History Characters / CommandAndConquerTiberiumSeries

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** Characters/CommandAndConquerTiberianSun
23rd Nov '15 6:37:55 PM YZQ
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**Characters/CommandAndConquerTiberianSun
19th May '13 5:05:24 AM Morgenthaler
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19th May '13 5:04:17 AM Morgenthaler
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This page is a listing of factions, characters, and units from the VideoGame/CommandAndConquerTiberianSeries.
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This page is a listing an index for characters of factions, characters, and units from the VideoGame/CommandAndConquerTiberianSeries.

[[foldercontrol]] !Factions [[folder: United Nations Global Defense Initiative]] [[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/WikiGDIlogo_1264.jpg]] ->Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom. -->-'''EVA Database briefing''' The United Nations Global Defense Initiative (UNGDI), or Global Defense Initiative (GDI), was originally the military wing of the UsefulNotes/UnitedNations founded in 1995, in accordance with the United Nations Global Defense Act, passed in order to combat global terrorist groups, especially the Brotherhood of Nod. It eventually evolved into a supra-national state in its own right. GDI's initial goal was to preserve world order by combating global terrorism, but eventually outgrew its original mandate to become a world superpower. GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, and on a much greater scale than any conventional real-life military force of today possibly could. Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible. Preferring overwhelming firepower to subtlety, GDI forces have few stealth units. ----- * BadassArmy: GDI has overwhelming firepower an a ''lot'' of money ** In Tiberium War, they have commandos who can massacre squad after squad of infantry while throwing out one great and memorable BondOneLiner after another, the Mammoth Tanks that grind entire armies under their massive treads, PoweredArmor equipped special squads with [[WaveMotionGun railguns that can quickly shred even tanks to pieces]], devastating HumongousMecha artillery platforms, and the [[http://media.moddb.com/images/groups/1/1/897/KanesWrath_Marv_16x12.jpg MARV]], to name a few. ** Also note that they have the best win-loss record of the series armies, having beaten Nod three times, and in the third Tiberium War, managing to defeat Nod and the Scrin. By ''Tiberian Twilight'', Kane realizes he can't beat them and allies with them instead. * BatmanGambit: GDI pull one off in ''Tiberian Dawn'', tricking Nod into thinking that infighting has killed off their funding, crippling them. This allows them to position themselves in such a way that they can wipe Nod's Temple/leader off the face of the earth. * {{BFG}}: Their Commando in ''Tiberium Wars'' fires a rapid-firing miniaturized ''railgun''. Probably left handed. [[CripplingOverspecialization It's still mostly useless against vehicles, though]]. The Zone Troopers, on the other hand, use semiautomatic ''anti-tank'' railguns, and make short work of basically anything on the ground. * ChickenWalker: The GDI uses these as artillery. One of their idle animations involves ''pecking the ground'' with their cannons. * ColorCodedArmies * CoolPlane: Orca of the ''Tiberian Dawn'' era. [[FutureCopter Its twin tiltjet technology]] was so [[AwesomeYetPractical useful and reliable]] that in ''Tiberian Sun'', GDI derived ''five'' different variants from the original Orca. * DropPod: The Tiberian Sun iteration crash drops a handful of veteran low-tier GDI infantrymen on the battlefield. The Tiberium Wars variant, on the other hand, lands a commander a few squads of veteran GDI Zone Troopers which are powerful enough to turn a pitched battle into a devastating curb-stomp. * FactionCalculus: Powerhouse, through and through. * PeaceThroughSuperiorFirepower: GDI just prior to ''Tiberium Wars''. They have dozens, if not hundreds, of ion cannons orbiting the Earth, ready to blow any baddies off the face of the planet. And that's not counting their nigh-indestructible railgun-armed Mammoth tanks. * GatlingGood: GDI also had gatling weapons mounted on the Hammerhead gunship in the ''Kane's Wrath'' expansion. * GunshipRescue: Their iconic Orca VTOL gunships. * HarmonyVersusDiscipline: GDI wants to harness and exploit tiberium as a resource while Nod wants to embrace it as a new way of life. * HumongousMecha: ** ''Tiberian Sun'' gave GDI the chaingun-toting Wolverine scout walkers to the Titan main battle walkers, and the [[StarWars AT-AT]] [[ShoutOut lookalike]] Mammoth Mk. II , which sports [[{{BFG}} railguns]]. ''Firestorm'' added the Juggernaut, an artillery platform on legs. In ''Sun'' there seemed to be a conscious design choice that GDI ''only'' used mechs and floating vehicles. ** ''Tiberium Wars'' and ''Kane's Wrath'' had GDI return to tanks except for the Juggernaut, although the Wolverines and Titans are still used by the Steel Talons sub-faction. In-game fluff material mentioned how the factions were discontinuing walker production, because ''commandos kept running up and disabling the things with a well-placed explosive on a leg joint''. Indeed, the factions' commando units can do just that in-game, taking down an enemy walker instantly. * KnightTemplar * KillSat: Has a network of orbital artillery platforms, especially Ion Cannon platforms. ** Ion Cannon has a humble start killing small targets but [[TookALevelInBadass eventually moves]] to levelling military bases. As of ''Tiberian Twilight'', it even has adjustable power settings, and there are even some [[PoweredArmor foot-soldiers]] that can call down a strike (first seen in ''Renegade''). *** In the ''Command & Conquer 3: Kane's Wrath'' expansion, GDI have an additional orbital attack protocol: Thor's Hammer orbital attack satellites that fire Mjolnir rods at the surface, decimating Kane's little armor divisions with impunity. * KineticWeaponsAreJustBetter: In contrast to the Brotherhood and it's laser weaponry GDI continues to rely on good old fashioned cannons and railguns. This trope is usually plaid straight since GDI's weapons tend to pack more of a punch. * NGOSuperpower: GDI was this trope at ''some'' point, but it is a bit unclear when it entered it (UNGDI was explicitly reliant on Security Council funding and answered to the same during ''Tiberian Dawn'', making it ultimately an arm of government [multiple governments, but still government]) and when it left this trope behind to ''be'' a government that just happened to have descended from [[UnitedNationsIsASuperpower the military arm of the United Nations]]. * MightyGlacier: Mammoth tanks and Zone Troopers. * MilitaryMashupMachine: GDI is ''in love'' with Land Battleships, typically in the form of their Mammoth Tanks, which are so huge and durable they can run over ''other'' tanks. In the ''Kane's Wrath'' expansion, GDI also gains the MARV, which is an even ''bigger'' mobile treaded deathmobile with ''three'' railguns, garrissionable infantry bunkers, and the ability to consume entire Tiberium fields instantly. * MythologyGag: The GDI campaign in Tiberium War has many homages to the Soviet Campaign from ''Red Alert 2'', including a first mission involving the Pentagon and a virtually identical opening to the second mission. *** Also, the game's entire Database holds subtle references to characters and events from the previous games. The game also has a statue of Havoc, the commando from ''Renegade''. The Novelization also makes references to ''Tiberian Sun'', even going so far as having the GDI player character, Micheal Mcneil, as a character. In a "criminal dossier" from the game designer's, a even subtle reference to ''Red Alert'' is made. ** In ''Tiberian Sun'' you can find an abandoned GDI base made from buildings found in the first game, as well as functional mammoth tanks. ** In ''Renegade'' a cutscene shows that the GDI controls their troops with the exact interface the player used. In fact, it shows part of an actual mission in the original game, then switches to the game level with the exact same layout. Several audios were also taken over, such as the death sounds of Nod infantry or EVA lines like "reinforcements have arrived". During the credits, the same "news" that were shown during the GDI ending also play here. * ObstructiveBureaucrat: According to Nod, the GDI are interchangeably filled with these and {{Corrupt Corporate Executive}}s. * OneWayVisor: Most their units from Tiberium Wars * PhotoprotoneutronTorpedo: The GDI's ion cannon. * PoweredArmor: GDI's Zone Troopers start wearing it in ''Tiberium Wars'', and by ''Twilight'' most of its infantry are wearing it. Interestingly, the Zone Troopers can actually take more abuse than Nod's cyborgs. * TankGoodness: Has several iconic tanks, including the (in)famous Mammoth Tank. ** Their double-barreled Mammoth Tank is one of the series' mascots, [[FanNickname lovingly referred to]] as the "Mammy" by fans. It appears in some form or fashion in just about every title: *** Almost every ''Tiberium'' RTS featured a new iteration of the tank, except for ''Tiberian Sun'', in which Mammoth Tanks from ''Tiberian Dawn'' were bonus or recoverable units. ** The GDI faction Zone Operations Command (ZOCOM) in ''Kane's Wrath'' gets the Mammoth Armed Reclamation Vehicle (MARV), the big mommy of all Mammies--it's a humongous tank with three main sonic cannons, four secondary turrets whose function changes with the unit inside, and a ''fully functional on-board Tiberium refinery''. * OneHitPolykill: ** In ''CommandAndConquer: Tiberian Sun'', GDI railguns would penetrate through anything standing between the shooter and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage along anything in that line. Because of the extremely high damage output invested in every shot, a railgun is quite lethal to fragile targets. Canny gamers would then set these weapons to force-fire ''behind'' the unit or structure they wanted to kill. ** Another weapon that polykills is the GDI [[MakeMeWannaShout sonic emitter]], first used by GDI Disruptor tanks from the same game. It's essentially a railgun with more sophisticated rules: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, unless it's another Disruptor. In short, it's safe to cluster Disruptors among themselves, but not with other kinds of things. This reappears as the Shatterer (and upgraded ZOCOM-only version, the Zone Shatterer) in Kane's Wrath. * UnitedNationsIsASuperPower: The GDI (official name: UNGDI), was founded as a black-ops, anti-terrorist unit, but is reformed into what is essentially the UN's military in response to the Brotherhood of Nod's coalition of disaffected Third World nations. But as [[GreenRocks Tiberium]] spreads across the planet, most of the UN's member nations collapse under the strain of dealing with the catastrophic ecological damage, leaving GDI as the only organization capable of keeping order. By ''Tiberium Wars'' the United Nations has been effectively subsumed by GDI, a would-be OneWorldOrder opposed by its old enemy the Brotherhood of Nod, [[NGOSuperpower which has performed a similar stabilizing role]] in the Tiberium-racked Third World. ** By the end of ''TiberiumTwilight'', they are a OneWorldOrder due to Nod leaving. * WarfareRegression: In Tiberium Wars, GDI revert back to using tanks, since it was just more cost-effective. It turns out Mecha and [[HoverTank hover tanks]] are too expensive to maintain. * ZergRush: In the earlier games, GDI player use tank rush. What makes it a subversion is that this tend to be used with GDI's Heavy Tanks and Mammoth Tanks, the two heaviest tanks in the game, that would just steamroll over the opposition. You still use overwhelming numbers, but due to the cost and build time of the tanks, this is likely a late-game tactic. It is gruesomely effective, as fending off all those heavily armored tanks can be extremely difficult to near-impossible (especially Mammoth Tanks, as they literally had no weakness to exploit). [[/folder]] [[folder: Brotherhood of Nod]] [[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/125px-WikiNodlogo_7460.jpg]] ''Brotherhood. Unity. Peace.'' -->-'''Nod motto''' The Brotherhood of Nod is a mysterious Abrahamic ChurchMilitant society of allegedly ancient origins. Throughout its struggle with GDI, Nod is shown possessing characteristics of a vast religious movement, a MegaCorp and a decentralized nation-state, while being none of the three in itself. The Brotherhood of Nod represents a flexible, elusive and worldwide guerrilla army which thrives on the sophisticated synergy between low-tech militia troops and elite forces equipped with ''ludicrously'' advanced weapons and defensive technologies derived from the Brotherhood's unparalleled understanding of Tiberium and its military applications. The Brotherhood's military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics, [[ZergRush wave attacks]], and subterfuge. ----- * ActionBomb / SuicideAttack: Fanatics are suicide bombers hopped up on Tiberium infusions and religious zeal used by Nod in Tiberium War * BadassArmy: Nod has fanaticism and advanced technology. ** In Tiberium War, they has heavy armor-clad flamethrower wielding anti-infantry troops, cloaked tanks that can unload missile after missile into a target before it can react, soldiers armed with weapons that spew [[ToxicPhlebotinum tiberium]], and the [[CoolBike attack bikes]], heavy motorcycles with twin missile launchers. * BadassCreed: All of Nod's: ** "One Vision, One Purpose!" ** "Brotherhood. Unity. Peace." ** "Peace Through Power!" (Sometimes combined with the previous one) ** "For The Technology Of Peace!" ** "Kane Lives In Death!" ** "In The Name Of Kane!" ** And, in one scene from Tiberian Sun: ---> '''Slavik''': In the name of Kane! ---> '''Army of Nod Troops''': Kane lives in death! ---> '''Slavik''': ''In the name of Kane!'' ---> '''Army''': ''Kane lives in death!'' ---> '''Slavik''': ''In the name of'' '''Kane!''' ---> '''Army''': ''Kane lives in-'' ---> '''Kane''': '''KANE... LIVES!''' * BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: The Black Hand, Nod's elite special forces group is most likely the same Black Hand that had [[WorldWarOne Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of mankind itself, which is plausible. ** Nod's Black Hand and the RealLife Black Hand being one and the same could either be viewed as a HistoricalVillainUpgrade due to the fact that the real Black Hand proved to be a largely incompetent organization that only killed the archduke due to dumb luck after screwing up their first several attempts, or the organization TookALevelInBadass. ** Kane claims to be the biblical Cain. *** Given his statement in CommandAndConquer 4 that he has been on Earth for thousands of years, this is not as far-fetched as it would first appear. Starting with the Scrin in CommandAndConquer 3, the series drops some not-so-subtle hints that he is an extremely long-lived, if not immortal, alien that just happens to ''look'' human. * BreadAndCircuses: ''CommandAndConquer: Tiberium Wars'' background reveals that the Brotherhood of Nod have become the last hint of civilization and order in the devastated Yellow Zones of Earth, for the people living there (about 80% of the human population) they are seen as the good guys, those who bring infrastructure, food, medicine, security and hope to the masses, also, [[VillainWithGoodPublicity they look really cool]]. * ChefOfIron: In Renegade, player can sometimes find chefs in the mess halls of Nod bases, who will attack with flamethrowers. * ChurchMilitant: ''CommandAndConquer'' 3 : Kane's Wrath introduces the post-Second Tiberium War Black Hand, a powerful Nod faction composed of highly trained religious zealots with [[KillItWithFire an obsessive tendency to equip all their squads with flamethrower weaponry]]. Additionally, these guys have a tendency to [[MadeOfIron resist incredible amounts of damage]] and [[ClapYourHandsIfYouBelieve fight harder than any other faction due to their fervent religious beliefs]]. ** To better understand the Black Hand, just have a look at the weaponry they tend to use: the [[HumongousMecha Purifier]], the [[BadassPreacher Confessor Cabal]], the [[IncendiaryExponent Black Disciple]] and the [[ImpressivePyrotechnics Purifying Flame Upgrade]]. * CivilWarcraft: The Nod campaign of Tiberian Sun starts off as a civil war between various factions of the group. Later there's a subversion where you hijack GDI equipment to fight the Forgotten (who are using Nod equipment). ** In CommandAndConquer 3, Nod missions at Sarajevo and Ayers Rock involve the player [[MagnificentBastard Kane]]-loyalist Nod army facing off against rogue Nod soldiers. *** Also done well in the Kane's Wrath expansion, the first Act involves vanilla Nod forces fighting against the Black Hand, a subfaction. * CoolBoat: While RedAlert got most of the attention for ships, the Tiberian series has a few notable ones, namely the Massive Nod Cruisers in TiberiumWars which have considerable range with their missiles (not to mention looking like a giant end of a scorpion's tail) and the Nod Hovercrafts, which look like giant flying manta rays. * CoolPlane: Nod eventually catches up with GDI's technological advancements of aircraft, though, namely with the introduction of [[ImportedAlienPhlebotinum the Scrin-based Banshee attack aircraft]] and in ''Tiberium Wars'', Venom gunships and the [[InvisibilityCloak Vertigo stealth bomber]]. * {{Cyborg}}: The Brotherhood make use of cybernetics for their elite forces, first seen during the events of ''C&C Renegade'' and later much more prominently in ''Tiberian Sun''. During the ''Firestorm'' expansion, however, Nod's [[AIIsACrapshoot combat AI goes rogue]] and takes the cyborgs with him, so when ''Tiberium Wars'' rolls around cyborg forces are conspicuously absent. The ''Kane's Wrath'' expansion brings them back in the form of the Marked of Kane, made up of Nod's fallen soldiers resurrected through technology and linked to the new [=LEGION=] AI. * CyberneticsEatYourSoul: ** Nod cyborgs don't tend to have a whole lot of free will (how much isn't specified). On the plus side, they're extremely powerful. ** Kane's Wrath introduces the 'Awakened', cyborgs that retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane. * {{Cult}} * DeadlyGas: In ''[[CommandandConquer Command & Conquer:]] Tiberian Sun'', the Brotherhood of Nod weaponizes [[GreenRocks Tiberium]] in the form of a [[ExactlyWhatItSaysOnTheTin Chemical Missile]], which detonates over the target area and saturates it with noxious clouds of highly-corrosive gas. Its effects on infantry are... [[BodyHorror unsettling, to say the least]]. ** Before that, the ''Covert Ops'' addon for the first game had Chemical Troopers, a variation on the normal Flamethrower infantry who sprayed Tiberium gas, instantly fatal to any non-Chemical Trooper infantry. * DoomTroops: Several Brotherhood units such as the Black Hand Confessors and Awakened Cyborgs fit the bill. * ElaborateUndergroundBase: Nearly all of the Brotherhood's military facilities have some kind of extensive underground component. For example, the Hand of Nod has a massive training and fitness area, as well as a mock-up forest environment for combat practice, and an interrogation cellar. * EasyLogistics: In the original ''{{Command And Conquer}}'', NOD receives vehicles flown in by transport from off the map. These transports never have to contend with GDI anti-air fire. ** That's because NOD buys their vehicles from merchants. GDI wouldn't shoot down neutral merchants. *** Indeed at the time Nod was considered to be a multi-national corporation and quasi-terrorist organisation, not a world power and were still technically civilians, so even firing upon their non-militarized installations could have had reprocussions, let alone shooting down merchant aircrafts that didnt even belong to Nod. This is all gone by Tiberian Sun, however, where the Tiberium contamination prettymuch re-drew national borders, allowing Nod to actually become a world power. * FactionCalculus: Subversive, the Brotherhood's basic infantry and vehicles are less powerful than their GDI equivalents but are cheaper and can be fielded in larger numbers. Later tier units, however, are much more expensive and pack an assortment of nasty abilities, usually stealth. * FamilyFriendlyFirearms: Occurs within the ''CommandAndConquer'' {{novelization}} of ''Tiberium Wars''. Within the novel, the regular infantry of Nod are armed with energy weapons. While Nod do have lasers within the game, its only limited to special forces, while the regular mooks get conventional weapons. The trope is almost invoked by one soldier "Where the hell'd they get-" after seeing the lasers. The change isn't because of censorship, but as a result of a continuity error. ** In the expansion to ''Tiberium Wars'', the Black Hand subfaction can upgrade their basic {{mook}}s to use lasers. That said, they are EliteMooks, since the Black Hand is apparently Nod's elite. * FleshVersusSteel: Though both sides are super hi-tech, Nod is definitely on the side of steel with their use of morally questionable technology like free thinking computer AI and cybernetics. * FrickinLaserBeams: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them. ** The first-person shooter ''CommandAndConquer: Renegade'' has perhaps one of the most realistic instances of lasers. They are instant, they fire in short pulses (with gattling lasers being able to saturate the target more), and their blooming effect causes the air to be translucent rather than opaque. Perhaps one of the few unrealistic effects of the laser is that on [[{{IdiosyncraticDifficultyLevels}} Recruit]] mode, auto-aiming will cause the lasers to turn slightly from a direct line to hit targets. * GasMaskMooks: All Nod soldiers in ''Command & Conquer: Renegade'', except for plot-important {{NPC}}s. May be more justified there since Nod likes to toy around with Napalm and Tiberium. Not that the superiors seem to care much about safety... (this was most likely due to limitations in the game as seeing the same face on every soldier you killed would get boring, and also to try and skirt around censorship in Germany, much like the original C&C renaming civilians "farmbots" for the German release). * GotTheWholeWorldInMyHand: The Hand of Nod (in all but ''Tiberian Sun'' incarnations, which instead resembled a hand grabbing the ground itself), the Brotherhood's infantry-producing structure, takes the form of a giant metal hand usually clutching a globe. ** In ''Renegade'', the symbol of the Black Hand, the elite corps of the Brotherhood, is a, [[ExactlyWhatItSaysOnTheTin you guessed it]], black hand tightly grasping a red-tinted planet Earth. * GrayAndGrayMorality: With ''Tiberium Wars'' Nod went from clearly villainous to the only group caring about the people trying to survive in the Yellow Zones, which also undermined GDI's status as the only good guys. * HumongousMecha: Avatar walker in Tiberium War ** Or the Redeemer, an Avatar on steroids with the added ability to cause a HatePlague. *** There's also CABAL's Core Defender that appears in ''Tiberian Sun: Firestorm''. It makes Mammoths Mk. II look puny, its {{BFG}}s can kill anything in 2-3 hits, and they have rate of fire like machine guns. It takes an army to beat it. * IconOfRebellion: The scorpion tail of the Brotherhood of Nod. In addition to their emblem (a scorpion's tail) , the motif includes tank names, their Obelisk's of Light shaped like a Scorpion's tail, and their Temples designed to look like a scorpion. In addition, Kane himself is just a ubiquitous icon for Nod. * InvisibilityCloak: Nod loves stealth. ** The first game gives us what Kane calls the "Ezekiel's Wheel," a tank that can vanish, appear just before firing its rockets, then vanish again. ** In ''Tiberian Sun'', the stealth tank returns, and Nod also has a structure that allows for cloaking an entire base and aptly-named Chameleon Spy. A mobile version is introduced in ''Firestorm''. *** EA and Westwood [[ContinuityNod even made sure that the continuity]] between ''Tiberian Dawn'' and ''Tiberian Sun'' [[ContinuityPorn stayed consistent]]: ''Renegade''[==]'s [[http://www.cncden.com/wallpapers_ren/Stealth_1024.jpg Black Hand Chameleon soldier]] is, apparently, the precursor to ''Tiberian Sun'''s Chameleon Spy. ** In ''Tiberium Wars'' we have disruptor towers that cloak other structures, but are themselves visible. Placing several around becomes a way to try and throw off enemies searching for your base. The stealth tank also returns, this time able to unleash a [[MacrossMissileMassacre torrent of missiles]] at land or air targets. Just a few of them can tear through even Mammoth Tanks. ''Kane's Wrath'' gives us the spectre, basically a cloaking artillery unit. * KillItWithFire: At first, Nod Flamethrowers and Flame Tanks. The Black Hand runs with this lategame, as all of the units will have some sort of fire-based weapon (either they were fire based to begin with, or they gain a Black Disciple, a Black Hand Squad commander with a flamethrower). Not only that, but the upgrade "Purifying Flame" makes all flame-based weapons extremely damaging to ''all'' unit types. * KlingonPromotion: Nod commanders in every game. * KnightTemplar: Though more so than the GDI. * MacrossMissileMassacre: ** The Nod [[WeaponOfMassDestruction Multi-Missile superweapon]] from ''Tiberian Sun'' is, put simply, MacrossMissileMassacre plus RecursiveAmmo. It's the only weapon that can let off more than two missiles in a go, until ''Firestorm'' added the Cyborg Reaper, which lets off four missile a salvo. ** The mode of attack of the Nod [[InvisibilityCloak Stealth Tank]] from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' is -- you guessed it -- a triple-M * NGOSuperpower: Before the events of ''CommandAndConquer: [[CommandAndConquerTiberium Tiberian Dawn]]'', Interpol viewed the Brotherhood of Nod as just another terrorist organization, until they realized just how widespread that organization was and uncovered secret dealings between Nod and major US defense contractors. When [[GreenRocks Tiberium]] arrived on Earth, Nod quickly exploited the alien substance to gain the financial and military resources to challenge the Global Defense Initiative in open war, and though Nod suffers major defeats, each time it's able to come back with ever more advanced technology and greater numbers. By the third game, ''Tiberium Wars'', the Brotherhood has grown into an actual state by [[VillainWithGoodPublicity offering humanitarian aid, governance and protection]] to the inhabitants of the Tiberium-ravaged "Yellow Zones," who consider [[UnitedNationsIsASuperpower GDI]] to have abandoned them in favor of the affluent, pristine "Blue Zones." * NoTranshumanismAllowed: Averted heavily by the Brotherhood with the use of cyborg soldiers and technologies like Tiberium Infusion. * NukeEm: The Brotherhood's most common superweapon is a good old-fashi8oned nuclear tipped ICBM. * PunctuatedForEmphasis: The Nod brotherhood's chant "Peace. Through. Power." * RecursiveAmmo: Nod's primary superweapon in Tiberian Sun is the Cluster Missile which, upon detonating over the target and causing damage, releases several dozen small bombs that will fall around the original target and can devastate a sizable chunk of someone's base. * RenegadeSplinterFaction: Nod has a chronic problem of these, often when Kane's not around to unite the competing factions together. * RuleOfCool: Several of Nod's unit designs embody this concept. * SpiderTank: Redeemer 'mech ''Kane's Wrath'' * StateSec: The Black Hand. It started out as Kane's personal body guard, developed into a religious secret police and special ops group, then eventually became a subfaction of its own. By the Third game expansion, the Black Hand have their own military, political and religious wings, and act as a second army of Nod. Also, it's not a coincidence that it shares the name of the organization that was behind the murder of Archduke Franz Ferdinand, which started [[WorldWarOne The First World War]]. It's pretty much stated [[HistoricalVillainUpgrade that that was them]]. * TankGoodness: Has two iconic tanks in the entire series, the Flame Tank and the Stealth Tank. Compared to what GDI has, they're weaker and much more specialized in what they do. * ThePoliticalOfficer: Confessors of Command and Conquer 3 serves as these for Nod. They serve both as intelligence and religious officers, guiding and educating Militants in the field. In-game, Confessors are an upgrade: they increase the Milita squad's effectiveness. * WarfareRegression: In Tiberium Wars, Nod ends up abandoning subterranean burrowing vehicles due to environmental changes. * WashingtonDCInvasion: In Tiberium Wars, the first act of the Nod campaign is a multi-stage invasion of DC and the environs, with special attention paid to the White House and Langley AFB. * ZergRush: The Brotherhood makes use of this at lower tech levels, able to produce huge numbers of cheap, expendable militia troops, as well as light, fast attack bikes, buggies, and tanks. However, while most soldiers fighting for Nod are poorly-trained, poorly-armed rabble, the other end of the spectrum is comprised of a much smaller group of super elites using technology that's often superior in many ways to that of GDI. If Nod has a single overarching approach to warfare it's not just zerging the enemy, it could probably best be described as sending favored sons to stab him in the back with a billion-dollar dagger made from alien technology while he's busy fending off the ragged but ''huge'' and fanatic mob in front of him. * YouHaveFailedMe: The original ''CommandAndConquer'' indicated that this was how the Brotherhood of Nod handled incompetent officers, with Seth, Kane's second in command, warning the player that if you failed you died. Seth, it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright SuicideMission against the Pentagon (all the way across the ocean from the African theater where you're fighting). [[spoiler: Then Kane introduces himself by executing Seth in mid-sentence, pushing him out of the chair, and [[KlingonPromotion promoting you]].]] [[/folder]] [[folder: Scrin]] [[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/WikiScrinlogo_2761.jpg]] ->And we thought we were alone in the universe! Oh, the hubris!! -->-'''Garbled transmission from a GDI soldier during the invasion of Munich''' Scrin is an extraterrestrial force is trying to terraform Earth with Tiberium and harvest Tiberium deposits. They aren't referred to by name; they are only called by GDI as "invaders" and "Aliens" and by Nod as "Visitors". They have remained dormant along the edge of the Solar System for a millennia, until awakened by the massive detonation of liquid Tiberium beneath the Brotherhood of Nod's "Temple Prime". The Scrin swiftly proceeded to launch an assault on Earth's cities, wreaking havoc on GDI and Nod alike. These attacks were actually diversions that allow the Scrin to construct large "Threshold Tower" structures. Scrin units and structures show a distinctly bio-mechanical and insect-like appearance. Furthermore, they possess several economic and military advantages related directly to Tiberium, including the ability to promote the growth of the substance, to store infinite amounts of it, and to use it to enhance their units and weaponry. As they are Tiberium-based, the Scrin are immune to the radioactive effects of Tiberium. However, they are vulnerable to anti-Tiberium weapons like Nod's catalyst missile and GDI's sonic emitters. The Scrin has the passive ability to create wormholes to instantly teleport units around the battlefield. Of all the factions, the Scrin possess the most powerful aerial force, consisting of fighters, warships, and carriers. ----- * AlienInvasion: [[spoiler: {{Invoked}} by Kane]] with the Scrin. Except it's [[spoiler: not really an invasion, but they try to make it look like one, to divert attention from their mining operations. Kane is not aware of this, and they are not aware that they have been brought to earth earlier than they plannded]]. * AliensStealCable: At the beginning of the Scrin campaign, [[spoiler:the mothership's AI taps into satellite communications to run a cryptanalysis on the television broadcasts that appear throughout the other campaigns, learning MachineMonotone English from them]]; it takes them less than 10 seconds. In an interesting subversion of this trope, the Scrin expect from [[PlanetLooters experience]] that Tiberium drove humanity to near-extinction but after [[spoiler:almost getting blown out of the sky by GDI ion cannons]], they tap into military frequencies and eventually conclude that humanity is fragmented yes, but they're also "[[HumansAreWarriors warlike to the extreme]]". Finally, the Supervisor intercepts the cutscene where [[spoiler:[[MagnificentBastard Kane]] explains the part of his plan involving the Liquid Tiberium Bomb]] and realizes they've been duped into invading at least a century too early. * AttackDrone[=/=]MechaMooks: Their "army" (actually an escort for the mining fleet) seems to be composed of automated troops commanded by Scrin Foremen in spaceborne Motherships. All of their units and even their buildings immediately shutdown and decompose once their [[spoiler: Relay Node is destroyed]]. * BadassArmy: Scrin have all sorts of space-bending nastiness and Tiberium tricks. * CoolStarship: Their Devastator Warships and Planetary Assault Carriers * HumansAreWarriors: Why the harvesting operation goes bad for the Scrin in ''Wars''. While it's true that the Scrin's "invasion" was actually just a ''mining operation'' that harvests Tiberium-infested planets when all the inhabitants are dead, they still view humanity as "warlike to the extreme" and a major threat to the survival of their entire race. ** A quote from the Scrin Intel Database: "''... Indigenous population warlike to the extreme - once Threshold construction is complete and gateway is open, entire indigenous population must be cleansed from the surface of the planet''." * HumongousMecha: Doesn't float or fly, it walks. * ImportedAlienPhlebotinum: ** The Threshold 19. By the end on the Third Tiberium War, it was the only alien tower completed (and hence indestructible). It was meant as a massive Tiberium mine and a wormhole to transport it to other worlds, but the aliens never got to use it. In ''Tiberian Twilight'', it's at the center of the Tiberium Control Network, which basically extends its power to mine all the Tiberium on the planet. Kane also wants to use [[spoiler: its wormhole to Ascend, along with his entire Brotherhood]], which he ''does''. ** Some of the advanced technology in ''Tiberian Twilight'' also qualifies, since it's obviously based on reverse-engineered Scrin equipment. Examples include [[DeflectorShields shield technology]] and the [[TimeStandsStill time-stopping stasis fields]]. * NiceJobBreakingItHero: The Scrin Foreman's rather ill-judged attacks. * KeystoneArmy: All the units of the [[StarfishAliens Scrin]] harvest escort fleet are powered by [[GreenRocks Tiberium]] radiation emanating from a "Relay Node" established at the original Tiberium meteor's crash site, in Italy. While the Node has an operational range that goes as far out as the Moon, its destruction stops every Scrin unit ''on Earth'' dead in its tracks, and some even break apart. The Scrin [[GenreSavvy are aware of its importance]]: it's ''ludicrously'' well-defended with everything from [[TimeStandsStill stasis shields]], [[ShockAndAwe Storm Columns]] and a [[CoolStarship space fleet]] to [[ImmuneToBullets phase fields]] that [[CrazyPrepared render it invulnerable]] temporarily. Additionally, their original invasion plan called for multiple redundant nodes, but they got [[ObstructiveBureaucrat sidetracked]]. * KillSat: Having a bunch of support starships beyond Neptune's Orbit, ''as well as'' [[OurWormholesAreDifferent wormhole capabilities]], Scrin can deploy a Tiberium-laced ''asteroid'' against ground targets, as well as call down a Tiberium-seeding beam from orbit. None of these are superweapon-grade, however. * TheHypnotoad: Scrin Masterminds and their advanced Traveler-59 cousins, the Prodigies. They can take control of exactly one enemy unit or building at a time and has the additional ability of teleporting allied units around the battlefield. Other than that, it has no actual means of self defence. * RidiculouslyFastConstruction: The Scrin construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals. * ScaryDogmaticAliens: Having no precedent for a civilization surviving the Liquid Tiberium explosion that attracted them [[spoiler: (actually a XanatosGambit by [[BigBad Kane]] deliberately to attract them or at least spread more Tiberium),]] the Scrin invade with force to attempt to go about their job anyway, leveling cities as "diversionary tactics" to keep the humans off balance from this goal. When humanity kicks them back off the planet except for a single Threshold Tower, the Scrin Overlord declares that a full invasion will commence. ** One of the absolute best parts of the Scrin Campaign is when the aliens land and encounter ''heavy'' resistance... Their response is outright amazement at the humans' not even stopping their internal war as they were being invaded: "Factions continued combat operations between them even as they were threatened with extinction by our initial attack; Indigenous population is warlike to the extreme; entire indigenous population must be cleansed from the surface of the planet". ** The expansion, ''Kane's Wrath'', introduces two Scrin sub-factions. Reaper-17 are ScaryDogmaticAliens played straight, in that they take any actions necessary to annihilate things that stand in front of progress, using a religious sort of fervor. Traveler-59 are more a cult of subversion (no, not the [[SubvertedTrope trope kind]]) who actively co-opt humans via a method of TheVirus. **** Note that those aren't their only armies. Cult of Reaper is mentioned to have numerous sects, Reaper-17 are stated to be the scariest and act violent even for an army supposed to overtake planets. Traveler-59 is stated to be the newest of the traveler sects, so much so that they haven't seen action yet. *** Fun fact: Nod is an old Hebrew word for "Traveller". ** In ''Kane's Wrath'', Kane himself calls the Scrin a "cult of addiction in the guise of a species," giving the mental image of an entire species of militant, highly advanced ''crack addicts'' who are turning planets into giant rocks to snort... which isn't that far from the trutch, given that it is stated that they require regular Tiberium infusions in order to survive. It's implied that at some point in their past they adapted to living with Tiberium at the cost of a [[BlessedWithSuck species-wide addiction]] to it. * StarfishAliens: So alien in fact, that we don't even know how they ''look'' like. All we get is the shimmering, cephalopoidal avatar of the Supervisor during his Warp-Link transmissions. * ShroudedInMyth: It's not even clear if they ''are'' the Scrin, since the GDI [[TranslatorMicrobes translation computers]] returned several terms for their name. * TripodTerror: Their Annihilator Tripod, which, while less durable than the Mammoth Tank and Avatar, outguns them since it has multiple cannons (mammoth tank will still beat it due to its armor). Reaper-17 has the Reaper Tripod, basically a stronger version for the same costs, which will beat the Mammoth. * WeHaveReserves: After that it was clear that the Scrin were [[spoiler:fooled by Kain to attack Earth]], Their leader Overlord wanted more information about him, at the expense of the portals of the Scrin towers for the invading forces. When the Scrin AI pointed this out, The Supervisor, Overlord's representative, tells her that the invading forces was "expendable" and commands Foreman to spend more time on finding researches about Kane and less time on defending the towers. ** Considering that Scrin force that is able to hit targets around the world and is big enough that GDI took for an army was nothing more than a harvesting operation, and that their descriptions of their subfactions imply they have dozens of armies devoted to subjugating planets that get in their way, [[InvokedTrope they really seem to have reserves.]] * ZergRush: They can readily spam Disintegrators and buzzers while building an army of tripods in the background. And, since they're actually aliens, they are the real Zerg of this series. And let's not mention the mind-controlling cultists used by Traveler 59. [[/folder]] [[folder:The Forgotten]] [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTA_Forgotten_1489.jpg]] ->Never say "Trust us" to a mutant.. -->-'''Kane''' A third faction that has emerged in the years since the First Tiberium War, the Forgotten are comprised of Mutants, humans who have been corrupted by Tiberium, to the point that it is actually growing out of their skin. Largely outcast by society, with whom they share a mutual dislike and mistrust, they band together wherever they can. During the Second Tiberium War, they ally with GDI in the hopes of using the Tacitus to create a cure. ----- * {{Mutants}}: They are the result of the Brotherhood of NOD's human experiments with [[GreenRocks Tiberium]], and each faction views them differently: the Brotherhood outright loathes the ''mutants'', the ''shiners'' are nothing more than a convenient ally for GDI, and ''The Forgotten'' view themselves [[ProudWarriorRaceGuy "a people of honor"]]. Naturally, they always get shafted. * TheCorruption * TheExile: Generally live away from the rest of society. * FutureSlang: Normals refer to them as "Shiners" and they call normals "Blunts." * HufflepuffHouse: In ''Tiberian Sun'' they act as a third faction, reached out to by GDI and manipulated by Nod. Their units are, appropriately enough, cobbled together from odds and ends and include old vehicles left over from ''Tiberian Dawn''. ** After Tiberian Sun, they are reduced to background references. * WasOnceAMan ---- [[/folder]] !Characters [[folder: Kane]] !!!Played by Joseph Kucan [floatboxright: '''Affiliation''': Brotherhood of Nod/USSR (former)\\ '''Rank:''' Prophet\\ '''Role:''' Nod Supreme Leader/Self-Proclaimed Messiah/Soviet Advisor ] http://static.tvtropes.org/pmwiki/pub/images/oie_Kane.jpg -->''"You can't kill the Messiah"'' The enigmatic leader of the Brotherhood of Nod, self-proclaimed prophet, and most [[MagnificentBastard magnificent of bastards]]. He has led Nod every time they rose against GDI, through the years. Wherever Tiberium goes Nod is never far behind, and Kane calls the displaced and downtrodden to his cause. He is convinced Tiberium herald a new age, one that mankind must embrace, and views GDI’s attempts to control and remove Tiberium as foolishly shortsighted, which leads him into conflict with them time and time again. Though Nod has been defeated many times, and Kane himself declared dead just as many, he always manages to return, despite being vaporized by an Ion Cannon and run through with a jagged piece of metal. Despite their assurances to the world each time that he’s really dead now, GDI leadership often wonders if they will ever truly be rid of this madman… INCOMING TRANSMISSION***** “Of course not, Commander. [[CatchPhrase You can’t kill the Messiah]].” ----- * AffablyEvil: Kane very rarely loses his cool and strikingly erudite, educated, and charismatic leader who seems to somewhat genuinely care for his followers. Even when confronting his hated enemies of GDI, he always shows them a little smile and offers a few words of respect, even while mercilessly [[YouCantThwartStageOne taunting their powerlessness]] or promising [[ToThePain to gut them like the swines they are.]] * AGodAmI: Kane plays with this a fair bit. He concedes that he is not God Himself, but certainly a good runner-up. More often he calls himself "[[DarkMessiah The Messiah]]" and the Brotherhood of NOD "[[FauxSymbolism the chosen people]]". Kane has been alive and unaged for over a century now, and has successfully deflected shots from an orbital laser cannon with his face, so why not? Not even the SufficientlyAdvancedAliens know what he is. In ''Renegade'', it's hinted that he may be, or at least may lead his followers in believing that he's ''[[Literature/TheBible that]]'' [[CainAndAbel Kane]]. --->'''[=McNeil=]:''' You're not God, Kane!\\ '''Kane:''' No, I'm not God... but I'm a close second. * AncientAstronauts: [[spoiler:'' Tiberian Twilight ''makes it clear this is what he is.]] * AntiVillain /[[AntiHero Anti Hero]]: Kane becomes a very bizzare kinda-sorta case of both in ''Twilight''. At the end of the game one could even call him an all-out good guy, because his designs and GDI hardware create a win-win situation both both sides: the Tiberium Control Network turns Tiberium from a direct threat to the existence of life on Earth into a tightly controlled, effective, regenerating resource, Kane gets to finally go home after being trapped on Earth for thousands of years and takes his most loyal followers with him, thus giving them the promised "Ascension" * AscendedToAHigherPlaneOfExistence * BadassBeard / BeardOfEvil: Kane's wicked goatee with his [[BaldOfEvil complete lack of other hair on his head]]. * TheBadGuyWins: ** ''Tiberium Twilight'', since [[spoiler: Kane achieves ascension.]] ** Technically in ''Tiberium Wars''. Kane got what he wanted when he started the Third Tiberium War; the technology of the Scrin, including their portal tower so that the Brotherhood of Nod can ascend thirty years later, not the ultimate defeat of GDI. * BaldOfEvil / BaldOfAwesome: It ''shimmers'' and an example of the aforementioned bald-with-goatee combo.. * BatmanGambit: Turns out GDI did exactly what he wanted when they [[spoiler: fired the Ion Cannon at Temple Prime, causing a liquid Tiberium explosion that attracted the Scrin to Earth.]] * BigBad: Of the entire Tiberium series. * BiggerBad: In Renegade. You can't meet him personally nor fight him, but he's still the leader. * BiblicalBadGuy: Kane is implied to be [[NameOfCain Cain]] (in ''Renegade'', you actually find Abel's tomb), or at least the person who inspired the story, which certainly puts an interesting spin on the whole "anyone who kills Cain will have retribution brought upon them sevenfold" thing. Makes sense, if one realizes that Nod has brought back even bigger forces every single time GDI "won". ** In the rather poorly recieved final chapter known as Tiberian Twilight, it is revealed that Cain is [[spoiler:actually an Alien stranded on Earth for the past thousands of years. For some...reason. I have absolutely no idea where they were going with this, but he phoned home at the ending anyway.]] * CainAndAbel: Is hinted to be the (immortal) Biblical Cain, and ''Renegade'' even has his Temple in Sarajevo being built around the tomb of his murdered brother Abel. * CatchPhrase: ** "You can't kill TheMessiah." ** "Peace through Power!" ** "On vision, one purpose." * TheChessmaster: One of the Nod mission briefings in the original ''CommandAndConquer'' has Kane actually playing a game of chess while explaining the upcoming mission to the player. He even ends the briefing, and starts up the operation, with a smile and a simple "Your move." * ClaspYourHandsIfYouDeceive: Kane occasionally does this along with a self-satisfied smirk when he's in scheming mode. * ContractualImmortality: Kane never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good. * DarkMessiah: Kane ''is'' TheMessiah in the eyes of his own followers. ** And ''Tiberium Twilight'' shows that [[spoiler: he maybe is the Messiah afterall]]. ** Also fulfilling the MessianicArchetype, he is ultimately [[spoiler:betrayed by his most trusted friend, Seth.]] *** And then General Hassan. And then Brother Marcion. And then, [[spoiler: apparently]], Killian Qatar. And then Gideon. The whole series is littered with Nod generals rebelling because they feel Kane betrayed them. [[spoiler: He didn't. Except when he did]]. **** And yet, he takes it all in stride. And summary executions. Mostly the executions. * {{Determinator}}: No matter what setback he suffers, he will return with greater force than his previous attempt in his quest for ascension, a journey that has spanned thousands of years and four of the bloodiest wars in history. * DidntSeeThatComing: He always a step ahead. Of everyone. GDI, Scrin, his own generals. Then in ''Command & Conquer 3'' [[spoiler: he undergoes a VillainousBreakdown when Kilian's forces ally with GDI. And then in Kane's Wrath, when it's revealed just how proficient Kane is at playing a GambitRoulette, he's yet again surprised when Alexa reveals to have tried to destroy LEGION, and tricked Kane into executing Kilian, out of her ''devotion to Kane'' (she deserves a CMOA for such a feat). That said, he still wins out in the end]]. * DoNotAdjustYourSet: Kane likes to announce his return or have a heart-to-heart with an enemy commander this way. * EvilGloating: ** Kane does this to the player midway through the GDI campaign of ''{{Command and Conquer}}'', [[strike:completely unaware]] probably aware that [[spoiler:GDI is FakingTheDead]]. ** Kane also gives a good one to [=Mike McNeil=] after breaking through the Hammerfest defenses in ''Tiberian Sun'' and stealing the sonic crystals, leaving behind a broadcast in which he glibly informs him that the sonic tank "will make an excellent addition to my collection", and that he is [[SarcasmMode sorry to hear]] that [=McNeil=]'s brother died a slow and painful death in the raid. * EvilLaugh: Kane himself indulges in this trope during the intro to the GDI campaign of ''Tiberian Sun''. Being the MagnificentBastard that he is, however, his laugh is a confident chuckle instead of a crazed cackle. * GenreSavvy * IAmTheTrope: At the end of the Red Alert 1 Soviet campaign, we get this exchange (they're talking to the player character). --> '''Nadia:''' "Fight our battles where you must, and you will remain our loyal, and obedient servant. For the foreseeable future." --> ''*Gunshot, Nadia falls over forward*'' --> '''Kane:''' "The foreseeable future...? Comrade chairman, ''I am the future''." --> ''*Fade to black*'' * ImpaledWithExtremePrejudice: At the end of Tiberian Sun. * IsThisThingStillOn: Early in the first ''Tiberium'' game, after a mission in which you (playing GDI) save a town from being wiped out by Nod, there is a cinematic featuring a reporter in front of a scene of destruction saying that the town was wiped out by GDI. It then cuts to a green-screen in a studio, where Kane walks onto the set and gives distribution orders... "Is that camera still running?!?" [[CameraAbuse BANG]]. * JokerImmunity: Mentioned above, he never dies, and it took about over decade for an explanation as to why. Before the series change in direction, it looked his return in Tiberium Wars would have been CABAL's doing. * LargeHam: "And he cried in a loud voice, 'Lazarus, come forth!' And Lazarus did arise from the grave..." -->'''Kane:''' Kane '''LIVES!''' -->"Go ahead my son. Push the button. Inscribe your place in history with the blood of GDI." -->"How could my own brothers believe that what transpired at the Temple Prime did not unfold exactly as I had planned? Of course I could not have planned for an ambush '''BY MY OWN FORCES'''!" ** In the intro to ''Kane's Wrath'', Kane's epic speech is so hammy that it comes complete with ''earthquakes punctuating his sentences.'' -->Our enemies believe that we have been defeated, and that I am no longer among the living. ''They are. Gravely. Mistaken.'' (thunder crack) You and I are all the remain, but are ''all'' that is necessary. For together we shall raise a great army. Together we shall show the world's downtrodden who the ''real'' enemy is. GDI has promised them prosperity, but in the slums of Rio, the homeless and hungry know the truth. They have been forgotten. They have '''NOTHING! BUT. THEIR. ANGER!''' You will take that spark and start a fire that shall become '''a great conflagration! PEACE! THROUGH! POWER!''' * LetNoCrisisGoToWaste: In the Soviet victory scenario in Red Alert, the entire war effort was an EvilPlan by Kane to expand the USSR, then topple it, and use the ensuing chaos to strengthen the Brotherhood of Nod. * ManBehindTheMan: Occasionally likes to stay in the shadows and let others (Stalin, Marcion, Parker) be the titular leader. * NewEraSpeech: Got at least one of these in most of the CommandAndConquer games, and he is really good at doing so. ** Probably the best example—Kane's speech to his followers at the end of the Nod campaign in ''Tiberian Sun'': -->''This