History Comicbook / ElfQuest

15th Jan '17 5:08:02 PM DustSnitch
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* MixAndMatchCritter: Madcoil could well be the most {{Badass}} example of ''this'' trope in all of fiction--the result of [[RuleOfCool a giant snake and a saber-toothed tiger fighting in an area tainted by stagnant magic and struck by lightning]].

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* MixAndMatchCritter: Madcoil could well be the most {{Badass}} badass example of ''this'' trope in all of fiction--the result of [[RuleOfCool a giant snake and a saber-toothed tiger fighting in an area tainted by stagnant magic and struck by lightning]].
9th Jan '17 11:25:38 AM Sharlee
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Added DiffLines:

** The warrior trolls all seem to be male.
7th Jan '17 5:36:36 PM CurledUpWithDakka
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* {{Shapeshifting}}: Generally all elves with HealingHands can change the look of their bodies if they're powerful enough, since they're basically shapeshifting to heal anyways. The most powerful can even shape other people.\\

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* {{Shapeshifting}}: Generally all elves with HealingHands can change the look of their bodies if they're powerful enough, since they're basically shapeshifting to heal anyways. The most powerful can even shape other people.\\
30th Nov '16 7:57:34 PM captainpat
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* WomanInBlack: Winnowill, and all of the Gliders. Aroree accessorizes with tufts of white fur.
31st Aug '16 12:25:00 AM PaulA
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* LongRunner: Started in 1978, and ''still'' getting material produced. At this point it's one of the longest-running comics produced outside of the "big two" houses ([[Creator/DCComics DC]] and [[Creator/MarvelComics Marvel]]) in the history of the ''industry''.
31st Jul '16 10:21:14 AM nombretomado
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* LongRunner: Started in 1978, and ''still'' getting material produced. At this point it's one of the longest-running comics produced outside of the "big two" houses ([[DCComics DC]] and [[MarvelComics Marvel]]) in the history of the ''industry''.

to:

* LongRunner: Started in 1978, and ''still'' getting material produced. At this point it's one of the longest-running comics produced outside of the "big two" houses ([[DCComics ([[Creator/DCComics DC]] and [[MarvelComics [[Creator/MarvelComics Marvel]]) in the history of the ''industry''.
28th Jun '16 1:02:16 AM MadSpy
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The story starts off when a tribe of elves called the Wolfriders, led by the young chief Cutter, are forced to flee from their home. As they travel the land, they encounter the desert-dwelling Sunfolk elves, the childless Gliders, the pragmatic Go-Backs, the sea-bound Wavedancers and many more friends and adversaries of different species. Over the course of an plot that spans tens of thousands a years, the Wolfrider families and their loved ones come to uncover the secret of their otherwordly ancestry.

to:

The story starts off when a tribe of elves called the Wolfriders, led by the young chief Cutter, are forced to flee from their home. As they travel the land, they encounter the desert-dwelling Sunfolk elves, the childless Gliders, the pragmatic Go-Backs, the sea-bound Wavedancers and many more friends and adversaries of different species. Over the course of an plot that spans tens of thousands a of years, the Wolfrider families and their loved ones come to uncover the secret of their otherwordly ancestry.
8th Jun '16 8:14:16 PM Steam_Lord
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* AbortedArc: ''Future Quest'' to avoid spoilers for things planned for earlier in the timeline; the first ''Wavedancers'' series (because of a dispute with the artist and writer hired by Warp for the story), ''Mender's Tale'' (at least completely available in script form now), and ''Recognition'' for business reasons.

to:

* AbortedArc: ''Future Quest'' to avoid spoilers for things planned for earlier in the timeline; the first ''Wavedancers'' series (because of a dispute with the artist and writer hired by Warp for the story), ''Mender's Tale'' (at least completely available in script form now), now) and ''Recognition'' for business reasons.
14th May '16 12:51:37 PM Tanglemorph
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Added DiffLines:

* WhamEpisode: [[spoiler:Issue 11 of Final Quest reveals that Cutter has half of Timmain's Soul. He doesn't react well.]]
22nd Apr '16 4:51:14 AM Solle
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A long-running graphic novel series about a quest, by elves, for elves, which was started in 1978 and continues to this day with the launch of 'Final Quest' in October 2013.

