History Characters / MegaManClassic

12th Jan '15 8:46:21 PM MissConception
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A list of characters originating from the ''VideoGame/MegaManClassic'' series. The characters' names will be formatted in this style: English Name/Japanese Name (Serial Number, if applicable, though not mandatory).

to:

A list of characters originating from the ''VideoGame/MegaManClassic'' series. The characters' names will be formatted in this style: English Name/Japanese "English Name (Serial Number, (Japanese Name)" and, if applicable, though not mandatory).Serial Number.
22nd Oct '14 8:30:25 AM DarthEnderX
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* [[Characters/MegamanClassicRobotMasters Robot Masters]]

to:

* [[Characters/MegamanClassicRobotMasters [[Characters/MegaManClassicRobotMasters Robot Masters]]
22nd Oct '14 8:28:57 AM DarthEnderX
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22nd Oct '14 8:27:22 AM DarthEnderX
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* [[Characters/MegamanClassicHeroesVillainsOther Heroes, Villains and Other Characters]]

to:

* [[Characters/MegamanClassicHeroesVillainsOther Heroes, Villains and [[Characters/MegaManClassicHeroes Heroes]]
* [[Characters/MegaManClassicVillains Villains]]
* [[Characters/MegaManClassicOtherCharacters
Other Characters]]
22nd Oct '14 1:59:50 AM DarthEnderX
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* [[Characters/MegamanClassicHeroesVillainsOther Heroes, Villains and Other]]

to:

* [[Characters/MegamanClassicHeroesVillainsOther Heroes, Villains and Other]]Other Characters]]
22nd Oct '14 1:58:29 AM DarthEnderX
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%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%



[[foldercontrol]]

[[folder: Heroes]]
!!Mega Man/Rockman (Rock) (DLN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/01_-_mega_man_5248.jpg]]

-> The legendary Blue Bomber himself. A housekeeping humanoid robot built by Dr. Light who was later modified into a battle-capable robot upon his request. Mega Man is equipped with the Mega Buster, and the ability to copy techniques from the Robot Masters he defeats.
[[hardline]]
* [[AmericanKirbyIsHardcore American Mega Man Is Hardcore]]: At least, [[{{Vaporware}} he was going to be]] in ''Universe''. The original character was also present under the name of Rockman.
* ArmCannon: His signature Mega Buster. It wasn't named until the 4th game, usually just designated in the menu as "P".
* AudienceSurrogate: He's a nice, average, robokid fighting for everlasting peace.
* {{Badass}}: With little more than his trusty arm cannon and faithful dog, Mega Man has repeatedly saved the world from Dr. Wily and his armies of evil robots.
* BadassAdorable: Has the looks and personality of a child, yet is able to kick ass like no one's business.
* BagOfSpilling: Outside of ''Wily Tower'', Mega Man never keeps his old weapons. By ''VideoGame/MegaMan9'', however, he's even throwing away signature abilities seemingly for good!
* BewareTheNiceOnes: In ''7'', where he [[spoiler:attempts to ''kill Wily''.]]
* BootstrappedTheme: The opening for ''VideoGame/MegaMan2'' tends to become his {{Leitmotif}} where applicable.
* {{A Boy and His|X}} {{Transforming|Mecha}} RobotDog
* ChargedAttack: In all games from ''4'' to ''8''. He lost it in ''9'' for the sake of having Proto Man play differently from him.
* CombiningMecha: Mega Man can fuse with Rush in ''VideoGame/MegaMan6'' to form [[SuperStrength Power]] and [[{{Flight}} Jet]] Adapters. ''VideoGame/MegaMan7'' ups the ante by introducing the Super Adapter, which features both abilities from the previous two.
** Also, non-canon to the series, but in the ''VideoGame/MarvelVsCapcom'' games, Mega Man (and Roll) can combine with Rush, Eddie and Beat to form a MazingerZ-esque Hyper Mega Man (Hyper Roll).
* CurtainsMatchTheWindow: In the intro to ''4'', due to sprite limitations. Also in the intro to ''10'', in order to emulate the 8-bit palette limitations.
* DenialOfDiagonalAttack: Sets him apart from his rival Bass.
* DependingOnTheArtist: His eyes are either blue or GreenEyes:
** In the games, he usually has black hair. In other media, it's brown. In the opening cutscene in 4 his hair was blue.
* EvilTwin: Wily sure likes doing this to him. There's the double in ''1'', ''Mega Man?'' in ''MegaManPoweredUp'', the Triplets in ''VideoGame/MegaMan3''...
* {{Expy}}: Rock is an Expy of ''Anime/AstroBoy''.
** In addition to this, Mega Man is very similar to Creator/TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]...this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.
** In-universe, his personality is much like that of his creator.
* FountainOfExpies: All main characters in each series are based on him, and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero who is a Proto Man Expy]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor MightyNo9 series.
* FriendToAllLivingThings: According to his ''VideoGame/MegaManAndBass'' profile, he likes animals.
* GunsAkimbo: ''Both'' his arms become Mega Busters in the climax of ''Super Adventure Rockman''.
* HairColorDissonance: He has black hair that is sometimes depicted as blue. (The latter usually involves all-black backgrounds, such as cutscenes.)
* HonorBeforeReason: In the ending of ''9'', Mega Man chooses to check on the Dr. Light robot, just in case it is a very ill Dr. Light, despite Proto Man's warning that it is a trap. This gets him promptly electrocuted for his troubles. Then, in the ending of ''10'', when he finds out that Wily himself is very sick, he decides to take him to a hospital instead of finishing him off right then and there.
* KidHero: Designed to look like one.
* {{Leitmotif}}: In some spinoffs and {{c|apcomVsWhatever}}rossover games, he is musically represented by the title screen BGM from ''2''.
* MeaningfulName: Two meanings. "Rock" as in RockPaperScissors, and "Rock", as in "[[PunnyName Rock and Roll]]".
* MightyGlacier: In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in ''& Bass'', but has less mobility due to only having the slide in ''and Bass'' and not even having the slide in ''9'' and ''10''.
* MoralDissonance: In the ending for ''7'', [[spoiler:Mega Man decided to try to kill Wily once and for all instead of simply arresting him like last time. Wily tries to tell Mega Man that he's a robot and thus cannot, and should not kill a human. Mega Man then declares that he is more than just a robot, and prepares to fire. Had Bass not arrived to save Wily, at least in the English version, he would have gone through with it. This is quite a shocker when knowing that Mega Man is normally not one who is willing to hurt a fly.]]
** However in the Japanese version, Megaman is Three-LawsCompliant, so as soon as Wily tells Mega Man he can't kill a human, Mega Man backs down.
* MundaneUtility: Some of the weapons in ''7'' as suggested by [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot Auto]] and ''especially'' [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/roll Roll.]]
* NeverSayDie: In the Japanese version of ''7's'' ending. [[spoiler:This trope is avoided in the English version of ending.]]
-->'''Mega Man''': [[spoiler:"I am more than a robot!! '''Die,''' Wily!!"]]
* OlderThanTheyLook: Every Robot Master capable of speech who talks about Mega Man being a little kid who forgets that he's the second to third-oldest (depending on how much truth to Quint's backstory there is) human-built Robot Master.
* PowerCopying: The former TropeNamer. When Mega Man defeats a Robot Master, he almost always acquires their weapon to use as his own.
* TheRedBaron: The Blue Bomber.
* RedOniBlueOni: The blue to Proto Man's red (literally, too).
* RidiculouslyHumanRobots: But apparently not to the level of the Reploids seen in the various SequelSeries.
* ScreamsLikeALittleGirl: He outright ''talks'' like a little girl in ''8'', but has a very grating high-pitched scream in the last middle stage cutscene.
* SuperPoweredRobotMeterMaids: Initially, he wasn't one, since Rock was originally built for lab assistance and housekeeping, but Light upgraded him to Mega Man, he did become this.
* SpellMyNameWithAnS: The specific region spelling goes like ''Mega Man'' with a space and ''Rockman'' without spacing or further capitals.
* ThemeNaming: The beginning of a [[IncrediblyLamePun symphony]] of musical-related names. It doubles as ThemeTwinNaming with Roll as Rock.
* UnderwearOfPower: And this even carries over to his successor, X.
* VocalDissonance: His voice actor in ''8'' made him sound like a girl.

!!Dr. Thomas Light/Dr. Thomas Right
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/dr__light_5899.jpg]]

-> The primary developer of the "Robot Master" technology that created Mega Man, Roll, Proto Man, and others. He has always expressed an interest in using his inventions for the good of mankind.

-> Robot Masters designed by Light have the serial number ''DLN-XXX'' ('''D'''octor '''L'''ight '''N'''umber).
[[hardline]]
* AbsentMindedProfessor: He believes Wily has changed after ''sending his robot to stop Wily's EvilPlan '''twice!''''' Then he believes Wily ''again'' after roughly ''twelve'' more of Wily's schemes have been foiled, the last of which involved ''framing Light for world domination aspirations!'' If Light keeps this up, he'll develop a reputation for gullibility rivaling [[Characters/SonicTheHedgehog Knuckles the Echidna]]!
* AlwaysSomeoneBetter: Early games depict Wily as jealous of Light's higher achievements.
* BigGood: Mega Man's creator, a world-famous altruistic scientist, and all-around paragon of the benefits of useful, moral science.
* CoolOldGuy: He's built quite his fair share of badass gizmos and robots.
* ElmuhFuddSyndwome: The infamously bad voice acting in the English dub of ''8'' made him talk like this.
* GeniusBruiser: Practises [[Franchise/StreetFighter Shotokan Karate]] in his spare time. This started out as an EasterEgg in the first ''Videogame/MegaManX1'' game that featured his hologram wearing Ryu's outfit, but he's turned up using it as a workout outfit in subsequent adaptations.
* [[GoodParents Good Parent]]: Especially in the Archie Comic Series.
* LightIsGood: Literally.
* MissionControl: In later games especially, he gives Mega Man support on missions.
* MrExposition: Is often in charge of explaining the plot, and in later games how weapons work.
* NiceJobBreakingItHero: According to the Archie Comics canon, Proto Man's distrust of him comes from [[spoiler:overhearing the consequences of repairing his flawed power core (erasure of his personality traits) as well as a tongue-in-cheek comment he made to another scientist, saying: "Honestly, it would be easier if I did rewrite that rebellious streak out of him..."]] If only he hadn't said that, then [[spoiler:Proto Man wouldn't have gone to Dr. Wily for repairs, and Dr. Wily wouldn't have used Proto Man as a template to boost his own robot making skills to match Dr. Light's, thus beginning a war that would have [[VideoGame/MegaManClassic far]]-[[VideoGame/MegaManX reaching]] [[VideoGame/MegaManZero consequences]].]]
* SpellMyNameWithAnS ''and'' JapaneseRanguage: In the earlier games, localization for the English speaking territories alternated between rendering his name as Light, Right, and Wright before making Light the standardized name. Capcom themselves consider both names to be correct since the name of his ''Battle Network'' counterpart (Tadashi Hikari) translates to [[BilingualBonus Right Light]].
* TeamDad: Quite literally, seeing how Rock and Roll are his children to him.
* TechnoWizard: This guy invented many robots, like Mega Man, the original Robot Masters and eventually X.

!!Proto Man/Blues (DLN-000)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/00_-_proto_man_1175.jpg]]

-> The "prototype" Robot Master created by Dr. Light. He was the first one to be capable of independent thought. Worried that Dr. Light would meddle with his programming, he left Light Labs to wander alone. He eventually finds his "brother", Mega Man, in ''3'', and fights him multiple times.
[[hardline]]
* AloofAlly: Although he is on Mega Man's side, he refuses to stay with Dr. Light at his lab, due to his rocky past.
** AloofBigBrother: He is considered to be Mega Man's brother. Not that Mega Man himself knows this (in Japanese continuity at least).
* AnimeHair: Underneath his helmet, he's got huge, gravity-defying hair, [[http://megaman.wikia.com/wiki/File:Helmetless_Protoman.png as seen in this official artwork]].
* {{Badass}}: Is he ''ever''.
** [[BadassDecay Except]] in ''VideoGame/MegaManAndBass''.
* BadassBaritone: His voice in ''Powered Up''.
* BonusBoss: In ''7''.
* BigDamnHeroes: Manages to pull these off several times. {{Lampshaded}} in ''9'':
-->'''Proto Man''': "Looks like you need my help... ''again''."
** If you play as Proto Man in ''VideoGame/MegaMan10'', Mega Man returns the favor by giving him [[ChekhovsGun Dr. Wily's prototype medicine]] when Proto Man comes down with [[TheVirus Roboenza]] shortly after defeating the Weapons Archive.
* CainAndAbel: Proto Man was working with Wily in ''3'', but pulls a HeelFaceTurn at the end. In the cartoon, he was the WorthyOpponent and a full-time baddie.
** It's hinted that he was simply keeping close to Wily to [[StealthMentor test his brother's prowess]] and [[ReverseMole sabotage Wily.]]
* CharClone: Wears red, a CoolMask, and is revealed to be the older brother of Rock and Roll.
* CoolMask: His visored helmet, which doubles as CoolShades.
* CoolShades: Two pairs. One as a part of his helmet, and when he takes it off, we learn he was also wearing one ''underneath the helmet''.
* CyberCyclops: As Break Man, he has a different sprite which depicts him with one eye.
* DivergentCharacterEvolution: In ''Power Battles'' and ''Power Fighters'', his moveset is basically his successor's, but in ''9'' and ''10'', he instead has his brother's Charge Shot and Slide. An odd case where Mega Man had to ''lose'' these features for his brother to have a more unique playstyle.
** Mega Man lost those moves by atrophy (basically, because he didn't use them)...so [[FridgeHorror how did Proto Man hold on to them?!?]]
* TheDragon: He ''appears'' to be this in ''3''...until he saves you after you defeat Gamma, out of which he's an ally. [[WesternAnimation/MegaMan The TV Series]] plays this straight, with him working for Wily.
** In ''VideoGame/MegaMan4'', he was apparently still working for Wily; after he saves Kalinka, Wily yells that he betrayed him, although it's arguably more likely that Dr. Wily didn't ''know'' about Proto Man's [[ReverseMole true allegiance]] until that point, though.
* DramaticWind: His scarf is always billowing behind him.
* {{Flawed|Prototype}}[=/=]SuperPrototype: On one hand, he has a greater degree of freedom than other Robot Master, but on the other hand, this stems from his unstable nuclear core, as when Dr. Light offered to repair him at the cost of his freedom, Proto Man ran away.
** Either way, he's a definite SuperPrototype to the Sniper Joes, which Wily mass-produced based on his design.
* DubNameChange: He's called [[ThemeNaming Blues]] in Japan.
* ForWantOfANail: If he would had let Dr. Light remodel him to fix his power reactor, Dr. Wily would never had found him and done it himself, thus he'd never gain the ability to manufacture robots at the same level as Dr. Light, and causing a conflict that ultimately had ''centuries'' worth of deadly consequences (though this was hardly intentional, or even foreseeable).
* FountainOfExpies: All the future incarnations of Proto Man, including Zero, who variably will play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No 7 from MightyNo9.
* GlassCannon: In all three playable appearances, explained as resulting from an unstable energy core.
* HeelFaceTurn: After ''4''.
* IconicItem: His Proto Shield. How effective it is in playable appearances varies heavily, but it's still there.
* TheLancer: Whenever Mega Man gets a partner, Proto Man will usually fulfill this role.
* {{Leitmotif}}: His distinctive (and {{badass}}) whistle.
* LuckilyMyShieldWillProtectMe: He has the Proto Shield (or Blues Shield), which can block projectiles.
* MeaningfulName: His English name follows the -man suffix naming of the Robot Master, i.e. he's the ''proto''type of Mega Man and indeed all other sentient robots in the series.
** As for his Japanese moniker, [[StealthPun early Rock and Roll was heavily influenced by Blues.]] Blues is also know for being very sorrowful music and Proto Man his one of the sadder backstories in the original series.
* [[LukeIAmYourFather Mega Man, He Is Your Brother]]: ''3'''s ending. However, [[http://kobun20.interordi.com/2010/09/13/more-monday-blues/ various]] [[http://kobun20.interordi.com/2010/09/16/give-a-little-whistle/ Japanese]] sources say that Mega Man still doesn't know this.
* MysteriousProtector: In Navi mode in ''VideoGame/MegaMan3'' ''Complete Works'' and ''Anniversary Collection'', he serves as the navigator, even though he's TheDragon to Dr. Wily [[ReverseMole at the same time]].
* OnlyAFleshWound: His reaction to getting his legs chopped off in ''VideoGame/MegaManAndBass''? "It's just a scratch..." Justified because he's a robot, and Dr. Light easily repairs him afterwards.
* PetTheDog: Even if you take him as a villain in ''3'', he still saved Mega Man at the end.
* PowerCopying: Like his brother, he also has the ability to copy weapons.
* RedOniBlueOni: Although there's a bit of an inversion: while Proto Man is calm and composed, his rebellious nature towards Dr. Light makes him the Red Oni to Mega Man.
* ReverseMole: Boy, is he ''ever'' this, at least in his first appearances. [[ItWasHisSled Honestly, it's not even worth trying to cover up anymore.]]
* RyotaroOkiayu: His Japanese voice actor in ''VideoGame/MegaMan8''. The very same voice actor as Zero in the ''X'' series. Funnily enough, there was once a theory that Zero ''was'' Proto Man.
* ScarfOfAsskicking: Proudly wears one.
* Creator/ScottMcNeil: His voice actor in the animated series.
* SecretCharacter: He's DownloadableContent in ''9''.
* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him. The fact that Light allowed Time Man to be activated in an incomplete state after this has made Proto Man VERY bitter towards his creator.
* SpellMyNameWithAnS: Much like his brother, expect to see Proto Man and Protoman pop up frequently.
* ThemeNaming: [[DubNameChange Only in Japan]], where he's called Blues after the musical genre. Some adaptions give Blues as his original name that he changed, as Rock did to Mega Man.
* TragicHero: Due to the flawed core within him, [[YouSeeImDying Proto Man is effectively perpetually dying]]. In a rather sad catch-22, if he were to ever get it repaired, it could "fix" the glitch in his coding that gives him his free will in the first place -- IE erase what gives him his very sense of self. Nobody knows how long he has, but if Dr. Light's dialogue in Power Battles is anything to go by, it's a miracle he's still functional at ''all''.
* VocalDissonance: His BadassBaritone in ''Powered Up'' doesn't entirely fit him, considering that he still has a boyish appearance despite his CoolMask.

!!Roll (DLN-002)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/02_-_roll_8866.jpg]]

-> The third humanoid robot built by Light Labs, and is a "sister unit" of sorts to Mega Man and Proto Man. She doesn't do any fighting on the field (except in ''Powered Up'', where she is a playable character), preferring to use her smarts and help Mega Man [[MissionControl from the home base.]]

-> According to her character card in ''Mega Man & Bass'', she hates cockroaches.
[[hardline]]
* AscendedExtra: Roll became something like this over the years of the franchise. In ''8'', she ran a part shop in Auto's absence. In ''VideoGame/MegaManAndBass'', she uses a communicator to give tips on CD locations for the player and boss weaknesses. In ''9'', she, along with Auto, runs the part shop again. In ''10'', [[spoiler:after the 8 robot masters are defeated, she saves Mega Man's life from the Roboenza Virus, all the while still being sick from the virus herself in the beginning of the game.]] In the world of CapcomVsWhatever, Roll went from a secret JokeCharacter in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' to a very powerful (and available from the very start of the game) LethalJokeCharacter in Tatsunoko Vs Capcom! In ''Powered Up'' she's a full on playable character!
* AllGirlsWantBadBoys: In [[http://images3.wikia.nocookie.net/megaman/images/5/58/Bassxroll.png one Manga]], Roll has a thing for Bass, and Bass pretends to reciprocate to the extent necessary to [[ForTheEvulz piss Mega Man off]].
* ArmCannon: Sometimes yes, sometimes no. The cell phone port of the original game gives her an almighty charge shot with limited ammo, and ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' had the Roll Buster as a [[JokeCharacter weak projectile.]] Games released since have gone the ImprobableWeaponUser route.
* [[BrotherSisterIncest Brother-Sister]] {{Twincest}}: Some of her quotes in ''Powered Up'' [[https://www.youtube.com/watch?v=sTTpaKxKolo&t=5m16s (especially during the battle with Copy Roll)]] give the impression that Roll is a bit ''too'' attached to her brother.
** In multiple official art pieces, this is practically spelled out on her part, usually through [[http://img1.wikia.nocookie.net/__cb20110611224016/megaman/images/d/da/Ensemble.png very remarkable clinginess]] or [[http://media.tumblr.com/6e2a4f9346520d670923d63d5fb6a2d8/tumblr_inline_mi6uu3Jzpf1qz4rgp.png blatant jealousy at him having another girl's (or woman's, in one or two cases) attention.]] Then again, when one considers what kind of relationship the other two Rolls have had with their respective Mega Mans...
* CatchPhrase: "Good luck, Mega Man!" It even appears as her quote in her ''VideoGame/MegaManAndBass'' CD Data.
* TheChick: Considering she looks like a kid and has the voice of a kid, is very kind, and supports Mega Man's mission from the HomeBase, she fits for Dr. Light's team.
* DistressedDamsel: Wily kidnaps her for some unexplained reason in ''The Power Fighters''.
* FountainOfExpies: Like her brothers, most series will have a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from MightyNo9
* GadgeteerGenius: If ''8'', ''& Bass'' and ''9'' are anything to go by, she can create things like E-Tanks and Energy Balancers.
* HeroicSacrifice: A rare ''non''-death example. [[spoiler:Upon the defeat of the first four Robot Masters in ''10'', Dr. Wily creates a prototype cure for the Roboenza virus. Rather than take the medicine, however, Roll instead saves it for the possibility of another sick robot being brought into the lab. Sure enough, just as he defeats all eight Robot Masters, Mega Man falls ill from Roboenza...]]
** However, [[spoiler:when Wily leaves behind a huge pile of Roboenza Cure Pills for Mega Man as thanks for being saved and brought back to good health at a hospital, it's safe to assume that Roll gets better, though the ending doesn't show it]].
* HitboxDissonance: In Capcom's crossover titles, Roll's small size makes her a hard target to hit. ''Tatsunoko vs. Capcom'' takes this up a notch by giving her a broom, a weapon with good reach, '''further''' disjointing her hitbox. See "LethalJokeCharacter" below.
* ImageSong: First appeared in ''[[NoExportForYou Battle & Chase]]'' and has reappeared throughout the ''CapcomVsWhatever'' series. It's a freaking EarWorm, too!
** For those of you who are curious, here's the ''Battle & Chase'' [[http://www.youtube.com/watch?v=OKwnOB_qZGc original]], the ''Marvel vs. Capcom'' [[http://www.youtube.com/watch?v=JxuvJGQclQU version (sans vocals)]], and the ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' [[http://www.youtube.com/watch?v=63wcuV9d-ms rendition]].
* ImprobableWeaponUser: If ''VideoGame/MegaManPoweredUp'' and ''VideoGame/TatsunokoVsCapcom'' are any indication, her WeaponOfChoice is a broom.
** In ''Powered Up'', the Roll Swing changes depending on which costume she's wearing. It doesn't change if she's ''8'' Roll, however.
** ''VideoGame/MarvelVsCapcom''. Come with explosive vases.
* {{Irony}}: The storyline emphasizes the fact that Roll was not built for combat. Ironically, she has made the most appearances in the CapcomVsWhatever series than any other character from the entire franchise (even more so than Mega Man, who himself got DemotedToExtra as a cameo in Roll's ''Tatsunoko vs. Capcom'' ending)!
* LethalJokeCharacter: ''Tatsunoko vs. Capcom'' turns her into one of these.
** ''Marvel vs. Capcom'' did it first. She can take out ''[[SNKBoss Onslaught]]'' quite handily.
** In ''Powered Up'', the first form of Dr. Wily can easily be stunned by the Roll Swing, as well as Mega's Mega Kick. They both also do slightly better damage to most of the bosses than the Mega Buster (as long as you don't take Mega Man C's charged shots into account, and even then, they're on par with it during the castle boss battles).
* LittleMissBadass: She can punch out [[Franchise/{{X-Men}} Onslaught]] and [[{{Okami}} Yami]] in crossover games, not to mention the series' ultimate badass. [[spoiler:That'd be [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], for those who are curious.]] While this level of power may or may not be canon, the other robot masters in ''Powered Up'' are afraid of her. ''As well they should be!''
** Her Ruby-Spears self fought with household appliances and the occasional ''axe''.
* LittlestCancerPatient: In ''10'', though it's not played for {{glurge}}.
** And in ''Super Adventure'', where it's played to [[ItsAWonderfulFailure depress the ever-living hell out of you should you lose]].
* PopularityPower: She can take ''Zero'' in a fight! [[ThatOneBoss Yellow Devil]] would have been so screwed...
* SuperPoweredRobotMeterMaids: In those side games where she fights. Otherwise, she's just a regular robot meter maid. Interestingly, she often fights ''with'' cleaning supplies
* SkipOfInnocence: At the end of Powered Up! after she saved the day.
* TheSmurfettePrinciple: The only female Robot Master until the inclusion of Splash Woman in ''9''.
* ThemeNaming: [[ThePowerOfRock Rock & Roll,]] [[ThemeTwinNaming anyone?]]
* TookALevelInBadass: Somewhat, though she sometimes isn't even present enough to tell either way, but ''Tatsunoko vs. Capcom'' is probably a large example. Knocking much larger opponents off their feet and repeatedly ramming them [[GroinAttack in the groin]] with a mop is pretty hardcore.
* UnwillingRoboticisation: In the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]]. It was quite gruesome, indeed.
* ZettaiRyouiki: In ''Universe''.

!!Rush
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/rushcw_4873.jpg]]

-> A robotic dog created by Dr. Light in ''3'' to assist Mega Man in his adventure. Can take on many forms, including a submarine, a hoverboard, a springy coil, and later even a PoweredArmor.
[[hardline]]
* CoolPet: A robot dog that can turn into almost freakin' anything.
* CombiningMecha: Rush can turn into armor that Mega Man can use in the sixth and seventh games.
* {{Hologram}}: Rush has a holographic projector built in to transmit messages from afar by Dr. Light or recordings like in ''9's'' ending.
* InfinityPlusOneSword: The very useful [[ComboPlatterPowers Super Adapter]]'s homing upgrade. However, it's very hard to find, unless [[GuideDangIt you know where to find it, that is.]] Essentially, it turns Mega Man into even more of a FlyingBrick, as his [[RocketPunch Hyper Mega Buster]] already dealt heavy damage to most enemies in the game and his DoubleJump ([[JetPack thrusters portruding from his wings]]) could allow the use of shortcuts in most stages (and provide relief in the later PlatformHell sections); giving it homing functions only made Super Mega Man more of a plus, although it still doesn't quite make up for the disabling of his slide.
* {{Nerf}}: In ''3'', Rush Jet gave you free range of movement, and jumping while riding it greatly reduces the amount of energy it uses up. This makes it incredibly easy to skip the tougher segments of most levels. It was changed in later games so that he automatically moves straight forward (with limited ability to adjust altitude) and disappears as soon as it touches something.
* NonHumanSidekick: He's Mega Man's most used (and most iconic) support unit.
* PluckyComicRelief: He's there to assist Mega Man in the [[WesternAnimation/MegaMan animated series]] with his transformations, but his secondary funtion is this. Often there to provide a EverybodyLaughsEnding.
* PoweredArmor: Has three versions, with the third being a combination of the other two. [[BagOfSpilling And then...]]
* RobotDog: Pretty obvious.
* ShoutOut: A walking ShoutOut to ''Franchise/ScoobyDoo'' in the [[WesternAnimation/MegaMan animated series]]. [[http://www.themmnetwork.com/blog/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune He's also named after an early Capcom game that Inafune liked]].
* ShouldersOfDoom: The Rush Power Adapter in ''6'' involves Rush turning into [[ShouldersOfDoom a massive pair of shoulder pads]]. When Mega Man puts on the shoulder pads, he becomes a [[MightyGlacier short-ranged powerhouse]] with [[PowerFist fists]].
* SkySurfing: Provides Mega's main form of aerial transport (other than teleporting) in Rush Jet mode, where the Blue Bomber stands on him like a surf-board.
** DungeonBypass: In a strict sense, the Rush Jet makes some levels marginally easier.
* TransformingMecha: Let's go over his forms: regular Rush, Rush [[SpringCoil Coil]] (with ''two'' variations), Rush [[CoolPlane Jet]] (with various additional powerups), Rush [[CoolBoat Marine]], Rush [[CoolCar Roadster]], Rush [[CoolBike Cycle]], Rush [[ThisIsADrill Drill]] (in the non-canon ''Marvel vs. Capcom'' series, [[WhatCouldHaveBeen which had been intended to be used]] [[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php in the third game]]), ''three'' [[CombiningMecha adapters]] (''four'' if you count the [[SuperMode Hy]][[LimitBreak per]] [[WaveMotionGun Adap]][[BeamSpam ter]] from ''[=MvC=]'')...