morning was the most glorious morning in the history of the earth! Peace is upon us—a gift to every man, woman, and child from the Brotherhood of Nod. Victory—not just for our people, but for our species! The time for questioning is over. Rising from our trenches, our bunkers, our factories, we must all now partake in the Technology of Peace. One Purpose. One Vision. Tiberium is the way and the light. Today the sun rises on a new world, and a new people. The end... is the beginning.'' * NukeEm: In ''CommandAndConquer: Tiberium Wars'' Kane's discovery of Killian Qatar's [[spoiler: apparent]] betrayal and alliance with GDI results in a [[VillainousBreakdown slightly angry response]]. His subsequent orders are to, well.... ** In ''Renegade'' he decides to nuke a small town just to eliminate the protagonist and his squad. Justified in that he just killed his way through a mansion filled with Nod's elite. ** In ''Tiberian Sun'' Kane, dissatisfied with General Vega (an [[DrugsAreBad Eye Candy addict]]), decides to reprimand him. With a tactical nuke. Sadly, he misses [[ColonelBadass Commander McNeil]] by a few minutes. ** In ancient history, in ''Tiberian Dawn'' you get nuked by Kane during the final mission. He sure likes his nukes. * ThePlan: Kane's strategies tend to hinge on these, bordering on GambitRoulette at times - though in ''Kane's Wrath'' we get to see just how much planning and effort went into making ''Tiberium Wars'' unfold the way it did. In the first game, however, Kane gets played by GDI, which faked having its UN funding cut in order to lure Nod into the open, before hitting them with their latest wave of weapon technology. * PiggybackingOnHitler: [[spoiler:Kane is doing this with Stalin]]. * PropagandaMachine: Makes considerable use of media manipulation. * ReallySevenHundredYearsOld * ShroudedInMyth * SlasherSmile: His characteristic little smirk. * SmartPeoplePlayChess: Kane is holding a chess piece during the briefing of the 9th NOD mission in the first game. * TankGoodness: He's admitted to being a tank enthusiast. * TitleDrop: ** A couple times in ''Kane's Wrath'', when he speaks of those who will suffer his wrath. ** At the end of the GDI campaign of Tiberian Sun: "I am the future. The Tiberian Sun has risen!" * TreacherousAdvisor: He was part of Stalin's staff, [[spoiler: even as he was orchestrating Stalin's downfall...and Nadia's, too, in the Soviet ending at least]]. * UnexplainedRecovery: Each time he returns after Nod's defeat. Subverted in that ''Firestorm ''and ''Kane's Wrath ''show he had an extensive recovery period between defeats and reappearances. * VillainousBreakdown: "How could my own brothers believe that what transpired at the Temple Prime did not [[JustAsPlanned unfold exactly as I had planned]]? Of course, I could not have planned for an ambush '''BY MY OWN FORCES!'''" * VillainsOutShopping: The Dinosaur missions briefing in ''Tiberian Dawn'' make Kane look like he's just on vacation. ** He also gave Havoc an autograph and a photo together back when the commando invaded [=WestWood=] to make sure ''Renegade'' got released with no more delays. * VillainWithGoodPublicity : He attained much of his power in the First Tiberium War through clever manipulation of the media against the Global Defense Initiative, painting them as the very same violent, bloodthirsty murderers his own Brotherhood of Nod usually turned out to be. He continues his fine tradition in the Third Tiberium War, with the Brotherhood playing the only stabilizing influence in Earth's Yellow Zones, feeding and protecting the population of the economically ruined and poor regions of the world, all the better to stoke the fires of their hatred for the perceived oppressors of GDI..... "Your powerful GDI forces have been emasculated, and you yourself are a killer of children... Of course it's not true, but the world only believes what the media tells them to believe... and I tell the media what to believe. It's really quite simple." * YouHaveFailedMe: In ''Renegade'' the player can also overhear a conversation between Kane and an incompetent Nod officer who is ordered to "report to Interrogation for 'faith restructuring'." ** In ''Tiberian Sun'''s GDI campaign, General Vega has just lost to the player character GDI commander [=McNeil=] and is beseeching Kane for reinforcements. Kane's response is to nuke the Vega island base. [[/folder]] [[folder: Tiberian Dawn]] !'''GDI''' !!Mark Jamison Sheppard !!!Played by Eric Martin [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Brigadier General\\ '''Role:''' GDI Supreme Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-MarkSheppard_CC1_Cine1_4898.jpg -->''"Are you picking this up?"'' The first supreme commander of the multinational Global Defense Initiative task force during the First Tiberium War, Sheppard was a United States general before being tapped to run the newly formed GD. Sheppard lead the campaign against Nod, personally giving briefings to his field commander, as well as dealing with politicians at the UN. He was poised to take the fall when GDI was accused of committing war crimes and vanished from public view for a time. It turned out to be a plan to lull Nod into a false sense of security, which allowed a newly-reinvigorated GDI to pursue them to their temple and defeat them. ----- * TheBrigadier * {{Frameup}}: Seems to take the fall when Nod propaganda makes it seem GDI is needlessly killing civilians. [[spoiler: He's really making it seem like that so Nod will become overconfident.]] * MilitaryBrat: He has a son, Logan Sheppard, who is also in GDI, as a commando. * MissionControl * ReasonableAuthorityFigure !!J.C. Carter !!!Played by Bill Collins [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Colonel\\ '''Role:''' GDI field commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-JCCarter_913.jpg -->''"Welcome to the big times, Commander."'' One of GDI’s field commanders during the First Tiberium War, Carter assists and gives briefing to the Commander for a number of missions. ----- * CommandingCoolness * PoorCommunicationKills * KilledOffForReal: Apparently. He takes some gunboats against a Nod base in one mission, all of which are destroyed by one of Nod's earliest [[FrickinLaserBeams Obelisk of Light]] prototypes. He's never seen after that. !!M.O Morelli !!!Played by Wendy Bagger [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Colonel\\ '''Role:''' GDI Air Force commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-Morelli_3674.png -->''"Give 'em hell!"'' She is a hands-on commander who oversees battles and brief commanders from the seat of her own A-10 Warthog. She is a responsible leader with a cheerful personality. Apart from briefing field commanders when necessary, she also performs field tests, for example, of the ORCA Assault Craft. ----- * AcePilot * ActionGirl * DeathFromAbove !!Dr. Ignatio Mobius !!!Played by Richard Smith (Tiberian Dawn), Rene Auberjonois (Renegade, voiced only) [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': N/A \\ '''Role:''' Lead Tiberium Researcher ] http://static.tvtropes.org/pmwiki/pub/images/250px-Moebius_3412.jpg -->''"The possibilities of Tiberium...are limitless!"'' Although a scientific genius and child prodigy, Ignatio Mobius is notoriously absent minded, as he focuses on his scientific research so much that he ignores his surroundings or even basic rules of safety. This trait has given him the doubtful honor of having risked his life more times than the average GDI commando, without actually stepping on the frontlines. He is fascinated with Tiberium and its mutagenic properties, however, his enthusiasm and almost gleeful fascination turn to horror, as he realizes the ramifications of Tiberium's properties halfway through GDI's campaign. He then dedicates himself to finding a cure for Tiberium-affected humans. ----- * CloudCuckoolander * DistressedDude: In Renegade. * DitzyGenius * KilledOffForReal: Dr. Mobius along with his science staff was killed in an Ion Storm following the First Tiberium War. However, according to the novelization of Tiberium Wars, he is killed when the Philadelphia station is destroyed. * MadScientist: Almost {{exaggerated}}. * PapaWolf: Toward his daughter, Sydney. * TechnoBabble: Lays it on impressively thick when describing Tiberium, which according to him is part anti-matter. !'''NOD''' !!Seth !!!Played by Eric Gooch [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Commander\\ '''Role:''' Kane's second-in-command ] http://static.tvtropes.org/pmwiki/pub/images/250px-Seth_4024.jpg -->''"So, you're the new addition to the Brotherhood? Well..."'' Seth was one of Kane’s lieutenants and was responsible for briefing the Brotherhood’s newest commander during the early part of the war. A small and petulant individual, Seth lorded over his charge and harbored secret ambitions of his own, ambitions that would prove to be his undoing. ----- * BigBadWannabe: Has hopes of replacing Kane. [[spoiler: Too bad for him Kane decides to get rid off when his plans start to prove a hindrance.]] * BoomHeadshot: [[spoiler: His demise]]. * [[spoiler: DeadGuyOnDisplay: In Renegade, it is revealed that instead of simply being disposed of in some manner, Seth corpse is kept perfectly preserved inside a machine, [[MakeanExampleofThem as a warning to anyone who would dare circumvent Kane's authority]].]] * KlingonPromotion: [[spoiler: He tries to send the player on a suicide mission against the United States, but Kane steps in. After giving you your orders, as an afterthought, he mentions "Oh by the way - congratulations on your promotion."]] * TheMillstone: Before long starts actively trying to send the player on missions calculated to end in failure. * MissionControl * SmugSnake * TheStarscream * YouHaveFailedMe: He threatens the player with this, [[spoiler: but he's the one who winds up on the receiving end of it]]. !!Greg Burdette !!!Played by Eric Randall [floatboxright: '''Affiliation''': Brotherhood of Nod (inclined) \\ '''Rank''': N/A\\ '''Role:''' WWN Reporter / Nod Propagandist] http://static.tvtropes.org/pmwiki/pub/images/250px-Greg_Burdette_6206.JPG -->''"And the death toll so far...God only knows."'' An employee of the WWN news broadcasting company, Greg typically reports on military activities of the GDI in a snide, negative manner, emphasizing their international, uncontrolled nature. He was present when a fight between the two sides broke out in the "peaceful farming village" of Białystok in Poland, Central Europe, and his reports covered needless carnage and slaughter wrought by GDI troops…or so it seemed. In reality Burdette, who was a Nod sympathizer, was nowhere near Bialystok, and the image behind him was digitally added in the Cairo Temple of Nod bluescreen studio. It was an effort by Kane to discredit GDI with these allegations which lead to the UN suspending their funding while an investigation was conducted. ----- * AlphabetNewsNetwork: WWN news. * BlatantLies * IntrepidReporter: Subverted, he's not actually reporting, he's making a good portion of it up. * KentBrockmanNews * ObligatoryWarCrimeScene: Invoked by him for propaganda purposes. * PropagandaMachine * ShowWithinAShow [[/folder]] [[folder: Renegade]] !'''GDI''' !!Nick “Havoc” Parker !!!Voiced by WallyWingert [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Captain (1995)/ Colonel-Retired (2039)\\ '''Role:''' GDI Commando ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCR_Nick_Parker_827.jpg -->''"Where's my medal?"'' A GDI commando with a characteristically bad attitude. He is the primary character in Renegade. Before joining GDI, Parker was a US Marine who excelled in the use of high explosives. He was recruited by the GDI and cycled through special forces training before being assigned to GDI's elite "Dead-6" commando unit. Eventually, Havoc quit the unit and began operating solo, using his special forces training to fight Nod his own way. He was part of a GDI operation that uncovered and destroyed Nod’s Project [=ReGenesis=]. ----- * {{Badass}} ** BadassBoast ** ColonelBadass: Though he was only a captain during Renegade, Nick "Havoc" Parker was ultimately promoted to colonel before his retirement, in spite of his antics ont he battlefield. * BelligerentSexualTension: With Sakura. -->Conflict of interest? No, I have interest in conflict!. * BerserkButton: He ''really'' hates it when Nod tortures civilians. * BigDamnHeroes * BondOneLiner * DeadpanSnarker -->That's all I get for back up? One little tank?!. -->Well, at least he's taller. -->Evolve me? No thanks. I like being a caveman. Looks good on you though. * {{Determinator}}: He wouldn't let some fanatical terrorists, mutated freaks of nature, [[PsychoForHire psychos for hire]], and one of the greatest MagnificentBastard in history stop him from defeating the Brotherhood of Nod and win the war. * HyperspaceArsenal: By the end of the Renegade, Havoc can carry about a dozen different weapons plus ammo. However, in-game, the only weapons visible on his person are the weapon he's currently carrying, and the next weapon in the numbered sequence on his back. * HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His reaction to being greeted by [=MPs=] when he returns to the carrier after the first implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6. * IAmNotLeftHanded / ILikeThoseOdds: When asked by a GDI POW if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed." * IWorkAlone: Nick "Havoc" Parker invokes this repeatedly in ''Renegade''. He doesn't want to work with his old team again (all soldiers equally as compotent as he) to begin with, when he does meet up with them he orders them to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game. * MilitaryMaverick: He had an extremely bloated ego and condescending attitude, partially caused by his expertise with weaponry, physical traits and skills in warfare. He also had numerous issues with authority, especially military, which led to him being incarcerated by the GDI military police numerous times. * OneManArmy: * OnlySaneMan: In Tiberium War background, Havoc was a staunch supporter of the notion that Kane did indeed live after being "killed" by Michael [=McNeil=] at the end of the Second Tiberium War, often urging the GDI leadership to continue an active search mission. * WhatTheHellHero: He heads off on a rescue mission and, even though it was successful, he spends some time in the brig because he went against orders. * StuffBlowingUp: he loves doing that. * TheCaptain * ThisIsGonnaSuck: When Sakura appears in a RAH-66 Comanche helicopter after she got kicked out of a plane that Havoc is hijacking, blows him a kiss, then proceeds to shoot him down. -->'''Havoc''': Yup, she's pissed. ''(Sakura shoots out an engine on his plane)'' '''Real''' pissed! !!Adam Locke !!!Voiced by David Lodge [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Brigadier General\\ '''Role:''' Special Forces commanding officer ] http://static.tvtropes.org/pmwiki/pub/images/250px-Locke_3104.jpg -->''"If he survives, I'll give him a medal... then have him shot."'' Havoc's commanding officer. He is chief of GDI special warfare operations, and has commanded Havoc for two years. Locke operates a group of GDI's amphibious assault ships, and constantly updates Havoc’s EVA unit with mission objectives and critical commentary. Before he joined GDI, Locke was a member of the British Army and is considered somewhat of a rogue himself by his peers; he was chosen to deal with Havoc because he can tolerate a bit of insubordination by his men ----- * TheBrigadier * MilitaryMaverick: Not to the extent Havoc is, but he lets the commando get away with a lot less lenient generals would never tolerate. * OfficerAndAGentleman * ReasonableAuthorityFigure !!Lt. Adriana Maus [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' General Locke's assistant ] http://static.tvtropes.org/pmwiki/pub/images/250px-Maus_8015.jpg General Locke’s first assistant and mission operator aboard his command ship. She is also involved in training GDI commandos in recognizing base attack alert sirens and signs of building damage through base assault simulations. She was a qualified radar and EVA unit operator, with training in the operation of the Kestrel grenade launcher, an interesting choice of weapon. Originally serving in the United States Navy, she has attained the rank of lieutenant before transferring to GDI. Among several other awards, she received the Navy Expeditionary Medal. She has found her position to be very beneficial for the Global Defense Initiative. ----- * [[BridgeBunnies Bridge Bunny]] * MissionControl : She also acts as Captain Nick Parker's mission control, providing updates on mission objectives, relaying Locke's orders to him and on certain occasions, coordinating Parker's efforts with local GDI forces. !!Dr. Sydney Mobius !!!Voiced by Leigh Allyn Baker [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': N/A \\ '''Role:''' Tiberium Researcher] http://static.tvtropes.org/pmwiki/pub/images/SydneyM_1305.jpg Dr. Ignatio Mobius' daughter. She is highly intelligent and enjoys intellectual pursuits, gaining a doctorate before reaching the age of thirty. Additionally, she is highly adept at computer sciences. When the Tiberium meteorite hit, she begun research into the new mineral along with her father. Unlike him, she was more interested in using it as a weapon. She co-designed the Mobius Suit for safer research and later upgraded it. ----- * ActionGirl: Mostly in multiplayer * DistressedDamsel * HotScientist * PoweredArmor: The Mobius Suit . !!Logan Sheppard [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' GDI Commando ] http://static.tvtropes.org/pmwiki/pub/images/250px-Logan_9765.jpg Lieutenant Logan Sheppard was the son of GDI General Mark Jamison Sheppard. Logan followed in his father's footsteps and joined GDI. Given that he was the son of a general, he had to work hard to prove that he didn't get his position in the GDI due to nepotism. He was an excellent marksman with a variety of small arms, ranging from silenced pistols to sniper rifles, a skilled saboteur and a very agile man with acrobatic skills. Unlike captain Nick Parker, Logan preferred stealth and sabotage over direct engagements, even though he was a capable foe in regular combat. ----- * DummiedOut: He was intented to be the protagonist of Command & Conquer: Renegade before the original concept was changed. ** Havoc was supposed to repeatedly chastise Logan in the tutorial for the fact that his father is a GDI general. * VeteranInstructor: However, while the protagonist was changed, Logan's character wasn't cut - instead, he serves as the instructor in the Renegade tutorial. !!Dead-6 [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Role:''' GDI commando unit ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCR_Dead6_Emblem_3105.png A team of crack commandos and Havoc’s old squadmates. They are sent on covert actions in which GDI needs to maintain plausible deniability. To that end, each of them has been listed as killed in action, hence the name “Dead-6.” The official stories are that one died in a raid on a terrorist bomb-making lab in southern Chile. Another fell during a bloody conflict while gathering intel on rival Nigerian warlords. Another was assassinated by thugs in the Balkans. Another died in Turkey; another in Australia; another in Jordan. ----- * FiveManBand: Dead Six. They are: -->[[TheHero Nick "Havoc" Parker]] -->[[TheBigGuy Nigel "Gunner" Grant]] -->[[TheChick Shai "Hotwire" Aviv]] -->[[TheQuietOne Dariel "Deadeye" MacInnis]] -->[[TheLancer Erich "Patch" Wulfe]] -->[[TagalongKid Sydney Mobius]] -->[[spoiler: SixthRangerTraitor Sakura Obata, before she defected to Nod. But then [[HeelFaceTurn she helped Havoc]] in the end.]] * TheSquad * ThatManIsDead * ColdSniper: Dariel [=MacInnis=] ** UsefulNotes/{{Scotland}} * TheBigGuy: Nigel Grant ** {{BFG}} * TheEngineer: Shai Aviv ** ActionGirl ** BadassIsraeli: Was a member of the Israeli Mossad before joining GDI ** WrenchWench * SoleSurvivor: Erich Wulfe ** {{Fatherland}} ** GrenadeLauncher !'''Nod''' !!Sakura Obata !!!Voiced by Mari Wiess [floatboxright: '''Affiliation''': Global Defence Initiative (former)/Brotherhood of Nod \\ '''Rank''': N/A\\ '''Role:''' Raveshaw's personal mercenary ] http://static.tvtropes.org/pmwiki/pub/images/RenegadeSakura_9108.jpg Sakura was a mercenary who originally operated for the CIA before siding with GDI, as a member of the "Dead 6" team with Havoc. She was ambushed by Nod troops while on a mission as presumed killed, but in reality had defected to the Brotherhood, in part due to their ample bank accounts and [[spoiler: in part because she was a double agent working, in the end, for GDI]]. ----- * ActionGirl * DoubleAgent * PrivateMilitaryContractors * NothingPersonal: She claims she's not angry with Havoc anymore, but killing him is still her job. -->'''Havoc:''' Are you still angry? -->'''Sakura''':''' No, but I still have to kill you, it's my job. * SlapSlapKiss: With Havoc. * SixthRangerTraitor: With [[spoiler: Dead-6]] * WorkingWithTheEx * {{Yakuza}}: As part of her backstory. * YouHaveFailedMe: Gets this from Raveshaw. !!Gideon Raveshaw !!!Voiced by Rodger Bumpass [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Black Hand Leader ] http://static.tvtropes.org/pmwiki/pub/images/250px-Raveshaw_1157.jpg The leader and founder of the Brotherhood of Nod's elite Black Hand unit, General Raveshaw is a cold and unforgiving man. Although he is of a short stature, he possesses unmatched charisma and intelligence. His soldiers are as loyal to him, as he is to Kane. He was also put in charge of Project [=ReGenesis=]. ----- * AppliedPhlebotinum: As part of an experiment with Tiberium. * CulturePolice: The role the Black Hand play. * CyberneticsEatYourSoul: The experiment with Tiberium destroyed his charisma and intelligence, leaving only an obedient, fast and strong supersoldier behind. * {{Expy}}: First take a look at Raveshaw's picture, now take a look [[http://upload.wikimedia.org/wikipedia/commons/6/69/Bundesarchiv_Bild_152-11-12%2C_Dachau%2C_Konzentrationslager%2C_Besuch_Himmlers.jpg Heinrich Himmler]]. Also Raveshaw is the founder and leader of the Black Hand, Nod's version of StateSec, while Himmler was the founder and leader of the SS, the Nazi StateSec. * LightningBruiser: His Tiberium-mutated form pretty fast and can withstand a lot of punishment and can grab Havoc by the throat and chuck him across the room like a rag doll. * InSeriesNickname: Peewee is the nickname given to him by Havoc * OneWingedAngel: When you fight him as a boss. * PuttingOnTheReich: Not only does he look like Himmler, he also dresses like him. * TheNapoleon: He's noted for being short, though he's not as fiery tempered as a lot of others. * TheStrategist: As part of his backstory, Raveshaw was a mercenary strategist in Africa, selling his intelligence gathering services to the highest bidder. Eventually recruited by Kane to lead Nod's espionage and sabotage branch in Tunisia, he masterminded a careful campaign to overthrow the ruling regime, leading to a revolution and establishment of a Nod puppet government, all with very limited resources. !!Elena Petrova !!!Voiced by Lori Tritel [floatboxright: '''Affiliation''': Brotherhood of Nod\\ '''Rank''': N/A \\ '''Role:''' Tiberium researcher ] http://static.tvtropes.org/pmwiki/pub/images/250px-Petrova_8812.JPG -->''"I see with One Vision, One Purpose."'' The main antagonist of the game. One of the three top Tiberium scientists in the Tiberian universe, Petrova worked for GDI together with Dr. Ignatio Mobius and his daughter, Sydney, researching Tiberium and its practical applications. However, she switches sides during the course of the game, and defects to the Brotherhood, taking the position of main researcher in the Nod eugenics program, [=ReGenesis=]. ----- * BigBad: Of Renegade. * EvilAllAlong * FinalBoss * HotScientist * MadScientist * OneWingedAngel: Uses a more refined version of the treatment that transformed Raveshaw on herself before you fight her. * TheMole !!Carlos Mendoza !!!Voiced by GreggBerger [floatboxright: '''Affiliation''': Brotherhood of Nod/ Sword of Chagall (former) \\ '''Rank''': N/A \\ '''Role:''' Black Hand Operative ] http://static.tvtropes.org/pmwiki/pub/images/250px-Mendoza_6843.jpg An ex-mercenary who came to Nod after his methods became too extreme even for the extremists he was working for. He stays in General Raveshaw's employ due to the amount of money he receives for his services. Mendoza has a very confident and arrogant character, often insulting his enemies during firefights and gloating. ----- * AxCrazy: He always laugh madly and scream threats when he fights. * DeathbyIrony: He meets his end after his flamethrower tanks explode during a final battle with Havoc. * EvenEvilHasStandards: Was thrown out of a Colombian separatist movement called Sword of Chagall because he was too sadistic for their tastes and even now, Nod soldiers are wary of him, viewed him as a savage betraying the ways of Nod. * KillItWithFire: He is extremely proficient with flamethrowers, and uses them along with the flame tanks without any fire-retardant suits. * PsychoForHire * WhatCouldHaveBeen: Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped. [[/folder]] [[folder: Tiberian Sun/Firestorm]] !'''GDI''' !!Michael [=McNiel=] !!!Played by Michael Biehn [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': Commander \\ '''Role:''' GDI Field Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-0_9817.jpg -->''"I love to win"'' Commander who was placed in charge of GDI forces during the Second Tiberium War. He was a hard headed commander with a reputation for doing everything in his power to win, though he occasionally takes heat for his battlefield decisions. GDI medical report No. [=PSY89902=] describes him as fiercely loyal and a highly competitive man, focusing tightly on what he had to do. [=McNeil's=] base of operations was the command ship ''Kodiak''. He would eventually make contact with Umagon, one of the Forgotten who would inform him of the Tacitus, a mysterious artifact that could hold the key to understanding Tiberium. ----- * AllThereInTheManual: Most of his backstory is come from Command & Conquer Bible, a abortive attempt to create a definite guide to the C&C canon by Westwood Studios following the release of Tiberian Sun * AppliedPhlebotinum: Thanks to Nod genetic enhancements that GDI is oblivious to, he showing a outstanding skills and abilities as a commando, finally reached the rank of Commander in record time. * AuthorityEqualsAsskicking * BigNo: At the end of the Nod campaign, when Slavik forces him to watch the ''Philadelphia'' getting shot down. * CommandingCoolness * CoolAirship: The Kodiak. It even appeared in ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]''. * TheDanza: Michael [=McNeil=] is portrayed by Michael Biehn. * {{Determinator}}: He makes it very clear that he will win whatever means possible. Its makes him Kane's most ultimate arch enemy of today. * [[IHaveYourWife I Have Your Brother]]: His brother, Jake, is used as bait in a trap. * MilitaryMaverick: Was defined by his headstrong aggressiveness, most notably in the final mission, where he refuses to obey orders to wait for reinforcements before assaulting Kane's headquarters. * NoRomanticResolution: His relationship with Umagon. [[spoiler: Then its completely torpedoed in the ''Firestorm'' expansion when she apparently dies of severe mutations.]] * ParentalAbandonment: He was born in a Nod medical colony, after his parents were captured by the Brotherhood during the First Tiberium War. When Kane's scientists realized that the infant child has the perfect DNA structure for human enhancement with Tiberium, they took the child from the parents. When the McNeils resisted, they were shot dead by Nod troopers, leaving only his brother Jake alive. * TheHero * RidingIntoTheSunset: The last shot of the GDI campaign in ''Kodiak'' flying into the sunset...[[RecycledInSpace In Space]]. !!James Solomon !!!Played by Creator/JamesEarlJones [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' General\\ '''Role:''' GDI Supreme Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-JamesSolomon_CC2_Cine1_766.jpg -->''"You ask what is our aim? I can answer with one word: Victory."'' A United States army officer who is the Chief Commander of the GDI in Tiberian Sun, James Solomon was a decorated war veteran from the First Tiberium War. He exercised his command authority from GDI's orbital main base of operations, the space station ''Philadelphia'', throughout the Second Tiberium War. ----- * BadassBaritone * FourStarBadass * GeneralRipper: Shows hints of this now and then. ** Preferring strategy and careful planning, Solomon stayed in contact with the [=McNeil=] throughout the conflict, often clashing with the young commander, but (seeing how [=McNeil=] reminded Solomon of himself when he was young) he let those problems slide. * TheDanza * FantasticRacism: He was often portrayed as a responsible and strong leader, yet he apparently held mutants in low regard, often referring to them as "shiners" and saying that they "can wait." * PreviousPlayerCharacterCameo: It's kind of implied in ''CommandAndConquer: Tiberian Sun'' that General Solomon was the player character in the GDI campaign of the original ''C&C'' (in that he is stated to have led the attack on Kane's Sarajevo temple, which was the final mission of the first game). In ''Tiberian Dawn'' itself, the player 'character' is a NonEntityGeneral. ** The Command & Conquer Bible confirms his status as the player character of GDI in Tiberian Dawn. !!Chandra !!!Played by Kris Iyer [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' 1st Lieutenant\\ '''Role:''' Soldier ] http://static.tvtropes.org/pmwiki/pub/images/Chandra_4681.jpg -->''"The game is afoot."'' [=McNiel=]’s second-in-command and best friend. He serves as the'' Kodiak’s'' pilot, and occasionally accompanies [=McNiel=] into hostile territory. ----- * DeadpanSnarker * KilledOffForReal: (''Firestorm'') Is aboard the ''Kodiak'' when it crashes with no survivors. * TheLancer !!Paul Cortez !!!Played by Efrain Figueroa [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant General\\ '''Role:''' Southern Cross Commanding Officer ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTSF_General_Paul_Cortez_7482.PNG -->''"It's showtime, Commander."'' Commanding officer of the GDI Southern Cross command center, Cortez assumed command of the GDI military when widespeard ion storms cut off contact with the GDI command aboard the ''Philadelphia''. He immediately formed the Firestorm task force to recover the Tacitus and find a way to interpret it. ----- * EnemyMine: Is forced to work with Anton Slavik to defeat CABAL, althought not trusting him to remain true to the deal. * FourStarBadass * MissionControl * ReasonableAuthorityFigure: When CABAL betrayal GDI, he immediately ordering the player to extract Dr. Gabriella Boudreau and coordinating his other officers for further action. * YouAreInCommandNow: Finds himself in command of the entire GDI military when contact with the ''Philadelphia'' is lost. !!Dr. Gabriella Boudreau !!!Played by Linnea Pine [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' N/A \\ '''Role:''' Head of Daedalus Project ] http://static.tvtropes.org/pmwiki/pub/images/200px-GabriellaBoudreau_CC2_Cine1_3243.jpg During the Second Tiberium War and its aftermath, she was the director of the Daedalus Team, a team of scientists dedicated to Tiberium research and translating the alien and unreadable Tacitus. The doctor had a cordial, even friendly, relationship with Forgotten leader Tratos, in large part due to their joint efforts to decipher the mysteries of the Tacitus and Tiberium. After the mutant leader was assassinated, she had to pick up where he left off. She realized that there was one other being that could translate the artifact and convinced General Cortez to steal CABAL from Nod. ----- * HotScientist * NiceJobBreakingItHero: It was her idea to find Cabal and give it access to the Tacitus. * TakeUpMySword: Is asked by Tratos to continue his work when he realizes his time is almost up. * WorkingWithTheEx: She's Cortez's ex-wife. !'''Nod''' !!Anton Slavik !!!Played by Frank Zagarino [floatboxright: '''Affiliation''': Brotherhood of Nod (Black Hand) \\ '''Rank:''' Commander/Leader of the Black Hand/Former Serbian paramilitary commander\\ '''Role:''' General/Supreme Leader of the Brotherhood ] http://static.tvtropes.org/pmwiki/pub/images/250px-AntonSlavik_CC2-FS_Cine1_5726.jpg -->''"I live for Kane, and I die for Kane. The difference is trivial."'' A gifted and relatively young commander of Nod, who would rise to become one of the most influential and powerful figures of the secret society during the events of Tiberian Sun. Slavik originally was a freedom fighter of Serb origin and sometime during this period that his excellence was noted and he became a member of the Brotherhood proper. His abilities, intelligence and zealous loyalty made him rise up quickly through the ranks of the Brotherhood, eventually establishing him as the leader of Nod's elite special forces - the Black Hand. He was eventually betrayed and arrested, charged with giving secrets to the enemy. His loyalist rescued him and he began fighting to bring the various factions together by defeating Hassan, the general who tried to have him executed. As he triumphantly announced his success, Kane made his reappearance in dramatic fashion. Soon after Slavik was made one of Kane’s Inner Circle. From there he led Nod forces through much of the Second Tiberium War. ----- * AllThereInTheManual: Like [=McNiel=], most of his backstory is come from Command & Conquer Bible * BusCrash: Was murdered by a fanatic under Marcion's order between Tiberian Sun and Tiberium Wars. * EnemyMine: (''Firestorm'') Is forced to work with Cortez to defeat CABAL. * EvilCounterpart: To [=McNiel=] * DemotedToExtra: Despite being TheDragon in the Nod campaign, he doesn't appear in the GDI one. * TheDragon: To Kane. ** DragonAscendant: Leads Nod after Kane is "killed" by [=McNeil=]. * FreudianExcuse: A Bosnian Serb by birth, Anton Slavik was orphaned at an early age and grew up during the last stages of the Balkan civil war, witnessing how United Nations military forces crushed the fighting Serbs. For him, might is right and the world is wrong. As such, it must change, and change comes only through pain and fire. Quite likely, his fight against GDI is also a way to overcome his devastated childhood. * NiceJobBreakingItHero: (''Firestorm'') Reactivates CABAL in an attempt to keep the Brotherhood from splintering. * MightMakesRight * PublicExecution: Is almost on the receiving end of one. Likes doing them himself. * RedBaron: Is known as the "Serbian Wolf" for his reputation of sheer ruthlessness when he was a leader of a Serbian paramilitary group. * WelcomeBackTraitor: Inverted. His first action after returning to Nod is to shoot the man who betrayed him, just after said traitor had said it was good to see him again. * UndyingLoyalty: To Nod and Kane. !!Oxanna Kristos !!!Played by Monika Schnarre [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Lieutenant Commander\\ '''Role:''' Journalist, Propagandist ] http://static.tvtropes.org/pmwiki/pub/images/250px-OxannaKristos_6187.jpg -->''"Dead and back, Commander."'' A Nod propagandist, Oxanna Kristos was a member of the Black Hand and alongside Anton Slavik one of the few upper members of the Brotherhood who would prove completely loyal and dedicated to Kane's vision throughout the long period of his absence. Her true loyalties became evident when she rescued Anton Slavik right before he could have been executed by Hassan's (GDI collaborator's) men. She then became his second-in-command propaganda officer during the Second Tiberium War. ----- * ActionGirl: In mission Villainess in Distress * BlondesAreEvil * BoomHeadshot: The way she executing Maycheck, * DeadlineNews: She shoots her Hassan loyalist colleague, Maycheck, on live TV. * DistressedDamsel: She and Slavik are captured by GDI at one point. Slavik escapes and has to rescue her. The title of the mission is even "[[LampshadeHanging Villainess in Distress]]." * TheDragon: To Slavik. * FantasticRacism: She possesses a powerful hatred toward mutants, referring to Umagon for example as "sickening" and "weak". * PropagandaMachine: One of her main functions. * PublicExecution: She is introduced as a reporter on a show called "Today's Execution." * WhatHappenedToTheMouse: During Firestorm, she's nowhere to be seen with no explanation as to why. !!CABAL !!!Voiced by Richard Barnes [floatboxright: '''Affiliation''': Brotherhood of Nod/Himself \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] http://static.tvtropes.org/pmwiki/pub/images/200px-Cabal_3_8863.jpg -->''"A culling is at hand, human, A culling."'' The Computer Assisted Biologically Augmented Lifeform (originally named Computer Assisted Bio-organic Artificial Life-form) is a sinister and highly advanced AI created by Kane using technology and data he acquired presumably from the Tacitus. Throughout the Nod campaign of the Second Tiberium War it monitored troop movements and offered analysis on mission objectives. ----- * AIIsACrapshoot * BatmanGambit: [[spoiler: (''Firestorm'') When Nod was unable to recover the second piece of the Tacitus, CABAL allowed GDI to steal one of its cores in order to have them recover it.]] * BigBad: Of Firestorm. * DevilInPlainSight: In both campaigns it pretty clear that Cabal is acting on its own agenda, and nobody realizes it till after it turns on them. * EvilLaugh: CABAL likes to do these during a missions in ''Firestorm''. -->'''CABAL''': Cybernetic lifeforms will always be superior. -->'''EVA:''' [[OhCrap Missile launch detected.]] -->'''CABAL:''' ''Kehahahahahahahaha!'' * EvilSoundsDeep * FunWithAcronyms * KillEmAll: -->'''Slavik''': Define "favorable outcome, CABAL. -->'''CABAL''': They all die! * MasterComputer * ObfuscatingStupidity: [[spoiler: (''Firestorm'') After GDI captures it, CABAL pretends to be a simple computer to lull them into a false sense of security.]] * SmugSnake * [[spoiler: TurnedAgainstTheirMasters: (''Firestorm'')]] * WetwareCPU: As its name implies, CABAL is augmented by numerous human beings who were being kept alive within stasis tubes and whose brains had been integrally linked to, and synchronized with, the AI's system core to significantly enhance the device's overall potential and abilities in a vast multitude of ways. At the end of ''Firestorm'' CABAL is [[spoiler: apparently keeping Kane alive]]. !!Cesar Vega !!!Played by Francesco Quinn [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Nod South American Regional Commander/South American druglord] http://static.tvtropes.org/pmwiki/pub/images/250px-GeneralVega_8443.jpg -->''"We must look our best when the Brotherhood comes to call."'' A general of the Brotherhood of Nod during the Second War, Vega controls most of the major Nod factions in the Western Hemisphere. Vega is also a drug lord dealing in "Eye Candy", to which he is also addicted. ----- * DrivenToSuicide: He overdoses on the drug Eye Candy before Kane nukes his base. * DrugsAreBad * FantasticDrug: The Eye Candy * GeneralFailure * KilledOffForReal: Both campaigns. * TooDumbToLive: Taking Kane's precious alien ship without his permission is bad enough, but then you crash it? * YouHaveFailedMe: As GDI storms his base, he pleads with Kane for reinforcements. Kane simply stares impassively at him, and [[NukeEm launches a nuclear missile]]. !!Hassan !!!Played by Adoni Maropis [floatboxright: '''Affiliation''': Brotherhood of Nod/Global Defence Initiative \\ '''Rank:''' General\\ '''Role:''' Leader of Nod/GDI collaborator ] http://static.tvtropes.org/pmwiki/pub/images/250px-Hassan_CC2_Cine1_6856.jpg -->''"I have trouble..."'' Leader of the Eastern hemisphere forces of the Brotherhood of Nod and a north-African military ruler of them prior to the Second Tiberium War, in order to ensure his continued existence within the Brotherhood, Hassan cut a deal with General Solomon - in return for intel on Nod activities, GDI would allow him to lead the Brotherhood. Hassan is a weak ruler, keeping the Brotherhood away from total oblivion by the tiniest of hairs. He also acts as GDI's cleaner, removing the more dangerous elements of Nod, typically by killing them. One such element turned out to be Anton Slavik, and Hassan arranged to have him executed… ----- * PublicExecution: After his forces are defeated, he is brought to a large rally of Nod followers and put to death right after Kane reveals himself. * PuppetKing * MoleInCharge * YouHaveOutlivedYourUsefulness: General Solomon warns him that if he becomes useless, he might just disappear. !'''The Forgotten''' !!Umagon !!!Played by Christine Steel (Tiberian Sun), Veronica Becerra (Firestorm) [floatboxright: '''Affiliation''': Forgotten \\ '''Rank:''' N/A\\ '''Role:''' Commando/Sniper ] http://static.tvtropes.org/pmwiki/pub/images/250px-Destroy_Prototype_Facility03_9054.jpg -->''"The Forgotten are a people of honor!"'' She is one of the fiercest warriors of the Forgotten and favourite underling of Tratos, Umagon is an excellent hand-to-hand fighter. She was subject to extreme Tiberium exposure, which turned her into a Mutant. Eventually, she approaches GDI in the hopes of gaining their help in breaking her leader out of a Nod prison. This leads to a tentative alliance between the two and she continues to work with Commander [=McNiel=] for much of the GDI campaign. ----- * ActionGirl * BuxomIsBetter * ColdSniper * DefrostingIceQueen: Starts off with a very low opinion of [=McNiel=], and Blunts in general, but warms up to him over the course of their missions together. * DistressedDamsel: Is captured a couple time in the Nod campaign, [[spoiler: and at the end of the GDI campaign.]] * GoneHorriblyWrong: [[spoiler: (''Firestorm'') The cure that Tratos gives her backfires, causing her to undergo extreme, painful mutations that destroy her sanity and eventually kill her.]] * NoRomanticResolution: With [=McNiel=]. !!Tratos !!!Played by Christopher Winfield (Tiberian Sun), Patrick Bauchau (Firestorm) [floatboxright: '''Affiliation''': Forgotten \\ '''Rank:''' N/A\\ '''Role:''' Leader of the Forgotten ] http://static.tvtropes.org/pmwiki/pub/images/Tratos_5911.jpg -->''"Arrows from the sky.."'' The main leader of the Forgotten, and one of only two beings who can interpret the Tacitus, the other being CABAL. Tratos united Tiberium-mutated humans under one cause. A charismatic man with limited precognitive powers, he rules the mutants with compassion and skill, giving shelter, society and order to those changed by Tiberium. His personal bodyguard was Umagon, who was loyal to him to the end. Tratos has exceptional skill as a researcher and possesses great intellect. He was the original owner of the Tacitus, before he was tricked by Kane into handing it over and later imprisoned by Nod in order to aid the translation efforts of the incomplete data matrix. Plagued by the thought that he may have contributed to the doom of humanity, he aged rapidly and his health deteriorated, to the point that he had to be relocated to a Nod prison medical colony. Umagon persuades GDI to break him out of a Nod prison, and in return he helps them with their Tiberium research. ----- * AFatherToHisMen * BadDreams * CloudCuckoolander: Sometimes comes across as this. His unit quotes certainly make him sound like one. * DreamSpying: Realizes Kane has the Tacitus from a dream. * DreamingOfThingsToCome * FakeShemp: In ''Firestorm'', his face is shown either partially in shade or obscured by a cloak. * KilledOffForReal: [[spoiler: (''Firestorm'') As the only other being who can translate the Tacitus, CABAL has him taken out.]] * TheAtoner: He translated the Tacitus for Kane, something he regrets. * ThePatriarch: To the Forgotten people. [[/folder]] [[folder: Tiberium Wars/Kane's Wrath]] !'''GDI''' !!Jack Granger !!!Played by MichaelIronside [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant General/GDI Commander-in-Chief\\ '''Role:''' GDI Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Jack_Granger_1_6629.png -->''"I want you to resist using that Liquid Tiberium bomb. It may end the war quicker, but a blast like that in the Red zone would be catastrophic."'' The player's commanding officer for the GDI campaign. He assumed leadership over GDI's standing forces worldwide after the destruction of the organization's orbital command station, the "Philadelphia". He is an experienced soldier who has not discarded his ideals, and continues to consider the Brotherhood of Nod a threat, contrary to popular opinion. He is also shown to dislike his superior, Director Redmond Boyle, because the latter is a politician who directly interferes with decisions made by GDI's military personnel, and also because Boyle eventually begins to sanction Tiberium-based weaponry, something Granger is staunchly opposed to because of the inherent conflict between GDI's mission to eradicate the threat of Tiberium, and the usage of Tiberium-based weapons in warfare. ----- * BadassBaritone * HeWhoFightsMonsters: His reason for refusing to use the Liquid Tiberium Bomb. * OhCrap: When he realizes Nod is about to attack the ''Philadelphia''. * OldSoldier: He has over 28 years of combat experience, making him a veteran of the Second Tiberium War. ** FourStarBadass * OnlySaneMan: While the rest of GDI believed that the Brotherhood of Nod was no longer a threat, Granger remained wary and insisted that so long as Tiberium existed on Earth, Nod would always be a danger. * ReasonableAuthorityFigure * RedOniBlueOni: The blue to Boyle's red. * [[spoiler: ScrewThisImOuttaHere: Resigns in disgust if the you use the Liquid Tiberium Bomb.]] * WhatTheHellHero: [[spoiler: If you decide to use the Liquid Tiberium Bomb, Granger unloads on you, calling you a traitor and saying he'd court-martial you but Director Boyle won't allow it.]] !!Sandra Telfair !!!Played by Grace Park [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' Intelligence officer ] http://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Sandra_Telfair_at_work_133.png Part of GDI [=InOps=], she is an aide to General Jack Granger and provides briefings as well as assistance between missions. She bears strong hatred against the Brotherhood referring to them as maniacs and propagandists. Telfair also acts as the primary liaison between the GDI and the media, particularly W3N. ----- * [[BridgeBunnies Bridge Bunny]] * [[MrExposition Miss Exposition]]: Mostly seen providing information on important developments in the plot, such as the beginning of the Scrin invasion. * MissionControl !!Kirce James !!!Played by Jennifer Morrison [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' InOps Officer ] http://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Kirce_James_Uniform_6466.png -->''"Join us, GDI could use a good soldier like you!"'' A GDI intelligence officer and analyst, Lt. James is an [=InOps=] officer expert in warfare, possessing vast knowledge of Nod weapons, philosophy and operating methods. She functions as an aide to field commanders, providing briefings, tactical information, unit evaluation and the occasional comment. ----- * [[BridgeBunnies Bridge Bunny]] * JoinTheArmyTheySaid: She's is well known for her famous line: "Join us, GDI could use a good soldier like you." (GDI recruitment video). * MissionControl !!Redmond Boyle !!!Played by Billy Dee Williams [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Director-General/Treasury Commissioner (former)\\ '''Role:''' GDI Head of State ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Redmond_Boyle_4312.png -->''"Stick with me Commander and we will lead GDI to a brave new future."'' The acting director of GDI. His original position was the GDI Treasurer, but he ended up being the highest ranking official after the Philadelphia was shot down. Despite maintaining the image of a responsible and honest man, Boyle leads the war against Nod with purely political motivations, which leads to ideological clashes with Jack Granger. Boyle does not hesitate to exert his authority over Granger, often forcing him to lead impractical or suicidal missions. Also, despite his vows not to interfere with military affairs, Boyle spends much time trying to manipulate the player into disobeying Granger's orders ----- * CorruptBureaucrat * LargeHam * LockedOutOfTheLoop: GDI forces move to destroy Nod research facilities in North Africa without his knowledge. This causes him to take a more hands on approach to the war, much to Granger's chagrin. * NiceJobBreakingItHero: Boyle ordering the use of the ion cannon on Temple Prime, which was exactly what Kane was goading him into doing. * NukeEm: He advocates using the Liquid Tiberium Bomb to end the war quickly. * PointyHairedBoss * RedOniBlueOni: The red to Granger's blue. * SmugSnake * UnwittingPawn: (''Kane's Wrath'') Interestingly, his incompetence and corruption were the reasons for which Kane decided to use him as a pawn. He arranged for Boyle to be delayed back on Earth while the rest of GDI command was on board the Philadelphia. Nod's "LEGION" launched a stealth assault on the GDI Treasury building, ensuring that Boyle would be on the ground in time to become acting Director. * WeCanRuleTogether: Part of his appeal to the player to use the bomb. !'''Nod''' !!Kilian Qatar !!!Played by Tricia Helfer [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Commanding Officer/Temporary Supreme Leader of the Brotherhood ] http://static.tvtropes.org/pmwiki/pub/images/Qatar_4423.jpg -->''"My faith is strong. I believe in the Brotherhood."'' A confident and intelligent woman, Killian Qatar is a devout member of the Brotherhood of Nod who strongly believes in its core values. While little is known of her life before joining the Brotherhood, it is obvious that her skill and mental aptitude made her Kane's most valuable military asset and close advisor. The plan to attack the Philadelphia with a nuclear missile after disabling GDI's A-SAT defenses was her own design. However, she is far from treating the Prophet as a god - she understands that he is not infallible and can make mistakes, something Alexa Kovacs could not comprehend. By the time of the Third Tiberium War, she has been a commander of the Brotherhood's Australian forces for at least four years, filled with intense preparations and training for the battle to come. ----- * BlondesAreEvil * CrisisOfFaith: As the situation on the front began to take a turn for the worse she started voicing doubts about Kane's tactics, especially with regard to the reckless aggression with which the Blue Zones were attacked. When Kane revealed a part of his grand plan of defeating GDI and transforming the world, Qatar questioned why she had been kept in the dark about the matter. * EnemyMine: Arranges a truce with GDI when the Scrin invade. * [[spoiler: {{Frameup}}: It begins to appear she's a traitor, but it turns out the real traitor is Alexa Kovacs, who's manipulating things behind the scenes.]] * KilledOffForReal: Executed upon Kane's order. * NeverMyFault: In the beginning of the Tiberium Wars Nod campaign, she's goes on and on about how wonderful the Brotherhood is for spreading Tiberium to those who needed it most... before bitching out GDI for leaving them with all the Tiberium-infected territory. * WelcomeBackTraitor: When Nod loyalists storm her base and bring her to Kane, he has her executed. * YouAreInCommandNow: After the Nod Temple at Sarajevo is destroyed with Kane seemingly inside it. !!Ajay !!!Played by Josh Holloway [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Officer\\ '''Role:''' Intelligence Officer ] http://static.tvtropes.org/pmwiki/pub/images/Ajay_4255.jpg Ajay grew up in the Australian Outback, then designated as Yellow Zone Y-4. Due to his hatred towards GDI, he was recruited into the Nod militia. By 2047, he rose to some prominence in the Brotherhood, high enough to become one of the key intelligence officers of Nod. In the field, he wears a Raider pilot uniform and carries a Nod assault rifle for combat. ----- * CrisisOfFaith: As the Third Tiberium War reached its conclusion, Ajay began experiencing doubts about Kane. He could not understand why Nod was willing to suffer casualties fighting to protect the Scrin. At one point he entertained the possibility that Qatar may have been right. Ajay told the player, newly promoted to Qatar's rank, that he no longer envied the commander whom he regarded earlier as a hero. * MildlyMilitary: He's not very big on formality. * MissionControl: Provides briefings and tactical information for [[PlayerCharacter the Legendary Insurgent]]. * MrFanservice: A mild example, though [[BadassLongHair