History CoolGuns / Shotguns

2nd Dec '16 8:54:37 PM Kadorhal
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Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters [[SawedOffShotgun sawed down the barrels and stock]] for easier concealment in violin cases - so well-known are these instances that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other.

In fiction, it's often seen sawed-down (as seen above) due to its intimidating look. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and other criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

* '''Cool Action:''' If it's in a video game, expect a SecondaryFire that shoots out both barrels at the same time ForMassiveDamage, if it's not the one way of firing it.

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Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters [[SawedOffShotgun sawed down the barrels and stock]] for easier concealment in violin cases cases.

In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look
- so well-known are these instances much so that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other.

In fiction, it's often seen sawed-down (as seen above) due to its intimidating look.
other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and other criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

* '''Cool Action:''' If it's in a video game, if it doesn't simply fire both barrels at once normally, then expect a SecondaryFire that shoots out does shoot both barrels at the same time ForMassiveDamage, if it's not the one way of firing it.ForMassiveDamage.



* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would with the regular shotgun, and a damage output that equals the ''rocket launcher'' and theoretically could even '''surpass''' it.

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* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would with the regular shotgun, and giving it a damage output that equals the ''rocket launcher'' and theoretically could even '''surpass''' it.the rocket launcher.



* ''VideoGame/FarCry2'' adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". ''VideoGame/FarCry4'' likewise features a sawed-off version of the .700 Double Rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm.

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* ''VideoGame/FarCry2'' adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". ''VideoGame/FarCry4'' likewise features a sawed-off version of the .700 Double Rifle, Nitro double rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm.



* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters.
* James Quatermain can find and wield pair of [[http://www.imfdb.org/images/f/f9/Walther_Model_SLD.jpg Walther Model SLDs]] in his adventures in ''VideoGame/DeadfallAdventures''. Apparently they're in actuality double barreled ''flare guns'' as they're depicted as shotguns, and notably [[RareGuns rare]].

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* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters.
quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.
* James Quatermain can find and wield pair of [[http://www.imfdb.org/images/f/f9/Walther_Model_SLD.jpg Walther Model SLDs]] in his adventures in ''VideoGame/DeadfallAdventures''. Apparently they're in actuality double barreled In actuality, the SLD is a double-barreled ''flare guns'' as they're depicted as shotguns, and notably [[RareGuns rare]].gun''.
2nd Dec '16 7:28:52 PM Kadorhal
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* Featured as an attachment to assault rifles in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', and ''Modern Warfare 3''; after a no-show in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', ''VideoGame/CallOfDutyGhosts'' utilizes Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" in the same role. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun or a breaching charge), it's used as simply a quick close-range weapon.

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* Featured as an attachment to assault rifles in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', and ''Modern Warfare 3''; after a no-show in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', ''VideoGame/CallOfDutyGhosts'' utilizes Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" in the same role. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun in an NPC's hands or a breaching charge), it's used as simply a quick close-range weapon.



* The M26 MASS appears in ''VideoGame/RainbowSix'' Siege as Buck's gadget on his C8 Carbine or [=C1A1=], named the Skeleton Key (which is a kind of master key in a sense). It's the only magazine fed shotgun used by an Operator on the attacking team, it has ridiculously powerful breaching capabilities and is depicted as fully automatic.

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* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix'' Siege ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''Siege'', more properly depicted as Buck's gadget on mounted under the barrel of his C8 Carbine or [=C1A1=], named referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine fed magazine-fed shotgun used by an Operator on the attacking team, it team and has ridiculously powerful breaching capabilities and is depicted abilities, but it's still incorrectly presented as fully automatic.semi-automatic.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).



* The Stakeout variation appears in ''VideoGame/CallOfDutyBlackOps''; as with pretty much the entire arsenal in that game, it's {{anachronis|mStew}}tic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer, though attaching a foregrip actually makes it pump slightly faster after each shot.

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* The Stakeout variation appears in ''VideoGame/CallOfDutyBlackOps''; as with pretty much the entire arsenal in that game, it's {{anachronis|mStew}}tic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer, multiplayer (the KS-23 only showing up in campaign), though attaching a foregrip actually makes it pump slightly faster after each shot.



* The Stakeout variant is seen in ''Film/{{Aliens}}'' and used by Corporal Hicks for "Close Encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and [[CrowningMomentOfAwesome blows its head off.]] Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's [[ShotgunsAreJustBetter better]] to fight Aliens with as the [[AwesomeButImpractical explosive rounds]] fired by the pulse rifles would [[StuffBlowingUp rupture the cooling system]] for the nuclear reactor, which is where the Xenomorphs are hiding.

