History CombatPragmatist / VideoGames

24th Sep '16 10:26:29 AM nombretomado
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* Johnny Cage from ''MortalKombat'' with his Groin attack fits this trope, He also uses ''BruceLee'''s Jeet Kune Do.

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* Johnny Cage from ''MortalKombat'' with his Groin attack fits this trope, He also uses ''BruceLee'''s ''Creator/BruceLee'''s Jeet Kune Do.
21st Sep '16 7:50:04 PM Woggs123
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* [[Franchise/TheWitcher Geralt of Rivia]], whose day job requires him to have encyclopedic knowledge of every mutated/magical beast, curse, and herb in the known world; a huge part of the [[VideoGame/TheWitcher first]] and [[TheWitcher2AssassinsOfKings second]] games is making the right potions, bombs and traps for the task at hand. [[VideoGame/TheWitcher3WildHunt The third game]] takes it UpToEleven as alchemy is [[AvertedTrope no longer]] [[TooAwesomeToUse permanently consumed]]; giving the player no reason not to chuck twenty grenades and swing poisoned swords during each encounter. Oh, and he [[MagicKnight knows basic cantrips.]]
21st Sep '16 4:12:33 PM Felipehc188
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* The MMO ''DungeonFighterOnline'' epitomises this trope with the "Brawler" subclass. The Brawler throws sand in the opponents eyes, uses bladed fist weapons (though any fighter class can equip them, the Brawler specializes with them), poisons said weapons, throws nets at opponents, and more.

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* The MMO ''DungeonFighterOnline'' ''VideoGame/DungeonFighterOnline'' epitomises this trope with the "Brawler" subclass. The Brawler throws sand in the opponents eyes, uses bladed fist weapons (though any fighter class can equip them, the Brawler specializes with them), poisons said weapons, throws nets at opponents, and more.


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** The Knight can [[AHandfulForAnEye kick sand on her opponent's eyes too]], dubbing this technique ''Lion Kick''. But in her defense, her skill description is: ''"Originally, it is a dirty trick among gladiators of the Imperial Coliseum. It's adapted into the Knights' battle training for its impressive efficiency."'', and: ''"...The Knights worship chivalry. But when it comes to protecting their country and leader, they are willing to throw everything behind."''
11th Sep '16 5:06:33 PM temmychan
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*** After this, he starts using InterfaceScrews to mess with you, turning the screen black for a couple of moments and teleporting you around to switch up his attacks. He also stsrts attacking you during your own turn by placing attacks on the menu buttons.

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*** After this, he starts using InterfaceScrews {{Interface Screw}}s to mess with you, turning the screen black for a couple of moments and teleporting you around to switch up his attacks. He also stsrts attacking you during your own turn by placing attacks on the menu buttons.
11th Sep '16 5:01:16 PM temmychan
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* The final boss of a Genocide run in ''VideoGame/{{Undertale}}'', [[spoiler:Sans the skeleton]], whom you've given ''very'' good reasons to resort to this trope. Unlike every other enemy, they get to take the first turn, and they take full advantage of it by throwing you right into facemelting blitz of attacks. If you try to fight them, they'll just [[NonchalantDodge casually sidestep]] your attack ("What? You think I'm just going to stand there and take it?"), [[SNKBoss blatantly defying the rules of turn-based RPGs.]] Later on, they'll even attack you [[InterfaceScrew while you're in the menu between turns]]. At the end of the battle, they top it all off by [[spoiler:doing nothing during their turn so it'll last forever, so that you'll be forced to give up and quit the game. Unfortunately for them, this strategy doesn't work out.]]