his pretty long hair]] and being played by [[{{Series/Lost}} Josh Holloway]] certainly help. * NoLastNameGiven * NotEvenBotheringWithTheAccent: Grew up in the Outback, but speaks with a Southern accent. * UnwittingInstigatorOfDoom: It is his ambivalent testimony that ultimately dooms Kilian when Kane is about to execute her. -->'''Kane:''' Ajay's faith has never been questioned. If he testifies against you, it's all the proof I need. -->'''Ajay:''' I, uh...I didn't actually say I saw Kilian's forces in Sarajevo. I-- -->'''Kane:''' You were sure she was plotting behind my back! You called her actions treacherous! And we both know the punishment for treason is death. ''Were they Kilian's troops, Ajay?'' The verdict is yours. -->'''Kilian:''' Go ahead, Ajay. Condemn me. [[BeCarefulWhatYouWishFor This is exactly what you wanted, isn't it?]] -->'''Ajay:''' I don't know! I can't say for sure what Kilian's been up to, it's so damn confusing! -->'''Kane:''' ''(calming)'' Alright. -->'''Ajay:''' I just want what's best for Nod. -->'''Kane:''' ''(motions to a guard)'' Do it. ''(Kilian is executed on the spot)'' Congratulations Ajay. Your faith has been tested, and you have passed. * WhatHappenedToTheMouse: His ultimate fate is unknown. However... ** ScrewThisImOuttaHere: He is last seen leaving his headquarters; it is possible he deserted the war. !!Alexa Kovacs !!!Played by Natasha Henstridge [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Abbess\\ '''Role:''' Ward of LEGION project ] http://static.tvtropes.org/pmwiki/pub/images/250px-Korvacs_9095.jpg -->''"I see you watching me. You're always watching me."'' Kovacs was an Abbess in the Brotherhood, one of its most devoted members, and was given the task of watching over LEGION before it was awakened. She then served personally under Kane as he began the Third Tiberium War. Despite this, she was deeply mistrustful of LEGION, convinced it was out to get her. ----- * {{Angst}}: She keeps agonizing over her parent's death during CABAL's rebellion. * DevotedToYou: To Kane, even to the the point turned her paranoid and delusional. * [[spoiler: DrivenToSuicide: When Kane tries to stop her from infecting LEGION with a virus.]] * KnightTemplar: Believes she's doing the right thing, regardless of what even Kane says. * ManipulativeBitch * MissionControl * ParentalAbandonment * ProperlyParanoid * SanitySlippage * SpannerInTheWorks: Kane admits she's the one thing he didn't see coming, though at the time even he doesn't realize it's actually her yet. * TheStarscream: [[spoiler:Unique in that her betrayal of Kane's was due to her faith and devotion to him, rather than desire for his position.]] !!LEGION [floatboxright: '''Affiliation''': Brotherhood of Nod (Marked of Kane) \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] http://static.tvtropes.org/pmwiki/pub/images/250px-LEGION_2324.jpeg An A.I. created by Kane as a successor to CABAL, LEGION was created in the aftermath of the Firestorm Crisis as part of Kane’s plan to reunify the Brotherhood. Kane used it in a number of operations to bring various Nod factions under his control and then was deactivated for considerable upgrades. Kane was pleased with his new creation, but Alexa Kovacs was inherently suspicious of the A.I. ----- * AIIsACrapshoot: Alexa is convinced this will happen and tries to prevent it. * FunWithAcronyms * PlayerCharacter * TimeSkip: While LEGION is being upgraded. * WhatHappenedToTheMouse: Doesn't appear in Tiberium Twilight and isn't even mentioned during the game. !!Brother Marcion !!!Played by Carl Lumbly [floatboxright: '''Affiliation''': Brotherhood of Nod (Black Hand) \\ '''Rank:''' Grand Confessor\\ '''Role:''' Writer, Confessor, Leader of the Black Hand ] http://static.tvtropes.org/pmwiki/pub/images/250px-Marcion_7558.jpg -->''"I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of Tiberium!"'' Once the leader of the Brotherhood's religious wing, charged with proselytizing the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its leader as the Second Tiberium War drew to a close. Increasingly outspoken, few within the Inner Circle were surprised when Marcion was the first to break with Nod following their devastating series of losses, branding the decreased Prophet a charlatan and retreating to the Australian outback. Marcion was later chosen by Kane to be his figurehead leader until it was time to reveal himself to the world. ----- * AsTheGoodBookSays: Quotes several Bible passages and applies them to Kane. * CantKillYouStillNeedYou: Marcion was preaching that Kane was a fallen prophet. Most others would have been disposed of, but Kane saw a use for his oratorical abilities and instead placed him as the temporary official leader of Nod, after he had been properly pacified. * KillItWithFire: As part of his backstory, Marcion gaining widespread recognition in battle when he gallantly used an improvised flamethrower to wipe out many entrenched GDI soldiers. This inspired the creation of the Purifier walker, embodying the spirit of Marcion. * HoldingTheFloor * PuppetKing: He becomes the face of Nod, but Kane is still the [[ManBehindTheMan real power]]. !Scrin !!Supervisor [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Supervisor\\ '''Role:''' Off-planet supervisor ] http://static.tvtropes.org/pmwiki/pub/images/200px-ScrinSupervisor_9506.jpg -->''"Resistance is varied, but not united. Victory is assured!"'' According to intercepted Scrin transmissions, the Supervisor was a ruthless being that commanded Foremen conducting harvesting operations, including Foreman 371, but he did not hesitate to sacrifice his subordinates and the entire harvesting force to bring order among them. After the destruction of Temple Prime in Sarajevo, the Scrin harvesting fleet detected a cataclysmic Liquid Tiberium explosion (Ichor-LQ detonation in Scrin terminology) on Earth and began preparations to start full-scale harvesting operations on the planet. Upon arrival, it was found that the original inhabitants had not been destroyed as expected. Scrin forces were attacked by orbital ion cannon network before planetfall, and, upon landing, were engaged by native forces. Despite this, the Supervisor ordered that gathering operations proceed. ----- * AlienInvasion: In this case, from the POV of the invaders. Subverted in that this isn't actually an invasion, as they were expecting the humans to already be dead, and for any fighting to be mop-up. * [[ScaryDogmaticAliens Scary Dogmatic Alien]]: He's here for one purpose, and damned if he isn't going to do it! * WeHaveReserves: Seems to care little for how many of his forces are sacrificed to achieve his objectives. !!Foreman 371 [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Foreman\\ '''Role:''' Field commander ] Foreman 371 is the designation of Scrin operations leader during the Third Tiberium War. Like many of the invaders, little is known of 371. What information we do have is that the Foreman was the alien equivalent to a Commander. However, unlike its human counterparts, the Foreman's primary concern was directing Ichor harvesting operations. Its immediate superior was the Supervisor, who in turn reported to the Overlord. Now trapped on a hostile world, Foreman 371 is forced to fight two factions in order to survive and construct a Threshold Tower. ----- * NonEntityGeneral * PlayerCharacter !!Mothership AI [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] The onboard AI who first detected the Ichor detonation and launched the expedition. When it became clear Earth was still inhabited, by an extremely aggressive and warlike species, no less, it recommended aborting the mission, but was overruled by the Supervisor. As planetside operations commenced, the AI remained in contact with Foreman 371, advising him on objectives and providing updated information. ----- * AIIsACrapshoot: Reverse. Unlike CABAL who cared about nothing but its own goals, the Mothership AI actually showed concern for its superior's (being Foreman 371) well being, even going so far as to disobey the orders of the higher-ranking Supervisor. * MasterComputer * MissionControl * OnlySaneMan: Keeps urging that the mission be aborted as their force is not equipped to wage full-scale war, but is constantly overruled by the Supervisor. * WeNeedADistraction: Advises continued attacks on major cities to keep human forces away from the main expedition. !!Overlord [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Overlord\\ '''Role:''' Scrin Supreme Commander (Presumed) ] -->''"Prepare a full invasion force. Earth will fall."'' One of the few known Scrin entities, the Overlord is believed to be the leader of the Scrin forces, or at the very least the individual in command of all harvesting operations. The Supervisor of Foreman 371 reported to this leader, who presumably resided at the Ichor Hub. Because of the Scrin's failures and humiliation on Earth, the Overlord has ordered preparations for a full invasion force to be assembled, promising Earth's destruction. ----- * AlienInvasion: With the failure of the resource gathering expedition, he orders an actual invasion of the planet. * BiggerBad: Of the Scrin, but ultimately plays no role in the grand scheme due to the Scrin not appearing in Tiberium Twilight. * OrcusOnHisThrone [[/folder]] [[folder: Tiberian Twilight]] !!Commander Parker A GDI officer severely injured in action, Parker received revolutionary new optical implants courtesy of Kane, through his newly forged alliance with GDI. This allowed the commander to interface directly with his combat control systems, along with a number of other things, many of which he was not even aware of. His work was impressive enough that he was eventually given a choice to either remain with GDI or to join Kane as his personal commander. ----- * [[spoiler: DiedInYourArmsTonight / TogetherInDeath: Both campaigns end with Parker getting shot. If he joined Nod, Lillian is there to cry over his body. If he stayed with GDI, she is killed in an earlier mission and the last thing he sees is her face before the FadeToBlack.]] * EyeScream * HappilyMarried * IHaveYourWife: Kane uses Lillian's safety to help insure Parker's cooperation. * PlayerCharacter * PuppetKing: Kane sets him up to impersonate him. * SurgicalImpersonation: Is given MagicPlasticSurgery to make him appear to be Kane. * TheVoiceless: Except when he's giving speeches as Kane. !!Lillian Parker -->Played by Emily Hampshire The wife of Commander Parker, she supported him in the time after he lost his eyesight in the line of duty, and while he was recovering from the surgery that gave him his implants. ----- * HappilyMarried * [[spoiler: KilledOffForReal: If Parker stays with GDI she is killed during an evacuation in one mission.]] * StayWithMeUntilIDie: [[spoiler: At the end of the Nod campaign, she is seen weeping over Parker after he's been shot.]] !'''GDI''' !!Colonel Louise James -->Played by Iona Morris Col. James is Parker’s CO. She is a career military officer whose family goes all the way back to TW1. She is deeply mistrustful of Nod, and is convinced that the peace they offer is a ploy to lure them into some sinister scheme. ----- * ItsPersonal: Her family were killed by the Scrin, and she holds Nod responsible for drawing them to Earth. * KnightTemplar: Is convinced she's saving GDI from itself. * MilitaryBrat: Her family has all been military. Her father fought in [=TW1=]. * TheMillstone: Her actions put considerable strain on relations between Nod and GDI, and eventually [[spoiler: she attempts a coup of the GDI leadership.]] * ManipulativeBitch: Keeps the fact that [[spoiler: Lillian's death was the result of friendly fire]] from Parker to keep his anger focused on Nod. * UnfriendlyFire: [[spoiler: She's the one who shoots Parker.]] * WrongGenreSavvy: Assumes that the BigBad of the series and a terrorist organization that has been trying to take over the world for decades and can't speak a world without condemning GDI, are planning a double cross. Perfectly legitimate concern, but she's wrong. !!General Wesley Riggs -->Played by Tim De Zarn ----- A high ranking GDI officer and Col. James’ superior. He ordered her and Parker to escort a Nod VIP to the commissioning of the Tiberium Control Network who turned out to be none other than Kane himself. * FourStarBadass: Has fought in two of the Tiberium Wars and leads a team of marines to [[spoiler: capture James and Parker after their coup attempt.]] * OldSoldier !!Director Evelyn Rios -->Played by Natacha Roi Successor to Redmond Boyle as Director of the Global Defense Initiative, though nowhere near as corrupt as he was. She is a strong advocate of the GDI/Nod alliance and is committed to making a lasting peace. ----- * OurPresidentsAreDifferent: She seems to be President Personable while in the public eye, but seems more of the scheming type behind closed doors. !'''Nod''' !!Gideon -->Played by Christopher Wolfe When Kane proposed his alliance to GDI, there were many in the Brotherhood who felt he had betrayed their ideals. This began a separatist movement of which Gideon eventually emerged as the leader. He now wages a campaign of terror against both GDI and Nod loyalists. ----- * EvilGloating * TheHeretic * SmugSnake !!Sister Chavra -->Played by Makinna Ridgway Chavra was one of Kane’s followers during the Ascension War. She performed important actions on his behalf. ----- * ActionGirl: She does many of the missions Parker would have if he doesn't defect. ---- [[/folder]] !Unit [[folder:Shared Units]] !!All Games !!![=Engineer=] Although unarmed, Engineer is a important assets on the battlefield since they can capture enemy and tech structures or instantly repair one's own. * AllYourBaseAreBelongToUs: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop. * CoolMask: Nod engineers in ''Renegade'' and GDI engineers in ''Tiberium War''. * GrandTheftPrototype: In ''Tiberium Wars'', Engineers can reactive fallen walker units (Juggernaut Artillery, Avatar walker, Annihilator Tripod) to fight for their side. * HandCannon: Combat engineers of GDI subfaction Steel Talons use one for killing other engineers and for some reason can actually shoot at aircraft. * TheEngineer: ** In ''Tiberian Sun'', the engineer in fact became the linchpin of the cheapest tactic in the game. In what essentially becomes a great all-or-nothing game of chicken, if one puts 100% of their resources into making engineers and storms the other base before they have enough time to prepare defenses it is possible to convert the entire enemy base to your own, thus winning instantly and within minutes of starting. Conventional attacks in this early-game phase do not work at all due to buildings having sufficient hitpoints. On the flip side, this can be countered by pouring all your resources into defense, which leaves a deficiency in technology... ** In ''Renegade's'' multiplayer, Engineers are indispensable: they can help defend and maintain the base, repair vehicles, and are an essential component in any APC raid on an enemy base. Just try playing a game without making use of them at all. !!![=MCV=] Heavily armored, slow moving and defenseless, this large vehicle are the foundation of field bases by deploying into construction yards. * FunWithAcronyms: '''M'''obile '''C'''onstruction '''V'''ehicle. * BaseOnWheels * WalkingTank / SpiderTank: Nod MCV in Tiberium War use complex insect-like legs to moving. * StartingUnits !!![=Harvester=] Harvester is a large, heavily armoured vehicle designed specifically for Tiberium collection. It is typically slow moving with a large storage space and unarmed. * AntiAir: Rocket harvester of GDI subfaction ZOCOM can attack both air and ground unit * AwesomePersonnelCarrier: Heavy harvester of GDI subfaction Steel Talons * AttentionDeficitOohShiny: In ''Tiberium Wars'', GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny Tiberium crystals. * BerserkButton: In Tiberian Dawn, if you so much as lay a finger on the AI's resource harvesters, you'll find yourself at the receiving end of a massive all-out attack by the computer's forces. The AI doesn't mind if you kill its harvesters with air or naval units, or landmines though. * InvisibilityCloak: Nod Harvester in ''Tiberium Wars''. * CoolGuns/MachineGuns: GDI Harvesters in ''Tiberium Wars'' mounted a light machine gun above the driver's cab to ward off enemy forces. * SomeKindOfForceField: Harvester of Scrin subfaction Reaper-17 equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it. * WorkerUnit !!Tiberian Dawn !!![=Minigunner=] The minigunner is armed with a 5.56mm minigun that is effective against infantry and in groups can even destroy lightly armored vehicles fast. They are not very effective against armor or buildings * CoolGuns/AssaultRifles * CannonFodder * ZergRush !!![=Rocket soldier=] The rocket soldier has less armor than other infantry, but its anti-tank weapon and range makes him useful. A few of them can take out tanks very fast. They are also good against air units. * AntiAir * {{BFG}} !!![=Commando=] -->''Time to rock-'n-roll!'' The Commando is a special unit that is only available on special missions or in multiplayer. He carries C4 charges to destroy buildings and a sniper rifle to combat infantry. Although he can eliminate infantry, he is near useless against vehicles. * {{Badass}}: This unit is basically "Macho Man" RandySavage with a headband and high-powered rifle, [[OneManArmy leaving a trail of demolished buildings and slaughtered infantry in his wake]]... and [[IAmNotLeftHanded that was left-handed]]. [[CripplingOverspecialization Just don't ask him to deal with vehicles]]. * BadassBoast: ** "That was left-handed!" ** "I gotta present for ya!" * {{BFG}}: Commando fires a silenced .50 caliber Assault Rifle. [[BadassBoasts Left handed]]. * BondOneLiner: "That was left-handed!" "KEEP 'EM COMING!" "Real tough guy!" And, of course, "Gotta present for ya!" * ColdSniper * CripplingOverspecialization: Commandos can cut through swathes of infantry and demolish structures, but are helpless if faced with a guy in a dune buggy or Humvee. * LuckBasedMission: The first Commando-centric mission. Unlike later games, the Commando fires rather slowly, doesn't regenerate health, and is kinda fragile. Also, buildings destroyed by C4 still have a chance to produce wounded infantry just as if they were destroyed normally, resulting in the ''very'' likely scenario of your Commando losing half his health before he gets off the first island. * IAmNotLeftHanded: But the commandos shoot with that arm anyway, being BadAss and all. * OneHitKill !!![=Chinook=] Used to transport troops, this is a valuable piece of equipment for rapid deployment. This may be the only means by which you can get troops behind enemy lines. * AwesomePersonnelCarrier !!Tiberian Sun !!![=Light infantry=] Light infantry are the cheapest units in the game and are armed with M-16 Mk. II rifles that are used primarily against other infantry, although they can take out light armor. GDI infantry is at an advantage, as they have Combat Medics to assist them on the battlefield, whereas the Brotherhood soldiers have to fend for themselves and persevere. * CoolGuns/AssaultRifles * CannonFodder * CutscenePowerToTheMax: In one of the early GDI cutscenes in Tiberian Sun, a single GDI light infantry blows up two cyborgs with a single shot each. In-game, light infantry are the least expensive and weakest units and a cyborg can withstand multiple shots from light infantry (and it takes a lot more than one light infantry to kill a cyborg). * CoolHelmet * DropPod: One of the GDI Support Power in Tiberian Sun drop a handful of veteran Light infantry on the battlefield. * ZergRush !!![=Mobile sensor array=] Both factions have this vehicle as a means of detecting units travelling subterannean as well as cloaked units. The MSA also has the ability to show enemy forces or bases in the shroud for radar display within the range of its scanners. * AwesomeButImpractical: Subverted. The rule of Mobile X doesn't apply, simply because there is no stationary version of it to begin with and it's unique function is very useful. Technically, despite the name, it is largely stationary. To go Mobile it has to turn off the Sensor Array - and you are bound to have a couple of them on your base, being stationary forever. * SensorSuspense !!![=Limpet drone=] The limpet drone hovers over terrain. When it deploys, it turns stealth and burrows mostly into the ground, becoming an invisible mine. When a vehicle runs over the drone, it attaches itself to the bottom of the vehicle. The bugged vehicle is able to give the commander information about the whereabouts of the bugged unit as well as the sight range of the unit. * AwesomeButImpractical: In muntipalyer, it's was fairly expensive cost ($550), high tier for a scouting unit (Radar, tier 2) and the fact it could be removed by any unit that can repair means this unit was all but useless unless the game was set to have fog of war (In which case it was used something like 1 in every 10 games.) * TheMole: When deployed, it can attached to enemy moving nearly it and reveal the terran of that unit see. !!![=Hunter-Seeker droid=] The hunter seeker is released from the Temple of Nod or the Seeker Control add-on on the Upgrade center. When released it randomly selects an enemy or neutral unit or structure, latches on and self destructs. The explosion is strong enough to kill whatever it attaches to, and can kill multiple infantry if they are closely packed. * ActionBomb * AwesomeButImpractical: It's OneHitKill any unit or structure in one attack - not even the Mammoth Mk. II or the cyborg commando can survive. However, the droid does not reveal new territory and most of the other times they'll go after a random soldier off in the corner of the map. * WhatCouldHaveBeen: Westwood planned the Hunter/Seeker Droid option to support selection of target types, but ultimately the droid was made to attack at random. [[/folder]] [[folder:GDI unit]] !!Tiberian Dawn !!![=Grenadier=] The grenadier is packed with grenades that are effective against infantry, structures, and light armor. The grenadier is more effective against everything compared to the minigunner, and has more range, but may miss faster targets. * ActionBomb: When one grenadier dies, he explodes and may injure other soldiers in his squad. * BoringButPractical: Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a GDI player to just spam them to victory. Though the minigunners were cheaper, the grenader could hit all of them with a single grenade, allowing him to wipe out many times his own number. * GlassCannon * GrenadeLauncher: Their weapons in Renegade. * SplashDamage !!![=APC=] The armored personel carrier is used to transport troops under protection of heavy steel. It is especially useful in operations utilizing commandos and engineers. * AwesomePersonnelCarrier * FunWithAcronyms: '''A'''rmored '''Personnel '''C'''arrier * CoolGuns/MachineGuns * StoneWall * ZergRush: Some players would load up an APC with Engineers and rush it into the enemy base. Since all base-producing functions was concentrated on the Construction Yard, a good Engineer rush would cripple a player long before the real fighting started. !!![=Humvee=] This lightest GDI vehicle is good for fast strikes and recon. GDI tacticians recommend using the Humm-Vee until you are qualified to produce heavier vehicles. Whilst performing well against infantry and other light vehicles such as the Nod Buggy, the Humvee's armour is insufficient to withstand prolonged attack from heavy weapons such as tank shells or rockets. This limits the overall combat effectiveness of the Humvee and limits its role to that of a scout or infantry support unit. * FragileSpeedster * FunWithAcronyms: '''H'''igh '''M'''obility '''Mu'''ltipurpose '''W'''heeled '''V'''ehicle * CoolGuns/MachineGuns !!![=Medium tank=] The tank visually resembles the American M1 Abrams, features a low profile, a high power 120 mm cannon and balanced armour. Superior to almost all Nod armor, the Medium Tank is incredibly durable, fast, powerful and cost-friendly for its class, outperforming Nod's heaviest combat vehicles, the Light Tank and the Flame Tank, in a one-on-one match. * {{BFG}} * {{Carfu}}: It's able to run over Nod Attack Cycles * TankGoodness !!![=MRLS=] The rocket launcher is GDI's artillery unit. It fires two rockets far range that can hit both air and ground. Its rockets are effective against everything except tanks with the heaviest armor. * FunWithAcronyms: '''M'''obile '''L'''aunch '''R'''ocket '''S'''ystem * MacrossMissileMassacre: In Renegade, Tiberian Dawn's spinoff. Six rockets per salvo, compared to the original's two. !!![=Mammoth Mk.I=] The strongest vehicle in the game and for GDI, the mammoth tank is armed with dual 120mm cannons. It also carries twin rockets that can be used to attack air units. When damaged below 50% health, the mammoth tank can self heal itself back to half health. It has lots of armor and can take lots of punishment before being destroyed. * {{BFG}} * MacrossMissileMassacre: When attack infantry and aircraf * TankGoodness * RegeneratingHealth !!![=ORCA Assault Craft=] This is GDI's airborne weapon platform, sports TOW missiles that will give heavier vehicles and structures something serious to think about. * CoolPlane: Its was so useful and reliable that in Tiberian Sun, GDI derived five different variants from it. * CutscenePowerToTheMax: Is shown dodging missiles in a cutscene. * FutureCopter * MacrossMissileMassacre !!![=A-10=] These aircraft are loaded with an ingredient that has a sizzling track record as an effective antipersonel agent. I am talking about napalm, of course. This unit is not buildable, but is made available when all Nod SAM sites on the map in single player is destroy. * CoolPlane * DeathFromAbove * KillItWithFire !!![=Gunboat=] Gunboats are not buildable and only appear in missions. They have far range missiles that are effective against all ground and air units, but very effective against aircraft, light armor, base structures, and infantry. Gunboats can only move horizontally across the screen, usually on a body of water. They cannot be controlled except for changing targets. * CoolBoat !!Tiberian Sun !!![=Jump jet infantry=] GDI airborne infantry, they are equipped with a back mounted jetpack unit and integrated chaingun cannon, with are effective against any ground unit or structure that cannot defend itself against aerial threats. Rockets and SAMs will quickly kill them, however. * AntiAir: Can attack aircraft. * {{Jetpack}} * SensorSuspense: In Firestorm, they can detect cloaked units !!![=Medic=] Medics possess advanced medical training in order to effectivelly treat their fellow soldiers. They are equipped with regular GDI combat suits with a characteristically painted helmet and a well equipped medikit in order to treat even the most terrible wounds. Unfortunately, they are unable to defend themselves, as they are completely unarmed, and their body armour is lacking. * MookMedic * NoExperiencePointsForMedic: Cannot be promoted. * TheMedic !!![=Disc thrower=] Disc throwers are trained light infantrymen equipped with special explosive discs, with a effective against both infantry and vehicles. * BoringButPractical: A combination of good damage against everything (unlike the Nod rocket infantry, which had a crippling weakness against infantry), low production cost, quick production time, and a GoodBadBug that allowed them to throw discs across the freaking map basically meant building an army of disc throwers was a perfectly viable strategy for most levels. * GlassCannon !!![=Ghost Stalker=] The Ghost Stalker is a GDI-Mutant Commando that carries a railgun and C4 charges. His C4 charges can take out structures with ease while his railgun can target all but air units, while shooting through them. His rate of fire is a bit slow, and he should be used with other forces, preferably in the front as he can shoot through friend or foe alike. * {{Badass}} * {{BFG}} * HealingFactor: Like all Forgotten, he can slowly regenerate his health by simply wading through a field of Tiberium crystals, as his mutant physiology absorbs the radiation the crystals emitted, triggering cellular regeneration that all mutants experience when in contact with tiberium. * HeroUnit * OneHitPolykill: His railgun penetrate through anything standing between him and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage along anything in that line. * StuffBlowingUp: When he destroy building. !!![=Amphibious APC=] Although unable to fire at enemy ground units, the Amphibious APC could travel through water, allowing GDI to quickly move squads of 5 infantry over bodies of water and launching an amphibious assault against a Nod base. * AwesomePersonnelCarrier * FunWithAcronyms: Amphibious '''A'''rmored '''P'''ersonnel '''C'''arrier !!![=Wolverine Mk. I=] A small and fast mech, it's shreds enemy infantry with dual Vulcan miniguns. When at heroic rank, it rips through armies of infantry with ease. When pitted against tanks, it is destroyed quickly. * FragileSpeedster * CoolGuns/MachineGuns * MiniMecha: They are described as "powered assault armor", but bulky as they are, fit this trope instead. Interestingly enough, they use the infantry sound clips instead of the vehicle ones. ** And yes, interesting size comparison, as with [[http://static.tvtropes.org/pmwiki/pub/images/GDI_size_3204.jpg this]] and [[http://static.tvtropes.org/pmwiki/pub/images/GDI_Sizes_2_3870.jpg this]] (Official Artwork folks) Wolverine is large enough to accommodate a small cockpit, but the comparison to its height is strange (bordering SuperDeformed) !!![=Titan Mk. I=] This medium walker packs a 120mm cannon that can outrange low level defenses and not face retaliation. It is heavily armored and is very effective against ground forces other than infantry. * ArmCannon * {{BFG}}: It's 120mm side-mounted cannon * HumongousMecha * WalkingTank ** ChickenWalker !!![=Hover MRLS=] Another departure from standard tank technology, the MRLS is a hovercraft that can traverse land or water. They are best used to provide cover for other vehicles, since they have a long range and a relatively weak armor structure. Yet, when grouped, they can provide an excellent diversion in battle while your other main forces move into position. * FragileSpeedster * FunWithAcronyms: Hover '''M'''ultiple '''L'''aunch '''R'''ocket '''S'''ystem * MacrossMissileMassacre ** HomingProjectile * HoverTank * WeaksauceWeakness: Were grounded during Ion Storms, rendering the unit little more than a missile turret. !!![=Disruptor=] A weapon of the GDI arsenal, the disrupter uses powerful harmonic resonance waves that injure or kill friend or foe alike caught in the blast. The disrupters themselves are immune to their own weapons, even if it against an enemy. * AwesomeYetPractical: At 1300 credits a pop, they aren't too difficult to mass produce. However, each had its own WaveMotionGun with a decent range that damaged everything in it's path EXCEPT other disruptors. Provided that anti-air support can be provided, they're devastating. * DamageOverTime: The advantage to this unit are the very high amounts of damage it deals in a short period of time. No matter what the armour type, the Disruptor will cause significant damage. The damage is multiplied the longer the target is exposed to the Disruption beam, so keeping these units alive long enough to deal damage is a priority. * TanksButNoTanks * RealityWarper: It's transparent beams distort not only what you see through them, but also even the unit's hitbox and life bar, which is very disturbing the first time you see it. * OneHitPolykill: It's weapons essentially a railgun with more sophisticated rules: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, unless it's another Disruptor. In short, it's safe to cluster Disruptors among themselves, but not with other kinds of things. !!![=Mammoth Mk. II=] Theoretically the strongest vehicle in the game and definitely the biggest of the mech units, the Mammoth Mk.II is GDI's new mammoth tank. It is armed with a side mounted rail gun that can shoot through units, killing rows of enemies, and it is also armed with dual missile launchers for anti-air. The mammoth Mk.II is only a prototype, and still in its development stages. Because of this, only one can be deployed at a time. * AwesomeButImpractical: It's has a weapon that insta-gibs anything that's not a building (and gibs those in about 3 shots) and has anti-aircraft capabilities. The drawback is that it's horrendously expensive, pathetically slow, and you could only build one of it. A rush of cheap expendable troops is usually enough to destroy it, as it has quite a lengthy recharge time for its guns and it can only target one unit at a time. Granted, it can [[OneHitPolykill kill multiple units lined up together]], but that means it can kill yours too. Keeping an Orca Carryalls nearby however, can turn the Mammoth into a rapid response super unit that becomes hard to rush. Just as long as that Carryalls doesn't die. * {{Expy}}: Of the [[StarWars AT-AT]] * HumongousMecha * OneHitPolykill * RegeneratingHealth * UnitsNotToScale: In actual gameplay, it doesn't appear much bigger than an average car, but in two FMVs featuring, it living up to its name, is gigantic. It's well over a hundred feet tall, in terms of width is nearly as big as a construction yard (which is much larger then it is in gameplay). !!![=Mobile EMP=] A vehicle version of the EMP cannon, the Mobile EMP is able to charge up, then drive near enemy vehicles and deploy to release its charge. ITs effects are shorter and smaller radius compared to the EMP cannon, but its mobility and faster recharge rate makes it a very useful vehicle in nullifying opposing armor columns. * ChargedAttack * {{EMP}} * FunWithAcronyms: Mobile '''E'''lectro-magnetic '''P'''ulse '''C'''annon * TanksButNoTanks !!![=Juggernaut Mk. I=] The Juggernaut was made in response to NOD artillery since GDI realized that they had no artillery of their own. The juggernaut is another mech and has three cannons that fire one round each. It has long range and is effective against stationary targets. * {{BFG}}: It's three 120mm cannons * ChickenWalker * DualModeUnit !!![=Mobile war factory=] The mobile war factory is a slightly cheaper and mobile version of the GDI War Factory. It is able to move and deploy at any designated area and work just like a GDI War Factory producing vehicles anywhere, even the frontline. * AwesomeButImpractical: If the factory in question has to be locked down to use. Often, it can't be repaired without re-converting it into a truck. * DualModeUnit * MobileFactory !!![=Orca Fighter=] The Orca Fighter is the basic GDI air assault craft. Rockets and SAMs easily destroy them, but they are fast and powerful, especially when used in teams. Their speed is their greatest asset. It is armed with 10 hellfire missiles that are effective against vehicles and structures. * CoolPlane * CutscenePowerToTheMax: Is shown dodging missiles in a cutscene like Orca assault craft in Tiberian Dawn * DangerDeadpan * FutureCopter * MacrossMissileMassacre !!![=Orca Bomber=] Slower, more well armored, and higher firepower, the Orca bomber is a devastating unit. It carry two loads of 5 bomblets and flies over its target to drop high-explosive bombs. * CoolPlane * DangerDeadpan * DeathFromAbove * StuffBlowingUp !!![=Orca Carryall=] The orca carryall is a transport that carries vehicles. It is able to attach to any vehicle and carry it in the air to anywhere in the battlefield that it can land. Orca carryalls can also drop a vehicle off into the service depot before landing itself. * FutureCopter * PintsizedPowerhouse: Can even ferried Mammoth Mk. II across battlefield !!![=Orca Dropship=] Dropships are heavy duty military freighters, capable of transporting large amounts of soldiers, mechs and other equipment long distances. * DropShip: Bonus points for having Michael Biehn star in the game as one of the main characters. !!![=Orca Transport=] The orca transport only appears in single player, and is only used to transport troops. It can hold up to 5 infantry. !!Tiberium Wars !!![=Rifleman Squad=] -->''Clear to engage.'' The standard GDI infantry, they consist of 6 units per squad. Rifle squads are more effective than their Nod equivalent when fighting against infantry, but have problems when dealing with structures or vehicles. * ArmorPiercingAttack: In Kane's Wrath, they can be upgraded with Armor Piercing ammo, increasing power and proving better against light armor. * CoolGuns/AssaultRifles * CannonFodder * DeployableCover: They can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too. * OneWayVisor * ZergRush !!![=Missile squad=] -->''Launchers ready.'' Anti-vehicle and anti-air infantry units of the Global Defense Initiative, they are comprised of two rocket-equipped soldiers per squad. They're slightly more effective and move slightly faster than their Nod counterparts. * AntiAir !!![=Grenadier squad=] -->''How's your throwing arm?'' Successors to Disc Throwers in Tiberian Sun, Grenadiers are comprised of four units per squad, and are armed with grenades. They're effective against infantry, vehicles and structures alike, though the grenades are relatively slow-flying and moving units can easily dodge them. When attacking a garrisoned building, the grenade is automatically guided into the windows to clear out enemy infantry. * {{EMP}}: In Kane's Wrath they can be upgraded with EMP grenades, disable nearby electronic equipments * OneWayVisor !!![=Sniper team=] -->''Need somebody taken out?'' A specialized team consisting of a sniper and a spotter. The spotter can call in precision artillery strikes from all Juggernaut units on the map to a small target radius around him, regardless of the distance of the Juggernauts from the target area. The sniper is able to pick off enemy infantry at a long range with high efficiency. They are stealthed while not attacking or being detected and have a large sight radius. * CoolShades * ColdSniper: They are sane, but quite professional, putting them in this category. They also seem to have some HoYay running between them. ** Notably, if the Sniper is killed, the Spotter will change its voice-over, speaking in a panicky and strained voice. ** However, if the spotter is killed, the sniper still talks in a calm voice. * OneHitKill: They can do this to all infantry (even heavily armored ones like Zone Troopers, Shock Troopers and Enlightened) except commandos. * LaserSight * GlassCannon: Instantly kill any infantry-regardless of armor type, but can be overwhelmed by masses of low tier infantry-especially militant squads (given the comparatively slow rate of fire). * SniperRifle !!![=Zone Trooper=] -->''Troopers in the field.'' The elite GDI infantry, Zone Troopers are heavily armored infantry immune to the effects of Tiberium radiation. They are equipped with jump jets for short ranged all-terrain mobility, and armed with powerful rail guns that are highly effective against all ground units except advanced infantry. However, they cannot retaliate against airborne units. * {{BFG}}: A semiautomatic anti-tank railguns, that make short work of basically anything on the ground. * DropPod: A three squads of veteran Zone Troopers can be drop through this way to anywhere on the map for only a few thousand credits, actually '''saving''' you a bit of cash and putting a dozen railguns into a position where they can inflict a lot of '''agony''', turn a pitched battle into a devastating curb-stomp. * {{Expy}}: Zone Troopers bear a striking resemblance to the original Mobile Infantry from Creator/RobertAHeinlein's ''Literature/StarshipTroopers''. They both wear large and bulky powered armour, both use jetpacks to perform long jumps as opposed to flying, they use extremely powerful handheld weapons, and both are deployed from orbit via a disposable transport pod. ** They also bear a reassemblance with Warhammer's 40k SpaceMarines, as they both are highly mobile elite infantry forces equipped with fully sealed power armour. Space marines are also known to use advanced weapons and preferance for drop pod assaults. * {{Jetpack}} * LightningBruiser: Surprisingly faster than regular infantrymen while on foot. * PoweredArmor: That made from the same composite used in the Mammoth Mark.III armor. * SensorSuspense: Upgraded with Scanner packs will increase Zone Trooper sight range and allow them detect stealth within a short range. !!![=Zone Raider=] -->''We can handle it.'' The Zone Raider is the ZOCOM superior version of the Zone Trooper, having several advantages over the GDI counterpart. It possesses sonic RPGs as its primary weapon, that inflict splash damage and are more powerful than Zone Trooper railgun rifles (though somewhat more inaccurate). It has anti-air missile launchers mounted on its shoulders, proving equal in power against aircraft as a Missile squad and allowing it some form of retaliation toward the common weakness of aircraft to infantry. * AntiAir * AmazonBrigade * ChainmailBikini: A relatively realistic armor variants. * DistaffCounterpart: Of the Zone Trooper * {{Jetpack}} * PoweredArmor: While Zone Trooper armor is bulky and boxlike, the Raider armor is significantly more form ''fitting''. !!![=GDI Commando=] -->''Let's get this party started!'' The GDI commando is equipped with a rapid-fire assault rifle and advanced jump jets with quite a short recharge time. Being the GDI's most advanced infantry unit, the commando is highly effective against all types of infantry and can use explosives to instantly demolish any structure. He can also use the explosives to disable walkers, and divebomb structures and walkers with his jump jets. He is weak to aircraft, having no anti-air capability. * {{Badass}} * BadassBoast: ** "That was left-handed!" ** "I gotta present for ya!" * {{BFG}}: GDI Commando fires a rapid-firing miniaturized railgun. [[BadassBoasts Probably left handed]]. It's still mostly useless against vehicles, though. * BondOneLiner * ContinuityNod: Shares quotes from the Commandos from the original Command & Conquer, such as: "Got a present for ya!" and "Real tough guy!". * GatlingGood * OneManArmy: Along with the Nod Commando, the GDI commando is capable of killing entire swaths of infantry and destroying innumerable amounts of buildings and walkers if left unchecked. * {{Jetpack}} * TheSpartanWay: Tiberium Wars Intel Database say GDI commando program have 22% fatality rate and 97% recruits never reaching the end of training. !!![=Guardian APC=] -->''APC, what's the plan?'' The APC is GDI's armored personnel carrier. Each APC is equipped with a machinegun that's strong against infantry and aircraft and can transport a single squad of infantry. Infantry squads that are garrisoned within the APC can still fire at enemy units outside of the APC, all while being protected by the APC's durable armor. * ArmorPiercingAttack: When upgrade * AwesomePersonnelCarrier: They are some of the most versatile units in Tiberium Wars. They're dirt cheap, much stronger than the other guy's equivalent units, they tear through infantry and aircraft, they can garrison in any sort of infantry and have it shoot out from the portholes and if you mass them they're a serious problem even against buildings. Add to that the ability to lay down minefields and the armor piercing ammo upgrade in Kane's Wrath, and you have one of the best units in the game. * LandMineGoesClick * CoolGuns/MachineGuns !!![=Mobile Repair Transport=] -->''At your service, sir.'' A Steel Talons exclusive APC with a repair arm instead of a machinegun. The arm does nothing, but the drone following the vehicle will repair any units in range of the MRT. Other than that, the MRT can perform any of the standard APC's other functions, including the ability to lay mines, and allowing garrisoned infantry to fire at enemies from within the MRT. * AwesomePersonnelCarrier: * FunWithAcronyms: '''M'''obile '''R'''epair '''T'''ransport !!![=Pitbull=] -->''So where's the action?'' A quick scouting unit with a similar role as the humvee and wolverine units of Tiberian Dawn and Tiberian Sun, respectively. The pitbull is an all-terrain jeep with an anti-vehicle/anti-air missile launcher. They are quick, but are lacking in armor and firepower. (Compared with Nod's Attack Bikes, Pitbulls are slower and less powerful, but better armored.) * AntiAir * FragileSpeedster * SensorSuspense: Can detects stealth !!![=Wolverine Mk. II=] -->''Armored and ready!'' Returns to the battlefield once more for Kane's Wrath, under the exclusive service of the Steel Talons subfaction, Wolverine Mk.II is absolutely devastating towards infantry (and can also deal low-moderate damage towards vehicles and structures) with it's dual 20mm miniguns * ArmorPiercingAttack: An AP upgraded Wolverine can take on a standard Seeker. This means that AP Wolverines can be used against all of Scrin's basic units. * FragileSpeedster * GatlingGood * MiniMecha !!![=MBT-6 Predator=] -->''Loaded and ready.'' GDI's mainstay armored vehicle and a multi-purpose delivery platform. Predator tanks are armed with a single, powerful anti-vehicle and anti-structural 120mm cannon. Predators can be upgraded with railguns from the Tech Center for added firepower. * {{BFG}}: A powerful 120mm cannon that can be replaced with a hypercsonic projectile launcher, aka railgun. * TankGoodness: Compared to the Nod Scorpion tank and the Scrin Seeker, the Predator has greater firepower and armor. A Predator can defeat a Scorpion tank with more than half it's health left, and have even greater effect faced against Seekers. !!![=Titan Mk. II=] -->''Ground and pound!'' The Steel Talons' replacement of the Predator Tank. Though it has equal armor and firepower compared to the Predator, and has only slightly longer range. The Titan can stomp over several Predators, Scorpions or Seekers before it is defeated, making it potentially the most powerful early game unit. It can also flatten Harvesters. * AdaptiveArmor: Can also be upgraded with the ability to use adaptive armor to both increase their armor and make them immune to EMP attacks, though at the cost of decreased rate of fire, but overall the armor boost is greater than the potential firepower lost, making in nearly always necessary to have it engaged during battle * ArmCannon * {{BFG}}: 155mm cannon that can be replaced with railgun * HumongousMecha * WalkingTank ** ChickenWalker !!![=Slingshot=] -->''Enemies inbound!'' The Slingshot is a dedicated anti-air vehicle that uses quad cannons to take out enemy aircraft with devastating effectiveness. The slingshot is equipped with hover technology, which allows it move faster but at the cost of armor. * AntiAir * FragileSpeedster * HoverTank: Oddly enough, unlike Hover MRLS in Tiberian Sun, it's can't traverse through water. !!![=Shatterer=] -->''Resonance status green.'' The Shatterer is a light armored vehicle that fires a sonic beam (that's reminiscient of the Disrupter Tanks from Tiberian Sun). The Shatterer also has hover technology which makes it faster but lighter in armor. Shatterers can not fire while moving, but can inflict damage upon multiple units in a line, making the Shatterer very useful against large armies. * FragileSpeedster * HoverTank * OneHitPolykill !!![=Zone Shatterer=] -->''Give 'em the big one!'' The Zone Shatterer is ZOCOM's version of the basic Shatterer. In addition to having all of the abilities of the standard Shatterer, Zone Shatterers also have the ability Overload Beam, which fires an even more powerful sonic wave, but disables the Zone Shatterer for a few seconds. * FragileSpeedster * HoverTank * OneHitPolykill !!![=Surveyor=] -->''Let's have a look around.'' Like Nod's Emissaries and the Scrin's Explorers, the Surveyer can move to distant parts of the map, and deploy into an outpost to expand ground control to remote spots. Surveyors, as with all expansion vehicles, take 30 seconds to finish deploying. * BaseOnWheels * DualModeUnit: Can deploy into Outspot * FunWithAcronyms: '''R'''apid '''D'''eployment '''G'''round '''C'''ontrol '''V'''ehicle !!![=Rig=] -->''Rig packed up and ready.'' A versatile multi-purpose platform that can be deployed on any position on the map. When deployed the Rig serves as a repair bay for GDI's vehicles that can be packed up should the Rig be needed elsewhere. A deployed Rig can also serve as a mobile defense platform, since it's armed with a couple of anti-vehicle Guardian Cannons and a surface-to-air missile battery. * AntiAir * BaseOnWheels * {{BFG}}: 105mm cannon that can be replaced with railgun * DualModeUnit !!![=Juggernaut Mk. III=] -->''Send the barrage!'' Juggernaut is a mobile artillery unit that can lay waste to infantry, vehicles, and structures from afar. An additional improvement over the Mark.II is the ability for the Juggernauts to fire at any point on the map provided that a Sniper Team is near the target and is stationary (so that the spotter can paint targets for the Juggernauts to bombard from anywhere on the map). * {{BFG}}: Have three 200mm cannons * ChickenWalker * DualModeUnit * GlassCannon !!![=Juggernaut Mk. II Behemoth=] -->''Fireworks time!'' The Steel Talons' variant of the Juggernaut in Kane's Wrath. A bunker that can store a single infantry squad was jury-rigged onto their hulls to allow them to survive in close-combat situations better. In all other cases, they behave similarly to the Juggernauts, and leave a husk when destroyed. Unfortunately, unlike the Juggernaut, the Behemoth is unable to strike anywhere on the map, even with the help of an allied/acquired Sniper team. * AwesomePersonnelCarrier * {{BFG}} * ChickenWalker * DualModeUnit !!![=Mammoth Mk. III=] -->''Mammoth advancing.'' After being absent from Tiberian Sun, Mammoth Tanks return to the fray once more. These heavily armored units come equipped with dual cannons that are highly effective against vehicles and structures, as well as dual rocket pods that are equally effective against infantry and aircraft alike. Moreover, Mammoth Tanks can crush smaller vehicles, including tanks, by merely rolling over them (though it's slow speed makes it difficult to do so). * AdaptiveArmor: Additionally, the Steel Talons' version of the Mammoth Tanks can be upgraded with the adaptive armor ability, which, when activated, increases the Mammoth Tanks' armor and makes them immune to EMP attacks, but at the cost of rate of fire. * {{BFG}}: This tank is equipped with dual 150-mm cannons on the turret. As if that wasn't enough, it's can be upgraded with railguns for even more firepower. * MacrossMissileMassacre: When attack infantry and aircraf * TankGoodness: Is so overpowering that it can crush other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy. Against Nod Avatars and Scrin Annihilator Tripods, Mammoth Tank will generally emerge the victor. As such it's generally regarded as the most useful tier 3 armor unit. * RegeneratingHealth !!![=MARV=] -->''Reclamation in progress.'' The MARV is armed with a tri-barreled sonic cannon that deals splash damage over several units at a time. The MARV is also equipped with an onboard refinery and can process any Tiberium that it drives over, turning it into extra credits that can be used to finance the player's war efforts. The MARV comes with four garrison slots, which can be permanently garrisoned (meaning that the garrisoned infantry can't leave the vehicle, but rather, become a permanent part of the vehicle instead). The MARV becomes the most powerful unit on land once it is fully equipped. * AwesomePersonnelCarrier * BaseOnWheels * {{BFG}}: Three 200mm sonic cannon * FunWithAcronyms: '''M'''ammoth '''A'''rmed '''R'''eclamation '''V'''ehicle * MightyGlacier * MilitaryMashupMachine * TankGoodness * RegeneratingHealth: When garrisoning by Engineer or Combat Engineer * SplashDamage: When garrison by Zone Raiders !!![=A-15 Orca Gunship=] -->''Orca ready for liftoff.'' The Orca is GDI's iconic assault aircraft, and is fast and lightly armored. Similar to its predecessors, it is armed with six anti-tank missiles and has to reload at the airfield. * CoolPlane * FutureCopter * MacrossMissileMassacre: It iring 6 air-to-ground missiles each. but since you usually have 4 of them, it ends up barraging 24 missiles on your enemies. The Kane's Wrath expansion even has a +2 missiles upgrade to these aircrafts, bringing up to 32 missiles in one quick run! Stack it up with a cheap Orca Strike Craft, and you get a full-fledged missile massacre. * SensorSuspense: It can be upgraded with Sensor pods that can be used to keep an eye on an area. !!![=ZOCOM Orca=] -->''The skies are clear!'' The ZOCOM Orca is a typical GDI Orca, only armed with sonic grenades. It is fast and lightly armored, and also has the ability to manually scan for stealth units. The ZOCOM orca is only available for the ZOCOM faction. * AreaOfEffect: Unlike Orca standard rockets, sonic grenades of ZOCOM Orca have a decent area of effect and can cause massive and sometimes lethal damage to infantry and ground vehicles. * CoolPlane * CripplingOverspecialization: While has devastating air-to-ground capability, it's lacks the equipment neceassary to engage airborne targets, and so is a preverbial sitting duck when other aircraft are present. * FutureCopter !!![=Firehawk=] -->''Firehawk, docked and ready!'' The Firehawk is heavily armored GDI aircraft with the ability to equip either four anti-air missiles or two bombs at the airfield. Its air-to-air missiles can defeat aircraft easily. It is also able to ascend into the stratosphere and reappear anywhere on the battlefield, bypassing enemy AA defenses. * CoolPlane: It missiles are great at taking out even Scrin aircraft, second only to the Slingshot AA Platform. * DeathFromAbove !!![=V-35 Ox=] -->''Let's keep it safe, guys!'' The V35 Ox is GDI's aerial transport craft, a cross between older GDI Orca Transports and Orca Carryalls seen in Tiberian Sun. It renders its predecessors obsolete as it can transport both infantry and vehicles, but inherits the same lack of protection and sluggishness. It can be called in to airlift GDI units when the Airfield is constructed. !!![=Hammerhead=] -->''Hose them down.'' The Hammerhead gunship is a helicopter armed with twin vulcan cannons and unlimited ammunition, and can take out ground infantry easily but is vulnerable to anti-air and air-to-air combat. Infantry can garrison and fire out of the Hammerhead, which can help it in air-to-air combat. * ArmorPiercingAttack: When upgrade * AwesomePersonnelCarrier * BottomlessMagazines * CoolGuns/MachineGuns [[/folder]] [[folder:Nod unit]] !!Tiberian Dawn !!![=Flamethrower infantry=] An infantry for anti infantry at close range. He packs a flamethrower that can kill infantry in a few hits as well as damage vehicles and buildings a lot. Very strong, but short ranged. They become dangerous for each other in groups. * AreaOfEffect: Their flamers cover a wide area, making it easy to eliminate entire infantry squads. * KillItWithFire * GasMaskMooks * VideogameFlamethrowersSuck: They very good at killing infantry. Including their own, and themselves; the fire was exceptionally "friendly", and the soldiers had no qualms about firing over their friends on the front ranks. Against vehicles, they're fairly useless. Flamethrower tanks were usually a better choice. !!![=Chemical warrior=] A unit that is like the flame thrower but packing a tiberium-based chemical sprayer. Its toxins are effective against vehicles, infantry, and also buildings.