History Classes / DungeonsAndDragons

24th Apr '17 5:17:42 AM TheJovian
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* TheBard: [[ExactlyWhatItSaysOnTheTun As the name would suggest]].

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* TheBard: [[ExactlyWhatItSaysOnTheTun [[ExactlyWhatItSaysOnTheTin As the name would suggest]].
24th Apr '17 5:16:30 AM TheJovian
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* TheBard

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* TheBardTheBard: [[ExactlyWhatItSaysOnTheTun As the name would suggest]].
* CharmPerson: In addition to all Bards having access to the TropeNamer spell, Bards from the College of Glamour are the masters of this trope as they can weave seductive, enthralling fey magic into their performances and charm multiple creatures at once.
* IKnowWhatYouFear: Bards from the College of Whispers have access to a Type II ability called "Shadow Lore" effectively tricking a creature into thinking that the Bard knows its darkest secrets.



* MagicMusic
* MusicForCourage

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* MagicMusic
MagicMusic: Can use a muscal instrument as a spellcasting focus, in leu of material components.
* MusicForCourage
MusicForCourage: The Bard's "Bardic Inspiration" ability gives an ally a one-time bonus to any attack roll, skill check or saving throw they made. The bonus being equal to the roll of an Inspiration die (a d6 initially, a d12 by level 20) of which the Bard has a pool of.
11th Apr '17 3:23:19 AM Ulysses21
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# The Way of the Open Palm, the ultimate masters of martial arts.

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# The Way of the Open Palm, Hand, the ultimate masters of martial arts.



* HealingFactor: Open Palm monks gain the ability to use their ki to heal themselves once a day.

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* HealingFactor: Open Palm Hand monks gain the ability to use their ki to heal themselves once a day.



* YouAreAlreadyDead: Quivering Palm which can kill a foe weeks after the actual blow has been dealt.

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* YouAreAlreadyDead: Quivering Palm Palm, a late-game Open Hand move, which can kill a foe weeks after the actual blow has been dealt.
30th Mar '17 3:12:23 PM ProfessorDetective
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* GhostInTheMachine: A pact patron for modern era games.

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* GhostInTheMachine: A pact patron for modern era games.HauntedTechnology: The 'Ghost In The Machine' patron.
28th Mar '17 10:57:19 PM ironballs16
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* DrunkenBoxing: The Way of the Drunken Master ''is'' this trope.

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* DrunkenBoxing: The Way of the [[NonIndicativeName Drunken Master Master]] ''is'' this trope.
28th Mar '17 10:45:49 PM ironballs16
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Added DiffLines:

* HeroicSecondWind: The 15th level ability for the Oath of Redemption is an automatic, once-per-round heal that triggers when the Paladin is below half health.
28th Mar '17 3:06:13 PM ironballs16
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* SuicidalOverconfidence: PlayedWith for the Oath of Redemption, as their "commitment to peace allows you to walk into the most dangerous situations unarmored", granting them a base AC of 16 when not wearing armor compared to the normal 10.
28th Mar '17 2:32:04 PM ironballs16
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* CharacterAlignment: [[invoked]] Fifth Edition paladins aren't restricted to Lawful Good like all the past iterations were. That said, each Oath encompasses one or more Alignments: Devotion is the typical LawfulGood; Ancients is NeutralGood or ChaoticGood; Vengeance is LawfulNeutral or TrueNeutral; Oathbreaker is LawfulEvil[=/=]NeutralEvil[=/=]ChaoticEvil; Crown is LawfulGood or LawfulNeutral; Conquest is LawfulEvil; Treachery is ChaoticEvil.

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* CharacterAlignment: [[invoked]] Fifth Edition paladins aren't restricted to Lawful Good like all the past iterations were. That said, each Oath encompasses one or more Alignments: Devotion is the typical LawfulGood; Ancients is NeutralGood or ChaoticGood; Vengeance is LawfulNeutral or TrueNeutral; Oathbreaker is LawfulEvil[=/=]NeutralEvil[=/=]ChaoticEvil; Crown is LawfulGood or LawfulNeutral; Conquest is LawfulEvil; Treachery is ChaoticEvil.ChaoticEvil; Redemption is Good-aligned.



* PayEvilUntoEvil: A key portion of the Oath of Redemption is that, while they're idealists, these paladins are ''not'' [[GoodIsDumb supposed to be fools]], and can recognize when someone really has crossed the MoralEventHorizon and deal with them accordingly.

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* PayEvilUntoEvil: A key portion Most of the Oath of Redemption is that, while they're idealists, these Good-aligned paladins are ''not'' [[GoodIsDumb supposed to be fools]], and can recognize when someone really has crossed the MoralEventHorizon and deal with them accordingly.
still engage in this.
28th Mar '17 8:14:25 AM ironballs16
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Added DiffLines:

* MyCountryRightOrWrong: The Oath of the Crown is beholden to their sovereign and/or ruling city, though they are held to account if they cross the line.
27th Mar '17 5:52:19 PM ironballs16
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# The Way of the Drunken Master

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# The Way of the Drunken Master
Master, monks who move with jerky, unpredictable motions in an effort [[ConfusionFu to frustrate their opponents' attacks]].



* DrunkenMaster: ExactlyWhatItSaysOnTheTin, though (depending on the player) possibly substituted with ConfusionFu, as actually ''being'' drunk is not a requirement.

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* DrunkenMaster: ExactlyWhatItSaysOnTheTin, though (depending on DrunkenBoxing: The Way of the player) possibly substituted with ConfusionFu, as actually ''being'' drunk is not a requirement.Drunken Master ''is'' this trope.
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