History Characters / Warhammer40000Tyranids

2nd Dec '17 2:50:14 AM SebastianGray
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Genestealers were have been a part of ''Warhammer 40,000'' since the 1st Edition of the game, where they were an alien race originally unrelated to the Tyranids, and have appeared in a number of [[GaidenGame spin-off games]] such as ''TabletopGame/SpaceHulk'' and ''Advanced Space Crusade''. Later lore made Genestealers a vanguard organism of the Tyranid Hive Fleets and they have been inseparable from the forces of the Great Devourer ever since. Genestealer Cults were initially introduced in ''TabletopGame/SpaceHulk'' before being introduced to the 1st Edition of ''Warhammer 40,000''. The Genestealer Cults were included as an appendix army list in the 2nd Edition ''Codex: Tyranids'' but, although they received a few unofficial and fan made army lists, they were relegated to a background-only faction until February 2016’s board game ''Deathwatch: Overkill'' saw them face off against the alien hunters of the Deathwatch. The Genestealer Cults were reintroduced into the core ''Warhammer 40,000'' game in October 2016 with the release of their first codex sourcebook and a full range of models. The rules for using Genestealer Cults in the 8th Edition of ''Warhammer 40,000'' are included in the ''Index: Xenos 2'' book released in June 2017 with additional rules released in the ''Chapter Approved 2017'' rules supplement..

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Genestealers were have been a part of ''Warhammer 40,000'' since the 1st Edition of the game, where they were an alien race originally unrelated to the Tyranids, and have appeared in a number of [[GaidenGame spin-off games]] such as ''TabletopGame/SpaceHulk'' and ''Advanced Space Crusade''. Later lore made Genestealers a vanguard organism of the Tyranid Hive Fleets and they have been inseparable from the forces of the Great Devourer ever since. Genestealer Cults were initially introduced in ''TabletopGame/SpaceHulk'' before being introduced to the 1st Edition of ''Warhammer 40,000''. The Genestealer Cults were included as an appendix army list in the 2nd Edition ''Codex: Tyranids'' but, although they received a few unofficial and fan made army lists, they were relegated to a background-only faction until February 2016’s board game ''Deathwatch: Overkill'' saw them face off against the alien hunters of the Deathwatch. The Genestealer Cults were reintroduced into the core ''Warhammer 40,000'' game in October 2016 with the release of their first codex sourcebook and a full range of models. The rules for using Genestealer Cults in the 8th Edition of ''Warhammer 40,000'' are included in the ''Index: Xenos 2'' book released in June 2017 with additional rules released in the ''Chapter Approved 2017'' rules supplement..
supplement.
2nd Dec '17 2:49:40 AM SebastianGray
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In ''TabletopGame/{{Warhammer 40000}}'', the Tyranids are an extragalactic swarm of aliens that doesn't just overrun worlds, but [[HordeOfAlienLocusts consumes everything on them]] right down to the bedrock, including the oceans and air. Tyranids are more of a virus than a species, as they instinctively scan the DNA of what they eat and apply useful evolutionary upgrades to their swarms, ensuring that they only grow more deadly with each victory. Everything they use, from ranged weapons to spaceships, are [[OrganicTechnology symbiotic organisms]], to the extent that it can be hard to tell where a Tyranid "gun" ends and the creature carrying it begins.

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In ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', the Tyranids are an extragalactic swarm of aliens that doesn't just overrun worlds, but [[HordeOfAlienLocusts consumes everything on them]] right down to the bedrock, including the oceans and air. Tyranids are more of a virus than a species, as they instinctively scan the DNA of what they eat and apply useful evolutionary upgrades to their swarms, ensuring that they only grow more deadly with each victory. Everything they use, from ranged weapons to spaceships, are [[OrganicTechnology symbiotic organisms]], to the extent that it can be hard to tell where a Tyranid "gun" ends and the creature carrying it begins.



