History CoolGuns / Shotguns

24th Mar '17 1:13:45 AM Nautilus1
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As they carried very little restrictions or regulations, in the Eastern Bloc they were for decades the only affordable weapon for hunters, primarily in poor, rural areas. This made them at the same time the iconic hunting weapon and also the only firearm in which common civilians were trained, often for a lifetime.
23rd Mar '17 9:22:56 PM Jake18
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The [[TakeAThirdOption third option]] to the Remington 870 and Mossberg 500, the Winchester 1200 is a American shotgun that was introduced in 1964 by Winchester. It was adopted by the US Military and used in the Vietnam War alongside the Ithaca 37 and Remington 870, and found success with many police departments across the US in its riot gun variant. With the acquisition of Winchester from Olin by U.S. Repeating Arms Company in 1980, the 1200 ended production in favour of the 1300, which was introduced in 1978. The 1300 differs from the 1200 in that it has a lighter and easier to use action than the 1200, redesigned internals and lighter weight materials and design that make it very easy to rack, a proprietary non-glare finish instead of the deep factory blued receiver and barrel of the 1200, and uses both steel and composite materials in its construction. The 1200 comes in hunting and defender versions, with a longer barrel and limited shell capacity in the former, and a longer magazine tube and shorter barrel for the latter. The 1300 also comes in additional Tactical Police, Slug Hunter, Marine and Stainless Security versions that have been sold worldwide. With the closure of the Winchester Repeating Arms Company, the 1300 has been discontinued by them, but is still produced under the name SXP (Super X Pump).

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The [[TakeAThirdOption third option]] to the Remington 870 and Mossberg 500, the Winchester 1200 is a American shotgun that was introduced in 1964 by Winchester. It was adopted by the US Military and used in the Vietnam War alongside the Ithaca 37 and Remington 870, and found success with many police departments across the US in its riot gun variant. With the acquisition of Winchester from Olin by U.S. Repeating Arms Company in 1980, the 1200 ended production in favour of the 1300, which was introduced in 1978. The 1300 differs from the 1200 in that it has a lighter and easier to use action than the 1200, redesigned internals and lighter weight materials and design that make it very easy to rack, a proprietary non-glare finish instead of the deep factory blued receiver and barrel of the 1200, and uses both steel and composite materials in its construction. The 1200 comes in hunting and defender versions, with a longer barrel and limited shell capacity in the former, and a longer magazine tube and shorter barrel for the latter. The 1300 also comes in additional Tactical Police, Slug Hunter, Marine and Stainless Security versions that have been sold worldwide. With The 1300 was discontinued after the closure of the Winchester Repeating Arms Company, the 1300 has been discontinued by them, Company in 2006 but was revived after FN Herstal bought out Winchester and is still now produced under the name SXP (Super X Pump).
20th Mar '17 7:55:37 AM Jake18
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* Shows up in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Kabarga-83"]]. Rather anachronistic, seeing as how the Saiga-12 was introduced in 1997 while the game takes place in 1984.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "S1000"]].
18th Mar '17 10:13:15 PM Shadeblade11
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* Available in ''VideoGame/RainbowSixSiege'', used by Spetsnaz defenders and the attacker recruit.

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* Available in ''VideoGame/RainbowSixSiege'', used by the Spetsnaz defenders CTU, specifically, the Recruits and the attacker recruit.Defenders.



* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine or [=C1A1=], referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.

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* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine C8-SFW or [=C1A1=], CAMRS, referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and It has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.



** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS specialists.

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** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS specialists.CTU.



** ''VideoGame/{{Battlefield}} 2'' features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for ''VideoGame/ProjectReality''.

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** ''VideoGame/{{Battlefield}} 2'' ''[[VideoGame/{{Battlefield}} Battlefield 2]]'' features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for ''VideoGame/ProjectReality''.



* ''VideoGame/{{Persona 5}}'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.

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* ''VideoGame/{{Persona 5}}'': The M870 appears in ''VideoGame/RainbowSixSiege'' for the GSG 9 CTU.
* ''VideoGame/Persona5'':
Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
16th Mar '17 1:38:28 AM TheWildWestPyro
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* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope and silencer from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle breaks, bribing the owner to bypass the mandatory waiting period.

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* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope and silencer from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle breaks, runs out of its unique ammo, bribing the owner to bypass the mandatory waiting period.



[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.
[[/folder]]


Added DiffLines:

[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.
* [[Creator/JonathanHyde Van Pelt's]] rifle in ''Film/{{Jumanji}}'' is a Winchester 1901 with a custom stock, box magazine, fancy rear sight and an extended barrel, modified to fire big-bore hunting rounds. When he runs out of ammunition, he has to switch to a USAS-12 as the ammunition hasn't been manufactured since 1903.
[[/folder]]
16th Mar '17 1:32:58 AM TheWildWestPyro
Is there an issue? Send a Message


[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.

to:

[[folder:Winchester Model 1887]]
->''The 1887 is
[[folder:Double-Barreled Shotgun/Coach Gun]]
->''"Alright, you primitive screwheads, listen up. You see this? ''This''....''is my'' '''BOOMSTICK!!''' It's
a classic lever-action 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??"''
-->-- '''Ash Williams''', ''Film/ArmyOfDarkness''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/boomstick1.jpeg]]
''The''
shotgun that’s been knocking around since of choice for hunters and farmers, double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires the shooter to pull twice to fire both barrels, with one pull firing each barrel individually.

Double-barreled shotguns are famous for being tough-as-nails and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, and a top-mounted latch to "break open" the shotgun and insert two new shells into the breech. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being more than a century old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when [[OhCrap something big and angry is charging towards them.]] The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations.

Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In
the Wild West. It showed up West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters [[SawedOffShotgun sawed down the barrels and stock]] for easier concealment in violin cases. Within Sicily, sawed-off double barreled shotguns were so widely used by the Cosa Nostra against rivals and Mussolini's Blackshirts that they were nicknamed [[https://en.wikipedia.org/wiki/Lupara Lupara]] by the locals, due to the mafia occasionally using them for wolf hunting.

In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and by criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In
action movies and movies, it'll often be fired several times despite having only two shots loaded.

* '''Cool Action:''' If it's in a
video game, and it doesn't simply fire both barrels at once normally, then expect a SecondaryFire that does shoot both barrels at the same time. In earlier games and, bang, it in particular, one can expect single-barrel firing to be rather accurate at long distances, while both-barrel firing to be [[ShortRangeShotgun much less so]], but also [[ForMassiveDamage exponentially more powerful]].
* 99% of the time, a farmer, stagecoach driver or hunter is going to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.
* The shotgun pictured above is a sawed-off Rossi Overland shotgun which
was used by [[Creator/SeanConnery Malone]] as popular a home defense weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he carries when he gets killed.]]
* Ash's legendary monster-wrecking, sword-shattering, doppelganger-killing boomstick in ''Film/ArmyOfDarkness'' is one of these, taken from S-Mart earlier in the film. Unlike what he says, though, it's not a Remington, it's a Stoeger Coach Gun.
* ''Film/MadMax''[='=]s signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - ''Film/TheRoadWarrior'' in particular has him threaten the Gyro Captain with his ''empty'' shotgun for half the film, and he's only able to scavenge a single shell [[spoiler:which misfires in the climax]].
* The Scout's "Force-a-Nature" in ''VideoGame/TeamFortress2'' is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be BlownAcrossTheRoom, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, which allows the Scout to have five extra jumps, does higher damage, is more accurate and gives the Scout free mini-crits when he runs far enough. However, it lacks the knockback ability of the Force-a-Nature.
* Kincaide wields one in ''Film/{{Skyfall}}'' at the defense of Skyfall Manor.
* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would with the regular shotgun, giving it a damage output that equals and theoretically could even '''surpass''' the rocket launcher.
* Appears
as Swedish furniture. A couple the Double-Barrel Shotgun in ''VideoGame/CallOfDuty: World at War''. It appears in the Berlin missions in campaign, and as the second of years ago, Vaas’s men somehow managed two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, [[ShortRangeShotgun due to get its nature as a shotgun]], it is ineffective at medium-long range, and it only has two shots before reloading.
** A sawed-off Sears Ranger appears in ''VideoGame/ModernWarfare 2'', used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used GunsAkimbo, trading off the ability to fire both barrels from one shotgun for doubled capacity.
* A double-barreled shotgun appears several times in ''Franchise/MetalGear'', with the "Twin Barrel" appearing in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearSolidPeaceWalker'' (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in ''VideoGame/MetalGearSolidVThePhantomPain'', and a non-lethal variant can be developed as well.
* An [[http://www.imfdb.org/images/1/11/KTS-Sawnoff.jpg extremely compact]] model is seen in ''Film/KillingThemSoftly'', in the hands of Frankie during the second robbery. The barrels are so short when shells are loaded in them, they [[http://www.imfdb.org/images/a/a6/KTS-Sawnoff-2.jpg stick]] [[http://www.imfdb.org/images/9/99/KTS_DBS_02.jpg out]] of the gun.
* Baron Bomburst uses one in ''Film/ChittyChittyBangBang'' during one of his many attempts to assassinate his wife.
* A sawed-off Stevens 311R is briefly wielded by Miranda Tate in ''Film/TheDarkKnightRises''. Bane also has one, which he uses to threaten Batman.
* Japanese villagers in ''Film/{{Gojira}}'' use these to defend
their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them homes.
* Doc Hopper
and flip cocking makes his henchmen go after the Muppets with coach guns in ''Film/TheMuppetMovie''.
* One is used by Sally to kill Creator/NeilPatrickHarris in ''Film/HaroldAndKumarEscapeFromGuantanamoBay''.
* John and Jack [=McClane=] share
a man.sawed-off double barrel in ''Film/AGoodDayToDieHard'', calling it an "old school pirate gun."
* [[WesternAnimation/{{Archer}} Sterling Archer's]] main weapon for missions that don't require concealment.
* Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of ''Film/OutOfAfrica''.
* [[Series/{{Sherlock}} The Abominable Bride]] kills her husband with one outside a Limehouse opium den.
* Cookie's weapon of choice in ''Disney/AtlantisTheLostEmpire.
''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design
* Al Capone uses a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came "Lupara" in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 ''Series/BoardwalkEmpire''.
* ''VideoGame/RedDeadRedemption''
features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the
Colt 1878 shotgun over your head.as the "Double-Barreled Shotgun".
* Appears in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''.
* A sawed-off double barrel appears in ''VideoGame/MaxPayne'', where it's especially useful for ambushing enemies.
* Shows up in ''VideoGame/CallOfJuarez'' and ''VideoGame/CallOfJuarezBoundInBlood'', based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.

* A genuine 10-gauge 1887, loaded with slugs, was infamously Famously used by [[ProfessionalKiller the Skull]] in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in ''Film/Scarface1983'' to finally kill Tony Montana after his hand like a toy. In fact, three 1887s were used in the movie, insanely awesome LastStand.
* ''VideoGame/FarCry2'' adds an extremely ornate
one lightened and with as a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head sidearm with the barrel every time. Still, "Fortune's Pack" DLC, called the coolness prevailed, with Furlong mustering all his strength not "Craftsman's Shotgun". ''VideoGame/FarCry4'' likewise features a sawed-off version of the .700 Nitro double rifle, converted to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a
fire shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in
shells as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life "D2", where it's only 12 or 10. Often used because it's once again treated as a sidearm.
* Appears in ''VideoGame/BioShock2'' as
the only shotgun that benefits from the Cowboy perk's 5th weapon Delta can find. It deals less melee damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as
than the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert other firearms, but it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It
can eventually be upgraded to have two and then three barrels, somehow.
* Shows up
additional barrels in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature each existing barrel so it can hold six shells at once.
* A
sawed-off variants to make reference to Rossi Overland shows up in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]'' as the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film "Sawed-Off Shotgun", with ornate engravings and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which dual triggers. Nathan, wisely, fires [[KillItWithFire incendiary shells]], it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
* One appears in the ''VideoGame/TheGodfather'', and a sawed-off model in the sequel.
* Vernon Dursley threatens Hagrid with one in ''Film/HarryPotterAndThePhilosophersStone.'' [[NoSell Hagrid simply bends the gun barrel]] in response.
* ''Film/{{Tombstone}}'' sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom [=McLaury=] before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
* ''ComicBook/{{Savage}}'' uses one as his WeaponOfChoice when the Volgans first invade, upgrading to a Remington 870 when he joins [[LaResistance the British Resistance]]. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories [[spoiler: to assassinate Vashkov]].
* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting,
and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including having immense spread but better power. Either way, it's topped off with a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
lightning-quick reload.
* The Custom Shotgun Coach Gun in ''VideoGame/ResidentEvil3Nemesis'' ''VideoGame/SeriousSam'' is ostensibly based on one of these, in much the 1887, even though same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.
* James Quatermain can find and wield pair of
[[http://www.imfdb.org/wiki/File:RE3_Western_Custom.org/images/f/f9/Walther_Model_SLD.jpg it physically resembles a cross between Walther Model SLDs]] in his adventures in ''VideoGame/DeadfallAdventures''. In actuality, the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887
SLD is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline
a double-barreled shotguns ''flare gun''.
* A side-by-side shotgun appears in ''VideoGame/Condemned2Bloodshot'' as a replacement for the rare sawed-off over/under from the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted capacity and low accuracy, so it's usually best to trade up to a better shotgun if you find one instead of simply taking its ammo.
* [[Film/{{Octopussy}} Gobinda]] uses a double-barrelled shotgun converted into a blunderbuss to try and kill Film/JamesBond.
* A scrap-made model called the Duplet is a staple of ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight''. Its short range (unless fitted with barrel extensions or a suppressor)
and the Judge shotgun-revolver). It starts off low capacity (meaning constant reloading) are the trade-offs for the most power-per-shell in both games, great ease of use and the fact that it's bloody everywhere. To make things even better, there's an optional accessory of ''two extra barrels'', making the Duplet the champion of instantly-delivered pain amongst all shotguns.
* A common weapon in all of the ''VideoGame/{{Fallout}}'' games. The [[VideoGame/Fallout1 original]] [[VideoGame/Fallout2 two]] feature the "Winchester Widowmaker", a fictional double-barreled version, which features in both full-size (first game) and sawed-off (both) variations. ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Tactics]]'' features a full-sized Beretta 470 Silverhawk, which can be fired either one barrel at a time or both at once. ''VideoGame/Fallout3'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' go for
a sawed-off form, and can be modified version which fires both barrels at the same time, with an even shorter barrel or the former's "Point Lookout" DLC adding a full-size variant that adds slightly to the weapon's [[ShortRangeShotgun otherwise-melee-like range]], as well as boosting the power to ridiculous levels. ''VideoGame/Fallout4'' follows the example from ''3'', with the standard "shotgun" starting as a sawed-off double-barrel model, and allowing for modification into a full-length version with sufficient levels in the "Gun Nut" skill; unlike the previous two, ''4''[='=]s shotgun fires one barrel per trigger pull.
* ''VideoGame/{{STALKER}}'' features the TOZ-66 as the typical rookie loner's weapon, always in {{sawed off|Shotgun}} form. It has bad range, holds only two shots (that cannot be fired simultaneously)
and stock, as well as a treated body reloads painfully slowly, but its firepower means certain and ammo-efficient death for many kinds of mutants that increases its accuracy have no ranged attacks. It's only really outclassed by the pump-action shotguns that become available later on.
* Shows up once in a while in Italian stories of the ''ComicBook/DisneyDucksComicUniverse'', usually from Scrooge but sometimes from Donald,
and stability at nearly always loaded with salt shells. In one memorable occasion Donald used his, and plenty of shells, to ''[[OneManArmy mop the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.floor with a medieval army]]''.



[[folder:Winchester Model 1897]]
->''This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.jpg]]
Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun and a modified version of the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
* '''Cool Action:''' "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
* In the ''VideoGame/ResidentEvil1'' remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables'' on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's shotgun of choice, complete with the bayonet.
* ''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] It's available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897 with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
* An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897 in the ''VideoGame/MedalOfHonor'' series. Mainly in the first title, ''Underground'', and ''Frontline''. The hammerless Winchester 1912 variant is shown in other games like ''Rising Sun'' and ''Airborne''. They're all capable of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
* U.S. Marine Specialists in ''VideoGame/{{Verdun}}'' uses the Trench Gun variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'', in the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding the Trench Gun varient.
** Steve Trevor uses the same 1897 in ''Film/WonderWoman''.

to:

[[folder:Winchester Model 1897]]
->''This American trench gun proved
[[folder: Ithaca 37]]
->''I like
to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.keep this handy for close encounters.''
-->--'''Description''', ''VideoGame/Battlefield1''

-->--'''Corporal Dwayne Hicks''', ''Film/{{Aliens}}''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.jpg]]
Not to be confused with
org/pmwiki/pub/images/tf2boomstick.jpeg]]
One of
the 1887 above, many designs passed down from God directly to John Browning, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] org/wiki/Ithaca_37 Ithaca 37]] is one of the oldest shotguns still in use, the longest-produced in history (having been produced with only temporary pauses since 1937), and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port ''and'' loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following UsefulNotes/WorldWarI, the Ithaca Gun Company
was searching for a pump-action shotgun and a modified version of to produce to compete with the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon Winchester 1912. They settled on waiting for most of its life Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until the onset of UsefulNotes/WorldWarI. When America entered the war, 1937, so they added an iconic vented barrel shroud took it and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met the Model 37.

Unfortunately,
with reprisals; TheGreatDepression worsening and [[UsefulNotes/WorldWarII war just around the Germans decided that corner]], it wasn't worth it a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and shut up). M3 Grease Guns.

