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* AnArmAndALeg: Michonne cut off their arms (and their jaws) to minimize any possible threat they could serve.




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--> '''Michonne''': I don't need them anymore.



The Governor's zombified daughter.

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The Governor's zombified daughter. [[spoiler: Or rather, his niece, as Penny was the daughter of the Governor's brother, the REAL Philip Blake.]]



* UndeadChild: The Governor keeps her locked in his closet and feeds her human body parts.

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* PickyPeopleEater: Like all Walkers, she only wants living flesh, or as close to living as possible. As little as an hour is enough to render it unpalatable, even if it's not from another Walker.
* TheToothHurts: The Governor pulls out all of her teeth to prevent her from biting him [[IncestSubtext when he kisses her]]. Of course, since she's already dead and mindless, it doesn't cause her pain at all.
* UndeadChild: The Governor keeps her locked in his closet apartment and feeds her human body parts.
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* VillainDecay: As the survivors gain more experience and skill, the walkers become increasingly less of a threat, especially in small numbers, to the point that they're sometimes treated as an annoying chore to deal with rather than cannibalistic monsters, and it's other survivors that become the main threat, especially after the first TimeSkip. By this point, only the massive walker herds are treated like real danger, especially the massive one assembled by the Whisperers.
* ZergRush: Herds can wipe out entire settlements if they are big enough.

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* VillainDecay: As the survivors gain more experience and skill, the walkers become increasingly less of a threat, especially in small numbers, to the point that they're sometimes treated as an annoying chore to deal with rather than cannibalistic monsters, and it's other survivors that become the main threat, especially after the first TimeSkip. By this point, only the massive walker herds are treated like real danger, especially the massive giant one assembled by the Whisperers.
* ZergRush: Herds Originally explained by Abraham and Eugene, Walkers may form into enormous, self-perpetuaing "herds", consisting of hundreds of undead, all moving in one direction due to the noise of each others footsteps. All it takes is a loud sound, such as gunshots or screaming, to get enough Walkers moving, and there's a risk a herd might form. These herds can wipe out entire overrun most settlements if they are big enough.
and require intense effort to destroy. After the two-year TimeSkip, the survivors have learned to disperse and divert the herds through other means.
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* OutsideContextThreat: According to WordOfGod, ''Film/NightOfTheLivingDead1968'' was never made in this universe, meaning that zombies never became part of pop culture like they did in the real world, instead remaining obscure horror movie monsters created through HollywoodVoodoo. As a result, when the ZombieApocalypse broke out, no one had any idea what they were dealing with, even from fiction, and the undead overwhelmed society in a matter of weeks.

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* OutsideContextThreat: OutsideContextProblem: According to WordOfGod, ''Film/NightOfTheLivingDead1968'' was never made in this universe, meaning that zombies never became part of pop culture like they did in the real world, instead remaining obscure horror movie monsters created through HollywoodVoodoo. As a result, when the ZombieApocalypse broke out, no one had any idea what they were dealing with, even from fiction, and the undead overwhelmed society in a matter of weeks.
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* OutsideContextThreat: According to WordOfGod, ''Film/NightOfTheLivingDead1968'' was never made in this universe, meaning that zombies never became part of pop culture like they did in the real world, instead remaining obscure horror movie monsters created through HollywoodVoodoo. As a result, when the ZombieApocalypse broke out, no one had any idea what they were dealing with, even from fiction, and the undead overwhelmed society in a matter of weeks.


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* VillainDecay: As the survivors gain more experience and skill, the walkers become increasingly less of a threat, especially in small numbers, to the point that they're sometimes treated as an annoying chore to deal with rather than cannibalistic monsters, and it's other survivors that become the main threat, especially after the first TimeSkip. By this point, only the massive walker herds are treated like real danger, especially the massive one assembled by the Whisperers.
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* DevouredByTheHorde: Not that lone walkers aren't dangerous, but since they tend to move in groups, getting cornered means you're going to get torn to shreds as the walkers fight for a meal.
* ItCanThink: Downplayed; most walkers are mindless and simply wander aimlessly unless a noise draws their attention, but a handful of individual walkers do show some very basic recollections, such as holding things or banging on barriers to get through. At least one walker is shown to consistently return to her old house, presumably because of some residual memory in her dead brain.


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* NoZombieCannibals: The walkers are only interested in living meat (not just humans, they're just the only living things that become walkers), and will not touch other undead, though they'll keep eating dead humans until they turn. It's actually possible to avoid their attention by covering yourself in zombie guts and skin, but extremely dangerous, as even the slightest mistake will ruin the illusion.


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* RemovingTheHeadOrDestroyingTheBrain: In classic Romero style, the only way to permanently kill a walker (and prevent humans who die from other causes from turning), is to destroy the brain.
* TheUnreveal: What exactly caused the ZombieApocalypse is never revealed, only that every human on Earth is already infected and will reanimate upon death, regardless of the cause, and only humans are affected.
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* WhatHappenedToTheMouse: Is never shown being put down in the series, although [[spoiler: the novel ''Fall of the Governor'' reveals that Lilly did it shortly after the prison assault.]]
[[/folder]]

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* WhatHappenedToTheMouse: Is never shown being put down in the series, although [[spoiler: the [[spoiler:the novel ''Fall of the Governor'' reveals that Lilly did it shortly after the prison assault.]]
[[/folder]][[/folder]]
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* [[Characters/TheHunters The Hunters]][[note]]Chris, Greg, Charlie, Theresa, Albert, David[[/note]]

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* [[Characters/TheHunters [[Characters/TheWalkingDeadComicTheHunters The Hunters]][[note]]Chris, Greg, Charlie, Theresa, Albert, David[[/note]]
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* [[Characters/TheWalkingDeadComicTheCommonwealth The Commonwealth]]
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* [[Characters/MagnasGroup Magna's Group]]

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* [[Characters/MagnasGroup [[Characters/TheWalkingDeadComicMagnasGroup Magna's Group]]

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