History Classes / DungeonsAndDragons

18th Nov '17 8:47:41 PM WildCardCourier
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Class Handbook: [[http://community.wizards.com/go/thread/view/75882/19648822/The_Clerics_Bible_Making_a_4e_Cleric Gleemax 4E version]], [[http://brilliantgameologists.com/boards/index.php?topic=1590.0 Brilliant Gameologists 4E version]], [[http://community.wizards.com/go/thread/view/75882/19866830/The_Cleric_Handbook Gleemax 3.5 version]], [[http://brilliantgameologists.com/boards/index.php?topic=420.0 Brilliant Gameologists 3.5 version]].

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One of the three original classes. Purportedly created during the ''Braunstein'' days of ''Blackmoor'' as a counter to one of the other players, who was playing as a vampire character.
Class Handbook: [[http://community.wizards.com/go/thread/view/75882/19648822/The_Clerics_Bible_Making_a_4e_Cleric Gleemax 4E version]], [[http://brilliantgameologists.com/boards/index.php?topic=1590.0 Brilliant Gameologists 4E version]], [[http://community.wizards.com/go/thread/view/75882/19866830/The_Cleric_Handbook Gleemax 3.5 version]], [[http://brilliantgameologists.com/boards/index.php?topic=420.0 Brilliant Gameologists 3.5 version]].



One of the original three classes.



Originally a sub-class distinct from the magic-user class and with its own spell list (though there was overlap). Became "merely" one type of specialist wizard among several others as early as AD&D 2nd edition (though a remnant of the old separation stuck around until 3E -- gnome wizards had to be illusionists). First introduced in ''Strategic Review Vol.1 Issue 4''.

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Originally a sub-class distinct from the magic-user Magic-User class and with its own spell list (though there was overlap). Became "merely" one type of specialist wizard among several others as early as AD&D 2nd edition (though a remnant of the old separation stuck around until 3E -- gnome wizards had to be illusionists). First introduced in ''Strategic Review Vol.1 Issue 4''.



One of the original three classes.



* NatureHero: The Totem Warrior.

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* NatureHero: The Totem Warrior.Warrior and Storm Herald.



* IKnowWhatYouFear: Bards from the College of Whispers have access to a Type II ability called "Shadow Lore" effectively tricking a creature into thinking that the Bard knows its darkest secrets.

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* IKnowWhatYouFear: Bards from the College of Whispers have access to a Type II ability called "Shadow Lore" effectively tricking a creature into thinking that the Bard knows its darkest secrets. The target will then follow the Whisper Bard's commands out of utter fear.



* MagicMusic: Can use a musical instrument as a spellcasting focus, in leu of material components.

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* MagicKnight: Insomuch as lightly armored musician-scholars can be, the Bard's spell list consists of mostly supportive spells, with some offensive spells thrown in. Valor and Sword Bards get medium armor, granting them more durability and fighting ability.
* MagicMusic: Can use a musical instrument as a spellcasting focus, in leu lieu of material components.



* TheBlacksmith: Forge clerics can use their Channel Divinity ability to spend an hour creating a nonmagical item that includes metal in some fashion, although it can't be worth more than 100 gold pieces.



* TheMedic: They have access to the best healing spells in the game. Special mention goes to the Life Domain Clerics, who gain boosts to their healing spells and a feature that induces a HeroicSecondWind in an ally (or allies) at less than half health.

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* TheMedic: They have access to the best healing spells in the game. Special mention goes to the Life Domain Clerics, who gain boosts to their healing spells and a feature that induces a HeroicSecondWind in an ally (or allies) at less than half health. Grave domain Clerics, in contrast, do better when healing allies that are at Death's door, can negate critical hits, and can eventually steal the remains of an enemy's life force to heal either themselves or an ally.



