History CoolGuns / Shotguns

23rd Apr '18 12:55:48 PM Kadorhal
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* ''VideoGame/GrandTheftAutoViceCity'' features two variations of the Ithaca. A standard full-length one is the default "Chrome Shotgun", apparently standard for the VCPD since you can get one for free by stealing a police cruiser, but they never make use of it. As one of the game's references to ''Miami Vice'' above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used as th e"Stubby Shotgun".

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* ''VideoGame/GrandTheftAutoViceCity'' features two variations of the Ithaca. A standard full-length one is the default "Chrome Shotgun", apparently standard for the VCPD since you can get one for free by stealing a police cruiser, but they never make use of it. As one of the game's references to ''Miami Vice'' above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used as th e"Stubby the "Stubby Shotgun".



* The Saiga 12K version appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S12K]]". Unlike its counterparts that use shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), various optics and is the only semi-auto shotgun to appear in the game so far. Amusingly due to the full length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive ''15x scope'' while the ([[{{Nerf}} recently nerfed]]) [=M16A4=] can only use the 4x ACOG at best.

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* The Saiga 12K version appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S12K]]". Unlike its counterparts that use shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), various optics and is the only semi-auto shotgun to appear in the game so far. Amusingly due to the full length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive ''15x scope'' while the ([[{{Nerf}} recently nerfed]]) (now {{nerf}}ed]) [=M16A4=] can only use the 4x ACOG at best.
22nd Apr '18 10:56:38 PM Kadorhal
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* The basic shotgun in ''VideoGame/{{Turok}} 2: Seeds of Evil'' is a fictional combination of a double-barrel and pump-action shotgun. It can take either standard green buckshot shells, or red [[StuffBlowingUp explosive ones]] for increased power at the cost of capacity.



* ''VideoGame/GrandTheftAutoViceCity'' features two variations of the Ithaca. A standard full-length one is the default shotgun, apparently standard for the VCPD since you can get one for free by stealing a police cruiser, but they never make use of it. As one of the game's references to ''Miami Vice'' above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used.

to:

* ''VideoGame/GrandTheftAutoViceCity'' features two variations of the Ithaca. A standard full-length one is the default shotgun, "Chrome Shotgun", apparently standard for the VCPD since you can get one for free by stealing a police cruiser, but they never make use of it. As one of the game's references to ''Miami Vice'' above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used.used as th e"Stubby Shotgun".



* ''VideoGame/GhostRecon: Future Soldier'' features the 12K as an unlockable weapon for defeating all fifty waves of enemies in a Guerrilla mode map. Like most of the other weapons in the game, it's fitted with a metric ton of rails for the addition of various attachments; it's also rather incorrectly shown as able to take full-auto and burst-fire trigger groups. ''VideoGame/GhostReconOnline'' features the Kushnapup, a bullpup conversion kit for the Saiga, as the "[[AKA47 KSP-12]]". The regular 12K returns for ''[[VideoGame/GhostReconWildlands Wildlands]]'', this time sharing the name of the ''Siege''/''Division'' weapon and with its model [[PropRecycling based on]] the one from ''Siege'', though with changes such as a fixed AK-like stock rather than an AR-15-esque collapsible one. It's available in both its normal form, available from a weapon crate alongside various other Russian weapons in the Agua Verde province, and a unique variation with a drum magazine and suppressor, the "¡SILENCIO!", that is unlocked after defeating [[BigBad El Sueño]].
* The Saiga 12K version appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S12K]]". Unlike its counterparts that uses shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), various optics and is the only semi-auto shotgun to appear in the game so far. Amusingly due to the full length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive ''15x Scope'' while the ([[{{Nerf}}recently nerfed]]) [=M16A4=] can only use the 4x ACOG at best.

