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* SkillGateCharacter: Ryze's mp scaling is unusual among mages, and thus he teaches players to pay attention to how abilities scale and to consider unusual itemization to best suit their strengths. He also teaches how to combo skills together: while it's true that simply ButtonMashing can do a lot of damage, executing a proper combo can burst down enemies before they even knew what hit them.

to:

* SkillGateCharacter: SkillGateCharacters: Ryze's mp scaling is unusual among mages, and thus he teaches players to pay attention to how abilities scale and to consider unusual itemization to best suit their strengths. He also teaches how to combo skills together: while it's true that simply ButtonMashing can do a lot of damage, executing a proper combo can burst down enemies before they even knew what hit them.



* SkillGateCharacter: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.

to:

* SkillGateCharacter: SkillGateCharacters: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.



* SkillGateCharacter: Newbie players can master his ganking power since his Q grants him movement speed and can put someone out of position by flinging the victim behind him along with slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of collateral damage on the team's squishies.

to:

* SkillGateCharacter: SkillGateCharacters: Newbie players can master his ganking power since his Q grants him movement speed and can put someone out of position by flinging the victim behind him along with slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of collateral damage on the team's squishies.



* SkillGateCharacter: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.

to:

* SkillGateCharacter: SkillGateCharacters: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.

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[[folder:Swain, the Master Tactitian]]
->[[Characters/LeagueOfLegendsSwain See his page for more info]]
[[/folder]]

[[folder:Taric, the Gem Knight]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/taric_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/9/9c/Taric_Select.ogg More than just precious stones, I bring you an ancient power.]]-] ]]

!!!'''Voiced by:''' Dennis Collins Johnson (English), Abraham Aguilar (European Spanish), Duda Espinoza (Brazilian Portuguese)

->''"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."''

The son of a magical healer who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become more than a healer, becoming a wandering knight who fought for justice until he was pulled into Valoran by League summoners. Deciding this world needed his abilities, he agreed to stay.

Taric is a support-fighter champion who prefers to aid allies in close-quarters combat with his array of buffs, being much tankier than the average support. His passive, ''Gemcraft'', makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. With his first ability, ''Imbue'', Taric uses earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, ''Shatter'', passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Dazzle'', fires a blast of light from his shield at a nearby enemy, stunning them and damaging them depending on how close they are to him. With his ultimate ability, ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, and Bloodstone Taric.

to:

[[folder:Swain, [[folder:Skarner, the Master Tactitian]]
->[[Characters/LeagueOfLegendsSwain See his page for more info]]
[[/folder]]

[[folder:Taric, the Gem Knight]]
Crystal Vanguard]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/taric_originalloading.org/pmwiki/pub/images/skarner_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/9/9c/Taric_Select.ogg More than just precious stones, I bring you an ancient power.]]-] ]]

[[caption-width-right:308:[-"My stinger brings ugly death."-]]]

!!!'''Voiced by:''' Dennis Collins Johnson Creator/{{David Lodge|AmericanActor}} (English), Abraham Aguilar Pablo Adán (European Spanish), Duda Espinoza Creator/GerardoReyero (Mexican Spanish), Shunsuke Sakuya (Japanese), Márcio Simões (Brazilian Portuguese)

->''"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."''

The son
Portuguese), Jang-Hyuk Ahn (Korean), Sergey Pinchuk (Russian)

->''"We are one. We cannot be shattered."''\\
\\
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part
of a the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical healer who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become more than a healer, becoming a wandering knight who fought for justice until he was pulled into Valoran by League summoners. Deciding this world needed his abilities, he agreed to stay.

Taric is a support-fighter champion who prefers to aid allies in close-quarters combat with his array of buffs, being much tankier than
destruction, but recent, threatening events have roused Skarner. As the average support. His passive, ''Gemcraft'', makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. With his first ability, ''Imbue'', Taric uses earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, ''Shatter'', passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Dazzle'', fires a blast of light Brackern awake, he strives to protect his kind from his shield at a nearby enemy, stunning them and damaging them depending on how close they are those who seek to him. With his ultimate ability, ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, and Bloodstone Taric.
harm them.



* AllGaysLoveTheater: According to the Journal of Justice, he was the lead designer for an incredibly colorful and frilly musical called ''[[Theatre/TheSoundOfMusic The Sound of Magic]]''.
* AllNaturalGemPolish: Reconstructed... somewhat. Taric's classic art shows him in a cave of rock crystals, but these have the flaws and irregular shapes you'd expect from uncut minerals.
* AmbiguouslyGay: And that's all we'll say about that.
* BoringYetPractical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
* CampGay[=/=]ManlyGay: ZigZaggedTrope, [[AmbiguouslyGay if one assumes he's actually gay]]. On one hand he's a durable mage knight in very heavy armor and weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and '''LOVES''' his gemstones.
* TheCape
* CombatMedic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a ''lot'' of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a ''better'' medic when he's attacking something. His widely-preferred use in lane is stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him.
* ComputersAreFast: Taric Bot is annoying to fight because he'll ''always'' manage to pull his stun off at the ''worst'' possible time, and manage to do it from max range almost ''every time''. If you dink around and let them farm or receive all their items on a timer, it gets worse.
* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has [[RedEyesTakeWarning menacing red eyes]].
* DissonantSerenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
* GemstoneAssault: Basically his entire schtick.
* HeartIsAnAwesomePower: Enemies won't be laughing at Taric while he's using his gem-enchanted hammer [[GemstoneAssault to smash their faces in]]. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.
* KnightInShiningArmor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
* MagicKnight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Double check.
* MasterOfNone: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
* TheMedic: At one time, he was good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in the thick of it.
* MeaningfulName: Taric's name most likely originates from the Arabian name "طارق[=/=]Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to him as a character.
* MutualDisadvantage: Activating Shatter removes Taric's sizable Armor bonus and lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor is a very bad thing for his enemies if his AD carry happens to be nearby.
* NotTheIntendedUse: Some players would take Taric as a solo-laner against a physically-inclined opponent, building armor and supportive items to simply outlast his foes and boost the power of his Shatter ability. This strategy became particularly effective after the introduction of the Iceborn Gauntlet, which provided the armor, cooldown reduction, mana, and damage he needed to stone wall most AD-based characters while also dealing surprising amounts of damage in return. An upgrade to his Gemcraft passive also allowed him to constantly refresh his cooldowns by going toe-to-toe with his enemies. Thus he became a nigh-unkillable MightyGlacier against champions that are heavily reliant on basic attacks.
* OrgasmicCombat: Taric's death cries tend to be the subject of many jokes confirming he's gay. His Japanese voice over though... [[https://youtu.be/NGJYwWqnQfk?t=18s You might wanna have headphones on.]]
* PerformanceArtist: His day job? Musical theater director.
* RealMenWearPink: His Fifth Age skin is very, ''very'' pink.
* ShieldBash: One of his auto-attacks is to smash his giant gem shield into his enemies.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself the center of the enemies' attention more often than not.
* SkillGateCharacter: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.
* StoneWall: When Taric heals his allies, it heals himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even ''more''. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
* TookALevelInBadass: For a while he was regarded as a sub-par support since nerfs to his stun duration and defensive aura made him less capable of being a sturdy defender for his team. Season 4 changed him significantly to be more offense-oriented, re-working his passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability scalings to Armor and HP instead of AP, letting him empower himself ''by'' buying defensive items.
[[/folder]]

[[folder:Trundle, the Cursed Troll]]
[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/TrundleSquare_5557.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/7/72/TraditionalTrundle.attack2.ogg Time to troll!]]-] ]]

!!!'''Voiced by:''' Unknown (English), Paco Vaquero (European Spanish), Ronaldo Júlio (Brazilian Portuguese)

->''"I've learned a thing or two about pain! Let me show you."''

Born to the Ruhgosk trolls who were cursed with leprosy by a vengeful necromancer, Trundle's regenerative abilities were far beyond his peers. He selflessly took on his entire tribe's curse through magic, but his body could only heal slightly faster than the disease could damage it, leaving him in a state of unending pain. He has joined the League to seek somebody who can purge his flesh of the affliction.

Trundle is a fighter-type champion who specializes in stealing his opponents' strength to boost his own. He can deliver an attack damage-stealing bite, infect an area with his curse to increase his movement and attack speed and reduce the duration of disables placed on him, call forth a pillar of ooze to block and slow enemies, and steal an enemy's health and defensive stats for himself, building them up over the duration to double the initial amount. His passive absorbs the life of any nearby enemy units who die, healing Trundle for a percentage of their maximum health.

to:

* AllGaysLoveTheater: According to the Journal of Justice, he was the lead designer for an incredibly colorful and frilly musical called ''[[Theatre/TheSoundOfMusic The Sound of Magic]]''.
* AllNaturalGemPolish: Reconstructed... somewhat. Taric's classic art shows him in a cave of rock crystals, but these have the flaws and irregular shapes you'd expect from uncut minerals.
* AmbiguouslyGay: And that's all we'll say about that.
* BoringYetPractical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
* CampGay[=/=]ManlyGay: ZigZaggedTrope, [[AmbiguouslyGay if one assumes he's actually gay]]. On one hand he's a durable mage knight in very heavy armor and weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and '''LOVES''' his gemstones.
* TheCape
* CombatMedic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a ''lot'' of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a ''better'' medic when he's attacking something. His widely-preferred use in lane is stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him.
* ComputersAreFast: Taric Bot is annoying to fight because he'll ''always'' manage to pull his stun off at the ''worst'' possible time, and manage to do it from max range almost ''every time''. If you dink around and let them farm or receive all their items on a timer, it gets worse.
* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has [[RedEyesTakeWarning menacing red eyes]].
* DissonantSerenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
* GemstoneAssault: Basically his entire schtick.
* HeartIsAnAwesomePower: Enemies won't be laughing at Taric while he's using his gem-enchanted hammer [[GemstoneAssault to smash their faces in]]. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.
* KnightInShiningArmor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
* MagicKnight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Double check.
* MasterOfNone: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
* TheMedic: At one time, he was good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in the thick of it.
* MeaningfulName: Taric's name most likely originates from the Arabian name "طارق[=/=]Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to him as a character.
* MutualDisadvantage: Activating Shatter removes Taric's sizable Armor bonus and lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor
Skarner is a very bad thing for his enemies if his AD carry happens to be nearby.
* NotTheIntendedUse: Some players would take Taric as a solo-laner against a physically-inclined opponent, building armor and supportive items to simply outlast his foes and boost the power of his Shatter ability. This strategy became particularly effective after the introduction of the Iceborn Gauntlet, which provided the armor, cooldown reduction, mana, and damage he needed to stone wall most AD-based characters while also dealing surprising amounts of damage in return. An upgrade to his Gemcraft passive also allowed him to constantly refresh his cooldowns by going toe-to-toe with his enemies. Thus he became a nigh-unkillable MightyGlacier against champions that are heavily reliant on basic attacks.
* OrgasmicCombat: Taric's death cries tend to be the subject of many jokes confirming he's gay. His Japanese voice over though... [[https://youtu.be/NGJYwWqnQfk?t=18s You might wanna have headphones on.]]
* PerformanceArtist: His day job? Musical theater director.
* RealMenWearPink: His Fifth Age skin is very, ''very'' pink.
* ShieldBash: One of his auto-attacks is to smash his giant gem shield into his enemies.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself the center of the enemies' attention more often than not.
* SkillGateCharacter: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.
* StoneWall: When Taric heals his allies, it heals himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even ''more''. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
* TookALevelInBadass: For a while he was regarded as a sub-par support since nerfs to his stun duration and defensive aura made him less capable of being a sturdy defender for his team. Season 4 changed him significantly to be more offense-oriented, re-working his passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability scalings to Armor and HP instead of AP, letting him empower himself ''by'' buying defensive items.
[[/folder]]

[[folder:Trundle, the Cursed Troll]]
[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/TrundleSquare_5557.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/7/72/TraditionalTrundle.attack2.ogg Time to troll!]]-] ]]

!!!'''Voiced by:''' Unknown (English), Paco Vaquero (European Spanish), Ronaldo Júlio (Brazilian Portuguese)

->''"I've learned a thing or two about pain! Let me show you."''

Born to the Ruhgosk trolls who were cursed with leprosy by a vengeful necromancer, Trundle's regenerative abilities were far beyond his peers. He selflessly took on his entire tribe's curse through magic, but his body could only heal slightly faster than the disease could damage it, leaving him in a state of unending pain. He has joined the League to seek somebody who can purge his flesh of the affliction.

Trundle is a fighter-type
Juggernaut champion who specializes in stealing excels at both being extremely hard to shake off once he gets to an enemy, and offering his opponents' strength team great map and objective control.
* His passive, ''[[HomeFieldAdvantage Crystal Spires]]'', causes six crystal spires
to boost spawn in set locations around the map; either team can capture these crystal spires by standing close to them for a few seconds, gaining gold upon doing so. While Skarner is close to a crystal spire that is captured by his own. He can deliver team, or while an attack damage-stealing bite, infect an area with enemy is disabled by his curse to ''Fracture'' or ''Impale'' abilities, he becomes energized, gaining a massive increase to his movement and attack speed and quickly regenerating mana.
* With his first ability, ''[[SpamAttack Crystal Slash]]'', Skarner lashes out with his claws, damaging nearby enemies and briefly increasing the damage of subsequent uses if he hits at least one. Basic attacks
reduce the duration ability's cooldown.
* His second ability, ''[[InstantArmor Crystalline Exoskeleton]]'', protects Skarner with a crystal shield based on his max health. While the shield holds, Skarner also gains bonus movement speed that increases over the duration.
* His third ability, ''[[TakenForGranite Fracture]]'', sends out a blast
of crystalline energy in a target direction that damages and slows enemies it passes through. Enemies hit are also marked with ''Crystal Venom'' for a few seconds, causing Skarner's next basic attack against them to consume the mark, stunning them and dealing increased damage. ''Fracture'''s cooldown is reduced when Skarner disables placed on him, call forth a pillar of ooze to block and slow enemies, and steal an enemy's health and defensive stats for himself, building them up over the duration to double the initial amount. His passive absorbs the life of any enemy with ''Crystal Venom'' or ''Impale''.
* With his ultimate ability, ''[[TractorBeam Impale]]'', Skarner stabs a
nearby enemy units who die, healing Trundle champion with his stinger, damaging them and encasing the target in crystal for a percentage of their maximum health.short duration, during which they are completely incapacitated and Skarner drags them behind himself as he moves. When the effect ends, the target is damaged once again.