All the ''Sword Coast Adventurer's Guide'' added for druids was roleplaying fluff. The Circles of Dreams, Shepherds and Twilight were added in ''[[http://media.wizards.com/2016/dnd/downloads/UA_Druid11272016_CAWS.pdf Unearthed Arcana: Druid]]''. The Circle of the Shepherd was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''. The Circles of Dreams and Shepherds were finalized in ''Xanathar's Guide to Everything''.

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All the ''Sword Coast Adventurer's Guide'' added for druids was roleplaying fluff. The Circles of Dreams, Shepherds and Twilight were added in ''[[http://media.wizards.com/2016/dnd/downloads/UA_Druid11272016_CAWS.pdf Unearthed Arcana: Druid]]''. The Circle of the Shepherd was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''. The Circles of Dreams and Shepherds were finalized in ''Xanathar's Guide to Everything''.
Everything''. ''Xanathar's Guide'' also includes a Wild Shape list, listing off the animals that are seen in each of the world biomes and their Challenge Rating.



* SpeaksFluentAnimal: Possible thanks to certain spells, and a specialty of Circle of Shepherds druids. [[HeartIsAnAwesomePower More useful than it sounds.]]

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* SpeaksFluentAnimal: Possible thanks to certain spells, and a specialty of Circle of Shepherds druids.the Shepherd Druids. [[HeartIsAnAwesomePower More useful than it sounds.]]



* MadeOfIron: Champions regain hit points equal to 5 plus their Constitution modifier if they fall below half health.

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* MadeOfIron: Champions regain hit points equal to 5 plus their Constitution modifier if they fall below half health. The finalized Samurai gets temporary HP whenever they activate their Fighting Spirit ability and their Strength Before Death ability lets them have one last turn when they hit 0 HP.



* MountedCombat: An added benefit for the Cavalier class. The original version in ''Unearthed Arcana'' was a lot more mount-focused

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* MountedCombat: An added benefit for the Cavalier class. The original version in ''Unearthed Arcana'' was basically mount-focused Battle Master with way less combat maneuvers, the Knight was a lot more mount-focusedfocused on tanking and defending, while the finalized version is a mixture of the two.



* CulturedBadass: The Way of the Kensei grants Monks proficiency with either calligrapher's supplies or painter's supplies.



* WeaponOfChoice: The Kensei gets anywhere from 2 to 5 weapons, so long as they don't have the heavy or special properties, that count as "kensei weapons". As the Kensei Monk levels up, their ki aura makes their kensei weapons count as magic weapons for the purpose of bypassing resistance and immunity to nonmagical weapons and damage.



* CharacterAlignment: [[invoked]] Fifth Edition paladins aren't restricted to Lawful Good like all the past iterations were. That said, each Oath encompasses one or more Alignments: Devotion is the typical LawfulGood; Ancients is NeutralGood; Vengeance is LawfulNeutral or TrueNeutral; Oathbreaker is LawfulEvil[=/=]NeutralEvil[=/=]ChaoticEvil; Crown is LawfulGood or LawfulNeutral; Conquest is LawfulEvil; Treachery is ChaoticEvil; Redemption is Good-aligned.
* CombatMedic

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* CharacterAlignment: [[invoked]] Fifth Edition paladins aren't restricted to Lawful Good like all the past iterations were. That said, each Oath encompasses one or more Alignments: Devotion is the typical LawfulGood; Ancients is NeutralGood; Vengeance is LawfulNeutral or TrueNeutral; Oathbreaker is LawfulEvil[=/=]NeutralEvil[=/=]ChaoticEvil; Evil-aligned; Crown is LawfulGood or LawfulNeutral; Conquest is LawfulEvil; Treachery is ChaoticEvil; Redemption is Good-aligned.
* CombatMedicCombatMedic: While not as robust as Clerics, Paladins have their Lay on Hands ability and access to healing magic.



* HealingHands

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* HealingHandsHealingHands: Their Lay on Hands ability.



* HeelFaceRevolvingDoor: It is possible for the good-aligned paladin to become an Oathbreaker, gain redemption (with the DM's discretion) and become an Oathbreaker ''again''. Thankfully, the Dungeon's Master guide prohibits the second redemption, to prevent this trope from reaching riddiculous heights.

