History Characters / MobileSuitGundamSEEDDestiny

15th Aug '16 8:53:36 PM 43110
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* BigBad: He's TheManBehindTheMan to a lot of the worst events in-show, and is the last of the contenders for the title left standing following Djibril's demise.
* BigBadEnsemble: As the leader of the ZAFT forces and perpetuating the war against Lord Djibril and the Earth forces, they both share responsibility for the conflict of the series.

to:

* BigBad: He's TheManBehindTheMan to a lot of the worst events in-show, and is the last of the contenders for the title left standing following Djibril's demise.
* BigBadEnsemble: As the leader of the ZAFT forces and perpetuating the war against Lord Djibril and the Earth forces, they both share responsibility for the conflict of the series. Durandal is also TheManBehindTheMan to many of the worst tragedies in the show, the final antagonist to be faced and implied to [[spoiler:be behind much of the incompetent Djibril's success for his own gain.]]
25th Jun '16 3:27:47 PM triscion
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* TheDreaded: The reactions of everyone on both sides when the Freedom reappears would indicate that he's achieved this status. From the point of view of Shinn and the ''Minerva'' crew, he's effectively a HeroKiller.

to:

* TheDreaded: The reactions of everyone on both sides when the Freedom reappears would indicate that he's achieved this status. From the point of view of Shinn and the ''Minerva'' crew, he's effectively a HeroKiller. [[spoiler: when Shinn and Luna meet him at the end of the series, they're shocked that the suit's pilot is a kind, soft-spoken young man not much different from themselves.]]
25th Jun '16 3:09:57 PM AmbarSonofDeshar
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* HeelFaceTurn: [[spoiler: After his memories as Mu start coming back to him, he decides to stick around the Archangel in order to find out who he really is.]]

to:

* HeelFaceTurn: [[spoiler: After [[spoiler:After his memories as Mu start coming back to him, he decides to stick around the Archangel in order to find out who he really is.]]



%%* MartialPacifist

to:

%%* MartialPacifist* MartialPacifist: Kira doesn't like to fight. He'll take you apart if you push the issue though.



%%* AllLovingHero:

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%%* * AllLovingHero: There's nobody Lacus doesn't care about.



%%* PrincessesPreferPink

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%%* PrincessesPreferPink* PrincessesPreferPink: Always has a little pink on her and that's not getting into her hair.



%%* TheCaptain

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%%* TheCaptain* TheCaptain: Of the ''Archangel'''s.



%%* ReasonableAuthorityFigure

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%%* ReasonableAuthorityFigure* ReasonableAuthorityFigure: Still the most rational military leader around.



%%* TeamMom

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%%* TeamMom* TeamMom: To the ''Archangel'' crew.



%%* ArtificialLimbs
%%* CoolOldGuy

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%%* ArtificialLimbs
%%* CoolOldGuy
* ArtificialLimbs: Has a prosthetic arm, complete with built in shotgun.
* TheCaptain: Of the ''Eternal'' once it gets back in action.
* CoolOldGuy: As cool as ever despite his advancing age.



%%* GoodScarsEvilScars

to:

%%* GoodScarsEvilScars* GoodScarsEvilScars: His face is disfigured by scarring from his duel with Kira.



%%* TeamDad
* TransformingMecha: Starts off with an Ace Custom variant of Orb's Murasame variable-fighter [nicknamed "Torasame" ("Tiger Shark") by Japanese fans] , then switches to a recaptured [[spoiler:Gaia, now recolored according to his specifications]]. It works out nicely for him seeing as it's animal form is more or less the [=LaGOWE=] which was his machine of choice back in SEED.

to:

%%* TeamDad
* TeamDad: To the ''Archangel'' crew.
* TransformingMecha: Starts off with an Ace Custom variant of Orb's Murasame variable-fighter [nicknamed "Torasame" ("Tiger Shark") by Japanese fans] , then switches to a recaptured [[spoiler:Gaia, now Gaia, recolored according to his specifications]]. specifications. It works out nicely for him seeing as it's its animal form is more or less the [=LaGOWE=] which was his machine of choice back in SEED.



%%* CoolMask

to:

%%* CoolMask* CoolMask: Though in this show we finally see him take the mask off.
25th Jun '16 3:05:40 PM AmbarSonofDeshar
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%%* BrainwashedAndCrazy

to:

%%* BrainwashedAndCrazy* BrainwashedAndCrazy: Auel, like the other Extended, has little idea of who he really is or why he's fighting.



