History Characters / FireEmblem

30th Oct '17 8:59:30 PM rmctagg09
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*** Characters/FireEmblemGenealogyOfTheHolyWarLoreCharacters
*** Characters/FireEmblemGenealogyOfTheHolyWarLoptyrians

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*** Characters/FireEmblemGenealogyOfTheHolyWarLoreCharacters
[[Characters/FireEmblemGenealogyOfTheHolyWarLoreCharacters Lore Characters]]
*** Characters/FireEmblemGenealogyOfTheHolyWarLoptyrians[[Characters/FireEmblemGenealogyOfTheHolyWarLoptyrians Loptyrians]]
30th Oct '17 7:00:09 PM erazor0707
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Added DiffLines:

*** Characters/FireEmblemGenealogyOfTheHolyWarLoreCharacters
*** Characters/FireEmblemGenealogyOfTheHolyWarLoptyrians
24th Oct '17 8:16:34 AM Luigifan
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24th Oct '17 8:10:09 AM Luigifan
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* AmbitionIsEvil: There's usually someone that eventually opposes your group that fall under this trope. Most of them also tend to be used as pawns of the BigBad.
* BadassAdorable: Some of your units will turn out like this if you train them well, particularly the MagikarpPower ones.See the Est on the archetype folder.

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* AmbitionIsEvil: There's usually someone that eventually opposes your group that fall falls under this trope. Most of them also tend to be used as pawns of the BigBad.
* BadassAdorable: Some of your units will turn out like this if you train them well, particularly the MagikarpPower ones. See the Est on the archetype folder.



** This franchise tends to play this straight. There are good {{Gonk}} on your side, but most villains tends to be really ugly with personality matching their ugly looks, this is especially true of minor bosses who show up for one chapter. If an enemy is good looking, expect them to be either recruitable, or sympathetic, or even outright tragic. If not, sometimes their portrait will be frozen in an unflattering expression.

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** This franchise tends to play this straight. There are good {{Gonk}} {{Gonk}}s on your side, but most villains tends tend to be really ugly with a personality matching their ugly looks, looks; this is especially true of minor bosses who show up for one chapter. If an enemy is good looking, good-looking, expect them to be either recruitable, or sympathetic, or even outright tragic. If not, sometimes their portrait will be frozen in an unflattering expression.



* EverythingsBetterWithSpinning: Non-magical critical hit animations usually incorporate this in some way shape or form.

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* EverythingsBetterWithSpinning: Non-magical critical hit animations usually incorporate this in some way shape way, shape, or form.



* {{Gonk}}: Numerous bosses, including a running gag of having ThoseTwoBadGuys be identical gonk {{cloudcuckoolander}}s. As if to compensate and seem vaguely fair, they'll throw one or two gonks in as recruitable characters. Interestingly enough, most are Axe classes.

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* {{Gonk}}: Numerous bosses, including a running gag RunningGag of having ThoseTwoBadGuys be identical gonk {{cloudcuckoolander}}s. As if to compensate and seem vaguely fair, they'll throw one or two gonks in as recruitable characters. Interestingly enough, most are Axe classes.
23rd Oct '17 7:46:58 PM WaxingName
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* [[Characters/FireEmblemArchanea Continent of Archanea]]

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* [[Characters/FireEmblemArchanea Continent of Archanea]]Archanea:
17th Oct '17 10:42:21 AM rmctagg09
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**** [[Characters/FireEmblemGenealogyOfTheHolyWarFirstGeneration First Generation]]
**** [[Characters/FireEmblemGenealogyOfTheHolyWarSecondGeneration Second Generation]]
7th Sep '17 9:54:22 AM BZL8
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7th Sep '17 1:13:29 AM MayIncon
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* ''Characters/FireEmblemPathOfRadiance''
* ''Characters/FireEmblemTellius''
** ''Characters/FireEmblemTelliusMainCharacters''
** ''Characters/FireEmblemTelliusTheGreilMercenariesAndCrimeanLiberationForce''
** ''Characters/FireEmblemTelliusAntagonists''
** ''Characters/FireEmblemTelliusRadiantDawnProtagonists''
** ''Characters/FireEmblemTelliusMajorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusMinorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusNonplayerCharacters''

