History Characters / FireEmblem

2nd Dec '16 2:41:12 PM mariovsonic999
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* CriticalHitClass: They have high Skill and Speed to help them inflict critical hits more easily. In the Elibe games, stacking up all methods of increasing critical hit rate can actually allow their critical hit chance to ''exceed 100%''!

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* CriticalHitClass: They have high Skill and Speed to help them inflict critical hits more easily. In the Elibe games, stacking up all methods of increasing critical hit rate can actually allow their critical hit chance to ''exceed 100%''!100%''! In the Elibe games, Tellius games and ''Fates'', they gain a critical boost.



* FragileSpeedster: Myrmidon are very weak and fragile compared to other infantry - however, they have very high speed meaning that they double attack more often and often relies on dodging to avoid damage.

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* FragileSpeedster: Myrmidon are very weak and fragile compared to other infantry - however, they have very high speed meaning that they double attack more often and often relies on dodging to avoid damage. In ''Fates'', they gain an evasion boost.
2nd Dec '16 10:20:33 AM BlackSunNocturne
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!!Bandit Twins

The bandit twins are a reoccurring archetype in the Fire Emblem series. Their first appearance was in ''VideoGame/FireEmblemBindingBlade''. The bandits have always had the same hairstyle; one has purple hair and one has dark hair. They usually appear on desert levels.

Until ''VideoGame/FireEmblemFates'', no members of this archetype were recruitable.

-->'''Characters of this Archetype''': [[VideoGame/FireEmblemBindingBlade Maggie and Rose]], [[VideoGame/FireEmblemElibeBlazingSword Paul and Jasmine]], [[VideoGame/FireEmblemTellius Pain and Agony]], [[VideoGame/FireEmblemAwakening Vincent and Victor]], [[VideoGame/FireEmblemFates Lloyd and Llewelyn]][[labelnote:*]]The first two members to be recruitable if captured by Orochi or Niles on Kana's recruitment Paralogue[[/labelnote]]
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* AerithAndBob: Their Japanese names tend to have this going on. Examples of the ''Awakening'' ones: Handsome (Vincent) and ''George'' (Victor).
* AffablyEvil: Most of the time, the twins are oddly polite for bandits.
* CreepyTwins
* {{Gonk}}: All of them tend to be much uglier than other characters to differentiate them from the rest of the cast.
* ThemeTwinNaming: Aside from Paul and Jasmine, all of the twins have a theme with their names.
* ThoseTwoBadGuys: They're almost never seen without each other, and tend to be a little too fond of each other.
29th Nov '16 4:26:52 PM mariovsonic999
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* AttackReflector: Warriors in ''Awakening'' and Oni Chieftain in ''Fates'' get the Counter skill, which reflects all damage back to the adjacent enemy. In ''Awakening'', Counter would reflect damage in battle which makes enemy Warrior that spawn from reinforcements in higher difficulty very frustrating. In ''Fates'', it was {{Nerf}}ed in which it could only activate when the enemy starts the attack, not the user.



* MagicallyIneptFighter: While most physical users typically has little magic, Fighter are worst in that they have no benefits with magic, Bolt Axe notwithstanding. Averted with Oni Chieftain as they can use tomes and Bolt Axe with decent magic.

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* MagicallyIneptFighter: While most physical users typically has little magic, Fighter are worst in that they have no benefits with magic, Bolt Axe notwithstanding. Averted with [[MagicKnight Oni Chieftain Chieftain]] as they can use tomes and Bolt Axe with decent magic.



* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Archanea, Jugdral, Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!

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* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Archanea, Jugdral, Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
24th Nov '16 7:27:50 PM mariovsonic999
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* AchillesHeel: They are vulnerable to anti-dragon weapons like Wyrmslayer. In the ''Tellius'' games, Dragon Laguz are vulnerable to anti-Laguz weapons and thunder magic. In ''Awakening'' and ''Fates'', even if they are not a manakete, they are still dragon because of their heritage and are still vulnerable to anti-dragon weapons and skills.

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* AchillesHeel: They are vulnerable to anti-dragon weapons like Wyrmslayer. In the ''Tellius'' games, Dragon Laguz are vulnerable to anti-Laguz weapons and thunder magic. In ''Awakening'' and ''Fates'', even if they are not a manakete, reclass outside of Manakete, they are still dragon because of their heritage and are still vulnerable to anti-dragon weapons and skills.
23rd Nov '16 2:07:25 AM ChrisX
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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Malice and Dice]][[labelnote:*]]Sort of, they are only needed payment in BS Fire Emblem/Akaneia Chronicles in Heroes of Light and Shadow. Otherwise, they join for free in the latter. Also, Malice was originally a female Mercenary but was changed into a Myrmidon.[[/labelnote]], [[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]

