History Characters / Fallout

24th Feb '18 6:51:30 PM Malady
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* Cyborg: [[spoiler:His fate at the hands of the Calculator.]]

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* Cyborg: {{Cyborg}}: [[spoiler:His fate at the hands of the Calculator.]]
21st Feb '18 5:44:48 PM nombretomado
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* DrillSergeantNasty: He's full of this in the earlier missions, although he does drop it quite a bit once you earn his respect by completing several missions successfully. Helps that he's voiced by the [[RLeeErmey Patron Saint of this Trope]].

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* DrillSergeantNasty: He's full of this in the earlier missions, although he does drop it quite a bit once you earn his respect by completing several missions successfully. Helps that he's voiced by the [[RLeeErmey [[Creator/RLeeErmey Patron Saint of this Trope]].
17th Dec '17 5:42:36 AM Theriocephalus
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* BossInMookClothing: ''3's'' ''Broken Steel'' DLC introduced Albino Radscorpions, every bit as big and fast as regular giant radscorpions, but harder to see from a distance, with much higher damage potential, and durable enough to take a [[MadeOfIron nuke on the chin and keep on going as if nothing happened (and this is not an exaggeration)]], [[HealingFactor regenerating all the while]].

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* BossInMookClothing: ''3's'' ''3'''s ''Broken Steel'' DLC introduced Albino Radscorpions, every bit as big and fast as regular giant radscorpions, but harder to see from a distance, with much higher damage potential, and durable enough to take a [[MadeOfIron nuke on the chin and keep on going as if nothing happened (and this is not an exaggeration)]], [[HealingFactor regenerating all the while]].
16th Dec '17 1:25:14 PM Wercury
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* BossInMookClothing: ''New Vegas''[='=] ''Broken Steel'' DLC introduced Albino Radscorpions, every bit as big and fast as regular giant radscorpions, but harder to see from a distance, with much higher damage potential, and durable enough to take a [[MadeOfIron nuke on the chin and keep on going as if nothing happened (and this is not an exaggeration)]], [[HealingFactor regenerating all the while]].

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* BossInMookClothing: ''New Vegas''[='=] ''3's'' ''Broken Steel'' DLC introduced Albino Radscorpions, every bit as big and fast as regular giant radscorpions, but harder to see from a distance, with much higher damage potential, and durable enough to take a [[MadeOfIron nuke on the chin and keep on going as if nothing happened (and this is not an exaggeration)]], [[HealingFactor regenerating all the while]].
14th Dec '17 1:04:07 AM Theriocephalus
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* AscendedGlitch: In ''3'' and ''New Vegas'', Radscorpions would sometimes glitch underneath the ground, and would fall through when you got close to them. In ''4'', Radscorpions are one of only two enemies (the other being Mole Rats) that gain this ability as an ''attack'', being coded to burrow and move underground as a standard action.
13th Dec '17 5:53:56 PM Theriocephalus
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Added DiffLines:

* GiantSpaceFleaFromNowhere: In ''Fallout 4'', during the quest "When Freedom Calls", the player is tasked to eliminate Raiders from Concord. After beating them and their leader, a huge Deathclaw appears from nowhere and attacks the player, serving as the "boss" of the area. There's very little and vague foreshadowing about it (with Mama Murphy saying that "There's something comin'. And it is... angry" and Preston saying that there's "something else outside").
12th Dec '17 7:47:38 PM Theriocephalus
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!!Vault Boy
[[quoteright:162:http://static.tvtropes.org/pmwiki/pub/images/vaultboy_3699.png]]
The mascot of Vault-Tec and of the ''Fallout'' franchise. With a Vault Suit on his back and a smile on his face, Vault Boy is plastered all over merchandise, menu icons, and posters in-universe, beckoning civilians to a new life in the safety of a Vault-Tec bunker.

