History Characters / FireEmblem

28th May '16 8:18:08 AM mariovsonic999
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* AchillesHeel: They are vulnerable to anti-dragon weapons like Wyrmslayer. In the ''Tellius'' games, Dragon Laguz are vulnerable to anti-Laguz weapons and thunder magic. In ''Awakening'' and ''Fates'', even if they are not a manakete, they are still dragon because of their heritage and are still vulnerable to anti-dragon weapons and skills.



* AchillesHeel: Laguz are weak to anti-Laguz weapons and Fire/Wind magic. In ''Awakening'' and ''Fates'', they are weak to anti-beast weapons and skill, even when outside of their beast class.



* {{Kitsune}}: The Kitsune and Ninetails class. They also have foxfires that surround them when transformed.




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* OurWerewolvesAreDifferent: The Wolfskin and Wolfsegner, where they transform into giant golem-like beasts.
* PantheraAwesome: The Tiger and the Lion Laguz of the Beast Tribe, especially the Lion Laguz as one is their king.
28th May '16 6:23:41 AM henrymidfields
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The other flying mounted class, this time flying on the backs of dragons; sometimes known instead as the '''Wyvern Rider''' class. Originating as the promoted class of Pegasus Knights in the Archanea games, Dragon Knights were later were spun off into their own entirely separate class family. Compared to their pegasus counterparts, they tend toward hardier, bulkier compositions at the expense of speed.

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The other flying mounted class, this time flying on the backs of dragons; sometimes known instead as the '''Wyvern Rider''' class. Originating as the promoted class of Pegasus Knights in the Archanea games, Dragon Knights were later were spun off into their own entirely separate class family. Compared to their pegasus counterparts, they tend toward hardier, bulkier compositions at the expense of speed.
speed, and the additional weakness of anti-dragon weaponry.



* AchillesHeel: Bows and wind magic, being flying units. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.

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* AchillesHeel: Bows and wind magic, being flying units.units, and in later games, also Wyrmslayers or any other anti-Dragon weapons. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.



* NoSell: The Iote/Delphi/Fili Shield, as mentioned above.

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* NoSell: The Iote/Delphi/Fili Shield, as mentioned above. Averted, however, against anti-dragon weapons.
27th May '16 11:28:59 PM acrobox
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* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually [[CatGirl ears and tails]], or [[WingedHumanoid wings]] in the case of the bird tribes. Dragons/manaketes in contrast are usually much harder to point out.
* LightningBruiser: While they have different specialties depending on species, compared to human units, they are all extremely fast and strong.


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* LightningBruiser: While they have different specialties depending on species, compared to human units, they are all extremely fast and strong.
* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually [[CatGirl ears and tails]], or [[WingedHumanoid wings]] in the case of the bird tribes. Dragons/manaketes in contrast are usually much more subtle.
27th May '16 11:28:17 PM acrobox
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When Manaketes were reimagined as Dragon Laguz in the Tellius games, other similar tribes of animal shapeshifters were introduced.

In new titles since, there have been more unites Beaststones to transform in contrast to the Manaketes Dragonstone, and can be seen as a counterpart to the class.

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When Manaketes were reimagined re-imagined as Dragon Laguz in the Tellius games, other similar tribes of animal shapeshifters were introduced.

In new titles since, there have been more unites these units use Beaststones to transform in contrast to the Manaketes Dragonstone, and can be seen as a counterpart to the class.



* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually ears and tails, or wings in the case of the bird tribes. Dragons/manaketes in contrast are usually much harder to point out.
* LightningBruiser: Among each other they have different specialties depending on species. Compared to human units, they are all extremely fast and strong.

