History Characters / WildCards

12th Oct '17 7:05:30 PM renenarciso2
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* FreakLabAccident: A few aces have variations of this kind of origin, since the latent wild card virus can be activated by situations of extreme stress.

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* FreakLabAccident: A few aces have variations of this kind of origin, since Kind of. In many cases, the latent wild card virus can be is activated by situations of extreme stress.stress and the power manifested depends on the circunstances of the crisis.
12th Oct '17 11:27:15 AM renenarciso2
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gurps_supers.jpg]]



* DifferentlyPoweredIndividual: They're not superheroes, they're aces. The term "Metahuman" is also very common in Wild Cards, and may have predated the DCU's heavy usage of the term in their post-Crisis universe.



* SuperTeam: There are very few of those in Wild Cards, since aces tend to be an individualistic bunch. Common exceptions are the Four Aces in the 1940s and the Committee in the newer novels.

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* SuperTeam: There are very few of those in Wild Cards, since aces tend to be an individualistic bunch. Common exceptions are the Four Aces in the 1940s and the Committee in the newer novels. Informal team-ups are extremely common, though.
12th Oct '17 11:10:31 AM renenarciso2
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Aces are victims of the Wild Card virus that developed superhuman abilities while mantaining their human appearance. They account for 1% of the victims. The category is somewhat subjective. A few wild carders have minor physical deformities (or big but attractive deformities) along with potent superhuman abilities, and are generally still considered aces. A subcategory of ace is the ''deuce'', an ace with [[WhatKindOfLamePowerIsHeartAnyway very minor abilites]], again this category is subjective, as some abilities are more useful than they first appear.

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Aces are victims of the [[MassSuperEmpoweringEvent Wild Card virus virus]] that developed superhuman abilities while mantaining their human appearance. They account for 1% of the victims. The category is somewhat subjective. A few wild carders have minor physical deformities (or big but attractive deformities) along with potent superhuman abilities, and are generally still considered aces. A subcategory of ace is the ''deuce'', an ace with [[WhatKindOfLamePowerIsHeartAnyway very minor abilites]], again this category is subjective, as some abilities are more useful than they first appear.
12th Oct '17 11:09:47 AM renenarciso2
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* MagicFeather: Many aces have objects, gestures, or rituals that they need to activate their powers. Obviously, the power is actually internal, but the way the wild card virus works as a grantor of subconscious desires makes the Magic Feather almost always indispensable.

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* MagicFeather: Many aces have objects, gestures, or rituals that they need to activate their powers. Obviously, the power is actually internal, but the way the wild card virus works as a grantor an enabler of subconscious desires makes the Magic Feather almost always indispensable.
12th Oct '17 11:08:00 AM renenarciso2
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12th Oct '17 11:07:20 AM renenarciso2
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Tropes that apply to aces in general:
12th Oct '17 11:06:32 AM renenarciso2
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* MagicPoweredPseudoscience: Aces who are superpowered inventors tend to build those. These objects can't be mass produced. It helps to explain why ReedRichardsIsUseless.

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* MagicPoweredPseudoscience: Aces who are superpowered inventors tend to build those.objects that work in this way. These objects can't be mass produced. It helps to explain why ReedRichardsIsUseless.
12th Oct '17 11:01:06 AM renenarciso2
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!!Aces in general

Aces are victims of the Wild Card virus that developed superhuman abilities while mantaining their human appearance. They account for 1% of the victims. The category is somewhat subjective. A few wild carders have minor physical deformities (or big but attractive deformities) along with potent superhuman abilities, and are generally still considered aces. A subcategory of ace is the ''deuce'', an ace with [[WhatKindOfLamePowerIsHeartAnyway very minor abilites]], again this category is subjective, as some abilities are more useful than they first appear.

* AllThereInTheManual: A lot about ace powers and origins is explained in the appendix of the first novel.
* BigEater: Many aces are this, due to their [[HyperactiveMetabolism accelerated metabolisms]] and their powers being CastFromCalories.
* FreakLabAccident: A few aces have variations of this kind of origin, since the latent wild card virus can be activated by situations of extreme stress.
* HyperactiveMetabolism: It's been noted a few times that aces are somewhat tougher and more fast-healing than nats, even those aces that lack physical superpowers.
* MagicFeather: Many aces have objects, gestures, or rituals that they need to activate their powers. Obviously, the power is actually internal, but the way the wild card virus works as a grantor of subconscious desires makes the Magic Feather almost always indispensable.
* MagicPoweredPseudoscience: Aces who are superpowered inventors tend to build those. These objects can't be mass produced. It helps to explain why ReedRichardsIsUseless.
* PersonalityPowers: All aces have those. It's [[JustifiedTrope justified]], since the wild card virus mutates people according to their own subconscious desires and fears.
* PsychicPowers: Actually, almost all ace powers are this, even when they appear to be physical like superstrength, flight, shapechanging, or energy projection. All of them are explained as specialized mind over matter. Many aces also have "standard" psychic powers like telepathy and telekinesis. These standard psychic powers used to be more common in the older novels.
* PsychoactivePowers: A feature of a lot of aces.
* SecretIdentity: Almost always averted, as mantaining a secret identity is too impractical. Only aces that really, really need them tend to have them.
* SuperTeam: There are very few of those in Wild Cards, since aces tend to be an individualistic bunch. Common exceptions are the Four Aces in the 1940s and the Committee in the newer novels.
* SuperheroesWearTights: Usually averted in the Wild Cards universe, but not always. Many public aces that debuted in the 1960s and 1970s wear superhero costumes, since it was the age of wild card chic.
12th Oct '17 10:24:17 AM renenarciso2
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[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/fathersquid.jpg]]


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* CoolOldGuy: Particularly in the later novels, as he is a mentor for younger jokers like the Infamous Black Tongue.
11th Oct '17 9:47:04 PM renenarciso2
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* BrokenAce: Being the greatest fighter pilot that ever lived didn't exactly help with his personal life (that is non-existent), since he is an orphan that spend all his teenage years at war.

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* BrokenAce: Being the greatest fighter pilot that ever lived didn't exactly help with his personal life (that is non-existent), since he is an orphan that spend spent all his teenage years at war.



* Cthulhumanoid: Father Squid looks like a very bulky version of this. Ironically, he is one of the most kind and idealistic characters in Wild Cards.

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* Cthulhumanoid: {{Cthulhumanoid}}: Father Squid looks like a very bulky version of this. Ironically, he is one of the most kind and idealistic characters in Wild Cards.
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