!!Beat
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/beatcw_1296.jpg]]

-> After Mega Man saved Dr. Cossack's daughter from Dr. Wily, the grateful scientist created this robotic bird to aid Mega Man. Beat flies around in Mega Man's proximity, either taking out enemies in Mega Man's path or carrying him short distances.
[[hardline]]
* CoolPet: A {{Cephalothorax}} that homes in on its targets, ''and'' can carry a robot twice his size? Why not?
* RidiculouslyCuteCritter: [[OverlyNarrowSuperlative The most adorable attack bird you'll ever meet.]]
* ThemeNaming: Named after the basic time unit of music.

!!Eddie/Flip-Top
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/eddiecw_912.jpg]]

-> Eddie is a small robot who was built by Doctor Light to serve as a walking suitcase. He helps Mega Man by teleporting in to give him power-ups, and occasionally by tossing bombs out of his head. He has a problem with anxiety.
[[hardline]]
* {{Hammerspace}}: the PowerUps that he produces are certainly larger than he is. And an exploitable glitch (detailed below) will allow Eddie to throw more than he can fit.
* MundaneUtility: According to ''Manga/MegaManMegamix'', he doubles as a rice cooker for the Light household.
* StopHelpingMe: Very infamous for giving you the power up ''you don't need''. Weapon Energy in a Robot Master level, which usually isn't long enough to warrant it, and a Health Pellet when you already have full health. The rare E-Tank or extra lives are always useful, though.
** You can counter this if he appears in a room you enter through a ladder. Just climb up and down the ladder to make him reappear until he drops something useful.

!!Tango
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/tangocw_8542.jpg]]

-> When Mega Man initially failed to defeat the Stardroids in ''V'', Tango the cat was created to assist him in fighting the robots. His ability is to curl into a spiky ball and charge into enemy robots.
[[hardline]]
* TheCameo: He makes an appearance on the counter of the shop for Proto Man in ''10''.
* ChuckCunninghamSyndrome
%%* CoolPet
* ShoutOut: He attacks a bunch of evil robots by curling into a spiny ball and jumping at them. [[SonicTheHedgehog Sound familiar?]]
** [[LampshadeHanging Lampshaded]] in Archie's crossover series ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.
* ThemeNaming: We shouldn't need to spell this one out for you.

!!Auto/Rightot
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/autocw_7898.jpg]]

-> A mechanic robot created by Doctor Light, Auto considers himself Mega Man's biggest fan. He helps the Blue Bomber by creating new accessories for him to use. He's good friends with Roll, and treats Eddie like a pet.
[[hardline]]
* {{BFG}}: Uses a cannon/rocket launcher in the Rush Jet sections of ''8''.
* TheCameo: In the Playstation version of ''X3'', in Volt Catfish's intro video.
* {{Doppelganger}}: The robot who manages Proto Man's shop in ''10''.
** PaperThinDisguise: Auto, we know it's you under that Met helmet.
* GadgeteerGenius: Light's assistant, and manager of the shop that usually sells hi-tech items.
* HeroWorshipper: mentioned that he's Rock's "biggest fan".
* {{Otaku}}: A big mechanics geek.
* PluckyComicRelief: provides hilarity in most scenes he's in.
* RememberTheNewGuy: A new character for ''7'', but it was mentioned that he was already under Dr. Light's employ long ''before'' that time.
* VerbalTic: In the Japanese versions of the game, he says "-dasu" to end his sentences.
[[/folder]]

[[folder: Villains]]
!!Dr. Albert Wily
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/wilycw_3931.jpg]]

-> The main antagonist of the series, and Dr. Light's former partner at Light Labs. Jealous of being overshadowed by Light's success, he reprogrammed the original Robot Masters and used them to take over the city, and would eventually attempt to conquer the world with them.

-> Robot Masters designed, controlled, or modified by Wily usually bear the serial number ''DWN-XXX'' ('''D'''octor '''W'''ily '''N'''umber), although some special-purpose Robot Masters such as Bass have the serial number ''SWN-XXX'' ('''S'''pecial '''W'''ily '''N'''umber).
[[hardline]]
* AntiVillain: In ''10'', he [[spoiler:leaves behind enough cures for Roboenza following his escape]], and in ''VideoGame/TatsunokoVsCapcom'', he [[spoiler:calls Zero his son and doesn't really care that he hasn't killed X anymore.]]
* BatmanGambit: After framing Dr. Light in ''9'', Wily coerces the population to fund his efforts to stop him. The funding instead went into building Wily's new Fortress guardians.
* '''BewareTheSillyOnes''': At first glance, he's just a cooky, stubborn jerk of a mad scientist who looks like Einstein, right? [[spoiler: As a ''direct'' result of his actions over the course of his life of villainy, he would subsequently doom the world for ''centuries'' to constant war and no fewer than two different near-apocalypses. This is to speak nothing of his greatest creation, which, upon having his original personality restored, '''''single-handedly wiped out nearly all sentient life on Earth.''''' And this was while they were still recovering from the ''first'' near-apocalypse, in which it was stated he somehow had a direct hand in despite ''being dead'' for nearly a hundred years.]]
* BigBad: The mad scientist to contrast Dr. Light, he is the evil guy making all the robot masters and trying to take over the world. Every game in the classic series is about stopping him.
** [[spoiler: BiggerBad: By WordOfGod, Wily somehow restored himself after his death to manipulate Sigma, and his virus has been plaguing the world for hundreds of years after his passing. Even as far as the ZX series, it's still around by means of Model W and general infection.]]
* CharlieBrownFromOuttaTown: In ''6'', instead of working in the shadows [[HijackedByGanon behind another villain]], he dons a fake beard and calls himself "Mr. X".
* TheChessmaster: He was mainly responsible for the events of almost all of the games, sometimes even doing it in such a way where the blame couldn't possibly be pinned on him. In fact, the only game that had something happen that he was not responsible for at all (or at least, he certainly didn't intend for it to go that way at all) was Rockman and Forte: Mirai Kara no Chousensha, where, although Wily did technically create Rockman Shadow, he was not involved in Shadow's attack at all.
** [[spoiler:This extends to the next 100 years.]]
* DangerouslyGenreSavvy: In ''8'', one could call him this; check the page for the example.
** He is also this in the [[WesternAnimation/MegaMan animated version]], usually taking no chances when dealing with Mega Man.
* EinsteinHair: He even shares the same first name!
* EvilCounterpart: To Dr. Light.
%%* EvilOldFolks
* FinalExamBoss: In the Normal and Hard modes of ''VideoGame/MegaManPoweredUp''.
* GreenEyedMonster: This is why Dr. Wily became a villain. Depending on which translation and instruction manual you're using, either he started out as Dr. Light's colleague and then wasn't given credit for his help by the public, or he started out as a rival scientist but Dr. Light kept outshining him. Either way, he became a villain because he couldn't stand the public seeing Dr. Light as better than him, so he wants to take over the world so everyone will see how brilliant ''Wily'' is instead of Light!
* [[HijackedByGanon Hijacked By Dr. Wily]]: Extending into the ''X'' series!
** Subverted exactly once in the classic series [[spoiler: when Sunstar turns on him in ''V'']].
** [[spoiler:Inverted]] in ''Super Adventure Rockman'', because [[spoiler:Ra Moon turns on him.]]
* IronButtMonkey: Try to remember that, when his Wily Machines go into their second forms, the target would usually be Wily ''himself'', with little to no protection against a robot attack. This is at its finest in ''Powered Up'', where he visibly ''flinches'' whenever an attack hits him!
** He's also survived being crushed under the rubble of at least one crumbling castle, ''two'' crash landings (which, naturally, resulted in a [[StuffBlowingUp huge explosion]] each time), and [[spoiler:[[ArsonMurderAndJaywalking catching a cold]].]] Clearly, that man has great physical health!
* JokerImmunity: It took 6 games for Wily to simply go to jail, and even that only lasts for half a year.
* LaughablyEvil: Arguably for the entire series, but ''less'' arguable in ''10''.: [[spoiler:"The World is mine! [[EvilLaugh HA-HA-HA-HA...]]''[[MoodWhiplash achoo!]]''"]]
%%* MadScientist
* ManBehindTheMan: [[spoiler: Combined with [[HijackedByGanon Hijacked By Dr. Wily]], Wily is responsible for Dr. Cossack briefly going evil in ''4'', using Dark Man to frame Proto Man for kidnapping Dr. Light in ''5'', and [[InvertedTrope inverts it]] by pretending to be the ManBehindTheMan to himself in ''6'' by posing as Mr. X, and the list keeps going on and on right on to the ''X'' Series long after he died due to the Maverick Virus.]]
* McNinja: He claims to be a ninja in the Japanese {{OVA}}s.
%%* MorallyAmbiguousDoctorate
%%* NamesToRunAwayFromReallyFast
* NotSoHarmlessVillain: After so ''many'' times that he has [[VillainDecay decayed]], you'd think that he isn't a credible threat anymore, right? Tell that to the [[VideoGame/MegaManX future generations...]]
** Let's not forget ''Mega Man and Bass'', where one of his creations, King, ''bisected Proto Man in half''.
** And ''10'', where [[spoiler:if not for [[SpannerInTheWorks Roll]], he would have ''won''.]]
* ObviouslyEvil: Dr. Wily isn't exactly known for his subtlety. If the shifty eyes don't give it away, the skull motifs on his castle, Wily Machines, and pretty much everything else certainly do.
%%* OneSteveLimit
* PaperThinDisguise: Mr. X from ''VideoGame/MegaMan6'' is really Dr. Wily in disguise? But Mr. X has a beard! And opaque glasses! And a cape! And [[{{Fauxreigner}} a dot on his forehead]]!
* PetTheDog: In ''Super Adventure'' Wily says he loves his robots and would never give them up.
** [[spoiler:In Zero's ending in ''VideoGame/TatsunokoVsCapcom'', his calling Zero "son"...unless the "unfinished task" he mentioned there is "Kill your best friend in his sleep", which is entirely possible.]]
** [[spoiler:But, it is shown, in ''10'', when he leaves the hospital, the clincher? He left probably about enough Roboenza capsules to cure an entire population.]]
* {{Pride}}: He decided to TakeOverTheWorld essentially because he was sick with being in Dr. Light's shadow.
* SigilSpam: The classic "Dr. W" logo, which always means trouble.
* SpellMyNameWithAnS: Similarly to Light, in the English language localizations of the first few games, his name was rendered as Wily, Wiley, and even Willy (which isn't even pronunced the same way!) before Wily became the standard English name/spelling.
* SupervillainLair: Skull Castle, a veritable PlatformHell. To make things more difficult, he sometimes has multiple castles.
* TakeOverTheWorld: What he aims at.
* VillainOverride: Boosts King's brainwashing level in ''Mega Man and Bass'' when it becomes clear that the self-proclaimed lord of robots doesn't particularly want to kill his own kind.
* VillainsWantMercy: At the end of ''every'' Mega Man game, he begs for mercy. Even after ''6'', when it's clear Mega Man won't let him off easily, he still does it.
* XanatosGambit: ''6'' and ''7''. He anticipated the possibility of being caught, and built four of the ''7'' 'bots to break him out if that happened.

!!The Mega Man Killers
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/megamankillerscw_2015.jpg]]
-> [[caption-width:250:Clockwise from the bottom: Enker, Punk, Ballade]]

-> Minor but memorable characters from the GameBoy games, the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN-XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN-XXX'' ('''M'''ega Man '''K'''iller '''N'''umber) in English.
[[hardline]]
* AlwaysSecondBest: Inverted with Ballade; this is how he sees ''everyone else''.
* ArrogantKungFuGuy: Ballade believes that he is the strongest robot and everyone else is merely second best. He also dislikes opponents who disappoint him/lack competetive spirit.
* BladeOnAStick: Enker's Barrier Spear.
* BloodKnight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
* BonusBoss: All three of them are the bosses of the Special Stages in ''10''. You even get their weapons from them!
* ChargedAttack: Enker can absorb enemy fire [[CatchAndReturn to beef up his own attack]], [[CastFromHitPoints at the cost of his health]].
* DumbMuscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
* {{Expy}}: Ballade looks quite similar to Quick Man.
* FantasticRacism: Enker's JapaneseSpirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.
* HeelFaceTurn: Ballade.
** HeroicSacrifice: He self-detonates to open the way for Mega Man to escape Dr. Wily's station.
** FaceHeelTurn: He's back to working for Wily in ''V'' and ''10'' -- however, it is dubious as to whether those Ballades are the original, or copies (as several were seen in the Wily Star in ''V''.
* {{Irony}}: Despite Punk's name and appearance, he fights fairly and is even a policy follower (if his American ''Mega Man and Bass'' CD Data is to be believed)!
* {{Laser Guided Tykebomb}}s: Wily built them specifically to kill Mega Man, if their group name wasn't already obvious.
* QuirkyMinibossSquad: A [[FantasticRacism xenophobic]] Japanese-spirited warrior, a rebellious tough guy and [[SmallNameBigEgo a robot with an ego]] form Dr. Wily's anti-Mega Man squad.
* RecurringBoss[=/=]BossRush: All three Mega Man Killers ([[MyFriendsAndZoidberg and Quint]]) return in ''V'' for a final rematch with the Blue Bomber.
** The three also show up as the Special Stage bosses for ''10''.
* SpikesOfVillainy: Punk, which even extends to a metal mohawk.
* StealthPun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
* SuperMode: Ballade. It isn't much of a transformation, though: his horns point upward and his helmet gains a [[CoolMask face mask and visor.]] His body is otherwise the same.
* ThemeNaming: Like most of the characters here, their names follow the musical theme.
** To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).

!!Quint
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/quintcw_1015.jpg]]

-> A minor but memorable character from the GameBoy games, Quint is apparently [[spoiler:Mega Man ''himself'']], pulled from the future and reprogrammed.
[[hardline]]
* AllThereInTheManual: Face it, would YOU have thought this guy was [[spoiler:Mega Man's future self]] from playing ''II'' by itself?
* ContinuitySnarl: Is his defeat [[spoiler:how Mega Man dies]]? Did Dr. Light repair and reprogram him, as seems to be the case with his own Robot Masters? Is the version of him that appears in ''V'' a replica of some sort?
** It should be noted, however, that Quint as seen in ''II'' [[spoiler:never explodes, but instead teleports out much like Proto Man after a battle.]]
* CoolShades: Rather much like Proto Man, and they could apply as a PaperThinDisguise.
* EvilCounterpart: [[spoiler:To Mega Man.]]
* FutureBadass: Oh ''so'' subverted. He's resorted to trying to kill Mega Man, [[spoiler:his own past self, he of the charging ArmCannon and eight or so other weapons]], with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
** This was then subverted ''again'' in ''[[NoExportForYou Rockman & Forte: Challenger from the Future]]'', where Rockman Shadow is believed to be a much, much, ''much'' more dangerous Quint. It turns out that [[spoiler:he's a ''prototype'' (quite possibly a SuperPrototype at that) of Quint who traveled back in time to prove himself worthy to Wily. The ''real'' Quint inexplicably has a cameo at the end.]]
* ImprobableWeaponUser: His weapon is the Sakugarne, a pogo stick[=/=]jackhammer robot.
* [[MyNameIsQuestionMarks My Serial Number Is Question Marks]]: "???-???", to be exact.
** We ''do'' know what the question marks represent though. Want to know? [[spoiler:Just look at the number for the first character listed on this page.]]
* ThemeNaming: Continuing the music theme, his name references a Quintet.
* TimeParadox: His victory would have resulted in one of these. He's stated in ''Mega Man and Bass'' to dislike these, however.
** [[FridgeBrilliance It may explain why he was so easy to defeat.]]
* WalkingSpoiler: So Mega Man games aren't all big on plot, but Quint is nigh-impossible to talk about without spoiling his backstory.

!!The Genesis Unit/[=MegaWorld=] Army Corp
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/genesisunitcw_5723.jpg]]
-> [[caption-width:250:Clockwise from the left: Buster Rod G, Mega Water S, Hyper Storm H]]

-> Appearing in the CompilationRerelease[=/=]VideoGameRemake ''Wily Wars'', the Genesis Unit, consisting of Buster Rod G, Mega Water S, and Hyper Storm H, are the three bosses featured in the secret fourth game, ''Wily Tower''. They are given the serial number of ''MWN-XXX'' ('''M'''ega'''W'''orld '''N'''umber) in Japanese and ''WWN-XXX'' ('''W'''ily '''W'''ars '''N'''umber) in English.
[[hardline]]
* ArmCannon: Buster Rod G uses one instead of his staff in the third Wily Tower stage.
* TheBrute: Hyper Storm H is the largest of the trio (and the second largest Robot Master of all, right behind Frost Man) and is in charge of the Unit's muscular.
* EverythingsBetterWithMonkeys: Buster Rod G, based on one of the most famous simians in literature, Sun Wukong.
* EvilGenius: Mega Water S is described as being the "brains" of the Genesis unit.
* FullBoarAction: Hyper Storm H, being modelled after Zhu Bajie, looks like a humanoid pig.
* {{Kappa}}: Mega Water S is quite clearly based on one.
* QuirkyMinibossSquad: They're all animal-esque robots named after characters from a Chinese novel.
* ShoutOut: To ''Literature/JourneyToTheWest'', with Buster Rod G as Sun Wukong himself, Mega Water S as Sha Wujing, and Hyper Storm H as Zhu Bajie.
* SimpleStaff: Buster Rod G's initial WeaponOfChoice.
* UnderwaterBossBattle: Mega Water S [[SubvertedTrope subverts the trope]] by jumping out of the water as soon as the battle begins and never jumping back in.
* VillainExitStageLeft: Buster Rod G initially leaves when brought down to his last unit of health, only to come back during the third Wily Tower stage in a brand new, completely different battle.
* YesMan: Hyper Storm H is one, and ''Mega Man and Bass'' seems to think that's a good point.

!!The Stardroids/Space Rulers

-> Alien Robot Masters from Game Boy's ''V''. They are designated by the serial number of ''SRN-XXX'' ('''S'''pace '''R'''uler '''N'''umber), even in English.

* ALoadOfBull: Uranus seems to be based on a bull or Minotaur.
* AnimeHair: In the entire Classic series, nobody's got anything on Terra when it comes to this.
* ArtifactOfDeath: All of them hail from an ancient alien civilisation.
* BubbleGun: Venus' Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]
* {{Cat|girl}}boy: Pluto has the ears, claws, and tail of a wildcat.
* CollapsingCeilingBoss: Neptune can stomp the ground, making damaging bubbles drop from the ceiling. Also, Uranus is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: Uranus' Deep Digger, which works much like Guts Man's Super Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to [[HoistByHisOwnPetard cause him to fall to his death using this very weapon]].
* TheDragon: Terra to Dr. Wily, although he's the leader of the remainder of the group.
* EnergyAbsorption: Mercury's Grab Buster. He can also use it to steal items from your inventory, so most walkthroughs suggest that you go after him first.
* {{Expy}}: Hello there, Toad Ma...Venus. The GameBoy's graphical limitations doesn't help your case, does it?
** In a sense, Mars could be considered as an alternate version of Napalm Man, with [[MoreDakka all of those weapons]] and everything.
** Reversed with Pluto, who ended up having Slash Man from ''7'' as one for him (only, slightly more humanoid).
* FishPeople: Neptune is as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* FrickinLaserBeams: Terra's Spark Chaser.
* GravitySucks: Saturn's Black Hole, which he also uses to pull the player towards him.
* InvulnerableAttack: Pluto's Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* JetPack: Jupiter is able to fly with one.
* ALoadOfBull: Uranus clearly looks like a bull.
* MakingASplash[=/=]KillItWithWater: Neptune's Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (i.e. the ''Super'' Mega Buster) don't work on Terra. Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* PrettyInMink[=/=]FurAndLoathing: Pluto. According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* RingsOfDeath: Saturn has one, which he can use to stop time and create black holes.
* ShockAndAwe: Jupiter's Electric Shock, which is powered by a ''megaton bomb''.
* StealthPun and VisualPun: Some of the Stardroids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).
** Mercury's power to melt into a liquid state is a double pun -- Mercury the planet is the closest to the sun (meaning any metals would melt almost instantaneously when on its surface), while mercury the element is the only metal that's liquid at room temperature
* TimeBomb: Mars' Photon Missile, which intentionally lags before launching, making it the perfect tool for traps.
* ThrowDownTheBomblet: Jupiter used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
* TremorTrampoline: Both Neptune and Uranus can do this, whose quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which Uranus is weak against.
* VillainForgotToLevelGrind: Terra, as it currently stands, is the only villain to have ever, ''ever'' defeated Mega Man in battle (you hear that, Bass?). In fact, you could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], Terra pretty much ''{{job|ber}}s'' when you face him again.
* [[YouGottaHaveBlueHair You Gotta Have Green]] RapunzelHair: Terra.

!!Sunstar/Sungod
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/sunstarcw_4980.jpg]]

--> An ancient super robot from the same civilisation as the Stardroids. Dr. Wily releases him against Mega Man for the final battle of ''V''. He promptly blows Wily off the battle field, before facing Mega Man.
[[hardline]]
* BambooTechnology: An ancient doomsday weapon from parts unknown.
* BloodKnight: Claims that robots were created to fight.
* ContemplateOurNavels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. Unfortunately, [[DeathEqualsRedemption Sunstar's already on his death throes]], [[HeelFaceDoorSlam so he doesn't get a chance to do much with this revelation.]]
* GiantSpaceFleaFromNowhere: No mention of him at all until Wily is defeated.
* [[spoiler: HijackedByGanon: Currently the only being in any series who successfully pulled this on Dr. Wily.]]
* LightIsNotGood: He's based on the sun and wants to destroy everything. Such is life when you're a doomsday weapon.
* LoadBearingBoss: As his fusion reactor begins to go nuclear from the damage sustained during battle, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star with it.

!!King
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/kingcw_3672.jpg]]

-> A self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. It turned out that [[HijackedByGanon he is yet another creation of Dr. Wily]].

-> Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number ''KGN-XXX'' ('''K'''in'''G''' '''N'''umber).
[[hardline]]
* AnAxeToGrind: He weilds an axe as a weapon.
%%* BadassCape
* {{Combining|Mecha}} HumongousMecha: His [[OneWingedAngel third form]].
* CoolMask: Although it does look a tad bit goofy...
* DiscOneFinalBoss: orchestrates the whole plot, until he's upstaged by Dr. Wily, as usual.
* Expy: King is quite visibly what happens when Duo is your villain. [[AnAxeToGrind And you give him a big, scary axe.]] [[JustifiedTrope Justified]], in that before Mega Man 9 was released, [[AllThereInTheManual Mega Man & Bass was supposed to be an alternate course of events from 8]], and the big guy's gotta be in there ''somewhere''.
* HeadsIWinTailsYouLose: in the first of three consecutive battles against him [[spoiler:until Proto Man shows up.]]
* MadeOfExplodium: King is rigged to explode if anyone but Dr. Wily operates on him.
* RedemptionEqualsLife: King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
* RoyalsWhoActuallyDoSomething: Present for the raiding of the Robot Museum, showing an active role in his own conquest; and later has absolutely no qualms with facing down [[TheHero Mega Man]] and [[BloodKnight Bass]], despite knowing their penchant for blowing up evildoers.
* SecretTestOfCharacter: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot.
** Or at least that's what he says with an [[OhCrap angry Bass]] [[UnreliableNarrator standing in front of him...]]
* SuperPrototype: Stated to be such by Wily, who had a second, improved version already in the wings. When you consider that King I was able to oneshot Proto Man... good thing he destroyed the plans for King II.
* VillainOverride: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
** [[TurnsRed Turns Purple]]: Due to Wily's brainwashing.
[[/folder]]

[[folder: Other Characters]]
!!Bass/Forte (SWN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/basscw_4862.jpg]]

-> A robot created by Dr. Wily in ''7'' specifically to oppose Mega Man at every turn. He has a robot wolf named Treble (Gospel in Japan), with whom he can fuse to gain new powers, in a similar manner to Mega Man and Rush.
[[hardline]]
* AntiHero: In ''Mega Man and Bass'', both arcade games, and ''10''. While certainly not a "good guy" by any means, he nevertheless is not nearly as heartless as his VideoGame/MegaManX counterpart Vile.
* AnimalMotifs: His helmet is shaped like a Cobra.
%%* ArrogantKungFuGuy:
* {{Badass}}: Although the amount of badassitude is undermined by the nigh-insufferable level of his arrogance.
** That being said, it's been established that his only equals in the Classic series are Mega Man, Proto Man, and Duo. He will tear ''everything else'' to shreds.
* BadassCape: In the ''Rockman Online'' trailer, he seems to have taken on his ''Battle Network'' counterpart's sense of style. It also recalls Zero's longcoat from ''VideoGame/MegaManZero 2''.
* BagOfSpilling: He left his DoubleJump somewhere near Mega Man's slide and charge shot just in time for ''10.'' Also, his high jump became a long jump instead (although that follows basic Newtonian physics.)
* BloodKnight: His sole purpose is to prove himself as the strongest robot, so naturally he can't turn down a fight against an allegedly-stronger opponent.
* DamnYouMuscleMemory: When ''X'' and ''Zero'' players get their hands on a copy of GBA ''and Bass'' for the first time, his dash control will seem...obscure (unless you've played ''VideoGame/MegaManX8'', at least.)
** In ''10'', Bass's dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
* DenialOfDiagonalAttack: Averted in ''and Bass'' (both the original and the Wonderswan version) and ''10''.
** Played straight in the ''Power'' Arcade games, where he was meant to be comparable to Mega Man and Proto Man.
* DivergentCharacterEvolution: He started out similar to who he was created to oppose in his first game in the Vs Mode, before finally getting his semi-iconic dash and diagonal attacks in ''Mega Man and Bass''.
* DubNameChange: He is known as Forte in Japan, and Bass in North America
* DoNotRunWithAGun: Bass must stand still while firing his Bass Buster.
** This did not apply to his original appearance or the ''Power'' games, as there, his Buster was more akin to Mega Man's.
* DoubleJump: His trademark in ''and Bass''. Preceded his "little brother".
* TheDragon: Wily's righthand robot in ''7''.
** DragonWithAnAgenda: Arguably after the events of ''8''.
** TheLancer: Whenever Proto Man's not around, expect Bass to work with Mega Man.
* EvilCounterpart: To Mega Man.
** Made more explict in ''9'' (His outline appears in Dr. Wily's monitor in the ending) and ''10'', where his sprites closely resemble Mega Man's.
* {{Expy}}: Born fighter who's almost obsessed with defeating the series' hero and proving himself the greatest fighter alive. He's not afraid to help his rival out in order to eventually beat him himself, either. The hero is his to defeat. Are we describing Bass or [[DragonBall Vegeta]] here?
** It doesn't help that his helmet design resembles a VillainousWidowsPeak.
* FacialMarkings: which, along with the design of his helmet, makes him look like a cobra.
* FangsAreEvil: whenever he gives a SlasherSmile, he gives off one of these.
* FreakLabAccident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
** According to that same ''Power Fighters'' ending, it is said by Wily, that Bassnium won't be for long the strongest energy on earth, implying that Wily found a superior energy source.
* FusionDance: With Treble.
* GoneHorriblyRight: Bass's '''only''' priority is defeating Mega Man and proving himself as the "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the good Doctor. Bass's whole heroic turn in ''and Bass'' was just him proving that he was stronger than King.
* IHaveManyNames: A meta example, for in addition to the DubNameChange above, he is known as "Slasher" in the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]].
* [[ItIsPronouncedTroPAY It Is Pronounced BASE]]: The pronounciation of his name. Lest we forget, [[MemeticMutation he is not a fish.]]
** ''8'' (incorrectly) pronounces it as Bass, as in the fish.
* JerkWithAHeartOfGold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (In ''The Power Fighters'') that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying and he is very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in his name (Although he does attack his own creator Dr. Wily in anger periodically), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in ''Mega Man And Bass''). Furthermore, he never tries to kill any robot that isn't specifically a combatant, such as Roll or Auto, nor has he ever shown a desire to, and while he's not above stealing powerups made for Mega Man, he'll still opt to face him in single combat, rather than use underhanded methods.
* LaserGuidedTykebomb: like the Mega Man Killers, Wily created him to destroy Mega Man.
* {{Leitmotif}}: His BossBattle theme in ''7'' and ''8''.
** It pops up as Bass' shop theme in ''10''.
* MeaningfulName: His name in Japan, "Forte," means "strong" in several Romance languages. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man).
* MiniBoss: Despite being created to defeat Mega Man, to the point that they use nearly the same specifications, he has ''never'' been a boss in the Classic games.
* TheMole: introduced as an ally, but is actually trying to get on the good graces of the good guys to steal the Super Adapter blueprints for Dr. Wily.
%%* NobuyukiHiyama: Explains ''a lot''.
* NoPronunciationGuide: Although for the sake of the music pun, it's generally agreed upon that Bass is pronounced like "base" and not the fish, despite what [[DubInducedPlotHole 8 says]].
* TheOnlyOneAllowedToDefeatYou: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him.
* PowerCopying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
* RedEyesTakeWarning: Any post-''7'' appearance. In ''7'' (perhaps due to sprite limitations), Bass's eyes were brown, possibly to convey him as a new ally. [[TheMole Yeah, right.]]
* ReliableTraitor: He and Wily frequently alternate between enemies and allies.
%%* TheRival
* SecretCharacter: Like Proto Man in ''9'', he's DownloadableContent in ''10''.
* SpamAttack: fires a stream of bullets in rapid fire to attack his enemies.
* ThemeNaming: He and Treble are named after the bass and treble clefs, obviously. Their Japanese names, Forte and Gospel, are apparently Japanese nicknames for the clefs as well (if it helps make it more understandable, the bass clef is also known as the "F clef", and the treble clef "G clef").
* WellDoneSonGuy: His methods are seriously messed up (blow up all of your siblings?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that [[TheVirus he's]] [[AntiAntichrist wrong]], too.
* WoundedGazelleGambit: In ''7'', he fakes injury in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, [[ChekhovsGun he really is weak to Shade Man's weapon...]]