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* {{Animorphism}}: Using beaststones, or the naturally ability of the Laguz, they can take on an animal form for combat.
* DireBeast: Their animal forms are huge compared to regular animals. Small Cat laguz are the size of real life Big Cats. Lions and Hawks tower over human beings. Rabbits are the similarly the size of Big Cats, and taken to the extreme with Wolfskins who are literal monsters.
* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually [[CatGirl ears and tails, tails]], or wings [[WingedHumanoid wings]] in the case of the bird tribes. Dragons/manaketes in contrast are usually much harder to point out.
* LightningBruiser: Among each other While they have different specialties depending on species. Compared species, compared to human units, they are all extremely fast and strong.
* DyingRace: Introduced through the Wolf Tribe in the Tellius games. Since then, they've always been on the brink of extinction. If not the recruitable characters being the LastOfTheirKind.
* MagicallyIneptFighter: Beasts are more physically oriented, where their dragon counterparts have better magic stats.
27th May '16 11:16:50 PM acrobox
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!! Beasts
When Manaketes were reimagined as Dragon Laguz in the Tellius games, other similar tribes of animal shapeshifters were introduced.

In new titles since, there have been more unites Beaststones to transform in contrast to the Manaketes Dragonstone, and can be seen as a counterpart to the class.

So far, beasts of this kind have included Lions, Tigers, Cats, Wolves, Hawks, Ravens, Rabbits (Taguel), Foxes (Kitsune) and Werewolves (Wolfskins). Dragon Tribe Laguz are covered by the Manaketes, and Heron Laguz function more as Bards/Dancers.

-->'''Playable characters of this class:''' [[VideoGame/FireEmblemTellius Lethe, Ranulf, Mordecai, Muarim, Giffca, Janaff, Ulki, Tibarn, Naesala, Lyre, Kyza, Skrimir, Vika, Nealuchi, Volug, Nailah]]; [[VideoGame/FireEmblemAwakening Panne, Yarne]] [[note]]Morgan born from any of them will have access to the class[[/note]]; [[VideoGame/FireEmblemFates Kaden, Keaton, Selkie, Velouria]]
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* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually ears and tails, or wings in the case of the bird tribes. Dragons/manaketes in contrast are usually much harder to point out.
* LightningBruiser: Among each other they have different specialties depending on species. Compared to human units, they are all extremely fast and strong.
23rd May '16 6:58:46 PM mariovsonic999
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* HunterOfHerOwnKind: Her Divinestone deal effective damage against other manaketes or transformed dragons. In ''Awakening'', she gains the Wyrmsbane which deal effective damage against wyvern riders and other manaketes, which is only possible through spotpass.



%%* OurZombiesAreDifferent

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%%* OurZombiesAreDifferent* OurZombiesAreDifferent: [[spoiler:As shown through ''Thracia 776'' and ''Awakening'', the Deadlords were made from the bodies of deceased warriors. They are obedient to those they serve like the Loptyr Sect or the Grimleal, but the Deadlords in ''Infinite Regalia'' appear to have self-independence but are forced to defend the treasures while testing their robbers.]]
23rd May '16 4:38:08 AM WildCardCourier
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-->'''Playable characters of this archetype (using [[CanonName default names]]):''' [[VideoGame/FireEmblemElibe Mark]],[[VideoGame/FireEmblemAkaneia Kris]], [[VideoGame/FireEmblemAwakening Robin]], [[VideoGame/FireEmblemFates Corrin]]

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-->'''Playable characters of this archetype (using [[CanonName default names]]):''' [[VideoGame/FireEmblemElibe Mark]],[[VideoGame/FireEmblemAkaneia Mark]], [[VideoGame/FireEmblemAkaneia Kris]], [[VideoGame/FireEmblemAwakening Robin]], [[VideoGame/FireEmblemFates Corrin]]



* CombatParkour: ''Awakening's'' Heroes backflip when they dodge attacks, while Mercenaries & Heroes flip to attack in the GBA games.

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* CombatParkour: ''Awakening's'' Heroes backflip when they dodge attacks, while Mercenaries & and Heroes flip to attack in the GBA games.



* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman to be a fighter in the series. This also applies to Berserker, which fighters promote to in ''Fates'' unlike other games.