'''W'''endy '''a'''nd '''R'''ichard '''P'''ini, founders of '''[=WaRP=]''' Graphics (now just Warp Graphics) created a world of short, pointy-eared humanoids who face the consequences of constant wars on their planet. The norm for comic books during that time was mostly super heroes, fistfights and explosions. ''ComicBook/ElfQuest'', however, surprised the market with its strong focus on character drama and pathos, discussing topics such as {{polyamory}}, racism and genocide right from the start.

The series quickly gained fans, because there was nothing else that came close to its gorgeous graphics, elegant characterizations and explosion-less storyline. The full story spans thousands of years, and includes very mature themes (war, sex, torture and MindRape, to name a few), handled with grace and featuring incredibly beautiful artwork.

Cutter leads the Wolfriders, a small tribe of elves (17 total) who bond to wolves as friends and mounts. Cutter is young, but he's led the tribe since the death of his chieftain father six seasons (a year and a half) before. They're a simple folk, who hunt what food they need and dwell in relative harmony with the forest and with each other. They have a small amount of magic among them, which includes certain rare talents (such as healing, plant manipulation, etc.) and the ability to use ''sending'', or telepathy.

The Wolfriders are unaware that the elves are the descendants of immortal alien explorers, who crash landed on the planet ten thousand years before. After being attacked by primitive humans, they lost their ship to one of their own group, and remained stuck on the planet forever. The descendants of these aliens formed different tribes and found ways to survive: some by travelling across the desert to become farmers, some by choosing a life deep in the ocean, and one -- Timmain -- by transforming herself into a wolf and living with the animals. The Wolfriders and their pack of wolves are her mortal descendants, proud of their part wolf, part elf heritage, but unaware where Timmain came from originally or why she chose a life as a wolf. During the journey through space, other critters who were taken along on the space ship had slowly evolved into trolls and fairies (called "Preservers" by the elves), making the setting closely resemble a basic fantasy world. The planet's human tribes -- crude, superstitious and hostile -- are still hunting the elves in the present day.

After being driven out of their forest by a nearby group of humans, the Wolfriders find the Sun Folk, a peaceful tribe of dark-skinned elves who live in the desert. The Wolfriders initially settle in the village, and Cutter becomes the lifemate of the healer Leetah. They soon have two children: future chieftess Ember and magic prodigy Suntop. Several years later, Cutter decides to search for other tribes, and the Wolfriders end up encountering the Gliders (an ancient mountain tribe), the Go-Backs (magic-less snow elves) and ''many'' adversaries of all races. Their strongest opponent by far is [[TheBaroness Winnowill]], an ancient elf who has become mad over the centuries, as well as Winnowill's son Two-Edge, a tragic half-elf-half-troll AntiVillain. After the elves' quest leads them to finally discover the origins of the tribes, Leetah's former lover, Rayek, becomes fascinated by Winnowill to the point of seeing himself as her lifemate--and becomes a WellIntentionedExtremist adversary for much of the following arcs. Eventually, following roughly twenty thousand years of storylines, the tribes disperse and the series largely turns to individual CharacterFocus.

After many years of successful publication, the creators decided to let other authors and artists step in, with varying levels of success. Some of these are considered CanonDisContinuity even by the authors, but for the most part, the canon was continued by "new blood" and took off into some unexpected directions. Wendy Pini eventually returned to the series, but the quality of her recent stories is also controversial among fans. Regardless, the series is loved by fans all over the world, and ''[=ElfQuest=]'' is considered a groundbreaking, epic series that changed many of the comic industry's conventions.

to:

A long-running graphic novel series about a quest, by elves, for elves, which was started in 1978 and continues to this day with the launch of 'Final Quest' "Final Quest" in October 2013.