!!Treble/Gospel
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/treblecw_6763.jpg]]

-> A robotic wolf created by Dr. Wily to help Bass the same way that Rush helps Mega Man. He can morph into a jet pack and fuse with Bass to let Bass fly for a limited time.
[[hardline]]
* EvilCounterpart: To Rush.
* {{Expy}}: Many have commented on the similarity between him and Sigma's pet, [[VideoGame/MegaManX1 Velguarder]].
* MoralityPet: Of a sort. Treble is the only character that Bass genuinely seems to care about, as seen in the manga adaptation for ''10'', where he gives the Roboenza cure to Bass, but Treble is suffering from the virus as well, which forces Bass to force-feed him the cure and [[{{Determinator}} storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".]]
* SavageWolves: As the evil counterpart to a HeroicDog, he is a villainous wolf.
* ThemeNaming: Continues the plethora of musical references. Could count as ThemeTwinNaming with Bass in English.
%%* TransformingMecha

!!Reggae
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/reggaecw_6548.jpg]]

-> A robotic bird created by Dr. Wily. His most notable video game appearance was in the [[NoExportForYou Japanese-only]] PartyGame ''Rockboard''.
[[hardline]]
* AnnoyingLaugh: Does one to the losing player in "Rockboard".
* ContinuityCameo: In ''7'', his visage appears if you've entered the wrong password. [[spoiler:In ''10'', he manages Bass's shop.]]
* FeatheredFiend: and is even a general annoyance to anyone.
* ThemeNaming: Reggae is a music genre, as per the usual naming scheme of the characters.
%%* YourSizeMayVary

!!Gamma

-> A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and enforcement. Naturally, Dr. Wily had [[TakeOverTheWorld other plans...]]

%%* BackgroundBoss
* FinalBoss: Of ''3''.
* HumongousMecha: all that was seen ([[AllThereInTheManual when fought, anyway]]) was from the torso up, and he ''still'' dwarfs most other robots in the series.
* OneHitKill: Being punched by its spiked fists is instant death.
* SpikesOfVillainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
* WeaksauceWeakness: Can be instantly killed by Top Spin in its second form.
* [[spoiler: [[{{AndThenJohnWasAZombie}} And Then Gamma Was A Sigma Body]]]]

!!Dr. Mikhail Cossack
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/cossackcw_1194.jpg]]

-> A brilliant Russian robotics scientist that Dr. Wily blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, he was willing to help, going so far as to build Beat for you the next game.

-> Robot Masters designed by Cossack have the serial number ''DCN-XXX'' ('''D'''octor '''C'''ossack '''N'''umber), though due to Wily's involvement they may be given DWN serial numbers instead.
[[hardline]]
* AntiVillain: He was [[AnOfferYouCantRefuse blackmailed to become a "villain"]] in ''4''. After Proto Man saves Kalinka, it's a genuine HeelFaceTurn...even if he wasn't really a Heel to begin with.
* CaptainErsatz: Looks ''exactly'' like Gordon Freeman. Although, given that ''4'' was released six years before ''VideoGame/HalfLife1'', it might be more appropriate to say that Gordon Freeman looks like Dr. Cossack.
* ContinuityNod: He makes an appearance in the supplemental manga for ''9'', fixing Beat and trying to talk Mega Man out of fighting.
* DiscOneFinalBoss: ''4'' -- where he debuted -- started the DiscOneFinalBoss schtick that would also be used in the fifth and sixth games.
* GrimUpNorth: Makes his home in an artic fortress.
* MissionControl: In the ''Complete Works'' version of ''VideoGame/MegaMan5''.
* PapaWolf
* ReluctantMadScientist: He only acted against Mega Man for Kalinka's sake.
%%* RussianGuySuffersMost
* SmartPeopleWearGlasses: Of the three major doctors in the original series, he's the only one who doesn't avert this.
* SuspiciouslySimilarSubstitute: For Dr. Light in ''5'', when the latter was kidnapped.
** All the more fitting, since he was forced to be one for Dr. Wily in ''4''.
* ThemeNaming: [[http://en.wikipedia.org/wiki/Cossacks Not to be confused with military communities in Ukraine and Southern Russia]], the [[http://en.wikipedia.org/wiki/Hopak cossack]] is a type of dance alternatively known as hopak or gopak. His daugher, Kalinka, shares her name with [[http://en.wikipedia.org/wiki/Kalinka_(song) a Russian song]].

!!Duo
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/duocw_6648.jpg]]

-> A extraterrestrial police robot from outer space that searches for "Evil Energy" to destroy it.
[[hardline]]
* {{Badass}}
* BigDamnHeroes: Twice: saving Mega Man from a CutsceneBoss at the entrance of Wily Tower, and again TakingTheBullet from the Wily Machine's WaveMotionGun, [[WorfHadTheFlu at the expense of his participation in the final battle]].
* HuskyRusskie: Averted; [[WhatCouldHaveBeen the original concept]] for him would have him as a creation of ''Dr. Cossack'', but was dropped for unknown reasons.
%%* JurotaKosugi
%%* JusticeWillPrevail
* LetsYouAndHimFight: a mini-level finishes with a quick battle with Duo before a misunderstanding can be cleared.
* LightIsGood: His [[http://images1.wikia.nocookie.net/megaman/images/9/95/Duo1.jpg original design]] before Dr. Light rebuilt him.
** EvilTwin: The [[http://images2.wikia.nocookie.net/__cb20091217030619/megaman/images/4/40/EvilRobot.jpg evil robot]] he fights at the beginning of ''8'' looks almost exactly like him, except for the [[DarkIsEvil color scheme]] and SpikesOfDoom.
* PowerCopying: Has done this in ''The Power Fighters'', one of the arcade games.
* PowerFist: An oversized hand he uses to attack.
* ThemeNaming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose [[TheDragon Dragon]] is named Slur, yet ''another'' musical reference.
[[/folder]]

[[folder:''Mega Man 1[=/=]Powered Up'' Robot Masters]]
* HeelFaceRevolvingDoor: Dr. Light created these Robots, and thus feels compelled to reprogram them for good every time Dr. Wily reprograms them for evil. Whether they are good or bad in any game is mostly a crapshoot.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.

!!Cut Man (DLN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/03_-_cut_man_3486.jpg]]

-> Like Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Guts Man has been used as a boss most, Cut Man has canonically been in Wily's service the longest of the original six masters.

->Weapon: Rolling Cutter
->Weakness: Super Arm ([=MM1=], MMPU), Fire Storm (MMI), Leaf Shield (MMPB), Slash Claw (MMPF)
[[hardline]]
* BattleBoomerang: His Rolling Cutter goes back to him.
* BonusBoss: Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** Also in the SegaSaturn version of ''8'', as an optional battle in Duo's stage.
* ForMassiveDamage: Super Arm will defeat it in two hits. However, in Dr. Wily's Stage, those rocks won't help you.
%%* HeelFaceRevolvingDoor
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.
** Averted when you face him again in Wily Stage 2. He's the only Robot Master in Mega Man who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
%%* MeaningfulName
* {{Pun}}: He tends to attract scissor puns in general.
** His introduction in ''8'' has at least three puns related to cutting things.
** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cut Man about a page full of them in his first appearance, and they never stop coming after that.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
** ''WesternAnimation/CaptainNTheGameMaster'' apparently thought it was spelled Cut'''s''' Man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
** Definitely ''not'' a coincidence. Keiji Inafune decided it would be a good idea to give his game a RockPaperScissors mechanic shortly after he settled on naming his hero Rockman.
* ThisIsUnforgivable: when playing as Cut Man in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man is sitting on Guts Man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* WallJump: in ''Powered Up''.
* WarmupBoss: for the game that started it all.

!!Guts Man (DLN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/04_-_guts_man_8195.jpg]]

-> While not truly a main character, he's been in many of the games so far, normal, modified, or referenced, and is one of the original six robot masters. Unlike what one would expect, he has average intelligence. Incidentally, he enjoys karaoke.

->Weapon: Super Arm
->Weakness: Hyper Bomb ([=MM1=]), Time Slow (MMPU), Crash Bomber (MMPB), Napalm Bomb (MMPF)
[[hardline]]
* BadassCreed: In ''Powered Up''.
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* BadassNormal: As far as a Robot Master go. He doesn’t have a HandCannon or any special attacks. Instead he uses his own strength to hurl large boulders at you.
* TheBrute: To the point where he can gain ammunition(boulders) simply by landing from a jump.
** TheBigGuy: For later preferences.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: Mostly because of his {{animated|Adaptation}} portrayal. However, ''Powered Up'' reveals that he has average intelligence.
** Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
** Also the infamous DUH-NUH!
* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man is sitting on Guts man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* SuperStrength: He can throw boulders much easier then any human can.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.
** Which also happens to the new group in the ending of ''9''.

!!Ice Man (DLN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/05_-_ice_man_9542.jpg]]

->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was re-purposed by Dr. Wily to lay waste to the beaches. May have multiple personalities.

->Weapon: Ice Slasher
->Weakness: Thunder Beam ([=MM1=], MMI), Hyper Bomb (MMPU), Super Arm (MMPB)
[[hardline]]
* AnIcePerson: Ice elemental Robot Master.
* ApologeticAttacker: Before fighting him in ''Powered Up'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has Ice powers.
* BadassBaritone: Had a suprisingly deep voice in the cartoon.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand: he is certainly designed to look like one.
* ItsAllAboutMe: His Officer personality is arrogant and self centered. His Cadet personality, on the otherhand, is quite the opposite.
* FountainOfExpies: The first of many, many ice-themed robot masters.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* SlippySlideyIceWorld: Naturally.
** HailfirePeaks: A frosted beach, mind you.
* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has some sort of bi''polar'' disorder.

!!Bomb Man (DLN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/06_-_bomb_man_3820.jpg]]

-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man on construction projects, with Bomb Man handling demolition and Guts Man doing the heavy lifting.

->Weapon: Hyper Bomb
->Weakness: Fire Storm ([=MM1=]), Rolling Cutter (MMPU)
[[hardline]]
* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man showing up to save Mega Man.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* DemotedToExtra: Makes the fewest appearances in the series out of the first game's Robot Masters.
* HammerSpace: Gets his bombs from behind his back, apparently.
* MadBomber: When taking commands from Wily.
* NamesTheSame: In Japan, his name is Videogame/{{Bomberman}}.
* WarmUpBoss: Generally the easiest boss of the first game.

!!Fire Man (DLN-007)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/07_-_fire_man_9852.jpg]]

-> A Robot Master with a torch on his head, and a penchant for [[HotBlooded burning justice!]]. Loves camping and seems to think that he's a [[CowboyCop cop]], despite being designed for waste management.

->Weapon: Fire Storm
->Weakness: Ice Slasher ([=MM1=], MMI, MMPU)
[[hardline]]
* BarrierWarrior: His weapon briefly encases Mega Man in a fire shield.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession.
* CloudCuckooLander: Portrayed in Powered Up as an insane robot whose obsessed with justice even when he isn't being played as.
* DemotedToExtra: In the various animated adaptions, Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.
* FlamingHair: the fact that his main toch is on top of his head gives off this kind of appearance.
* FountainOfExpies: There are a lot of fire-based robot masters in future games.
* HeelFaceRevolvingDoor
* LogicalWeakness: To the Ice Slasher. Water also puts out the flame on his head, which weakens his Fire Storm.
* PlayingWithFire: Associated with Fire.

!!Elec Man (DLN-008)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/08_-_elec_man_6426.jpg]]

-> The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original 8. When reprogrammed by Dr. Wily, he took over an electrical tower and hacked the communication lines. After he is [[HeelFaceRevolvingDoor re-reprogrammed]] into a hero, he becomes more noble but remains arrogant.

->Weapon: Thunder Beam
->Weakness: Rolling Cutter ([=MM1=], MMI), Oil Slider (MMPU), Power Stone (MMPF)
[[hardline]]
* {{Expy}}: The precursor of many electricity-based bosses to come.
* CallingYourAttacks; In the manga, and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* GivingSomeoneThePointerFinger: extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
%%* {{Pride}}
%%* LargeHam:
* ShockAndAwe: Uses electricity.
%%* SmugSuper
* RichJerk: Acts like it, but really isn't.
* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's metal scissors makes sense, Elec Man is often portrayed as serious and focused, while Cut Man tends to be portrayed as kind of goofy.
** It could also be that Elec Man could be related to wires and cutting wires ruins them.

!''Powered Up'' only
!!Time Man (DLN-00A)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0a_-_time_man_6090.jpg]]

-> A robot master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->Weapon: Time Slow
->Weakness: Thunder Beam
[[hardline]]
* ClockKing: Being a Robot Master based upon time, he a huge obsession with keeping on time.
* [[ColourCodedTimeStop Color-Coded Time Slow]]: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: Because of his unfinished state, he has this.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* TimeMaster: He has the ability to slow down time.

!!Oil Man (DLN-00B)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0b_-_oil_man_2080.jpg]]

-> A robot master built to replenish the oil supply of robots and other machines.

->Weapon: Oil Slider
->Weakness: Fire Storm
[[hardline]]
* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch.
** The Mega Man Archie Comics fixed this problem by covering his lips with his scarf.
* DoubleEntendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
%%* UncleTomfoolery
* [[WhatKindOfLamePowerIsHeartAnyway What Kind of Lame Power is Shooting Oil Anyway]]: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

[[folder: ''Mega Man 2'' Robot Masters]]
* BackFromTheDead: Every single one of them return in Doc Robot bodies in ''[=MM3=]''.

!!Metal Man (DWN-009)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/09_-_metal_man_8566.jpg]]

-> The very first DWN (Doctor Wily Number) robot. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man in design, he took over an industrial factory. Tends to be pragmatic.

->Weapon: Metal Blade
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang ([=MM2=]), Crash Bomber ([=MMII=])
[[hardline]]
* CounterAttack: Only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: Metal Blades.
* DenialOfDiagonalAttack: The Metal Blade averts this.
* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.
* ForMassiveDamage: Metal Blade will slaughter this Robot Master.
* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one!
* [[InfinityPlusOneSword Infinity Plus One Sawblade]]: not him, but his weapon's ability to fire in eight directions makes the game significantly easier, and a glitch can give one infinite ammo.
* NoSell: Air Shooter, Bubble Lead, Time Stopper, and Leaf Shield.
* RedEyesTakeWarning: His portrait and official art work. The cartoon takes this UpToEleven.
* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.
* WarmupBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: is (in)famously weak to his own weapon.

!!Air Man (DWN-010)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/10_-_air_man_9413.jpg]]

-> A Robot Master that attacks using tornadoes. [[ThatOneBoss You cannot]] [[MemeticMutation defeat him.]] Unless you use Leaf Shield, that is.

->Weapon: Air Shooter
->Weakness: Leaf Shield ([=MM2=], [=MMII=]), Super Arm (MMPF)
[[hardline]]
* BlowYouAway: First Robot Master associated with wind and they can blow you to the wall.
%%* BubblyClouds
* {{Cephalothorax}}: his "face" is his entire body. Does that mean the fan is his maw?
%%* DoNotTouchTheFunnelCloud
* ForMassiveDamage; Leaf Shield will do quick work of Air Man.
* NoSell: Metal Blade, Air Shooter, Bubble Lead, Crash Bomber, and Time Stopper don't do anything to him.
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be fully dodged without Leaf Shield.
* WeaksauceWeakness: To friggin' leaves, of all things. Apparently it clogs up his air fan. This is the reason Air Man's dislike is leaves.

!!Bubble Man (DWN-011)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/11_-_bubble_man_9139.jpg]]

-> A Robot Master designed for underwater combat. Due to a design flaw, he can only move by jumping on land. He makes up for this by being able to swim gracefully.

->Weapon: Bubble Lead
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang (MMI), Shadow Blade (MMPF)
[[hardline]]
* BubbleGun: One of his weapons.
* ButtMonkey: Dr. Wily can't help but laugh at his way of moving.
* HarpoonGun: One of his other weapons when you fight him.
* LogicalWeakness: Metal Blades can easily pop him.
* MakingASplash: First Water Robot Master and uses bubbles as his main weapon.
* NoSell: Air Shooter, Atomic Fire, Leaf Shield, and Time Stopper don't do anything to him. Using his own weapon will heal him completely.
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high.
* UnderwaterBossBattle: first in the series, and Mega Man has to be careful not to jump too high underwater, because of the SpikesOfDoom on the ceiling.

!!Quick Man (DWN-012)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/12_-_quick_man_9815.jpg]]

-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

->Weapon: Quick Boomerang
->Weakness: Time Stopper ([=MM2=], MMI), Crash Bomber ([=MM2=]), Air Shooter (MMPF)
[[hardline]]
* BattleBoomerang: Uses the Quick Boomerang.
* BloodKnight: His main purpose was to kill Mega Man.
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* ForMassiveDamage: A fully charged Atomic Fire will take out 5/7 of his health, more than his weakness "Time Stopper" (with the exception of Hard Mode). It's a bit hard to time and it consumes a lot of energy.
* FragileSpeedster: You can tell by his name.
* HeroicSacrifice[=/=]TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* InASingleBound: Jumps very high.
* NoSell: Metal Blade, Bubble Lead, Quick Boomerang, and Leaf Shield won't lay a scratch on this speedster at all.
* PrecisionGuidedBoomerang: Subverted, as they're really more like homing missiles.
* TheRival: During production of ''2'', the staff had this role in mind for him, which is why on the stage select screen he's the only one who grins and the only one who pokes out of his box.
* SuperSpeed: Just look at his name.
* TimeMaster: Can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls. Averted in the cartoon, though.

!!Crash Man (DWN-013)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/13_-_crash_man_9647.jpg]]

-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man. Is very clumsy.

->Weapon: Crash Bomber
->Weakness: Air Shooter ([=MM2=], [=MMII=]), Rolling Cutter (MMPB)
[[hardline]]
* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Crash Man.
* ForMassiveDamage: An Air Shooter will easily blow away this bad boy.
* InASingleBound: Jumps real well, due to being made out of very light materials.
* TheKlutz: Justified, as he has no hands.
** However, in Hitoshi Ariga's ''Mega Man Megamix'' manga, he has hands.
* NoSell: Metal Blade, his own weapon, Time Stopper and Leaf Shield won't do anything to crash this guy's party.
* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's romanized as Crash Man in the Japanese version of ''Power Battle'', Crash Man seems to be the intended spelling.
* StuffBlowingUp: Really likes to throw a bunch of bombs.
* ThisIsADrill[=/=]TimeBomb: His weapon is a combination of the two.
* ThrowDownTheBomblet: Bomb Robot Master.

!!Flash Man (DWN-014)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/14_-_flash_man_7599.jpg]]

-> A Robot Master with the ability to stop time.

->Weapon: Time Stopper
->Weakness: Metal Blade ([=MM2=]), Crash Bomber ([=MM2=]), Ice Slasher (MMI), Atomic Fire (MMI)
[[hardline]]
* BaldOfEvil: And he hates wig commercials too!
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* NoSell: Air Shooter, Quick Boomerang, Time Stopper, and Leaf Shield don't do anything at all.
* TheOnlyOneAllowedToDefeatYou: In supplementary manga and materials, he often kills or attacks Robot Masters who he's afraid will kill Mega Man before he can.
* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man has the ability to completely stop it.

!!Heat Man (DWN-015)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/15_-_heat_man_527.jpg]]

-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

->Weapon: Atomic Fire
->Weakness: Bubble Lead ([=MM2=], [=MMI=]), Ice Slasher (MMPB)
[[hardline]]
* AstonishinglyAppropriateAppearance: A Fire-based robot master that looks like a cigarette lighter.
* ForMassiveDamage: A Bubble Lead will easily douse this Robot Master.
* GoodSmokingEvilSmoking: Is said to be the only Robot Master that smokes. It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter.]]
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, when he wreaths himself in fire to charge at you, only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LethalLavaLand: His stage is a lava sewer.
* LogicalWeakness: To Bubble Lead, a water-based weapon.
* NoSell: Time Stopper and Leaf Shield won't work against him. Crash Bomber and Atomic Fire will HEAL this guy.
* PlayingWithFire: He's a fire-based Robot Master.
* TemporaryPlatform: His stage is infamously chock full of them, while over a bottomless pit.

!!Wood Man (DWN-016)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/16_-_wood_man_433.jpg]]

-> An experimental Robot Master mostly made of wood. He has great physical strength and can summon a barrier of protective leaves.

->Weapon: Leaf Shield
->Weakness: Atomic Fire ([=MM2=], MMPB), Air Shooter ([=MM2=]), Metal Blade ([=MMII=]), Super Arm (MMPB)
[[hardline]]
* FountainOfExpies: The father of all shield based Robot Masters.
* ForMassiveDamage: A correctly timed fully charged Atomic Fire (you have to wait until the Leaf Shield wears out) will incinerate him.
* GreenThumb: Made of wood unlike the others.
* LogicalWeakness: Being made of wood, he doesn't handle cutter and fire-based weaponry well.
* MightyGlacier: Considered a strong Robot Master but is also very slow.
* MiniBoss: Of Search Man's stage in the Saturn version of ''8''.
* NoSell: Bubble Lead, Quick Boomerang, and Time Stopper won't do anything to him. Using his own weapon will completely heal this guy.
* OrbitingParticleShield: The first of many in the series.
* PetalPower: More like leaf power.

[[/folder]]

[[folder:''Mega Man 3'' Robot Masters]]

* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.

!!Needle Man (DWN-017)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/17_-_needle_man_3859.jpg]]

-> A spiky Robot Master co-built by Dr. Wily and Dr. Light. Was intended for work in energy mines.

-> Weapon: Needle Cannon
->Weakness: Gemini Laser (3), Top Spin (Gameboy 2 only), Air Shooter (Gameboy 2)
[[hardline]]
* IronicFear: A needle based robot with a fear of getting his shots. However, he loves knitting and sewing.
%%* {{Cephalothorax}}
* LightningBruiser: Larger than Mega Man yet can move fast and jump high. His weakness, Gemini Laser, moves like molasses.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter: His Needle Cannon shoots pointed projectiles.
* SpikesOfVillainy: Has spikes all over his body, most prominently his head.
* UseYourHead: Can extend the needle-tipped top of his head to spear Mega Man.

!!Magnet Man (DWN-018)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/18_-_magnet_man_2732.jpg]]

-> A magnetic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Magnet Missile
-> Weakness: Spark Shock (3), Shadow Blade (3), Needle Cannon (''World 2'')
[[hardline]]
* GlassCannon: Two weaknesses and low defenses against other weapons overall.
* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relive stress.
* HomingProjectile: His Magnet Missile shoots forward until it senses an enemy vertically, then changes course to hit them.
* LogicalWeakness: Spark Shot, since electricity disrupts his magnetic forces.
* NoSell: Deflects any attack while pulling Mega Man towards him.

!!Gemini Man (DWN-019)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/19_-_gemini_man_4096.jpg]]

-> A narcissistic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Gemini Laser
-> Weakness: Search Snake (3), Magnet Missile (''World 2'')
[[hardline]]
* DoppelgangerAttack: For the first half of the battle.
* TheFightingNarcissist: Described as liking to look at himself in mirrors and any other reflective surface.
* MesACrowd: Creates a copy of himself for the first part of the fight.
* ReflectingLaser: His Gemini Laser bounces off walls.
** PainfullySlowProjectile: Moves very slowly, however.
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.

!!Hard Man (DWN-020)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/20_-_hard_man_9187.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light made of Ceratanium (Ceramic Titanium).

-> Weapon: Hard Knuckle
-> Weakness: Magnet Missile
[[hardline]]
* GroundPound: Which can freeze Mega Man even if he's in mid-air.
* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] & Magnet Missile are the only weapons that do damage to him instead of bouncing off of him.
* RocketPunch: it's his weapon, and Mega Man's Hard Knuckle is basically the same thing.
* SuperNotDrowningSkills: Cannot swim. He just walks.
* UnfortunateNames: Just to try say his name with a straight face.
** UnfortunateCharacterDesign: Some also take note of the fact that Hard Man bears a strong resemblance to a beer keg.
* {{Unobtainium}}

!!Top Man (DWN-021)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/21_-_top_man_533.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light. Was originally meant as an interplanetary recon used to search for the resources needed to build Gamma but was later modified for combat.

