History Characters / Fallout

12th May '17 9:00:26 PM DrakeClawfang
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* KeeperOfForbiddenKnowledge: They try to keep outsiders from having access to advanced technology because they believe YouAreNotReady to use it in a wise manner.
** Their belief is understandable, considering A) the world is in the state it is because of the misuse of technology, B) some of this tech - such as FEV - simply ''has'' no wise, safe utility, and C) the majority of Wastelanders - raiders, Mafioso, various cannibal/gangster/slaver factions - are proudly amoral.

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* KeeperOfForbiddenKnowledge: They try to keep outsiders from having access to advanced technology because they believe YouAreNotReady to use it in a wise manner.
** Their belief is understandable, considering A) the world is
manner. It's rather justified though, as many people in the state it is because of the misuse of technology, B) some of this tech - such as FEV - simply ''has'' no wise, safe utility, and C) the majority of Wastelanders - wasteland -- raiders, Mafioso, various cannibal/gangster/slaver factions - criminal enterprises, {{Mad Scientist}}s, slavers, etc. -- are proudly amoral.amoral, and would indeed use technology like power armor and energy weaponry to make the wasteland hell for civilians.
2nd Apr '17 1:05:54 AM IchigoMontoya
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* ArtificialStupidity: "Bad dog! You're standing in my line of fire! That's better, now watch out for that forcef-- [[TooDumbToLive DOGMEAT,]] [[BigNo NOOO]]!" In fact, that's canonically how the original Dogmeat died.

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* ArtificialStupidity: "Bad dog! You're standing in my line of fire! That's better, now watch out for that forcef-- [[TooDumbToLive [[SayMyName DOGMEAT,]] [[BigNo NOOO]]!" In fact, that's canonically how the original Dogmeat died.



->'''Voiced by:''' Creator/CharlieAdler (''1'' and ''2''), Stephen Russell (''3'')

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->'''Voiced by:''' Creator/CharlieAdler (''1'' and ''2''), Stephen Russell Creator/StephenRussell (''3'')



* AGodIAmNot: In ''Fallout 3'', the Treeminders who care for him think that, as a living tree at the heart of a lush forest in the middle of a wasteland, he's a god. Harold has tried over and over to get them to believe that he is not a god, but they assume he's "testing their faith."

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* AGodIAmNot: In ''Fallout 3'', the Treeminders who care for him think that, as a living tree at the heart of a lush forest in the middle of a wasteland, he's a god. Harold has tried over and over to get them to believe that he is not he's ''not'' a god, but they assume he's "testing their faith."



* TheJuggernaut: They ''used'' to be chameleons, but now are just hulking masses of muscle and claw that rip apart anything in their path.

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* TheJuggernaut: They ''used'' to be chameleons, but now are they're just hulking masses of muscle and claw claws that can rip apart damn near anything in their path.



* DumbMuscle: While not ''all'' super mutant subjects become mumbling idiots, most do. Even other mutant commanders are pretty dumb, just not as dumb as their underlings, and only a handful could be considered intelligent by normal human standards. In the original ''Fallout'' it's possible to talk your way past most fights with them by claiming you're on their side and look like a normal human because you're a special breed of mutant; with a Speech check they buy it and just let you go.

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* DumbMuscle: While not ''all'' super mutant subjects become mumbling idiots, most do. Even other mutant commanders are pretty dumb, unintelligent, just not as dumb much as their underlings, and only a handful could be considered intelligent by normal human standards. In the original ''Fallout'' ''Fallout'', it's possible to talk your way past most fights with them by claiming you're on their side and look like a normal human because you're a special breed of mutant; with a Speech check check, they buy it and just let you go.



* GeniusBruiser: Smarter Super Mutants such as The Lieutenant, Marcus or Fawkes are uncommon but not unheard of. They're just as intimidatingly huge and strong as their brethren - they just also happen to capable of holding a perfectly rational conversation.

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* GeniusBruiser: Smarter Super Mutants such as The the Lieutenant, Marcus or Fawkes are uncommon uncommon, but not unheard of. They're just as intimidatingly huge and strong as their brethren - they just also happen to capable of holding a perfectly rational conversation.