* ArtificialBrilliance: When the CPU controls him, he is ''very'' annoying to fight because he'll put the pillar in the ''worst possible spots''.
* ArtificialStupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
* BodyHorror: His skin is covered with boils and scabs and one of his eyes bulges out.
* CarryABigStick: He uses a rocky club as tall as he is!
* CursedWithAwesome: To some extent. The curse of his people on him is extremely painful, but it's pretty useful for combat since his body can regenerate past it. His people have been BlessedWithSuck in some way by having their curse removed, since it's apparently grown into their regenerative factor; removing the curse has also removed that.
* GeoEffects: Created by himself -- he temporarily infects a large area with his Contaminate, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
* ImplacableMan: Contamiate, along with a tenacity granting item, allows Trundle to shrug off crowd control like it's water off a duck's back.
* LightningBruiser: Can throw down [[GeoEffects Contaminate]] and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
* MySpeciesDothProtestTooMuch: {{Subverted|Trope}}, he certainly didn't like being bullied or ostracized, but he feels that if there was another target that would be considered beneath even him to that everyone would have bullied, he would have joined in as well.
* PungeonMaster: Almost as bad as Vladimir.
-->''[[http://images.wikia.com/leagueoflegends/images/0/07/TraditionalTrundle.attack3.ogg "Let's go clubbing!"]]''\\
''[[http://images.wikia.com/leagueoflegends/images/c/c0/TraditionalTrundle.move5.ogg "I'm not heartless!]] I ''love'' beating!"''
* StatusBuff: There may be tons within the game, but he's unique in that he causes '''Ability Down''' (Rabid Bite steals Attack Damage while Agony steals Health, Armor and Magic Resistance) to his enemies while giving a proportionate '''Ability Up''' to himself.

to:

* ArtificialBrilliance: When AllNaturalGemPolish: Skarner and other Lifestones we've seen shimmer brightly, although some of the CPU controls him, ones we've seen have been refined.
* BadassBoast: From his short story,
he is ''very'' annoying to fight because he'll put encounters a group of thieves who're mistreating a Lifestone. They're burning fat over a fire and their voices are rough and coarse. Skarner?
--> "''You sing only death. I, too, can sing this song''."
* BalanceBuff: Skarner was one of
the pillar in subjects of the ''worst possible spots''.
2015 midseason juggernaut updates, which introduced the ''Crystal Spires'' mechanic to give Skarner more interesting paradigms to work around. Prior to the update, his only passive was ''Crystallizing Sting'', which has since been compacted into ''Fracture'''s current passive behavior.
* ArtificialStupidity: Unless BerserkButton: Mistreating the Lifestones. He first tries to reach out to a group of people thieves who've stolen one diplomatically by singing to their minds, but he's trying to escape, in which case met by laughter. In response, he burrows under the sand, closes the distance, and erupts from underneath them before slaughtering all of them but one.
* BewareMyStingerTail: Did you not see his selection quote? Par the course for being, y'know, a giant scorpion.
* BoringButPractical: Skarner
has a habit reputation of cutting off not exactly being the most exciting champion to play, featuring low base mobility, moderate damage, dependency on outside factors like his own escape route spires or knocking himself back into the enemy team with it.
* BodyHorror: His skin is covered with boils
items to really increase his tempo, and scabs and one of his eyes bulges out.
* CarryABigStick: He uses a rocky club as tall as he is!
* CursedWithAwesome: To some extent. The curse of his people on him is extremely painful, but it's pretty useful for combat since his body can regenerate past it. His people have been BlessedWithSuck in some way by having their curse removed, since it's apparently grown into their regenerative factor; removing the curse has also removed that.
* GeoEffects: Created by himself -- he temporarily infects a large area with his Contaminate, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or
teamfight gameplay more about engaging to you to keep em' stiller than they'll want.
* ImplacableMan: Contamiate, along with a tenacity granting item, allows Trundle to shrug off
land precious crowd control over making big standalone plays. This can make him feel less like it's water off a duck's back.
* LightningBruiser: Can throw down [[GeoEffects Contaminate]]
singular threat and become fast as hell more like an asset for the rest of the team... but on it, the upside, he can be quite a powerful asset, with his durability and unique pick-off potential able to run down contribute a lot of power to winning skirmishes and teamfights, [[MagikarpPower especially if he gets ahead.]]
* CrystallineCreature: He's a Brackern, a race of crystalline scorpions imbued with magical crystals.
* DeathOfAThousandCuts: Contrary to most Juggernaut champions, who strike hard in a single ability, Skarner is kitable when away but
nearly any opponent impossible to peel off once he actually reaches someone, and beat proceeds to rip them to apart with a pulp while using hundred slashes of his ultimate claws. This is both to simultaneously make himself hardier than your toughest champion his benefit and making that guy less durable.
his detriment; if an enemy will stay still, Skarner has the most DPS of any Juggernaut in the game, but most enemies don't simply stand still.
* MySpeciesDothProtestTooMuch: {{Subverted|Trope}}, DependingOnTheWriter: A very unique case. This doesn't apply to his story, but rather, to his game design. Employees at Riot can't decide whether he certainly didn't should be a Juggernaut, Vanguard, or Diver. They began with Juggernaut with his rework, nerfed him when his damage was deemed too high and reclassified him as a Vanguard tank. Players were unsatisfied because Skarner's legacy is as a damage dealer, not a tank, so they continuously switch between Diver and Juggernaut. Mechanically, he's much more like being bullied or ostracized, a Juggernaut, because he doesn't have any mobility options.
* EmpoweredBadassNormal: In their normal form, Brackern aren't very powerful. Once they fuse with their Lifestone, however, they gain immense strength and wisdom. Every Brackern must find their lifestone. Skarner is the most powerful of his kind, having bound with a particularly ancient stone.
* EvilLaugh: Subverted. He's not actually evil,
but he feels has one heck of a cackle that if there was another target that would be considered might make you think he is. [[http://images.wikia.com/leagueoflegends/images/8/8d/Skarner.laugh1.ogg Check it out.]]
* FishOutOfTemporalWater: His species sealed themselves
beneath even him to that everyone would have bullied, he would have joined in as well.
the earth long ago when humans ravaged the world with their Rune Wars. Skarner doesn't understand humans at all, especially their penchant for violence and cruelty.
--> ''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/02/Skarner.move5.ogg This world is so strange.]]''
* PungeonMaster: Almost as bad as Vladimir.
HairTriggerTemper: Has one around the Lifestones because of how people use them.
* HypocriticalHumor: One of his jokes.
-->''[[http://images.wikia.com/leagueoflegends/images/0/07/TraditionalTrundle.attack3.com/leagueoflegends/images/7/74/Skarner.joke1.ogg "Let's go clubbing!"]]''\\
Eeaugh! Bugs are gross! Ugh!]]''
* TheJuggernaut: A Skarner built with tank items can just activate Crystalline Exoskeleton, run through the enemy team and [[TractorBeam Impale]] a vital target. He'll proceed to either drag them into his team, or just rip them to pieces on the spot.
* LightningBruiser: EXTREMELY durable, and despite lacking a hard gapcloser, the movement speed buff of ''Crystalline Exoskeleton'' and other tricks like the Predator rune, the Ghost summoner spell, and the Turbo Chemtank item can get him terrifyingly fast and nearly impossible to flee from.
* MagikarpPower: His early game can be quite a slog as he's lacking all the stats he really needs for his tankiness, damage, and speed, and even the spires he'll really need as a crutch will only marginally improve things early on. However, things can accelerate for him pretty dramatically once he gets his items, his ultimate, as well as a successful gank or few, and by late game, he can scale into a pretty frightening LightningBruiser. Some patches and major e-sport events over a decade ago saw Skarner as a pick-or-ban type of character because he was [[SimpleYetAwesome remarkably simple, but an absolute horror to play against if he got the ball rolling]] with gold-per-5 items and successful early jungle ganks when picked alongside laners with crowd control, and in the mid and late game a single Trinity Force turned him into an unstoppable brawler with AreaOfEffect damage that slowed everyone around him that [[RapidFireFisticuffs became absurdly effective with some attack speed buffs from allies or items]].
* MeaningfulName: "Skarn" is an old Swedish mining term referring to silicate rock.
* NaturalWeapon: His claws, and venomous tail.
* NonIndicativeName: His ultimate, ''Impale'', does not, well, impale anything. It's more like a [[TakenForGranite crystalizing]] TractorBeam.
* PokemonSpeak: As a shoutout to his resemblance to [[Anime/{{Pokemon}} the Pokemon]] [[http://bulbapedia.bulbagarden.net/wiki/Skorupi_%28Pok%C3%A9mon%29 Skorupi]], when Skarner idles in brush, he'll occasionally randomly trigger an EasterEgg voice clip of Skarner going "Skar! Skar! Skarner!"
* PoisonousPerson: His Fracture ability applies Crystal Venom to his targets. Impale also presumably uses a large dose of Crystal Venom to stun the target, given the similar effects of the effect from Fracture and ultimate.
* ProudWarriorRaceGuy: His race's description says it right there: "As vicious as they are wise". He himself seems to have a bit of a temper.
* {{Retcon}}: Originally, the Brackern was originally just an isolated race of beings who went into hibernation after their crystals and lifeblood were tainted by the Rune Wars, with Skarner serving as a vanguard when he was awakened by recent mining activity disrupting the area by the League of Legends. After the mass ContinuityReboot, it was rewritten that the Brackern crystals are actually the original sources of [[{{Magitek}} hextech]], and Skarner was awoken when robbers were directly attempting to harvest them from their hosts, with his new motivation to seek out and retrieve all those that had been lost.
* ScaryScorpions: [[SubvertedTrope Subverted]]. He and presumably the other Brackern[[note]]We don't have any verification if they're also scorpion-like as they're always referred to as "creatures"[[/note]] are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
* ShownTheirWork: On announcement, the debuff applied by ''Fracture'' was called ''Crystal Poison''. It was quickly pointed out that since Skarner impales his foes, it would not be poison (which is ingested), but ''venom'', and so Riot changed the name accordingly.
* SiliconBasedLife: While it's possible he's not ''entirely'' crystalline (his backstory suggests as much), what we see is a giant rock-and-crystal arthropod.
* SingleSpecimenSpecies: For now. He's not the last of his kind, but the others are buried deep beneath Shurima. They won't wake up until humans have died out, and Skarner will rebury himself with them when he's gathered all of the Lifestones.
-->
''[[http://images.wikia.com/leagueoflegends/images/c/c0/TraditionalTrundle.move5.com/leagueoflegends/images/f/f2/Skarner.move4.ogg "I'm not heartless!]] I ''love'' beating!"''
miss my kind...]]''
* StatusBuff: There may be SpamAttack: See DeathOfAThousandCuts above: Attacking reduces his Crystal Slash cooldown, Crystal Slash is empowered as it's used repeatedly. Using Fracture and the subsequent Crystal Venom enables him to stay close to his target and continue attacking. As he has high attack damage growth, his base AD at level 18 is only beaten out by Mordekaiser, Garen and Darius, allowing him to focus more on attack speed itemization to fully take advantage of this.
* StrangeSyntaxSpeaker: Skarner, in the recent short stories, has a tendency to combine words to make new words. The crystals his people bond with are 'Lifestones' or 'Namestones'. Their hibernation is 'Longsleep'. Where they sleep is the 'Deepdark'. Below the earth, they feel the warmth of the planet's core, or 'Wombfire'. The surface is the 'Aboveplace'. As they sleep, he hears their 'Dreamsongs'. As volcanoes erupted, he sang with the 'Underground'. The rage ended in the 'Raintime'. He describes his shell as 'Skywhite', and his magic as 'Sunbright'. Humans are called 'Softskins'.
* SuperPersistentPredator: Riot attempts to portray this theme through him. No matter where the enemy runs, Skarner is fast enough and has enough sticking power to make sure they don't get away.
--> ''[[http://images.wikia.com/leagueoflegends/images/d/de/Skarner.ult3.ogg You'll never escape!]]''
* TakenForGranite: His venom appears to have this effect on people, temporarily crystallizing them.
* TookALevelInBadass: Previously, Skarner in the span of even one rework was considered a very difficult pick due to his lack of meaningful sustain and item dependency. However, the recent Juggernaut reworks have had him up to par with some of the many top-tier junglers with
tons within of new items being able to synergize with him, namely, Sterak's Gage, which boosts the game, damage of Trinity Force (Skarner's most important item), his ''Crystal Slash'', and ''Impale'' because they scale off of 'total' Attack Damage, whereas most abilities only scale off of bonus Attack Damage, and Dead Man's Plate. Runes Reforged looks to make him even better, since the Predator keystone means he no longer needs to use Flash to reach a target.
* TractorBeam: Expect to be dragged into his team then eagerly devoured if you're the target of his ''Impale''.
* WeaksauceWeakness: If a Skarner's ''Impale'' is too much of a threat for you, Quicksilver Sash and its derivative items will instantly free you from Skarner's clutches and put him back on a very long cooldown. This renowned "Skarner tax" does demand a pretty big price of at around 1300 gold,
but it can mean the difference between life and death when he's unique in that he causes '''Ability Down''' (Rabid Bite steals Attack Damage while Agony steals Health, Armor on the enemy team, especially if you're very squishy.
* YouWillNotEvadeMe: Did you just flash away from one of Skarner's ganks? He can easily catch up
and Magic Resistance) to his enemies while giving a proportionate '''Ability Up''' to himself.pull you right back where you started.



[[folder:Urgot, the Headman's Pride]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/urgot_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/0/0f/Urgot_Select.ogg Eternal life... endless torture.]]-] ]]

!!!'''Voiced by:''' Unknown (English), Miguel Ayones (European Spanish), Creator/MarioCastaneda (Mexican Spanish), Flávio Back (Brazilian Portuguese)

There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.

When his body was unable to weather further abuse, the crippled Urgot was delegated to the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, Garen led the Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.
In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot.

Now, as much machine as man, with necromantic energies coursing through his metal veins, Urgot searches for the man who ended his life.

Urgot is a Unique champion who dominates his lane with his extreme damage and bullying potential early on, but transitions into more of a utility tank later in the game. His passive, ''Zaun-Touched Bolt Augmenter'', causes Urgot's basic attacks to reduce the damage their target deals for a few seconds. With his first ability, ''Acid Hunter'', Urgot fires a bladed missile in a target direction, damaging and applying his passive to the first target it hits. This ability has an extremely short cooldown and mana cost, allowing it to used repeatedly. His second ability, ''Terror Capacitor'', protects Urgot with a damage-absorbing shield. While the shield holds, Urgot's basic attacks and ''Acid Hunter'' slow targets they hit. His third ability, ''Noxian Corrosive Charge'', launches an acid bomb to a target location, dealing damage-over-time and reducing the armor of all enemies inside for a few seconds. Additionally, if Urgot holds his cursor over an enemy afflicted by the acid, his ''Acid Hunter'' missiles will lock onto the target, ignoring all other units and flying directly at them from a humongous range. With his ultimate ability, ''Hyper-Kinetic Position Reverser'', Urgot targets a nearby enemy champion and, after a brief channel, swaps his position with theirs, slowing them and fearing all enemies around the location he teleported to. Additionally, for a few seconds after swapping, Urgot takes reduced damage from all sources.

Urgot's alternate skins include [[GiantEnemyCrab Giant Enemy Crabgot]], [[TheButcher Butcher Urgot]], and [[RobotMe Battlecast Urgot]].

to:

[[folder:Urgot, [[folder:Swain, the Headman's Pride]]
Master Tactitian]]
->[[Characters/LeagueOfLegendsSwain See his page for more info]]
[[/folder]]

[[folder:Taric, the Gem Knight]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/urgot_originalloading.org/pmwiki/pub/images/taric_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/0/0f/Urgot_Select.com/leagueoflegends/images/9/9c/Taric_Select.ogg Eternal life... endless torture.More than just precious stones, I bring you an ancient power.]]-] ]]

!!!'''Voiced by:''' Unknown Dennis Collins Johnson (English), Miguel Ayones Abraham Aguilar (European Spanish), Creator/MarioCastaneda (Mexican Spanish), Flávio Back Duda Espinoza (Brazilian Portuguese)

There are warriors ->''"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."''

The son of a magical healer
who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become great more than a healer, becoming a wandering knight who fought for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong justice until he was pulled into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.

When his body was unable to weather further abuse, the crippled Urgot was delegated to the position of High Executioner of Noxus. By
Valoran by League summoners. Deciding this time, world needed his hands had been ruined and abilities, he could barely walk. Scythe-like grafts affixed agreed to his maimed limbs served to carry out his bloody work.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, Garen led the Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.
In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot.

Now, as much machine as man, with necromantic energies coursing through his metal veins, Urgot searches for the man who ended his life.

Urgot
stay.

Taric
is a Unique support-fighter champion who dominates his lane prefers to aid allies in close-quarters combat with his extreme damage and bullying potential early on, but transitions into more array of a utility tank later in buffs, being much tankier than the game. average support. His passive, ''Zaun-Touched Bolt Augmenter'', causes Urgot's ''Gemcraft'', makes his next basic attacks attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the damage their target deals for a few seconds. cooldown of all his abilities. With his first ability, ''Acid Hunter'', Urgot fires a bladed missile in a target direction, damaging ''Imbue'', Taric uses earthen energy to either heal both an ally and applying his passive to himself at the first target it hits. This ability has an extremely short cooldown and mana cost, allowing it to used repeatedly. same time, or only himself for a bonus amount of health. His second ability, ''Terror Capacitor'', ''Shatter'', passively protects Urgot Taric with a damage-absorbing shield. While crystal armor that grants him bonus armor and also emits an aura that increases the shield holds, Urgot's basic attacks armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and ''Acid Hunter'' slow targets they hit. reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Noxian Corrosive Charge'', launches an acid bomb to ''Dazzle'', fires a target location, dealing damage-over-time and reducing the armor blast of all enemies inside for a few seconds. Additionally, if Urgot holds light from his cursor over an enemy afflicted by the acid, his ''Acid Hunter'' missiles will lock onto the target, ignoring all other units and flying directly shield at a nearby enemy, stunning them from a humongous range. and damaging them depending on how close they are to him. With his ultimate ability, ''Hyper-Kinetic Position Reverser'', Urgot targets a ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemy champion enemies and, after for a brief channel, swaps his position with theirs, slowing them duration, emitting an aura of light that gives himself and fearing all enemies around the location he teleported to. Additionally, for a few seconds after swapping, Urgot takes reduced damage from all sources.