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* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman to be a fighter Fighter in the series. This also applies to Berserker, which fighters Fighters promote to in ''Fates'' unlike other games.



In most games, the Soldier class are the mook class -- they're enemy-only, they're weak, they serve as little more than cannon fodder, and the game itself is more than ready to point that out to you. Then came the Tellius games, and suddenly Soldiers became a viable fighting class which functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. In the Tellius games, they promote to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''Gaiden'', Soldiers served as a first tier class which promoted into the '''Armor Knight''' class (see above). In ''Fates'', the Soldier class is called the '''Lancer''', is part of the Nohr kingdom, and is mostly unplayable. [[labelnote:*]]They can become player unit via capturing an enemy Mook.[[/labelnote]] However, an Expy of the playable version called a '''Spear Fighter''' appear as units on the Hoshido kingdom, which promote into '''Spear Master''' [[labelnote:*]]Which shares the same name as the Sentinel's name, Holy Lancer, in the Japanese versions[[/labelnote]] or branch into the '''Basara''' class, which [[MagicKnight utilizes lances and tomes]].

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In most games, the Soldier class are the mook class -- they're enemy-only, they're weak, they serve as little more than cannon fodder, and the game itself is more than ready to point that out to you. Then came the Tellius games, and suddenly Soldiers became a viable fighting class which functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. In the Tellius games, they promote to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''Gaiden'', Soldiers served as a first tier class which promoted into the '''Armor Knight''' class (see above). In ''Fates'', the Soldier class is called the '''Lancer''', is part of the Nohr kingdom, and is mostly unplayable. [[labelnote:*]]They can become player unit via capturing an enemy Mook.[[/labelnote]] However, an Expy expy of the playable version called a '''Spear Fighter''' appear as units on the Hoshido kingdom, which promote into '''Spear Master''' [[labelnote:*]]Which shares the same name as the Sentinel's name, Holy Lancer, in the Japanese versions[[/labelnote]] or branch into the '''Basara''' class, which [[MagicKnight utilizes lances and tomes]].



* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons.

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* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons.
weapons. The Ballistician class in ''Fates'' ride in their own personal medieval "tank", which functions as a mobile ballista.



* GlassCannon: The '''Witch''' class as of ''Fates''. More powerful than both the Sorcerer and Onmyoji, while their ability to wield S-rank tomes lets them use Excalibur; although their defensive capabilities are relatively subpar.

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* GlassCannon: The '''Witch''' class as of ''Fates''. More powerful than both the Sorcerer and Onmyoji, while their ability to wield S-rank tomes lets them use Excalibur; although their defensive capabilities are relatively subpar.subpar, decreased further by the debuffs from using certain tomes.



* DanceBattler: In the Jugdral and Archanea games and ''Awakening'', in which they also wield swords... just not very well.

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* DanceBattler: In the Jugdral and Archanea games and ''Awakening'', in which they also wield swords... just not very well. The ''Fates'' version, the Songstress, wields lances/naginata instead.



-->'''Playable characters of this class:''' [[VideoGame/FireEmblemAkaneia Bantu, Tiki, Nagi;]] [[VideoGame/FireEmblemElibe Fae;]] [[VideoGame/FireEmblemTheSacredStones Myrrh;]] [[VideoGame/FireEmblemTellius Ena, Nasir, Gareth, Kurthnaga]]; [[VideoGame/FireEmblemAwakening Nowi, Nah, Tiki]]; [[VideoGame/FireEmblemFates Corrin, Kana]] [[note]]While Corrin is technically a Lord, and Kana and any of his/her possible siblings obtain the Nohr Prince/Princess class from Corrin, they are also technically Manakete because they can use Dragonstones[[/note]]

