History Characters / UltimateMarvelVsCapcom3

21st Jul '17 6:17:39 AM Anicomicgeek
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* RoleReprisal: From the ''VideoGame/DeadRising'' series.
26th Jun '17 8:08:12 PM DustSnitch
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* UnexpectedCharacter: To an extent. Though Taskmaster's attacks inspired by Hawkeye did cause some fans to expect him.



* UnexpectedCharacter
--> (''intro against Chris'') You've fought zombies, mutants, tyrants... But nothing's prepared you for -- a raccoon.
** Chris more or less fires right back:
---> '''Chris''': There's a... heavily armed... woodland... creature.
13th Jun '17 9:46:48 AM Vulcan422
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-->Voiced by: N/A

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-->Voiced by: N/A
Shohei Yamaguchi



-->Voiced by: N/A

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-->Voiced by: N/A
Taira Kikumoto




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-->Judge voiced by: Kanehira Yamamoto (Japanese)
24th May '17 4:24:18 PM totoofze47
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* [[EvenEvilHasStandards Even Hell Has Standards:]]

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* [[EvenEvilHasStandards Even Hell Has Standards:]]EveryoneHasStandards: Hardcore AntiHero though he may be, he's repulsed by how much of an asshole Wesker is.
17th May '17 2:44:27 AM totoofze47
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* FightingClown

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* FightingClownFightingClown: Not as much as the likes of Deadpool or Phoenix Wright, but befitting his home series, his moves do incorporate a lot of silliness anyway, such as using zombies to attack the enemy or sticking a Servbot mask onto their head.



* GutturalGrowler

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* GutturalGrowlerGutturalGrowler: Being mostly incapable of speech, his only vocalizations are roars, grunts, growls and groans.
1st Feb '17 12:44:40 AM Getta
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* EvolvingAttack[=/=]MagikarpPower: Frank starts at level 1 and with a limited moveset. However, he can level up by racking up ExperiencePoints (each successful hit with his camera will give him 1 experience point, and using it on a combo will give him as much experience as times he has hit the opponent in that combo), giving him access to new moves and weapons.

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* EvolvingAttack[=/=]MagikarpPower: Frank starts at level 1 and with a limited moveset. However, he can level up by racking up ExperiencePoints (each successful hit (do a combo, then take a snapshot with his camera will give camera; each hit in that combo gives him 1 experience point, points, and using it on a this can be done with your other characters' combo will give him as much experience as times he has hit the opponent in that combo), well), giving him access to new moves and weapons.



* ThrowTheMookAtThem: His Zombie toss is about as close as one can get to a {{mook}} standing at the same height as the thrower.

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* ThrowTheMookAtThem: His Zombie toss is about as close as one can get to a {{mook}} standing Aside from his Giant Swing special, his Hammer Throw special has him Irish-whipping zombies at his foes. Depending on the same height as version used, they either just deal damage, or hold the thrower.enemy in place, making them open to attacks.



* MugglesDoItBetter: Literally -- with naught but ''the power of the law'', he has the most damaging Hyper Combo in the game.

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* MugglesDoItBetter: Literally -- with naught but ''the power of the law'', he has the second most damaging Hyper Combo in the game.



True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos[[labelnote:*]]combos involving special moves chained into one another[[/labelnote]]. With [[CurbStompBattle enough power to kill most characters in a single unassisted combo]], [[LightningBruiser enough speed to cross the screen and strike in a fraction of a second]], and the ability to tank [[ImmuneToBullets projectiles]] and [[NoSell melee]] alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged, and flying opponents that can avoid and outmanoeuvre him, he suffers from CripplingOverspecialization.

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True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos[[labelnote:*]]combos involving special moves chained into one another[[/labelnote]]. With [[CurbStompBattle enough power to kill most characters in a single unassisted combo]], [[LightningBruiser enough speed to cross the screen and strike in a fraction of a second]], and the ability to tank [[ImmuneToBullets projectiles]] and [[NoSell melee]] alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged, and flying opponents that can avoid and outmanoeuvre outmaneuver him, he suffers from CripplingOverspecialization.



* AuthorAppeal: Marvel confirmed that the reason Iron Fist is wearing his classic costume & not his post-''ComicBook/CivilWar'' attire is because Capcom specifically asked to use that costume.



** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [[LauncherMove aptly named]] [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]the former travels through the ground, and the latter needs ground for the enemy to [[PoseOfSupplication Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.

