History Creator / AGDInteractive

23rd Jan '16 3:58:07 PM nombretomado
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February 2011 saw the release of the team's remake of ''VideoGame/KingsQuestIIIToHeirIsHuman'', which got the subtitle ''Redux'', and it is something in-between of their other remakes, featuring a couple of expanded puzzles and characters and some references both to other ''King's Quest'' games and the subplot introduced in ''Romancing The Stones'', although not to the same extend as that installment. AGD also announced would be the final release under the AGD Interactive label. The decision was, according to various members of the team, based both on a desire to focus on the development of original and commercial projects, released under their alternate label, HimalayaStudios, and because securing further permission to create Sierra remakes from {{Activision}}, the current holder of the rights, proved hard.
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February 2011 saw the release of the team's remake of ''VideoGame/KingsQuestIIIToHeirIsHuman'', which got the subtitle ''Redux'', and it is something in-between of their other remakes, featuring a couple of expanded puzzles and characters and some references both to other ''King's Quest'' games and the subplot introduced in ''Romancing The Stones'', although not to the same extend as that installment. AGD also announced would be the final release under the AGD Interactive label. The decision was, according to various members of the team, based both on a desire to focus on the development of original and commercial projects, released under their alternate label, HimalayaStudios, and because securing further permission to create Sierra remakes from {{Activision}}, Creator/{{Activision}}, the current holder of the rights, proved hard.
7th Jan '16 5:59:24 PM nombretomado
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* ''SpaceQuest II: Vohaul's Revenge''
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* ''SpaceQuest II: Vohaul's Revenge'' ''VideoGame/SpaceQuestIIVohaulsRevenge''
27th Apr '13 12:51:38 AM MisterKerr
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A point-and-click interface with a phaser would be pretty cool, though.
Founded in 2001 by Britney K. Brimhall and Christopher T. Warren, under the name Tierra Entertainment, the team started working on a remake of the first ''VideoGame/KingsQuest'' game, intending to bring it up the standards of ''VideoGame/KingsQuestV'' and ''[[VideoGame/KingsQuestVI VI]]'', both graphically and gameplaywise. After securing themselves permission from Universal Interactive, who held the license to Sierra's adventure game series at the time, they released their remake of ''VideoGame/KingsQuestIQuestForTheCrown'' in 2001, which was a 1-1 remake of Sierra's own remake for the SCI engine from 1990, but updated to run in VGA colors and use a point-and-click interface instead of a phaser, with later updates adding speech and optimized music.
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Founded in 2001 by Britney K. Brimhall and Christopher T. Warren, under the name Tierra Entertainment, the team started working on a remake of the first ''VideoGame/KingsQuest'' game, intending to bring it up the standards of ''VideoGame/KingsQuestV'' and ''[[VideoGame/KingsQuestVI VI]]'', both graphically and gameplaywise. After securing themselves permission from Universal Interactive, who held the license to Sierra's adventure game series at the time, they released their remake of ''VideoGame/KingsQuestIQuestForTheCrown'' in 2001, which was a 1-1 remake of Sierra's own remake for the SCI engine from 1990, but updated to run in VGA colors and use a point-and-click interface instead of a phaser, parser, with later updates adding speech and optimized music.
5th Dec '12 1:21:10 AM justanid
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