History CombatPragmatist / VideoGames

25th Apr '17 3:40:28 PM MrJIR93
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* The Phantom Thieves, from ''Videogame/Persona5'', stand out even among previous protagonist in the series, while no party from any Persona game had any troubles ganging up on an opponent, the Thieves take it a step further, they might negotiate with their opponents to get them to their side or maybe just to get some money from them, they have no troubles using both guns and normal weapons, and whenever they fight a major foe, they use special operations in order to weaken them and maje the fight easier on them

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* The Phantom Thieves, from ''Videogame/Persona5'', stand out even among previous protagonist protagonists in the series, while no party from any Persona game had any troubles ganging up on an opponent, the Thieves take it a step further, they might negotiate with their opponents to get them to their side or maybe just to get some money from them, they have no troubles using both guns and normal weapons, and whenever they fight a major foe, they use special operations in order to weaken them and maje make the fight easier on them
25th Apr '17 3:38:18 PM MrJIR93
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* The Phantom Thieves, from ''Videogame/Persona5'', stand out even among previous protagonist in the series, while no party from any Persona game had any troubles ganging up on an opponent, the Thieves take it a step further, they might negotiate with their opponents to get them to their side or maybe just to get some money from them, they have no troubles using both guns and normal weapons, and whenever they fight a major foe, they use special operations in order to weaken them and maje the fight easier on them
23rd Apr '17 10:16:57 AM nombretomado
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* ''SwordOfTheStars'' has the Tarka, whose [[ProudWarriorRaceGuy concept of "honor in battle"]] involves walking away with as few casualties as possible while leaving their enemies dead. Consequently they can and will employ almost any dirty trick in the book for an advantage; their favourite techs in-game are mines and torpedoes, and the game's novel has a Tarka commander betraying her own allies during a fight so that the telepaths they're fighting will be unable to learn her ''real'' battleplan from them -- a battleplan that involves basically gift-wrapping the main character and handing him over to them on a silver platter so she can sneak up and stab them in their backs while they're preoccupied with... [[MindRape "processing" him]].

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' has the Tarka, whose [[ProudWarriorRaceGuy concept of "honor in battle"]] involves walking away with as few casualties as possible while leaving their enemies dead. Consequently they can and will employ almost any dirty trick in the book for an advantage; their favourite techs in-game are mines and torpedoes, and the game's novel has a Tarka commander betraying her own allies during a fight so that the telepaths they're fighting will be unable to learn her ''real'' battleplan from them -- a battleplan that involves basically gift-wrapping the main character and handing him over to them on a silver platter so she can sneak up and stab them in their backs while they're preoccupied with... [[MindRape "processing" him]].
9th Apr '17 5:57:58 PM nombretomado
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* SaintsRowTheThird uses this trope for humor potential; this ranges from the basic melee attack ([[GroinAttack which prompts the player to swing a gun/fist into the victim's groin]]), to the sprinting attacks (one of which involves [[DynamicEntry jump-slamming an enemy's head into the concrete from behind]] before [[http://www.youtube.com/watch?v=2ziGJkWjvdA#t=31s striking a pose]])

