History CombatPragmatist / Other

13th Apr '16 1:56:26 PM Morgenthaler
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* Invoked by Ben in DeathOfASalesman. "Never fight fair with a stranger, boy. You'll never get out of the jungle that way."

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* Invoked by Ben in DeathOfASalesman.Theatre/DeathOfASalesman. "Never fight fair with a stranger, boy. You'll never get out of the jungle that way."
4th Jul '15 11:21:07 AM TheGoodDoctor
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* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' is more than ready for PCs to play this way. The book stats damage from such things as bar stools, broken bottles, telekinetically thrown manhole covers and exploding cars.
** There’s also a table of melting points for various objects.

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* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' is more than ready for PCs expects you to play this way. The book be this, to some extent. It stats damage from such things as bar stools, broken bottles, telekinetically thrown manhole covers and covers, exploding cars.
** There’s also a table of melting points for various objects.
cars, and being pistol whipped.
22nd Jun '15 5:45:05 PM TheGoodDoctor
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[[AC:Tabletop Game]]
22nd Jun '15 5:44:40 PM TheGoodDoctor
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Added DiffLines:

[[AC:Tabletop Game]]
* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' is more than ready for PCs to play this way. The book stats damage from such things as bar stools, broken bottles, telekinetically thrown manhole covers and exploding cars.
** There’s also a table of melting points for various objects.
14th Jun '15 3:56:22 PM Atomic_Bear
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** It has been argued that the story of David and Goliath is less about the triumph of faith over brawn, and more about taking a deadly ranged weapon like a sling to a knife fight.

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** It has been argued that the story of David and Goliath is less about the triumph of faith over brawn, and more about taking a deadly ranged weapon like a sling to a knife fight.
fight. Also worth noting that David then beheaded Goliath with his own sword, just to be sure.
11th Jun '15 3:55:00 AM ragnarok235
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** You wouldn't think this trope could possibly be {{Deconstructed|Trope}}, but the Literature/NightLords provide one. The Night Lords are a Chaos Space Marine warband who specialise in raids, terror tactics and guerilla warfare. Except that their reliance on this dirty style of fighting means that they actually can't really ''fight'' very well, at least not compared to the other Astartes, and this lends itself to [[DirtyCoward a particular... mentality]]: up against [[RedshirtArmy Guardsmen]] or civilians, they're very smug and confident using their terror tactics and dirty fighting to win the engagement. However, put them up against [[BadassArmy loyalist Space Marines]], [[MechaMooks Skitarii]] or [[ProudWarriorRaceGuy the Craftworld Eldar]], and the dreaded Eighth Legion make for the Thunderhawks in a rather undignified manner...

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** You wouldn't think this trope could possibly be {{Deconstructed|Trope}}, but the Literature/NightLords provide one. The Night Lords are a Chaos Space Marine warband who specialise in raids, terror tactics and guerilla warfare. Except that their reliance on this dirty style of fighting means that they actually can't really ''fight'' very well, or at least not compared to they lack the other Astartes, conviction and valour of other, more fanatical legions, and this lends itself to [[DirtyCoward means the Night Lords are largely a particular... mentality]]: up bunch of smug, cowardly bullies who prefer weak and defenceless foes and fare poorly when their enemies are powerful and not fazed by their terror tactics. Up against [[RedshirtArmy Imperial Guardsmen]] or defenceless civilians, they're very smug and confident using their terror tactics and dirty fighting to win the engagement. However, put them confident. When they're up against [[BadassArmy loyalist Space Marines]], [[MechaMooks Skitarii]] or [[ProudWarriorRaceGuy the Craftworld Eldar]], and on the dreaded Eighth Legion make for the Thunderhawks in a rather undignified manner...other hand...
31st May '15 10:52:10 PM MechWarrior
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** The Orks generally {{avert}} this, being content with a [[AttackAttackAttack brute-force strategy]], but the Blood Axez clan will employ concepts like special forces, camouflage, and retreating if things go bad. Other tribes consider this [[NoTrueScotsman Unorky]], but the Blood Axes stick with what works.

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** The Orks generally {{avert}} [[{{AvertedTrope}} avert]] this, being content with a [[AttackAttackAttack brute-force strategy]], but the Blood Axez clan will employ concepts like special forces, camouflage, and retreating if things go bad. Other tribes consider this [[NoTrueScotsman Unorky]], but the Blood Axes stick with what works.
27th Apr '15 7:36:17 AM flyboy254
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* In the WorldOfDarkness, [[HunterTheVigil hunters]] are actively encouraged to use dirty tricks, called "tactics", to gain an edge over the monsters. Conspiracies are also given endowments, abilities and tools that give them an even-footing with (And sometimes an ''advantage'' over) the monsters being hunted.
27th Feb '15 11:22:10 PM CountDorku
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** The Iron Warriors are siege specialists - and the guiding rule of siege warfare is "whatever works, works". While they'll usually bring the big guns to bear no matter what, they'll also happily use infiltration, cannon fodder (including captured enemy troops loaded into expendable vehicles manned by suicide cultists), spies, traitors, secret passages, and other, far less pleasant means to crack open the fortifications and kill everyone inside.
6th Feb '15 9:48:58 AM 32_Footsteps
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* In addition to sneak attack and other elements from ''Dungeons & Dragons'', ''TabletopGame/{{Pathfinder}}'' introduces the Dirty Trick maneuver, which can give temporary penalties if successful. There's also a feat chain to improve both how well the player can perform a dirty trick as well as make the deleterious effects last longer (it also makes the player able to resist enemy dirty tricks, presumably because they [[GenreSavvy see it coming]]). Samples that the game gives include a GroinAttack to give the sickened condition and AHandfulForAnEye to temporarily blind a foe.
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