History Characters / UltimateMarvelVsCapcom3

16th Jun '16 8:28:10 PM nombretomado
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** BadassAdorable: He's a cute little raccoon. A raccoon that is a master of numerous weapons, a brilliant tactician, and an expert engineer. He's also one of the very few beings in the Marvel universe to single-handedly defeat ''{{Thanos}}''.

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** BadassAdorable: He's a cute little raccoon. A raccoon that is a master of numerous weapons, a brilliant tactician, and an expert engineer. He's also one of the very few beings in the Marvel universe to single-handedly defeat ''{{Thanos}}''.''ComicBook/{{Thanos}}''.
19th May '16 6:32:55 PM Doug86
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* DummiedOut: He was actually supposed to be in the vanilla version (even having a silhouette of a possible character portrait), but was removed due to time constraints during development. All that remains of him in vanilla is some unused data in the disc (along with [[Comicbook/{{Spider-Man}} Doctor Octopus]], who wasn't brought back for ''Ultimate'').

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* DummiedOut: He was actually supposed to be in the vanilla version (even having a silhouette of a possible character portrait), but was removed due to time constraints during development. All that remains of him in vanilla is some unused data in the disc (along with [[Comicbook/{{Spider-Man}} [[Comicbook/SpiderMan Doctor Octopus]], who wasn't brought back for ''Ultimate'').
13th May '16 6:12:28 AM KingLyger
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* AlertnessBlink

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* AlertnessBlinkAlertnessBlink: He gives one off when switching between his two base forms.



* AnimeHair

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* %%* AnimeHair



* BadassBoast (to Firebrand): "Man or demon, all are equal under the law!"

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* BadassBoast (to Firebrand): BadassBoast: To Firebrand. "Man or demon, all are equal under the law!"



* DeflectorShields: Maya can project these.

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* DeflectorShields: Maya can project these.these, using a shield that temporarily keeps Phoenix's enemies back.



* FingerPokeOfDoom: Available in Turnabout mode.

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* FingerPokeOfDoom: Available in In Turnabout mode.mode, he gains a projectile in the shape of a giant pointer finger.



* LongRangeFighter

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* %%* LongRangeFighter



** SuperMode: His Turnabout Mode, where he gets a golden glow, a ThemeMusicPowerUp, his level 3 Hyper, and a finger pointing attack that covers the whole screen, as well as powered-up specials.

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** SuperMode: His Turnabout Mode, where he gets a golden glow, a ThemeMusicPowerUp, his level 3 Hyper, and a finger pointing attack that covers the whole screen, as well as powered-up specials.specials. He also gets access to a Level 3 Hyper which is not only the game's strongest attack, it's completely unblockable.
16th Apr '16 12:37:09 PM Urdisano
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16th Apr '16 12:33:55 PM Urdisano
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** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]because they travel through the ground and cause [[PoseOfSupplication Crumple]], respectively[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.

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** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [LauncherMove aptly named]] [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]because they travel enemies[[labelnote:*]]the former travels through the ground, and the latter needs ground and cause for the enemy to [[PoseOfSupplication Crumple]], respectively[[/labelnote]].Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.
18th Mar '16 2:17:17 PM Kytseo
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* StoneWall: As a nod to his profession, and his games, Nick needs to be played defensively when out of Turnabout Mode. You need to be smart, find proper evidence whenever possible, and utilize them to deliver a properly-used '''OBJECTION!''' to turn the tides.



* UnskilledButStrong: When Nick summons Maya for one of his Hypers, she's basically just flails wildly at the opponent. That said, she's one of his Hyper Combos.

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* UnskilledButStrong: When Nick summons Maya for one of his Hypers, she's basically just flails wildly at the opponent. That said, she's one of his Hyper Combos. On top of that, Nick himself is a complete noncombatant that has some extremely deadly combos (and the most powerful Level 3 in the game) when in Turnabout Mode.
8th Mar '16 10:12:36 PM Kytseo
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Added DiffLines:

* UnskilledButStrong: When Nick summons Maya for one of his Hypers, she's basically just flails wildly at the opponent. That said, she's one of his Hyper Combos.
2nd Mar '16 8:35:02 PM DAN004
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* StanceSystem: He can switch between three, Investigation (where he searches for evidence), Trial (possibly a zoning style), and Turnabout (super mode, and he can only do his Level 3 in this mode).

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* StanceSystem: He can switch between three, Investigation (where he searches for evidence), Trial (possibly a (a zoning style), and Turnabout (super mode, and he can only do his Level 3 in this mode).