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* HeelFaceRevolvingDoor: It is possible for the good-aligned paladin to become an Oathbreaker, gain redemption (with the DM's discretion) and become an Oathbreaker ''again''. Thankfully, the Dungeon's Master guide DMG prohibits the second redemption, to prevent this trope from reaching riddiculous ridiculous heights.



# Dark Stalkers, rangers who solely fight the horrors of the Underdark.

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# Dark Gloom Stalkers, rangers who solely fight the horrors of the Underdark.



# Monster Slayers, rangers who specialize in eliminating powerful magical threats.

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# Monster Slayers, rangers who specialize in eliminating powerful magical threats.
threats such as vampires and dragons.



* HunterOfMonsters: Their Favored Enemy ability increases skill checks and damage rolls made against specific creatures, and they tend to prefer to hunt these same creatures for varying reasons.

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* HunterOfMonsters: Their Favored Enemy ability increases skill checks and damage rolls made against specific creatures, and they tend to prefer to hunt these same creatures for varying reasons. A number of the archetypes even have their own general focus on what they fight against.



# Inquisitors, a mix between Van Helsing and Sherlock Holmes that focuses on empowered Sneak Attacks and seeing through deception.

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# Inquisitors, Inquisitive, a mix between Van Helsing and Sherlock Holmes that focuses on empowered Sneak Attacks and seeing through deception.



The Mastermind was introduced in the ''Sword Coast Adventurer's Guide'' alongside the finalized Swashbuckler, which was initially introduced in the ''Unearthed Arcana: Waterborne Adventures'' article. The Inquisitor was introduced in ''Unearthed Arcana: Gothic Heroes''. The Scout was introduced in ''Unearthed Arcana: Rangers & Rogues''. The Scout and Inquisitor appear finalized in ''Xanathar's Guide to Everything'', alongside reappearances of the Swashbuckler and Mastermind.

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The Mastermind was introduced in the ''Sword Coast Adventurer's Guide'' alongside the finalized Swashbuckler, which was initially introduced in the ''Unearthed Arcana: Waterborne Adventures'' article. The Inquisitor Inquisitive was introduced in ''Unearthed Arcana: Gothic Heroes''. The Scout was introduced in ''Unearthed Arcana: Rangers & Rogues''. The Scout and Inquisitor Inquisitive appear finalized in ''Xanathar's Guide to Everything'', alongside reappearances of the Swashbuckler and Mastermind.



* NatureHero: The Scout archetype has shades of this, either getting proficiency in the Nature and Survival skills or having their proficiency bonuses for those skills doubled if they are already proficient in them.



* SherlockScan: The Inquisitive Rogue in a nutshell, which grants them bonuses both in and out of combat.



# Favored Soul, Sorcerers blessed by a divine being.

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# Favored Divine Soul, Sorcerers blessed by a divine being.



* TheChosenOne: The Favored Soul origin, which was previously it's own separate class.

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* TheChosenOne: The Favored Favored/Divine Soul origin, which was previously it's own separate class.class.
* CombatMedic: The Divine Soul origin grants a Sorcerer access to Cleric spells.



* HeroicSecondWind: High-level Favored Soul Sorcerers gain a once-a-day feature that restores half their HP if they drop bellow half HP, potentially saving the Sorcerer from death.
* InTheBlood: Sorcerers who draw their power from a Draconic Bloodline.

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* HeroicSecondWind: High-level Favored Divine Soul Sorcerers gain a once-a-day feature that restores half their HP if they drop bellow half HP, potentially saving the Sorcerer from death.
* InTheBlood: Sorcerers who draw their power from a Draconic Bloodline. Also possible sources for the Divine Soul, Storm, and Shadow origins.



* CombatMedic: Warlocks who make a pact with a Celestial gets limited access to healing magic.