After the end of the war, however, Ithaca resumed production, and the "[[http://www.rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even ''China'' made its [[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.org/images/f/fe/JingAn-M37.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by own version]] for civilian use. Some of the Winchester Model 1912 (basically models are [[http://www.imfdb.org/images/d/d0/IthacaM37.jpg a hammerless long-barreled hunting version]], a [[http://www.imfdb.org/images/1/1e/IthacaModel37.jpg riot version of for police and civilian use,]] one with an [[http://www.imfdb.org/images/c/c1/IthacaExtMagTub.jpg extended magazine tube,]] a sawed-off variant called the 1897) [[http://www.imfdb.org/images/6/6e/Ithaca_Stakeout_Parkerized.jpg "Stakeout"]] and even a [[http://www.rockislandauction.com/photos/51/p_standard/SSD31-Z-F2-L.jpg trench gun]] model. In UsefulNotes/TheVietnamWar, the Ithaca 37. Despite this, 37 replaced all other shotguns to become the 1897 is U.S military's main combat shotgun and proved itself useful for the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions close-quarters jungle fighting that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
took place.

* '''Cool Action:''' "Slam firing". Because Like the shotgun's action Winchester 1897, the Ithaca, at least on pre-'75 models, lacked a trigger disconnector, this meant meaning it is capable of slamfiring as well, as seen [[https://www.youtube.com/watch?v=6LQPf8Pq5Jg here.]]
* A sawed-off variant is the BoringButPractical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in ''VideoGame/TeamFortress2''. It's referred to as the "TF Industries Shotgun", implying
that all someone had to do Ithaca was keep one of [[NGOSuperpower thousands of companies bought out by TF Industries]]. Oddly enough, despite having the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
* In the ''VideoGame/ResidentEvil1'' remake, the civilian version makes a rare
appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning
of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during
Ithaca 37, the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables''
ejection port is on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given
left side, suggesting that the Trenchgun model was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's shotgun of choice, complete with
modified for use by the bayonet.
* ''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] It's available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used
mercenaries.
** The Frontier Justice, an unlockable Engineer primary
weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun
is an extended-tube variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897 with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced
Ithaca 37 with a further-chopped-down Winchester 1912.
* An 1897 with
larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of being clearly an extended tube variant, it holds just three shells as opposed to the standard shotgun's six.
** The Reserve Shooter for the Pyro and Soldier uses [[http://imgur.com/nYmneHR
a drum sawed-off Ithaca design very similar to the standard shotgun]], but removes the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine attached on the tube called "Panic Attack" is an unlockable weapon tube.
* Appears
in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897
''Series/{{Supernatural}}'' many, many times in the ''VideoGame/MedalOfHonor'' series. Mainly in hands of Dean and Sam, plus various other characters. It's often a [[http://www.imfdb.org/images/0/04/Ithaca_m37sawedoff.jpg sawed-off]] version.
* In ''VideoGame/{{Tomb Raider|2013}}'', upgrading
the first title, ''Underground'', and ''Frontline''. The hammerless default Winchester 1912 variant is shown in other games like ''Rising Sun'' somehow turns it into an Ithaca 37, and ''Airborne''. They're all capable then into a combination of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features
that and a SPAS-12. Among the 1897 as the "M97 Trench Gun" in several different variants and true to life, odd additions it can be slam-fired. have are [[KillItWithFire incendiary shells]], an extended magazine tube, and even a detachable magazine.
*
The "Hellfighter" Ithaca is a unique variant Takashi's WeaponOfChoice in ''Manga/HighschoolOfTheDead'', outfitted with a brass receiver and custom engravings related to an Aimpoint scope.
* This is
the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang
first shotgun you acquire in their raid on Sweetwater in ''Series/{{Westworld}}.''VideoGame/ResidentEvil5.''
* U.S. Marine Specialists A sawed-down version appears in ''VideoGame/{{Verdun}}'' ''VideoGame/MetalGearSolid3SnakeEater''. The same model reappears in ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'', the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
* The Stakeout variation appears in ''VideoGame/CallOfDutyBlackOps''; as with pretty much the entire arsenal in that game, it's {{anachronis|mStew}}tic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer (the KS-23 only showing up in campaign), though attaching a foregrip actually makes it pump slightly faster after each shot.
* About halfway through the first season of ''Series/MiamiVice'', Detective Tubbs ditches his lupara for a customized Stakeout with a shortened barrel & mag tube (holding only two shells compared to the standard four) and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
* Shows up a few times in ''Series/TheWalkingDead'', in the hands of Hershel Greene and Woodbury soldiers.
* Seen in ''Film/TheTerminator'', used by LAPD, Kyle Reese and the T-800 himself. It's also used in ''Film/Terminator2JudgmentDay'' by police.
* Carried by SWAT officers in ''Literature/TheSilenceOfTheLambs''.
* In ''Film/ApocalypseNow'', the trench gun variant is carried by Captain Colby.
* Seen in the hands of Macready in ''Film/TheThing1982''. Windows manages to grab one before he is subdued by the others.
* In the original ''Film/{{RoboCop|1987}}'', the Ithaca is wielded by Leon Nash, who
uses a [[http://www.imfdb.org/images/9/9e/Ithaca37pistl.jpg variant]] with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the Trench Gun warehouse, while the Ithaca is again used by Emil Antonowsky.
* The Comedian in ''Film/{{WATCHMEN}}'' infamously fires it at a group of protestors, claiming it's loaded with rubber bullets.
* In ''VisualNovel/HigurashiWhenTheyCry'', a sawed-off variant is Kasai's WeaponOfChoice.
* One of the cheapest weapons in ''VideoGame/FarCry2'', called the "Homeland 37". The pause menu and the Arm Dealer's Computer imply it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port, and on top of that, like every other gun in the game, [[RightHandedLeftHandedGuns it's not even on what would be the "correct" side]].
* Cole Phelps, as a patrol cop, uses an Ithaca 37 in ''VideoGame/LANoire'', while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
* Mounted under the barrel of the Morita MKI Battle Rifles in ''Film/StarshipTroopers.''
* The Stakeout variant is seen in ''Film/{{Aliens}}'' and used by Corporal Hicks for "close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and [[CrowningMomentOfAwesome blows its head off.]] Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's [[ShotgunsAreJustBetter better]] to fight Aliens with as the [[AwesomeButImpractical explosive rounds]] fired by the pulse rifles would [[StuffBlowingUp rupture the cooling system]] for the nuclear reactor where the Xenomorphs are hiding, although in the novelization he's still asked whether he [[BreakOutTheMuseumPiece found the gun in a museum]].
* The ''VideoGame/{{Touhou}}'' manga ''Inaba of the Earth, Inaba of the Moon'', of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not [[IJustShotMarvinInTheFace revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella]].
* The Sligs in the ''VideoGame/{{Oddworld}}'' series wield the Stakeout
variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'',
Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
* The Stakeout variant appears in ''VideoGame/MafiaIII'' as one of
the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding many weapons available to Lincoln.
* ''VideoGame/{{PAYDAY 2}}'' adds
the Trench Gun varient.
** Steve Trevor uses
Ithaca 37 Riot as, surprisingly, a secondary weapon with the same 1897 ''VideoGame/GoatSimulator'' Heist DLC, called the "[[AKA47 GSPS 12G]]". Mods are available to turn it into an approximation of the Stakeout (the Riot Barrel gives it the correct barrel length, but the Stakeout Grip is simply the standard stock sawed-down rather than the real Stakeout's dedicated pistol grip).
* Fitting for the Vietnam War setting, it's used by Houston Brooks
in ''Film/WonderWoman''.''Film/KongSkullIsland'' for personal protection.



[[folder:Remington 870]]
->''A world-renowned pump-action Shotgun. Deals a devastating amount of damage at close range.''
-->--'''Description''', ''VideoGame/CryOfFear''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/goldeneyesg.jpeg]]
''The'' pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or {{sawed off|Shotgun}} in a tac shotgun style because...well, it looks [[RuleOfCool cool.]] Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons (the latter can be distinguished from the 870 by its lack of an ejection port on its side; spent shells simply drop out the bottom of the Ithaca's loading port instead).
* '''Cool Action''': there are two: first there's the overdramatic one-hand slam-pump a la [[MamaBear Sarah Connor]] from ''Film/{{Terminator 2|JudgmentDay}}''; the second is an exaggerated lift-and-pump a la Jack from ''VideoGame/{{Bioshock|1}}''. Surprisingly, the former is completely doable – although it would get you dirty looks from any actual gun users ''and'' instantly get you banned from the range (because it can potentially bend the action rails, is absolutely useless and most of all, criminally unsafe). The latter, [[CoolButInefficient though cool-looking, would eliminate any possible advantages]] that the pump-action was designed to have (namely, firing again without taking the barrel off-target and the gun off your shoulder).
* The first shotgun available in ''VideoGame/MaxPayne'', albeit a police model. Packs a wallop, but it's slow to offset.
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi steals this, along with a Desert Eagle and a sword, from a Yakuza locker room.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
* The Hunting Shotgun in ''VideoGame/FalloutNewVegas'' is the Express version, complete with Sarah Connor style pumping done after reloading. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a drum magazine.
* ''VideoGame/{{Battlefield 3}}'', the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
** ''VideoGame/{{Battlefield 4}}'' features both the same 870 MCS as in ''3'', as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
** ''VideoGame/{{Battlefield}} 2'' features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for ''VideoGame/ProjectReality''.
* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action shotgun made from [[NinjaZombiePirateRobot pinning a lefty and a righty 870 together,]] removing the stock from one and the grip from another, and linking the pumps.
* Available very early in ''7.62 High Caliber'' by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* Found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's the first available shotgun in the game.
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. SelfDemonstrating/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* In the original ''VideoGame/ResidentEvil1'', this was the weapon of choice for decapitating zombies and smiting [[DemonicSpiders Hunters]]. It returns in ''VideoGame/ResidentEvil2'', sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100. The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for ''VideoGame/ResidentEvil3Nemesis''. It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's not as flashy as later semi-auto shotguns, but you can get this one early (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a ''single'' pellet connects with an enemy.
* ''VideoGame/SeriousSam 3: BFE'' features a stockless Hawk Pump Tactical as its standard shotgun.
* A Serbu Super Shorty built from an 870 appears in ''VideoGame/PaydayTheHeist'' as the [[AKA47 "Locomotive 12G"]]. ''VideoGame/{{PAYDAY 2}}'' has a slightly bigger version of the Locomotive returning alongside a full-size 870 Field Gun as the "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game (at least in the second game; "buff the Loco" was a bit of a MemeticMutation in response to how useless it was in the first game).
* Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOps2'', which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).
* An 870 with a five-shell capacity, taken from the corpse of a man who [[AteHisGun blew his own head off with it]], is the first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
* ''VideoGame/KaneAndLynch'' features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.
* An 870 Police Folder shows up as the standard shotgun in ''VideoGame/{{Postal}} 2''. Short-ranged, but high-powered, to the point that before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
* The manga of ''Manga/{{Parasyte}}'' sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a SettingUpdate and changed their guns to AA-12s instead.
* The pump-action shotgun in ''VideoGame/GoldenEye1997'' is heavily modeled after a Remington 870, with an extended magazine and a pistol grip.
* During ''ComicBook/JudgeDredd'''s "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
* ''ComicBook/{{Savage}}'' upgrades to one when he joins LaResistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to [[StateSec Chantry]]. While he uses pistols and submachineguns after this, he uses one again when the Americans start supporting them and uses an 870-based Serbu Super Shorty to kill a high ranking Volgan general.
* ''Film/HoboWithAShotgun'', replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his WeaponOfChoice for the film.
* One of the shotguns available in the ''Firearms: Source'' mod. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
* ''VideoGame/{{Persona 5}}'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
* In ''Film/BatmanVSupermanDawnOfJustice'', [[NewMeat Officer Rucka]] uses a 870, which he fires at Comicbook/{{Batman}} in panic upon seeing the [[TerrorHero Dark Knight]] for the first time.

to:

[[folder:Remington 870]]
->''A world-renowned pump-action Shotgun. Deals
[[folder:Winchester Model 1887]]
->''The 1887 is
a devastating amount classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of damage at close range.years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->--'''Description''', ''VideoGame/CryOfFear''

[[quoteright:350:http://static.
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.
tvtropes.org/pmwiki/pub/images/goldeneyesg.org/pmwiki/pub/images/timeforjudgement.jpeg]]
''The'' pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most prefer pump-action shotguns for better action speeds (and in fiction are based off fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in two versions, the 870 "Wingmaster" or {{sawed off|Shotgun}} 1887 black-powder model in a tac shotgun style because...well, it looks [[RuleOfCool cool.]] Chinese clones, such as the Norinco Hawk 10- and 12-gauge, and the H&R Pardner Pump later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are also very common. Due to that the ubiquity of 1901 features a two-piece lever and the 870, similar slide-action shotguns such as Winchester trademark stamp moved behind the Mossberg 500 hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and Ithaca 37 are often misidentified as Remingtons (the latter can be distinguished he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from the 870 by its lack of an ejection port on its side; spent shells simply drop out the bottom of the Ithaca's loading port instead).
1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action''': there are two: first there's the overdramatic one-hand slam-pump a la [[MamaBear Sarah Connor]] from ''Film/{{Terminator 2|JudgmentDay}}''; the second is an exaggerated lift-and-pump a la Jack from ''VideoGame/{{Bioshock|1}}''. Surprisingly, the former is completely doable – although it would get you dirty looks from any actual gun users ''and'' instantly get you banned from the range (because it can potentially bend the action rails, is absolutely useless and most of all, criminally unsafe). The latter, [[CoolButInefficient though cool-looking, would eliminate any possible advantages]] that the pump-action was designed to have (namely, firing again without taking the barrel off-target and the gun off your shoulder).
* The first shotgun available in ''VideoGame/MaxPayne'', albeit a police model. Packs a wallop, but it's slow to offset.
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi steals this, along with a Desert Eagle and a sword, from a Yakuza locker room.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
* The Hunting Shotgun in ''VideoGame/FalloutNewVegas'' is the Express version, complete with Sarah Connor style pumping done after reloading. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus
Action:''' Spin-cocking requires the stock and with a drum magazine.
* ''VideoGame/{{Battlefield 3}}'', the first shotgun (and by extent, all-class weapon)
barrel to be unlocked in multiplayer, and is sawed off, after which the most powerful shotgun gun can be cocked for another shot by spinning it around the fingers in the game lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the downside of being pump action.
** ''VideoGame/{{Battlefield 4}}'' features both
lever loop enlarged, there is still a strong potential for accidentally discharging the same 870 MCS weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in ''3'', movies (note as well as the Norinco Hawk 97-2 (a magazine-fed clone that 95% of games will model it with a folding stock) as standard lever but have the "Hawk 12G".
** ''VideoGame/{{Battlefield}} 2'' features both
character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for ''VideoGame/ProjectReality''.
* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action
shotgun made from [[NinjaZombiePirateRobot pinning a lefty and a righty 870 together,]] removing the stock from one and the grip from another, and linking the pumps.
* Available very early in ''7.62 High Caliber'' by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
over your head.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the security room movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to fend off have picked up the monsters. Owen, Portman, Katherine Turner standard firing one for a flip-cocking scene and Kasumi Ishiki use them throughout the film.
* Found in ''VideoGame/ParasiteEve''
almost broke his fingers trying to spin it. Also, in the Chinatown Sewers, it's scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the first available shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a
shotgun in the game.
* In
game. It's almost an exact replica of the opening scene of ''Film/TheDarkKnight'', the bank manager pulls ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. SelfDemonstrating/TheJoker ends up stealing this gun, time]] and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* In the original ''VideoGame/ResidentEvil1'', this was the weapon of choice for decapitating zombies and smiting [[DemonicSpiders Hunters]].
using blue shells. It returns in ''VideoGame/ResidentEvil2'', sawed down ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in as the "lever-action shotgun",
with a pistol grip, shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which
can be impossibly sequentially upgraded into a semi-auto Remington 1100. semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
*
The RPD use them (possibly loaded with beanbag shot since Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it did nothing physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing
to the zombies they were firing on) in obligatory use of flip-cocking, it fires slightly slower than the opening cinematic for ''VideoGame/ResidentEvil3Nemesis''. It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's not as flashy as later semi-auto shotguns, but you can get this one early (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a ''single'' pellet connects with an enemy.
* ''VideoGame/SeriousSam 3: BFE'' features a stockless Hawk Pump Tactical as its
standard shotgun.
* A Serbu Super Shorty built from an 870 appears
shotgun, but in ''VideoGame/PaydayTheHeist'' return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the [[AKA47 "Locomotive 12G"]]. correct powerup.
* Added to
''VideoGame/{{PAYDAY 2}}'' has a slightly bigger version of with the Locomotive returning alongside a full-size 870 Field Gun Biker character pack DLC, as the "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game (at least in the second game; "buff the Loco" was a bit of a MemeticMutation in response to how useless it was in the first game).
* Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOps2'', which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent
[[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of 5 shells, and is that's without the only shotgun that restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).
* An 870
with an even shorter barrel or a five-shell capacity, taken from full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the corpse cost of a man who [[AteHisGun blew his own head off with it]], is being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
* ''VideoGame/KaneAndLynch'' features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.
* An 870 Police Folder shows up as the standard shotgun in ''VideoGame/{{Postal}} 2''. Short-ranged, but high-powered, to the point that before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
* The manga of ''Manga/{{Parasyte}}'' sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a SettingUpdate and changed their guns to AA-12s instead.
* The pump-action shotgun in ''VideoGame/GoldenEye1997'' is heavily modeled
shell after a Remington 870, with an extended magazine and a pistol grip.
* During ''ComicBook/JudgeDredd'''s "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
* ''ComicBook/{{Savage}}'' upgrades to one when he joins LaResistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to [[StateSec Chantry]]. While he uses pistols and submachineguns after this, he uses one again when the Americans start supporting them and uses an 870-based Serbu Super Shorty to kill a high ranking Volgan general.
* ''Film/HoboWithAShotgun'', replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his WeaponOfChoice for the film.
* One of the shotguns available in the ''Firearms: Source'' mod. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
* ''VideoGame/{{Persona 5}}'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
* In ''Film/BatmanVSupermanDawnOfJustice'', [[NewMeat Officer Rucka]] uses a 870, which he fires at Comicbook/{{Batman}} in panic upon seeing the [[TerrorHero Dark Knight]] for the first time.
empty reload.



