History Characters / Fallout

4th Dec '16 6:29:34 PM TheSwordsman
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** The East Coast DC chapter follows what they see as the spirit of the Codex, which was meant to protect humanity. Instead of just collecting and hoarding technology, they use it to make a difference protecting civilization from raiders and mutants, and open their ranks to outsiders. While this makes them more sympathetic than other factions, they have [[BeingGoodSucks suffered for those decisions.]] However, as of ''Fallout 4'' they have reverted back to the West Coast mentality of xenophobia and tech hoarding under the leadership of Arthur Maxson. They still allow outsiders to join though, in order to maintain their numbers, but restrict recruitment by requiring an existing member to vouch for them.

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** The East Coast DC chapter follows what they see as the spirit of the Codex, which was meant to protect humanity. Instead of just collecting and hoarding technology, they use it to make a difference protecting civilization from raiders and mutants, and open their ranks to outsiders. While this makes them more sympathetic than other factions, they have [[BeingGoodSucks suffered for those decisions.]] However, as of ''Fallout 4'' they have reverted back to become a mix of their old ideals and the West Coast mentality of xenophobia and tech hoarding under the leadership of Arthur Maxson. They still allow outsiders to join though, in order to maintain their numbers, but restrict recruitment by requiring an existing member to vouch for them.
25th Nov '16 8:57:16 PM nombretomado
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* ShoutOut: To the CanineCompanion of heroes in both MadMax ''and'' ABoyAndHisDog.

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* ShoutOut: To the CanineCompanion of heroes in both MadMax ''and'' ABoyAndHisDog.Literature/ABoyAndHisDog.
7th Nov '16 9:51:14 PM rmctagg09
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* StealthyMook: Nightkin use Stealth Boys, which make them invisible.
18th Oct '16 4:12:49 PM dlchen145
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* {{Badass}}: Comes with being a ''Fallout'' protagonist.
** BadassDriver: Is the only ''Fallout'' protagonist who can drive a vehicle in missions. He's also the only one with a "Pilot" skill.
** BadassNormal: Starts as nothing more than a tribal with no particular training. And unlike other ''Fallout'' protagonists he can never become an EmpoweredBadassNormal.
** ColonelBadass: Doesn't matter what your rank is. You will still be out there in the field kicking ass even when you become a...
** FourStarBadass: ...Brotherhood General.
** SubmissiveBadass: Before long no-one really doubts that you are the best the Mid-Western Brotherhood's got. You still have to obey your superiors.

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* {{Badass}}: Comes with being a ''Fallout'' protagonist.
**
BadassDriver: Is the only ''Fallout'' protagonist who can drive a vehicle in missions. He's also the only one with a "Pilot" skill.
** * BadassNormal: Starts as nothing more than a tribal with no particular training. And unlike other ''Fallout'' protagonists he can never become an EmpoweredBadassNormal.
** ColonelBadass: Doesn't matter what your rank is. You will still be out there in the field kicking ass even when you become a...
** FourStarBadass: ...Brotherhood General.
** SubmissiveBadass: Before long no-one really doubts that you are the best the Mid-Western Brotherhood's got. You still have to obey your superiors.
EmpoweredBadassNormal.


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* ColonelBadass: Doesn't matter what your rank is. You will still be out there in the field kicking ass even when you become a...


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* FourStarBadass: ...Brotherhood General.


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* SubmissiveBadass: Before long no-one really doubts that you are the best the Mid-Western Brotherhood's got. You still have to obey your superiors.
11th Oct '16 8:34:29 AM KingZeal
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* AgeWithoutYouth: While they're normally considered TheAgeless, at least one ghoul, Raul, states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''.
** The ghouls' whole existence itself is all about being frail, withered, and slowly losing your mind -- which is similar to what happens to humans of very advanced age.

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* AgeWithoutYouth: While they're normally considered TheAgeless, at least one ghoul, Raul, states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''.
** The ghouls' whole existence itself is all about being frail, withered,
Vegas''. When you meet Hancock in ''Videogame/Fallout4'', he calls himself immortal but corrects himself and slowly losing your mind -- which states that this is similar to what happens to humans of an over-generalization and that ghouls just age very advanced age.slowly.
11th Oct '16 6:17:52 AM Theriocephalus
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* AgeWithoutYouth: That said, in at least one case (Raul), he states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''.
** The ghouls' whole existence itself is all about being frail, withered, and slowly losing your mind - which is similar to what happens to humans of very advanced age.

