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* {{BFG}}: His ''huge'' shoulder mounted rocket launcher.

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* {{BFG}}: His ''huge'' shoulder mounted shoulder-mounted rocket launcher.



* HoistByHisOwnPetard: He's got some of the deadliest weapons in the game, but all of them can be turned on him. His turrets can be hacked to attack him instead (though this can be a bit difficult to do on the fly) or simply tossed back with telekinesis, and his rockets can be thrown back with telekinesis. If you keep your distance and have enough EVE, you can easily beat this model without ever taking a hit.

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* HoistByHisOwnPetard: He's got some of the deadliest weapons in the game, but all of them can be turned on him. His turrets can be hacked to attack him instead (though this can be a bit difficult to do on the fly) or simply tossed back with telekinesis, and his rockets can also be thrown back with telekinesis. If you keep your distance and have enough EVE, you can easily beat this model without ever taking a hit.


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* ShoulderCannon: Their main armament is a very large shoulder-mounted rocket/grenade launcher cannon. The Rumbler appears to fire it by pulling a hinge held in its right hand.

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* BrokenTears: At least one Alpha Series that lost his Little Sister was reduced to kneeing in front of a Gatherer's Garden and crying.



* DeadMansSwitch: The Pairbond functions as this, ensuring that an Alpha Series will die or go mad if his Little Sister was to be killed or lost.



* TheMourningAfter: It's strongly implied some or all of them [[ILetGwenStacyDie remain haunted by their failure to protect their would-be daughters]] and that this and general paternal grief fuels their suicidal rage. Gilbert Alexander recalls seeing one kneeling in front of a Gatherer's Garden, [[InelegantBlubbering in tears.]]

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* TheMourningAfter: It's strongly implied some or all of them [[ILetGwenStacyDie remain haunted by their failure to protect their would-be daughters]] and that this and general paternal grief fuels their suicidal rage. Gilbert Alexander recalls seeing one kneeling in front of a Gatherer's Garden, [[InelegantBlubbering [[BrokenTears in tears.]]



* PsychoPrototype: The result of these flaws.

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* PsychoPrototype: The result These Big Daddies were the first of these flaws.their kind. Every last one of them (barring Delta and Sigma) is utterly, homicidally psychotic thanks to the Pairbond working far too well.



* TragicMonster: What they degenerated into if they didn't fall into a coma.

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* TragicMonster: What they degenerated into if they didn't fall into a coma.Fundamentally, they're grieving fathers driven to homicidal (and often suicidal) insanity by trauma stemming from the loss of their 'daughters'.

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Always Female refers to tropes that typically only apply to female characters, not to a group of characters who are exclusively female


* AlwaysFemale: The name "Little Sister" is accurate: Trying to implant the slugs into someone other than a little girl is ineffective. Though the ''[=BioShock=] 2'' art book shows concept art for "Little Brothers", who were apparently too aggressive to be used for gathering.


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* OneGenderRace: The name "Little Sister" is accurate: Trying to implant the slugs into someone other than a little girl is ineffective. Though the ''[=BioShock=] 2'' art book shows concept art for "Little Brothers", who were apparently too aggressive to be used for gathering.

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* MakeMeWannaShout: The Big Sisters announce themselves with a piercing shriek that actually distorts Delta's vision, but thankfully it doesn't actually hurt him.



* ScreamingWarrior: Besides their characteristic ear-piercing screams, they also frequently emit muffled yells as they fight you.

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* ScreamingWarrior: Big Sisters announce themselves with a piercing shriek that actually distorts Delta's vision, but thankfully it doesn't actually hurt him. Besides their characteristic ear-piercing screams, that, they also frequently emit muffled yells as they fight you.
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* InvasionOfTheBabySnatchers: The [[AlternateRealityGame ARG]] revealed that when Lamb decided she needed to kidnap girls from outside Rapture to make a new generation if Little Sister, she sent the Big Sisters to do the deed.

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* InvasionOfTheBabySnatchers: The [[AlternateRealityGame ARG]] revealed that when Lamb decided she needed to kidnap girls from outside Rapture to make a new generation if of Little Sister, Sisters, she sent the Big Sisters to do the deed.
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* InvasionOfTheBabySnatchers: The [[AlternateRealityGame ARG]] revealed that when Lamb decided she needed to kidnap girls from outside Rapture to make a new generation if Little Sister, she sent the Big Sisters to do the deed.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: None of them wear shoes, though they did before Rapture's fall as seen in ''[=BioShock=] 2''[='s=] opening and ''Burial at Sea''.

