History CoversAlwaysLie / VideoGames

4th Jul '17 2:19:03 PM FlyingDuckManGenesis
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* [[http://static.giantbomb.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The European box illustration]] for the ''WesternAnimation/TazMania'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and [[MinecartMadness riding a mine cart]], all of which can be done in the UsefulNotes/SegaGenesis game[[note]]which was created by a completely different developer[[/note]]. The SNES game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
28th Jun '17 7:27:19 PM CristianDias
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* The US cover for Creator/{{Konami}}'s ''VideoGame/SuikodenI'' featured what were ''supposed'' to be scenes of various characters from the game; however, they had a completely talentless artist do it, and he rendered them so OffModel that they're all hideous and only one or two are even recognizable as being certain characters from the game. Not exactly deceptive, but inaccurate nonetheless, and earns the US version of the game a position among the most awful game cover arts of all time. They get some points for the inexplicable Creator/BruceCampbell lookalike...

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* The US cover for Creator/{{Konami}}'s ''VideoGame/SuikodenI'' featured what were ''supposed'' to be scenes of various characters from the game; however, they had a completely talentless artist do it, and he rendered them so OffModel that they're all hideous and only one or two are even recognizable as being certain characters from the game. Not exactly deceptive, but inaccurate nonetheless, and earns the US version of the game a position among the most awful game cover arts illustrations of all time. They get some points for the inexplicable Creator/BruceCampbell lookalike...



* In the ''VideoGame/DoubleDragon'' series, it is established that Marian is Billy's girlfriend, who is the Lee brother that wears blue in the games. Yet on the cover artwork used in every version of ''Double Dragon II: The Revenge'', she is shown embracing the one who wears red. Either, Billy doesn't mind sharing his girlfriend with his brother Jimmy, or the artist switched their colors by mistake. Also, Marian is supposed to be dead in ''II'' ([[spoiler: although, [[UnexplainedRecovery she does get better]] in some versions of the game]]).

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* In the ''VideoGame/DoubleDragon'' series, it is established that Marian is Billy's girlfriend, who is the Lee brother that wears blue in the games. Yet on the cover artwork illustration used in every version of ''Double Dragon II: The Revenge'', she is shown embracing the one who wears red. Either, Billy doesn't mind sharing his girlfriend with his brother Jimmy, or the artist switched their colors by mistake. Also, Marian is supposed to be dead in ''II'' ([[spoiler: although, [[UnexplainedRecovery she does get better]] in some versions of the game]]).



* The PAL cover artwork for ''VideoGame/{{Atelier Iris 3|Grand Phantasm}}'', bizarrely, [[http://upload.wikimedia.org/wikipedia/en/5/51/Grand_Phantasm.jpg shows every character]] ''but'' the title one.
* Fake screenshots were rampant in the cover art of UsefulNotes/{{Atari 2600}} and other early-era video games. Since it was almost impossible to get clean-looking screen captures back then, gameplay images would have to be redrawn by an artist, often making them far sharper and more detailed than the blocky shapes actually produced by the graphical hardware of the era. Take, for instance, [[http://www.hardcoregaming101.net/dunjonquest/gateway-screenshots.jpg these considerably retouched screenshots]] from the back cover of Creator/{{Epyx}}'s ''Gateway to Apshai''.

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* The PAL cover artwork illustration for ''VideoGame/{{Atelier Iris 3|Grand Phantasm}}'', bizarrely, [[http://upload.wikimedia.org/wikipedia/en/5/51/Grand_Phantasm.jpg shows every character]] ''but'' the title one.
* Fake screenshots were rampant in the cover art illustration of UsefulNotes/{{Atari 2600}} and other early-era video games. Since it was almost impossible to get clean-looking screen captures back then, gameplay images would have to be redrawn by an artist, often making them far sharper and more detailed than the blocky shapes actually produced by the graphical hardware of the era. Take, for instance, [[http://www.hardcoregaming101.net/dunjonquest/gateway-screenshots.jpg these considerably retouched screenshots]] from the back cover of Creator/{{Epyx}}'s ''Gateway to Apshai''.



* ''VideoGame/{{Tempo}}'' for the Sega 32X has one of the most ridiculous box arts ever. It depicts a mutant with insect antennas protruding from his head, wearing sunglasses and a headset, and holding a musical note in one hand while kicking a red tentacled alien in the face. Anyone who has played the game (or seen gameplay videos of it) knows that the actual game has nothing to do with this. But at least the Japanese box art is accurate and faithful to the game.