(walls too) The chem warrior is also capable of travel across tiberium without getting damaged because of his biohazard equipment. * DeadlyGas * GasMaskMooks !!![=Buggy=] Lightweight and with enough armor to survive battles for short periods of time, the buggy is the Brotherhood's means of quickly deploying an anti-infantry force. * CoolCar * FragileSpeedster * FunWithAcronyms: '''L'''ight '''P'''atrol '''V'''ehicle * HitAndRunTactics * CoolGuns/MachineGuns !!![=Recon bike=] Fast, lightly armored, and armed with a rocket, the recon bike is perfect recon vehicle as it is the fastest vehicle in the game, with can be used against armor as well as aircraft although it is a very fragile unit. It cannot crush enemy infantry. * BadassBiker * CoolBike * FragileSpeedster: Can evade Tank (APDS) shells, artillery shells, rockets and missiles but less armored than Humvee or Buggy. * HitAndRunTactics !!![=Light tank=] The mainstay of the Nod force, the light tank is the Brotherhood's main battle-tank. Lighter armored and armed with only a 70mm cannon, the light tank is no match for GDI's medium or mammoth tanks unless in number. * TanksButNoTanks: It base on M2 Bradley, a American Infantry Fighting Vehicle. Renegade changed them into small (and quite low-profile) tanks. * TankGoodness * ZergRush: The only way they can do in direct confrontation against GDI tanks. !!![=SSM launcher=] These mobile missile platforms fire large, high-explosive, semi-napalm rounds, that are devastating against armor, infantry, and structures. Its long reload time is worth the wait as it has the longest range of all the rocket using units. Available only in multiplayer games. * FunWithAcronyms: '''S'''urface-to-'''S'''urface '''M'''issile Launcher * KillItWithFire !!![=Artillery=] Nod's artillery is both slow moving and slow turning. It fires a single long range, powerful, but inaccurate shot that is effective against anything on the ground. * AreaOfEffect: Against infantry, is able to mortally wound, if not kill, large groups of them with one shot. * {{BFG}}: A 150mm canon * GlassCannon !!![="Ezekiel's Wheel" Stealth tank=] With its ability to remain cloaked, the stealth tank can traverse through terrain unseen until it fires its twin rockets or runs too close to enemy defenses or infantry. It is lightly armored and must uncloak to fire due to a large power drain on its stealth generator. * BiblicalNames: ** "Ezekiel's Wheel" is a reference to the wheels mentioned in Ezekiel chapter 1 in the Old Testament. ** The name of it's Adaptive camoflauge is Lazarus shield * InvisibilityCloak * UselessUsefulStealth: They are decent at scouting (as long as the gunner isn't stupid enough to shoot random enemies nearby), even against the AI. However, later games feature map obscurers. They might hide what's there, but there is the minor detail of a large (and often mobile) unknown region, which not even the computer falls for. * TanksButNoTanks !!![=Devil's Tongue flame tank=] The Flame tank is fearsome vehicle to GDI infantry. It is slow moving and heavily armored, but fires dual blasts of flames. It can melt down infantry, light armored vehicles and buildings quickly, as well as some heavily armored vehicles. * KillItWithFire * NamesToRunAwayFromReallyFast * TanksButNoTanks !!![=Apache=] This attack chopper performs a vital role in giving your ground units air support. Armed with a chaingun and firing high velocity rounds, this deamon of the skies easily rips through enemy armor or infantry. * DeathFromAbove * CoolGuns/MachineGuns !!Tiberian Sun !!![=Rocket infantry=] This unit is similar to the GDI disc thrower in the sense that both play explosive roles in combat. This soldier can not only take out armored vehicles with its rockets, but can also take out aircraft, making it a versatile and useful unit. Unfortunately their weak armor will not help them last in battle. * AntiAir * {{BFG}} !!![=Elite cadre=] Elite Cadre was only used in a mission to help fight CABAL, but their firepower and armor can match that of a cyborg even though they are not made of metal. * EliteMooks: They are members of the Black Hand of Nod that, due to their value and small numbers, were usually stationed as guards or commanders in facilities behind Nod lines. * CoolGuns/MachineGuns !!![=Toxin soldier=] Their main weapon is a long-range sniper rifle capable of firing specially designed rounds that are filled with a psychotropic agent, rendering the victim open to suggestion. However, the chemicals used also gave the victime acute blood poisoning, so they would eventually die after being shot. * PoisonedWeapons * SniperRifle !!![=Mutant hijacker=] The Mutant Hijacker is available in some GDI and Nod campaign missions, but is always available to Nod in Skirmish mode. This unit acts rather similarly to the engineer, except that it captures vehicles rather then structures. If the vehicle is destroyed, the Mutant Hijacker will usually escape with a little damage, and be ready to capture another vehicle. * BadassLongcoat * FragileSpeedster * HealingFactor: Can heal on Tiberium !!![=Cyborg=] Rather then have medics as the GDI does, Nod have chosen a different path, they augment human anatomy. The Cyborg is a fusion of man and machine that makes a truly deadly unit. The Cyborg is equipped with a powerful machine gun that is easily capable of cutting great swathes through enemy infantry forces. Even when blown in half (as they do when low on health), the Cyborg will continue to fight to the end. * ArmCannon * CyberneticsEatYourSoul * {{Cyborg}} * GatlingGood * HealingFactor: Can heal on Tiberium * ImplacableMan * MechaMook * MadeOfIron: A single full-health cyborg can successfully take on a group of about 6 light infantry and kill them all before succumbing * RoboSpeak * SelfDestructiveCharge: Wjen lost it leg * YouCallThatAWound: They can have their legs blasted off and still function properly. They can even be regen back to full health in tiberium, though losing their legs does slow them down. !!![=Cyborg Reaper=] They are armed with a anti-infantry "web" that acts as a net and traps infantry, leaving them helpless. To deal with webbed infantry or vehicles, the cyborg reaper has 4 missiles that launch with some hitting random targets. * AllWebbedUp: When attack infantry * MacrossMissileMassacre * SkullForAHead * SpiderLimbs * SpiderPeople !!![=Cyborg Commando=] While the Cyborg are tough, the Cyborg Commando is the true elite. Capable of destroying most units in a single shot (and heavier units, like Titans in 2-3), the Cyborg Commando is one of the most deadly units in the NOD arsenal. This unit also has the benefit of healing in tiberium patches, although you are only allowed to have 1 of these units at a time. * ArmCannon * AwesomeButImpractical: Technically infantry (so anti-tank doesn't work) but has tank armor (making infantry guns useless), can regen in tiberium, and blows everything up with the same efficiency as the Mammoth MK 2, as well as being pretty fast on both recharging shots AND running. The Drawback? He has no AA weapons. A few orca bomb runs and it's scrapped. * {{BFG}}: That fires a big, green ball of plasma that heavily damages anything that it directly impacts and does splash damage. The game soundfiles even acknowledge that it's a BFG. * CyberneticsEatYourSoul * {{Cyborg}} * HealingFactor: Can heal on Tiberium * MadeOfIron * OneWayVisor * PlasmaCannon * YouCallThatAWound: Share with normal Cyborg * RoboSpeak * SelfDestructiveCharge: Also share with normal Cyborg * SplashDamage * SuperSoldier: It's a OneManArmy that can wipe the floor with GDI's commando. The only thing equal to it is the Mammoth Mk. II (The AT-AT knockoff). Additionally, like all cyborgs from ''Tiberian Sun'', you have to take it out twice; the first time you deplete its healthbar, you'll destroy its legs. [[ImplacableMan The Cyborg Commando isn't going to let a minor thing like that stop him]]. !!![=Subterranean APC=] Is unarmed but able to burrow underground and surface almost anywhere on the map. It can carry up to 5 infantry and is an ideal unit to use for sneak attacks. Like all subterranean units, it can be detected by a mobile sensor array. * AwesomePersonnelCarrier: Even more awesome still for being able to carry the Cyborg Commando, the ultimate Nod unit in the game, right into the center of an enemy base. * DrillTank * FunWithAcronyms: Subterranean '''A'''rmored '''Personnel '''C'''arrier !!![=Attack Buggy=] The attack buggy is a small 4x4 unit, used by Nod for reconnaissance missions and against infantry. It carries a twin machine gun and is piloted by a single soldier. * FragileSpeedster * CoolGuns/MachineGuns !!![=Attack Cycle=] It is the fastest land unit in the game and is armed with a rockets. The attack cycle has very weak armor and can even lose to a light infantry going 1 on 1, but its an ideal scout unit and works as anti-air over short ranges. * BadassBiker: [[http://www.youtube.com/watch?v=Sqiuw7UxJTk Watch this.]] * CoolBike * FragileSpeedster * HitAndRunTactics !!![=Tick Tank=] Nod's main battle tank, replaced the light tank from the First Tiberium War, with attention paid to their armor and attack power. While it was cheap and fast, it was surprisingly overpowered by GDI Titans on one-on-one battle, but its cost gave Nod the opportunity to build more and faster. * DualModeUnit: Can burrow half underground and turn into an immobile turret to increase its defenses, making it harder to kill. * TankGoodness !!![=Weed eater=] Nod's harvester for collect the vein appendeges of a Veinhole. It works the same as a harvester does, just that it takes veins and not tiberium. * WorkerUnit !!![=Mobile repair vehicle=] The MRV is an important unit to Nod. Because the brotherhood lacks a repair facility, it compensates by having a mobile vehicle with an extended arm to repair forces. Unlike the service depot, the MRV can repair units in the field far from your own base and without any cost. This unit has all the tools necessary to make full repairs on any vehicle, but has no weapons to defend itself. * MookMedic * TheEngineer: The Mechanic type !!![=Mobile Stealth Generator=] A nice addition to Nod's covert forces, although a bit expensive, the Mobile Stealth generator does what its name says. While undeployed, it can travel in the field as any other vehicle. If it deploys, it creates a small cloak field able to keep you forces cloaked from enemies. * AwesomeButImpractical: In contrast with Mobile Gap Generator in Red Alert, is quite useful, because while the range is limited, it still covers quite a bit of land, is cheaper than the stationary building, takes less space and doesn't cost any power. However, it's only somewhat practical against human players (and then, they can simply shoot the ground with force fire and a AOE effect attack, which stands a reliable chance of hitting something) as the AI has an auto-radar that reveals all of your units, even if they're cloaked. * DualModeUnit * InvisibilityCloak !!![=Mobile artillery=] Armed with 155mm gun, Nod's artillery unit is longer ranged than before, but due to the massive recoil caused by firing, it must deploy before it can fire, and remains immobile until it is undeployed again. It is accurate over long distances and can take out infantry and vehicles well before they reach the unit. * {{BFG}} * DualModeUnit * GlassCannon !!![=Stealth tank=] The Nod Stealth tank is the same as before. It is cloaked except when detected by infantry or base defenses. It also has to uncloak to shoot due to the large power drain on the Stealth Generator. The stealth tank is armed with dual rockets, and can be used as anti air and anti tank as well as stealth recon * InvisibilityCloak * UselessUsefulStealth * TanksButNoTanks !!![=Devil's Tongue subterranean flame tank=] The Devil's Tongue is fast and its twin side-mounted flamethrowers are highly effective against enemy structures and infantry. Its tunneling abilities prove to be indispensable assets to the Brotherhood's war effort, capable of ambushing enemy infantry and burning structures. * DrillTank: However, is have spiked rollers instead. * KillItWithFire * GlassCannon: Deadly to infantry and building, but few shot of anti-tank weaponry, and it gone. * NamesToRunAwayFromReallyFast * TanksButNoTanks !!![=Fist of Nod=] The Fist of Nod is Nod's mobile war factory. It is built at a slightly cheaper price than an actual war factory and is able to deploy and start building vehicles anywhere. * AwesomeButImpractical: If the factory in question has to be locked down to use. Often, it can't be repaired without re-converting it into a truck. * DualModeUnit * MeaningfulName: It's name is a play off the Hand of Nod, although the Fist constructs vehicles rather than infantry. Also, since Vehicles are relatively stronger then Infantry, it could relate to the Fist (a punch) being stronger then the hand (a slap). * MobileFactory !!![=Banshee=] With some technology recovered from the Scrin Ship, Nod has developed the "Banshee" aircraft. It fires with twin plasma cannons and can destroy vehicles effectively. * DangerDeadpan: Banshee pilots, who upon being shot down will uttered a deadpan "Whoops". * ImportedAlienPhlebotinum * NamesToRunAwayFromReallyFast * PlasmaCannon * SpacePlane !!![=Harpy=] The basic air unit of the Brotherhood in Tiberian Sun, the Harpy is a pretty weak unit, though useful for taking out infantry or harassing other units. Since it is also invisible on the mini-map, it's useful as a decoy or distraction. * GatlingGood * NamesToRunAwayFromReallyFast !!Tiberium Wars !!![=Militants=] -->''Down with GDI!'' A large squad of rifle infantry, these squads are weak despite their numbers when faced against other early rifle based infantry, but can be upgraded with Tiberium Infusion and a Confessor from the Secret Shrine which increases overall effectiveness and allows the use of hallucinogenic grenades via Confessor. * CoolGuns/AssaultRifles * BackFromTheDead: Can return as the Awakened with Redemption suppot power. * CannonFodder * CoolHelmet: Kane's Wrath only * FiringOneHanded: While looking them closly when they are attacking, they seem to use one hand only to fire their rifles. * InTheHood: In Tiberium Wars. * OneWayVisor: In Kane's Wrath * RightWingMilitiaFanatic * ZergRush: While they are usually very poorly trained compared to GDI riflemen squad, they are the cheapest unit to completely arm and train in the conflict-not to mention the squad size of the unit is the largest of all infantry units in the game. !!![=Confessor Cabal=] -->''The Hand becomes the fist!'' The confessor are infantry can be added to Militant and Militant Rocket squads via the upgrade purchased at the Secret Shrine. He is armed with a rifle and hallucinogenic grenades which can make enemy infantry attack each other, and also raises the effectiveness of the Militant and Rocket squads. In Kane's Wrath the Confessor cabals can be built by the Black Hand as their basic infantry, capable of taking on a GDI Rifle squad despite being slower. * EliteMooks * GatlingGood * BadassPreacher * HatePlague: Their hallucinogenic grenades, which cause any infantry caught in their area of effect (including friendlies) to attack their own allies. Unfortunately, it doesn't affect vehicles. * IncendiaryExponent: When upgrade with Black Disciple * WaveMotionGun: Their Particle Beam rifles when upgrade !!![=Awakened=] -->''Silent, devoted.'' Available only for the Marked of Kane subfaction, Awakened are cyborgs that come in groups of three with welded machine guns on the left arm and an EMP cannon on their right arm. They are the most powerful basic infantry and can also take on light armor with their EMP blasters. Unlike the cyborgs from Tiberian Sun, the Awakened can be crushed and are susceptible to snipers and flame weapons. * ArmCannon * BareYourMidriff * CyberneticsEatYourSoul: Subverted. Unlike Cyborgs in Tiberian Sun, they retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane. * {{Cyborg}} * EliteMooks * {{EMP}}: Which they use to disrupt enemy vehicles or structures for a short time. They also aren't affected by it, making them less vulnerable than their predecessors to the weapon. * EvilSoundsDeep * WaveMotionGun: When upgrade * RoboSpeak * SuperSoldiers !!![=Militant rocket squad=] -->''If it moves, kill it!'' These two rocket soldiers are the Brotherhood's main anti-tank and anti-air infantry. As with the standard Militants, they can be upgraded with Tiberium Infusion (Nod and Marked of Kane) and a Confessor (Nod) or a Black Disciple (Black Hand). Note: Added squad members from upgrades will not attack within the same range as the rest of the squad, so if the player wishes to get the most out of the squad they must manually move them in. * AntiAir * BackFromTheDead: Can return as the Awakened with Redemption suppot power. * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * InTheHood * RightWingMilitiaFanatic !!![=Fanatics=] -->''Honor and death!'' A squad of 5 Nod suicide bombers are cheap, fast and highly efficient against structures and vehicles when used correctly. They are not particularly a problem in general since they usually fall to defenses and other anti-infantry units quite easily. Shadow Teams can more effectively do their job on structures (and without dying) so Fanatics come in more handy against Harvesters than anything else. They can be upgraded with Tiberium Infusion, increasing movement speed and negating Tiberium damage, allowing them to approach Harvesters and Refineries more easily. * ActionBomb / SuicideAttack * FacialHorror !!![=Enlightened=] -->''Kane is the light.'' The Enlightened are cyborgs that come in groups of three, armed with charged particle beams which can be upgraded with Supercharged particle beams and also possess an EMP blaster identical to that of the Awakened. Compared with other advanced infantry (such as Zone troopers) they have considerably less armor. The Enlightened is only available for the Marked of Kane faction. * ArtificialLimbs: Can be upgrade with one, increase their speech * ArmCannon * BareYourMidriff * CoolHelmet * {{Cyborg}} * EliteMooks * {{EMP}} * EvilSoundsDeep * RoboSpeak * SuperSoldier: They are extremely tough, [[CyberneticsEatYourSoul unflinchingly loyal cyborgs]] [[TheUndead built from corpses]]. They can paralyze vehicles with EMP guns, or just blast the hell out of them with their [[ArmCannon particle beams]]. Upgrade their cannons and give them cybernetic legs, and you have squads of [[LightningBruiser lightning bruisers]]. Due note that are still weaker than GDI's Zone Troopers * WaveMotionGun !!![=Shadow Team=] -->''In silence.'' The Shadow Teams consist of squads of four soldiers equipped with hang-gliders and dual pistols. They are permanently stealthed both when flying or on the ground, and can decimate any infantry unit (even commandos) easily. They can also attach bombs to structures, causing heavy damage, but normally not enough to destroy the building. In Kane's Wrath the shadow team has been weakened slightly and is given an ability to deploy a stealth artillery beacon which allow the Specters to bombard the area around the beacon. * GlassCannon: Can kill most types of infantry in mere seconds, including commandos but only takes a few seconds to cut a shadow team down. * {{Ninja}} * CoolGuns/SubmachineGuns !!![=Saboteur=] -->''The Brotherhood has entrusted me...'' Nod's version of the standard engineer, they can capture enemy buildings and repair any damage to the player's own. Saboteurs can also be used to commandeer destroyed enemy walker units, such as the Scrin Annihilator Tripods, Nod Avatar Warmechs, or GDI Juggernaut artillery walkers. * ArtificialLimbs: The Marked of Kane sub-faction saboteurs can be enhanced with Cybernetic legs that make them faster, and thusly more capable of achieving their goals. * BoobyTrap: Can planting explosive booby traps on neutral structures and bridges * TheEngineer !!![=Black Hand=] -->''One mission, one purpose!'' Advanced infantry for Nod and Black Hand, the Black Hand flamethrower infantry come in squads of 6 and are very effective against infantry, buildings, and light vehicles. They can also clear out garrisoned buildings. In Kane's Wrath, they are more powerful and more heavily armored. * BadassBoast: ** "The Black Hand has arrived!" ** "They cannot hide from the Black Hand!" * CoolHelmet * KillItWithFire: * MadeOfIron: These guys have a tendency to resist incredible amounts of damage and fight harder than any other faction due to their fervent religious beliefs. * MightyGlacier * PyroManiac * SplashDamage * VideogameFlamethrowersSuck: As part of Crippling Overspecialization they can't attack air units but they are capable of instantly clearing garrisoned buildings. Their flamethrowers are quite effective against light vehicles if under prolonged fire though. With the Purifying Flame upgrade, however, light vehicles and even tanks are at grave risk. !!![=Tiberium trooper=] -->''Tiberium is our ally.'' The Tiberium Troopers are units equiped with high-pressure liquid Tiberium dispersion tanks and cybernetic enhancements. They are only available for the Marked of Kane faction and replaced Black Hand. They also have an ability called Covered in Goo which slows down the enemy units while they are being fired upon. Compared with Black hand infantry, they are stronger against infantry but weaker against vehicles, and considerably weaker when targeting structures. * ArtificialLimbs: Can be upgrade with Cybernetic legs to move faster * CoolHelmet * DeadlyGas * EvilSoundsDeep !!![=Nod Commando=] -->''Nice day for a kill.'' Nod's most advanced infantry unit. While effective against infantry, her primary strength lies in the ability to destroy buildings and walkers with special explosives. She is also stealthed when not moving. In Kane's Wrath the Black Hand is able to build two commandos at heroic veteran status. * ActionGirl * AmazonBrigade * {{Badass}} * BondOneLiner ** "So easy..." * ColdSniper * EyepatchOfPower * InvisibilityCloak: While GDI commandos have jump packs that enable them to cross impassible terrain, Nod commando's have portable stealth generators that render them invisible to the enemy while stationary. To respect the Black Hand's stance on optic camouflage, however, these commandos choose not to use their stealth generators. * [[OneManArmy One Woman Army]] !!![=Attack bike=] -->''This bike's ready!'' It is armed with two anti-air missile launchers equal in power to a Rocket squad and can move across terrain very rapidly. It is the fastest land unit in the game. It is typically used in the early game to destoy Harvesters and to scout. * BadassBiker * CoolBike * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * FragileSpeedster * HitAndRunTactics * SensorSuspense: Can detects stealth !!![=Raider buggy=] -->''Let's go on a raid!'' A quick scouting unit with a similar basic function as its previous incarnations in Command & Conquer: Tiberian Dawn and Command & Conquer: Tiberian Sun, the raider buggy comes equipped with a light machine gun effective against infantry. It can be upgraded to wield a laser as its weapon making it more powerful and more accurate (if you watch closely when it fires regular bullets, the gunner sometimes misses), and can additionally be outfitted with an electromagnetic pulse blast which will disable nearby enemy vehicles. * FragileSpeedster * FrickinLaserBeams: When upgrade with Spitfire laser capacitors * CoolGuns/MachineGuns * SensorSuspense: Black Hand Raider buggies have stealth-detecting properties. !!![=Reckoner=] -->''They'll have to reckon with me!'' The Reckoner is an unarmed heavy transportation unit that can garrison 2 units inside, though they cannot fire out initially. The Reckoner can deploy into a attack bunker, which allows the infantry inside to fire out of it and gives a third infantry slot. Upon deploying the Reckoner cannot become mobile again. * AwesomePersonnelCarrier: Isn't powerful like GDI Guardian APC, but is nonetheless very useful for ploughing through GDI Zone Troopers and other heavy units with its Dozer Blades, since it's much faster and durable that the Scorpion Tank. * {{Carfu}}: When upgrade with Dozer Blades, it will be able to clear mines and crush heavy infantry, such as Zone Troopers. It's also can permanently deploying into a frontline battle bunker, with can't be ungarrisoned, meaning that all troops inside the Reckoner will be absolutely safe from being expelled instantly by Buzzers, Grenadier Squads, Black Hands, Corrupters, Advanced Flame Tanks, or even Purifiers. !!![=Scorpion tank=] -->''Hit them hard!'' Nod's light-to-medium tank, these vehicles can be upgraded to be mounted with a heavy laser turret, and additionally can be outfitted with a so-called 'dozer blade' which will allow it to run over heavily armored infantry such as GDI's zone troopers. This also allows it to crush hordes of Disintegrators without taking damage from explosions, and run through mine fields. * {{BFG}} * FrickinLaserBeams: When upgrade with Spitfire laser capacitors * TankGoodness * ZergRush: Only cost 900 credit, it easy to spam them with large number. !!![=Emissary=] -->''I am the Emissary of Kane.'' The Nod Emissary can be move to other parts of the map, allowing for the construction of outposts and expanding the base to new areas. * BaseOnWheels * ContinuityNod: The holographic display on Emissary top displays the scene of Kane's return from Tiberian Sun. * DualModeUnit: Can deploy into Outspot !!![=Flame tank=] -->''The flames will rise!'' The flame tank returns to its original function as seen in Command & Conquer: Tiberian Dawn. The unit will unleash a massive torrent of flame which is highly effective against infantry, as well as potent in the damaging of structures. Flame tanks are to be one of the most effective units in the game for clearing out buildings that are being garrisoned by squads of enemy infantry. * ActionBomb: Explodes into a fireball if destroyed, damaging anything and anyone in close proximity. * KillItWithFire: When upgraded with Purifying flames (Black Hand) it's power is boosted to the extent that it now has greater anti-armor capabilities than a Scorpion tank, not to mention against infantry and structures. It can even be used to destroy tiberium fields that enemies may be using, depriving them of resources. * PyroManiac: If reselected while in the middle of salvo, their responses include "Yes... YES!" and "It's beautiful..." ** Let's not forget the: "PURGE THEM WITH FIRE, PURIFY THEM!!" and "UNLEASH THE GLORY OF THE FLAME" when they are told to attack an enemy. * SplashDamage * TanksButNoTanks !!![=Beam cannon=] -->''Directing energy beam.'' The artillery unit of the Brotherhood of Nod, beam artillery is capable of outranging static base defenses and can additionally combine with each other's firepower for increased damage output on a single target. These units can also be combined with the Venom scout aircraft and the Obelisk of Light defensive structure, which will increase both its target range and its offensive power. They have weak armor and are relatively slow-moving, making them an easy target for Orcas and other such aircraft. * CombinationAttack: Multiple Beam Cannons firing at the same target could combine their beams in order to produce a single beam with firepower greater than the sum of its parts. This powerful beam was especially strong against heavily armored structures and vehicles, such as Mammoth Tanks. * DamageOverTime: Making them are a poor choice for hit and run tactics. * DeathFromAbove * GlassCannon * ReflectingLaser: Beam Cannon could extend their effective range by reflecting its laser beam off mirrors which were mounted on the underside of Venom. !!![=Specter artillery=] -->''They won't see us coming.'' The Specter artillery is a stealth cannon artillery that remains cloaked until it fires. They can fire clear over defenses and cause massive splash damage, then disappear and retreat. By practicing this process, Specters can become extremely efficient. Some people use Specters to force attack an area outside their base, providing a deterrent and damaging all that come near. The Shadow Team can place a stealthed beacon on the map to allow the artillery to fire within the radius of the beacon. * {{BFG}} * DualModeUnit * GlassCannon * HitAndRunTactics * InvisibilityCloak * SplashDamage !!![=Stealth tank=] -->''Stealth tank cleared for combat.'' The stealth tank is a high-tech scouting and assault vehicle which is capable of remaining invisible to enemy units whenever it is not actively engaging them or being engaged by them. It also comes equipped with missiles which are capable of damaging buildings, vehicles and air units alike. * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * HitAndRunTactics * InvisibilityCloak * MacrossMissileMassacre: The mode of attack is — you guessed it — a triple-M, a feat that its older versions could never pull off in the previous installments. To make it clear: older Stealth Tank models let two missiles off per salvo; these new toys let off at least three to four times as much. Just a few of them can tear through even Mammoth Tanks. * TanksButNoTanks !!![=Mantis=] The Mantis is an anti-aircraft droid that is only available for the Black Hand sub-faction. It is equipped with anti-aircraft rockets, and is designed to replace the role of the Stealth tank in fighting off aircraft. * AttackDrone * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * MacrossMissileMassacre * TheUnintelligible * SensorSuspense !!![=Avatar=] -->''To dust!'' Nod's main battle walker. In comparison to its rivals (the GDI Mammoth tank and the Scrin Annihilator tripod), it is weak, though its laser is powerful, and has decent range. It's commandeer ability can be used on Nod Vehicles to snatch one of their features. * CombiningMecha: It would literally rip pieces off of allied vehicles to upgrade itself; in the end you could have an invisible GiantRobot with dual [[ArmCannon lasers]], with a flamethrower and stealth detectors for good measure. This is somewhat worse that it sounds, since not only do you have to sacrifice a unit for every Avatar you upgrade, it takes time and micromanagement away from a better purpose (like using your tanks AND Avatars to crush your enemies). It could be somewhat useful, however, if your opponent is also Nod, because you could make your Avatar stronger and instantly destroy their vehicles. ** It's strong armor does make up for the traditional NOD weakness where their tools can [[{{GlassCannon}} dish out the pain but can't take it.]] Of course multiplayer is too fast paced to ever get the upgrades done but in the campaigns you can just turtle up untill you are ready to unleash the unstoppable mecha goodness. * DoNotRunWithAGun: Cannot fire on the move. * FrickinLaserBeams: That based on the Obelisk laser * HumongousMecha * InvisibilityCloak: When upgrade with Stealth tank's Stealth generator, which provides stealth when not moving * KillItWithFire: When upgrade with Flame tank's flamethrower, somewhat eliminate the drawback of being bombed by Commandos or Anti-Armor infantry * RoboSpeak * SensorSuspense: When upgrade with Attack bike's stealth detector * UselessUsefulSpell: The Avatar's scavenge ability, which destroys a friendly unit to get an upgrade, too bad the upgrades are woefully underpowered, and the Avatar already costs more than the more powerful Mammoth Tank. However, it can be very useful in a MirrorMatch, since you can take the equipment from your opponent's units instead. !!![=Purifier=] -->''It shall rain ash!'' The Purifier is the predecessor to the Avatar, which is available only to the Black Hand sub-faction. It comes equipped with a flamethrower and a laser cannon, but unlike the Avatar it cannot commandeer technology. However, it can be upgraded with purifying flames which allow it to raze an entire base in a few seconds, provided that it can get inside without being attacked. * FrickinLaserBeams * HumongousMecha * KillItWithFire !!![=Redeemer=] -->''Onward to victory!'' The Redeemer is Nod's Epic unit which is armed with an obelisk-derived tri-part laser, and dual shoulder-mounted weapon customization slots. It's comes with two garrison slots, which can be permanently garrisoned. * BadassBoast: ** "The Redeemer has risen!" ** "I will crush them all" * FrickinLaserBeams * HatePlague: Can cause enemy units to go into a rage; attacking anything within sight (including their allies); but only after they finish off their current target first. * HumongousMecha / SpiderTank * KillItWithFire: When garrisoning by Black Hand * MightyGlacier * RegeneratingHealth: When garrisoning by Satobeur !!![=Venom Patrol Craft=] -->''Venom craft ready for liftoff.'' A fast air unit with a similar basic function as its helicopter predecessor, the Harpy, the Venom scout aircraft is armed with a machine gun effective against infantry, and is able to use a mirror to increase the range of Nod's Beam Cannon artillery. It can be upgraded with a signature generator to make additional radar signatures and thus confuse the enemy to believe that he is facing dozens of Venoms. Unlike its predecessors, the Venom doesn't need to reload at the air tower. * BottomlessMagazines * CoolPlane * FrickinLaserBeams: When upgrade with Spitfire laser capacitor * FutureCopter * ReflectingLaser * SensorSuspense * ZergRush: It built rather quickly at a low cost, making massed Venoms a common sight early in a battle. !!![=Vertigo Bomber=] -->''Vertigo flight check complete.'' The Brotherhood of Nod uses Vertigos as a more powerful version of their old Banshees. These batwing bombers are stealthed at all times, except for when dropping its single massive bomb at the enemy. The craft also has a rear AA turret, enabling it to fend off attacking aircraft from its slower self. However, this AA turret is extremely weak in damage. It is also capable of using Disruption Pods, which manually used allows it to stealth any unit in the area of the pod dropped in. * CoolPlane * GlassCannon * InvisibilityCloak !!![=Carryall=] -->''Carryall, got the mission.'' An aerial VTOL transport, the Nod Carryall can be called in to airlift infantry and vehicles when the Air Tower is constructed. As its GDI counterpart, the Carryall is slow and vulnerable. * FutureCopter * {{Irony}}: It adopted the Orca Carryall's design in Tiberian Sun [[/folder]] [[folder:Scrin unit]] !!!All units * HealingFactor: All Scrin units slowly regenerate heals in Tiberium fields and effective radius of Corruptors. Their aircraft, in other hand, heals in Ion storms ** GradualRegeneration ** RegeneratingHealth * TheUnintelligible: With exception of Cultist * SomeKindOfForceField !!![=Buzzers=] Buzzers are essentially a swarm of flying razors that can quickly shred infantry, but are ineffective against anything else (though in enormous quantities thay are eventually able to take on the most basic of armor, but prove too much of a loss and is quite time consuming). Buzzers have the ability to 'combine' with Scrin vehicles and clear enemy garrisoned structures. * AbsurdlySharpBlade * FragileSpeedster * FusionDance: Can surround most ally vehicles (Scrin only) to provide antipersonnel defense. * TheSwarm * ZergRush: Cost only 200 credit, it easy to mass produced them number. !!![=Disintegrators=] While Disintegrators are used mainly as antiarmor units and can deal horrific damage to their intended targets, they have similar success in the antipersonnel role. They're trained in squads of six and their weapon appears to be some kind of energy beam (claims range from plasma torch to phaser) and can quickly destroy light and medium vehicles when they concentrated their fire on a single target. They can move fairly quickly and cause damage to vehicles heavy enough to crush them. * HollywoodAcid: When crush, they expel an extremely caustic acid that inflicts damage to vehicle that run them over. Only Scorpion tanks and Reckoner APCs upgraded with Dozer Blades renders death damage ineffective. * PlasmaCannon !!![=Assimilator=] Assimilators are the Scrin equivalent of engineers. They are stealthed when not moving. They can repair buildings, capture enemy structures, and recover walkers much like their GDI and Nod counterparts. * InvisibilityCloak * TheEngineer !!![=Cultist=] The Cultist are implanted human slaves unique to the Traveler-59 army, with the ability to take control over any enemy unit that isn't airborne, a Commando, or an Epic unit. Since more than one can be built, it is possible that for a well-timed ambush, the entire enemy army can be brought under your control in under a second. * BodyHorror * PuppeteerParasite * PsychicPowers * TheHypnotoad !!![=Shock Troopers=] Shock troopers come in groups of three when built. Normally they fire a shockwave-like projectile that able to take on vehicles but can upgrade to fire lasma discs and therefore able to fire at aircraft. * FlashStep: When upgraded with blink packs with Traveler-59 shock troopers are automatically equipped. * PlasmaCannon !!![=Ravager=] Ravager fires Tiberium shards grown from it's back to attack. Due to the fact that the Ravager is generally an under-used unit because of its cheaper, generally more powerful ally the Shock Trooper, the Ravager seems to be a last resort unit in a low credit stalemate in which the player wishes to have a go at the opponent's economy. Their ability, Tiberium Agitation, makes them more than capable of doing this job since it allows it to inflict heavy damage on any Tiberium-based unit or structure, with an accurate green beam that has a similar damage as Nod's Catalyst missile, except without the catalyst effect. * HitAndRunTactics !!![=Mastermind=] Scrin counterpart to human Commando, Mastermind has the ability to Mind control enemy units and structures as soon as it gets in range, except if they are Commandos or Epic units. However, care must be taken as the trail created by the mastermind as it keeps its connection to the captured object can be followed to the Mastermind's location. * MassTeleportation: Can teleport friendly units across chasms or into enemy bases but not itseft. * PsychicPowers * TheHypnotoad !!![=Prodigy=] The Prodigy is the Traveler-59 counterpart of the Scrin Mastermind. It possesses all of the same characteristics except for a few new abilities. It can Area mind control a group of enemy units to allow the user to temporarily gain control of the captured units. * FlashStep * MassTeleportation * PsychicPowers * TheHypnotoad !!![=Gun Walker=] The gun walker is a vehicle armed with energy weapons which are anti-air and anti-infantry. It is the only basic anti-infantry vehicle that can crush infantry. * AntiAir * EnergyWeapon * SpiderTank !!![=Shard Walker=] The shard walker is a more powerful, slightly faster moving version of the Gun walker, that available to Reaper-17. It can also be upgraded with Blue shards to make it more powerful. * AntiAir * DoNotRunWithAGun: Cannot fire on the move. * EnergyWeapon * {{Mutant}}: Of the Gun Walker caused by excessive Tiberium infusion. * SpiderTank !!![=Seeker=] The seeker is an hover tank armed with sensors to detect stealth, and plasma discs that are anti-air and anti-vehicle. The seeker cannot crush infantry, and is the weakest of its rivals. * AntiAir * HoverTank * PlasmaCannon * SensorSuspense !!![=Devourer tank=] The devourer tank is armed with a proton laser cannon which is effective against infantry and vehicles. The tank can consume Tiberium to super charge its cannon to power up the main cannon for a certain number of shots. * ChargedAttack * EnergyWeapon * HoverTank * TankGoodness: In terms of raw firepower the vehicle certainly stands up to Predator tanks, while consistently proving stronger than Scorpion tanks. They also have the longest range of any non-siege unit, able to fire upon human tank divisions well before they can respond, and when supercharged their range increases even further. Many Scrin Foremen exploit this advantage by firing on enemy tank divisions and moving back using their superior speed as the hostile tanks try to get within range. This tactic can destroy even Mammoth tanks and Avatar Warmechs if used properly. !!![=Mechapede=] The mechapede is a multi-segmented unit that can be upgraded with eight segments. It starts with the head segment, which is armed with an anti-armor laser similar to the one of the Disintegrator. The mechapede can be upgraded with segments for $100, with four varying types of weapons. * JackOfAllStats * TanksButNoTanks * SegmentedSerpent !!![=Corrupter=] The corruptor sprays a corrosive Tiberium spray to attack. This spray proves effective in healing allied Scrin units and clearing garrisoned structures. It is fairly powerful against infantry, so-so against structures and not so good against armor. * MookMaker: May create visceroids when it slays enemy infantry, with will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control. * MookMedic !!![=Explorer=] Explorers are bizarre, floating Scrin support vehicles that apparently work in much the same way as human Surveyors and Emissaries in that they allow the Scrin to establish ground control at a particular location. * DualModeUnit !!![=Annihilator Tripod=] The annihilator is a walker armed with three long range beam weapons on its tentacles, capable of engaging several targets at once. It is able to crush small vehicles and destroy most ground vehicles and structure. A shield upgrade is also available for this unit (not for Traveler-59). * {{EMP}}: It has a short range EMP blast which can shut units and buildings offline for a short time, but can be used again as soon as it wears off. For this reason, an Annihilator Tripod may single-handedly defeat an epic unit. For EMP to be used, the tripod must be close to the target, at which point the player must manually command the Tripod to attack the unit. * EnergyWeapon * HumongousMecha * TripodTerror: While less durable than the Mammoth Tank and Avatar, it outguns them since it has multiple cannons (mammoth tank will still beat it due to its armor). !!![=Reaper Tripod=] The Reaper Tripod is the Reaper-17 version of the Annihilator Tripod. It is similar to the Annihilator except for its Conversion ability, which when in use makes it more powerful than its counterpart. It can be upgraded with Conversion reserves. Forcefields cost only 2/5 as much as Annihilator shields because it doesn't need to be applied to Devastators or Planetary Assault Carriers. * ChargedAttack: Can absorb Tiberium to enhance its conversion beams, similar to the Devourer Tank. This weapon can be upgraded with Conversion Reserves to accommodate more Tiberium. * {{EMP}} * EnergyWeapon * HumongousMecha * TripodTerror: That can beat the Mammoth Tank !!![=Eradicator Hexapod=] The Eradicator Hexapod is the epic unit for the Scrin. It has a Lifeform Recycling System which gives the player cash if an enemy unit is destroyed within the large radius of a Hexapod. The Hexapod is capable of assimilating maximum three units. * FlashStep: When assimilates a Prodigy or Mastermind * FrickinLaserBeams: When assimilates a Disintegrator * HumongousMecha: Though people tend to say it's the worst epic unit because its special ability is bad. ** SpiderTank: Granted, it's missing a pair of legs, but still it's gigantic freakin' bug * MightyGlacier * RegeneratingHealth: When assimilates a Assimilator !!![=Stormrider=] Stormriders are fast attack aircraft armed with a plasma gun which is effective against aircraft and vehicles. Only four Stormriders can be built per Gravity Stabilizer. The Stormriders do not need to reload ammunition like GDI and Nod's aircraft. * BottomlessMagazines * PlasmaCannon * SpaceFighter !!![=Devastator Warship=] The Devastator Warship is a slow airborne artillery unit that is able to fire a row of plasma discs at enemy buildings and ground units at extremely long range. * AreaOfEffect * CoolStarship * PlasmaCannon * MightyGlacier: It's outrange all static base-defenses, does damage to a wide area and can devastate even Epic units but the speed is too slow. * SiegeEngines: An airborne variation !!![=Planetary Assault Carrier=] The Planetary Assault Carrier is an airborne aircraft carrier which is able to carry eight fighters. It is also able to generate ion storms to damage nearby vehicles and structures, while enhancing capabilities of its own fighters and other Scrin aircraft nearby. * AirborneAircraftCarrier: Though in its case its literally nothing more than an engine, a control system, and a long, narrow span connecting the two that is lines with dozens of drone fighters that swarm over anything they see. Powerful enough that it can challenge the other Tiberium Wars GameBreaker, the GDI Mammoth Tank. ** It actually has a rather good attack of its own, but most people overlook it. The thing can create an Ion Storm around it, giving it an immediate-area attack field. The storm also buffs up any other Scrin aircraft around it. The Mammoth stands no chance. * AttackDrone: It's Invader fighters, with can replace free of charge if lost * AwesomeButImpractical: Tends to have this rap in the C&C3 community. Very Expensive ($3000), slow, requires Tier 4 to build (while most heavy-duty units only need Tier 3), and it's fighter ships it launches can be neutralized by a competent anti-air effort. The Devastator Warship ($2400) is often a better choice overall, as it requires 1-less tier of technology, and it is a helpful artillery ship, but lacks anti-air offense. * CoolStarship !!![=Mothership=] The Mothership is a slow aircraft able to fire a large Catalyst beam cannon; it can also charge all units and ground structures with explosive energy that detonates shortly afterwards--causing a devastating chain reaction that can annihilate whole bases. However, the ship is extremely slow and vulnerable to anti-air defenses. Only one Mothership can be deployed at a time. * AwesomeButImpractical: Can destroy and entire base in a single shot, but it takes 5,000 credits to deploy, has low armour, and moves very slowly. A common get-around tactic for this is to send the Scrin commando unit into an enemy base, find a building that gives the space to drop the building that calls the Mothership, then force-fire the Mothership's main gun on the building. Though the player loses a structure, the enemy base becomes rubble within seconds. * {{BFG}}: The Catalyst Cannon, which is so devastatingly powerful, that even MARVs and Redeemers as well as the Eradicator Hexapod cannot withstand its firepower. * CoolStarship * LargeAndInCharge: Is even displayed as a HUGE blip on radar, making it very noticeable * MightyGlacier: Can destroy a a large city, survive a direct hit from any superweapon but pitifully slow (perhaps the slowest unit in the war) that even a Mammoth Mk.III can outrun it and take it down. * TheMotherShip !!![=Drone Ship=] The Drone Ship acts as the Scrin's Mobile Construction Vehicle. It deploys into the Drone platform, allowing its owner to build structures. It is also the first aerial MCV seen in the series. Despite being airborne, it still manages to find very rugged terrain difficult to cross. * CoolStarship * StartingUnits [[/folder]]
