History Characters / Majesty

12th Nov '15 3:59:36 PM eowynjedi
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* FriendToAllLivingThings: Their main ability is charming animals and while other heroes raid creature lairs, Cultists simply patrol them.
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* FriendToAllLivingThings: Their main ability is charming animals and while other heroes raid creature lairs, Cultists simply patrol them.them and enchant whatever comes out.

* TheHedonist: They love to visit gambling halls and their lounges are basically brothels, if that alluring sigh is any indication.
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* TheHedonist: They love to visit gambling halls and their lounges the "lounges" they bring to the kingdom are basically brothels, if that alluring sigh is any indication.

* ArtificialStupidity: When they detect a treasure chest, they will go all the way there and behave as if they've found it full, even though it was usually found and emptied by someone else first. (On the plus side, they tend to encounter monsters on the way.)
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* ArtificialStupidity: When they detect a treasure chest, they will go all the way there and behave as if they've found it full, even though it was usually found and emptied by someone else first. (On the plus side, they tend to encounter and kill monsters on the way.)

* ArtificialStupidity: When DumbMuscle: Not as dumb as some, but they detect a treasure chest, they will go all the way there have average-to-subpar intellect and behave as if they've found it full, even though it was usually found and emptied by someone else first. (On the plus side, they tend to encounter monsters on the way.)have more of a reputation for charging in valorously than intelligently.

%%* MightyGlacier: They're slow of foot but they can take a lot of punishment, making them less inclined to flee the worse monsters.
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%%* * MightyGlacier: They're slow of foot but they can take a lot of punishment, making them less inclined to flee the worse monsters.monsters. They're also strong enough to deal a good amount of damage once they get there.

* BloodKnight
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* BloodKnightBloodKnight: They basically live to kill stuff.

* BloodKnightDumbMuscle: Unlike cultists, who act like clever naturalists and spellcasters, Warriors of Discord are extremely dim and have a tiny intelligence stat.

* BadassBeard

* BadassBeardGlassCannon: A high-level wizard will still have a very low constitution compared to his fellow heroes. That doesn't matter as much, though, because it's hard for the monsters to get beyond the meteor storm he just cast. * MagicalIncantation: Everything is cast with the word "Abderazzaq!"

* SquishyWizard / GlassCannon: Low-level wizards are ''extremely'' fragile and need a lot of nursemaiding to shepherd them into still-fragile but very dangerous spellcasters.
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* SquishyWizard / GlassCannon: SquishyWizard: Low-level wizards are ''extremely'' fragile and need fragile, starting with just four hit points. It takes a lot of nursemaiding to shepherd babysitting with temple spells for them into still-fragile but very dangerous spellcasters. to reach higher levels because while they start with the ability to do good spell damage, they can go down in one hit and frequently run away because of it. * WizardClassic: Being from a cliche medieval setting, Wizards hit every item on the list. Robes and beard? Check. Old man? Check. Exclusively spellcasters? Check. Humorous befuddlement? Check. Their guild halls are also towers that grow in height and elaborate architecture when upgraded. * WizardBeard: Naturally. In fact, the white beard is the only facial feature visible under their hoods.
12th Nov '15 2:50:24 PM HighCrate
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But are they strong?
* MightyGlacier: They're slow of foot but they can take a lot of punishment, making them less inclined to flee the worse monsters.
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* %%* MightyGlacier: They're slow of foot but they can take a lot of punishment, making them less inclined to flee the worse monsters.
2nd Sep '15 12:32:09 PM eowynjedi
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Whoops. Yes they are.
* BadassBeard * NoCelebritiesWereHarmed
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* BadassBeard TheNarrator: He reads out the introductory text to each quest. * NoCelebritiesWereHarmed NoCelebritiesWereHarmed: The man who voiced him was specifically doing his quite-convincing impression of Sean Connery.

%%* FragileSpeedster: While they're actually very strong, they'll flee a fight upon breaking a fingernail.
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%%* * FragileSpeedster: While Adepts are one of the physically fastest heroes, but at low levels they're actually very strong, they'll a bit squishy and tend to flee a fight upon breaking if they so much as break a fingernail.