* MartialPacifist

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* MartialPacifistMartialPacifist[=/=]WillfullyWeak



%%* FragileSpeedster[=/=]GlassCannon

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%%* FragileSpeedster[=/=]GlassCannon * FragileSpeedster[=/=]GlassCannon: He's very small and fast, and has a tunneling move to avoid attacks, but his health is among the lowest in the game (at 750K).
2nd Mar '16 11:53:40 AM Luigifan
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%% When inserting 'CallingYourAttacks' make sure it's actually calling some sort of attack rather than

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%% When inserting 'CallingYourAttacks' 'CallingYourAttacks', make sure it's actually calling some sort of attack rather than



* AHeroToHisHometown: Considering his neighbors are a bunch of blood thirsty demons, he's a villain to everyone else, including bloodthirsty demons not considered his neighbors.
* AscendedExtra: Only counting the ''Marvel'' series, he first appeared only as a cameo in Dormammu's story ending and a Generic Red Arremer appeared in the background of the Demon Village stage in the original ''[=MvC3=]''.

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* AHeroToHisHometown: Considering his neighbors are a bunch of blood thirsty bloodthirsty demons, he's a villain to everyone else, including bloodthirsty demons not considered his neighbors.
* AscendedExtra: Only counting the ''Marvel'' series, he first appeared only as a cameo in Dormammu's story ending and a Generic generic Red Arremer appeared in the background of the Demon Village stage in the original ''[=MvC3=]''.



* FragileSpeedster: His health is 850K, among the lowest in the game. However he's very maneuverable, and one of his hypers increases his speed further.

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* FragileSpeedster: His health is 850K, among the lowest in the game. However However, he's very maneuverable, and one of his hypers increases his speed further.



* SuperMode: His Luminous Body hyper, where he takes on a whitish-silver hue, it gives his specials new properties, as well as enhancing movement speed.

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* SuperMode: His Luminous Body hyper, where he takes on a whitish-silver hue, it hue. It gives his specials new properties, as well as enhancing movement speed.



* EvolvingAttack[=/=]MagikarpPower: Frank starts at level 1 and with a limited moveset. However, he can level up by raking up ExperiencePoints (each successful hit with his camera will give him 1 experience point, and using it on a combo will give him as much experience as times he has hit the opponent in that combo), giving him access to new moves and weapons.
** BoozeBasedBuff: Frank can also take a swig of alcohol, which lets double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.

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* EvolvingAttack[=/=]MagikarpPower: Frank starts at level 1 and with a limited moveset. However, he can level up by raking racking up ExperiencePoints (each successful hit with his camera will give him 1 experience point, and using it on a combo will give him as much experience as times he has hit the opponent in that combo), giving him access to new moves and weapons.
** BoozeBasedBuff: Frank can also take a swig of alcohol, which lets him double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.



* TheRival: Shown most obviously towards Spider-Man. However, it's not clear whether or not he's rivals with Spidey himself, or ''Peter Parker''. It's implied that he's not aware Spider-Man and Peter Parker are the same person.

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* TheRival: Shown most obviously towards Spider-Man. However, it's not clear whether or not he's rivals with Spidey himself, or ''Peter Parker''. It's implied that he's not aware Spider-Man and Peter Parker are the same person.



Nick's fighting style mirrors his home game: in Investigation Mode you gather "good" evidence while throwing away "bad" evidence, and in Trial Mode (aka Courtroom Mode) you throw documents and each "good" evidence turns into a decent projectile. If you have three pieces of good evidence and connect with an "[[CatchPhrase Objection!]]", Nick enters [[SuperMode "Turnabout Mode"]] where his moves are powered up and he can use his Level 3 Hyper Combo, accusing his opponent of being the real culprit.

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Nick's fighting style mirrors his home game: in Investigation Mode Mode, you gather "good" evidence while throwing away "bad" evidence, and in Trial Mode (aka Courtroom Mode) Mode), you throw documents and each "good" evidence turns into a decent projectile. If you have three pieces of good evidence and connect with an "[[CatchPhrase Objection!]]", Nick enters [[SuperMode "Turnabout Mode"]] Mode"]], where his moves are powered up and he can use his Level 3 Hyper Combo, accusing his opponent of being the real culprit.



* AmoralAttorney: Played with. Phoenix seems to recognize that some of the villains are indeed criminals, though he apparently offers to defend them on a couple occasions. Even in his ending, he goes as far as defending [[spoiler: ''[[PlanetEater Galactus]]'']]. Everyone is entitled to a proper defense, sure, but still.

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* AmoralAttorney: Played with. Phoenix seems to recognize that some of the villains are indeed criminals, though he apparently offers to defend them on a couple occasions. Even in his ending, he goes as far as defending [[spoiler: ''[[PlanetEater [[spoiler:''[[PlanetEater Galactus]]'']]. Everyone is entitled to a proper defense, sure, but still.



