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Trope was cut/disambiguated due to cleanup. TRS Thread


* CanadaEh: Hails from Canada, and has some hobbies that are stereotypical of Canadians like hunting and building log cabins according to his profile.


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* MooseAndMapleSyrup: Hails from Canada, and has some hobbies that are stereotypical of Canadians like hunting and building log cabins according to his profile.
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* EliteMooks: The disguised Amadeus troops use Heavy Machine Guns in the final level.

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* EliteMooks: The disguised Amadeus troops use Heavy Machine Guns in the final level. The Morden robotic clones are encountered more than once and are even stronger than the wielders of the Heavy Machine Guns.

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* WarmUpBoss: All its attacks are relatively easy to avoid.

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* WarmUpBoss: All of its attacks are relatively easy to avoid.avoid and it's the first boss of the series.


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* WorfHadTheFlu: According to the lore, it's actually a very powerful ship, which is dreaded by the enemies of the Rebels. However, the one you face in the first game has crashed, cannot move at all, let alone fly anymore, and it's only a threat because ''some'' of the weapons are still operational.
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* NoCelebritiesWereHarmed: His design is quite blatantly a parody of [[UsefulNotes/SaddamHussein]].

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* NoCelebritiesWereHarmed: His design is quite blatantly a parody of [[UsefulNotes/SaddamHussein]].UsefulNotes/SaddamHussein.
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Saddam Hussein was still alive and quite a presence when Metal Slug came out in the 90s-early 2000s. So it falls under "Celebrities" rather than "Historical Figures".


* NoHistoricalFiguresWereHarmed: His design is quite blatantly a parody of [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/SaddamHussein Saddam Hussein.]]

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* NoHistoricalFiguresWereHarmed: NoCelebritiesWereHarmed: His design is quite blatantly a parody of [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/SaddamHussein Saddam Hussein.]][[UsefulNotes/SaddamHussein]].
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* CreativeSterility: Exaggerated to the point of hilarity, even though they came from the future (which the technological edge expected of this), their military vehicles (apart from the Slug and Rebel Gigant, Big Gate, their Mecha Mooks, and the Kraken) are all identical in appearance and design to their past counterparts. By contrast, the Ptolemaic Di-Cokka and Girida-O at least sport a modernized design that make them distinct (despite being reverse engineered from a stolen Regular Army discs, which also contain data from Rebel vehicles).

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* CreativeSterility: Exaggerated to the point of hilarity, even though they came from the future (which the technological edge expected of this), their military vehicles (apart from the Slug and Rebel Gigant, Big Gate, their Mecha Mooks, and the Kraken) are all identical in appearance and design to their past counterparts. By contrast, the Ptolemaic Di-Cokka and Girida-O at least sport a modernized design that make them distinct (despite distinct, despite being reverse engineered from a stolen Regular Army discs, which discs (which also contain data from Rebel vehicles).
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%%* TheAce

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%%* TheAce* TheAce: Marco is competent at a lot of things. Being a playable character, he is one of the top fighters, the scenario of the very first story shows he is a very good leader who can reassemble losing forces and counterattack against Morden, he is shown to be a very good computer technician, as only he and Fio hijack the Martian computer with next to no struggle in the third game, and he can ride vehicles just like everyone else who is playable.



* VitriolicBestBuds: With Tarma

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* VitriolicBestBuds: With TarmaTarma. While they tease each other, they have been loyal to each other and kicking ass together since the very first game.

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* MadeOfIron: When riding the Hairbuster Riberts and the Hi-Do in the first game, he can take an absurd amount of bullets than even Allen O'Neil could withstand. Only upon the destruction of his personal twin bladed helicopter that he goes down, alive but out.

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* MadeOfIron: When riding the Hairbuster Riberts and the Hi-Do in the first game, he can take an absurd amount of bullets than even Allen O'Neil could barely withstand. Only upon the destruction of his personal twin bladed helicopter that he goes down, alive but out.



* RankScalesWithAsskicking: Don't let his ButtMonkey tendencies fool you. He is strong enough to endure plenty of shots and wield a bazooka when he actually is fought, and is also good at fighting with flying machines and the giant Kraken.



* NotSoHarmlessVillain: While he is one of the least threatening villains in the series, being a poor fighter and a poor strategist, he nevertheless managed to recruit the fearsome assassin Shizuka through his own merits in the ''Extra Ops''.



* AliensAreBastards: They just want to conquer and destroy without much backstory.

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* AliensAreBastards: They just want to conquer and destroy without much backstory. They only become more likable in ''6'', where they help you against the Invaders so they will not be eaten.



