History Characters / XCOMEnemyUnknown

29th Sep '16 12:28:35 PM dvorak
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* MultinationalTeam: Recruited from all over the world. hey don't leave if their controlling nation pulls out either.

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* ColdHam: Cool, collected, and say some really hammy things.
* MultinationalTeam: Recruited from all over the world. hey They don't leave if their controlling nation pulls out either.



* WereAllLivingInAmerica: The only two voice clips are an American male and an American female.

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* WereAllLivingInAmerica: WeAllLiveInAmerica: The only two voice clips are an American male and an American female.
* WhyDidItHaveToBeSnakes: They have a chance to Panic if things go downhill.
28th Sep '16 12:01:19 PM dvorak
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!In General:
* MultinationalTeam: Recruited from all over the world. hey don't leave if their controlling nation pulls out either.
* SuperSoldier: They can be tested for psionics, which allows them to weaponize their thoughts.
** In Enemy Within, they can be modified with alien DNA and Meld to increase their survivability and/or grant them special abilities. Or turned into cyborg MiniMecha pilots.
* WereAllLivingInAmerica: The only two voice clips are an American male and an American female.


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* Cybernetics Eat Your Soul: MEC Troopers have a Machine Monotone and replace their combat banter with matter-of-fact acknowledgements. They also lose any PsychicPowers they had or might have been able to get. The upside? They get to run around in a MiniMecha with a BFG for an assault rifle and any other goodies you might have put on said giant robot.
24th Sep '16 11:23:02 PM doorhandle
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* MyBloodRunsHot: as with Berserkers, see below


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* MyBloodRunsHot: It's noted that their corpse is warm to the touch hours after death.
7th Sep '16 2:58:04 AM Koveras
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* DesignatedPointMan: The Assault's special abilities emphasize survivability while charging into unknown terrain, making them the perfect point men for breaching doors and generally run headlong into danger.

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* DesignatedPointMan: The Assault's special abilities emphasize survivability while charging into unknown terrain, making them the perfect point men for breaching doors and generally run running headlong into danger.
23rd Jul '16 2:23:59 PM mlsmithca
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** [[spoiler: annnd as of now, is still MIA after the neutralisation of the Rulers. the only thing for sure is her remains werent found at her former lab, her status best summed up as " i'unno"]]
22nd Jul '16 8:06:45 PM Talyneral
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**[[spoiler: annnd as of now, is still MIA after the neutralisation of the Rulers. the only thing for sure is her remains werent found at her former lab, her status best summed up as " i'unno"]]
17th Jul '16 4:46:44 PM DivineDeath
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* BadassBaritone: He's voiced by John Baily, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.

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* BadassBaritone: He's voiced by John Baily, Bailey, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.
17th Jul '16 4:46:02 PM DivineDeath
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* [[BaldOfEvil Bald Of Ambiguity]][=/=]TheFaceless: While the spokesman's face is always hidden in shadow, the light shining from behind him displays enough of his head to show it has no hair atop it... well, on the side we can see, anyway. [[ReasonableAuthorityFigure Even so, he is generally supportive of XCOM's successes, and understanding even with the failures.]]

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* [[BaldOfEvil Bald Of Ambiguity]][=/=]TheFaceless: BadassBaritone: He's voiced by John Baily, aka the Epic Voice Guy, so this is a given. It's up in the air how skilled the spokesman is in combat, but he's clearly a high-ranking politician of great renown.
* BaldOfAwesome:
While the spokesman's face is always he comes across as very sinister with his shaved head, hidden in shadow, the light shining from behind him displays enough of his head to show it has no hair atop it... well, on the side we can see, anyway. face, and deep voice, [[ReasonableAuthorityFigure Even so, he is generally supportive of XCOM's successes, and understanding even with the failures.]]


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* TheFaceless: The Council spokesman's face is always obscured in shadow, forever making his identity a mystery.
16th Jul '16 8:35:07 PM DarthWalrus
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* ComseticallyDifferentSides: They wield the same Heavy Plasma weapons as your own Heavies, and both versions of the gun are exactly the same stat-wise. Despite this, the Muton's version fires 3 large plasma blasts, while the human one fires a spray of countless smaller bolts. This does not stop them from using it in suppression either.

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* ComseticallyDifferentSides: CosmeticallyDifferentSides: They wield the same Heavy Plasma weapons as your own Heavies, and both versions of the gun are exactly the same stat-wise. Despite this, the Muton's version fires 3 large plasma blasts, while the human one fires a spray of countless smaller bolts. This does not stop them from using it in suppression either.
15th Jul '16 8:32:00 PM DarthWalrus
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[[caption-width-right:203:"Rocket out!"]]

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[[caption-width-right:203:"Rocket out!"]][[caption-width-right:203:"Oh, let it rain!"]]



* MightyGlacier: The Corporal "Bullet Swarm" passive ability allows the heavy to trade off mobility for the ability to fire twice in one turn, effectively doubling their damage output. Rocket attacks also require the Heavy to not move in order to use them[[note]]just like Snipers who don't have Snap Shot[[/note]], and can [[HerdHittingAttack waste groups]] of squishier aliens early on or knock down cover to soften up entrenched enemies in later stages.

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* MightyGlacier: The Corporal "Bullet Swarm" passive ability allows the heavy to trade off mobility for the ability to fire twice in one turn, effectively doubling their damage output. Rocket attacks also require the Heavy to not move in order to use them[[note]]just like Snipers who don't have Snap Shot[[/note]], and can [[HerdHittingAttack waste groups]] of squishier aliens early on or knock down cover to soften up entrenched enemies in later stages. While Assaults tend to have higher health from Extra Conditioning, Heavies have innate damage resistance, with Will to Survive, equally the maximum bonus in 2 hits taken, and exceeding it with any more.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.XCOMEnemyUnknown