History BrokenBase / VideoGames

5th Apr '18 9:19:25 PM nombretomado
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** Much like the real life WWE, there is a debate on whether the developers should put more focus on the current roster or the Legends. Especially after ''[=SvR=] 2009'' had no Legends and ''WWE '13'' and ''2K14'' were themed around the Wrestling/AttitudeEra and WrestleMania respectively. One side complains that the inclusion of Legends takes spots away from current roster members and that Legends should be either minimally present, DLC only, or scrapped completely because this isn't 1990 anymore. The more nostalgic fans and detractors of the current product want more Legends to play as, pointing out that a deeper Legends roster will be more appealing to older or lapsed fans and (theoretically) increase sales of the game.

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** Much like the real life WWE, there is a debate on whether the developers should put more focus on the current roster or the Legends. Especially after ''[=SvR=] 2009'' had no Legends and ''WWE '13'' and ''2K14'' were themed around the Wrestling/AttitudeEra and WrestleMania Wrestling/WrestleMania respectively. One side complains that the inclusion of Legends takes spots away from current roster members and that Legends should be either minimally present, DLC only, or scrapped completely because this isn't 1990 anymore. The more nostalgic fans and detractors of the current product want more Legends to play as, pointing out that a deeper Legends roster will be more appealing to older or lapsed fans and (theoretically) increase sales of the game.
5th Apr '18 10:53:04 AM BeerBaron
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* The ''Franchise/TheElderScrolls'' fanbase. Each game in the series is radically different than the others, so the series is just designed perfectly to have one of the most broken bases ever. In fact, there isn't even a base to begin with. There's 12! There's the fans
** that believe any game before ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is outdated and bad. Any fans of the preceding games are people that need to get with the times.
** that believe ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and Skyrim are still fun to play, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is bad because it doesn't have voice acting and isn't user friendly. They probably won't have an opinion of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' or ''[[VideoGame/TheElderScrollsArena Arena]]'' because they probably don't know they exist.
** that believe Morrowind and later games are great but the earlier games don't contain enough detail, are full of lore that contradicts Morrowind, and are just too hard to get into in general.
** who love all of the main series games except Arena, which they feel is closer to Ultima than The Elder Scrolls
** who think the series should have stopped with Arena (all 3 of them)
** who like the first two games but feel all the later titles cater to casual players, have much smaller towns and playable areas, and retcon much of the first two games' lore.
** who like the first 3 games but believe that the later games traded the freedom the earlier games had for shiny menus and HD graphics.
** who like all of the main series games before Skyrim, which they believe to have taken away all the freedom that even Oblivion had, and caters to the console crowd and puts the PC fans second.
** who like all of the main series games other than Oblivion, which they believe to have a generic medieval setting, a huge retcon of the '''''holy''''' "Emperor's Guide to the Empire," and creepy smoothed faces
*** Variations of the last 3 communities, minus Arena and Daggerfall because they lack depth and are too repetitive.
** That The Elder Scrolls Online has changed the formula too radically/ is a blatant cash in and has no business being made/ is just terrible in general.
** that like all of the games in the series. Expect these people to be shunned from the The Elder Scrolls community. All 12 of the communities.
*** 13 and 14: Those who treat Michael Kirkbride's non-canon lore as Word of God and those who don't. Combine this with any of the previous 12 to break it even more.

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* The ''Franchise/TheElderScrolls'' fanbase. Each game ''Franchise/TheElderScrolls'':
** As Creator/{{Bethesda}} has a tendency to rebuild each installment
in the series is radically different than from the others, so ground up, fans of the series is just designed perfectly tend to have one of judge each new game (as well as earlier installments) against whichever game they were introduced to the most broken bases ever. In fact, there isn't even a series with, sort of their own ''personal'' version of FirstInstallmentWins. As such, this leads to serious Broken Base issues and claims of {{Contested Sequel}}s. To them, any games newer than their favorite are dumbed down to appeal to casual gamers while using shiny graphics to cover up the lack of depth in the world/story. Meanwhile, any games older than their favorite are obtuse, not very player friendly, and look/sound poor due to using outdated graphics and technology.
** Playing on PC versus the console is another major fan
base to begin with. There's 12! There's the fans
** that believe any game before
breaker. The series has a massive and industrious {{Game Mod}}ding community which, until ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is outdated and bad. Any fans of Skyrim]]''[='s=] "Special Edition", was only accessible to PC players. PC players tend to consider console players to automatically be more "casual" fans, while they actively harm the preceding games are people that need to get with the times.
** that believe ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and Skyrim are still fun to play, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is bad
series because it doesn't have voice acting Bethesda tries so hard to cater to them. Console players meanwhile point out that each game in the series tends to push the boundaries of PC gaming technology of its time, and isn't user friendly. They probably won't have an opinion that they simply want to be able to enjoy the series without having to spend hundreds or even thousands of dollars on computer upgrades.