[[folder: Ithaca 37]]
->''I like to keep this handy for close encounters.''
-->--'''Corporal Dwayne Hicks''', ''Film/{{Aliens}}''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tf2boomstick.jpeg]]
One of the many designs passed down from God directly to John Browning, the [[http://en.wikipedia.org/wiki/Ithaca_37 Ithaca 37]] is one of the oldest shotguns still in use, the longest-produced in history (having been produced with only temporary pauses since 1937), and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port ''and'' loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following UsefulNotes/WorldWarI, the Ithaca Gun Company was searching for a shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37.

Unfortunately, with TheGreatDepression worsening and [[UsefulNotes/WorldWarII war just around the corner]], it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and M3 Grease Guns.

After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even ''China'' made its [[http://www.imfdb.org/images/f/fe/JingAn-M37.jpg own version]] for civilian use. Some of the models are [[http://www.imfdb.org/images/d/d0/IthacaM37.jpg a long-barreled hunting version]], a [[http://www.imfdb.org/images/1/1e/IthacaModel37.jpg riot version for police and civilian use,]] one with an [[http://www.imfdb.org/images/c/c1/IthacaExtMagTub.jpg extended magazine tube,]] a sawed-off variant called the [[http://www.imfdb.org/images/6/6e/Ithaca_Stakeout_Parkerized.jpg "Stakeout"]] and even a [[http://www.rockislandauction.com/photos/51/p_standard/SSD31-Z-F2-L.jpg trench gun]] model. In UsefulNotes/TheVietnamWar, the Ithaca 37 replaced all other shotguns to become the U.S military's main combat shotgun and proved itself useful for the close-quarters jungle fighting that took place.

* '''Cool Action:''' Like the Winchester 1897, the Ithaca, at least on pre-'75 models, lacked a trigger disconnector, meaning it is capable of slamfiring as well, as seen [[https://www.youtube.com/watch?v=6LQPf8Pq5Jg here.]]
* A sawed-off variant is the BoringButPractical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in ''VideoGame/TeamFortress2''. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of [[NGOSuperpower thousands of companies bought out by TF Industries]]. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
** The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of being clearly an extended tube variant, it holds just three shells as opposed to the standard shotgun's six.
** The Reserve Shooter for the Pyro and Soldier uses [[http://imgur.com/nYmneHR a sawed-off Ithaca design very similar to the standard shotgun]], but removes the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
* Appears in ''Series/{{Supernatural}}'' many, many times in the hands of Dean and Sam, plus various other characters. It's often a [[http://www.imfdb.org/images/0/04/Ithaca_m37sawedoff.jpg sawed-off]] version.
* In ''VideoGame/{{Tomb Raider|2013}}'', upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, and then into a combination of that and a SPAS-12. Among the odd additions it can have are [[KillItWithFire incendiary shells]], an extended magazine tube, and even a detachable magazine.
* The Ithaca is Takashi's WeaponOfChoice in ''Manga/HighschoolOfTheDead'', outfitted with an Aimpoint scope.
* This is the first shotgun you acquire in ''VideoGame/ResidentEvil5.''
* A sawed-down version appears in ''VideoGame/MetalGearSolid3SnakeEater''. The same model reappears in ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'', the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
* The Stakeout variation appears in ''VideoGame/CallOfDutyBlackOps''; as with pretty much the entire arsenal in that game, it's {{anachronis|mStew}}tic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer (the KS-23 only showing up in campaign), though attaching a foregrip actually makes it pump slightly faster after each shot.
* About halfway through the first season of ''Series/MiamiVice'', Detective Tubbs ditches his lupara for a customized Stakeout with a shortened barrel & mag tube (holding only two shells compared to the standard four) and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
* Shows up a few times in ''Series/TheWalkingDead'', in the hands of Hershel Greene and Woodbury soldiers.
* Seen in ''Film/TheTerminator'', used by LAPD, Kyle Reese and the T-800 himself. It's also used in ''Film/Terminator2JudgmentDay'' by police.
* Carried by SWAT officers in ''Literature/TheSilenceOfTheLambs''.
* In ''Film/ApocalypseNow'', the trench gun variant is carried by Captain Colby.
* Seen in the hands of Macready in ''Film/TheThing1982''. Windows manages to grab one before he is subdued by the others.
* In the original ''Film/{{RoboCop|1987}}'', the Ithaca is wielded by Leon Nash, who uses a [[http://www.imfdb.org/images/9/9e/Ithaca37pistl.jpg variant]] with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca is again used by Emil Antonowsky.
* The Comedian in ''Film/{{WATCHMEN}}'' infamously fires it at a group of protestors, claiming it's loaded with rubber bullets.
* In ''VisualNovel/HigurashiWhenTheyCry'', a sawed-off variant is Kasai's WeaponOfChoice.
* One of the cheapest weapons in ''VideoGame/FarCry2'', called the "Homeland 37". The pause menu and the Arm Dealer's Computer imply it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port, and on top of that, like every other gun in the game, [[RightHandedLeftHandedGuns it's not even on what would be the "correct" side]].
* Cole Phelps, as a patrol cop, uses an Ithaca 37 in ''VideoGame/LANoire'', while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
* Mounted under the barrel of the Morita MKI Battle Rifles in ''Film/StarshipTroopers.''
* The Stakeout variant is seen in ''Film/{{Aliens}}'' and used by Corporal Hicks for "close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and [[CrowningMomentOfAwesome blows its head off.]] Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's [[ShotgunsAreJustBetter better]] to fight Aliens with as the [[AwesomeButImpractical explosive rounds]] fired by the pulse rifles would [[StuffBlowingUp rupture the cooling system]] for the nuclear reactor where the Xenomorphs are hiding, although in the novelization he's still asked whether he [[BreakOutTheMuseumPiece found the gun in a museum]].
* The ''VideoGame/{{Touhou}}'' manga ''Inaba of the Earth, Inaba of the Moon'', of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not [[IJustShotMarvinInTheFace revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella]].
* The Sligs in the ''VideoGame/{{Oddworld}}'' series wield the Stakeout variant of the Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
* The Stakeout variant appears in ''VideoGame/MafiaIII'' as one of the many weapons available to Lincoln.
* ''VideoGame/{{PAYDAY 2}}'' adds the Ithaca 37 Riot as, surprisingly, a secondary weapon with the ''VideoGame/GoatSimulator'' Heist DLC, called the "[[AKA47 GSPS 12G]]". Mods are available to turn it into an approximation of the Stakeout (the Riot Barrel gives it the correct barrel length, but the Stakeout Grip is simply the standard stock sawed-down rather than the real Stakeout's dedicated pistol grip).
* Fitting for the Vietnam War setting, it's used by Houston Brooks in ''Film/KongSkullIsland'' for personal protection.

to:

[[folder: Ithaca 37]]
->''I like to keep this handy for close encounters.''
-->--'''Corporal Dwayne Hicks''', ''Film/{{Aliens}}''

[=KS-23=]]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tf2boomstick.org/pmwiki/pub/images/image_9443.jpeg]]
One An example of the many designs passed down from God directly to John Browning, the [[http://en.wikipedia.org/wiki/Ithaca_37 Ithaca 37]] Russian ingenuity. The KS-23 is one of the oldest shotguns still in use, the longest-produced in history (having been produced with only temporary pauses since 1937), and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port ''and'' loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following UsefulNotes/WorldWarI, the Ithaca Gun Company was searching for a
Russian shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37.

Unfortunately, with TheGreatDepression worsening and [[UsefulNotes/WorldWarII war just around the corner]], it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use
in WWII, plus M1911 pistols and M3 Grease Guns.

After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used
1971 by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even ''China'' made its [[http://www.imfdb.org/images/f/fe/JingAn-M37.jpg own version]] for civilian use. Some of the models are [[http://www.imfdb.org/images/d/d0/IthacaM37.jpg a long-barreled hunting version]], a [[http://www.imfdb.org/images/1/1e/IthacaModel37.jpg riot version for police and civilian use,]] one with an [[http://www.imfdb.org/images/c/c1/IthacaExtMagTub.jpg extended magazine tube,]] a sawed-off variant called the [[http://www.imfdb.org/images/6/6e/Ithaca_Stakeout_Parkerized.jpg "Stakeout"]] and even a [[http://www.rockislandauction.com/photos/51/p_standard/SSD31-Z-F2-L.jpg trench gun]] model. In UsefulNotes/TheVietnamWar, the Ithaca 37 replaced all other shotguns to become the U.S military's main combat shotgun and proved itself useful for the close-quarters jungle fighting that took place.

* '''Cool Action:''' Like the Winchester 1897, the Ithaca, at least on pre-'75 models, lacked a trigger disconnector, meaning it is capable of slamfiring as well, as seen [[https://www.youtube.com/watch?v=6LQPf8Pq5Jg here.]]
* A sawed-off variant is the BoringButPractical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in ''VideoGame/TeamFortress2''. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of [[NGOSuperpower thousands of companies bought out by TF Industries]]. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
** The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of being clearly an extended tube variant, it holds just three shells as opposed to the standard shotgun's six.
** The Reserve Shooter for the Pyro and Soldier uses [[http://imgur.com/nYmneHR a sawed-off Ithaca design very similar to the standard shotgun]], but removes the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
* Appears in ''Series/{{Supernatural}}'' many, many times in the hands of Dean and Sam, plus various other characters. It's often a [[http://www.imfdb.org/images/0/04/Ithaca_m37sawedoff.jpg sawed-off]] version.
* In ''VideoGame/{{Tomb Raider|2013}}'', upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, and then into a combination of that and a SPAS-12. Among the odd additions it can have are [[KillItWithFire incendiary shells]], an extended magazine tube, and even a detachable magazine.
* The Ithaca is Takashi's WeaponOfChoice in ''Manga/HighschoolOfTheDead'', outfitted with an Aimpoint scope.
* This is the first shotgun you acquire in ''VideoGame/ResidentEvil5.''
* A sawed-down version appears in ''VideoGame/MetalGearSolid3SnakeEater''. The same model reappears in ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'', the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
* The Stakeout variation appears in ''VideoGame/CallOfDutyBlackOps''; as with pretty much the entire arsenal in that game,
[=TsNII=]-Tochmash. Actually, it's {{anachronis|mStew}}tic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer (the KS-23 only showing up in campaign), though attaching technically ''not'' a foregrip shotgun, but rather a carbine. The reason for this is because of its unique origins. The barrels are actually makes 23mm anti-air barrels that didn't snuff it pump slightly faster after each shot.
* About halfway through
in the first season of ''Series/MiamiVice'', Detective Tubbs ditches his lupara trials. However, they were determined to be able to handle less-lethal shotgun loads, and thus, they were cut down and used for shotgun barrels. The end result is a customized Stakeout barrel that's equivalent of [[NoKillLikeOverkill 6.27 gauge]]. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" rounds with a shortened barrel & mag tube (holding only two shells compared 10- or 25-meter range, "Barricade" slugs able to destroy the standard four) engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
* Shows up a few times in ''Series/TheWalkingDead'', in the hands of Hershel Greene and Woodbury soldiers.
* Seen in ''Film/TheTerminator'', used by LAPD, Kyle Reese
stock, and the T-800 himself. It's also used in ''Film/Terminator2JudgmentDay'' by police.
* Carried by SWAT officers in ''Literature/TheSilenceOfTheLambs''.
* In ''Film/ApocalypseNow'',
unused KS-23K, an attempt to turn the trench gun variant is carried by Captain Colby.
shotgun into a magazine-fed bullpup.
* Seen Appears in ''7.62 High Caliber'' as the hands of Macready KS-23M with a folding stock.
* Appears
in ''Film/TheThing1982''. Windows manages to grab one before he is subdued by the others.
* In
''VideoGame/CallOfDutyBlackOps'' as the original ''Film/{{RoboCop|1987}}'', the Ithaca KS-23, only usable in single-player for some reason, and is wielded by Leon Nash, who uses a [[http://www.imfdb.org/images/9/9e/Ithaca37pistl.jpg variant]] used at one point with a pistol grip jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca Viet Cong troops. [[RunningGag Once again]], its appearance is again used [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by Emil Antonowsky.
* The Comedian in ''Film/{{WATCHMEN}}'' infamously fires it
at least a group of protestors, claiming decade. Additionally, it's loaded with rubber bullets.
* In ''VisualNovel/HigurashiWhenTheyCry'', a sawed-off variant is Kasai's WeaponOfChoice.
* One of the cheapest weapons in ''VideoGame/FarCry2'', called the "Homeland 37". The pause menu and the Arm Dealer's Computer imply it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it
depicted as having a side ejection port, larger magazine than it actually does (seven, versus the at most four in reality), and on top of that, like that [[GoodBadBugs two shells are ejected for every other gun in the game, [[RightHandedLeftHandedGuns it's not even on what would be the "correct" side]].
one fired]].
* Cole Phelps, as a patrol cop, uses an Ithaca 37 in ''VideoGame/LANoire'', while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
* Mounted under the barrel
One of the Morita MKI Battle Rifles in ''Film/StarshipTroopers.''
* The Stakeout variant is seen in ''Film/{{Aliens}}'' and used by Corporal Hicks for "close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and [[CrowningMomentOfAwesome blows its head off.]] Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's [[ShotgunsAreJustBetter better]] to fight Aliens with as the [[AwesomeButImpractical explosive rounds]] fired by the pulse rifles would [[StuffBlowingUp rupture the cooling system]] for the nuclear reactor where the Xenomorphs are hiding, although in the novelization he's still asked whether he [[BreakOutTheMuseumPiece found the gun in a museum]].
* The ''VideoGame/{{Touhou}}'' manga ''Inaba of the Earth, Inaba of the Moon'', of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not [[IJustShotMarvinInTheFace revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella]].
* The Sligs in the ''VideoGame/{{Oddworld}}'' series wield the Stakeout variant of the Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
* The Stakeout variant appears in ''VideoGame/MafiaIII'' as one of the many weapons
shotguns available to Lincoln.
* ''VideoGame/{{PAYDAY 2}}'' adds
in the Ithaca 37 Riot as, surprisingly, a secondary weapon with ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the ''VideoGame/GoatSimulator'' Heist DLC, called the "[[AKA47 GSPS 12G]]". Mods smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are available to turn it into an approximation of the Stakeout (the Riot Barrel gives it the correct barrel length, but the Stakeout Grip is simply the standard stock sawed-down rather than the real Stakeout's dedicated pistol grip).
* Fitting for the Vietnam War setting, it's used by Houston Brooks in ''Film/KongSkullIsland'' for personal protection.
powerful and accurate.