'''W'''endy '''a'''nd '''R'''ichard '''P'''ini, Wendy and Richard Pini, founders of '''[=WaRP=]''' [=WaRP=] Graphics (now just Warp Graphics) created a world of short, pointy-eared humanoids who face the consequences of constant wars on their planet. The norm for comic books during that time was mostly super heroes, fistfights and explosions. ''ComicBook/ElfQuest'', however, ''ComicBook/ElfQuest'' surprised the market with its strong focus on character drama and pathos, discussing topics such as {{polyamory}}, racism and genocide right from the start.

The series quickly gained fans, because there was nothing else that came close to its gorgeous graphics, elegant characterizations and explosion-less storyline. The full story spans thousands starts off when a tribe of years, and includes very mature themes (war, sex, torture and MindRape, to name a few), handled with grace and featuring incredibly beautiful artwork.

Cutter leads
elves called the Wolfriders, a small tribe of elves (17 total) who bond led by the young chief Cutter, are forced to wolves as flee from their home. As they travel the land, they encounter the desert-dwelling Sunfolk elves, the childless Gliders, the pragmatic Go-Backs, the sea-bound Wavedancers and many more friends and mounts. Cutter is young, but he's led adversaries of different species. Over the tribe since course of an plot that spans tens of thousands a years, the death of his chieftain father six seasons (a year Wolfrider families and a half) before. They're a simple folk, who hunt what food they need and dwell in relative harmony with their loved ones come to uncover the forest and with each other. They have a small amount secret of magic among them, which includes certain rare talents (such as healing, plant manipulation, etc.) and the ability to use ''sending'', or telepathy.their otherwordly ancestry.

The Wolfriders are unaware that the elves are the descendants of immortal alien explorers, who crash landed on the planet ten thousand years before. After being attacked by primitive humans, they lost their ship to one of their own group, and remained stuck on the planet forever. The descendants of these aliens formed different tribes and found ways to survive: some by travelling across the desert to become farmers, some by choosing a life deep in the ocean, and one -- Timmain -- by transforming herself into a wolf and living with the animals. The Wolfriders and their pack of wolves are her mortal descendants, proud of their part wolf, part elf heritage, but unaware where Timmain came from originally or why she chose a life as a wolf. During the journey through space, other critters who were taken along on the space ship had slowly evolved into trolls and fairies (called "Preservers" by the elves), making the setting closely resemble a basic fantasy world. The planet's human tribes -- crude, superstitious and hostile -- are still hunting the elves in the present day.

After being driven out of their forest by a nearby group of humans, the Wolfriders find the Sun Folk, a peaceful tribe of dark-skinned elves who live in the desert. The Wolfriders initially settle in the village, and Cutter becomes the lifemate of the healer Leetah. They soon have two children: future chieftess Ember and magic prodigy Suntop. Several years later, Cutter decides to search for other tribes, and the Wolfriders end up encountering the Gliders (an ancient mountain tribe), the Go-Backs (magic-less snow elves) and ''many'' adversaries of all races. Their strongest opponent by far is [[TheBaroness Winnowill]], an ancient elf who has become mad over the centuries, as well as Winnowill's son Two-Edge, a tragic half-elf-half-troll AntiVillain. After the elves' quest leads them to finally discover the origins of the tribes, Leetah's former lover, Rayek, becomes fascinated by Winnowill to the point of seeing himself as her lifemate--and becomes a WellIntentionedExtremist adversary for much of the following arcs. Eventually, following roughly twenty thousand years of storylines, the tribes disperse and the series largely turns to individual CharacterFocus.

After many years of successful publication, the creators decided to let other authors and artists step in, with varying levels of success. in. Some of these stories are considered CanonDisContinuity even by the authors, due to ExecutiveMeddling, but for the most part, the canon was continued by "new blood" and took off into some unexpected many different directions. Wendy Pini eventually returned to the series, but the quality of her recent stories is also controversial among fans. Regardless, the series is loved by fans all over the world, and ''[=ElfQuest=]'' is considered a groundbreaking, epic series that changed many of the comic industry's conventions.
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