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-->'''Playable characters of this class:''' [[VideoGame/FireEmblemAkaneia Bantu, Tiki, Nagi;]] [[VideoGame/FireEmblemElibe Fae;]] [[VideoGame/FireEmblemTheSacredStones Myrrh;]] [[VideoGame/FireEmblemTellius Ena, Nasir, Gareth, Kurthnaga]]; [[VideoGame/FireEmblemAwakening Nowi, Nah, Tiki]]; Tiki]] [[note]]a female Morgan born from any of them will have access to the class[[/note]]; [[VideoGame/FireEmblemFates Corrin, Kana]] [[note]]While Corrin is technically a Lord, '''the''' Lord of ''Fates'', and Kana and any of his/her possible siblings obtain the Nohr Prince/Princess class from Corrin, they are also technically Manakete because they are the only ones that can use Dragonstones[[/note]]



** MenAreTheExpendableGender: Enemy Manaketes and Manakete Villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]].

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** MenAreTheExpendableGender: Enemy Manaketes and Manakete Villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]].villain]], although the closest the series has come to it is Idenn from ''Binding Blade''.



* HalfHumanHybrid: A number of them have appeared in the series include Nils, Ninian, Nah, the Avatar of ''Fates'', etc. Tiki mentions that Nah is the only one of her kind seen in Ylisse, while ''all'' Manaketes with dragonstones in Fates are shown to be hybrids.

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* HalfHumanHybrid: A number of them have appeared in the series include Nils, Ninian, Nah, the Avatar of ''Fates'', etc. Tiki mentions that Nah is the only one of her kind seen in Ylisse, while ''all'' Manaketes with dragonstones in Fates ''Fates'' are shown to be hybrids.



Fondly dubbed the SeriesMascot and the "[[RandomNumberGod RNG Goddess]]" by the fandom, Anna is a recurring character who has appeared in every installment except ''Gaiden''. Normally appearing in menus and the like, she occasionally gets story roles like appearing in villages, running tutorials or being the owner of Secret Shops. In ''Awakening'', she finally graduated into being a full playable character, in addition to maintaining the game's [=SpotPass=] functionality as the keeper of the Other World Gate. During ''Awakening'' it is revealed that there is more than one Anna and that the playable Anna is the merchant and other-world keeper Anna's sister.

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Fondly dubbed the SeriesMascot and the "[[RandomNumberGod RNG Goddess]]" by the fandom, Anna is a recurring character who has appeared in every installment except ''Gaiden''. Normally appearing in menus and the like, she occasionally gets story roles like appearing in villages, running tutorials or being the owner of Secret Shops. In ''Awakening'', she finally graduated into being a full playable character, in addition to maintaining the game's [=SpotPass=] functionality as the keeper of the Other World Gate. Outrealm Gate and appearing as random merchants on the overworld map. During ''Awakening'' it is revealed that there is more than one Anna Anna, and that the playable Anna is the merchant sister to the Outrealm Gatekeeper and other-world keeper Anna's sister.
the travelling merchants.



* BladeOnAStick: As a Merchant[[spoiler:, including her BonusBoss appearance]]. The [[MagicKnight Trickster]] Annas (including the playable one) use [[CoolSword Swords]] and [[CombatMedic Staves]] instead, while the Outlaw Anna in ''Fates'' uses bows.

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* BladeOnAStick: As a Merchant[[spoiler:, including her BonusBoss appearance]]. The [[MagicKnight Trickster]] Annas (including the playable one) use [[CoolSword Swords]] Swords and [[CombatMedic Staves]] instead, while the Outlaw Anna in ''Fates'' uses bows.



** This is probably also how the male!Avatar can get away with marrying her [[MurderTheHypotenuse without Jake trying to bury an axe in his face.]] He's not marrying the ''same'' Anna that Jake's involved with but one of that Anna's sisters, so it's fine.

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** This is probably also how the male!Avatar in both ''Awakening'' and ''Fates'' can get away with marrying her [[MurderTheHypotenuse without Jake trying to bury an axe in his face.]] He's not marrying the ''same'' Anna that Jake's involved with but one of that Anna's sisters, so it's fine.