* ChronicBackstabbingDisorder: They betray Morden twice, for no reason other than because they can.

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* ChronicBackstabbingDisorder: They betray Morden twice, for no reason other than because they can. It's not a good idea as it turns out.



* OhCrap: Their standard reaction when the Invaders show up.
* PromotedToPlayable: In VideoGame/SNKVsCapcomSVCChaos, Mars People is a mid-boss, but can be played in all versions of the game with a code. VideoGame/NeoGeoBattleColiseum makes one of them (called "Marpy") into a standard playable character.

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* OhCrap: Their standard reaction when the [[EvilerThanThou Invaders]] show up.
* OOCIsSeriousBusiness: They are so horrified by the Invaders, since the
Invaders show up.
literally eat them, they team up not only with the Rebel Army once more, but with the Regular Army as well... and ''never betray their allies this time''.
* PromotedToPlayable: In VideoGame/SNKVsCapcomSVCChaos, Mars People is a mid-boss, but can be played in all versions of the game with a code. VideoGame/NeoGeoBattleColiseum makes one of them (called "Marpy") into a standard playable character. Also, in ''6'', [[spoiler:you can play as Rootmars for a bit in one of the routes]].



* LargeAndInCharge: The normal Mars People are human-sized, Rootmars takes up most of the screen you fight him on.

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* LargeAndInCharge: The normal Mars People are human-sized, Rootmars takes up most of the screen you fight him on.on and can grab a Metal Slug (a SV-001) in one hand.



* TheUnfought: Was intended to have a boss fight near the end of the game, but it was DummiedOut.
* WhatHappenedToTheMouse: Due to ''5'''s rushed state.

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* TheUnfought: Was intended to have a boss fight near the end of the game, but it was DummiedOut.
DummiedOut. As a result, right before the final battle, a tower can be seen blowing up by itself, presumably being his personal weapon.
* WhatHappenedToTheMouse: Due to ''5'''s rushed state.state, he is not truly encountered.

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* ButtMonkey: Appearing on screen is usually a sign that he'll suffer a HumiliationConga.



* CreateYourOwnHero: He abandoned the Regular Army because of its incompetence and corruption, and then nearly wiped them out. But the remnants of the Regular Army finally got serious and actually heroic so they could defeat him.



* KarmicButtMonkey: Appearing on screen is usually a sign that he'll suffer a HumiliationConga. Considering he is a great terrorist leader and sometimes a legitimate threat to the heroes, it's not completely undeserved.



* DickDastardlyStopsToCheat: They betray Morden and the Rebels more than once, but it always backfires because the Rebels unite with the Regular Army thereafter.



* TheWorfEffect: After establishing themselves as the premier threats of ''2/X'' and ''3'', they're easily taken down, captured and imprisoned, and even ''[[FoodChainOfEvil eaten for breakfast]]'' by the Invaders in ''6''.

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* TheWorfEffect: After establishing themselves as the premier threats of ''2/X'' and ''3'', outshining the Morden Army, they're easily taken down, captured and imprisoned, and even ''[[FoodChainOfEvil eaten for breakfast]]'' by the Invaders in ''6''.



* BigDamnHeroes: If the player took the bottom path in Mission 4 in ''Metal Slug 6'', [[spoiler:he appears to save them from a great fall after the invader king dies]].

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* BigDamnHeroes: If the player took the bottom path in Mission 4 in ''Metal Slug 6'', [[spoiler:he appears to save them from a great fall after the invader king Invader King dies]].



* EldritchAbomination: He may look like E.T., but also looks like something out from [[Creator/HPLovecraft H.P. Lovecraft's]] work.

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* EldritchAbomination: He may look like E.T., but also looks like something out from [[Creator/HPLovecraft H.P. Lovecraft's]] work.work, and his threat level is closer to the latter.



* EvilLaugh: Lets a high-pitched crackle as it grabs the player's SV-001. He also does this again when the player take the alternate lower route in mission 4 of ''6''.

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* EvilLaugh: Lets a high-pitched crackle as it grabs the player's SV-001. He also does this again when the player take the alternate lower route in mission 4 of ''6''.''6'', despite [[spoiler:being on your side]].



* SuperIntelligence: Part of the reason he is the leader of the Mars People.

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* SuperIntelligence: Part of the reason he is the leader of the Mars People. He puts his abnormally big brain to good use, as he is a good schemer that knows how to employ strategies like backstabbing the Rebels properly.



* HijackingCthulhu: His Abyssal form's special attack is summoning the Evil Spirit Incarnate.