%%* CustomUniform

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%%* CustomUniform* CustomUniform: His open shirt and orange shirt are not part of the standard EA uniform.



%%* DrugsAreBad

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%%* DrugsAreBad* DrugsAreBad: They've wrecked his mind.



%%* FauxAffablyEvil

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%%* FauxAffablyEvil* FauxAffablyEvil: If Auel is acting friendly he's probably ten seconds away from gutting you.



%%* MommyIssues

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%%* MommyIssues* MommyIssues: Given that his block word is "Mother" it seems likely.



%%* PutTheLaughterInSlaughter

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%%* PutTheLaughterInSlaughter* PutTheLaughterInSlaughter: Constantly cackles as he cuts people down.



%%* SlasherSmile
%%* SlaveMook

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%%* SlasherSmile
%%* SlaveMook
* SlasherSmile: Almost permanently.
* SlaveMook: He's not as sympathetic as Stella, but Auel doesn't have any choice.



%%* SuperSoldier

to:

%%* SuperSoldier* SuperSoldier: The drugs and brainwashing let him fight at Coordinator level.



%%* {{Tykebomb}}

to:

%%* {{Tykebomb}}* {{Tykebomb}}: Raised since early childhood to be a killing machine.



%%* YouGottaHaveBlueHair

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%%* YouGottaHaveBlueHair* YouGottaHaveBlueHair: Sky blue hair.



The oldest and most stable member of Phantom Pain. Lacking Auel's [[AxCrazy bloodlust]] and Stella's [[{{Cloudcuckoolander}} childishness]], he comes off as the most well-adjusted of the group, which is probably why he acts as the trio's unofficial leader.

to:

The oldest and most stable member of Phantom Pain. Lacking Auel's [[AxCrazy bloodlust]] and Stella's [[{{Cloudcuckoolander}} childishness]], he comes off as the most well-adjusted of the group, which is probably why he acts as the trio's unofficial leader.
leader, keeping them in line when Neo is unavailable.



%%* BrainwashedAndCrazy
%%* CustomUniform

to:

%%* BrainwashedAndCrazy
%%* CustomUniform
* BrainwashedAndCrazy: Sting's memories have been tampered with, to the point of forgetting about Auel and Stella after their deaths.
* CustomUniform: His open shirt is not standard for the EA.



%%* DrugsAreBad

to:

%%* DrugsAreBad* DrugsAreBad: Drugs have left him a sociopath.



* Irony: Tells [[AcePilot Kira]] (piloting the Freedom) that piloting a mobile suit has less to due with the mobile suit itself and more to do with pilot skill. And then for an extra helping he is beaten by a trio of [[MookMobile Mook Suits]].

to:

* Irony: {{Irony}}: Tells [[AcePilot Kira]] (piloting the Freedom) that piloting a mobile suit has less to due with the mobile suit itself and more to do with pilot skill. And then for an extra helping he is beaten by a trio of [[MookMobile Mook Suits]].



* TheJuggernaut: In his Destroy.



%%* SlaveMook

to:

%%* SlaveMook* SlaveMook: Sting, like Stella and Auel, is kept brainwashed and addicted to ensure his loyalty.



%%* SuperSoldier

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%%* SuperSoldier* SuperSoldier: Frequent doses of PsychoSerum let him fight like a Coordinator.



%%* YouGottaHaveBlueHair

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%%* YouGottaHaveBlueHair* YouGottaHaveBlueHair: Green hair.



%%* AGlassOfChianti

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%%* AGlassOfChianti* AGlassOfChianti: Frequently pictured with one.



* SissyVillain: Subverted. He has the look certainly, but none of the attitude.

to:

* SissyVillain: Subverted. He has the look certainly, but none of the attitude.attitude, and his [[EvilSoundsDeep deep voice]] undermines any femininity his look lends him.



Durandal, the new ZAFT Supreme Council Chairman, is a moderate who believes Naturals and Coordinators can live in peace. He is a mentor figure towards the crew of the ''Minerva'', and often talks about his plans for a better tomorrow. He also seems to be a bit of a fatalist, is somewhat mysterious, rarely explaining things directly, and his motives are unclear for most of the series.

to:

Durandal, the new ZAFT Supreme Council Chairman, is a supposed moderate who believes Naturals and Coordinators can live in peace. He is a mentor figure towards the crew of the ''Minerva'', and often talks about his plans for a better tomorrow. He also seems to be a bit of a fatalist, is somewhat mysterious, fatalist and rarely explaining things explains anything directly, and keeping his motives are unclear for most much of the series.series. By the end it is revealed that he is a former associate of Rau Le Creuset, and that he seeks to impose a genetic determinist dictatorship over humanity in an effort at preventing any more apocalyptic wars.