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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Malice and Dice]][[labelnote:*]]Sort of, they are only needed payment in BS Fire Emblem/Akaneia Chronicles in Heroes of Light and Shadow. Otherwise, they join for free in the latter. Also, Malice was originally a female Mercenary but was changed into a Myrmidon.[[/labelnote]], And the reason why this archetype isn't named 'The Malice' is that BS Fire Emblem came after ''Genealogy'' where Beowolf debuted[[/labelnote]], [[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]
21st Nov '16 3:35:14 PM mariovsonic999
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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Malice and Dice]][[labelnote:*]]Sort of, they are only needed payment in BS Fire Emblem/Akaneia Chronicles in Heroes of Light and Shadow. Otherwise, they join for free in the latter. Also, Malice was originally a female Mercenary but was changed into a Myrmidon.[[/labelnote]][[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]

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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Malice and Dice]][[labelnote:*]]Sort of, they are only needed payment in BS Fire Emblem/Akaneia Chronicles in Heroes of Light and Shadow. Otherwise, they join for free in the latter. Also, Malice was originally a female Mercenary but was changed into a Myrmidon.[[/labelnote]][[VideoGame/FireEmblemJugdral [[/labelnote]], [[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]
21st Nov '16 3:34:42 PM mariovsonic999
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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]

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-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemJugdral [[VideoGame/FireEmblemAkaneia Malice and Dice]][[labelnote:*]]Sort of, they are only needed payment in BS Fire Emblem/Akaneia Chronicles in Heroes of Light and Shadow. Otherwise, they join for free in the latter. Also, Malice was originally a female Mercenary but was changed into a Myrmidon.[[/labelnote]][[VideoGame/FireEmblemJugdral Beowolf]], [[VideoGame/FireEmblemElibe Hugh, Farina]], [[VideoGame/FireEmblemTheSacredStones Rennac]][[labelnote:*]]Only if you talk to him via your main Lord. You can bypass this by having L'Arachel talk and gangpress him to join without paying anything.[[/labelnote]], [[VideoGame/FireEmblemTellius Volke]]
----
* OnlyInItForTheMoney: Usually the case of some of the characters in the archetype.
20th Nov '16 4:15:05 PM Monsund
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-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecile, Rody, Luke, Robert, Leiden, Belf;]] [[VideoGame/FireEmblemJugdral Alec, Noish, Lex, Quan, Finn, Midayle, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Johan, Ares, Brighton, Felgus, Hicks, Carrion, Kain, Alva, Robert, Fred, Glade, Amalda, Conomore;]] [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates Gunter, Silas, Peri, Xander, Sophie, Siegbert]]

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-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecile, Rody, Luke, Robert, Leiden, Belf;]] [[VideoGame/FireEmblemJugdral Alec, Noish, Lex, Quan, Finn, Midayle, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Johan, Ares, Brighton, Felgus, Hicks, Carrion, Kain, Alva, Robert, Fred, Glade, Amalda, Conomore;]] [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates Gunter, Silas, Peri, Xander, Sophie, Siegbert]]



* AchillesHeel: Horse-slaying weapons, like the poleaxe and longsword, along with a majority of lords' exclusive weapons, can deal effective damage to them.
** Oddly, in Binding Blade, Nomads are not affected by Horse-slaying weapons.

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* AchillesHeel: Horse-slaying weapons, like the poleaxe and longsword, along with a majority of lords' exclusive weapons, can deal effective damage to them.
** Oddly, in Binding Blade, Nomads
them. Whether or not, mounted archers are not affected by Horse-slaying weapons.weapons varies by game.



* BladeOnAStick: In the mainline Fire Emblem games, they always wield lances, though sometimes they appear alongside weapon-specific variants in the Jugdral and Tellius games. Generals get a secondary weapon type (or three!) which varies depending on the game in question, though they usually gain an [[AnAxeToGrind axe]].
* EarlyInstallmentWeirdness: Knights could use swords in addition to Lances, and couldn't promote in ''Dark Dragon and the Sword of Light'' despite the fact that General exist. The lack of a promotion is remedied in ''Mystery of the Emblem'' where Knights class changed into Generals with a Knight Crest.

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* BladeOnAStick: In the mainline Fire Emblem games, they always wield lances, though sometimes they appear alongside weapon-specific variants as in the Jugdral and Tellius games. Generals get a secondary weapon type (or three!) which varies depending on the game in question, though they usually gain an [[AnAxeToGrind axe]].
axe]], or [[CoolSword sword]].
* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Knights could use swords in addition to Lances, and couldn't promote in ''Dark Dragon and the Sword of Light'' despite the fact that General exist. The lack of a promotion is remedied in ''Mystery of the Emblem'' where Knights class changed into Generals with a Knight Crest.Crest.
** Knights could also use swords in addition to Lances in ''Dark Dragon and the Sword of Light.''
** Knights could promote in ''Gaiden'', but was a second tier class advancing from Soldier. While Generals were a promotion of Knights, they were a third tier class and had been renamed ''Baron'', whose name would later be re-used for a Boss class in Jugdral.