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* The ''VideoGame/{{Undertale}}'':
**The
final boss of a Genocide run in ''VideoGame/{{Undertale}}'', [[spoiler:Sans run,[[spoiler:Sans the skeleton]], whom you've given ''very'' good reasons to resort to may be one of the most prolific examples in any medium. At this trope. Unlike every point in the game you are an EldritchAbomination with frighteningly high stats, capable of downing any enemy in one shot and taking absurd amounts of punishment. [[spoiler:Sans]], on the other enemy, they get hand, is declared by the game to take be 'the weakest enemy', with 1HP, 1 ATK, 1 DEF. However, he uses an utterly ludicrous number of dirty tactics:
*** He takes
the first turn, attack, something no other enemy is able to do. Said first attack is absolutely face-meltingly powerful, intending to kill you within the first turn. He even comments that he never understands why people don't use their strongest attack first.
*** The reason for his attack being deadly despite his awful stats is that he can only inflict ScratchDamage, but doing so does not initiate your MercyInvincibility. Which means he does 1 damage per ''frame'', draining your health very quickly.
*** When you die, which is pretty much inevitable, in subsequent tries he will ''interrupt his own dialogue'' to initiate his first attack at unexpected moments to catch you off guard.
*** Survive the first attack
and they take full advantage of it by throwing attempt to attack him, and he will dodge, something no other enemy has been able to do, and will continue to dodge every subsequent attack.
*** Survive long enough, and he will stop attacking and give
you right into facemelting blitz dialogue about how he can feel a glimmer of a good person inside of you, appealing to your VideoGameCaringPotential and allowing you to use the Spare option, which in all past encounters ends the fight. If you do so, [[spoiler:he will SuckerPunch you with an unavoidable death attack and give you a NonStandardGameOver mocking your gullibility.]]
*** After this, he starts using InterfaceScrews to mess with you, turning the screen black for a couple of moments and teleporting you around to switch up his
attacks. If He also stsrts attacking you try to fight them, they'll just [[NonchalantDodge casually sidestep]] during your attack ("What? You think I'm just going to stand there and take it?"), [[SNKBoss blatantly defying the rules of turn-based RPGs.]] Later on, they'll even attack you [[InterfaceScrew while you're in own turn by placing attacks on the menu between turns]]. At the end buttons.
*** Survive ''everything'' he can throw at you, including a last montage
of the battle, they top ridiculously hard to avoid attacks, and he will show you his Special Attack, which is... [[spoiler: literally nothing. He refuses to take his turn, reasoning that if it all off by [[spoiler:doing nothing during their is never your turn so it'll last forever, so you can never attack him, and that you'll be forced to give up you will eventually get bored and quit turn off the game. Unfortunately for them, this strategy doesn't work out.he then falls asleep, but still manages to dodge one more attack before finally succumbing to your own combat pragmatism which allows you to attack twice in one turn, killing him.]]
22nd Aug '16 5:45:55 PM EvilYoursNowEvilMine
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* Speaking of Assassins, ''Videogame/BladeAndSoul'' gives us their own. In a world of martial artists, all who have some degree of this trope (Blade Dancers force-choking an enemy and throwing them against a wall to fight later comes to mind, as well as a few Destroyer air combos) the Assassin makes this their primary means of murder. Almost entirely fighting from stealth, the Assassins boast every dirty trick the developers could think of:[[LauncherMove air combos]] taken straight out of ''Naruto'' [[UniversalPoison Poison clouds]], [[StuffBlowingUp landmines]], flashbangs, wires, [[InescapableNet nets]], and of course a [[SmokeOut smoke bomb]]. The effectiveness of these and the sheer frequency of the Assassin's abuse of this trope is the source of many grumblings in the PvP world.

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* Speaking of Assassins, ''Videogame/BladeAndSoul'' gives us their own. In a world of martial artists, all who have some degree of this trope (Blade Dancers force-choking an enemy and throwing them against a wall to fight later comes to mind, as well as a few Destroyer air combos) the Assassin makes this their primary means of murder. Almost entirely fighting from stealth, the Assassins boast every dirty trick the developers could think of:[[LauncherMove air combos]] taken straight out of ''Naruto'' [[Naruto]] [[UniversalPoison Poison clouds]], [[StuffBlowingUp landmines]], flashbangs, wires, [[InescapableNet nets]], and of course a [[SmokeOut smoke bomb]]. The effectiveness of these and the sheer frequency of the Assassin's abuse of this trope is the source of many grumblings in the PvP world.
22nd Aug '16 5:44:26 PM EvilYoursNowEvilMine
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* Speaking of Assassins, ''Videogame/BladeAndSoul'' gives us their own. In a world of martial artists, all who have some degree of this trope (Blade Dancers force-choking an enemy and throwing them against a wall to fight later comes to mind, as well as a few Destroyer air combos) the Assassin makes this their primary means of murder. Almost entirely fighting from stealth, the Assassins boast every dirty trick the developers could think of:[[LauncherMove air combos]] taken straight out of ''Franchise/Naruto'' [[UniversalPoison Poison clouds]], [[StuffBlowingUp landmines]], flashbangs, wires, [[InescapableNet nets]], and of course a [[SmokeOut smoke bomb]]. The effectiveness of these and the sheer frequency of the Assassin's abuse of this trope is the source of many grumblings in the PvP world.