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[[foldercontrol]] !Factions [[folder: United Nations Global Defense Initiative]] [[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/WikiGDIlogo_1264.jpg]] ->Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom. -->-'''EVA Database briefing''' The United Nations Global Defense Initiative (UNGDI), or Global Defense Initiative (GDI), was originally the military wing of the UsefulNotes/UnitedNations founded in 1995, in accordance with the United Nations Global Defense Act, passed in order to combat global terrorist groups, especially the Brotherhood of Nod. It eventually evolved into a supra-national state in its own right. GDI's initial goal was to preserve world order by combating global terrorism, but eventually outgrew its original mandate to become a world superpower. GDI is capable of instantly deploying vast quantities of well-trained and well-equipped soldiers backed by powerful ground, air and naval assets to any point on the globe, and this in ways that are considerably more organized, advanced, and on a much greater scale than any conventional real-life military force of today possibly could. Global Defense Initiative troops utilize both superior armor and firepower, making them typically much more powerful than Nod forces in direct open confrontations, but also more cumbersome and less flexible. Preferring overwhelming firepower to subtlety, GDI forces have few stealth units. ----- [[index]] * BadassArmy: GDI has overwhelming firepower an a ''lot'' of money ** In Tiberium War, they have commandos who can massacre squad after squad of infantry while throwing out one great and memorable BondOneLiner after another, the Mammoth Tanks that grind entire armies under their massive treads, PoweredArmor equipped special squads with [[WaveMotionGun railguns that can quickly shred even tanks to pieces]], devastating HumongousMecha artillery platforms, and the [[http://media.moddb.com/images/groups/1/1/897/KanesWrath_Marv_16x12.jpg MARV]], to name a few. ** Also note that they have the best win-loss record of the series armies, having beaten Nod three times, and in the third Tiberium War, managing to defeat Nod and the Scrin. By ''Tiberian Twilight'', Kane realizes he can't beat them and allies with them instead. Characters/CommandAndConquerTiberiumSeriesFactionsAndCharacters * BatmanGambit: GDI pull one off in ''Tiberian Dawn'', tricking Nod into thinking that infighting has killed off their funding, crippling them. This allows them to position themselves in such a way that they can wipe Nod's Temple/leader off the face of the earth. * {{BFG}}: Their Commando in ''Tiberium Wars'' fires a rapid-firing miniaturized ''railgun''. Probably left handed. [[CripplingOverspecialization It's still mostly useless against vehicles, though]]. The Zone Troopers, on the other hand, use semiautomatic ''anti-tank'' railguns, and make short work of basically anything on the ground. * ChickenWalker: The GDI uses these as artillery. One of their idle animations involves ''pecking the ground'' with their cannons. * ColorCodedArmies * CoolPlane: Orca of the ''Tiberian Dawn'' era. [[FutureCopter Its twin tiltjet technology]] was so [[AwesomeYetPractical useful and reliable]] that in ''Tiberian Sun'', GDI derived ''five'' different variants from the original Orca. * DropPod: The Tiberian Sun iteration crash drops a handful of veteran low-tier GDI infantrymen on the battlefield. The Tiberium Wars variant, on the other hand, lands a commander a few squads of veteran GDI Zone Troopers which are powerful enough to turn a pitched battle into a devastating curb-stomp. * FactionCalculus: Powerhouse, through and through. * PeaceThroughSuperiorFirepower: GDI just prior to ''Tiberium Wars''. They have dozens, if not hundreds, of ion cannons orbiting the Earth, ready to blow any baddies off the face of the planet. And that's not counting their nigh-indestructible railgun-armed Mammoth tanks. * GatlingGood: GDI also had gatling weapons mounted on the Hammerhead gunship in the ''Kane's Wrath'' expansion. * GunshipRescue: Their iconic Orca VTOL gunships. * HarmonyVersusDiscipline: GDI wants to harness and exploit tiberium as a resource while Nod wants to embrace it as a new way of life. * HumongousMecha: ** ''Tiberian Sun'' gave GDI the chaingun-toting Wolverine scout walkers to the Titan main battle walkers, and the [[StarWars AT-AT]] [[ShoutOut lookalike]] Mammoth Mk. II , which sports [[{{BFG}} railguns]]. ''Firestorm'' added the Juggernaut, an artillery platform on legs. In ''Sun'' there seemed to be a conscious design choice that GDI ''only'' used mechs and floating vehicles. ** ''Tiberium Wars'' and ''Kane's Wrath'' had GDI return to tanks except for the Juggernaut, although the Wolverines and Titans are still used by the Steel Talons sub-faction. In-game fluff material mentioned how the factions were discontinuing walker production, because ''commandos kept running up and disabling the things with a well-placed explosive on a leg joint''. Indeed, the factions' commando units can do just that in-game, taking down an enemy walker instantly. * KnightTemplar * KillSat: Has a network of orbital artillery platforms, especially Ion Cannon platforms. ** Ion Cannon has a humble start killing small targets but [[TookALevelInBadass eventually moves]] to levelling military bases. As of ''Tiberian Twilight'', it even has adjustable power settings, and there are even some [[PoweredArmor foot-soldiers]] that can call down a strike (first seen in ''Renegade''). *** In the ''Command & Conquer 3: Kane's Wrath'' expansion, GDI have an additional orbital attack protocol: Thor's Hammer orbital attack satellites that fire Mjolnir rods at the surface, decimating Kane's little armor divisions with impunity. * KineticWeaponsAreJustBetter: In contrast to the Brotherhood and it's laser weaponry GDI continues to rely on good old fashioned cannons and railguns. This trope is usually plaid straight since GDI's weapons tend to pack more of a punch. * NGOSuperpower: GDI was this trope at ''some'' point, but it is a bit unclear when it entered it (UNGDI was explicitly reliant on Security Council funding and answered to the same during ''Tiberian Dawn'', making it ultimately an arm of government [multiple governments, but still government]) and when it left this trope behind to ''be'' a government that just happened to have descended from [[UnitedNationsIsASuperpower the military arm of the United Nations]]. * MightyGlacier: Mammoth tanks and Zone Troopers. * MilitaryMashupMachine: GDI is ''in love'' with Land Battleships, typically in the form of their Mammoth Tanks, which are so huge and durable they can run over ''other'' tanks. In the ''Kane's Wrath'' expansion, GDI also gains the MARV, which is an even ''bigger'' mobile treaded deathmobile with ''three'' railguns, garrissionable infantry bunkers, and the ability to consume entire Tiberium fields instantly. * MythologyGag: The GDI campaign in Tiberium War has many homages to the Soviet Campaign from ''Red Alert 2'', including a first mission involving the Pentagon and a virtually identical opening to the second mission. *** Also, the game's entire Database holds subtle references to characters and events from the previous games. The game also has a statue of Havoc, the commando from ''Renegade''. The Novelization also makes references to ''Tiberian Sun'', even going so far as having the GDI player character, Micheal Mcneil, as a character. In a "criminal dossier" from the game designer's, a even subtle reference to ''Red Alert'' is made. ** In ''Tiberian Sun'' you can find an abandoned GDI base made from buildings found in the first game, as well as functional mammoth tanks. ** In ''Renegade'' a cutscene shows that the GDI controls their troops with the exact interface the player used. In fact, it shows part of an actual mission in the original game, then switches to the game level with the exact same layout. Several audios were also taken over, such as the death sounds of Nod infantry or EVA lines like "reinforcements have arrived". During the credits, the same "news" that were shown during the GDI ending also play here. * ObstructiveBureaucrat: According to Nod, the GDI are interchangeably filled with these and {{Corrupt Corporate Executive}}s. * OneWayVisor: Most their units from Tiberium Wars * PhotoprotoneutronTorpedo: The GDI's ion cannon. * PoweredArmor: GDI's Zone Troopers start wearing it in ''Tiberium Wars'', and by ''Twilight'' most of its infantry are wearing it. Interestingly, the Zone Troopers can actually take more abuse than Nod's cyborgs. * TankGoodness: Has several iconic tanks, including the (in)famous Mammoth Tank. ** Their double-barreled Mammoth Tank is one of the series' mascots, [[FanNickname lovingly referred to]] as the "Mammy" by fans. It appears in some form or fashion in just about every title: *** Almost every ''Tiberium'' RTS featured a new iteration of the tank, except for ''Tiberian Sun'', in which Mammoth Tanks from ''Tiberian Dawn'' were bonus or recoverable units. ** The GDI faction Zone Operations Command (ZOCOM) in ''Kane's Wrath'' gets the Mammoth Armed Reclamation Vehicle (MARV), the big mommy of all Mammies--it's a humongous tank with three main sonic cannons, four secondary turrets whose function changes with the unit inside, and a ''fully functional on-board Tiberium refinery''. * OneHitPolykill: ** In ''CommandAndConquer: Tiberian Sun'', GDI railguns would penetrate through anything standing between the shooter and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage along anything in that line. Because of the extremely high damage output invested in every shot, a railgun is quite lethal to fragile targets. Canny gamers would then set these weapons to force-fire ''behind'' the unit or structure they wanted to kill. ** Another weapon that polykills is the GDI [[MakeMeWannaShout sonic emitter]], first used by GDI Disruptor tanks from the same game. It's essentially a railgun with more sophisticated rules: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, unless it's another Disruptor. In short, it's safe to cluster Disruptors among themselves, but not with other kinds of things. This reappears as the Shatterer (and upgraded ZOCOM-only version, the Zone Shatterer) in Kane's Wrath. * UnitedNationsIsASuperPower: The GDI (official name: UNGDI), was founded as a black-ops, anti-terrorist unit, but is reformed into what is essentially the UN's military in response to the Brotherhood of Nod's coalition of disaffected Third World nations. But as [[GreenRocks Tiberium]] spreads across the planet, most of the UN's member nations collapse under the strain of dealing with the catastrophic ecological damage, leaving GDI as the only organization capable of keeping order. By ''Tiberium Wars'' the United Nations has been effectively subsumed by GDI, a would-be OneWorldOrder opposed by its old enemy the Brotherhood of Nod, [[NGOSuperpower which has performed a similar stabilizing role]] in the Tiberium-racked Third World. ** By the end of ''TiberiumTwilight'', they are a OneWorldOrder due to Nod leaving. * WarfareRegression: In Tiberium Wars, GDI revert back to using tanks, since it was just more cost-effective. It turns out Mecha and [[HoverTank hover tanks]] are too expensive to maintain. * ZergRush: In the earlier games, GDI player use tank rush. What makes it a subversion is that this tend to be used with GDI's Heavy Tanks and Mammoth Tanks, the two heaviest tanks in the game, that would just steamroll over the opposition. You still use overwhelming numbers, but due to the cost and build time of the tanks, this is likely a late-game tactic. It is gruesomely effective, as fending off all those heavily armored tanks can be extremely difficult to near-impossible (especially Mammoth Tanks, as they literally had no weakness to exploit). [[/folder]] [[folder: Brotherhood of Nod]] [[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/125px-WikiNodlogo_7460.jpg]] ''Brotherhood. Unity. Peace.'' -->-'''Nod motto''' The Brotherhood of Nod is a mysterious Abrahamic ChurchMilitant society of allegedly ancient origins. Throughout its struggle with GDI, Nod is shown possessing characteristics of a vast religious movement, a MegaCorp and a decentralized nation-state, while being none of the three in itself. The Brotherhood of Nod represents a flexible, elusive and worldwide guerrilla army which thrives on the sophisticated synergy between low-tech militia troops and elite forces equipped with ''ludicrously'' advanced weapons and defensive technologies derived from the Brotherhood's unparalleled understanding of Tiberium and its military applications. The Brotherhood's military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics, [[ZergRush wave attacks]], and subterfuge. ----- * ActionBomb / SuicideAttack: Fanatics are suicide bombers hopped up on Tiberium infusions and religious zeal used by Nod in Tiberium War * BadassArmy: Nod has fanaticism and advanced technology. ** In Tiberium War, they has heavy armor-clad flamethrower wielding anti-infantry troops, cloaked tanks that can unload missile after missile into a target before it can react, soldiers armed with weapons that spew [[ToxicPhlebotinum tiberium]], and the [[CoolBike attack bikes]], heavy motorcycles with twin missile launchers. * BadassCreed: All of Nod's: ** "One Vision, One Purpose!" ** "Brotherhood. Unity. Peace." ** "Peace Through Power!" (Sometimes combined with the previous one) ** "For The Technology Of Peace!" ** "Kane Lives In Death!" ** "In The Name Of Kane!" ** And, in one scene from Tiberian Sun: ---> '''Slavik''': In the name of Kane! ---> '''Army of Nod Troops''': Kane lives in death! ---> '''Slavik''': ''In the name of Kane!'' ---> '''Army''': ''Kane lives in death!'' ---> '''Slavik''': ''In the name of'' '''Kane!''' ---> '''Army''': ''Kane lives in-'' ---> '''Kane''': '''KANE... LIVES!''' * BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: The Black Hand, Nod's elite special forces group is most likely the same Black Hand that had [[WorldWarOne Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of mankind itself, which is plausible. ** Nod's Black Hand and the RealLife Black Hand being one and the same could either be viewed as a HistoricalVillainUpgrade due to the fact that the real Black Hand proved to be a largely incompetent organization that only killed the archduke due to dumb luck after screwing up their first several attempts, or the organization TookALevelInBadass. ** Kane claims to be the biblical Cain. *** Given his statement in CommandAndConquer 4 that he has been on Earth for thousands of years, this is not as far-fetched as it would first appear. Starting with the Scrin in CommandAndConquer 3, the series drops some not-so-subtle hints that he is an extremely long-lived, if not immortal, alien that just happens to ''look'' human. * BreadAndCircuses: ''CommandAndConquer: Tiberium Wars'' background reveals that the Brotherhood of Nod have become the last hint of civilization and order in the devastated Yellow Zones of Earth, for the people living there (about 80% of the human population) they are seen as the good guys, those who bring infrastructure, food, medicine, security and hope to the masses, also, [[VillainWithGoodPublicity they look really cool]]. * ChefOfIron: In Renegade, player can sometimes find chefs in the mess halls of Nod bases, who will attack with flamethrowers. * ChurchMilitant: ''CommandAndConquer'' 3 : Kane's Wrath introduces the post-Second Tiberium War Black Hand, a powerful Nod faction composed of highly trained religious zealots with [[KillItWithFire an obsessive tendency to equip all their squads with flamethrower weaponry]]. Additionally, these guys have a tendency to [[MadeOfIron resist incredible amounts of damage]] and [[ClapYourHandsIfYouBelieve fight harder than any other faction due to their fervent religious beliefs]]. ** To better understand the Black Hand, just have a look at the weaponry they tend to use: the [[HumongousMecha Purifier]], the [[BadassPreacher Confessor Cabal]], the [[IncendiaryExponent Black Disciple]] and the [[ImpressivePyrotechnics Purifying Flame Upgrade]]. * CivilWarcraft: The Nod campaign of Tiberian Sun starts off as a civil war between various factions of the group. Later there's a subversion where you hijack GDI equipment to fight the Forgotten (who are using Nod equipment). ** In CommandAndConquer 3, Nod missions at Sarajevo and Ayers Rock involve the player [[MagnificentBastard Kane]]-loyalist Nod army facing off against rogue Nod soldiers. *** Also done well in the Kane's Wrath expansion, the first Act involves vanilla Nod forces fighting against the Black Hand, a subfaction. * CoolBoat: While RedAlert got most of the attention for ships, the Tiberian series has a few notable ones, namely the Massive Nod Cruisers in TiberiumWars which have considerable range with their missiles (not to mention looking like a giant end of a scorpion's tail) and the Nod Hovercrafts, which look like giant flying manta rays. * CoolPlane: Nod eventually catches up with GDI's technological advancements of aircraft, though, namely with the introduction of [[ImportedAlienPhlebotinum the Scrin-based Banshee attack aircraft]] and in ''Tiberium Wars'', Venom gunships and the [[InvisibilityCloak Vertigo stealth bomber]]. * {{Cyborg}}: The Brotherhood make use of cybernetics for their elite forces, first seen during the events of ''C&C Renegade'' and later much more prominently in ''Tiberian Sun''. During the ''Firestorm'' expansion, however, Nod's [[AIIsACrapshoot combat AI goes rogue]] and takes the cyborgs with him, so when ''Tiberium Wars'' rolls around cyborg forces are conspicuously absent. The ''Kane's Wrath'' expansion brings them back in the form of the Marked of Kane, made up of Nod's fallen soldiers resurrected through technology and linked to the new [=LEGION=] AI. * CyberneticsEatYourSoul: ** Nod cyborgs don't tend to have a whole lot of free will (how much isn't specified). On the plus side, they're extremely powerful. ** Kane's Wrath introduces the 'Awakened', cyborgs that retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane. * {{Cult}} * DeadlyGas: In ''[[CommandandConquer Command & Conquer:]] Tiberian Sun'', the Brotherhood of Nod weaponizes [[GreenRocks Tiberium]] in the form of a [[ExactlyWhatItSaysOnTheTin Chemical Missile]], which detonates over the target area and saturates it with noxious clouds of highly-corrosive gas. Its effects on infantry are... [[BodyHorror unsettling, to say the least]]. ** Before that, the ''Covert Ops'' addon for the first game had Chemical Troopers, a variation on the normal Flamethrower infantry who sprayed Tiberium gas, instantly fatal to any non-Chemical Trooper infantry. * DoomTroops: Several Brotherhood units such as the Black Hand Confessors and Awakened Cyborgs fit the bill. * ElaborateUndergroundBase: Nearly all of the Brotherhood's military facilities have some kind of extensive underground component. For example, the Hand of Nod has a massive training and fitness area, as well as a mock-up forest environment for combat practice, and an interrogation cellar. * EasyLogistics: In the original ''{{Command And Conquer}}'', NOD receives vehicles flown in by transport from off the map. These transports never have to contend with GDI anti-air fire. ** That's because NOD buys their vehicles from merchants. GDI wouldn't shoot down neutral merchants. *** Indeed at the time Nod was considered to be a multi-national corporation and quasi-terrorist organisation, not a world power and were still technically civilians, so even firing upon their non-militarized installations could have had reprocussions, let alone shooting down merchant aircrafts that didnt even belong to Nod. This is all gone by Tiberian Sun, however, where the Tiberium contamination prettymuch re-drew national borders, allowing Nod to actually become a world power. * FactionCalculus: Subversive, the Brotherhood's basic infantry and vehicles are less powerful than their GDI equivalents but are cheaper and can be fielded in larger numbers. Later tier units, however, are much more expensive and pack an assortment of nasty abilities, usually stealth. * FamilyFriendlyFirearms: Occurs within the ''CommandAndConquer'' {{novelization}} of ''Tiberium Wars''. Within the novel, the regular infantry of Nod are armed with energy weapons. While Nod do have lasers within the game, its only limited to special forces, while the regular mooks get conventional weapons. The trope is almost invoked by one soldier "Where the hell'd they get-" after seeing the lasers. The change isn't because of censorship, but as a result of a continuity error. ** In the expansion to ''Tiberium Wars'', the Black Hand subfaction can upgrade their basic {{mook}}s to use lasers. That said, they are EliteMooks, since the Black Hand is apparently Nod's elite. * FleshVersusSteel: Though both sides are super hi-tech, Nod is definitely on the side of steel with their use of morally questionable technology like free thinking computer AI and cybernetics. * FrickinLaserBeams: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them. ** The first-person shooter ''CommandAndConquer: Renegade'' has perhaps one of the most realistic instances of lasers. They are instant, they fire in short pulses (with gattling lasers being able to saturate the target more), and their blooming effect causes the air to be translucent rather than opaque. Perhaps one of the few unrealistic effects of the laser is that on [[{{IdiosyncraticDifficultyLevels}} Recruit]] mode, auto-aiming will cause the lasers to turn slightly from a direct line to hit targets. * GasMaskMooks: All Nod soldiers in ''Command & Conquer: Renegade'', except for plot-important {{NPC}}s. May be more justified there since Nod likes to toy around with Napalm and Tiberium. Not that the superiors seem to care much about safety... (this was most likely due to limitations in the game as seeing the same face on every soldier you killed would get boring, and also to try and skirt around censorship in Germany, much like the original C&C renaming civilians "farmbots" for the German release). * GotTheWholeWorldInMyHand: The Hand of Nod (in all but ''Tiberian Sun'' incarnations, which instead resembled a hand grabbing the ground itself), the Brotherhood's infantry-producing structure, takes the form of a giant metal hand usually clutching a globe. ** In ''Renegade'', the symbol of the Black Hand, the elite corps of the Brotherhood, is a, [[ExactlyWhatItSaysOnTheTin you guessed it]], black hand tightly grasping a red-tinted planet Earth. * GrayAndGrayMorality: With ''Tiberium Wars'' Nod went from clearly villainous to the only group caring about the people trying to survive in the Yellow Zones, which also undermined GDI's status as the only good guys. * HumongousMecha: Avatar walker in Tiberium War ** Or the Redeemer, an Avatar on steroids with the added ability to cause a HatePlague. *** There's also CABAL's Core Defender that appears in ''Tiberian Sun: Firestorm''. It makes Mammoths Mk. II look puny, its {{BFG}}s can kill anything in 2-3 hits, and they have rate of fire like machine guns. It takes an army to beat it. * IconOfRebellion: The scorpion tail of the Brotherhood of Nod. In addition to their emblem (a scorpion's tail) , the motif includes tank names, their Obelisk's of Light shaped like a Scorpion's tail, and their Temples designed to look like a scorpion. In addition, Kane himself is just a ubiquitous icon for Nod. * InvisibilityCloak: Nod loves stealth. ** The first game gives us what Kane calls the "Ezekiel's Wheel," a tank that can vanish, appear just before firing its rockets, then vanish again. ** In ''Tiberian Sun'', the stealth tank returns, and Nod also has a structure that allows for cloaking an entire base and aptly-named Chameleon Spy. A mobile version is introduced in ''Firestorm''. *** EA and Westwood [[ContinuityNod even made sure that the continuity]] between ''Tiberian Dawn'' and ''Tiberian Sun'' [[ContinuityPorn stayed consistent]]: ''Renegade''[==]'s [[http://www.cncden.com/wallpapers_ren/Stealth_1024.jpg Black Hand Chameleon soldier]] is, apparently, the precursor to ''Tiberian Sun'''s Chameleon Spy. ** In ''Tiberium Wars'' we have disruptor towers that cloak other structures, but are themselves visible. Placing several around becomes a way to try and throw off enemies searching for your base. The stealth tank also returns, this time able to unleash a [[MacrossMissileMassacre torrent of missiles]] at land or air targets. Just a few of them can tear through even Mammoth Tanks. ''Kane's Wrath'' gives us the spectre, basically a cloaking artillery unit. * KillItWithFire: At first, Nod Flamethrowers and Flame Tanks. The Black Hand runs with this lategame, as all of the units will have some sort of fire-based weapon (either they were fire based to begin with, or they gain a Black Disciple, a Black Hand Squad commander with a flamethrower). Not only that, but the upgrade "Purifying Flame" makes all flame-based weapons extremely damaging to ''all'' unit types. * KlingonPromotion: Nod commanders in every game. * KnightTemplar: Though more so than the GDI. * MacrossMissileMassacre: ** The Nod [[WeaponOfMassDestruction Multi-Missile superweapon]] from ''Tiberian Sun'' is, put simply, MacrossMissileMassacre plus RecursiveAmmo. It's the only weapon that can let off more than two missiles in a go, until ''Firestorm'' added the Cyborg Reaper, which lets off four missile a salvo. ** The mode of attack of the Nod [[InvisibilityCloak Stealth Tank]] from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' is -- you guessed it -- a triple-M * NGOSuperpower: Before the events of ''CommandAndConquer: [[CommandAndConquerTiberium Tiberian Dawn]]'', Interpol viewed the Brotherhood of Nod as just another terrorist organization, until they realized just how widespread that organization was and uncovered secret dealings between Nod and major US defense contractors. When [[GreenRocks Tiberium]] arrived on Earth, Nod quickly exploited the alien substance to gain the financial and military resources to challenge the Global Defense Initiative in open war, and though Nod suffers major defeats, each time it's able to come back with ever more advanced technology and greater numbers. By the third game, ''Tiberium Wars'', the Brotherhood has grown into an actual state by [[VillainWithGoodPublicity offering humanitarian aid, governance and protection]] to the inhabitants of the Tiberium-ravaged "Yellow Zones," who consider [[UnitedNationsIsASuperpower GDI]] to have abandoned them in favor of the affluent, pristine "Blue Zones." * NoTranshumanismAllowed: Averted heavily by the Brotherhood with the use of cyborg soldiers and technologies like Tiberium Infusion. * NukeEm: The Brotherhood's most common superweapon is a good old-fashi8oned nuclear tipped ICBM. * PunctuatedForEmphasis: The Nod brotherhood's chant "Peace. Through. Power." * RecursiveAmmo: Nod's primary superweapon in Tiberian Sun is the Cluster Missile which, upon detonating over the target and causing damage, releases several dozen small bombs that will fall around the original target and can devastate a sizable chunk of someone's base. * RenegadeSplinterFaction: Nod has a chronic problem of these, often when Kane's not around to unite the competing factions together. * RuleOfCool: Several of Nod's unit designs embody this concept. * SpiderTank: Redeemer 'mech ''Kane's Wrath'' * StateSec: The Black Hand. It started out as Kane's personal body guard, developed into a religious secret police and special ops group, then eventually became a subfaction of its own. By the Third game expansion, the Black Hand have their own military, political and religious wings, and act as a second army of Nod. Also, it's not a coincidence that it shares the name of the organization that was behind the murder of Archduke Franz Ferdinand, which started [[WorldWarOne The First World War]]. It's pretty much stated [[HistoricalVillainUpgrade that that was them]]. * TankGoodness: Has two iconic tanks in the entire series, the Flame Tank and the Stealth Tank. Compared to what GDI has, they're weaker and much more specialized in what they do. * ThePoliticalOfficer: Confessors of Command and Conquer 3 serves as these for Nod. They serve both as intelligence and religious officers, guiding and educating Militants in the field. In-game, Confessors are an upgrade: they increase the Milita squad's effectiveness. * WarfareRegression: In Tiberium Wars, Nod ends up abandoning subterranean burrowing vehicles due to environmental changes. * WashingtonDCInvasion: In Tiberium Wars, the first act of the Nod campaign is a multi-stage invasion of DC and the environs, with special attention paid to the White House and Langley AFB. * ZergRush: The Brotherhood makes use of this at lower tech levels, able to produce huge numbers of cheap, expendable militia troops, as well as light, fast attack bikes, buggies, and tanks. However, while most soldiers fighting for Nod are poorly-trained, poorly-armed rabble, the other end of the spectrum is comprised of a much smaller group of super elites using technology that's often superior in many ways to that of GDI. If Nod has a single overarching approach to warfare it's not just zerging the enemy, it could probably best be described as sending favored sons to stab him in the back with a billion-dollar dagger made from alien technology while he's busy fending off the ragged but ''huge'' and fanatic mob in front of him. * YouHaveFailedMe: The original ''CommandAndConquer'' indicated that this was how the Brotherhood of Nod handled incompetent officers, with Seth, Kane's second in command, warning the player that if you failed you died. Seth, it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright SuicideMission against the Pentagon (all the way across the ocean from the African theater where you're fighting). [[spoiler: Then Kane introduces himself by executing Seth in mid-sentence, pushing him out of the chair, and [[KlingonPromotion promoting you]].]] [[/folder]] [[folder: Scrin]] [[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/WikiScrinlogo_2761.jpg]] ->And we thought we were alone in the universe! Oh, the hubris!! -->-'''Garbled transmission from a GDI soldier during the invasion of Munich''' Scrin is an extraterrestrial force is trying to terraform Earth with Tiberium and harvest Tiberium deposits. They aren't referred to by name; they are only called by GDI as "invaders" and "Aliens" and by Nod as "Visitors". They have remained dormant along the edge of the Solar System for a millennia, until awakened by the massive detonation of liquid Tiberium beneath the Brotherhood of Nod's "Temple Prime". The Scrin swiftly proceeded to launch an assault on Earth's cities, wreaking havoc on GDI and Nod alike. These attacks were actually diversions that allow the Scrin to construct large "Threshold Tower" structures. Scrin units and structures show a distinctly bio-mechanical and insect-like appearance. Furthermore, they possess several economic and military advantages related directly to Tiberium, including the ability to promote the growth of the substance, to store infinite amounts of it, and to use it to enhance their units and weaponry. As they are Tiberium-based, the Scrin are immune to the radioactive effects of Tiberium. However, they are vulnerable to anti-Tiberium weapons like Nod's catalyst missile and GDI's sonic emitters. The Scrin has the passive ability to create wormholes to instantly teleport units around the battlefield. Of all the factions, the Scrin possess the most powerful aerial force, consisting of fighters, warships, and carriers. ----- * AlienInvasion: [[spoiler: {{Invoked}} by Kane]] with the Scrin. Except it's [[spoiler: not really an invasion, but they try to make it look like one, to divert attention from their mining operations. Kane is not aware of this, and they are not aware that they have been brought to earth earlier than they plannded]]. * AliensStealCable: At the beginning of the Scrin campaign, [[spoiler:the mothership's AI taps into satellite communications to run a cryptanalysis on the television broadcasts that appear throughout the other campaigns, learning MachineMonotone English from them]]; it takes them less than 10 seconds. In an interesting subversion of this trope, the Scrin expect from [[PlanetLooters experience]] that Tiberium drove humanity to near-extinction but after [[spoiler:almost getting blown out of the sky by GDI ion cannons]], they tap into military frequencies and eventually conclude that humanity is fragmented yes, but they're also "[[HumansAreWarriors warlike to the extreme]]". Finally, the Supervisor intercepts the cutscene where [[spoiler:[[MagnificentBastard Kane]] explains the part of his plan involving the Liquid Tiberium Bomb]] and realizes they've been duped into invading at least a century too early. * AttackDrone[=/=]MechaMooks: Their "army" (actually an escort for the mining fleet) seems to be composed of automated troops commanded by Scrin Foremen in spaceborne Motherships. All of their units and even their buildings immediately shutdown and decompose once their [[spoiler: Relay Node is destroyed]]. * BadassArmy: Scrin have all sorts of space-bending nastiness and Tiberium tricks. * CoolStarship: Their Devastator Warships and Planetary Assault Carriers * HumansAreWarriors: Why the harvesting operation goes bad for the Scrin in ''Wars''. While it's true that the Scrin's "invasion" was actually just a ''mining operation'' that harvests Tiberium-infested planets when all the inhabitants are dead, they still view humanity as "warlike to the extreme" and a major threat to the survival of their entire race. ** A quote from the Scrin Intel Database: "''... Indigenous population warlike to the extreme - once Threshold construction is complete and gateway is open, entire indigenous population must be cleansed from the surface of the planet''." * HumongousMecha: Doesn't float or fly, it walks. * ImportedAlienPhlebotinum: ** The Threshold 19. By the end on the Third Tiberium War, it was the only alien tower completed (and hence indestructible). It was meant as a massive Tiberium mine and a wormhole to transport it to other worlds, but the aliens never got to use it. In ''Tiberian Twilight'', it's at the center of the Tiberium Control Network, which basically extends its power to mine all the Tiberium on the planet. Kane also wants to use [[spoiler: its wormhole to Ascend, along with his entire Brotherhood]], which he ''does''. ** Some of the advanced technology in ''Tiberian Twilight'' also qualifies, since it's obviously based on reverse-engineered Scrin equipment. Examples include [[DeflectorShields shield technology]] and the [[TimeStandsStill time-stopping stasis fields]]. * NiceJobBreakingItHero: The Scrin Foreman's rather ill-judged attacks. * KeystoneArmy: All the units of the [[StarfishAliens Scrin]] harvest escort fleet are powered by [[GreenRocks Tiberium]] radiation emanating from a "Relay Node" established at the original Tiberium meteor's crash site, in Italy. While the Node has an operational range that goes as far out as the Moon, its destruction stops every Scrin unit ''on Earth'' dead in its tracks, and some even break apart. The Scrin [[GenreSavvy are aware of its importance]]: it's ''ludicrously'' well-defended with everything from [[TimeStandsStill stasis shields]], [[ShockAndAwe Storm Columns]] and a [[CoolStarship space fleet]] to [[ImmuneToBullets phase fields]] that [[CrazyPrepared render it invulnerable]] temporarily. Additionally, their original invasion plan called for multiple redundant nodes, but they got [[ObstructiveBureaucrat sidetracked]]. * KillSat: Having a bunch of support starships beyond Neptune's Orbit, ''as well as'' [[OurWormholesAreDifferent wormhole capabilities]], Scrin can deploy a Tiberium-laced ''asteroid'' against ground targets, as well as call down a Tiberium-seeding beam from orbit. None of these are superweapon-grade, however. * TheHypnotoad: Scrin Masterminds and their advanced Traveler-59 cousins, the Prodigies. They can take control of exactly one enemy unit or building at a time and has the additional ability of teleporting allied units around the battlefield. Other than that, it has no actual means of self defence. * RidiculouslyFastConstruction: The Scrin construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals. * ScaryDogmaticAliens: Having no precedent for a civilization surviving the Liquid Tiberium explosion that attracted them [[spoiler: (actually a XanatosGambit by [[BigBad Kane]] deliberately to attract them or at least spread more Tiberium),]] the Scrin invade with force to attempt to go about their job anyway, leveling cities as "diversionary tactics" to keep the humans off balance from this goal. When humanity kicks them back off the planet except for a single Threshold Tower, the Scrin Overlord declares that a full invasion will commence. ** One of the absolute best parts of the Scrin Campaign is when the aliens land and encounter ''heavy'' resistance... Their response is outright amazement at the humans' not even stopping their internal war as they were being invaded: "Factions continued combat operations between them even as they were threatened with extinction by our initial attack; Indigenous population is warlike to the extreme; entire indigenous population must be cleansed from the surface of the planet". ** The expansion, ''Kane's Wrath'', introduces two Scrin sub-factions. Reaper-17 are ScaryDogmaticAliens played straight, in that they take any actions necessary to annihilate things that stand in front of progress, using a religious sort of fervor. Traveler-59 are more a cult of subversion (no, not the [[SubvertedTrope trope kind]]) who actively co-opt humans via a method of TheVirus. **** Note that those aren't their only armies. Cult of Reaper is mentioned to have numerous sects, Reaper-17 are stated to be the scariest and act violent even for an army supposed to overtake planets. Traveler-59 is stated to be the newest of the traveler sects, so much so that they haven't seen action yet. *** Fun fact: Nod is an old Hebrew word for "Traveller". ** In ''Kane's Wrath'', Kane himself calls the Scrin a "cult of addiction in the guise of a species," giving the mental image of an entire species of militant, highly advanced ''crack addicts'' who are turning planets into giant rocks to snort... which isn't that far from the trutch, given that it is stated that they require regular Tiberium infusions in order to survive. It's implied that at some point in their past they adapted to living with Tiberium at the cost of a [[BlessedWithSuck species-wide addiction]] to it. * StarfishAliens: So alien in fact, that we don't even know how they ''look'' like. All we get is the shimmering, cephalopoidal avatar of the Supervisor during his Warp-Link transmissions. * ShroudedInMyth: It's not even clear if they ''are'' the Scrin, since the GDI [[TranslatorMicrobes translation computers]] returned several terms for their name. * TripodTerror: Their Annihilator Tripod, which, while less durable than the Mammoth Tank and Avatar, outguns them since it has multiple cannons (mammoth tank will still beat it due to its armor). Reaper-17 has the Reaper Tripod, basically a stronger version for the same costs, which will beat the Mammoth. * WeHaveReserves: After that it was clear that the Scrin were [[spoiler:fooled by Kain to attack Earth]], Their leader Overlord wanted more information about him, at the expense of the portals of the Scrin towers for the invading forces. When the Scrin AI pointed this out, The Supervisor, Overlord's representative, tells her that the invading forces was "expendable" and commands Foreman to spend more time on finding researches about Kane and less time on defending the towers. ** Considering that Scrin force that is able to hit targets around the world and is big enough that GDI took for an army was nothing more than a harvesting operation, and that their descriptions of their subfactions imply they have dozens of armies devoted to subjugating planets that get in their way, [[InvokedTrope they really seem to have reserves.]] * ZergRush: They can readily spam Disintegrators and buzzers while building an army of tripods in the background. And, since they're actually aliens, they are the real Zerg of this series. And let's not mention the mind-controlling cultists used by Traveler 59. [[/folder]] [[folder:The Forgotten]] [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTA_Forgotten_1489.jpg]] ->Never say "Trust us" to a mutant.. -->-'''Kane''' A third faction that has emerged in the years since the First Tiberium War, the Forgotten are comprised of Mutants, humans who have been corrupted by Tiberium, to the point that it is actually growing out of their skin. Largely outcast by society, with whom they share a mutual dislike and mistrust, they band together wherever they can. During the Second Tiberium War, they ally with GDI in the hopes of using the Tacitus to create a cure. ----- * {{Mutants}}: They are the result of the Brotherhood of NOD's human experiments with [[GreenRocks Tiberium]], and each faction views them differently: the Brotherhood outright loathes the ''mutants'', the ''shiners'' are nothing more than a convenient ally for GDI, and ''The Forgotten'' view themselves [[ProudWarriorRaceGuy "a people of honor"]]. Naturally, they always get shafted. * TheCorruption * TheExile: Generally live away from the rest of society. * FutureSlang: Normals refer to them as "Shiners" and they call normals "Blunts." * HufflepuffHouse: In ''Tiberian Sun'' they act as a third faction, reached out to by GDI and manipulated by Nod. Their units are, appropriately enough, cobbled together from odds and ends and include old vehicles left over from ''Tiberian Dawn''. ** After Tiberian Sun, they are reduced to background references. * WasOnceAMan ---- [[/folder]] !Characters [[folder: Kane]] !!!Played by Joseph Kucan [floatboxright: '''Affiliation''': Brotherhood of Nod/USSR (former)\\ '''Rank:''' Prophet\\ '''Role:''' Nod Supreme Leader/Self-Proclaimed Messiah/Soviet Advisor ] http://static.tvtropes.org/pmwiki/pub/images/oie_Kane.jpg -->''"You can't kill the Messiah"'' The enigmatic leader of the Brotherhood of Nod, self-proclaimed prophet, and most [[MagnificentBastard magnificent of bastards]]. He has led Nod every time they rose against GDI, through the years. Wherever Tiberium goes Nod is never far behind, and Kane calls the displaced and downtrodden to his cause. He is convinced Tiberium herald a new age, one that mankind must embrace, and views GDI’s attempts to control and remove Tiberium as foolishly shortsighted, which leads him into conflict with them time and time again. Though Nod has been defeated many times, and Kane himself declared dead just as many, he always manages to return, despite being vaporized by an Ion Cannon and run through with a jagged piece of metal. Despite their assurances to the world each time that he’s really dead now, GDI leadership often wonders if they will ever truly be rid of this madman… INCOMING TRANSMISSION***** “Of course not, Commander. [[CatchPhrase You can’t kill the Messiah]].” ----- * AffablyEvil: Kane very rarely loses his cool and strikingly erudite, educated, and charismatic leader who seems to somewhat genuinely care for his followers. Even when confronting his hated enemies of GDI, he always shows them a little smile and offers a few words of respect, even while mercilessly [[YouCantThwartStageOne taunting their powerlessness]] or promising [[ToThePain to gut them like the swines they are.]] * AGodAmI: Kane plays with this a fair bit. He concedes that he is not God Himself, but certainly a good runner-up. More often he calls himself "[[DarkMessiah The Messiah]]" and the Brotherhood of NOD "[[FauxSymbolism the chosen people]]". Kane has been alive and unaged for over a century now, and has successfully deflected shots from an orbital laser cannon with his face, so why not? Not even the SufficientlyAdvancedAliens know what he is. In ''Renegade'', it's hinted that he may be, or at least may lead his followers in believing that he's ''[[Literature/TheBible that]]'' [[CainAndAbel Kane]]. --->'''[=McNeil=]:''' You're not God, Kane!\\ '''Kane:''' No, I'm not God... but I'm a close second. * AncientAstronauts: [[spoiler:'' Tiberian Twilight ''makes it clear this is what he is.]] * AntiVillain /[[AntiHero Anti Hero]]: Kane becomes a very bizzare kinda-sorta case of both in ''Twilight''. At the end of the game one could even call him an all-out good guy, because his designs and GDI hardware create a win-win situation both both sides: the Tiberium Control Network turns Tiberium from a direct threat to the existence of life on Earth into a tightly controlled, effective, regenerating resource, Kane gets to finally go home after being trapped on Earth for thousands of years and takes his most loyal followers with him, thus giving them the promised "Ascension" * AscendedToAHigherPlaneOfExistence * BadassBeard / BeardOfEvil: Kane's wicked goatee with his [[BaldOfEvil complete lack of other hair on his head]]. * TheBadGuyWins: ** ''Tiberium Twilight'', since [[spoiler: Kane achieves ascension.]] ** Technically in ''Tiberium Wars''. Kane got what he wanted when he started the Third Tiberium War; the technology of the Scrin, including their portal tower so that the Brotherhood of Nod can ascend thirty years later, not the ultimate defeat of GDI. * BaldOfEvil / BaldOfAwesome: It ''shimmers'' and an example of the aforementioned bald-with-goatee combo.. * BatmanGambit: Turns out GDI did exactly what he wanted when they [[spoiler: fired the Ion Cannon at Temple Prime, causing a liquid Tiberium explosion that attracted the Scrin to Earth.]] * BigBad: Of the entire Tiberium series. * BiggerBad: In Renegade. You can't meet him personally nor fight him, but he's still the leader. * BiblicalBadGuy: Kane is implied to be [[NameOfCain Cain]] (in ''Renegade'', you actually find Abel's tomb), or at least the person who inspired the story, which certainly puts an interesting spin on the whole "anyone who kills Cain will have retribution brought upon them sevenfold" thing. Makes sense, if one realizes that Nod has brought back even bigger forces every single time GDI "won". ** In the rather poorly recieved final chapter known as Tiberian Twilight, it is revealed that Cain is [[spoiler:actually an Alien stranded on Earth for the past thousands of years. For some...reason. I have absolutely no idea where they were going with this, but he phoned home at the ending anyway.]] * CainAndAbel: Is hinted to be the (immortal) Biblical Cain, and ''Renegade'' even has his Temple in Sarajevo being built around the tomb of his murdered brother Abel. * CatchPhrase: ** "You can't kill TheMessiah." ** "Peace through Power!" ** "On vision, one purpose." * TheChessmaster: One of the Nod mission briefings in the original ''CommandAndConquer'' has Kane actually playing a game of chess while explaining the upcoming mission to the player. He even ends the briefing, and starts up the operation, with a smile and a simple "Your move." * ClaspYourHandsIfYouDeceive: Kane occasionally does this along with a self-satisfied smirk when he's in scheming mode. * ContractualImmortality: Kane never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good. * DarkMessiah: Kane ''is'' TheMessiah in the eyes of his own followers. ** And ''Tiberium Twilight'' shows that [[spoiler: he maybe is the Messiah afterall]]. ** Also fulfilling the MessianicArchetype, he is ultimately [[spoiler:betrayed by his most trusted friend, Seth.]] *** And then General Hassan. And then Brother Marcion. And then, [[spoiler: apparently]], Killian Qatar. And then Gideon. The whole series is littered with Nod generals rebelling because they feel Kane betrayed them. [[spoiler: He didn't. Except when he did]]. **** And yet, he takes it all in stride. And summary executions. Mostly the executions. * {{Determinator}}: No matter what setback he suffers, he will return with greater force than his previous attempt in his quest for ascension, a journey that has spanned thousands of years and four of the bloodiest wars in history. * DidntSeeThatComing: He always a step ahead. Of everyone. GDI, Scrin, his own generals. Then in ''Command & Conquer 3'' [[spoiler: he undergoes a VillainousBreakdown when Kilian's forces ally with GDI. And then in Kane's Wrath, when it's revealed just how proficient Kane is at playing a GambitRoulette, he's yet again surprised when Alexa reveals to have tried to destroy LEGION, and tricked Kane into executing Kilian, out of her ''devotion to Kane'' (she deserves a CMOA for such a feat). That said, he still wins out in the end]]. * DoNotAdjustYourSet: Kane likes to announce his return or have a heart-to-heart with an enemy commander this way. * EvilGloating: ** Kane does this to the player midway through the GDI campaign of ''{{Command and Conquer}}'', [[strike:completely unaware]] probably aware that [[spoiler:GDI is FakingTheDead]]. ** Kane also gives a good one to [=Mike McNeil=] after breaking through the Hammerfest defenses in ''Tiberian Sun'' and stealing the sonic crystals, leaving behind a broadcast in which he glibly informs him that the sonic tank "will make an excellent addition to my collection", and that he is [[SarcasmMode sorry to hear]] that [=McNeil=]'s brother died a slow and painful death in the raid. * EvilLaugh: Kane himself indulges in this trope during the intro to the GDI campaign of ''Tiberian Sun''. Being the MagnificentBastard that he is, however, his laugh is a confident chuckle instead of a crazed cackle. * GenreSavvy * IAmTheTrope: At the end of the Red Alert 1 Soviet campaign, we get this exchange (they're talking to the player character). --> '''Nadia:''' "Fight our battles where you must, and you will remain our loyal, and obedient servant. For the foreseeable future." --> ''*Gunshot, Nadia falls over forward*'' --> '''Kane:''' "The foreseeable future...? Comrade chairman, ''I am the future''." --> ''*Fade to black*'' * ImpaledWithExtremePrejudice: At the end of Tiberian Sun. * IsThisThingStillOn: Early in the first ''Tiberium'' game, after a mission in which you (playing GDI) save a town from being wiped out by Nod, there is a cinematic featuring a reporter in front of a scene of destruction saying that the town was wiped out by GDI. It then cuts to a green-screen in a studio, where Kane walks onto the set and gives distribution orders... "Is that camera still running?!?" [[CameraAbuse BANG]]. * JokerImmunity: Mentioned above, he never dies, and it took about over decade for an explanation as to why. Before the series change in direction, it looked his return in Tiberium Wars would have been CABAL's doing. * LargeHam: "And he cried in a loud voice, 'Lazarus, come forth!' And Lazarus did arise from the grave..." -->'''Kane:''' Kane '''LIVES!''' -->"Go ahead my son. Push the button. Inscribe your place in history with the blood of GDI." -->"How could my own brothers believe that what transpired at the Temple Prime did not unfold exactly as I had planned? Of course I could not have planned for an ambush '''BY MY OWN FORCES'''!" ** In the intro to ''Kane's Wrath'', Kane's epic speech is so hammy that it comes complete with ''earthquakes punctuating his sentences.'' -->Our enemies believe that we have been defeated, and that I am no longer among the living. ''They are. Gravely. Mistaken.'' (thunder crack) You and I are all the remain, but are ''all'' that is necessary. For together we shall raise a great army. Together we shall show the world's downtrodden who the ''real'' enemy is. GDI has promised them prosperity, but in the slums of Rio, the homeless and hungry know the truth. They have been forgotten. They have '''NOTHING! BUT. THEIR. ANGER!''' You will take that spark and start a fire that shall become '''a great conflagration! PEACE! THROUGH! POWER!''' * LetNoCrisisGoToWaste: In the Soviet victory scenario in Red Alert, the entire war effort was an EvilPlan by Kane to expand the USSR, then topple it, and use the ensuing chaos to strengthen the Brotherhood of Nod. * ManBehindTheMan: Occasionally likes to stay in the shadows and let others (Stalin, Marcion, Parker) be the titular leader. * NewEraSpeech: Got at least one of these in most of the CommandAndConquer games, and he is really good at doing so. ** Probably the best example—Kane's speech to his followers at the end of the Nod campaign in ''Tiberian Sun'': -->''This morning was the most glorious morning in the history of the earth! Peace is upon us—a gift to every man, woman, and child from the Brotherhood of Nod. Victory—not just for our people, but for our species! The time for questioning is over. Rising from our trenches, our bunkers, our factories, we must all now partake in the Technology of Peace. One Purpose. One Vision. Tiberium is the way and the light. Today the sun rises on a new world, and a new people. The end... is the beginning.'' * NukeEm: In ''CommandAndConquer: Tiberium Wars'' Kane's discovery of Killian Qatar's [[spoiler: apparent]] betrayal and alliance with GDI results in a [[VillainousBreakdown slightly angry response]]. His subsequent orders are to, well.... ** In ''Renegade'' he decides to nuke a small town just to eliminate the protagonist and his squad. Justified in that he just killed his way through a mansion filled with Nod's elite. ** In ''Tiberian Sun'' Kane, dissatisfied with General Vega (an [[DrugsAreBad Eye Candy addict]]), decides to reprimand him. With a tactical nuke. Sadly, he misses [[ColonelBadass Commander McNeil]] by a few minutes. ** In ancient history, in ''Tiberian Dawn'' you get nuked by Kane during the final mission. He sure likes his nukes. * ThePlan: Kane's strategies tend to hinge on these, bordering on GambitRoulette at times - though in ''Kane's Wrath'' we get to see just how much planning and effort went into making ''Tiberium Wars'' unfold the way it did. In the first game, however, Kane gets played by GDI, which faked having its UN funding cut in order to lure Nod into the open, before hitting them with their latest wave of weapon technology. * PiggybackingOnHitler: [[spoiler:Kane is doing this with Stalin]]. * PropagandaMachine: Makes considerable use of media manipulation. * ReallySevenHundredYearsOld * ShroudedInMyth * SlasherSmile: His characteristic little smirk. * SmartPeoplePlayChess: Kane is holding a chess piece during the briefing of the 9th NOD mission in the first game. * TankGoodness: He's admitted to being a tank enthusiast. * TitleDrop: ** A couple times in ''Kane's Wrath'', when he speaks of those who will suffer his wrath. ** At the end of the GDI campaign of Tiberian Sun: "I am the future. The Tiberian Sun has risen!" * TreacherousAdvisor: He was part of Stalin's staff, [[spoiler: even as he was orchestrating Stalin's downfall...and Nadia's, too, in the Soviet ending at least]]. * UnexplainedRecovery: Each time he returns after Nod's defeat. Subverted in that ''Firestorm ''and ''Kane's Wrath ''show he had an extensive recovery period between defeats and reappearances. * VillainousBreakdown: "How could my own brothers believe that what transpired at the Temple Prime did not [[JustAsPlanned unfold exactly as I had planned]]? Of course, I could not have planned for an ambush '''BY MY OWN FORCES!'''" * VillainsOutShopping: The Dinosaur missions briefing in ''Tiberian Dawn'' make Kane look like he's just on vacation. ** He also gave Havoc an autograph and a photo together back when the commando invaded [=WestWood=] to make sure ''Renegade'' got released with no more delays. * VillainWithGoodPublicity : He attained much of his power in the First Tiberium War through clever manipulation of the media against the Global Defense Initiative, painting them as the very same violent, bloodthirsty