* {{Expy}}: The Spear Fighter is pretty much Soldier except more eastern themed.

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* {{Expy}}: {{Expy}}:
**
The Spear Fighter is pretty much Soldier except more eastern themed.themed.
** Amelia's trainee class in ''Sacred Stones'' is a variant of soldier, and is even called ''Trainee Soldier'' in Japan.
** ''Spear Knight'' in ''Tearring Saga'' is this for the Spear Soldier variant unused in ''FE4.''



* AcchilesHeel: Whether or not, mounted archers are affected by Horse-slaying weapons varies by game.



The Troubadour class is one of the most variable in the series in terms of promotion and weaponry. In most games, they wield only staves, but additionally wield swords in the Jugdral games. They normally promote into the '''Valkyrie''', which like the Priest, adds the ability to use offensive magic (anima or light depending on the game) in every game except the Tellius games; in said Tellius games, where the class is exclusive to Mist, they add the ability to use swords instead. In the Jugdral games, they instead promote into a female-exclusive variant of the '''Paladin''' class which can use staves.

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The Troubadour class is one of the most variable in the series in terms of promotion and weaponry. In most games, they wield only staves, but additionally wield swords in the Jugdral games. They normally promote into the '''Valkyrie''', which like the Priest, adds the ability to use offensive magic (anima or light depending on the game) in every game except the Tellius games; in said Tellius games, where the class is exclusive to Mist, they add the ability to use swords instead. In the Jugdral games, they the troubadours promotion was instead promote into a female-exclusive variant of called '''Paladin''', distinct from the '''Paladin''' class which regular Paladin class, and can use staves.
used staves, swords, and Lances(FE4 only).



-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne;]] [[VideoGame/FireEmblemElibe Clarine, Cecilia, Priscilla;]] [[VideoGame/FireEmblemTheSacredStones L'Arachel;]] [[VideoGame/FireEmblemAwakening Maribelle;]] [[VideoGame/FireEmblemFates Felicia, Jakob, Elise, Flora, Dwyer, Forrest]]

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-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne;]] Nanna/Janne, Amalda;]] [[VideoGame/FireEmblemElibe Clarine, Cecilia, Priscilla;]] [[VideoGame/FireEmblemTheSacredStones L'Arachel;]] [[VideoGame/FireEmblemAwakening Maribelle;]] [[VideoGame/FireEmblemFates Felicia, Jakob, Elise, Flora, Dwyer, Forrest]]



* AchillesHeel: Like Cavaliers, they are vulnerable to Horse-slaying weapons.
** Oddly in Binding Blades, they are unaffected by Horse-slaying weapons.
* AlwaysFemale: Until ''Fates''.

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* AchillesHeel: Like Cavaliers, they are vulnerable to Horse-slaying weapons.
** Oddly
weapons. Except in Binding Blades, ''Binding Blades'', and ''Path of Radiance'' where they are unaffected by Horse-slaying weapons.
weapons, presumably an oversight.
* AlwaysFemale: Until ''Fates''.''Fates'', all troubadours/valkyries were female. Female exclusive Valkyries is entirely consistent with Norse mythology, but troubadour was a name for a male bard historically.



* CombatMedic: Upon promotion when they gain offensive magic - or from the start in the Jugdral games. In ''Fates'', they gain shurikens as their weapons.

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* CombatMedic: Upon promotion when they gain Valkyries have offensive magic - or from the start magic/the use of swords in addition to healing with staves. In the Jugdral games.games, troubadors can use swords from the start. In ''Fates'', they gain shurikens as their weapons.



* EarlyInstallmentWeirdness: Valkyries were called ''Paladins'' in ''Jugdral.'' They were wisely renamed Valkyries with the GBA installments to avoid confusion with regular Paladins, especially female ones like Midia.



* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!

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* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Archanea, Jugdral, Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!


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* BossInMooksClothing: Barons are encountered as generic enemies in the final chapter of ''FE4.''