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* The Stakeout variant is seen in ''Film/{{Aliens}}'' and used by Corporal Hicks for "Close Encounters."close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and [[CrowningMomentOfAwesome blows its head off.]] Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's [[ShotgunsAreJustBetter better]] to fight Aliens with as the [[AwesomeButImpractical explosive rounds]] fired by the pulse rifles would [[StuffBlowingUp rupture the cooling system]] for the nuclear reactor, which is reactor where the Xenomorphs are hiding.



* ''VideoGame/{{PAYDAY 2}}'' adds the Ithaca 37 Riot as, surprisingly, a secondary weapon with the ''VideoGame/GoatSimulator'' Heist DLC, called the "[[AKA47 GSPS 12G]]". Mods are available to turn it into an approximation of the Stakeout (the Riot Barrel gives it the correct barrel length, but the Stakeout Grip is simply the standard stock sawed-down rather than a dedicated pistol grip like the real Stakeout).

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* ''VideoGame/{{PAYDAY 2}}'' adds the Ithaca 37 Riot as, surprisingly, a secondary weapon with the ''VideoGame/GoatSimulator'' Heist DLC, called the "[[AKA47 GSPS 12G]]". Mods are available to turn it into an approximation of the Stakeout (the Riot Barrel gives it the correct barrel length, but the Stakeout Grip is simply the standard stock sawed-down rather than a the real Stakeout's dedicated pistol grip like the real Stakeout).grip).



* ''VideoGame/CallOfDutyBlackOps'' and [[VideoGame/CallOfDutyBlackOps2 its sequel's]] flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. [[AnachronismStew The same issue with the rest of that game's arsenal is present]]; the 682 was not developed until 1985.

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* ''VideoGame/CallOfDutyBlackOps'' and [[VideoGame/CallOfDutyBlackOps2 its sequel's]] flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. [[AnachronismStew The same issue with the rest of that game's arsenal is present]]; the 682 was not developed until 1985. In the second game it's also one of only two guns to actually change its model with the Long Barrel modification (which, interestingly, gives it the barrel length it had in the first game; the other one is the "Executioner" revolver).



** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''Siege''.

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** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''Siege''.''Siege'' available for the SAS specialists.



* Appears in the ''VideoGame/Left4Dead'' series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games, but Whitaker mistakes it as a fully automatic shotgun.

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* Appears in the ''VideoGame/Left4Dead'' series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games, but Whitaker mistakes it as a fully automatic shotgun. It's also one of only two weapons to require chambering a new round after an empty reload in the first game.



* Almost appearing as often in ResidentEvil games as the Remington 870, the M3 appears in the remake of ResidentEvil1, ResidentEvil3, and ''VideoGame/ResidentEvil4''.

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* Almost appearing as often in ResidentEvil games as the Remington 870, the M3 appears in the remake of ResidentEvil1, ResidentEvil3, ''VideoGame/ResidentEvil1'', ''VideoGame/ResidentEvil3Nemesis'', and ''VideoGame/ResidentEvil4''.



* Added to ''VideoGame/KillingFloor'' in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower. A [[BlingBlingBang gold-plated variant]] is also available with the first golden weapons DLC.

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* Added to ''VideoGame/KillingFloor'' in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower.slower (which, interestingly, means both take the same amount of time to fully reload from empty). A [[BlingBlingBang gold-plated variant]] is also available with the first golden weapons DLC.



* Shows up in ''VideoGame/MaxPayne3'' as the most common shotgun.

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* Shows up in ''VideoGame/MaxPayne3'' ''VideoGame/MaxPayne 3'' as the most common shotgun.



* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by Malone as a home defense weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he carries when he gets killed.]]

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* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by Malone [[Creator/SeanConnery Malone]] as a home defense weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he carries when he gets killed.]]
2nd Dec '16 1:44:52 PM REV6Pilot
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* '''Cool Action:''' If it's in a video game, expect a SecondaryFire that shoots out both barrels at the same time ForMassiveDamage, if it's not the one way of firing it.



* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by [[Film/TheUntouchables Malone]] as a home defense weapon. [[spoiler: It's also the weapon he carries when he gets killed.]]

to:

* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by [[Film/TheUntouchables Malone]] Malone as a home defense weapon.weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he carries when he gets killed.]]



* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would from the regular shotgun.

to:

* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would from with the regular shotgun.shotgun, and a damage output that equals the ''rocket launcher'' and theoretically could even '''surpass''' it.



* ''VideoGame/RedDeadRedemption'' features a Colt 1878 shotgun as the "Double-Barreled Shotgun."

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* ''VideoGame/RedDeadRedemption'' features a Colt 1878 shotgun as the "Double-Barreled Shotgun."Shotgun".



* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power, topped off with a lightning-quick reload.

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* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power, power. Either way, it's topped off with a lightning-quick reload.