Urgot's
nearby allies an offensive stat bonus.

Taric's
alternate skins include [[GiantEnemyCrab Giant Enemy Crabgot]], [[TheButcher Butcher Urgot]], Emerald Taric, Armor of the Fifth Age Taric, and [[RobotMe Battlecast Urgot]].Bloodstone Taric.




* ArmCannon: Also a SwissArmyWeapon; It shoots bolts of green stuff, canisters of more green stuff, and green missiles which home towards targets hit by the canisters of green stuff.
* AscendedMeme: Someone made a joke post on Reddit about an [[http://dd.reddit.com/r/leagueoflegends/comments/2t2y96/2017_urgot_rework_is_released/?sort=confidence Urgot rework in 2017]]. In this rework, Urgot's new lore was "Urgot has a dark, secret past." Then on [[http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes#patch-urgot patch 5.5]], Riot buffs Urgot, and guess what they said about him?
* TheBerserker: Was one of these until Garen chopped his hand off [[DeadlyDodging while he was attempting to dislodge his axe from a tree that wasn't Garen]].
* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[{{Magitek}} techmaturgy]] didn't either.
* ButtMonkey: As far as the fandom is concerned, Urgot is a variation of this, if people draws an art of him, it'd be about how he's ignored by everyone else. If there are comments about ignored champions towards Riot, you can bet that Urgot will be mentioned, moreso than other ignored ones like Poppy. His currently not-at-all-pretty look is also a factor, it seems. Also, lore-wise, [[ButForMeItWasTuesday Garen didn't seem to remember cutting him off]] so he's like reduced to an UnknownRival.
* CursedWithAwesome: He's bristling with tons of incredibly dangerous and powerful weaponry and is far deadlier than he was in his berserker days, but the extreme, neverending agony he's in is a pretty significant downside.
* CrutchCharacter: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.
* {{Cyborg}}: A hideous, weaponized cyborg of different body parts in constant agony and rage. Before was cut in half and as High Executioner, he also had several weapon attachments to replace his missing body parts.
* {{Determinator}}: It's explicitly stated by Stanwick Pididly that all other attempts at creating cyborgs like him ended in the death of the subject and that the only reason Urgot is still alive is because of his immense, all-consuming hatred for Demacia in general and Garen specifically.
-->"''There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die.''"
* FateWorseThanDeath: Urgot considers his reanimation this; given the agony he's obviously in, it makes perfect sense why. He doesn't completely hate it, however -- not as long as he's still alive to get his revenge on Garen.
* GiantEnemyCrab: Giant Enemy Crabgot
* {{Gonk}}: See JigglePhysics
* HalfTheManHeUsedToBe: Garen got him with a sword. Twice.
* JigglePhysics: '''[[FanDisservice UGH.]]'''
* LeeroyJenkins: This was essentially his job prior to his first disfigurement.
* MacrossMissileMassacre: If you get locked on with the acid, expect a lot of Missile Hunters to fly at your face.
* MightyGlacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335 movement speed where most of them have only 325 or 330) but feels slower due to his shorter autoattack range (425, by far the shortest of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's more often built as a semi-bruiser.
* MissileLockOn: Once you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot players to hit targets they can't even see anymore.
* MyGreatestFailure: On the part of the developers, who almost uniformly consider his mechanics ([[MasterOfNone ranged-DPS-mage-tank hybrid]]) the most muddled thing they ever made. A few adjustments helped him find a stronger place in the game. He was Riot's first attempt to integrate some of the more advanced ''[[VideoGame/HeroesOfNewerth HoN]]'' and ''[[VideoGame/DefenseOfTheAncients DotA]]'' abilities: his ultimate ability causes him to swap places with an enemy. Of course the ''[=HoN=]'' version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant himself into the middle of the enemy team. The [=DotA=] version can also be used on anyone, friend ''or'' foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane with Urgot was a lane that essentially belonged to his team and that his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary.
* ThePowerOfHate: A letter to the Journal of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude for the cyborgization/reanimation process to work, theorizing that "Urgot's raw hatred is what keeps him alive, even battling back from behind the jaws of death."
* {{Revenge}}: His outright purpose for joining the League as shown in his League Judgement, on Garen.
* SpamAttack: Acid Hunters is not an ability made to be cast merely once. A MissileLockOn with his Corrosive Charge ability will make doing so much easier for you.
* UnstoppableRage: This is the sole thing that gives him the resolve needed to stay alive.
* WeCanRebuildHim: We have the techmaturgy.
* WhoWantsToLiveForever: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean [[DeathSeeker he wants to die]] -- at least, not before [[{{Revenge}} avenging the necessity of his new life against Garen]].
* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is, it's hard not to feel a ''little'' sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.

to:

\n* ArmCannon: Also a SwissArmyWeapon; It shoots bolts of green stuff, canisters of more green stuff, and green missiles which home towards targets hit by AllGaysLoveTheater: According to the canisters Journal of green stuff.
* AscendedMeme: Someone made a joke post on Reddit about an [[http://dd.reddit.com/r/leagueoflegends/comments/2t2y96/2017_urgot_rework_is_released/?sort=confidence Urgot rework in 2017]]. In this rework, Urgot's new lore was "Urgot has a dark, secret past." Then on [[http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes#patch-urgot patch 5.5]], Riot buffs Urgot, and guess what they said about him?
* TheBerserker: Was one of these until Garen chopped his hand off [[DeadlyDodging while
Justice, he was attempting to dislodge his axe from a tree that wasn't Garen]].
* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[{{Magitek}} techmaturgy]] didn't either.
* ButtMonkey: As far as
the fandom is concerned, Urgot is a variation of this, if people draws lead designer for an art of him, it'd be about how he's ignored by everyone else. If there are comments about ignored champions towards Riot, you can bet that Urgot will be mentioned, moreso than other ignored ones like Poppy. His currently not-at-all-pretty look is also a factor, it seems. Also, lore-wise, [[ButForMeItWasTuesday Garen didn't seem to remember cutting him off]] so he's like reduced to an UnknownRival.
* CursedWithAwesome: He's bristling with tons of
incredibly dangerous colorful and powerful frilly musical called ''[[Theatre/TheSoundOfMusic The Sound of Magic]]''.
* AllNaturalGemPolish: Reconstructed... somewhat. Taric's classic art shows him in a cave of rock crystals, but these have the flaws and irregular shapes you'd expect from uncut minerals.
* AmbiguouslyGay: And that's all we'll say about that.
* BoringYetPractical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
* CampGay[=/=]ManlyGay: ZigZaggedTrope, [[AmbiguouslyGay if one assumes he's actually gay]]. On one hand he's a durable mage knight in very heavy armor and
weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and '''LOVES''' his gemstones.
* TheCape
* CombatMedic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a ''lot'' of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a ''better'' medic when he's attacking something. His widely-preferred use in lane
is far deadlier than stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him.
* ComputersAreFast: Taric Bot is annoying to fight because he'll ''always'' manage to pull his stun off at the ''worst'' possible time, and manage to do it from max range almost ''every time''. If you dink around and let them farm or receive all their items on a timer, it gets worse.
* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has [[RedEyesTakeWarning menacing red eyes]].
* DissonantSerenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
* GemstoneAssault: Basically his entire schtick.
* HeartIsAnAwesomePower: Enemies won't be laughing at Taric while he's using his gem-enchanted hammer [[GemstoneAssault to smash their faces in]]. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.
* KnightInShiningArmor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
* MagicKnight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Double check.
* MasterOfNone: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
* TheMedic: At one time,
he was in his berserker days, but good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the extreme, neverending agony best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in is a pretty significant downside.
* CrutchCharacter: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out
the huge amount thick of armor penetration on his kit makes it.
* MeaningfulName: Taric's name most likely originates from the Arabian name "طارق[=/=]Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to
him amazing at killing targets he can nail with his grenade, especially tanks.as a character.
* {{Cyborg}}: A hideous, weaponized cyborg of different body parts in constant agony MutualDisadvantage: Activating Shatter removes Taric's sizable Armor bonus and rage. Before was cut in half lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor is a very bad thing for his enemies if his AD carry happens to be nearby.
* NotTheIntendedUse: Some players would take Taric as a solo-laner against a physically-inclined opponent, building armor
and as High Executioner, supportive items to simply outlast his foes and boost the power of his Shatter ability. This strategy became particularly effective after the introduction of the Iceborn Gauntlet, which provided the armor, cooldown reduction, mana, and damage he needed to stone wall most AD-based characters while also had several weapon attachments dealing surprising amounts of damage in return. An upgrade to replace his missing body parts.
* {{Determinator}}: It's explicitly stated
Gemcraft passive also allowed him to constantly refresh his cooldowns by Stanwick Pididly going toe-to-toe with his enemies. Thus he became a nigh-unkillable MightyGlacier against champions that all other attempts at creating cyborgs like him ended in the are heavily reliant on basic attacks.
* OrgasmicCombat: Taric's
death of cries tend to be the subject and that the only reason Urgot is still alive is because of his immense, all-consuming hatred for Demacia in general and Garen specifically.
-->"''There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die.''"
* FateWorseThanDeath: Urgot considers his reanimation this; given the agony
many jokes confirming he's obviously in, it makes perfect sense why. He doesn't completely hate it, however -- not as long as he's still alive to get his revenge on Garen.
* GiantEnemyCrab: Giant Enemy Crabgot
* {{Gonk}}: See JigglePhysics
* HalfTheManHeUsedToBe: Garen got him with a sword. Twice.
* JigglePhysics: '''[[FanDisservice UGH.]]'''
* LeeroyJenkins: This was essentially his job prior to his first disfigurement.
* MacrossMissileMassacre: If you get locked on with the acid, expect a lot of Missile Hunters to fly at your face.
* MightyGlacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335 movement speed where most of them
gay. His Japanese voice over though... [[https://youtu.be/NGJYwWqnQfk?t=18s You might wanna have only 325 or 330) but feels slower due to headphones on.]]
* PerformanceArtist: His day job? Musical theater director.
* RealMenWearPink: His Fifth Age skin is very, ''very'' pink.
* ShieldBash: One of
his shorter autoattack range (425, by far auto-attacks is to smash his giant gem shield into his enemies.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself
the shortest center of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's the enemies' attention more often built as a semi-bruiser.
than not.
* MissileLockOn: Once you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot SkillGateCharacter: His easy-to-use stun teaches players when and where to hit targets they can't even see anymore.
* MyGreatestFailure: On
catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the part of the developers, who almost uniformly consider same.
* StoneWall: When Taric heals
his mechanics ([[MasterOfNone ranged-DPS-mage-tank hybrid]]) the most muddled thing they ever made. A few adjustments helped him find a stronger place in the game. He was Riot's first attempt to integrate some of the more advanced ''[[VideoGame/HeroesOfNewerth HoN]]'' and ''[[VideoGame/DefenseOfTheAncients DotA]]'' abilities: his ultimate ability causes him to swap places with an enemy. Of course the ''[=HoN=]'' version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant allies, it heals himself into the middle of the enemy team. The [=DotA=] version can also be used on anyone, friend ''or'' foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane as well, potentially making anyone resilient along with Urgot was a lane that essentially belonged to him. And if he heals just himself, it heals even ''more''. On top of that, his team and that second skill passively increases his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
** However, the developers still consider him a failure. While nowadays
defenses, so he's much more effective able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and playable than what lots of it.
* TookALevelInBadass: For a while
he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, regarded as late game he can't deal noticeable damage. He's slated for a rework sub-par support since nerfs to make his stun duration and defensive aura made him less binary.
* ThePowerOfHate: A letter to the Journal
capable of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude being a sturdy defender for the cyborgization/reanimation process to work, theorizing that "Urgot's raw hatred is what keeps his team. Season 4 changed him alive, even battling back from behind the jaws of death."
* {{Revenge}}: His outright purpose for joining the League as shown in
significantly to be more offense-oriented, re-working his League Judgement, on Garen.
* SpamAttack: Acid Hunters is not an
passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability made scalings to be cast merely once. A MissileLockOn with his Corrosive Charge ability will make doing so much easier for you.
* UnstoppableRage: This is the sole thing that gives
Armor and HP instead of AP, letting him the resolve needed to stay alive.
* WeCanRebuildHim: We have the techmaturgy.
* WhoWantsToLiveForever: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean [[DeathSeeker he wants to die]] -- at least, not before [[{{Revenge}} avenging the necessity of his new life against Garen]].
* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is, it's hard not to feel a ''little'' sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.
empower himself ''by'' buying defensive items.



[[folder:Volibear, the Thunder's Roar]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/volibear_originalloading.jpg]]
[[caption-width-right:308:[-"Let the storm follow in my wake."-]]]

!!!'''Voiced by''': Unknown (English), Antonio Esquivias (European Spanish), Miguel Ángel Ghigliazza (Mexican Spanish), Tsuguo Mogami (Japanese), José Santa Cruz (Brazilian Portuguese)

->''"The Ursine cannot know peace without war."''

The unforgiving northern reaches of the Freljord are home to the Ursine, a fierce and warlike race that has endured the barren tundra for thousands of years. Their leader is a furious adversary who commands the force of lightning to strike fear within his foes: Volibear. Both a warrior and a mystic, Volibear seeks to defend the ancient ways and the warrior spirit of his tribe. A vague vision was revealed to Volibear before he became leader of his tribe; a vision that told him a single thing - war was coming. The elders desired peace, but Volibear would not have it, and wrested control of the storm as an omen and symbol to convince them to break their passive peace. Since, Volibear and the Ursine have aligned with Sejuani's Winter's Claw, ready to fight whatever war is coming to plague the Freljord, and to return the Ursine to their old, warrior traditions.\\
\\
Volibear is a Juggernaut champion who can both deal and take a lot of punishment, coming back from the brink of death and ripping through both single and multiple enemies.
* His passive, ''Chosen of the Storm'', triggers when Volibear's health drops below a certain percentage, healing him over a short duration by a large percentage of his max health. This effect has a long cooldown before it can be used again.
* With his first ability, ''Rolling Thunder'', Volibear drops to all fours for a few seconds, gaining bonus movement speed that increases when moving towards a visible enemy champion and empowering his next basic attack, causing it to deal increased damage and fling the target into the air behind him.
* His second ability, ''Frenzy'', passively grants Volibear increased attack speed whenever he attacks an enemy, stacking up to three times. Upon reaching three stacks, Volibear can activate the ability to ferociously bite a nearby enemy, damaging them based on both Volibear's max health and the target's missing health.
* With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar, damaging, knocking back and slowing nearby enemies for a few seconds; damaged minions are also feared, forced to flee away from Volibear. Enemies that were dashing or knocked airbone when hit take bonus damage based on their max health.
* His ultimate ability, ''Thunder Claws'', releases chain lightning from Volibear's claws that hits a nearby enemy and then bounces to other surrounding foes, damaging them. For a few seconds afterwards, Volibear's basic attacks also release the same chain lightning, dealing bonus damage to the target and other nearby enemies.
\\
Volibear's alternate skins include Thunder Lord Volibear, [[WinterWarfare Northern Storm Volibear]], Runeguard Volibear, [[UsefulNotes/BritishCoppers Captain Volibear]], and [[MaskedLuchador El Rayo Volibear]].\\
\\
In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full.

to:

[[folder:Volibear, [[folder:Trundle, the Thunder's Roar]]
[[quoteright:308:https://static.
Cursed Troll]]
[[quoteright:120:https://static.
tvtropes.org/pmwiki/pub/images/volibear_originalloading.jpg]]
[[caption-width-right:308:[-"Let the storm follow in my wake."-]]]

org/pmwiki/pub/images/TrundleSquare_5557.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/7/72/TraditionalTrundle.attack2.ogg Time to troll!]]-] ]]

!!!'''Voiced by''': by:''' Unknown (English), Antonio Esquivias Paco Vaquero (European Spanish), Miguel Ángel Ghigliazza (Mexican Spanish), Tsuguo Mogami (Japanese), José Santa Cruz Ronaldo Júlio (Brazilian Portuguese)

->''"The Ursine cannot know peace without war.->''"I've learned a thing or two about pain! Let me show you."''

