being a niche genre in the US) rather than a lack of interest on CAVE's part.
8th Feb '16 8:01:58 AM StFan
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* EverythingsFunkierWithDisco: ''Dangun Feveron''.
22nd Jan '16 5:38:53 PM DarkHunter
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* NoExportForYou: Previously in full force, especially for home ports, but now starting to give way on Xbox 360, iOS platforms, and Steam.

to:

* NoExportForYou: Previously in full force, especially for home ports, but now starting to give way on Xbox 360, iOS platforms, and Steam. It seems that it's now generally a problem of finding a US publisher willing to sell the games (shmups being a niche genre in the US) rather than a lack of interest on CAVE's part.
19th Jan '16 12:06:39 PM nombretomado
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You can catch CAVE on Website/{{Facebook}} [[https://www.facebook.com/CAVECoLtd here]], and on Website/{{Twitter}} [[http://twitter.com/cave_world_en here]], which has been active again recently in order to prep the release of {{Mushihimesama}} on {{Steam}}.

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You can catch CAVE on Website/{{Facebook}} [[https://www.facebook.com/CAVECoLtd here]], and on Website/{{Twitter}} [[http://twitter.com/cave_world_en here]], which has been active again recently in order to prep the release of {{Mushihimesama}} on {{Steam}}.
UsefulNotes/{{Steam}}.
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