* CrazyPrepared: Not as much so as their past counterparts, due to a combination of how spells were streamlined and the overall power levels were reduced. Based solely on leveling, pure 20th level Wizards know 5 cantrips and have 44 spells in their spellbook. Wizards can still shop around for spells to transcribe and still have the largest spell selection of the arcane spellcaster classes.

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* CrazyPrepared: Not as much so as their past counterparts, due to a combination of how spells were streamlined and the overall power levels were reduced.reduced for Fifth Edition. Based solely on leveling, pure 20th level Wizards know 5 cantrips and have 44 spells in their spellbook. Wizards can still shop around for spells to transcribe and still have the largest spell selection of the arcane spellcaster classes.



** While the War Mage tradition doesn't give them any armor proficiency, their 'arcane deflection' feature lets them use their reaction to give themself either a +2 to their Armor Class or a +4 to their Constitution Saving Throw when they're attacked, at the expense of being unable to cast anything more powerful than a cantrip until their next turn. Their 'durable magic' feature gives them a +2 to their AC and all saving throws while sustaining a concentration spell.

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** While the War Mage tradition doesn't give them any armor proficiency, their 'arcane deflection' feature lets them use their reaction to give themself either a +2 bonus to their Armor Class or a +4 to their Constitution Saving Throw when they're attacked, attacked or a +4 bonus to their Saving Throw if they failed one, at the expense of being unable to cast anything more powerful than a cantrip until their next turn. Their 'durable magic' feature gives them a +2 to their AC and all saving throws while sustaining a concentration spell.
18th Nov '17 4:10:26 AM Tharkun140
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* SuicidalOverconfidence: PlayedWith for the Oath of Redemption, as their "commitment to peace allows you to walk into the most dangerous situations unarmored", granting them a base Armor Class of 16 when not wearing armor compared to the normal 10. This feature was later removed in the ''Xanathar's Guide'' release.

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* SuicidalOverconfidence: PlayedWith for the Oath of Redemption, as their "commitment to peace allows you to walk into the most dangerous situations unarmored", granting them a base Armor Class of 16 when not wearing armor compared to the normal 10. This feature was later removed in the ''Xanathar's Guide'' release.
16th Nov '17 1:06:05 PM ironballs16
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Added DiffLines:

** Further elaborated upon in a ''Xanathar's Guide'' video, where [[WordOfGod one of the designers]] points out that the Warlock could very well [[MyRuleFuIsStrongerThanYours screw over the Fiend in question]] with [[ExactWords some sneaky language slipped into the pact]].
16th Nov '17 12:53:36 PM ironballs16
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* SuicidalOverconfidence: PlayedWith for the Oath of Redemption, as their "commitment to peace allows you to walk into the most dangerous situations unarmored", granting them a base Armor Class of 16 when not wearing armor compared to the normal 10.

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* SuicidalOverconfidence: PlayedWith for the Oath of Redemption, as their "commitment to peace allows you to walk into the most dangerous situations unarmored", granting them a base Armor Class of 16 when not wearing armor compared to the normal 10.
10. This feature was later removed in the ''Xanathar's Guide'' release.
13th Nov '17 10:53:53 AM Iruparatso
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* CulturedBadass: Battle Masters earn a proficiency in a set of artisan's tools and can study people/creatures outside of combat in order to learn more about them.



* CulturedBadass: Battle Masters earn a proficiency in a set of artisan's tools and can study people/creatures outside of combat in order to learn more about them. The Purple Dragon Knight and the Samurai are both so cultured and adept at courtly proceedings that they gain their own unique extra skills at persuasion.



* MountedCombat: The focus of the Cavalier archetype. Unfortunately, it still has the weaknesses that it's 2nd through 3.5 Edition incarnations had. The Knight archetype actually does the trope better than the Cavalier, due to the Knight's tankier nature. The updated version of Cavalier basically made it a mounted version of the Battle Master.

