History Characters / CommandAndConquerGenerals

13th Apr '18 6:02:19 PM FateStayWho
Is there an issue? Send a Message


%%* ZergRush

to:

%%* ZergRush
* ZergRush: The biggest example in game thanks to his masses of infantry.



%%* NukeEm

to:

%%* NukeEm* NukeEm: He really loves to do this.



%%* TankGoodness

to:

%%* TankGoodness* TankGoodness: Specializes in tanks.



%%* FinalBoss

to:

%%* FinalBoss* AllYourPowersCombined: Uses units, powers and upgrades from all factions.
* FinalBoss: Of the General's Challenge.
* GracefulLoser: Unlike other generals she actually takes losing well and admits you were the better general.



* SNKBoss: Thanks to her collection of toys from every faction. This means you have to face things like Chinese tanks with the USA's composite armor upgrade along with, all three commandos, and all three superweapons.



%%* HeroUnit

to:

%%* HeroUnit* HeroUnit: An interesting example who isn't meant for combat.



* EliteArmy: US Army leans this way, with powerful and versatile units that cost quite a lot. Their basic transport, the Humvee, is the second slowest of its kind and costs about 30% more than the flexible Technical of the GLA, but its passengers can shoot out of it and it can receive an upgrade to take on even light tanks by itself, and that's not to mention the drones it can build (much like all other US ground vehicles). Even the basic infantryman costs 150% of the opponents's, but on the other hand, those don't get crowd-control attacks (Flashbangs) and can't be dropped off into buildings, occupied (which clears out the enemy from it) or otherwise, by choppers.

to:

* EliteArmy: US Army leans this way, with powerful and versatile units that cost quite a lot. Their basic transport, the Humvee, is the second slowest of its kind and costs about 30% more than the flexible Technical of the GLA, but its passengers can shoot out of it and it can receive an upgrade to take on even light tanks by itself, and that's not to mention the drones it can build (much like all other US ground vehicles). Even the basic infantryman costs 150% of the opponents's, opponent's, but on the other hand, those don't get crowd-control attacks (Flashbangs) and can't be dropped off into buildings, occupied (which clears out the enemy from it) or otherwise, by choppers.



%%* DeathFromAbove!

to:

%%* DeathFromAbove!* DeathFromAbove!: Specializes in this with his aircaft.



* AlliterativeName

to:

* AlliterativeNameAlliterativeName: ''Alexis Alexander''.



* DifficultButAwesome: Surviving to the late game as Alexis is difficult due to her lack of offensive options, but is you can she can easily bombard the enemy to the stone age by spamming Aurora Alphas and particle cannons.



* TheChessmaster: In his mind, at least. he likes to pride himself on this nearly as frequently as he boasts the superiority of his laser technology.

to:

* TheChessmaster: In his mind, at least. he He likes to pride himself on this nearly as frequently as he boasts the superiority of his laser technology.



%%* HeroUnit

to:

%%* HeroUnit* HeroUnit: For the USA.



* AlwaysChaoticEvil: With the exception of their workers, everyone in the army is an AxCrazy pyscho whose only interested in murdering people.



* MeaninglessVillainVictory: They are the chronologically second campaign in both the base game and ''Zero Hero'', so any victories they gain are quickly undone by the following campaign.



%%* ComedicSociopathy

to:

%%* ComedicSociopathy* AxCrazy: Even among the GLA.
* {{Cloudcuckoolander}}: Assuming he actually believes some of the crazier stuff he sees; he thinks that his toxins will make their victims glow in the dark and that the radiation from a nuclear missile will make his men more powerful.
* ComedicSociopathy: Horrible person, but impossible not to get a laugh out of his lack of regard for human life.


Added DiffLines:

* ForTheEvulz: He doesn't even bother with the GLA's usual justifications, he clearly just wants to murder people.


Added DiffLines:

* MorallyAmbiguousDoctorate: Lampshaded if you defeat him where he says he got his degree from mail order college.
22nd Mar '18 11:55:34 PM TheHoff779
Is there an issue? Send a Message


* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes of a man. This is prevalent in the 2nd mission where they steal relief aid from some peasants. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history.

to:

* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes of to a man. This is prevalent in the 2nd mission where they steal relief aid from some peasants. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history.
29th Jan '18 7:19:38 PM nombretomado
Is there an issue? Send a Message


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* KillItWithFire: The MiG are armed with two napalm missiles that could be used effectively against ground targets or locked onto air targets. Working in groups [[=MiGs=]] excelled at torching several enemy units at once by creating a huge firestorm.

to:

* KillItWithFire: The MiG [=MiG=] are armed with two napalm missiles that could be used effectively against ground targets or locked onto air targets. Working in groups [[=MiGs=]] [=MiGs=] excelled at torching several enemy units at once by creating a huge firestorm.
19th Nov '17 12:19:26 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

* HazmatSuit: An upgrade that increases their resistance to radiation clouds and toxin pools. It doesn't completely nullify the damage, though, just enough to get out of it. The upgrade is sared with all US soldiers.