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!!Vault Boy
[[quoteright:162:http://static.
!!Mole Rats
[[quoteright:285:http://static.
tvtropes.org/pmwiki/pub/images/vaultboy_3699.org/pmwiki/pub/images/mole_rat_fo4.png]]
The mascot of Vault-Tec Large rodents engineered by the U.S. government before the Great War to be a disrupting agent in enemy territory and of the ''Fallout'' franchise. With further mutated by fallout, mole rats are a Vault Suit on his back and a smile on his face, Vault Boy is plastered all over merchandise, menu icons, and posters in-universe, beckoning civilians to a new life common sight in the safety of a Vault-Tec bunker.Wasteland. In the 2D games, they were very mole-like in appearance, but those in the later games are clearly naked mole rats.



* ButtMonkey: In the S.P.E.C.I.A.L animated shorts.
* DistaffCounterpart: Vault Girl.
* IconicOutfit: The blue and yellow vault jumpsuit.
* ProductPlacement: Several instances of this happen in-universe with Vault Boy in pre-war media.
* SeriesMascot: Vault Boy is synonymous with the franchise.
* TheyKilledKennyAgain: Suffers gruesome situations in every S.P.E.C.I.A.L. short.
* TheWorfEffect: In the S.P.E.C.I.A.L. shorts, Vault Boy is portrayed as a badass adventurer who gets brutally murdered by the mutants in order to show how dangerous dump stats and failed skill checks can be.

!!The Mysterious Stranger

[[quoteright:107:http://static.tvtropes.org/pmwiki/pub/images/mysterious_stranger.jpg]]

They are many things: an unexpected ally, a strange gunslinger, a guardian angel. Appearing to those in need, he lets off a quick shot (only one is needed) and disappears just as fast. He is... the Mysterious Stranger.

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* ButtMonkey: ActionBomb: One variety in ''4'' comes with bombs strapped to its back. Its main means of attack consists of simply running at you and detonating.
* DigAttack:
In ''4'', they gain the S.P.E.C.I.A.L animated shorts.
ability to rapidly tunnel underground and pop up where they please, making them difficult to keep track of.
* DistaffCounterpart: TheGoomba: They're some of the weakest and most common enemies in the games. They may be a threat early on, but it won't take too long until a blow or two from any common weapon will be enough to do even their strongest variants in.
* GeneticEngineeringIsTheNewNuke: According to some sources, the U.S. government created the mole rats as the ultimate invasive pests to be planted in enemy territory. They escaped into the wild after the War, and the traits bred into them for this purpose -- high adaptability, rapid breeding rates, chiefly subterranean living habits and increased aggression -- allowed them to survive and thrive in the wasteland.
* MaximumHPReduction: The
Vault Girl.
* IconicOutfit: The blue and yellow vault jumpsuit.
* ProductPlacement: Several instances of this happen in-universe
81 mole rats in ''4'' will, on attacking, infect you with Vault Boy in pre-war media.
* SeriesMascot: Vault Boy is synonymous with
their disease, permanently shaving 10 HP off your total unless you use the franchise.
cure.
* TheyKilledKennyAgain: Suffers gruesome situations in every S.P.E.C.I.A.L. short.
* TheWorfEffect: In
NestedMouths: It's not very visible, but the S.P.E.C.I.A.L. shorts, Vault Boy is portrayed as mole rat model in ''Fallout 4'' has [[http://i0.kym-cdn.com/photos/images/original/000/978/441/0f9.png a badass adventurer who gets brutally murdered by second set of disturbingly human-looking teeth]] hidden behind its rodent-like incisors.
* RodentsOfUnusualSize: Depending on
the mutants variety, they can be anywhere from the size of a cat to the size of a dog. ''Fallout 3'' was also planned to include mole rats the size of buses that were used as transport animals, [[WhatCouldHaveBeen but they were cut from the game in order the concept stage]].
* {{Wormsign}}: When they’re tunneling around in a fight, their movement is marked by a faint outline of their tunnel.
* ZergRush: They’re not terribly impressive enemies on their own, but a group can be an issue, especially since their burrowing abilities make them hard
to show how dangerous dump stats keep track of -- and failed skill checks can be.

!!The Mysterious Stranger

[[quoteright:107:http://static.
they almost always come in groups.