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** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [[LauncherMove aptly named]] [[ShockwaveStomp Launcher]] own LauncherMove and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]the former travels through the ground, ground and has very small hitbox, and the latter needs ground for the enemy to be grounded so they will [[PoseOfSupplication Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, throw (or other hits that pop the enemy off the ground), Iron Fist does a fraction of his usual damage.



* ImmuneToFlinching: His Wall of K'un-L'un special (a full-body strike) will let him ignore flinching during the attack. His StatusBuff moves are also armored, but only on startup.
* InvulnerableAttack: His Iron Rage (aka



* MartialArtsHeadband

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* MartialArtsHeadbandMartialArtsHeadband: It's specifically a bandana/mask combo, which makes Haggar mistake him for a MaskedLuchador.



* MechanicallyUnusualFighter: Downplayed: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter.

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* MechanicallyUnusualFighter: Downplayed: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter. He'd fit right in traditional 2D fighters like ''Street Fighter'' or ''The King of Fighters''.



* PlayingWithFire: The visual effect of his chi.



* RapidFireFisticuffs: His [[ExactlyWhatItSaysOnTheTin Fists of Fury]] special.

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* RapidFireFisticuffs: His [[ExactlyWhatItSaysOnTheTin Fists of Fury]] special.Hyper Combo.



* TornadoMove: His Volcanic Roar (aka Spirit of the Dragon) hyper has him creating a swirling wave of chi around himself that does multiple hits.



* ThreeStrikeCombo: His special moves can be [[LagCancel cancelled into another]]; he can chain 3 of his special moves this way. In particular, his Wall of K'un-L'un and Rising Fang specials can only be done in the 3rd part of the chain.



* BadassAdorable: He's a cute little raccoon. A raccoon that is a master of numerous weapons, a brilliant tactician, and an expert engineer. He's also one of the very few beings in the Marvel universe to single-handedly defeat ''ComicBook/{{Thanos}}''.

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* BadassAdorable: He's a cute little raccoon. A raccoon that is a master of numerous weapons, a brilliant tactician, and an expert engineer. He's also one of the very few beings in the Marvel universe to single-handedly defeat ''ComicBook/{{Thanos}}''. Oh, and [[BerserkButton don't call him "cute"]].



* PlotHole: In his ending, he goes to Raccoon City for a vacation, assuming Raccoon city is a literal "Raccoon City" not knowing it's infested with zombies. Despite his [[AndThisIsFor pre-battle quotes towards Chris and Wesker]] stating that he was well aware of what transpired.

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* PlotHole: In his ending, he goes to ProfaneLastWords: If Rocket Raccoon City for a vacation, assuming Raccoon city is a literal "Raccoon City" not knowing it's infested with zombies. Despite his [[AndThisIsFor pre-battle quotes towards Chris and Wesker]] stating that he was well aware of what transpired.defeated, he'll shout this:
-->''I'LL KILL YOU, YOU SON OF A—!''



* ShovelStrike[=/=]DeathOfAThousandCuts: Right before he calls in a ''napalm strike''.

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* ShovelStrike[=/=]DeathOfAThousandCuts: In his Rocky Raccoon hyper he opens with this. Right before he calls in a ''napalm strike''.
5th Dec '16 7:09:11 AM SolidSonicTH
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* SameCharacterButDifferent: Frank West's fighting game debut came in ''Tatsunoko vs. Capcom'' but for his ''Ultimate Marvel vs. Capcom 3'' appearance, his moveset has been revamped considerably. It's not to the level of Jill's (where she completely changed with absolutely nothing in common with her previous fighting game appearance), as he is thematically true to his ''[=TvC=]'' character, but you will be learning a new character if you pick him up in this game.
25th Oct '16 7:04:03 AM N8han11
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** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [LauncherMove aptly named]] [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]the former travels through the ground, and the latter needs ground for the enemy to [[PoseOfSupplication Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.

to:

** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [LauncherMove [[LauncherMove aptly named]] [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]the former travels through the ground, and the latter needs ground for the enemy to [[PoseOfSupplication Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.
23rd Oct '16 11:00:17 AM nombretomado
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* BritishAccents: Cockney, guv'na.
** ViolentGlaswegian: Often mistaken as this.


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* ViolentGlaswegian: Often mistaken as this.
16th Oct '16 1:50:51 PM Emreld3000
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* MegatonPunch: His Level 3 Hyper is a simple One-Inch Punch.
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