* MoneyFetish: ''Awakening'' revealed that the Anna clan has one. Hard not to dispute it, considering the Secret Shops that appear in eight of the games in the series, how many of them pop up as traveling merchants in ''Awakening'', the number of Outrealm resorts they run, and the armory monopoly they have in one particular Outrealm.

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* MoneyFetish: ''Awakening'' revealed that the Anna clan has one. Hard not to dispute it, considering the Secret Shops that appear in eight of the games in the series, how many of them pop up as traveling merchants in ''Awakening'', the number of Outrealm resorts they run, and the armory monopoly they have in one particular Outrealm. It even extends beyond the fourth wall, as the Anna that appears in ''Fates'' can only be recruited after spending real money to download her recruitment map.
* OptionalPartyMember: Even after being PromotedToPlayable in ''Awakening'' and ''Fates'', those versions of her aren't required recruits. Hell, Fates!Anna even requires paying ''real money'' in order to access her recruitment map.


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* RedheadInGreen: The merchant Annas in ''Awakening'' wear a green tunic and flat hat as part of their travelling clothes.
22nd May '16 9:46:39 AM mariovsonic999
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* LifeDrain: Heroes in ''Awakening'' can learn Sol, skill that allows them to regain health equal to half the damage dealt. Ditto Holyn, the second Swordfighter you recruit in ''Genealogy.''

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* LifeDrain: Heroes in ''Awakening'' can learn Sol, skill that allows them to regain health equal to half the damage dealt. Ditto Holyn, the second Swordfighter you recruit in ''Genealogy.''



** PowerOfTheVoid: Ginnungagap in ''Fates'' where the spell covers the enemy in a black vortex then suffocate them with a blinding light.



* MagicKnight: The Mage Knight and Mage Fighter, only in the Jugdral games; the Magvel Mage Knight doesn't fall under this trope, as it is just a mounted mage and doesn't do physical weapons. ''Awakening'' also features the Dark Knight, which is similiar to the Jugdral Mage Knight, while ''Fates'' features the Basara, which wields [[BladeOnAStick lances]] in addition to tomes.

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* MagicKnight: The Mage Knight and Mage Fighter, only in the Jugdral games; the Magvel Mage Knight doesn't fall under this trope, as it is just a mounted mage and doesn't do physical weapons. ''Path of Radiance'' grant the Sage the ability to wield knives instead of staves. ''Awakening'' also features the Dark Knight, which is similiar to the Jugdral Mage Knight, while ''Fates'' features the Basara, which wields [[BladeOnAStick lances]] in addition to tomes.



* AlwaysFemale: Until ''Fates'', that is.

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* AlwaysFemale: Until ''Fates'', that is.''Fates''.



** Pegasus Knight Mooks were be male in ''Monsho no Nazo.''

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** Pegasus Knight Mooks were be male in ''Monsho no Nazo.''



* AchillesHeel: Bows and wind magic, being flying units. ''Radiant Dawn'' changed things up a bit by making them strong to wind magic but weak to thunder magic.

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* AchillesHeel: Bows and wind magic, being flying units. ''Radiant Dawn'' changed things up a bit by making them strong to their weakness from bows and wind magic but weak to thunder magic.magic, the same weakness as Dragon Laguz.



* SpellMyNameWithAnS[=/=]InconsistentDub

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* SpellMyNameWithAnS[=/=]InconsistentDubSpellMyNameWithAnS[=/=]InconsistentDub:



* {{Ninja}}: The Ninja/Master Ninja class in ''Fates''.



* MasterOfUnlocking: Locktouch, their innate skill, allows them to unlock doors and chests without the use of keys.

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* MasterOfUnlocking: Locktouch, their innate skill, allows them to unlock doors and chests without the use of keys. In ''Path of Radiance'' and onward, they removed Lockpick and gave the ability to open door and chests as a passive ability.