[[folder: Over And Under Shotgun]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/overunder.jpeg]]
The shotgun of choice for sporting and game purposes, especially in jurisdictions that restrict the sale of pump-action and semi-auto shotguns. They have two main advantages over traditional side-by-side shotguns. First, the barrels are aligned in the vertical plane – as opposed to horizontal in [=SxS=] shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target ''horizontally'' with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier to handle. Every shotgun manufacturer worth their salt makes them, but the higher end ones tend to be made by Beretta and Browning. In fiction, they tend to be wielded by {{Blue Blood}}s who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen as more of a farmer's weapon. Generally, you won't see them much in the SawedOffShotgun variant, except maybe in criminal hands.
* Appears in ''VideoGame/FalloutNewVegas'' as the Caravan Shotgun, chambered for 20 gauge shells. The Caravan Pack and Courier's Stash DLC add the Sturdy Caravan Shotgun, a unique variant which is more resistant to wear and tear.
* Creator/ChuckNorris carries a sawn off version in ''The Hitman''.
* ''Series/ParksAndRecreation''. Leslie uses one to hunt quail on a hunting trip.
* Mayor Hostetler shows one to Taggart in his office in ''Film/BrokenCity'' as they discuss hunting.
* A sawed-off over/under shotgun is available in ''VideoGame/CondemnedCriminalOrigins'', though it's not very useful given the above-mentioned 1897's more-than-doubled capacity and better availability.
* A CZ-581 appears in ''VideoGame/OperationFlashpoint'' as the "Kozlice" (the Czech word for an over-and-under shotgun or rifle). As above, it's really not useful or popular, in particular due to the fact that a single shell takes up the same inventory space as a thirty-round magazine for the much more useful [[CoolGuns/AssaultRifles M16A2 and AK variants]], leaving you with only ten shots.
* ''VideoGame/CallOfDutyBlackOps'' and [[VideoGame/CallOfDutyBlackOps2 its sequel's]] flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. [[AnachronismStew The same issue with the rest of that game's arsenal is present]]; the 682 was not developed until 1985. In the second game it's also one of only two guns to actually change its model with the Long Barrel modification (which, interestingly, gives it the barrel length it had in the first game; the other one is the "Executioner" revolver-shotgun). In [[VideoGame/NaziZombies Zombies mode]], it can be upgraded into the "Hades", [[KillItWithFire which uses incendiary rounds]].
* ''VideoGame/{{STALKER}}'': the TOZ-34 was meant to be featured in ''Shadow of Chernobyl'', but was DummiedOut from the release in favour of the TOZ-66 SawedOffShotgun. It can be restored with the correct GameMod, and it appears normally in ''Clear Sky'' and ''Call of Pripyat''. In a complete aversion of ShortRangeShotgun, the 34 can act as a quite accurate range rifle with slug/dart shells and an upgrade that gives it a threaded barrel.
** The SpiritualSuccessor ''Survarium'' features one, as well.
* ''VideoGame/PAYDAY2'' features one as part of the free update that added Bonnie, going by the name of [[ICallItVera Joceline]].
* ''Film/FatalDeviation'' features two of them: One [[TwoShotsFromBehindTheBar carried by a barman]] and the other by the BigBad.
* ''Film/{{Calvary}}''. Michael Fitzgerald owns one with [[BlingBlingBang custom engravings]] and uses it to shoot clay pigeons on his estate.
* {{Cyborg}} killer Toyohisa Senguji uses an O/U shotgun when he goes HuntingTheMostDangerousGame in ''Anime/PsychoPass.'' This is the 22nd century and he also has a pair of [[RobotDog robot attack dogs]], so it's definitely a SelfImposedChallenge.
* One civilian from ''Manga/HighSchoolOfTheDead'' was seen using an over/under shotgun. However, he became zombie chow after fumbling with the reload.
* Used in the climax of ''Film/TheFly1986''. Stathis brings it to try and kill the Brundlefly, but gets [[AnArmAndALeg his limbs amputated]] for his trouble. He still manages to use it to prevent the creature's attempts to fuse with Veronica by shooting at the telepod she is trapped in and Veronica herself uses it to MercyKill Seth.
* The "Hunting Gun" from ''VideoGame/ResidentEvil0'' is one of these. To make up for the two-round capacity, it's more damaging than the 7-round combat shotgun you acquire later in the game.
[[/folder]]



[[folder:Double-Barreled Shotgun/Coach Gun]]
->''"Alright, you primitive screwheads, listen up. You see this? ''This''....''is my'' '''BOOMSTICK!!''' It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??"''
-->-- '''Ash Williams''', ''Film/ArmyOfDarkness''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/boomstick1.jpeg]]
''The'' shotgun of choice for hunters and farmers, double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires the shooter to pull twice to fire both barrels, with one pull firing each barrel individually.

Double-barreled shotguns are famous for being tough-as-nails and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, and a top-mounted latch to "break open" the shotgun and insert two new shells into the breech. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being more than a century old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when [[OhCrap something big and angry is charging towards them.]] The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations.

Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters [[SawedOffShotgun sawed down the barrels and stock]] for easier concealment in violin cases. Within Sicily, sawed-off double barreled shotguns were so widely used by the Cosa Nostra against rivals and Mussolini's Blackshirts that they were nicknamed [[https://en.wikipedia.org/wiki/Lupara Lupara]] by the locals, due to the mafia occasionally using them for wolf hunting.

In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and by criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

* '''Cool Action:''' If it's in a video game, and it doesn't simply fire both barrels at once normally, then expect a SecondaryFire that does shoot both barrels at the same time. In earlier games in particular, one can expect single-barrel firing to be rather accurate at long distances, while both-barrel firing to be [[ShortRangeShotgun much less so]], but also [[ForMassiveDamage exponentially more powerful]].
* 99% of the time, a farmer, stagecoach driver or hunter is going to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.
* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by [[Creator/SeanConnery Malone]] as a home defense weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he carries when he gets killed.]]
* Ash's legendary monster-wrecking, sword-shattering, doppelganger-killing boomstick in ''Film/ArmyOfDarkness'' is one of these, taken from S-Mart earlier in the film. Unlike what he says, though, it's not a Remington, it's a Stoeger Coach Gun.
* ''Film/MadMax''[='=]s signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - ''Film/TheRoadWarrior'' in particular has him threaten the Gyro Captain with his ''empty'' shotgun for half the film, and he's only able to scavenge a single shell [[spoiler:which misfires in the climax]].
* The Scout's "Force-a-Nature" in ''VideoGame/TeamFortress2'' is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be BlownAcrossTheRoom, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, which allows the Scout to have five extra jumps, does higher damage, is more accurate and gives the Scout free mini-crits when he runs far enough. However, it lacks the knockback ability of the Force-a-Nature.
* Kincaide wields one in ''Film/{{Skyfall}}'' at the defense of Skyfall Manor.
* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would with the regular shotgun, giving it a damage output that equals and theoretically could even '''surpass''' the rocket launcher.
* Appears as the Double-Barrel Shotgun in ''VideoGame/CallOfDuty: World at War''. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, [[ShortRangeShotgun due to its nature as a shotgun]], it is ineffective at medium-long range, and it only has two shots before reloading.
** A sawed-off Sears Ranger appears in ''VideoGame/ModernWarfare 2'', used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used GunsAkimbo, trading off the ability to fire both barrels from one shotgun for doubled capacity.
* A double-barreled shotgun appears several times in ''Franchise/MetalGear'', with the "Twin Barrel" appearing in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearSolidPeaceWalker'' (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in ''VideoGame/MetalGearSolidVThePhantomPain'', and a non-lethal variant can be developed as well.
* An [[http://www.imfdb.org/images/1/11/KTS-Sawnoff.jpg extremely compact]] model is seen in ''Film/KillingThemSoftly'', in the hands of Frankie during the second robbery. The barrels are so short when shells are loaded in them, they [[http://www.imfdb.org/images/a/a6/KTS-Sawnoff-2.jpg stick]] [[http://www.imfdb.org/images/9/99/KTS_DBS_02.jpg out]] of the gun.
* Baron Bomburst uses one in ''Film/ChittyChittyBangBang'' during one of his many attempts to assassinate his wife.
* A sawed-off Stevens 311R is briefly wielded by Miranda Tate in ''Film/TheDarkKnightRises''. Bane also has one, which he uses to threaten Batman.
* Japanese villagers in ''Film/{{Gojira}}'' use these to defend their homes.
* Doc Hopper and his henchmen go after the Muppets with coach guns in ''Film/TheMuppetMovie''.
* One is used by Sally to kill Creator/NeilPatrickHarris in ''Film/HaroldAndKumarEscapeFromGuantanamoBay''.
* John and Jack [=McClane=] share a sawed-off double barrel in ''Film/AGoodDayToDieHard'', calling it an "old school pirate gun."
* [[WesternAnimation/{{Archer}} Sterling Archer's]] main weapon for missions that don't require concealment.
* Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of ''Film/OutOfAfrica''.
* [[Series/{{Sherlock}} The Abominable Bride]] kills her husband with one outside a Limehouse opium den.
* Cookie's weapon of choice in ''Disney/AtlantisTheLostEmpire.''
* Al Capone uses a sawed-off "Lupara" in ''Series/BoardwalkEmpire''.
* ''VideoGame/RedDeadRedemption'' features a Colt 1878 shotgun as the "Double-Barreled Shotgun".
* Appears in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''.
* A sawed-off double barrel appears in ''VideoGame/MaxPayne'', where it's especially useful for ambushing enemies.
* Shows up in ''VideoGame/CallOfJuarez'' and ''VideoGame/CallOfJuarezBoundInBlood'', based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.
* Famously used by [[ProfessionalKiller the Skull]] in ''Film/Scarface1983'' to finally kill Tony Montana after his insanely awesome LastStand.
* ''VideoGame/FarCry2'' adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". ''VideoGame/FarCry4'' likewise features a sawed-off version of the .700 Nitro double rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm.
* Appears in ''VideoGame/BioShock2'' as the 5th weapon Delta can find. It deals less melee damage than the other firearms, but it can be upgraded to have two additional barrels in each existing barrel so it can hold six shells at once.
* A sawed-off Rossi Overland shows up in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]'' as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
* One appears in the ''VideoGame/TheGodfather'', and a sawed-off model in the sequel.
* Vernon Dursley threatens Hagrid with one in ''Film/HarryPotterAndThePhilosophersStone.'' [[NoSell Hagrid simply bends the gun barrel]] in response.
* ''Film/{{Tombstone}}'' sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom [=McLaury=] before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
* ''ComicBook/{{Savage}}'' uses one as his WeaponOfChoice when the Volgans first invade, upgrading to a Remington 870 when he joins [[LaResistance the British Resistance]]. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories [[spoiler: to assassinate Vashkov]].
* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload.
* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.
* James Quatermain can find and wield pair of [[http://www.imfdb.org/images/f/f9/Walther_Model_SLD.jpg Walther Model SLDs]] in his adventures in ''VideoGame/DeadfallAdventures''. In actuality, the SLD is a double-barreled ''flare gun''.
* A side-by-side shotgun appears in ''VideoGame/Condemned2Bloodshot'' as a replacement for the rare sawed-off over/under from the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted capacity and low accuracy, so it's usually best to trade up to a better shotgun if you find one instead of simply taking its ammo.
* [[Film/{{Octopussy}} Gobinda]] uses a double-barrelled shotgun converted into a blunderbuss to try and kill Film/JamesBond.
* A scrap-made model called the Duplet is a staple of ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight''. Its short range (unless fitted with barrel extensions or a suppressor) and the low capacity (meaning constant reloading) are the trade-offs for the most power-per-shell in both games, great ease of use and the fact that it's bloody everywhere. To make things even better, there's an optional accessory of ''two extra barrels'', making the Duplet the champion of instantly-delivered pain amongst all shotguns.
* A common weapon in all of the ''VideoGame/{{Fallout}}'' games. The [[VideoGame/Fallout1 original]] [[VideoGame/Fallout2 two]] feature the "Winchester Widowmaker", a fictional double-barreled version, which features in both full-size (first game) and sawed-off (both) variations. ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Tactics]]'' features a full-sized Beretta 470 Silverhawk, which can be fired either one barrel at a time or both at once. ''VideoGame/Fallout3'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' go for a sawed-off version which fires both barrels at the same time, with the former's "Point Lookout" DLC adding a full-size variant that adds slightly to the weapon's [[ShortRangeShotgun otherwise-melee-like range]], as well as boosting the power to ridiculous levels. ''VideoGame/Fallout4'' follows the example from ''3'', with the standard "shotgun" starting as a sawed-off double-barrel model, and allowing for modification into a full-length version with sufficient levels in the "Gun Nut" skill; unlike the previous two, ''4''[='=]s shotgun fires one barrel per trigger pull.
* ''VideoGame/{{STALKER}}'' features the TOZ-66 as the typical rookie loner's weapon, always in {{sawed off|Shotgun}} form. It has bad range, holds only two shots (that cannot be fired simultaneously) and reloads painfully slowly, but its firepower means certain and ammo-efficient death for many kinds of mutants that have no ranged attacks. It's only really outclassed by the pump-action shotguns that become available later on.
* Shows up once in a while in Italian stories of the ''ComicBook/DisneyDucksComicUniverse'', usually from Scrooge but sometimes from Donald, and nearly always loaded with salt shells. In one memorable occasion Donald used his, and plenty of shells, to ''[[OneManArmy mop the floor with a medieval army]]''.

to:

[[folder:Double-Barreled Shotgun/Coach Gun]]
->''"Alright, you primitive screwheads, listen up. You see this? ''This''....''is my'' '''BOOMSTICK!!''' It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??"''
-->-- '''Ash Williams''', ''Film/ArmyOfDarkness''

[[folder: Over And Under Shotgun]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/boomstick1.org/pmwiki/pub/images/overunder.jpeg]]
''The'' The shotgun of choice for hunters sporting and farmers, double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers game purposes, especially in jurisdictions that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires restrict the shooter to pull twice to fire both barrels, with one pull firing each barrel individually.

Double-barreled shotguns are famous for being tough-as-nails
sale of pump-action and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, and a top-mounted latch to "break open" the shotgun and insert two new shells into the breech. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being more than a century old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when [[OhCrap something big and angry is charging towards them.]] The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations.

Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to
semi-auto shotguns. They have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters [[SawedOffShotgun sawed down two main advantages over traditional side-by-side shotguns. First, the barrels and stock]] are aligned in the vertical plane – as opposed to horizontal in [=SxS=] shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target ''horizontally'' with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier concealment in violin cases. Within Sicily, sawed-off double barreled shotguns were so widely used by to handle. Every shotgun manufacturer worth their salt makes them, but the Cosa Nostra against rivals higher end ones tend to be made by Beretta and Mussolini's Blackshirts that they were nicknamed [[https://en.wikipedia.org/wiki/Lupara Lupara]] by the locals, due to the mafia occasionally using them for wolf hunting.

Browning. In fiction, it's very often they tend to be wielded by {{Blue Blood}}s who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen sawed-down (as seen above) due to its intimidating look - so as more of a farmer's weapon. Generally, you won't see them much so that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and by SawedOffShotgun variant, except maybe in criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] hands.
* Appears in ''VideoGame/FalloutNewVegas'' as the Caravan Shotgun, chambered for 20 gauge shells. The Caravan Pack
and seen in Courier's Stash DLC add the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