* AnAxeToGrind * BadassBeard
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* AnAxeToGrind AnAxeToGrind: They carry around very big axes, which paired with the club, emphasizes their brutality. * BadassBeardBadassBeard: Barbarians don't shave.

* BloodKnight
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* BloodKnightBloodKnight: They love fighting and will often go hunting for monsters.

* ArtificialBrilliance: They will seek out wounded tax collectors to heal them. Words cannot describe how good an idea this is.
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* ArtificialBrilliance: They will seek out wounded tax collectors to heal them. Words cannot describe how good an idea helpful this is.

* LightningBruiser: They're as fast as rangers despite being decked out in full plate mail.
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* LightningBruiser: They're as fast as rangers despite being decked out in full plate mail.mail and hit ''very'' hard.

* BoringButPractical: They don't have any special abilities, but your kingdom can always use some folks who can take on tough monsters like these guys can.
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* BoringButPractical: They don't have any special abilities, but they're a staple for building up your kingdom because they're sturdy at low levels, can always use some folks who can take on tough monsters like these guys can.instantly be summoned home to defend the kingdom, and aren't expensive to recruit.

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* BoringButPractical: CluckingFunny: They don't have any special abilities, but your kingdom can always use some folks who can take tend to be associated with chickens (both in the game quotes and their Tale on tough monsters like these guys can.the official site).
2nd Sep '15 12:03:59 PM HighCrate
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ZCE. Are they fast?
The eldest of the gods and creator of the world. His sole followers are the barbarians, who live naturalistic and wild lifestyles outside of civilization. About 4000 years ago, Krolm slew the last Dragon King Andraxal-Kerlazor, though his lone son, Vendral, lived on. After this great battle, the wounded Krolm divided part of his essence to create Lunord and Helia. Krolm's followers distrust all other religions, due to being used as disposable mercenaries by the followers of Lunord and Helia in the Six Winters War. He has no official colour.
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The eldest of the gods and creator of the world. His sole followers are the barbarians, who live naturalistic and wild lifestyles outside of civilization. About 4000 years ago, Krolm slew the last Dragon King Andraxal-Kerlazor, though his lone son, Vendral, lived on. After this great battle, the wounded Krolm divided part of his essence to create Lunord and Helia. Krolm's followers distrust all other religions, due to being used as disposable mercenaries by the followers of Lunord and Helia in the Six Winters War. He has no official colour. color.

The son of Krolm, and the god of the moon. The adepts follow and worship him, and he has long feuded with his sister Helia. He also seems to possess some healing powers, judging by the fact the Holy Chalice was of his making. He and Helia, despite their rivalry, came together to sire seven children. The eldest, who would become Grum-Gog, the Lord of Pestilence, rallied trolls and goblins into battle with little success. The second child, Url Shekk, was cast into the netherworld by Helia due to his hatred for light. The third child, Rrongol, was mentally deficient and followed Lunord's every step until the frustrated god cast Rrongol into the mortal world. The final four children were quadruplets, and would become Agrela, Krypta, Dauros and Fervus, the goddesses and gods of life, death, order and chaos, respectively. His official colour is white.
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The son of Krolm, and the god of the moon. The adepts follow and worship him, and he has long feuded with his sister Helia. He also seems to possess some healing powers, judging by the fact the Holy Chalice was of his making. He and Helia, despite their rivalry, came together to sire seven children. The eldest, who would become Grum-Gog, the Lord of Pestilence, rallied trolls and goblins into battle with little success. The second child, Url Shekk, was cast into the netherworld by Helia due to his hatred for light. The third child, Rrongol, was mentally deficient and followed Lunord's every step until the frustrated god cast Rrongol into the mortal world. The final four children were quadruplets, and would become Agrela, Krypta, Dauros and Fervus, the goddesses and gods of life, death, order and chaos, respectively. His official colour color is white.

The daughter of Krolm, and the goddess of the sun. The solarii follow and worship her, and she has potent fire magics that can devastate her followers foes. The mainstay of her militant followers are female. Her official colour is dark yellow.
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The daughter of Krolm, and the goddess of the sun. The solarii follow and worship her, and she has potent fire magics that can devastate her followers foes. The mainstay of her militant followers are female. Her official colour color is dark yellow.