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* HijackingCthulhu: His Abyssal form's special attack is summoning the Evil Spirit Incarnate.Incarnate, also known as the Avatar of Evil.



* KaizoTrap: Upon being defeated, the Invader King will spam its attacks all over the screen while trying to drag the player with itself while falling to its death.

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* KaizoTrap: Upon being defeated, the Invader King will spam its attacks all over the screen while trying to drag the player with itself while falling to its death. The projectiles are destructible, but can also destroy you if they connect.



* SequentialBoss: The player has to fight his/her kidnapped teammate first. Immediately after that is a climb up to the shaft leading to the Invader King, with no enemies left in between. In the fight against the King itself, it starts as a cocoon-like state before waking up and breaking out of the shell to become a proper boss.

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* SamusIsAGirl: Inverted. The stereotypes regarding alien hives led to him being misinterpreted as the Invader Queen in the past, but it's the Invader ''King''.
* SequentialBoss: The player has to fight his/her kidnapped teammate first. Immediately after that is a climb up to the shaft leading to the Invader King, with no enemies left in between. In the fight against the King itself, it starts as a cocoon-like state before waking up and breaking out of the shell to become a proper boss. And then the King smashes the floor several times during the fight, before he is near-death and falling in a chasm with you. Then he tries to take you with him.

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[[quoteright:720:https://static.tvtropes.org/pmwiki/pub/images/img_0124.jpeg]]



* EliteMook: Some of their future soldiers in ''7'' are tougher variants of normal Rebels, such as their homing missile mooks shooting three missiles instead of one and their shield mooks being able to attack without dropping their force field.



* CreativeSterility: Exaggerated to the point of hilarity, even though they came from the future (which is equals to technological edge), their military vehicles (apart from the Slug and Rebel Gigant, Big Gate, their Mecha Mooks, and the Kraken) are all identical in appearance and design to their past counterparts. By contrast, the Ptolemaic Di-Cokka and Girida-O at least sport a modernized design that make them distinct (despite being reverse engineered from a stolen Regular Army discs, which also contain data from Rebel vehicles).

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* CreativeSterility: Exaggerated to the point of hilarity, even though they came from the future (which is equals to the technological edge), edge expected of this), their military vehicles (apart from the Slug and Rebel Gigant, Big Gate, their Mecha Mooks, and the Kraken) are all identical in appearance and design to their past counterparts. By contrast, the Ptolemaic Di-Cokka and Girida-O at least sport a modernized design that make them distinct (despite being reverse engineered from a stolen Regular Army discs, which also contain data from Rebel vehicles).


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[[quoteright:564:https://static.tvtropes.org/pmwiki/pub/images/img_0127_3.jpeg]]


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* EliteMooks: Their Special Forces troops can ambush the player by popping out of the background, move faster, and can throw grenades much farther than normal. Their officers (towards the end of the game when they actually fight) are also very tough and mobile, with a swarm of them serving as MS5’s equivalent of an Allen O’Neil fight.


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* MiddleEasternTerrorists: Not as comically blatant as the Arabs in ''2'', but they’re named after an Ancient Egyptian dynasty, their boss theme has Middle Eastern motifs, and their standard troops have a more stereotypical modern insurgent aesthetic compared to the Rebels’ “20th century German” look.
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** The Rebel riflemen display a surprising [[https://www.youtube.com/watch?v=93ljVIm3WfY competence]] not seen in other ranks; they regularly hide behind available cover (and will not take action if they are under sustained fire), will switch from cover-to-cover if their opponent jumps to their direction, will immediately duck back to cover if a player takes a shot too early, and swiftly duck from gunfire if they are not firing.

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** The Rebel riflemen display a surprising level of [[https://www.youtube.com/watch?v=93ljVIm3WfY competence]] not seen in other ranks; they regularly hide behind available cover (and will not take action if they are under sustained fire), will switch from cover-to-cover if their opponent jumps to their direction, will immediately duck back to cover if a player takes a shot too early, and swiftly duck from gunfire if they are not firing.
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** The Rebel riflemen display a surprising [[https://www.youtube.com/watch?v=93ljVIm3WfY competence]] not seen in other ranks; they regularly hide behind available cover, will switch from cover-to-cover if their opponent jumps to their direction, will immediately duck back to cover if a player takes a shot too early, and swiftly duck from gunfire if they are not firing.