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* A scrap-made model called the Duplet is a staple of ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight''. Its short range (unless fitted with barrel extensions or a suppressor) and the low capacity (meaning constant reloading) are the trade-offs for the most power-per-shell in both games, great ease of use and the fact that it's bloody everywhere. To make things even better, there's an optional accessory of ''two extra barrels'', making the Duplet the champion of instantly-delivered pain amongst all shotguns.
29th Nov '16 5:19:57 PM TheWildWestPyro
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[[folder:KAC Masterkey]]

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[[folder:KAC [[folder:Knight's Armament Masterkey]]
29th Nov '16 3:42:51 PM Kadorhal
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* One appears as the "D2" in ''VideoGame/FarCry4'' as a sidearm. It's actually a sawed-off version of the .700 Double Rifle, converted to fire shotgun shells.

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* One appears ''VideoGame/FarCry2'' adds an extremely ornate one as a sidearm with the "D2" in "Fortune's Pack" DLC, called the "Craftsman's Shotgun". ''VideoGame/FarCry4'' as a sidearm. It's actually likewise features a sawed-off version of the .700 Double Rifle, converted to fire shotgun shells.shells as the "D2", where it's once again treated as a sidearm.



* A 1200 modified with dark grey furniture, Ghost Ring sights, a pistol grip and a heat shield appears in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' as the only usable pump-action shotgun and one of the only two shotguns in the game, most notably used by Gaz in "Crew Expendable," who [[Film/{{Aliens}} likes to keep it for close encounters]]. Lieutenant Vasquez carries a unique stockless 1200 on his back, but he never uses it, not even for door-breaching (a random RedShirt with a full-size one does it in his stead). It has higher damage and a larger magazine capacity than the M1014, but has higher recoil and a much slower rate of fire due to being pump-action instead of semi-automatic. It returns in ''Modern Warfare 2'', though only in the Museum where it can be used by killing the soldier wielding it in the arctic exhibition and picking it up off of him.

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* A 1200 modified with dark grey furniture, Ghost Ring ghost ring sights, a pistol grip and a heat shield appears in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' as the only usable pump-action shotgun and one of the only two shotguns in the game, most notably used by Gaz in "Crew Expendable," who [[Film/{{Aliens}} likes to keep it for close encounters]]. Lieutenant Vasquez carries a unique stockless 1200 on his back, but he never uses it, not even for door-breaching (a random RedShirt with a full-size one does it in his stead). It has higher damage and a larger magazine capacity than the M1014, but has higher recoil and a much slower rate of fire due to being pump-action instead of semi-automatic. It returns in ''Modern Warfare 2'', though only in the Museum where it can be used by killing the soldier wielding it in the arctic exhibition and picking it up off of him.
27th Nov '16 8:46:27 AM Cyberpunk1989
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* About halfway through the first season of ''Series/MiamiVice'', Detective Tubbs ditches his lupara for a customized Stakeout with a shortened barrel & mag tube (holding only two shells compared to the standard four) and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
24th Nov '16 7:53:00 AM Wuz
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* The M26 MASS appears in ''VideoGame/RainbowSix'' Siege as Buck's signature ability on his C8 Carbine or [=C1A1=]. Notable for the fact that its the only magazine fed shotgun used by a Signature Operator for the assault team.

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* The M26 MASS appears in ''VideoGame/RainbowSix'' Siege as Buck's signature ability gadget on his C8 Carbine or [=C1A1=]. Notable for [=C1A1=], named the fact that its Skeleton Key (which is a kind of master key in a sense). It's the only magazine fed shotgun used by a Signature an Operator for on the assault team.attacking team, it has ridiculously powerful breaching capabilities and is depicted as fully automatic.
22nd Nov '16 12:17:19 AM Fyrmer
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* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
15th Nov '16 12:43:55 AM SSgt_LuLZ
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* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.



* Appears in the Secret Weapons of WWII expansion of ''VideoGame/{{Battlefield}} 1942'', where it is issued to the SAS Engineer class and simply called the shotgun. It returns in ''VideoGame/Battlefield1'' as the 12g Automatic.

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* Appears in the Secret Weapons of WWII expansion of ''VideoGame/{{Battlefield}} 1942'', where it is issued to the SAS Engineer class and simply called the shotgun. It returns in ''VideoGame/Battlefield1'' as the 12g Automatic."[=12G=] Automatic".
9th Nov '16 7:11:05 PM TheWildWestPyro
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* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the hands of [[GiantMook Heavy Troopers]], and it can and will chew up anybody in its path. Notable, the AA-12 is the gun [[spoiler:Walker gives up to Falcon 1 in the "best" ending]].

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* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the hands of [[GiantMook Heavy Troopers]], and it can and will chew up anybody in its path. Notable, Notably, the AA-12 is the gun [[spoiler:Walker gives up to Falcon 1 in the "best" ending]].ending or attacks them with in the "bad" endings]].
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