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* GroinAttack: [[spoiler:Shooting him here triggers his second phase.]]
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* DifficultButAwesome: Kevin's knives deal the least amount of damage out of all the weapons the Smiths wield, but the fact he is also the only one who doesn't have to reload ([[spoiler: Beside Mask, once you find his final mask upgrade]]) and has perfect aim means a player with good accuracy and reaction speeds can just mow down entire rooms of Smiles by striking their hit weakpoints and [[OneHitKill and taking them out in one shot]] one by one. As such, "Critical" for him is usually the OneStatToRuleThemAll alongside "Speed" to remove what little delay there is to his throws.

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* DifficultButAwesome: Kevin's knives deal the least amount of damage out of all the weapons the Smiths wield, but the fact he is also the only one who doesn't have to reload ([[spoiler: Beside ([[spoiler:Beside Mask, once you find his final mask upgrade]]) and has perfect aim means a player with good accuracy and reaction speeds can just mow down entire rooms of Smiles by striking their hit weakpoints and [[OneHitKill and taking them out in one shot]] one by one. As such, "Critical" for him is usually the OneStatToRuleThemAll alongside "Speed" to remove what little delay there is to his throws.



** Because he throws [[DeviousDaggers knives]] instead of using a gun, Kevin is the only Smith that doesn't need to reload (beside [[spoiler: Mask, in his final costume]]). [[NecessaryDrawback To balance this advantage out however, they also has the worst attack and stopping power out of all the other weapons the Smith use]]

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** Because he throws [[DeviousDaggers knives]] instead of using a gun, Kevin is the only Smith that doesn't need to reload (beside [[spoiler: Mask, in his final costume]]). [[NecessaryDrawback To balance this advantage out however, they also has have the worst attack and stopping power out of all the other weapons the Smith use]]
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* MechanicallyUnusualFighter: Mask is completely unable to hit weak points, which means there is no point scanning them with him either, but given his main weapons are granade launchers, he is the only Smith that can hit multiple Smiles with his normal attacks. Because of that, he doesn't have a "Critical" ability to upgrade like the other Smiths, as it is replaced by a "Range" ability, which increases the blast radius of his granades with each upgrade.

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* MechanicallyUnusualFighter: Mask is completely unable to hit weak points, which means there is no point scanning them with him either, but given his main weapons are granade grenade launchers, he is the only Smith that can hit multiple Smiles with his normal attacks. Because of that, he doesn't have a "Critical" ability to upgrade like the other Smiths, as it is replaced by a "Range" ability, which increases the blast radius of his granades grenades with each upgrade.

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** Kevin also has perfect accuracy from the start, so he does not have a "Waver" ability to improve, which is instead is replaced by "Invisibility". As expected,
it lengthens the amount of time Kevin can stay invisible to avoid detection from enemies and security systems.

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** Kevin also has perfect accuracy from the start, so he does not have a "Waver" ability to improve, which is instead is replaced by "Invisibility". As expected,
expected, it lengthens the amount of time Kevin can stay invisible to avoid detection from enemies and security systems.
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* MechanicallyUnusualFighter: Mask is completely unable to hit weak points, which means there is no point scanning them with him either, but given his main weapons are granade launchers, he is the only Smith that can hit multiple Smiles with his normal attacks. Because of that, he doesn't have a "Critical" ability to upgrade like the other Smiths, as it is replaced by a "Range" ability, which increases the blast radius of his granades with each upgrade.


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* DifficultButAwesome: Kevin's knives deal the least amount of damage out of all the weapons the Smiths wield, but the fact he is also the only one who doesn't have to reload ([[spoiler: Beside Mask, once you find his final mask upgrade]]) and has perfect aim means a player with good accuracy and reaction speeds can just mow down entire rooms of Smiles by striking their hit weakpoints and [[OneHitKill and taking them out in one shot]] one by one. As such, "Critical" for him is usually the OneStatToRuleThemAll alongside "Speed" to remove what little delay there is to his throws.