* '''Cool Action:''' If it's in
Sturdy Caravan Shotgun, a video game, and it doesn't simply fire both barrels at once normally, then expect a SecondaryFire that does shoot both barrels at the same time. In earlier games in particular, one can expect single-barrel firing to be rather accurate at long distances, while both-barrel firing to be [[ShortRangeShotgun much less so]], but also [[ForMassiveDamage exponentially unique variant which is more powerful]].
* 99% of the time, a farmer, stagecoach driver or hunter is going
resistant to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.wear and tear.
* The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by [[Creator/SeanConnery Malone]] as a home defense weapon in ''Film/TheUntouchables''. [[spoiler: It's also the weapon he Creator/ChuckNorris carries when he gets killed.]]
* Ash's legendary monster-wrecking, sword-shattering, doppelganger-killing boomstick in ''Film/ArmyOfDarkness'' is one of these, taken from S-Mart earlier in the film. Unlike what he says, though, it's not
a Remington, it's a Stoeger Coach Gun.
* ''Film/MadMax''[='=]s signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - ''Film/TheRoadWarrior'' in particular has him threaten the Gyro Captain with his ''empty'' shotgun for half the film, and he's only able to scavenge a single shell [[spoiler:which misfires in the climax]].
* The Scout's "Force-a-Nature" in ''VideoGame/TeamFortress2'' is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be BlownAcrossTheRoom, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, which allows the Scout to have five extra jumps, does higher damage, is more accurate and gives the Scout free mini-crits when he runs far enough. However, it lacks the knockback ability of the Force-a-Nature.
* Kincaide wields one in ''Film/{{Skyfall}}'' at the defense of Skyfall Manor.
* The infamous Super Shotgun in ''VideoGame/{{Doom}} II'' and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that ''three'' would with the regular shotgun, giving it a damage output that equals and theoretically could even '''surpass''' the rocket launcher.
* Appears as the Double-Barrel Shotgun in ''VideoGame/CallOfDuty: World at War''. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs
sawn off version in one shot, including sometimes tearing enemies in half. However, [[ShortRangeShotgun due to its nature as a shotgun]], it is ineffective at medium-long range, and it only has two shots before reloading.
** A sawed-off Sears Ranger appears in ''VideoGame/ModernWarfare 2'', used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used GunsAkimbo, trading off the ability to fire both barrels from one shotgun for doubled capacity.
''The Hitman''.
* A double-barreled shotgun appears several times in ''Franchise/MetalGear'', with the "Twin Barrel" appearing in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearSolidPeaceWalker'' (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in ''VideoGame/MetalGearSolidVThePhantomPain'', and a non-lethal variant can be developed as well.
* An [[http://www.imfdb.org/images/1/11/KTS-Sawnoff.jpg extremely compact]] model is seen in ''Film/KillingThemSoftly'', in the hands of Frankie during the second robbery. The barrels are so short when shells are loaded in them, they [[http://www.imfdb.org/images/a/a6/KTS-Sawnoff-2.jpg stick]] [[http://www.imfdb.org/images/9/99/KTS_DBS_02.jpg out]] of the gun.
* Baron Bomburst
''Series/ParksAndRecreation''. Leslie uses one in ''Film/ChittyChittyBangBang'' during to hunt quail on a hunting trip.
* Mayor Hostetler shows
one of to Taggart in his many attempts to assassinate his wife.
* A sawed-off Stevens 311R is briefly wielded by Miranda Tate
office in ''Film/TheDarkKnightRises''. Bane also has one, which he uses to threaten Batman.
* Japanese villagers in ''Film/{{Gojira}}'' use these to defend their homes.
* Doc Hopper and his henchmen go after the Muppets with coach guns in ''Film/TheMuppetMovie''.
* One is used by Sally to kill Creator/NeilPatrickHarris in ''Film/HaroldAndKumarEscapeFromGuantanamoBay''.
* John and Jack [=McClane=] share a sawed-off double barrel in ''Film/AGoodDayToDieHard'', calling it an "old school pirate gun."
* [[WesternAnimation/{{Archer}} Sterling Archer's]] main weapon for missions that don't require concealment.
* Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of ''Film/OutOfAfrica''.
* [[Series/{{Sherlock}} The Abominable Bride]] kills her husband with one outside a Limehouse opium den.
* Cookie's weapon of choice in ''Disney/AtlantisTheLostEmpire.''
* Al Capone uses a sawed-off "Lupara" in ''Series/BoardwalkEmpire''.
* ''VideoGame/RedDeadRedemption'' features a Colt 1878 shotgun
''Film/BrokenCity'' as the "Double-Barreled Shotgun".
* Appears in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''.
* A sawed-off double barrel appears in ''VideoGame/MaxPayne'', where it's especially useful for ambushing enemies.
* Shows up in ''VideoGame/CallOfJuarez'' and ''VideoGame/CallOfJuarezBoundInBlood'', based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.
they discuss hunting.
* Famously used by [[ProfessionalKiller the Skull]] in ''Film/Scarface1983'' to finally kill Tony Montana after his insanely awesome LastStand.
* ''VideoGame/FarCry2'' adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". ''VideoGame/FarCry4'' likewise features a sawed-off version of the .700 Nitro double rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm.
* Appears in ''VideoGame/BioShock2'' as the 5th weapon Delta can find. It deals less melee damage than the other firearms, but it can be upgraded to have two additional barrels in each existing barrel so it can hold six shells at once.
* A sawed-off Rossi Overland shows up in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]'' as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
* One appears in the ''VideoGame/TheGodfather'', and a sawed-off model in the sequel.
* Vernon Dursley threatens Hagrid with one in ''Film/HarryPotterAndThePhilosophersStone.'' [[NoSell Hagrid simply bends the gun barrel]] in response.
* ''Film/{{Tombstone}}'' sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom [=McLaury=] before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
* ''ComicBook/{{Savage}}'' uses one as his WeaponOfChoice when the Volgans first invade, upgrading to a Remington 870 when he joins [[LaResistance the British Resistance]]. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories [[spoiler: to assassinate Vashkov]].
* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload.
* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.
* James Quatermain can find and wield pair of [[http://www.imfdb.org/images/f/f9/Walther_Model_SLD.jpg Walther Model SLDs]] in his adventures in ''VideoGame/DeadfallAdventures''. In actuality, the SLD is a double-barreled ''flare gun''.
* A side-by-side shotgun appears in ''VideoGame/Condemned2Bloodshot'' as a replacement for the rare
sawed-off over/under from shotgun is available in ''VideoGame/CondemnedCriminalOrigins'', though it's not very useful given the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted above-mentioned 1897's more-than-doubled capacity and low accuracy, better availability.
* A CZ-581 appears in ''VideoGame/OperationFlashpoint'' as the "Kozlice" (the Czech word for an over-and-under shotgun or rifle). As above, it's really not useful or popular, in particular due to the fact that a single shell takes up the same inventory space as a thirty-round magazine for the much more useful [[CoolGuns/AssaultRifles M16A2 and AK variants]], leaving you with only ten shots.
* ''VideoGame/CallOfDutyBlackOps'' and [[VideoGame/CallOfDutyBlackOps2 its sequel's]] flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. [[AnachronismStew The same issue with the rest of that game's arsenal is present]]; the 682 was not developed until 1985. In the second game it's also one of only two guns to actually change its model with the Long Barrel modification (which, interestingly, gives it the barrel length it had in the first game; the other one is the "Executioner" revolver-shotgun). In [[VideoGame/NaziZombies Zombies mode]], it can be upgraded into the "Hades", [[KillItWithFire which uses incendiary rounds]].
* ''VideoGame/{{STALKER}}'': the TOZ-34 was meant to be featured in ''Shadow of Chernobyl'', but was DummiedOut from the release in favour of the TOZ-66 SawedOffShotgun. It can be restored with the correct GameMod, and it appears normally in ''Clear Sky'' and ''Call of Pripyat''. In a complete aversion of ShortRangeShotgun, the 34 can act as a quite accurate range rifle with slug/dart shells and an upgrade that gives it a threaded barrel.
** The SpiritualSuccessor ''Survarium'' features one, as well.
* ''VideoGame/PAYDAY2'' features one as part of the free update that added Bonnie, going by the name of [[ICallItVera Joceline]].
* ''Film/FatalDeviation'' features two of them: One [[TwoShotsFromBehindTheBar carried by a barman]] and the other by the BigBad.
* ''Film/{{Calvary}}''. Michael Fitzgerald owns one with [[BlingBlingBang custom engravings]] and uses it to shoot clay pigeons on his estate.
* {{Cyborg}} killer Toyohisa Senguji uses an O/U shotgun when he goes HuntingTheMostDangerousGame in ''Anime/PsychoPass.'' This is the 22nd century and he also has a pair of [[RobotDog robot attack dogs]],
so it's usually best to trade up to definitely a better shotgun if you find one instead SelfImposedChallenge.
* One civilian from ''Manga/HighSchoolOfTheDead'' was seen using an over/under shotgun. However, he became zombie chow after fumbling with the reload.
* Used in the climax
of simply taking its ammo.
* [[Film/{{Octopussy}} Gobinda]] uses a double-barrelled shotgun converted into a blunderbuss
''Film/TheFly1986''. Stathis brings it to try and kill Film/JamesBond.
* A scrap-made model called
the Duplet is a staple of ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight''. Its short range (unless fitted Brundlefly, but gets [[AnArmAndALeg his limbs amputated]] for his trouble. He still manages to use it to prevent the creature's attempts to fuse with barrel extensions or a suppressor) Veronica by shooting at the telepod she is trapped in and the low capacity (meaning constant reloading) are the trade-offs Veronica herself uses it to MercyKill Seth.
* The "Hunting Gun" from ''VideoGame/ResidentEvil0'' is one of these. To make up
for the most power-per-shell in both games, great ease of use and the fact that two-round capacity, it's bloody everywhere. To make things even better, there's an optional accessory of ''two extra barrels'', making more damaging than the Duplet the champion of instantly-delivered pain amongst all shotguns.
* A common weapon in all of the ''VideoGame/{{Fallout}}'' games. The [[VideoGame/Fallout1 original]] [[VideoGame/Fallout2 two]] feature the "Winchester Widowmaker", a fictional double-barreled version, which features in both full-size (first game) and sawed-off (both) variations. ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Tactics]]'' features a full-sized Beretta 470 Silverhawk, which can be fired either one barrel at a time or both at once. ''VideoGame/Fallout3'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' go for a sawed-off version which fires both barrels at the same time, with the former's "Point Lookout" DLC adding a full-size variant that adds slightly to the weapon's [[ShortRangeShotgun otherwise-melee-like range]], as well as boosting the power to ridiculous levels. ''VideoGame/Fallout4'' follows the example from ''3'', with the standard "shotgun" starting as a sawed-off double-barrel model, and allowing for modification into a full-length version with sufficient levels in the "Gun Nut" skill; unlike the previous two, ''4''[='=]s
7-round combat shotgun fires one barrel per trigger pull.
* ''VideoGame/{{STALKER}}'' features the TOZ-66 as the typical rookie loner's weapon, always in {{sawed off|Shotgun}} form. It has bad range, holds only two shots (that cannot be fired simultaneously) and reloads painfully slowly, but its firepower means certain and ammo-efficient death for many kinds of mutants that have no ranged attacks. It's only really outclassed by the pump-action shotguns that become available
you acquire later on.
* Shows up once
in a while in Italian stories of the ''ComicBook/DisneyDucksComicUniverse'', usually from Scrooge but sometimes from Donald, and nearly always loaded with salt shells. In one memorable occasion Donald used his, and plenty of shells, to ''[[OneManArmy mop the floor with a medieval army]]''.game.



[[folder: [=KS-23=]]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/image_9443.jpeg]]
An example of Russian ingenuity. The KS-23 is Russian shotgun made in 1971 by [=TsNII=]-Tochmash. Actually, it's technically ''not'' a shotgun, but rather a carbine. The reason for this is because of its unique origins. The barrels are actually 23mm anti-air barrels that didn't snuff it in the trials. However, they were determined to be able to handle less-lethal shotgun loads, and thus, they were cut down and used for shotgun barrels. The end result is a barrel that's equivalent of [[NoKillLikeOverkill 6.27 gauge]]. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the unused KS-23K, an attempt to turn the shotgun into a magazine-fed bullpup.
* Appears in ''7.62 High Caliber'' as the KS-23M with a folding stock.
* Appears in ''VideoGame/CallOfDutyBlackOps'' as the original KS-23, only usable in single-player for some reason, and is used at one point with a jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that [[GoodBadBugs two shells are ejected for every one fired]].
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.

to:

[[folder: [=KS-23=]]]
[[folder:Remington 870]]
->''A world-renowned pump-action Shotgun. Deals a devastating amount of damage at close range.''
-->--'''Description''', ''VideoGame/CryOfFear''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/image_9443.org/pmwiki/pub/images/goldeneyesg.jpeg]]
An example ''The'' pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of Russian ingenuity. its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or {{sawed off|Shotgun}} in a tac shotgun style because...well, it looks [[RuleOfCool cool.]] Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons (the latter can be distinguished from the 870 by its lack of an ejection port on its side; spent shells simply drop out the bottom of the Ithaca's loading port instead).
* '''Cool Action''': there are two: first there's the overdramatic one-hand slam-pump a la [[MamaBear Sarah Connor]] from ''Film/{{Terminator 2|JudgmentDay}}''; the second is an exaggerated lift-and-pump a la Jack from ''VideoGame/{{Bioshock|1}}''. Surprisingly, the former is completely doable – although it would get you dirty looks from any actual gun users ''and'' instantly get you banned from the range (because it can potentially bend the action rails, is absolutely useless and most of all, criminally unsafe).
The KS-23 latter, [[CoolButInefficient though cool-looking, would eliminate any possible advantages]] that the pump-action was designed to have (namely, firing again without taking the barrel off-target and the gun off your shoulder).
* The first shotgun available in ''VideoGame/MaxPayne'', albeit a police model. Packs a wallop, but it's slow to offset.
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi steals this, along with a Desert Eagle and a sword, from a Yakuza locker room.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
* The Hunting Shotgun in ''VideoGame/FalloutNewVegas''
is Russian the Express version, complete with Sarah Connor style pumping done after reloading. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a drum magazine.
* ''VideoGame/{{Battlefield 3}}'', the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
** ''VideoGame/{{Battlefield 4}}'' features both the same 870 MCS as in ''3'', as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
** ''VideoGame/{{Battlefield}} 2'' features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for ''VideoGame/ProjectReality''.
* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action
shotgun made in 1971 by [=TsNII=]-Tochmash. Actually, it's technically ''not'' from [[NinjaZombiePirateRobot pinning a shotgun, but rather a carbine. The reason for this is because of its unique origins. The barrels are actually 23mm anti-air barrels that didn't snuff it in the trials. However, they were determined to be able to handle less-lethal shotgun loads, and thus, they were cut down and used for shotgun barrels. The end result is a barrel that's equivalent of [[NoKillLikeOverkill 6.27 gauge]]. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture lefty and a folding stock, righty 870 together,]] removing the stock from one and the unused KS-23K, an attempt to turn grip from another, and linking the shotgun into a magazine-fed bullpup.
pumps.
* Appears Available very early in ''7.62 High Caliber'' as by searching a police car in the KS-23M starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
* Appears ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in ''VideoGame/CallOfDutyBlackOps'' as red tape.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* Found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's the first available shotgun in the game.
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. SelfDemonstrating/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* In
the original KS-23, only usable in single-player ''VideoGame/ResidentEvil1'', this was the weapon of choice for some reason, decapitating zombies and is used at one point smiting [[DemonicSpiders Hunters]]. It returns in ''VideoGame/ResidentEvil2'', sawed down and with a jury-rigged harpoon pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100. The RPD use them (possibly loaded with beanbag shot since it did nothing to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun the zombies they were firing on) in the opening cinematic for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, ''VideoGame/ResidentEvil3Nemesis''. It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's depicted not as having flashy as later semi-auto shotguns, but you can get this one early (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a larger ''single'' pellet connects with an enemy.
* ''VideoGame/SeriousSam 3: BFE'' features a stockless Hawk Pump Tactical as its standard shotgun.
* A Serbu Super Shorty built from an 870 appears in ''VideoGame/PaydayTheHeist'' as the [[AKA47 "Locomotive 12G"]]. ''VideoGame/{{PAYDAY 2}}'' has a slightly bigger version of the Locomotive returning alongside a full-size 870 Field Gun as the "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game (at least in the second game; "buff the Loco" was a bit of a MemeticMutation in response to how useless it was in the first game).
* Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOps2'', which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).
* An 870 with a five-shell capacity, taken from the corpse of a man who [[AteHisGun blew his own head off with it]], is the first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a
magazine than it actually does (seven, versus tube, it's the at most four only weapon in reality), the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
* ''VideoGame/KaneAndLynch'' features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size
and on top of shortened varieties) and a bullpup pump-action.
* An 870 Police Folder shows up as the standard shotgun in ''VideoGame/{{Postal}} 2''. Short-ranged, but high-powered, to the point
that [[GoodBadBugs two shells are ejected before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
* The manga of ''Manga/{{Parasyte}}'' sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a SettingUpdate and changed their guns to AA-12s instead.
* The pump-action shotgun in ''VideoGame/GoldenEye1997'' is heavily modeled after a Remington 870, with an extended magazine and a pistol grip.
* During ''ComicBook/JudgeDredd'''s "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
* ''ComicBook/{{Savage}}'' upgrades to one when he joins LaResistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to [[StateSec Chantry]]. While he uses pistols and submachineguns after this, he uses one again when the Americans start supporting them and uses an 870-based Serbu Super Shorty to kill a high ranking Volgan general.
* ''Film/HoboWithAShotgun'', replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his WeaponOfChoice
for every one fired]].
the film.
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. mod. The KS-23 870 has more rounds than the smallest load of four rounds, but behaves KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a "Sniper Shotgun" middleman.
* ''VideoGame/{{Persona 5}}'': Ryuji Sakamoto, who uses various shotguns
as it his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
* In ''Film/BatmanVSupermanDawnOfJustice'', [[NewMeat Officer Rucka]] uses a 870, which he
fires slug rounds that are powerful and accurate.at Comicbook/{{Batman}} in panic upon seeing the [[TerrorHero Dark Knight]] for the first time.


Added DiffLines:

[[/folder]]

[[folder:Winchester Model 1897]]
->''This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.jpg]]
Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun and a modified version of the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
* '''Cool Action:''' "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
* In the ''VideoGame/ResidentEvil1'' remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables'' on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's shotgun of choice, complete with the bayonet.
* ''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] It's available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897 with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
* An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897 in the ''VideoGame/MedalOfHonor'' series. Mainly in the first title, ''Underground'', and ''Frontline''. The hammerless Winchester 1912 variant is shown in other games like ''Rising Sun'' and ''Airborne''. They're all capable of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
* U.S. Marine Specialists in ''VideoGame/{{Verdun}}'' uses the Trench Gun variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'', in the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding the Trench Gun varient.
** Steve Trevor uses the same 1897 in ''Film/WonderWoman''.
16th Mar '17 1:28:21 AM TheWildWestPyro
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[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3'' with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger" shotgun in ''VideoGame/SaintsRowTheThird'' is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.

to:

[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.
[[folder:[=AA-12=]]]
[[quoteright:300:http://static.
tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg]]
A lever action shotgun,
org/pmwiki/pub/images/aa12_3455.jpg]]
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun
designed in the year 1972 by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to one Maxwell Atchisson. The original design of this weapon served as the basis for many other autoshotgun designs, such as the Daewoo USAS-12, among others. Its barrage of death is fed either from an 8-shell box magazine or either a pump-action gun, but Winchester protested since their brand was most 20-shell or a 32-shell drum magazine. Many Website/{{Youtube}} videos and fan commentaries have dubbed it [[NamesToRunAwayFromReallyFast "The Deadliest Shotgun in the World".]] It's become heavily associated with lever action rifles), but the use of [[StuffBlowingUp FRAG-12 rounds]], to the point that people often think it's the only gun capable of doing so; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells. Thanks to its unique design[[note]]Combining a spring that extends all the way into its integrated stock and unique gas system[[/note]], it's more or less recoilless, generally having only one-tenth of the recoil it should have, to the point where it can be fired akimbo without much trouble.
* Used by Duke in ''Film/GIJoeTheRiseOfCobra''. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
* ''Film/{{Predators}}'': Used by the mercenary Royce. His is outfitted with a [[GunAccessories Surefire M900 weaponlight-foregrip]] and one [[BlingBlingBang bitchin' camo pattern]].
* ''Film/TheExpendables'': [[BoisterousBruiser Hale Caesar]] uses one during the latter parts of the film. His use of the weapon goes hand-in-hand with BigDamnHeroes, BangBangBANG!, BlownAcrossTheRoom, LudicrousGibs and StuffBlowingUp. It's also fitted with an [[RuleOfCool awesome]] [[GunAccessories flashlight/lasersight attachment]].
--> ''Remember [[BigDamnHeroes this shit]] at Christmas!''
** This gun is so badass that when it show up again in ''Film/TheExpendables2'', when Hale has to lend it to [[Creator/ArnoldSchwarzenegger Trench Mauser]], he threatens him if he
doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came bring it back.
* ''Series/TwentyFour'': It appears
in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
Season 7.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even Ultimate Weapons
* ''Lock 'n Load''
with the lever loop enlarged, there Creator/RLeeErmey
* ''VideoGame/KillingFloor'': This game
is still a strong potential for accidentally discharging the weapon or bonking your head, which is why basically ShotgunsAreJustBetter personified. In this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have game, the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887,
AA-12 is loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said 20-shell drum magazine. Needless to have picked up the standard firing one for say, as long as a flip-cocking scene and almost broke his fingers trying to spin it. Also, buddy can cover your reloads, no zombie will get [[BlownAcrossTheRoom anywhere near you]], except [[LudicrousGibs as a fine red mist.]] It returns, just as good as before, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head ''VideoGame/KillingFloor2''.
* ''VideoGame/TheClub'': Dubbed [[NamesToRunAwayFromReallyFast "The Enforcer"]]. Loaded
with the barrel every time. Still, 20-shell drum magazine - in this game, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887 in the Korean online FPS ''Alliance of Valiant Arms''.
gun's range doubles as an InstantDeathRadius.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in
''VideoGame/ModernWarfare 2'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when 2'': The AA-12 is used [[GunsAkimbo two at a time]] by the Russians and using blue shells. [[EliteMooks Shadow Company]]. It returns is fitted with an [[{{Nerf}} 8-shell magazine]] and has a range pathetic enough to embody ShortRangeShotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
** The AA-12 appears again more often
in ''Modern Warfare 3'' 3'''s single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a [[AwesomeButImpractical mule for attachments]], as it is fitted with modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], a rail mount, a zip-up bag attached to the stock, a [[RuleOfCool practically useless]] spare shell bandolier, and most of ''T2''[='=]s PreMortemOneLiner engraved into a Remington 870 MCS shotgun's pump attached to its own foregrip.
* ''VideoGame/GrandTheftAutoIV'': Available with a drum mag in
the hammer; ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad of Gay Tony]]'' expansion pack as the "Automatic Shotgun"[[note]]though in point-of-fact it's still a late unlock in multiplayer, but much slower than the Striker variant from the other expansion[[/note]]. It is also available from as the beginning in Survival mode and [[StuffBlowingUp "Explosive Shotgun"]], which can be noticed by the fact that it [[TheDevTeamThinksOfEverything ejects green shells]]. Needless to say, it is carried by soldiers [[GameBreaker very powerful]].
* ''VideoGame/ArmyOfTwo'': Available
in the opening waves of sequel, ''The 40th Day''. At first fed by the easy- and medium-difficulty maps.
8-shell box magazine. Then later you can purchase [[GameBreaker 20-shell drums]] for it.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in
''VideoGame/CombatArms'': Featured as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only highest-tier shotgun that benefits from in the Cowboy perk's damage boost.
* A slightly modified
game. There's even a "Dominator" version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An even more radically redesigned foregrip and [[BlingBlingBang arctic camo paint]]. Each version called features the "Heater" is 20-shell drum magazine.
* ''VideoGame/SpecOpsTheLine''. It's not
used by as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the Vox Populi, which removes purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the lever hands of [[GiantMook Heavy Troopers]], and replaces it can and will chew up anybody in its path. Notably, the barrel so AA-12 is the gun [[spoiler:Walker gives up to Falcon 1 in the "best" ending or attacks them with in the "bad" endings]].
* ''VideoGame/SeriousSam 3: BFE'' nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon
as to convert it into a single-shot blunderbuss firing incendiary shells.
* The "Gravedigger"
shotgun in ''VideoGame/SaintsRowTheThird'' is based on (and giving it the 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'',
same animations as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and ''4'' both also feature sawed-off variants to make making reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter has the Signature "87", which Atchisson name in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based
NETRICSA's info on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between gun. In the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added
game itself though, it acts as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower a rocket launcher with much higher round velocity than the standard shotgun, normal rocket launcher and with projectiles which [[OneHitPolykill pierce through multiple targets]], making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but in return it has its ammo is much tighter spread allowing for better use at long range. Can also be dual-wielded as in ''Modern Warfare 2'' rarer than the rocket launcher. Also available with a scope with the correct powerup.
"Bonus Pack".
* Added to ''VideoGame/{{PAYDAY 2}}'' with in the Biker character pack DLC, Blue Sun mod for ''7.62 High Caliber'' as a very rare and expensive late game weapon.
* In ''WebAnimation/XionicMadness,'' Omega's [[BadassNormal old squad's]] close combat specialist "Wraith" uses this in [[spoiler: the [[GrandFinale final battle]] against Kary-08]].
* An AA-12 can be purchased late in ''VideoGame/ParasiteEve2'' for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
* Appears in ''VideoGame/PAYDAY2''
as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without Steakout 12G]], having very similar stats to the restrictions on some alternate ammo types), Saiga, [[MoreDakka but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or attachable drum mag.]] With the right skills, it can be a full-length barrel and stock, as well as a treated body that increases veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its accuracy and stability at large profile.
* The anime ''Manga/{{Parasyte}}: The Maxim'' sees
the cost [[SWATTeam Special Assault Team]] in Episode 20 armed with these. It's part of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.SettingUpdate, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).



[[folder:Winchester Model 1897]]
->''This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.jpg]]
Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun and a modified version of the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
* '''Cool Action:''' "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
* In the ''VideoGame/ResidentEvil1'' remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables'' on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's shotgun of choice, complete with the bayonet.
* ''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] It's available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897 with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
* An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897 in the ''VideoGame/MedalOfHonor'' series. Mainly in the first title, ''Underground'', and ''Frontline''. The hammerless Winchester 1912 variant is shown in other games like ''Rising Sun'' and ''Airborne''. They're all capable of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
* U.S. Marine Specialists in ''VideoGame/{{Verdun}}'' uses the Trench Gun variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'', in the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding the Trench Gun varient.
** Steve Trevor uses the same 1897 in ''Film/WonderWoman''.

to:

[[folder:Winchester Model 1897]]
->''This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[folder: Benelli [=M4=] Super 90/[=M1014=]]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.org/pmwiki/pub/images/scalarworks_bor_rmr_profile_side.jpg]]
Not An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4, it was adopted by the US Military under the M1014 designation, to be confused avoid confusion between it and the [[CoolGuns/AssaultRifles M4 rifle]]; it also sees use with the 1887 above, British military as the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] [=L128A1=]. It uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination, and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, [[http://www.recoilweb.com/wp-content/uploads/2012/03/benellim4h20stock.jpg distinctive wedge-shaped sliding stock.]]
* Appears in ''VideoGame/CounterStrike'' as the [=XM1014=], its designation before it
was officially adopted by the US Military. It's one of the only two shotguns in the game (four in ''Global Offensive''), and the only semi-automatic one.
* Appears in the first two ''VideoGame/ModernWarfare'' games, where it has low magazine capacity, but compensates with its high semi-automatic firecap and power in close-range. In the first game, it's also available with gold plating after unlocking every attachment and camo for both shotguns.
* [[Creator/WoodyHarrelson Tallasee]] has one in ''Film/{{Zombieland}}''.
* Used by [[Creator/StevenSeagal Harlan Banks]] in ''Film/TodayYouDie''.
* Used by [[Creator/JamieFoxx Det. Ricardo Tubbs]] in ''Film/MiamiVice''.
* Appears in the ''VideoGame/Left4Dead'' series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games, but Whitaker mistakes it as
a pump-action fully automatic shotgun. It's also one of only two weapons to require chambering a new round after an empty reload in the first game.
* Appears in ''VideoGame/SplinterCell: Blacklist'' as the first unlockable
shotgun and a modified version of the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon can be unlocked for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
* '''Cool Action:''' "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration
free with the barrel shroud Digital Deluxe Edition, and is seen in the bayonet.
* In
hands of US Military Heavies in the ''VideoGame/ResidentEvil1'' remake, Detention Facility level.
* Added in
the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success
''VideoGame/GhostRecon'' series with his undead priests. Said film includes O'Connell assembling ''Advanced Warfighter 2'', where it is the gun aboard the ship at the beginning of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables'' on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's
only shotgun of choice, complete in the game. ''Future Soldier'' features both the standard variation with the bayonet.
usual massive amount of customization, and a "Masterkey"-esque short-barreled one as an underbarrel attachment for assault rifles.
* Almost appearing as often in ''Franchise/ResidentEvil'' games as the Remington 870, the M3 appears in the remake of ''VideoGame/ResidentEvil1'', ''VideoGame/ResidentEvil3Nemesis'', and ''VideoGame/ResidentEvil4''.
* Creator/RLeeErmey used one of these with a magazine-tube extension.
* Appears in ''VideoGame/{{Battlefield 3}}'' as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with it's high semi-automatic firecap and power in close-range.
* Added to
''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in a 2011 patch as the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower (which, interestingly, means both take the same amount of time to fully reload from empty). A [[BlingBlingBang gold-plated variant]] is also available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897
with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
* An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897 in the ''VideoGame/MedalOfHonor'' series. Mainly in
the first title, ''Underground'', and ''Frontline''. The hammerless Winchester 1912 variant is shown golden weapons DLC. It returns in other games like ''Rising Sun'' and ''Airborne''. They're all capable of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant
''VideoGame/KillingFloor2'' with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
* U.S. Marine Specialists in ''VideoGame/{{Verdun}}'' uses the Trench Gun variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'', in the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding the Trench Gun varient.
** Steve Trevor uses
mostly the same 1897 characteristics, beyond the lack of a golden version and an increased capacity (owing to being modeled with the full seven-shell tube now).
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Gage Shotgun Pack, and is one of the few weapons to not get the AKA47 treatment, instead going by its regular M1014 designation. It's also notable for being one of the few tube-fed shotguns
in ''Film/WonderWoman''.the game where attaching an extended or shortened barrel will also increase or decrease the capacity due to said tube getting longer or shorter to match the barrel.
* Shows up in ''VideoGame/MaxPayne 3'' as the most common shotgun.
* Shows up in ''VideoGame/SpecOpsTheLine''. While it has a higher rate of fire than the W1300, it also has a smaller magazine and even worse accuracy. Adams also carries one for breaching doors.



[[folder:Izhmash Saiga-[=12/20=]]]
[[quoteright:323:http://static.tvtropes.org/pmwiki/pub/images/images_828.jpeg]]
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it has also proven popular with hunters (in Russia, legally owning a shotgun is ''much'' easier than legally owning a rifle). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks once they arrive.

The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for [=AKs=]. Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
* [[ICallItVera "Vera"]] is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in ''Series/{{Firefly}}'' was a modified Saiga-12 originally built for the movie ''Film/{{Showtime}}''.
* One with a large 20-round drum magazine and no stock appears in the movie ''Film/{{Gamer}}''.
* Available to buy in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it's the best shotgun in the game, easily overshadowing the others by being the only one to either fire semi-automatically (at the cost of being the middle-ground in [[ShortRangeShotgun range]]) or reload with box magazines.
* The 12K version is used by the MEC Engineer class in ''VideoGame/{{Battlefield}} 2'', and returns as an all-kit weapon in ''VideoGame/{{Battlefield 3}}'' and ''[[VideoGame/{{Battlefield4}} 4]]'', the latter alongside a similar 12-gauge version of the AK-12. ''VideoGame/BattlefieldBadCompany'' instead features the 20K.
* The 12K also appears in ''VideoGame/{{ARMA}} II''.
* Available in ''7.62 High Calibre'', with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
* Gets a lot of screen time on ''Series/SonsOfGuns'', one episode even had the guys [[MoreDakka stick three of them together to make a Gatling shotgun]].
* Appears as the [[AKA47 Izhma 12G]] in ''VideoGame/{{PAYDAY 2}}''. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. [[DifficultButAwesome Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.]]
* ''VideoGame/CallOfDutyBlackOps2'' features one with a [[RightHandedLeftHandedGuns left-handed bolt]], a ten-round mag, an enormous compensator, and an artificially-long empty reload as the first semi-auto shotgun available in either single or multiplayer (requiring an unlock token but otherwise available as soon as Create-a-Class is for multiplayer, and the first future shotgun unlocked in campaign).
* Made its ''VideoGame/GrandTheftAuto'' debut in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'' in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
* A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in ''VideoGame/ParasiteEve.''
* The best shotgun in ''VideoGame/MetroLastLight'', and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a ShortRangeShotgun than the Duplet.
* Available in ''VideoGame/RainbowSixSiege'', used by Spetsnaz defenders and the attacker recruit.
* Also available in ''VideoGame/TheDivision'', a surprise appearance of the original (non-pistol grip) version, though still with the K's shorter barrel.
* ''VideoGame/GhostReconOnline'' features the Kushnapup, a bullpup conversion kit for the Saiga, as the [[AKA47 KSP-12]].

to:

[[folder:Izhmash Saiga-[=12/20=]]]
[[quoteright:323:http://static.
[[folder: Blunderbuss]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/images_828.org/pmwiki/pub/images/unknown_15.jpeg]]
A Russian 12- or 20-gauge gas-operated semi-auto, [[TropeCodifier The original shotgun]], the Saiga-12 and Saiga-20 are based on Blunderbuss (the name stemming from the AK layout. Using Dutch word "Donderbus", meaning thunder pipe) is a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey British muzzle-loaded firearm with a short, large caliber barrel which is flared at the muzzle and also very bulky), it is regarded as reliable usually through the entire bore, used with shot, and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely was heavily used by Russian security services; it has British cavalry, prison guards, coach defenders, naval officers, privateers and pirates in the 17th and 18th centuries, as well as Portuguese marines. A [[HandCannon pistol version]] of the Blunderbuss known as the Dragon was also proven used by cavalry and heavily associated with them to the point where the term "dragoon" became synonymous with mounted infantry. The Blunderbuss came in a variety of different peroid lockworks, including snaplock, matchlock, wheellock, flintlock and caplock, with the flintlock variety in particular being used by the British Royal Mail. Contrary to popular with hunters (in Russia, legally owning a shotgun is ''much'' easier than legally owning a rifle). Older versions have some unfortunate design holdovers from their AK origins that belief, the distinctive flared muzzle was meant to make the weapon rather difficult gun easier to actually load; newer versions address this. Those imported quickly load up with loose shot, and has only a minimal effect on the spread pattern. The Blunderbuss is also typically depicted in media as firing things other than shot, like shrapnel and junk. In practice, this is usually a bad idea, as it tends to do damage to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks once they arrive.

The success
bore of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for [=AKs=]. Otherwise they're pretty much interchangeable gun.
* Appears
in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle all versions of both the Saiga ''{{Film/Kidnapped}}'' used by Ebenezer Balfour.
* Appears in ''Film/PeterPan'' used by [[Creator/JasonIsaacs Captain Hook]]
and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
various pirates.
* [[ICallItVera "Vera"]] is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in ''Series/{{Firefly}}'' was a modified Saiga-12 originally built for the movie ''Film/{{Showtime}}''.
* One with a large 20-round drum magazine and no stock appears
Used by pirates in the movie ''Film/{{Gamer}}''.
* Available to buy
''Franchise/PiratesOfTheCaribbean'' series, particularly Joshamee Gibs in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it's ''Film/PiratesOfTheCaribbeanDeadMansChest''.
* Used by Gregor in ''Film/TheBrothersGrimm''.
* Luigi has one in ''Film/TheFall''.
* [[Creator/EdwardWoodward Tom Weaver]] uses one in ''Film/HotFuzz''.
* [[Creator/RayStevenson Porthos]] has one in ''Film/TheThreeMusketeers2011''.
* Appears in ''VideoGame/VietCong 2'' as
the best shotgun in Trombone Gun.
* Added to ''VideoGame/RedDeadRedemption'' with
the game, easily overshadowing ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]'' DLC, where it is loaded with pieces of the others undead and [[StuffBlowingUp causes zombies to explode]] when they are hit by being it.
* Appears in ''VideoGame/SevenDaysToDie'', where it is
the only one to either fire semi-automatically (at firearm that can be crafted without weapon parts.
* Appears in ''VideoGame/TheShowdownEffect'' as a skin for
the cost default Remington 870.
* A pair
of being the middle-ground Blunderbuss pistols can be seen in [[ShortRangeShotgun range]]) or reload with box magazines.
* The 12K version is used by the MEC Engineer class
Jonathan Irons' office in ''VideoGame/{{Battlefield}} 2'', ''VideoGame/CallOfDutyAdvancedWarfare'', and returns a regular Blunderbuss was eventually added as an all-kit a Supply Drop weapon in ''VideoGame/{{Battlefield 3}}'' and ''[[VideoGame/{{Battlefield4}} 4]]'', the latter alongside a similar 12-gauge version multiplayer.
* Different variants
of the AK-12. ''VideoGame/BattlefieldBadCompany'' instead features Blunderbuss are usable in ''VideoGame/AssassinsCreedUnity''.
* Scrooge [=McDuck=] in
the 20K.
ComicBook/DisneyDucksComicUniverse tends to use a blunderbuss from his Klondike gold rush days to drive off any unwelcome quests.
* The 12K also appears in ''VideoGame/{{ARMA}} II''.
* Available in ''7.62 High Calibre'', with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
* Gets
In ''WebAnimation/{{RWBY}}'', Peter Port's weapon is a lot combination of screen time on ''Series/SonsOfGuns'', one episode even had the guys [[MoreDakka stick three of them together to make a Gatling shotgun]].
* Appears as the [[AKA47 Izhma 12G]] in ''VideoGame/{{PAYDAY 2}}''. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. [[DifficultButAwesome Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.]]
* ''VideoGame/CallOfDutyBlackOps2'' features one with a [[RightHandedLeftHandedGuns left-handed bolt]], a ten-round mag, an enormous compensator,
blunderbuss and an artificially-long empty reload as the first semi-auto shotgun available in either single or multiplayer (requiring an unlock token but otherwise available as soon as Create-a-Class is for multiplayer, and the first future shotgun unlocked in campaign).
* Made its ''VideoGame/GrandTheftAuto'' debut in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'' in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
* A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in ''VideoGame/ParasiteEve.''
* The best shotgun in ''VideoGame/MetroLastLight'', and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a ShortRangeShotgun than the Duplet.
* Available in ''VideoGame/RainbowSixSiege'', used by Spetsnaz defenders and the attacker recruit.
* Also available in ''VideoGame/TheDivision'', a surprise appearance of the original (non-pistol grip) version, though still with the K's shorter barrel.
* ''VideoGame/GhostReconOnline'' features the Kushnapup, a bullpup conversion kit for the Saiga, as the [[AKA47 KSP-12]].
axe.