Added DiffLines:

* HazmatSuit: An upgrade that increases their resistance to radiation clouds and toxin pools. It doesn't completely nullify the damage, though, just enough to get out of it. The upgrade is sared with all US soldiers.


Added DiffLines:

* HazmatSuit: An upgrade that increases their resistance to radiation clouds and toxin pools. It doesn't completely nullify the damage, though, just enough to get out of it. The upgrade is sared with all US soldiers.


Added DiffLines:

* HazmatSuit: An upgrade that increases their resistance to radiation clouds and toxin pools. It doesn't completely nullify the damage, though, just enough to get out of it. The upgrade is sared with all US soldiers.


Added DiffLines:

* {{Expy}}: Of Nod's Chem Warriors. Both use a squirtgun full of chemical weapon to completely facerape enemy soldiers-provided they can close the distance...
19th Nov '17 12:05:12 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

* MeaningfulName: "General Tao" is also the name of a really spicy chinese chicken dish.
18th Nov '17 11:46:17 PM dvorak
Is there an issue? Send a Message


* UniversalPoison: GLA's Anthrax. But from the way it's handled, it might be mixed with other liquid toxins, presumably with some sort of corrosive element since it can harm vehicles.

to:

* UniversalPoison: GLA's Anthrax. But from the way it's handled, it might be mixed with other liquid toxins, presumably with some sort of corrosive element since it can harm vehicles. It could be that the microbes are genetically engieered to produce HollywoodAcid instead of (or in addition to) anthrax toxins as well.
16th Nov '17 6:38:05 AM naruto8900
Is there an issue? Send a Message


* VideogameFlamethrowersSuck: [[AvertedTrope Far from it.]] [[ShortRangeLongRangeWeapon While incredibly short in range]], Dragon Tanks is utterly devastating in all against anything they can get in range of except aircraft and tanks (they can moderately damage them though), two or three will tear down even the strongest structures in the game in seconds. For area defense, they can spray fire into a rolling wall of flame. While their frailty increases as the games go on, so does their utility - once garrison clearance comes into play, flame tanks instantly incinerate all occupants of garrisonable buildings. Then probably destroy the building as well so it can never be used again (which is something the equivalent units on the other side cannot do).

to:

* VideogameFlamethrowersSuck: [[AvertedTrope Far from it.]] [[ShortRangeLongRangeWeapon While incredibly short in range]], Dragon Tanks is utterly devastating in all against anything they can get in range of except aircraft and tanks (they can moderately damage them the latter though), two or three will tear down even the strongest structures in the game in seconds. For area defense, they can spray fire into a rolling wall of flame. While their frailty increases as the games go on, so does their utility - once garrison clearance comes into play, flame tanks instantly incinerate all occupants of garrisonable buildings. Then probably destroy the building as well so it can never be used again (which is something the equivalent units on the other side cannot do).
10th Nov '17 6:00:36 AM naruto8900
Is there an issue? Send a Message

Added DiffLines:

* AnchoredAttackStance: Nuke Cannon has to deploy four anchors on the ground before it can raise its cannon and fire, and it has to lower the cannon and withdraw the anchors to move again. This is CompetitiveBalance at its finest: this lack of immediate mobility compensates for its superior firepower compared to USA and GLA's own long-range artillery units[[note]]the Nuke Cannon's shells deal considerable base damage ''and'' contaminate the terrain with DamageOverTime, and unlike Tomahawk and SCUD missiles, shells are impossible to shoot down; they also fly much faster than the missiles[[/note]].
9th Nov '17 8:57:36 PM naruto8900
Is there an issue? Send a Message

Added DiffLines:

* SecondaryFire: Rangers can be upgraded to switch to flashbang grenades instead of firing assault rifles. Flashbangs deal high splash damage to infantry but fire slower and do nothing against vehicles and buildings, and instakill all infantry garrisoned in buildings (a remnant of the original mechanic in which enemy infantry could be stunned and captured).


Added DiffLines:

* SecondaryFire: Scud Launcher launches high-explosive missiles against vehicles and structures and persistent anthrax clouds against infantry.
19th Oct '17 7:22:20 AM naruto8900
Is there an issue? Send a Message


* CannedOrdersOverLoudspeaker: Chinese Speaker Towers that ''heal'' friendly units who hear them and encouraged them to fire a little faster. You can even install them on the Overlord tanks and Helix choppers to turn them into pseudo-Medics.

to:

* CannedOrdersOverLoudspeaker: Chinese Speaker Towers that can ''heal'' friendly units who hear them and encouraged them to fire a little faster. You can even install them on the Overlord tanks and Helix choppers to turn them into pseudo-Medics.



* LandMineGoesClick: Chinese can equip every structure with (for enemies) hidden land mines and (in ZH) neutron mines, which kill infantry, even in vehicles, which you then can proceed to capture. They can also airdrop mine fields.

to:

* LandMineGoesClick: Chinese can equip every most of their structure (except Speaker Tower) with (for enemies) hidden land mines and (in ZH) neutron mines, which kill infantry, even in vehicles, which you then can proceed to capture. They can also airdrop mine fields.
This list shows the last 10 events of 202. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.CommandAndConquerGenerals