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* SaintsRowTheThird ''VideoGame/SaintsRowTheThird'' uses this trope for humor potential; this ranges from the basic melee attack ([[GroinAttack which prompts the player to swing a gun/fist into the victim's groin]]), to the sprinting attacks (one of which involves [[DynamicEntry jump-slamming an enemy's head into the concrete from behind]] before [[http://www.youtube.com/watch?v=2ziGJkWjvdA#t=31s striking a pose]])
22nd Mar '17 1:15:22 PM IamTheCaligula
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*** The reason for his attack being deadly despite his awful stats is that he can only inflict ScratchDamage, but doing so does not initiate your MercyInvincibility. Which means he does 1 damage per ''frame'', draining your health very quickly.
*** When you die, which is pretty much inevitable, in subsequent tries he will ''interrupt his own dialogue'' to initiate his first attack at unexpected moments to catch you off guard.
*** Survive the first attack and attempt to attack him, and he will dodge, something no other enemy has been able to do, and will continue to dodge every subsequent attack.
*** Survive long enough, and he will stop attacking and give you dialogue about how he can feel a glimmer of a good person inside of you, appealing to your VideoGameCaringPotential and allowing you to use the Spare option, which in all past encounters ends the fight. If you do so, [[spoiler:he will SuckerPunch you with an unavoidable death attack and give you a NonStandardGameOver mocking your gullibility.]]
*** After this, he starts using {{Interface Screw}}s to mess with you, turning the screen black for a couple of moments and teleporting you around to switch up his attacks. He also [[SecretAIMoves starts attacking you during your own turn by placing attacks on the menu buttons]].

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*** The reason for his attack being deadly despite his awful stats is that he can only inflict ScratchDamage, but doing so does not initiate your MercyInvincibility. Which means he does 1 damage per ''frame'', ''per frame'', draining your health very quickly.
''very'' quickly. On top of this, he also throws a DamageOverTime effect on you that gets worse ''with every hit.''
*** When you die, which is pretty much inevitable, in finally get the pattern of his first attack down enough to avoid it, he will on subsequent tries he will ''interrupt his own dialogue'' to initiate his first attack at unexpected moments in order to catch you off guard.
*** Survive the first attack and attempt to attack him, and he will dodge, something no other enemy has been able to do, and will continue to dodge [[MarathonBoss every subsequent attack.
attack.]]
*** Survive long enough, and he will stop attacking and give you dialogue about how he can feel a glimmer of a good person inside of you, appealing to your VideoGameCaringPotential and allowing you to use the Spare option, which in all past encounters ends the fight. If you do so, [[spoiler:he will SuckerPunch you with an unavoidable instant death attack and give you a NonStandardGameOver mocking your gullibility.]]
*** After this, he starts using {{Interface Screw}}s to mess with you, turning the screen black for a couple of moments and teleporting SmashCutting you around into various attack patterns, giving you a split second to switch up reasses your situation between his attacks. He also [[SecretAIMoves starts attacking you during your own turn by placing attacks on the menu buttons]].
17th Mar '17 9:28:56 AM HakkyounoTenshi
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* Link from ''Franchise/TheLegendOfZelda'' is this in most incarnations. He's the Hero of Hyrule who will help just about anyone he meets, but his general method for defeating bosses in games is to exploit a weak point to stun the boss and then beat the shit out of them. If the boss gets back up? Rinse and repeat until they die.
10th Mar '17 9:36:44 PM GoblinCipher
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** In Doma, he sent a fake message from the Emperor to General Leo, calling him back to Vector. General Leo had to that point been both [[LetsFightLikeGentlemen a fair fighter against his opponents]] and AFatherToHisMen. No unnecessary casualties and no underhanded tactics. With Leo gone, Kefka just goes and poisons the water supply of Doma with a gleeful attitude, killing everyone inside Doma Castle in mere minutes, including a future party member's family.

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** In Doma, he sent a fake message from the Emperor to General Leo, calling him back to Vector. General Leo had to that point been both [[LetsFightLikeGentlemen a fair fighter against his opponents]] and AFatherToHisMen. No unnecessary casualties and no underhanded tactics. With Leo gone, Kefka just goes and poisons the water supply of Doma with a gleeful attitude, killing everyone inside Doma Castle in mere minutes, including a future party member's family.family and ''[[WeHaveReserves some of his own men]]''.
3rd Mar '17 10:25:35 AM Mineboot45
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** The final boss of a Genocide run,[[spoiler:Sans the skeleton]], may be one of the most prolific examples in any medium. At this point in the game you are a HumanoidAbomination with frighteningly high stats, capable of downing any enemy in one shot and taking absurd amounts of punishment. [[spoiler:Sans]], on the other hand, is declared by the game to be 'the weakest enemy', with 1HP, 1 ATK, 1 DEF. However, he uses an utterly ludicrous number of dirty tactics:

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** The final boss of a Genocide run,[[spoiler:Sans run, [[spoiler:Sans the skeleton]], may be one of the most prolific examples in any medium. At this point in the game you are a HumanoidAbomination with frighteningly high stats, capable of downing any enemy in one shot and taking absurd amounts of punishment. [[spoiler:Sans]], on the other hand, is declared by the game to be 'the weakest enemy', with 1HP, 1 ATK, 1 DEF. However, he uses an utterly ludicrous number of dirty tactics:
28th Feb '17 2:40:33 AM CountDorku
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* The world of ''VideoGame/{{Borderlands}}'' is not one where fair play is rewarded, and so everyone on all sides is willing to do a lot to win except a tiny handful. Bandits turn up en masse, doing everything from fielding hulking mutants to sending swarms of suicidal people carrying grenades against their enemies. Hyperion troops use cloaked warriors with shotguns, high-powered sniper rifles, and swarms of cheap, sacrificial robots to solve problems, [[spoiler:and that's not counting Handsome Jack's lengthy BatmanGambit to destroy Sanctuary, nor his willingness to unleash a giant alien dragon-thing on 1-4 targets]]. The Vault Hunters don't exactly pull their punches either; [=Zer0=] in particular has pages in his playbook for sending decoys to distract his enemies (which can be rigged to explode), stabbing them in the back, shooting them while they're distracted, shooting them in the back at point-blank while they're distracted by the decoy, landing headshots on people who aren't even aware he's there (you get Badass Points for doing this a lot), attacking the wounded, and repeatedly murdering in order to extend cloak.
12th Feb '17 2:47:35 PM SpinAttaxx
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* ''{{Pokemon}}'' is filled with some seriously dirty attacks. One of the first attacks you encountered in [=Red/Blue=] was Sand Attack, which is [=kicking/blowing=] sand in the opponent's face to reduce their accuracy. The second game adds Mud Slap, which uses mud (and actually does damage, too), and Pursuit, which strikes a Pokemon as it's being switched out. "Dark" type moves include a few [[CastingAShadow Darkness Elemental]] attacks, but are mostly made up of "dirty trick" maneuvers based on underhanded tactics or actions, like [[WoundedGazelleGambit Fake Tears]], Bite, [[IShallTauntYou Torment]], and Feint Attack.
** The dirtiest Dark-type attack of them all is Beat Up, which works by having ''all the other Pokémon in the party gang up on the opponent''. It's not called the Aku ("evil") type in Japanese for nothing.
** The two types of Pokemon who take double damage from Dark-type moves are [[SoulPower Ghosts]] (who are ironically rather timid) and [[PsychicPowers Psychics]] (whose minds are broken by the sheer malice). But [[BareFistedMonk Fighting-types]] are trained combatants, and don't fall for such crap.
** Bug Types and Fairy types also have an advantage against Dark types, the former likely due to the fact that Dark Pokemon tricks are designed for Pokemon without the sensory advantages insects have, and Fairies likely because they represent the supernatural force of good or Protection from Evil in D&D terms.
** As of [[VideoGame/PokemonXAndY Generation VI]], Dark type attacks now deal neutral damage to Steel types instead of half the damage. They've learned how to [[AttackItsWeakPoint attack armored foes in the weak spots]]!
*** As mentioned in the ''{{Pokemon}}'' page, Croagunk and Toxicroak are like this, and learn a lot of dark attacks. However, it's for survival, and some of those species are said to be laid back and perhaps good. That may come from being Fighting-type though, most of them are honourable.
** Another contender for most unfair fighter is the Poison element. Their modus operandi is right there in the name.
*** Apparently, according to many of their moves, Poison-types don't really like fighting upfront. Instead attacking by [=spitting/throwing up=] (Acid Spray, Gastro Acid), spewing gases (Smog, Poison Powder, Poison Gas), or setting up traps (Toxic Spikes).