** The series is well known for its WorldBuilding, having some 4000+ years of backstory before any game in the series takes place as well as deep universal metaphysics. Known to the fandom as "Lore", any game (or part of a game) that conflicts with or alters previously established lore is certain to break the fanbase in any number of ways.
** Also relating to lore, the series' developers and a number of former developers contribute "Obscure Texts" which further flesh out parts of the series lore. Treated by the majority of fans as, at the very least, LooseCanon, bringing up these texts in a group of fans is certain to split them in various ways. Some consider them ''more'' {{Canon}} that what actually appears in-game, largely due to the (intentionally) UnreliableCanon nature of the series. Others dismiss them as little more than educated fan fiction. In particular, former series writer (through ''Oblivion'') Michael Kirkbride is considered MyRealDaddy by the former group. Kirkbride is credited in particular for establishing the series' famous lore, essentially taking the loose assembly of fantasy elements that existed as
of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' or ''[[VideoGame/TheElderScrollsArena Arena]]'' because they probably don't know they exist.
** that believe Morrowind
and later games are great but the earlier games don't contain enough detail, are full of lore that contradicts Morrowind, and are just too hard to get forming them into in general.
** who love all
a unique ConstructedWorld with a deep backstory, mythology, and cosmology. Kirkbride still does some freelance work on the series, and as of ''Skyrim'', some of the main series games except Arena, which they feel is closer concepts in his works have been officially referenced in-game (the idea of "[[ViciousCycle kalpas]]," [[LongDeadBadass Ysgramor]] and his [[BadassArmy 500 companions]], and some of the motivations of the [[ANaziByAnyOtherName Thalmor]]), moving them to Ultima than The Elder Scrolls
CanonImmigrant status.
** who think After some 20 years of the series should have stopped with Arena (all 3 of them)
** who like
being a single-player WesternRPG[=/=]WideOpenSandbox blend (with a few GaidenGame style spin-offs), ''VideoGame/TheElderScrollsOnline'' brought it into the first two games but feel all the later titles cater to casual players, have much smaller towns and playable areas, and retcon much of the first two games' lore.
** who like the first 3 games but believe that the later games traded the freedom the earlier games had for shiny menus and HD graphics.
** who like all of the main
{{MMORPG}} sphere. Main series games before Skyrim, which they believe to have taken away all the freedom that even Oblivion had, and caters to the console crowd and puts the PC fans second.
** who like all of the main series games other than Oblivion, which they believe to have a generic medieval setting, a huge retcon of the '''''holy''''' "Emperor's Guide to the Empire," and creepy smoothed faces
*** Variations of the last 3 communities, minus Arena and Daggerfall because they lack depth and are too repetitive.
** That The
seeking ''The Elder Scrolls Online has changed the formula too radically/ is VI'' were outraged. Complaints range from ''Online'' being a blatant cash in and has no business cash-in, to radically changing the series' formula, to just plain not being made/ is just terrible a very good video game in general.
** that like all of the games in the series. Expect these people to be shunned from the The Elder Scrolls community. All 12 of the communities.
*** 13 and 14: Those who treat Michael Kirkbride's non-canon lore as Word of God and those who don't. Combine this with any of the previous 12 to break it even more.
general.
29th Mar '18 1:12:04 AM tsstevens
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----

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----* Are the characters of ''VideoGame/BulletStorm'' so over the top and offensive they are unappealing, or so over the top and offensive they are funny and cool?
---
24th Mar '18 10:43:17 AM Midna
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*** Generations 2-7 vs. Generation 1: Because of the "genwunners", there are now many fans who are sick of the first generation and refuse to acknowledge it, often bashing the arguably dated designs of the earliest Pokémon.

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*** Generations 2-7 vs. Generation 1: Because of the "genwunners", there are now many fans who are sick of the first generation and refuse to acknowledge it, often bashing the arguably somewhat dated designs of the earliest Pokémon.Pokémon and the buggy, flawed battle system.
20th Mar '18 9:31:00 PM Monsund
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** In general, the worst extremes of either side of the "old vs. new" debate boil down to, respectively, elitist snobs who consider the often-archaic gameplay and complexity of the unlicensed titles as a badge of pride for the "real" fans to filter out the riff-raff and fandom immigrants from '''Super Smash Bros.''' who dislike the series' legendary difficulty and want something a bit more brown, real-time, and shooty.

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** In general, the worst extremes of either side of the "old vs. new" debate boil down to, respectively, elitist snobs who consider over whether or not the often-archaic gameplay and complexity of changes brought in the unlicensed titles as a badge of pride UsefulNotes/Nintendo3DS era were for the "real" fans to filter out the riff-raff and fandom immigrants from '''Super Smash Bros.''' who dislike the series' legendary difficulty and want something a bit more brown, real-time, and shooty.best or not.