%%* AntiVillain

to:

%%* AntiVillain* AntiVillain: Durandal absolutely believes that he's saving the world, but his methodology leaves a ''lot'' to be desired.



%%* ChessMotifs: The guy ''loves'' 'em.

to:

%%* * ChessMotifs: The guy ''loves'' 'em.'em, frequently playing with a chess set.



%%* SmartPeoplePlayChess

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%%* SmartPeoplePlayChess* SmartPeoplePlayChess: The most manipulative man in the show and a brilliant chessmaster.



%%* VillainWithGoodPublicity

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%%* VillainWithGoodPublicity* VillainWithGoodPublicity: Convinces most of the world that he is their saviour.






%%* AcePilot

to:

%%* AcePilot* AcePilot: One of the best pilots of the previous war, he makes ace again in this one.



%%* RedemptionPromotion

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%%* RedemptionPromotion* RedemptionPromotion: Since returning to ZAFT he's achieved the rank of "commander", which, with ZAFT being a loosely-organized militia, means he's more or less an admiral.



%%* AcePilot

to:

%%* AcePilot* AcePilot: One of the best pilots of the first war, he earns the title again here.



%%* DarkSkinnedBlond
%%* DeadpanSnarker

to:

%%* DarkSkinnedBlond
%%* DeadpanSnarker
* DarkSkinnedBlond: Blond hair, dark brown skin.
* DeadpanSnarker: Always sarcastic.



* RedemptionDemotion[=/=]WelcomeBackTraitor: Due to his defection in the previous war, he was demoted from a Redcoat to a mere Greencoat. Mitigated by his status as Yzak's NumberTwo.

to:

* RedemptionDemotion[=/=]WelcomeBackTraitor: Due to his defection in the previous war, he was demoted from a Redcoat to a mere Greencoat. Mitigated This is mitigated by his status as Yzak's NumberTwo.NumberTwo, which means he effectively holds a much higher rank than he previously did.



%%* AristocratsAreEvil

to:

%%* AristocratsAreEvil* AristocratsAreEvil: A smug, upperclass dumbass.



%%* DroppedABridgeOnHim:

to:

%%* DroppedABridgeOnHim:* DroppedABridgeOnHim: Dropped a crashing ZAKU on him. It was hilarious.



%%* NonActionGuy

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%%* NonActionGuy* NonActionGuy: No experience in combat, no desire to see it.



%%* SmugSnake

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%%* SmugSnake* SmugSnake: Incredibly stuck-up, incredibly incompetent.



%%* AcePilot

to:

%%* AcePilot* AcePilot: The best, and most infamous, pilot of the previous war, he returns to action here and walks all over the competition.
25th Jun '16 2:50:47 PM AmbarSonofDeshar
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* BrokenPedestal: To Lunamaria and the other ZAFT soldiers who idealize him. They were expecting a legendary AcePilot. They got, well, [[ShellShockedVeteran Athrun]]. [[spoiler: Again, the end of ''Final Plus'' indicates that he's reconciled with Both Shinn and Luna.]]

to:

* BrokenPedestal: To Lunamaria and the other ZAFT soldiers who idealize him. They were expecting a legendary AcePilot. They got, well, [[ShellShockedVeteran Athrun]]. [[spoiler: Again, the The end of ''Final Plus'' indicates that he's reconciled with Both Shinn and Luna.]]Luna, but the hero worship remains gone.



* EtTuBrute: [[spoiler: a rare protagonist example; even though he'd been growing increasingly distant, it was a huge blow to the crew of the ''Minerva'' when he aparently turns traitor ([[HeKnowsTooMuch not that he had much choice in the regard]])]]
* {{Expy}}: Plays [[CharClone Quattro Bajeena]] to Shinn's Kamille Bidan.

to:

* EtTuBrute: [[spoiler: a A rare protagonist example; even though he'd been growing increasingly distant, it was a huge blow to the crew of the ''Minerva'' when he aparently turns traitor ([[HeKnowsTooMuch not that he had much choice in the regard]])]]
regard]])
* {{Expy}}: Plays [[CharClone Quattro Bajeena]] to Shinn's Kamille Bidan.Bidan, ultimately deconstructing the relationship that the ''ZetaGundam'' heroes shared.