murderers his own Brotherhood of Nod usually turned out to be. He continues his fine tradition in the Third Tiberium War, with the Brotherhood playing the only stabilizing influence in Earth's Yellow Zones, feeding and protecting the population of the economically ruined and poor regions of the world, all the better to stoke the fires of their hatred for the perceived oppressors of GDI..... "Your powerful GDI forces have been emasculated, and you yourself are a killer of children... Of course it's not true, but the world only believes what the media tells them to believe... and I tell the media what to believe. It's really quite simple." * YouHaveFailedMe: In ''Renegade'' the player can also overhear a conversation between Kane and an incompetent Nod officer who is ordered to "report to Interrogation for 'faith restructuring'." ** In ''Tiberian Sun'''s GDI campaign, General Vega has just lost to the player character GDI commander [=McNeil=] and is beseeching Kane for reinforcements. Kane's response is to nuke the Vega island base. [[/folder]] [[folder: Tiberian Dawn]] !'''GDI''' !!Mark Jamison Sheppard !!!Played by Eric Martin [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Brigadier General\\ '''Role:''' GDI Supreme Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-MarkSheppard_CC1_Cine1_4898.jpg -->''"Are you picking this up?"'' The first supreme commander of the multinational Global Defense Initiative task force during the First Tiberium War, Sheppard was a United States general before being tapped to run the newly formed GD. Sheppard lead the campaign against Nod, personally giving briefings to his field commander, as well as dealing with politicians at the UN. He was poised to take the fall when GDI was accused of committing war crimes and vanished from public view for a time. It turned out to be a plan to lull Nod into a false sense of security, which allowed a newly-reinvigorated GDI to pursue them to their temple and defeat them. ----- * TheBrigadier * {{Frameup}}: Seems to take the fall when Nod propaganda makes it seem GDI is needlessly killing civilians. [[spoiler: He's really making it seem like that so Nod will become overconfident.]] * MilitaryBrat: He has a son, Logan Sheppard, who is also in GDI, as a commando. * MissionControl * ReasonableAuthorityFigure !!J.C. Carter !!!Played by Bill Collins [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Colonel\\ '''Role:''' GDI field commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-JCCarter_913.jpg -->''"Welcome to the big times, Commander."'' One of GDI’s field commanders during the First Tiberium War, Carter assists and gives briefing to the Commander for a number of missions. ----- * CommandingCoolness * PoorCommunicationKills * KilledOffForReal: Apparently. He takes some gunboats against a Nod base in one mission, all of which are destroyed by one of Nod's earliest [[FrickinLaserBeams Obelisk of Light]] prototypes. He's never seen after that. !!M.O Morelli !!!Played by Wendy Bagger [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Colonel\\ '''Role:''' GDI Air Force commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-Morelli_3674.png -->''"Give 'em hell!"'' She is a hands-on commander who oversees battles and brief commanders from the seat of her own A-10 Warthog. She is a responsible leader with a cheerful personality. Apart from briefing field commanders when necessary, she also performs field tests, for example, of the ORCA Assault Craft. ----- * AcePilot * ActionGirl * DeathFromAbove !!Dr. Ignatio Mobius !!!Played by Richard Smith (Tiberian Dawn), Rene Auberjonois (Renegade, voiced only) [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': N/A \\ '''Role:''' Lead Tiberium Researcher ] http://static.tvtropes.org/pmwiki/pub/images/250px-Moebius_3412.jpg -->''"The possibilities of Tiberium...are limitless!"'' Although a scientific genius and child prodigy, Ignatio Mobius is notoriously absent minded, as he focuses on his scientific research so much that he ignores his surroundings or even basic rules of safety. This trait has given him the doubtful honor of having risked his life more times than the average GDI commando, without actually stepping on the frontlines. He is fascinated with Tiberium and its mutagenic properties, however, his enthusiasm and almost gleeful fascination turn to horror, as he realizes the ramifications of Tiberium's properties halfway through GDI's campaign. He then dedicates himself to finding a cure for Tiberium-affected humans. ----- * CloudCuckoolander * DistressedDude: In Renegade. * DitzyGenius * KilledOffForReal: Dr. Mobius along with his science staff was killed in an Ion Storm following the First Tiberium War. However, according to the novelization of Tiberium Wars, he is killed when the Philadelphia station is destroyed. * MadScientist: Almost {{exaggerated}}. * PapaWolf: Toward his daughter, Sydney. * TechnoBabble: Lays it on impressively thick when describing Tiberium, which according to him is part anti-matter. !'''NOD''' !!Seth !!!Played by Eric Gooch [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Commander\\ '''Role:''' Kane's second-in-command ] http://static.tvtropes.org/pmwiki/pub/images/250px-Seth_4024.jpg -->''"So, you're the new addition to the Brotherhood? Well..."'' Seth was one of Kane’s lieutenants and was responsible for briefing the Brotherhood’s newest commander during the early part of the war. A small and petulant individual, Seth lorded over his charge and harbored secret ambitions of his own, ambitions that would prove to be his undoing. ----- * BigBadWannabe: Has hopes of replacing Kane. [[spoiler: Too bad for him Kane decides to get rid off when his plans start to prove a hindrance.]] * BoomHeadshot: [[spoiler: His demise]]. * [[spoiler: DeadGuyOnDisplay: In Renegade, it is revealed that instead of simply being disposed of in some manner, Seth corpse is kept perfectly preserved inside a machine, [[MakeanExampleofThem as a warning to anyone who would dare circumvent Kane's authority]].]] * KlingonPromotion: [[spoiler: He tries to send the player on a suicide mission against the United States, but Kane steps in. After giving you your orders, as an afterthought, he mentions "Oh by the way - congratulations on your promotion."]] * TheMillstone: Before long starts actively trying to send the player on missions calculated to end in failure. * MissionControl * SmugSnake * TheStarscream * YouHaveFailedMe: He threatens the player with this, [[spoiler: but he's the one who winds up on the receiving end of it]]. !!Greg Burdette !!!Played by Eric Randall [floatboxright: '''Affiliation''': Brotherhood of Nod (inclined) \\ '''Rank''': N/A\\ '''Role:''' WWN Reporter / Nod Propagandist] http://static.tvtropes.org/pmwiki/pub/images/250px-Greg_Burdette_6206.JPG -->''"And the death toll so far...God only knows."'' An employee of the WWN news broadcasting company, Greg typically reports on military activities of the GDI in a snide, negative manner, emphasizing their international, uncontrolled nature. He was present when a fight between the two sides broke out in the "peaceful farming village" of Białystok in Poland, Central Europe, and his reports covered needless carnage and slaughter wrought by GDI troops…or so it seemed. In reality Burdette, who was a Nod sympathizer, was nowhere near Bialystok, and the image behind him was digitally added in the Cairo Temple of Nod bluescreen studio. It was an effort by Kane to discredit GDI with these allegations which lead to the UN suspending their funding while an investigation was conducted. ----- * AlphabetNewsNetwork: WWN news. * BlatantLies * IntrepidReporter: Subverted, he's not actually reporting, he's making a good portion of it up. * KentBrockmanNews * ObligatoryWarCrimeScene: Invoked by him for propaganda purposes. * PropagandaMachine * ShowWithinAShow [[/folder]] [[folder: Renegade]] !'''GDI''' !!Nick “Havoc” Parker !!!Voiced by WallyWingert [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Captain (1995)/ Colonel-Retired (2039)\\ '''Role:''' GDI Commando ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCR_Nick_Parker_827.jpg -->''"Where's my medal?"'' A GDI commando with a characteristically bad attitude. He is the primary character in Renegade. Before joining GDI, Parker was a US Marine who excelled in the use of high explosives. He was recruited by the GDI and cycled through special forces training before being assigned to GDI's elite "Dead-6" commando unit. Eventually, Havoc quit the unit and began operating solo, using his special forces training to fight Nod his own way. He was part of a GDI operation that uncovered and destroyed Nod’s Project [=ReGenesis=]. ----- * {{Badass}} ** BadassBoast ** ColonelBadass: Though he was only a captain during Renegade, Nick "Havoc" Parker was ultimately promoted to colonel before his retirement, in spite of his antics ont he battlefield. * BelligerentSexualTension: With Sakura. -->Conflict of interest? No, I have interest in conflict!. * BerserkButton: He ''really'' hates it when Nod tortures civilians. * BigDamnHeroes * BondOneLiner * DeadpanSnarker -->That's all I get for back up? One little tank?!. -->Well, at least he's taller. -->Evolve me? No thanks. I like being a caveman. Looks good on you though. * {{Determinator}}: He wouldn't let some fanatical terrorists, mutated freaks of nature, [[PsychoForHire psychos for hire]], and one of the greatest MagnificentBastard in history stop him from defeating the Brotherhood of Nod and win the war. * HyperspaceArsenal: By the end of the Renegade, Havoc can carry about a dozen different weapons plus ammo. However, in-game, the only weapons visible on his person are the weapon he's currently carrying, and the next weapon in the numbered sequence on his back. * HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His reaction to being greeted by [=MPs=] when he returns to the carrier after the first implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6. * IAmNotLeftHanded / ILikeThoseOdds: When asked by a GDI POW if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed." * IWorkAlone: Nick "Havoc" Parker invokes this repeatedly in ''Renegade''. He doesn't want to work with his old team again (all soldiers equally as compotent as he) to begin with, when he does meet up with them he orders them to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game. * MilitaryMaverick: He had an extremely bloated ego and condescending attitude, partially caused by his expertise with weaponry, physical traits and skills in warfare. He also had numerous issues with authority, especially military, which led to him being incarcerated by the GDI military police numerous times. * OneManArmy: * OnlySaneMan: In Tiberium War background, Havoc was a staunch supporter of the notion that Kane did indeed live after being "killed" by Michael [=McNeil=] at the end of the Second Tiberium War, often urging the GDI leadership to continue an active search mission. * WhatTheHellHero: He heads off on a rescue mission and, even though it was successful, he spends some time in the brig because he went against orders. * StuffBlowingUp: he loves doing that. * TheCaptain * ThisIsGonnaSuck: When Sakura appears in a RAH-66 Comanche helicopter after she got kicked out of a plane that Havoc is hijacking, blows him a kiss, then proceeds to shoot him down. -->'''Havoc''': Yup, she's pissed. ''(Sakura shoots out an engine on his plane)'' '''Real''' pissed! !!Adam Locke !!!Voiced by David Lodge [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Brigadier General\\ '''Role:''' Special Forces commanding officer ] http://static.tvtropes.org/pmwiki/pub/images/250px-Locke_3104.jpg -->''"If he survives, I'll give him a medal... then have him shot."'' Havoc's commanding officer. He is chief of GDI special warfare operations, and has commanded Havoc for two years. Locke operates a group of GDI's amphibious assault ships, and constantly updates Havoc’s EVA unit with mission objectives and critical commentary. Before he joined GDI, Locke was a member of the British Army and is considered somewhat of a rogue himself by his peers; he was chosen to deal with Havoc because he can tolerate a bit of insubordination by his men ----- * TheBrigadier * MilitaryMaverick: Not to the extent Havoc is, but he lets the commando get away with a lot less lenient generals would never tolerate. * OfficerAndAGentleman * ReasonableAuthorityFigure !!Lt. Adriana Maus [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' General Locke's assistant ] http://static.tvtropes.org/pmwiki/pub/images/250px-Maus_8015.jpg General Locke’s first assistant and mission operator aboard his command ship. She is also involved in training GDI commandos in recognizing base attack alert sirens and signs of building damage through base assault simulations. She was a qualified radar and EVA unit operator, with training in the operation of the Kestrel grenade launcher, an interesting choice of weapon. Originally serving in the United States Navy, she has attained the rank of lieutenant before transferring to GDI. Among several other awards, she received the Navy Expeditionary Medal. She has found her position to be very beneficial for the Global Defense Initiative. ----- * [[BridgeBunnies Bridge Bunny]] * MissionControl : She also acts as Captain Nick Parker's mission control, providing updates on mission objectives, relaying Locke's orders to him and on certain occasions, coordinating Parker's efforts with local GDI forces. !!Dr. Sydney Mobius !!!Voiced by Leigh Allyn Baker [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': N/A \\ '''Role:''' Tiberium Researcher] http://static.tvtropes.org/pmwiki/pub/images/SydneyM_1305.jpg Dr. Ignatio Mobius' daughter. She is highly intelligent and enjoys intellectual pursuits, gaining a doctorate before reaching the age of thirty. Additionally, she is highly adept at computer sciences. When the Tiberium meteorite hit, she begun research into the new mineral along with her father. Unlike him, she was more interested in using it as a weapon. She co-designed the Mobius Suit for safer research and later upgraded it. ----- * ActionGirl: Mostly in multiplayer * DistressedDamsel * HotScientist * PoweredArmor: The Mobius Suit . !!Logan Sheppard [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' GDI Commando ] http://static.tvtropes.org/pmwiki/pub/images/250px-Logan_9765.jpg Lieutenant Logan Sheppard was the son of GDI General Mark Jamison Sheppard. Logan followed in his father's footsteps and joined GDI. Given that he was the son of a general, he had to work hard to prove that he didn't get his position in the GDI due to nepotism. He was an excellent marksman with a variety of small arms, ranging from silenced pistols to sniper rifles, a skilled saboteur and a very agile man with acrobatic skills. Unlike captain Nick Parker, Logan preferred stealth and sabotage over direct engagements, even though he was a capable foe in regular combat. ----- * DummiedOut: He was intented to be the protagonist of Command & Conquer: Renegade before the original concept was changed. ** Havoc was supposed to repeatedly chastise Logan in the tutorial for the fact that his father is a GDI general. * VeteranInstructor: However, while the protagonist was changed, Logan's character wasn't cut - instead, he serves as the instructor in the Renegade tutorial. !!Dead-6 [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Role:''' GDI commando unit ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCR_Dead6_Emblem_3105.png A team of crack commandos and Havoc’s old squadmates. They are sent on covert actions in which GDI needs to maintain plausible deniability. To that end, each of them has been listed as killed in action, hence the name “Dead-6.” The official stories are that one died in a raid on a terrorist bomb-making lab in southern Chile. Another fell during a bloody conflict while gathering intel on rival Nigerian warlords. Another was assassinated by thugs in the Balkans. Another died in Turkey; another in Australia; another in Jordan. ----- * FiveManBand: Dead Six. They are: -->[[TheHero Nick "Havoc" Parker]] -->[[TheBigGuy Nigel "Gunner" Grant]] -->[[TheChick Shai "Hotwire" Aviv]] -->[[TheQuietOne Dariel "Deadeye" MacInnis]] -->[[TheLancer Erich "Patch" Wulfe]] -->[[TagalongKid Sydney Mobius]] -->[[spoiler: SixthRangerTraitor Sakura Obata, before she defected to Nod. But then [[HeelFaceTurn she helped Havoc]] in the end.]] * TheSquad * ThatManIsDead * ColdSniper: Dariel [=MacInnis=] ** UsefulNotes/{{Scotland}} * TheBigGuy: Nigel Grant ** {{BFG}} * TheEngineer: Shai Aviv ** ActionGirl ** BadassIsraeli: Was a member of the Israeli Mossad before joining GDI ** WrenchWench * SoleSurvivor: Erich Wulfe ** {{Fatherland}} ** GrenadeLauncher !'''Nod''' !!Sakura Obata !!!Voiced by Mari Wiess [floatboxright: '''Affiliation''': Global Defence Initiative (former)/Brotherhood of Nod \\ '''Rank''': N/A\\ '''Role:''' Raveshaw's personal mercenary ] http://static.tvtropes.org/pmwiki/pub/images/RenegadeSakura_9108.jpg Sakura was a mercenary who originally operated for the CIA before siding with GDI, as a member of the "Dead 6" team with Havoc. She was ambushed by Nod troops while on a mission as presumed killed, but in reality had defected to the Brotherhood, in part due to their ample bank accounts and [[spoiler: in part because she was a double agent working, in the end, for GDI]]. ----- * ActionGirl * DoubleAgent * PrivateMilitaryContractors * NothingPersonal: She claims she's not angry with Havoc anymore, but killing him is still her job. -->'''Havoc:''' Are you still angry? -->'''Sakura''':''' No, but I still have to kill you, it's my job. * SlapSlapKiss: With Havoc. * SixthRangerTraitor: With [[spoiler: Dead-6]] * WorkingWithTheEx * {{Yakuza}}: As part of her backstory. * YouHaveFailedMe: Gets this from Raveshaw. !!Gideon Raveshaw !!!Voiced by Rodger Bumpass [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Black Hand Leader ] http://static.tvtropes.org/pmwiki/pub/images/250px-Raveshaw_1157.jpg The leader and founder of the Brotherhood of Nod's elite Black Hand unit, General Raveshaw is a cold and unforgiving man. Although he is of a short stature, he possesses unmatched charisma and intelligence. His soldiers are as loyal to him, as he is to Kane. He was also put in charge of Project [=ReGenesis=]. ----- * AppliedPhlebotinum: As part of an experiment with Tiberium. * CulturePolice: The role the Black Hand play. * CyberneticsEatYourSoul: The experiment with Tiberium destroyed his charisma and intelligence, leaving only an obedient, fast and strong supersoldier behind. * {{Expy}}: First take a look at Raveshaw's picture, now take a look [[http://upload.wikimedia.org/wikipedia/commons/6/69/Bundesarchiv_Bild_152-11-12%2C_Dachau%2C_Konzentrationslager%2C_Besuch_Himmlers.jpg Heinrich Himmler]]. Also Raveshaw is the founder and leader of the Black Hand, Nod's version of StateSec, while Himmler was the founder and leader of the SS, the Nazi StateSec. * LightningBruiser: His Tiberium-mutated form pretty fast and can withstand a lot of punishment and can grab Havoc by the throat and chuck him across the room like a rag doll. * InSeriesNickname: Peewee is the nickname given to him by Havoc * OneWingedAngel: When you fight him as a boss. * PuttingOnTheReich: Not only does he look like Himmler, he also dresses like him. * TheNapoleon: He's noted for being short, though he's not as fiery tempered as a lot of others. * TheStrategist: As part of his backstory, Raveshaw was a mercenary strategist in Africa, selling his intelligence gathering services to the highest bidder. Eventually recruited by Kane to lead Nod's espionage and sabotage branch in Tunisia, he masterminded a careful campaign to overthrow the ruling regime, leading to a revolution and establishment of a Nod puppet government, all with very limited resources. !!Elena Petrova !!!Voiced by Lori Tritel [floatboxright: '''Affiliation''': Brotherhood of Nod\\ '''Rank''': N/A \\ '''Role:''' Tiberium researcher ] http://static.tvtropes.org/pmwiki/pub/images/250px-Petrova_8812.JPG -->''"I see with One Vision, One Purpose."'' The main antagonist of the game. One of the three top Tiberium scientists in the Tiberian universe, Petrova worked for GDI together with Dr. Ignatio Mobius and his daughter, Sydney, researching Tiberium and its practical applications. However, she switches sides during the course of the game, and defects to the Brotherhood, taking the position of main researcher in the Nod eugenics program, [=ReGenesis=]. ----- * BigBad: Of Renegade. * EvilAllAlong * FinalBoss * HotScientist * MadScientist * OneWingedAngel: Uses a more refined version of the treatment that transformed Raveshaw on herself before you fight her. * TheMole !!Carlos Mendoza !!!Voiced by GreggBerger [floatboxright: '''Affiliation''': Brotherhood of Nod/ Sword of Chagall (former) \\ '''Rank''': N/A \\ '''Role:''' Black Hand Operative ] http://static.tvtropes.org/pmwiki/pub/images/250px-Mendoza_6843.jpg An ex-mercenary who came to Nod after his methods became too extreme even for the extremists he was working for. He stays in General Raveshaw's employ due to the amount of money he receives for his services. Mendoza has a very confident and arrogant character, often insulting his enemies during firefights and gloating. ----- * AxCrazy: He always laugh madly and scream threats when he fights. * DeathbyIrony: He meets his end after his flamethrower tanks explode during a final battle with Havoc. * EvenEvilHasStandards: Was thrown out of a Colombian separatist movement called Sword of Chagall because he was too sadistic for their tastes and even now, Nod soldiers are wary of him, viewed him as a savage betraying the ways of Nod. * KillItWithFire: He is extremely proficient with flamethrowers, and uses them along with the flame tanks without any fire-retardant suits. * PsychoForHire * WhatCouldHaveBeen: Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped. [[/folder]] [[folder: Tiberian Sun/Firestorm]] !'''GDI''' !!Michael [=McNiel=] !!!Played by Michael Biehn [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank''': Commander \\ '''Role:''' GDI Field Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-0_9817.jpg -->''"I love to win"'' Commander who was placed in charge of GDI forces during the Second Tiberium War. He was a hard headed commander with a reputation for doing everything in his power to win, though he occasionally takes heat for his battlefield decisions. GDI medical report No. [=PSY89902=] describes him as fiercely loyal and a highly competitive man, focusing tightly on what he had to do. [=McNeil's=] base of operations was the command ship ''Kodiak''. He would eventually make contact with Umagon, one of the Forgotten who would inform him of the Tacitus, a mysterious artifact that could hold the key to understanding Tiberium. ----- * AllThereInTheManual: Most of his backstory is come from Command & Conquer Bible, a abortive attempt to create a definite guide to the C&C canon by Westwood Studios following the release of Tiberian Sun * AppliedPhlebotinum: Thanks to Nod genetic enhancements that GDI is oblivious to, he showing a outstanding skills and abilities as a commando, finally reached the rank of Commander in record time. * AuthorityEqualsAsskicking * BigNo: At the end of the Nod campaign, when Slavik forces him to watch the ''Philadelphia'' getting shot down. * CommandingCoolness * CoolAirship: The Kodiak. It even appeared in ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]''. * TheDanza: Michael [=McNeil=] is portrayed by Michael Biehn. * {{Determinator}}: He makes it very clear that he will win whatever means possible. Its makes him Kane's most ultimate arch enemy of today. * [[IHaveYourWife I Have Your Brother]]: His brother, Jake, is used as bait in a trap. * MilitaryMaverick: Was defined by his headstrong aggressiveness, most notably in the final mission, where he refuses to obey orders to wait for reinforcements before assaulting Kane's headquarters. * NoRomanticResolution: His relationship with Umagon. [[spoiler: Then its completely torpedoed in the ''Firestorm'' expansion when she apparently dies of severe mutations.]] * ParentalAbandonment: He was born in a Nod medical colony, after his parents were captured by the Brotherhood during the First Tiberium War. When Kane's scientists realized that the infant child has the perfect DNA structure for human enhancement with Tiberium, they took the child from the parents. When the McNeils resisted, they were shot dead by Nod troopers, leaving only his brother Jake alive. * TheHero * RidingIntoTheSunset: The last shot of the GDI campaign in ''Kodiak'' flying into the sunset...[[RecycledInSpace In Space]]. !!James Solomon !!!Played by Creator/JamesEarlJones [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' General\\ '''Role:''' GDI Supreme Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-JamesSolomon_CC2_Cine1_766.jpg -->''"You ask what is our aim? I can answer with one word: Victory."'' A United States army officer who is the Chief Commander of the GDI in Tiberian Sun, James Solomon was a decorated war veteran from the First Tiberium War. He exercised his command authority from GDI's orbital main base of operations, the space station ''Philadelphia'', throughout the Second Tiberium War. ----- * BadassBaritone * FourStarBadass * GeneralRipper: Shows hints of this now and then. ** Preferring strategy and careful planning, Solomon stayed in contact with the [=McNeil=] throughout the conflict, often clashing with the young commander, but (seeing how [=McNeil=] reminded Solomon of himself when he was young) he let those problems slide. * TheDanza * FantasticRacism: He was often portrayed as a responsible and strong leader, yet he apparently held mutants in low regard, often referring to them as "shiners" and saying that they "can wait." * PreviousPlayerCharacterCameo: It's kind of implied in ''CommandAndConquer: Tiberian Sun'' that General Solomon was the player character in the GDI campaign of the original ''C&C'' (in that he is stated to have led the attack on Kane's Sarajevo temple, which was the final mission of the first game). In ''Tiberian Dawn'' itself, the player 'character' is a NonEntityGeneral. ** The Command & Conquer Bible confirms his status as the player character of GDI in Tiberian Dawn. !!Chandra !!!Played by Kris Iyer [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' 1st Lieutenant\\ '''Role:''' Soldier ] http://static.tvtropes.org/pmwiki/pub/images/Chandra_4681.jpg -->''"The game is afoot."'' [=McNiel=]’s second-in-command and best friend. He serves as the'' Kodiak’s'' pilot, and occasionally accompanies [=McNiel=] into hostile territory. ----- * DeadpanSnarker * KilledOffForReal: (''Firestorm'') Is aboard the ''Kodiak'' when it crashes with no survivors. * TheLancer !!Paul Cortez !!!Played by Efrain Figueroa [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant General\\ '''Role:''' Southern Cross Commanding Officer ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTSF_General_Paul_Cortez_7482.PNG -->''"It's showtime, Commander."'' Commanding officer of the GDI Southern Cross command center, Cortez assumed command of the GDI military when widespeard ion storms cut off contact with the GDI command aboard the ''Philadelphia''. He immediately formed the Firestorm task force to recover the Tacitus and find a way to interpret it. ----- * EnemyMine: Is forced to work with Anton Slavik to defeat CABAL, althought not trusting him to remain true to the deal. * FourStarBadass * MissionControl * ReasonableAuthorityFigure: When CABAL betrayal GDI, he immediately ordering the player to extract Dr. Gabriella Boudreau and coordinating his other officers for further action. * YouAreInCommandNow: Finds himself in command of the entire GDI military when contact with the ''Philadelphia'' is lost. !!Dr. Gabriella Boudreau !!!Played by Linnea Pine [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' N/A \\ '''Role:''' Head of Daedalus Project ] http://static.tvtropes.org/pmwiki/pub/images/200px-GabriellaBoudreau_CC2_Cine1_3243.jpg During the Second Tiberium War and its aftermath, she was the director of the Daedalus Team, a team of scientists dedicated to Tiberium research and translating the alien and unreadable Tacitus. The doctor had a cordial, even friendly, relationship with Forgotten leader Tratos, in large part due to their joint efforts to decipher the mysteries of the Tacitus and Tiberium. After the mutant leader was assassinated, she had to pick up where he left off. She realized that there was one other being that could translate the artifact and convinced General Cortez to steal CABAL from Nod. ----- * HotScientist * NiceJobBreakingItHero: It was her idea to find Cabal and give it access to the Tacitus. * TakeUpMySword: Is asked by Tratos to continue his work when he realizes his time is almost up. * WorkingWithTheEx: She's Cortez's ex-wife. !'''Nod''' !!Anton Slavik !!!Played by Frank Zagarino [floatboxright: '''Affiliation''': Brotherhood of Nod (Black Hand) \\ '''Rank:''' Commander/Leader of the Black Hand/Former Serbian paramilitary commander\\ '''Role:''' General/Supreme Leader of the Brotherhood ] http://static.tvtropes.org/pmwiki/pub/images/250px-AntonSlavik_CC2-FS_Cine1_5726.jpg -->''"I live for Kane, and I die for Kane. The difference is trivial."'' A gifted and relatively young commander of Nod, who would rise to become one of the most influential and powerful figures of the secret society during the events of Tiberian Sun. Slavik originally was a freedom fighter of Serb origin and sometime during this period that his excellence was noted and he became a member of the Brotherhood proper. His abilities, intelligence and zealous loyalty made him rise up quickly through the ranks of the Brotherhood, eventually establishing him as the leader of Nod's elite special forces - the Black Hand. He was eventually betrayed and arrested, charged with giving secrets to the enemy. His loyalist rescued him and he began fighting to bring the various factions together by defeating Hassan, the general who tried to have him executed. As he triumphantly announced his success, Kane made his reappearance in dramatic fashion. Soon after Slavik was made one of Kane’s Inner Circle. From there he led Nod forces through much of the Second Tiberium War. ----- * AllThereInTheManual: Like [=McNiel=], most of his backstory is come from Command & Conquer Bible * BusCrash: Was murdered by a fanatic under Marcion's order between Tiberian Sun and Tiberium Wars. * EnemyMine: (''Firestorm'') Is forced to work with Cortez to defeat CABAL. * EvilCounterpart: To [=McNiel=] * DemotedToExtra: Despite being TheDragon in the Nod campaign, he doesn't appear in the GDI one. * TheDragon: To Kane. ** DragonAscendant: Leads Nod after Kane is "killed" by [=McNeil=]. * FreudianExcuse: A Bosnian Serb by birth, Anton Slavik was orphaned at an early age and grew up during the last stages of the Balkan civil war, witnessing how United Nations military forces crushed the fighting Serbs. For him, might is right and the world is wrong. As such, it must change, and change comes only through pain and fire. Quite likely, his fight against GDI is also a way to overcome his devastated childhood. * NiceJobBreakingItHero: (''Firestorm'') Reactivates CABAL in an attempt to keep the Brotherhood from splintering. * MightMakesRight * PublicExecution: Is almost on the receiving end of one. Likes doing them himself. * RedBaron: Is known as the "Serbian Wolf" for his reputation of sheer ruthlessness when he was a leader of a Serbian paramilitary group. * WelcomeBackTraitor: Inverted. His first action after returning to Nod is to shoot the man who betrayed him, just after said traitor had said it was good to see him again. * UndyingLoyalty: To Nod and Kane. !!Oxanna Kristos !!!Played by Monika Schnarre [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Lieutenant Commander\\ '''Role:''' Journalist, Propagandist ] http://static.tvtropes.org/pmwiki/pub/images/250px-OxannaKristos_6187.jpg -->''"Dead and back, Commander."'' A Nod propagandist, Oxanna Kristos was a member of the Black Hand and alongside Anton Slavik one of the few upper members of the Brotherhood who would prove completely loyal and dedicated to Kane's vision throughout the long period of his absence. Her true loyalties became evident when she rescued Anton Slavik right before he could have been executed by Hassan's (GDI collaborator's) men. She then became his second-in-command propaganda officer during the Second Tiberium War. ----- * ActionGirl: In mission Villainess in Distress * BlondesAreEvil * BoomHeadshot: The way she executing Maycheck, * DeadlineNews: She shoots her Hassan loyalist colleague, Maycheck, on live TV. * DistressedDamsel: She and Slavik are captured by GDI at one point. Slavik escapes and has to rescue her. The title of the mission is even "[[LampshadeHanging Villainess in Distress]]." * TheDragon: To Slavik. * FantasticRacism: She possesses a powerful hatred toward mutants, referring to Umagon for example as "sickening" and "weak". * PropagandaMachine: One of her main functions. * PublicExecution: She is introduced as a reporter on a show called "Today's Execution." * WhatHappenedToTheMouse: During Firestorm, she's nowhere to be seen with no explanation as to why. !!CABAL !!!Voiced by Richard Barnes [floatboxright: '''Affiliation''': Brotherhood of Nod/Himself \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] http://static.tvtropes.org/pmwiki/pub/images/200px-Cabal_3_8863.jpg -->''"A culling is at hand, human, A culling."'' The Computer Assisted Biologically Augmented Lifeform (originally named Computer Assisted Bio-organic Artificial Life-form) is a sinister and highly advanced AI created by Kane using technology and data he acquired presumably from the Tacitus. Throughout the Nod campaign of the Second Tiberium War it monitored troop movements and offered analysis on mission objectives. ----- * AIIsACrapshoot * BatmanGambit: [[spoiler: (''Firestorm'') When Nod was unable to recover the second piece of the Tacitus, CABAL allowed GDI to steal one of its cores in order to have them recover it.]] * BigBad: Of Firestorm. * DevilInPlainSight: In both campaigns it pretty clear that Cabal is acting on its own agenda, and nobody realizes it till after it turns on them. * EvilLaugh: CABAL likes to do these during a missions in ''Firestorm''. -->'''CABAL''': Cybernetic lifeforms will always be superior. -->'''EVA:''' [[OhCrap Missile launch detected.]] -->'''CABAL:''' ''Kehahahahahahahaha!'' * EvilSoundsDeep * FunWithAcronyms * KillEmAll: -->'''Slavik''': Define "favorable outcome, CABAL. -->'''CABAL''': They all die! * MasterComputer * ObfuscatingStupidity: [[spoiler: (''Firestorm'') After GDI captures it, CABAL pretends to be a simple computer to lull them into a false sense of security.]] * SmugSnake * [[spoiler: TurnedAgainstTheirMasters: (''Firestorm'')]] * WetwareCPU: As its name implies, CABAL is augmented by numerous human beings who were being kept alive within stasis tubes and whose brains had been integrally linked to, and synchronized with, the AI's system core to significantly enhance the device's overall potential and abilities in a vast multitude of ways. At the end of ''Firestorm'' CABAL is [[spoiler: apparently keeping Kane alive]]. !!Cesar Vega !!!Played by Francesco Quinn [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Nod South American Regional Commander/South American druglord] http://static.tvtropes.org/pmwiki/pub/images/250px-GeneralVega_8443.jpg -->''"We must look our best when the Brotherhood comes to call."'' A general of the Brotherhood of Nod during the Second War, Vega controls most of the major Nod factions in the Western Hemisphere. Vega is also a drug lord dealing in "Eye Candy", to which he is also addicted. ----- * DrivenToSuicide: He overdoses on the drug Eye Candy before Kane nukes his base. * DrugsAreBad * FantasticDrug: The Eye Candy * GeneralFailure * KilledOffForReal: Both campaigns. * TooDumbToLive: Taking Kane's precious alien ship without his permission is bad enough, but then you crash it? * YouHaveFailedMe: As GDI storms his base, he pleads with Kane for reinforcements. Kane simply stares impassively at him, and [[NukeEm launches a nuclear missile]]. !!Hassan !!!Played by Adoni Maropis [floatboxright: '''Affiliation''': Brotherhood of Nod/Global Defence Initiative \\ '''Rank:''' General\\ '''Role:''' Leader of Nod/GDI collaborator ] http://static.tvtropes.org/pmwiki/pub/images/250px-Hassan_CC2_Cine1_6856.jpg -->''"I have trouble..."'' Leader of the Eastern hemisphere forces of the Brotherhood of Nod and a north-African military ruler of them prior to the Second Tiberium War, in order to ensure his continued existence within the Brotherhood, Hassan cut a deal with General Solomon - in return for intel on Nod activities, GDI would allow him to lead the Brotherhood. Hassan is a weak ruler, keeping the Brotherhood away from total oblivion by the tiniest of hairs. He also acts as GDI's cleaner, removing the more dangerous elements of Nod, typically by killing them. One such element turned out to be Anton Slavik, and Hassan arranged to have him executed… ----- * PublicExecution: After his forces are defeated, he is brought to a large rally of Nod followers and put to death right after Kane reveals himself. * PuppetKing * MoleInCharge * YouHaveOutlivedYourUsefulness: General Solomon warns him that if he becomes useless, he might just disappear. !'''The Forgotten''' !!Umagon !!!Played by Christine Steel (Tiberian Sun), Veronica Becerra (Firestorm) [floatboxright: '''Affiliation''': Forgotten \\ '''Rank:''' N/A\\ '''Role:''' Commando/Sniper ] http://static.tvtropes.org/pmwiki/pub/images/250px-Destroy_Prototype_Facility03_9054.jpg -->''"The Forgotten are a people of honor!"'' She is one of the fiercest warriors of the Forgotten and favourite underling of Tratos, Umagon is an excellent hand-to-hand fighter. She was subject to extreme Tiberium exposure, which turned her into a Mutant. Eventually, she approaches GDI in the hopes of gaining their help in breaking her leader out of a Nod prison. This leads to a tentative alliance between the two and she continues to work with Commander [=McNiel=] for much of the GDI campaign. ----- * ActionGirl * BuxomIsBetter * ColdSniper * DefrostingIceQueen: Starts off with a very low opinion of [=McNiel=], and Blunts in general, but warms up to him over the course of their missions together. * DistressedDamsel: Is captured a couple time in the Nod campaign, [[spoiler: and at the end of the GDI campaign.]] * GoneHorriblyWrong: [[spoiler: (''Firestorm'') The cure that Tratos gives her backfires, causing her to undergo extreme, painful mutations that destroy her sanity and eventually kill her.]] * NoRomanticResolution: With [=McNiel=]. !!Tratos !!!Played by Christopher Winfield (Tiberian Sun), Patrick Bauchau (Firestorm) [floatboxright: '''Affiliation''': Forgotten \\ '''Rank:''' N/A\\ '''Role:''' Leader of the Forgotten ] http://static.tvtropes.org/pmwiki/pub/images/Tratos_5911.jpg -->''"Arrows from the sky.."'' The main leader of the Forgotten, and one of only two beings who can interpret the Tacitus, the other being CABAL. Tratos united Tiberium-mutated humans under one cause. A charismatic man with limited precognitive powers, he rules the mutants with compassion and skill, giving shelter, society and order to those changed by Tiberium. His personal bodyguard was Umagon, who was loyal to him to the end. Tratos has exceptional skill as a researcher and possesses great intellect. He was the original owner of the Tacitus, before he was tricked by Kane into handing it over and later imprisoned by Nod in order to aid the translation efforts of the incomplete data matrix. Plagued by the thought that he may have contributed to the doom of humanity, he aged rapidly and his health deteriorated, to the point that he had to be relocated to a Nod prison medical colony. Umagon persuades GDI to break him out of a Nod prison, and in return he helps them with their Tiberium research. ----- * AFatherToHisMen * BadDreams * CloudCuckoolander: Sometimes comes across as this. His unit quotes certainly make him sound like one. * DreamSpying: Realizes Kane has the Tacitus from a dream. * DreamingOfThingsToCome * FakeShemp: In ''Firestorm'', his face is shown either partially in shade or obscured by a cloak. * KilledOffForReal: [[spoiler: (''Firestorm'') As the only other being who can translate the Tacitus, CABAL has him taken out.]] * TheAtoner: He translated the Tacitus for Kane, something he regrets. * ThePatriarch: To the Forgotten people. [[/folder]] [[folder: Tiberium Wars/Kane's Wrath]] !'''GDI''' !!Jack Granger !!!Played by MichaelIronside [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant General/GDI Commander-in-Chief\\ '''Role:''' GDI Commander ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Jack_Granger_1_6629.png -->''"I want you to resist using that Liquid Tiberium bomb. It may end the war quicker, but a blast like that in the Red zone would be catastrophic."'' The player's commanding officer for the GDI campaign. He assumed leadership over GDI's standing forces worldwide after the destruction of the organization's orbital command station, the "Philadelphia". He is an experienced soldier who has not discarded his ideals, and continues to consider the Brotherhood of Nod a threat, contrary to popular opinion. He is also shown to dislike his superior, Director Redmond Boyle, because the latter is a politician who directly interferes with decisions made by GDI's military personnel, and also because Boyle eventually begins to sanction Tiberium-based weaponry, something Granger is staunchly opposed to because of the inherent conflict between GDI's mission to eradicate the threat of Tiberium, and the usage of Tiberium-based weapons in warfare. ----- * BadassBaritone * HeWhoFightsMonsters: His reason for refusing to use the Liquid Tiberium Bomb. * OhCrap: When he realizes Nod is about to attack the ''Philadelphia''. * OldSoldier: He has over 28 years of combat experience, making him a veteran of the Second Tiberium War. ** FourStarBadass * OnlySaneMan: While the rest of GDI believed that the Brotherhood of Nod was no longer a threat, Granger remained wary and insisted that so long as Tiberium existed on Earth, Nod would always be a danger. * ReasonableAuthorityFigure * RedOniBlueOni: The blue to Boyle's red. * [[spoiler: ScrewThisImOuttaHere: Resigns in disgust if the you use the Liquid Tiberium Bomb.]] * WhatTheHellHero: [[spoiler: If you decide to use the Liquid Tiberium Bomb, Granger unloads on you, calling you a traitor and saying he'd court-martial you but Director Boyle won't allow it.]] !!Sandra Telfair !!!Played by Grace Park [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' Intelligence officer ] http://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Sandra_Telfair_at_work_133.png Part of GDI [=InOps=], she is an aide to General Jack Granger and provides briefings as well as assistance between missions. She bears strong hatred against the Brotherhood referring to them as maniacs and propagandists. Telfair also acts as the primary liaison between the GDI and the media, particularly W3N. ----- * [[BridgeBunnies Bridge Bunny]] * [[MrExposition Miss Exposition]]: Mostly seen providing information on important developments in the plot, such as the beginning of the Scrin invasion. * MissionControl !!Kirce James !!!Played by Jennifer Morrison [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Lieutenant\\ '''Role:''' InOps Officer ] http://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Kirce_James_Uniform_6466.png -->''"Join us, GDI could use a good soldier like you!"'' A GDI intelligence officer and analyst, Lt. James is an [=InOps=] officer expert in warfare, possessing vast knowledge of Nod weapons, philosophy and operating methods. She functions as an aide to field commanders, providing briefings, tactical information, unit evaluation and the occasional comment. ----- * [[BridgeBunnies Bridge Bunny]] * JoinTheArmyTheySaid: She's is well known for her famous line: "Join us, GDI could use a good soldier like you." (GDI recruitment video). * MissionControl !!Redmond Boyle !!!Played by Billy Dee Williams [floatboxright: '''Affiliation''': Global Defence Initiative \\ '''Rank:''' Director-General/Treasury Commissioner (former)\\ '''Role:''' GDI Head of State ] http://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Redmond_Boyle_4312.png -->''"Stick with me Commander and we will lead GDI to a brave new future."'' The acting director of GDI. His original position was the GDI Treasurer, but he ended up being the highest ranking official after the Philadelphia was shot down. Despite maintaining the image of a responsible and honest man, Boyle leads the war against Nod with purely political motivations, which leads to ideological clashes with Jack Granger. Boyle does not hesitate to exert his authority over Granger, often forcing him to lead impractical or suicidal missions. Also, despite his vows not to interfere with military affairs, Boyle spends much time trying to manipulate the player into disobeying Granger's orders ----- * CorruptBureaucrat * LargeHam * LockedOutOfTheLoop: GDI forces move to destroy Nod research facilities in North Africa without his knowledge. This causes him to take a more hands on approach to the war, much to Granger's chagrin. * NiceJobBreakingItHero: Boyle ordering the use of the ion cannon on Temple Prime, which was exactly what Kane was goading him into doing. * NukeEm: He advocates using the Liquid Tiberium Bomb to end the war quickly. * PointyHairedBoss * RedOniBlueOni: The red to Granger's blue. * SmugSnake * UnwittingPawn: (''Kane's Wrath'') Interestingly, his incompetence and corruption were the reasons for which Kane decided to use him as a pawn. He arranged for Boyle to be delayed back on Earth while the rest of GDI command was on board the Philadelphia. Nod's "LEGION" launched a stealth assault on the GDI Treasury building, ensuring that Boyle would be on the ground in time to become acting Director. * WeCanRuleTogether: Part of his appeal to the player to use the bomb. !'''Nod''' !!Kilian Qatar !!!Played by Tricia Helfer [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' General\\ '''Role:''' Commanding Officer/Temporary Supreme Leader of the Brotherhood ] http://static.tvtropes.org/pmwiki/pub/images/Qatar_4423.jpg -->''"My faith is strong. I believe in the Brotherhood."'' A confident and intelligent woman, Killian Qatar is a devout member of the Brotherhood of Nod who strongly believes in its core values. While little is known of her life before joining the Brotherhood, it is obvious that her skill and mental aptitude made her Kane's most valuable military asset and close advisor. The plan to attack the Philadelphia with a nuclear missile after disabling GDI's A-SAT defenses was her own design. However, she is far from treating the Prophet as a god - she understands that he is not infallible and can make mistakes, something Alexa Kovacs could not comprehend. By the time of the Third Tiberium War, she has been a commander of the Brotherhood's Australian forces for at least four years, filled with intense preparations and training for the battle to come. ----- * BlondesAreEvil * CrisisOfFaith: As the situation on the front began to take a turn for the worse she started voicing doubts about Kane's tactics, especially with regard to the reckless aggression with which the Blue Zones were attacked. When Kane revealed a part of his grand plan of defeating GDI and transforming the world, Qatar questioned why she had been kept in the dark about the matter. * EnemyMine: Arranges a truce with GDI when the Scrin invade. * [[spoiler: {{Frameup}}: It begins to appear she's a traitor, but it turns out the real traitor is Alexa Kovacs, who's manipulating things behind the scenes.]] * KilledOffForReal: Executed upon Kane's order. * NeverMyFault: In the beginning of the Tiberium Wars Nod campaign, she's goes on and on about how wonderful the Brotherhood is for spreading Tiberium to those who needed it most... before bitching out GDI for leaving them with all the Tiberium-infected territory. * WelcomeBackTraitor: When Nod loyalists storm her base and bring her to Kane, he has her executed. * YouAreInCommandNow: After the Nod Temple at Sarajevo is destroyed with Kane seemingly inside it. !!Ajay !!!Played by Josh Holloway [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Officer\\ '''Role:''' Intelligence Officer ] http://static.tvtropes.org/pmwiki/pub/images/Ajay_4255.jpg Ajay grew up in the Australian Outback, then designated as Yellow Zone Y-4. Due to his hatred towards GDI, he was recruited into the Nod militia. By 2047, he rose to some prominence in the Brotherhood, high enough to become one of the key intelligence officers of Nod. In the field, he wears a Raider pilot uniform and carries a Nod assault rifle for combat. ----- * CrisisOfFaith: As the Third Tiberium War reached its conclusion, Ajay began experiencing doubts about Kane. He could not understand why Nod was willing to suffer casualties fighting to protect the Scrin. At one point he entertained the possibility that Qatar may have been right. Ajay told the player, newly promoted to Qatar's rank, that he no longer envied the commander whom he regarded earlier as a hero. * MildlyMilitary: He's not very big on formality. * MissionControl: Provides briefings and tactical information for [[PlayerCharacter the Legendary Insurgent]]. * MrFanservice: A mild example, though [[BadassLongHair his pretty long hair]] and being played by [[{{Series/Lost}} Josh Holloway]] certainly help. * NoLastNameGiven * NotEvenBotheringWithTheAccent: Grew up in the Outback, but speaks with a Southern accent. * UnwittingInstigatorOfDoom: It is his ambivalent testimony that ultimately dooms Kilian when Kane is about to execute her. -->'''Kane:''' Ajay's faith has never been questioned. If he testifies against you, it's all the proof I need. -->'''Ajay:''' I, uh...I didn't actually say I saw Kilian's forces in Sarajevo. I-- -->'''Kane:''' You were sure she was plotting behind my back! You called her actions treacherous! And we both know the punishment for treason is death. ''Were they Kilian's troops, Ajay?'' The verdict is yours. -->'''Kilian:''' Go ahead, Ajay. Condemn me. [[BeCarefulWhatYouWishFor This is exactly what you wanted, isn't it?]] -->'''Ajay:''' I don't know! I can't say for sure what Kilian's been up to, it's so damn confusing! -->'''Kane:''' ''(calming)'' Alright. -->'''Ajay:''' I just want what's best for Nod. -->'''Kane:''' ''(motions to a guard)'' Do it. ''(Kilian is executed on the spot)'' Congratulations Ajay. Your faith has been tested, and you have passed. * WhatHappenedToTheMouse: His ultimate fate is unknown. However... ** ScrewThisImOuttaHere: He is last seen leaving his headquarters; it is possible he deserted the war. !!Alexa Kovacs !!!Played by Natasha Henstridge [floatboxright: '''Affiliation''': Brotherhood of Nod \\ '''Rank:''' Abbess\\ '''Role:''' Ward of LEGION project ] http://static.tvtropes.org/pmwiki/pub/images/250px-Korvacs_9095.jpg -->''"I see you watching me. You're always watching me."'' Kovacs was an Abbess in the Brotherhood, one of its most devoted members, and was given the task of watching over LEGION before it was awakened. She then served personally under Kane as he began the Third Tiberium War. Despite this, she was deeply mistrustful of LEGION, convinced it was out to get her. ----- * {{Angst}}: She keeps agonizing over her parent's death during CABAL's rebellion. * DevotedToYou: To Kane, even to the the point turned her paranoid and delusional. * [[spoiler: DrivenToSuicide: When Kane tries to stop her from infecting LEGION with a virus.]] * KnightTemplar: Believes she's doing the right thing, regardless of what even Kane says. * ManipulativeBitch * MissionControl * ParentalAbandonment * ProperlyParanoid * SanitySlippage * SpannerInTheWorks: Kane admits she's the one thing he didn't see coming, though at the time even he doesn't realize it's actually her yet. * TheStarscream: [[spoiler:Unique in that her betrayal of Kane's was due to her faith and devotion to him, rather than desire for his position.]] !!LEGION [floatboxright: '''Affiliation''': Brotherhood of Nod (Marked of Kane) \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] http://static.tvtropes.org/pmwiki/pub/images/250px-LEGION_2324.jpeg An A.I. created by Kane as a successor to CABAL, LEGION was created in the aftermath of the Firestorm Crisis as part of Kane’s plan to reunify the Brotherhood. Kane used it in a number of operations to bring various Nod factions under his control and then was deactivated for considerable upgrades. Kane was pleased with his new creation, but Alexa Kovacs was