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* ''VideoGame/{{Tempo}}'' for the Sega 32X has one of the most ridiculous box arts illustrations ever. It depicts a mutant with insect antennas protruding from his head, wearing sunglasses and a headset, and holding a musical note in one hand while kicking a red tentacled alien in the face. Anyone who has played the game (or seen gameplay videos of it) knows that the actual game has nothing to do with this. But at least the Japanese box art illustration is accurate and faithful to the game.



* The box art of ''KidKool'' depicts Kool as an Elvis look-alike, completely different from his in-game appearance, where he resembles [[VideoGame/GanbareGoemon Goemon]].
* The American box art for ''VideoGame/RhythmHeaven'' gives no clue on what the game is about except for an illustration of a man with a stick and three screaming children. Granted, the stick is a conducting baton and these four are actually in the game, and there are plenty of interesting screenshots and more artwork on the back, but considering DS games are always sold behind a locked cabinet or case, this is your only idea of what the game will be about.

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* The box art illustration of ''KidKool'' depicts Kool as an Elvis look-alike, completely different from his in-game appearance, where he resembles [[VideoGame/GanbareGoemon Goemon]].
* The American box art illustration for ''VideoGame/RhythmHeaven'' gives no clue on what the game is about except for an illustration of a man with a stick and three screaming children. Granted, the stick is a conducting baton and these four are actually in the game, and there are plenty of interesting screenshots and more artwork illustrations on the back, but considering DS games are always sold behind a locked cabinet or case, this is your only idea of what the game will be about.



* ''Videogame/MegaManClassic'' is infamous for this. The American covers show Mega-Man as an adult with a handgun. In reality, he's actually designed as a young boy, and uses an ArmCannon instead. The color of his suit is also off, being light-blue and yellow instead of the actual dark blue and light blue scheme. This is because the artist never actually saw the game. This character even appeared in ''VideoGame/StreetFighterXTekken'' as [[http://megaman.wikia.com/wiki/Bad_Box_Art_Mega_Man#cite_note-6 Bad Box Art Mega Man]].

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* ''Videogame/MegaManClassic'' is infamous for this. The American covers show Mega-Man as an adult with a handgun. In reality, he's actually designed as a young boy, and uses an ArmCannon instead. The color of his suit is also off, being light-blue and yellow instead of the actual dark blue and light blue scheme. This is because the artist never actually saw the game. This character even appeared in ''VideoGame/StreetFighterXTekken'' as [[http://megaman.wikia.com/wiki/Bad_Box_Art_Mega_Man#cite_note-6 Bad Box Art illustration Mega Man]].



* For ''VideoGame/AWitchsTale'', the shading on the American box art makes Liddell look like she has brown hair. She's a blonde.
* ''VideoGame/TheGuardianLegend'' has terrible box art for all three versions of the game: The [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg European]] and [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-japanese-box_4961.jpg Japanese]] art are slightly better than the North American art in that they least show a RobotGirl, even if said girl looks nothing like the protagonist. As for the unbelievably generic [[http://static.tvtropes.org/pmwiki/pub/images/220px-tgl_box_4046.jpg North American]] box... pretty much the only thing it gets right is the phrase "[[PasswordSave Includes Password Feature]]".

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* For ''VideoGame/AWitchsTale'', the shading on the American box art illustration makes Liddell look like she has brown hair. She's a blonde.
* ''VideoGame/TheGuardianLegend'' has terrible box art illustration for all three versions of the game: The [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg European]] and [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-japanese-box_4961.jpg Japanese]] art illustration are slightly better than the North American art illustration in that they least show a RobotGirl, even if said girl looks nothing like the protagonist. As for the unbelievably generic [[http://static.tvtropes.org/pmwiki/pub/images/220px-tgl_box_4046.jpg North American]] box... pretty much the only thing it gets right is the phrase "[[PasswordSave Includes Password Feature]]".



* ''VideoGame/SandsOfDestruction'''s [[http://vignette3.wikia.nocookie.net/nintendo/images/6/63/Sands_of_Destruction_%28NA%29.jpg/revision/latest?cb=20100917072754&path-prefix=en American box art]] makes it seem like Kyrie is the one out to destroy the world and Morte is some sort of pensive ApocalypseMaiden. The reality is quite the opposite: he's a gentle boy who [[BlessedWithSuck happens to be capable of ending the world]], [[ItSucksToBeTheChosenOne but really doesn't want to]]; she's a GenkiGirl OmnicidalManiac who wants to use his power to destroy the world. He ''does'' end up being [[AlwaysSaveTheGirl very protective]] of her, at least. The original [[http://img.gamefaqs.net/box/4/0/4/96404_front.jpg Japanese box art]] just had the six playable characters standing in a line, giving no hints as to personality or intentions.