The unforgiving northern reaches Born to the Ruhgosk trolls who were cursed with leprosy by a vengeful necromancer, Trundle's regenerative abilities were far beyond his peers. He selflessly took on his entire tribe's curse through magic, but his body could only heal slightly faster than the disease could damage it, leaving him in a state of unending pain. He has joined the League to seek somebody who can purge his flesh of the Freljord are home to the Ursine, a fierce and warlike race that has endured the barren tundra for thousands of years. Their leader affliction.

Trundle
is a furious adversary who commands the force of lightning to strike fear within his foes: Volibear. Both a warrior and a mystic, Volibear seeks to defend the ancient ways and the warrior spirit of his tribe. A vague vision was revealed to Volibear before he became leader of his tribe; a vision that told him a single thing - war was coming. The elders desired peace, but Volibear would not have it, and wrested control of the storm as an omen and symbol to convince them to break their passive peace. Since, Volibear and the Ursine have aligned with Sejuani's Winter's Claw, ready to fight whatever war is coming to plague the Freljord, and to return the Ursine to their old, warrior traditions.\\
\\
Volibear is a Juggernaut
fighter-type champion who specializes in stealing his opponents' strength to boost his own. He can both deal deliver an attack damage-stealing bite, infect an area with his curse to increase his movement and take a lot of punishment, coming back from attack speed and reduce the brink of death and ripping through both single and multiple enemies.
* His passive, ''Chosen of the Storm'', triggers when Volibear's health drops below a certain percentage, healing him over a short
duration by of disables placed on him, call forth a large pillar of ooze to block and slow enemies, and steal an enemy's health and defensive stats for himself, building them up over the duration to double the initial amount. His passive absorbs the life of any nearby enemy units who die, healing Trundle for a percentage of his max health. This effect has a long cooldown before it can be used again.
* With his first ability, ''Rolling Thunder'', Volibear drops to all fours for a few seconds, gaining bonus movement speed that increases when moving towards a visible enemy champion and empowering his next basic attack, causing it to deal increased damage and fling the target into the air behind him.
* His second ability, ''Frenzy'', passively grants Volibear increased attack speed whenever he attacks an enemy, stacking up to three times. Upon reaching three stacks, Volibear can activate the ability to ferociously bite a nearby enemy, damaging them based on both Volibear's max health and the target's missing health.
* With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar, damaging, knocking back and slowing nearby enemies for a few seconds; damaged minions are also feared, forced to flee away from Volibear. Enemies that were dashing or knocked airbone when hit take bonus damage based on
their max health.
* His ultimate ability, ''Thunder Claws'', releases chain lightning from Volibear's claws that hits a nearby enemy and then bounces to other surrounding foes, damaging them. For a few seconds afterwards, Volibear's basic attacks also release the same chain lightning, dealing bonus damage to the target and other nearby enemies.
\\
Volibear's alternate skins include Thunder Lord Volibear, [[WinterWarfare Northern Storm Volibear]], Runeguard Volibear, [[UsefulNotes/BritishCoppers Captain Volibear]], and [[MaskedLuchador El Rayo Volibear]].\\
\\
In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full.
maximum health.



* AchillesHeel: Volibear needs to build a lot of health in order to maximize his passive and Frenzy strength. This can easily be countered with PercentDamageAttack items[[labelnote:*]]i.e. Blade of the Ruined King[[/labelnote]] and abilities.[[labelnote:*]]Kog'Maw's Bio-Arcane Barrage[[/labelnote]]
* AscendedMeme: He was created in response to an ongoing joke on the forums about armored bears, and was named after then-producer Travis "Volibar" George, who greatly supported the idea. His [[EasterEgg "Chronokeeper Hater" buff when in the presence of an enemy Zilean]] is also a reference to this origin, as fellow Rioter Tom "Zileas" Cadwell (who Zilean was named after) was conversely opposed to the idea.
* AsskickingLeadsToLeadership: Volibear became the new chieftain of his people by taking on the former triumvirate and, by summoning the maelstrom, subduing them. He immediately got the position afterwards since being able to wield the maelstrom is considered a chief's divine right to lead the Ursine.
* BearsAreBadNews: He is a bear. A giant, armored, and [[ShockAndAwe lightning-infused]] bear.
* ChainLightning: His ultimate makes his autoattacks apply this for its duration. It also has a surprisingly high amount of "bounces" compared to other Chain Lightning attacks in media; if you have to flee from Volibear, don't do so by running past your own minion train or you'll just make his job ''that'' much more satisfying.
%%-->''[[http://images.wikia.com/leagueoflegends/images/e/e0/Volibear.ult1.ogg "Face the storm!"]]''
* ChallengingTheChief: [[SubvertedTrope Subverted]] in that the triumvirates (the chiefs at the time) challenged Volibear, not for the title, but so he would keep his mouth shut about telling others of his vision of the Ursine being wiped out and therefore, rousing them out of their life of peace.
* CloseRangeCombatant: As it turns out, letting an angry armored bear charge toward you and get into mauling range is a bad idea.
* FireIceLightning: Volibear is Lightning, Anivia is Ice, and Ornn is Fire.
* FinishingMove: His Frenzy's active ability increases its damage to its target proportionately to the percentage of currently lost health on the target.
* ICanStillFight: His passive heals 30% of his health over 6 seconds when he drops to below 30% health, giving him the potential to force through a close fight and win. Only every 120 seconds, though.
* TheJuggernaut: He's officially classified as such and possesses the tanky damage to back it up.
* IncrediblyLamePun:
** His joke: "[[http://images.wikia.com/leagueoflegends/images/f/f5/Volibear.joke.ogg Hmm, I suppose you're expecting some unBEARable pun.]]"
** His ability that's mapped to Q is named [[http://en.wikipedia.org/wiki/Operation_Rolling_Thunder "Rolling Thunder"]]
* LeeroyJenkins: Volibear has no ranged abilities (aside from his ultimate, which requires one target at melee range). He has to get into melee. Coupled with the speed boost on his Q, and he is an intentional example of the trope. Once fed, Volibear upgrades into an ImplacableMan, however.
* ManBitesMan: The active for his Frenzy ability is this. It's only usable if his passive has stacked three times and makes a good FinishingMove.
* MightyGlacier: By comparison, since his speed comes from a charging ability that is susceptible to stuns or slows unlike other instant gap-closers (somewhat like Garen). Volibear has no problems at all ripping his opponents to pieces, he just has to get to them first.
* MightyRoar: His Majestic Roar ability, damaging and slowing enemy champions hit, and making minions and neutral monsters run in around uselessly in terror for its duration.
%%-->''[[http://images.wikia.com/leagueoflegends/images/c/c6/Volibear.attack5.ogg "Tremble at my roar!"]]''
* TheOnlyOneAllowedToDefeatYou: To Zilean, if his special soundbites are anything to go by.
%%-->''[[http://images.wikia.com/leagueoflegends/images/a/a9/Volibear.interaction1.ogg "I've a special claw for you, Zilean!"]]''
* ProudWarriorRaceGuy: Although he had to shake them out of retirement, but the Ursine are incredibly fierce warriors.
* PunnyName: [[http://leagueoflegends.wikia.com/wiki/Volibar Based off the screen name of a Riot Games producer]].
* ReasonableAuthorityFigure: Subverted. Until he became the chief of the Ursine, Volibear started out as a well-respected shaman who worried about his people losing their warrior spirit. The triumvirate that ran the tribe wouldn't listen to him, so Voli took matters into his own hands.
* RedBaron: Is called "The Thousand-Pierced Bear" by the people of the Freljord.
* ShockAndAwe: He throws lightning around with his Ultimate.
* SkillGateCharacter: Newbie players can master his ganking power since his Q grants him movement speed and can put someone out of position by flinging the victim behind him along with slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of collateral damage on the team's squishies.
* TokenGoodTeammate: Of Sejuani's Winter Claws. While Sejuani is ruthless and Olaf is also pretty rude, Volibear is calm and is interested in peace, but recognizes that it can only be attained through war.
* UnstoppableRage: His Frenzy's passive ability gives a lot of attack speed if he maintains it, along with an active ability that's a FinishingMove for when he's done with letting you live.

to:

* AchillesHeel: Volibear needs to build a lot of health in order to maximize his passive and Frenzy strength. This can easily be countered with PercentDamageAttack items[[labelnote:*]]i.e. Blade of ArtificialBrilliance: When the Ruined King[[/labelnote]] and abilities.[[labelnote:*]]Kog'Maw's Bio-Arcane Barrage[[/labelnote]]
* AscendedMeme: He was created in response
CPU controls him, he is ''very'' annoying to an ongoing joke on fight because he'll put the forums about armored bears, and was named after then-producer Travis "Volibar" George, who greatly supported the idea. His [[EasterEgg "Chronokeeper Hater" buff when pillar in the presence ''worst possible spots''.
* ArtificialStupidity: Unless he's trying to escape, in which case he has a habit
of an cutting off his own escape route or knocking himself back into the enemy Zilean]] team with it.
* BodyHorror: His skin
is also covered with boils and scabs and one of his eyes bulges out.
* CarryABigStick: He uses
a reference to this origin, rocky club as fellow Rioter Tom "Zileas" Cadwell (who Zilean was named after) was conversely opposed to the idea.
tall as he is!
* AsskickingLeadsToLeadership: Volibear became the new chieftain CursedWithAwesome: To some extent. The curse of his people by taking on the former triumvirate and, by summoning the maelstrom, subduing them. He immediately got the position afterwards him is extremely painful, but it's pretty useful for combat since being his body can regenerate past it. His people have been BlessedWithSuck in some way by having their curse removed, since it's apparently grown into their regenerative factor; removing the curse has also removed that.
* GeoEffects: Created by himself -- he temporarily infects a large area with his Contaminate, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
* ImplacableMan: Contamiate, along with a tenacity granting item, allows Trundle to shrug off crowd control like it's water off a duck's back.
* LightningBruiser: Can throw down [[GeoEffects Contaminate]] and become fast as hell on it,
able to wield the maelstrom is run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
* MySpeciesDothProtestTooMuch: {{Subverted|Trope}}, he certainly didn't like being bullied or ostracized, but he feels that if there was another target that would be
considered a chief's divine right beneath even him to lead the Ursine.
* BearsAreBadNews: He is a bear. A giant, armored, and [[ShockAndAwe lightning-infused]] bear.
* ChainLightning: His ultimate makes his autoattacks apply this for its duration. It also has a surprisingly high amount of "bounces" compared to other Chain Lightning attacks in media; if you
that everyone would have to flee from Volibear, don't do so by running past your own minion train or you'll just make his job ''that'' much more satisfying.
%%-->''[[http://images.
bullied, he would have joined in as well.
* PungeonMaster: Almost as bad as Vladimir.
-->''[[http://images.
wikia.com/leagueoflegends/images/e/e0/Volibear.ult1.com/leagueoflegends/images/0/07/TraditionalTrundle.attack3.ogg "Face the storm!"]]''
* ChallengingTheChief: [[SubvertedTrope Subverted]] in that the triumvirates (the chiefs at the time) challenged Volibear, not for the title, but so he would keep his mouth shut about telling others of his vision of the Ursine being wiped out and therefore, rousing them out of their life of peace.
* CloseRangeCombatant: As it turns out, letting an angry armored bear charge toward you and get into mauling range is a bad idea.
* FireIceLightning: Volibear is Lightning, Anivia is Ice, and Ornn is Fire.
* FinishingMove: His Frenzy's active ability increases its damage to its target proportionately to the percentage of currently lost health on the target.
* ICanStillFight: His passive heals 30% of his health over 6 seconds when he drops to below 30% health, giving him the potential to force through a close fight and win. Only every 120 seconds, though.
* TheJuggernaut: He's officially classified as such and possesses the tanky damage to back it up.
* IncrediblyLamePun:
** His joke: "[[http://images.
"Let's go clubbing!"]]''\\
''[[http://images.
wikia.com/leagueoflegends/images/f/f5/Volibear.joke.com/leagueoflegends/images/c/c0/TraditionalTrundle.move5.ogg Hmm, "I'm not heartless!]] I suppose you're expecting some unBEARable pun.]]"
** His ability that's mapped to Q is named [[http://en.wikipedia.org/wiki/Operation_Rolling_Thunder "Rolling Thunder"]]
''love'' beating!"''
* LeeroyJenkins: Volibear has no ranged abilities (aside from his ultimate, which requires one target at melee range). He has to get into melee. Coupled with StatusBuff: There may be tons within the speed boost on his Q, and he is an intentional example of the trope. Once fed, Volibear upgrades into an ImplacableMan, however.
* ManBitesMan: The active for his Frenzy ability is this. It's only usable if his passive has stacked three times and makes a good FinishingMove.
* MightyGlacier: By comparison, since his speed comes from a charging ability that is susceptible to stuns or slows unlike other instant gap-closers (somewhat like Garen). Volibear has no problems at all ripping his opponents to pieces, he just has to get to them first.
* MightyRoar: His Majestic Roar ability, damaging and slowing enemy champions hit, and making minions and neutral monsters run in around uselessly in terror for its duration.
%%-->''[[http://images.wikia.com/leagueoflegends/images/c/c6/Volibear.attack5.ogg "Tremble at my roar!"]]''
* TheOnlyOneAllowedToDefeatYou: To Zilean, if his special soundbites are anything to go by.
%%-->''[[http://images.wikia.com/leagueoflegends/images/a/a9/Volibear.interaction1.ogg "I've a special claw for you, Zilean!"]]''
* ProudWarriorRaceGuy: Although he had to shake them out of retirement,
game, but the Ursine are incredibly fierce warriors.
* PunnyName: [[http://leagueoflegends.wikia.com/wiki/Volibar Based off the screen name of a Riot Games producer]].
* ReasonableAuthorityFigure: Subverted. Until he became the chief of the Ursine, Volibear started out as a well-respected shaman who worried about his people losing their warrior spirit. The triumvirate that ran the tribe wouldn't listen to him, so Voli took matters into his own hands.
* RedBaron: Is called "The Thousand-Pierced Bear" by the people of the Freljord.
* ShockAndAwe: He throws lightning around with his Ultimate.
* SkillGateCharacter: Newbie players can master his ganking power since his Q grants him movement speed and can put someone out of position by flinging the victim behind him along with slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of collateral damage on the team's squishies.
* TokenGoodTeammate: Of Sejuani's Winter Claws. While Sejuani is ruthless and Olaf is also pretty rude, Volibear is calm and is interested in peace, but recognizes that it can only be attained through war.
* UnstoppableRage: His Frenzy's passive ability gives a lot of attack speed if he maintains it, along with an active ability that's a FinishingMove for when
he's done with letting you live.unique in that he causes '''Ability Down''' (Rabid Bite steals Attack Damage while Agony steals Health, Armor and Magic Resistance) to his enemies while giving a proportionate '''Ability Up''' to himself.



[[folder:Warwick, The Blood Hunter]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/warwick_original.jpg]]
[[caption-width-right:307:[-[[http://images.wikia.com/leagueoflegends/images/2/2a/Warwick_Select.ogg Let's make this fun.]]-] ]]

!!!'''Voiced by:''' Brian Sommer (English), José Ángel Fuentes (European Spanish), Luiz Carlos Persy (Brazilian Portuguese)

->''"Eventually the beast catches up with all of us."''

A ruthless manhunter employed by the amoral scientists of Zaun to bring them human test subjects, Warwick bit off more than he could chew when he asked his friend Singed to create a potion that would allow him to surpass his human limitations in his hunting. To obtain the final ingredient, the heart of a celestial being, Warwick set his sights on Soraka the Starchild of Ionia, befriending her and tricking her into losing her immortality. Although he stabbed her, she drove him off with her powers, leaving him disfigured and disgraced. Enraged and desperate, he returned to Singed and demanded the incomplete potion, which transformed him into a vicious wolf-man form. While he exalted in the power the tranformation gave him, he began to lose control of himself, succumbing to the vicious beast instincts of his new body. Now he is faced with a race against time, to slay Soraka and consume her heart to stabilise his transformation before he loses his last traces of self and becomes nothing more than a slavering beast.

Warwick is a Diver champion who specializes in sustaining himself as he fights while he picks off and mauls a target of his choice. His passive, ''Eternal Thirst'', makes his basic attacks deal bonus damage and heal Warwick for a small amount of health, with these effects stacking up to three times if he keeps attacking the same target. With his first ability, ''Hungering Strike'', Warwick slashes a nearby opponent with his claws, damaging them based on their maximum health and healing himself for a percentage of the damage dealt. His second ability, ''Hunter's Call'', lets out a bloodthirsty howl that grants Warwick an attack speed bonus and half that bonus to all nearby allies. His third ability, ''Blood Scent'', is a toggled ability that reveals all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but lets the affected targets know Warwick is near. With his ultimate abillity, ''Infinite Duress'', Warwick jumps to a nearby enemy champion, keeping them completely immobilized as he savagely mauls them for a brief duration, damaging them and healing himself for a percentage of the damage dealt.