-> Weapon: Top Spin
-> Weakness: Hard Knuckle
[[hardline]]
* AdaptationalBadass: He's the easiest robot master in the game and has arguably the most ridiculous weapon in the series. In the cartoon he’s a suave womanizer able to flatter Roll and defeat Mega Man singlehandedly. He's also a ''much'' more dangerous boss in ''VideoGame/SuperAdventureRockman''.
* BattleTops: His only attack other than spinning was to throw tops in the air that [[HomingProjectile home in]].
* EverythingsBetterWithSpinning: He's based upon the spinning top.
* FragileSpeedster: Of all the Robot Masters, he has the lowest health, but makes up for it by being invincible half the time.
* LogicalWeakness: Said to be one of the most frail Robot Masters, so it makes sense that Hard Knuckle does a lot of damage to him.
* SpinToDeflectStuff: Invincible when spinning.
* WarmUpBoss: Often recommended as an easy boss to start on.

!!Snake Man (DWN-022)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/22_-_snake_man_9993.jpg]]

-> A Robot Master designed for investigating narrow areas.

-> Weapon: Search Snake
-> Weakness: Spark Shock, Needle Cannon
[[hardline]]
* AbhorrentAdmirer: Depending on how one interprets his ''& Bass'' CD information, his 'liking' Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]].
* AnimalJingoism: Has Toad Man as his rival.
* ReptilesAreAbhorrent: first animal-based Boss in the series.
* StalkerWithACrush: Towards Toad Man.
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Mega Man. Extraneous material attribute this to incredible tenacity.
* WallCrawl: His weapon crawls along floors and up walls.
* WarmupBoss: The second easiest boss in his game after Top Man due to his simple pattern. He functions as this for the other "weakness group" which Top Man is not a part of.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Slugs]]: Uses Snakes as his main weapon.

!!Spark Man (DWN-023)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/23_-_spark_man_2713.jpg]]

-> A Robot Master meant for charging electricity but was modified for combat.

-> Weapon: Spark Shock
-> Weakness: Shadow Blade
[[hardline]]
* AffablyEvil: If his CD Profile in ''Mega Man & Bass'' is any indication.
* TheDitz: Based on his CD information, Spark Man is "forgetful", scatterbrained, and described as having trouble focusing his powers.
* IJustWantToHaveFriends: None of Wily's other robots like him, because he has no hands. He tries his best, though.
* SequelEscalation: Can generate twice the electricity compared to Elec Man, though Elec Man has better focus on his power.
* ShockAndAwe: Spark Shock shoots bolts of electricity.
* SpreadShot: His eight-way burst of electrical sparks.

!!Shadow Man (DWN-024)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/24_-_shadow_man_8544.jpg]]

-> A mysterious Robot Master discovered by and reactivated by Dr. Wily. A master of ninjutsu who throws a deadly shuriken. After Dr. Wily coerces Shadow Man to his side, he takes over a metal smelting facility, in lieu of the fact that there are no fire based robot masters this time. Notably, he has a slightly larger amount of free will than other Robot Masters.

-> Weapon: Shadow Blade
-> Weakness: Top Spin (3), Gemini Laser (''World 3'')
[[hardline]]
* BattleBoomerang: His shuriken return to him.
* DenialOfDiagonalAttack: Aversion. His giant shuriken can be thrown in eight directions. Mega Man's use of it basically ammounted to a nerfed version of the overly powerful Metal Blades.
* {{Expy}}: To Metal Man.
* FrogsAndToads: In some games, he can summon frogs and can even ride on a giant one.
* FuumaShuriken: His Shadow Blade is a very large shuriken.
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* {{Ninja}}: He's based upon one.
** [[NinjaPirateZombieRobot Ninja Robot]]: An extraterrestrial ninja robot.
* WeaksauceWeakness: Infamously weak to the often mocked Top Spin.

[[/folder]]

[[folder: ''Mega Man 4'' Robot Masters]]

* PlotHole: Sometimes they are labelled DCN, for Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/25_-_bright_man_8606.jpg]]

-> A brilliant robot master, designed to run on solar power and to lead Russians on night expeditions. He can stun in a large area with blinding flashes of light, but a little rain will short circuit him.

->Weapon: Flash Stopper
-> Weakness: Rain Flush
[[hardline]]
* BlindingCameraFlash: The basic concept behind his attack.
** LightEmUp, with a bit of TimeMaster mixed in.
* CrouchingMoronHiddenBadass: In the supplementary comic books. In the ''Mega Man Megamix" manga, Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* KillItWithWater: Well, at least it's a LogicalWeakness.
%%* IdeaBulb
%%* InsufferableGenius: AllThereInTheManual
* LogicalWeakness: Water shorts out his bulb.
* TheSmartGuy: Apparently has a lot of ideas, too many, so that it annoys the other robots.
* TimeMaster: Can freeze time in Mega Man 4.
* TimeStandsStill: Using his Flash Stopper does this.
* UnfortunateCharacterDesign. He's noted to look a bit...fatter than most masters.

!!Toad Man (DWN- 026)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/26_-_toad_man_2185.jpg]]

-> An agricultural robot built by Dr. Cossack that specializes in natural sciences and toxins. While he can jump high, taking advantage of his slow movements can bring him down in a snap.

-> Weapon: Rain Flush
-> Weakness: Drill Bomb (4), Ring Boomerang (World 4), Napalm Bomb (World 4)
[[hardline]]
* AlwaysAccurateAttack: But you can easily cancel it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
%%** {{Cephalothorax}}
* FrogsAndToads: He's based upon a frog.
* InASingleBound: Being based upon a frog, he can jump quite high.
* LogicalWeakness: The Drill Bomb can penetrate his heavy armor.
* MakingASplash: One of the two Water type Robot Masters of the game.
* MightyGlacier: His attack is unavoidable, but takes very long to start.
* MultiDirectionalBarrage: His Acid Rain, one unleashed, is unavoidable. However, it can be interrupted.
* UnblockableAttack: His Rain Flush, if activated.
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready for it.
* WeatherControlMachine: he attacks by summoning rain.

!!Drill Man (DWN-027)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/27_-_drill_man_8835.jpg]]

-> A mining and construction robot built by Dr. Cossack. Prefers to live life to the fullest and not worry about tomorrow.
[[hardline]]
* EverybodyHatesMathematics: A major reason he's seen as stupid, seeing as he's meant for construction.
* {{Expy}}: Looks an awful lot like Crash Man.
* FastTunnelling: Digs through the ground.
* LethallyStupid
->''Oops, damaged the gas pipe again.''
* ThisIsADrill: Pretty obvious from his name.
* SplashDamage: Very slight, but it's there.
* SpinToDeflectStuff: His Drill Bombs can knock any projectile out of the way, even Dive Missiles, his weakness!
* TunnelKing: Digs through the ground and his stage is a tunnel
* UseYourHead: In some games, he might try ramming.

!!Pharaoh Man (DWN-028)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/28_-_pharaoh_man_7939.jpg]]

-> An archeologist Robot Master. Is designed like a pharaoh to ward off mysterious pyramid curses. Is quite the lady's man.
[[hardline]]
* AdaptationalBadass: He had a backup-weapon in the cartoon: His fist.
* ArmCannon: Though he doesn't seem to use it in the original game.
* BadassBaritone: He had a deep voice in the cartoon, compared to most robot masters.
* BadassCape: Had one in the cartoon.
* BigEntrance: He enters a room in the cartoon by slamming open a double-door, complete with amplified slamming-sound, back-lighting and ominous music.
* BlindedByTheLight[=/=]DayHurtsDarkAdjustedEyes
* ChargedAttack: His Pharaoh Wave.
* {{Disco}}: His signature pose is reminiscent to the famous Film/SaturdayNightFever pose and his theme music has a disco beat to it.
* TheCasanova: his CD Data mentions that he's a ladies' man.
* GenreSavvy: One of the few in the cartoon to keep on fighting after losing his weapon. Losing your main weapon doesn't mean you're harmless.
* LightningBruiser: He's fast and hits hard.
** He's more a GeniusBruiser in the cartoon. He isn't praticulary fast, but comes across as strong, [[GenreSavvy smart]], and competent.
* PlayingWithFire[=/=]ThePowerOfTheSun: His Pharaoh Shot is made of solar energy.
* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing.]]
* WeaksauceWeakness / LogicalWeakness: Given that he takes damage from Bright Man's Flash stopper, it could be deduced that he's WeakenedByTheLight. However, as he's supposed to emulate long-dead Pharaohs and explore dark pyramids, it could be similarly deduced that he's designed for dark environments.

!!Ring Man (DWN-029)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/29_-_ring_man_7288.jpg]]

-> The only Robot Master by Dr. Cossack designed to defeat Mega Man. Not much else to him.
[[hardline]]
* ArmorPiercingAttack: His rings pass through the Skull Shield.
* BattleBoomerang: his RingsOfDeath fly back toward him after hitting the target.
* BloodKnight: Like Quick Man, he was strictly programmed to kill Mega Man.
* TheCameo: Appears as the ''4'' representative of the ''Weapon Archive'' boss of ''10''.
** He also appears in the museum stage of ''7''.
* {{Expy}}: To Metal Man and Shadow Man.

!!Dust Man (DWN-30)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/30_-_dust_man_5482.jpg]]

-> A Robot Master built for sanitation purposes, specifically to inhale (and presumably, compress and destroy) garbage.
[[hardline]]
* ImprobableWeaponUser: Garbage!?
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: Or lack thereof. Uses a vacuum as a main weapon.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still linger in his "mouth".

!!Dive Man (DWN-031)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/31_-_dive_man_2387.jpg]]

-> A submarine-based robot built by Dr. Cossack. Used to work for the Russian Navy. He doesn't think kindly of Pirate Man.
[[hardline]]
* HomingProjectile: Dive Missiles.
* {{Irony}}: He's a submarine type Robot Master, but he gets motion sickness pretty easily.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
** WeaksauceWeakness: He's absolutely terrified of garbage, so Dust Man's weapons are effective.
* MakingASplash: One of the other two Water Robot Masters. However, his main methods of attacking are with missiles.
* UnderwaterBossBattle: Fought underwater.

!!Skull Man (DWN-032)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/32_-_skull_man_8666.jpg]]

-> A Robot Master designed by Dr. Cossack for balanced offense and defense combat.
[[hardline]]
* AdaptedOut: The only ''4'' Robot Master to not appear in the Ruby-Spears cartoon.
* [[spoiler:DyingAsYourself: In the ''Megamix'' manga, Skull Man is the first Cossack bot to turn evil. It is not until the very end of the story, with his spine broken, that he comes to his senses.]]
* LeanAndMean: His ''Megamix'' design.
* LuckilyMyShieldWillProtectMe: His Skull Barrier.
* NoSell: Against the Pharaoh Shot entirely.
* OrbitingParticleShield: Uses shields as a weapon.
* {{Pacifist}}: Interestingly, he will not attack, or even ''move'', until the player attacks him.
* SkullForAHead: Ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can piece his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.

[[/folder]]

[[folder: ''Mega Man 5'' Robot Masters]]
!!Gravity Man (DWN-033)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/33_-_gravity_man_1185.jpg]]

-> A robot master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.
[[hardline]]
* GravityMaster: He controls gravity in his stage.
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* WeaksauceWeakness: Out-of-game characterization gives him a dislike of impractical sciences, such as interstellar travel, which makes him weak to Star Man's star-based shield weapon.

!!Wave Man (DWN-034)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/34_-_wave_man_1019.jpg]]

-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, he's just as adept on land.
[[hardline]]
* HarpoonGun: His secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* MakingASplash: The Water Wave.
* NamesTheSame: The DOS ''Mega Man 3'' also has a Wave Man.
* ProngsOfPoseidon: Type 1
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick of all things.
** The Charge Kick is useful because it has invincibility.

!!Stone Man (DWN-035)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/35_-_stone_man_6825.jpg]]

-> A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging garden. Throws stones at enemies and can jump amazingly high for his size...only to hit the ceiling and break apart.
[[hardline]]
* AstonishinglyAppropriateAppearance: An earth-based robot master that happens to look like a Golem.
* DishingOutDirt: The Power Stone
* {{Golem}}: He's a robot covered in stones that make him seem to be one.
* NoSell: Is invincible when broken apart.
* PullingThemselvesTogether: After breaking apart.

!!Gyro Man (DWN-036)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/36_-_gyro_man_6926.jpg]]

-> A Robot Master who took over a hanging garden for [[spoiler:Dr Wily]] to obtain funding for his evil plans. His main techniques are [[NotQuiteFlight jumping high, hovering (He can't fly)]], and throwing his gyros as [[ThrowingYourSwordAlwaysWorks projectiles.]]
[[hardline]]
* AirborneMook
* BambooTechnology: The helicopter blade attached to his back is bamboo.
* BlowYouAway: The first flying Robot Master and the second Robot Master associated with the sky.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterPack
* ObviousBeta: In-universe, [[spoiler:Dr. Wily]] cheaped out hugely on him, using substandard materials and giving him a helicopter blade which allows him to hover instead of a jet engine as he originally planned.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple to Gravity Man's Gravity Hold.

!!Star Man (DWN-037)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/37_-_star_man_1002.jpg]]

-> A very garish extraterrestrial Robot Master that dreams of adventuring the grand frontier of space. Took over an orbital station orbiting around the Earth.
[[hardline]]
* CasanovaWannabe
* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega Man 5.
* LogicalWeakness: Stars are made of hot gas and flame. Thus, water should cool him down.
* LuckilyMyShieldWillProtectMe
* OrbitingParticleShield: Star Shield
* RockBeatsCosmic: In one of the Game Gear games, he is instead weak to ROCKS.
* StarPower

!!Charge Man (DWN-038)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/38_-_charge_man_2419.jpg]]

-> A steam locomotive-based Robot Master created to make shipments to Dr. Wily.
[[hardline]]
* BloodKnight: According to the CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* CoolTrain: His stage, as well as Charge Man himself!
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].
* PaperThinDisguise: Dr Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.

!!Napalm Man (DWN-039)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/39_-_napalm_man_1409.jpg]]

-> A tank-based robot filled to the brim with military weaponry. Made to protect [[spoiler:Dr. Wily's]] secret weapons factory.
[[hardline]]
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to Mega Man and Bass, is an expert negotiator.
* GunNut: Really likes his weapons. Not surprising as he was built to be a war machine.
* UndyingLoyalty: According to the CD database.
* WeakenedByTheLight: In game appearances after ''5'', he's been weak to Flash Stopper, Pharaoh Shot, and Gemini Laser, which are all light-related weapons.

!!Crystal Man (DWN-040)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/40_-_crystal_man_7582.jpg]]

-> An enigmatic Robot Master made of an unknown kind of crystal. [[spoiler:Dr. Wily]] didn't create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance world domination. Crystal Man was later retrofitted with combat abilities as Mega Man drew closer.
[[hardline]]
* BlingBlingBang
* GemstoneAssault: Crystal Eye
* HyperDestructiveBouncingBall
* MaybeMagicMaybeMundane: Claims to be able to see the future, but nobody knows if he's for real.
* OffscreenVillainDarkMatter: His crystals are sold to make the robot armies.
* {{Unobtanium}}: His crystals, which are expensive.


[[/folder]]

[[folder:''Mega Man 6'' Robot Masters]]
* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.
* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawk Man, who is weak to it.

!!Blizzard Man (DWN-041)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/41_-_blizzard_man_8496.jpg]]

->A Canadian robot master originally made to explore the frozen North and control weather. In Mega Man 6, he attended the First Robot Tournament, where he was reprogrammed by Mr. X for evil.
[[hardline]]
* AstonishinglyAppropriateAppearance: An ice-themed robot master that happens to look like both a snowman and a skier.
* TheCameo: Appeared in the Robot Mueseum in ''Mega Man 7''.
* CanadaEh: One enemy in his stage is a reference to Curling, a sport most commonly played in Canada.
* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.
* AnIcePerson: Second Robot Master to use ice.
* LogicalWeakness: Weak to fire.
* RollingAttack: His second attack involves turning into a snowball to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible.]]
* {{Snowlems}}: His design is heavily based off a snowman and a skier.

!!Centaur Man (DWN-042)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/42_-_centaur_man_9874.jpg]]

-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.
[[hardline]]
* TheGambler: AllThereInTheManual
* OurCentaursAreDifferent
* RealityWarper: Extremely downplayed example; he teleports by subtly bending space-time with his blaster.
* SamusIsAGirl: In the Rockman 6 manga, Centuar Man is really a Centaur Woman, harboring a crush towards Knight Man, despite the fact that she is weak to his weapon.
* SpaceMaster
* SpreadShot: His shot explodes into a spread of 7 projectiles after hitting a wall.
* TimeStandsStill: The main use of his Centaur Flash weapon, though Mega Man doesn't use it this way.

!!Flame Man (DWN-043)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/43_-_flame_man_5547.jpg]]

-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* ArabianNightsDays: His appearence is based on this trope.
* {{Expy}}: Gameplay wise, of Heat Man.
* PlayingWithFire: He's a robot master based upon fire.
* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!!Knight Man (DWN-044)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/44_-_knight_man_9536.jpg]]

->A Robot Master made specifically for dueling. Has defeated over 1000 robots in combat. When attending the 1st Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* EpicFlail
* FriendlyRival: To Yamato Man.
* KnightInShiningArmor: Despite looking like a BlackKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LetsFightLikeGentlemen
--> ''"Would you care to step outside?"''
* LuckilyMyShieldWillProtectMe

!!Plant Man (DWN-045)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/45_-_plant_man_8178.jpg]]

-> A Robot Master created as the manager/mascot of the world's greatest botanical garden. After attending the 1st Annual Robot Tournament, he was reporgrammed by Mr. X to take over the world.
[[hardline]]
* GreenThumb: Second Robot Master based on grass, and even has the same type of weapon.
* FlunkyBoss: In ''The Power Battle,'' he summons flying spores with his face on them.
* OrbitingParticleShield
* MoodSwinger: Fluctuates between "sensible" and "depressive."
* PetalPower
* LuckilyMyShieldWillProtectMe

!!Tomahawk Man (DWN-046)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/46_-_tomahawk_man_3399.jpg]]

-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.
[[hardline]]
* AnAxeToGrind: Has an axe as one of his attacks.
* BraidsBeadsAndBuckskins: His design.
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
%%* CannotTellALie: in the manual.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!Wind Man (DWN-047)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/47_-_wind_man_9676.jpg]]

-> A Chinese robot programmed for ecologically-friendly farming. In the First Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.
[[hardline]]
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
** His weapon is however one of Bubble Lead.
* BlowYouAway: Third Robot Master based on the sky and the second one that uses wind related attacks.
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.

!!Yamato Man (DWN-048)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/48_-_yamato_man_202.jpg]]

->A Japanese Robot Master made to mimic ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournement, he was reprogrammed for evil purposes.
[[hardline]]
* ArmorPiercingAttack: explaining Knight Man's weakness to it.
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick: One of his main attacks.
* FriendlyRival: To Knight Man.
* {{Samurai}}: Designed as one.
* SpreadShot: His spearhead attack when performed in mid-air.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spearhead Always Works]]: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to get it.

[[/folder]]

[[folder: ''Mega Man 7'' Robot Masters]]

!!Freeze Man (DWN-049)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.
[[hardline]]
* AnIcePerson: Ice type Robot Master.
* AssKickingPose: According to VideoGame/MegaManAndBass, he practices them in his free time.
* BringIt: Does this gesture to Mega Man at the start of a fight.
* [[FeedItWithFire Feed It With Freeze Cracker]]: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.

!!Junk Man (DWN-050)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

-> A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.
[[hardline]]
* ExtraOreDinary: Made mostly of metal.
* LuckilyMyShieldWillProtectMe: Junk Shield
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.

!!Burst Man (DWN-051)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

-> A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarily themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.
[[hardline]]
* {{Expy}}: of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.

!!Cloud Man (DWN-052)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

-> A middle-eastern style Djinn-like robot, with the power to control weather.
[[hardline]]
* AirborneMook: trading his lower body for (presumably artificial) clouds, he can't touch the ground unless Mega Man himself knocks him down.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
%%* {{Cephalothorax}}
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ShockAndAwe: His Thunder Bolt attack.
* WeatherControlMachine: He can make it rain with strong winds.

!!Spring Man (DWN-053)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

-> A Robot Master made of thousands of springs and is capable of jumping high.
[[hardline]]
* InASingleBound: He ''is'' made up of springs.
** ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
%%* RocketPunch

!!Slash Man (DWN-054)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

-> A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.
[[hardline]]
* AnimeHair: It is shown.
* {{Expy}}: Of Pluto in the Game Boy ''V''
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
* WolverineClaws: Even parodied at times.

!!Shade Man (DWN-055)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

-> A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.
[[hardline]]
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
%%* ElementalAbsorption
* MakeMeWannaShout: Noise Crush

!!Turbo Man (DWN-056)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

-> A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.
[[hardline]]
* CarFu: He charges at Mega Man while in car mode.
* PlayingWithFire: His Scorch Wheel.
* TransformingMecha: he transforms into a CoolCar.

[[/folder]]

[[folder: ''Mega Man 8'' Robot Masters]]
!!Tengu Man (DWN-057)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

-> A Robot Master stationed in the mountains of Japan.
[[hardline]]
* ArrogantKungFuGuy
%%* AirborneMook
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[http://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]

!!Astro Man (DWN-058)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

-> A Robot Master stationed in a virtual reality zone somewhere in Europe.
[[hardline]]
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: A prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.

!!Sword Man (DWN-059)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

-> A Robot Master stationed in a temple in Central Asia. His right arm is a sword that Dr. Wily stole from a museum.
[[hardline]]
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.

!!Clown Man (DWN-060)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

-> A Robot Master stationed in a theme park in Australia.
[[hardline]]
* BoringInsult: "Yo, geeky!"
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.

!!Search Man (DWN-061)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

-> A Robot Master stationed in an African jungle. Despite having two heads, he was only given one personality.
[[hardline]]
* HomingProjectile: His main weapon.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MultipleHeadCase: two heads. Wily made the mistake of having them programmed with a single personality.

!!Frost Man (DWN-062)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

-> A Robot Master stationed in Alaska.
[[hardline]]
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* DumbMuscle: VERY dumb, but very powerful and bulky. Also the largest Robot Master in the Mega Man series.
* [[ImAHumanitarian I'm A Robotnitarian]]: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily.
* MightyGlacier: Huge Robot Master and jumps very slowly.
* SimpletonVoice: in the US release
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.

!!Grenade Man (DWN-063)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

-> A Robot Master stationed in an ammunition factory in Chile.
[[hardline]]
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.

!!Aqua Man (DWN-064)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

-> A Robot Master stationed in an underwater laboratory east of Madagascar.
[[hardline]]
* AmbiguouslyGay: Due to his mannerisms and dialogue.
-> "I'm Aqua Man, but you can call me Handsome Man!"
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* MakingASplash: Water type Robot Master with a ridiculous voice and weapon.
* NamesTheSame: Shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

[[/folder]]

[[folder: ''Mega Man & Bass'' Robot Masters]]
!!Dynamo Man (KGN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

-> A robot who used to be a power plant guide.
[[hardline]]
* {{Expy}}: Uses Grenade Man's stage design.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.

!!Cold Man (KGN-002)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

-> A robot who preserved dinosaur DNA by freezing it until King made him a personal guard.
[[hardline]]
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* [[FeedItWithFire Feed It With Ice Wall]]: Using his own weapon against him will heal him.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you kill him.

!!Ground Man (KGN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

-> An excavation robot who was created for finding valuable minerals, though he keeps some of them for himself.
[[hardline]]
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.

!!Pirate Man (KGN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

-> A robot who was designed for attacking ships and plundering cargo.
[[hardline]]
* {{Expy}}: Uses Aqua Man's stage design.
* MixAndMatch: An explosive and water themed Robot Master. Makes sense for a modern day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.

!!Burner Man (KGN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

-> A robot who had to burn down forests daily because he was tricked into thinking he would self-destruct if he didn't.
[[hardline]]
* {{Expy}}: Uses Search Man's stage design.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.

!!Magic Man (KGN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

-> A robot who worked at the circus.
[[hardline]]
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* StageMagician: The only Magician Robot Master as of this day.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the cards."
[[/folder]]

[[folder:''Mega Man 9 Robot Masters'']]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* YouHaveOutlivedYourUsefulness: Every one of these robots were scheduled to be scrapped becuase the Goverment had decided to enact limited life spans on robots.

!!Concrete Man (DLN-065)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

[[hardline]]
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* {{Expy}}: Has an attack pattern akin to Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* UnfortunateNames: Applies to his Weapon, the "C.Shot", think about it...

!!Tornado Man (DLN-066)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arm, to allow him to stave off tropical storms.

[[hardline]]
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Splash Woman (DLN-067)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

[[hardline]]
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
* MakingASplash: A water related Robot Master, but with a powerful trident similar to [[MegaMan3 Hard Knuckle]] as a weapon.

!!Plug Man (DLN-068)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

-> Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

[[hardline]]
* {{Expy}}: To Spark Man.
* ShockAndAwe: Electric type Robot Master.

!!Jewel Man (DLN-069)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

-> Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

[[hardline]]
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.

!!Hornet Man (DLN-070)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

->A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening

[[hardline]]
* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Magma Man (DLN-071)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

[[hardline]]
* ChargedAttack: Magma Bazooka.
* MagmaMan: The TropeNamer.
* PlayingWithFire: Yet another fire-based Robot Master.

!!Galaxy Man (DLN-072)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

[[hardline]]
%%* AirborneMook
%%* EverythingIsAnIPodInTheFuture
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]

[[folder: ''Mega Man 10 Robot Masters'']]

* PlotHole: Like ''6'', despite it is unknown as to whether Wily made them or not, they're all listed as [=DWNs=].

!!Blade Man (DWN-073)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

-> Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

[[hardline]]
* SpreadShot: Can fire three to five swords depending on what difficulty you play.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords.
* CeilingCling: Can fire swords from the ceiling.
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!

!!Pump Man (DWN-074)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

-> Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

[[hardline]]
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* ReverseShrapnel: He can send out his shield in a spiraling motion.

!!Commando Man (DWN-075)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

-> Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

[[hardline]]
* DevelopmentGag: Commando Man was Search Man's original name.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: a better example of a humanoid tank than Napalm Man.

!!Chill Man (DWN-076)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

->Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

[[hardline]]
* AnIcePerson: An ice type Robot Master.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.

!!Sheep Man (DWN-077)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

->Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

[[hardline]]
* ShockAndAwe: Electric type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
* WhyDoYouKeepChangingJobs: He was built to be a sheep herder, but then became a static cling tester at a linoleum factory. Then he changed to an unknown job, where he was afflicted with Roboenza.

!!Strike Man (DWN-078)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

->He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

[[hardline]]
* BeTheBall: He's based off a baseball.
* {{Expy}}: Bear a striking resemblance to Blizzard Man.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.

!!Nitro Man (DWN-079)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

-> He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has sixty members.

[[hardline]]
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* TransformingMecha: transforms into a CoolBike.

