History Creator / Bioware

15th Jan '17 7:08:13 PM AtticusOmundson
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-->-- '''[[https://www.youtube.com/watch?v=YDl2sgDlM8s Jeremy Jahns]]''', reviewing ''VideoGame/MassEffect1''

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-->-- '''[[https://www.youtube.com/watch?v=YDl2sgDlM8s '''[[https://youtu.be/YDl2sgDlM8s?t=14 Jeremy Jahns]]''', reviewing ''VideoGame/MassEffect1''
15th Jan '17 7:06:03 PM AtticusOmundson
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-->-- '''[[https://www.youtube.com/watch?v=YDl2sgDlM8s Jeremy Jahns]]''', reviewing ''VideoGame/MassEffect''

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-->-- '''[[https://www.youtube.com/watch?v=YDl2sgDlM8s Jeremy Jahns]]''', reviewing ''VideoGame/MassEffect''
''VideoGame/MassEffect1''
15th Jan '17 7:04:34 PM AtticusOmundson
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/f7cb1a52450ca773dd6ccafcf3658d87.jpg]]

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[[quoteright:300:http://static.[[quoteright:350:[[Franchise/DragonAge http://static.tvtropes.org/pmwiki/pub/images/f7cb1a52450ca773dd6ccafcf3658d87.jpg]]
org/pmwiki/pub/images/logo_bioware_dragon.jpg]]]]
30th Dec '16 6:13:37 PM Antronach
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'''[=BioWare=]''' is a Canadian video game developer based in Edmonton, Alberta. They are known for developing {{Western RPG}}s. Formed in 1995 by three doctors, [[ArtifactTitle hence the name "BioWare"]]: their first products were patient simulation software) they initially produced {{licensed game}}s but they've been creating their own universes since 2005.

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'''[=BioWare=]''' is a Canadian video game developer based in Edmonton, Alberta. They are known for developing {{Western RPG}}s. Formed in 1995 by three doctors, [[ArtifactTitle hence the name "BioWare"]]: their first products were patient simulation software) software. Initially they initially produced {{licensed game}}s but they've been creating their own universes since 2005.
30th Dec '16 5:56:11 PM PRH
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* ButThouMust: There is a lot of dialogue in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council. Similarly, when talking to Carth or Bastila in ''VideoGame/KnightsOfTheOldRepublic'', it is hard to find a dialogue option that doesn't sound aggressive, dismissive, or cocky.

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* ButThouMust: There is a lot of dialogue in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council. Similarly, when talking to Carth or Bastila in ''VideoGame/KnightsOfTheOldRepublic'', it is hard to find a dialogue option that doesn't sound aggressive, dismissive, or cocky.
30th Dec '16 6:56:09 AM PRH
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* ButThouMust: There is a lot of dialogue in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council.

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* ButThouMust: There is a lot of dialogue in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council. Similarly, when talking to Carth or Bastila in ''VideoGame/KnightsOfTheOldRepublic'', it is hard to find a dialogue option that doesn't sound aggressive, dismissive, or cocky.
30th Dec '16 6:47:28 AM PRH
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** Of course, some of those options exist in these games, but ''VideoGame/MassEffect1'', ''VideoGame/DragonAgeOrigins'', and sometimes ''VideoGame/JadeEmpire'' avert this. ''Dragon Age: Origins'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of [=BioWare=]'s storytelling and karma meter use in their ability to challenge the player with hard choices. The ''Dragon Age: Origins'' expac in particular has a choice which seems to have no "correct" answer and likewise the conclusion of Legion's loyalty mission gives you a truly difficult decision to make with no correct answer (though one is considered paragon and the other renegade).

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** Of course, some of those options exist in these games, but ''VideoGame/MassEffect1'', ''VideoGame/DragonAgeOrigins'', and sometimes ''VideoGame/JadeEmpire'' avert this. ''Dragon Age: Origins'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of [=BioWare=]'s storytelling and karma meter use in their ability to challenge the player with hard choices. The ''Dragon Age: Origins'' expac in particular has a choice which seems to have no "correct" answer and likewise the conclusion of Legion's loyalty mission in ''VideoGame/MassEffect2'' gives you a truly difficult decision to make with no correct answer (though one is considered paragon and the other renegade).
30th Dec '16 6:41:25 AM PRH
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* ButThouMust: There are many conversations in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council.

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* ButThouMust: There are many conversations is a lot of dialogue in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council.
30th Dec '16 6:39:36 AM PRH
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Added DiffLines:

* ButThouMust: There are many conversations in Bioware's games where all the "options" given are basically minor variations on the same response. Perhaps the most egregious case is in ''VideoGame/MassEffect1'', where Shepard speaks the exact same line regardless of the option you pick in one of the early conversations with the Council.
6th Dec '16 3:23:40 AM Hanz
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* GoingThroughTheMotions: Canned animations are fairly common within cutscenes, especially during dialog scenes.

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* GoingThroughTheMotions: Canned Bioware is known for reusing animations are fairly in all of their games, so it's common within cutscenes, especially during dialog scenes.to see characters in different series do the same gestures, such as pointing aggressively at you or folding their arms while slumping back.
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