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* Speaking of Assassins, ''Videogame/BladeAndSoul'' gives us their own. In a world of martial artists, all who have some degree of this trope (Blade Dancers force-choking an enemy and throwing them against a wall to fight later comes to mind, as well as a few Destroyer air combos) the Assassin makes this their primary means of murder. Almost entirely fighting from stealth, the Assassins boast every dirty trick the developers could think of:[[LauncherMove air combos]] taken straight out of ''Franchise/Naruto'' ''Naruto'' [[UniversalPoison Poison clouds]], [[StuffBlowingUp landmines]], flashbangs, wires, [[InescapableNet nets]], and of course a [[SmokeOut smoke bomb]]. The effectiveness of these and the sheer frequency of the Assassin's abuse of this trope is the source of many grumblings in the PvP world.
22nd Aug '16 5:43:06 PM EvilYoursNowEvilMine
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* Speaking of Assassins, ''Videogame/BladeAndSoul'' gives us their own. In a world of martial artists, all who have some degree of this trope (Blade Dancers force-choking an enemy and throwing them against a wall to fight later comes to mind, as well as a few Destroyer air combos) the Assassin makes this their primary means of murder. Almost entirely fighting from stealth, the Assassins boast every dirty trick the developers could think of:[[LauncherMove air combos]] taken straight out of ''Franchise/Naruto'' [[UniversalPoison Poison clouds]], [[StuffBlowingUp landmines]], flashbangs, wires, [[InescapableNet nets]], and of course a [[SmokeOut smoke bomb]]. The effectiveness of these and the sheer frequency of the Assassin's abuse of this trope is the source of many grumblings in the PvP world.
**Honorable mention to the Warlock class as well. Chains from the floor, a giant demon blocking you from counterattacking, and even the ability to sacrifice his own mook to unload a new level of pain on you.
17th Aug '16 1:28:39 AM Th3overseer
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*** Ironically, Ulysses is very vulnerable to this, as well. He ''wants'' the Courier to stand witness to his [[EvilGloating theatrics]] before their final confrontation. There's nothing stopping a pragmatic Courier from just sniping him before he even turns around to notice you're in the same room as him.
12th Aug '16 11:55:27 PM UmbrellasWereAwesome
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* The Elites in ''VideoGame/{{Halo}}'' come off as a rather brutal example. They are [[ProudWarriorRaceGuy proud warrior-race guys]] who have no problem with '''turning invisible''' in the middle of a fight. They may take pride in combat, but that doesn't mean they're (completely) stupid when it comes to that combat, despite their occasional HonorBeforeReason tendencies.

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* ''Franchise/{{Halo}}'':
**
The Elites in ''VideoGame/{{Halo}}'' come off as a rather brutal example. They are [[ProudWarriorRaceGuy proud warrior-race guys]] who have no problem with '''turning invisible''' in the middle of a fight. They may take pride in combat, but that doesn't mean they're (completely) stupid when it comes to that combat, despite their occasional HonorBeforeReason tendencies.



*** The Spartans themselves fit this trope as well (particularly in the expanded universe); they might be capable of all sorts of ridiculous combat feats, but why bother fighting a horde of enemies when simply nuking them would work even better?

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*** The Spartans themselves fit this trope as well (particularly in the expanded universe); they might be capable of all sorts of ridiculous combat feats, but why bother directly fighting a horde of enemies when simply nuking them would work even better?
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