6th Mar '18 8:58:16 PM nombretomado
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** The main artists and design philosophy in general, particularly the heated rivalry between Nomura and Amano fans, a time-honored proxy conflict of the "old school" versus "new school" when it isn't an artistic debate on its own. (And it frequently is, because these two artists have a very different approach to their work on the series because... well, the one-sentence version is that Amano is an amazing illustrator but a poor designer, while Nomura is a poor illustrator but an amazing designer). TetsuyaNomura has a gigantic HateDom (that explicitly wish death on him) as well as his fervently-adoring fandom. Creator/YoshitakaAmano has fewer haters, due to both [[GrandfatherClause his role in the genesis of the franchise]] and his fandom descending on Amano's critics with all the kindness and subtlety of africanized bees. Akihiko Yoshida has his own fan issues as well, frequently related to underdog issues. Each of these three represent a different approach to visuals, and FF fans are willing to crucify each other over their dedication to design.

to:

** The main artists and design philosophy in general, particularly the heated rivalry between Nomura and Amano fans, a time-honored proxy conflict of the "old school" versus "new school" when it isn't an artistic debate on its own. (And it frequently is, because these two artists have a very different approach to their work on the series because... well, the one-sentence version is that Amano is an amazing illustrator but a poor designer, while Nomura is a poor illustrator but an amazing designer). TetsuyaNomura Creator/TetsuyaNomura has a gigantic HateDom (that explicitly wish death on him) as well as his fervently-adoring fandom. Creator/YoshitakaAmano has fewer haters, due to both [[GrandfatherClause his role in the genesis of the franchise]] and his fandom descending on Amano's critics with all the kindness and subtlety of africanized bees. Akihiko Yoshida has his own fan issues as well, frequently related to underdog issues. Each of these three represent a different approach to visuals, and FF fans are willing to crucify each other over their dedication to design.
3rd Mar '18 10:46:04 PM MyFinalEdits
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* The ''VideoGame/TotalWar'' franchise. Although all the fans agree that the battles have consistently got better and better, the changes to the turn-based strategy portion of the game have caused all amounts of Flame. The first main group are those who feel ''[[VideoGame/S

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* The ''VideoGame/TotalWar'' franchise. Although all the fans agree that the battles have consistently got better and better, the changes to the turn-based strategy portion of the game have caused all amounts of Flame. The first main group are those who feel ''[[VideoGame/S''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/MedievalTotalWar Medieval]]'' are by far the best, and in their eyes ''[[VideoGame/RomeTotalWar Rome]]'' spoilt it all by fixing something they thought wasn't broken by changing the simple Risk style strategy map into something that was more ''VideoGame/{{Civilisation}}'' in feel and had far too much tedious micromanagement. Then on the opposite side are those who think ''[[VideoGame/RomeTotalWar Rome]]'' and ''[[VideoGame/MedievalIITotalWar Medieval 2]]'' are the pinnacle of strategy gaming. And then there's that old, dying core; to them, it's ''[[VideoGame/ShogunTotalWar Shogun]]'' and nothing else. Of course, the time period that tickles your fancy the most is a major factor.
** A subset of the BrokenBase over the strategic layer is one around the diplomacy mechanics. Many experienced players can rattle off about when SpitefulAI suddenly decided to make trouble against a clearly-superior player while they were military allies for years beforehand (or worse yet, GangUpOnTheHuman just applied in full-force), making diplomacy seem more like a pretense rather than a true mechanic to play with - especially with Creator/ParadoxInteractive's grand strategy titles making for an obvious comparison in this regard. Of course, plenty of other players accept that the series ''is'' titled Total War after all, along with the fact that the game also has a very significant real-time battle layer to dedicate development time to, and so they have no real problem with diplomacy being a bit unreliable.
** One half praises ''[[VideoGame/EmpireTotalWar Empire]]'' for finally making guns effective in battle and the polish in graphics. The other rips the game apart for supposedly being buggy and the naval battles' clunkiness. The new patch has fixed the former.
** In another part of the TW community the broken base is about the battles rather than the strategy map. The divide is between the newer RTS gamers, who like the faster-paced battles, and the older wargamers, who think the speed makes realistic tactical manoeuvring impossible and serves only to mask a crippled A.I.
** Then came ''TotalWarWarhammer''. One half of the fandom thought it was a solidly built, well-balanced game which brought a fresh breath of air into the franchise by bringing in a well-established and exciting IP. The other half declared it a DLC-laden mess and that leaving purely historical settings had [[RuinedForever ruined the franchise forever]].