* VideoGameStealing: Depends on the game, but they can typically steal either gear or gold from enemies.

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* VideoGameStealing: Depends on the game, but they can typically steal either gear or gold from enemies.
enemies. But all of the games, they have the ability to open chest to steal the content in them.



In ''Gaiden'', the only trainee class is the '''Villager''', which has the ability to promote at random to any of five classes: Mercenary, Soldier, Archer, Mage or Cavalier; if the Mercenary route is taken, the third-tier Dread Fighter class can promote right back around to Villager, allowing for an effective infinite stat-gain loop. The Villager class returns in ''Awakening'', but oddly cannot promote in and of itself, instead relying on Second Seals to promote to other classes. In ''Fates'', this is averted, as Villagers can now promote into the '''Merchant''' class, which uses lances and bows, or branch promote into the '''Weapon Master''' class, shared with Samurai.

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In ''Gaiden'', the only trainee class is the '''Villager''', which has the ability to promote at random to any of five classes: Mercenary, Soldier, Archer, Mage or Cavalier; if the Mercenary route is taken, the third-tier Dread Fighter class can promote right back around to Villager, allowing for an effective infinite stat-gain loop. The Villager class returns in ''Awakening'', but oddly cannot promote in and of itself, instead relying on Second Seals to promote to other classes. In ''Fates'', this is averted, as Villagers can now promote into the '''Merchant''' class, which uses lances and bows, or branch promote into the '''Weapon Master''' '''Master of Arms''' class, shared with Samurai.


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10th May '16 11:48:45 AM Folt
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The last of the villain archetypes is not like any other, they are simply... not at all human. They are more or less a greater being whose power go beyond normal humans. Usually depicted as a Dragon, though other species or even EldritchAbomination has been used. They usually tend to be the REAL final boss. However, they run the risk of [[GenericDoomsdayVillain having little personality and only defined with the threat they have to the realm.]]

-->'''Characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Medeus]], [[VideoGame/FireEmblemJugdral Loptyr]][[labelnote:*]]Technically, you fight against Prince Julius, but he's all described to be nothing but Loptyr's vessel and his personality taking over him completely[[/labelnote]], [[VideoGame/FireEmblemElibe Idoun (and a random Dragon in Blazing Sword)]], [[VideoGame/FireEmblemTheSacredStones Demon King]], [[VideoGame/FireEmblemTellius Ashera]], [[VideoGame/FireEmblemAwakening Grima]], [[VideoGame/FireEmblemFates Anankos]]

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The last of the villain archetypes is not like any other, they are simply... not at all human. They are more or less a greater being whose power go beyond normal humans. Usually depicted as a Dragon, though other species species, a God/Godess, or even EldritchAbomination has been used. They usually tend to be the REAL final boss. However, they run the risk of [[GenericDoomsdayVillain having little personality and only defined with the threat they have to the realm.]]

-->'''Characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Medeus]], Medeus, Doma]], [[VideoGame/FireEmblemJugdral Loptyr]][[labelnote:*]]Technically, you fight against Prince Julius, but he's all described to be nothing but Loptyr's vessel and his personality taking over him completely[[/labelnote]], [[VideoGame/FireEmblemElibe Idoun (and a random Dragon in Blazing Sword)]], [[VideoGame/FireEmblemTheSacredStones Demon King]], Fomortiis]], [[VideoGame/FireEmblemTellius Ashera]], [[VideoGame/FireEmblemAwakening Grima]], [[VideoGame/FireEmblemFates Anankos]]
9th May '16 11:30:20 AM Folt
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* MagikarpPower: They start out weak, but they come with the Aptitude skill, which increases their growth rates.

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* MagikarpPower: They start out weak, but they come with the Aptitude skill, skill which increases their growth rates.rates, or the ability to "gain" more levels than normal in one way or another, which give them more chances to proc their growth rates. Both cases increase their chances of capping more stats and/or become more powerful than the average FE unit does over the course of a game.
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