** One particular example: In one of his hypers (Based off of a nightmare he had in the second game), the Judge appears behind him while bellowing "OBJECTION OVERRULED!!", smashing both his opponent and ''Phoenix Wright himself'' with his gavel. Both Phoenix and his opponent will be knocked down, but he won't take any damage.

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** One particular example: In one of his hypers (Based (based off of a nightmare he had in the second game), the Judge appears behind him while bellowing "OBJECTION OVERRULED!!", smashing both his opponent and ''Phoenix Wright himself'' with his gavel. Both Phoenix and his opponent will be knocked down, but he won't take any damage.



* MagikarpPower: Phoenix starts in Investigation mode, which has a limited special move set, two of which take a while to recover (Maya can't be summoned if she is still on-screen already) but if he manages to play keep-away long enough to collect the right evidence, he can enter Courtroom Mode and get a variety of special projectile attacks. From which he can move to...
** SuperMode: His Turnabout Mode, where he gets a golden glow, a ThemeMusicPowerUp, his level 3 Hyper and a finger pointing attack that covers the whole screen, as well as powered-up specials.

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* MagikarpPower: Phoenix starts in Investigation mode, which has a limited special move set, two of which take a while to recover (Maya can't be summoned if she is still on-screen already) already), but if he manages to play keep-away long enough to collect the right evidence, he can enter Courtroom Mode and get a variety of special projectile attacks. From which there, he can move to...
** SuperMode: His Turnabout Mode, where he gets a golden glow, a ThemeMusicPowerUp, his level 3 Hyper Hyper, and a finger pointing attack that covers the whole screen, as well as powered-up specials.



* MugglesDoItBetter: Literally - with nought but ''the power of the law'', he has the most damaging Hyper Combo in the game.

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* MugglesDoItBetter: Literally - -- with nought naught but ''the power of the law'', he has the most damaging Hyper Combo in the game.



* FragileSpeedster: Having one of the lowest health of the characters (at 750K). However he moves really fast, has DoubleJump and teleport.

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* FragileSpeedster: Having one of His health (750K) is among the lowest health of in the characters (at 750K). However game. However, he moves really fast, has DoubleJump a DoubleJump, and can teleport.



Gameplay-wise, Vergil resembles [[MasterSwordsman Dante]], with whom he shares many moves, and [[TeleportSpam Wesker]], which whom he shares an aggressive, teleport-based style. Likewise, Vergil makes his approach with long-reaching sword attacks and teleport mixups, as well as AntiAir kicks to cover for poor air game. He can provide ranged cover for ''himself'' and dramatically increase his damage output using [[StormOfBlades the Summoned Swords]], and he can increase his reach, damage and air mobility using [[SuperMode Devil Trigger]]. But both of these techniques cost [[ManaMeter Hyper Meter]], which is only built as damage is dealt or taken. As a result, Vergil is best used as an AssistCharacter for the length of a fight, while his allies build Meter through their victories and deaths, only to return as [[ChekhovsGunman the Anchor,]] come their deaths, and reek havoc with his powerful Hyper moves. True to character, [[MemeticMutation he always needs more power]].

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Gameplay-wise, Vergil resembles [[MasterSwordsman Dante]], with whom he shares many moves, and [[TeleportSpam Wesker]], which whom he shares an aggressive, teleport-based style. Likewise, Vergil makes his approach with long-reaching sword attacks and teleport mixups, as well as AntiAir kicks to cover for poor air game. He can provide ranged cover for ''himself'' and dramatically increase his damage output using [[StormOfBlades the Summoned Swords]], and he can increase his reach, damage and air mobility using [[SuperMode Devil Trigger]]. But both of these techniques cost [[ManaMeter Hyper Meter]], which is only built as damage is dealt or taken. As a result, Vergil is best used as an AssistCharacter for the length of a fight, while his allies build Meter through their victories and deaths, only to return as [[ChekhovsGunman the Anchor,]] come their deaths, and reek wreak havoc with his powerful Hyper moves. True to character, [[MemeticMutation he always needs more power]].



* GameplayAndStorySegregation: Despite the nature of the attack [[note]]It normally only works on those who are "guilty"[[/note]], the Penance Stare will do the same amount of damage to Spider-Man or Arthur, that it will do to Wesker or Dormammu. Also, things that should cause the attack to backfire such as Deadpool's insanity or Spider-Man's alternate Symbiote costume will have no ill effect on Ghost Rider.

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* GameplayAndStorySegregation: Despite the nature of the attack [[note]]It normally only works on those who are "guilty"[[/note]], the Penance Stare will do the same amount of damage to Spider-Man or Arthur, Arthur that it will do to Wesker or Dormammu. Dormammu[[note]]though Phoenix Wright's level 3 Hyper sort of works the same way, so maybe this can be excused[[/note]]. Also, things that should cause the attack to backfire backfire, such as Deadpool's insanity or Spider-Man's alternate Symbiote costume costume, will have no ill effect on Ghost Rider.