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* MechanicallyUnusualFighter: By far the Smith that plays the most differently from the others, alongside Mask.
** Because he throws [[DeviousDaggers knives]] instead of using a gun, Kevin is the only Smith that doesn't need to reload (beside [[spoiler: Mask, in his final costume]]). [[NecessaryDrawback To balance this advantage out however, they also has the worst attack and stopping power out of all the other weapons the Smith use]]
** Kevin also has perfect accuracy from the start, so he does not have a "Waver" ability to improve, which is instead is replaced by "Invisibility". As expected,
it lengthens the amount of time Kevin can stay invisible to avoid detection from enemies and security systems.
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Crosswicking

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* SplitMindSplitPowers: Each personality has different weapons, attributes, and PersonalityPowers which are required to progress through levels and fight bosses.
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Plot happens. Why should we have expected otherwise.


* SurprisinglyRealisticOutcome: [[spoiler:She's the first of the Smiths that directly encountered Emir. And, being a ''sniper'' rather than a close-range combatant and caught in what amounts to her sleep clothes without her weapon on-hand, she runs and hides -- and swiftly dies without a fight when Emir plugs her body with bullets while she's in a closet.]]
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* AffectionateNickname: Briefly calls Garcian "Garcie" [[spoiler:as a Remnant Psyche. He does so when trying to comfort Garcian when he seems to be crying after remembering his DarkAndTroubledPast.]]

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* AxCrazy: He has the nickname The Bloody Heartland for a reason.

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* AxCrazy: He has the nickname The He's nicknamed "The Bloody Heartland Heartland" for a reason.



* IronicNurseryTune: [[DissonantSerenity Casually whistling]] to the melody of Greensleeves/What Child is This? [[spoiler:as he methodically murders the Smiths one by one.]] It could qualify as his {{Leitmotif}}.



* PlayableEpilogue: He's the only character playable in it, detailing something he does three years after the other levels. [[spoiler:The name on the pause menu still says "Garcian", but all [[AllThereInTheManual extra material]] seems to indicate that he's accepted himself as Emir]].

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* PlayableEpilogue: He's the only character playable in it, detailing something he does three years after the other levels.last of the Smith Syndicate's final push to complete their mission of taking down the last of the Heaven Smiles once and for all. [[spoiler:The name on the pause menu still says "Garcian", but all [[AllThereInTheManual extra material]] seems to indicate that he's accepted himself as Emir]].



* ThirdEye: His most distinguishing physical feature and treated as his weakpoint in gameplay.



* ZeroEffortBoss: Shoot the third eye and he'll kill himself. It's very likely symbolic.

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* ZeroEffortBoss: Shoot the his third eye and he'll then kill himself. It's very likely Very much symbolic.
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Examples Are Not Arguable. The entry was misindented anyway


** Arguably, the Timer Smile as well who is also fought very late into the game but before the Galactic Tomahawk Smile. Maybe even moreso since unlike the former, the Timer Smile can't be [[AchillesHeel more easily taken down]] with Dan Smith's Collateral Shot. The Timer Smile requires quick yet precise shooting to take out its many weakpoints before it gets too close and inflicts a OneHitKill.
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** Arguably, the Timer Smile as well who is also fought very late into the game but before the Galactic Tomahawk Smile. Maybe even moreso since unlike said Smile, it can't be [[AchillesHeel more easily taken down]] with Dan Smith's Collateral Shot. The Timer Smile requires quick yet precise shooting to take out its many weakpoints before it gets too close and inflicts a OneHitKill.

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** Arguably, the Timer Smile as well who is also fought very late into the game but before the Galactic Tomahawk Smile. Maybe even moreso since unlike said Smile, it the former, the Timer Smile can't be [[AchillesHeel more easily taken down]] with Dan Smith's Collateral Shot. The Timer Smile requires quick yet precise shooting to take out its many weakpoints before it gets too close and inflicts a OneHitKill.
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* ClimaxBoss: The [[BodyOfBodies Galactic]] [[MacrossMissileMassacre Tomahawk]] Smile, last of the [[BossCorridor Vinculum Gate]] boss fights. Considering how later "fights" amount more to plot-centric [[ZeroEffortBoss Zero Effort Bosses]], the Galactic Tomahawk Smile provides the last real test of player skill before the game wraps up.
** Arguably, the Timer Smile as well who is also fought very late into the game but before the Galactic Tomahawk Smile. Maybe even moreso since unlike said Smile, it can't be [[AchillesHeel more easily taken down]] with Dan Smith's Collateral Shot. The Timer Smile requires quick yet precise shooting to take out its many weakpoints before it gets too close and inflicts a OneHitKill.