* MySpeciesDothProtestTooMuch: Friendly Super Mutants are uncommon but not all that rare, particularly in the West Coast where certain mutants have either integrated into human society (to the point that the NCR even has Super Mutant Rangers) or have formed their own isolated societies. Friendly East Coast Super Mutants are much rarer, with the main ones being Fawkes, Uncle Leo and ([[TokenEvilTeammate just barely]]) Strong.

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* MySpeciesDothProtestTooMuch: Friendly Super Mutants are uncommon uncommon, but not all that rare, particularly in the West Coast where certain mutants have either integrated into human society (to the point that the NCR even has Super Mutant Rangers) or have formed their own isolated societies. Friendly East Coast Super Mutants are much rarer, with the main ones being Fawkes, Uncle Leo and ([[TokenEvilTeammate just barely]]) Strong.



* PostApunkalypticArmor: There's not really anything mass-produced that will fit them. As such they tend to improvise with random junk.

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* PostApunkalypticArmor: There's not really anything mass-produced that will fit them. As such such, they tend to improvise with random junk.



* AgeWithoutYouth: While they're normally considered TheAgeless, at least one ghoul, Raul, states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''. When you meet Hancock in ''Videogame/Fallout4'', he calls himself immortal but corrects himself and states that this is an over-generalization and that ghouls just age very slowly.

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* AgeWithoutYouth: While they're normally considered TheAgeless, at least one ghoul, Raul, states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''. When you meet Hancock in ''Videogame/Fallout4'', he calls himself immortal immortal, but corrects himself and states that this is an over-generalization and that ghouls just age very slowly.



* GutturalGrowler: Most ghouls acquire a deep rasp to their voice as a result of ghoulification. Feral ghouls just let out raspy shrieks and groans. In ''4'', some ghouls are capable of speaking with regular-sounding voices and Dean Domino in ''New Vegas'' completely lacks the raspiness (though he is a trained singer).

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* GutturalGrowler: Most ghouls acquire a deep rasp to their voice as a result of ghoulification. Feral ghouls just let out raspy shrieks and groans. In ''4'', some ghouls are capable of speaking with regular-sounding voices and Dean Domino in ''New Vegas'' completely lacks the raspiness (though he is ''is'' a trained singer).singer, which probably helps).



* NoSell: Due to their modified biology, ghouls are usually immune to chems, alcohol, and other intoxicants. It's not an absolute, however, as in ''Fallout 3'' a ghoul chemist is refining a more potent version of the drug jet that ghouls can use.
* OurZombiesAreDifferent: In-universe people treat ghouls like zombies, but they aren't, since they were never dead in the first place, they usually maintain their intelligence and personalities, and some even form towns and live peaceful lives. But thanks to the ferals, which basically ''are'' zombies in practicality, the stereotype endures. This is the focus of a ''Fallout 3'' quest, where the quest giver expresses disgust over ghoul-hating humans who believe the only way to kill a ghoul is to shoot them in the head like a traditional zombie.

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* NoSell: Due to their modified biology, ghouls are usually immune to chems, alcohol, and other intoxicants. It's not an absolute, however, as in ''Fallout 3'' 3'', a ghoul chemist is refining a more potent version of the drug jet Jet that ghouls can use.
* OurZombiesAreDifferent: In-universe In-universe, people treat ghouls like zombies, but they aren't, since they were never dead in the first place, they usually maintain their intelligence and personalities, and some even form towns and live peaceful lives. But thanks to the ferals, which basically ''are'' zombies in practicality, the stereotype endures. This is the focus of a ''Fallout 3'' quest, where the quest giver expresses disgust over ghoul-hating humans who believe the only way to kill a ghoul is to shoot them in the head like a traditional zombie.



* InexplicablyAwesome: Who is he? Where does he come from, and where does he go? Why does he help you? Well, if we knew, then he wouldn't be a very mysterious stranger now would he?

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* InexplicablyAwesome: Who is he? Where does he come from, and where does he go? Why does he help you? Well, if we knew, then he wouldn't be a very mysterious stranger stranger, now would he?