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TRS cleanup.


* ManOnFire: In Minerva's Den, Fiery Brutes make their appearance. They are surrounded by an orange glow, and leave flaming footprints wherever they walk. Also, when struck with a melee attack, these Brutes expel fire, so you must take them down from a distance. Obviously, they are completely immune to all fire-based attacks. In the main game, one Brute in Siren Alley will emerge on fire, on account of having torn a gas main while breaking in.



* YouAreWhatYouHate: See ArmoredClosetGay above.

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* WreathedInFlames: In Minerva's Den, Fiery Brutes make their appearance. They are surrounded by an orange glow, and leave flaming footprints wherever they walk. Also, when struck with a melee attack, these Brutes expel fire, so you must take them down from a distance. Obviously, they are completely immune to all fire-based attacks. In the main game, one Brute in Siren Alley will emerge on fire, on account of having torn a gas main while breaking in.
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YouAreWhatYouHate: See ArmoredClosetGay above.
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* MadBomber: The first Nitro Splicer you meet is a Dr. Grossman, and he's quite likely to be one in later encounters as well. Why a doctor is toting around a massive case of grenades is anyone's guess.
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* EnemyChatter: They often talk amongst themselves, and they all taunt the player.

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* EnemyChatter: They often talk amongst themselves, to themselves constantly, and they all taunt the player.player when attacking.
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* BrokenRecord: Many splicers have a tendency towards repeating themselves, but she does it especially often.
--> "I don't- I don't wanna- I don't wanna hear this... I- I don't want to hear this..."
--> "I'll see you soon. Soon, soon, soon! Soon..."
--> "He left, he left, he left, left, left! He left, he left!"
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* ImprovisedWeapon: Thuggish Splicers use a wide variety of bludgeons, with some examples being a large flashlight, a shovel, a length of pipe and even a cart leg with the wheel still attached.

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Trope misuse, moved to a better-fitting one.


* TheParanoiac: He claims that he can see death floating in the air, by which he means that he can actually ''see'' bacteria.
-->"'Bacteria are microscopic.' Heh! That's what they '''[[ConspiracyTheorist want]]''' you to think."



* WeaksauceWeakness: His germophobia, which has him claiming that he can see death floating in the air- and that he can actually ''see'' bacteria.
-->"'Bacteria are microscopic.' Heh! That's what they '''[[ConspiracyTheorist want]]''' you to think."

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tropes are not used as examples for other tropes.


* NoIndoorVoice: You ''will'' hear them from a long way off. Most don't have the presence of mind to whisper, and they'd rather shout at old memories or just at the city itself.



** NoIndoorVoice: And you ''will'' hear them from a long way off. Most don't have the presence of mind to whisper, and they'd rather shout at old memories or just at the city itself.
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no doubles. Also, that's not what Mix And Match Man actually means.


* FacialHorror / MixAndMatchMan: Casualties of the war (or pedestrians who spliced a few too many times) went directly to Steinman's to fix their injuries. More often than not, this meant hastily stapling their wounds shut, or grafting someone else's forehead over theirs. A field medic with a rusty scalpel could probably do a neater job. And Heaven help you if you were a woman; that's when Steinman decided to [[GlasgowGrin get creative]].

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* FacialHorror / MixAndMatchMan: FacialHorror: Casualties of the war (or pedestrians who spliced a few too many times) went directly to Steinman's to fix their injuries. More often than not, this meant hastily stapling their wounds shut, or grafting someone else's forehead over theirs. A field medic with a rusty scalpel could probably do a neater job. And Heaven help you if you were a woman; that's when Steinman decided to [[GlasgowGrin get creative]].
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!!!'''Voiced by:''' Creator/JulietLandau (''[=BioShock=]'', ''Burial at Sea''), Creator/JordelleFerland (''[=BioShock=] 2'')

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!!!'''Voiced by:''' Creator/JulietLandau (''[=BioShock=]'', ''Burial at Sea''), Creator/JordelleFerland Creator/JodelleFerland (''[=BioShock=] 2'')
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* AlwaysFemale: The name "Little Sister" is accurate: Trying to implant the slugs into someone other than a little girl is ineffective. The only indication of a male version was in some early concept art.

