History Characters / FireEmblem

20th Jul '16 10:17:42 PM ChaosGallade
Is there an issue? Send a Message


* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.)

to:

* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, as well as Oni Savages and Oni Chieftains, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.)) Averted in ''Fates'', where Berserkers have decent Skill by ''Fates'' standards.



** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in Blazing Sword, they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler: In ''Fates'', Takumi, a Sniper, is fought several time with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]

to:

** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in Blazing Sword, they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler: In ''Fates'', Takumi, a Sniper, is fought several time times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]



* LongRangeFighter: Archer and Sniper can only attack from range and are defenseless against close range. Exceptions include [[EarlyInstallmentWeirdness archers in Gaiden that can attack from range]], crossbows in ''Radiant Dawn'', and various kind of bows and yumis in ''Fates.''

to:

* LongRangeFighter: Archer and Sniper can only attack from range and are defenseless against close range. Exceptions include [[EarlyInstallmentWeirdness archers in Gaiden that can attack from range]], crossbows in ''Radiant Dawn'', and various kind of bows and yumis in ''Fates.''''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].



* RobeAndWizardHat: ''Awakening'' forsakes this tradition in favour of some ''enormous'' wizard hats.

to:

* RobeAndWizardHat: ''Awakening'' forsakes this tradition in favour favor of some ''enormous'' wizard hats.



* MagicKnight: Dark Fliers use offensive magic, while Falcon Knights in the Jugdral games and ''Awakening'' use healing staves.

to:

* MagicKnight: Dark Fliers use offensive magic, while Falcon Knights in the Jugdral games ''Awakening'', and ''Awakening'' ''Fates'' use healing staves.



* CoolHelmet: Wyvern Lords and Malig Knights wear helmets that resemble dragons.

to:

* CoolHelmet: Wyvern Lords and Malig Knights wear helmets that resemble dragons.dragons, while Griffon Riders wear helmets resembling a griffon.



* MagicKnight: The Trickster class uses both Swords and Staves.

to:

* MagicKnight: The Trickster class uses both Swords swords and Staves.staves. Adventurers use bows and staves.



* MightyGlacier: To contrast the Taguel in ''Awakening'', Manaketes hit harder and take hits better, but are slower.



* Golem: Moving statues who debuted in ''Fates''. They attack by launching rocks from afar.
* Puppet: Puppets moving by clockwork who debuted in ''Fates''. They attack with saws and yumi (eastern bows) and is the first monster class capable of using both normal and monster weapons.

to:

* Golem: Stoneborn: Moving statues who debuted in ''Fates''. They attack by launching rocks from afar.
* Puppet: Automaton: Puppets moving by clockwork who debuted in ''Fates''. They attack with saws and yumi (eastern bows) and is the first monster class capable of using both normal and monster weapons.
18th Jul '16 3:46:05 AM JustaUsername
Is there an issue? Send a Message


* FirIceLightning: Pupils

to:

* FirIceLightning: FireIceLightning: Pupils
16th Jul '16 5:31:00 AM Silverblade2
Is there an issue? Send a Message


* AnIcePerson: Several games had spells which were ice like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games like the Elibe and Tellius games.



** RobeAndWizardHat: ''Awakening'' forsakes this tradition in favour of some ''enormous'' wizard hats.



* FireIceLightning[=/=]BlowYouAway[=/=]PlayingWithFire[=/=]ShockAndAwe: Mages have access to the three "anima" classes of magic - fire, thunder, and wind. The Archanea, Elibe, and Magvel games lump them into one magic type, whereas Jugdral and Tellius split them into three separate types.
** HolyHandGrenade[=/=]CastingAShadow: In the Archanea games, all magic types (staves aside) are one and the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in ''Sacred Stones'' also learn light magic naturally and can be taught dark magic by exploiting a bug in the game.
** AnIcePerson: Several games had spells which were ice like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games like the Elibe and Tellius games.

to:

* FireIceLightning[=/=]BlowYouAway[=/=]PlayingWithFire[=/=]ShockAndAwe: FireIceLightning: Mages have access to the three "anima" classes of magic - fire, thunder, and wind. The Archanea, Elibe, and Magvel games lump them into one magic type, whereas Jugdral and Tellius split them into three separate types.
** HolyHandGrenade[=/=]CastingAShadow: * GlassCannon: In the Archanea GBA games, all magic types (staves aside) where their Defense cap, and especially Resistance cap, are one and lower than the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in Bishop. However, outside of ''Sacred Stones'' also learn light magic naturally and (where you can be taught dark magic by exploiting a bug in the game.
** AnIcePerson: Several games had spells which were ice like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games like the Elibe and Tellius games.
grind for stat boosters to reach their caps), you will not see this often.



* HolyHandGrenade: In the Archanea games, all magic types (staves aside) are one and the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in ''Sacred Stones'' also learn light magic naturally and can be taught dark magic by exploiting a bug in the game.



* RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.
* RobeAndWizardHat: ''Awakening'' forsakes this tradition in favour of some ''enormous'' wizard hats.



** GlassCannon: In the GBA games, where their Defense cap, and especially Resistance cap, are lower than the Bishop. However, outside of ''Sacred Stones'' (where you can grind for stat boosters to reach their caps), you will not see this often.
** RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.

to:

** GlassCannon: In the GBA games, where their Defense cap, and especially Resistance cap, are lower than the Bishop. However, outside of ''Sacred Stones'' (where you can grind for stat boosters to reach their caps), you will not see this often.
** RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.



* ZettaiRyouiki: Almost every Pegasus Knight does Grade B with boots and a miniskirt in official artwork.

to:

* %%* ZettaiRyouiki: Almost every Pegasus Knight does Grade B with boots and a miniskirt in official artwork.
16th Jul '16 1:23:36 AM Silverblade2
Is there an issue? Send a Message


* BadassCape[=/=]InTheHood: Most Mages wear capes, and occasionally hoods.

to:

* BadassCape[=/=]InTheHood: BadassCape: Most Mages wear capes, and occasionally hoods.



** PowerOfTheVoid: Ginnungagap in ''Fates'' where the spell covers the enemy in a black vortex then suffocate them with a blinding light.



* PowerOfTheVoid: Ginnungagap in ''Fates'' where the spell covers the enemy in a black vortex then suffocate them with a blinding light.



* LightIsNotGood[=/=]SinisterMinister: Bishops who support the enemy, are morally questionable, or are outright evil and heretical are a recurring feature throughout the franchise -- the most prominent examples are Gharnef[[note]]before the remakes happened and he became a Sorcerer[[/note]], Riev, Oliver and Lekain.

to:

* CombatMedic: Upon promotion they gain offensive light magic or from the start for Shamans in ''Genealogy.''
* LightIsNotGood[=/=]SinisterMinister: LightIsNotGood: Bishops who support the enemy, are morally questionable, or are outright evil and heretical are a recurring feature throughout the franchise -- the most prominent examples are Gharnef[[note]]before the remakes happened and he became a Sorcerer[[/note]], Riev, Oliver and Lekain.Lekain.
* HolyHandGrenade: After promotion and Monks. The exceptions are ''Awakening'' and ''Fates'', where light magic does not exist in any form.



** HolyHandGrenade: After promotion and Monks. The exceptions are ''Awakening'' and ''Fates'', where light magic does not exist in any form.



** CombatMedic: Upon promotion they gain offensive light magic or from the start for Shamans in ''Genealogy.''



* RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].



** RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].
* WhiteMage[=/=]WhiteMagicianGirl: They're frequently female (or at least effeminate, like with Libra and Lucius).

to:

** RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].
* WhiteMage[=/=]WhiteMagicianGirl: WhiteMage: They're frequently female (or at least effeminate, like with Libra and Lucius).