inherently suspicious of the A.I. ----- * AIIsACrapshoot: Alexa is convinced this will happen and tries to prevent it. * FunWithAcronyms * PlayerCharacter * TimeSkip: While LEGION is being upgraded. * WhatHappenedToTheMouse: Doesn't appear in Tiberium Twilight and isn't even mentioned during the game. !!Brother Marcion !!!Played by Carl Lumbly [floatboxright: '''Affiliation''': Brotherhood of Nod (Black Hand) \\ '''Rank:''' Grand Confessor\\ '''Role:''' Writer, Confessor, Leader of the Black Hand ] http://static.tvtropes.org/pmwiki/pub/images/250px-Marcion_7558.jpg -->''"I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of Tiberium!"'' Once the leader of the Brotherhood's religious wing, charged with proselytizing the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its leader as the Second Tiberium War drew to a close. Increasingly outspoken, few within the Inner Circle were surprised when Marcion was the first to break with Nod following their devastating series of losses, branding the decreased Prophet a charlatan and retreating to the Australian outback. Marcion was later chosen by Kane to be his figurehead leader until it was time to reveal himself to the world. ----- * AsTheGoodBookSays: Quotes several Bible passages and applies them to Kane. * CantKillYouStillNeedYou: Marcion was preaching that Kane was a fallen prophet. Most others would have been disposed of, but Kane saw a use for his oratorical abilities and instead placed him as the temporary official leader of Nod, after he had been properly pacified. * KillItWithFire: As part of his backstory, Marcion gaining widespread recognition in battle when he gallantly used an improvised flamethrower to wipe out many entrenched GDI soldiers. This inspired the creation of the Purifier walker, embodying the spirit of Marcion. * HoldingTheFloor * PuppetKing: He becomes the face of Nod, but Kane is still the [[ManBehindTheMan real power]]. !Scrin !!Supervisor [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Supervisor\\ '''Role:''' Off-planet supervisor ] http://static.tvtropes.org/pmwiki/pub/images/200px-ScrinSupervisor_9506.jpg -->''"Resistance is varied, but not united. Victory is assured!"'' According to intercepted Scrin transmissions, the Supervisor was a ruthless being that commanded Foremen conducting harvesting operations, including Foreman 371, but he did not hesitate to sacrifice his subordinates and the entire harvesting force to bring order among them. After the destruction of Temple Prime in Sarajevo, the Scrin harvesting fleet detected a cataclysmic Liquid Tiberium explosion (Ichor-LQ detonation in Scrin terminology) on Earth and began preparations to start full-scale harvesting operations on the planet. Upon arrival, it was found that the original inhabitants had not been destroyed as expected. Scrin forces were attacked by orbital ion cannon network before planetfall, and, upon landing, were engaged by native forces. Despite this, the Supervisor ordered that gathering operations proceed. ----- * AlienInvasion: In this case, from the POV of the invaders. Subverted in that this isn't actually an invasion, as they were expecting the humans to already be dead, and for any fighting to be mop-up. * [[ScaryDogmaticAliens Scary Dogmatic Alien]]: He's here for one purpose, and damned if he isn't going to do it! * WeHaveReserves: Seems to care little for how many of his forces are sacrificed to achieve his objectives. !!Foreman 371 [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Foreman\\ '''Role:''' Field commander ] Foreman 371 is the designation of Scrin operations leader during the Third Tiberium War. Like many of the invaders, little is known of 371. What information we do have is that the Foreman was the alien equivalent to a Commander. However, unlike its human counterparts, the Foreman's primary concern was directing Ichor harvesting operations. Its immediate superior was the Supervisor, who in turn reported to the Overlord. Now trapped on a hostile world, Foreman 371 is forced to fight two factions in order to survive and construct a Threshold Tower. ----- * NonEntityGeneral * PlayerCharacter !!Mothership AI [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' N/A\\ '''Role:''' Tactical AI ] The onboard AI who first detected the Ichor detonation and launched the expedition. When it became clear Earth was still inhabited, by an extremely aggressive and warlike species, no less, it recommended aborting the mission, but was overruled by the Supervisor. As planetside operations commenced, the AI remained in contact with Foreman 371, advising him on objectives and providing updated information. ----- * AIIsACrapshoot: Reverse. Unlike CABAL who cared about nothing but its own goals, the Mothership AI actually showed concern for its superior's (being Foreman 371) well being, even going so far as to disobey the orders of the higher-ranking Supervisor. * MasterComputer * MissionControl * OnlySaneMan: Keeps urging that the mission be aborted as their force is not equipped to wage full-scale war, but is constantly overruled by the Supervisor. * WeNeedADistraction: Advises continued attacks on major cities to keep human forces away from the main expedition. !!Overlord [floatboxright: '''Affiliation''': Scrin \\ '''Rank:''' Overlord\\ '''Role:''' Scrin Supreme Commander (Presumed) ] -->''"Prepare a full invasion force. Earth will fall."'' One of the few known Scrin entities, the Overlord is believed to be the leader of the Scrin forces, or at the very least the individual in command of all harvesting operations. The Supervisor of Foreman 371 reported to this leader, who presumably resided at the Ichor Hub. Because of the Scrin's failures and humiliation on Earth, the Overlord has ordered preparations for a full invasion force to be assembled, promising Earth's destruction. ----- * AlienInvasion: With the failure of the resource gathering expedition, he orders an actual invasion of the planet. * BiggerBad: Of the Scrin, but ultimately plays no role in the grand scheme due to the Scrin not appearing in Tiberium Twilight. * OrcusOnHisThrone [[/folder]] [[folder: Tiberian Twilight]] !!Commander Parker A GDI officer severely injured in action, Parker received revolutionary new optical implants courtesy of Kane, through his newly forged alliance with GDI. This allowed the commander to interface directly with his combat control systems, along with a number of other things, many of which he was not even aware of. His work was impressive enough that he was eventually given a choice to either remain with GDI or to join Kane as his personal commander. ----- * [[spoiler: DiedInYourArmsTonight / TogetherInDeath: Both campaigns end with Parker getting shot. If he joined Nod, Lillian is there to cry over his body. If he stayed with GDI, she is killed in an earlier mission and the last thing he sees is her face before the FadeToBlack.]] * EyeScream * HappilyMarried * IHaveYourWife: Kane uses Lillian's safety to help insure Parker's cooperation. * PlayerCharacter * PuppetKing: Kane sets him up to impersonate him. * SurgicalImpersonation: Is given MagicPlasticSurgery to make him appear to be Kane. * TheVoiceless: Except when he's giving speeches as Kane. !!Lillian Parker -->Played by Emily Hampshire The wife of Commander Parker, she supported him in the time after he lost his eyesight in the line of duty, and while he was recovering from the surgery that gave him his implants. ----- * HappilyMarried * [[spoiler: KilledOffForReal: If Parker stays with GDI she is killed during an evacuation in one mission.]] * StayWithMeUntilIDie: [[spoiler: At the end of the Nod campaign, she is seen weeping over Parker after he's been shot.]] !'''GDI''' !!Colonel Louise James -->Played by Iona Morris Col. James is Parker’s CO. She is a career military officer whose family goes all the way back to TW1. She is deeply mistrustful of Nod, and is convinced that the peace they offer is a ploy to lure them into some sinister scheme. ----- * ItsPersonal: Her family were killed by the Scrin, and she holds Nod responsible for drawing them to Earth. * KnightTemplar: Is convinced she's saving GDI from itself. * MilitaryBrat: Her family has all been military. Her father fought in [=TW1=]. * TheMillstone: Her actions put considerable strain on relations between Nod and GDI, and eventually [[spoiler: she attempts a coup of the GDI leadership.]] * ManipulativeBitch: Keeps the fact that [[spoiler: Lillian's death was the result of friendly fire]] from Parker to keep his anger focused on Nod. * UnfriendlyFire: [[spoiler: She's the one who shoots Parker.]] * WrongGenreSavvy: Assumes that the BigBad of the series and a terrorist organization that has been trying to take over the world for decades and can't speak a world without condemning GDI, are planning a double cross. Perfectly legitimate concern, but she's wrong. !!General Wesley Riggs -->Played by Tim De Zarn ----- A high ranking GDI officer and Col. James’ superior. He ordered her and Parker to escort a Nod VIP to the commissioning of the Tiberium Control Network who turned out to be none other than Kane himself. * FourStarBadass: Has fought in two of the Tiberium Wars and leads a team of marines to [[spoiler: capture James and Parker after their coup attempt.]] * OldSoldier !!Director Evelyn Rios -->Played by Natacha Roi Successor to Redmond Boyle as Director of the Global Defense Initiative, though nowhere near as corrupt as he was. She is a strong advocate of the GDI/Nod alliance and is committed to making a lasting peace. ----- * OurPresidentsAreDifferent: She seems to be President Personable while in the public eye, but seems more of the scheming type behind closed doors. !'''Nod''' !!Gideon -->Played by Christopher Wolfe When Kane proposed his alliance to GDI, there were many in the Brotherhood who felt he had betrayed their ideals. This began a separatist movement of which Gideon eventually emerged as the leader. He now wages a campaign of terror against both GDI and Nod loyalists. ----- * EvilGloating * TheHeretic * SmugSnake !!Sister Chavra -->Played by Makinna Ridgway Chavra was one of Kane’s followers during the Ascension War. She performed important actions on his behalf. ----- * ActionGirl: She does many of the missions Parker would have if he doesn't defect. ---- [[/folder]] !Unit [[folder:Shared Units]] !!All Games !!![=Engineer=] Although unarmed, Engineer is a important assets on the battlefield since they can capture enemy and tech structures or instantly repair one's own. * AllYourBaseAreBelongToUs: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop. * CoolMask: Nod engineers in ''Renegade'' and GDI engineers in ''Tiberium War''. * GrandTheftPrototype: In ''Tiberium Wars'', Engineers can reactive fallen walker units (Juggernaut Artillery, Avatar walker, Annihilator Tripod) to fight for their side. * HandCannon: Combat engineers of GDI subfaction Steel Talons use one for killing other engineers and for some reason can actually shoot at aircraft. * TheEngineer: ** In ''Tiberian Sun'', the engineer in fact became the linchpin of the cheapest tactic in the game. In what essentially becomes a great all-or-nothing game of chicken, if one puts 100% of their resources into making engineers and storms the other base before they have enough time to prepare defenses it is possible to convert the entire enemy base to your own, thus winning instantly and within minutes of starting. Conventional attacks in this early-game phase do not work at all due to buildings having sufficient hitpoints. On the flip side, this can be countered by pouring all your resources into defense, which leaves a deficiency in technology... ** In ''Renegade's'' multiplayer, Engineers are indispensable: they can help defend and maintain the base, repair vehicles, and are an essential component in any APC raid on an enemy base. Just try playing a game without making use of them at all. !!![=MCV=] Heavily armored, slow moving and defenseless, this large vehicle are the foundation of field bases by deploying into construction yards. * FunWithAcronyms: '''M'''obile '''C'''onstruction '''V'''ehicle. * BaseOnWheels * WalkingTank / SpiderTank: Nod MCV in Tiberium War use complex insect-like legs to moving. * StartingUnits !!![=Harvester=] Harvester is a large, heavily armoured vehicle designed specifically for Tiberium collection. It is typically slow moving with a large storage space and unarmed. * AntiAir: Rocket harvester of GDI subfaction ZOCOM can attack both air and ground unit * AwesomePersonnelCarrier: Heavy harvester of GDI subfaction Steel Talons * AttentionDeficitOohShiny: In ''Tiberium Wars'', GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny Tiberium crystals. * BerserkButton: In Tiberian Dawn, if you so much as lay a finger on the AI's resource harvesters, you'll find yourself at the receiving end of a massive all-out attack by the computer's forces. The AI doesn't mind if you kill its harvesters with air or naval units, or landmines though. * InvisibilityCloak: Nod Harvester in ''Tiberium Wars''. * CoolGuns/MachineGuns: GDI Harvesters in ''Tiberium Wars'' mounted a light machine gun above the driver's cab to ward off enemy forces. * SomeKindOfForceField: Harvester of Scrin subfaction Reaper-17 equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it. * WorkerUnit !!Tiberian Dawn !!![=Minigunner=] The minigunner is armed with a 5.56mm minigun that is effective against infantry and in groups can even destroy lightly armored vehicles fast. They are not very effective against armor or buildings * CoolGuns/AssaultRifles * CannonFodder * ZergRush !!![=Rocket soldier=] The rocket soldier has less armor than other infantry, but its anti-tank weapon and range makes him useful. A few of them can take out tanks very fast. They are also good against air units. * AntiAir * {{BFG}} !!![=Commando=] -->''Time to rock-'n-roll!'' The Commando is a special unit that is only available on special missions or in multiplayer. He carries C4 charges to destroy buildings and a sniper rifle to combat infantry. Although he can eliminate infantry, he is near useless against vehicles. * {{Badass}}: This unit is basically "Macho Man" RandySavage with a headband and high-powered rifle, [[OneManArmy leaving a trail of demolished buildings and slaughtered infantry in his wake]]... and [[IAmNotLeftHanded that was left-handed]]. [[CripplingOverspecialization Just don't ask him to deal with vehicles]]. * BadassBoast: ** "That was left-handed!" ** "I gotta present for ya!" * {{BFG}}: Commando fires a silenced .50 caliber Assault Rifle. [[BadassBoasts Left handed]]. * BondOneLiner: "That was left-handed!" "KEEP 'EM COMING!" "Real tough guy!" And, of course, "Gotta present for ya!" * ColdSniper * CripplingOverspecialization: Commandos can cut through swathes of infantry and demolish structures, but are helpless if faced with a guy in a dune buggy or Humvee. * LuckBasedMission: The first Commando-centric mission. Unlike later games, the Commando fires rather slowly, doesn't regenerate health, and is kinda fragile. Also, buildings destroyed by C4 still have a chance to produce wounded infantry just as if they were destroyed normally, resulting in the ''very'' likely scenario of your Commando losing half his health before he gets off the first island. * IAmNotLeftHanded: But the commandos shoot with that arm anyway, being BadAss and all. * OneHitKill !!![=Chinook=] Used to transport troops, this is a valuable piece of equipment for rapid deployment. This may be the only means by which you can get troops behind enemy lines. * AwesomePersonnelCarrier !!Tiberian Sun !!![=Light infantry=] Light infantry are the cheapest units in the game and are armed with M-16 Mk. II rifles that are used primarily against other infantry, although they can take out light armor. GDI infantry is at an advantage, as they have Combat Medics to assist them on the battlefield, whereas the Brotherhood soldiers have to fend for themselves and persevere. * CoolGuns/AssaultRifles * CannonFodder * CutscenePowerToTheMax: In one of the early GDI cutscenes in Tiberian Sun, a single GDI light infantry blows up two cyborgs with a single shot each. In-game, light infantry are the least expensive and weakest units and a cyborg can withstand multiple shots from light infantry (and it takes a lot more than one light infantry to kill a cyborg). * CoolHelmet * DropPod: One of the GDI Support Power in Tiberian Sun drop a handful of veteran Light infantry on the battlefield. * ZergRush !!![=Mobile sensor array=] Both factions have this vehicle as a means of detecting units travelling subterannean as well as cloaked units. The MSA also has the ability to show enemy forces or bases in the shroud for radar display within the range of its scanners. * AwesomeButImpractical: Subverted. The rule of Mobile X doesn't apply, simply because there is no stationary version of it to begin with and it's unique function is very useful. Technically, despite the name, it is largely stationary. To go Mobile it has to turn off the Sensor Array - and you are bound to have a couple of them on your base, being stationary forever. * SensorSuspense !!![=Limpet drone=] The limpet drone hovers over terrain. When it deploys, it turns stealth and burrows mostly into the ground, becoming an invisible mine. When a vehicle runs over the drone, it attaches itself to the bottom of the vehicle. The bugged vehicle is able to give the commander information about the whereabouts of the bugged unit as well as the sight range of the unit. * AwesomeButImpractical: In muntipalyer, it's was fairly expensive cost ($550), high tier for a scouting unit (Radar, tier 2) and the fact it could be removed by any unit that can repair means this unit was all but useless unless the game was set to have fog of war (In which case it was used something like 1 in every 10 games.) * TheMole: When deployed, it can attached to enemy moving nearly it and reveal the terran of that unit see. !!![=Hunter-Seeker droid=] The hunter seeker is released from the Temple of Nod or the Seeker Control add-on on the Upgrade center. When released it randomly selects an enemy or neutral unit or structure, latches on and self destructs. The explosion is strong enough to kill whatever it attaches to, and can kill multiple infantry if they are closely packed. * ActionBomb * AwesomeButImpractical: It's OneHitKill any unit or structure in one attack - not even the Mammoth Mk. II or the cyborg commando can survive. However, the droid does not reveal new territory and most of the other times they'll go after a random soldier off in the corner of the map. * WhatCouldHaveBeen: Westwood planned the Hunter/Seeker Droid option to support selection of target types, but ultimately the droid was made to attack at random. [[/folder]] [[folder:GDI unit]] !!Tiberian Dawn !!![=Grenadier=] The grenadier is packed with grenades that are effective against infantry, structures, and light armor. The grenadier is more effective against everything compared to the minigunner, and has more range, but may miss faster targets. * ActionBomb: When one grenadier dies, he explodes and may injure other soldiers in his squad. * BoringButPractical: Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a GDI player to just spam them to victory. Though the minigunners were cheaper, the grenader could hit all of them with a single grenade, allowing him to wipe out many times his own number. * GlassCannon * GrenadeLauncher: Their weapons in Renegade. * SplashDamage !!![=APC=] The armored personel carrier is used to transport troops under protection of heavy steel. It is especially useful in operations utilizing commandos and engineers. * AwesomePersonnelCarrier * FunWithAcronyms: '''A'''rmored '''Personnel '''C'''arrier * CoolGuns/MachineGuns * StoneWall * ZergRush: Some players would load up an APC with Engineers and rush it into the enemy base. Since all base-producing functions was concentrated on the Construction Yard, a good Engineer rush would cripple a player long before the real fighting started. !!![=Humvee=] This lightest GDI vehicle is good for fast strikes and recon. GDI tacticians recommend using the Humm-Vee until you are qualified to produce heavier vehicles. Whilst performing well against infantry and other light vehicles such as the Nod Buggy, the Humvee's armour is insufficient to withstand prolonged attack from heavy weapons such as tank shells or rockets. This limits the overall combat effectiveness of the Humvee and limits its role to that of a scout or infantry support unit. * FragileSpeedster * FunWithAcronyms: '''H'''igh '''M'''obility '''Mu'''ltipurpose '''W'''heeled '''V'''ehicle * CoolGuns/MachineGuns !!![=Medium tank=] The tank visually resembles the American M1 Abrams, features a low profile, a high power 120 mm cannon and balanced armour. Superior to almost all Nod armor, the Medium Tank is incredibly durable, fast, powerful and cost-friendly for its class, outperforming Nod's heaviest combat vehicles, the Light Tank and the Flame Tank, in a one-on-one match. * {{BFG}} * {{Carfu}}: It's able to run over Nod Attack Cycles * TankGoodness !!![=MRLS=] The rocket launcher is GDI's artillery unit. It fires two rockets far range that can hit both air and ground. Its rockets are effective against everything except tanks with the heaviest armor. * FunWithAcronyms: '''M'''obile '''L'''aunch '''R'''ocket '''S'''ystem * MacrossMissileMassacre: In Renegade, Tiberian Dawn's spinoff. Six rockets per salvo, compared to the original's two. !!![=Mammoth Mk.I=] The strongest vehicle in the game and for GDI, the mammoth tank is armed with dual 120mm cannons. It also carries twin rockets that can be used to attack air units. When damaged below 50% health, the mammoth tank can self heal itself back to half health. It has lots of armor and can take lots of punishment before being destroyed. * {{BFG}} * MacrossMissileMassacre: When attack infantry and aircraf * TankGoodness * RegeneratingHealth !!![=ORCA Assault Craft=] This is GDI's airborne weapon platform, sports TOW missiles that will give heavier vehicles and structures something serious to think about. * CoolPlane: Its was so useful and reliable that in Tiberian Sun, GDI derived five different variants from it. * CutscenePowerToTheMax: Is shown dodging missiles in a cutscene. * FutureCopter * MacrossMissileMassacre !!![=A-10=] These aircraft are loaded with an ingredient that has a sizzling track record as an effective antipersonel agent. I am talking about napalm, of course. This unit is not buildable, but is made available when all Nod SAM sites on the map in single player is destroy. * CoolPlane * DeathFromAbove * KillItWithFire !!![=Gunboat=] Gunboats are not buildable and only appear in missions. They have far range missiles that are effective against all ground and air units, but very effective against aircraft, light armor, base structures, and infantry. Gunboats can only move horizontally across the screen, usually on a body of water. They cannot be controlled except for changing targets. * CoolBoat !!Tiberian Sun !!![=Jump jet infantry=] GDI airborne infantry, they are equipped with a back mounted jetpack unit and integrated chaingun cannon, with are effective against any ground unit or structure that cannot defend itself against aerial threats. Rockets and SAMs will quickly kill them, however. * AntiAir: Can attack aircraft. * {{Jetpack}} * SensorSuspense: In Firestorm, they can detect cloaked units !!![=Medic=] Medics possess advanced medical training in order to effectivelly treat their fellow soldiers. They are equipped with regular GDI combat suits with a characteristically painted helmet and a well equipped medikit in order to treat even the most terrible wounds. Unfortunately, they are unable to defend themselves, as they are completely unarmed, and their body armour is lacking. * MookMedic * NoExperiencePointsForMedic: Cannot be promoted. * TheMedic !!![=Disc thrower=] Disc throwers are trained light infantrymen equipped with special explosive discs, with a effective against both infantry and vehicles. * BoringButPractical: A combination of good damage against everything (unlike the Nod rocket infantry, which had a crippling weakness against infantry), low production cost, quick production time, and a GoodBadBug that allowed them to throw discs across the freaking map basically meant building an army of disc throwers was a perfectly viable strategy for most levels. * GlassCannon !!![=Ghost Stalker=] The Ghost Stalker is a GDI-Mutant Commando that carries a railgun and C4 charges. His C4 charges can take out structures with ease while his railgun can target all but air units, while shooting through them. His rate of fire is a bit slow, and he should be used with other forces, preferably in the front as he can shoot through friend or foe alike. * {{Badass}} * {{BFG}} * HealingFactor: Like all Forgotten, he can slowly regenerate his health by simply wading through a field of Tiberium crystals, as his mutant physiology absorbs the radiation the crystals emitted, triggering cellular regeneration that all mutants experience when in contact with tiberium. * HeroUnit * OneHitPolykill: His railgun penetrate through anything standing between him and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage along anything in that line. * StuffBlowingUp: When he destroy building. !!![=Amphibious APC=] Although unable to fire at enemy ground units, the Amphibious APC could travel through water, allowing GDI to quickly move squads of 5 infantry over bodies of water and launching an amphibious assault against a Nod base. * AwesomePersonnelCarrier * FunWithAcronyms: Amphibious '''A'''rmored '''P'''ersonnel '''C'''arrier !!![=Wolverine Mk. I=] A small and fast mech, it's shreds enemy infantry with dual Vulcan miniguns. When at heroic rank, it rips through armies of infantry with ease. When pitted against tanks, it is destroyed quickly. * FragileSpeedster * CoolGuns/MachineGuns * MiniMecha: They are described as "powered assault armor", but bulky as they are, fit this trope instead. Interestingly enough, they use the infantry sound clips instead of the vehicle ones. ** And yes, interesting size comparison, as with [[http://static.tvtropes.org/pmwiki/pub/images/GDI_size_3204.jpg this]] and [[http://static.tvtropes.org/pmwiki/pub/images/GDI_Sizes_2_3870.jpg this]] (Official Artwork folks) Wolverine is large enough to accommodate a small cockpit, but the comparison to its height is strange (bordering SuperDeformed) !!![=Titan Mk. I=] This medium walker packs a 120mm cannon that can outrange low level defenses and not face retaliation. It is heavily armored and is very effective against ground forces other than infantry. * ArmCannon * {{BFG}}: It's 120mm side-mounted cannon * HumongousMecha * WalkingTank ** ChickenWalker !!![=Hover MRLS=] Another departure from standard tank technology, the MRLS is a hovercraft that can traverse land or water. They are best used to provide cover for other vehicles, since they have a long range and a relatively weak armor structure. Yet, when grouped, they can provide an excellent diversion in battle while your other main forces move into position. * FragileSpeedster * FunWithAcronyms: Hover '''M'''ultiple '''L'''aunch '''R'''ocket '''S'''ystem * MacrossMissileMassacre ** HomingProjectile * HoverTank * WeaksauceWeakness: Were grounded during Ion Storms, rendering the unit little more than a missile turret. !!![=Disruptor=] A weapon of the GDI arsenal, the disrupter uses powerful harmonic resonance waves that injure or kill friend or foe alike caught in the blast. The disrupters themselves are immune to their own weapons, even if it against an enemy. * AwesomeYetPractical: At 1300 credits a pop, they aren't too difficult to mass produce. However, each had its own WaveMotionGun with a decent range that damaged everything in it's path EXCEPT other disruptors. Provided that anti-air support can be provided, they're devastating. * DamageOverTime: The advantage to this unit are the very high amounts of damage it deals in a short period of time. No matter what the armour type, the Disruptor will cause significant damage. The damage is multiplied the longer the target is exposed to the Disruption beam, so keeping these units alive long enough to deal damage is a priority. * TanksButNoTanks * RealityWarper: It's transparent beams distort not only what you see through them, but also even the unit's hitbox and life bar, which is very disturbing the first time you see it. * OneHitPolykill: It's weapons essentially a railgun with more sophisticated rules: the emitted sonic beam takes time to reach its target, hurts less to anything in between that's not an intended target, and hurts friends and foes alike, unless it's another Disruptor. In short, it's safe to cluster Disruptors among themselves, but not with other kinds of things. !!![=Mammoth Mk. II=] Theoretically the strongest vehicle in the game and definitely the biggest of the mech units, the Mammoth Mk.II is GDI's new mammoth tank. It is armed with a side mounted rail gun that can shoot through units, killing rows of enemies, and it is also armed with dual missile launchers for anti-air. The mammoth Mk.II is only a prototype, and still in its development stages. Because of this, only one can be deployed at a time. * AwesomeButImpractical: It's has a weapon that insta-gibs anything that's not a building (and gibs those in about 3 shots) and has anti-aircraft capabilities. The drawback is that it's horrendously expensive, pathetically slow, and you could only build one of it. A rush of cheap expendable troops is usually enough to destroy it, as it has quite a lengthy recharge time for its guns and it can only target one unit at a time. Granted, it can [[OneHitPolykill kill multiple units lined up together]], but that means it can kill yours too. Keeping an Orca Carryalls nearby however, can turn the Mammoth into a rapid response super unit that becomes hard to rush. Just as long as that Carryalls doesn't die. * {{Expy}}: Of the [[StarWars AT-AT]] * HumongousMecha * OneHitPolykill * RegeneratingHealth * UnitsNotToScale: In actual gameplay, it doesn't appear much bigger than an average car, but in two FMVs featuring, it living up to its name, is gigantic. It's well over a hundred feet tall, in terms of width is nearly as big as a construction yard (which is much larger then it is in gameplay). !!![=Mobile EMP=] A vehicle version of the EMP cannon, the Mobile EMP is able to charge up, then drive near enemy vehicles and deploy to release its charge. ITs effects are shorter and smaller radius compared to the EMP cannon, but its mobility and faster recharge rate makes it a very useful vehicle in nullifying opposing armor columns. * ChargedAttack * {{EMP}} * FunWithAcronyms: Mobile '''E'''lectro-magnetic '''P'''ulse '''C'''annon * TanksButNoTanks !!![=Juggernaut Mk. I=] The Juggernaut was made in response to NOD artillery since GDI realized that they had no artillery of their own. The juggernaut is another mech and has three cannons that fire one round each. It has long range and is effective against stationary targets. * {{BFG}}: It's three 120mm cannons * ChickenWalker * DualModeUnit !!![=Mobile war factory=] The mobile war factory is a slightly cheaper and mobile version of the GDI War Factory. It is able to move and deploy at any designated area and work just like a GDI War Factory producing vehicles anywhere, even the frontline. * AwesomeButImpractical: If the factory in question has to be locked down to use. Often, it can't be repaired without re-converting it into a truck. * DualModeUnit * MobileFactory !!![=Orca Fighter=] The Orca Fighter is the basic GDI air assault craft. Rockets and SAMs easily destroy them, but they are fast and powerful, especially when used in teams. Their speed is their greatest asset. It is armed with 10 hellfire missiles that are effective against vehicles and structures. * CoolPlane * CutscenePowerToTheMax: Is shown dodging missiles in a cutscene like Orca assault craft in Tiberian Dawn * DangerDeadpan * FutureCopter * MacrossMissileMassacre !!![=Orca Bomber=] Slower, more well armored, and higher firepower, the Orca bomber is a devastating unit. It carry two loads of 5 bomblets and flies over its target to drop high-explosive bombs. * CoolPlane * DangerDeadpan * DeathFromAbove * StuffBlowingUp !!![=Orca Carryall=] The orca carryall is a transport that carries vehicles. It is able to attach to any vehicle and carry it in the air to anywhere in the battlefield that it can land. Orca carryalls can also drop a vehicle off into the service depot before landing itself. * FutureCopter * PintsizedPowerhouse: Can even ferried Mammoth Mk. II across battlefield !!![=Orca Dropship=] Dropships are heavy duty military freighters, capable of transporting large amounts of soldiers, mechs and other equipment long distances. * DropShip: Bonus points for having Michael Biehn star in the game as one of the main characters. !!![=Orca Transport=] The orca transport only appears in single player, and is only used to transport troops. It can hold up to 5 infantry. !!Tiberium Wars !!![=Rifleman Squad=] -->''Clear to engage.'' The standard GDI infantry, they consist of 6 units per squad. Rifle squads are more effective than their Nod equivalent when fighting against infantry, but have problems when dealing with structures or vehicles. * ArmorPiercingAttack: In Kane's Wrath, they can be upgraded with Armor Piercing ammo, increasing power and proving better against light armor. * CoolGuns/AssaultRifles * CannonFodder * DeployableCover: They can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too. * OneWayVisor * ZergRush !!![=Missile squad=] -->''Launchers ready.'' Anti-vehicle and anti-air infantry units of the Global Defense Initiative, they are comprised of two rocket-equipped soldiers per squad. They're slightly more effective and move slightly faster than their Nod counterparts. * AntiAir !!![=Grenadier squad=] -->''How's your throwing arm?'' Successors to Disc Throwers in Tiberian Sun, Grenadiers are comprised of four units per squad, and are armed with grenades. They're effective against infantry, vehicles and structures alike, though the grenades are relatively slow-flying and moving units can easily dodge them. When attacking a garrisoned building, the grenade is automatically guided into the windows to clear out enemy infantry. * {{EMP}}: In Kane's Wrath they can be upgraded with EMP grenades, disable nearby electronic equipments * OneWayVisor !!![=Sniper team=] -->''Need somebody taken out?'' A specialized team consisting of a sniper and a spotter. The spotter can call in precision artillery strikes from all Juggernaut units on the map to a small target radius around him, regardless of the distance of the Juggernauts from the target area. The sniper is able to pick off enemy infantry at a long range with high efficiency. They are stealthed while not attacking or being detected and have a large sight radius. * CoolShades * ColdSniper: They are sane, but quite professional, putting them in this category. They also seem to have some HoYay running between them. ** Notably, if the Sniper is killed, the Spotter will change its voice-over, speaking in a panicky and strained voice. ** However, if the spotter is killed, the sniper still talks in a calm voice. * OneHitKill: They can do this to all infantry (even heavily armored ones like Zone Troopers, Shock Troopers and Enlightened) except commandos. * LaserSight * GlassCannon: Instantly kill any infantry-regardless of armor type, but can be overwhelmed by masses of low tier infantry-especially militant squads (given the comparatively slow rate of fire). * SniperRifle !!![=Zone Trooper=] -->''Troopers in the field.'' The elite GDI infantry, Zone Troopers are heavily armored infantry immune to the effects of Tiberium radiation. They are equipped with jump jets for short ranged all-terrain mobility, and armed with powerful rail guns that are highly effective against all ground units except advanced infantry. However, they cannot retaliate against airborne units. * {{BFG}}: A semiautomatic anti-tank railguns, that make short work of basically anything on the ground. * DropPod: A three squads of veteran Zone Troopers can be drop through this way to anywhere on the map for only a few thousand credits, actually '''saving''' you a bit of cash and putting a dozen railguns into a position where they can inflict a lot of '''agony''', turn a pitched battle into a devastating curb-stomp. * {{Expy}}: Zone Troopers bear a striking resemblance to the original Mobile Infantry from Creator/RobertAHeinlein's ''Literature/StarshipTroopers''. They both wear large and bulky powered armour, both use jetpacks to perform long jumps as opposed to flying, they use extremely powerful handheld weapons, and both are deployed from orbit via a disposable transport pod. ** They also bear a reassemblance with Warhammer's 40k SpaceMarines, as they both are highly mobile elite infantry forces equipped with fully sealed power armour. Space marines are also known to use advanced weapons and preferance for drop pod assaults. * {{Jetpack}} * LightningBruiser: Surprisingly faster than regular infantrymen while on foot. * PoweredArmor: That made from the same composite used in the Mammoth Mark.III armor. * SensorSuspense: Upgraded with Scanner packs will increase Zone Trooper sight range and allow them detect stealth within a short range. !!![=Zone Raider=] -->''We can handle it.'' The Zone Raider is the ZOCOM superior version of the Zone Trooper, having several advantages over the GDI counterpart. It possesses sonic RPGs as its primary weapon, that inflict splash damage and are more powerful than Zone Trooper railgun rifles (though somewhat more inaccurate). It has anti-air missile launchers mounted on its shoulders, proving equal in power against aircraft as a Missile squad and allowing it some form of retaliation toward the common weakness of aircraft to infantry. * AntiAir * AmazonBrigade * ChainmailBikini: A relatively realistic armor variants. * DistaffCounterpart: Of the Zone Trooper * {{Jetpack}} * PoweredArmor: While Zone Trooper armor is bulky and boxlike, the Raider armor is significantly more form ''fitting''. !!![=GDI Commando=] -->''Let's get this party started!'' The GDI commando is equipped with a rapid-fire assault rifle and advanced jump jets with quite a short recharge time. Being the GDI's most advanced infantry unit, the commando is highly effective against all types of infantry and can use explosives to instantly demolish any structure. He can also use the explosives to disable walkers, and divebomb structures and walkers with his jump jets. He is weak to aircraft, having no anti-air capability. * {{Badass}} * BadassBoast: ** "That was left-handed!" ** "I gotta present for ya!" * {{BFG}}: GDI Commando fires a rapid-firing miniaturized railgun. [[BadassBoasts Probably left handed]]. It's still mostly useless against vehicles, though. * BondOneLiner * ContinuityNod: Shares quotes from the Commandos from the original Command & Conquer, such as: "Got a present for ya!" and "Real tough guy!". * GatlingGood * OneManArmy: Along with the Nod Commando, the GDI commando is capable of killing entire swaths of infantry and destroying innumerable amounts of buildings and walkers if left unchecked. * {{Jetpack}} * TheSpartanWay: Tiberium Wars Intel Database say GDI commando program have 22% fatality rate and 97% recruits never reaching the end of training. !!![=Guardian APC=] -->''APC, what's the plan?'' The APC is GDI's armored personnel carrier. Each APC is equipped with a machinegun that's strong against infantry and aircraft and can transport a single squad of infantry. Infantry squads that are garrisoned within the APC can still fire at enemy units outside of the APC, all while being protected by the APC's durable armor. * ArmorPiercingAttack: When upgrade * AwesomePersonnelCarrier: They are some of the most versatile units in Tiberium Wars. They're dirt cheap, much stronger than the other guy's equivalent units, they tear through infantry and aircraft, they can garrison in any sort of infantry and have it shoot out from the portholes and if you mass them they're a serious problem even against buildings. Add to that the ability to lay down minefields and the armor piercing ammo upgrade in Kane's Wrath, and you have one of the best units in the game. * LandMineGoesClick * CoolGuns/MachineGuns !!![=Mobile Repair Transport=] -->''At your service, sir.'' A Steel Talons exclusive APC with a repair arm instead of a machinegun. The arm does nothing, but the drone following the vehicle will repair any units in range of the MRT. Other than that, the MRT can perform any of the standard APC's other functions, including the ability to lay mines, and allowing garrisoned infantry to fire at enemies from within the MRT. * AwesomePersonnelCarrier: * FunWithAcronyms: '''M'''obile '''R'''epair '''T'''ransport !!![=Pitbull=] -->''So where's the action?'' A quick scouting unit with a similar role as the humvee and wolverine units of Tiberian Dawn and Tiberian Sun, respectively. The pitbull is an all-terrain jeep with an anti-vehicle/anti-air missile launcher. They are quick, but are lacking in armor and firepower. (Compared with Nod's Attack Bikes, Pitbulls are slower and less powerful, but better armored.) * AntiAir * FragileSpeedster * SensorSuspense: Can detects stealth !!![=Wolverine Mk. II=] -->''Armored and ready!'' Returns to the battlefield once more for Kane's Wrath, under the exclusive service of the Steel Talons subfaction, Wolverine Mk.II is absolutely devastating towards infantry (and can also deal low-moderate damage towards vehicles and structures) with it's dual 20mm miniguns * ArmorPiercingAttack: An AP upgraded Wolverine can take on a standard Seeker. This means that AP Wolverines can be used against all of Scrin's basic units. * FragileSpeedster * GatlingGood * MiniMecha !!![=MBT-6 Predator=] -->''Loaded and ready.'' GDI's mainstay armored vehicle and a multi-purpose delivery platform. Predator tanks are armed with a single, powerful anti-vehicle and anti-structural 120mm cannon. Predators can be upgraded with railguns from the Tech Center for added firepower. * {{BFG}}: A powerful 120mm cannon that can be replaced with a hypercsonic projectile launcher, aka railgun. * TankGoodness: Compared to the Nod Scorpion tank and the Scrin Seeker, the Predator has greater firepower and armor. A Predator can defeat a Scorpion tank with more than half it's health left, and have even greater effect faced against Seekers. !!![=Titan Mk. II=] -->''Ground and pound!'' The Steel Talons' replacement of the Predator Tank. Though it has equal armor and firepower compared to the Predator, and has only slightly longer range. The Titan can stomp over several Predators, Scorpions or Seekers before it is defeated, making it potentially the most powerful early game unit. It can also flatten Harvesters. * AdaptiveArmor: Can also be upgraded with the ability to use adaptive armor to both increase their armor and make them immune to EMP attacks, though at the cost of decreased rate of fire, but overall the armor boost is greater than the potential firepower lost, making in nearly always necessary to have it engaged during battle * ArmCannon * {{BFG}}: 155mm cannon that can be replaced with railgun * HumongousMecha * WalkingTank ** ChickenWalker !!![=Slingshot=] -->''Enemies inbound!'' The Slingshot is a dedicated anti-air vehicle that uses quad cannons to take out enemy aircraft with devastating effectiveness. The slingshot is equipped with hover technology, which allows it move faster but at the cost of armor. * AntiAir * FragileSpeedster * HoverTank: Oddly enough, unlike Hover MRLS in Tiberian Sun, it's can't traverse through water. !!![=Shatterer=] -->''Resonance status green.'' The Shatterer is a light armored vehicle that fires a sonic beam (that's reminiscient of the Disrupter Tanks from Tiberian Sun). The Shatterer also has hover technology which makes it faster but lighter in armor. Shatterers can not fire while moving, but can inflict damage upon multiple units in a line, making the Shatterer very useful against large armies. * FragileSpeedster * HoverTank * OneHitPolykill !!![=Zone Shatterer=] -->''Give 'em the big one!'' The Zone Shatterer is ZOCOM's version of the basic Shatterer. In addition to having all of the abilities of the standard Shatterer, Zone Shatterers also have the ability Overload Beam, which fires an even more powerful sonic wave, but disables the Zone Shatterer for a few seconds. * FragileSpeedster * HoverTank * OneHitPolykill !!![=Surveyor=] -->''Let's have a look around.'' Like Nod's Emissaries and the Scrin's Explorers, the Surveyer can move to distant parts of the map, and deploy into an outpost to expand ground control to remote spots. Surveyors, as with all expansion vehicles, take 30 seconds to finish deploying. * BaseOnWheels * DualModeUnit: Can deploy into Outspot * FunWithAcronyms: '''R'''apid '''D'''eployment '''G'''round '''C'''ontrol '''V'''ehicle !!![=Rig=] -->''Rig packed up and ready.'' A versatile multi-purpose platform that can be deployed on any position on the map. When deployed the Rig serves as a repair bay for GDI's vehicles that can be packed up should the Rig be needed elsewhere. A deployed Rig can also serve as a mobile defense platform, since it's armed with a couple of anti-vehicle Guardian Cannons and a surface-to-air missile battery. * AntiAir * BaseOnWheels * {{BFG}}: 105mm cannon that can be replaced with railgun * DualModeUnit !!![=Juggernaut Mk. III=] -->''Send the barrage!'' Juggernaut is a mobile artillery unit that can lay waste to infantry, vehicles, and structures from afar. An additional improvement over the Mark.II is the ability for the Juggernauts to fire at any point on the map provided that a Sniper Team is near the target and is stationary (so that the spotter can paint targets for the Juggernauts to bombard from anywhere on the map). * {{BFG}}: Have three 200mm cannons * ChickenWalker * DualModeUnit * GlassCannon !!![=Juggernaut Mk. II Behemoth=] -->''Fireworks time!'' The Steel Talons' variant of the Juggernaut in Kane's Wrath. A bunker that can store a single infantry squad was jury-rigged onto their hulls to allow them to survive in close-combat situations better. In all other cases, they behave similarly to the Juggernauts, and leave a husk when destroyed. Unfortunately, unlike the Juggernaut, the Behemoth is unable to strike anywhere on the map, even with the help of an allied/acquired Sniper team. * AwesomePersonnelCarrier * {{BFG}} * ChickenWalker * DualModeUnit !!![=Mammoth Mk. III=] -->''Mammoth advancing.'' After being absent from Tiberian Sun, Mammoth Tanks return to the fray once more. These heavily armored units come equipped with dual cannons that are highly effective against vehicles and structures, as well as dual rocket pods that are equally effective against infantry and aircraft alike. Moreover, Mammoth Tanks can crush smaller vehicles, including tanks, by merely rolling over them (though it's slow speed makes it difficult to do so). * AdaptiveArmor: Additionally, the Steel Talons' version of the Mammoth Tanks can be upgraded with the adaptive armor ability, which, when activated, increases the Mammoth Tanks' armor and makes them immune to EMP attacks, but at the cost of rate of fire. * {{BFG}}: This tank is equipped with dual 150-mm cannons on the turret. As if that wasn't enough, it's can be upgraded with railguns for even more firepower. * MacrossMissileMassacre: When attack infantry and aircraf * TankGoodness: Is so overpowering that it can crush other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy. Against Nod Avatars and Scrin Annihilator Tripods, Mammoth Tank will generally emerge the victor. As such it's generally regarded as the most useful tier 3 armor unit. * RegeneratingHealth !!![=MARV=] -->''Reclamation in progress.'' The MARV is armed with a tri-barreled sonic cannon that deals splash damage over several units at a time. The MARV is also equipped with an onboard refinery and can process any Tiberium that it drives over, turning it into extra credits that can be used to finance the player's war efforts. The MARV comes with four garrison slots, which can be permanently garrisoned (meaning that the garrisoned infantry can't leave the vehicle, but rather, become a permanent part of the vehicle instead). The MARV becomes the most powerful unit on land once it is fully equipped. * AwesomePersonnelCarrier * BaseOnWheels * {{BFG}}: Three 200mm sonic cannon * FunWithAcronyms: '''M'''ammoth '''A'''rmed '''R'''eclamation '''V'''ehicle * MightyGlacier * MilitaryMashupMachine * TankGoodness * RegeneratingHealth: When garrisoning by Engineer or Combat Engineer * SplashDamage: When garrison by Zone Raiders !!![=A-15 Orca Gunship=] -->''Orca ready for liftoff.'' The Orca is GDI's iconic assault aircraft, and is fast and lightly armored. Similar to its predecessors, it is armed with six anti-tank missiles and has to reload at the airfield. * CoolPlane * FutureCopter * MacrossMissileMassacre: It iring 6 air-to-ground missiles each. but since you usually have 4 of them, it ends up barraging 24 missiles on your enemies. The Kane's Wrath expansion even has a +2 missiles upgrade to these aircrafts, bringing up to 32 missiles in one quick run! Stack it up with a cheap Orca Strike Craft, and you get a full-fledged missile massacre. * SensorSuspense: It can be upgraded with Sensor pods that can be used to keep an eye on an area. !!![=ZOCOM Orca=] -->''The skies are clear!'' The ZOCOM Orca is a typical GDI Orca, only armed with sonic grenades. It is fast and lightly armored, and also has the ability to manually scan for stealth units. The ZOCOM orca is only available for the ZOCOM faction. * AreaOfEffect: Unlike Orca standard rockets, sonic grenades of ZOCOM Orca have a decent area of effect and can cause massive and sometimes lethal damage to infantry and ground vehicles. * CoolPlane * CripplingOverspecialization: While has devastating air-to-ground capability, it's lacks the equipment neceassary to engage airborne targets, and so is a preverbial sitting duck when other aircraft are present. * FutureCopter !!![=Firehawk=] -->''Firehawk, docked and ready!'' The Firehawk is heavily armored GDI aircraft with the ability to equip either four anti-air missiles or two bombs at the airfield. Its air-to-air missiles can defeat aircraft easily. It is also able to ascend into the stratosphere and reappear anywhere on the battlefield, bypassing enemy AA defenses. * CoolPlane: It missiles are great at taking out even Scrin aircraft, second only to the Slingshot AA Platform. * DeathFromAbove !!![=V-35 Ox=] -->''Let's keep it safe, guys!'' The V35 Ox is GDI's aerial transport craft, a cross between older GDI Orca Transports and Orca Carryalls seen in Tiberian Sun. It renders its predecessors obsolete as it can transport both infantry and vehicles, but inherits the same lack of protection and sluggishness. It can be called in to airlift GDI units when the Airfield is constructed. !!![=Hammerhead=] -->''Hose them down.'' The Hammerhead gunship is a helicopter armed with twin vulcan cannons and unlimited ammunition, and can take out ground infantry easily but is vulnerable to anti-air and air-to-air combat. Infantry can garrison and fire out of the Hammerhead, which can help it in air-to-air combat. * ArmorPiercingAttack: When upgrade * AwesomePersonnelCarrier * BottomlessMagazines * CoolGuns/MachineGuns [[/folder]] [[folder:Nod unit]] !!Tiberian Dawn !!![=Flamethrower infantry=] An infantry for anti infantry at close range. He packs a flamethrower that can kill infantry in a few hits as well as damage vehicles and buildings a lot. Very strong, but short ranged. They become dangerous for each other in groups. * AreaOfEffect: Their flamers cover a wide area, making it easy to eliminate entire infantry squads. * KillItWithFire * GasMaskMooks * VideogameFlamethrowersSuck: They very good at killing infantry. Including their own, and themselves; the fire was exceptionally "friendly", and the soldiers had no qualms about firing over their friends on the front ranks. Against vehicles, they're fairly useless. Flamethrower tanks were usually a better choice. !!![=Chemical warrior=] A unit that is like the flame thrower but packing a tiberium-based chemical sprayer. Its toxins are effective against vehicles, infantry, and also buildings.