History CombatPragmatist / Other

31st Aug '17 7:07:24 PM HalcyonDayz
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** There's also an entire tree worth of feats devoted to this concept called "Dirty Trick." As opposed to more straightforward and formal examples of fighting styles in DnD, such as Expertise or Weapon Finesse; Dirty Trick allows for any number of plausible, underhanded fighting techniques, such as gouging the eyes or striking the groin, in exchange for an apropos debuff to the opponent.

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** There's also an entire tree worth of feats devoted to this concept called "Dirty Trick." As opposed to more straightforward and formal examples of fighting styles in DnD, TabletopGame/DungeonsAndDragons, such as Expertise or Weapon Finesse; Dirty Trick allows for any number of plausible, underhanded fighting techniques, such as gouging the eyes or striking the groin, in exchange for an apropos debuff to the opponent.



* Evgeny Shvarts has a play called [[http://a7sharp9.com/dragon.html The Dragon]]. When the titular dragon is challenged to combat by the protagonist, he wants to just incinerate him first, but is reminded that there is a document he signed preventing that (the dragon claims he wrote it when he was "a naïve, sentimental, inexperienced youth", but the threat to reveal he is afraid to fight fair is enough for the battle to happen on more even terms).

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* Evgeny Shvarts has a play called [[http://a7sharp9.com/dragon.html The Dragon]]. When the titular dragon is challenged to combat by the protagonist, he wants to just incinerate him first, but is reminded that there is a document he signed preventing that (the dragon claims he wrote it when he was "a naïve, sentimental, inexperienced youth", but the threat to reveal he is afraid to fight fair is enough for the battle to happen on more even terms).
23rd Aug '17 9:43:00 AM thatmadork
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** The Alpha Legion base their doctrine around the 'Strategy' part of StrategyVersusTactics and only commit to open battle if they've lain down the ground game and stacked the deck to their advantage. They do not shy away from using spies, double agents, {{False Flag Operation}}s and strategies which screw with their opponents' heads, train cultist cells (often years in advance) to soften up their targets and provide support before the Legion takes to the field, and can and will withdraw from a battlefield before a single shot is fired if the outcome is deemed strategically unsound. While this means they tend to do poorly if they end up forced with their backs against the wall, the covert ops nature of their campaigns means they very rarely are. During the Horus Heresy a (possibly falsified) account claims the Alpha Legion decisively defeated the Ultramarines by goading them onto a battlefield of their choice and essentially caused defeat upon defeat on them until the Ultramarines RageQuit the whole battle because their opponents were 'too dishonourable'.

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** The Alpha Legion base their doctrine around the 'Strategy' part of StrategyVersusTactics and only commit to open battle if they've lain down the ground game and stacked the deck to their advantage. They do not shy away from using spies, double agents, {{False Flag Operation}}s and strategies which screw with their opponents' heads, train cultist cells (often years in advance) to soften up their targets and provide support before the Legion takes to the field, and can and will withdraw from a battlefield before a single shot is fired if the outcome is deemed strategically unsound. They'll even mimic their opponents' battle cries to get them to hesitate, with often fatal results[[note]]Though with their ambiguous loyalties and AloofAlly status to the Imperium, Alpha Legionnaires crying "For the Emperor!" might actually be ''genuine''[[/note]]. While this means they tend to do poorly if they end up forced with their backs against the wall, the covert ops nature of their campaigns means they very rarely are. During the Horus Heresy a (possibly falsified) account claims the Alpha Legion decisively defeated the Ultramarines by goading them onto a battlefield of their choice and essentially caused defeat upon defeat on them until the Ultramarines RageQuit the whole battle because their opponents were 'too dishonourable'.dishonourable'[[note]]In this case "Rage Quit" means "bombard the planet from orbit". Still a strategic and ideological win for the Alphas though for forcing Gulliman on a wild goose chase away from the big battle on Terra and for forcing him to abandon his highly-orthodox tactics which he deemed superior to the Alpha Legion's covert methods.[[/note]].
12th Jun '17 4:49:55 AM Grudgeal
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** The Alpha Legion do not shy away from using spies, double agents, {{False Flag Operation}}s and strategies which screw with their opponents' heads. During the Horus Heresy, Guilliman retreated from fighting them with the statement that he had "no interest in righteous battle against such a dishonorable foe".