* The ''VideoGame/EuropaUniversalis'' fandom tends to be a bit... testy over #3. Some like the more free-form approach and lack of "strait-jacketing" historical events. Others think that removed the very thing that made the games different. Most agree that #3 is still a decent game (at least after two expansions)
* There are two fanbases of the [[VideoGameLongRunners long-running]] ''VideoGame/NeedForSpeed'' series. The first one preferred the series when the focus was on [[CoolCar exotic, quarter-million-dollar sports cars]] and semi-realistic, down-to-Earth road racing (most notably ''Porsche Unleashed'' and ''Hot Pursuit'' fans), and that it JumpedTheShark in the ''[[VideoGame/NeedForSpeedUnderground Underground]]'' era when it started focusing on "{{rice burner}}s." The other prefers the [[PimpedOutCar sporty compact tuner cars]], arcade-style gameplay, and NarmCharm-filled storylines that characterized the series from ''Underground'' to ''Undercover'' (which also includes the original ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'').
* ''VideoGame/TombRaider''. There's the main one of those who mostly prefer either Creator/CoreDesign's or Creator/CrystalDynamics' entries to the series, but then there are divisions within those divisions, like those who only like a small amount of each developer's games, and [[VideoGame/TombRaider2013 the 2013 reboot]] broke things up even more.
* From ''VideoGame/DarkSouls'', the series are known for its NintendoHard difficulty, but is it really hard? Or you just have to play it in a one-and-only right way to win? Ask this to the players and you get ready for a big debate between FakeDifficulty vs "Get good noob!"
* ''VideoGame/MortalKombat'', primarily around the time it stopped using digitized actors and [[PolygonCeiling switched to 3D]].
** [[VideoGame/MortalKombatVsDCUniverse The crossover with DC Comics]] didn't help either.
** There's also the fact almost every character outside of Scorpion and Sub-Zero is ''very'' polarizing. And new characters are almost always hated by default.
%%** The Reboot is a prime example, you either Hate it or Love it.
** Sindel's fandom ''shatters'' after a certain point of the story mode in ''VideoGame/MortalKombat9'', [[spoiler:where she brutally murders the majority of heroes in the fashion of CutscenePowerToTheMax]], one camp thinking she has fallen so bad she became the new [[TheScrappy most hated character ever]] while another does take account to how she's [[spoiler:BrainwashedAndCrazy, having no control of her actions, as well as her Arcade Ending where it's revealed that her noble side was still there before the brainwashing kicks in]].
* The ''Franchise/FinalFantasy'' flame wars.
** The dividing lines can be boiled down to SNES-era-and-earlier supporters, most of whom will band around ''VideoGame/FinalFantasyVI'' and/or ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyVII'' supporters (who tend to be [[FandomRivalry hated]] by the former camp and anyone who prefers ''VideoGame/FinalFantasyVIII'' or ''VideoGame/FinalFantasyIX''), and ''VideoGame/FinalFantasyX''-and-later supporters, who are sharply divided on the merits of direct sequels like ''VideoGame/FinalFantasyX2'' and whether the [=MMOs=] are part of the main series. Other games' supporters tend to band together with one of these primary camps. Do well to know which camp is predominant in your area; talking about how great you imagine Sephiroth to be when you're on a forum filled with oldschool players is a good way of getting yourself mercilessly mauled. And the violent arguments within the ''Final Fantasy VII'' fandom alone are enough to cow a small island nation.
** Was ''VideoGame/FinalFantasyIVTheAfterYears'' a worthy successor or a lazy, rushed cash-in?
** ''Final Fantasy VII'': Was the Compilation a good idea or not? Just about the ''only'' thing not up to debate here is that ''Dirge of Cerberus'' didn't play very well. There's also the [[DieForOurShip legendary hatred between Tifa and Aerith fans.]] Curiously, [[LesYay slashing the two together]] will get both sides to stop fighting long enough to {{Squee}}, while [[OT3 shipping CloudxAerithxTifa]] will get both sides to toss rocks at you. It's got to be [[MemeticMutation a meme.]] In camp one, you have "Sephiroth is the best Final Fantasy villain ever!" and in camp 2: "Sephiroth's an overrated {{Bishonen}} mama's boy adored only by squeeing fangirls, and [[VideoGame/FinalFantasyVI Kefka's]] way more [[FauxAffablyEvil evil]] and [[LoveToHate entertaining]] to watch!" There's even debate over whether the flower girl's name is Aeris or Aerith.
** Careful saying you like ''VideoGame/FinalFantasyVIII''. Lot of real cranks for that one. Many of them people who had never played a Final Fantasy game before VII and were sorely upset because VIII wasn't a sequel, and they've never forgiven it for that.
** ''VideoGame/FinalFantasyIX'', naturally, created a huge rift between the people who thought it was a good tribute to the old classical SNES-era games with its more lighthearted and idealistic themes and colorful world, and those who thought the FF series was, is, and should always be intended for more mature audiences, and saw IX as a big step backwards.
*** Other points of contention regarding IX: Sci-Fi vs Fantasy (VII and VIII had moved the series into almost completely Sci-Fi with Fantasy window-dressing, while IX was more 'pure' fantasy than FF had been since FF4) and the art style (the change from VIII (the most realistic up until that point) to IX (the most 'moe' of the main games) was a bit much for some fans.