Warwick's alternate skins include Grey Warwick, [[PaperThinDisguise Urf the Manatee]], [[TheBigBadWolf Big Bad Warwick]], Tundra Hunter Warwick, Feral Warwick, [[PlayingWithFire Firefang Warwick]], [[TheHyena Hyena Warwick]], and [[BlackKnight Marauder Warwick]].

to:

[[folder:Warwick, The Blood Hunter]]
[[folder:Urgot, the Headman's Pride]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/warwick_original.org/pmwiki/pub/images/urgot_originalloading.jpg]]
[[caption-width-right:307:[-[[http://images.[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/2/2a/Warwick_Select.com/leagueoflegends/images/0/0f/Urgot_Select.ogg Let's make this fun.Eternal life... endless torture.]]-] ]]

!!!'''Voiced by:''' Brian Sommer Unknown (English), José Ángel Fuentes Miguel Ayones (European Spanish), Luiz Carlos Persy Creator/MarioCastaneda (Mexican Spanish), Flávio Back (Brazilian Portuguese)

->''"Eventually the beast catches up There are warriors who become great for their strength, cunning, or skill with all arms. Others simply refuse to die. Urgot, once a great soldier of us."''

A ruthless manhunter employed by
Noxus, may constitute a case in support of the amoral scientists latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process.

When his body was unable to weather further abuse, the crippled Urgot was delegated to the position
of Zaun to bring them human test subjects, Warwick bit off more than High Executioner of Noxus. By this time, his hands had been ruined and he could chew when he asked barely walk. Scythe-like grafts affixed to his friend Singed maimed limbs served to create a potion that would allow him to surpass carry out his human limitations in bloody work.
Urgot finally met
his hunting. To obtain end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final ingredient, moment, however, Garen led the heart of a celestial being, Warwick set Dauntless Vanguard to intervene, and Urgot was cut in two by the zealous warrior as he scrambled to free his sights on Soraka Prince.
In recognition of his service,
the Starchild of Ionia, befriending her and tricking her into losing her immortality. Although he stabbed her, she drove him off with her powers, leaving him disfigured and disgraced. Enraged and desperate, he returned to Singed and demanded the incomplete potion, which transformed him into a vicious wolf-man form. While he exalted in the power the tranformation gave him, he began to lose control of himself, succumbing executioner's remains were remanded to the vicious beast instincts Bleak Academy for reanimation. However, a lifetime of abuse had left his body in a catastrophic state, proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body. Now he is faced body was forged for Urgot.

Now, as much machine as man,
with a race against time, to slay Soraka and consume her heart to stabilise necromantic energies coursing through his transformation before he loses metal veins, Urgot searches for the man who ended his last traces of self and becomes nothing more than a slavering beast.

Warwick
life.

Urgot
is a Diver Unique champion who specializes in sustaining himself as he fights while he picks off dominates his lane with his extreme damage and mauls a target bullying potential early on, but transitions into more of his choice. a utility tank later in the game. His passive, ''Eternal Thirst'', makes his ''Zaun-Touched Bolt Augmenter'', causes Urgot's basic attacks deal bonus to reduce the damage and heal Warwick their target deals for a small amount of health, with these effects stacking up to three times if he keeps attacking the same target. few seconds. With his first ability, ''Hungering Strike'', Warwick slashes ''Acid Hunter'', Urgot fires a nearby opponent with his claws, bladed missile in a target direction, damaging them based on their maximum health and healing himself for a percentage of applying his passive to the damage dealt. first target it hits. This ability has an extremely short cooldown and mana cost, allowing it to used repeatedly. His second ability, ''Hunter's Call'', lets out ''Terror Capacitor'', protects Urgot with a bloodthirsty howl that grants Warwick an attack speed bonus damage-absorbing shield. While the shield holds, Urgot's basic attacks and half that bonus to all nearby allies. ''Acid Hunter'' slow targets they hit. His third ability, ''Blood Scent'', is ''Noxian Corrosive Charge'', launches an acid bomb to a toggled ability that reveals target location, dealing damage-over-time and reducing the armor of all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but lets inside for a few seconds. Additionally, if Urgot holds his cursor over an enemy afflicted by the affected targets know Warwick is near. acid, his ''Acid Hunter'' missiles will lock onto the target, ignoring all other units and flying directly at them from a humongous range. With his ultimate abillity, ''Infinite Duress'', Warwick jumps to ability, ''Hyper-Kinetic Position Reverser'', Urgot targets a nearby enemy champion, keeping them completely immobilized as he savagely mauls them for champion and, after a brief duration, damaging channel, swaps his position with theirs, slowing them and healing himself fearing all enemies around the location he teleported to. Additionally, for a percentage of the few seconds after swapping, Urgot takes reduced damage dealt.

Warwick's
from all sources.

Urgot's
alternate skins include Grey Warwick, [[PaperThinDisguise Urf the Manatee]], [[TheBigBadWolf Big Bad Warwick]], Tundra Hunter Warwick, Feral Warwick, [[PlayingWithFire Firefang Warwick]], [[TheHyena Hyena Warwick]], [[GiantEnemyCrab Giant Enemy Crabgot]], [[TheButcher Butcher Urgot]], and [[BlackKnight Marauder Warwick]].[[RobotMe Battlecast Urgot]].



* AxCrazy: He doesn't just hunt out of necessity, it's obvious he enjoys it thoroughly.
-->''"It's only fun if they run!"''
* BlessedWithSuck: His transformation has turned him into an amazing hunter, but he's at risk of losing his sanity every passing day.
* {{Foil}}: To Ahri. Warwick is a human who gained a wolf form, and enjoys the merciless cruelty he can inflict on others, even though he is slowly losing his sanity due to the wolf form. Ahri is a fox who gained a human form, who intends on atoning for her past life after gaining a conscience that came with the human form.
* GeniusBruiser: Warwick is a very intelligent and cunning hunter, setting up a very clever plan to ensnare Soraka, but the threat of losing his human intelligence is hanging over his head like the Sword of Damocles. In his old lore he was a brilliant alchemist who apprenticed Singed.
* HealingFactor: He's one of few junglers that can consistently keep his health high throughout his entire clearing route.
* TheHyena: Hyena Warwick. Naturally in fitting with this trope, he also has a more crazed laugh that he does a lot more.
* InjuredVulnerability: Press "E" to turn on Blood Scent and reveal low-health enemies and increase your own movement speed. Though they are now aware that you're in the area, that's alright, because [[AxCrazy it's only fun if they run!]]
* {{Jerkass}}: 'Asshole' is probably too nice a word to describe Warwick even before his transformation. See [[NightmareFuel/LeagueOfLegends here]] for more details on how much of an asshole he can be, then make a guess on who's more of an asshole: Him or Singed.
* LightningBruiser: He's naturally durable and hard-hitting, but when he's stalking his prey, he can speed up greatly with Blood Scent and immediately close gaps in Infinite Duress for the kill.
* PsychoForHire: A manhunter who specialises in acquiring "test subjects" for the mad scientists of Zaun.
* PsychoSerum: Drank a transformation elixir made by Singed, though the Psycho part comes from it being incomplete (lacking a celestial being's heart) and thus unstable.
* {{Retcon}}: Was originally a brilliant chemist that apprenticed Singed that was transformed into a werewolf by Soraka (in the old lore).
* SavageWolves: Huge, strong, and without a shred of pity.
* ScreamingWarrior: Howling, really, but close enough. Often the first thing you hear before Warwick even appears on the screen is the howl from his Blood Scent ability.
* SkillGateCharacter: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.
** Averted when you take him top lane, however.
* SuperSenses: If you're at low health, it can trigger one of his abilities and reveal your location to him. On the other hand, it can also warn you that he's in the area.
* SuperToughness: When built fully defensive, Warwick's innate sustain makes him ''extremely'' difficult to kill, as the sustain from his passive is independent of the damage his auto attacks deal and he has arguably the single best attack speed steroid in the game. Even if he only has two or three defensive items built, Warwick can hold the line against an entire enemy team far longer than you'd expect.
* WhatCouldHaveBeen: Warwick's first lore was similar to that of Varus', being forced to defend a stronghold against hopeless odds in the Ionian Invasion (and fighting for Ionia). He drinks a potion that turned him into a werewolf and since then became a free agent to avoid being hunted down by all sides. Interestingly, this concept was revisited in his third lore, drinking an incomplete and unpredictable potion that transforms him. Only he does it of his own free will this time.

to:

* AxCrazy: ArmCannon: Also a SwissArmyWeapon; It shoots bolts of green stuff, canisters of more green stuff, and green missiles which home towards targets hit by the canisters of green stuff.
* AscendedMeme: Someone made a joke post on Reddit about an [[http://dd.reddit.com/r/leagueoflegends/comments/2t2y96/2017_urgot_rework_is_released/?sort=confidence Urgot rework in 2017]]. In this rework, Urgot's new lore was "Urgot has a dark, secret past." Then on [[http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes#patch-urgot patch 5.5]], Riot buffs Urgot, and guess what they said about him?
* TheBerserker: Was one of these until Garen chopped his hand off [[DeadlyDodging while he was attempting to dislodge his axe from a tree that wasn't Garen]].
* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[{{Magitek}} techmaturgy]] didn't either.
* ButtMonkey: As far as the fandom is concerned, Urgot is a variation of this, if people draws an art of him, it'd be about how he's ignored by everyone else. If there are comments about ignored champions towards Riot, you can bet that Urgot will be mentioned, moreso than other ignored ones like Poppy. His currently not-at-all-pretty look is also a factor, it seems. Also, lore-wise, [[ButForMeItWasTuesday Garen didn't seem to remember cutting him off]] so he's like reduced to an UnknownRival.
* CursedWithAwesome: He's bristling with tons of incredibly dangerous and powerful weaponry and is far deadlier than he was in his berserker days, but the extreme, neverending agony he's in is a pretty significant downside.
* CrutchCharacter: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.
* {{Cyborg}}: A hideous, weaponized cyborg of different body parts in constant agony and rage. Before was cut in half and as High Executioner, he also had several weapon attachments to replace his missing body parts.
* {{Determinator}}: It's explicitly stated by Stanwick Pididly that all other attempts at creating cyborgs like him ended in the death of the subject and that the only reason Urgot is still alive is because of his immense, all-consuming hatred for Demacia in general and Garen specifically.
-->"''There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die.''"
* FateWorseThanDeath: Urgot considers his reanimation this; given the agony he's obviously in, it makes perfect sense why.
He doesn't just hunt out of necessity, it's obvious he enjoys it thoroughly.
-->''"It's only fun if they run!"''
* BlessedWithSuck: His transformation has turned him into an amazing hunter, but
completely hate it, however -- not as long as he's at risk of losing still alive to get his sanity every passing day.
* {{Foil}}: To Ahri. Warwick is a human who gained a wolf form, and enjoys the merciless cruelty he can inflict
revenge on others, even though he is slowly losing Garen.
* GiantEnemyCrab: Giant Enemy Crabgot
* {{Gonk}}: See JigglePhysics
* HalfTheManHeUsedToBe: Garen got him with a sword. Twice.
* JigglePhysics: '''[[FanDisservice UGH.]]'''
* LeeroyJenkins: This was essentially
his sanity due job prior to the wolf form. Ahri is a fox who gained a human form, who intends his first disfigurement.
* MacrossMissileMassacre: If you get locked
on atoning for her past life after gaining a conscience that came with the human form.
* GeniusBruiser: Warwick is a very intelligent and cunning hunter, setting up a very clever plan to ensnare Soraka, but the threat of losing his human intelligence is hanging over his head like the Sword of Damocles. In his old lore he was a brilliant alchemist who apprenticed Singed.
* HealingFactor: He's one of few junglers that can consistently keep his health high throughout his entire clearing route.
* TheHyena: Hyena Warwick. Naturally in fitting with this trope, he also has a more crazed laugh that he does
acid, expect a lot more.
* InjuredVulnerability: Press "E"
of Missile Hunters to turn on Blood Scent and reveal low-health enemies and increase fly at your own face.
* MightyGlacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335
movement speed. Though they are now aware that speed where most of them have only 325 or 330) but feels slower due to his shorter autoattack range (425, by far the shortest of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's more often built as a semi-bruiser.
* MissileLockOn: Once
you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot players to hit targets they can't even see anymore.
* MyGreatestFailure: On the part of the developers, who almost uniformly consider his mechanics ([[MasterOfNone ranged-DPS-mage-tank hybrid]]) the most muddled thing they ever made. A few adjustments helped him find a stronger place
in the area, that's alright, because [[AxCrazy game. He was Riot's first attempt to integrate some of the more advanced ''[[VideoGame/HeroesOfNewerth HoN]]'' and ''[[VideoGame/DefenseOfTheAncients DotA]]'' abilities: his ultimate ability causes him to swap places with an enemy. Of course the ''[=HoN=]'' version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant himself into the middle of the enemy team. The [=DotA=] version can also be used on anyone, friend ''or'' foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane with Urgot was a lane that essentially belonged to his team and that his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary.
* ThePowerOfHate: A letter to the Journal of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude for the cyborgization/reanimation process to work, theorizing that "Urgot's raw hatred is what keeps him alive, even battling back from behind the jaws of death."
* {{Revenge}}: His outright purpose for joining the League as shown in his League Judgement, on Garen.
* SpamAttack: Acid Hunters is not an ability made to be cast merely once. A MissileLockOn with his Corrosive Charge ability will make doing so much easier for you.
* UnstoppableRage: This is the sole thing that gives him the resolve needed to stay alive.
* WeCanRebuildHim: We have the techmaturgy.
* WhoWantsToLiveForever: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean [[DeathSeeker he wants to die]] -- at least, not before [[{{Revenge}} avenging the necessity of his new life against Garen]].
* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is,
it's only fun if they run!]]
* {{Jerkass}}: 'Asshole' is probably too nice a word
hard not to describe Warwick even before his transformation. See [[NightmareFuel/LeagueOfLegends here]] feel a ''little'' sorry for more details on how much of an asshole he can be, then make a guess on who's more of an asshole: Him or Singed.
* LightningBruiser: He's naturally durable and hard-hitting, but when he's stalking his prey, he can speed up greatly with Blood Scent and immediately close gaps in Infinite Duress for the kill.
* PsychoForHire: A manhunter who specialises in acquiring "test subjects" for the mad scientists of Zaun.
* PsychoSerum: Drank a transformation elixir made by Singed, though the Psycho part comes from it being incomplete (lacking a celestial being's heart) and thus unstable.
* {{Retcon}}: Was originally a brilliant chemist that apprenticed Singed that was transformed into a werewolf by Soraka (in the old lore).
* SavageWolves: Huge, strong, and without a shred of pity.
* ScreamingWarrior: Howling, really, but close enough. Often the first thing you hear before Warwick even appears on the screen is the howl from his Blood Scent ability.
* SkillGateCharacter: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.
** Averted when you take him top lane, however.
* SuperSenses: If you're at low health, it can trigger one of his abilities and reveal your location to
him. On the other hand, it can also warn you lore outright states that he's in the area.
* SuperToughness: When built fully defensive, Warwick's innate sustain makes him ''extremely'' difficult
current in-universe theory by Urgot's creator for why Urgot is able to kill, as the sustain from his passive is independent of the damage his auto attacks deal and he has arguably the single best attack speed steroid live in the game. Even if he only has two or three defensive items built, Warwick can hold the line against an entire enemy team far longer than you'd expect.
* WhatCouldHaveBeen: Warwick's first lore was
constant agony while all other attempts to create similar to that of Varus', being forced to defend a stronghold against hopeless odds in the Ionian Invasion (and fighting for Ionia). He drinks a potion that turned him into a werewolf and since then became a free agent to avoid being hunted down by all sides. Interestingly, this concept was revisited in his third lore, drinking an incomplete and unpredictable potion that transforms him. Only he does it projects have failed is because of his own free will this time.all-consuming hatred and desire to kill Garen.



[[folder:Yorick, the Gravedigger]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/yorick_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/13/Yorick_Select.ogg Death is only the beginning.]]-] ]]

!!!'''Voiced by:''' Unknown (English), Vicente Gil (European Spanish), Mauro Ramos (Brazilian Portuguese)

->''"Die first, then we'll talk."''