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* ''VideoGame/SandsOfDestruction'''s [[http://vignette3.wikia.nocookie.net/nintendo/images/6/63/Sands_of_Destruction_%28NA%29.jpg/revision/latest?cb=20100917072754&path-prefix=en American box art]] illustration ]] makes it seem like Kyrie is the one out to destroy the world and Morte is some sort of pensive ApocalypseMaiden. The reality is quite the opposite: he's a gentle boy who [[BlessedWithSuck happens to be capable of ending the world]], [[ItSucksToBeTheChosenOne but really doesn't want to]]; she's a GenkiGirl OmnicidalManiac who wants to use his power to destroy the world. He ''does'' end up being [[AlwaysSaveTheGirl very protective]] of her, at least. The original [[http://img.gamefaqs.net/box/4/0/4/96404_front.jpg Japanese box art]] illustration ]] just had the six playable characters standing in a line, giving no hints as to personality or intentions.



* Sorcerer's Maze shows an old wizard casting spells with two children standing behind him. If you were expecting to play as the wizard or one of the children, then you're in for a surprise, none of the characters on the front cover show up at any point in the game, and what seemed likely to be an action adventure game with wizards and spells turns out to be a breakout style game for two players, (a fairy and some kind of cat thing). As breakout games go, this is one of the better ones. with good artwork, some kind of story and interesting power-ups and different levels. But at no point are is there anything related to the cover art, or for that matter the title of the game.

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* Sorcerer's Maze shows an old wizard casting spells with two children standing behind him. If you were expecting to play as the wizard or one of the children, then you're in for a surprise, none of the characters on the front cover show up at any point in the game, and what seemed likely to be an action adventure game with wizards and spells turns out to be a breakout style game for two players, (a fairy and some kind of cat thing). As breakout games go, this is one of the better ones. with good artwork, illustrations, some kind of story and interesting power-ups and different levels. But at no point are is there anything related to the cover art, illustration , or for that matter the title of the game.



* The original PC Jr box art for ''VideoGame/KingsQuest'' depicts the protagonist as a KnightInShiningArmor, which Sir Graham is anything but.

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* The original PC Jr box art illustration for ''VideoGame/KingsQuest'' depicts the protagonist as a KnightInShiningArmor, which Sir Graham is anything but.



* If you were to look at [[http://atariage.com/2600/carts/c_BasicProgramming_Picture_front.jpg this Atari 2600 cartridge's]] box art, you would imagine you're in for some sweet sci-fi action, like in the then-brand new ''[[Film/StarWarsANewHope Star Wars]]''. Now look at the title: "BASIC Programming". Yup, it's really just a BASIC IDE crammed into an Atari cartridge. For its time it was an impressive technical feat, to be sure, but it's certainly not as glamorous and exciting as the polyester-clad space programmers on the cover make it look. And lest you think you could make a game as epic as the box art, think again: the system couldn't handle more than eleven lines of code.

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* If you were to look at [[http://atariage.com/2600/carts/c_BasicProgramming_Picture_front.jpg this Atari 2600 cartridge's]] box art, illustration , you would imagine you're in for some sweet sci-fi action, like in the then-brand new ''[[Film/StarWarsANewHope Star Wars]]''. Now look at the title: "BASIC Programming". Yup, it's really just a BASIC IDE crammed into an Atari cartridge. For its time it was an impressive technical feat, to be sure, but it's certainly not as glamorous and exciting as the polyester-clad space programmers on the cover make it look. And lest you think you could make a game as epic as the box art, illustration , think again: the system couldn't handle more than eleven lines of code.



* The box art of ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Land 2]]'', a pseudo-port of the SNES ''Donkey Kong Country 2'', shows the Kongs swimming in an underwater shipwreck with Glimmer the angler fish following behind them. Glimmer doesn't appear anywhere in the actual game; the stage Glimmer's Galleon, where he normally appears, has him replaced with barrels that temporarily light up the screen, presumably due to hardware limitations.