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* ''VideoGame/GhostRecon: Future Soldier'' features the 12K as an unlockable weapon for defeating all fifty waves of enemies in a Guerrilla mode map. Like most of the other weapons in the game, it's fitted with a metric ton of rails for the addition of various attachments; it's also rather incorrectly shown as able to take full-auto and burst-fire trigger groups. ''VideoGame/GhostReconOnline'' features The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon Phantoms]]'' featured the Kushnapup, a bullpup conversion kit for the Saiga, as the "[[AKA47 KSP-12]]". The regular 12K returns for ''[[VideoGame/GhostReconWildlands Wildlands]]'', this time sharing the name of the ''Siege''/''Division'' weapon and with its model [[PropRecycling based on]] the one from ''Siege'', though with changes such as a fixed AK-like stock rather than an AR-15-esque collapsible one. It's available in both its normal form, available from a weapon crate alongside various other Russian weapons in the Agua Verde province, and a unique variation with a drum magazine and suppressor, the "¡SILENCIO!", that is unlocked after defeating [[BigBad El Sueño]].
* The Saiga 12K version appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S12K]]". Unlike its counterparts that uses use shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), various optics and is the only semi-auto shotgun to appear in the game so far. Amusingly due to the full length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive ''15x Scope'' scope'' while the ([[{{Nerf}}recently ([[{{Nerf}} recently nerfed]]) [=M16A4=] can only use the 4x ACOG at best.



** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS CTU.

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** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] Blackwater also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS CTU.
19th Apr '18 9:47:04 PM SSgt_LuLZ
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* The Saiga 12K version appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S12K]]". Unlike its counterparts that uses shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), various optics and is the only semi-auto shotgun to appear in the game so far. Amusingly due to the full length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive ''15x Scope'' while the ([[{{Nerf}}recently nerfed]]) [=M16A4=] can only use the 4x ACOG at best.


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* A O/U shotgun based on the Beretta 682 "Sliver Pigeon" appears in ''VideoGame/PlayerunknownsBattlegrounds'' as the "[[AKA47 S682]]". It also boasts the longest range over any other shotgun and was thus nicknamed "the Railgun" by players during Early Access for it's surprisingly effective firing range. It can be equipped with bullet loops for faster loading and shotgun choke for further improving its already tight spread.


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* Appears as the "[[AKA47 S1897]]" in ''VideoGame/PlayerunknownsBattlegrounds''. It has a 5-round capacity in a Trench Gun configuration and can be equipped with bullet loops for faster loading and a choke for tighter pellet spread.
8th Apr '18 10:11:20 PM nombretomado
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* Max carries a long-barreled version of the 1912 at one point in ''Film/MadMax''.

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* Max carries a long-barreled version of the 1912 at one point in ''Film/MadMax''.''Film/MadMax1''.
16th Mar '18 5:01:48 PM nombretomado
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In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and by criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

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In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on ThisVeryWiki, Wiki/ThisVeryWiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a HandCannon as well makes the wielder seem like a badass, especially if they [[GunsAkimbo use two of them]]. Due to its use in the 1920s and by criminal gangs, it's often a [[GoodGunsBadGuns bad guy gun]] and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.
4th Mar '18 3:59:08 AM Divra
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* The weapon of choice for gamekeepers in ''Literature/DannyTheChampionOfTheWorld''. Danny's father mentions that while they mostly use them to go after foxes and weasels, they won't hesitate to give a poacher a dose of buckshot in the backside either.
29th Jan '18 12:58:52 AM Benbeasted
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* A version with a sawn off barrel and stock, picatinny rails and synthetic furniture shows up in ''VideoGame/DirtyBomb'' as the Ahnuld-12, which is an obvious reference to the most popular example. Usable only by Fletcher and Rhino, it deals has greater range at the expense of damage than the other shotguns because it fires flechette rounds instead of normal buckshot.
22nd Jan '18 5:16:06 PM Shadeblade11
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* ''VideoGame/RainbowSixSiege'' with the Operation White Noise update features the "[[AKA47 BOSG.12.2]]" as a primary weapon for both of the South Korean 707th SMB Operators, primarily based on the Mossberg Maverick HS-12 with some details from the Stoeger Double Defense Over and Under. Unlike the other shotguns in the game, it fires slug rounds, taking away the spread for longer range and ridiculous penetration (able to punch holes through the windows of a parked airliner, though not actually push through to damage anyone on the other side unless you [[ImprobableAimingSkills hit through the existing hole again]]).