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* [[Characters/FireEmblemTellius Continent of Tellius]]
** [[Characters/FireEmblemTelliusNonplayerCharacters Non-Player Characters]]
**
''Characters/FireEmblemPathOfRadiance''
* ''Characters/FireEmblemTellius''
*** [[Characters/FireEmblemTelliusMainCharacters Main Characters]]
*** [[Characters/FireEmblemTelliusTheGreilMercenariesAndCrimeanLiberationForce The Greil Mercenaries and Crimean Liberation Force]]
*** [[Characters/FireEmblemTelliusAntagonists Antagonists]]
** ''Characters/FireEmblemTelliusMainCharacters''
** ''Characters/FireEmblemTelliusTheGreilMercenariesAndCrimeanLiberationForce''
** ''Characters/FireEmblemTelliusAntagonists''
** ''Characters/FireEmblemTelliusRadiantDawnProtagonists''
** ''Characters/FireEmblemTelliusMajorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusMinorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusNonplayerCharacters''
''Characters/FireEmblemRadiantDawn''
*** [[Characters/FireEmblemTelliusRadiantDawnProtagonists Protagonists]]
*** [[Characters/FireEmblemTelliusMajorRadiantDawnAntagonists Major Antagonists]]
*** [[Characters/FireEmblemTelliusMinorRadiantDawnAntagonists Minor Antagonists]]
6th Sep '17 5:01:10 PM fruitstripegum
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* ''Characters/FireEmblemPathOfRadiance''
6th Sep '17 4:03:48 AM SpaceDrake
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* BeautyEqualsGoodness: This franchise tends to play this straight. There are good {{Gonk}} on your side, but most villains tends to be really ugly with personality matching their ugly looks, this is especially true of minor bosses who show up for one chapter. If an enemy is good looking, expect them to be either recruitable, or sympathetic, or even outright tragic. If not, sometimes their portrait will be frozen in an unflattering expression.

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* BeautyEqualsGoodness: BeautyEqualsGoodness:
**
This franchise tends to play this straight. There are good {{Gonk}} on your side, but most villains tends to be really ugly with personality matching their ugly looks, this is especially true of minor bosses who show up for one chapter. If an enemy is good looking, expect them to be either recruitable, or sympathetic, or even outright tragic. If not, sometimes their portrait will be frozen in an unflattering expression.
** Of course, part of the Camus archetype is having an utterly ''stunning'' character, who seems like they ''should'' join you, never actually do so. Expect at least one of these per game.



* LauncherOfAThousandShips: Often an In-universe example, as the main lord can usually be paired with any of a number of partners. The exceptions are [[TheDulcineaEffect Sigurd]], [[VictoriousChildhoodFriend Marth, and Alm]].

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* LauncherOfAThousandShips: Often an In-universe example, as the main lord can usually be paired with any of a number of partners. The exceptions are [[TheDulcineaEffect Sigurd]], [[VictoriousChildhoodFriend Marth, and Alm]]. Roy and Eliwood are middle ground examples, as while they ''can'' be paired with a number of eligible bachelorettes, their games and other materials [[ImpliedLoveInterest lean fairly hard on "correct" choices for them]].



** The first type is referred to as the [[MagikarpPower Est Archetype]] among fans, which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter of the game, often being the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with little to no defense, and accordingly are incredibly difficult to level up and promote; if they are leveled and promoted, though, ''[[OneManArmy bodies start falling]]''. What distinguishes these from the other type is that their base stats are typically quite good for their level coupled with their good growths, but that they are plagued by an extremely late join time for their level as well and, consequently, the time you have to train them and use them tend to be small.
** The second type are the Trainee units: These guys will typically show up early in the game, be of a trainee class, and can either get more levels than normal units (promoting into a base class) or possess a skill that boosts their growth rates. What distinguishes them from the Est Archetype is that their base stats are extremely poor compared to their level, and their early join time means they have to compete with other units for early-game experience at a point where the other units benefit more. There is, of course, an advantage to these units over the Ests: Their availability is generally much better.

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** The first type is referred to as the [[MagikarpPower Est Archetype]] among fans, which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter third/quarter of the game, often being the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with little to no defense, and accordingly are incredibly difficult to level up and promote; if they are leveled and promoted, though, ''[[OneManArmy bodies start falling]]''. What distinguishes these from the other type is that their base stats are typically quite good for their level coupled with their good growths, but that they are plagued by an extremely late join time for their level as well and, consequently, the time you have to train them and use them tend to be small.
** The second type are the Trainee units: These guys will typically show up early in the game, be of a trainee class, and can either get more levels than normal units (promoting into a base class) or possess a skill that boosts their growth rates. What distinguishes them from the Est Archetype is that their base stats are extremely poor compared to their level, and their early join time means they have to compete with other units for early-game experience at a point where the other units benefit more. There is, of course, an advantage to these units over the Ests: Their their availability is generally much better.better (and because they often have fifty or more levels to work with, their final results can be positively meteoric).
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.FireEmblem