Hundreds of years ago, Yorick was a gravedigger on the mysterious Shadow Isles and next in line in a family who considered their jobs a sacred duty. Although he performed his task in life, he never produced an heir and died in shame. He didn't stay dead long, however, as his spirit returned to ferry souls to the next stage of the afterlife. After centuries, he started to fear that he would never redeem himself and, when he couldn't find his old body, he turned to the League for help in passing on.

Yorick is a fighter-mage champion who makes extensive use of the summoning mechanic, continuously summoning undead creatures to help and support him in battle. All his basic abilities summon ''Ghouls'' in addition to their other effects, which have a percentage of Yorick's health and attack damage, continuously lose health and authomatically attack nearby enemies. His passive, ''Unholy Covenant'', reduces the damage Yorick takes and increases the damage of his basic attacks for each ''Ghoul'' he has out. His first ability, ''Omen of War'', increases the damage of his next basic attack and makes it summon an ''Spectral Ghoul'' that grants Yorick a movement speed bonus as long as it lives. His second ability, ''Omen of Pestilence'', summons a ''Decaying Ghoul'' at a nearby area in a violent explosion, damaging and slowing all nearby enemies. The ''Decaying Ghoul'' also emits an aura of death that slows all surrounding foes. His third ability, ''Omen of Famine'', damages a nearby enemy and heals Yorick for a percentage of the damage dealt, while also summoning a ''Ravenous Ghoul'' that attacks that target. The ''Ravenous Ghoul'' heals Yorick everytime he attacks an enemy. His ultimate ability, ''Omen of Death'', creates a ''Revenant'', a ghostly clone of a nearby ally champion or himself that Yorick can control, which has a percentage of the target's health and attack damage. Additionally, if the cloned target dies while the ''Revenant'' still lives, the ''Revenant'' will sacrifice itself to bring them back to life for a few seconds, giving them a short chance to take revenge in death.

Yorick's alternate skins include [[{{Undertaker}} Undertaker Yorick]] and [[HeavyMetal Pentakill Yorick]].

to:

[[folder:Yorick, [[folder:Volibear, the Gravedigger]]
Thunder's Roar]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/yorick_originalloading.org/pmwiki/pub/images/volibear_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/13/Yorick_Select.ogg Death is only [[caption-width-right:308:[-"Let the beginning.]]-] ]]

storm follow in my wake."-]]]

!!!'''Voiced by:''' by''': Unknown (English), Vicente Gil Antonio Esquivias (European Spanish), Mauro Ramos Miguel Ángel Ghigliazza (Mexican Spanish), Tsuguo Mogami (Japanese), José Santa Cruz (Brazilian Portuguese)

->''"Die first, then we'll talk.->''"The Ursine cannot know peace without war."''

Hundreds The unforgiving northern reaches of years ago, Yorick was a gravedigger on the mysterious Shadow Isles Freljord are home to the Ursine, a fierce and next in line in warlike race that has endured the barren tundra for thousands of years. Their leader is a family furious adversary who considered their jobs a sacred duty. Although he performed commands the force of lightning to strike fear within his task in life, he never produced an heir foes: Volibear. Both a warrior and died in shame. He didn't stay dead long, however, as his a mystic, Volibear seeks to defend the ancient ways and the warrior spirit returned of his tribe. A vague vision was revealed to ferry souls to the next stage Volibear before he became leader of his tribe; a vision that told him a single thing - war was coming. The elders desired peace, but Volibear would not have it, and wrested control of the afterlife. After centuries, he started storm as an omen and symbol to fear that he would never redeem himself and, when he couldn't find his old body, he turned convince them to break their passive peace. Since, Volibear and the League for help in passing on.

Yorick
Ursine have aligned with Sejuani's Winter's Claw, ready to fight whatever war is coming to plague the Freljord, and to return the Ursine to their old, warrior traditions.\\
\\
Volibear
is a fighter-mage Juggernaut champion who makes extensive use can both deal and take a lot of punishment, coming back from the brink of death and ripping through both single and multiple enemies.
* His passive, ''Chosen
of the summoning mechanic, continuously summoning undead creatures to help and support Storm'', triggers when Volibear's health drops below a certain percentage, healing him in battle. All his basic abilities summon ''Ghouls'' in addition to their other effects, which have over a short duration by a large percentage of Yorick's health and attack damage, continuously lose health and authomatically attack nearby enemies. His passive, ''Unholy Covenant'', reduces the damage Yorick takes and increases the damage of his basic attacks for each ''Ghoul'' he max health. This effect has out. His a long cooldown before it can be used again.
* With his
first ability, ''Omen of War'', ''Rolling Thunder'', Volibear drops to all fours for a few seconds, gaining bonus movement speed that increases the damage of when moving towards a visible enemy champion and empowering his next basic attack attack, causing it to deal increased damage and makes it summon an ''Spectral Ghoul'' that grants Yorick a movement speed bonus as long as it lives. fling the target into the air behind him.
*
His second ability, ''Omen of Pestilence'', summons a ''Decaying Ghoul'' at ''Frenzy'', passively grants Volibear increased attack speed whenever he attacks an enemy, stacking up to three times. Upon reaching three stacks, Volibear can activate the ability to ferociously bite a nearby area in a violent explosion, enemy, damaging them based on both Volibear's max health and slowing all nearby enemies. The ''Decaying Ghoul'' also emits an aura of death that slows all surrounding foes. His the target's missing health.
* With his
third ability, ''Omen of Famine'', damages ''Majestic Roar'', Volibear lets out a powerful roar, damaging, knocking back and slowing nearby enemy and heals Yorick enemies for a percentage of the few seconds; damaged minions are also feared, forced to flee away from Volibear. Enemies that were dashing or knocked airbone when hit take bonus damage dealt, while also summoning a ''Ravenous Ghoul'' that attacks that target. The ''Ravenous Ghoul'' heals Yorick everytime he attacks an enemy. based on their max health.
*
His ultimate ability, ''Omen of Death'', creates a ''Revenant'', a ghostly clone of ''Thunder Claws'', releases chain lightning from Volibear's claws that hits a nearby ally champion or himself that Yorick can control, which has enemy and then bounces to other surrounding foes, damaging them. For a percentage of few seconds afterwards, Volibear's basic attacks also release the target's health and attack damage. Additionally, if same chain lightning, dealing bonus damage to the cloned target dies while the ''Revenant'' still lives, the ''Revenant'' will sacrifice itself to bring them back to life for a few seconds, giving them a short chance to take revenge in death.

Yorick's
and other nearby enemies.
\\
Volibear's
alternate skins include [[{{Undertaker}} Undertaker Yorick]] Thunder Lord Volibear, [[WinterWarfare Northern Storm Volibear]], Runeguard Volibear, [[UsefulNotes/BritishCoppers Captain Volibear]], and [[HeavyMetal Pentakill Yorick]].[[MaskedLuchador El Rayo Volibear]].\\
\\
In season 1 of ''Teamfight Tactics'', Volibear is a Tier 3 Glacial Brawler. His ability, ''Thunder Claws'', empowers Volibear's attacks with lightning that bounces to nearby enemies, dealing damage and applying on-hit effects. In season 2, Volibear was changed to a Tier 2 Glacial Electric Berserker. His ability was changed to ''Frenzied Bite'', which does damage to an enemy and, if they're below 35% HP, instantly kills them and restores Volibear's mana to full.




* AncestralWeapon: His shovel has been passed down his family for generations. Well, the weapon part likely only really happened with Yorick since his ancestors were all gravediggers.
* TheAtoner: Yorick has always regretted not managing to continue on his family's name. His undead state and inability to finally rest, however, eventually led him to find a way to make up for letting his family fade -- being a champion within the League.
* CrutchCharacter: Yorick can both take and dish out plenty of damage in the laning phase, but his lack of mobility and mediocre scaling with offensive stats cripple his potential afterwards. A lot of his usefulness come lategame revolves around his ultimate on your team's strongest autoattacker, with Yorick himself acting as the frontline and soaking as much damage as possible.
* CursedWithAwesome: Sure, he feels ashamed about his family dying out with him, is unable to rectify that, and can't die to end that shame, but he's still a hulking immortal who can summons ghouls. And now he uses that within the League of Legends.
* DarkIsNotEvil: He just wanted to finally pass out of this world. Unable to do that, he decides to bring his family's name back into the light by being a champion.
* FateWorseThanDeath: Yorick, after reaching undeath somehow, ferried souls in the haunted Shadow Isle in the hopes he would at some point fulfill a quota from a legend to let him ascend. He did that to no avail for centuries. Funnily enough, being afflicted by his GameBreakingBug would probably be a FateWorseThanDeath also.
* GameBreakingBug: It was possible for someone resurrected by his ult to keep dying every second, so people could have over a hundred deaths even if they were swimming in the summoning pool.
* GlowingEyelightsOfUndeath[=/=]SupernaturalGoldEyes: An undead gravedigger would fit these tropes, wouldn't he?
* HeavyMetal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
* HorsemenOfTheApocalypse: Referenced in the names of his abilities.
* MagicKnight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone to summon his most damaging ghoul because otherwise [[CompetitiveBalance his resilience wouldn't be put to the test.]]
* MeaningfulName: His last name is [[http://en.wikipedia.org/wiki/Memento_mori Mori]]. As for his first name, [[Theatre/{{Hamlet}} where else have we seen a Yorick in a graveyard setting?]]
* MyGreatestFailure: The reason he's a champion is because he felt ashamed that he died without an heir, letting his family's cemetary and their traditions fall from memory. Champions, though, are quite famous.
* {{Necromancer}}: He summons ghouls out of the ground. However, it isn't explained how a gravedigger in life (and in undeath for centuries as well) got these powers. The Journal of Justice explicitly considers it necromancy, dealing with how necromancy is outlawed for summoners -- only for summoners though, as the champions are apparently perfectly free to use it. A more likely explanation is that the ghouls aren't necessarily undead. Yorick is a gravedigger, meaning he's constantly around the dead, even moreso in his undeath state. It would make sense that ghouls started to follow him around simply because they knew when he was done there would be a fresh meal in the dirt. Centuries past and the ghouls made sort of a symbotic relationship with Yorick. He's not summoning undead, he's calling his pets in for a meal.
** Alternatively, Yorick could simply have a GrandfatherClause. After all, he's been an immortal undead with necromantic powers for ''centuries'' at this point. If he had these powers when he was alive, then Yorick would have been a necromancer since the first Rune War.
* OddFriendship: Is the bassist in a band with Sona, Karthus, and Mordekaiser, and Olaf.
* OurGhoulsAreCreepier: No legs, spindly arms, and teeth. Lots and lots of teeth.
* RevenantZombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
* ShoutOutToShakespeare: Obviously, "[[Theatre/{{Hamlet}} Alas, poor Yorick.]]"
* ShovelStrike: His weapon is his family shovel.
* TokenGoodTeammate: Of the Shadow Isles champions. While he seems more neutral than good, Yorick is very laid back compared to his fellow Isles residents and is the only one to have a sympathetic (and fully explained) backstory. The altars on the Twisted Treeline reflect this, with the [[SealedEvilInACan eastern altar]] treating him like a hired laborer rather than an ally and the [[SealedGoodInACan western altar]] granting him sympathy while it condemns the other Shadow Isles champions.
* TheUndead: He's not exactly dead, but he sure isn't alive anymore.
* WhoWantsToLiveForever: Yorick finding himself alive on the Shadow Isles didn't make him think "I could do something with this immortality." He just acted as a ferryman for the souls on the Shadow Isles since he thought that would allow him to go past the place he was.

to:

\n* AncestralWeapon: His shovel has been passed down AchillesHeel: Volibear needs to build a lot of health in order to maximize his family for generations. Well, the weapon part likely only really happened passive and Frenzy strength. This can easily be countered with Yorick PercentDamageAttack items[[labelnote:*]]i.e. Blade of the Ruined King[[/labelnote]] and abilities.[[labelnote:*]]Kog'Maw's Bio-Arcane Barrage[[/labelnote]]
* AscendedMeme: He was created in response to an ongoing joke on the forums about armored bears, and was named after then-producer Travis "Volibar" George, who greatly supported the idea. His [[EasterEgg "Chronokeeper Hater" buff when in the presence of an enemy Zilean]] is also a reference to this origin, as fellow Rioter Tom "Zileas" Cadwell (who Zilean was named after) was conversely opposed to the idea.
* AsskickingLeadsToLeadership: Volibear became the new chieftain of his people by taking on the former triumvirate and, by summoning the maelstrom, subduing them. He immediately got the position afterwards
since being able to wield the maelstrom is considered a chief's divine right to lead the Ursine.
* BearsAreBadNews: He is a bear. A giant, armored, and [[ShockAndAwe lightning-infused]] bear.
* ChainLightning: His ultimate makes
his ancestors were all gravediggers.
* TheAtoner: Yorick
autoattacks apply this for its duration. It also has always regretted not managing a surprisingly high amount of "bounces" compared to continue on his family's name. His undead state and inability other Chain Lightning attacks in media; if you have to finally rest, however, eventually led him to find a way to flee from Volibear, don't do so by running past your own minion train or you'll just make up his job ''that'' much more satisfying.
%%-->''[[http://images.wikia.com/leagueoflegends/images/e/e0/Volibear.ult1.ogg "Face the storm!"]]''
* ChallengingTheChief: [[SubvertedTrope Subverted]] in that the triumvirates (the chiefs at the time) challenged Volibear, not
for the title, but so he would keep his mouth shut about telling others of his vision of the Ursine being wiped out and therefore, rousing them out of their life of peace.
* CloseRangeCombatant: As it turns out,
letting his family fade -- being a champion within the League.
* CrutchCharacter: Yorick can both take
an angry armored bear charge toward you and dish out plenty of get into mauling range is a bad idea.
* FireIceLightning: Volibear is Lightning, Anivia is Ice, and Ornn is Fire.
* FinishingMove: His Frenzy's active ability increases its
damage in to its target proportionately to the laning phase, but percentage of currently lost health on the target.
* ICanStillFight: His passive heals 30% of
his lack of mobility and mediocre scaling with offensive stats cripple his health over 6 seconds when he drops to below 30% health, giving him the potential afterwards. A lot of his usefulness come lategame revolves around his ultimate on your team's strongest autoattacker, with Yorick himself acting as the frontline to force through a close fight and soaking as much damage as possible.
* CursedWithAwesome: Sure, he feels ashamed about his family dying out with him, is unable to rectify that, and can't die to end that shame, but he's still a hulking immortal who can summons ghouls. And now he uses that within the League of Legends.
* DarkIsNotEvil: He just wanted to finally pass out of this world. Unable to do that, he decides to bring his family's name back into the light by being a champion.
* FateWorseThanDeath: Yorick, after reaching undeath somehow, ferried souls in the haunted Shadow Isle in the hopes he would at some point fulfill a quota from a legend to let him ascend. He did that to no avail for centuries. Funnily enough, being afflicted by his GameBreakingBug would probably be a FateWorseThanDeath also.
* GameBreakingBug: It was possible for someone resurrected by his ult to keep dying
win. Only every second, so people could have over a hundred deaths even if they were swimming in the summoning pool.
120 seconds, though.
* GlowingEyelightsOfUndeath[=/=]SupernaturalGoldEyes: An undead gravedigger would fit these tropes, wouldn't he?
* HeavyMetal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
* HorsemenOfTheApocalypse: Referenced in the names of his abilities.
* MagicKnight:
TheJuggernaut: He's very resilient because otherwise he wouldn't live long enough for his officially classified as such and possesses the tanky damage to make a difference. He has to get in close and bash someone to summon his most damaging ghoul because otherwise [[CompetitiveBalance his resilience wouldn't be put to the test.]]
back it up.
* MeaningfulName: IncrediblyLamePun:
**
His last name joke: "[[http://images.wikia.com/leagueoflegends/images/f/f5/Volibear.joke.ogg Hmm, I suppose you're expecting some unBEARable pun.]]"
** His ability that's mapped to Q
is named [[http://en.wikipedia.org/wiki/Memento_mori Mori]]. As org/wiki/Operation_Rolling_Thunder "Rolling Thunder"]]
* LeeroyJenkins: Volibear has no ranged abilities (aside from his ultimate, which requires one target at melee range). He has to get into melee. Coupled with the speed boost on his Q, and he is an intentional example of the trope. Once fed, Volibear upgrades into an ImplacableMan, however.
* ManBitesMan: The active
for his first name, [[Theatre/{{Hamlet}} where else have we seen a Yorick in a graveyard setting?]]
* MyGreatestFailure: The reason he's a champion
Frenzy ability is because he felt ashamed this. It's only usable if his passive has stacked three times and makes a good FinishingMove.
* MightyGlacier: By comparison, since his speed comes from a charging ability
that he died without an heir, letting is susceptible to stuns or slows unlike other instant gap-closers (somewhat like Garen). Volibear has no problems at all ripping his family's cemetary opponents to pieces, he just has to get to them first.
* MightyRoar: His Majestic Roar ability, damaging
and their traditions fall from memory. Champions, though, are quite famous.
* {{Necromancer}}: He summons ghouls out of the ground. However, it isn't explained how a gravedigger in life (and in undeath for centuries as well) got these powers. The Journal of Justice explicitly considers it necromancy, dealing with how necromancy is outlawed for summoners -- only for summoners though, as the
slowing enemy champions are apparently perfectly free to use it. A more likely explanation is that the ghouls aren't necessarily undead. Yorick is a gravedigger, meaning he's constantly hit, and making minions and neutral monsters run in around uselessly in terror for its duration.
%%-->''[[http://images.wikia.com/leagueoflegends/images/c/c6/Volibear.attack5.ogg "Tremble at my roar!"]]''
* TheOnlyOneAllowedToDefeatYou: To Zilean, if his special soundbites are anything to go by.
%%-->''[[http://images.wikia.com/leagueoflegends/images/a/a9/Volibear.interaction1.ogg "I've a special claw for you, Zilean!"]]''
* ProudWarriorRaceGuy: Although he had to shake them out of retirement, but
the dead, even moreso in his undeath state. It would make sense that ghouls Ursine are incredibly fierce warriors.
* PunnyName: [[http://leagueoflegends.wikia.com/wiki/Volibar Based off the screen name of a Riot Games producer]].
* ReasonableAuthorityFigure: Subverted. Until he became the chief of the Ursine, Volibear
started out as a well-respected shaman who worried about his people losing their warrior spirit. The triumvirate that ran the tribe wouldn't listen to follow him him, so Voli took matters into his own hands.
* RedBaron: Is called "The Thousand-Pierced Bear" by the people of the Freljord.
* ShockAndAwe: He throws lightning
around simply because they knew when he was done there would be a fresh meal in the dirt. Centuries past and the ghouls made sort of a symbotic relationship with Yorick. He's not summoning undead, he's calling his pets in for a meal.
** Alternatively, Yorick could simply have a GrandfatherClause. After all, he's been an immortal undead with necromantic powers for ''centuries'' at this point. If he had these powers when he was alive, then Yorick would have been a necromancer
Ultimate.
* SkillGateCharacter: Newbie players can master his ganking power
since his Q grants him movement speed and can put someone out of position by flinging the first Rune War.
* OddFriendship: Is the bassist in a band
victim behind him along with Sona, Karthus, and Mordekaiser, and Olaf.
* OurGhoulsAreCreepier: No legs, spindly arms, and teeth. Lots and lots
slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of teeth.
* RevenantZombie: Fits all
collateral damage on the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
* ShoutOutToShakespeare: Obviously, "[[Theatre/{{Hamlet}} Alas, poor Yorick.]]"
* ShovelStrike: His weapon is his family shovel.
team's squishies.
* TokenGoodTeammate: Of the Shadow Isles champions. Sejuani's Winter Claws. While he seems more neutral than good, Yorick Sejuani is very laid back compared to his fellow Isles residents ruthless and Olaf is also pretty rude, Volibear is calm and is the interested in peace, but recognizes that it can only one to have be attained through war.
* UnstoppableRage: His Frenzy's passive ability gives
a sympathetic (and fully explained) backstory. The altars on the Twisted Treeline reflect this, lot of attack speed if he maintains it, along with the [[SealedEvilInACan eastern altar]] treating him like a hired laborer rather than an ally and the [[SealedGoodInACan western altar]] granting him sympathy while it condemns the other Shadow Isles champions.
* TheUndead: He's not exactly dead, but he sure isn't alive anymore.
* WhoWantsToLiveForever: Yorick finding himself alive on the Shadow Isles didn't make him think "I could do something
active ability that's a FinishingMove for when he's done with this immortality." He just acted as a ferryman for the souls on the Shadow Isles since he thought that would allow him to go past the place he was.letting you live.