** You should also be careful about saying you like ''VideoGame/FinalFantasyX2''. If you say it too loud in a public place where people can hear you, you'll get torn apart between the people who want to drag off with you and talk about how great the game was, and the ones who simply want to tear you apart for liking it.
** ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'', as [=MMOs=], are natural {{Base Breaker}}s. Should they be considered part of the main series despite the GenreShift, or spinoffs despite the fact that they're numbered as though part of the main series? Are they even any good? And what about ''VideoGame/FinalFantasyXII'', which had an [=MMO=]-inspired combat system despite being offline and single-player?
** ''VideoGame/FinalFantasyXI'' fans have two lines of thought: Either Red Mages need to be able to self-skillchain for 2 trillion damage while casting Meteor instantly while gangraping the 50 mobs around them, or that Red Mage is horribly, ''horribly'' broken, and needs to either be hit with the nerfbat or never updated at all, ever. The arguments have gotten so old most people go "Red Mages? ''Again?''" and promptly ignore the thread. Another point of contention is meleeburn-style parties. Either meleeburns are the best thing that ever happened to the game and an elegant solution to the problems of LevelGrinding and [[AnAdventurerIsYou DPSer]] oversupply, or they're a cancer on the game that precludes people's training in basic tactics, excludes some jobs and perverts others, and has caused the seek function to be conquered by StopHavingFunGuys.
** ''VideoGame/FinalFantasyXIII'': every single gameplay element apart from the graphics is either praised to ungodly levels or is causing cataclysmic shitstorms, depending on who you ask. It even split the professional reviewers to previously unseen levels. Also, Lightning's fans call her a strong feminist role-model in a series that is famous for its ShrinkingViolet style characters in revealing outfits. Her haters point out that she is rude, needlessly violent, glorifies the double standard that it alight for a woman to hit a man and is still far too MsFanservice (such as her L'Cie brand being situated between her boobs).
** There are two types of ''VideoGame/FinalFantasyTacticsAdvance'' fans. One side believes that Marche was right to undo the existence of Ivalice, so that his friends would face life (the [[AnAesop Aesop]] of the game). The other believes that, through doing this, Marche is a mass murderer, like [[GodwinsLaw Hitler]] times a million.
** Every ''Final Fantasy'' sequel plays quite a bit differently than all previous games in the series, much more than most other video game series. So it is easy to see how fans could have a TheyChangedItNowItSucks attitude towards the games in the series that aren't their favorite.
** There's also the fact they started to use less and less medieval HighFantasy settings and more PunkPunk type settings.
** It's best not to start a discussion on race and the characters. Asking whether Cloud or Tifa are Asian or not causes major backdraft in particular.
** People who think ''VideoGame/FinalFantasyXII'''s battle system was a right direction for innovation versus people crying for tradition.
** And, of course, which system made ''Franchise/FinalFantasy'' popular to begin with, and why did the game go to a certain platform.
** The issue of sequels and remakes as a whole:
*** With remakes, it goes like this: on the one side, you have the people who pitch a fit every time SE does something that isn't a completely new title. On the opposite side, you have vigorous defenders of porting/remakes whose usual favorite argument is media accessibility. In between you have the people who are in favor of porting/remakes in theory but have concerns over the ''actual'' ports/remakes SE has made due to quality etc. issues. None of them like the other very much. Further complicating this are the lines drawn between fans of different versions--for example, you have fans of the SNES pure-Woolsey translation of ''VideoGame/FinalFantasyVI'' and fans of the revised GBA translation. The first side argues with NostalgiaFilter over the translation and GoodBadBugs and says that the flaws of Woolsey's translation (if they are even acknowledged) are a product of the times and circumstances and that he represents more of a step forward than anything. GBA advocates argue that the revised translation is more accurate to the original version of the game, are not amused by the GoodBadBugs, and cite the additional content of their version as reasons for its superiority. Once discussion of what the character Setzer was "[[AlternateCharacterInterpretation really like]]" gets started, run for the hills.
*** Sequels. You have the fans who like sequels in general and in principle, the fans who only like some sequels, and the fans who hate everything the word "sequel" stands for. The arguments are absolutely ''vicious''. Notably, many of these kvetchfests are fans using sequels as proxies in already-extant rivalries (Fans of ''VI'' have targets firmly locked on the Compilation of ''VII'', which is a damning example/cause of favoritism, selling-out, quality decline, CharacterDerailment, the hole in the ozone layer, and long lines in the DMV; fans of the franchises of ''VII'' and ''XIII'' are engaged in a sort of bizarre dick-measuring contest where sequel numbers are some sort of indicator of inherent worth of a thing). Perhaps ironically, the no-sequel-ever purists are quick to attack the sequel fans as being johnny-come-latelies who only care about getting more of their favorite FF game (that is the only one they have ever played) and accuse them of knowing nothing of the history of the series--and while it's true that SE doing direct sequels is a relatively new thing, it's also true that before they did direct sequels, fans begged to do it.