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* AlwaysFemale: The name "Little Sister" is accurate: Trying to implant the slugs into someone other than a little girl is ineffective. The only indication of a male version was in some early Though the ''[=BioShock=] 2'' art book shows concept art.art for "Little Brothers", who were apparently too aggressive to be used for gathering.

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%%(ZCE)* NightmareFuelStationAttendant

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%%(ZCE)* NightmareFuelStationAttendant* NightmareFuelStationAttendant: Their mental conditioning makes unable to truly comprehend how messed-up Rapture truly is, so they skip around the decaying, splicer-filled husk of Rapture searching for corpses to harvest while acting affectionate to the brainwashed lumbering horrors who follow them around, because to ''them'' it looks like a dreamland, and they are prevented from truly comprehending the violence and death that fill it- to them, guns are just toys, blood is rose petals, and corpses are peacefully resting angels.



* ThroughTheEyesOfMadness: A segment of ''2'' gives you a taste of how the Little Sisters see the world; Rapture is a gorgeously-decorated palace, Big Daddies are knights, weapons are toys, blood is rose petals, Big Sisters are princesses, Splicers look like elegant nobles, and corpses are made to look like beautiful angels. All of this was conditioned into them so the girls wouldn't balk at the grisly task of harvesting [=ADAM=].



* AwesomeByImpractical: The reason they're considered a FlawedPrototype despite being stronger than generic Big Daddies. They're powerful, but they're also expensive to produce, relatively fragile, and could only ever bond to ''one'' Little Sister; if that girl died/was cured, they would die or go irreversibly insane. Regular Big Daddies are cheaper, tougher, and won't self-destruct if a lucky splicer gets past them to their Little Sister.

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* AwesomeByImpractical: AwesomeButImpractical: The reason they're considered a FlawedPrototype despite being stronger than generic Big Daddies. They're powerful, but they're also expensive to produce, relatively fragile, and could only ever bond to ''one'' Little Sister; if that girl died/was cured, they would die or go irreversibly insane. Regular Big Daddies are cheaper, tougher, and won't self-destruct if a lucky splicer gets past them to their Little Sister.
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* AddledAddict: Years of [=ADAM=] abuse has sent their mental states down the tubes. The most lucid they get is to recognize what they've become and apologize to anyone they attack to get their [=ADAM=] fix, while still being unable to stop themselves from acting like rabid animals.
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* AwesomeByImpractical: The reason they're considered a FlawedPrototype despite being stronger than generic Big Daddies. They're powerful, but they're also expensive to produce, relatively fragile, and could only ever bond to ''one'' Little Sister; if that girl died/was cured, they would die or go irreversibly insane. Regular Big Daddies are cheaper, tougher, and won't self-destruct if a lucky splicer gets past them to their Little Sister.
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department of redudancy department


* DeathOfAThousandCuts: In the second game, [[DefiedTrope they gain an ability to prevent this from happening to their protectors.]] An effective tactic in the first game was to simply ingore the big daddies for most of the level and use them as a human sheild or use enrage on splicers near them. thus, the Big Daddy, would kill your enemies and the Bid Daddy would be softened up for the fight. Little Sisters in the second game will inject their escort's palm with ADAM if left alone long enough. This is heals actions heals for more than half of the Big Daddies health bar.

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* DeathOfAThousandCuts: In the second game, [[DefiedTrope they gain an ability to prevent this from happening to their protectors.]] An effective tactic in the first game was to simply ingore the big daddies for most of the level and use them as a human sheild or use enrage on splicers near them. thus, the Big Daddy, would kill your enemies and the Bid Daddy would be softened up for the fight. Little Sisters in the second game will inject their escort's palm with ADAM if left alone long enough. This is heals actions heals for more than half of the Big Daddies health bar.
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* DeathOfAThousandCuts: In the second game, [[DefiedTrope they gain an ability to prevent this from happening to their protectors.]] An effective tactic in the first game was to simply ingore the big daddies for most of the level and use them as a human sheild or use enrage on splicers near them. thus, the Big Daddy, would kill your enemies and the Bid Daddy would be softened up for the fight. Little Sisters in the second game will inject their escort's palm with ADAM if left alone long enough. This is heals actions heals for more than half of the Big Daddies health bar.
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* TheCameo: She, or at least a woman with very similar splicing deformity, appears in ''Bioshock: Rapture'' when Diane goes to meet Atlas. This notably makes her the only generic splicer referenced by the story.
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Added "The Dreaded" to Big Sisters