Added DiffLines:


[[folder:Warwick, The Blood Hunter]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/warwick_original.jpg]]
[[caption-width-right:307:[-[[http://images.wikia.com/leagueoflegends/images/2/2a/Warwick_Select.ogg Let's make this fun.]]-] ]]

!!!'''Voiced by:''' Brian Sommer (English), José Ángel Fuentes (European Spanish), Luiz Carlos Persy (Brazilian Portuguese)

->''"Eventually the beast catches up with all of us."''

A ruthless manhunter employed by the amoral scientists of Zaun to bring them human test subjects, Warwick bit off more than he could chew when he asked his friend Singed to create a potion that would allow him to surpass his human limitations in his hunting. To obtain the final ingredient, the heart of a celestial being, Warwick set his sights on Soraka the Starchild of Ionia, befriending her and tricking her into losing her immortality. Although he stabbed her, she drove him off with her powers, leaving him disfigured and disgraced. Enraged and desperate, he returned to Singed and demanded the incomplete potion, which transformed him into a vicious wolf-man form. While he exalted in the power the tranformation gave him, he began to lose control of himself, succumbing to the vicious beast instincts of his new body. Now he is faced with a race against time, to slay Soraka and consume her heart to stabilise his transformation before he loses his last traces of self and becomes nothing more than a slavering beast.

Warwick is a Diver champion who specializes in sustaining himself as he fights while he picks off and mauls a target of his choice. His passive, ''Eternal Thirst'', makes his basic attacks deal bonus damage and heal Warwick for a small amount of health, with these effects stacking up to three times if he keeps attacking the same target. With his first ability, ''Hungering Strike'', Warwick slashes a nearby opponent with his claws, damaging them based on their maximum health and healing himself for a percentage of the damage dealt. His second ability, ''Hunter's Call'', lets out a bloodthirsty howl that grants Warwick an attack speed bonus and half that bonus to all nearby allies. His third ability, ''Blood Scent'', is a toggled ability that reveals all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but lets the affected targets know Warwick is near. With his ultimate abillity, ''Infinite Duress'', Warwick jumps to a nearby enemy champion, keeping them completely immobilized as he savagely mauls them for a brief duration, damaging them and healing himself for a percentage of the damage dealt.

Warwick's alternate skins include Grey Warwick, [[PaperThinDisguise Urf the Manatee]], [[TheBigBadWolf Big Bad Warwick]], Tundra Hunter Warwick, Feral Warwick, [[PlayingWithFire Firefang Warwick]], [[TheHyena Hyena Warwick]], and [[BlackKnight Marauder Warwick]].
----

* AxCrazy: He doesn't just hunt out of necessity, it's obvious he enjoys it thoroughly.
-->''"It's only fun if they run!"''
* BlessedWithSuck: His transformation has turned him into an amazing hunter, but he's at risk of losing his sanity every passing day.
* {{Foil}}: To Ahri. Warwick is a human who gained a wolf form, and enjoys the merciless cruelty he can inflict on others, even though he is slowly losing his sanity due to the wolf form. Ahri is a fox who gained a human form, who intends on atoning for her past life after gaining a conscience that came with the human form.
* GeniusBruiser: Warwick is a very intelligent and cunning hunter, setting up a very clever plan to ensnare Soraka, but the threat of losing his human intelligence is hanging over his head like the Sword of Damocles. In his old lore he was a brilliant alchemist who apprenticed Singed.
* HealingFactor: He's one of few junglers that can consistently keep his health high throughout his entire clearing route.
* TheHyena: Hyena Warwick. Naturally in fitting with this trope, he also has a more crazed laugh that he does a lot more.
* InjuredVulnerability: Press "E" to turn on Blood Scent and reveal low-health enemies and increase your own movement speed. Though they are now aware that you're in the area, that's alright, because [[AxCrazy it's only fun if they run!]]
* {{Jerkass}}: 'Asshole' is probably too nice a word to describe Warwick even before his transformation. See [[NightmareFuel/LeagueOfLegends here]] for more details on how much of an asshole he can be, then make a guess on who's more of an asshole: Him or Singed.
* LightningBruiser: He's naturally durable and hard-hitting, but when he's stalking his prey, he can speed up greatly with Blood Scent and immediately close gaps in Infinite Duress for the kill.
* PsychoForHire: A manhunter who specialises in acquiring "test subjects" for the mad scientists of Zaun.
* PsychoSerum: Drank a transformation elixir made by Singed, though the Psycho part comes from it being incomplete (lacking a celestial being's heart) and thus unstable.
* {{Retcon}}: Was originally a brilliant chemist that apprenticed Singed that was transformed into a werewolf by Soraka (in the old lore).
* SavageWolves: Huge, strong, and without a shred of pity.
* ScreamingWarrior: Howling, really, but close enough. Often the first thing you hear before Warwick even appears on the screen is the howl from his Blood Scent ability.
* SkillGateCharacter: Being on the low end of the IP cost spectrum makes him and Nunu a likely choice for a new player's first jungler. Warwick in has high innate sustain that makes it easy to clear camps as well as an enemy-revealing ability, both of which make him a safe choice to learn how to jungle. However, his dependence on Infinite Duress to gank means he's practically limited to ganking after level 6 (which can be bad) and in general his kit is lacking in options compared to more difficult but more versatile junglers like Jarvan IV, Lee Sin, or Elise.
** Averted when you take him top lane, however.
* SuperSenses: If you're at low health, it can trigger one of his abilities and reveal your location to him. On the other hand, it can also warn you that he's in the area.
* SuperToughness: When built fully defensive, Warwick's innate sustain makes him ''extremely'' difficult to kill, as the sustain from his passive is independent of the damage his auto attacks deal and he has arguably the single best attack speed steroid in the game. Even if he only has two or three defensive items built, Warwick can hold the line against an entire enemy team far longer than you'd expect.
* WhatCouldHaveBeen: Warwick's first lore was similar to that of Varus', being forced to defend a stronghold against hopeless odds in the Ionian Invasion (and fighting for Ionia). He drinks a potion that turned him into a werewolf and since then became a free agent to avoid being hunted down by all sides. Interestingly, this concept was revisited in his third lore, drinking an incomplete and unpredictable potion that transforms him. Only he does it of his own free will this time.
[[/folder]]

[[folder:Yorick, the Gravedigger]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/yorick_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/13/Yorick_Select.ogg Death is only the beginning.]]-] ]]

!!!'''Voiced by:''' Unknown (English), Vicente Gil (European Spanish), Mauro Ramos (Brazilian Portuguese)

->''"Die first, then we'll talk."''

Hundreds of years ago, Yorick was a gravedigger on the mysterious Shadow Isles and next in line in a family who considered their jobs a sacred duty. Although he performed his task in life, he never produced an heir and died in shame. He didn't stay dead long, however, as his spirit returned to ferry souls to the next stage of the afterlife. After centuries, he started to fear that he would never redeem himself and, when he couldn't find his old body, he turned to the League for help in passing on.

Yorick is a fighter-mage champion who makes extensive use of the summoning mechanic, continuously summoning undead creatures to help and support him in battle. All his basic abilities summon ''Ghouls'' in addition to their other effects, which have a percentage of Yorick's health and attack damage, continuously lose health and authomatically attack nearby enemies. His passive, ''Unholy Covenant'', reduces the damage Yorick takes and increases the damage of his basic attacks for each ''Ghoul'' he has out. His first ability, ''Omen of War'', increases the damage of his next basic attack and makes it summon an ''Spectral Ghoul'' that grants Yorick a movement speed bonus as long as it lives. His second ability, ''Omen of Pestilence'', summons a ''Decaying Ghoul'' at a nearby area in a violent explosion, damaging and slowing all nearby enemies. The ''Decaying Ghoul'' also emits an aura of death that slows all surrounding foes. His third ability, ''Omen of Famine'', damages a nearby enemy and heals Yorick for a percentage of the damage dealt, while also summoning a ''Ravenous Ghoul'' that attacks that target. The ''Ravenous Ghoul'' heals Yorick everytime he attacks an enemy. His ultimate ability, ''Omen of Death'', creates a ''Revenant'', a ghostly clone of a nearby ally champion or himself that Yorick can control, which has a percentage of the target's health and attack damage. Additionally, if the cloned target dies while the ''Revenant'' still lives, the ''Revenant'' will sacrifice itself to bring them back to life for a few seconds, giving them a short chance to take revenge in death.

Yorick's alternate skins include [[{{Undertaker}} Undertaker Yorick]] and [[HeavyMetal Pentakill Yorick]].
----

* AncestralWeapon: His shovel has been passed down his family for generations. Well, the weapon part likely only really happened with Yorick since his ancestors were all gravediggers.
* TheAtoner: Yorick has always regretted not managing to continue on his family's name. His undead state and inability to finally rest, however, eventually led him to find a way to make up for letting his family fade -- being a champion within the League.
* CrutchCharacter: Yorick can both take and dish out plenty of damage in the laning phase, but his lack of mobility and mediocre scaling with offensive stats cripple his potential afterwards. A lot of his usefulness come lategame revolves around his ultimate on your team's strongest autoattacker, with Yorick himself acting as the frontline and soaking as much damage as possible.
* CursedWithAwesome: Sure, he feels ashamed about his family dying out with him, is unable to rectify that, and can't die to end that shame, but he's still a hulking immortal who can summons ghouls. And now he uses that within the League of Legends.
* DarkIsNotEvil: He just wanted to finally pass out of this world. Unable to do that, he decides to bring his family's name back into the light by being a champion.
* FateWorseThanDeath: Yorick, after reaching undeath somehow, ferried souls in the haunted Shadow Isle in the hopes he would at some point fulfill a quota from a legend to let him ascend. He did that to no avail for centuries. Funnily enough, being afflicted by his GameBreakingBug would probably be a FateWorseThanDeath also.
* GameBreakingBug: It was possible for someone resurrected by his ult to keep dying every second, so people could have over a hundred deaths even if they were swimming in the summoning pool.
* GlowingEyelightsOfUndeath[=/=]SupernaturalGoldEyes: An undead gravedigger would fit these tropes, wouldn't he?
* HeavyMetal: Is the bassist of the Pentakill band, with Mordekaiser, Sona, Olaf, and Karthus.
* HorsemenOfTheApocalypse: Referenced in the names of his abilities.
* MagicKnight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone to summon his most damaging ghoul because otherwise [[CompetitiveBalance his resilience wouldn't be put to the test.]]
* MeaningfulName: His last name is [[http://en.wikipedia.org/wiki/Memento_mori Mori]]. As for his first name, [[Theatre/{{Hamlet}} where else have we seen a Yorick in a graveyard setting?]]
* MyGreatestFailure: The reason he's a champion is because he felt ashamed that he died without an heir, letting his family's cemetary and their traditions fall from memory. Champions, though, are quite famous.
* {{Necromancer}}: He summons ghouls out of the ground. However, it isn't explained how a gravedigger in life (and in undeath for centuries as well) got these powers. The Journal of Justice explicitly considers it necromancy, dealing with how necromancy is outlawed for summoners -- only for summoners though, as the champions are apparently perfectly free to use it. A more likely explanation is that the ghouls aren't necessarily undead. Yorick is a gravedigger, meaning he's constantly around the dead, even moreso in his undeath state. It would make sense that ghouls started to follow him around simply because they knew when he was done there would be a fresh meal in the dirt. Centuries past and the ghouls made sort of a symbotic relationship with Yorick. He's not summoning undead, he's calling his pets in for a meal.
** Alternatively, Yorick could simply have a GrandfatherClause. After all, he's been an immortal undead with necromantic powers for ''centuries'' at this point. If he had these powers when he was alive, then Yorick would have been a necromancer since the first Rune War.
* OddFriendship: Is the bassist in a band with Sona, Karthus, and Mordekaiser, and Olaf.
* OurGhoulsAreCreepier: No legs, spindly arms, and teeth. Lots and lots of teeth.
* RevenantZombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
* ShoutOutToShakespeare: Obviously, "[[Theatre/{{Hamlet}} Alas, poor Yorick.]]"
* ShovelStrike: His weapon is his family shovel.
* TokenGoodTeammate: Of the Shadow Isles champions. While he seems more neutral than good, Yorick is very laid back compared to his fellow Isles residents and is the only one to have a sympathetic (and fully explained) backstory. The altars on the Twisted Treeline reflect this, with the [[SealedEvilInACan eastern altar]] treating him like a hired laborer rather than an ally and the [[SealedGoodInACan western altar]] granting him sympathy while it condemns the other Shadow Isles champions.
* TheUndead: He's not exactly dead, but he sure isn't alive anymore.
* WhoWantsToLiveForever: Yorick finding himself alive on the Shadow Isles didn't make him think "I could do something with this immortality." He just acted as a ferryman for the souls on the Shadow Isles since he thought that would allow him to go past the place he was.
[[/folder]]
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Famous for her skill with the bow. Ashe [[AmbiguousSituation might be using]] the same artifact as her own weapon.