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* MagicKnight: Barons, and Jugdral's Emperor can use anima magic in addition to all physical weapons.
20th Nov '16 12:05:08 PM mariovsonic999
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* AchillesHeel: Like Cavaliers, they are vulnerable to Horse-slaying weapons.
** Oddly in Binding Blades, they are unaffected by Horse-slaying weapons.
20th Nov '16 9:54:23 AM mariovsonic999
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** The first type is referred to as the [[MagikarpPower Est Archetype]] among fans, which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter of the game, often the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with no defense, and accordingly are incredibly difficult to level up and promote; if they are levelled and promoted, though, ''bodies start falling''. What distinguishes these from the other type is that their base stats are typically quite good for their level coupled with their good growths, but that they are plagued by an extremely late join time for their level as well and, consequently, the time you have to train them and use them tend to be small.
** The second type are the Trainee units: These guys will typically show up early in the game, be of a trainee class, and can either get more levels than normal units (promoting into a base class) or possess a skill that boosts their growth rates. What distinguishes them from the Est Archetype is that their base stats are extremely poor compared to their level, and their early join time means they have to compete with other units for earlygame experience at a point where the other units benefit more. There is of course an advantage to these units over the Ests: Their awailability is generally much better.

to:

** The first type is referred to as the [[MagikarpPower Est Archetype]] among fans, which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter of the game, often the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with no defense, and accordingly are incredibly difficult to level up and promote; if they are levelled leveled and promoted, though, ''bodies start falling''. What distinguishes these from the other type is that their base stats are typically quite good for their level coupled with their good growths, but that they are plagued by an extremely late join time for their level as well and, consequently, the time you have to train them and use them tend to be small.
** The second type are the Trainee units: These guys will typically show up early in the game, be of a trainee class, and can either get more levels than normal units (promoting into a base class) or possess a skill that boosts their growth rates. What distinguishes them from the Est Archetype is that their base stats are extremely poor compared to their level, and their early join time means they have to compete with other units for earlygame experience at a point where the other units benefit more. There is of course an advantage to these units over the Ests: Their awailability availability is generally much better.



** Oddly, in Binding Blade, Nomads are not affected by Horse-slaying weapons.



* ArmorPiercingAttack: ''Awakening'' Great Knight can learn Luna skill to halve opponent's defense.

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* ArmorPiercingAttack: ''Awakening'' and ''Fates'' Great Knight can learn Luna skill to halve opponent's defense.



* MageKiller: Paladins are one of the few physical-fighting units with passable resistance, making them decent against mages. In ''Awakening'' and ''Fates'', they get the Aegis skill which is similar to Pavise, except it reduces damage of tomes as well as daggers and bows.

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* MageKiller: Paladins are one of the few physical-fighting units with passable resistance, making them decent against mages. In ''Awakening'' and ''Fates'', they even get the Aegis skill which is similar to Pavise, except it reduces damage of tomes as well as daggers and bows.



* AchillesHeel: Anti-armor weapons, like the hammer and heavy spear, and, again, most of lords' exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons, and the Tellius's armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which have a disadvantage against lances.

to:

* AchillesHeel: Anti-armor weapons, like the hammer and heavy spear, and, again, most of lords' exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons, and the Tellius's armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which have a disadvantage are bad against lances.



* ArmorPiercingAttack: The General and Marshall's mastery skill, Luna, in ''Awakening''.
* BladeOnAStick: In the mainline Fire Emblem games, they always wield lances, though sometimes they appear alongside weapon-specific variants, . Generals get a secondary weapon type (or three!) which varies depending on the game in question.
* EarlyInstallmentWeirdness: Knights could use swords in addition to Lances, and couldn't promote in ''Dark Dragon and the Sword of Light'' despite the fact that General exist. The lack of a promotion is remedied in ''Mystery of the Emblem'' where Knights class changed into Generals with the Knight's crest item.

to:

* ArmorPiercingAttack: The General and Marshall's mastery skill, Luna, in ''Awakening''.
the Tellius games.
* BladeOnAStick: In the mainline Fire Emblem games, they always wield lances, though sometimes they appear alongside weapon-specific variants, . variants in the Jugdral and Tellius games. Generals get a secondary weapon type (or three!) which varies depending on the game in question.
question, though they usually gain an [[AnAxeToGrind axe]].
* EarlyInstallmentWeirdness: Knights could use swords in addition to Lances, and couldn't promote in ''Dark Dragon and the Sword of Light'' despite the fact that General exist. The lack of a promotion is remedied in ''Mystery of the Emblem'' where Knights class changed into Generals with the Knight's crest item.a Knight Crest.



-->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[VideoGame/FireEmblemAkaneia Ogma, Navarre*, Caesar, Radd*, Astram, Samson, Savor, Jesi, Deen, Samto*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Ekhidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC!Roy, DLC!Alm, DLC!Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil;]]

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-->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[VideoGame/FireEmblemAkaneia Ogma, Navarre*, Caesar, Radd*, Astram, Samson, Savor, Jesi, Deen, Samto*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Ekhidna, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC!Roy, DLC!Alm, DLC!Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil;]]Soleil]]
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