History Characters / DissidiaFinalFantasyWarriorsOfCosmos

3rd May '16 8:18:03 AM TheOneWhoTropes
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* MosesInTheBullrushes: [[spoiler: A variation, in 012 it's revealed that he was found by Prishe after being sent by his ''[[AbusiveParents father]]'' into the cycles not long after being created/born.]]

to:

* MosesInTheBullrushes: MosesInTheBulrushes: [[spoiler: A variation, in 012 it's revealed that he was found by Prishe after being sent by his ''[[AbusiveParents father]]'' into the cycles not long after being created/born.]]
13th Apr '16 5:14:31 PM DrakeClawfang
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* [[Characters/DissidiaFinalFantasyArcadeWarriors Arcade Warriors]]
11th Feb '16 8:21:41 AM JoieDeCombat
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->''"The [[NoNameGiven nameless]] warrior shall transcend time & space, [[LightEmUp bringing light]] [[SavingTheWorld to the world]]."'' -- [[LightIsGood Guiding Light]].

to:

->''"The [[NoNameGiven nameless]] nameless warrior shall transcend time & space, [[LightEmUp bringing light]] [[SavingTheWorld light to the world]]."'' -- [[LightIsGood Guiding Light]].
Light.



->''"The [[HeroicSpirit unwavering will]] of the youth will realize his dream. Eventually..."'' -- [[FillItWithFlowers The Youth's Dream]].

to:

->''"The [[HeroicSpirit unwavering will]] will of the youth will realize his dream. Eventually..."'' -- [[FillItWithFlowers The Youth's Dream]].
Dream.



->''"[[HeroicSelfDeprecation Look at yourself and discover your faults]]. [[YouAreBetterThanYouThinkYouAre That is true strength]]."'' -- [[FruitAndVegetableTropes Onion]].

to:

->''"[[HeroicSelfDeprecation Look ->''"Look at yourself and discover your faults]]. [[YouAreBetterThanYouThinkYouAre faults. That is true strength]].strength."'' -- [[FruitAndVegetableTropes Onion]].
Onion.



->''"All possess good and evil in their hearts. Gain [[YinYangBomb true power]] after overcoming [[DarkIsNotEvil darkness]]."'' -- [[SiblingYinYang Twin Form]].

to:

->''"All possess good and evil in their hearts. Gain [[YinYangBomb true power]] power after overcoming [[DarkIsNotEvil darkness]].darkness."'' -- [[SiblingYinYang Twin Form]].
Form.



->''"[[VoidBetweenTheWorlds The pairing of worlds]] hides [[ThePowerOfTheVoid that power]], and endless possibilities."'' -- [[BlowYouAway Splendor of the Wind]].

to:

->''"[[VoidBetweenTheWorlds The ->''"The pairing of worlds]] worlds hides [[ThePowerOfTheVoid that power]], power, and endless possibilities."'' -- [[BlowYouAway Splendor of the Wind]].
Wind.



->''"Even [[WhatMeasureIsANonHuman those who are not human]] are human if they possess [[ThePowerOfLove the ability to love others]]."'' -- Veiled Magic.

to:

->''"Even [[WhatMeasureIsANonHuman those who are not human]] human are human if they possess [[ThePowerOfLove possess the ability to love others]].others."'' -- Veiled Magic.



->''"There are no lies, [[SelectiveObliviousness what I believe]], [[IAmWhatIAm is the only truth]]."'' -- [[MysteriousPast True Past]].

to:

->''"There are no lies, [[SelectiveObliviousness lies, what I believe]], [[IAmWhatIAm believe, is the only truth]].truth."'' -- [[MysteriousPast True Past]].
Past.



->''"[[HiddenHeartOfGold Of course I care]] what others think! I could love others if I was [[BeYourself true to myself]]."'' -- [[BulletIndex Unshelled Bullet]].

to:

->''"[[HiddenHeartOfGold Of ->''"Of course I care]] care what others think! I could love others if I was [[BeYourself true to myself]].myself."'' -- [[BulletIndex Unshelled Bullet]].
Bullet.



->''"The ability to accept [[BecauseDestinySaysSo fate]] and shoulder that burden alone [[MagneticHero attracts others]]"'' -- Theater Ticket.

to:

->''"The ability to accept [[BecauseDestinySaysSo fate]] fate and shoulder that burden alone [[MagneticHero attracts others]]"'' others"'' -- Theater Ticket.



->''"[[{{Determinator}} I'll see my will through]] and continue on my story, no matter what awaits."'' -- [[DyingDream Fayth's Dream]].

to:

->''"[[{{Determinator}} I'll ->''"I'll see my will through]] through and continue on my story, no matter what awaits."'' -- [[DyingDream Fayth's Dream]].
Dream.



->''"The most [[HeroicComedicSociopath feared]] and renowned of fame, how splendid!"'' -- [[HotBlooded Boiling Blood]].

to:

->''"The most [[HeroicComedicSociopath feared]] feared and renowned of fame, how splendid!"'' -- [[HotBlooded Boiling Blood]].
Blood.
5th Feb '16 10:36:21 PM lycropath
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* DopplegangerAttack: In the Arcade edition the Onion Knight will leave behind phantom images to attack alongside him when using Blade Torrent.