* TheGlovesComeOff: Occurs in the final battle when [[spoiler: Shinn tries to ''kill Luna'' in a moment of berserk rage]]. For most of the battle, Athrun had been sticking to the defensive, as he ''really'' didn't want to fight [[spoiler: either Shinn or Luna]]. But when the previously mentioned spoiler happens, his restraint breaks and the fight ends [[NoHoldsBarredBeatdown VERY]] [[CurbStompBattle quickly]] [[spoiler: especially since the Destiny had lost most of it's close-range options]].

to:

* TheGlovesComeOff: Occurs in the final battle when [[spoiler: Shinn [[spoiler:Shinn tries to ''kill Luna'' in a moment of berserk rage]]. For most of the battle, Athrun had been sticking to the defensive, as he ''really'' didn't want to fight [[spoiler: either Shinn or Luna]]. But when the previously mentioned spoiler happens, his restraint breaks and the fight ends [[NoHoldsBarredBeatdown VERY]] [[CurbStompBattle quickly]] [[spoiler: especially since the Destiny had lost most of it's close-range options]].



* TheLancer: To [[spoiler:Kira, when they finally end up on the same side again]].

to:

* TheLancer: To [[spoiler:Kira, Kira, when they finally end up on the same side again]].again.



** Subverted. Saviour was [[MythologyGag deliberately red]], and deliberately underperformed. All his others were pink.
%%* LightningBruiser: In the Infinite Justice. The Saviour is more of a FragileSpeedster or JackOfAllStats.

to:

** Subverted. Saviour was [[MythologyGag deliberately red]], and deliberately underperformed. All his others were pink.
%%*
* LightningBruiser: In the Infinite Justice. The Saviour is more of a FragileSpeedster or JackOfAllStats.It's fast, it's durable, and it carries enough weapons to make an NRA member cry.



* MultiMeleeMaster: Athrun takes this to new levels of insanity in his [[spoiler:Infinite Justice]] by having two beam sabers, a beam blade in its shield, beam blades on its wings, legs, and sporting a rocket anchor that he never actually uses. To top it off he uses its beam shield as a [[ShieldBash makeshift melee weapon]].

to:

* MultiMeleeMaster: Athrun takes this to new levels of insanity in his [[spoiler:Infinite Justice]] the Infinite Justice by having two beam sabers, a beam blade in its solid shield, beam blades on its wings, wings and legs, and sporting a rocket anchor that he never actually uses. To top it off he uses its beam shield as a [[ShieldBash makeshift melee weapon]].



* RoundhouseKick: His SignatureMove with the Infinite Justice, made more effective due to the cutting beams built into it's legs. Thought they're more of quick sweep kicks instead of the flashy kind usually seen in fiction.

to:

* RoundhouseKick: His SignatureMove with the Infinite Justice, made more effective due to the cutting beams built into it's its legs. Thought Though they're more of quick sweep kicks instead of the flashy kind usually seen in fiction.



** Back in ''Gundam Seed'', Athrun could activate this mode at will. However he's since lost the ability to do this due to his internal conflicts interfering with his focus. [[spoiler: Once he obtains the Infinite Justice, he no longer has any difficulty activating it, signifying that he's finally found some clarity in his purpose.]]

to:

** Back in ''Gundam Seed'', Athrun could activate this mode at will. However he's since lost the ability to do this due to his internal conflicts interfering with his focus. [[spoiler: Once [[spoiler:Once he obtains the Infinite Justice, he no longer has any difficulty activating it, signifying that he's finally found some clarity in his purpose.]]



%%* YouGottaHaveBlueHair

to:

%%* YouGottaHaveBlueHair* YouGottaHaveBlueHair: Bright blue hair.



%%* TheCaptain

to:

%%* TheCaptain* TheCaptain: Of the ''Minerva''.



%%* CommissarCap

to:

%%* CommissarCap* CommissarCap: Part of the standard ZAFT captain's uniform.



* {{Foil}}: She is what Murrue Ramius would've become had she chosen [[ToBeLawfulOrGood to be loyal instead of listening to her conscience]]. It comes with an incredible dose of skepticism. And anger.
** Perhaps why she [[spoiler:expresses the wish for Murrue to meet her young son, someday.]]

to:

* {{Foil}}: She is what Murrue Ramius would've become had she chosen [[ToBeLawfulOrGood to be loyal instead of listening to her conscience]]. It comes with an incredible dose of skepticism. And anger.
** Perhaps why
anger. Acknowledged by Talia herself when she [[spoiler:expresses expresses the wish for Murrue to meet her young son, someday.]]



%%* NewOldFlame:

to:

%%* NewOldFlame:* NewOldFlame: To Durandal.



