History Characters / FalloutNewVegasTheCourier

23rd Nov '16 2:39:20 AM Dravencour
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* HeroicSeductress: Both genders can be this trope. With high enough Speech, Charisma, and/or proper perks, you can resolve a lot of conflicts with flirtation or flat out sex.

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* HeroicSeductress: Both genders can be this trope. With high enough Speech, Charisma, and/or proper perks, perks (Lady Killer, Black Widow, Confirmed Bachelor and/or Cherchez La Femme), you can resolve a lot of conflicts with flirtation or flat out sex.
4th Nov '16 12:25:48 PM Melmo00082
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** There's a mod to continue after the ending that exists on the Fallout New Vegas Nexus. Apparently, the developer is planning to implement more story AFTER the ending.
29th Oct '16 3:13:13 PM TheCuza
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* WearingAFlagOnYourHead: The same way as Ulysses after completing ''Lonesome Road''. Doubly so, you not only get a duplicate of Ulysses' duster, but you also get your own based on your end faction choice as a gift from Ulysses.

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* WearingAFlagOnYourHead: The same way as Ulysses after completing ''Lonesome Road''. Doubly so, you not only get a duplicate of Ulysses' duster, but you also get your own based on your end faction choice as a gift from Ulysses. The Mr. House version looks identical to Ulysses' Duster.
29th Oct '16 3:33:15 AM DrakeClawfang
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* ContrastingSequelMainCharacter: To the Lone Wanderer from ''Fallout 3''.
** The Lone Wanderer was 19 when he left the Vault and as such had no knowledge of the world since they lived their entire life in the Vault; the Courier's age is unknown but it's hinted you're in your 30s at least, and you were born in the wasteland and are a seasoned explorer.
** The Lone Wanderer had Three Dog center newscasts around them and gives them their moniker as a way to identify them; the Courier is never mentioned by name by Mr. New Vegas, who only refers to you as "a civilian contractor" and other anonymous synonyms.
** The Lone Wanderer travelled the wasteland searching for their father; the Courier travels the wasteland looking for their murderer.
** The Lone Wanderer's early life is detailed in several sequences through the years; save for Ulysses and other optional dialogue, the Courier has a MysteriousPast.
18th Oct '16 4:24:24 PM dlchen145
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* {{Badass}}: In general: at ''minimum'', the Courier takes two to the head and gets right back up. Depending on which quests you complete before meeting with Caesar, he'll {{lampshade}} it to a greater or lesser extent, listing some of the Courier's more notable achievements such as walking into the Tops and capping Benny and up to four bodyguards and then walking right back out again, gaining entry to the Lucky 38 where nobody's been allowed for decades, and taking down the mysterious quasi-immortal EmperorScientist of Vegas and taking his place while loading his MechaMook army for bear in the process.



** A squad of six [[{{Badass}} Veteran Rangers]] are explicitly placed under your command in the final battle. You can get them to snipe, follow you, or just kill all the enemies in the area for you.

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** A squad of six [[{{Badass}} Veteran Rangers]] Rangers are explicitly placed under your command in the final battle. You can get them to snipe, follow you, or just kill all the enemies in the area for you.
28th Aug '16 5:42:46 PM Vorpale
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* VillainProtagonist: If you don't find the idea of playing as TheHero appealing, you don't have to be one; you can act like the biggest asshole ever to walk the wastes instead. Even more so than the evil versions of the Vault Dweller, Chosen One, Lone Wanderer, and Sole Survivor, as the main story at least pitted them against monsters who were planning to destroy most of the remaining human race. However, the Courier can hook up with the Legion to bring a nation of crucifying, rapist slavers to power, throw New Vegas into absolute anarchy and chaos with help from (but much to the regret of) Yes Man, join forces with Father Elijah and turn the Mojave in a completely uninhabitable, poisonous wasteland, and utterly obliterate several factions in horrible ways ForTheEvulz.

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* VillainProtagonist: If you don't find the idea of playing as TheHero appealing, you don't have to be one; you can act like the biggest asshole ever to walk the wastes instead. Even more so than the evil versions of the Vault Dweller, Chosen One, Lone Wanderer, and Sole Survivor, as the main story at least pitted them against monsters who were planning to destroy most of the remaining human race. However, the Courier can hook up with the Legion to bring a nation of crucifying, rapist slavers to power, throw New Vegas into absolute anarchy and chaos with help from (but much to the regret of) Yes Man, join forces with Father Elijah and turn the Mojave in a completely uninhabitable, poisonous wasteland, wasteland (although doing so results in a NonStandardGameOver), and utterly obliterate several factions in horrible ways ForTheEvulz.
28th Aug '16 5:28:11 PM Vorpale
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* AffablyEvil: Can be one in a few different ways; a Legion-aligned Courier with good Karma for example, or a (very) Evil Courier who always picks the more polite dialogue choices.
28th Aug '16 5:23:15 PM Vorpale
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* BadassInANiceSuit: The Courier can find formal attire or pre-war business suits for him to wear. [[RealityEnsues Since those outfits offer no protection whatsoever]], [[SelfImposedChallenge then this trope is all the more justified]].
6th Jul '16 10:36:39 PM Discar
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* OutsideContextVillain: To either the NCR or the Legion, if you don't pick their side. The Courier's quest has nothing directly to do with the war over the Hoover Dam, and they were a complete unknown before the events of the game. You can start meddling with their business from the moment you reach either Nipton or the NCR Correction Facility, and by the time you reach The Strip, whichever side you didn't pick (if not both) realizes that you're a big enough threat to warrant ''hit squads'' constantly sent after you.

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* OutsideContextVillain: OutsideContextProblem: To either the NCR or the Legion, if you don't pick their side. The Courier's quest has nothing directly to do with the war over the Hoover Dam, and they were a complete unknown before the events of the game. You can start meddling with their business from the moment you reach either Nipton or the NCR Correction Facility, and by the time you reach The Strip, whichever side you didn't pick (if not both) realizes that you're a big enough threat to warrant ''hit squads'' constantly sent after you.
2nd Jul '16 10:43:23 PM DastardlyDemolition
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** In "Three Card Bounty", you can have First Recon follow you and kill one of the bounties.

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** In "Three Card Bounty", you can have First Recon follow you and kill one of the bounties.bounties, one Driver Nephi.[[note]]This will cost you some extra cash if you're careful as they aim for the head and you need the head intact to get the full bounty.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.FalloutNewVegasTheCourier