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** The Alpha Legion base their doctrine around the 'Strategy' part of StrategyVersusTactics and only commit to open battle if they've lain down the ground game and stacked the deck to their advantage. They do not shy away from using spies, double agents, {{False Flag Operation}}s and strategies which screw with their opponents' heads. heads, train cultist cells (often years in advance) to soften up their targets and provide support before the Legion takes to the field, and can and will withdraw from a battlefield before a single shot is fired if the outcome is deemed strategically unsound. While this means they tend to do poorly if they end up forced with their backs against the wall, the covert ops nature of their campaigns means they very rarely are. During the Horus Heresy, Guilliman retreated from fighting Heresy a (possibly falsified) account claims the Alpha Legion decisively defeated the Ultramarines by goading them with onto a battlefield of their choice and essentially caused defeat upon defeat on them until the statement that he had "no interest in righteous Ultramarines RageQuit the whole battle against such a dishonorable foe".because their opponents were 'too dishonourable'.
6th Jun '17 12:23:47 AM thatmadork
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** The Alpha Legion do not shy away from using spies, double agents, {{False Flag Operation}}s and strategies which screw with their opponents' heads. During the Horus Heresy, Guilliman retreated from fighting them with the statement that he had "no interest in righteous battle against such a dishonorable foe".
26th Feb '17 2:29:36 AM CountDorku
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* In ''TabletopGames/XWingMiniatures'', the Scum and Villainy faction as a whole is prone to this. Apart from a handful of Rebel ships with the correct upgrade, only the Scum can take Illicit upgrades. Sample illicit upgrades allow Scum pilots to take a hit of [[FantasticDrug glitterstim]] for temporary super-focus, cloak on a ship that normally can't do that, make attacks against ships that would normally be out of their line of sight, [[TakingYouWithMe explode when killed]], hack stressed-out enemy ship systems to inflict damage, deploy debris in the path of enemy vessels, and fry their own systems for a desperate but unavoidable stab at a nearby ship.
7th Jan '17 4:07:19 PM nombretomado
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* Everybody does this in StarfleetBattles (or they lose and look stupid while doing so). Special mention goes to the [=WYN=] Cluster Defense Force, composed of a few captured ships, a few purchased pirate vessels, and mostly a load of modified freighters that pose no threat at all to a real warship...except that they only fight warships that are effectively crippled by coming through the radiation field surrounding the Cluster.

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* Everybody does this in StarfleetBattles TabletopGame/StarfleetBattles (or they lose and look stupid while doing so). Special mention goes to the [=WYN=] Cluster Defense Force, composed of a few captured ships, a few purchased pirate vessels, and mostly a load of modified freighters that pose no threat at all to a real warship...except that they only fight warships that are effectively crippled by coming through the radiation field surrounding the Cluster.
5th Jan '17 10:44:36 PM Kurogane7
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[[AC:Professional Wrestling]]
* This is pretty much the [[MaskedLuchador Rudo-Luchador's]] schtick. They tend to be stronger, and play dirtier than the [[WeakButSkilled Technico-Luchador]].
12th Nov '16 11:48:17 AM Vovka
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** The Tau are a [[SubvertedTrope subversion]], not a played straight example, despite popular belief. They may not commit to pointless last stands and frontal human-wave tactics like the Imperium, but they do commit to other kinds of military stupidity; for example, they try to avoid sieges to an almost absurd degree, and they don't train their troops for melee combat [[note]]the Tau disdain melee combat and decry it as "barbaric", although even modern real life armies at least train their troops on how to defend themselves in hand-to-hand combat, and melee combat makes even more sense in this setting given how for their main enemies, the Orks and Tyranids, it's their main combat doctrine. [[MySpeciesDothProtestTooMuch Commander Farsight]] is pretty much the only exception to this.[[/note]].

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** The Tau are a [[SubvertedTrope subversion]], not a played straight example, despite popular belief. They may not never commit to pointless last stands and frontal human-wave tactics like the Imperium, but they do commit to other kinds of military stupidity; for example, they try to avoid sieges to an almost absurd degree, and they don't train prefer ending their troops for melee combat [[note]]the wars quickly through destroying enemy supply routes, performing swift and tactical precision strikes, and long-range combat. Since they are physically weaker and have slower reaction time than humans the Tau disdain melee combat and decry it as "barbaric", although even modern real life armies at least train their troops on how to defend themselves use the Kroots, a race of barbaric alien mercenaries who specialized in hand-to-hand close-quarter combat, and melee combat makes even more sense in this setting given how for their main enemies, to fight any enemies close to the Orks and Tyranids, it's their main combat doctrine. [[MySpeciesDothProtestTooMuch Commander Farsight]] is pretty much the only exception to this.[[/note]].Fire Warriors.
9th Oct '16 10:07:56 PM Chabal2
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** During the Great Crusade, Horus' forces ran into an alien race who had codified the art of war by having armies meet in huge arenas to prevent the loss of life. When the time came for battle, the humans were bemused to see the slaughterhouses half-filled with warriors, all looking to the sky. Horus, in an instance of true tactical genius, quickly ordered a planetary bombardment from orbit.
24th Sep '16 4:20:52 AM Morgenthaler
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* In the WorldOfDarkness, [[HunterTheVigil hunters]] are actively encouraged to use dirty tricks, called "tactics", to gain an edge over the monsters. Conspiracies are also given endowments, abilities and tools that give them an even-footing with (and sometimes an ''advantage'' over) the monsters being hunted.

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* In the WorldOfDarkness, [[HunterTheVigil hunters]] ''TabletopGame/HunterTheVigil'', hunters are actively encouraged to use dirty tricks, called "tactics", to gain an edge over the monsters. Conspiracies are also given endowments, abilities and tools that give them an even-footing with (and sometimes an ''advantage'' over) the monsters being hunted.
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