History Classes / DungeonsAndDragons

3rd Feb '16 4:38:32 AM LordInsane
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* SquishyWizard: Slightly downplayed, relative to actual wizards. Shadowcasters have the hit points of a sorcerer, but good fortitude saves, are a single feat from not having to worry about spell failure from armour at all (though they still don't have proficiency with armour, so only the lightest armours are worth it) and eventually can maintain a constant small deflection (meaning it applies against everything) bonus to AC.
3rd Feb '16 4:24:36 AM LordInsane
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You can't qualify solely as an invocation-user/divine mage, so it's a pretty bad build, but if you do have all three it's a possibility.
* LethalJokeCharacter: Each level of Mystic Theurge grants the character one level in "any one arcane spellcasting class" and "any one divine spellcasting class". However, it is never defined exactly what an "arcane spellcasting class" or a "divine spellcasting class" is. Most interpretations are that an "arcane spellcasting class" is a class that casts arcane spells (same for divine). However, [[ExactWords since the class does not mention that each class can be picked only once]], a character that can somehow cast both 2nd level arcane and divine spells can apply both levels of Mystic Theurge to the same class, effectivly DOUBLING the speed at which the character gains spellcasting ability for 10 levels.
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* LethalJokeCharacter: Each level of Mystic Theurge grants the character one level in "any one arcane spellcasting class" and "any one divine spellcasting class". However, it is never defined exactly what an "arcane spellcasting class" or a "divine spellcasting class" is. Most interpretations are that an "arcane spellcasting class" is a class that casts arcane spells (same for divine).divine), plus any other class that specifically state they benefit from levels in 'any one arcane/divine spellcasting class'. However, [[ExactWords since the class does not mention that each class can be picked only once]], a character that can somehow cast both 2nd level arcane and divine spells can apply both levels of Mystic Theurge to the same class, effectivly DOUBLING the speed at which the character gains spellcasting ability for 10 levels.
1st Feb '16 9:27:03 AM LordInsane
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Saying that rogues are the only ones in the entry for a class that isn't actually a rogue and can do it is a bit confusing.
* TrapMaster: Only rogues are allowed to have ''any'' chance of successfully disarming exceptionally difficult traps.
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* TrapMaster: Only rogues are allowed to have ''any'' chance of successfully disarming exceptionally difficult traps. traps amongst the core classes, but scouts are one of a few other bases classes to have the same ability.
29th Jan '16 1:29:20 AM LordInsane
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* SimplifiedSpellcasting: The main mechanical thrust of the class. Their fundamentals (the equivalents of the spell level 0 cantrips and orisons for other casters) start out as supernatural abilities, their mysteries move from being cast as spells to being cast as spell-like abilities to being supernatural abilities depending on the tier and level, none of their mysteries have verbal or material components (or foci) in the first place, and they have a feat available that allows them to cast ''all'' their mysteries without gestures.
9th Jan '16 9:25:18 PM LordInsane
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* SpiritAdvisor: Instead of a familiar or animal companion, Spirit Shamans have a spirit guide. Since it hangs out in their mind it does not have actions of its own, but it can give a second chance at resisting mental manipulation or handle concentration on an already cast spell.
20th Dec '15 10:38:02 AM Gamezfan
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* ShoutOut: The Way of the Four Elements is a nice one to ''[[Franchise/AvatarTheLastAirbender]]'' and three of the Sun Soul's four abilities can be seen by Saiyans in ''[[Franchise/Dragonball]]''.
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* ShoutOut: The Way of the Four Elements is a nice one to ''[[Franchise/AvatarTheLastAirbender]]'' ''AvatarTheLastAirbender'' and three of the Sun Soul's four abilities can be seen by Saiyans in ''[[Franchise/Dragonball]]''.''DragonballZ''.
20th Dec '15 10:26:45 AM Gamezfan
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* NatureHero
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* NatureHeroMadeOfIron: While raging the barbarian gains resistance to (meaning takes half damage from) all physical damage. The Bear Totem Warrior takes this UpToEleven, gaining resistance to all damage except psychic while enraged. * NatureHero: The Totem Warrior.

* CombatMedic
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* CombatMedicCombatMedic: The Life domain gains proficiency with heavy armor, the Death domain with martial weapons, and the War and Tempest domains with both. This makes them a potent force on the front lines.

* HealingHands * HolyHandGrenade
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* HealingHands HealingHands: Everyone can do it, but the Life domain specialized in it. * HolyHandGrenadeHolyHandGrenade: Especially the Light domain focuses on damaging holy spells. ** PlayingWithFire and PowerOfTheSun: They also get a number of fire spells, and at higher levels, death lasers made of sunlight. * NatureHero: The Nature domain, obviously.

Added DiffLines:
* HealingHands * HolyHandGrenadeShoutOut: The Way of the Four Elements is a nice one to ''[[Franchise/AvatarTheLastAirbender]]'' and three of the Sun Soul's four abilities can be seen by Saiyans in ''[[Franchise/Dragonball]]''.
20th Dec '15 10:03:21 AM Gamezfan
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* TheBerserker
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* TheBerserkerTheBerserker: The class has this trait in general, with the rage ability, but the aptly named "Berserker" subclass lets the barbarian, among other things, enter a frenzied state which allows you an additional attack each round... ** PowerAtAPrice: ...and when the frenzy ends, the barbarian becomes exhausted, a stacking effect that gets more and more crippling until leading to outright CharacterDeath.
19th Dec '15 9:01:30 AM KarkatTheDalek
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[[GuardsGuardsThey may be called the Palace Guard, the City Guard, or the patrol. Whatever the name, their purpose is identical: To exist in any encounter with non-unique non-boss enemies, attack the heroes one at a time, and be slaughtered. No one ever asks them if they wanted to.]]
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[[GuardsGuardsThey [[GuardsGuards They may be called the Palace Guard, the City Guard, or the patrol. Whatever the name, their purpose is identical: To exist in any encounter with non-unique non-boss enemies, attack the heroes one at a time, and be slaughtered. No one ever asks them if they wanted to.]]
19th Dec '15 8:59:43 AM KarkatTheDalek
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They may be called the Palace Guard, the City Guard, or the patrol. Whatever the name, their purpose is identical: To exist in any encounter with non-unique non-boss enemies, attack the heroes one at a time, and be slaughtered. No one ever asks them if they wanted to.
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They [[GuardsGuardsThey may be called the Palace Guard, the City Guard, or the patrol. Whatever the name, their purpose is identical: To exist in any encounter with non-unique non-boss enemies, attack the heroes one at a time, and be slaughtered. No one ever asks them if they wanted to. to.]]
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