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* The box art illustration of ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Land 2]]'', a pseudo-port of the SNES ''Donkey Kong Country 2'', shows the Kongs swimming in an underwater shipwreck with Glimmer the angler fish following behind them. Glimmer doesn't appear anywhere in the actual game; the stage Glimmer's Galleon, where he normally appears, has him replaced with barrels that temporarily light up the screen, presumably due to hardware limitations.



** The inner box art shows a exhibit with hippos and flamingos and another exhibit with various African animals. Technically, you can do this in game, but most of the animal species shown together would be unhappy because of different exhibit requirements and other issues, such as the hippo and flamingo exhibit being way too overcrowded and too close to a guest hot spot for the shy flamingos, so it's clearly just a deceptive way to make the box art look good without being intended to be possible in game. If you try running a zoo like that, it will fail quickly. They had to actually go though the trouble to remove or disable the unhappy faces that float above animals' heads when exhibit requirements aren't met to get the box art to look like that, and the box art is suspiciously cropped so that the message box thing that tells you whether your zoo is successful or not is hidden.
** That same box art shows a exhibit for polar bears that is too small for them.
** The double expansion pack for Marine Mania and Dinosaur Digs does the exact same thing by showing the completely incompatible African elephants and woolly mammoths together. One wants snow and the other African savanna, for Pete's sake! The box art is even cropped again to hide the message box.

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** The inner box art illustration shows a exhibit with hippos and flamingos and another exhibit with various African animals. Technically, you can do this in game, but most of the animal species shown together would be unhappy because of different exhibit requirements and other issues, such as the hippo and flamingo exhibit being way too overcrowded and too close to a guest hot spot for the shy flamingos, so it's clearly just a deceptive way to make the box art illustration look good without being intended to be possible in game. If you try running a zoo like that, it will fail quickly. They had to actually go though the trouble to remove or disable the unhappy faces that float above animals' heads when exhibit requirements aren't met to get the box art illustration to look like that, and the box art illustration is suspiciously cropped so that the message box thing that tells you whether your zoo is successful or not is hidden.
** That same box art illustration shows a exhibit for polar bears that is too small for them.
** The double expansion pack for Marine Mania and Dinosaur Digs does the exact same thing by showing the completely incompatible African elephants and woolly mammoths together. One wants snow and the other African savanna, for Pete's sake! The box art illustration is even cropped again to hide the message box.



* The cover art for all 3 entries of the ''VideoGame/StreetsOfRage'' series have many kinds of errors in the North American/PAL versions while the Japanese versions are spot on for the source material. For the first game, it shows Axel and Blaze fighting some punks and one of them has a gun (another mook in the background also has a sniper rifle), yet no mook has a gun except for the FinalBoss. Axel and Blaze's outfits are also wrong; Axel is wearing a yellow shirt instead of his white one and Blaze has an all white outfit with long pants instead of her traditional red with a short skirt. The cover for the 2nd game is more or less correct in terms of what the player would be facing, but the appearance of Blaze and Max are vastly different compared to how they look in the actual game; Max is shown as bald when he really has hair and Blaze's hair looks like EightiesHair instead of her usual shoulder length flowing hair, along with wearing blue shorts instead of her red attire. The 3rd game finally got the character designs on the box art correct, but they strangely omitted Skate and replaced him with Roo and while Roo is technically in the game, he is not a playable character at the start and you need to unlock him [[GuideDangIt without any hints as to how to unlock him]].

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* The cover art illustration for all 3 entries of the ''VideoGame/StreetsOfRage'' series have many kinds of errors in the North American/PAL versions while the Japanese versions are spot on for the source material. For the first game, it shows Axel and Blaze fighting some punks and one of them has a gun (another mook in the background also has a sniper rifle), yet no mook has a gun except for the FinalBoss. Axel and Blaze's outfits are also wrong; Axel is wearing a yellow shirt instead of his white one and Blaze has an all white outfit with long pants instead of her traditional red with a short skirt. The cover for the 2nd game is more or less correct in terms of what the player would be facing, but the appearance of Blaze and Max are vastly different compared to how they look in the actual game; Max is shown as bald when he really has hair and Blaze's hair looks like EightiesHair instead of her usual shoulder length flowing hair, along with wearing blue shorts instead of her red attire. The 3rd game finally got the character designs on the box art illustration correct, but they strangely omitted Skate and replaced him with Roo and while Roo is technically in the game, he is not a playable character at the start and you need to unlock him [[GuideDangIt without any hints as to how to unlock him]].