Genestealers were have been a part of ''Warhammer 40,000'' since the 1st Edition of the game, where they were an alien race originally unrelated to the Tyranids, and have appeared in a number of [[GaidenGame spin-off games]] such as ''TabletopGame/SpaceHulk'' and ''Advanced Space Crusade''. Later lore made Genestealers a vanguard organism of the Tyranid Hive Fleets and they have been inseparable from the forces of the Great Devourer ever since. Genestealer Cults were initially introduced in ''TabletopGame/SpaceHulk'' before being introduced to the 1st Edition of ''Warhammer 40,000''. The Genestealer Cults were included as an appendix army list in the 2nd Edition ''Codex: Tyranids'' but, although they received a few unofficial and fan made army lists, they were relegated to a background-only faction until February 2016’s board game ''Deathwatch: Overkill'' saw them face off against the alien hunters of the Deathwatch. The Genestealer Cults were reintroduced into the core ''Warhammer 40,000'' game in October 2016 with the release of their first codex sourcebook and a full range of models. The rules for using Genestealer Cults in the 8th Edition of ''Warhammer 40,000'' are included in the ''Index: Xenos 2'' book released in June 2017.

to:

Genestealers were have been a part of ''Warhammer 40,000'' since the 1st Edition of the game, where they were an alien race originally unrelated to the Tyranids, and have appeared in a number of [[GaidenGame spin-off games]] such as ''TabletopGame/SpaceHulk'' and ''Advanced Space Crusade''. Later lore made Genestealers a vanguard organism of the Tyranid Hive Fleets and they have been inseparable from the forces of the Great Devourer ever since. Genestealer Cults were initially introduced in ''TabletopGame/SpaceHulk'' before being introduced to the 1st Edition of ''Warhammer 40,000''. The Genestealer Cults were included as an appendix army list in the 2nd Edition ''Codex: Tyranids'' but, although they received a few unofficial and fan made army lists, they were relegated to a background-only faction until February 2016’s board game ''Deathwatch: Overkill'' saw them face off against the alien hunters of the Deathwatch. The Genestealer Cults were reintroduced into the core ''Warhammer 40,000'' game in October 2016 with the release of their first codex sourcebook and a full range of models. The rules for using Genestealer Cults in the 8th Edition of ''Warhammer 40,000'' are included in the ''Index: Xenos 2'' book released in June 2017.
2017 with additional rules released in the ''Chapter Approved 2017'' rules supplement..
24th Nov '17 6:50:23 PM GlaiveOfMagnus
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* HorrifyingTheHorror: The Shadow in the Warp is so potent and terrifying it's been known to drive men as jaded and wicked as Chaos Sorcerers to insanity.



* OffscreenTeleportation: They are never actually witnessed using any kind of faster-than-light travel and there's no evidence they have any, but their fleets move between stars as fast as everyone else's.


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* PoisonousPerson: All Tyranids poison the environment as part and parcel of their invasion strategy. Hive Fleet Gorgon specializes in this, to the point of whipping up brews toxic enough to kill ''Plague Marines''.
15th Nov '17 1:13:27 AM SebastianGray
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The Tyranids have been a part of the ''Warhammer 40,000'' universe since the 1st Edition of the game and have received rules in every edition since. The Tyranids have made appearances in a number of [[GaidenGames spin-off games]] and computer games including the 1993 board game ''Doom of the Eldar'' that focused on their invasion of the Craftworld Iyanden. The Tyranids of Hive Fleet Kraken were also the antagonists in Games Workshop’s first ever worldwide campaign, the ''Battle for Ichar IV''. The 8th Edition rules for the Tyranids can be found in June 2017's ''Index: Xenos 2''.

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The Tyranids have been a part of the ''Warhammer 40,000'' universe since the 1st Edition of the game and have received rules in every edition since. The Tyranids have made appearances in a number of [[GaidenGames spin-off games]] and computer games including the 1993 board game ''Doom of the Eldar'' that focused on their invasion of the Craftworld Iyanden. The Tyranids of Hive Fleet Kraken were also the antagonists in Games Workshop’s first ever worldwide campaign, the ''Battle for Ichar IV''. The 8th Edition rules for the Tyranids can be found in June 2017's ''Index: Xenos 2''.
November 2017s ''Codex: Tyranids''.
14th Nov '17 8:48:18 PM Willbyr
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* EnemyToAllLivingThings: Well, all ''other'' living things. Tyranids are inimical to all other forms of life, often [[AlienKudzu choking it out via their own reproduction]], and ever their bodies are toxic for other lifeforms to ingest. They're considered so bad that -- aside from the Genestealer Cults that are Tyranid spawn -- [[EveryoneHasStandards no faction will partner with them]], and that [[EnemyMine many enemy factions will team up in the face of the threat they pose no matter how much they hate each other]].

