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History Characters / Warhammer40000Tyranids

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* {{Mooks}}: Gaunts are the most common foot-troops of the hordes. They're individually fairly weak, but their relative simplicity allows them to be manufactured quickly and in huge numbers and makes them easy to customize and modify. Consequently, Gaunts are deployed in vast hordes intended to overwhelm enemies through sheer attrition and to protect more valuable organisms, and come in a great variety of specialized subtypes tailored to numerous different environments and battlefield needs.




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* {{Mooks}}: Gaunts are the most common foot-troops of the hordes. They're individually fairly weak, but their relative simplicity allows them to be manufactured quickly and in huge numbers and makes them easy to customize and modify. Consequently, Gaunts are deployed in vast hordes intended to overwhelm enemies through sheer attrition and to protect more valuable organisms, and come in a great variety of specialized subtypes tailored to numerous different environments and battlefield needs.
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never put Main/ as a namespace for trope wicks, it's not needed


*** Another faction that the Tyranids often stay away from are the Leagues of Votann. Outside of that one fateful encounter where the Nids won. The Leagues are incredibly advanced, with half of their army consisting of robots and have machines that could rip apart planets, let alone Hive Fleets. In fact, the Squats are so undeterred by the Nids (Despite calling them the Bane), that they actively ''hunt'' Hive Ships for resources. Yes. [[Main/AlwaysABiggerFish The Great Devourer becomes prey within League space.]]

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*** Another faction that the Tyranids often stay away from are the Leagues of Votann. Outside of that one fateful encounter where the Nids won. The Leagues are incredibly advanced, with half of their army consisting of robots and have machines that could rip apart planets, let alone Hive Fleets. In fact, the Squats are so undeterred by the Nids (Despite calling them the Bane), that they actively ''hunt'' Hive Ships for resources. Yes. [[Main/AlwaysABiggerFish [[AlwaysABiggerFish The Great Devourer becomes prey within League space.]]

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* HorrifyingTheHorror: The Shadow in the Warp is so potent and terrifying it's been known to drive men as jaded and wicked as Chaos Sorcerers to insanity. Ironically, the Necrons are believed to be capable of inflicting this on the Tyranids. Given that they represent the ultimate antithesis of the Tyranids, it's not hard to imagine why.

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* HorrifyingTheHorror: This is both invoked and subverted, depending on the faction:
** On one hand,
The Shadow in the Warp is so potent and terrifying it's been known to drive men as jaded and wicked as Chaos Sorcerers to insanity. Ironically, insanity.
** On
the Necrons ''other hand'', the Tyranids too, are believed to be capable of inflicting this on at the Tyranids. Given that mercy of a few select factions:
***The most famous one being the Necrons, as
they represent the ultimate antithesis of the Tyranids, it's not hard to imagine why.Tyranids. The Necrons are so old, advanced and utterly devoid of souls or biomass, that entire ''Hive Fleets'' outright ''avoid'' Tomb Worlds because their very nature frightens the Hive Mind.
***Another faction that the Tyranids often stay away from are the Leagues of Votann. Outside of that one fateful encounter where the Nids won. The Leagues are incredibly advanced, with half of their army consisting of robots and have machines that could rip apart planets, let alone Hive Fleets. In fact, the Squats are so undeterred by the Nids (Despite calling them the Bane), that they actively ''hunt'' Hive Ships for resources. Yes. [[Main/AlwaysABiggerFish The Great Devourer becomes prey within League space.]]
***In Devastation of Baal, the Thirstwater from Baal Secundus is so dangerous and abstract, that Tyranids utterly ''avoid'' them. Yes. Even ''Tyranid adaptation'' has its limits, especially against the insanity of Thirstwater. Even ''Hive Tyrants'' are utterly scared of the eldritch moisture-sucking nature of Thirstwater.

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* TheRival: Considered by the Forces of Chaos to be a "rival predator". The immaterial bodies of Daemons offer no sustenance to Tyranids and thus they're of no interest to the Hive Mind, but Daemons have been known to attack Hive Fleets because they're aware that the Tyranids' ultimate goal (devour every living in the galaxy) would result in their deaths too as they would have no negative emotions to feed on.