!!Solar Man (DWN-80)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

-> Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

[[hardline]]
* EnergyAbsorption: Of Mega Buster pellets.
* PlayingWithFire: Fire type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega Man 4, which was also a similar element]].
[[/folder]]
----

to:

[[foldercontrol]]

[[folder: Heroes]]
!!Mega Man/Rockman (Rock) (DLN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/01_-_mega_man_5248.jpg]]

-> The legendary Blue Bomber himself. A housekeeping humanoid robot built by Dr. Light who was later modified into a battle-capable robot upon his request. Mega Man is equipped with the Mega Buster,
[[index]]
* [[Characters/MegamanClassicHeroesVillainsOther Heroes, Villains
and the ability to copy techniques from the Robot Masters he defeats.
[[hardline]]
Other]]
* [[AmericanKirbyIsHardcore American Mega Man Is Hardcore]]: At least, [[{{Vaporware}} he was going to be]] in ''Universe''. The original character was also present under the name of Rockman.
* ArmCannon: His signature Mega Buster. It wasn't named until the 4th game, usually just designated in the menu as "P".
* AudienceSurrogate: He's a nice, average, robokid fighting for everlasting peace.
* {{Badass}}: With little more than his trusty arm cannon and faithful dog, Mega Man has repeatedly saved the world from Dr. Wily and his armies of evil robots.
* BadassAdorable: Has the looks and personality of a child, yet is able to kick ass like no one's business.
* BagOfSpilling: Outside of ''Wily Tower'', Mega Man never keeps his old weapons. By ''VideoGame/MegaMan9'', however, he's even throwing away signature abilities seemingly for good!
* BewareTheNiceOnes: In ''7'', where he [[spoiler:attempts to ''kill Wily''.]]
* BootstrappedTheme: The opening for ''VideoGame/MegaMan2'' tends to become his {{Leitmotif}} where applicable.
* {{A Boy and His|X}} {{Transforming|Mecha}} RobotDog
* ChargedAttack: In all games from ''4'' to ''8''. He lost it in ''9'' for the sake of having Proto Man play differently from him.
* CombiningMecha: Mega Man can fuse with Rush in ''VideoGame/MegaMan6'' to form [[SuperStrength Power]] and [[{{Flight}} Jet]] Adapters. ''VideoGame/MegaMan7'' ups the ante by introducing the Super Adapter, which features both abilities from the previous two.
** Also, non-canon to the series, but in the ''VideoGame/MarvelVsCapcom'' games, Mega Man (and Roll) can combine with Rush, Eddie and Beat to form a MazingerZ-esque Hyper Mega Man (Hyper Roll).
* CurtainsMatchTheWindow: In the intro to ''4'', due to sprite limitations. Also in the intro to ''10'', in order to emulate the 8-bit palette limitations.
* DenialOfDiagonalAttack: Sets him apart from his rival Bass.
* DependingOnTheArtist: His eyes are either blue or GreenEyes:
** In the games, he usually has black hair. In other media, it's brown. In the opening cutscene in 4 his hair was blue.
* EvilTwin: Wily sure likes doing this to him. There's the double in ''1'', ''Mega Man?'' in ''MegaManPoweredUp'', the Triplets in ''VideoGame/MegaMan3''...
* {{Expy}}: Rock is an Expy of ''Anime/AstroBoy''.
** In addition to this, Mega Man is very similar to Creator/TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]...this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.
** In-universe, his personality is much like that of his creator.
* FountainOfExpies: All main characters in each series are based on him, and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero who is a Proto Man Expy]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor MightyNo9 series.
* FriendToAllLivingThings: According to his ''VideoGame/MegaManAndBass'' profile, he likes animals.
* GunsAkimbo: ''Both'' his arms become Mega Busters in the climax of ''Super Adventure Rockman''.
* HairColorDissonance: He has black hair that is sometimes depicted as blue. (The latter usually involves all-black backgrounds, such as cutscenes.)
* HonorBeforeReason: In the ending of ''9'', Mega Man chooses to check on the Dr. Light robot, just in case it is a very ill Dr. Light, despite Proto Man's warning that it is a trap. This gets him promptly electrocuted for his troubles. Then, in the ending of ''10'', when he finds out that Wily himself is very sick, he decides to take him to a hospital instead of finishing him off right then and there.
* KidHero: Designed to look like one.
* {{Leitmotif}}: In some spinoffs and {{c|apcomVsWhatever}}rossover games, he is musically represented by the title screen BGM from ''2''.
* MeaningfulName: Two meanings. "Rock" as in RockPaperScissors, and "Rock", as in "[[PunnyName Rock and Roll]]".
* MightyGlacier: In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in ''& Bass'', but has less mobility due to only having the slide in ''and Bass'' and not even having the slide in ''9'' and ''10''.
* MoralDissonance: In the ending for ''7'', [[spoiler:Mega Man decided to try to kill Wily once and for all instead of simply arresting him like last time. Wily tries to tell Mega Man that he's a robot and thus cannot, and should not kill a human. Mega Man then declares that he is more than just a robot, and prepares to fire. Had Bass not arrived to save Wily, at least in the English version, he would have gone through with it. This is quite a shocker when knowing that Mega Man is normally not one who is willing to hurt a fly.]]
** However in the Japanese version, Megaman is Three-LawsCompliant, so as soon as Wily tells Mega Man he can't kill a human, Mega Man backs down.
* MundaneUtility: Some of the weapons in ''7'' as suggested by [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot Auto]] and ''especially'' [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/roll Roll.]]
* NeverSayDie: In the Japanese version of ''7's'' ending. [[spoiler:This trope is avoided in the English version of ending.]]
-->'''Mega Man''': [[spoiler:"I am more than a robot!! '''Die,''' Wily!!"]]
* OlderThanTheyLook: Every Robot Master capable of speech who talks about Mega Man being a little kid who forgets that he's the second to third-oldest (depending on how much truth to Quint's backstory there is) human-built Robot Master.
* PowerCopying: The former TropeNamer. When Mega Man defeats a Robot Master, he almost always acquires their weapon to use as his own.
* TheRedBaron: The Blue Bomber.
* RedOniBlueOni: The blue to Proto Man's red (literally, too).
* RidiculouslyHumanRobots: But apparently not to the level of the Reploids seen in the various SequelSeries.
* ScreamsLikeALittleGirl: He outright ''talks'' like a little girl in ''8'', but has a very grating high-pitched scream in the last middle stage cutscene.
* SuperPoweredRobotMeterMaids: Initially, he wasn't one, since Rock was originally built for lab assistance and housekeeping, but Light upgraded him to Mega Man, he did become this.
* SpellMyNameWithAnS: The specific region spelling goes like ''Mega Man'' with a space and ''Rockman'' without spacing or further capitals.
* ThemeNaming: The beginning of a [[IncrediblyLamePun symphony]] of musical-related names. It doubles as ThemeTwinNaming with Roll as Rock.
* UnderwearOfPower: And this even carries over to his successor, X.
* VocalDissonance: His voice actor in ''8'' made him sound like a girl.

!!Dr. Thomas Light/Dr. Thomas Right
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/dr__light_5899.jpg]]

-> The primary developer of the "Robot Master" technology that created Mega Man, Roll, Proto Man, and others. He has always expressed an interest in using his inventions for the good of mankind.

-> Robot Masters designed by Light have the serial number ''DLN-XXX'' ('''D'''octor '''L'''ight '''N'''umber).
[[hardline]]
* AbsentMindedProfessor: He believes Wily has changed after ''sending his robot to stop Wily's EvilPlan '''twice!''''' Then he believes Wily ''again'' after roughly ''twelve'' more of Wily's schemes have been foiled, the last of which involved ''framing Light for world domination aspirations!'' If Light keeps this up, he'll develop a reputation for gullibility rivaling [[Characters/SonicTheHedgehog Knuckles the Echidna]]!
* AlwaysSomeoneBetter: Early games depict Wily as jealous of Light's higher achievements.
* BigGood: Mega Man's creator, a world-famous altruistic scientist, and all-around paragon of the benefits of useful, moral science.
* CoolOldGuy: He's built quite his fair share of badass gizmos and robots.
* ElmuhFuddSyndwome: The infamously bad voice acting in the English dub of ''8'' made him talk like this.
* GeniusBruiser: Practises [[Franchise/StreetFighter Shotokan Karate]] in his spare time. This started out as an EasterEgg in the first ''Videogame/MegaManX1'' game that featured his hologram wearing Ryu's outfit, but he's turned up using it as a workout outfit in subsequent adaptations.
* [[GoodParents Good Parent]]: Especially in the Archie Comic Series.
* LightIsGood: Literally.
* MissionControl: In later games especially, he gives Mega Man support on missions.
* MrExposition: Is often in charge of explaining the plot, and in later games how weapons work.
* NiceJobBreakingItHero: According to the Archie Comics canon, Proto Man's distrust of him comes from [[spoiler:overhearing the consequences of repairing his flawed power core (erasure of his personality traits) as well as a tongue-in-cheek comment he made to another scientist, saying: "Honestly, it would be easier if I did rewrite that rebellious streak out of him..."]] If only he hadn't said that, then [[spoiler:Proto Man wouldn't have gone to Dr. Wily for repairs, and Dr. Wily wouldn't have used Proto Man as a template to boost his own robot making skills to match Dr. Light's, thus beginning a war that would have [[VideoGame/MegaManClassic far]]-[[VideoGame/MegaManX reaching]] [[VideoGame/MegaManZero consequences]].]]
* SpellMyNameWithAnS ''and'' JapaneseRanguage: In the earlier games, localization for the English speaking territories alternated between rendering his name as Light, Right, and Wright before making Light the standardized name. Capcom themselves consider both names to be correct since the name of his ''Battle Network'' counterpart (Tadashi Hikari) translates to [[BilingualBonus Right Light]].
* TeamDad: Quite literally, seeing how Rock and Roll are his children to him.
* TechnoWizard: This guy invented many robots, like Mega Man, the original Robot Masters and eventually X.

!!Proto Man/Blues (DLN-000)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/00_-_proto_man_1175.jpg]]

-> The "prototype" Robot Master created by Dr. Light. He was the first one to be capable of independent thought. Worried that Dr. Light would meddle with his programming, he left Light Labs to wander alone. He eventually finds his "brother", Mega Man, in ''3'', and fights him multiple times.
[[hardline]]
* AloofAlly: Although he is on Mega Man's side, he refuses to stay with Dr. Light at his lab, due to his rocky past.
** AloofBigBrother: He is considered to be Mega Man's brother. Not that Mega Man himself knows this (in Japanese continuity at least).
* AnimeHair: Underneath his helmet, he's got huge, gravity-defying hair, [[http://megaman.wikia.com/wiki/File:Helmetless_Protoman.png as seen in this official artwork]].
* {{Badass}}: Is he ''ever''.
** [[BadassDecay Except]] in ''VideoGame/MegaManAndBass''.
* BadassBaritone: His voice in ''Powered Up''.
* BonusBoss: In ''7''.
* BigDamnHeroes: Manages to pull these off several times. {{Lampshaded}} in ''9'':
-->'''Proto Man''': "Looks like you need my help... ''again''."
** If you play as Proto Man in ''VideoGame/MegaMan10'', Mega Man returns the favor by giving him [[ChekhovsGun Dr. Wily's prototype medicine]] when Proto Man comes down with [[TheVirus Roboenza]] shortly after defeating the Weapons Archive.
* CainAndAbel: Proto Man was working with Wily in ''3'', but pulls a HeelFaceTurn at the end. In the cartoon, he was the WorthyOpponent and a full-time baddie.
** It's hinted that he was simply keeping close to Wily to [[StealthMentor test his brother's prowess]] and [[ReverseMole sabotage Wily.]]
* CharClone: Wears red, a CoolMask, and is revealed to be the older brother of Rock and Roll.
* CoolMask: His visored helmet, which doubles as CoolShades.
* CoolShades: Two pairs. One as a part of his helmet, and when he takes it off, we learn he was also wearing one ''underneath the helmet''.
* CyberCyclops: As Break Man, he has a different sprite which depicts him with one eye.
* DivergentCharacterEvolution: In ''Power Battles'' and ''Power Fighters'', his moveset is basically his successor's, but in ''9'' and ''10'', he instead has his brother's Charge Shot and Slide. An odd case where Mega Man had to ''lose'' these features for his brother to have a more unique playstyle.
** Mega Man lost those moves by atrophy (basically, because he didn't use them)...so [[FridgeHorror how did Proto Man hold on to them?!?]]
* TheDragon: He ''appears'' to be this in ''3''...until he saves you after you defeat Gamma, out of which he's an ally. [[WesternAnimation/MegaMan The TV Series]] plays this straight, with him working for Wily.
** In ''VideoGame/MegaMan4'', he was apparently still working for Wily; after he saves Kalinka, Wily yells that he betrayed him, although it's arguably more likely that Dr. Wily didn't ''know'' about Proto Man's [[ReverseMole true allegiance]] until that point, though.
* DramaticWind: His scarf is always billowing behind him.
* {{Flawed|Prototype}}[=/=]SuperPrototype: On one hand, he has a greater degree of freedom than other Robot Master, but on the other hand, this stems from his unstable nuclear core, as when Dr. Light offered to repair him at the cost of his freedom, Proto Man ran away.
** Either way, he's a definite SuperPrototype to the Sniper Joes, which Wily mass-produced based on his design.
* DubNameChange: He's called [[ThemeNaming Blues]] in Japan.
* ForWantOfANail: If he would had let Dr. Light remodel him to fix his power reactor, Dr. Wily would never had found him and done it himself, thus he'd never gain the ability to manufacture robots at the same level as Dr. Light, and causing a conflict that ultimately had ''centuries'' worth of deadly consequences (though this was hardly intentional, or even foreseeable).
* FountainOfExpies: All the future incarnations of Proto Man, including Zero, who variably will play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No 7 from MightyNo9.
* GlassCannon: In all three playable appearances, explained as resulting from an unstable energy core.
* HeelFaceTurn: After ''4''.
* IconicItem: His Proto Shield. How effective it is in playable appearances varies heavily, but it's still there.
* TheLancer: Whenever Mega Man gets a partner, Proto Man will usually fulfill this role.
* {{Leitmotif}}: His distinctive (and {{badass}}) whistle.
* LuckilyMyShieldWillProtectMe: He has the Proto Shield (or Blues Shield), which can block projectiles.
* MeaningfulName: His English name follows the -man suffix naming of the Robot Master, i.e. he's the ''proto''type of Mega Man and indeed all other sentient robots in the series.
** As for his Japanese moniker, [[StealthPun early Rock and Roll was heavily influenced by Blues.]] Blues is also know for being very sorrowful music and Proto Man his one of the sadder backstories in the original series.
* [[LukeIAmYourFather Mega Man, He Is Your Brother]]: ''3'''s ending. However, [[http://kobun20.interordi.com/2010/09/13/more-monday-blues/ various]] [[http://kobun20.interordi.com/2010/09/16/give-a-little-whistle/ Japanese]] sources say that Mega Man still doesn't know this.
* MysteriousProtector: In Navi mode in ''VideoGame/MegaMan3'' ''Complete Works'' and ''Anniversary Collection'', he serves as the navigator, even though he's TheDragon to Dr. Wily [[ReverseMole at the same time]].
* OnlyAFleshWound: His reaction to getting his legs chopped off in ''VideoGame/MegaManAndBass''? "It's just a scratch..." Justified because he's a robot, and Dr. Light easily repairs him afterwards.
* PetTheDog: Even if you take him as a villain in ''3'', he still saved Mega Man at the end.
* PowerCopying: Like his brother, he also has the ability to copy weapons.
* RedOniBlueOni: Although there's a bit of an inversion: while Proto Man is calm and composed, his rebellious nature towards Dr. Light makes him the Red Oni to Mega Man.
* ReverseMole: Boy, is he ''ever'' this, at least in his first appearances. [[ItWasHisSled Honestly, it's not even worth trying to cover up anymore.]]
* RyotaroOkiayu: His Japanese voice actor in ''VideoGame/MegaMan8''. The very same voice actor as Zero in the ''X'' series. Funnily enough, there was once a theory that Zero ''was'' Proto Man.
* ScarfOfAsskicking: Proudly wears one.
* Creator/ScottMcNeil: His voice actor in the animated series.
* SecretCharacter: He's DownloadableContent in ''9''.
* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him. The fact that Light allowed Time Man to be activated in an incomplete state after this has made Proto Man VERY bitter towards his creator.
* SpellMyNameWithAnS: Much like his brother, expect to see Proto Man and Protoman pop up frequently.
* ThemeNaming: [[DubNameChange Only in Japan]], where he's called Blues after the musical genre. Some adaptions give Blues as his original name that he changed, as Rock did to Mega Man.
* TragicHero: Due to the flawed core within him, [[YouSeeImDying Proto Man is effectively perpetually dying]]. In a rather sad catch-22, if he were to ever get it repaired, it could "fix" the glitch in his coding that gives him his free will in the first place -- IE erase what gives him his very sense of self. Nobody knows how long he has, but if Dr. Light's dialogue in Power Battles is anything to go by, it's a miracle he's still functional at ''all''.
* VocalDissonance: His BadassBaritone in ''Powered Up'' doesn't entirely fit him, considering that he still has a boyish appearance despite his CoolMask.

!!Roll (DLN-002)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/02_-_roll_8866.jpg]]

-> The third humanoid robot built by Light Labs, and is a "sister unit" of sorts to Mega Man and Proto Man. She doesn't do any fighting on the field (except in ''Powered Up'', where she is a playable character), preferring to use her smarts and help Mega Man [[MissionControl from the home base.]]

-> According to her character card in ''Mega Man & Bass'', she hates cockroaches.
[[hardline]]
* AscendedExtra: Roll became something like this over the years of the franchise. In ''8'', she ran a part shop in Auto's absence. In ''VideoGame/MegaManAndBass'', she uses a communicator to give tips on CD locations for the player and boss weaknesses. In ''9'', she, along with Auto, runs the part shop again. In ''10'', [[spoiler:after the 8 robot masters are defeated, she saves Mega Man's life from the Roboenza Virus, all the while still being sick from the virus herself in the beginning of the game.]] In the world of CapcomVsWhatever, Roll went from a secret JokeCharacter in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' to a very powerful (and available from the very start of the game) LethalJokeCharacter in Tatsunoko Vs Capcom! In ''Powered Up'' she's a full on playable character!
* AllGirlsWantBadBoys: In [[http://images3.wikia.nocookie.net/megaman/images/5/58/Bassxroll.png one Manga]], Roll has a thing for Bass, and Bass pretends to reciprocate to the extent necessary to [[ForTheEvulz piss Mega Man off]].
* ArmCannon: Sometimes yes, sometimes no. The cell phone port of the original game gives her an almighty charge shot with limited ammo, and ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' had the Roll Buster as a [[JokeCharacter weak projectile.]] Games released since have gone the ImprobableWeaponUser route.
* [[BrotherSisterIncest Brother-Sister]] {{Twincest}}: Some of her quotes in ''Powered Up'' [[https://www.youtube.com/watch?v=sTTpaKxKolo&t=5m16s (especially during the battle with Copy Roll)]] give the impression that Roll is a bit ''too'' attached to her brother.
** In multiple official art pieces, this is practically spelled out on her part, usually through [[http://img1.wikia.nocookie.net/__cb20110611224016/megaman/images/d/da/Ensemble.png very remarkable clinginess]] or [[http://media.tumblr.com/6e2a4f9346520d670923d63d5fb6a2d8/tumblr_inline_mi6uu3Jzpf1qz4rgp.png blatant jealousy at him having another girl's (or woman's, in one or two cases) attention.]] Then again, when one considers what kind of relationship the other two Rolls have had with their respective Mega Mans...
* CatchPhrase: "Good luck, Mega Man!" It even appears as her quote in her ''VideoGame/MegaManAndBass'' CD Data.
* TheChick: Considering she looks like a kid and has the voice of a kid, is very kind, and supports Mega Man's mission from the HomeBase, she fits for Dr. Light's team.
* DistressedDamsel: Wily kidnaps her for some unexplained reason in ''The Power Fighters''.
* FountainOfExpies: Like her brothers, most series will have a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from MightyNo9
* GadgeteerGenius: If ''8'', ''& Bass'' and ''9'' are anything to go by, she can create things like E-Tanks and Energy Balancers.
* HeroicSacrifice: A rare ''non''-death example. [[spoiler:Upon the defeat of the first four Robot Masters in ''10'', Dr. Wily creates a prototype cure for the Roboenza virus. Rather than take the medicine, however, Roll instead saves it for the possibility of another sick robot being brought into the lab. Sure enough, just as he defeats all eight Robot Masters, Mega Man falls ill from Roboenza...]]
** However, [[spoiler:when Wily leaves behind a huge pile of Roboenza Cure Pills for Mega Man as thanks for being saved and brought back to good health at a hospital, it's safe to assume that Roll gets better, though the ending doesn't show it]].
* HitboxDissonance: In Capcom's crossover titles, Roll's small size makes her a hard target to hit. ''Tatsunoko vs. Capcom'' takes this up a notch by giving her a broom, a weapon with good reach, '''further''' disjointing her hitbox. See "LethalJokeCharacter" below.
* ImageSong: First appeared in ''[[NoExportForYou Battle & Chase]]'' and has reappeared throughout the ''CapcomVsWhatever'' series. It's a freaking EarWorm, too!
** For those of you who are curious, here's the ''Battle & Chase'' [[http://www.youtube.com/watch?v=OKwnOB_qZGc original]], the ''Marvel vs. Capcom'' [[http://www.youtube.com/watch?v=JxuvJGQclQU version (sans vocals)]], and the ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' [[http://www.youtube.com/watch?v=63wcuV9d-ms rendition]].
* ImprobableWeaponUser: If ''VideoGame/MegaManPoweredUp'' and ''VideoGame/TatsunokoVsCapcom'' are any indication, her WeaponOfChoice is a broom.
** In ''Powered Up'', the Roll Swing changes depending on which costume she's wearing. It doesn't change if she's ''8'' Roll, however.
** ''VideoGame/MarvelVsCapcom''. Come with explosive vases.
* {{Irony}}: The storyline emphasizes the fact that Roll was not built for combat. Ironically, she has made the most appearances in the CapcomVsWhatever series than any other character from the entire franchise (even more so than Mega Man, who himself got DemotedToExtra as a cameo in Roll's ''Tatsunoko vs. Capcom'' ending)!
* LethalJokeCharacter: ''Tatsunoko vs. Capcom'' turns her into one of these.
** ''Marvel vs. Capcom'' did it first. She can take out ''[[SNKBoss Onslaught]]'' quite handily.
** In ''Powered Up'', the first form of Dr. Wily can easily be stunned by the Roll Swing, as well as Mega's Mega Kick. They both also do slightly better damage to most of the bosses than the Mega Buster (as long as you don't take Mega Man C's charged shots into account, and even then, they're on par with it during the castle boss battles).
* LittleMissBadass: She can punch out [[Franchise/{{X-Men}} Onslaught]] and [[{{Okami}} Yami]] in crossover games, not to mention the series' ultimate badass. [[spoiler:That'd be [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], for those who are curious.]] While this level of power may or may not be canon, the other robot masters in ''Powered Up'' are afraid of her. ''As well they should be!''
** Her Ruby-Spears self fought with household appliances and the occasional ''axe''.
* LittlestCancerPatient: In ''10'', though it's not played for {{glurge}}.
** And in ''Super Adventure'', where it's played to [[ItsAWonderfulFailure depress the ever-living hell out of you should you lose]].
* PopularityPower: She can take ''Zero'' in a fight! [[ThatOneBoss Yellow Devil]] would have been so screwed...
* SuperPoweredRobotMeterMaids: In those side games where she fights. Otherwise, she's just a regular robot meter maid. Interestingly, she often fights ''with'' cleaning supplies
* SkipOfInnocence: At the end of Powered Up! after she saved the day.
* TheSmurfettePrinciple: The only female Robot Master until the inclusion of Splash Woman in ''9''.
* ThemeNaming: [[ThePowerOfRock Rock & Roll,]] [[ThemeTwinNaming anyone?]]
* TookALevelInBadass: Somewhat, though she sometimes isn't even present enough to tell either way, but ''Tatsunoko vs. Capcom'' is probably a large example. Knocking much larger opponents off their feet and repeatedly ramming them [[GroinAttack in the groin]] with a mop is pretty hardcore.
* UnwillingRoboticisation: In the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]]. It was quite gruesome, indeed.
* ZettaiRyouiki: In ''Universe''.

!!Rush
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/rushcw_4873.jpg]]

-> A robotic dog created by Dr. Light in ''3'' to assist Mega Man in his adventure. Can take on many forms, including a submarine, a hoverboard, a springy coil, and later even a PoweredArmor.
[[hardline]]
* CoolPet: A robot dog that can turn into almost freakin' anything.
* CombiningMecha: Rush can turn into armor that Mega Man can use in the sixth and seventh games.
* {{Hologram}}: Rush has a holographic projector built in to transmit messages from afar by Dr. Light or recordings like in ''9's'' ending.
* InfinityPlusOneSword: The very useful [[ComboPlatterPowers Super Adapter]]'s homing upgrade. However, it's very hard to find, unless [[GuideDangIt you know where to find it, that is.]] Essentially, it turns Mega Man into even more of a FlyingBrick, as his [[RocketPunch Hyper Mega Buster]] already dealt heavy damage to most enemies in the game and his DoubleJump ([[JetPack thrusters portruding from his wings]]) could allow the use of shortcuts in most stages (and provide relief in the later PlatformHell sections); giving it homing functions only made Super Mega Man more of a plus, although it still doesn't quite make up for the disabling of his slide.
* {{Nerf}}: In ''3'', Rush Jet gave you free range of movement, and jumping while riding it greatly reduces the amount of energy it uses up. This makes it incredibly easy to skip the tougher segments of most levels. It was changed in later games so that he automatically moves straight forward (with limited ability to adjust altitude) and disappears as soon as it touches something.
* NonHumanSidekick: He's Mega Man's most used (and most iconic) support unit.
* PluckyComicRelief: He's there to assist Mega Man in the [[WesternAnimation/MegaMan animated series]] with his transformations, but his secondary funtion is this. Often there to provide a EverybodyLaughsEnding.
* PoweredArmor: Has three versions, with the third being a combination of the other two. [[BagOfSpilling And then...]]
* RobotDog: Pretty obvious.
* ShoutOut: A walking ShoutOut to ''Franchise/ScoobyDoo'' in the [[WesternAnimation/MegaMan animated series]]. [[http://www.themmnetwork.com/blog/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune He's also named after an early Capcom game that Inafune liked]].
* ShouldersOfDoom: The Rush Power Adapter in ''6'' involves Rush turning into [[ShouldersOfDoom a massive pair of shoulder pads]]. When Mega Man puts on the shoulder pads, he becomes a [[MightyGlacier short-ranged powerhouse]] with [[PowerFist fists]].
* SkySurfing: Provides Mega's main form of aerial transport (other than teleporting) in Rush Jet mode, where the Blue Bomber stands on him like a surf-board.
** DungeonBypass: In a strict sense, the Rush Jet makes some levels marginally easier.
* TransformingMecha: Let's go over his forms: regular Rush, Rush [[SpringCoil Coil]] (with ''two'' variations), Rush [[CoolPlane Jet]] (with various additional powerups), Rush [[CoolBoat Marine]], Rush [[CoolCar Roadster]], Rush [[CoolBike Cycle]], Rush [[ThisIsADrill Drill]] (in the non-canon ''Marvel vs. Capcom'' series, [[WhatCouldHaveBeen which had been intended to be used]] [[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php in the third game]]), ''three'' [[CombiningMecha adapters]] (''four'' if you count the [[SuperMode Hy]][[LimitBreak per]] [[WaveMotionGun Adap]][[BeamSpam ter]] from ''[=MvC=]'')...

!!Beat
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/beatcw_1296.jpg]]

-> After Mega Man saved Dr. Cossack's daughter from Dr. Wily, the grateful scientist created this robotic bird to aid Mega Man. Beat flies around in Mega Man's proximity, either taking out enemies in Mega Man's path or carrying him short distances.
[[hardline]]
* CoolPet: A {{Cephalothorax}} that homes in on its targets, ''and'' can carry a robot twice his size? Why not?
* RidiculouslyCuteCritter: [[OverlyNarrowSuperlative The most adorable attack bird you'll ever meet.]]
* ThemeNaming: Named after the basic time unit of music.