* ''[[NexusWar Nexus Clash]]'' was originally created on a shoestring as a FanSequel to continue a series that most fans feared was permanently dead. Because it was what was on hand, the original developer populated the ''Clash'' game and wiki with stock art that suggested a generic low-fantasy setting with little in common with the Nexus lore. When the current development team was formed, one of the first things that they did was hire an artist to create better art that reflects what the game is actually about.
* The American and European box art for ''VideoGame/TinyToonAdventuresBusterBustsLoose'' depict Buster wearing yellow boxer shorts with carrots on them. He does not wear them at all in any point in the game. In fact, the only time he wears something other than his his red shirt in the game is in the "[[AthleticArenaLevel Acme Looniversity Football]]" level, wherein he is dressed in his football uniform.

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* ''[[NexusWar Nexus Clash]]'' was originally created on a shoestring as a FanSequel to continue a series that most fans feared was permanently dead. Because it was what was on hand, the original developer populated the ''Clash'' game and wiki with stock art illustration that suggested a generic low-fantasy setting with little in common with the Nexus lore. When the current development team was formed, one of the first things that they did was hire an artist to create better art illustrations that reflects what the game is actually about.
* The American and European box art illustration for ''VideoGame/TinyToonAdventuresBusterBustsLoose'' depict Buster wearing yellow boxer shorts with carrots on them. He does not wear them at all in any point in the game. In fact, the only time he wears something other than his his red shirt in the game is in the "[[AthleticArenaLevel Acme Looniversity Football]]" level, wherein he is dressed in his football uniform.



* One would question the designer for the [[http://www.vizzed.com/videogames/nes/full/Thunderbirds.jpg box art]] for the ''Series/{{Thunderbirds}}'' game on the NES that if they ever even ''seen'' the show.

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* One would question the designer for the [[http://www.vizzed.com/videogames/nes/full/Thunderbirds.jpg box art]] illustration]] for the ''Series/{{Thunderbirds}}'' game on the NES that if they ever even ''seen'' the show.
28th Jun '17 7:21:07 PM CristianDias
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* The [[https://upload.wikimedia.org/wikipedia/en/1/12/Super_Mario_64_DS_Coverart.png cover art]] of ''Videogame/SuperMario64DS'' features all four of the playable characters running a great distance away from Princess Toadstool's castle, but it is not possible to travel that far from it in the game. On the left is a red question mark block and a warp pipe, both of which do not appear in that specific area in-game (although a warp pipe briefly appears in the opening cutscene in a similar location). There is a giant floating power star to the right that neither appears in-game, nor looks like the power stars that are actually in the game.

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* The [[https://upload.wikimedia.org/wikipedia/en/1/12/Super_Mario_64_DS_Coverart.png cover art]] cover]] of ''Videogame/SuperMario64DS'' features all four of the playable characters running a great distance away from Princess Toadstool's castle, but it is not possible to travel that far from it in the game. On the left is a red question mark block and a warp pipe, both of which do not appear in that specific area in-game (although a warp pipe briefly appears in the opening cutscene in a similar location). There is a giant floating power star to the right that neither appears in-game, nor looks like the power stars that are actually in the game.



** There are a ''lot'' of NES and SNES games with anime-style artwork which doesn't look anything like the American box art. This is understandable, given that most Americans didn't even know what anime ''was'' at the time, and certainly not the intended age group for those consoles. For the record, the girl with the big paddle is, in fact, in the game: she's the tennis player boss.

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** There are a ''lot'' of NES and SNES games with anime-style artwork illustration which doesn't look anything like the American box art.illustration. This is understandable, given that most Americans didn't even know what anime ''was'' at the time, and certainly not the intended age group for those consoles. For the record, the girl with the big paddle is, in fact, in the game: she's the tennis player boss.



* The box art for ''VideoGame/PowerQuest'' shows five humans all standing side by side. These are supposed to be the game's five playable models, MAX, AXE, LON, SPEED and GONG. They look nothing like that in the game.

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* The box art illustration for ''VideoGame/PowerQuest'' shows five humans all standing side by side. These are supposed to be the game's five playable models, MAX, AXE, LON, SPEED and GONG. They look nothing like that in the game.