Changed: 18

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* DropTheHammer: She calls it Whomper for good reason.



* DropTheHammer: It's rather big, alongside of his shield, and seems to be made out of gemstones.



* HeartIsAnAwesomePower: Enemies won't be laughing at Taric while he's using his [[DropTheHammer gem-enchanted hammer]] [[GemstoneAssault to smash their faces in]]. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.

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* HeartIsAnAwesomePower: Enemies won't be laughing at Taric while he's using his [[DropTheHammer gem-enchanted hammer]] hammer [[GemstoneAssault to smash their faces in]]. He's not just as sparkly as a gem; he's as durable as one too, and he can use his magic to keep himself and his allies in the fight for a very long time.

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* AssholeVictim: [[spoiler:He's killed for real when Swain turns the Wolf's Maw against him, reducing him into nothing but ashes. Considering his horrible treatment of his children and his attempt to have his daughter murdered out of petty spite, he completely deserved it.]]



* ImproperlyParanoid: His first reaction to everything is to consider how it might threaten House du Couteau and him personally. Katarina suspects that their father-daughter relationship soured when he realized that she might be a better assassin than he was.

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* ImproperlyParanoid: His first reaction to everything is to consider how it might threaten House du Couteau and him personally. Katarina suspects that their father-daughter relationship soured when he realized that [[GreenEyedMonster she might be a better assassin than he was.]]
* ItsAllAboutMe: All he cares about is his own glory, even above his own house's, and will do anything to keep it that way.
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Found some decent official artwork depicting dragons within wiki space!

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragons2024.png]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/image_502.jpg]]
[[caption-width-right:300:Protect your towers.]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_502.jpg]]
[[caption-width-right:300:Protect your towers.]]
org/pmwiki/pub/images/riftherald2024.png]]



Originally a Rift Scuttler that mutated due to the Void energy coming from the Baron's pit, the Rift Herald is an epic monster that is only available during the early parts of the game. Possessing high resistances and health, she's very difficult to take down alone, but she has a weakspot in the eye on her back that helps killing her faster. Slaying her grants the ''Eye of Herald'' to the one that picks it up, which replaces the trinket slot for up to 4 minutes and, upon being used, summons the Rift Herald again to push the closest lane mercilessly, until either everything in her path is destroyed or she's finally put down for good.

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Originally a Rift Scuttler that mutated due to the Void energy coming from the Baron's pit, the Rift Herald is an epic monster that is only available during the early parts of the game. Possessing high resistances and health, she's very difficult to take down alone, but she has a weakspot in the eye on her back that helps killing her faster. \\
\\
Slaying her grants the ''Eye of Herald'' to the one that picks it up, which replaces the trinket slot for up to 4 minutes and, upon being used, summons the Rift Herald again to push the closest lane mercilessly, until either everything in her path is destroyed or she's finally put down for good.good. While summoned, an allied champion can ride her into a fearsome, unstoppable charge with limited steering control, but knocking away any enemies in their path, and if she collides with an enemy turret, she'll deal a massive chunk of true damage to it at the cost of her own health.



* AttackItsWeakPoint: Attacking the eye on her back when it's open deals 12% (When fought in the pit) or 20% (When fought as a summon) of the Rift Herald's maximum hp as ''true'' damage, which helps in killing her faster.
* ArtEvolution: The Rift Herald was introduced with [[https://vignette.wikia.nocookie.net/leagueoflegends/images/5/55/Rift_Herald_Render_old.png/revision/latest?cb=20170502020514 a significantly different appearance]], appearing more like a Baron Nashor-themed {{Golem}}. When she was reworked in the 2017 midseason, her appearance was reworked to more resemble a corrupted Rift Scuttler.

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* AttackItsWeakPoint: Attacking the eye on her back when it's open deals 12% (When fought in the pit) or 20% (When fought as a summon) big fraction of the Rift Herald's maximum hp HP as ''true'' damage, which helps in killing her faster.
* ArtEvolution: The Rift Herald was first introduced in preseason 2016 with [[https://vignette.wikia.nocookie.net/leagueoflegends/images/5/55/Rift_Herald_Render_old.png/revision/latest?cb=20170502020514 a significantly different appearance]], appearing more like an unassuming appearance, resembling a Baron Nashor-themed {{Golem}}. When {{Golem}}, but when she was reworked in the 2017 midseason, her appearance look was reworked updated to more resemble a corrupted Rift Scuttler.Scuttler. In preseason 2024, her appearance was changed again to make her even more grotesque and Void-like.



* RammingAlwaysWorks: One of her most powerful attacks is a headbutt that deals 200% AD damage to everyone it hits, and deals a massive amount of damage to any structure it hits.

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* RammingAlwaysWorks: One of her most powerful attacks is a headbutt that deals 200% AD huge damage to everyone it hits, and deals a massive amount of damage to any structure it hits.

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[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/baron_nashorsquare.png]]

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[[quoteright:120:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baron_nashorsquare.png]]org/pmwiki/pub/images/baronnashor2024.png]]



Baron Nashor is a giant, worm-like monster that dwells within Summoner's Rift. Considered the most powerful monster on the map, Baron Nashor is nearly impossible for one to slay alone. Slaying him is the one of the biggest objectives in the game, just behind the Nexus itself, as doing so rewards all teammates alive during his death an aura that buffs their damage, greatly empowers their nearby lane minions, as well as cutting recall speed in half. As such, slaying him is almost imperative to sieging an enemy base.\\

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Baron Nashor is a giant, worm-like hydra-like monster that dwells within Summoner's Rift. Considered Rift, and appears in a pit on the most powerful monster on northwestern side of the map 20 minutes into each game. With the arrival of the Baron is [[TheCorruption a major corruption effect]] around the map, Baron Nashor is nearly impossible for one to slay alone. Slaying him is reshaping the one terrain of the biggest objectives in pit while also causing the game, just behind the Nexus itself, as doing so rewards all teammates alive during his death an aura that buffs their damage, greatly empowers their nearby lane minions, as well as cutting recall speed in half. As such, slaying him is almost imperative Bramblebacks and Blue Sentinels (the red and blue buffs) to sieging an enemy base.become buffed with void energy.\\



Considered the most powerful monster on the map, Baron Nashor is nearly impossible for one to slay alone. Slaying him is the one of the biggest objectives in the game, just behind the Nexus itself, as doing so rewards all teammates alive during his death an aura that buffs their damage, greatly empowers their nearby lane minions, as well as cutting recall speed in half. As such, slaying him is almost imperative to sieging an enemy base.\\
\\
Baron Nashor has a fixed moveset of [[AcidAttack acid breath]], [[CombatTentacles displacing tentacle lashes]], and [[SpikeShooter brutal spike repellents]], and more. In addition, there are also three different variants of Baron that each affect the terrain in different ways and add their own exclusive attack to make things more challenging for its opponents:
* '''Hunting Baron''', which summons a storm of lightning strikes that deal percent-max-health damage.
* '''All-Seeing Baron''', which creates rifts to the void surrounding the pit that deal magic damage to anyone standing on them.
* '''Territorial Baron''', which reaches out to drag large swathes of enemies into close range with its many hands.



* AcidAttack: His attacks involve spitting acid at the players.
* ArtEvolution: He was initially introduced as a rather goofy-looking pink dragon-worm, and was completely redesigned along with the Summoner's Rift update in late 2014 into a much more sinister, hydra-like creature. [[ContinuityCameo The skull of its original incarnation can still be seen in the left side of its pit.]]

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* AcidAttack: His attacks involve spitting acid at the players.
players, which significantly reduces armor and magic resist.
* ArtEvolution: He was initially introduced as a rather goofy-looking pink dragon-worm, and was completely redesigned along with the Summoner's Rift update in late 2014 into a much more sinister, hydra-like creature. [[ContinuityCameo The creature ([[ContinuityCameo the skull of its original incarnation can still be seen in the left side of its pit.]]pit]]). It received another redesign in the 2024 preseason to make it an even more monstrous-looking creature with sleeker, yet more grotesque heads, and adjusting its lower body to feature appendages [[CreepilyLongArms uncannily resembling human arms]].



* EarlyBirdCameo: The redesigned Baron Nashor (a gigantic hydra-like tentacled abomination) made a surprise appearance at the end of the [[https://www.youtube.com/watch?v=tEnsqpThaFg "A Twist of Fate"]] animation over a year and a half before he replaced the old version when the updated version of Summoner's Rift was launched at the end of 2014.
* EldritchAbomination: A Voidborn creature, which is par for the course. He only vaguely resembles a combination of a serpent an arachnid, and goodness knows what else, and his presence alone is corrupting his portion of the Summoner's Rift.

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* EarlyBirdCameo: The redesigned 2014-2023 design of Baron Nashor (a gigantic hydra-like tentacled abomination) made a surprise appearance at the end of the [[https://www.youtube.com/watch?v=tEnsqpThaFg "A Twist of Fate"]] animation over a year and a half before he replaced the old version when the updated version of Summoner's Rift was launched at the end of 2014.
* EldritchAbomination: EldritchAbomination:
**
A Voidborn creature, which is par for the course. He only vaguely resembles a combination of a serpent an arachnid, and goodness knows what else, and his presence alone is corrupting his portion of the Summoner's Rift.



* ExtraEyes: He has at least 12 eyes on his face, some of them already damaged before he appears, implied to be injured from previous battles.

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* ExtraEyes: He has at least 12 eyes on his main face, some of them already damaged before he appears, implied to be injured from previous battles.
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-->'''Shackled Ghasts''': (upon being seeing an allied Lord Mallat summoned) ''Out of my way, you foppish dandy!''

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-->'''Shackled Ghasts''': (upon being seeing an allied Lord Mallat summoned) ''Out of my way, you foppish dandy!''''See us, we are your future!''
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** Infernal Drakes blaze through the rift, burning several brushes and creating new pathways through some of the terrain.

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** Infernal Drakes blaze through the rift, burning leaving behind Cinders that can be picked up to gain stacking movement speed and ability haste that are lost upon death. Prior to season 2024, they would instead burn several brushes and creating create new pathways through some of the terrain.

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-->'''Lord Mallat''': ''Are your punishments and rewards so different?''

-->'''Bladepierced Revenant''': (upon being seeing an allied Lord Mallat summoned) ''Step aside you foppish dandy!''

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-->'''Lord Mallat''': ''Are your rewards and punishments and rewards so different?''

-->'''Bladepierced Revenant''': (upon being seeing an allied Lord Mallat summoned) ''Step aside ''Out of my way, you foppish dandy!''


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-->'''Shackled Ghasts''': (upon being seeing an allied Lord Mallat summoned) ''Out of my way, you foppish dandy!''
-->'''Lord Mallat''': ''Well, until that day then.''
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-->'''Lord Mallat''': ''Are your punishments so different from your rewards?''

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-->'''Lord Mallat''': ''Are your punishments and rewards so different from your rewards?''
different?''
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Currently only the Mountain Drake has a card in ''VideoGame/LegendsOfRuneterra'', where it is a 5-mana 0/6 Demacian Dragon with Fury and Formidable, which gains +0/+2 from Fury (to facilitate its Formidable) instead of +1/+1.

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Currently only the Mountain Drake, Chemtech Drake has and Cloud Drake have a card in ''VideoGame/LegendsOfRuneterra'', where it where:
Mountain Drake
is a 5-mana 0/6 Demacian Dragon with Fury and Formidable, which gains +0/+2 from Fury (to facilitate its Formidable) instead of +1/+1.
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Added Lord Mallat; can be adjusted later.

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[[folder:Lord Mallat]]
A higher-up in Noxus, with ties to the Black Rose.

In ''VideoGame/LegendsOfRuneterra'', he is represented by the cards "Incisive Tactician" and later on by "Lord Mallat".
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* AgentPeacock: Evidently takes his clothing seriously.
* AncientConspiracy: He's a Black Rose member.
* BaldOfEvil: Given that he's a member of [[TheEmpire Noxus]] and that he's especially associated with [[AncientConspiracy The Black Rose]], it fits, especially considering he's always seen with his head shaved.
* DastardlyWhiplash: He's not so cartoony for this trope, but he ''is'' associated with [[AncientConspiracy The Black Rose]], and he does have a handlebar mustache.
* DeadpanSnarker: Later on, when he starts to become more associated with Mordekaiser's set.
-->'''Mordekaiser''': (upon being seeing an allied Lord Mallat summoned) ''Do not fail me, Mallat!''
-->'''Lord Mallat''': ''Are your punishments so different from your rewards?''

-->'''Bladepierced Revenant''': (upon being seeing an allied Lord Mallat summoned) ''Step aside you foppish dandy!''
-->'''Lord Mallat''': ''Sorry, my tailor doesn't deal in haunted wreckage.''
* JackBauerInterrogationTechnique: Would be on the receiving end of this by Nilah as she interrogates him about Mordekaiser.
* OpinionFlipFlop: In his card text in "Lord Mallat", he's very clearly telling Nilah what she's about to get herself into, but changes his tune when he sees an allied Mordekaiser summoned.
-->'''Lord Mallat''': (upon seeing an allied Mordekaiser) ''Beware my lord, Nilah comes for your armor!''
-->'''Mordekaiser''': ''Do I look concerned, Mallat!?''
* TheStrategist: Given his title as the "Incisive Tactitician", it's very likely that he's got a very keen mind for strategy.
[[/folder]]
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* EvenEvilHasLovedOnes: While he's definitely an AbusiveParent to both Katarina and Talon, Katarina is able to make Marcus slip-up by claiming that she's already handed Talon over to Swain's men to be tortured. This implies that Marcus has ''some'' appreciation for Talon.

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* EvenEvilHasLovedOnes: While he's definitely an AbusiveParent to both Katarina and Talon, Katarina is able to make Marcus slip-up by claiming that she's already handed Talon over to Swain's men to be tortured. This implies suggests that Marcus has ''some'' appreciation for Talon.cares at least a ''little'' about his son.
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* HoistByHisOwnPetard: [[spoiler:Marcus planned on using the Wolf's Maw, an extremely powerful bomb capable of toppling a fortress, to kill Swain. When Katarina is ready to make a HeroicSacrifice to spare her fellow Noxians, Swain instead absorbs the explosion with his demonic powers before turning the remnants of the blast against Marcus, leaving nothing but ashes were Marcus stood.]]

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* HoistByHisOwnPetard: [[spoiler:Marcus planned on using the Wolf's Maw, an extremely powerful bomb capable of toppling a fortress, to kill Swain. When Katarina is ready to make a HeroicSacrifice to spare her fellow Noxians, Swain instead absorbs the explosion with his demonic powers before turning the remnants of the blast against Marcus, leaving nothing but ashes were where Marcus stood.]]



* JerkassHasAPoint: He (and Talon) believe that Swain is not to be trusted because of his unknown, likely demonic power. [[spoiler:As it turns out, Swain also is wary of what he might become, and looked to the Du Couteau family for an assassin skilled enough to take out a head of state, in case HE needed to be put down someday]].

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* JerkassHasAPoint: He (and Talon) believe that Swain is not to be trusted because of his unknown, likely demonic power. [[spoiler:As it turns out, Swain is also is wary of what he might become, and looked to the Du Couteau family for an assassin skilled enough to take out a head of state, in case HE needed to be put down someday]].
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: To the point where he took on his tribe's curse as a desperate attempt to be accepted. It didn't work, because he was then, naturally, a horribly-afflicted leper.
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* TheLostLenore: Before the rebellion, she was Darius' former lover before they parted ways and raised her own family. [[spoiler:She would lose her life during her secession attempt several years after the invasion as she loses her faith and her arm for Noxus as her second in command kills her to spare the city from destruction]].

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