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* TheDreaded: Even compared to other Protector Models, they are feared by the other Splicers. Sofia Lamb even claims that "Big Sister is watching" as though Big Sisters are omnipresent. Little Sisters also use Big Sisters as a warning to Big Daddies to keep moving.
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* CripplingOverspecialization: Nitro splicers in the first game. While their bomb throwing ability is devestating to the uprepared, it's their only attack. Not only can telkensis completly shut it down and turn it back towards them, if one closes the distance they are totally powerless. A player with sports boost can just run up to them and start smacking them with the wrench, and their only option is blow themselves up and most often they simply do nothing but try to run. This is probably why they were folded into leadhead splicers in the sequel (see above).

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Nitros do not fit the definition of elite Mook.


* EliteMooks: Nitro Splicers, who chuck grenades like no tomorrow while forcing Jack to give chase.



%%* LaughingMad: Often.

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%%* * LaughingMad: Often.Their ambient dialogue often includes the occasional mad cackle as they wander around the destroyed city looking for the player.

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* EliteMooks: Nitro Splicers, who chuck grenades like no tomorrow while forcing Jack to give chase.



* GiantMook: Brute Splicers, who have enough brawn to take on ''Big Daddies'' in a fist fight.



* LaughingMad: Often.

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* %%* LaughingMad: Often.



** EliteMooks: Nitro Splicers, who chuck grenades like no tomorrow while forcing Jack to give chase.
** GiantMook: Brute Splicers, who have enough brawn to take on ''Big Daddies'' in a fist fight.
** SuperpoweredMooks: Spider Splicers and Houdini Splicers, who use their plasmids for unparalleled mobility and dangerous attacks.



* SanitySlippage: Excessive ADAM consumption didn't exactly do wonders for one's mental well-being. As a result, most (if not ''every single splicer'') are either completely insane or are [[AndIMustScream self-conscious enough to realize just how far gone they've become]].

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* SanitySlippage: Excessive ADAM consumption didn't exactly do wonders for one's mental well-being. As a result, most (if not ''every single splicer'') are either completely insane or are [[AndIMustScream [[WhatHaveIBecome self-conscious enough to realize just how far gone they've become]].


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* SuperpoweredMooks: Spider Splicers and Houdini Splicers, who use their plasmids for unparalleled mobility and dangerous attacks.
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* NightmareFuelStationAttendant

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* %%(ZCE)* NightmareFuelStationAttendant
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* EyeScream: Rosebud is called that because the right side of her face is covered in a massive tumor.
* LadyDrunk: Sounds like one. Possibly also DrowningMySorrows.

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* EyeScream: Rosebud is called that because the right side of her face is covered in a massive tumor.
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tumor centered around where her eye would be.
%%(ZCE)*
LadyDrunk: Sounds like one. Possibly also DrowningMySorrows.



* YouAreFat: Screams "What's under the suit, fatty?" at Big Daddies

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* YouAreFat: Screams "What's under the suit, fatty?" at Big DaddiesDaddies.
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* HealingFactor: The implanted slug allows them to heal from injury fast enough as to make no difference. Removing the slug makes them more fragile than they were (in-game). However, it should be worth noting that their healing factor, while quick, isn't perfect as can be seen [[https://vignette.wikia.nocookie.net/bioshock/images/1/12/GUL_XRayPic4_Diffuse.png/revision/latest?cb=20100423095615 here]]

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* HealingFactor: The implanted slug allows them to heal from injury fast enough as to make no difference. Removing the slug makes them more fragile than they were (in-game). However, it should be worth noting that their healing factor, while quick, isn't perfect as can be seen perfect, [[https://vignette.wikia.nocookie.net/bioshock/images/1/12/GUL_XRayPic4_Diffuse.png/revision/latest?cb=20100423095615 here]]and their bones can fuse incorrectly.]]

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