[[folder: Browning Auto-5]]
[[quoteright:331:http://static.tvtropes.org/pmwiki/pub/images/unknown_64.jpeg]]
The Browning Auto-5 was the first practical self-loading shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, however, incidents that had occurred at the time[[note]]technical conservativism and financial disagreement with Winchester, and then Remington's president dying of a heart attack just before meeting Browning[[/note]] made the two companies turn it down, so he turned to the Belgian FN Herstal, who then produced them and exported them to the US. Following the start of WWII and tariffs by the US government, the license was also given to Remington, who produced it under the Model 11 designation,[[note]]later leading them to create their own semi-auto shotgun designs, from the post-war 11-48 to the more modern 11-87[[/note]] and several other companies in countries like Japan, Italy and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting shotgun in history. The weapon saw use by the British military under the [=L32A1=] designation and the US military in both World Wars, and was also used by many US police forces.
* Appears in ''VideoGame/MedalOfHonor Pacific Assault'' as Model 11 Riot Gun, where it is the only shotgun in the game.
* Baby Face's Blaster in ''VideoGame/TeamFortress2'' is a Browning Auto-5 with a "mare's leg" stock, sawed off-barrel, drum magazine and converted to lever-action.
* Appears in ''VideoGame/TheGodfather II'' as the lvl 3 shotgun, most notably used by Don Granado.
* Appears in ''VideoGame/RedDeadRedemption'' as the semi-auto shotgun, first purchasable in Escalera for $1000 after completing "We Shall Be Together in Paradise".
* Appears in ''VideoGame/DeadfallAdventures'' as the FN Auto-5, one of the three shotguns in the game and the only-semi automatic shotgun in the game.
* Appears in the Secret Weapons of WWII expansion of ''VideoGame/{{Battlefield}} 1942'', where it is issued to the SAS Engineer class and simply called the shotgun. It returns in ''VideoGame/Battlefield1'' as the "[=12G=] Automatic".
[[/folder]]



* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope and silence from a gun store in ''Film/{{Jumanji}}'' after his rifle breaks, bribing the owner to bypass the mandatory waiting period.

to:

* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope and silence silencer from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle breaks, bribing the owner to bypass the mandatory waiting period.



[[folder:Knight's Armament Masterkey]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unknown_332.jpeg]]
The Masterkey is a 12-gauge pump-action under-barrel accessory shotgun designed to allow a solder to breach doors without having to carry a full-sized shotgun (the name itself is a PunnyName, as it's a "master key" for doors) . A shortened version of the Remington M870, it has a shortened barrel and no stock or grip, instead using the rifle's magazine as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 MASS which did get selected; the MASS is a bolt-action device fed by a detachable box magazine, rather than the tube magazine of the Masterkey.
* Snake can buy this as an attachment for the M4 Custom from Drebin in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', or he can sometimes find them as a drop from various PMC troops [[ImprobableUseOfAWeapon that use them as standalone weapons with stocks attached.]] Why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, is [[FridgeLogic not even remotely clear]].
* Featured as an attachment to assault rifles in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', and ''Modern Warfare 3''; after a no-show in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', ''VideoGame/CallOfDutyGhosts'' utilizes Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" in the same role. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun in an NPC's hands or a breaching charge), it's used as simply a quick close-range weapon.
* Can be purchased in ''7.62 High Calibre'', though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).
* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine or [=C1A1=], referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.
* Mounted under the barrel of the Model 733 in ''Delta Force: Land Warrior''.

to:

[[folder:Knight's Armament Masterkey]]
[[quoteright:350:http://static.
[[folder:Winchester Model 1887]]
->''The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.''
-->-- '''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:296:http://static.
tvtropes.org/pmwiki/pub/images/unknown_332.org/pmwiki/pub/images/timeforjudgement.jpeg]]
The Masterkey is a 12-gauge A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action under-barrel accessory shotgun designed to allow a solder to breach doors without having to carry a full-sized shotgun (the name itself is a PunnyName, as it's a "master key" shotguns for doors) . A shortened version of the Remington M870, it has a shortened barrel and no stock or grip, instead using the rifle's magazine as a grip. While it failed to get the military contract KAC better action speeds (and in fact Browning had hoped for, it inspired the M26 MASS which did get selected; the MASS is intended to design a bolt-action device fed by a detachable box magazine, rather than the tube magazine of the Masterkey.
* Snake can buy this as an attachment for the M4 Custom
pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from Drebin spinning around sawed-off versions trying to pull a Creator/JohnWayne. Came in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', or he can sometimes find them as a drop from various PMC troops [[ImprobableUseOfAWeapon two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that use them as standalone weapons with stocks attached.]] Why they do this rather than use an actual the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, other the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s.
* '''Cool Action:''' Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you
simply to facilitate Snake grabbing can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). If John M. Browning himself saw you do this, he'd break the shotgun over your head.
* A genuine 10-gauge 1887, loaded with slugs, was infamously used in ''Film/Terminator2JudgmentDay'' with Creator/{{Arnold|Schwarzenegger}} himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie,
one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to attach to have picked up the standard firing one for a flip-cocking scene and almost broke his M4 Custom, is [[FridgeLogic fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not even remotely clear]].
* Featured as an attachment
to assault rifles flinch at the barrel swooshing millimeters off his face.
** This is replicated on the Winchester 1887
in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare the Korean online FPS ''Alliance of Valiant Arms''.
* The Scout's primary weapon in ''VideoGame/TeamFortress2'', albeit a sawed-off, double-barreled, drum-fed version.
* The Model 1887 turns up in ''VideoGame/ModernWarfare
2'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', though a large number of players [[GameBreaker wish it hadn't]] due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the ''Terminator 2'' weapon, including flip-cocking when used [[GunsAkimbo two at a time]] and using blue shells. It returns in ''Modern Warfare 3''; after a no-show in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', ''VideoGame/CallOfDutyGhosts'' utilizes Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" in the same role. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done 3'' with either a dedicated shotgun in an NPC's hands or a breaching charge), modern sights, synthetic furniture, [[{{Nerf}} no attachments, reduced range]], and most of ''T2''[='=]s PreMortemOneLiner engraved into the hammer; it's used as simply still a quick close-range weapon.
* Can be purchased
late unlock in ''7.62 High Calibre'', though the usefulness multiplayer, but is debatable (it takes longer to switch to the shotgun than it does it fire a burst available from the rifle).
* The M26 MASS appears under its experimental "XM-26 LSS" designation
beginning in ''VideoGame/RainbowSix: Vegas'' Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
* It shows up in ''VideoGame/TheDarkness II'' towards the end of the single player and multiplayer co-op mode.
* Seen in ''VideoGame/FalloutNewVegas'' in
as a standalone shotgun, incorrectly depicted as a select-fire shotgun the "lever-action shotgun", with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length shorter (but apparently not sawn-off) stock and the fact that using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only auto-shotgun in shotgun that benefits from the game, it has less Cowboy perk's damage and boost.
* A slightly modified version with a much wider barrel is seen in ''VideoGame/BioShockInfinite'', known as the "China Broom". An
even worse accuracy than the others. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel of his C8 Carbine or [=C1A1=], referred so as to as the Skeleton Key (which is convert it into a kind of master key in a sense). It's the only magazine-fed single-shot blunderbuss firing incendiary shells.
* The "Gravedigger"
shotgun used by an Operator in ''VideoGame/SaintsRowTheThird'' is based on the attacking team 1887. It can eventually be upgraded to two and then three barrels, somehow.
* Shows up in ''VideoGame/FarCry3'', its stand-alone expansion ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'', as the first shotgun in ''3'' or ''4'' capable of mounting accessories (options of either some sort of sight or, in ''4'', an extended magazine tube). As expected, ''Blood Dragon'' and ''4'' both also feature sawed-off variants to make reference to the ''Film/Terminator2JudgmentDay'' usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires [[KillItWithFire incendiary shells]], and the latter
has ridiculously powerful breaching abilities, the Signature "87", which in addition to an increased capacity and an optic, [[HandCannon fits in the Sidearm slot]] due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
* The Custom Shotgun in ''VideoGame/ResidentEvil3Nemesis'' is ostensibly based on the 1887, even though [[http://www.imfdb.org/wiki/File:RE3_Western_Custom.jpg it physically resembles a cross between the 1887 and a Mare's Leg rifle]].
* A sawed-down 1887 is added as the "Lever-Action Shotgun" in ''VideoGame/{{Postal}} 2: Paradise Lost''. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun,
but it's still incorrectly presented in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded as semi-automatic.
* Mounted under
in ''Modern Warfare 2'' with the correct powerup.
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Biker character pack DLC, as the [[AKA47 Breaker 12G]]. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter
barrel of or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the Model 733 cost of being slightly more noticeable in ''Delta Force: Land Warrior''.stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.



[[folder:Winchester Model 1897]]
->''This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/11027338_1_2.jpg]]
Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun and a modified version of the 1893 pump-action developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a ''war crime'' and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a {{Rare Gun|s}} today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
* '''Cool Action:''' "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
* As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. As such, the 1897 was never available in 10-gauge either, which may have had a hand in 12-gauge becoming ''the'' shotgun shell of choice in the later 20th century.
* Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
* In the ''VideoGame/ResidentEvil1'' remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
* ''Film/{{The Mummy|1999}}'': Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
* [[Series/TheAndyGriffithShow Mayberry's]] courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
* Shows up in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
* A thug uses one in ''Manga/BlackLagoon'' to breach a door.
* George in ''Film/TheBookOfEli'' has one.
* ''Film/TheWildBunch'' seems to love them, as almost the whole gang uses them at one point or another.
* For that matter, so do ''Film/TheUntouchables'' on the opposite side of the law.
* ''VideoGame/RedDeadRedemption'' gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
* ''Manga/GunslingerGirl'' has this as Triela's shotgun of choice, complete with the bayonet.
* ''VideoGame/KillingFloor'' adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such [[IncendiaryExponent sets what you shoot with it on fire.]] It's available in [[VideoGame/KillingFloor2 the sequel]] as well.
* This is the eponymous ''Manga/DesertPunk'''s most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
* Used by Dum Dum Dugan in ''Film/CaptainAmericaTheFirstAvenger''.
** Both the 1897 and the 1912 show up semi-frequently in ''Series/AgentCarter''; both are primarily the regular versions, though Dum Dum has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
** Dum Dum Dugan also has his Trench Gun when he [[TheCameo cameos]] in the ''Series/AgentsOfSHIELD'' episode [[Recap/AgentsOfSHIELDS2E1Shadows "Shadows"]]
* A slightly-shortened 1897 with rifle sights appears in ''VideoGame/CondemnedCriminalOrigins'' as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
* An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in ''VideoGame/TeamFortress2'' for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only fires up to four rounds loaded at a time, it does makes great use of the slam-fire action.
* Jimmy Patterson and Manon Batiste may find and use the 1897 in the ''VideoGame/MedalOfHonor'' series. Mainly in the first title, ''Underground'', and ''Frontline''. The hammerless Winchester 1912 variant is shown in other games like ''Rising Sun'' and ''Airborne''. They're all capable of holding eight rounds rather than four or five.
* ''VideoGame/Battlefield1'' features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
* Used by Hector Escaton's gang in their raid on Sweetwater in ''Series/{{Westworld}}.''
* U.S. Marine Specialists in ''VideoGame/{{Verdun}}'' uses the Trench Gun variant of the 1897.
* In ''Film/BatmanVSupermanDawnOfJustice'', in the WWI photo of [[Comicbook/WonderWoman Diana]] that [[Comicbook/{{Batman}} Bruce]] finds, Steve Trevor is holding the Trench Gun varient.
** Steve Trevor uses the same 1897 in ''Film/WonderWoman''.
[[/folder]]

[[folder:Izhmash Saiga-[=12/20=]]]
[[quoteright:323:http://static.tvtropes.org/pmwiki/pub/images/images_828.jpeg]]
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it has also proven popular with hunters (in Russia, legally owning a shotgun is ''much'' easier than legally owning a rifle). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks once they arrive.

The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for [=AKs=]. Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
* [[ICallItVera "Vera"]] is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in ''Series/{{Firefly}}'' was a modified Saiga-12 originally built for the movie ''Film/{{Showtime}}''.
* One with a large 20-round drum magazine and no stock appears in the movie ''Film/{{Gamer}}''.
* Available to buy in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it's the best shotgun in the game, easily overshadowing the others by being the only one to either fire semi-automatically (at the cost of being the middle-ground in [[ShortRangeShotgun range]]) or reload with box magazines.
* The 12K version is used by the MEC Engineer class in ''VideoGame/{{Battlefield}} 2'', and returns as an all-kit weapon in ''VideoGame/{{Battlefield 3}}'' and ''[[VideoGame/{{Battlefield4}} 4]]'', the latter alongside a similar 12-gauge version of the AK-12. ''VideoGame/BattlefieldBadCompany'' instead features the 20K.
* The 12K also appears in ''VideoGame/{{ARMA}} II''.
* Available in ''7.62 High Calibre'', with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
* Gets a lot of screen time on ''Series/SonsOfGuns'', one episode even had the guys [[MoreDakka stick three of them together to make a Gatling shotgun]].
* Appears as the [[AKA47 Izhma 12G]] in ''VideoGame/{{PAYDAY 2}}''. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. [[DifficultButAwesome Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.]]
* ''VideoGame/CallOfDutyBlackOps2'' features one with a [[RightHandedLeftHandedGuns left-handed bolt]], a ten-round mag, an enormous compensator, and an artificially-long empty reload as the first semi-auto shotgun available in either single or multiplayer (requiring an unlock token but otherwise available as soon as Create-a-Class is for multiplayer, and the first future shotgun unlocked in campaign).
* Made its ''VideoGame/GrandTheftAuto'' debut in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'' in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
* A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in ''VideoGame/ParasiteEve.''
* The best shotgun in ''VideoGame/MetroLastLight'', and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a ShortRangeShotgun than the Duplet.
* Available in ''VideoGame/RainbowSixSiege'', used by Spetsnaz defenders and the attacker recruit.
* Also available in ''VideoGame/TheDivision'', a surprise appearance of the original (non-pistol grip) version, though still with the K's shorter barrel.
* ''VideoGame/GhostReconOnline'' features the Kushnapup, a bullpup conversion kit for the Saiga, as the [[AKA47 KSP-12]].
[[/folder]]

[[folder:Knight's Armament Masterkey]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unknown_332.jpeg]]
The Masterkey is a 12-gauge pump-action under-barrel accessory shotgun designed to allow a solder to breach doors without having to carry a full-sized shotgun (the name itself is a PunnyName, as it's a "master key" for doors) . A shortened version of the Remington M870, it has a shortened barrel and no stock or grip, instead using the rifle's magazine as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 MASS which did get selected; the MASS is a bolt-action device fed by a detachable box magazine, rather than the tube magazine of the Masterkey.
* Snake can buy this as an attachment for the M4 Custom from Drebin in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', or he can sometimes find them as a drop from various PMC troops [[ImprobableUseOfAWeapon that use them as standalone weapons with stocks attached.]] Why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, is [[FridgeLogic not even remotely clear]].
* Featured as an attachment to assault rifles in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', and ''Modern Warfare 3''; after a no-show in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', ''VideoGame/CallOfDutyGhosts'' utilizes Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" in the same role. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun in an NPC's hands or a breaching charge), it's used as simply a quick close-range weapon.
* Can be purchased in ''7.62 High Calibre'', though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).
* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine or [=C1A1=], referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.
* Mounted under the barrel of the Model 733 in ''Delta Force: Land Warrior''.
[[/folder]]