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* MetalSlime: Micro and Camillia smiles. Both give huge amounts of thick blood when killed (and the Micros awaken all the sleeping Smiths,) but Micros are small and hard to hit, and fly towards you really quickly (fortunately, the explosion doesn't hurt you, but it does blind the player) and Camillia's sprint as fast as they can away from you and then explode if you shoot them without killing them or get too close.

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* MetalSlime: Micro and Camillia Camellia smiles. Both give huge amounts of thick blood when killed (and the Micros awaken all the sleeping Smiths,) but Micros are small and hard to hit, and fly towards you really quickly (fortunately, the explosion doesn't hurt you, but it does blind the player) and Camillia's Camellia's sprint as fast as they can away from you and then explode if you shoot them without killing them or get too close.


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* TokenGoodTeammate: Camellia Smiles who as Iwazaru describes actually want to defect to the killer7's side. Thus they are marked as traitors of the Heaven Smile with their distinct [[LightIsGood white bodies,]] [[MarkOfShame stained with blood]] via "baptism". Apparently the best they can do is act as [[HelpfulMook Helpful Mooks]], standing next to spots where it is necessary to use a Smith's special ability. Instead of attacking the Smiths when approached, they will simply flee screaming and detonate themselves safely out of range. They also act as [[MetalSlime Metal Slimes]] as noted above so they're always a welcome sight. It's fitting that they're the only Smile to have a voiceline that is reused from a victim of the Heaven Smile[[note]]Specifically, they reuse the second Red Gunner gangmember's crying for help on the second floor inside the "Celtic" Building of the first mission but reversed.[[/note]] rather than from Kun Lan, the Heaven Smile's leader.
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* AmnesiacDissonance: He's coldly professional but always polite, even being described as the sort of person who wouldn't hurt a fly. [[spoiler:He used to be known as Emir Parkreiner, an AxCrazy ChildSoldiers prone to psychotic murder sprees.]]

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* AmnesiacDissonance: He's coldly professional but always polite, even being described as the sort of person who wouldn't hurt a fly. [[spoiler:He used to be known as Emir Parkreiner, an AxCrazy ChildSoldiers prone to psychotic murder sprees.sprees to the point where he was known as "The Bloody Heartland".]]
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* AmnesiacDissonance: He's coldly professional but always polite, even being described as the sort of person who wouldn't hurt a fly. [[spoiler:He used to be known as Emir Parkreiner, an AxCrazy TykeBomb prone to psychotic murder sprees.]]

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* AmnesiacDissonance: He's coldly professional but always polite, even being described as the sort of person who wouldn't hurt a fly. [[spoiler:He used to be known as Emir Parkreiner, an AxCrazy TykeBomb ChildSoldiers prone to psychotic murder sprees.]]

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* DwindlingParty: [[spoiler:DoubleSubverted. It's later revealed that every member of the syndicate was already dead at the start of the game and that Garcian or rather Emir Parkreiner was merely mimicking their personalities and abilities. Regardless, even those "personaes" ended up being killed in the endgame with only Garcian and Harman Smith as the Syndicate's surviving personalities.]]

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* DwindlingParty: [[spoiler:DoubleSubverted. It's later revealed that every member of the syndicate was already dead at the start of the game and that Garcian or rather Emir Parkreiner was merely mimicking their personalities and abilities. Regardless, even those "personaes" ended up being killed in the endgame with only Garcian and Harman Smith as the Syndicate's surviving personalities. Come the next level and Harman is apparently gunned down alongside Kun Lan by an off-screen assailant implied to be his very own younger incarnation, leaving only Garcian until the DistantFinale epilogue.]]



* AmnesiacDissonance: He's coldly professional but always polite, even being described as the sort of person who wouldn't hurt a fly. [[spoiler:He used to be known as Emir Parkreiner, an AxCrazy TykeBomb prone to psychotic murder sprees.]]



