History CrazyPrepared / GameBooks

14th Apr '13 4:58:29 PM StFan
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* The ''GrailQuest'' series of gamebooks would give players the option to acquire seemingly ridiculous items, such as mechanical aardvarks and devices for communicating with crickets (not insects in general, you understand, but ''solely'' crickets). In any given book, most of these items would be useless but one or two would increase your chances of success significantly. The trick was figuring out ''which.''

to:

\n* The ''GrailQuest'' ''Literature/GrailQuest'' series of gamebooks would give players the option to acquire seemingly ridiculous items, such as mechanical aardvarks and devices for communicating with crickets (not insects in general, you understand, but ''solely'' crickets). In any given book, most of these items would be useless but one or two would increase your chances of success significantly. The trick was figuring out ''which.''''
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20th Feb '13 7:36:29 AM MacronNotes
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* The ''GrailQuest'' series of gamebooks would give players the option to acquire seemingly ridiculous items, such as mechanical aardvarks and devices for communicating with crickets (not insects in general, you understand, but ''solely'' crickets). In any given book, most of these items would be useless but one or two would increase your chances of success significantly. The trick was figuring out ''which.''
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