* BattleButler[=/=]NinjaMaid: The Maid/Butler class.

to:

* BattleButler[=/=]NinjaMaid: BattleButler: The Maid/Butler class.class.
* CombatMedic: Upon promotion when they gain offensive magic - or from the start in the Jugdral games. In ''Fates'', they gain shurikens as their weapons.



** CombatMedic: Upon promotion when they gain offensive magic - or from the start in the Jugdral games. In ''Fates'', they gain shurikens as their weapons.

to:

** CombatMedic: Upon promotion when they gain offensive magic - * RedMage: Typically becomes a mounted version after promotion, being able to attack and heal. The exception is if you promote to a [[CombatMedic War Cleric or from the start in the Jugdral games. In ''Fates'', they gain shurikens as their weapons.Maid/Butler]].



** RedMage: Typically becomes a mounted version after promotion, being able to attack and heal. The exception is if you promote to a [[CombatMedic War Cleric or Maid/Butler]].



** WingedUnicorn: Normally they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armor.



* WingedUnicorn: Normally they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armor.



* AnAxeToGrind: In the Archanea remake, ''Radiant Dawn'' and ''Awakening'', this is been their preferred weapon instead.



** AnAxeToGrind: In the Archanea remake, ''Radiant Dawn'' and ''Awakening'', this is been their preferred weapon instead.



* SpellMyNameWithAnS[=/=]InconsistentDub:

to:

* SpellMyNameWithAnS[=/=]InconsistentDub:SpellMyNameWithAnS:



* AnAxeToGrind: Journeymen
* BladeOnAStick: Recruits, Villagers in ''Awakening'' and ''Fates''
* BlowYouAway: Pupils



* FirIceLightning: Pupils
* HeroesPreferSwords: Villagers in ''Gaiden''



** PowerUpLetdown: Constitution is the only stat that doesn't grow with the Super Trainees, leaving them to be slowed down with the more stronger and heavier weapons. This particularly hurts the Journeyman, who not only uses the heaviest weapons in the game, but has a counterpart in the Berserker which has the necessary constitution and a similar critical hit bonus.
* WeaponOfChoice
** HeroesPreferSwords: Villagers in ''Gaiden''
** BladeOnAStick: Recruits, Villagers in ''Awakening'' and ''Fates''
** AnAxeToGrind: Journeymen
** FireIceLightning[=/=]BlowYouAway: Pupils

to:

** * PowerUpLetdown: Constitution is the only stat that doesn't grow with the Super Trainees, leaving them to be slowed down with the more stronger and heavier weapons. This particularly hurts the Journeyman, who not only uses the heaviest weapons in the game, but has a counterpart in the Berserker which has the necessary constitution and a similar critical hit bonus.
* WeaponOfChoice
** HeroesPreferSwords: Villagers in ''Gaiden''
** BladeOnAStick: Recruits, Villagers in ''Awakening'' and ''Fates''
** AnAxeToGrind: Journeymen
** FireIceLightning[=/=]BlowYouAway: Pupils



* AnIcePerson: Ice Dragons/Icestone wielding Manaketes.



* BreathWeapon
** PlayingWithFire: Fire Dragons, or when wielding a Firestone.
** LightEmUp: The Divine Dragons, the strongest of the dragon tribes.
** CastingAShadow: The [[NonIndicativeName Earth Dragons]] have this and DishingOutDirt.
** AnIcePerson: Ice Dragons/Icestone wielding Manaketes.
** MagicAndPowers: Mage Dragons and the Magestone.
** MakingASplash: The Silent Dragons have this as their main power.

to:

* BreathWeapon
** PlayingWithFire: Fire Dragons, or when wielding a Firestone.
** LightEmUp: The Divine Dragons, the strongest of the dragon tribes.
**
CastingAShadow: The [[NonIndicativeName Earth Dragons]] have this and DishingOutDirt.
** AnIcePerson: Ice Dragons/Icestone wielding Manaketes.
** MagicAndPowers: Mage Dragons and the Magestone.
** MakingASplash: The Silent Dragons have this as their main power.
DishingOutDirt.