!!Eddie/Flip-Top
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/eddiecw_912.jpg]]

-> Eddie is a small robot who was built by Doctor Light to serve as a walking suitcase. He helps Mega Man by teleporting in to give him power-ups, and occasionally by tossing bombs out of his head. He has a problem with anxiety.
[[hardline]]
* {{Hammerspace}}: the PowerUps that he produces are certainly larger than he is. And an exploitable glitch (detailed below) will allow Eddie to throw more than he can fit.
* MundaneUtility: According to ''Manga/MegaManMegamix'', he doubles as a rice cooker for the Light household.
* StopHelpingMe: Very infamous for giving you the power up ''you don't need''. Weapon Energy in a Robot Master level, which usually isn't long enough to warrant it, and a Health Pellet when you already have full health. The rare E-Tank or extra lives are always useful, though.
** You can counter this if he appears in a room you enter through a ladder. Just climb up and down the ladder to make him reappear until he drops something useful.

!!Tango
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/tangocw_8542.jpg]]

-> When Mega Man initially failed to defeat the Stardroids in ''V'', Tango the cat was created to assist him in fighting the robots. His ability is to curl into a spiky ball and charge into enemy robots.
[[hardline]]
* TheCameo: He makes an appearance on the counter of the shop for Proto Man in ''10''.
* ChuckCunninghamSyndrome
%%* CoolPet
* ShoutOut: He attacks a bunch of evil robots by curling into a spiny ball and jumping at them. [[SonicTheHedgehog Sound familiar?]]
** [[LampshadeHanging Lampshaded]] in Archie's crossover series ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.
* ThemeNaming: We shouldn't need to spell this one out for you.

!!Auto/Rightot
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/autocw_7898.jpg]]

-> A mechanic robot created by Doctor Light, Auto considers himself Mega Man's biggest fan. He helps the Blue Bomber by creating new accessories for him to use. He's good friends with Roll, and treats Eddie like a pet.
[[hardline]]
* {{BFG}}: Uses a cannon/rocket launcher in the Rush Jet sections of ''8''.
* TheCameo: In the Playstation version of ''X3'', in Volt Catfish's intro video.
* {{Doppelganger}}: The robot who manages Proto Man's shop in ''10''.
** PaperThinDisguise: Auto, we know it's you under that Met helmet.
* GadgeteerGenius: Light's assistant, and manager of the shop that usually sells hi-tech items.
* HeroWorshipper: mentioned that he's Rock's "biggest fan".
* {{Otaku}}: A big mechanics geek.
* PluckyComicRelief: provides hilarity in most scenes he's in.
* RememberTheNewGuy: A new character for ''7'', but it was mentioned that he was already under Dr. Light's employ long ''before'' that time.
* VerbalTic: In the Japanese versions of the game, he says "-dasu" to end his sentences.
[[/folder]]

[[folder: Villains]]
!!Dr. Albert Wily
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/wilycw_3931.jpg]]

-> The main antagonist of the series, and Dr. Light's former partner at Light Labs. Jealous of being overshadowed by Light's success, he reprogrammed the original Robot Masters and used them to take over the city, and would eventually attempt to conquer the world with them.

-> Robot Masters designed, controlled, or modified by Wily usually bear the serial number ''DWN-XXX'' ('''D'''octor '''W'''ily '''N'''umber), although some special-purpose Robot Masters such as Bass have the serial number ''SWN-XXX'' ('''S'''pecial '''W'''ily '''N'''umber).
[[hardline]]
* AntiVillain: In ''10'', he [[spoiler:leaves behind enough cures for Roboenza following his escape]], and in ''VideoGame/TatsunokoVsCapcom'', he [[spoiler:calls Zero his son and doesn't really care that he hasn't killed X anymore.]]
* BatmanGambit: After framing Dr. Light in ''9'', Wily coerces the population to fund his efforts to stop him. The funding instead went into building Wily's new Fortress guardians.
* '''BewareTheSillyOnes''': At first glance, he's just a cooky, stubborn jerk of a mad scientist who looks like Einstein, right? [[spoiler: As a ''direct'' result of his actions over the course of his life of villainy, he would subsequently doom the world for ''centuries'' to constant war and no fewer than two different near-apocalypses. This is to speak nothing of his greatest creation, which, upon having his original personality restored, '''''single-handedly wiped out nearly all sentient life on Earth.''''' And this was while they were still recovering from the ''first'' near-apocalypse, in which it was stated he somehow had a direct hand in despite ''being dead'' for nearly a hundred years.]]
* BigBad: The mad scientist to contrast Dr. Light, he is the evil guy making all the robot masters and trying to take over the world. Every game in the classic series is about stopping him.
** [[spoiler: BiggerBad: By WordOfGod, Wily somehow restored himself after his death to manipulate Sigma, and his virus has been plaguing the world for hundreds of years after his passing. Even as far as the ZX series, it's still around by means of Model W and general infection.]]
* CharlieBrownFromOuttaTown: In ''6'', instead of working in the shadows [[HijackedByGanon behind another villain]], he dons a fake beard and calls himself "Mr. X".
* TheChessmaster: He was mainly responsible for the events of almost all of the games, sometimes even doing it in such a way where the blame couldn't possibly be pinned on him. In fact, the only game that had something happen that he was not responsible for at all (or at least, he certainly didn't intend for it to go that way at all) was Rockman and Forte: Mirai Kara no Chousensha, where, although Wily did technically create Rockman Shadow, he was not involved in Shadow's attack at all.
** [[spoiler:This extends to the next 100 years.]]
* DangerouslyGenreSavvy: In ''8'', one could call him this; check the page for the example.
** He is also this in the [[WesternAnimation/MegaMan animated version]], usually taking no chances when dealing with Mega Man.
* EinsteinHair: He even shares the same first name!
* EvilCounterpart: To Dr. Light.
%%* EvilOldFolks
* FinalExamBoss: In the Normal and Hard modes of ''VideoGame/MegaManPoweredUp''.
* GreenEyedMonster: This is why Dr. Wily became a villain. Depending on which translation and instruction manual you're using, either he started out as Dr. Light's colleague and then wasn't given credit for his help by the public, or he started out as a rival scientist but Dr. Light kept outshining him. Either way, he became a villain because he couldn't stand the public seeing Dr. Light as better than him, so he wants to take over the world so everyone will see how brilliant ''Wily'' is instead of Light!
* [[HijackedByGanon Hijacked By Dr. Wily]]: Extending into the ''X'' series!
** Subverted exactly once in the classic series [[spoiler: when Sunstar turns on him in ''V'']].
** [[spoiler:Inverted]] in ''Super Adventure Rockman'', because [[spoiler:Ra Moon turns on him.]]
* IronButtMonkey: Try to remember that, when his Wily Machines go into their second forms, the target would usually be Wily ''himself'', with little to no protection against a robot attack. This is at its finest in ''Powered Up'', where he visibly ''flinches'' whenever an attack hits him!
** He's also survived being crushed under the rubble of at least one crumbling castle, ''two'' crash landings (which, naturally, resulted in a [[StuffBlowingUp huge explosion]] each time), and [[spoiler:[[ArsonMurderAndJaywalking catching a cold]].]] Clearly, that man has great physical health!
* JokerImmunity: It took 6 games for Wily to simply go to jail, and even that only lasts for half a year.
* LaughablyEvil: Arguably for the entire series, but ''less'' arguable in ''10''.: [[spoiler:"The World is mine! [[EvilLaugh HA-HA-HA-HA...]]''[[MoodWhiplash achoo!]]''"]]
%%* MadScientist
* ManBehindTheMan: [[spoiler: Combined with [[HijackedByGanon Hijacked By Dr. Wily]], Wily is responsible for Dr. Cossack briefly going evil in ''4'', using Dark Man to frame Proto Man for kidnapping Dr. Light in ''5'', and [[InvertedTrope inverts it]] by pretending to be the ManBehindTheMan to himself in ''6'' by posing as Mr. X, and the list keeps going on and on right on to the ''X'' Series long after he died due to the Maverick Virus.]]
* McNinja: He claims to be a ninja in the Japanese {{OVA}}s.
%%* MorallyAmbiguousDoctorate
%%* NamesToRunAwayFromReallyFast
* NotSoHarmlessVillain: After so ''many'' times that he has [[VillainDecay decayed]], you'd think that he isn't a credible threat anymore, right? Tell that to the [[VideoGame/MegaManX future generations...]]
** Let's not forget ''Mega Man and Bass'', where one of his creations, King, ''bisected Proto Man in half''.
** And ''10'', where [[spoiler:if not for [[SpannerInTheWorks Roll]], he would have ''won''.]]
* ObviouslyEvil: Dr. Wily isn't exactly known for his subtlety. If the shifty eyes don't give it away, the skull motifs on his castle, Wily Machines, and pretty much everything else certainly do.
%%* OneSteveLimit
* PaperThinDisguise: Mr. X from ''VideoGame/MegaMan6'' is really Dr. Wily in disguise? But Mr. X has a beard! And opaque glasses! And a cape! And [[{{Fauxreigner}} a dot on his forehead]]!
* PetTheDog: In ''Super Adventure'' Wily says he loves his robots and would never give them up.
** [[spoiler:In Zero's ending in ''VideoGame/TatsunokoVsCapcom'', his calling Zero "son"...unless the "unfinished task" he mentioned there is "Kill your best friend in his sleep", which is entirely possible.]]
** [[spoiler:But, it is shown, in ''10'', when he leaves the hospital, the clincher? He left probably about enough Roboenza capsules to cure an entire population.]]
* {{Pride}}: He decided to TakeOverTheWorld essentially because he was sick with being in Dr. Light's shadow.
* SigilSpam: The classic "Dr. W" logo, which always means trouble.
* SpellMyNameWithAnS: Similarly to Light, in the English language localizations of the first few games, his name was rendered as Wily, Wiley, and even Willy (which isn't even pronunced the same way!) before Wily became the standard English name/spelling.
* SupervillainLair: Skull Castle, a veritable PlatformHell. To make things more difficult, he sometimes has multiple castles.
* TakeOverTheWorld: What he aims at.
* VillainOverride: Boosts King's brainwashing level in ''Mega Man and Bass'' when it becomes clear that the self-proclaimed lord of robots doesn't particularly want to kill his own kind.
* VillainsWantMercy: At the end of ''every'' Mega Man game, he begs for mercy. Even after ''6'', when it's clear Mega Man won't let him off easily, he still does it.
* XanatosGambit: ''6'' and ''7''. He anticipated the possibility of being caught, and built four of the ''7'' 'bots to break him out if that happened.

!!The Mega Man Killers
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/megamankillerscw_2015.jpg]]
-> [[caption-width:250:Clockwise from the bottom: Enker, Punk, Ballade]]

-> Minor but memorable characters from the GameBoy games, the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN-XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN-XXX'' ('''M'''ega Man '''K'''iller '''N'''umber) in English.
[[hardline]]
* AlwaysSecondBest: Inverted with Ballade; this is how he sees ''everyone else''.
* ArrogantKungFuGuy: Ballade believes that he is the strongest robot and everyone else is merely second best. He also dislikes opponents who disappoint him/lack competetive spirit.
* BladeOnAStick: Enker's Barrier Spear.
* BloodKnight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
* BonusBoss: All three of them are the bosses of the Special Stages in ''10''. You even get their weapons from them!
* ChargedAttack: Enker can absorb enemy fire [[CatchAndReturn to beef up his own attack]], [[CastFromHitPoints at the cost of his health]].
* DumbMuscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
* {{Expy}}: Ballade looks quite similar to Quick Man.
* FantasticRacism: Enker's JapaneseSpirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.
* HeelFaceTurn: Ballade.
** HeroicSacrifice: He self-detonates to open the way for Mega Man to escape Dr. Wily's station.
** FaceHeelTurn: He's back to working for Wily in ''V'' and ''10'' -- however, it is dubious as to whether those Ballades are the original, or copies (as several were seen in the Wily Star in ''V''.
* {{Irony}}: Despite Punk's name and appearance, he fights fairly and is even a policy follower (if his American ''Mega Man and Bass'' CD Data is to be believed)!
* {{Laser Guided Tykebomb}}s: Wily built them specifically to kill Mega Man, if their group name wasn't already obvious.
* QuirkyMinibossSquad: A [[FantasticRacism xenophobic]] Japanese-spirited warrior, a rebellious tough guy and [[SmallNameBigEgo a robot with an ego]] form Dr. Wily's anti-Mega Man squad.
* RecurringBoss[=/=]BossRush: All three Mega Man Killers ([[MyFriendsAndZoidberg and Quint]]) return in ''V'' for a final rematch with the Blue Bomber.
** The three also show up as the Special Stage bosses for ''10''.
* SpikesOfVillainy: Punk, which even extends to a metal mohawk.
* StealthPun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
* SuperMode: Ballade. It isn't much of a transformation, though: his horns point upward and his helmet gains a [[CoolMask face mask and visor.]] His body is otherwise the same.
* ThemeNaming: Like most of the characters here, their names follow the musical theme.
** To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).

!!Quint
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/quintcw_1015.jpg]]

-> A minor but memorable character from the GameBoy games, Quint is apparently [[spoiler:Mega Man ''himself'']], pulled from the future and reprogrammed.
[[hardline]]
* AllThereInTheManual: Face it, would YOU have thought this guy was [[spoiler:Mega Man's future self]] from playing ''II'' by itself?
* ContinuitySnarl: Is his defeat [[spoiler:how Mega Man dies]]? Did Dr. Light repair and reprogram him, as seems to be the case with his own Robot Masters? Is the version of him that appears in ''V'' a replica of some sort?
** It should be noted, however, that Quint as seen in ''II'' [[spoiler:never explodes, but instead teleports out much like Proto Man after a battle.]]
* CoolShades: Rather much like Proto Man, and they could apply as a PaperThinDisguise.
* EvilCounterpart: [[spoiler:To Mega Man.]]
* FutureBadass: Oh ''so'' subverted. He's resorted to trying to kill Mega Man, [[spoiler:his own past self, he of the charging ArmCannon and eight or so other weapons]], with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
** This was then subverted ''again'' in ''[[NoExportForYou Rockman & Forte: Challenger from the Future]]'', where Rockman Shadow is believed to be a much, much, ''much'' more dangerous Quint. It turns out that [[spoiler:he's a ''prototype'' (quite possibly a SuperPrototype at that) of Quint who traveled back in time to prove himself worthy to Wily. The ''real'' Quint inexplicably has a cameo at the end.]]
* ImprobableWeaponUser: His weapon is the Sakugarne, a pogo stick[=/=]jackhammer robot.
* [[MyNameIsQuestionMarks My Serial Number Is Question Marks]]: "???-???", to be exact.
** We ''do'' know what the question marks represent though. Want to know? [[spoiler:Just look at the number for the first character listed on this page.]]
* ThemeNaming: Continuing the music theme, his name references a Quintet.
* TimeParadox: His victory would have resulted in one of these. He's stated in ''Mega Man and Bass'' to dislike these, however.
** [[FridgeBrilliance It may explain why he was so easy to defeat.]]
* WalkingSpoiler: So Mega Man games aren't all big on plot, but Quint is nigh-impossible to talk about without spoiling his backstory.

!!The Genesis Unit/[=MegaWorld=] Army Corp
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/genesisunitcw_5723.jpg]]
-> [[caption-width:250:Clockwise from the left: Buster Rod G, Mega Water S, Hyper Storm H]]

-> Appearing in the CompilationRerelease[=/=]VideoGameRemake ''Wily Wars'', the Genesis Unit, consisting of Buster Rod G, Mega Water S, and Hyper Storm H, are the three bosses featured in the secret fourth game, ''Wily Tower''. They are given the serial number of ''MWN-XXX'' ('''M'''ega'''W'''orld '''N'''umber) in Japanese and ''WWN-XXX'' ('''W'''ily '''W'''ars '''N'''umber) in English.
[[hardline]]
* ArmCannon: Buster Rod G uses one instead of his staff in the third Wily Tower stage.
* TheBrute: Hyper Storm H is the largest of the trio (and the second largest Robot Master of all, right behind Frost Man) and is in charge of the Unit's muscular.
* EverythingsBetterWithMonkeys: Buster Rod G, based on one of the most famous simians in literature, Sun Wukong.
* EvilGenius: Mega Water S is described as being the "brains" of the Genesis unit.
* FullBoarAction: Hyper Storm H, being modelled after Zhu Bajie, looks like a humanoid pig.
* {{Kappa}}: Mega Water S is quite clearly based on one.
* QuirkyMinibossSquad: They're all animal-esque robots named after characters from a Chinese novel.
* ShoutOut: To ''Literature/JourneyToTheWest'', with Buster Rod G as Sun Wukong himself, Mega Water S as Sha Wujing, and Hyper Storm H as Zhu Bajie.
* SimpleStaff: Buster Rod G's initial WeaponOfChoice.
* UnderwaterBossBattle: Mega Water S [[SubvertedTrope subverts the trope]] by jumping out of the water as soon as the battle begins and never jumping back in.
* VillainExitStageLeft: Buster Rod G initially leaves when brought down to his last unit of health, only to come back during the third Wily Tower stage in a brand new, completely different battle.
* YesMan: Hyper Storm H is one, and ''Mega Man and Bass'' seems to think that's a good point.

!!The Stardroids/Space Rulers

-> Alien Robot Masters from Game Boy's ''V''. They are designated by the serial number of ''SRN-XXX'' ('''S'''pace '''R'''uler '''N'''umber), even in English.

* ALoadOfBull: Uranus seems to be based on a bull or Minotaur.
* AnimeHair: In the entire Classic series, nobody's got anything on Terra when it comes to this.
* ArtifactOfDeath: All of them hail from an ancient alien civilisation.
* BubbleGun: Venus' Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]
* {{Cat|girl}}boy: Pluto has the ears, claws, and tail of a wildcat.
* CollapsingCeilingBoss: Neptune can stomp the ground, making damaging bubbles drop from the ceiling. Also, Uranus is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: Uranus' Deep Digger, which works much like Guts Man's Super Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to [[HoistByHisOwnPetard cause him to fall to his death using this very weapon]].
* TheDragon: Terra to Dr. Wily, although he's the leader of the remainder of the group.
* EnergyAbsorption: Mercury's Grab Buster. He can also use it to steal items from your inventory, so most walkthroughs suggest that you go after him first.
* {{Expy}}: Hello there, Toad Ma...Venus. The GameBoy's graphical limitations doesn't help your case, does it?
** In a sense, Mars could be considered as an alternate version of Napalm Man, with [[MoreDakka all of those weapons]] and everything.
** Reversed with Pluto, who ended up having Slash Man from ''7'' as one for him (only, slightly more humanoid).
* FishPeople: Neptune is as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* FrickinLaserBeams: Terra's Spark Chaser.
* GravitySucks: Saturn's Black Hole, which he also uses to pull the player towards him.
* InvulnerableAttack: Pluto's Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* JetPack: Jupiter is able to fly with one.
* ALoadOfBull: Uranus clearly looks like a bull.
* MakingASplash[=/=]KillItWithWater: Neptune's Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (i.e. the ''Super'' Mega Buster) don't work on Terra. Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* PrettyInMink[=/=]FurAndLoathing: Pluto. According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* RingsOfDeath: Saturn has one, which he can use to stop time and create black holes.
* ShockAndAwe: Jupiter's Electric Shock, which is powered by a ''megaton bomb''.
* StealthPun and VisualPun: Some of the Stardroids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).
** Mercury's power to melt into a liquid state is a double pun -- Mercury the planet is the closest to the sun (meaning any metals would melt almost instantaneously when on its surface), while mercury the element is the only metal that's liquid at room temperature
* TimeBomb: Mars' Photon Missile, which intentionally lags before launching, making it the perfect tool for traps.
* ThrowDownTheBomblet: Jupiter used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
* TremorTrampoline: Both Neptune and Uranus can do this, whose quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which Uranus is weak against.
* VillainForgotToLevelGrind: Terra, as it currently stands, is the only villain to have ever, ''ever'' defeated Mega Man in battle (you hear that, Bass?). In fact, you could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], Terra pretty much ''{{job|ber}}s'' when you face him again.
* [[YouGottaHaveBlueHair You Gotta Have Green]] RapunzelHair: Terra.

!!Sunstar/Sungod
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/sunstarcw_4980.jpg]]

--> An ancient super robot from the same civilisation as the Stardroids. Dr. Wily releases him against Mega Man for the final battle of ''V''. He promptly blows Wily off the battle field, before facing Mega Man.
[[hardline]]
* BambooTechnology: An ancient doomsday weapon from parts unknown.
* BloodKnight: Claims that robots were created to fight.
* ContemplateOurNavels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. Unfortunately, [[DeathEqualsRedemption Sunstar's already on his death throes]], [[HeelFaceDoorSlam so he doesn't get a chance to do much with this revelation.]]
* GiantSpaceFleaFromNowhere: No mention of him at all until Wily is defeated.
* [[spoiler: HijackedByGanon: Currently the only being in any series who successfully pulled this on Dr. Wily.]]
* LightIsNotGood: He's based on the sun and wants to destroy everything. Such is life when you're a doomsday weapon.
* LoadBearingBoss: As his fusion reactor begins to go nuclear from the damage sustained during battle, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star with it.

!!King
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/kingcw_3672.jpg]]

-> A self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. It turned out that [[HijackedByGanon he is yet another creation of Dr. Wily]].

-> Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number ''KGN-XXX'' ('''K'''in'''G''' '''N'''umber).
[[hardline]]
* AnAxeToGrind: He weilds an axe as a weapon.
%%* BadassCape
* {{Combining|Mecha}} HumongousMecha: His [[OneWingedAngel third form]].
* CoolMask: Although it does look a tad bit goofy...
* DiscOneFinalBoss: orchestrates the whole plot, until he's upstaged by Dr. Wily, as usual.
* Expy: King is quite visibly what happens when Duo is your villain. [[AnAxeToGrind And you give him a big, scary axe.]] [[JustifiedTrope Justified]], in that before Mega Man 9 was released, [[AllThereInTheManual Mega Man & Bass was supposed to be an alternate course of events from 8]], and the big guy's gotta be in there ''somewhere''.
* HeadsIWinTailsYouLose: in the first of three consecutive battles against him [[spoiler:until Proto Man shows up.]]
* MadeOfExplodium: King is rigged to explode if anyone but Dr. Wily operates on him.
* RedemptionEqualsLife: King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
* RoyalsWhoActuallyDoSomething: Present for the raiding of the Robot Museum, showing an active role in his own conquest; and later has absolutely no qualms with facing down [[TheHero Mega Man]] and [[BloodKnight Bass]], despite knowing their penchant for blowing up evildoers.
* SecretTestOfCharacter: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot.
** Or at least that's what he says with an [[OhCrap angry Bass]] [[UnreliableNarrator standing in front of him...]]
* SuperPrototype: Stated to be such by Wily, who had a second, improved version already in the wings. When you consider that King I was able to oneshot Proto Man... good thing he destroyed the plans for King II.
* VillainOverride: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
** [[TurnsRed Turns Purple]]: Due to Wily's brainwashing.
[[/folder]]

[[folder: Other Characters]]
!!Bass/Forte (SWN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/basscw_4862.jpg]]

-> A robot created by Dr. Wily in ''7'' specifically to oppose Mega Man at every turn. He has a robot wolf named Treble (Gospel in Japan), with whom he can fuse to gain new powers, in a similar manner to Mega Man and Rush.
[[hardline]]
* AntiHero: In ''Mega Man and Bass'', both arcade games, and ''10''. While certainly not a "good guy" by any means, he nevertheless is not nearly as heartless as his VideoGame/MegaManX counterpart Vile.
* AnimalMotifs: His helmet is shaped like a Cobra.
%%* ArrogantKungFuGuy:
* {{Badass}}: Although the amount of badassitude is undermined by the nigh-insufferable level of his arrogance.
** That being said, it's been established that his only equals in the Classic series are Mega Man, Proto Man, and Duo. He will tear ''everything else'' to shreds.
* BadassCape: In the ''Rockman Online'' trailer, he seems to have taken on his ''Battle Network'' counterpart's sense of style. It also recalls Zero's longcoat from ''VideoGame/MegaManZero 2''.
* BagOfSpilling: He left his DoubleJump somewhere near Mega Man's slide and charge shot just in time for ''10.'' Also, his high jump became a long jump instead (although that follows basic Newtonian physics.)
* BloodKnight: His sole purpose is to prove himself as the strongest robot, so naturally he can't turn down a fight against an allegedly-stronger opponent.
* DamnYouMuscleMemory: When ''X'' and ''Zero'' players get their hands on a copy of GBA ''and Bass'' for the first time, his dash control will seem...obscure (unless you've played ''VideoGame/MegaManX8'', at least.)
** In ''10'', Bass's dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
* DenialOfDiagonalAttack: Averted in ''and Bass'' (both the original and the Wonderswan version) and ''10''.
** Played straight in the ''Power'' Arcade games, where he was meant to be comparable to Mega Man and Proto Man.
* DivergentCharacterEvolution: He started out similar to who he was created to oppose in his first game in the Vs Mode, before finally getting his semi-iconic dash and diagonal attacks in ''Mega Man and Bass''.
* DubNameChange: He is known as Forte in Japan, and Bass in North America
* DoNotRunWithAGun: Bass must stand still while firing his Bass Buster.
** This did not apply to his original appearance or the ''Power'' games, as there, his Buster was more akin to Mega Man's.
* DoubleJump: His trademark in ''and Bass''. Preceded his "little brother".
* TheDragon: Wily's righthand robot in ''7''.
** DragonWithAnAgenda: Arguably after the events of ''8''.
** TheLancer: Whenever Proto Man's not around, expect Bass to work with Mega Man.
* EvilCounterpart: To Mega Man.
** Made more explict in ''9'' (His outline appears in Dr. Wily's monitor in the ending) and ''10'', where his sprites closely resemble Mega Man's.
* {{Expy}}: Born fighter who's almost obsessed with defeating the series' hero and proving himself the greatest fighter alive. He's not afraid to help his rival out in order to eventually beat him himself, either. The hero is his to defeat. Are we describing Bass or [[DragonBall Vegeta]] here?
** It doesn't help that his helmet design resembles a VillainousWidowsPeak.
* FacialMarkings: which, along with the design of his helmet, makes him look like a cobra.
* FangsAreEvil: whenever he gives a SlasherSmile, he gives off one of these.
* FreakLabAccident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
** According to that same ''Power Fighters'' ending, it is said by Wily, that Bassnium won't be for long the strongest energy on earth, implying that Wily found a superior energy source.
* FusionDance: With Treble.
* GoneHorriblyRight: Bass's '''only''' priority is defeating Mega Man and proving himself as the "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the good Doctor. Bass's whole heroic turn in ''and Bass'' was just him proving that he was stronger than King.
* IHaveManyNames: A meta example, for in addition to the DubNameChange above, he is known as "Slasher" in the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]].
* [[ItIsPronouncedTroPAY It Is Pronounced BASE]]: The pronounciation of his name. Lest we forget, [[MemeticMutation he is not a fish.]]
** ''8'' (incorrectly) pronounces it as Bass, as in the fish.
* JerkWithAHeartOfGold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (In ''The Power Fighters'') that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying and he is very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in his name (Although he does attack his own creator Dr. Wily in anger periodically), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in ''Mega Man And Bass''). Furthermore, he never tries to kill any robot that isn't specifically a combatant, such as Roll or Auto, nor has he ever shown a desire to, and while he's not above stealing powerups made for Mega Man, he'll still opt to face him in single combat, rather than use underhanded methods.
* LaserGuidedTykebomb: like the Mega Man Killers, Wily created him to destroy Mega Man.
* {{Leitmotif}}: His BossBattle theme in ''7'' and ''8''.
** It pops up as Bass' shop theme in ''10''.
* MeaningfulName: His name in Japan, "Forte," means "strong" in several Romance languages. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man).
* MiniBoss: Despite being created to defeat Mega Man, to the point that they use nearly the same specifications, he has ''never'' been a boss in the Classic games.
* TheMole: introduced as an ally, but is actually trying to get on the good graces of the good guys to steal the Super Adapter blueprints for Dr. Wily.
%%* NobuyukiHiyama: Explains ''a lot''.
* NoPronunciationGuide: Although for the sake of the music pun, it's generally agreed upon that Bass is pronounced like "base" and not the fish, despite what [[DubInducedPlotHole 8 says]].
* TheOnlyOneAllowedToDefeatYou: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him.
* PowerCopying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
* RedEyesTakeWarning: Any post-''7'' appearance. In ''7'' (perhaps due to sprite limitations), Bass's eyes were brown, possibly to convey him as a new ally. [[TheMole Yeah, right.]]
* ReliableTraitor: He and Wily frequently alternate between enemies and allies.
%%* TheRival
* SecretCharacter: Like Proto Man in ''9'', he's DownloadableContent in ''10''.
* SpamAttack: fires a stream of bullets in rapid fire to attack his enemies.
* ThemeNaming: He and Treble are named after the bass and treble clefs, obviously. Their Japanese names, Forte and Gospel, are apparently Japanese nicknames for the clefs as well (if it helps make it more understandable, the bass clef is also known as the "F clef", and the treble clef "G clef").
* WellDoneSonGuy: His methods are seriously messed up (blow up all of your siblings?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that [[TheVirus he's]] [[AntiAntichrist wrong]], too.
* WoundedGazelleGambit: In ''7'', he fakes injury in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, [[ChekhovsGun he really is weak to Shade Man's weapon...]]

