History Characters / Warhammer40000Tyranids

2nd Jul '16 6:24:47 AM Willbyr
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* UnbreakableBones: Tyrannid swords and other close combat weapons are made from hardened bone that is tougher than steel.

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* UnbreakableBones: Tyrannid Tyranid swords and other close combat weapons are made from hardened bone that is tougher than steel.
1st Jul '16 10:36:30 AM AmbarSonofDeshar
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* UnbreakableBones: Tyrannid swords and other close combat weapons are made from hardened bone that is tougher than steel.
29th May '16 3:57:01 PM Willbyr
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[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/Nidseverywhere.jpg]]
[[caption-width-right:332:"We must scour them from the stars before they do the same to us."]]

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[[quoteright:332:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Nidseverywhere.jpg]]
[[caption-width-right:332:"We
org/pmwiki/pub/images/rsz_tyranid.jpg]]
[[caption-width-right:350:"We
must scour them from the stars before they do the same to us."]]



* DoesThisRemindYouOfAnything: Some Tyranid ranged weapons feature [[{{Squick}} sphincters and muscle spasms ejecting spurts of hot liquids]]. Depending on the model, it can either range from subtle (such as the humble Fleshborer) to dick-wavingly obvious (such as the Biovore, who one reviewer noted that it's basically teabagging itself with its own nutsack).

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* DoesThisRemindYouOfAnything: Some Tyranid ranged weapons feature [[{{Squick}} sphincters and muscle spasms ejecting spurts of hot liquids]]. Depending on the model, it can either range from subtle (such as the humble Fleshborer) to dick-wavingly obvious (such as the Biovore, who which one reviewer noted that it's is basically teabagging itself with its own nutsack).
29th May '16 11:41:10 AM SebastianGray
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_1oldoneeye_3226.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_1oldoneeye_3226.jpg]]
org/pmwiki/pub/images/old_one_eye.jpg]]
29th May '16 11:20:00 AM Willbyr
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/genestealer_cult_8924.jpg]]
[[caption-width-right:300:Genestealers (behind) with a Genestealer Cult (foreground).]]

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/genestealer_cult_8924.org/pmwiki/pub/images/rsz_genestealer_cults.jpg]]
[[caption-width-right:300:Genestealers [[caption-width-right:350:Genestealers (behind) with a Genestealer Cult (foreground).]]
18th Apr '16 3:59:52 AM Willbyr
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** Zoanthropes and Neuralthropes also lack eyes, although in their case it's because they no longer have need for mundane things like sight for perceiving the world.

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** Zoanthropes and Neuralthropes Neurothropes also lack eyes, although in their case it's because they no longer have need for mundane things like sight for perceiving the world.



* SandWorm: The Tyranids have something close, in the form of the Mawloc, a worm-like Tyranid with six powerful burrowing limbs alongside a long, chitin-plated serpentine body ending in a wicked earwig-like tail. Much like the classic trope inspiration, they are almost entirely blind and rely on sensation of vibration through the ground. Even a person standing stock still can be detected by a Mawloc, if their terrified heart is beating loud enough...

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* SandWorm: The Tyranids have something close, close in the form of the Mawloc, a worm-like Tyranid with six powerful burrowing limbs alongside a long, chitin-plated serpentine body ending in a wicked earwig-like tail. Much like the classic trope inspiration, they are almost entirely blind and rely on sensation of vibration through the ground. Even a person standing stock still can be detected by a Mawloc, if their terrified heart is beating loud enough...



* StarScraper: Capillary towers are an ''organic'' version of these. As the ecological transformation of a Tyranid invasion begins to reach a "critical" stage, these begin to grow out of the accumulated biomass and rich minerals that the invasion has been rendering down into [[AcidPool digestion oceans]]. They gradually grow to a height of several kilometers, and act as an anchor point for hive ships, who extend feeding tendrils down to latch onto them and draw up the rendered biomass through them, like drinking up the biosphere through a giant straw.