** MenAreTheExpendableGender: Enemy Manaketes and Manakete Villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]], although the closest the series has come to it is [[EmptyShell Idenn]] from ''Binding Blade''.



* DarkIsEvil: No Earth Dragon has remained friendly, though ''Tear Ring Saga'' would've averted this had it been a ''Fire Emblem'' game.



* EleventhHourSuperpower: While they usually become available earlier than this, games in which there are only a finite number of uses to the dragonstone tend to lend themselves to using them on the final couple of levels, which are usually filled with enemies that the dragonstone does massive damage to (dragons in the Archanea games and ''Binding Blade'' and monsters in ''Sacred Stones''.)



* LightEmUp: The Divine Dragons, the strongest of the dragon tribes



* LightIsGood[=/=]AlwaysLawfulGood: Every Divine Dragon that shows up in the series has been friendly.
** DarkIsEvil[=/=]AlwaysChaoticEvil: No Earth Dragon has remained friendly, though ''Tear Ring Saga'' would've averted this had it been a ''Fire Emblem'' game.

to:

* LightIsGood[=/=]AlwaysLawfulGood: LightIsGood: Every Divine Dragon that shows up in the series has been friendly.
** DarkIsEvil[=/=]AlwaysChaoticEvil: No Earth Dragon has remained friendly, though ''Tear Ring Saga'' would've averted * MagicAndPowers: Mage Dragons and the Magestone.
* MakingASplash: The Silent Dragons have
this had it as their main power.
* MenAreTheExpendableGender: Enemy Manaketes and Manakete Villains are always male. [[FemalesAreMoreInnocent No Manakete female has
been a ''Fire Emblem'' game.true villain]], although the closest the series has come to it is [[EmptyShell Idenn]] from ''Binding Blade''.



* PlayingWithFire: Fire Dragons, or when wielding a Firestone.



** EleventhHourSuperpower: While they usually become available earlier than this, games in which there are only a finite number of uses to the dragonstone tend to lend themselves to using them on the final couple of levels, which are usually filled with enemies that the dragonstone does massive damage to (dragons in the Archanea games and ''Binding Blade'' and monsters in ''Sacred Stones''.)



* DarkIsEvil[=/=]LightIsNotGood: Aside from the name, Gallus always uses Dark Magic, while Lepus uses Staves, and Canis uses either Light Magic or Staves.

to:

* DarkIsEvil[=/=]LightIsNotGood: DarkIsEvil: Aside from the name, Gallus always uses Dark Magic, while Lepus uses Staves, and Canis uses either Light Magic or Staves.



* FireIceLightning[=/=]BlowYouAway: Anguilla, Equus in ''Genealogy'', and Ovis, as well as Canis in ''Awakening'', use an Anima Tome each.

to:

* FireIceLightning[=/=]BlowYouAway: FireIceLightning: Anguilla, Equus in ''Genealogy'', and Ovis, as well as Canis in ''Awakening'', use an Anima Tome each.



* ForWantOfANail[=/=]PlayerPunch: Their ''Thracia 776'' appearance. The five Deadlords you face are created using the bodies of five people you should recruit during the course of the game and then either allow to die/be petrified or end up not recruiting them: [[MightyGlacier Mus]] is [[TheDragon Raydrik]] (the only fixed Deadlord, as he is a main villain in the game and thus is not recruitable), [[LightningBruiser Bovis]] is Mareeta's father [[WarriorPrince Galzus]], [[FragileSpeedster Porcus]] is [[TokenEvilTeammate Lifis]], [[TheBerserker Tigris]] is Tanya's father [[BoisterousBruiser Dagdar]], [[SquishyWizard Canis]] is [[MysticalWaif Sara]], and Draco is none other than... [[TeamMom Eyvel]][=/=][[LaserGuidedAmnesia Briggid]]. Yeah.]]

to:

* ForWantOfANail[=/=]PlayerPunch: ForWantOfANail: Their ''Thracia 776'' appearance. The five Deadlords you face are created using the bodies of five people you should recruit during the course of the game and then either allow to die/be petrified or end up not recruiting them: [[MightyGlacier Mus]] is [[TheDragon Raydrik]] (the only fixed Deadlord, as he is a main villain in the game and thus is not recruitable), [[LightningBruiser Bovis]] is Mareeta's father [[WarriorPrince Galzus]], [[FragileSpeedster Porcus]] is [[TokenEvilTeammate Lifis]], [[TheBerserker Tigris]] is Tanya's father [[BoisterousBruiser Dagdar]], [[SquishyWizard Canis]] is [[MysticalWaif Sara]], and Draco is none other than... [[TeamMom Eyvel]][=/=][[LaserGuidedAmnesia Briggid]]. Yeah.]]



* WeaponOfChoice[=/=]SignatureSpell: All of them have a weapon or spell that they clearly prefer using. For Marth, Roy, Ike, and Lucina, it is their respective legendary swords. For Robin, it is the magic spell [[ShockAndAwe Thoron]].

to:

* WeaponOfChoice[=/=]SignatureSpell: WeaponOfChoice: All of them have a weapon or spell that they clearly prefer using. For Marth, Roy, Ike, and Lucina, it is their respective legendary swords. For Robin, it is the magic spell [[ShockAndAwe Thoron]].
12th Jul '16 11:58:00 PM rmctagg09
Is there an issue? Send a Message

Added DiffLines:

* DragonsAreDivine: In ''Awakening'' Tiki is worshiped by Valm as the Voice of Naga due to being a member of the Divine Dragon tribe and Naga's daughter.
12th Jul '16 11:52:07 PM rmctagg09
Is there an issue? Send a Message

Added DiffLines:

* DragonsAreDivine: In ''VideoGame/FireEmblemAwakening'', both Naga and Grima were worshiped by Ylisse and Plegia, respectively, though Naga insists that neither are truly gods because they lack the power of creation. Tiki, the daughter of Naga herself, is worshiped in Valm as the Voice of Naga due to their connection.
4th Jul '16 9:50:10 AM mariovsonic999
Is there an issue? Send a Message


* MultiMeleeMaster: With the exception of Jugdral and Tellius canons (and ''Awakening'''s Tactician if you count tomes), Cavaliers are the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''Sacred Stones'', ''Awakening'', and ''The Sacred Stones'' can use all three melee weapons.

to:

* MultiMeleeMaster: With the exception of Jugdral and Tellius canons (and ''Awakening'''s Tactician if you count tomes), Cavaliers are the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''Sacred Stones'', ''Awakening'', and ''The Sacred Stones'' can use all three melee weapons.
28th Jun '16 3:37:50 PM mariovsonic999
Is there an issue? Send a Message


* MultiMeleeMaster: With the exception of Jugdral and Tellius canons (and ''Awakening'''s Tactician if you count tomes), Cavaliers are the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''Awakening'' and ''The Sacred Stones'' can use all three melee weapons.

to:

* MageKiller: Paladins are one of the few physical-fighting units with better resistance, making them decent against mages. In ''Awakening'' and ''Fates'', they get the Aegis skill which is similar to Pavise, except it reduces damage of magic as well as daggers and bows.
* MultiMeleeMaster: With the exception of Jugdral and Tellius canons (and ''Awakening'''s Tactician if you count tomes), Cavaliers are the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''Awakening'' ''Sacred Stones'', ''Awakening'', and ''The Sacred Stones'' can use all three melee weapons.



* WalkingArmory: The Great Knights of ''Awakening'' and ''Fates'' cover the weapon triangle completely with lances, swords, and axes.

to:

* WalkingArmory: The Great Knights of ''Awakening'' ''Sacred Stones'', ''Awakening'', and ''Fates'' cover the weapon triangle completely with lances, swords, and axes.