The goddess of life, who wields potent magics capable of healing, providing stat bonuses and even resurrecting fallen creatures. Her followers are the female healers. Agrela's official colour is blue.
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The goddess of life, who wields potent magics capable of healing, providing stat bonuses and even resurrecting fallen creatures. Her followers are the female healers. Agrela's official colour color is blue.

The goddess of death, who, despite her description, does not actively seek to cause death and seeks to treat all of her charges fairly. Her followers are the gothic priestesses, and her official colour is red.
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The goddess of death, who, despite her description, does not actively seek to cause death and seeks to treat all of her charges fairly. Her followers are the gothic priestesses, and her official colour color is red.

The god of order, whose followers are stalwartly lawful. They are the righteous paladins and the quiet, StoneWall monks. His official colour is grey.
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The god of order, whose followers are stalwartly lawful. They are the righteous paladins and the quiet, StoneWall monks. His official colour color is grey.

The god of chaos, whose followers are nature based, and chaotic. He wields significient influence over the creatures of the wilderness, and his official colour is green.
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The god of chaos, whose followers are nature based, and chaotic. He wields significient influence over the creatures of the wilderness, and his official colour color is green.

Quick footed followers of Lunord, who brandish staffs and wear light leather armour. They have a tendency to patrol the city and while fragile, can come to the aid of the player on very short notice.
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Quick footed followers of Lunord, who brandish staffs and wear light leather armour.armor. They have a tendency to patrol the city and while fragile, can come to the aid of the player on very short notice.

* FragileSpeedster: While they're actually very strong, they'll flee a fight upon breaking a fingernail.
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* %%* FragileSpeedster: While they're actually very strong, they'll flee a fight upon breaking a fingernail.

[[OurDwarvesAreAllTheSame No introduction needed]]. They are mechanical geniuses and master craftsmen who are slow but heavy hitting and heavily armoured.
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[[OurDwarvesAreAllTheSame No introduction needed]]. They are mechanical geniuses and master craftsmen who are slow but heavy hitting and heavily armoured. armored.

The more militant and female followers of Dauros, who wield longswords with incredible skill and precision while wearing heavy plate armour outmatching even that of the warriors.
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The more militant and female followers of Dauros, who wield longswords with incredible skill and precision while wearing heavy plate armour armor outmatching even that of the warriors.

Wily, greedy characters with a lot of guile and moxie. They wear light leather armour and wield crossbows, which they often choose to poison for an extra touch.
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Wily, greedy characters with a lot of guile and moxie. They wear light leather armour armor and wield crossbows, which they often choose to poison for an extra touch.
24th May '15 9:38:38 AM Galle
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* MamaBear/PapaWolf: One quest has the Sovereign's son kidnapped by elves. You can either pay the ransom, or [[BerserkButton systematically exterminate every elf in the kingdom]].
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* MamaBear/PapaWolf: MamaBear / PapaWolf: One quest has the Sovereign's son kidnapped by elves. You can either pay the ransom, or [[BerserkButton systematically exterminate every elf in the kingdom]].
24th May '15 9:37:43 AM Galle
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Added DiffLines:
* BigGood * KingIncognito: In [[AllThereInTheManual a short story in the manual]]. * MamaBear/PapaWolf: One quest has the Sovereign's son kidnapped by elves. You can either pay the ransom, or [[BerserkButton systematically exterminate every elf in the kingdom]].

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* BewareTheNiceOnes: Healers are mostly pacifistic and concerned with healing. However, if an attack on their temple or the palace runs long enough, they will begin to actively seek out and hunt down new threats.
4th May '15 2:22:44 PM nombretomado
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* GreekMythology: Three-headed, fire-breathing dog creature associated with darkness and the underworld? Hm...
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* GreekMythology: Myth/GreekMythology: Three-headed, fire-breathing dog creature associated with darkness and the underworld? Hm...
31st Jan '15 2:21:14 AM TARINunit9
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* DeathSeeker: Not inherently, but when they die they say "At last!"
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* DeathSeeker: Not inherently, They won't go out of their way to die, but when they die do they say "At last!"last!" They also complain if you resurrect them.