** The main artists and design philosophy in general, particularly the heated rivalry between Nomura and Amano fans, a time-honored proxy conflict of the "old school" versus "new school" when it isn't an artistic debate on its own. (And it frequently is, because these two artists have a very different approach to their work on the series because... well, the one-sentence version is that Amano is an amazing illustrator but a poor designer, while Nomura is a poor illustrator but an amazing designer). TetsuyaNomura has a gigantic HateDom (that explicitly wish death on him) as well as his fervently-adoring fandom. Creator/YoshitakaAmano has fewer haters, due to both [[GrandfatherClause his role in the genesis of the franchise]] and his fandom descending on Amano's critics with all the kindness and subtlety of africanized bees. Akihiko Yoshida has his own fan issues as well, frequently related to underdog issues. Each of these three represent a different approach to visuals, and FF fans are willing to crucify each other over their dedication to design.
** Then there's the {{Bishonen}} issue. You have the fans ([[{{Fangirl}} many female]]) who love the pretty men, the fans (many male) who loathe the pretty men, and the myriad positions inbetween, usually connected to fanboyship of one of the above artists.
* ''VideoGame/ResidentEvil4'' had this problem before ''and'' after its release:
** In general, some fans see it as a crowning achievement of video games (regardless of the franchise or video game sub-genre). While dissenters feel that this was a turn for the worst, and prefer the old SurvivalHorror/ammo-rationing gameplay over the more frantic, relentless, action-oriented gameplay of ''RE 4''. The storyline and the revamp of Leon are both a whole other can of worms.
** When the game actually got released, some people complained about the controls (attributed to the different perspective), while others liked it. People were also underwhelmed by the amount (or lack thereof) of B.O.W's, plus a lot of divisions over El Gigante, with some saying he was a [[LordOfTheRings LOTR]] reject. There were a few who thought Capcom should have stuck with the "Hookman" version because of how bone chilling it was. Others thought this would be too different of a departure (whether or not that's ironic is also up for debate).
* ''VideoGame/ResidentEvil5'' has a lot of people who enjoyed it and a lot of people who think that it's the worst thing ever. Not many consider it their favorite in the franchise, though. Then there's a group of people who still misses the zombies.
* ''Resident Evil: Operation Raccoon City'' started it all over again, with fans saying "''YAAAY the zombies are back''", but others lamenting that it's still action oriented. People were surprised and happy by the returning zombies and B.O.W.'s but then they found out it was being developed by the same people who made SOCOM. Then, when the game came out, people became split on whether it was a great game with some minor bugs, or almost completely broken. Yet another point of debate is whoever had the better missions -- USS Wolfpack, or the American Spec-Ops team Echo-Six; the people who like the latter were surprised at how much better the missions were compared to the original protagonists.
* ''VideoGame/ResidentEvil6'' became even more polarizing. Fans (and critics) seem to be split on whether or not it's an ambitiously good yet flawed game or a complete uneven disaster.
* Some fans believe ''VideoGame/ResidentEvilRevelations'' was the last "true" RE game. It does have better reviews on average compared to ''Resident Evil 6''. IGN claims that polarizing reviews of ''Resident Evil'' is par for the course for the franchise.
* ''VideoGame/ResidentEvil7Biohazard'', which features a first-person perspective, divided opinions between outcries of TheyChangedItNowItSucks and claims that the game RevisitingTheRoots resulted in one of the best and most frightening games to grace the series in years.
* ''VideoGame/NetHack''
** Fans are often divided on whether or not the use of alternate graphic-tile sets, instead of the default ASCII, "improves" or "ruins" the game.
** Whether one must play using the YUBNHJKL keys for movement or if using the numpad/tenkey is an acceptable alternative.
* A fanbase that's already plagued by {{FanHater}}s, the fans of the ''VideoGame/MegaManBattleNetwork'' franchise, is pretty broken. The only games you should really risk saying you like are two and three. You can only like the first ''Battle Network'' if you swear an oath saying that you only like it because it lead into number two and three. If you dare like ''Battle Network 4'', then prepare for a lot of flame wars from the "Purists" who only like the first three games and "Battle network fags" who like them all. After 3, the series was ruined. There's also a lot of hate for ''VideoGame/MegaManStarForce'', the sequel series for Battle Network, for various reasons, from the character designs to the gameplay to complaining about how the main character Geo Stelar is "whiny", in contrast to the cheerful but [[FlatCharacter flat]] Lan.