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* StarScraper: Capillary towers are an ''organic'' version of these. As the ecological transformation of a Tyranid invasion begins to reach a "critical" stage, these begin to grow out of the accumulated biomass and rich minerals that the invasion has been rendering down into [[AcidPool digestion oceans]]. They gradually grow to a height of several kilometers, and act as an anchor point points for hive ships, who extend feeding tendrils down to latch onto them and draw up the rendered biomass through them, like drinking up the biosphere through a giant straw.



* [[TheSwarm Swarm Of Rippers]]: The "ripper" genus is a family of many kinds of small Tyranid organisms which primarily exist to gather biomass for the swarm. They are weak and possess little offensive ability on their own, so they are typically only deployed after resistance has been cleared out to consume passive prey. Their quick-breeding allows them to multiply in numbers such that they form a rolling "wave" of living creatures that leave only desolation in their wake. A defender should hope that they were killed by one of the larger creatures as opposed to simply wounded [[EatenAlive by the time the rippers get to their body...]]

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* [[TheSwarm Swarm Of Rippers]]: TheSwarm: The "ripper" genus is a family of many kinds of small Tyranid organisms which primarily exist to gather biomass for the swarm. They are weak and possess little offensive ability on their own, so they are typically only deployed after resistance has been cleared out to consume passive prey. Their quick-breeding allows them to multiply in numbers such that they form a rolling "wave" of living creatures that leave only desolation in their wake. A defender should hope that they were killed by one of the larger creatures as opposed to simply wounded [[EatenAlive by the time the rippers get to their body...]]



* The Norn Queens, in game. They exist, and concept art, but ''six'' codexes have appeared and they're still not playable.
16th Apr '16 4:13:23 PM naal2
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* The Norn Queens, in game. They exist, and concept art, but ''six'' codexes have appeared and they're still not playable.
13th Mar '16 5:32:29 PM FearlessSon
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* TheHedgeOfThorns: Weaponized with the Barbed Strangler and its larger Stranglethorn Cannon cousin. It launches a dense seed organism, and whatever it hits gets quickly devoured for mass as it shoots out thorny vines in all directions, ripping apart the target and lacerating and snaring all around it. After a brief period its life is expended and it falls dormant, with anything surviving the initial burst wrapped in hard, brittle, sharp vines.
13th Mar '16 5:25:06 PM FearlessSon
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** Hive Fleet Colossus, given a few references in various rulebooks, is described as having centaur-like organisms, conch-like hiveships, painfully grafted symbiotic weapon organisms, technological weaponry absorbed and incorporated from other races it has overrun, and the ability to telepathically community with each other and with other races. Though not explicitly called Zoats, the description fits, and [[http://web.archive.org/web/20080411104249/uk.games-workshop.com/tyranids/forgotten-fleets/6/ Games Workshop's own (old) conversion guide]] makes it pretty clear that is what they represent.
9th Mar '16 5:50:49 AM Willbyr
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** Genestealer cultists, introduced during the earliest days of the game, were removed as playable units in 4th edition. In 2016 they were re-released as part of the board game ''Deathwatch: Overkill'', though the accompanying dataslate to be used in TabletopGame/Warhammer40000 only contained rules for the very specific Ghosar Quintus cult featured in the board game: all units must be taken as-is (with no options for customisation at all, not even size), and are named, meaning each can only be taken once. In addition, some classic units from 2nd edition, like Blood Brothers and Cult Limos, did not appear in the dataslate at all.

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** Genestealer cultists, introduced during the earliest days of the game, were removed as playable units in 4th edition. In 2016 they were re-released as part of the board game ''Deathwatch: Overkill'', though the accompanying dataslate to be used in TabletopGame/Warhammer40000 regular 40K games only contained contains rules for the very specific Ghosar Quintus cult featured in the board game: all units must be taken as-is (with no options for customisation at all, not even size), and are named, meaning each can only be taken once. In addition, some classic units from 2nd edition, like Blood Brothers and Cult Limos, did not appear in the dataslate at all.
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