History Characters / XCOMEnemyUnknown

18th Apr '17 10:41:32 AM Golondrina
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* LesCollaborateurs: They welcome the alien invasion and hope to help it succeed by undermining XCOM. They then hope to rule over whatever is left of humanity once the aliens have departed.



* LesCollaborateurs: They welcome the alien invasion and hope to help it succeed by undermining XCOM. They then hope to rule over whatever is left of humanity once the aliens have departed.
13th Apr '17 6:52:59 PM nombretomado
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* CompositeCharacter: A walking pastiche of sci-fi/horror tropes, from Angus Scrimm's character from the ''{{Film/Phantasm}}'' series, to the urban legends surrounding {{Slenderman}}, the Thin Man from the movie ''Film/{{Metropolis}}'' the {{MIB}}s, and the Reptilians.

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* CompositeCharacter: A walking pastiche of sci-fi/horror tropes, from Angus Scrimm's character from the ''{{Film/Phantasm}}'' series, to the urban legends surrounding {{Slenderman}}, [[Franchise/TheSlenderManMythos Slender Man]], the Thin Man from the movie ''Film/{{Metropolis}}'' the {{MIB}}s, and the Reptilians.
22nd Mar '17 1:48:29 AM superkeijikun
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Added DiffLines:

* [[spoiler: EvilPlan: The entire invasion of earth was little more than a test for humanity, to force them to develop psionic powers of their own and eventually become strong enough to defeat them so that they would be ready for what comes after...]]
21st Mar '17 7:49:46 AM MaulMachine
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* EnemyMine: They join force with XCOM in the alternative timeline, after realizing that the Aliens are no uplifters like they make them out to be
19th Mar '17 11:04:59 PM superkeijikun
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Added DiffLines:

* {{Masquerade}}: [[spoiler:After raiding EXALT HQ, a news report is heard discussing an electrical fire breaking out on the top floor of an office building, but no one was injured: a false story to cover up the fact that a clandestine military group wiped out a clandestine terrorist organization.]]
15th Mar '17 11:30:04 PM superkeijikun
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Added DiffLines:

->'''Voiced by:''' Feodor Chin
12th Feb '17 7:46:06 AM Gosicrystal
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* LostForever: Whether they live or die, you don't get to keep them after you complete the mission. Even if they get a promotion.

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* LostForever: PermanentlyMissableContent: Whether they live or die, you don't get to keep them after you complete the mission. Even if they get a promotion.
28th Jan '17 5:08:56 PM steam66
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* ImperialStormtrooperMarksmanshipAcademy: Just like other early-game enemies, Sectoids are poor shots (though since this is XCOM, that means they're equivalent in accuracy to your Rookies). Justified, since they hold their pistol arms up beside their head, supporting it with the other hand; this obviously precludes them from using any sort of optics on their weapons.



* NoMouth

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* NoMouthNoMouth: Whether it's concealed or totally removed is unknown.



* PsychicPowers

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* PsychicPowersPsychicPowers: Their hat. Sectoids are one of the few alien races capable of psionic control.



* ImperialStormtrooperMarksmanshipAcademy: Due to their firing stance, at least on lower difficulties. On Classic and above, they become ''absolutely brutally'' efficient at gunning down your troops.



* {{Omniglot}}: [[http://static4.wikia.nocookie.net/__cb20121009171254/xcom/images/4/43/XCOM-EU_Thin_Man.jpg Promotional material]] states that Thin Men can speak several Earth languages flawlessly. In-game, however, they mostly just hiss and shriek.

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* {{Omniglot}}: [[http://static4.wikia.nocookie.net/__cb20121009171254/xcom/images/4/43/XCOM-EU_Thin_Man.jpg Promotional material]] states that Thin Men can speak several Earth languages flawlessly. In-game, however, they mostly just hiss and shriek. Justified, since that may be their own language, and it is obviously superior



* SamusIsAGirl: According to [[VideoGame/{{XCOM 2}} the second game]], they're actually ''female'' in their true form, complete with HartmanHips and NonMammalianMammaries.

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* SamusIsAGirl: According to [[VideoGame/{{XCOM 2}} the second game]], they're actually ''female'' in their true form, complete with HartmanHips and NonMammalianMammaries. Though it is unknown what the heavily-modified Thin Man's gender is; more than likely it simply lacks reproductive organs.



* ImperialStormtrooperMarksmanshipAcademy: And how. Standard Floaters have only 50 Aim, 15 lower than your own Rookies, and miss very often. Heavy Floaters avert this.



* TheBrute[=/=]DumbMuscle: Played with. Mutons are big, strong, heavily armored and [[GeniusBruiser well-versed in tactics]], but their Will is pathetically low, making them quite vulnerable to psionics.
* EarlyBirdBoss: The missions from the ''Slingshot'' DLC pit you against Mutons with full-sized Plasma Rifles rather than the Light variant, usually well before you'd expect to have the technology needed to have a good chance against them.