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* ''VideoGame/RainbowSixSiege'' with the Operation White Noise update features the "[[AKA47 BOSG.12.2]]" as a primary weapon for both of the South Korean 707th SMB Operators, primarily based on the Mossberg Maverick HS-12 with some details from the Stoeger Double Defense Over and Under. Unlike the other shotguns in the game, it fires slug rounds, taking away the spread for longer range and ridiculous penetration (able to punch holes through the windows of a parked airliner, though not actually push through to damage anyone on the other side unless you [[ImprobableAimingSkills hit through the existing hole again]]).high damage.
22nd Jan '18 3:11:23 PM Kadorhal
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* The Scout's "Force-a-Nature" in ''VideoGame/TeamFortress2'' is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be BlownAcrossTheRoom, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, which allows the Scout to have five extra jumps, does higher damage, is more accurate and gives the Scout free mini-crits when he runs far enough. However, it lacks the knockback ability of the Force-a-Nature.

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* The Scout's "Force-a-Nature" in ''VideoGame/TeamFortress2'' is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be BlownAcrossTheRoom, and the huge recoil allows the Scout to [[RecoilBoost "Force jump". jump"]]. The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, it where the handguard had been, which does higher damage (per-pellet, but with fewer pellets meaning it deals slightly less damage overall), is more accurate and reloads faster, and allows the Scout to have five extra jumps, does higher damage, jumps whenever its "Hype" ability is more accurate and gives the Scout free mini-crits when he runs far enough.filled up by dealing enough damage. However, it lacks the knockback ability of the Force-a-Nature.



* Appears as the Double-Barrel Shotgun in ''VideoGame/CallOfDuty: World at War''. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, [[ShortRangeShotgun due to its nature as a shotgun]], it is ineffective at medium-long range, and it only has two shots before reloading.
** A sawed-off Sears Ranger appears in ''VideoGame/ModernWarfare 2'', used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used GunsAkimbo, trading off the ability to fire both barrels from one shotgun for doubled capacity.

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* Appears as the Double-Barrel Shotgun in ''VideoGame/CallOfDuty: World at War''.''VideoGame/CallOfDutyWorldAtWar''. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, [[ShortRangeShotgun due to its nature as a shotgun]], it is ineffective at medium-long range, and it only has two shots before reloading.
** A sawed-off Sears Ranger appears in ''VideoGame/ModernWarfare 2'', used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used GunsAkimbo, trading off the ability to fire both barrels from one shotgun at once for doubled capacity.



* A sawed-off Rossi Overland shows up in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]'' as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.

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* A rather ornate sawed-off Rossi Overland shows up in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]'' as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.



* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload.
* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.

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* A sawed-down (and {{anachronis|mStew}}tic) Rossi Overland appears as the mascot weapon in ''VideoGame/{{Blood}}''. Both single- and both-barrel firing are available as respectively the primary and SecondaryFire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload.
reload. A more generic hammerless shotgun returns for the sequel, with slower single-barrel firing speed and reload, rarer ammo pickups across the game, as well as needing to reload even when used GunsAkimbo, though this time no rare and limited-time powerup is needed to use two at once - just pick up a second one and you're good - and due to game mechanics Caleb is able to carry about fifty more shells than he could before.
* The Coach Gun in ''VideoGame/SeriousSam'' is one of these, in much the same manner as ''Doom''[='=]s Super Shotgun. Slower-firing Slower-firing, takes two shells per shot, and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the [[HoistByHisOwnPetard self-injury from splash damage]] or using up a rarer kind of ammo.



** Scrooge used to have one-and, differently from the blunderbuss, this was usually loaded with buckshot-eventually leading to its replacement with the salt-loaded (and [[FamilyFriendlyFirearms less threatening]]) blunderbuss.

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** Scrooge used to have one-and, one - and, differently from the blunderbuss, this was usually loaded with buckshot-eventually buckshot, eventually leading to its replacement with the salt-loaded (and [[FamilyFriendlyFirearms less threatening]]) blunderbuss.



* One with a vertical foregrip, a flashlight, and a red dot sight shows up in ''Film/XXxStateOfTheUnion''. It's first used by a generic NSA agent in the opening shootout, before he dies and Creator/SamuelLJackson's character takes it after he runs out of ammo for his custom 1911s.