* ParentalSubstitute: Becomes this to [[spoiler:Rey]] at the very end, in the most tragic way possible.

to:

* ParentalSubstitute: Becomes this to [[spoiler:Rey]] Rey at the very end, in the most tragic way possible.



%%* WomanInWhite

to:

%%* WomanInWhite* WomanInWhite: In her white captain's uniform.



%%* CommissarCap

to:

%%* CommissarCap* CommissarCap: Part of the standard uniform.



%%* BadassAdorable: Aww, [[ImTakingHerHomeWithMe can I take her home with me?]]

to:

%%* * BadassAdorable: Aww, [[ImTakingHerHomeWithMe can I take her home with me?]]



%%* BrainwashedAndCrazy

to:

%%* BrainwashedAndCrazy* BrainwashedAndCrazy: Stella's memory is regularly rewritten by Neo, leaving her with little in the way of a functioning personality.



%%* DarkActionGirl

to:

%%* DarkActionGirl* DarkActionGirl: One of the EA's most dangerous pilots.



%%* DetachedSleeves
* DrugsAreBad: Considering what they turned her in, yes.

to:

%%* DetachedSleeves
* DetachedSleeves: On her custom uniform.
* DrugsAreBad: Considering what they turned her in, into, yes.



%%* GoOutWithASmile

to:

%%* GoOutWithASmile* GoOutWithASmile: Smiles at Shinn as she bleeds out.



%%* NoSocialSkills

to:

%%* NoSocialSkills* NoSocialSkills: Stella has the social skills of a three or four year old, if that.



%%* SlaveMook

to:

%%* SlaveMook* SlaveMook: She has no choice when it comes to working for Neo.



%%* StellarName

to:

%%* StellarName* StellarName: "Stella"



%%* ThirdPersonPerson

to:

%%* ThirdPersonPerson* ThirdPersonPerson: Always refers to herself as "Stella".



%%* AcePilot

to:

%%* AcePilot* AcePilot: One of the best pilots at the EA's disposal, regularly taking on the likes of Shinn and Rey in vastly inferior mecha.



* BadassNormal: He's not a [[BornWinner Coordinator]] or [[TykeBomb Extended]] and doesn't have [[SuperMode SEED mode]] or a [[BiggerStick Gundam]], but regularly fights on the same level as pilots who are/do.

to:

* BadassNormal: He's not a [[BornWinner Coordinator]] or [[TykeBomb Extended]] and doesn't have [[SuperMode SEED mode]] or a [[BiggerStick Gundam]], Gundam]] (at first), but regularly fights on the same level as pilots who are/do.



%%* CoveredWithScars

to:

%%* CoveredWithScars* CoveredWithScars: His face and torso are coated in scar tissue.



* {{Irony}}: The man brainwashing the Extended is [[spoiler:himself brainwashed.]]

to:

* {{Irony}}: The man brainwashing the Extended is [[spoiler:himself brainwashed.]]himself a brainwashing victim.



* MeaningfulName: Roanoke might get his name from [[https://en.wikipedia.org/wiki/Roanoke_Colony The Lost Colony of Roanoke Island]], an English colony whose inhabitants mysteriously vanished. [[spoiler: Given that he's actually Mu La Flaga, a soldier who was Lost in battle...]]

to:

* MeaningfulName: Roanoke might get his name from [[https://en.wikipedia.org/wiki/Roanoke_Colony The Lost Colony of Roanoke Island]], an English colony whose inhabitants mysteriously vanished. [[spoiler: Given that he's actually Mu La Flaga, a soldier who was Lost lost in battle...]]



* OvershadowedByAwesome: Neo is an absoultely lethal pilot, but his use of first a mobile armor and then a Windam can cause this to be overlooked. [[spoiler:Come HeelFaceTurn he upgrades to the Akatsuki, and for the first time in series has a [[BiggerStick top model Gundam]]. Slaughter ensues. This mirrors Rau le Crueset from the previous series somewhat, as both upgrade their Mobile Suits at the very end of the series, and until then have had to make do with run-of-the-mill ones. Theres even a scene in episode 49 that mirrors Rau when he first emerges on the battlefield in the Providence.]]

to:

* OvershadowedByAwesome: Neo is an absoultely lethal pilot, but his use of first a mobile armor and then a Windam can cause this to be overlooked. [[spoiler:Come HeelFaceTurn he upgrades to the Akatsuki, and for the first time in series has a [[BiggerStick top model Gundam]]. Slaughter ensues. This mirrors Rau le Crueset from the previous series somewhat, as both upgrade their Mobile Suits at the very end of the series, and until then have had to make do with run-of-the-mill ones. Theres There's even a scene in episode 49 that mirrors Rau when he first emerges on the battlefield in the Providence.]]