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* TheRival: Considered They're considered by the Forces of Chaos to be a "rival predator". The immaterial bodies of Daemons offer no sustenance to Tyranids and thus they're of no interest to the Hive Mind, but Daemons have been known to attack Hive Fleets because they're aware that the Tyranids' ultimate goal (devour (devouring every living in the galaxy) would result in their deaths too as they would have no negative emotions to feed on.on.
* ShortLivedOrganism: Tyranid war forms are usually birthed without digestive systems, so even if they wanted to they wouldn't live beyond the battle they were bred to fight. Most are killed in vast numbers hours if not minutes after they're pumped out onto the battlefield, while the few that still live when a planet is fully overrun just walk into the digestion pools.
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'''[[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]]:''' [[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosPrimarchs Chaos Primarchs]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]\\

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'''[[Characters/Warhammer40000ForcesOfChaos Forces of Chaos]]:''' [[Characters/Warhammer40000ChaosGods Chaos Gods]], [[Characters/Warhammer40000ChaosPrimarchs Chaos Primarchs]], [[Characters/Warhammer40000ChaosMarines Heretic Astartes]]\\Chaos Marines]]\\
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* AmplifierArtifact: The Resonance Barb is a parasitic bio-artefact, introduced in the 8th Edition ''Psychic Awakening: Blood of Baal'' {{sourcebook}}, that increases the a psyker-beast's connection to the hive mind, enhancing its mental power and allowing it to use, and [[CounterSpell deny]], extra psychic powers each turn.

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* AmplifierArtifact: The Resonance Barb is a parasitic bio-artefact, introduced in the 8th Edition ''Psychic Awakening: Blood of Baal'' {{sourcebook}}, that increases the a psyker-beast's connection to the hive mind, enhancing its mental power and allowing it to use, and [[CounterSpell deny]], extra psychic powers each turn.
Willbyr MOD

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\

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'''[[Characters/Warhammer40000Imperium Imperium of Man]]:''' [[Characters/Warhammer40000ImperialFounders Founders]], [[Characters/Warhammer40000Primarchs The Primarchs]], [[Characters/Warhammer40000Astartes Adeptus Astartes]] ([[Characters/Warhammer40000AstartesChaptersFirstFounding First Founding Chapters]], [[Characters/Warhammer40000AstartesChapters Other Chapters]], [[Characters/Warhammer40000AstartesCharacters Characters]], [[Characters/Warhammer40000PrimarisSpaceMarines Primaris Marines]]), [[Characters/Warhammer40000ImperialGuard Astra Militarum]], [[Characters/Warhammer40000Sororitas Adepta Sororitas]], [[Characters/Warhammer40000Inquisition Inquisition]], [[Characters/Warhammer40000Mechanicus Mechanicus]], [[Characters/Warhammer40000CurrentImperialFactions Other factions]]\\
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* PlanetLooters: They consume entire biospheres, stripping planets of all organic life lifeforms, water, atmosphere, and useful surface mineral deposits. While the planet itself survives, by the time the Tyranids move on, all that will remain of it is an airless, infertile sphere of bedrock.

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* PlanetLooters: They consume entire biospheres, stripping planets of all organic life lifeforms, life, water, atmosphere, and useful surface mineral deposits. While the planet itself survives, by the time the Tyranids move on, all that will remain of it is an airless, infertile sphere of bedrock.

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** Other xenos species have different names for them. The Aeldari call them the "Great Dragon", the T'au call them "Y'he", and the Kin of Votann simply call them the Bane.



* YouAreWhoYouEat: The Tyranids can make use of the genetic code of the worlds they consume. For instance, the Zoanthrope "Doom of Malan'tai" got its name and extra psychic power from eating a bunch of Eldar ''souls.''

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* YouAreWhoYouEat: The Tyranids can make use of the genetic code of the worlds they consume. For instance, the Zoanthrope "Doom of Malan'tai" got its name and extra psychic power from eating a bunch of Eldar Aeldari ''souls.''



* GeniusBruiser: Huge monsters that are also fairly intelligent.




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* PsychicPowers: The Neurotyrant is one of the Tyranids' strongest psykers.

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