* In ''VideoGame/VampireTheMasqueradeBloodlines'', LesbianVampire Jeanette Voerman is a minor character who only shows up for about a third of the game as part of a major subplot. Apparently, that was enough to land her a spot as the sole character on [[http://ecx.images-amazon.com/images/I/51KRPG1YWPL._SS400_.jpg the box cover.]] In their defense, the developers note their dislike of it, saying it was because the cover art was done by a marketing firm that hadn't played the game and had only various pieces of concept art to go with.
* On the NES, Konami usually did good artwork of their game covers that left things just ambiguous enough that it didn't matter. But when they designed [[http://3.bp.blogspot.com/-iPXPd0VcdbA/UU82uMljPSI/AAAAAAAArd8/64Lgzbm8oQk/s640/15-0-Goonies-II-NES.jpg the cover]] of ''The Goonies II'', everything just went to crap. Assumedly unable to afford the royalties for using [[Film/TheGoonies the movie actors']] likenesses, the artist just drew them all to look like Creator/MarkHamill.
* The box art for ''[[VideoGame/NintendoWars Advance Wars: Days of Ruin / Dark Conflict]]'' really makes the very heroic moral pillar Captain Brenner / Lt. O'Brian look like a villain, due to a combination of the lighting, his beard and hair and his head being in a position in the art befitting of an EvilOverlooker.
* The ''VideoGame/ChronoTrigger'' cover has Crono, Frog, and Marle fighting a boss. The boss is in the wrong location (in fact, a location that doesn't exist in the game), he's being fought with the wrong party, Crono's outfit is slightly off, Marle's outfit is not even close to her actual in-game outfit, and Marle using a flame spell when she's [[AnIcePerson an ice spell user]]. ''And they kept it for the DS release!'' This is made even more bizarre by the fact that that said artwork was drawn by Akira Toriyama himself, the guy who actually designed the characters and monsters for the game. However, it turns out that [[http://www.gamespite.net/talkingtime/showthread.php?t=11444 it was early promo art]] before the game had been finalized.
** This is somewhat turned into a CoverDrop in the DS version, as there is a fight with that creature, in an area similar to that on the box art in the bonus dungeon...but doing the shown move (Frost Arc) on said monster heals it.

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* In ''VideoGame/VampireTheMasqueradeBloodlines'', LesbianVampire Jeanette Voerman is a minor character who only shows up for about a third of the game as part of a major subplot. Apparently, that was enough to land her a spot as the sole character on [[http://ecx.images-amazon.com/images/I/51KRPG1YWPL._SS400_.jpg the box cover.]] In their defense, the developers note their dislike of it, saying it was because the cover art illustration was done by a marketing firm that hadn't played the game and had only various pieces of concept art illustration to go with.
* On the NES, Konami usually did good artwork illustrations of their game covers that left things just ambiguous enough that it didn't matter. But when they designed [[http://3.bp.blogspot.com/-iPXPd0VcdbA/UU82uMljPSI/AAAAAAAArd8/64Lgzbm8oQk/s640/15-0-Goonies-II-NES.jpg the cover]] of ''The Goonies II'', everything just went to crap. Assumedly unable to afford the royalties for using [[Film/TheGoonies the movie actors']] likenesses, the artist just drew them all to look like Creator/MarkHamill.
* The box art illustration for ''[[VideoGame/NintendoWars Advance Wars: Days of Ruin / Dark Conflict]]'' really makes the very heroic moral pillar Captain Brenner / Lt. O'Brian look like a villain, due to a combination of the lighting, his beard and hair and his head being in a position in the art illustration befitting of an EvilOverlooker.
* The ''VideoGame/ChronoTrigger'' cover has Crono, Frog, and Marle fighting a boss. The boss is in the wrong location (in fact, a location that doesn't exist in the game), he's being fought with the wrong party, Crono's outfit is slightly off, Marle's outfit is not even close to her actual in-game outfit, and Marle using a flame spell when she's [[AnIcePerson an ice spell user]]. ''And they kept it for the DS release!'' This is made even more bizarre by the fact that that said artwork illustration was drawn by Akira Toriyama himself, the guy who actually designed the characters and monsters for the game. However, it turns out that [[http://www.gamespite.net/talkingtime/showthread.php?t=11444 it was early promo art]] illustration ]] before the game had been finalized.
** This is somewhat turned into a CoverDrop in the DS version, as there is a fight with that creature, in an area similar to that on the box art illustration in the bonus dungeon...but doing the shown move (Frost Arc) on said monster heals it.



* The [[http://www.mariowiki.com/images/b/bd/Yoshi%27sSafariBox.png cover art]] for the Super NES rail shooter ''Yoshi's Safari'' prominently features Yoshi, yet Mario is nowhere to be seen despite his own in-game prominence outside the actual gameplay. But then Yoshi is depicted looking back at the viewer as if it's Mario.