%%* RedemptionEarnsLife:
* SpaceFighter: The TS-[=MA4F=] Exus. An upgraded version of the Mobius Zero from ''Anime/MobileSuitGundamSEED'', it's armed with wire-guided [[AttackDrone gunpods]], missile launchers, and a heavy-machinegun. He's able to successfully outmaneuver Shinn and Rey (at the same time!) with it..

to:

%%* RedemptionEarnsLife:
* RedemptionEarnsLife: Coming over to the ''Archangel'' spares Neo from being killed with his superiors and subordinates--and likely from the war crimes trials that would have ensued after the war.
* SpaceFighter: The TS-[=MA4F=] Exus. An upgraded version of the Mobius Zero from ''Anime/MobileSuitGundamSEED'', it's armed with wire-guided [[AttackDrone gunpods]], missile launchers, and a heavy-machinegun. He's able to successfully outmaneuver Shinn and Rey (at the same time!) with it..it.



%%* CommissarCap
%%* NonActionGuy

to:

%%* CommissarCap
%%* NonActionGuy
* CommissarCap: As part of his uniform.



%%* PunchClockVillain

to:

%%* PunchClockVillain* PunchClockVillain: Ian seems pretty unhappy with the worst of the crimes he's made accessory to, yet commits them anyway as part of his job.
25th Jun '16 2:36:09 PM AmbarSonofDeshar
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* TheAtoner: Implied at the end of ''Final Plus''. [[spoiler: More for [[HeWhoFightsMonsters what he became]] during the war rather than what he did.]]

to:

* TheAtoner: Implied at the end of ''Final Plus''. [[spoiler: More [[spoiler:More for [[HeWhoFightsMonsters what he became]] during the war rather than what he did.]]



* {{BFS}}: The anti-''ship'' swords on both the Impulse and the Destiny are his weapons of choice.

to:

* {{BFS}}: The anti-''ship'' swords on both the Impulse and the Destiny are his weapons of choice.choice in mobile suit to mobile suit combat.



* BreakTheHaughty: Compare his attitude after disobeying orders to [[spoiler:return Stella to Neo]] to that after [[spoiler:her death an episode later]]. And there's his reactions once Kira and Athrun make their comeback.
* TheBrute: Shinn really wouldn't know what "subtle" means even if it slapped him in the face. He's [[GeniusBruiser far from stupid]], but favors brute force over anything else, and only resorts to tactics when he absolutely has to, making him the Brute to the Chairman's BigBad, post-perspective flip.

to:

* BreakTheHaughty: Compare his attitude after disobeying orders to [[spoiler:return Stella to Neo]] to that after [[spoiler:her death an episode later]]. And there's his reactions once Kira and Athrun make their comeback.
comeback and demolish his unchecked belief in his own superiority.
* TheBrute: Shinn really wouldn't know what "subtle" means even if it slapped him in the face. He's [[GeniusBruiser far from stupid]], but favors brute force over anything else, and only resorts to tactics when he absolutely has to, making him the Brute to the Chairman's BigBad, BigBad and Rey's [[TheDragon Dragon]], post-perspective flip.



* HeartbrokenBadass: Shinn is a damaged set of goods. This doesn't stop him from giving the likes of Kira and Athrun a run for their money.

to:

* HeartbrokenBadass: Shinn is a damaged set of goods. This doesn't stop goods, and his pain fuels his rage in combat, letting him from giving take on the likes of Kira and Athrun a run for their money.or Kira.



* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he nearly ran out of fuel[[note]] which is an achievement in itself since the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]]. What's worse, he ''didn't notice''; Rey had to call him out on it and more-or-less wrench his arm to get him to come back (if he hadn't, it's likely that Shinn would have kept fighting until the ''Destiny'' dropped out of the sky). Later he looses an arm when he tries to rush the Infinite Justice. [[spoiler: This eventually leads to his defeat in the finale. After loosing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]

to:

* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he nearly ran out of fuel[[note]] which is an achievement in itself since the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]]. What's worse, he ''didn't notice''; Rey had to call him out on it and more-or-less wrench his arm to get him to come back (if he hadn't, it's likely that Shinn would have kept fighting until the ''Destiny'' dropped out of the sky). Later he looses loses an arm when he tries to rush the Infinite Justice. [[spoiler: This eventually leads to his defeat in the finale. After loosing losing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]



* TheMentallyIll: A milder example than many in this franchise, but Shinn is still in desperate need of emotional and mental counselling for his PTSD and anger management issues.