!!Treble/Gospel
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/treblecw_6763.jpg]]

-> A robotic wolf created by Dr. Wily to help Bass the same way that Rush helps Mega Man. He can morph into a jet pack and fuse with Bass to let Bass fly for a limited time.
[[hardline]]
* EvilCounterpart: To Rush.
* {{Expy}}: Many have commented on the similarity between him and Sigma's pet, [[VideoGame/MegaManX1 Velguarder]].
* MoralityPet: Of a sort. Treble is the only character that Bass genuinely seems to care about, as seen in the manga adaptation for ''10'', where he gives the Roboenza cure to Bass, but Treble is suffering from the virus as well, which forces Bass to force-feed him the cure and [[{{Determinator}} storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".]]
* SavageWolves: As the evil counterpart to a HeroicDog, he is a villainous wolf.
* ThemeNaming: Continues the plethora of musical references. Could count as ThemeTwinNaming with Bass in English.
%%* TransformingMecha

!!Reggae
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/reggaecw_6548.jpg]]

-> A robotic bird created by Dr. Wily. His most notable video game appearance was in the [[NoExportForYou Japanese-only]] PartyGame ''Rockboard''.
[[hardline]]
* AnnoyingLaugh: Does one to the losing player in "Rockboard".
* ContinuityCameo: In ''7'', his visage appears if you've entered the wrong password. [[spoiler:In ''10'', he manages Bass's shop.]]
* FeatheredFiend: and is even a general annoyance to anyone.
* ThemeNaming: Reggae is a music genre, as per the usual naming scheme of the characters.
%%* YourSizeMayVary

!!Gamma

-> A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and enforcement. Naturally, Dr. Wily had [[TakeOverTheWorld other plans...]]

%%* BackgroundBoss
* FinalBoss: Of ''3''.
* HumongousMecha: all that was seen ([[AllThereInTheManual when fought, anyway]]) was from the torso up, and he ''still'' dwarfs most other robots in the series.
* OneHitKill: Being punched by its spiked fists is instant death.
* SpikesOfVillainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
* WeaksauceWeakness: Can be instantly killed by Top Spin in its second form.
* [[spoiler: [[{{AndThenJohnWasAZombie}} And Then Gamma Was A Sigma Body]]]]

!!Dr. Mikhail Cossack
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/cossackcw_1194.jpg]]

-> A brilliant Russian robotics scientist that Dr. Wily blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, he was willing to help, going so far as to build Beat for you the next game.

-> Robot Masters designed by Cossack have the serial number ''DCN-XXX'' ('''D'''octor '''C'''ossack '''N'''umber), though due to Wily's involvement they may be given DWN serial numbers instead.
[[hardline]]
* AntiVillain: He was [[AnOfferYouCantRefuse blackmailed to become a "villain"]] in ''4''. After Proto Man saves Kalinka, it's a genuine HeelFaceTurn...even if he wasn't really a Heel to begin with.
* CaptainErsatz: Looks ''exactly'' like Gordon Freeman. Although, given that ''4'' was released six years before ''VideoGame/HalfLife1'', it might be more appropriate to say that Gordon Freeman looks like Dr. Cossack.
* ContinuityNod: He makes an appearance in the supplemental manga for ''9'', fixing Beat and trying to talk Mega Man out of fighting.
* DiscOneFinalBoss: ''4'' -- where he debuted -- started the DiscOneFinalBoss schtick that would also be used in the fifth and sixth games.
* GrimUpNorth: Makes his home in an artic fortress.
* MissionControl: In the ''Complete Works'' version of ''VideoGame/MegaMan5''.
* PapaWolf
* ReluctantMadScientist: He only acted against Mega Man for Kalinka's sake.
%%* RussianGuySuffersMost
* SmartPeopleWearGlasses: Of the three major doctors in the original series, he's the only one who doesn't avert this.
* SuspiciouslySimilarSubstitute: For Dr. Light in ''5'', when the latter was kidnapped.
** All the more fitting, since he was forced to be one for Dr. Wily in ''4''.
* ThemeNaming: [[http://en.wikipedia.org/wiki/Cossacks Not to be confused with military communities in Ukraine and Southern Russia]], the [[http://en.wikipedia.org/wiki/Hopak cossack]] is a type of dance alternatively known as hopak or gopak. His daugher, Kalinka, shares her name with [[http://en.wikipedia.org/wiki/Kalinka_(song) a Russian song]].

!!Duo
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/duocw_6648.jpg]]

-> A extraterrestrial police robot from outer space that searches for "Evil Energy" to destroy it.
[[hardline]]
* {{Badass}}
* BigDamnHeroes: Twice: saving Mega Man from a CutsceneBoss at the entrance of Wily Tower, and again TakingTheBullet from the Wily Machine's WaveMotionGun, [[WorfHadTheFlu at the expense of his participation in the final battle]].
* HuskyRusskie: Averted; [[WhatCouldHaveBeen the original concept]] for him would have him as a creation of ''Dr. Cossack'', but was dropped for unknown reasons.
%%* JurotaKosugi
%%* JusticeWillPrevail
* LetsYouAndHimFight: a mini-level finishes with a quick battle with Duo before a misunderstanding can be cleared.
* LightIsGood: His [[http://images1.wikia.nocookie.net/megaman/images/9/95/Duo1.jpg original design]] before Dr. Light rebuilt him.
** EvilTwin: The [[http://images2.wikia.nocookie.net/__cb20091217030619/megaman/images/4/40/EvilRobot.jpg evil robot]] he fights at the beginning of ''8'' looks almost exactly like him, except for the [[DarkIsEvil color scheme]] and SpikesOfDoom.
* PowerCopying: Has done this in ''The Power Fighters'', one of the arcade games.
* PowerFist: An oversized hand he uses to attack.
* ThemeNaming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose [[TheDragon Dragon]] is named Slur, yet ''another'' musical reference.
[[/folder]]

[[folder:''Mega Man 1[=/=]Powered Up''
[[Characters/MegamanClassicRobotMasters Robot Masters]]
* HeelFaceRevolvingDoor: Dr. Light created these Robots, and thus feels compelled to reprogram them for good every time Dr. Wily reprograms them for evil. Whether they are good or bad in any game is mostly a crapshoot.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.

!!Cut Man (DLN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/03_-_cut_man_3486.jpg]]

-> Like Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Guts Man has been used as a boss most, Cut Man has canonically been in Wily's service the longest of the original six masters.

->Weapon: Rolling Cutter
->Weakness: Super Arm ([=MM1=], MMPU), Fire Storm (MMI), Leaf Shield (MMPB), Slash Claw (MMPF)
[[hardline]]
* BattleBoomerang: His Rolling Cutter goes back to him.
* BonusBoss: Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** Also in the SegaSaturn version of ''8'', as an optional battle in Duo's stage.
* ForMassiveDamage: Super Arm will defeat it in two hits. However, in Dr. Wily's Stage, those rocks won't help you.
%%* HeelFaceRevolvingDoor
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]]) His stage is positively filled with such boulders, despite it supposedly being a warehouse.
** Averted when you face him again in Wily Stage 2. He's the only Robot Master in Mega Man who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
%%* MeaningfulName
* {{Pun}}: He tends to attract scissor puns in general.
** His introduction in ''8'' has at least three puns related to cutting things.
** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns coming; Cut Man about a page full of them in his first appearance, and they never stop coming after that.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
** ''WesternAnimation/CaptainNTheGameMaster'' apparently thought it was spelled Cut'''s''' Man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
** Definitely ''not'' a coincidence. Keiji Inafune decided it would be a good idea to give his game a RockPaperScissors mechanic shortly after he settled on naming his hero Rockman.
* ThisIsUnforgivable: when playing as Cut Man in ''Powered Up'', he was furious at Wily for what happened to the other Robot Masters.
* ThoseTwoBadGuys: With Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man is sitting on Guts Man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* WallJump: in ''Powered Up''.
* WarmupBoss: for the game that started it all.

!!Guts Man (DLN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/04_-_guts_man_8195.jpg]]

-> While not truly a main character, he's been in many of the games so far, normal, modified, or referenced, and is one of the original six robot masters. Unlike what one would expect, he has average intelligence. Incidentally, he enjoys karaoke.

->Weapon: Super Arm
->Weakness: Hyper Bomb ([=MM1=]), Time Slow (MMPU), Crash Bomber (MMPB), Napalm Bomb (MMPF)
[[hardline]]
* BadassCreed: In ''Powered Up''.
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* BadassNormal: As far as a Robot Master go. He doesn’t have a HandCannon or any special attacks. Instead he uses his own strength to hurl large boulders at you.
* TheBrute: To the point where he can gain ammunition(boulders) simply by landing from a jump.
** TheBigGuy: For later preferences.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: Mostly because of his {{animated|Adaptation}} portrayal. However, ''Powered Up'' reveals that he has average intelligence.
** Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
** Also the infamous DUH-NUH!
* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man is sitting on Guts man's shoulder in the ending for VideoGame/MegaManPoweredUp.
* SuperStrength: He can throw boulders much easier then any human can.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.
** Which also happens to the new group in the ending of ''9''.

!!Ice Man (DLN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/05_-_ice_man_9542.jpg]]

->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was re-purposed by Dr. Wily to lay waste to the beaches. May have multiple personalities.

->Weapon: Ice Slasher
->Weakness: Thunder Beam ([=MM1=], MMI), Hyper Bomb (MMPU), Super Arm (MMPB)
[[hardline]]
* AnIcePerson: Ice elemental Robot Master.
* ApologeticAttacker: Before fighting him in ''Powered Up'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has Ice powers.
* BadassBaritone: Had a suprisingly deep voice in the cartoon.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand: he is certainly designed to look like one.
* ItsAllAboutMe: His Officer personality is arrogant and self centered. His Cadet personality, on the otherhand, is quite the opposite.
* FountainOfExpies: The first of many, many ice-themed robot masters.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* SlippySlideyIceWorld: Naturally.
** HailfirePeaks: A frosted beach, mind you.
* StealthPun: In ''VideoGame/MegaManPoweredUp'', he has some sort of bi''polar'' disorder.

!!Bomb Man (DLN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/06_-_bomb_man_3820.jpg]]

-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man on construction projects, with Bomb Man handling demolition and Guts Man doing the heavy lifting.

->Weapon: Hyper Bomb
->Weakness: Fire Storm ([=MM1=]), Rolling Cutter (MMPU)
[[hardline]]
* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man showing up to save Mega Man.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* DemotedToExtra: Makes the fewest appearances in the series out of the first game's Robot Masters.
* HammerSpace: Gets his bombs from behind his back, apparently.
* MadBomber: When taking commands from Wily.
* NamesTheSame: In Japan, his name is Videogame/{{Bomberman}}.
* WarmUpBoss: Generally the easiest boss of the first game.

!!Fire Man (DLN-007)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/07_-_fire_man_9852.jpg]]

-> A Robot Master with a torch on his head, and a penchant for [[HotBlooded burning justice!]]. Loves camping and seems to think that he's a [[CowboyCop cop]], despite being designed for waste management.

->Weapon: Fire Storm
->Weakness: Ice Slasher ([=MM1=], MMI, MMPU)
[[hardline]]
* BarrierWarrior: His weapon briefly encases Mega Man in a fire shield.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession.
* CloudCuckooLander: Portrayed in Powered Up as an insane robot whose obsessed with justice even when he isn't being played as.
* DemotedToExtra: In the various animated adaptions, Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.
* FlamingHair: the fact that his main toch is on top of his head gives off this kind of appearance.
* FountainOfExpies: There are a lot of fire-based robot masters in future games.
* HeelFaceRevolvingDoor
* LogicalWeakness: To the Ice Slasher. Water also puts out the flame on his head, which weakens his Fire Storm.
* PlayingWithFire: Associated with Fire.

!!Elec Man (DLN-008)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/08_-_elec_man_6426.jpg]]

-> The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original 8. When reprogrammed by Dr. Wily, he took over an electrical tower and hacked the communication lines. After he is [[HeelFaceRevolvingDoor re-reprogrammed]] into a hero, he becomes more noble but remains arrogant.

->Weapon: Thunder Beam
->Weakness: Rolling Cutter ([=MM1=], MMI), Oil Slider (MMPU), Power Stone (MMPF)
[[hardline]]
* {{Expy}}: The precursor of many electricity-based bosses to come.
* CallingYourAttacks; In the manga, and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* GivingSomeoneThePointerFinger: extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
%%* {{Pride}}
%%* LargeHam:
* ShockAndAwe: Uses electricity.
%%* SmugSuper
* RichJerk: Acts like it, but really isn't.
* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's metal scissors makes sense, Elec Man is often portrayed as serious and focused, while Cut Man tends to be portrayed as kind of goofy.
** It could also be that Elec Man could be related to wires and cutting wires ruins them.

!''Powered Up'' only
!!Time Man (DLN-00A)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0a_-_time_man_6090.jpg]]

-> A robot master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->Weapon: Time Slow
->Weakness: Thunder Beam
[[hardline]]
* ClockKing: Being a Robot Master based upon time, he a huge obsession with keeping on time.
* [[ColourCodedTimeStop Color-Coded Time Slow]]: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: Because of his unfinished state, he has this.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* TimeMaster: He has the ability to slow down time.

!!Oil Man (DLN-00B)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/0b_-_oil_man_2080.jpg]]

-> A robot master built to replenish the oil supply of robots and other machines.

->Weapon: Oil Slider
->Weakness: Fire Storm
[[hardline]]
* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch.
** The Mega Man Archie Comics fixed this problem by covering his lips with his scarf.
* DoubleEntendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
%%* UncleTomfoolery
* [[WhatKindOfLamePowerIsHeartAnyway What Kind of Lame Power is Shooting Oil Anyway]]: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

[[folder: ''Mega Man 2'' Robot Masters]]
* BackFromTheDead: Every single one of them return in Doc Robot bodies in ''[=MM3=]''.

!!Metal Man (DWN-009)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/09_-_metal_man_8566.jpg]]

-> The very first DWN (Doctor Wily Number) robot. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man in design, he took over an industrial factory. Tends to be pragmatic.

->Weapon: Metal Blade
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang ([=MM2=]), Crash Bomber ([=MMII=])
[[hardline]]
* CounterAttack: Only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: Metal Blades.
* DenialOfDiagonalAttack: The Metal Blade averts this.
* ExtraOreDinary: Named "Metal Man" and his weapons are metallic.
* ForMassiveDamage: Metal Blade will slaughter this Robot Master.
* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one!
* [[InfinityPlusOneSword Infinity Plus One Sawblade]]: not him, but his weapon's ability to fire in eight directions makes the game significantly easier, and a glitch can give one infinite ammo.
* NoSell: Air Shooter, Bubble Lead, Time Stopper, and Leaf Shield.
* RedEyesTakeWarning: His portrait and official art work. The cartoon takes this UpToEleven.
* SuspiciouslySimilarSubstitute: Originally was this to Cut Man, until DivergentCharacterEvolution took helm.
* WarmupBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: is (in)famously weak to his own weapon.

!!Air Man (DWN-010)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/10_-_air_man_9413.jpg]]

-> A Robot Master that attacks using tornadoes. [[ThatOneBoss You cannot]] [[MemeticMutation defeat him.]] Unless you use Leaf Shield, that is.

->Weapon: Air Shooter
->Weakness: Leaf Shield ([=MM2=], [=MMII=]), Super Arm (MMPF)
[[hardline]]
* BlowYouAway: First Robot Master associated with wind and they can blow you to the wall.
%%* BubblyClouds
* {{Cephalothorax}}: his "face" is his entire body. Does that mean the fan is his maw?
%%* DoNotTouchTheFunnelCloud
* ForMassiveDamage; Leaf Shield will do quick work of Air Man.
* NoSell: Metal Blade, Air Shooter, Bubble Lead, Crash Bomber, and Time Stopper don't do anything to him.
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be fully dodged without Leaf Shield.
* WeaksauceWeakness: To friggin' leaves, of all things. Apparently it clogs up his air fan. This is the reason Air Man's dislike is leaves.

!!Bubble Man (DWN-011)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/11_-_bubble_man_9139.jpg]]

-> A Robot Master designed for underwater combat. Due to a design flaw, he can only move by jumping on land. He makes up for this by being able to swim gracefully.

->Weapon: Bubble Lead
->Weakness: Metal Blade ([=MM2=]), Quick Boomerang (MMI), Shadow Blade (MMPF)
[[hardline]]
* BubbleGun: One of his weapons.
* ButtMonkey: Dr. Wily can't help but laugh at his way of moving.
* HarpoonGun: One of his other weapons when you fight him.
* LogicalWeakness: Metal Blades can easily pop him.
* MakingASplash: First Water Robot Master and uses bubbles as his main weapon.
* NoSell: Air Shooter, Atomic Fire, Leaf Shield, and Time Stopper don't do anything to him. Using his own weapon will heal him completely.
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high.
* UnderwaterBossBattle: first in the series, and Mega Man has to be careful not to jump too high underwater, because of the SpikesOfDoom on the ceiling.

!!Quick Man (DWN-012)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/12_-_quick_man_9815.jpg]]

-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

->Weapon: Quick Boomerang
->Weakness: Time Stopper ([=MM2=], MMI), Crash Bomber ([=MM2=]), Air Shooter (MMPF)
[[hardline]]
* BattleBoomerang: Uses the Quick Boomerang.
* BloodKnight: His main purpose was to kill Mega Man.
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* ForMassiveDamage: A fully charged Atomic Fire will take out 5/7 of his health, more than his weakness "Time Stopper" (with the exception of Hard Mode). It's a bit hard to time and it consumes a lot of energy.
* FragileSpeedster: You can tell by his name.
* HeroicSacrifice[=/=]TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* InASingleBound: Jumps very high.
* NoSell: Metal Blade, Bubble Lead, Quick Boomerang, and Leaf Shield won't lay a scratch on this speedster at all.
* PrecisionGuidedBoomerang: Subverted, as they're really more like homing missiles.
* TheRival: During production of ''2'', the staff had this role in mind for him, which is why on the stage select screen he's the only one who grins and the only one who pokes out of his box.
* SuperSpeed: Just look at his name.
* TimeMaster: Can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls. Averted in the cartoon, though.

!!Crash Man (DWN-013)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/13_-_crash_man_9647.jpg]]

-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man. Is very clumsy.

->Weapon: Crash Bomber
->Weakness: Air Shooter ([=MM2=], [=MMII=]), Rolling Cutter (MMPB)
[[hardline]]
* {{Expy}}: WordOfGod states that he was constructed by using Guts Man and Crash Man.
* ForMassiveDamage: An Air Shooter will easily blow away this bad boy.
* InASingleBound: Jumps real well, due to being made out of very light materials.
* TheKlutz: Justified, as he has no hands.
** However, in Hitoshi Ariga's ''Mega Man Megamix'' manga, he has hands.
* NoSell: Metal Blade, his own weapon, Time Stopper and Leaf Shield won't do anything to crash this guy's party.
* SpellMyNameWithAnS: Oh boy...some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's romanized as Crash Man in the Japanese version of ''Power Battle'', Crash Man seems to be the intended spelling.
* StuffBlowingUp: Really likes to throw a bunch of bombs.
* ThisIsADrill[=/=]TimeBomb: His weapon is a combination of the two.
* ThrowDownTheBomblet: Bomb Robot Master.

!!Flash Man (DWN-014)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/14_-_flash_man_7599.jpg]]

-> A Robot Master with the ability to stop time.

->Weapon: Time Stopper
->Weakness: Metal Blade ([=MM2=]), Crash Bomber ([=MM2=]), Ice Slasher (MMI), Atomic Fire (MMI)
[[hardline]]
* BaldOfEvil: And he hates wig commercials too!
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* NoSell: Air Shooter, Quick Boomerang, Time Stopper, and Leaf Shield don't do anything at all.
* TheOnlyOneAllowedToDefeatYou: In supplementary manga and materials, he often kills or attacks Robot Masters who he's afraid will kill Mega Man before he can.
* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man has the ability to completely stop it.

!!Heat Man (DWN-015)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/15_-_heat_man_527.jpg]]

-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

->Weapon: Atomic Fire
->Weakness: Bubble Lead ([=MM2=], [=MMI=]), Ice Slasher (MMPB)
[[hardline]]
* AstonishinglyAppropriateAppearance: A Fire-based robot master that looks like a cigarette lighter.
* ForMassiveDamage: A Bubble Lead will easily douse this Robot Master.
* GoodSmokingEvilSmoking: Is said to be the only Robot Master that smokes. It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter.]]
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, when he wreaths himself in fire to charge at you, only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LethalLavaLand: His stage is a lava sewer.
* LogicalWeakness: To Bubble Lead, a water-based weapon.
* NoSell: Time Stopper and Leaf Shield won't work against him. Crash Bomber and Atomic Fire will HEAL this guy.
* PlayingWithFire: He's a fire-based Robot Master.
* TemporaryPlatform: His stage is infamously chock full of them, while over a bottomless pit.

!!Wood Man (DWN-016)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/16_-_wood_man_433.jpg]]

-> An experimental Robot Master mostly made of wood. He has great physical strength and can summon a barrier of protective leaves.

->Weapon: Leaf Shield
->Weakness: Atomic Fire ([=MM2=], MMPB), Air Shooter ([=MM2=]), Metal Blade ([=MMII=]), Super Arm (MMPB)
[[hardline]]
* FountainOfExpies: The father of all shield based Robot Masters.
* ForMassiveDamage: A correctly timed fully charged Atomic Fire (you have to wait until the Leaf Shield wears out) will incinerate him.
* GreenThumb: Made of wood unlike the others.
* LogicalWeakness: Being made of wood, he doesn't handle cutter and fire-based weaponry well.
* MightyGlacier: Considered a strong Robot Master but is also very slow.
* MiniBoss: Of Search Man's stage in the Saturn version of ''8''.
* NoSell: Bubble Lead, Quick Boomerang, and Time Stopper won't do anything to him. Using his own weapon will completely heal this guy.
* OrbitingParticleShield: The first of many in the series.
* PetalPower: More like leaf power.

[[/folder]]

[[folder:''Mega Man 3'' Robot Masters]]

* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.

!!Needle Man (DWN-017)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/17_-_needle_man_3859.jpg]]

-> A spiky Robot Master co-built by Dr. Wily and Dr. Light. Was intended for work in energy mines.

-> Weapon: Needle Cannon
->Weakness: Gemini Laser (3), Top Spin (Gameboy 2 only), Air Shooter (Gameboy 2)
[[hardline]]
* IronicFear: A needle based robot with a fear of getting his shots. However, he loves knitting and sewing.
%%* {{Cephalothorax}}
* LightningBruiser: Larger than Mega Man yet can move fast and jump high. His weakness, Gemini Laser, moves like molasses.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter: His Needle Cannon shoots pointed projectiles.
* SpikesOfVillainy: Has spikes all over his body, most prominently his head.
* UseYourHead: Can extend the needle-tipped top of his head to spear Mega Man.

!!Magnet Man (DWN-018)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/18_-_magnet_man_2732.jpg]]

-> A magnetic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Magnet Missile
-> Weakness: Spark Shock (3), Shadow Blade (3), Needle Cannon (''World 2'')
[[hardline]]
* GlassCannon: Two weaknesses and low defenses against other weapons overall.
* GRatedDrug: In the comics, as well as his character card from ''VideoGame/MegaManAndBass,'' his magnetic blasts help him relive stress.
* HomingProjectile: His Magnet Missile shoots forward until it senses an enemy vertically, then changes course to hit them.
* LogicalWeakness: Spark Shot, since electricity disrupts his magnetic forces.
* NoSell: Deflects any attack while pulling Mega Man towards him.

!!Gemini Man (DWN-019)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/19_-_gemini_man_4096.jpg]]

-> A narcissistic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Gemini Laser
-> Weakness: Search Snake (3), Magnet Missile (''World 2'')
[[hardline]]
* DoppelgangerAttack: For the first half of the battle.
* TheFightingNarcissist: Described as liking to look at himself in mirrors and any other reflective surface.
* MesACrowd: Creates a copy of himself for the first part of the fight.
* ReflectingLaser: His Gemini Laser bounces off walls.
** PainfullySlowProjectile: Moves very slowly, however.
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.

!!Hard Man (DWN-020)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/20_-_hard_man_9187.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light made of Ceratanium (Ceramic Titanium).

-> Weapon: Hard Knuckle
-> Weakness: Magnet Missile
[[hardline]]
* GroundPound: Which can freeze Mega Man even if he's in mid-air.
* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] & Magnet Missile are the only weapons that do damage to him instead of bouncing off of him.
* RocketPunch: it's his weapon, and Mega Man's Hard Knuckle is basically the same thing.
* SuperNotDrowningSkills: Cannot swim. He just walks.
* UnfortunateNames: Just to try say his name with a straight face.
** UnfortunateCharacterDesign: Some also take note of the fact that Hard Man bears a strong resemblance to a beer keg.
* {{Unobtainium}}

!!Top Man (DWN-021)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/21_-_top_man_533.jpg]]

-> A Robot Master co-built by Dr. Wily and Dr. Light. Was originally meant as an interplanetary recon used to search for the resources needed to build Gamma but was later modified for combat.

-> Weapon: Top Spin
-> Weakness: Hard Knuckle
[[hardline]]
* AdaptationalBadass: He's the easiest robot master in the game and has arguably the most ridiculous weapon in the series. In the cartoon he’s a suave womanizer able to flatter Roll and defeat Mega Man singlehandedly. He's also a ''much'' more dangerous boss in ''VideoGame/SuperAdventureRockman''.
* BattleTops: His only attack other than spinning was to throw tops in the air that [[HomingProjectile home in]].
* EverythingsBetterWithSpinning: He's based upon the spinning top.
* FragileSpeedster: Of all the Robot Masters, he has the lowest health, but makes up for it by being invincible half the time.
* LogicalWeakness: Said to be one of the most frail Robot Masters, so it makes sense that Hard Knuckle does a lot of damage to him.
* SpinToDeflectStuff: Invincible when spinning.
* WarmUpBoss: Often recommended as an easy boss to start on.