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* EnemyToAllLivingThings: Well, all ''other'' living things. Tyranids are inimical to all other forms of life, often [[AlienKudzu choking it out via their own reproduction]], and ever even their bodies are toxic for other lifeforms to ingest. They're considered so bad that -- aside from the Genestealer Cults that are Tyranid spawn -- [[EveryoneHasStandards no faction will partner with them]], and that [[EnemyMine many enemy factions will team up in the face of the threat they pose no matter how much they hate each other]].



* GuiltFreeExterminationWar: With every other race in the setting. The Imperium and Eldar just want to survive, Chaos has a bone to pick with the Imperium, the Tau want the Greater Good, and Orks just want to have fun. Tyranids just want to consume, and while there have been desperate alliances between the races, there's no negotiation with the 'Nids. Kill or be consumed. The game's alliance mechanics allow every other faction to form Alliances of Convenience with one other faction. Tyranids, in contrast, can't even form ''desperate alliances'' with anyone other than their Genestealer Cult minions. They're hated across the galaxy.

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* GuiltFreeExterminationWar: With every other race in the setting. The Imperium and Eldar just want to survive, Chaos has a bone to pick with the Imperium, the Tau want the Greater Good, and Orks just want to have fun. Tyranids just want to consume, and while there have been desperate alliances between the races, there's no negotiation with the 'Nids. Kill or be consumed. The game's alliance mechanics allow Allies matrix in the 6th and 7th edition rules allowed every other faction to form Alliances of Convenience with one other faction. Tyranids, in contrast, can't couldn't even form ''desperate alliances'' with anyone other than their Genestealer Cult minions. They're hated across the galaxy.
9th Nov '17 8:04:29 PM Willbyr
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* AntiMagic: All Tyranid synapse creatures dampen psychic abilities around themselves with the Shadow in the Warp, but Hive Fleet Kronos, as the Hive Mind's chosen response to mounting daemonic incursions, is the most advance. It's suffocating presence smothers psychic powers, withers daemonic creatures, and closes Chaos portals.

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* AntiMagic: All Tyranid synapse creatures dampen psychic abilities around themselves with the Shadow in the Warp, but Hive Fleet Kronos, as the Hive Mind's chosen response to mounting daemonic incursions, is the most advance. It's advanced. Its suffocating presence smothers psychic powers, withers daemonic creatures, and closes Chaos portals.
9th Nov '17 4:32:36 PM GlaiveOfMagnus
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Added DiffLines:

* AntiMagic: All Tyranid synapse creatures dampen psychic abilities around themselves with the Shadow in the Warp, but Hive Fleet Kronos, as the Hive Mind's chosen response to mounting daemonic incursions, is the most advance. It's suffocating presence smothers psychic powers, withers daemonic creatures, and closes Chaos portals.
30th Oct '17 8:20:04 AM HTD
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* AntiAir: The Hive Crone, the Tyranid equivalent of a fighter jet, is armed with tentaclids that can reroll failed hit rolls against flying enemies.



* CastFromHitPoints: The Harridan and Hierophant's Frenzied Metabolism special rule allows players to have the creature suffer wounds in exchange to temporarily making its bio-cannon stronger.



* CombatPragmatist: Unsurprisingly, since the HiveMind has no need, use or real understanding of something like fair fighting, no more than a hungry animal would. As long as the result is more biomass for the Tyranids, it will employ any means necessary.
** One classic example of this was when the Avatar of Khaine attempted to challenge the Swarmlord synapse creature to a [[LetsFightLikeGentlemen duel]] on Craftworld Iyanden. The Swarmlord promptly sicced [[ZergRush a dozen Carnifexes on it]], quickly overwhelming it.
* CompositeCharacter: Imagine a merge of the [[Franchise/{{Alien}} Xenomorphs]] and the [[Film/StarshipTroopers Arachnids]]. [[OhCrap You may weep now]].

