History Characters / XCOMEnemyUnknown

22nd Jul '16 8:06:45 PM Talyneral
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**[[spoiler: annnd as of now, is still MIA after the neutralisation of the Rulers. the only thing for sure is her remains werent found at her former lab, her status best summed up as " i'unno"]]
17th Jul '16 4:46:44 PM DivineDeath
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* BadassBaritone: He's voiced by John Baily, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.

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* BadassBaritone: He's voiced by John Baily, Bailey, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.
17th Jul '16 4:46:02 PM DivineDeath
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* [[BaldOfEvil Bald Of Ambiguity]][=/=]TheFaceless: While the spokesman's face is always hidden in shadow, the light shining from behind him displays enough of his head to show it has no hair atop it... well, on the side we can see, anyway. [[ReasonableAuthorityFigure Even so, he is generally supportive of XCOM's successes, and understanding even with the failures.]]

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* [[BaldOfEvil Bald Of Ambiguity]][=/=]TheFaceless: BadassBaritone: He's voiced by John Baily, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.
* BaldOfAwesome:
While the spokesman's face is always he comes across as very sinister with his shaved head, hidden in shadow, the light shining from behind him displays enough of his head to show it has no hair atop it... well, on the side we can see, anyway. face, and deep voice, [[ReasonableAuthorityFigure Even so, he is generally supportive of XCOM's successes, and understanding even with the failures.]]


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* TheFaceless: The Council spokesman's face is always obscured in shadow, forever making his identity a mystery.
16th Jul '16 8:35:07 PM DarthWalrus
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* ComseticallyDifferentSides: They wield the same Heavy Plasma weapons as your own Heavies, and both versions of the gun are exactly the same stat-wise. Despite this, the Muton's version fires 3 large plasma blasts, while the human one fires a spray of countless smaller bolts. This does not stop them from using it in suppression either.

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* ComseticallyDifferentSides: CosmeticallyDifferentSides: They wield the same Heavy Plasma weapons as your own Heavies, and both versions of the gun are exactly the same stat-wise. Despite this, the Muton's version fires 3 large plasma blasts, while the human one fires a spray of countless smaller bolts. This does not stop them from using it in suppression either.
15th Jul '16 8:32:00 PM DarthWalrus
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[[caption-width-right:203:"Rocket out!"]]

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[[caption-width-right:203:"Rocket out!"]][[caption-width-right:203:"Oh, let it rain!"]]



* MightyGlacier: The Corporal "Bullet Swarm" passive ability allows the heavy to trade off mobility for the ability to fire twice in one turn, effectively doubling their damage output. Rocket attacks also require the Heavy to not move in order to use them[[note]]just like Snipers who don't have Snap Shot[[/note]], and can [[HerdHittingAttack waste groups]] of squishier aliens early on or knock down cover to soften up entrenched enemies in later stages.

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* MightyGlacier: The Corporal "Bullet Swarm" passive ability allows the heavy to trade off mobility for the ability to fire twice in one turn, effectively doubling their damage output. Rocket attacks also require the Heavy to not move in order to use them[[note]]just like Snipers who don't have Snap Shot[[/note]], and can [[HerdHittingAttack waste groups]] of squishier aliens early on or knock down cover to soften up entrenched enemies in later stages. While Assaults tend to have higher health from Extra Conditioning, Heavies have innate damage resistance, with Will to Survive, equally the maximum bonus in 2 hits taken, and exceeding it with any more.
15th Jul '16 7:28:18 PM DarthWalrus
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* JackOfAllStats: Compared to their contemporaries around the time they're introduced. They're tough, but not as tough as Mutons; they can dish out the pain, but not as well as Cyberdiscs; their one unambiguous advantage is their speed. Heavy Floaters beef things up with Heavy Plasma Rifles and three times the health, but by that time you're facing even tougher and harder-hitting enemies like Berserker and Elite Mutons, Mechtoids, and Sectopods.

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* JackOfAllStats: Compared to their contemporaries around the time they're introduced. They're tough, but not as tough as Mutons; they can dish out the pain, but not as well as Cyberdiscs; their one unambiguous advantage is their speed. Heavy Floaters beef things up with Heavy full-sized Plasma Rifles and three times the health, but by that time you're facing even tougher and harder-hitting enemies like Berserker and Elite Mutons, Mechtoids, and Sectopods.


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* SquishyWizard: For all their vaunted psionic abilities, they're just sectoids, and the plasma pistol they're waving around is hardly a threat to your Titan Armor wearing forces.


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* ComseticallyDifferentSides: They wield the same Heavy Plasma weapons as your own Heavies, and both versions of the gun are exactly the same stat-wise. Despite this, the Muton's version fires 3 large plasma blasts, while the human one fires a spray of countless smaller bolts. This does not stop them from using it in suppression either.
15th Jul '16 4:12:51 AM DarthWalrus
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* StoneWall: Hover S.H.I.Vs are exceedingly mobile, have very high health, 60 defense while airborne, and are basically immune to most everything that's supposed to bypass their defenses, such as explosives and melee (being airborne), psionics (Robot), poison (Airborne ''and'' robot), do not pannick, and are [[WeHaveReserves expendable]], all of which make using one to scout ahead very effective.




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* WeHaveReserves: Each S.H.I.V. is just as capable as the next, right off the production line, a far cry from the soldiers you have to babysit all the way to Colonel, making it more palatable to use them in high-risk roles.
12th Jul '16 12:14:04 AM DarthWalrus
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** They're also your best bets against a Sectopod, one of, if not the greatest threats in the late game. Area damage suppression lets them take down the Sectopod's support and cripple their aim. Bullet Swarm and HEAT Ammo gives them unparalleled Damage output and their own durability, boosted by Will To Survive gives them the best chance of survival against one.


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* ATeamFiring: Snipers have an aim penalty when aiming at targets in close proximity to them. Generally signified by them taking their time to zero in their shot......at a truck instead of the chyrssalid in their face.
9th Jul '16 7:58:24 AM OldBen
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* ImpossiblyCoolWeapon: The Assault class is the only unit in the entire game, alien, XCOM or EXALT that can equip shotguns, which are cool enough, but the final shotgun-type weapon, the Alloy Cannon, is the only weapon in the entire game that glows orange. It works on a completely different technology than any of the other plasma-tier weapons, including the ones that the ''aliens themselves have made'', making it possibly the most advanced and unique hand-held weapon in XCOM's arsenal.

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* ImpossiblyCoolWeapon: ShotgunsAreJustBetter: The Assault class is the only unit in the entire game, alien, XCOM or EXALT that can equip shotguns, which are cool enough, but the final shotgun-type weapon, the Alloy Cannon, is the only weapon in the entire game that glows orange. It works on a completely different technology than any of the other plasma-tier weapons, including the ones that the ''aliens themselves have made'', making it possibly the most advanced and unique hand-held weapon in XCOM's arsenal.
7th Jul '16 3:20:39 AM AkivaraPrime
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* MyGodWhatHaveIDone: Her reaction in the second game's Alien Hunter DLC [[spoiler:When she realizes subject gamma has escaped, is communicating with Vipers and breeding. She laments how if the commander had been around, he'd rightfully never would have allowed her to do such experiments that led to gamma's creation.]]

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* MyGodWhatHaveIDone: Her reaction in the second game's Alien Hunter DLC [[spoiler:When she realizes subject gamma has escaped, is communicating with Vipers and breeding. She laments how if the commander had been around, he'd they'd rightfully never would have allowed her to do such experiments that led to gamma's creation.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.XCOMEnemyUnknown