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* AgeWithoutYouth: That said, in While they're normally considered TheAgeless, at least one case (Raul), he ghoul, Raul, states that his physical abilities and eyesight have deteriorated over the years and attributes this to getting older, possibly making it this trope instead. How correct Raul might be is never resolved in ''New Vegas''.
** The ghouls' whole existence itself is all about being frail, withered, and slowly losing your mind - -- which is similar to what happens to humans of very advanced age.
20th Sep '16 7:56:19 PM Theriocephalus
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[[quoteright:207:http://static.tvtropes.org/pmwiki/pub/images/bos_logo_5.png]]
%%[[caption-width-right:207:some caption text]]
20th Sep '16 6:56:03 AM Theriocephalus
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* UndegroundMonkey: Several varieties of Deathclaws have showed up in the games, mostly the later ones.

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* UndegroundMonkey: UndergroundMonkey: Several varieties of Deathclaws have showed up in the games, mostly the later ones.
20th Sep '16 6:55:32 AM Theriocephalus
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* UndegroundMonkey: Several varieties of Deathclaws have showed up in the games, mostly the later ones.
** ''VideoGame/FalloutNewVegas'' introduced Mothers, who have blue skin and swept-back horns, and Alpha Males, who have dark skin and elongated horns. Both are notably taller, faster, and stronger than the vanilla Deathclaws.
** ''VideoGame/Fallout4'' added Glowing Deathclaws, which glow green and deal radiation damage, Albino Deathclaws with very high health, and Chameleon Deathclaws which can change color.
** ''4'''s ''Nuka-World'' add-on added Quantum Deathclaws, which were apparently mutated by the park's river of Nuka-Cola Quantum and glow blue-purple, and Gatorclaws, essentially Deathclaw-shaped alligators created from splicing gator and Deathclaw DNA.
5th Sep '16 10:10:28 PM WanderingBrowser
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A person horribly mutated by FEV, he resembles ghouls pretty strongly, aside from having a plant growing from his head. The plant's name is Bob, but he calls it Herbert... which is pretty sophisticated humor coming from a man with a root system entrenched in his brain. In the first game, he's a beggar in the Hub who provides information to the player for a price. In the second game he becomes mayor of Gecko, a city of ghouls. By the third game he's migrated to the Capital Wasteland, but Bob has grown too much and he literally puts down permanent roots, Bob growing into a massive forest with Harold as the central hub of the network.

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A person horribly mutated by FEV, he resembles ghouls a ghoul pretty strongly, aside from having a plant growing from his head. The plant's name is Bob, but he calls it Herbert... which is pretty sophisticated humor coming from a man with a root system entrenched in his brain. In the first game, he's a beggar in the Hub who provides information to the player for a price. In the second game he becomes mayor of Gecko, a city of ghouls. By the third game he's migrated to the Capital Wasteland, but Bob has grown too much and he literally puts down permanent roots, Bob growing into a massive forest with Harold as the central hub of the network.



* DependingOnTheWriter: How ghouls become feral ghouls. Sometimes it's part of the process, sometimes prolonged exposure to radiation does it, sometimes there's some sort of catalyst, and sometimes all ghouls go feral after enough time has passed. This can be justified as bigots spreading misinformation about them.

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* DependingOnTheWriter: DependingOnTheWriter:
**
How ghouls become feral ghouls. Sometimes it's part of the process, sometimes prolonged exposure to radiation does it, sometimes there's some sort of catalyst, and sometimes all ghouls go feral after enough time has passed. This can be justified as bigots spreading misinformation about them.them.
** Also, what actually makes you ''into'' a ghoul varies depending on who you asked; even the original game's creators argued on if the cause was purely radiation or if it required a combination of irradiation and exposure to the FEV strains released into the air when Mariposa was hit, which were originally called out as being partly to blame for ''all'' the mutant wildlife before, ultimately, it was downplayed and left out.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.Fallout