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* MountedCombat: The focus of An added benefit for the Cavalier archetype. Unfortunately, it still has the weaknesses that it's 2nd through 3.5 Edition incarnations had. class. The Knight archetype actually does the trope better than the Cavalier, due to the Knight's tankier nature. The updated original version of Cavalier basically made it in ''Unearthed Arcana'' was a mounted version of the Battle Master.lot more mount-focused
3rd Nov '17 9:44:21 PM infernape612
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* OvershadowedByAwesome: In 3.5, The Tome of Battle removed any incentive to ever play a fighter. A Warblade, ''even when denied access to the martial arts system he's the showcase for'', has better base stats and fills the fighter's role better than the fighter.



* OvershadowedByAwesome: In 3.5, The Tome of Battle removed any incentive to ever play a fighter. A Warblade, ''even when denied access to the martial arts system he's the showcase for'', has better base stats and fills the fighter's role better than the fighter.
22nd Oct '17 9:14:31 AM WildCardCourier
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22nd Oct '17 9:13:38 AM WildCardCourier
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The ''Sword Coast Adventurer's Guide'' introduced two more Totem Warrior animals, the Elk and the Tiger, and includes a table for how to portray Totem Warriors for Uthgardt barbarians. The Ancestral Guardian, Storm Herald, and Zealot Paths were introduced in [[http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf ''Unearthed Arcana: Barbarian Primal Paths'']].

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The ''Sword Coast Adventurer's Guide'' introduced two more Totem Warrior animals, the Elk and the Tiger, and includes a table for how to portray Totem Warriors for Uthgardt barbarians. The Ancestral Guardian, Storm Herald, and Zealot Paths were introduced in [[http://media.''[[http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf ''Unearthed Unearthed Arcana: Barbarian Primal Paths'']].
Paths]]'' and finalized in ''Xanathar's Guide to Everything''.



All the ''Sword Coast Adventurer's Guide'' introduced was 12 more musical instruments and some ''Forgotten Realms'' related roleplaying fluff. The Colleges of Swords and Satire were introduced in [[http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf ‘’Unearthed Arcana: Kits of Old'']]. The Colleges of Glamour and Whispers were introduced in [[http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf ''Unearthed Arcana: Bard Colleges'']].

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All the ''Sword Coast Adventurer's Guide'' introduced was 12 more musical instruments and some ''Forgotten Realms'' related roleplaying fluff. The Colleges of Swords and Satire were introduced in [[http://media.''[[http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf ‘’Unearthed Unearthed Arcana: Kits of Old'']]. Old]]''. The Colleges of Glamour and Whispers were introduced in [[http://media.''[[http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf ''Unearthed Unearthed Arcana: Bard Colleges'']].
Colleges]]''. The Colleges of Glamour, Swords, and Whispers were finalized in ''Xanathar's Guide to Everything''.



Their chosen domain grants them a number of divine spells that are always prepared and don't count against their default prepared spells. The initially available domains are Knowledge, Life, Light, Nature, Tempest, Trickery, and War. Later, the Death domain was added in the Dungeon Master's Guide as an optional path. A new domain, City, was revealed in the ''[[https://dnd.wizards.com/articles/features/modern-magic Unearthed Arcana: Modern Magic]]'' article. The ''Sword Coast Adventurer's Guide'' added the Arcana domain, even listing a number of deities outside of the ''Forgotten Realms'' who govern the domain. ''[[http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf Unearthed Arcana: Cleric: Divine Domains]]'' added the Forge, Grave, and Protection domains.

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Their chosen domain grants them a number of divine spells that are always prepared and don't count against their default prepared spells. The initially available domains are Knowledge, Life, Light, Nature, Tempest, Trickery, and War. Later, the Death domain was added in the Dungeon Master's Guide as an optional path. A new domain, City, was revealed in the ''[[https://dnd.wizards.com/articles/features/modern-magic Unearthed Arcana: Modern Magic]]'' article. The ''Sword Coast Adventurer's Guide'' added the Arcana domain, even listing a number of deities outside of the ''Forgotten Realms'' who govern the domain. ''[[http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf Unearthed Arcana: Cleric: Divine Domains]]'' added the Forge, Grave, and Protection domains.
domains, with Forge and Grave being finalized in ''Xanathar's Guide to Everything''.