* EarlyInstallmentWeirdness: Knights couldn't promote in ''Dark Dragon and the Sword of Light'' despite the fact that General exist. This is remedied in ''Mystery of the Emblem''.



* CriticalHitClass: The ''Berserker'' in the Elibe games, ''Path of Radiance'' and ''Fates'' has innate critical rate, making them very capable of killing anything in one hit because of their high strengths.



* EarlyInstallmentWeirdness:
** Fighters and Pirates were unable to promote in ''Dark Dragon and the Sword of Light'' and ''Mystery of the Emblem'', it wasn't until ''Genealogy of the Holy War'' where they were able to promote into Warriors.
** Pirates doesn't destroy villages in the Archanea games, despite the fact that they are Pirates. Only thieves could destroy villages and every games that aren't part of the Archanea continuity can destroy villages.
** Berserker technically existed in ''Mystery of the Emblem'', except it was just a renamed Hero. In the remake, a Swordmaster replaced the "Berserker." Berserkers first appeared in ''Thracia 776'' except it was an enemy-exclusive class as the only brigand in the game (Marty) promotes to a Warrior.



* NemeanSkinning: Berserkers in Path of Radiance wear wolf skins.

to:

* NemeanSkinning: Berserkers in Path of Radiance wear wolf skins. Berserkers in Fates also wear wolf pelt under their armor.



* TurningRed: Berserkers in and ''Awakening'' can get the Wrath skill, which increases their critical rate when under half of their HP.



* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. It becomes more useful in ''Awakening'', as this is the only game to allow promoted units to dip into other classes for their skills.

to:

* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. It becomes Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin which increases 20 hit]]) and Certain Blow (increasing 40 hit when the user attacks first) were more useful in ''Awakening'', ''Awakening'' and ''Fates'', as this is the only game to they allow promoted units to dip into other classes for their skills.



** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in Blazing Sword, they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler: In ''Fates'', Takumi, a Sniper, serves as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]

to:

** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in Blazing Sword, they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler: In ''Fates'', Takumi, a Sniper, serves is fought several time with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]



** AnIcePerson: Several games had spells which were ice like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games like the Elibe and Tellius games.



* {{Miko}}: The Hoshido version of the Cleric, which are called Shrine Maiden. Its promoted form can also wield bows.

to:

* {{Miko}}: The Hoshido version of the Cleric, which are called Shrine Maiden. Its promoted form can also wield When promoted, they could use bows.



** AnAxeToGrind: In the Archanea games, ''Radiant Dawn'' and ''Awakening'', this is been their preferred weapon instead.

to:

** AnAxeToGrind: In the Archanea games, remake, ''Radiant Dawn'' and ''Awakening'', this is been their preferred weapon instead.
26th Jun '16 11:21:39 AM Silverblade2
Is there an issue? Send a Message


* CoolSword: Their weapon of choice. They also tend to have unusual swords (Killing Edge, Wo Dao) or sword skills (Astral/Meteor Sword).



* BladeOnAStick: Almost all of them can use Lances. Upon promotion, most of them typically gain [[CoolSword Swords]] as well. Of special note are the Pegasus Knights of ''Fire Emblem: Genealogy of the Holy War'', who start with both lances and swords and gain healing staves on promotion.

to:

* BladeOnAStick: Almost all of them can use Lances. Upon promotion, most of them typically gain [[CoolSword Swords]] Swords as well. Of special note are the Pegasus Knights of ''Fire Emblem: Genealogy of the Holy War'', who start with both lances and swords and gain healing staves on promotion.



* CoolSword: They wield swords as well as Lances.



* CoolSword: Swords are their main weapons.



** CoolSword: In [=FE1=] and [=FE4=] they can wield swords immediately. In most other games they get swords upon promotion to Falcon Knight.