[[folder:[=AA-12=]]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/aa12_3455.jpg]]
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon served as the basis for many other autoshotgun designs, such as the Daewoo USAS-12, among others. Its barrage of death is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. Many Website/{{Youtube}} videos and fan commentaries have dubbed it [[NamesToRunAwayFromReallyFast "The Deadliest Shotgun in the World".]] It's become heavily associated with the use of [[StuffBlowingUp FRAG-12 rounds]], to the point that people often think it's the only gun capable of doing so; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells. Thanks to its unique design[[note]]Combining a spring that extends all the way into its integrated stock and unique gas system[[/note]], it's more or less recoilless, generally having only one-tenth of the recoil it should have, to the point where it can be fired akimbo without much trouble.
* Used by Duke in ''Film/GIJoeTheRiseOfCobra''. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
* ''Film/{{Predators}}'': Used by the mercenary Royce. His is outfitted with a [[GunAccessories Surefire M900 weaponlight-foregrip]] and one [[BlingBlingBang bitchin' camo pattern]].
* ''Film/TheExpendables'': [[BoisterousBruiser Hale Caesar]] uses one during the latter parts of the film. His use of the weapon goes hand-in-hand with BigDamnHeroes, BangBangBANG!, BlownAcrossTheRoom, LudicrousGibs and StuffBlowingUp. It's also fitted with an [[RuleOfCool awesome]] [[GunAccessories flashlight/lasersight attachment]].
--> ''Remember [[BigDamnHeroes this shit]] at Christmas!''
** This gun is so badass that when it show up again in ''Film/TheExpendables2'', when Hale has to lend it to [[Creator/ArnoldSchwarzenegger Trench Mauser]], he threatens him if he doesn't bring it back.
* ''Series/TwentyFour'': It appears in Season 7.
* Ultimate Weapons
* ''Lock 'n Load'' with Creator/RLeeErmey
* ''VideoGame/KillingFloor'': This game is basically ShotgunsAreJustBetter personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get [[BlownAcrossTheRoom anywhere near you]], except [[LudicrousGibs as a fine red mist.]] It returns, just as good as before, in ''VideoGame/KillingFloor2''.
* ''VideoGame/TheClub'': Dubbed [[NamesToRunAwayFromReallyFast "The Enforcer"]]. Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an InstantDeathRadius.
* ''VideoGame/ModernWarfare 2'': The AA-12 is used by the Russians and [[EliteMooks Shadow Company]]. It is fitted with an [[{{Nerf}} 8-shell magazine]] and has a range pathetic enough to embody ShortRangeShotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
** The AA-12 appears again more often in ''Modern Warfare 3'''s single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a [[AwesomeButImpractical mule for attachments]], as it is fitted with a rail mount, a zip-up bag attached to the stock, a [[RuleOfCool practically useless]] spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
* ''VideoGame/GrandTheftAutoIV'': Available with a drum mag in the ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad of Gay Tony]]'' expansion pack as the "Automatic Shotgun"[[note]]though in point-of-fact it's much slower than the Striker variant from the other expansion[[/note]]. It is also available as the [[StuffBlowingUp "Explosive Shotgun"]], which can be noticed by the fact that it [[TheDevTeamThinksOfEverything ejects green shells]]. Needless to say, it is [[GameBreaker very powerful]].
* ''VideoGame/ArmyOfTwo'': Available in the sequel, ''The 40th Day''. At first fed by the 8-shell box magazine. Then later you can purchase [[GameBreaker 20-shell drums]] for it.
* ''VideoGame/CombatArms'': Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and [[BlingBlingBang arctic camo paint]]. Each version features the 20-shell drum magazine.
* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the hands of [[GiantMook Heavy Troopers]], and it can and will chew up anybody in its path. Notably, the AA-12 is the gun [[spoiler:Walker gives up to Falcon 1 in the "best" ending or attacks them with in the "bad" endings]].
* ''VideoGame/SeriousSam 3: BFE'' nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which [[OneHitPolykill pierce through multiple targets]], making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
* Added in the Blue Sun mod for ''7.62 High Caliber'' as a very rare and expensive late game weapon.
* In ''WebAnimation/XionicMadness,'' Omega's [[BadassNormal old squad's]] close combat specialist "Wraith" uses this in [[spoiler: the [[GrandFinale final battle]] against Kary-08]].
* An AA-12 can be purchased late in ''VideoGame/ParasiteEve2'' for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
* Appears in ''VideoGame/PAYDAY2'' as the [[AKA47 Steakout 12G]], having very similar stats to the Saiga, [[MoreDakka but with an attachable drum mag.]] With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
* The anime ''Manga/{{Parasyte}}: The Maxim'' sees the [[SWATTeam Special Assault Team]] in Episode 20 armed with these. It's part of the SettingUpdate, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).
[[/folder]]



[[folder: Benelli [=M4=] Super 90/[=M1014=]]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/scalarworks_bor_rmr_profile_side.jpg]]
An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4, it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the [[CoolGuns/AssaultRifles M4 rifle]]; it also sees use with the British military as the [=L128A1=]. It uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination, and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, [[http://www.recoilweb.com/wp-content/uploads/2012/03/benellim4h20stock.jpg distinctive wedge-shaped sliding stock.]]
* Appears in ''VideoGame/CounterStrike'' as the [=XM1014=], its designation before it was officially adopted by the US Military. It's one of the only two shotguns in the game (four in ''Global Offensive''), and the only semi-automatic one.
* Appears in the first two ''VideoGame/ModernWarfare'' games, where it has low magazine capacity, but compensates with its high semi-automatic firecap and power in close-range. In the first game, it's also available with gold plating after unlocking every attachment and camo for both shotguns.
* [[Creator/WoodyHarrelson Tallasee]] has one in ''Film/{{Zombieland}}''.
* Used by [[Creator/StevenSeagal Harlan Banks]] in ''Film/TodayYouDie''.
* Used by [[Creator/JamieFoxx Det. Ricardo Tubbs]] in ''Film/MiamiVice''.
* Appears in the ''VideoGame/Left4Dead'' series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games, but Whitaker mistakes it as a fully automatic shotgun. It's also one of only two weapons to require chambering a new round after an empty reload in the first game.
* Appears in ''VideoGame/SplinterCell: Blacklist'' as the first unlockable shotgun and can be unlocked for free with the Digital Deluxe Edition, and is seen in the hands of US Military Heavies in the Detention Facility level.
* Added in the ''VideoGame/GhostRecon'' series with ''Advanced Warfighter 2'', where it is the only shotgun in the game. ''Future Soldier'' features both the standard variation with the usual massive amount of customization, and a "Masterkey"-esque short-barreled one as an underbarrel attachment for assault rifles.
* Almost appearing as often in ''Franchise/ResidentEvil'' games as the Remington 870, the M3 appears in the remake of ''VideoGame/ResidentEvil1'', ''VideoGame/ResidentEvil3Nemesis'', and ''VideoGame/ResidentEvil4''.
* Creator/RLeeErmey used one of these with a magazine-tube extension.
* Appears in ''VideoGame/{{Battlefield 3}}'' as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with it's high semi-automatic firecap and power in close-range.
* Added to ''VideoGame/KillingFloor'' in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower (which, interestingly, means both take the same amount of time to fully reload from empty). A [[BlingBlingBang gold-plated variant]] is also available with the first golden weapons DLC. It returns in ''VideoGame/KillingFloor2'' with mostly the same characteristics, beyond the lack of a golden version and an increased capacity (owing to being modeled with the full seven-shell tube now).
* Added to ''VideoGame/{{PAYDAY 2}}'' with the Gage Shotgun Pack, and is one of the few weapons to not get the AKA47 treatment, instead going by its regular M1014 designation. It's also notable for being one of the few tube-fed shotguns in the game where attaching an extended or shortened barrel will also increase or decrease the capacity due to said tube getting longer or shorter to match the barrel.
* Shows up in ''VideoGame/MaxPayne 3'' as the most common shotgun.
* Shows up in ''VideoGame/SpecOpsTheLine''. While it has a higher rate of fire than the W1300, it also has a smaller magazine and even worse accuracy.
[[/folder]]



[[folder: Browning Auto-5]]
[[quoteright:331:http://static.tvtropes.org/pmwiki/pub/images/unknown_64.jpeg]]
The Browning Auto-5 was the first practical self-loading shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, however, incidents that had occurred at the time[[note]]technical conservativism and financial disagreement with Winchester, and then Remington's president dying of a heart attack just before meeting Browning[[/note]] made the two companies turn it down, so he turned to the Belgian FN Herstal, who then produced them and exported them to the US. Following the start of WWII and tariffs by the US government, the license was also given to Remington, who produced it under the Model 11 designation,[[note]]later leading them to create their own semi-auto shotgun designs, from the post-war 11-48 to the more modern 11-87[[/note]] and several other companies in countries like Japan, Italy and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting shotgun in history. The weapon saw use by the British military under the [=L32A1=] designation and the US military in both World Wars, and was also used by many US police forces.
* Appears in ''VideoGame/MedalOfHonor Pacific Assault'' as Model 11 Riot Gun, where it is the only shotgun in the game.
* Baby Face's Blaster in ''VideoGame/TeamFortress2'' is a Browning Auto-5 with a "mare's leg" stock, sawed off-barrel, drum magazine and converted to lever-action.
* Appears in ''VideoGame/TheGodfather II'' as the lvl 3 shotgun, most notably used by Don Granado.
* Appears in ''VideoGame/RedDeadRedemption'' as the semi-auto shotgun, first purchasable in Escalera for $1000 after completing "We Shall Be Together in Paradise".
* Appears in ''VideoGame/DeadfallAdventures'' as the FN Auto-5, one of the three shotguns in the game and the only-semi automatic shotgun in the game.
* Appears in the Secret Weapons of WWII expansion of ''VideoGame/{{Battlefield}} 1942'', where it is issued to the SAS Engineer class and simply called the shotgun. It returns in ''VideoGame/Battlefield1'' as the "[=12G=] Automatic".

to:

[[folder: Browning Auto-5]]
[[quoteright:331:http://static.
[=KS-23=]]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/unknown_64.org/pmwiki/pub/images/image_9443.jpeg]]
An example of Russian ingenuity. The Browning Auto-5 was the first practical self-loading KS-23 is Russian shotgun made in 1971 by [=TsNII=]-Tochmash. Actually, it's technically ''not'' a shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, however, incidents but rather a carbine. The reason for this is because of its unique origins. The barrels are actually 23mm anti-air barrels that had occurred at didn't snuff it in the time[[note]]technical conservativism and financial disagreement with Winchester, and then Remington's president dying of a heart attack just before meeting Browning[[/note]] made the two companies turn it down, so he turned trials. However, they were determined to the Belgian FN Herstal, who then produced them and exported them be able to the US. Following the start of WWII and tariffs by the US government, the license was also given to Remington, who produced it under the Model 11 designation,[[note]]later leading them to create their own semi-auto handle less-lethal shotgun designs, from the post-war 11-48 to the more modern 11-87[[/note]] loads, and several other companies in countries like Japan, Italy thus, they were cut down and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting used for shotgun in history. barrels. The weapon saw end result is a barrel that's equivalent of [[NoKillLikeOverkill 6.27 gauge]]. Their primary use by is to stop prison riots, which is probably the British military under best fit, as for obvious reasons, the [=L32A1=] designation loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the US military in both World Wars, and was also used by many US police forces.
unused KS-23K, an attempt to turn the shotgun into a magazine-fed bullpup.
* Appears in ''VideoGame/MedalOfHonor Pacific Assault'' ''7.62 High Caliber'' as Model 11 Riot Gun, where it is the only shotgun in the game.
* Baby Face's Blaster in ''VideoGame/TeamFortress2'' is a Browning Auto-5
KS-23M with a "mare's leg" stock, sawed off-barrel, drum magazine and converted to lever-action.
folding stock.
* Appears in ''VideoGame/TheGodfather II'' ''VideoGame/CallOfDutyBlackOps'' as the lvl 3 shotgun, original KS-23, only usable in single-player for some reason, and is used at one point with a jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most notably used by Don Granado.
* Appears
four in ''VideoGame/RedDeadRedemption'' as the semi-auto shotgun, first purchasable in Escalera reality), and on top of that [[GoodBadBugs two shells are ejected for $1000 after completing "We Shall Be Together in Paradise".
* Appears in ''VideoGame/DeadfallAdventures'' as the FN Auto-5,
every one fired]].
* One
of the three shotguns available in the game ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and the only-semi automatic shotgun in the game.
* Appears in the Secret Weapons of WWII expansion of ''VideoGame/{{Battlefield}} 1942'', where it is issued to the SAS Engineer class and simply called the shotgun. It returns in ''VideoGame/Battlefield1'' as the "[=12G=] Automatic".
accurate.



[[folder: Blunderbuss]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unknown_15.jpeg]]
[[TropeCodifier The original shotgun]], the Blunderbuss (the name stemming from the Dutch word "Donderbus", meaning thunder pipe) is a British muzzle-loaded firearm with a short, large caliber barrel which is flared at the muzzle and also usually through the entire bore, used with shot, and was heavily used by British cavalry, prison guards, coach defenders, naval officers, privateers and pirates in the 17th and 18th centuries, as well as Portuguese marines. A [[HandCannon pistol version]] of the Blunderbuss known as the Dragon was also used by cavalry and heavily associated with them to the point where the term "dragoon" became synonymous with mounted infantry. The Blunderbuss came in a variety of different peroid lockworks, including snaplock, matchlock, wheellock, flintlock and caplock, with the flintlock variety in particular being used by the British Royal Mail. Contrary to popular belief, the distinctive flared muzzle was meant to make the gun easier to quickly load up with loose shot, and has only a minimal effect on the spread pattern. The Blunderbuss is also typically depicted in media as firing things other than shot, like shrapnel and junk. In practice, this is usually a bad idea, as it tends to do damage to the bore of the gun.
* Appears in all versions of ''{{Film/Kidnapped}}'' used by Ebenezer Balfour.
* Appears in ''Film/PeterPan'' used by [[Creator/JasonIsaacs Captain Hook]] and various pirates.
* Used by pirates in the ''Franchise/PiratesOfTheCaribbean'' series, particularly Joshamee Gibs in ''Film/PiratesOfTheCaribbeanDeadMansChest''.
* Used by Gregor in ''Film/TheBrothersGrimm''.
* Luigi has one in ''Film/TheFall''.
* [[Creator/EdwardWoodward Tom Weaver]] uses one in ''Film/HotFuzz''.
* [[Creator/RayStevenson Porthos]] has one in ''Film/TheThreeMusketeers2011''.
* Appears in ''VideoGame/VietCong 2'' as the Trombone Gun.
* Added to ''VideoGame/RedDeadRedemption'' with the ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]'' DLC, where it is loaded with pieces of the undead and [[StuffBlowingUp causes zombies to explode]] when they are hit by it.
* Appears in ''VideoGame/SevenDaysToDie'', where it is the only firearm that can be crafted without weapon parts.
* Appears in ''VideoGame/TheShowdownEffect'' as a skin for the default Remington 870.
* A pair of Blunderbuss pistols can be seen in Jonathan Irons' office in ''VideoGame/CallOfDutyAdvancedWarfare'', and a regular Blunderbuss was eventually added as a Supply Drop weapon in multiplayer.
* Different variants of the Blunderbuss are usable in ''VideoGame/AssassinsCreedUnity''.
* Scrooge [=McDuck=] in the ComicBook/DisneyDucksComicUniverse tends to use a blunderbuss from his Klondike gold rush days to drive off any unwelcome quests.
* In ''WebAnimation/{{RWBY}}'', Peter Port's weapon is a combination of a blunderbuss and an axe.
[[/folder]]

[[folder: [=KS-23=]]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/image_9443.jpeg]]
An example of Russian ingenuity. The KS-23 is Russian shotgun made in 1971 by [=TsNII=]-Tochmash. Actually, it's technically ''not'' a shotgun, but rather a carbine. The reason for this is because of its unique origins. The barrels are actually 23mm anti-air barrels that didn't snuff it in the trials. However, they were determined to be able to handle less-lethal shotgun loads, and thus, they were cut down and used for shotgun barrels. The end result is a barrel that's equivalent of [[NoKillLikeOverkill 6.27 gauge]]. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the unused KS-23K, an attempt to turn the shotgun into a magazine-fed bullpup.
* Appears in ''7.62 High Caliber'' as the KS-23M with a folding stock.
* Appears in ''VideoGame/CallOfDutyBlackOps'' as the original KS-23, only usable in single-player for some reason, and is used at one point with a jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that [[GoodBadBugs two shells are ejected for every one fired]].
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
[[/folder]]
11th Mar '17 6:19:46 PM TheWildWestPyro
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After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even ''China'' made its [[http://www.imfdb.org/images/f/fe/JingAn-M37.jpg own version]] for civilian use. Some of the models are [[http://www.imfdb.org/images/d/d0/IthacaM37.jpg a long-barreled hunting version]], a [[http://www.imfdb.org/images/1/1e/IthacaModel37.jpg riot version for police and civilian use,]] one with an [[http://www.imfdb.org/images/c/c1/IthacaExtMagTub.jpg extended magazine tube,]] a sawed-off variant called the [[http://www.imfdb.org/images/6/6e/Ithaca_Stakeout_Parkerized.jpg "Stakeout"]] and even a [[http://www.rockislandauction.com/photos/51/p_standard/SSD31-Z-F2-L.jpg trench gun]] model.

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After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even ''China'' made its [[http://www.imfdb.org/images/f/fe/JingAn-M37.jpg own version]] for civilian use. Some of the models are [[http://www.imfdb.org/images/d/d0/IthacaM37.jpg a long-barreled hunting version]], a [[http://www.imfdb.org/images/1/1e/IthacaModel37.jpg riot version for police and civilian use,]] one with an [[http://www.imfdb.org/images/c/c1/IthacaExtMagTub.jpg extended magazine tube,]] a sawed-off variant called the [[http://www.imfdb.org/images/6/6e/Ithaca_Stakeout_Parkerized.jpg "Stakeout"]] and even a [[http://www.rockislandauction.com/photos/51/p_standard/SSD31-Z-F2-L.jpg trench gun]] model. In UsefulNotes/TheVietnamWar, the Ithaca 37 replaced all other shotguns to become the U.S military's main combat shotgun and proved itself useful for the close-quarters jungle fighting that took place.


Added DiffLines:

* Fitting for the Vietnam War setting, it's used by Houston Brooks in ''Film/KongSkullIsland'' for personal protection.
10th Mar '17 2:56:55 PM jormis29
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* Available in ''VideoGame/RainbowSix: Siege'', used by Spetsnaz defenders and the attacker recruit.

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* Available in ''VideoGame/RainbowSix: Siege'', ''VideoGame/RainbowSixSiege'', used by Spetsnaz defenders and the attacker recruit.



* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''Siege'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine or [=C1A1=], referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.

to:

* The M26 MASS appears under its experimental "XM-26 LSS" designation in ''VideoGame/RainbowSix: Vegas'' as a standalone shotgun, incorrectly depicted as a select-fire shotgun with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only auto-shotgun in the game, it has less damage and even worse accuracy than the others. It returns in ''Siege'', ''[[VideoGame/RainbowSixSiege Siege]]'', more properly depicted as Buck's gadget mounted under the barrel of his C8 Carbine or [=C1A1=], referred to as the Skeleton Key (which is a kind of master key in a sense). It's the only magazine-fed shotgun used by an Operator on the attacking team and has ridiculously powerful breaching abilities, but it's still incorrectly presented as semi-automatic.



** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''Siege'' available for the SAS specialists.

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** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''Siege'' ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS specialists.
5th Mar '17 5:45:35 PM TheWildWestPyro
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