!!Radscorpions
[[quoteright:302:http://static.
tvtropes.org/pmwiki/pub/images/mysterious_stranger.jpg]]

They are many things: an unexpected ally, a strange gunslinger, a guardian angel. Appearing
org/pmwiki/pub/images/radscorpion01.png]]
Enormous scorpions descended from mutated emperor scorpions kept as pets before the Great War, radscorpions have been grown
to those in need, he lets off a quick shot (only one is needed) massive sizes by exposure to nuclear fallout, and disappears just as fast. He is... have thrived and spread throughout the Mysterious Stranger.wastelands of North America in the centuries since the war.


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* AlienLunch: You can harvest meat from these things like you can from any other animal, which is modeled in-game as being a segment of either their legs or tails and which you can use to cook delicious radscorpion steak. In addition, ''Fallout 4'' lets you make omelettes out of radscorpion eggs, and ''New Vegas'' lets you make casserole out of their ''poison glands''.
-->'''Ruby Nash:''' ''It's perfectly safe, long as you don't have sores in your mouth for the venom to find your blood. 'Cause that'll kill you dead.''
* AnimalJingoism: There are two variants of giant scorpions living in the Mojave Wasteland: true radscorpions and the smaller bark scorpions, mutated versions of the common North American striped bark scorpion. The two species do ''not'' get along, and radscorpions often prey on their smaller cousins.
* BigCreepyCrawlies: Their ancestors, while big as scorpions went, were nothing too unreasonably large by real life standards. Radiation-induced mutation, however, has turned them even bigger than the other giant arthropods in the wastes: the smallest are easily as big as a large person, and the largest are bigger than a car.
* BossInMookClothing: ''New Vegas''[='=] ''Broken Steel'' DLC introduced Albino Radscorpions, every bit as big and fast as regular giant radscorpions, but harder to see from a distance, with much higher damage potential, and durable enough to take a [[MadeOfIron nuke on the chin and keep on going as if nothing happened (and this is not an exaggeration)]], [[HealingFactor regenerating all the while]].
* DigAttack: In ''4'', they gain the ability to tunnel underground and move extremely quickly while doing so, making fleeing from them extremely difficult.
* PoisonousPerson: Their chief offensive weapons are their highly poisonous stingers. You can harvest their poison glands to create a variety of poisons for your own use, as well as antivenin medicines.
%%* ScaryScorpions:
* UndergroundMonkey: Like most other ''Fallout'' enemies, they have their share of variants, including giant and albino radscorpions with higher health and attack, bark scorpions with more potent venom, and, in ''4'', glowing radscorpions that deal radiation damage and rare and powerful deathskull radscorpions.

!!Vault Boy
[[quoteright:162:http://static.tvtropes.org/pmwiki/pub/images/vaultboy_3699.png]]
The mascot of Vault-Tec and of the ''Fallout'' franchise. With a Vault Suit on his back and a smile on his face, Vault Boy is plastered all over merchandise, menu icons, and posters in-universe, beckoning civilians to a new life in the safety of a Vault-Tec bunker.
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* ButtMonkey: In the S.P.E.C.I.A.L animated shorts.
* DistaffCounterpart: Vault Girl.
* IconicOutfit: The blue and yellow vault jumpsuit.
* ProductPlacement: Several instances of this happen in-universe with Vault Boy in pre-war media.
* SeriesMascot: Vault Boy is synonymous with the franchise.
* TheyKilledKennyAgain: Suffers gruesome situations in every S.P.E.C.I.A.L. short.
* TheWorfEffect: In the S.P.E.C.I.A.L. shorts, Vault Boy is portrayed as a badass adventurer who gets brutally murdered by the mutants in order to show how dangerous dump stats and failed skill checks can be.

!!The Mysterious Stranger

[[quoteright:107:http://static.tvtropes.org/pmwiki/pub/images/mysterious_stranger.jpg]]

They are many things: an unexpected ally, a strange gunslinger, a guardian angel. Appearing to those in need, he lets off a quick shot (only one is needed) and disappears just as fast. He is... the Mysterious Stranger.
----
6th Dec '17 3:59:49 AM rixion
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Character page for the ''Fallout'' series. ''[[Characters/{{Fallout 1}} Fallout 1]]'', ''[[Characters/{{Fallout 2}} Fallout 2]]'', ''[[Characters/{{Fallout 3}} Fallout 3]]'', ''[[Characters/FalloutNewVegas Fallout: New Vegas]]'', and ''[[Characters/{{Fallout 4}} Fallout 4]]'' have their own pages.