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* TheBrute[=/=]DumbMuscle: Played with. Mutons are big, strong, heavily armored and [[GeniusBruiser well-versed in tactics]], but their Will is pathetically low, making them quite vulnerable to psionics.
psionics. Then again, most alien species have very low Will, hinting to either biological vulnerability to psionics, or more likely as a method the Ethereals have instilled to make controlling them earlier. How unintelligent they exactly are is unknown; they are at the very least smart enough to understand the tactical and weapon data implanted in their brains.
* EarlyBirdBoss: The missions from the ''Slingshot'' DLC pit you against Mutons with full-sized Plasma Rifles rather than the Light variant, usually well before you'd expect to have the technology needed to have a good chance against them. Getting hit by a plasma rifle at this stage of the game is usually instantly fatal.



* GasMaskMook

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* GasMaskMookGasMaskMook: They wear rebreathers over their mouths that sometimes release yellowish gas. This is most likely combat drugs instead of some sort of breathing gas, as all other aliens can breathe Earth's atmosphere, and only the Floaters and Mutons (both hot-blooded, berserker races) have them.



* NeuralImplanting: All they need to know about tactics and their equipment is written into their brains, to compensate for their lack of intelligence.

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* NeuralImplanting: All they need to know about tactics and their equipment is written into their brains, to compensate for their lack of intelligence.apparent unintelligence.



* PoweredArmor: Theirs not only provides protection but also auto-reloads their weapons.

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* PoweredArmor: Theirs not only provides protection but also auto-reloads their weapons.weapons with miniature servos, letting them fire far more shots than an XCOM soldier with a plasma rifle before reloading.



* SuperToughness: They have substantial durability for an organic, which is why they make ideal front-line troops.

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* SuperToughness: They have substantial durability for an organic, which is why they make ideal front-line troops. However, with only 8 or 10 HP, it's actually very downplayed in game- they take a substantial amount of fire from ballistic weapons, but a few laser shots will kill them, and they stand a chance of instant death from a Plasma Rifle burst. This lowers them from "super soldiers" to just "alien infantry" by the time XCOM starts packing plasma weapons.



* BlingOfWar: Muton Elite armour is much more colourful than other aliens'.

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* BlingOfWar: Muton Elite armour is much more colourful than other aliens'.aliens', looking almost regal in design. Fitting, given their role as guards to the Ethereals.



* GiantMook

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* GiantMookGiantMook: Comes with being a Muton.



* ImperialStormtrooperMarksmanshipAcademy: ''Heavily'' averted. They're even more accurate than the regular Mutons (who are already competent shots).



* MyBloodRunsHot: Less than other Mutons. They can't Blood Call to buff their allies, but ''can'' receive the Blood Call bonus from a regular Muton.



* KingMook

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* KingMookKingMook: Who else?



* ImperialStormtrooperMarksmanshipAcademy: And how. With identical accuracy to Floaters (50), but no altitude bonuses, they do a perfect Stormtrooper impression.
** Carried over to Elite Operatives, who have 60 accuracy normally. However, if their Adrenaline Rush is triggered, they can become much more accurate.



* ImperialStormtrooperMarksmanshipAcademy: To an utterly ridiculous extent. With 45 aim (the ''absolute lowest'' in the game- for reference, they have just a 45% chance of hitting an XCOM trooper standing out in the open right in front of them), you don't even need to bother carefully picking cover. Given their low damage with assault rifles, getting flanked turns from a terrifying shock to an amusing game of "when will this idiot hit me for negligible damage".
** Carries over to Elite Medics, who only have 55 accuracy.



* DoNotRunWithAGun: Their "Snap Shot" passive ability means that they can move and shoot in the same turn, though they get a -10 Aim penalty if they do move.

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* DoNotRunWithAGun: Their "Snap Shot" passive ability means that they can move and shoot in the same turn, though they get a -10 Aim penalty if they do move. Given their low accuracy of 70, Snap Shot ends up being worthless for them.



* LongRangeFighter

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* LongRangeFighterLongRangeFighter: Even moreso than XCOM snipers, since they have no pistol.
22nd Jan '17 8:55:05 PM drac0blade
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* SweetPollyOliver: Xcom 2's ''Alien Hunters'' reveals the Elders made the Viper race all female, with the males genetically locked away in their own genome likely as a measure of population control. And that male vipers do not breathe venom but frost. Indicating that the Thin Men are in fact female vipers in a male human form.

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* SweetPollyOliver: Xcom 2's ''Alien Hunters'' reveals the Elders made the Viper race all female, with the males genetically locked away in their own genome likely as a measure of population control. And that male Male vipers do not breathe venom but frost. Indicating All this indicates that the Thin Men are in fact female vipers in a male human form.
25th Dec '16 9:56:32 PM Ferot_Dreadnaught
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* {{Badass}}: One-shots a Sectoid with a handgun, and when recruited he is a relatively high level Heavy. On top of that, he has very high Will, which means he has a good chance of manifesting psionic ability.
** He starts with the Aim stats of a Colonel-rank heavy, despite being only a Lieutenant.



* EstablishingCharacterMoment: The first time we see Zhang, he [[BadAss one-shots a Sectoid with a pistol]] and muses, ''"Not so different from killing a man."''

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* EstablishingCharacterMoment: The first time we see Zhang, he [[BadAss one-shots a Sectoid with a pistol]] pistol and muses, ''"Not so different from killing a man."''
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