* SquishyWizard: Subverted. They have low defense and health, but regularly create skeletons to fight for them, which distract monsters from the priestesses themselves. They are also have a life drain spell, which can keep them alive if they manage to survive a hit or two.
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* SquishyWizard: Subverted. They have low defense and health, but regularly create skeletons to fight for them, which distract monsters from the priestesses themselves. They are also have a life drain spell, which can keep them alive if they manage to survive a hit or two.
31st Jan '15 2:17:16 AM TARINunit9
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* ArtifialStupidity: Inverted. Sometimes they will to follow-heal your tax collectors. Words cannot describe how good an idea this is.
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* ArtifialStupidity: Inverted. Sometimes they ArtificialBrilliance: They will to follow-heal your seek out wounded tax collectors.collectors to heal them. Words cannot describe how good an idea this is.

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* ArtifialStupidity: Inverted. Sometimes they will to follow-heal your tax collectors. Words cannot describe how good an idea this is.NoExperiencePointsForMedic: Awesomely averted.
9th Aug '14 6:34:31 PM eowynjedi
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moving YMMV tropes
* EnsembleDarkhorse: They are one of the most popular heroes.

* BossInMookClothing: Vampires, who can suck the life out of their enemies to regenerate themselves and cast a magic mirror spell, which can easily kill your wizards by rebounding their powerful incantations back at them.
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* BossInMookClothing: BossInMookClothing: ** Vampires, who can suck the life out of their enemies to regenerate themselves and cast a magic mirror spell, which can easily kill your wizards by rebounding their powerful incantations back at them.

* DemonicSpiders: Dragons, who fly fast, attack buildings, and hit hard from a distance. Minotaurs possess all of these attributes save speed and ranged attacks, but they come in greater numbers.

* GoddamnedBats: Trolls, who can regenerate, spawn from nowhere and have a tendency to attack your most valuable and fragile buildings, stealing your gold, wiping out your guards and hitting heavy with high resistance to boot. ** Medusae are this for wizards, as they have the highest magical resistance of normal monsters (90%), making them NighInvulnerable to any spells. Incidentally, this means you can't use direct damage spells against them, either.

* [[ThatOneBoss Those Three Bosses]]: Ugh. All three can cast [[ThatOneAttack Magma Bomb and paralysis]]. While they aren't too much of a problem in the quest they appear, since they'll only attack heroes that have the MacGuffin, in The Day of Reckoning, they'll massacre everyone indiscriminately. A single one can kill a level 50 warrior, but that's not enough, ''all three'' will gang up on your heroes. They're also NighInvulnerable to magic (they have the highest resistance stat in the game), which is annoying because wizards are the only normal heroes that have enough magic resistance to stand a chance against them. ** DemonicSpiders UpToEleven: They actually manage to become this in The Day of Reckoning, as they ''continually spawn'' throughout the quest, sometimes along with another boss. The common response to this happening is an audible groan.
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* [[ThatOneBoss Those Three Bosses]]: Ugh. All three can cast [[ThatOneAttack Magma Bomb and paralysis]]. While they aren't too much of a problem in the quest they appear, since they'll only attack heroes that have the MacGuffin, in The Day of Reckoning, they'll massacre everyone indiscriminately. A single one can kill a level 50 warrior, but that's not enough, ''all three'' will gang up on your heroes. They're also NighInvulnerable to magic (they have the highest resistance stat in the game), which is annoying because wizards are the only normal heroes that have enough magic resistance to stand a chance against them. ** DemonicSpiders UpToEleven: They actually manage to become this in The Day of Reckoning, as they ''continually spawn'' throughout the quest, sometimes along with another boss. The common response to this happening is an audible groan.

* ThatOneBoss: He is a [[DemonicSpiders dragon]] turned UpToEleven in power and ability. He can't even be defeated for the first two of his attacks in his quest. Gold Edition makes his quest even harder by changing his second attack from 7.5 to 5 days in.
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