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* TheMentallyIll: A milder example than many in this franchise, but Shinn is still in desperate need of emotional and mental counselling counseling for his PTSD and anger management issues.



* RummageSaleReject: Off duty, Shinn more or less dresses like a closet explosion, random mixing and matching scarves, sleeveless shirts, you name it. This outfit was actually based on something Music/TMRevolution wore at one point. There's a fine line between looking like a homeless guy and looking like a jrocker.

to:

* RummageSaleReject: Off duty, Shinn more or less dresses like a closet explosion, random randomly mixing and matching scarves, sleeveless shirts, you name it. This outfit was actually based on something Music/TMRevolution wore at one point. There's a fine line between looking like a homeless guy and looking like a jrocker.J-Rocker.



* SmallNameBigEgo: {{Justified|Trope}}. Shinn is very, very good, and the fact that his opponents tend to hold back, or suffer mental breakdowns makes him seem even better. It would be impossible, however, for ''anybody'' to be as good as Shinn thinks he is by the end.

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* SmallNameBigEgo: {{Justified|Trope}}. Shinn is very, very good, and the fact that his opponents tend to hold back, or suffer mental breakdowns makes him seem even better. It would be impossible, however, for ''anybody'' to be as good as Shinn thinks he is by the end.end--something Durandal and Rey do their best to prevent him from figuring out.



* UnwittingPawn: Shinn has no idea of the extent with which Rey and Durandal are pulling his strings and encouraging his madness, and he trusts the two of them to the very end. [[spoiler: Until his MyGodWhatHaveIDone mentioned above finally makes him realize that he was being manipulated.]]

to:

* UnwittingPawn: Shinn has no idea of the extent with which Rey and Durandal are pulling his strings and encouraging his madness, and he trusts the two of them to the very end. [[spoiler: Until last episode, only snapping out of it after his MyGodWhatHaveIDone mentioned above finally makes him realize that he was being manipulated.]] berserker rage nearly gets Luna killed.



* TheReveal: A rather subdued one, [[spoiler:when Shinn (and the viewers) saw him taking some of Rau's trademark little pills, and he casually remarks that he suffers from short telomeres, which confirms his status as a clone.]]

to:

* TheReveal: A rather subdued one, [[spoiler:when Shinn (and the viewers) saw see him taking some of Rau's Rau Le Creuset's trademark little pills, and he casually remarks that he suffers from short telomeres, which confirms his status as a clone.]]



* TheAce: The Minerva's crew ''treat'' him like this.
* AcePilot: Though his record is overshadowed by Kira, and later Shinn, Athrun is probably the most skilled and experienced pilot on the show; excelling in Close-combat and battlefield tactics. During combat, he keeps a close eye on the overall tactical situation, issuing orders and engaging key (or difficult) targets to keep the pressure off his allies. He's the only pilot that was able to go one-on-one with [[spoiler: the ''Freedom'']], and did so with the much weaker ''Savior'' and without even using [[SuperMode Seed Mode]] (and probably would have won had his concentration not been broken by an ArmorPiercingQuestion from his opponent). [[spoiler: really shows in the final battle. He deflects everything that the ''Destiny'' throws at him, and then starts destroying weapons when Shinn's [[TheBerserker hotheadedness gets the better of him]]. And while Shinn was in SEED mode for most of the fight, Athrun ''wasn't''. He didn't activate it until the very end in order to shield Luna from a berserk Shinn, then delivered the final blow to the ''Destiny'']].

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* TheAce: The Minerva's crew ''treat'' him like this.this, but see BrokenAce, below for how he feels about it.
* AcePilot: Though his record is overshadowed by Kira, and later Shinn, Athrun is probably the most skilled and experienced pilot on the show; excelling in Close-combat and battlefield tactics. During combat, he keeps a close eye on the overall tactical situation, issuing orders and engaging key (or difficult) targets to keep the pressure off his allies. He's the only pilot that was able to go one-on-one with [[spoiler: the ''Freedom'']], ''Freedom'', and did so with the much weaker ''Savior'' and without even using while not in [[SuperMode Seed Mode]] (and probably would have won had his concentration not been broken by an ArmorPiercingQuestion from his opponent). [[spoiler: really shows in Mode]]. In the final battle. He battle he deflects everything that the ''Destiny'' throws at him, and then starts destroying weapons when Shinn's [[TheBerserker hotheadedness gets the better of him]]. And while Shinn was in SEED mode for most of the fight, Athrun ''wasn't''. He didn't activate it until the very end in order to shield Luna from a berserk Shinn, then delivered the final blow to the ''Destiny'']].''Destiny''.