* The ''VideoGame/MonkeyIsland'' series. Whilst everyone has a favorite, it is generally agreed that the first two games are the classics and the third is great. However, the fourth game in the series, Escape From Monkey Island divides people but as the years have gone on, has gathered quite a fanbase, but is generally not liked by the fans of the first three games. The series revival, ''VideoGame/TalesOfMonkeyIsland'' has been greeted with acclaim by many, despite many hating it for the same reasons they hated Escape. Things get even deeper by it being a five episode series; some hate certain episodes and like others, although it is commonly said that the last three episodes are much better than the first two. This is mainly because the developers took feedback from fans and changed aspects of the later games accordingly.
* ''Franchise/{{Halo}}'' is ''full'' of this:
** A subset of fans are bitterly, ''bitterly'' at arms over the differences between ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', and ''VideoGame/{{Halo 3}}''. Some complaints centered around the fact that they gave the Elites English dialog, destroying their eerie and creepy mystique, and physically transformed them from sleek and lanky to big and bulky. Some liked the change, while others didn't. There are fans who also find it ridiculous that 80% of the Halo story isn't in the game but in tie-in merchandising.
** People also had this reaction to the developer interview stating that the Elites would be "scary" again (in terms of speaking in a non-human language again) in ''VideoGame/HaloReach''
** ''VideoGame/HaloWars'' got this over continuity.
** In the original trilogy, there's also people who think the Pistol was perfect in the first game, and the people who think the first group should just suck it up and use the Battle Rifle, which is the same thing. Of course, later games restored the pistol to something approximating its former glory .
** Whether or not ''VideoGame/Halo3ODST'' is worth 60 dollars.
** How about Matchmaking? When ''Halo 2'' tried it for the first time, the gaming community was split between those who liked the ease of being placed in a game with a certain ruleset and those who wanted full control of what server they wanted to play without having to rely on building a friend's list for custom games.
** People generally agree that ''Reach''[='s=] multiplayer is solid. But when it comes to the campaign, people are vehemently split. Some don't like it for varying reasons, some for gameplay, others say TheyWastedAPerfectlyGoodPlot. It's mostly the latter though. Apparently it didn't live up to its premise and wasn't as epic, dark, gritty and emotional as they thought it would be (some saying there was zero tension and dramatic weight in the game, considering the circumstances). Also possibly due to the fact it contradicts the ExpandedUniverse. Then there's Noble Team itself, with most only liking Jorge, Emile, and maybe Kat.
** Honestly, almost every campaign after ''Combat Evolved'' is polarizing.
** Armor abilities, especially the invincibility-granting Armor Lock, are very polarizing to ''Reach''[='s=] MP player base. Some players defend Armor Lock as something that requires a lot of skill to use effectively, while detractors consider it a broken game mechanic that allows players to easily cheat death when they would otherwise not be able to.
** Matters have not improved with Creator/ThreeFourThreeIndustries' takeover of the franchise. Their first order of business was a title update for ''Reach'', changing a number of elements of gameplay that were clamored for by the community. Cue the vitriolic war between those in favour of the TU updates and those who say ''Reach'' was fine from day one.
** The canonization of Noble Six being a male rubbed some fans the wrong way. Some fans believe that Six's gender should have stayed ambiguous.
** ''VideoGame/{{Halo 4}}'' might be one of the most controversial of the games yet, due to it having perhaps the most changes introduced in a ''Halo'' game at the time. On the one hand, there's people who liked the direction. On the other, there are people who hated that it kept ''anything'' from Reach, most notably Armor Abilities (jetpack, surprisingly, at the top of the list) and bloom. On a ''third'' hand are people who wanted it to be exactly like ''VideoGame/{{Halo 2}}'' or ''VideoGame/{{Halo 3}}'', with simply more weapons and vehicles.
*** One of the most controversial and base-breaking features was the new custom loadouts and armor-mods. Before they were fully unveiled, someone said they were a bit similar to perks from ''VideoGame/CallOfDuty''. This went about as well as expected with the loyalist ''Halo'' fans, who raged endlessly. Even after they were revealed and named, they were still referred to (in bitter tones) as "perks", even though the differences have been shown to be significant.
*** Further complicating things is the "competitive vs. casual" argument. Basically, competitive fans accuse everyone else of being "casual players" (a derogatory term, the way they use it), and, in most cases, assert that casuals have no say in what should be in the next ''Halo'', because "if it's competitive it will please everyone". They often have valid arguments, but most simply lose credibility by raging.
*** The campaign (minus the Cortana drama) seemed hollow and flat to some, both story and gameplay wise. There's also the ''UNSC Infinity'' which is a CoolShip that doesn't do much of anything.
** Creator/ThreeFourThreeIndustries itself causes this. There are many rabid anti-343 Industries fans, who feel that ''Halo'' as a series is ruined by the changes to story that they've made.
** The real irony is that while one group complain about the subtle similarities to VideoGame/CallOfDuty, Another is complaining about the fact that the franchise has less, and less MilitaryScienceFiction. Some going as far to say ''Infinite Warfare'' is what Halo 4 & 5 should have been.