* ArmorPiercingAttack[=/=]GameBreakingBug: The Wyvern Knight's skill, [[ExactlyWhatItSaysOnTheTin Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain (rare) circumstances which, oddly enough, only occurs in English copies of the game.

to:

* ArmorPiercingAttack[=/=]GameBreakingBug: ArmorPiercingAttack: The Wyvern Knight's skill, [[ExactlyWhatItSaysOnTheTin Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain (rare) circumstances which, oddly enough, only occurs in English copies of the game.



* CoolSword: In the Elibe and Magvel games, Wyvern Riders get these on promotion.



* CoolSword: Simia, Porcus, and Bovis. Also Mus in ''Thracia 776''.
24th Jun '16 2:36:44 PM Monsund
Is there an issue? Send a Message


%%* CoolHorse

to:

%%* CoolHorse* CoolSword: They wield swords as well as Lances.
* CoolHorse: Their horses give them greater movement then your units on foot, and most of their attack animations show the horse is rather in-tuned with its rider.



* BoisterousBruiser: Traditionally.

to:

* BoisterousBruiser: Traditionally.Traditionally, playable Fighters are loud, and strong men



* HornyVikings: Most portrayals of the Berserker. Warriors in most of their appearance wears horned helmets, with exception of ''Radiant Dawn'' and ''Awakening'', where the latter more resemble gladiators.

to:

* HornyVikings: Most portrayals of the Berserker. Warriors in most of their appearance wears horned helmets, with exception of ''Radiant Dawn'' the GBA and ''Awakening'', where the latter more resemble gladiators.DS games wear similar attire..



* StoneWall: The Oni Savage/Chieftain line in ''Fates'' in contrast to the normal performance of axe units.

to:

* StoneWall: The Oni Savage/Chieftain line in ''Fates'' in contrast to the [[GlassCannon normal performance performance]] of axe units.



* EarlyInstallmentWeirdness: In FE2, they're essentially Armor Knights, and are playable. While unplayable in FE3, they aren't any weaker then any other tier 1 class, and can even be powerful. The {{Mook}} type was introduced in Thracia 776.



* {{Oculothorax}}: Mogalls and Arch Mogalls.

to:

* {{Oculothorax}}: Mogalls and Arch Mogalls.Mogalls are giant eyeball with tentacles.



* AscendedExtra: Anna finally made her playable debut in ''Awakening''.

to:

* AffectionateNickname: Calls Jake names like Honeycomb.
* AscendedExtra: One Anna finally made her playable debut in ''Awakening''.



* LawyerFriendlyCameo: Appears in ''Tear Ring Saga'' filling the same role, though her name is never mentioned, its obviously her.



* AffectionateNickname: He, and Anna sometimes call each other names like Honeycomb, and sweetie.
* ArcherArchetype: Averted as he's an emotional jokester.



* ChivalrousPervert: Anna doesn't seem to mind too much.

to:

* ChivalrousPervert: Anna doesn't seem to mind his habit of flirting with random girls too much.much.
* CapuletCounterpart: In ''Shadow Dragon'', Jake starts out as a reluctant soldier of Grust who starts a relationship with Anna, an Archanean citizen of the town his army is occupying.
* {{Expy}}: Hagaru in ''Tear Ring Saga'' closely resembles Jake, and has a similar personality.
* MyCountryRightOrWrong: He wasn't too keen on Grust's actions, it took Anna to get him to leave Grust forces outright.
* NotWhatISignedOnFor: Mentions as a Grustian soldier he didn't join to kick Archanea when they're down.



* SiegeEngines: In ''Shadow Dragon''; by the time of ''New Mystery'', he's stopped using it.

to:

* PunchClockVillain: Was rather reluctant during his brief time in the Grust army, lamenting he wasn't cut out for the army.
* SiegeEngines: In ''Shadow Dragon''; by the time of ''New Mystery'', he's stopped using it.it due to the fuel source for the engines going extinct.



* PrecociousCrush: Implied with Marth.

to:

* PrecociousCrush: Implied with Marth, though in the original Mystery, it turned out to be Xane just teasing Marth.
This list shows the last 10 events of 787. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.FireEmblem