All the ''Sword Coast Adventurer's Guide'' added for druids was roleplaying fluff. The Circles of Dreams, Shepherds and Twilight were added in ''[[http://media.wizards.com/2016/dnd/downloads/UA_Druid11272016_CAWS.pdf Unearthed Arcana: Druid]]''. The Circle of the Shepherd was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''.

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All the ''Sword Coast Adventurer's Guide'' added for druids was roleplaying fluff. The Circles of Dreams, Shepherds and Twilight were added in ''[[http://media.wizards.com/2016/dnd/downloads/UA_Druid11272016_CAWS.pdf Unearthed Arcana: Druid]]''. The Circle of the Shepherd was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''.
Options]]''. The Circles of Dreams and Shepherds were finalized in ''Xanathar's Guide to Everything''.



Additional fighting styles have also been created for Fighters, Paladins, and Rangers: the Mariner from ''[[http://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf Unearthed Arcana: Waterborne Adventures]]'', and the Close Quarters Shooter and the Tunnel Fighter from ''[[https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf Unearthed Arcana: Light, Dark, Underdark]]''. The Cavalier and Scout were introduced in ''[[http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf Unearthed Arcana: Kits of Old]]'', while the Monster Hunter was introduced in ''[[https://dnd.wizards.com/sites/default/files/media/upload/articles/UA%20Gothic%20Characters.pdf Unearthed Arcana: Gothic Characters]]''. The Arcane Archer, Knight, Samurai, and Sharpshooter were introduced in ''[[http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf Unearthed Arcana: Fighters]]''. Cavalier was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''.

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Additional fighting styles have also been created for Fighters, Paladins, and Rangers: the Mariner from ''[[http://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf Unearthed Arcana: Waterborne Adventures]]'', and the Close Quarters Shooter and the Tunnel Fighter from ''[[https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf Unearthed Arcana: Light, Dark, Underdark]]''. The Cavalier and Scout were introduced in ''[[http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf Unearthed Arcana: Kits of Old]]'', while the Monster Hunter was introduced in ''[[https://dnd.wizards.com/sites/default/files/media/upload/articles/UA%20Gothic%20Characters.pdf Unearthed Arcana: Gothic Characters]]''. The Arcane Archer, Knight, Samurai, and Sharpshooter were introduced in ''[[http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf Unearthed Arcana: Fighters]]''. Cavalier was updated in ''[[http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf UA: Revised Class Options]]''.
Options]]''. The Arcane Archer, Cavalier, and Samurai were finalized in ''Xanathar's Guide to Everything''.



Both the Way of the Long Death and the Way of the Sun Soul were introduced in the ''Sword Coast Adventurer's Guide''. The Ways of the Kensei and Tranquility were introduced in ''Unearthed Arcana: Monk Traditions'', and the Way of the Drunken Master was introduced in the "Trio of Subclasses" UA.

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Both the Way of the Long Death and the Way of the Sun Soul were introduced in the ''Sword Coast Adventurer's Guide''. The Ways of the Kensei and Tranquility were introduced in ''Unearthed Arcana: Monk Traditions'', and the Way of the Drunken Master was introduced in the "Trio of Subclasses" UA.
UA. The Way of the Drunken Master and Way of the Kensei were finalized in ''Xanathar's Guide to Everything'', with the Way of the Sun Soul reappearing in it.



The Oathbreaker was introduced in the ''Dungeon Master's Guide''. The Oath of the Crown was introduced in the ''Sword Coast Adventurer's Guide''. The Oaths of Conquest and Treachery were introduced in ''Unearthed Arcana: Paladin Oaths'', while the Oath of Redemption was introduced in ''UA: Trio of Subclasses''. The Oath of Conquest was updated in ''UA: Revised Class Options''.