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* ''{{Pokemon}}'' ''{{Pokemon}}'':
** This
is filled with some seriously dirty attacks. One the main theme of the first attacks you encountered Dark-type (or "Evil-type" in [=Red/Blue=] was Sand Attack, which is [=kicking/blowing=] sand in the opponent's face to reduce their accuracy. The second game adds Mud Slap, which uses mud (and actually does damage, too), and Pursuit, which strikes Japanese). While a Pokemon as it's being switched out. "Dark" type few Dark-type moves include a few [[CastingAShadow Darkness Elemental]] attacks, but utilize actual darkness]], the majority are mostly made up of "dirty trick" maneuvers based on underhanded tactics or and actions, like [[WoundedGazelleGambit Fake Tears]], Bite, [[IShallTauntYou Torment]], and Feint Attack.
** *** The dirtiest Dark-type attack of them all is Beat Up, which works by having ''all the other Pokémon in the party gang up on the opponent''. It's not called the Aku ("evil") type in Japanese for nothing.
** *** The two types of Pokemon Pokémon who take double damage from Dark-type moves are [[SoulPower Ghosts]] (who are ironically rather timid) and [[PsychicPowers Psychics]] (whose minds are broken by the sheer malice). But [[BareFistedMonk Fighting-types]] are trained combatants, and don't fall for such crap.
** Bug Types *** Bug-types and Fairy types Fairy-types also have an advantage against Dark types, Dark-types, the former likely due to the fact that Dark Pokemon Dark-type tricks are designed for Pokemon Pokémon without the sensory advantages insects have, and Fairies likely because they represent the supernatural force of good or Protection from Evil in D&D terms.
**
good.
***
As of [[VideoGame/PokemonXAndY Generation VI]], Dark type attacks now deal neutral damage to Steel types instead of half the damage. They've learned how to [[AttackItsWeakPoint attack armored foes in the weak spots]]!
*** As mentioned in Generation VII granted Dark-types an immunity to the ''{{Pokemon}}'' page, Croagunk and Toxicroak are Prankster Ability, which itself is this trope since [[ActionInitiative it lets non-attacking moves like this, Swords Dance and learn a lot of dark attacks. However, it's for survival, and some of those species are said to be laid back and perhaps good. That may come from being Fighting-type though, most of them are honourable.
Thunder Wave move first]].
** Another contender for the most unfair fighter is the Poison element.Poison-type. Their modus operandi is right there in the name.
*** Apparently, according to many of their moves, Poison-types don't really like fighting upfront. Instead attacking by [=spitting/throwing up=] (Acid Spray, Gastro Acid), spewing gases (Smog, Poison Powder, Poison Gas), or setting up traps (Toxic Spikes). Spikes).
** Even some non-Dark and Poison moves can get pretty dirty. As early as ''VideoGame/PokemonRedAndBlue''[='=]s first route, you encounter Pidgeys that use Sand Attack to throw sand into your Pokémon's eyes, reducing their accuracy. Then later on, there's Mud-Slap (throwing mud at the opponent) and Feint (which bypasses guarding moves like Protect).
** The Pokémon Croagunk and Toxicroak are like this, and learn a lot of Dark-type attacks despite not being Dark-type themselves. However, it's for survival, and some of those species are said to be laid back and perhaps good. That may come from being Fighting-type though, most of them are honourable.



*** [[spoiler: In ''Black 2'' and ''White 2'', he just orders Kyurem to freeze the player character directly, instead of giving them the chance to beat him in a Pokemon battle.]]

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*** [[spoiler: In ''Black 2'' and ''White 2'', ''VideoGame/PokemonBlack2AndWhite2'', he just orders Kyurem to freeze the player character directly, instead of giving them the chance to beat him in a Pokemon battle.]]battle (though this tactic fails).
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