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* One with a vertical foregrip, a flashlight, and a red dot sight shows up in ''Film/XXxStateOfTheUnion''. It's first used by a generic NSA agent in the opening shootout, before he dies and then when its original owner dies, Creator/SamuelLJackson's character takes it for himself after he runs running out of ammo for his custom 1911s.



* The Comedian in ''Film/{{WATCHMEN}}'' infamously fires it at a group of protestors, claiming it's loaded with rubber bullets.

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* The Comedian in ''Film/{{WATCHMEN}}'' infamously fires it one at a group of protestors, claiming it's loaded with rubber bullets.
22nd Jan '18 2:36:33 PM Kadorhal
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The Benelli M3 is an Italian dual semi-automatic/pump-action shotgun, and the third in their "Super 90" series. Developed from the earlier semi-auto-only M1, the M3 can switch between pump and semi-automatic using a selector ring at the weapon's front, for use with different shell power loads; it stands as the only one of the four shotguns in the series that is not semi-auto-only, as well as the last of the series to use the inertia recoil system originally adapted from H&K's Model 512 shotgun. It also comes with a variety of accessories, including fixed, sliding or folding stocks, and different sight options.

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The Benelli M3 is an Italian dual semi-automatic/pump-action shotgun, and the third in their Benelli's "Super 90" series. Developed from the earlier semi-auto-only M1, the M3 can switch between pump and semi-automatic using a selector ring at the weapon's front, for use with different shell power loads; it stands as the only one of the four shotguns in the series that is not semi-auto-only, as well as the last of the series to use the inertia recoil system originally adapted from H&K's the Model 512 shotgun.shotgun they co-developed with H&K. It also comes with a variety of accessories, including fixed, sliding or folding stocks, and different sight options.



* The M3 Shorty without a stock shows up as the first and most common shotgun available in ''VideoGame/RedSteel''. Per the norm, it's treated as pump-action only, and is also misidentified as the semi-auto M4, though it does have a correct reduced capacity of 6 shells and a surprisingly tight pellet spread allowing for long-range punch.

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* The M3 Shorty without a stock shows up as the first and most common shotgun available in ''VideoGame/RedSteel''. Per the norm, it's treated as pump-action only, and is it's also misidentified as the semi-auto M4, though it M4. It does have a correct reduced capacity of 6 shells and a surprisingly tight pellet spread allowing for long-range punch.punch, but nevertheless the semi-auto and drum-fed USAS-12 still completely blows the M3 away once it starts showing up about a third of the way in.



An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4 (being the fourth in Benelli's "Super 90" series of auto-shotguns), it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the [[CoolGuns/AssaultRifles M4 carbine]]; it also sees use with the British military as the [=L128A1=]. It uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination, and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, [[http://www.recoilweb.com/wp-content/uploads/2012/03/benellim4h20stock.jpg distinctive wedge-shaped sliding stock.]]

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An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4 (being the fourth in Benelli's "Super 90" series of auto-shotguns), it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the [[CoolGuns/AssaultRifles M4 carbine]]; it also sees use with the British military as the [=L128A1=]. It Rather than the inertia recoil system used by the other "Super 90" shotguns, it uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination, and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, [[http://www.recoilweb.com/wp-content/uploads/2012/03/benellim4h20stock.jpg distinctive wedge-shaped sliding stock.]]



* [[Creator/WoodyHarrelson Tallasee]] has one in ''Film/{{Zombieland}}''.

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* [[Creator/WoodyHarrelson Tallasee]] Tallahassee]] has one in ''Film/{{Zombieland}}''.



* Appears in ''VideoGame/{{Battlefield 3}}'' as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with its high semi-automatic firecap and power in close-range.

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* Appears in ''VideoGame/{{Battlefield 3}}'' 3}}'', sporadically in the campaign (particularly as the first long arm the player is allowed to pick up in the ActionPrologue, though never getting to fire it before losing it in a quicktime event to throw a guy out of the subway train and take his AK instead), and appearing in multiplayer as the first unlockable semi-automatic shotgun. Like the Modern Warfare ''Modern Warfare'' examples, it compensates for its low magazine capacity and having to load each round individually with its high semi-automatic firecap and power in close-range.
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