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The Oathbreaker was introduced in the ''Dungeon Master's Guide''. The Oath of the Crown was introduced in the ''Sword Coast Adventurer's Guide''. The Oaths of Conquest and Treachery were introduced in ''Unearthed Arcana: Paladin Oaths'', while the Oath of Redemption was introduced in ''UA: Trio of Subclasses''. The Oath of Conquest was updated in ''UA: Revised Class Options''.
Options''. The Oaths of Conquest and Redemption were finalized in ''Xanathar's Guide to Everything''.



The Deep Stalker archetype was introduced in ''Unearthed Arcana: Light, Dark, Underdark''. All the ''Sword Coast Adventurer's Guide'' added roleplaying fluff for rangers of different races. The Horizon Walker and Primeval Guardian were introduced in ''Unearthed Arcana: Rangers & Rogues'', and the Monster Slayer was part of ''UA: Trio of Subclasses''.

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The Deep Stalker archetype was introduced in ''Unearthed Arcana: Light, Dark, Underdark''. All the ''Sword Coast Adventurer's Guide'' added roleplaying fluff for rangers of different races. The Horizon Walker and Primeval Guardian were introduced in ''Unearthed Arcana: Rangers & Rogues'', and the Monster Slayer was part of ''UA: Trio of Subclasses''.
Subclasses''. The Deep Stalker (renamed Gloom Stalker), Horizon Walker, and Monster Slayer were finalized in ''Xanathar's Guide to Everything''.



The Mastermind was introduced in the ''Sword Coast Adventurer's Guide'' alongside the finalized Swashbuckler, which was initially introduced in the ''Unearthed Arcana: Waterborne Adventures'' article. The Inquisitor was introduced in ''Unearthed Arcana: Gothic Heroes''. The Scout was introduced in ''Unearthed Arcana: Rangers & Rogues''.

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The Mastermind was introduced in the ''Sword Coast Adventurer's Guide'' alongside the finalized Swashbuckler, which was initially introduced in the ''Unearthed Arcana: Waterborne Adventures'' article. The Inquisitor was introduced in ''Unearthed Arcana: Gothic Heroes''. The Scout was introduced in ''Unearthed Arcana: Rangers & Rogues''.
Rogues''. The Scout and Inquisitor appear finalized in ''Xanathar's Guide to Everything'', alongside reappearances of the Swashbuckler and Mastermind.



The Storm Sorcerous Origin was introduced in ''Unearthed Arcana: Waterborne Adventures'', with the finalized version appearing in the ''Sword Coast Adventurer's Guide''. The Shadow Origin was introduced in ''Unearthed Arcana: Light, Dark, Underdark!''. The Favored Soul class was reintroduced as a Sorcerous Origin in ''Unearthed Arcana: Modifying Classes'', with a reworked version appearing in ''Unearthed Arcana: Sorcerer'' alongside the Phoenix, Sea, and Stone origins. The Favored Soul class was ultimately reworked again in ''Unearthed Arcana: Revised Subclasses''.

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The Storm Sorcerous Origin was introduced in ''Unearthed Arcana: Waterborne Adventures'', with the finalized version appearing in the ''Sword Coast Adventurer's Guide''. The Shadow Origin was introduced in ''Unearthed Arcana: Light, Dark, Underdark!''. The Favored Soul class was reintroduced as a Sorcerous Origin in ''Unearthed Arcana: Modifying Classes'', with a reworked version appearing in ''Unearthed Arcana: Sorcerer'' alongside the Phoenix, Sea, and Stone origins. The Favored Soul class was ultimately reworked again in ''Unearthed Arcana: Revised Subclasses''.
Subclasses''. The Favored Soul (renamed Divine Soul) and Shadow Magic origins were finalized in ''Xanathar's Guide to Everything'', alongside a reappearance of the Storm Sorcery origin.