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* The [[http://www.mariowiki.com/images/b/bd/Yoshi%27sSafariBox.png cover art]] cover]] for the Super NES rail shooter ''Yoshi's Safari'' prominently features Yoshi, yet Mario is nowhere to be seen despite his own in-game prominence outside the actual gameplay. But then Yoshi is depicted looking back at the viewer as if it's Mario.



** The cover of the HD collection does feature a very stylish and creepy image of Maria - but unfortunately, it has nothing from ''VideoGame/SilentHill3'' except for the original box art, downsized and included (next to the downsized original cover for 2).
* The cover artwork of the ''Manga/FistOfTheNorthStar'' NES game features a cel artwork from the anime series which depicts Kenshiro sparring with his brother Toki, despite the fact that this was actually based on the second series (''Hokuto no Ken 2''), which didn't even had Toki in it. Since the game was published years before the anime was even localized for the U.S. market, the people at Taxan just used a random artwork from the series without any regard to the game's content, knowing that most Americans at the time would've not noticed this..

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** The cover of the HD collection does feature a very stylish and creepy image of Maria - but unfortunately, it has nothing from ''VideoGame/SilentHill3'' except for the original box art, illustration , downsized and included (next to the downsized original cover for 2).
* The cover artwork of the ''Manga/FistOfTheNorthStar'' NES game features a cel artwork illustration from the anime series which depicts Kenshiro sparring with his brother Toki, despite the fact that this was actually based on the second series (''Hokuto no Ken 2''), which didn't even had Toki in it. Since the game was published years before the anime was even localized for the U.S. market, the people at Taxan just used a random artwork illustrations from the series without any regard to the game's content, knowing that most Americans at the time would've not noticed this..



* The Box art for ''Demon Sword'' features a BarbarianHero wielding the game's eponymous weapon. The protagonist in-game is a {{Wuxia}}-type warrior who can leap the height of the screen InASingleBound. On the back of the box, the first screenshot description is "Battle the Old Wizard of Cedar Mountain", but said shot actually displays the Demon Warrior boss from Bamboo Forest, the preceding stage.
* Not really cover art (there is no cover art in this case), but the [[SexSells horrific]] ads for the [[AllegedlyFreeGame freemium]] Civ clone ''{{VideoGame/Evony}}'' feature busty women imploring you to "Save the Queen", when it is a ''strategy'' game, not an RPG (and hence you'll never see them ingame) and, according to those who've played it, ''there is no queen at all''. [[http://blog.codinghorror.com/how-not-to-advertise-on-the-internet/ Later ads didn't even pretend]] to have anything to do with the game anymore.

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* The Box art illustration for ''Demon Sword'' features a BarbarianHero wielding the game's eponymous weapon. The protagonist in-game is a {{Wuxia}}-type warrior who can leap the height of the screen InASingleBound. On the back of the box, the first screenshot description is "Battle the Old Wizard of Cedar Mountain", but said shot actually displays the Demon Warrior boss from Bamboo Forest, the preceding stage.
* Not really cover art (there is no cover art in this case), illustration, but the [[SexSells horrific]] ads for the [[AllegedlyFreeGame freemium]] Civ clone ''{{VideoGame/Evony}}'' feature busty women imploring you to "Save the Queen", when it is a ''strategy'' game, not an RPG (and hence you'll never see them ingame) and, according to those who've played it, ''there is no queen at all''. [[http://blog.codinghorror.com/how-not-to-advertise-on-the-internet/ Later ads didn't even pretend]] to have anything to do with the game anymore.



* Compare the cover of the [[http://www.mobygames.com/game/amiga/out-of-this-world/cover-art/gameCoverId,73816/ original Amiga version]] of ''VideoGame/AnotherWorld'' (with artwork by the developer of the game, which does resemble the in-game graphics) to its [[http://www.mobygames.com/game/snes/out-of-this-world/cover-art/gameCoverId,68422/ SNES version]].

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* Compare the cover of the [[http://www.mobygames.com/game/amiga/out-of-this-world/cover-art/gameCoverId,73816/ original Amiga version]] of ''VideoGame/AnotherWorld'' (with artwork illustrations by the developer of the game, which does resemble the in-game graphics) to its [[http://www.mobygames.com/game/snes/out-of-this-world/cover-art/gameCoverId,68422/ SNES version]].