* ISeeThemToo: [[VideoGame/{{Fallout 4}} Nick Valentine]], who is out to arrest him, will exclaim in frustration when he disappears.

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* ISeeThemToo: [[VideoGame/{{Fallout 4}} Nick Valentine]], who is who's out to arrest him, will exclaim in frustration when he disappears.



* BadassNormal: Starts as nothing more than a tribal with no particular training. And unlike other ''Fallout'' protagonists he can never become an EmpoweredBadassNormal.

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* BadassNormal: Starts as nothing more than a tribal with no particular training. And unlike other ''Fallout'' protagonists protagonists, he can never become an EmpoweredBadassNormal.



* ColonelBadass: Doesn't matter what your rank is. You will still be out there in the field kicking ass even when you become a...
* CoveredWithScars: According to one character you look like you "Lit your face on fire and tried to put it out with an ice pick." He then says he read that in a joke book, but considering how often you get shot at...

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* ColonelBadass: Doesn't matter what your rank is. You will You'll still be out there in the field kicking ass even when you become a...
* CoveredWithScars: According to one character character, you look like you "Lit your face on fire and tried to put it out with an ice pick." He then says he read that in a joke book, but considering how often you get shot at...



* FantasticRacism: He's shown to have a very strong disdain for Super Mutants and Ghouls, and if he's allowed to merge with the Calculator he ends up enslaving those populations to serve humanity. He's not a huge fan of Tribals, either, as he makes perfectly clear to you (a Tribal) in the first few missions.
* MoralityPet: His wife, Maria, is this to him. [[spoiler:To the point that even when robotized and working for the Calculator if he detects his locket or letter to his wife on you when you fight him, he [[HeelRealization realizes]] what he's doing is wrong and gives up.]]

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* FantasticRacism: He's shown to have a very strong disdain for Super Mutants and Ghouls, and if he's allowed to merge with the Calculator Calculator, he ends up enslaving those populations to serve humanity. He's not a huge fan of Tribals, either, as he makes perfectly clear to you (a Tribal) in the first few missions.
* MoralityPet: His wife, Maria, is this to him. [[spoiler:To the point that even when robotized and working for the Calculator Calculator, if he detects his locket or letter to his wife on you when you fight him, he [[HeelRealization realizes]] what he's doing is wrong and gives up.]]



* AuthorityEqualsAsskicking[=/=]AnticlimaxBoss: On the one hand, Gammorin has fairly high stats and is a pretty good fighter. On the other hand, he's fought almost alone with only a couple Super Mutants helping him, while you have your entire 6 person squad.

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* AuthorityEqualsAsskicking[=/=]AnticlimaxBoss: AuthorityEqualsAsskicking: On the one hand, Gammorin has fairly high stats and is a pretty good fighter. On the other hand, he's fought almost alone with only a couple Super Mutants helping him, while you have your entire 6 person squad.



* AIIsACrapshoot
* BigBad

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* AIIsACrapshoot
AIIsACrapshoot: An AI Overseer who eventually went rogue and created a robot army.
* BigBadBigBad: Serves as the primary villain for ''Tactics''.



* UnderestimatingBadassery: [[spoiler:Evidently the Calculator knew of your exploits could of killed you anytime. But it didn't think it needed to devote too much resources to stop you.]]

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* UnderestimatingBadassery: [[spoiler:Evidently [[spoiler:Evidently, the Calculator knew of your exploits could of killed you anytime. But it didn't think it needed to devote too much resources to stop you.]]




* [[spoiler:WetwareCPU]]

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\n* [[spoiler:WetwareCPU]]%%* WetwareCPU



* MightyGlacier: He has high health and is good with heavy weapons, but he's slower and can't use dual guns.

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* MightyGlacier: He has high health and is good with heavy weapons, but he's slower than the others and can't use dual guns.



* JackOfAllStats: Cain. He's in the middle for stats, and can use both heavy weapons and dual guns but isn't as skilled with either.

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* JackOfAllStats: Cain. He's Cain's in the middle for stats, and can use both heavy weapons and dual guns guns, but he isn't as skilled with either.