(walls too) The chem warrior is also capable of travel across tiberium without getting damaged because of his biohazard equipment. * DeadlyGas * GasMaskMooks !!![=Buggy=] Lightweight and with enough armor to survive battles for short periods of time, the buggy is the Brotherhood's means of quickly deploying an anti-infantry force. * CoolCar * FragileSpeedster * FunWithAcronyms: '''L'''ight '''P'''atrol '''V'''ehicle * HitAndRunTactics * CoolGuns/MachineGuns !!![=Recon bike=] Fast, lightly armored, and armed with a rocket, the recon bike is perfect recon vehicle as it is the fastest vehicle in the game, with can be used against armor as well as aircraft although it is a very fragile unit. It cannot crush enemy infantry. * BadassBiker * CoolBike * FragileSpeedster: Can evade Tank (APDS) shells, artillery shells, rockets and missiles but less armored than Humvee or Buggy. * HitAndRunTactics !!![=Light tank=] The mainstay of the Nod force, the light tank is the Brotherhood's main battle-tank. Lighter armored and armed with only a 70mm cannon, the light tank is no match for GDI's medium or mammoth tanks unless in number. * TanksButNoTanks: It base on M2 Bradley, a American Infantry Fighting Vehicle. Renegade changed them into small (and quite low-profile) tanks. * TankGoodness * ZergRush: The only way they can do in direct confrontation against GDI tanks. !!![=SSM launcher=] These mobile missile platforms fire large, high-explosive, semi-napalm rounds, that are devastating against armor, infantry, and structures. Its long reload time is worth the wait as it has the longest range of all the rocket using units. Available only in multiplayer games. * FunWithAcronyms: '''S'''urface-to-'''S'''urface '''M'''issile Launcher * KillItWithFire !!![=Artillery=] Nod's artillery is both slow moving and slow turning. It fires a single long range, powerful, but inaccurate shot that is effective against anything on the ground. * AreaOfEffect: Against infantry, is able to mortally wound, if not kill, large groups of them with one shot. * {{BFG}}: A 150mm canon * GlassCannon !!![="Ezekiel's Wheel" Stealth tank=] With its ability to remain cloaked, the stealth tank can traverse through terrain unseen until it fires its twin rockets or runs too close to enemy defenses or infantry. It is lightly armored and must uncloak to fire due to a large power drain on its stealth generator. * BiblicalNames: ** "Ezekiel's Wheel" is a reference to the wheels mentioned in Ezekiel chapter 1 in the Old Testament. ** The name of it's Adaptive camoflauge is Lazarus shield * InvisibilityCloak * UselessUsefulStealth: They are decent at scouting (as long as the gunner isn't stupid enough to shoot random enemies nearby), even against the AI. However, later games feature map obscurers. They might hide what's there, but there is the minor detail of a large (and often mobile) unknown region, which not even the computer falls for. * TanksButNoTanks !!![=Devil's Tongue flame tank=] The Flame tank is fearsome vehicle to GDI infantry. It is slow moving and heavily armored, but fires dual blasts of flames. It can melt down infantry, light armored vehicles and buildings quickly, as well as some heavily armored vehicles. * KillItWithFire * NamesToRunAwayFromReallyFast * TanksButNoTanks !!![=Apache=] This attack chopper performs a vital role in giving your ground units air support. Armed with a chaingun and firing high velocity rounds, this deamon of the skies easily rips through enemy armor or infantry. * DeathFromAbove * CoolGuns/MachineGuns !!Tiberian Sun !!![=Rocket infantry=] This unit is similar to the GDI disc thrower in the sense that both play explosive roles in combat. This soldier can not only take out armored vehicles with its rockets, but can also take out aircraft, making it a versatile and useful unit. Unfortunately their weak armor will not help them last in battle. * AntiAir * {{BFG}} !!![=Elite cadre=] Elite Cadre was only used in a mission to help fight CABAL, but their firepower and armor can match that of a cyborg even though they are not made of metal. * EliteMooks: They are members of the Black Hand of Nod that, due to their value and small numbers, were usually stationed as guards or commanders in facilities behind Nod lines. * CoolGuns/MachineGuns !!![=Toxin soldier=] Their main weapon is a long-range sniper rifle capable of firing specially designed rounds that are filled with a psychotropic agent, rendering the victim open to suggestion. However, the chemicals used also gave the victime acute blood poisoning, so they would eventually die after being shot. * PoisonedWeapons * SniperRifle !!![=Mutant hijacker=] The Mutant Hijacker is available in some GDI and Nod campaign missions, but is always available to Nod in Skirmish mode. This unit acts rather similarly to the engineer, except that it captures vehicles rather then structures. If the vehicle is destroyed, the Mutant Hijacker will usually escape with a little damage, and be ready to capture another vehicle. * BadassLongcoat * FragileSpeedster * HealingFactor: Can heal on Tiberium !!![=Cyborg=] Rather then have medics as the GDI does, Nod have chosen a different path, they augment human anatomy. The Cyborg is a fusion of man and machine that makes a truly deadly unit. The Cyborg is equipped with a powerful machine gun that is easily capable of cutting great swathes through enemy infantry forces. Even when blown in half (as they do when low on health), the Cyborg will continue to fight to the end. * ArmCannon * CyberneticsEatYourSoul * {{Cyborg}} * GatlingGood * HealingFactor: Can heal on Tiberium * ImplacableMan * MechaMook * MadeOfIron: A single full-health cyborg can successfully take on a group of about 6 light infantry and kill them all before succumbing * RoboSpeak * SelfDestructiveCharge: Wjen lost it leg * YouCallThatAWound: They can have their legs blasted off and still function properly. They can even be regen back to full health in tiberium, though losing their legs does slow them down. !!![=Cyborg Reaper=] They are armed with a anti-infantry "web" that acts as a net and traps infantry, leaving them helpless. To deal with webbed infantry or vehicles, the cyborg reaper has 4 missiles that launch with some hitting random targets. * AllWebbedUp: When attack infantry * MacrossMissileMassacre * SkullForAHead * SpiderLimbs * SpiderPeople !!![=Cyborg Commando=] While the Cyborg are tough, the Cyborg Commando is the true elite. Capable of destroying most units in a single shot (and heavier units, like Titans in 2-3), the Cyborg Commando is one of the most deadly units in the NOD arsenal. This unit also has the benefit of healing in tiberium patches, although you are only allowed to have 1 of these units at a time. * ArmCannon * AwesomeButImpractical: Technically infantry (so anti-tank doesn't work) but has tank armor (making infantry guns useless), can regen in tiberium, and blows everything up with the same efficiency as the Mammoth MK 2, as well as being pretty fast on both recharging shots AND running. The Drawback? He has no AA weapons. A few orca bomb runs and it's scrapped. * {{BFG}}: That fires a big, green ball of plasma that heavily damages anything that it directly impacts and does splash damage. The game soundfiles even acknowledge that it's a BFG. * CyberneticsEatYourSoul * {{Cyborg}} * HealingFactor: Can heal on Tiberium * MadeOfIron * OneWayVisor * PlasmaCannon * YouCallThatAWound: Share with normal Cyborg * RoboSpeak * SelfDestructiveCharge: Also share with normal Cyborg * SplashDamage * SuperSoldier: It's a OneManArmy that can wipe the floor with GDI's commando. The only thing equal to it is the Mammoth Mk. II (The AT-AT knockoff). Additionally, like all cyborgs from ''Tiberian Sun'', you have to take it out twice; the first time you deplete its healthbar, you'll destroy its legs. [[ImplacableMan The Cyborg Commando isn't going to let a minor thing like that stop him]]. !!![=Subterranean APC=] Is unarmed but able to burrow underground and surface almost anywhere on the map. It can carry up to 5 infantry and is an ideal unit to use for sneak attacks. Like all subterranean units, it can be detected by a mobile sensor array. * AwesomePersonnelCarrier: Even more awesome still for being able to carry the Cyborg Commando, the ultimate Nod unit in the game, right into the center of an enemy base. * DrillTank * FunWithAcronyms: Subterranean '''A'''rmored '''Personnel '''C'''arrier !!![=Attack Buggy=] The attack buggy is a small 4x4 unit, used by Nod for reconnaissance missions and against infantry. It carries a twin machine gun and is piloted by a single soldier. * FragileSpeedster * CoolGuns/MachineGuns !!![=Attack Cycle=] It is the fastest land unit in the game and is armed with a rockets. The attack cycle has very weak armor and can even lose to a light infantry going 1 on 1, but its an ideal scout unit and works as anti-air over short ranges. * BadassBiker: [[http://www.youtube.com/watch?v=Sqiuw7UxJTk Watch this.]] * CoolBike * FragileSpeedster * HitAndRunTactics !!![=Tick Tank=] Nod's main battle tank, replaced the light tank from the First Tiberium War, with attention paid to their armor and attack power. While it was cheap and fast, it was surprisingly overpowered by GDI Titans on one-on-one battle, but its cost gave Nod the opportunity to build more and faster. * DualModeUnit: Can burrow half underground and turn into an immobile turret to increase its defenses, making it harder to kill. * TankGoodness !!![=Weed eater=] Nod's harvester for collect the vein appendeges of a Veinhole. It works the same as a harvester does, just that it takes veins and not tiberium. * WorkerUnit !!![=Mobile repair vehicle=] The MRV is an important unit to Nod. Because the brotherhood lacks a repair facility, it compensates by having a mobile vehicle with an extended arm to repair forces. Unlike the service depot, the MRV can repair units in the field far from your own base and without any cost. This unit has all the tools necessary to make full repairs on any vehicle, but has no weapons to defend itself. * MookMedic * TheEngineer: The Mechanic type !!![=Mobile Stealth Generator=] A nice addition to Nod's covert forces, although a bit expensive, the Mobile Stealth generator does what its name says. While undeployed, it can travel in the field as any other vehicle. If it deploys, it creates a small cloak field able to keep you forces cloaked from enemies. * AwesomeButImpractical: In contrast with Mobile Gap Generator in Red Alert, is quite useful, because while the range is limited, it still covers quite a bit of land, is cheaper than the stationary building, takes less space and doesn't cost any power. However, it's only somewhat practical against human players (and then, they can simply shoot the ground with force fire and a AOE effect attack, which stands a reliable chance of hitting something) as the AI has an auto-radar that reveals all of your units, even if they're cloaked. * DualModeUnit * InvisibilityCloak !!![=Mobile artillery=] Armed with 155mm gun, Nod's artillery unit is longer ranged than before, but due to the massive recoil caused by firing, it must deploy before it can fire, and remains immobile until it is undeployed again. It is accurate over long distances and can take out infantry and vehicles well before they reach the unit. * {{BFG}} * DualModeUnit * GlassCannon !!![=Stealth tank=] The Nod Stealth tank is the same as before. It is cloaked except when detected by infantry or base defenses. It also has to uncloak to shoot due to the large power drain on the Stealth Generator. The stealth tank is armed with dual rockets, and can be used as anti air and anti tank as well as stealth recon * InvisibilityCloak * UselessUsefulStealth * TanksButNoTanks !!![=Devil's Tongue subterranean flame tank=] The Devil's Tongue is fast and its twin side-mounted flamethrowers are highly effective against enemy structures and infantry. Its tunneling abilities prove to be indispensable assets to the Brotherhood's war effort, capable of ambushing enemy infantry and burning structures. * DrillTank: However, is have spiked rollers instead. * KillItWithFire * GlassCannon: Deadly to infantry and building, but few shot of anti-tank weaponry, and it gone. * NamesToRunAwayFromReallyFast * TanksButNoTanks !!![=Fist of Nod=] The Fist of Nod is Nod's mobile war factory. It is built at a slightly cheaper price than an actual war factory and is able to deploy and start building vehicles anywhere. * AwesomeButImpractical: If the factory in question has to be locked down to use. Often, it can't be repaired without re-converting it into a truck. * DualModeUnit * MeaningfulName: It's name is a play off the Hand of Nod, although the Fist constructs vehicles rather than infantry. Also, since Vehicles are relatively stronger then Infantry, it could relate to the Fist (a punch) being stronger then the hand (a slap). * MobileFactory !!![=Banshee=] With some technology recovered from the Scrin Ship, Nod has developed the "Banshee" aircraft. It fires with twin plasma cannons and can destroy vehicles effectively. * DangerDeadpan: Banshee pilots, who upon being shot down will uttered a deadpan "Whoops". * ImportedAlienPhlebotinum * NamesToRunAwayFromReallyFast * PlasmaCannon * SpacePlane !!![=Harpy=] The basic air unit of the Brotherhood in Tiberian Sun, the Harpy is a pretty weak unit, though useful for taking out infantry or harassing other units. Since it is also invisible on the mini-map, it's useful as a decoy or distraction. * GatlingGood * NamesToRunAwayFromReallyFast !!Tiberium Wars !!![=Militants=] -->''Down with GDI!'' A large squad of rifle infantry, these squads are weak despite their numbers when faced against other early rifle based infantry, but can be upgraded with Tiberium Infusion and a Confessor from the Secret Shrine which increases overall effectiveness and allows the use of hallucinogenic grenades via Confessor. * CoolGuns/AssaultRifles * BackFromTheDead: Can return as the Awakened with Redemption suppot power. * CannonFodder * CoolHelmet: Kane's Wrath only * FiringOneHanded: While looking them closly when they are attacking, they seem to use one hand only to fire their rifles. * InTheHood: In Tiberium Wars. * OneWayVisor: In Kane's Wrath * RightWingMilitiaFanatic * ZergRush: While they are usually very poorly trained compared to GDI riflemen squad, they are the cheapest unit to completely arm and train in the conflict-not to mention the squad size of the unit is the largest of all infantry units in the game. !!![=Confessor Cabal=] -->''The Hand becomes the fist!'' The confessor are infantry can be added to Militant and Militant Rocket squads via the upgrade purchased at the Secret Shrine. He is armed with a rifle and hallucinogenic grenades which can make enemy infantry attack each other, and also raises the effectiveness of the Militant and Rocket squads. In Kane's Wrath the Confessor cabals can be built by the Black Hand as their basic infantry, capable of taking on a GDI Rifle squad despite being slower. * EliteMooks * GatlingGood * BadassPreacher * HatePlague: Their hallucinogenic grenades, which cause any infantry caught in their area of effect (including friendlies) to attack their own allies. Unfortunately, it doesn't affect vehicles. * IncendiaryExponent: When upgrade with Black Disciple * WaveMotionGun: Their Particle Beam rifles when upgrade !!![=Awakened=] -->''Silent, devoted.'' Available only for the Marked of Kane subfaction, Awakened are cyborgs that come in groups of three with welded machine guns on the left arm and an EMP cannon on their right arm. They are the most powerful basic infantry and can also take on light armor with their EMP blasters. Unlike the cyborgs from Tiberian Sun, the Awakened can be crushed and are susceptible to snipers and flame weapons. * ArmCannon * BareYourMidriff * CyberneticsEatYourSoul: Subverted. Unlike Cyborgs in Tiberian Sun, they retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane. * {{Cyborg}} * EliteMooks * {{EMP}}: Which they use to disrupt enemy vehicles or structures for a short time. They also aren't affected by it, making them less vulnerable than their predecessors to the weapon. * EvilSoundsDeep * WaveMotionGun: When upgrade * RoboSpeak * SuperSoldiers !!![=Militant rocket squad=] -->''If it moves, kill it!'' These two rocket soldiers are the Brotherhood's main anti-tank and anti-air infantry. As with the standard Militants, they can be upgraded with Tiberium Infusion (Nod and Marked of Kane) and a Confessor (Nod) or a Black Disciple (Black Hand). Note: Added squad members from upgrades will not attack within the same range as the rest of the squad, so if the player wishes to get the most out of the squad they must manually move them in. * AntiAir * BackFromTheDead: Can return as the Awakened with Redemption suppot power. * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * InTheHood * RightWingMilitiaFanatic !!![=Fanatics=] -->''Honor and death!'' A squad of 5 Nod suicide bombers are cheap, fast and highly efficient against structures and vehicles when used correctly. They are not particularly a problem in general since they usually fall to defenses and other anti-infantry units quite easily. Shadow Teams can more effectively do their job on structures (and without dying) so Fanatics come in more handy against Harvesters than anything else. They can be upgraded with Tiberium Infusion, increasing movement speed and negating Tiberium damage, allowing them to approach Harvesters and Refineries more easily. * ActionBomb / SuicideAttack * FacialHorror !!![=Enlightened=] -->''Kane is the light.'' The Enlightened are cyborgs that come in groups of three, armed with charged particle beams which can be upgraded with Supercharged particle beams and also possess an EMP blaster identical to that of the Awakened. Compared with other advanced infantry (such as Zone troopers) they have considerably less armor. The Enlightened is only available for the Marked of Kane faction. * ArtificialLimbs: Can be upgrade with one, increase their speech * ArmCannon * BareYourMidriff * CoolHelmet * {{Cyborg}} * EliteMooks * {{EMP}} * EvilSoundsDeep * RoboSpeak * SuperSoldier: They are extremely tough, [[CyberneticsEatYourSoul unflinchingly loyal cyborgs]] [[TheUndead built from corpses]]. They can paralyze vehicles with EMP guns, or just blast the hell out of them with their [[ArmCannon particle beams]]. Upgrade their cannons and give them cybernetic legs, and you have squads of [[LightningBruiser lightning bruisers]]. Due note that are still weaker than GDI's Zone Troopers * WaveMotionGun !!![=Shadow Team=] -->''In silence.'' The Shadow Teams consist of squads of four soldiers equipped with hang-gliders and dual pistols. They are permanently stealthed both when flying or on the ground, and can decimate any infantry unit (even commandos) easily. They can also attach bombs to structures, causing heavy damage, but normally not enough to destroy the building. In Kane's Wrath the shadow team has been weakened slightly and is given an ability to deploy a stealth artillery beacon which allow the Specters to bombard the area around the beacon. * GlassCannon: Can kill most types of infantry in mere seconds, including commandos but only takes a few seconds to cut a shadow team down. * {{Ninja}} * CoolGuns/SubmachineGuns !!![=Saboteur=] -->''The Brotherhood has entrusted me...'' Nod's version of the standard engineer, they can capture enemy buildings and repair any damage to the player's own. Saboteurs can also be used to commandeer destroyed enemy walker units, such as the Scrin Annihilator Tripods, Nod Avatar Warmechs, or GDI Juggernaut artillery walkers. * ArtificialLimbs: The Marked of Kane sub-faction saboteurs can be enhanced with Cybernetic legs that make them faster, and thusly more capable of achieving their goals. * BoobyTrap: Can planting explosive booby traps on neutral structures and bridges * TheEngineer !!![=Black Hand=] -->''One mission, one purpose!'' Advanced infantry for Nod and Black Hand, the Black Hand flamethrower infantry come in squads of 6 and are very effective against infantry, buildings, and light vehicles. They can also clear out garrisoned buildings. In Kane's Wrath, they are more powerful and more heavily armored. * BadassBoast: ** "The Black Hand has arrived!" ** "They cannot hide from the Black Hand!" * CoolHelmet * KillItWithFire: * MadeOfIron: These guys have a tendency to resist incredible amounts of damage and fight harder than any other faction due to their fervent religious beliefs. * MightyGlacier * PyroManiac * SplashDamage * VideogameFlamethrowersSuck: As part of Crippling Overspecialization they can't attack air units but they are capable of instantly clearing garrisoned buildings. Their flamethrowers are quite effective against light vehicles if under prolonged fire though. With the Purifying Flame upgrade, however, light vehicles and even tanks are at grave risk. !!![=Tiberium trooper=] -->''Tiberium is our ally.'' The Tiberium Troopers are units equiped with high-pressure liquid Tiberium dispersion tanks and cybernetic enhancements. They are only available for the Marked of Kane faction and replaced Black Hand. They also have an ability called Covered in Goo which slows down the enemy units while they are being fired upon. Compared with Black hand infantry, they are stronger against infantry but weaker against vehicles, and considerably weaker when targeting structures. * ArtificialLimbs: Can be upgrade with Cybernetic legs to move faster * CoolHelmet * DeadlyGas * EvilSoundsDeep !!![=Nod Commando=] -->''Nice day for a kill.'' Nod's most advanced infantry unit. While effective against infantry, her primary strength lies in the ability to destroy buildings and walkers with special explosives. She is also stealthed when not moving. In Kane's Wrath the Black Hand is able to build two commandos at heroic veteran status. * ActionGirl * AmazonBrigade * {{Badass}} * BondOneLiner ** "So easy..." * ColdSniper * EyepatchOfPower * InvisibilityCloak: While GDI commandos have jump packs that enable them to cross impassible terrain, Nod commando's have portable stealth generators that render them invisible to the enemy while stationary. To respect the Black Hand's stance on optic camouflage, however, these commandos choose not to use their stealth generators. * [[OneManArmy One Woman Army]] !!![=Attack bike=] -->''This bike's ready!'' It is armed with two anti-air missile launchers equal in power to a Rocket squad and can move across terrain very rapidly. It is the fastest land unit in the game. It is typically used in the early game to destoy Harvesters and to scout. * BadassBiker * CoolBike * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * FragileSpeedster * HitAndRunTactics * SensorSuspense: Can detects stealth !!![=Raider buggy=] -->''Let's go on a raid!'' A quick scouting unit with a similar basic function as its previous incarnations in Command & Conquer: Tiberian Dawn and Command & Conquer: Tiberian Sun, the raider buggy comes equipped with a light machine gun effective against infantry. It can be upgraded to wield a laser as its weapon making it more powerful and more accurate (if you watch closely when it fires regular bullets, the gunner sometimes misses), and can additionally be outfitted with an electromagnetic pulse blast which will disable nearby enemy vehicles. * FragileSpeedster * FrickinLaserBeams: When upgrade with Spitfire laser capacitors * CoolGuns/MachineGuns * SensorSuspense: Black Hand Raider buggies have stealth-detecting properties. !!![=Reckoner=] -->''They'll have to reckon with me!'' The Reckoner is an unarmed heavy transportation unit that can garrison 2 units inside, though they cannot fire out initially. The Reckoner can deploy into a attack bunker, which allows the infantry inside to fire out of it and gives a third infantry slot. Upon deploying the Reckoner cannot become mobile again. * AwesomePersonnelCarrier: Isn't powerful like GDI Guardian APC, but is nonetheless very useful for ploughing through GDI Zone Troopers and other heavy units with its Dozer Blades, since it's much faster and durable that the Scorpion Tank. * {{Carfu}}: When upgrade with Dozer Blades, it will be able to clear mines and crush heavy infantry, such as Zone Troopers. It's also can permanently deploying into a frontline battle bunker, with can't be ungarrisoned, meaning that all troops inside the Reckoner will be absolutely safe from being expelled instantly by Buzzers, Grenadier Squads, Black Hands, Corrupters, Advanced Flame Tanks, or even Purifiers. !!![=Scorpion tank=] -->''Hit them hard!'' Nod's light-to-medium tank, these vehicles can be upgraded to be mounted with a heavy laser turret, and additionally can be outfitted with a so-called 'dozer blade' which will allow it to run over heavily armored infantry such as GDI's zone troopers. This also allows it to crush hordes of Disintegrators without taking damage from explosions, and run through mine fields. * {{BFG}} * FrickinLaserBeams: When upgrade with Spitfire laser capacitors * TankGoodness * ZergRush: Only cost 900 credit, it easy to spam them with large number. !!![=Emissary=] -->''I am the Emissary of Kane.'' The Nod Emissary can be move to other parts of the map, allowing for the construction of outposts and expanding the base to new areas. * BaseOnWheels * ContinuityNod: The holographic display on Emissary top displays the scene of Kane's return from Tiberian Sun. * DualModeUnit: Can deploy into Outspot !!![=Flame tank=] -->''The flames will rise!'' The flame tank returns to its original function as seen in Command & Conquer: Tiberian Dawn. The unit will unleash a massive torrent of flame which is highly effective against infantry, as well as potent in the damaging of structures. Flame tanks are to be one of the most effective units in the game for clearing out buildings that are being garrisoned by squads of enemy infantry. * ActionBomb: Explodes into a fireball if destroyed, damaging anything and anyone in close proximity. * KillItWithFire: When upgraded with Purifying flames (Black Hand) it's power is boosted to the extent that it now has greater anti-armor capabilities than a Scorpion tank, not to mention against infantry and structures. It can even be used to destroy tiberium fields that enemies may be using, depriving them of resources. * PyroManiac: If reselected while in the middle of salvo, their responses include "Yes... YES!" and "It's beautiful..." ** Let's not forget the: "PURGE THEM WITH FIRE, PURIFY THEM!!" and "UNLEASH THE GLORY OF THE FLAME" when they are told to attack an enemy. * SplashDamage * TanksButNoTanks !!![=Beam cannon=] -->''Directing energy beam.'' The artillery unit of the Brotherhood of Nod, beam artillery is capable of outranging static base defenses and can additionally combine with each other's firepower for increased damage output on a single target. These units can also be combined with the Venom scout aircraft and the Obelisk of Light defensive structure, which will increase both its target range and its offensive power. They have weak armor and are relatively slow-moving, making them an easy target for Orcas and other such aircraft. * CombinationAttack: Multiple Beam Cannons firing at the same target could combine their beams in order to produce a single beam with firepower greater than the sum of its parts. This powerful beam was especially strong against heavily armored structures and vehicles, such as Mammoth Tanks. * DamageOverTime: Making them are a poor choice for hit and run tactics. * DeathFromAbove * GlassCannon * ReflectingLaser: Beam Cannon could extend their effective range by reflecting its laser beam off mirrors which were mounted on the underside of Venom. !!![=Specter artillery=] -->''They won't see us coming.'' The Specter artillery is a stealth cannon artillery that remains cloaked until it fires. They can fire clear over defenses and cause massive splash damage, then disappear and retreat. By practicing this process, Specters can become extremely efficient. Some people use Specters to force attack an area outside their base, providing a deterrent and damaging all that come near. The Shadow Team can place a stealthed beacon on the map to allow the artillery to fire within the radius of the beacon. * {{BFG}} * DualModeUnit * GlassCannon * HitAndRunTactics * InvisibilityCloak * SplashDamage !!![=Stealth tank=] -->''Stealth tank cleared for combat.'' The stealth tank is a high-tech scouting and assault vehicle which is capable of remaining invisible to enemy units whenever it is not actively engaging them or being engaged by them. It also comes equipped with missiles which are capable of damaging buildings, vehicles and air units alike. * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * HitAndRunTactics * InvisibilityCloak * MacrossMissileMassacre: The mode of attack is — you guessed it — a triple-M, a feat that its older versions could never pull off in the previous installments. To make it clear: older Stealth Tank models let two missiles off per salvo; these new toys let off at least three to four times as much. Just a few of them can tear through even Mammoth Tanks. * TanksButNoTanks !!![=Mantis=] The Mantis is an anti-aircraft droid that is only available for the Black Hand sub-faction. It is equipped with anti-aircraft rockets, and is designed to replace the role of the Stealth tank in fighting off aircraft. * AttackDrone * DepletedPhlebotinumShells: When upgrade with Tiberium core missiles * MacrossMissileMassacre * TheUnintelligible * SensorSuspense !!![=Avatar=] -->''To dust!'' Nod's main battle walker. In comparison to its rivals (the GDI Mammoth tank and the Scrin Annihilator tripod), it is weak, though its laser is powerful, and has decent range. It's commandeer ability can be used on Nod Vehicles to snatch one of their features. * CombiningMecha: It would literally rip pieces off of allied vehicles to upgrade itself; in the end you could have an invisible GiantRobot with dual [[ArmCannon lasers]], with a flamethrower and stealth detectors for good measure. This is somewhat worse that it sounds, since not only do you have to sacrifice a unit for every Avatar you upgrade, it takes time and micromanagement away from a better purpose (like using your tanks AND Avatars to crush your enemies). It could be somewhat useful, however, if your opponent is also Nod, because you could make your Avatar stronger and instantly destroy their vehicles. ** It's strong armor does make up for the traditional NOD weakness where their tools can [[{{GlassCannon}} dish out the pain but can't take it.]] Of course multiplayer is too fast paced to ever get the upgrades done but in the campaigns you can just turtle up untill you are ready to unleash the unstoppable mecha goodness. * DoNotRunWithAGun: Cannot fire on the move. * FrickinLaserBeams: That based on the Obelisk laser * HumongousMecha * InvisibilityCloak: When upgrade with Stealth tank's Stealth generator, which provides stealth when not moving * KillItWithFire: When upgrade with Flame tank's flamethrower, somewhat eliminate the drawback of being bombed by Commandos or Anti-Armor infantry * RoboSpeak * SensorSuspense: When upgrade with Attack bike's stealth detector * UselessUsefulSpell: The Avatar's scavenge ability, which destroys a friendly unit to get an upgrade, too bad the upgrades are woefully underpowered, and the Avatar already costs more than the more powerful Mammoth Tank. However, it can be very useful in a MirrorMatch, since you can take the equipment from your opponent's units instead. !!![=Purifier=] -->''It shall rain ash!'' The Purifier is the predecessor to the Avatar, which is available only to the Black Hand sub-faction. It comes equipped with a flamethrower and a laser cannon, but unlike the Avatar it cannot commandeer technology. However, it can be upgraded with purifying flames which allow it to raze an entire base in a few seconds, provided that it can get inside without being attacked. * FrickinLaserBeams * HumongousMecha * KillItWithFire !!![=Redeemer=] -->''Onward to victory!'' The Redeemer is Nod's Epic unit which is armed with an obelisk-derived tri-part laser, and dual shoulder-mounted weapon customization slots. It's comes with two garrison slots, which can be permanently garrisoned. * BadassBoast: ** "The Redeemer has risen!" ** "I will crush them all" * FrickinLaserBeams * HatePlague: Can cause enemy units to go into a rage; attacking anything within sight (including their allies); but only after they finish off their current target first. * HumongousMecha / SpiderTank * KillItWithFire: When garrisoning by Black Hand * MightyGlacier * RegeneratingHealth: When garrisoning by Satobeur !!![=Venom Patrol Craft=] -->''Venom craft ready for liftoff.'' A fast air unit with a similar basic function as its helicopter predecessor, the Harpy, the Venom scout aircraft is armed with a machine gun effective against infantry, and is able to use a mirror to increase the range of Nod's Beam Cannon artillery. It can be upgraded with a signature generator to make additional radar signatures and thus confuse the enemy to believe that he is facing dozens of Venoms. Unlike its predecessors, the Venom doesn't need to reload at the air tower. * BottomlessMagazines * CoolPlane * FrickinLaserBeams: When upgrade with Spitfire laser capacitor * FutureCopter * ReflectingLaser * SensorSuspense * ZergRush: It built rather quickly at a low cost, making massed Venoms a common sight early in a battle. !!![=Vertigo Bomber=] -->''Vertigo flight check complete.'' The Brotherhood of Nod uses Vertigos as a more powerful version of their old Banshees. These batwing bombers are stealthed at all times, except for when dropping its single massive bomb at the enemy. The craft also has a rear AA turret, enabling it to fend off attacking aircraft from its slower self. However, this AA turret is extremely weak in damage. It is also capable of using Disruption Pods, which manually used allows it to stealth any unit in the area of the pod dropped in. * CoolPlane * GlassCannon * InvisibilityCloak !!![=Carryall=] -->''Carryall, got the mission.'' An aerial VTOL transport, the Nod Carryall can be called in to airlift infantry and vehicles when the Air Tower is constructed. As its GDI counterpart, the Carryall is slow and vulnerable. * FutureCopter * {{Irony}}: It adopted the Orca Carryall's design in Tiberian Sun [[/folder]] [[folder:Scrin unit]] !!!All units * HealingFactor: All Scrin units slowly regenerate heals in Tiberium fields and effective radius of Corruptors. Their aircraft, in other hand, heals in Ion storms ** GradualRegeneration ** RegeneratingHealth * TheUnintelligible: With exception of Cultist * SomeKindOfForceField !!![=Buzzers=] Buzzers are essentially a swarm of flying razors that can quickly shred infantry, but are ineffective against anything else (though in enormous quantities thay are eventually able to take on the most basic of armor, but prove too much of a loss and is quite time consuming). Buzzers have the ability to 'combine' with Scrin vehicles and clear enemy garrisoned structures. * AbsurdlySharpBlade * FragileSpeedster * FusionDance: Can surround most ally vehicles (Scrin only) to provide antipersonnel defense. * TheSwarm * ZergRush: Cost only 200 credit, it easy to mass produced them number. !!![=Disintegrators=] While Disintegrators are used mainly as antiarmor units and can deal horrific damage to their intended targets, they have similar success in the antipersonnel role. They're trained in squads of six and their weapon appears to be some kind of energy beam (claims range from plasma torch to phaser) and can quickly destroy light and medium vehicles when they concentrated their fire on a single target. They can move fairly quickly and cause damage to vehicles heavy enough to crush them. * HollywoodAcid: When crush, they expel an extremely caustic acid that inflicts damage to vehicle that run them over. Only Scorpion tanks and Reckoner APCs upgraded with Dozer Blades renders death damage ineffective. * PlasmaCannon !!![=Assimilator=] Assimilators are the Scrin equivalent of engineers. They are stealthed when not moving. They can repair buildings, capture enemy structures, and recover walkers much like their GDI and Nod counterparts. * InvisibilityCloak * TheEngineer !!![=Cultist=] The Cultist are implanted human slaves unique to the Traveler-59 army, with the ability to take control over any enemy unit that isn't airborne, a Commando, or an Epic unit. Since more than one can be built, it is possible that for a well-timed ambush, the entire enemy army can be brought under your control in under a second. * BodyHorror * PuppeteerParasite * PsychicPowers * TheHypnotoad !!![=Shock Troopers=] Shock troopers come in groups of three when built. Normally they fire a shockwave-like projectile that able to take on vehicles but can upgrade to fire lasma discs and therefore able to fire at aircraft. * FlashStep: When upgraded with blink packs with Traveler-59 shock troopers are automatically equipped. * PlasmaCannon !!![=Ravager=] Ravager fires Tiberium shards grown from it's back to attack. Due to the fact that the Ravager is generally an under-used unit because of its cheaper, generally more powerful ally the Shock Trooper, the Ravager seems to be a last resort unit in a low credit stalemate in which the player wishes to have a go at the opponent's economy. Their ability, Tiberium Agitation, makes them more than capable of doing this job since it allows it to inflict heavy damage on any Tiberium-based unit or structure, with an accurate green beam that has a similar damage as Nod's Catalyst missile, except without the catalyst effect. * HitAndRunTactics !!![=Mastermind=] Scrin counterpart to human Commando, Mastermind has the ability to Mind control enemy units and structures as soon as it gets in range, except if they are Commandos or Epic units. However, care must be taken as the trail created by the mastermind as it keeps its connection to the captured object can be followed to the Mastermind's location. * MassTeleportation: Can teleport friendly units across chasms or into enemy bases but not itseft. * PsychicPowers * TheHypnotoad !!![=Prodigy=] The Prodigy is the Traveler-59 counterpart of the Scrin Mastermind. It possesses all of the same characteristics except for a few new abilities. It can Area mind control a group of enemy units to allow the user to temporarily gain control of the captured units. * FlashStep * MassTeleportation * PsychicPowers * TheHypnotoad !!![=Gun Walker=] The gun walker is a vehicle armed with energy weapons which are anti-air and anti-infantry. It is the only basic anti-infantry vehicle that can crush infantry. * AntiAir * EnergyWeapon * SpiderTank !!![=Shard Walker=] The shard walker is a more powerful, slightly faster moving version of the Gun walker, that available to Reaper-17. It can also be upgraded with Blue shards to make it more powerful. * AntiAir * DoNotRunWithAGun: Cannot fire on the move. * EnergyWeapon * {{Mutant}}: Of the Gun Walker caused by excessive Tiberium infusion. * SpiderTank !!![=Seeker=] The seeker is an hover tank armed with sensors to detect stealth, and plasma discs that are anti-air and anti-vehicle. The seeker cannot crush infantry, and is the weakest of its rivals. * AntiAir * HoverTank * PlasmaCannon * SensorSuspense !!![=Devourer tank=] The devourer tank is armed with a proton laser cannon which is effective against infantry and vehicles. The tank can consume Tiberium to super charge its cannon to power up the main cannon for a certain number of shots. * ChargedAttack * EnergyWeapon * HoverTank * TankGoodness: In terms of raw firepower the vehicle certainly stands up to Predator tanks, while consistently proving stronger than Scorpion tanks. They also have the longest range of any non-siege unit, able to fire upon human tank divisions well before they can respond, and when supercharged their range increases even further. Many Scrin Foremen exploit this advantage by firing on enemy tank divisions and moving back using their superior speed as the hostile tanks try to get within range. This tactic can destroy even Mammoth tanks and Avatar Warmechs if used properly. !!![=Mechapede=] The mechapede is a multi-segmented unit that can be upgraded with eight segments. It starts with the head segment, which is armed with an anti-armor laser similar to the one of the Disintegrator. The mechapede can be upgraded with segments for $100, with four varying types of weapons. * JackOfAllStats * TanksButNoTanks * SegmentedSerpent !!![=Corrupter=] The corruptor sprays a corrosive Tiberium spray to attack. This spray proves effective in healing allied Scrin units and clearing garrisoned structures. It is fairly powerful against infantry, so-so against structures and not so good against armor. * MookMaker: May create visceroids when it slays enemy infantry, with will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control. * MookMedic !!![=Explorer=] Explorers are bizarre, floating Scrin support vehicles that apparently work in much the same way as human Surveyors and Emissaries in that they allow the Scrin to establish ground control at a particular location. * DualModeUnit !!![=Annihilator Tripod=] The annihilator is a walker armed with three long range beam weapons on its tentacles, capable of engaging several targets at once. It is able to crush small vehicles and destroy most ground vehicles and structure. A shield upgrade is also available for this unit (not for Traveler-59). * {{EMP}}: It has a short range EMP blast which can shut units and buildings offline for a short time, but can be used again as soon as it wears off. For this reason, an Annihilator Tripod may single-handedly defeat an epic unit. For EMP to be used, the tripod must be close to the target, at which point the player must manually command the Tripod to attack the unit. * EnergyWeapon * HumongousMecha * TripodTerror: While less durable than the Mammoth Tank and Avatar, it outguns them since it has multiple cannons (mammoth tank will still beat it due to its armor). !!![=Reaper Tripod=] The Reaper Tripod is the Reaper-17 version of the Annihilator Tripod. It is similar to the Annihilator except for its Conversion ability, which when in use makes it more powerful than its counterpart. It can be upgraded with Conversion reserves. Forcefields cost only 2/5 as much as Annihilator shields because it doesn't need to be applied to Devastators or Planetary Assault Carriers. * ChargedAttack: Can absorb Tiberium to enhance its conversion beams, similar to the Devourer Tank. This weapon can be upgraded with Conversion Reserves to accommodate more Tiberium. * {{EMP}} * EnergyWeapon * HumongousMecha * TripodTerror: That can beat the Mammoth Tank !!![=Eradicator Hexapod=] The Eradicator Hexapod is the epic unit for the Scrin. It has a Lifeform Recycling System which gives the player cash if an enemy unit is destroyed within the large radius of a Hexapod. The Hexapod is capable of assimilating maximum three units. * FlashStep: When assimilates a Prodigy or Mastermind * FrickinLaserBeams: When assimilates a Disintegrator * HumongousMecha: Though people tend to say it's the worst epic unit because its special ability is bad. ** SpiderTank: Granted, it's missing a pair of legs, but still it's gigantic freakin' bug * MightyGlacier * RegeneratingHealth: When assimilates a Assimilator !!![=Stormrider=] Stormriders are fast attack aircraft armed with a plasma gun which is effective against aircraft and vehicles. Only four Stormriders can be built per Gravity Stabilizer. The Stormriders do not need to reload ammunition like GDI and Nod's aircraft. * BottomlessMagazines * PlasmaCannon * SpaceFighter !!![=Devastator Warship=] The Devastator Warship is a slow airborne artillery unit that is able to fire a row of plasma discs at enemy buildings and ground units at extremely long range. * AreaOfEffect * CoolStarship * PlasmaCannon * MightyGlacier: It's outrange all static base-defenses, does damage to a wide area and can devastate even Epic units but the speed is too slow. * SiegeEngines: An airborne variation !!![=Planetary Assault Carrier=] The Planetary Assault Carrier is an airborne aircraft carrier which is able to carry eight fighters. It is also able to generate ion storms to damage nearby vehicles and structures, while enhancing capabilities of its own fighters and other Scrin aircraft nearby. * AirborneAircraftCarrier: Though in its case its literally nothing more than an engine, a control system, and a long, narrow span connecting the two that is lines with dozens of drone fighters that swarm over anything they see. Powerful enough that it can challenge the other Tiberium Wars GameBreaker, the GDI Mammoth Tank. ** It actually has a rather good attack of its own, but most people overlook it. The thing can create an Ion Storm around it, giving it an immediate-area attack field. The storm also buffs up any other Scrin aircraft around it. The Mammoth stands no chance. * AttackDrone: It's Invader fighters, with can replace free of charge if lost * AwesomeButImpractical: Tends to have this rap in the C&C3 community. Very Expensive ($3000), slow, requires Tier 4 to build (while most heavy-duty units only need Tier 3), and it's fighter ships it launches can be neutralized by a competent anti-air effort. The Devastator Warship ($2400) is often a better choice overall, as it requires 1-less tier of technology, and it is a helpful artillery ship, but lacks anti-air offense. * CoolStarship !!![=Mothership=] The Mothership is a slow aircraft able to fire a large Catalyst beam cannon; it can also charge all units and ground structures with explosive energy that detonates shortly afterwards--causing a devastating chain reaction that can annihilate whole bases. However, the ship is extremely slow and vulnerable to anti-air defenses. Only one Mothership can be deployed at a time. * AwesomeButImpractical: Can destroy and entire base in a single shot, but it takes 5,000 credits to deploy, has low armour, and moves very slowly. A common get-around tactic for this is to send the Scrin commando unit into an enemy base, find a building that gives the space to drop the building that calls the Mothership, then force-fire the Mothership's main gun on the building. Though the player loses a structure, the enemy base becomes rubble within seconds. * {{BFG}}: The Catalyst Cannon, which is so devastatingly powerful, that even MARVs and Redeemers as well as the Eradicator Hexapod cannot withstand its firepower. * CoolStarship * LargeAndInCharge: Is even displayed as a HUGE blip on radar, making it very noticeable * MightyGlacier: Can destroy a a large city, survive a direct hit from any superweapon but pitifully slow (perhaps the slowest unit in the war) that even a Mammoth Mk.III can outrun it and take it down. * TheMotherShip !!![=Drone Ship=] The Drone Ship acts as the Scrin's Mobile Construction Vehicle. It deploys into the Drone platform, allowing its owner to build structures. It is also the first aerial MCV seen in the series. Despite being airborne, it still manages to find very rugged terrain difficult to cross. * CoolStarship * StartingUnits [[/folder]] Characters/CommandAndConquerTiberiumSeriesUnits [[/index]]
13th May '13 11:58:15 PM BillyDeeWilliams
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[[folder: Global Defense Initiative]]
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[[folder: United Nations Global Defense Initiative]]
3rd May '13 4:42:06 AM Dallenson
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Added DiffLines:
** He also gave Havoc an autograph and a photo together back when the commando invaded [=WestWood=] to make sure ''Renegade'' got released with no more delays.
1st May '13 3:03:51 PM DunDun
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Minor grammar
The Mothership is a slow aircraft able to fire a large Catalyst beam cannon, charging all units and ground structures with explosive energy which detonates shortly after, causing a devastating chain reaction that can annihilate whole bases. However the ship is extremely slow and thus vulnerable to anti-air defenses. Only one Mothership can be deployed at a time. * AwesomeButImpractical: Can destroy and entire base in a single shot, but it take 5,000 credits to deploy, has low armour and moves very slowly. ** Actually, a common tactic is to send the Scrin commando unit (The Mastermind) into an enemy base, find a building that gives you the space to drop the building that calls the Mothership, and then force-fire the Motherships main gun on the building, sure, you lose a structure, but just watch the fireworks as your enemy's base becomes rubble in seconds. All of this is purely luck based, and requires the best timing.
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The Mothership is a slow aircraft able to fire a large Catalyst beam cannon, charging cannon; it can also charge all units and ground structures with explosive energy which that detonates shortly after, causing afterwards--causing a devastating chain reaction that can annihilate whole bases. However However, the ship is extremely slow and thus vulnerable to anti-air defenses. Only one Mothership can be deployed at a time. * AwesomeButImpractical: Can destroy and entire base in a single shot, but it take takes 5,000 credits to deploy, has low armour armour, and moves very slowly. ** Actually, a slowly. A common get-around tactic for this is to send the Scrin commando unit (The Mastermind) into an enemy base, find a building that gives you the space to drop the building that calls the Mothership, and then force-fire the Motherships Mothership's main gun on the building, sure, you lose building. Though the player loses a structure, but just watch the fireworks as your enemy's enemy base becomes rubble in seconds. All of this is purely luck based, and requires the best timing.within seconds.
29th Apr '13 10:52:37 AM Dallenson
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** The first-person shooter ''CommandAndConquer: Renegade'' has perhaps one of the most realistic instances of lasers. They are instant, they fire in short pulses (with gattling lasers being able to saturate the target more), and their blooming effect causes the air to be translucent rather than opaque. Perhaps one of the few unrealistic effects of the laser is that on Easy mode, auto-aiming will cause the lasers to turn slightly from a direct line to hit targets.
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** The first-person shooter ''CommandAndConquer: Renegade'' has perhaps one of the most realistic instances of lasers. They are instant, they fire in short pulses (with gattling lasers being able to saturate the target more), and their blooming effect causes the air to be translucent rather than opaque. Perhaps one of the few unrealistic effects of the laser is that on Easy [[{{IdiosyncraticDifficultyLevels}} Recruit]] mode, auto-aiming will cause the lasers to turn slightly from a direct line to hit targets.
28th Apr '13 5:02:39 PM DunDun
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VERY minor grammar and Word Cruft work
* BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: Yeah, so, the Black Hand, Nod's elite special forces group? They're most likely the same Black Hand that had [[WorldWarOne Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of makind itself (which is actually plausible). *** Nod's Black Hand and the real Black Hand being one and the same could either be viewed as a HistoricalVillainUpgrade due to the fact that real Black Hand proved to be a largely incompetent organization that only killed the archduke due to dumb luck after screwing up their first several attempts, or the organization TookALevelInBadass.
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* BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: Yeah, so, the The Black Hand, Nod's elite special forces group? They're group is most likely the same Black Hand that had [[WorldWarOne Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of makind itself (which mankind itself, which is actually plausible). *** plausible. ** Nod's Black Hand and the real RealLife Black Hand being one and the same could either be viewed as a HistoricalVillainUpgrade due to the fact that the real Black Hand proved to be a largely incompetent organization that only killed the archduke due to dumb luck after screwing up their first several attempts, or the organization TookALevelInBadass.
27th Apr '13 2:17:37 AM SeptimusHeap
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Gundam Jack is now Grand Theft Prototype. Misuse and Zero Context Examples are being deleted
* {{Gundamjack}}: Nod Mutant Hijacker in Tiberian Sun

* {{Gundamjack}}: In ''Tiberium Wars'', Engineers can reactive fallen walker units (Juggernaut Artillery, Avatar walker, Annihilator Tripod) to fight for their side.
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* {{Gundamjack}}: GrandTheftPrototype: In ''Tiberium Wars'', Engineers can reactive fallen walker units (Juggernaut Artillery, Avatar walker, Annihilator Tripod) to fight for their side.

* {{Gundamjack}}: He's even able to steal the Mammoth Mk. II with ease.

* {{Gundamjack}}

* {{Gundamjack}}
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