* An urban legend had it that UsefulNotes/{{Atari 2600}}'s ''Video Chess'' was the end result of a false-advertising lawsuit. The original box art for the Atari 2600 game system included a picture of a chess piece. Supposedly, someone sued Atari because there was no chess game available for the 2600. However, [[WordOfGod according to Bob Whitehead, the programmer of the game]], there was no lawsuit.

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* An urban legend had it that UsefulNotes/{{Atari 2600}}'s ''Video Chess'' was the end result of a false-advertising lawsuit. The original box art illustration for the Atari 2600 game system included a picture of a chess piece. Supposedly, someone sued Atari because there was no chess game available for the 2600. However, [[WordOfGod according to Bob Whitehead, the programmer of the game]], there was no lawsuit.
19th Jun '17 2:57:26 AM jormis29
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* The Game Boy port of ''AvengingSpirit'' depicted a mobster with a tommy gun. While he ''is'' a character in the game, the real main character is a BedsheetGhost [[BodySurf who possesses people]], and the art style is nowhere near as realistic (In-fact it was ''even cutsier'' than the original arcade game).

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* The Game Boy port of ''AvengingSpirit'' ''VideoGame/AvengingSpirit'' depicted a mobster with a tommy gun. While he ''is'' a character in the game, the real main character is a BedsheetGhost [[BodySurf who possesses people]], and the art style is nowhere near as realistic (In-fact it was ''even cutsier'' than the original arcade game).
16th Jun '17 10:11:30 PM YasminPerry
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* ''[[VideoGame/{{Bubsy}} Bubsy 3D]]'' went as far as BlatantLies. Its cover showed supposedly glowing quotes and reviews from "EGM". The '''actual''' EGM review was unmistakably negative, giving it a 3.25 out of 10. It is possible the cover is actually quoting the far more obscure U.S publication ''Electronic Games'', though this is hard to verify due to ''Electronic Games''' obscurity.

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* ''[[VideoGame/{{Bubsy}} Bubsy 3D]]'' went as far as BlatantLies. Its featured a positive critic quote on the front cover showed supposedly glowing quotes and reviews from "EGM". The '''actual''' EGM ''EGM''. In reality, the quote came from a ''preview'' in ''Electronic Gaming Monthly'' - their review of the actual game when it came out was unmistakably negative, giving it a 3.25 out of 10. It is possible the cover is actually quoting the far more obscure U.S publication ''Electronic Games'', though this is hard to verify due to ''Electronic Games''' obscurity.
12th Jun '17 1:36:35 AM wolftickets1969
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* The Box art for ''Demon Sword'' features a BarbarianHero wielding the game's eponymous weapon. The protagonist in-game is a {{Wuxia}}-type warrior who can leap the height of the screen InASingleBound.

to:

* The Box art for ''Demon Sword'' features a BarbarianHero wielding the game's eponymous weapon. The protagonist in-game is a {{Wuxia}}-type warrior who can leap the height of the screen InASingleBound. On the back of the box, the first screenshot description is "Battle the Old Wizard of Cedar Mountain", but said shot actually displays the Demon Warrior boss from Bamboo Forest, the preceding stage.
20th May '17 7:12:07 AM TheFarmboy
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* One would question the designer for the [[http://www.vizzed.com/videogames/nes/full/Thunderbirds.jpg box art]] for the ''Series/{{Thunderbirds}}'' game on the NES that if they ever even ''seen'' the show.
30th Apr '17 1:49:13 PM nombretomado
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* ''Franchise/HarvestMoon'':

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* ''Franchise/HarvestMoon'':''VideoGame/HarvestMoon'':
28th Apr '17 6:41:43 AM Cryoclaste
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* The cover for the original ''VideoGame/{{X-COM}}'' game, ''UFO - Enemy Unknown'', features a huge bug-eyed monstrosity which does not appear in the game in any way, shape, or form. To be fair, showing something that ''did'' would be a subversion of the title.

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* The cover for the original ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' game, ''UFO - Enemy Unknown'', features a huge bug-eyed monstrosity which does not appear in the game in any way, shape, or form. To be fair, showing something that ''did'' would be a subversion of the title.
25th Mar '17 7:32:31 PM optimusjamie
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Added DiffLines:

* [[http://i.imgur.com/P5PPsCs.png This]] was used as the cover for a shareware release of ''VideoGame/Wolfenstein3D: Spear of Destiny'', as featured by WebVideo/LazyGameReviews [[https://www.youtube.com/watch?v=uRc88azfsKY here]].
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http://tvtropes.org/pmwiki/article_history.php?article=CoversAlwaysLie.VideoGames