EvilMatriarch: Variant. The Raiders based near Carbon have a matriarchal system, with females ranking higher than males. Jane, the Raider Matron and leader, is especially evil.

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* EvilMatriarch: Variant. The Raiders based near Carbon have a matriarchal system, with females ranking higher than males. Jane, the Raider Matron and leader, is especially evil.
22nd Mar '17 2:29:43 AM IchigoMontoya
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One day a shotgun-toting man in a leather jacket walked into Junktown with his dog. The man was killed by thugs and the dog was left all alone. When another traveler walked into town a month later and befriended him, Dogmeat decided to follow the traveler to the ends of the Earth -- it so happens this second traveler was the PlayerCharacter of the first ''Fallout'' game.

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One day day, a shotgun-toting man in a leather jacket walked into Junktown with his dog. The man was killed by thugs and the dog was left all alone. When another traveler walked into town a month later and befriended him, Dogmeat decided to follow the traveler to the ends of the Earth -- it so happens this second traveler was the PlayerCharacter of the first ''Fallout'' game.



* ArtificialStupidity: "Bad dog! You're standing in my line of fire! That's better, now watch out for that forcef-- [[TooDumbToLive DOGMEAT,]] [[BigNo NOOO]]!" In fact, that is canonically how the original Dogmeat died.

to:

* ArtificialStupidity: "Bad dog! You're standing in my line of fire! That's better, now watch out for that forcef-- [[TooDumbToLive DOGMEAT,]] [[BigNo NOOO]]!" In fact, that is that's canonically how the original Dogmeat died.



* EverythingsPreciousWithPuppies: Awww, did Dogmeat die heroically in combat in the DC Wasteland? Well now your beloved companion is gone forever... or is he? With the Puppies! perk you'll never have to worry about his safety again! Whenever he bites it you'll just have to wait for a new doggie buddy to show up at Vault 101. Truly, puppies make everything better.

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* EverythingsPreciousWithPuppies: Awww, did Dogmeat die heroically in combat in the DC Wasteland? Well Well, now your beloved companion is gone forever... or is he? With the Puppies! perk you'll never have to worry about his safety again! Whenever he bites it you'll just have to wait for a new doggie buddy to show up at Vault 101. Truly, puppies make everything better.



* KilledOffForReal: The Vault Dweller's memoirs state that it's canon that the original Dogmeat died running into a force field.

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* KilledOffForReal: The Vault Dweller's memoirs state that it's canon that the original Dogmeat died by running into a force field.



* SuicidalOverconfidence: "Dogmeat, don't get too close to that Deathclaw/Super Mutant wielding Minigun/forcefie--" (ZAP) [[BigNo "DOGMEAAAT!"]]

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* SuicidalOverconfidence: "Dogmeat, don't get too close to that Deathclaw/Super Mutant wielding Minigun/forcefie--" (ZAP) [[BigNo [[SayMyName "DOGMEAAAT!"]]
19th Feb '17 11:59:17 AM CynicalBastardo
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* AchillesHeel: In the Bethesda-era games, they are very vulnerable to crippled legs, which not only stops them from using their leaping attacks, but drastically slows their walking speed. With one of their legs crippled even the mightiest of deathclaws can only hobble towards you slowly while you wheel back and take potshots at it from a safe distance.

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* AchillesHeel: AchillesHeel:
**
In the Bethesda-era games, they are very vulnerable to crippled legs, which not only stops them from using their leaping attacks, but drastically slows their walking speed. With one of their legs crippled even the mightiest of deathclaws can only hobble towards you slowly while you wheel back and take potshots at it from a safe distance.distance.
** The classic Black Isle-era Deathclaws, on the other hand, are vulnerable to [[EyeScream eye shots]]. That is ''[[ImprobableAimingSkills if]]'' you can manage the shot.
4th Feb '17 7:14:18 PM Archimedes
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Once, these creatures were Jackson's chameleons, but secret experimentation and genetic engineering by the US goverment to create biological weapons mutated them into monsters. The Master later experimented on deathclaws to refine their powers further, and they escaped captivity and spread across the continent. Towering over humans with claws as long as your hand and jaws large enough to bite that hand off, deathclaws are some of the most powerful creatures you'll ever have the misfortune to come across. The Enclave occasionally tries to make use of deathclaws as shock troopers.