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** The Rebel riflemen display a surprising [[https://www.youtube.com/watch?v=93ljVIm3WfY competence]] not seen in other ranks; they regularly hide behind available cover, cover (and will not take action if they are under sustained fire), will switch from cover-to-cover if their opponent jumps to their direction, will immediately duck back to cover if a player takes a shot too early, and swiftly duck from gunfire if they are not firing.

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* ArtificialBrilliance:
** The Rebel riflemen display a surprising [[https://www.youtube.com/watch?v=93ljVIm3WfY competence]] not seen in other ranks; they regularly hide behind available cover, will switch from cover-to-cover if their opponent jumps to their direction, will immediately duck back to cover if a player takes a shot too early, and swiftly duck from gunfire if they are not firing.
** The orange hazmat Rebels, although they cannot dodge gunfire, are much more intelligent; they will actively [[https://www.youtube.com/watch?v=nwXwL_K8D4Q back away]] from thrown grenades and will not attempt to advance, so long as the player keeps throwing grenades at them.



* TheRevolutionWillNotBeCivilized: An army of rebels who oppose the government, and they're portrayed as the bad guys.

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* TheRevolutionWillNotBeCivilized: An army of rebels who oppose Downplayed. They are a rebel group fighting against the government, and they're portrayed as the bad guys.though, while they achieve violent means to do so, they do not indiscriminately kill civilians in their revolution.

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A pair of medium tanks created by Rebel Army for cooperative missions. They are each armed with one main turret-mounted cannon, two sub-cannon turrets on the front, and a missile launcher on the back. Two side-mounted hatches allow soldiers to help defend the tank as well, usually with bazookas or rocket launchers.

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A pair of medium tanks created by Rebel Army for cooperative missions. They are each armed with one main turret-mounted cannon, two sub-cannon turrets on the front, and a missile launcher on the back. Two side-mounted hatches allow soldiers to help defend the tank as well, usually with bazookas or rocket launchers.if their target is at the rear.



* DevelopersForesight: Normally, a rebel soldier at the hatch will pop out to carry out an order to attack -- pointing forward for the frontal guns, and pointing upward for the missiles. If the soldier in question is killed, the tank operators' attack pattern will become harder to predict.



* TankGoodness: Two large Rebel army tanks with fireball cannons and missile launchers.

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* TankGoodness: Two large Rebel army heavy tanks with fireball cannons a main turret and frontal cannons, and missile launchers.



* {{BFG}}: Once its health gets low enough, it'll open up and reveal a HUGE cannon that fires large exploding bullets. This is incidentally also its weak point.
* MilitaryMashupMachine: It is essentially a land battleship on tank treads.

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* {{BFG}}: It will occasionally reveal a HUGE cannon that fires a large, exploding, shells. Once its health gets low enough, it'll open up the remaining turrets (if all of them weren't destroyed) will self destruct and reveal a HUGE cannon that fires large exploding bullets. This is incidentally also will solely attack with its weak point.
main cannon.
* MilitaryMashupMachine: It is essentially a land battleship on tank treads.treads, outfitted with lots of turrets, and an incredibly huge cannon.



* TankGoodness: A cross between a battleship and a tank.

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* TankGoodness: A cross between a battleship and a tank.tank, and boasting lots of firepower that can give the Shoe & Karn a run for their money.

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* WarmupBoss: You're safe from the Keesi's WeaponizedExhaust as long as you're standing beneath its underbelly; the two bazooka mooks standing on it's wings are a bigger threat than the Keesi itself. Ironically, it's actually ''harder'' as a mid-boss in ''X''.



* WarmupBoss: It does have three phases as a boss, the first which is borderline zero-effort; two of it's three attacks are cannons capable of firing in a ''straight'' line, where it's guaranteed to miss as long as you stand on the screen's right. The third drops bouncing mines that can be blasted with the Heavy Machine-Gun you're conveniently given before the fight. It's second segment fires a homing missile that can be avoided by jumping, besides dispensing weak rebels you can slice up. The third and last segment is the only part worthy of a challenge, but it's nowhere as difficult as later bosses.



* StationaryBoss: All three forms.

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* StationaryBoss: All three forms.forms are fixed to a single spot while attacking with projectiles.


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* WarmupBoss: The Metal Rear's cannons and gatling-gun are easily dodgeable, and serves to help you practice the game's new sliding move. You know the battle will be over in 20 seconds the moment a prisoner tags you with a Grenade Launcher.


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* WarmupBoss: It doesn't move about, fires ground-based projectiles that can be easily avoided, flings slow-moving rocks as a ranged attack, and goes down in no time.


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* WarmupBoss: Comes in a variety of segments, but each of these segments has ''pathetic'' health.

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