* BadassInANiceSuit: One of the most well-dressed assassins and the most important to their success.
* BlackGuyDiesFirst: An enforced aversion - Garcian's death is the only way to get a GameOver, since he's [[spoiler: the core personality]] and the only one capable of retrieving and reviving the other dead assassins. In fact, [[spoiler:at the end, he is the only member of the killer7 left]].

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* BadassInANiceSuit: One of the most well-dressed assassins and the most important to ensuring their success.
* BlackGuyDiesFirst: An enforced aversion - Garcian's death is the only way to get a GameOver, since he's [[spoiler: the core personality]] and the only one capable of retrieving and reviving the other dead assassins. In fact, [[spoiler:at the end, he is the only member of the killer7 left]].left until the epilogue]].



* DeadPersonImpersonation: What's actually going on is more complicated, but this is what's suggested by [[spoiler:all the other personas' weapons being in his briefcase]].
* DecoyProtagonist: He's the first Smith we see, and often has a lot of focus in cutscenes as the one talking to the informants the Syndicate deals with, but Harman is the host personality and the person guiding these fractured psyches. [[spoiler: As the story progresses he begins getting more and more focus, until eventually its revealed that he was the protagonist all along and the real host personality.]]

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* ConsummateProfessional: A true professional, unflappable and focused when on the job.
* DeadPersonImpersonation: What's actually going on is more complicated, but this is what's suggested by [[spoiler:all the other personas' personaes' weapons being in his briefcase]].
* DecoyProtagonist: He's the first Smith we see, and often has a lot of focus in cutscenes as the one talking to the informants the Syndicate deals with, but Harman is the host personality and the person guiding these fractured psyches. [[spoiler: As [[spoiler:As the story progresses he begins getting more and more focus, until eventually its revealed that he was the protagonist all along and the real host personality.]]
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** WolverinePublicity: Even in marketing he tends to be treated as the face of ''killer7'' as a whole, frequently getting a lot of focus and billing that none of the other characters ever match. [[spoiler:This culminates in him being the only Smith to make an appearance outside of ''killer7'' in a completely seperate game ''VideoGame/TravisStrikesAgainNoMoreHeroes'' during the updated intro sequence. Turns out he's affiliated with the secondary lead Badman, hunting him down only to spare his life and instead inform the vengeful father of Travis Touchdown's location and giving him a chance to revive his deceased daughter.]]

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** WolverinePublicity: Even in marketing he tends to be treated as the face of ''killer7'' as a whole, whole instead of the actual leading members Garcian and Harman, frequently getting a lot of focus and billing that none of the other characters ever match. [[spoiler:This culminates in him being the only Smith to make an appearance outside of ''killer7'' in a completely seperate game ''VideoGame/TravisStrikesAgainNoMoreHeroes'' during the updated intro sequence. Turns out he's affiliated with the secondary lead Badman, hunting him down as a target only to spare his life and instead inform the vengeful father of Travis Touchdown's location and giving him a chance to revive his deceased daughter.]]
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** WolverinePublicity: Even in marketing he tends to be treated as the face of ''killer7'' as a whole, frequently getting a lot of focus and billing that none of the other characters ever match. [[spoiler:This culminates in him being the only Smith to make an appearance outside of ''killer7'' in a completely seperate game ''VideoGame/TravisStrikesAgainNoMoreHeroes'' during the updated intro sequence. Turns out he's affiliated with the secondary lead Badman, hunting him down only to spare his life and instead inform the vengeful father of Travis Touchdown's location and giving him a chance to revive his deceased daughter.]]

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* HandbagOfHurt: Uses his briefcase in his down attack.

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* HandbagOfHurt: Uses his briefcase in his down attack.special Finishing Attack on downed enemies.



* FlechetteStorm: His special charged attack is to throw several knives in quick succession.

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* FlechetteStorm: His special charged attack is to throw several knives in quick succession. A stronger variation lets him throw them out in a spread like a shotgun.


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* PrimalStance: Constantly hunched over which combined with his shirtless look makes him seem somewhat wild despite his actual demeaner. [[FlatCharacter Not that we have much else to go on.]]

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