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Once, these creatures were Jackson's chameleons, but secret experimentation and genetic engineering by the US goverment to create biological weapons mutated them into monsters. The Master later experimented on deathclaws to refine their powers further, and they escaped captivity and spread across the continent. Towering over humans with claws as long as your hand arm and jaws large enough to bite that hand arm off, deathclaws are some of the most powerful creatures you'll ever have the misfortune to come across. The Enclave occasionally tries to make use of deathclaws as shock troopers.
11th Dec '16 7:05:00 AM TheAmazingBlachman
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Added DiffLines:

* DisappearedDad: Implied to be this to the Lonesome Drifter.
11th Dec '16 6:51:44 AM TheAmazingBlachman
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* PuttingOnTheReich: They see themselves as the last pure strain of humanity, and all other "humans" are lesser beings that must be killed so a glorious new America can be built on their ashes.

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* PuttingOnTheReich: They see themselves as the last pure strain of humanity, and all other "humans" are lesser beings that must be killed so a glorious new America can be built on their ashes. The power armor their grunts wear is notably black-tinted and the design of their officer's uniforms carries some rather obvious connotations.
11th Dec '16 6:48:33 AM TheAmazingBlachman
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Before the Great War, the United States government knew that one way or the other, nuclear annihilation was inevitable. When the bombs fell, the leaders of the nation, a large faction of the military, several heads of the largest mega-corporations, and other persons of importance were sequestered in bunkers and survived. They emerged to form the Enclave, proudly declaring themselves the last bastion of pure humanity and the heirs to the legacy of America.

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Before the Great War, the Enclave was a secret cabal of wealthy industrialists, members of the military and influential politicians who operated in the shadows and held a great degree of control over the United States government knew States' government. Knowing that one way or the other, a massively destructive nuclear annihilation war would inevitably happen at some point, they masterminded the Vault project; on the surface a project to protect the US population from destruction, but in fact was inevitable. When a social experiment on a massive scale, meant to determine how isolated populations would be behave under different circumstances. Finally, as the bombs fell, the leaders of the nation, a large faction of the military, several heads of the largest mega-corporations, and other persons of importance were world situation started heating up, they sequestered in themselves into secret bunkers and other hidden fortresses months in advance of the nuclear exchange and survived. They emerged to form the Enclave, proudly declaring themselves the last bastion of pure humanity and the heirs to the legacy of America.
4th Dec '16 6:29:34 PM TheSwordsman
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** The East Coast DC chapter follows what they see as the spirit of the Codex, which was meant to protect humanity. Instead of just collecting and hoarding technology, they use it to make a difference protecting civilization from raiders and mutants, and open their ranks to outsiders. While this makes them more sympathetic than other factions, they have [[BeingGoodSucks suffered for those decisions.]] However, as of ''Fallout 4'' they have reverted back to the West Coast mentality of xenophobia and tech hoarding under the leadership of Arthur Maxson. They still allow outsiders to join though, in order to maintain their numbers, but restrict recruitment by requiring an existing member to vouch for them.

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** The East Coast DC chapter follows what they see as the spirit of the Codex, which was meant to protect humanity. Instead of just collecting and hoarding technology, they use it to make a difference protecting civilization from raiders and mutants, and open their ranks to outsiders. While this makes them more sympathetic than other factions, they have [[BeingGoodSucks suffered for those decisions.]] However, as of ''Fallout 4'' they have reverted back to become a mix of their old ideals and the West Coast mentality of xenophobia and tech hoarding under the leadership of Arthur Maxson. They still allow outsiders to join though, in order to maintain their numbers, but restrict recruitment by requiring an existing member to vouch for them.
25th Nov '16 8:57:16 PM nombretomado
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* ShoutOut: To the CanineCompanion of heroes in both MadMax ''and'' ABoyAndHisDog.

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* ShoutOut: To the CanineCompanion of heroes in both MadMax ''and'' ABoyAndHisDog.Literature/ABoyAndHisDog.
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