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Character page for the ''Fallout'' series. ''[[Characters/{{Fallout 1}} Fallout 1]]'', ''[[Characters/{{Fallout 2}} Fallout 2]]'', ''[[Characters/{{Fallout 3}} Fallout 3]]'', ''[[Characters/FalloutNewVegas Fallout: New Vegas]]'', and ''[[Characters/{{Fallout 4}} Fallout 4]]'' have their own pages.\n
[[index]]
* ''Characters/Fallout1''
* ''Characters/Fallout2''
* ''Characters/Fallout3''
* ''Characters/FalloutNewVegas''
* ''Characters/Fallout4''
[[/index]]
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!!Others
2nd Dec '17 7:47:51 PM Theriocephalus
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There are three types of Super Mutants, because three (known) sources of FEV were used and the virus expressed itself a little differently. 'Mariposa Super Mutants' range from southern Oregon through California and Nevada, and are so named because the vats of FEV culture that they're dipped in for transformation exist(ed) at Mariposa Military Base. The Mariposa mutants also have a variant, the Nightkin, elite members of the Master's army that have mutated further due to stealth boy usage. 'Vault 87 Super Mutants' range from Virginia through Maryland and Washington DC, and get their name from the particular Vault where they are exposed to FEV in some sort of aerosol exposure chamber. "Commonwealth Super Mutants" were created by the Institute, who were conducting experiments with the FEV.

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There are three types of Super Mutants, because three (known) sources of FEV were used and the virus expressed itself a little differently. 'Mariposa Super Mutants' range from southern Oregon through California and Nevada, and are so named because the vats of FEV culture that they're dipped in for transformation exist(ed) at Mariposa Military Base. The Mariposa mutants also have a variant, the Nightkin, elite members of the Master's army that have mutated further due to stealth boy usage. 'Vault "Vault 87 Super Mutants' Mutants" range from Virginia through Maryland and Washington DC, and get their name from the particular Vault where they are exposed to FEV in some sort of aerosol exposure chamber. "Commonwealth Super Mutants" were created by the Institute, who were conducting experiments with the FEV.
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* UnderestimatingBadassery: [[spoiler:Evidently, the Calculator knew of your exploits could of killed you anytime. But it didn't think it needed to devote too much resources to stop you.]]

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* UnderestimatingBadassery: [[spoiler:Evidently, the Calculator knew of your exploits and could of have killed you anytime. But anytime, but it didn't think it needed to devote too much many resources to stop stopping you.]]



2nd Dec '17 6:13:00 PM Theriocephalus
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* ReallySevenHundredYearsOld: Since they no longer age, ghouls can live for decades or centuries. Some of the ones you meet were even alive before the Great War, making them almost ''300'' years old. How much of that they remember though varies -- since ghouls, again, may lose some of their mental faculties, and they can still go senile.

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* ReallySevenHundredYearsOld: Since they no longer age, ghouls can live for decades or centuries. Some of the ones you meet were even alive before the Great War, making them almost ''300'' years old. How much of that they remember though remember, though, varies -- since ghouls, again, may lose some of their mental faculties, and they can still go senile.



* WasOnceAMan: Every ghoul you meet was human at one point.

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* WasOnceAMan: Every ghoul you meet was human at one point.
point, before being hideously scarred by tradition and -- in the case of feral ghouls -- being turned into a mindless, predatory beast.



* TheGoomba: ''The'' weakest enemies in the entire series. It almost always takes a single hit from most weapons -- or even a single physical blow -- to die, and they deal pathetic damage to the player.

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* TheGoomba: ''The'' weakest enemies in the entire series. It They almost always takes a single hit from most weapons -- or even a single physical blow -- to die, and they deal pathetic damage to the player.
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