* {{Paladin}}: One of his jobs in name.

to:

* {{Paladin}}: One of his jobs in name.of course, a righteous warrior blessed with divine powers.


Added DiffLines:

* DopplegangerAttack: In the Arcade game Radiant Wings will leave behind a phantom image that will all join in on the final blow.
4th Feb '16 8:15:44 PM lycropath
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Added DiffLines:

* SpeedEchoes: In the arcade game most of Tidus's dash attacks leave these behind.
4th Feb '16 7:20:51 PM DrakeClawfang
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* CripplingOverspecialization: His strength is incredible on the ground; he's got powerful Brave combos that can connect at close and long ranges, all of which link to HP attacks, and ShieldBash for defense. But when it comes to fighting in the air, Firion is limited to three weak spell attacks, a weak and very short-ranged sword slash, and two slow HP attacks. Sure, every fighter has weaknesses, but Firion's poor air game is a problem because a lot of the stages are wide-open with little ground, and most of the fighting in ''Dissidia'' takes place in the air.
** The developers realized this and overhauled this fighting style for ''Dissidia 012''. Firion now chains his spells together, can change up the second part of his Brave combos, and with the new Ground Dash, he can quickly close in and use said combos easier (in the original ''Dissidia'', while dashing, you were considered to be in the air). As well, his new HP attack Lord of Arms has a huge reach into the air, Straightarrow fires a lot faster, and Rope Knife has longer range and goes into the air as well. All this means he now has a lot more versatility when attacking, and has some effective anti-air moves.

to:

* CripplingOverspecialization: His strength is incredible on the ground; he's got powerful Brave combos that can connect at close and long ranges, all of which link to HP attacks, and ShieldBash for defense. But when it comes to fighting in the air, Firion is limited to three weak spell attacks, a weak and very short-ranged sword slash, and two slow HP attacks. Sure, every fighter has weaknesses, but Firion's poor air game is a problem because a lot of the stages are wide-open with little ground, and most of the fighting in ''Dissidia'' takes place in the air.
**
air. The developers realized this and overhauled this fighting style for gave him some new tricks in ''Dissidia 012''. Firion now chains his spells together, can change up the second part of his Brave combos, and with the new Ground Dash, he can quickly close in and use said combos easier (in the original ''Dissidia'', while dashing, you were considered 012'' to be in the air). As well, his new HP attack Lord of Arms has give him a huge reach into the air, Straightarrow fires a lot faster, and Rope Knife has longer range and goes into the air as well. All this means he now has a lot much more versatility when attacking, and has some effective anti-air moves.game and be an all-around better fighter, but he's still at a huge disadvantage in the air and more comfortable on the ground.



* CripplingOverspecialization: Inverted; he's equal in all areas, with a long-range spell attack and a close-range sword attack for both Bravery and HP, and in the air and on the ground. But this makes him incredibly predictable, because at any one time, he can only use one of four attacks, and his HP attacks have large start-up.

to:

* CripplingOverspecialization: Inverted; he's equal in all areas, with a long-range spell attack and a close-range sword attack for both Bravery and HP, and in the air and on the ground. But this makes him incredibly predictable, because at any one time, he only has eight offensive attacks of which he can only use one of four attacks, at a time, and his HP attacks have large start-up.huge-start up.
4th Feb '16 7:15:52 PM DrakeClawfang
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* BifurcatedWeapon: His Mage Mashers can combine into a Thief Sword.
* {{BFS}}: [[http://images.wikia.com/finalfantasy/images/8/8e/DFF_Swift_Attack.png Comparatively speaking]] when Zidane's stature is taken into account.
* DoubleWeapon: His Daggers can form a Thief Sword when connected.
* DualWielding: And ReverseGrip when his Thief Sword is split apart.



* BifurcatedWeapon: His Mage Mashers can combine into a Thief Sword.
* {{BFS}}: [[http://images.wikia.com/finalfantasy/images/8/8e/DFF_Swift_Attack.png Comparatively speaking]] when Zidane's stature is taken into account.
* DoubleWeapon: His Daggers can form a Thief Sword when connected.
* DualWielding: And ReverseGrip when his Thief Sword is split apart.
4th Feb '16 6:40:36 PM lycropath
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Added DiffLines:

* [[Characters/DissidiaFinalFantasyArcadeWarriors Arcade Warriors]]
27th Jan '16 7:17:57 PM TechPowah
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* MagicallyIneptFighter: Cloud's sword skills are impressive. His magic skills are not. Though Fire at least makes a useful distraction, Cloud is in the running for the worst magical attacks in the game. This also means, aside from Meteorain and Blade Beam, he has no ranged options, and referring to them as ranged attacks is still pushing it.

to:

* MagicallyIneptFighter: Cloud's sword skills are impressive. His magic skills are not. Though Fire at least makes a useful distraction, Cloud is in the running for having the worst magical attacks in the game. This also means, aside from Meteorain and Blade Beam, he has no ranged options, and referring to them as ranged attacks is still pushing it.
20th Jan '16 8:00:17 AM firejewel
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to:

* [[WhenSheSmiles When He Smiles]]: Smiles briefly during a trailer for ''Dissidia 2015'', it's surprisingly humanizing.
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