History Characters / DarkSoulsIIEnemyNPCsAndBosses

30th Dec '16 12:48:49 PM Morgenthaler
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* EstablishingCharacterMoment: If you encounter him during his EarlyBirdCameo, he hang glides on a giant bird, then proceeds to slash {{Sword Beam}}s at you that do a ton of damage. It's then you learn you're up against a complete {{Badass}}.

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* EstablishingCharacterMoment: If you encounter him during his EarlyBirdCameo, he hang glides on a giant bird, then proceeds to slash {{Sword Beam}}s at you that do a ton of damage. It's then you learn you're up against a complete {{Badass}}.badass.
28th Dec '16 10:39:22 PM ArcaneAzmadi
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* BodyHorror: In the same vein as [[VideoGame/DarkSoulsI two known daughters of Chaos]], she has the upper body of a woman, but the lower half is that of a massive scorpion.

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* BodyHorror: In the same vein as [[VideoGame/DarkSoulsI two known daughters of Chaos]], she has the upper body of a woman, but the lower half is that of a massive scorpion. Unlike the Sisters, though, her scorpion half is actually her own lower body (with her in place of its head), rather than a separate being that she's symbiotically fused to like Quelaag and The Fair Lady are to their demon spiders.



* RecurringElement: Being artificially fused to a a giant arachnid from the lower part of the body and being closely related to someone who met the same fate, Najka is this game's equivalent of ''Dark Souls''[='=]s Chaos Witch Quelaag. Unlike the latter, Her lower body is that of a two-tailed scorpion, and her relationship with her husband Manscorpion Tark is antagonistic.

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* RecurringElement: Being artificially fused to a a giant arachnid from the lower part of the body and being closely related to someone who met the same fate, Najka is this game's equivalent of ''Dark Souls''[='=]s Chaos Witch Quelaag. Unlike the latter, Her her lower body is that of a two-tailed scorpion, and her relationship with her husband Manscorpion Tark is antagonistic.
15th Dec '16 2:45:51 PM TheCuza
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* StealthPun: His homing dark orbs are essentially a reskinned version of the spell "Affinity". Affinity had a different name in the original ''VideoGame/DarkSoulsI'': "Pursuers".

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* StealthPun: His homing dark orbs are essentially a reskinned version of the spell "Affinity". Affinity had a different name in the original ''VideoGame/DarkSoulsI'': "Pursuers".
15th Dec '16 2:45:10 PM TheCuza
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* {{Pun}}: One of his attacks has him cast homing dark orbs, kind of like the Affinity hex (although his version causes Curse). Affinity was also in the first game, but it had a different name: "Pursuers".


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* StealthPun: His homing dark orbs are essentially a reskinned version of the spell "Affinity". Affinity had a different name in the original ''VideoGame/DarkSoulsI'': "Pursuers".
8th Dec '16 7:21:21 AM ArcaneAzmadi
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** In terms of appearance and arena, he's essentially the Dragon God from ''VideoGame/DemonsSouls'' with less mouths, eyes, and arms, and size.

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** In terms of appearance and arena, he's essentially the Dragon God from ''VideoGame/DemonsSouls'' with less mouths, eyes, and arms, and size. He also has more than a bit in common with the Ceaseless Discharge- an enormous, twisted creature that WasOnceAMan, dripping with lava, which attacks by slamming its limbs down on the platform in an attempt to squash you, giving you a chance to hit them.




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* WasOnceAMan: And is now a giant flaming demon.


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* BodyHorror: [[NauseaFuel Ugh.]] The Rotten is arguably the most ''disgusting'' abomination in ''Dark Souls II'' and one of the most repulsive examples of a BodyOfBodies ever created.
* BodyOfBodies: An immense semi-humanoid figure (it lacks legs, squirming around on a mat of arms) made up entire of writhing human bodies, held together by chains wrapped around its body and a cage encasing its head.
1st Dec '16 10:59:07 AM Perelandra
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* RecurringBoss: He shows up as a SkippableBoss in Iron Keep, [[spoiler: and you can later fight [[DualBoss two at once]] in Drangleic Castle]]. He becomes a proper recurring boss in ''Scholar of the First Sin'', where Pursuers harass you throughout the game, and they're all as strong as the original.

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* RecurringBoss: He shows up as a SkippableBoss in Iron Keep, [[spoiler: and you can later fight [[DualBoss two at once]] in Drangleic Castle]]. He becomes a proper recurring boss in ''Scholar of the First Sin'', Sin'' where Pursuers harass you throughout the game, game[[note]]mostly in Lost Bastille[[/note]], and they're all not only are they as strong as the original.original, but can also perform their conditional magic attack ''right from the moment they spawn.''



* SwordBeam: He can fire pointed blasts of energy from his sword as a ranged attack if you were unfortunate enough to have been stabbed by his cursed blade beforehand.

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* SwordBeam: He can fire pointed blasts of energy from his sword as a ranged attack if you were unfortunate enough to have been stabbed by his cursed blade beforehand.you're very far away.
1st Dec '16 10:49:45 AM Perelandra
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* ForgotICouldFly: The constantly hovering Pursuer ''can'' and will fall to his death if you bait him into charging at a bottomless pit.

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* ForgotICouldFly: The constantly hovering Pursuer ''can'' and will fall to his death if you bait him into charging at a bottomless pit. This no longer works as of ''Scholar of the First Sin'', however.
22nd Oct '16 9:05:41 PM Kytseo
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* ArchEnemy: [[spoiler: As shown by it's boss fight as the Last Giant, the Bearer of the Curse has become it's most hated nemesis after the war]].

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* ArchEnemy: [[spoiler: As shown by it's his boss fight as the Last Giant, the Bearer of the Curse has become it's his most hated nemesis after the war]].
22nd Oct '16 9:05:02 PM Kytseo
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* ArchEnemy: [[spoiler: As shown by it's boss fight as the Last Giant, the Bearer of the Curse has become it's most hated nemesis after the war]].
22nd Oct '16 9:02:40 PM Kytseo
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* GlassCannon: It has pitiful defenses compared to bosses before and after it. That said, it's fire breath can roast your undead hide in a second.
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