''Unearthed Arcana: Modern Magic'' article introduces the "Ghost in the Machine" as an otherworldly patron. ''Unearthed Arcana: Light, Dark, Underdark!'' article added the Undying Light "patron". The ''Sword Coast Adventurer's Guide'' added the Undying patron. ''Unearthed Arcana: The Faithful'' article introduced the Seeker Patron, and the Seeker-specific Pact of the Star Chain, which grants the Warlock a number of knowledge-based advantages. ''Unearthed Arcana: Warlock & Wizard'' article introduced more Eldritch Invocations and two new Patrons: the Hexblade, and the Raven Queen. ''Unearthed Arcana: Revised Class Options'' revises the Undying Light into the Celestial patron.

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''Unearthed Arcana: Modern Magic'' article introduces the "Ghost in the Machine" as an otherworldly patron. ''Unearthed Arcana: Light, Dark, Underdark!'' article added the Undying Light "patron". The ''Sword Coast Adventurer's Guide'' added the Undying patron. ''Unearthed Arcana: The Faithful'' article introduced the Seeker Patron, and the Seeker-specific Pact of the Star Chain, which grants the Warlock a number of knowledge-based advantages. ''Unearthed Arcana: Warlock & Wizard'' article introduced more Eldritch Invocations and two new Patrons: the Hexblade, and the Raven Queen. ''Unearthed Arcana: Revised Class Options'' revises the Undying Light into the Celestial patron.
patron. The Celestial and Hexblade pacts were finalized in ''Xanathar's Guide to Everything''.



''Unearthed Arcana: Eberron'' reintroduced the Artificer class as an arcane tradition, although it was later made a separate class in ''Unearthed Arcana: Artificer''. Another arcane tradition, Technomancy, was discussed [[https://dnd.wizards.com/articles/features/my-new-d20-modern-campaign fairly early on]] and finally revealed in the ''Modern Magic'' article. ''Unearthed Arcana: The Faithful'' introduced the Theurgist tradition, which grants the Wizard limited access to Cleric spells. ''Unearthed Arcana: Warlock & Wizard'' article introduced the Lore Master, the closest thing that 5th Edition gets to a "generalist" wizard combined with a low-key version of metamagic. ''Unearthed Arcana: Wizard Revisited'' introduced the War Mage tradition, while repeating the Theurgist tradition with some slightly different wording.

to:

''Unearthed Arcana: Eberron'' reintroduced the Artificer class as an arcane tradition, although it was later made a separate class in ''Unearthed Arcana: Artificer''. Another arcane tradition, Technomancy, was discussed [[https://dnd.wizards.com/articles/features/my-new-d20-modern-campaign fairly early on]] and finally revealed in the ''Modern Magic'' article. ''Unearthed Arcana: The Faithful'' introduced the Theurgist tradition, which grants the Wizard limited access to Cleric spells. ''Unearthed Arcana: Warlock & Wizard'' article introduced the Lore Master, the closest thing that 5th Edition gets to a "generalist" wizard combined with a low-key version of metamagic. ''Unearthed Arcana: Wizard Revisited'' introduced the War Mage tradition, while repeating the Theurgist tradition with some slightly different wording. \n The War Mage tradition was finalized in ''Xanathar's Guide to Everything''.
22nd Oct '17 5:54:57 AM Tharkun140
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Added DiffLines:

* HeelFaceRevolvingDoor: It is possible for the good-aligned paladin to become an Oathbreaker, gain redemption (with the DM's discretion) and become an Oathbreaker ''again''. Thankfully, the Dungeon's Master guide prohibits the second redemption, to prevent this trope from reaching riddiculous heights.
21st Oct '17 2:43:17 PM blackirisballoon
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** Finally they have access to the spell Mage Armor, which lasts 4 hours per caster level and raises their AC to 10+ their intelligence modifier. Since Intelligence is their most important stat anyways, this will usually give them a 14-15 AC, which is comparable to some of the toughest light armors available.
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http://tvtropes.org/pmwiki/article_history.php?article=Classes.DungeonsAndDragons