!!Snake Man (DWN-022)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/22_-_snake_man_9993.jpg]]

-> A Robot Master designed for investigating narrow areas.

-> Weapon: Search Snake
-> Weakness: Spark Shock, Needle Cannon
[[hardline]]
* AbhorrentAdmirer: Depending on how one interprets his ''& Bass'' CD information, his 'liking' Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]].
* AnimalJingoism: Has Toad Man as his rival.
* ReptilesAreAbhorrent: first animal-based Boss in the series.
* StalkerWithACrush: Towards Toad Man.
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Mega Man. Extraneous material attribute this to incredible tenacity.
* WallCrawl: His weapon crawls along floors and up walls.
* WarmupBoss: The second easiest boss in his game after Top Man due to his simple pattern. He functions as this for the other "weakness group" which Top Man is not a part of.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Slugs]]: Uses Snakes as his main weapon.

!!Spark Man (DWN-023)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/23_-_spark_man_2713.jpg]]

-> A Robot Master meant for charging electricity but was modified for combat.

-> Weapon: Spark Shock
-> Weakness: Shadow Blade
[[hardline]]
* AffablyEvil: If his CD Profile in ''Mega Man & Bass'' is any indication.
* TheDitz: Based on his CD information, Spark Man is "forgetful", scatterbrained, and described as having trouble focusing his powers.
* IJustWantToHaveFriends: None of Wily's other robots like him, because he has no hands. He tries his best, though.
* SequelEscalation: Can generate twice the electricity compared to Elec Man, though Elec Man has better focus on his power.
* ShockAndAwe: Spark Shock shoots bolts of electricity.
* SpreadShot: His eight-way burst of electrical sparks.

!!Shadow Man (DWN-024)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/24_-_shadow_man_8544.jpg]]

-> A mysterious Robot Master discovered by and reactivated by Dr. Wily. A master of ninjutsu who throws a deadly shuriken. After Dr. Wily coerces Shadow Man to his side, he takes over a metal smelting facility, in lieu of the fact that there are no fire based robot masters this time. Notably, he has a slightly larger amount of free will than other Robot Masters.

-> Weapon: Shadow Blade
-> Weakness: Top Spin (3), Gemini Laser (''World 3'')
[[hardline]]
* BattleBoomerang: His shuriken return to him.
* DenialOfDiagonalAttack: Aversion. His giant shuriken can be thrown in eight directions. Mega Man's use of it basically ammounted to a nerfed version of the overly powerful Metal Blades.
* {{Expy}}: To Metal Man.
* FrogsAndToads: In some games, he can summon frogs and can even ride on a giant one.
* FuumaShuriken: His Shadow Blade is a very large shuriken.
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* {{Ninja}}: He's based upon one.
** [[NinjaPirateZombieRobot Ninja Robot]]: An extraterrestrial ninja robot.
* WeaksauceWeakness: Infamously weak to the often mocked Top Spin.

[[/folder]]

[[folder: ''Mega Man 4'' Robot Masters]]

* PlotHole: Sometimes they are labelled DCN, for Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/25_-_bright_man_8606.jpg]]

-> A brilliant robot master, designed to run on solar power and to lead Russians on night expeditions. He can stun in a large area with blinding flashes of light, but a little rain will short circuit him.

->Weapon: Flash Stopper
-> Weakness: Rain Flush
[[hardline]]
* BlindingCameraFlash: The basic concept behind his attack.
** LightEmUp, with a bit of TimeMaster mixed in.
* CrouchingMoronHiddenBadass: In the supplementary comic books. In the ''Mega Man Megamix" manga, Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* KillItWithWater: Well, at least it's a LogicalWeakness.
%%* IdeaBulb
%%* InsufferableGenius: AllThereInTheManual
* LogicalWeakness: Water shorts out his bulb.
* TheSmartGuy: Apparently has a lot of ideas, too many, so that it annoys the other robots.
* TimeMaster: Can freeze time in Mega Man 4.
* TimeStandsStill: Using his Flash Stopper does this.
* UnfortunateCharacterDesign. He's noted to look a bit...fatter than most masters.

!!Toad Man (DWN- 026)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/26_-_toad_man_2185.jpg]]

-> An agricultural robot built by Dr. Cossack that specializes in natural sciences and toxins. While he can jump high, taking advantage of his slow movements can bring him down in a snap.

-> Weapon: Rain Flush
-> Weakness: Drill Bomb (4), Ring Boomerang (World 4), Napalm Bomb (World 4)
[[hardline]]
* AlwaysAccurateAttack: But you can easily cancel it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
%%** {{Cephalothorax}}
* FrogsAndToads: He's based upon a frog.
* InASingleBound: Being based upon a frog, he can jump quite high.
* LogicalWeakness: The Drill Bomb can penetrate his heavy armor.
* MakingASplash: One of the two Water type Robot Masters of the game.
* MightyGlacier: His attack is unavoidable, but takes very long to start.
* MultiDirectionalBarrage: His Acid Rain, one unleashed, is unavoidable. However, it can be interrupted.
* UnblockableAttack: His Rain Flush, if activated.
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready for it.
* WeatherControlMachine: he attacks by summoning rain.

!!Drill Man (DWN-027)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/27_-_drill_man_8835.jpg]]

-> A mining and construction robot built by Dr. Cossack. Prefers to live life to the fullest and not worry about tomorrow.
[[hardline]]
* EverybodyHatesMathematics: A major reason he's seen as stupid, seeing as he's meant for construction.
* {{Expy}}: Looks an awful lot like Crash Man.
* FastTunnelling: Digs through the ground.
* LethallyStupid
->''Oops, damaged the gas pipe again.''
* ThisIsADrill: Pretty obvious from his name.
* SplashDamage: Very slight, but it's there.
* SpinToDeflectStuff: His Drill Bombs can knock any projectile out of the way, even Dive Missiles, his weakness!
* TunnelKing: Digs through the ground and his stage is a tunnel
* UseYourHead: In some games, he might try ramming.

!!Pharaoh Man (DWN-028)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/28_-_pharaoh_man_7939.jpg]]

-> An archeologist Robot Master. Is designed like a pharaoh to ward off mysterious pyramid curses. Is quite the lady's man.
[[hardline]]
* AdaptationalBadass: He had a backup-weapon in the cartoon: His fist.
* ArmCannon: Though he doesn't seem to use it in the original game.
* BadassBaritone: He had a deep voice in the cartoon, compared to most robot masters.
* BadassCape: Had one in the cartoon.
* BigEntrance: He enters a room in the cartoon by slamming open a double-door, complete with amplified slamming-sound, back-lighting and ominous music.
* BlindedByTheLight[=/=]DayHurtsDarkAdjustedEyes
* ChargedAttack: His Pharaoh Wave.
* {{Disco}}: His signature pose is reminiscent to the famous Film/SaturdayNightFever pose and his theme music has a disco beat to it.
* TheCasanova: his CD Data mentions that he's a ladies' man.
* GenreSavvy: One of the few in the cartoon to keep on fighting after losing his weapon. Losing your main weapon doesn't mean you're harmless.
* LightningBruiser: He's fast and hits hard.
** He's more a GeniusBruiser in the cartoon. He isn't praticulary fast, but comes across as strong, [[GenreSavvy smart]], and competent.
* PlayingWithFire[=/=]ThePowerOfTheSun: His Pharaoh Shot is made of solar energy.
* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing.]]
* WeaksauceWeakness / LogicalWeakness: Given that he takes damage from Bright Man's Flash stopper, it could be deduced that he's WeakenedByTheLight. However, as he's supposed to emulate long-dead Pharaohs and explore dark pyramids, it could be similarly deduced that he's designed for dark environments.

!!Ring Man (DWN-029)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/29_-_ring_man_7288.jpg]]

-> The only Robot Master by Dr. Cossack designed to defeat Mega Man. Not much else to him.
[[hardline]]
* ArmorPiercingAttack: His rings pass through the Skull Shield.
* BattleBoomerang: his RingsOfDeath fly back toward him after hitting the target.
* BloodKnight: Like Quick Man, he was strictly programmed to kill Mega Man.
* TheCameo: Appears as the ''4'' representative of the ''Weapon Archive'' boss of ''10''.
** He also appears in the museum stage of ''7''.
* {{Expy}}: To Metal Man and Shadow Man.

!!Dust Man (DWN-30)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/30_-_dust_man_5482.jpg]]

-> A Robot Master built for sanitation purposes, specifically to inhale (and presumably, compress and destroy) garbage.
[[hardline]]
* ImprobableWeaponUser: Garbage!?
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: Or lack thereof. Uses a vacuum as a main weapon.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still linger in his "mouth".

!!Dive Man (DWN-031)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/31_-_dive_man_2387.jpg]]

-> A submarine-based robot built by Dr. Cossack. Used to work for the Russian Navy. He doesn't think kindly of Pirate Man.
[[hardline]]
* HomingProjectile: Dive Missiles.
* {{Irony}}: He's a submarine type Robot Master, but he gets motion sickness pretty easily.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
** WeaksauceWeakness: He's absolutely terrified of garbage, so Dust Man's weapons are effective.
* MakingASplash: One of the other two Water Robot Masters. However, his main methods of attacking are with missiles.
* UnderwaterBossBattle: Fought underwater.

!!Skull Man (DWN-032)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/32_-_skull_man_8666.jpg]]

-> A Robot Master designed by Dr. Cossack for balanced offense and defense combat.
[[hardline]]
* AdaptedOut: The only ''4'' Robot Master to not appear in the Ruby-Spears cartoon.
* [[spoiler:DyingAsYourself: In the ''Megamix'' manga, Skull Man is the first Cossack bot to turn evil. It is not until the very end of the story, with his spine broken, that he comes to his senses.]]
* LeanAndMean: His ''Megamix'' design.
* LuckilyMyShieldWillProtectMe: His Skull Barrier.
* NoSell: Against the Pharaoh Shot entirely.
* OrbitingParticleShield: Uses shields as a weapon.
* {{Pacifist}}: Interestingly, he will not attack, or even ''move'', until the player attacks him.
* SkullForAHead: Ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can piece his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.

[[/folder]]

[[folder: ''Mega Man 5'' Robot Masters]]
!!Gravity Man (DWN-033)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/33_-_gravity_man_1185.jpg]]

-> A robot master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.
[[hardline]]
* GravityMaster: He controls gravity in his stage.
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* WeaksauceWeakness: Out-of-game characterization gives him a dislike of impractical sciences, such as interstellar travel, which makes him weak to Star Man's star-based shield weapon.

!!Wave Man (DWN-034)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/34_-_wave_man_1019.jpg]]

-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, he's just as adept on land.
[[hardline]]
* HarpoonGun: His secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* MakingASplash: The Water Wave.
* NamesTheSame: The DOS ''Mega Man 3'' also has a Wave Man.
* ProngsOfPoseidon: Type 1
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick of all things.
** The Charge Kick is useful because it has invincibility.

!!Stone Man (DWN-035)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/35_-_stone_man_6825.jpg]]

-> A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging garden. Throws stones at enemies and can jump amazingly high for his size...only to hit the ceiling and break apart.
[[hardline]]
* AstonishinglyAppropriateAppearance: An earth-based robot master that happens to look like a Golem.
* DishingOutDirt: The Power Stone
* {{Golem}}: He's a robot covered in stones that make him seem to be one.
* NoSell: Is invincible when broken apart.
* PullingThemselvesTogether: After breaking apart.

!!Gyro Man (DWN-036)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/36_-_gyro_man_6926.jpg]]

-> A Robot Master who took over a hanging garden for [[spoiler:Dr Wily]] to obtain funding for his evil plans. His main techniques are [[NotQuiteFlight jumping high, hovering (He can't fly)]], and throwing his gyros as [[ThrowingYourSwordAlwaysWorks projectiles.]]
[[hardline]]
* AirborneMook
* BambooTechnology: The helicopter blade attached to his back is bamboo.
* BlowYouAway: The first flying Robot Master and the second Robot Master associated with the sky.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterPack
* ObviousBeta: In-universe, [[spoiler:Dr. Wily]] cheaped out hugely on him, using substandard materials and giving him a helicopter blade which allows him to hover instead of a jet engine as he originally planned.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple to Gravity Man's Gravity Hold.

!!Star Man (DWN-037)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/37_-_star_man_1002.jpg]]

-> A very garish extraterrestrial Robot Master that dreams of adventuring the grand frontier of space. Took over an orbital station orbiting around the Earth.
[[hardline]]
* CasanovaWannabe
* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega Man 5.
* LogicalWeakness: Stars are made of hot gas and flame. Thus, water should cool him down.
* LuckilyMyShieldWillProtectMe
* OrbitingParticleShield: Star Shield
* RockBeatsCosmic: In one of the Game Gear games, he is instead weak to ROCKS.
* StarPower

!!Charge Man (DWN-038)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/38_-_charge_man_2419.jpg]]

-> A steam locomotive-based Robot Master created to make shipments to Dr. Wily.
[[hardline]]
* BloodKnight: According to the CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* CoolTrain: His stage, as well as Charge Man himself!
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].
* PaperThinDisguise: Dr Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.

!!Napalm Man (DWN-039)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/39_-_napalm_man_1409.jpg]]

-> A tank-based robot filled to the brim with military weaponry. Made to protect [[spoiler:Dr. Wily's]] secret weapons factory.
[[hardline]]
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to Mega Man and Bass, is an expert negotiator.
* GunNut: Really likes his weapons. Not surprising as he was built to be a war machine.
* UndyingLoyalty: According to the CD database.
* WeakenedByTheLight: In game appearances after ''5'', he's been weak to Flash Stopper, Pharaoh Shot, and Gemini Laser, which are all light-related weapons.

!!Crystal Man (DWN-040)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/40_-_crystal_man_7582.jpg]]

-> An enigmatic Robot Master made of an unknown kind of crystal. [[spoiler:Dr. Wily]] didn't create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance world domination. Crystal Man was later retrofitted with combat abilities as Mega Man drew closer.
[[hardline]]
* BlingBlingBang
* GemstoneAssault: Crystal Eye
* HyperDestructiveBouncingBall
* MaybeMagicMaybeMundane: Claims to be able to see the future, but nobody knows if he's for real.
* OffscreenVillainDarkMatter: His crystals are sold to make the robot armies.
* {{Unobtanium}}: His crystals, which are expensive.


[[/folder]]

[[folder:''Mega Man 6'' Robot Masters]]
* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.
* NoSell: Most of the bosses here are immune to Plant Barrier with the exception of Tomahawk Man, who is weak to it.

!!Blizzard Man (DWN-041)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/41_-_blizzard_man_8496.jpg]]

->A Canadian robot master originally made to explore the frozen North and control weather. In Mega Man 6, he attended the First Robot Tournament, where he was reprogrammed by Mr. X for evil.
[[hardline]]
* AstonishinglyAppropriateAppearance: An ice-themed robot master that happens to look like both a snowman and a skier.
* TheCameo: Appeared in the Robot Mueseum in ''Mega Man 7''.
* CanadaEh: One enemy in his stage is a reference to Curling, a sport most commonly played in Canada.
* {{Expy}}: Level-wise, of Ice Man. However, his appearance calls from Air Man and Guts Man.
* AnIcePerson: Second Robot Master to use ice.
* LogicalWeakness: Weak to fire.
* RollingAttack: His second attack involves turning into a snowball to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible.]]
* {{Snowlems}}: His design is heavily based off a snowman and a skier.

!!Centaur Man (DWN-042)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/42_-_centaur_man_9874.jpg]]

-> A Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.
[[hardline]]
* TheGambler: AllThereInTheManual
* OurCentaursAreDifferent
* RealityWarper: Extremely downplayed example; he teleports by subtly bending space-time with his blaster.
* SamusIsAGirl: In the Rockman 6 manga, Centuar Man is really a Centaur Woman, harboring a crush towards Knight Man, despite the fact that she is weak to his weapon.
* SpaceMaster
* SpreadShot: His shot explodes into a spread of 7 projectiles after hitting a wall.
* TimeStandsStill: The main use of his Centaur Flash weapon, though Mega Man doesn't use it this way.

!!Flame Man (DWN-043)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/43_-_flame_man_5547.jpg]]

-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* ArabianNightsDays: His appearence is based on this trope.
* {{Expy}}: Gameplay wise, of Heat Man.
* PlayingWithFire: He's a robot master based upon fire.
* LogicalWeakness: Flame-based robot doesn't take well to both wind and water weaponry. Which makes him weak to Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!!Knight Man (DWN-044)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/44_-_knight_man_9536.jpg]]

->A Robot Master made specifically for dueling. Has defeated over 1000 robots in combat. When attending the 1st Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
[[hardline]]
* EpicFlail
* FriendlyRival: To Yamato Man.
* KnightInShiningArmor: Despite looking like a BlackKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LetsFightLikeGentlemen
--> ''"Would you care to step outside?"''
* LuckilyMyShieldWillProtectMe

!!Plant Man (DWN-045)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/45_-_plant_man_8178.jpg]]

-> A Robot Master created as the manager/mascot of the world's greatest botanical garden. After attending the 1st Annual Robot Tournament, he was reporgrammed by Mr. X to take over the world.
[[hardline]]
* GreenThumb: Second Robot Master based on grass, and even has the same type of weapon.
* FlunkyBoss: In ''The Power Battle,'' he summons flying spores with his face on them.
* OrbitingParticleShield
* MoodSwinger: Fluctuates between "sensible" and "depressive."
* PetalPower
* LuckilyMyShieldWillProtectMe

!!Tomahawk Man (DWN-046)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/46_-_tomahawk_man_3399.jpg]]

-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournament, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.
[[hardline]]
* AnAxeToGrind: Has an axe as one of his attacks.
* BraidsBeadsAndBuckskins: His design.
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
%%* CannotTellALie: in the manual.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!!Wind Man (DWN-047)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/47_-_wind_man_9676.jpg]]

-> A Chinese robot programmed for ecologically-friendly farming. In the First Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.
[[hardline]]
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
** His weapon is however one of Bubble Lead.
* BlowYouAway: Third Robot Master based on the sky and the second one that uses wind related attacks.
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.

!!Yamato Man (DWN-048)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/48_-_yamato_man_202.jpg]]

->A Japanese Robot Master made to mimic ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournement, he was reprogrammed for evil purposes.
[[hardline]]
* ArmorPiercingAttack: explaining Knight Man's weakness to it.
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick: One of his main attacks.
* FriendlyRival: To Knight Man.
* {{Samurai}}: Designed as one.
* SpreadShot: His spearhead attack when performed in mid-air.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spearhead Always Works]]: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to get it.

[[/folder]]

[[folder: ''Mega Man 7'' Robot Masters]]

!!Freeze Man (DWN-049)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.
[[hardline]]
* AnIcePerson: Ice type Robot Master.
* AssKickingPose: According to VideoGame/MegaManAndBass, he practices them in his free time.
* BringIt: Does this gesture to Mega Man at the start of a fight.
* [[FeedItWithFire Feed It With Freeze Cracker]]: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.

!!Junk Man (DWN-050)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

-> A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.
[[hardline]]
* ExtraOreDinary: Made mostly of metal.
* LuckilyMyShieldWillProtectMe: Junk Shield
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.

!!Burst Man (DWN-051)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

-> A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarily themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.
[[hardline]]
* {{Expy}}: of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.

!!Cloud Man (DWN-052)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

-> A middle-eastern style Djinn-like robot, with the power to control weather.
[[hardline]]
* AirborneMook: trading his lower body for (presumably artificial) clouds, he can't touch the ground unless Mega Man himself knocks him down.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
%%* {{Cephalothorax}}
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ShockAndAwe: His Thunder Bolt attack.
* WeatherControlMachine: He can make it rain with strong winds.

!!Spring Man (DWN-053)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

-> A Robot Master made of thousands of springs and is capable of jumping high.
[[hardline]]
* InASingleBound: He ''is'' made up of springs.
** ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
%%* RocketPunch

!!Slash Man (DWN-054)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

-> A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.
[[hardline]]
* AnimeHair: It is shown.
* {{Expy}}: Of Pluto in the Game Boy ''V''
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
* WolverineClaws: Even parodied at times.

!!Shade Man (DWN-055)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

-> A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.
[[hardline]]
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
%%* ElementalAbsorption
* MakeMeWannaShout: Noise Crush

!!Turbo Man (DWN-056)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

-> A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.
[[hardline]]
* CarFu: He charges at Mega Man while in car mode.
* PlayingWithFire: His Scorch Wheel.
* TransformingMecha: he transforms into a CoolCar.

[[/folder]]

[[folder: ''Mega Man 8'' Robot Masters]]
!!Tengu Man (DWN-057)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

-> A Robot Master stationed in the mountains of Japan.
[[hardline]]
* ArrogantKungFuGuy
%%* AirborneMook
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[http://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]

!!Astro Man (DWN-058)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

-> A Robot Master stationed in a virtual reality zone somewhere in Europe.
[[hardline]]
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: A prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.

!!Sword Man (DWN-059)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

-> A Robot Master stationed in a temple in Central Asia. His right arm is a sword that Dr. Wily stole from a museum.
[[hardline]]
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.

!!Clown Man (DWN-060)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

-> A Robot Master stationed in a theme park in Australia.
[[hardline]]
* BoringInsult: "Yo, geeky!"
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.

!!Search Man (DWN-061)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

-> A Robot Master stationed in an African jungle. Despite having two heads, he was only given one personality.
[[hardline]]
* HomingProjectile: His main weapon.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MultipleHeadCase: two heads. Wily made the mistake of having them programmed with a single personality.

!!Frost Man (DWN-062)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

-> A Robot Master stationed in Alaska.
[[hardline]]
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* DumbMuscle: VERY dumb, but very powerful and bulky. Also the largest Robot Master in the Mega Man series.
* [[ImAHumanitarian I'm A Robotnitarian]]: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily.
* MightyGlacier: Huge Robot Master and jumps very slowly.
* SimpletonVoice: in the US release
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.

!!Grenade Man (DWN-063)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

-> A Robot Master stationed in an ammunition factory in Chile.
[[hardline]]
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.

!!Aqua Man (DWN-064)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

-> A Robot Master stationed in an underwater laboratory east of Madagascar.
[[hardline]]
* AmbiguouslyGay: Due to his mannerisms and dialogue.
-> "I'm Aqua Man, but you can call me Handsome Man!"
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* MakingASplash: Water type Robot Master with a ridiculous voice and weapon.
* NamesTheSame: Shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

[[/folder]]

[[folder: ''Mega Man & Bass'' Robot Masters]]
!!Dynamo Man (KGN-001)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

-> A robot who used to be a power plant guide.
[[hardline]]
* {{Expy}}: Uses Grenade Man's stage design.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.

!!Cold Man (KGN-002)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

-> A robot who preserved dinosaur DNA by freezing it until King made him a personal guard.
[[hardline]]
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* [[FeedItWithFire Feed It With Ice Wall]]: Using his own weapon against him will heal him.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you kill him.

!!Ground Man (KGN-003)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

-> An excavation robot who was created for finding valuable minerals, though he keeps some of them for himself.
[[hardline]]
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.

!!Pirate Man (KGN-004)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

-> A robot who was designed for attacking ships and plundering cargo.
[[hardline]]
* {{Expy}}: Uses Aqua Man's stage design.
* MixAndMatch: An explosive and water themed Robot Master. Makes sense for a modern day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.

!!Burner Man (KGN-005)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

-> A robot who had to burn down forests daily because he was tricked into thinking he would self-destruct if he didn't.
[[hardline]]
* {{Expy}}: Uses Search Man's stage design.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.

!!Magic Man (KGN-006)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

-> A robot who worked at the circus.
[[hardline]]
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* StageMagician: The only Magician Robot Master as of this day.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the cards."
[[/folder]]

[[folder:''Mega Man 9 Robot Masters'']]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* YouHaveOutlivedYourUsefulness: Every one of these robots were scheduled to be scrapped becuase the Goverment had decided to enact limited life spans on robots.

!!Concrete Man (DLN-065)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

-> Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

[[hardline]]
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* {{Expy}}: Has an attack pattern akin to Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* UnfortunateNames: Applies to his Weapon, the "C.Shot", think about it...

!!Tornado Man (DLN-066)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

-> Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arm, to allow him to stave off tropical storms.

[[hardline]]
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine: His battle arena is set up like one.

!!Splash Woman (DLN-067)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

->A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice.

[[hardline]]
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
* MakingASplash: A water related Robot Master, but with a powerful trident similar to [[MegaMan3 Hard Knuckle]] as a weapon.

!!Plug Man (DLN-068)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

-> Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

[[hardline]]
* {{Expy}}: To Spark Man.
* ShockAndAwe: Electric type Robot Master.

!!Jewel Man (DLN-069)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

-> Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

[[hardline]]
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.

!!Hornet Man (DLN-070)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

->A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening

[[hardline]]
* BeeBeeGun: His Hornet Chaser.
%%* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!!Magma Man (DLN-071)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

-> Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

[[hardline]]
* ChargedAttack: Magma Bazooka.
* MagmaMan: The TropeNamer.
* PlayingWithFire: Yet another fire-based Robot Master.

!!Galaxy Man (DLN-072)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

-> Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

[[hardline]]
%%* AirborneMook
%%* EverythingIsAnIPodInTheFuture
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based as something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]

[[folder: ''Mega Man 10 Robot Masters'']]

* PlotHole: Like ''6'', despite it is unknown as to whether Wily made them or not, they're all listed as [=DWNs=].

!!Blade Man (DWN-073)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

-> Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

[[hardline]]
* SpreadShot: Can fire three to five swords depending on what difficulty you play.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords.
* CeilingCling: Can fire swords from the ceiling.
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!

!!Pump Man (DWN-074)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

-> Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

[[hardline]]
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* ReverseShrapnel: He can send out his shield in a spiraling motion.

!!Commando Man (DWN-075)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

-> Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

[[hardline]]
* DevelopmentGag: Commando Man was Search Man's original name.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: a better example of a humanoid tank than Napalm Man.

!!Chill Man (DWN-076)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

->Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

[[hardline]]
* AnIcePerson: An ice type Robot Master.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.

!!Sheep Man (DWN-077)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

->Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

[[hardline]]
* ShockAndAwe: Electric type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
* WhyDoYouKeepChangingJobs: He was built to be a sheep herder, but then became a static cling tester at a linoleum factory. Then he changed to an unknown job, where he was afflicted with Roboenza.

!!Strike Man (DWN-078)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

->He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

[[hardline]]
* BeTheBall: He's based off a baseball.
* {{Expy}}: Bear a striking resemblance to Blizzard Man.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.

!!Nitro Man (DWN-079)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

-> He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has sixty members.

[[hardline]]
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* TransformingMecha: transforms into a CoolBike.

!!Solar Man (DWN-80)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

-> Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

[[hardline]]
* EnergyAbsorption: Of Mega Buster pellets.
* PlayingWithFire: Fire type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega Man 4, which was also a similar element]].
[[/folder]]
----
[[/index]]
----
<<|CharacterSheets|>>
21st Oct '14 11:24:09 AM Hawaii_Knut
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* BadassNormal: As far as a Robot Master goes. He doesn’t use a HandCannon or special attacks. Instead he uses his own strength to throw big boulders at you.

to:

* BadassNormal: As far as a Robot Master goes. go. He doesn’t use have a HandCannon or any special attacks. Instead he uses his own strength to throw big hurl large boulders at you.
21st Oct '14 11:14:49 AM Hawaii_Knut
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21st Oct '14 11:14:44 AM Hawaii_Knut
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Added DiffLines:

* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
21st Oct '14 11:14:43 AM Hawaii_Knut
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Added DiffLines:

* RedEyesTakeWarning: Both the artwork, in-game protrait and the cartoon.
This list shows the last 10 events of 202. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.MegaManClassic