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* CombatPragmatist: Unsurprisingly, since the HiveMind has no need, use or real understanding of something like fair fighting, no more than a hungry animal would. As long as the result is more biomass for the Tyranids, it will employ any means necessary. \n** One classic example of this was when the Avatar of Khaine attempted to challenge the Swarmlord synapse creature to a [[LetsFightLikeGentlemen duel]] on Craftworld Iyanden. The Swarmlord promptly sicced [[ZergRush a dozen Carnifexes on it]], quickly overwhelming it.
* CompositeCharacter: Imagine a merge of the [[Franchise/{{Alien}} Xenomorphs]] and the [[Film/StarshipTroopers Arachnids]]. [[OhCrap You may weep now]]. now]].
* CounterAttack: Any unit which inflicts wounds on a Pyrovore, Toxicrene or Haruspex in close combat suffers mortal wounds itself from their acidic blood.



* HostileTerraforming: The effect [[AlienKudzu Tyranids have on planets they invade]], pre-consumption, involves some rather unpleasant alterations to the existing biosphere. This serves to "tenderize" the planet, making the biomass easier to process and consume when the hive fleet moves in after the defenses have been neutralized.
* HyperactiveMetabolism: If a Haruspex kills an enemy with its maw, it can regenerate a wound as soon as the Fight phase ends.



* LifeDrain: A Neurothrope allows its unit to heal lost wounds if they kill an enemy with the Smite psychic power.



* TakingTheBullet: Serving the role of bodyguards for Hive Tyrants, Tyrant Guards can choose to intercept a hit aimed at the Tyrant and suffer a wound in its place.
* TakingYouWithMe: Most Tyranid monster-sized organisms (except Carnifexes, Maleceptors, Tervigons, Malanthropes and Dimachaerons) have the Death Throes special rule, which inflicts wounds on nearby enemies if the unit in question dies, representing the beast lashing out in its death throes before expiring.



* {{Terraform}}: The effect [[AlienKudzu Tyranids have on planets they invade]], pre-consumption, involves some rather unpleasant alterations to the existing biosphere. This serves to "tenderize" the planet, making the biomass easier to process and consume when the hive fleet moves in after the defenses have been neutralized.



* CoolCar: The Genestealer Cult army from 1st Edition of ''Warhammer 40,000'' included a gothic-styled limousine for the Cult leaders to ride in incognito. Although the Coven Limo hasn’t been a part of the game since then, many veteran Genestealer Cult players still hope for its return.

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* CoolCar: The Genestealer Cult army from the 1st Edition of ''Warhammer 40,000'' included a gothic-styled limousine for the Cult leaders to ride in incognito. Although the Coven Limo hasn’t been a part of the game since then, many veteran Genestealer Cult players still hope for its return.
19th Oct '17 1:28:14 AM SebastianGray
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Added DiffLines:

* CoolCar: The Genestealer Cult army from 1st Edition of ''Warhammer 40,000'' included a gothic-styled limousine for the Cult leaders to ride in incognito. Although the Coven Limo hasn’t been a part of the game since then, many veteran Genestealer Cult players still hope for its return.
12th Oct '17 7:18:29 PM TheFacelessOne
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* BlueAndOrangeMorality: While they are an immense menace to the galaxy at large, their motive is basically summed up as "we're hungry", which is hardly an evil impulse. They just don't seem to care at all about every other living organism in the galaxy. It's telling in a universe where Chaos has its hand in everything that the Tyranids managed to be immune to their whispers (likely because not even Tzeentch can understand them). Although it may just be that the Hive Mind is on a level with them.

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* BlueAndOrangeMorality: While they are an immense menace to the galaxy at large, their motive is basically summed up as "we're hungry", which is hardly an evil impulse. They just don't seem to care at all about every other living organism in the galaxy.galaxy, and might not even realize that other races are sentient. It's telling in a universe where Chaos has its hand in everything that the Tyranids managed to be immune to their whispers (likely because not even Tzeentch can understand them). Although it may just be that the Hive Mind is on a level with them.
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