* GoodIsNotNice: And how! As most of his quotes show, his character specific lines have him being equally harsh towards heroes and villains alike.
* HaveANiceDeath: Word-for-word

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* GoodIsNotNice: And how! As most of his quotes show, his character specific character-specific lines have him being equally harsh towards heroes and villains alike.
* HaveANiceDeath: Word-for-wordWord-for-word.



* MightyGlacier: Not unlike Dormammu, he's a ranged variation on this. Ghost Rider moves very slowly and many of his attacks aren't exactly fast, but his attacks do very high damage. Some of his moves are very fast however, such as the Penance Stare (which is the fastest Level 3 Hyper Combo in the game).

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* MightyGlacier: Not unlike Dormammu, he's a ranged variation on this. Ghost Rider moves very slowly and many of his attacks aren't exactly fast, but his attacks do very high damage. Some of his moves are very fast fast, however, such as the Penance Stare (which is the fastest Level 3 Hyper Combo in the game).



His quote above holds water, as Hawkeye can effectively work on any team in the game. He is a good all-around character who is easy to use, but due to his simplicity one must have an excellent grasp of fundamentals, similarly to Ryu.

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His quote above holds water, as Hawkeye can effectively work on any team in the game. He is a good all-around character who is easy to use, but due to his simplicity simplicity, one must have an excellent grasp of fundamentals, similarly to Ryu.



* BadassNormal: Hawkeye has no superpowers to speak of. He is just a skilled acrobatic with an amazing aim and plentiful of different types of arrows.

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* BadassNormal: Hawkeye has no superpowers to speak of. He is just a skilled acrobatic with an amazing aim and plentiful plenty of different types of arrows.



* LongRangeFighter: All of his attacks involves him shooting arrows, either straight forwards, shooting them into the air or doing a dodge maneuver and then following up with an arrow shot.

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* LongRangeFighter: All of his attacks involves him shooting arrows, either straight forwards, shooting them into the air air, or doing a dodge maneuver and then following up with an arrow shot.



* SlideAttack: One of his command normal.

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* SlideAttack: One of his command normal.normals.



True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos[[labelnote:*]]combos involving special moves chained into one another[[/labelnote]]. With [[CurbStompBattle enough power to kill most characters in a single unassisted combo]], [[LightningBruiser enough speed to cross the screen and strike in a fraction of a second]], and the ability to tank [[ImmuneToBullets projectiles]] and [[NoSell melee]] alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged and flying opponents that can avoid and outmanoeuvre him, he suffers from CripplingOverspecialization.

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True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos[[labelnote:*]]combos involving special moves chained into one another[[/labelnote]]. With [[CurbStompBattle enough power to kill most characters in a single unassisted combo]], [[LightningBruiser enough speed to cross the screen and strike in a fraction of a second]], and the ability to tank [[ImmuneToBullets projectiles]] and [[NoSell melee]] alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged ranged, and flying opponents that can avoid and outmanoeuvre him, he suffers from CripplingOverspecialization.



* CripplingOverspecialization: As mentioned above, Iron Fist is very ''polarized'' in his skills and weaknesses
** Iron Fist's offence, though incredible in terms of damage, speed and persistence, relies ''entirely'' on the enemy standing on solid ground. His [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]because they travel through the ground and cause [[PoseOfSupplication Crumple]], respectively[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.

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* CripplingOverspecialization: As mentioned above, Iron Fist is very ''polarized'' in his skills and weaknesses
weaknesses.
** Iron Fist's offence, though incredible in terms of damage, speed speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His [[ShockwaveStomp Launcher]] and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]because they travel through the ground and cause [[PoseOfSupplication Crumple]], respectively[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw, Iron Fist does a fraction of his usual damage.



* [[OnlySaneMan Only Sane Raccoon]]: The only one out of the fighters who actually commented how wacky the whole series is.

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* [[OnlySaneMan Only Sane Raccoon]]: The only one out of the fighters who has actually commented on how wacky the whole series is.



* PlotHole: In his ending, he goes to Raccoon City for a vacation, assuming Raccoon city is a literal "Raccoon City" not knowing it's infested with zombies. Despite his [[AndThisIsFor pre-battle quotes towards Chris and Wesker]] states that he was well aware of what transpired.

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* PlotHole: In his ending, he goes to Raccoon City for a vacation, assuming Raccoon city is a literal "Raccoon City" not knowing it's infested with zombies. Despite his [[AndThisIsFor pre-battle quotes towards Chris and Wesker]] states stating that he was well aware of what transpired.
29th Feb '16 6:14:17 AM DAN004
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* MechanicallyUnusualFighter: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter.

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* MechanicallyUnusualFighter: Downplayed: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter.
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