* BreakThemByTalking: Twice [[spoiler: towards Shinn]] near the end series. First time they meet, he goes the KirkSummation route. The second time he's [[TheReasonYouSuckSpeech not so nice]].

to:

* BreakThemByTalking: Twice [[spoiler: towards [[spoiler:towards Shinn]] near the end series. First time they meet, he goes the KirkSummation route. The second time he's [[TheReasonYouSuckSpeech not so nice]].
25th Jun '16 1:28:54 PM triscion
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* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he nearly ran out of fuel[[note]] which is an achievement in itself since the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]] ''and didn't notice''. Later he looses an arm when he tries to rush the Infinite Justice. [[spoiler: This eventually leads to his defeat in the finale. After loosing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]

to:

* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he nearly ran out of fuel[[note]] which is an achievement in itself since the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]] ''and didn't notice''. ''anyway''[[/note]]. What's worse, he ''didn't notice''; Rey had to call him out on it and more-or-less wrench his arm to get him to come back (if he hadn't, it's likely that Shinn would have kept fighting until the ''Destiny'' dropped out of the sky). Later he looses an arm when he tries to rush the Infinite Justice. [[spoiler: This eventually leads to his defeat in the finale. After loosing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]
25th Jun '16 1:20:46 PM triscion
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* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. He could get away with this somewhat in the ''Impulse'' since it could be easily fixed (due to its modular nature) and refueled on the fly, but when he receives the ''Destiny'' this becomes a real problem. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he ''burned through too much fuel''[[note]]the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]], and later looses an arm when he tries to rush the [[spoiler: Infinite Justice. This eventually leads to his defeat in the finale. After loosing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]

to:

* LeeroyJenkins: Shinn's temperament often gets the better of him during fights, meaning his {{Hot Blooded}}ness actually ''undermines'' his performance. Impulsive and reckless to a fault, he often runs off into the think of things without a clear strategy, or giving much consideration to his allies at all. And like most berserkers, he lacks what you would call "restraint"; [[AttackAttackAttack he puts all of his energy into offense at the expense of everything else]] (at most using quick dodges or blocks), and never retreats from an opponent even when it would be prudent to do so. This puts a lot of strain on his machine and its energy/ammo reserves and makes long, drawn out engagements very dangerous for him, especially since the more frustrated and angry he gets, the more likely he is to try something risky. He could get away with this somewhat in the ''Impulse'' since it could be easily fixed (due to its modular nature) and refueled on the fly, but when he receives the ''Destiny'' this becomes a real problem. During the battle over Orb, he's forced to retreat midway through his fight with the ''Strike Freedom'' because he ''burned through too much fuel''[[note]]the nearly ran out of fuel[[note]] which is an achievement in itself since the Destiny is powered by a hybrid nuclear reactor/deuterion battery system, meaning that it theoretically provides enough energy to continue fighting virtually forever -- Shinn manages to use enough power to drain it ''anyway''[[/note]], and later ''anyway''[[/note]] ''and didn't notice''. Later he looses an arm when he tries to rush the [[spoiler: Infinite Justice. [[spoiler: This eventually leads to his defeat in the finale. After loosing his other close-combat weapons, he tries to rush Athrun using the Palm cannon on his Left hand (his shield arm, mind you) only to get bashed aside with the Justice's shield. Without the means to defend itself or escape in time, the Destiny gets cut to pieces.]]
23rd Jun '16 11:49:51 AM NativeJovian
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* NoGoodDeedGoesUnpunished: [[spoiler: helps Athrun escape after he's declared a traitor
22nd Jun '16 12:17:47 PM triscion
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* PluckyGirl: When under pressure, she can be pretty resoruceful.

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* NoGoodDeedGoesUnpunished: [[spoiler: helps Athrun escape after he's declared a traitor
* PluckyGirl: When under pressure, she can be pretty resoruceful.resourceful.
* [[HeKnowsTooMuch She Knows Too Much]]: [[spoiler: Gets caught by Rey when helping Athrun sneak into the MS hanger bay, forcing Athrun to take her with him least she get tried for treason alongside him.]]
This list shows the last 10 events of 924. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.MobileSuitGundamSEEDDestiny