* Though ''Franchise/TheLegendOfZelda'' remains as one of the most beloved series among critics, it has become victim of intense fan debates, sometimes to horrifying degrees ([[http://i.imgur.com/N13HM.png this humorous image]] sums up the Zelda fanbase pretty accurately):
** ''VideoGame/TheLegendOfZeldaMajorasMask'' was either the best or worst thing to happen to the franchise. Some places, it is quietly ignored as a "side story" that "doesn't count" (mostly on [[SeriousBusiness timeline forums]]). While other places it is hailed as the greatest thing since sliced bread. There are also divided opinions on whether the game is better or not than ''Ocarina of Time'', as well as whether the three-day cycle was or not a good idea.
** The controversy over ''VideoGame/TheLegendOfZeldaTheWindWaker'' is attributed to various reasons. Most of the fanbase appreciated the change in tone and milieu, but another portion decries its lack of difficulty (as if any ''Zelda'' entry besides the two NES games were ever difficult) and/or its LighterAndSofter tone, especially in regards to graphics. The warp songs in the game have also not stopped critics of the game from complaining about how long the sailing sequences take. Most of these criticisms were addressed largely on the UsefulNotes/{{Wii U}} Updated Rerelease, to the rejoice of critics and fans alike, but then there are divided opinions of whether the game really needed a re-release in the first place, as well as whether the visual overhaul is better or worse than the GCN graphics.
** There's also the demographic of people who think ''any'' 3D Zelda game is bad and think the series turned for the worst after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. Creator/SeanMalstrom and his more passionate followers are well-known for belonging to this group, as is Creator/{{Egoraptor}}. The latter is particularly well known for disliking/despising ''Ocarina of Time'' and ''Skyward Sword''.
** This came back in full force after the release of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass''. The ''Wind Waker'' fans decried ''Twilight Princess'' as a stale retread of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and adored ''Phantom Hourglass'' and its touch screen controls. The ''Twilight Princess'' fans complained that ''Phantom Hourglass'' wasn't as serious as its predecessors and that its controls were inferior to traditional D-pad and buttons controls.
** All predated by ''VideoGame/ZeldaIITheAdventureOfLink''. It's described as the dark horse of the series, both because of its radical gameplay changes and because of its high difficulty, but even a game with this reputation has defenders, especially from the old-school era.
** There's also ''VideoGame/TheLegendOfZeldaSkywardSword'', which divided the ''The Wind Waker'' vs. ''Twilight Princess'' split base into ''three'' (the people who dislike the mix of cel-shading and realism as well as the overall changes made in comparison to the previous games, the people who hoped for ''even more changes'' as they felt the game didn't change enough, and people who enjoyed it). And barely a month after its release, near the end of 2011, the official timeline was revealed, causing a major controversy among theorists over its structure and order of games. This and the aforementioned ''Skyward Sword'' divide ruined what was supposed to be a great anniversary celebration (25 years) for the franchise.
** The base gets broken yet ''again'' with the 3DS sequel to the classic ''A Link to the Past'', ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', with the half going "yay" for the first traditional 2D (or 2.5D in this case) Zelda since ''Minish Cap'', and then other half being composed of complainers ragging on that the game's graphics aren't realistic like ''Twilight Princess'' (mostly because of the potential shown by ''Ocarina of Time 3D''), as well as concerns over the unconventional item rental system. The game was better received when it was released, but the debate on the potential of a 3D game resurfaced once again with the reveal of ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' in 2015.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has divided fan opinions on whether its over-the-top premise and humor are benefitial, detrimental or simply indifferent to its quality. For an specific example on the humor part, in the American version, the game includes a ShoutOut to the doge meme; fans are divided on whether it's a funny {{Woolseyism}} or a gratuitous, unnecessary shoehorn that won't [[WereStillRelevantDammit age]] [[UnintentionalPeriodPiece well]]. In terms of gameplay, the strong focus on the online play as well as the totem mechanic are the primary points of debate.
** Though most fans, for years, were suggesting a crossover game involving ''Zelda'', there are divided opinions on whether ''VideoGame/HyruleWarriors'' (which combines the series with ''Dynasty Warriors'') was or not the best choice to go.
** An issue that frequently appears in the ''Zelda'' discussions is whether or not the series should have voice acting. Many consider it a shame that such a story-heavy series doesn't have voice acting besides VoiceGrunting while others don't want to hear the characters talk. There's also debates on whether they should [[SpeakingSimlish speak Hylian]] or English, and what accents the characters should have. Voice acting was later implemented in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (including specific dubs for English, French, Italian, German, Spanish and Japanese), and kept Link silent, which helped settle the debate to a major extent.
* ''Franchise/{{Metroid}}'':
** The series is very well known for its great single player, until ''VideoGame/MetroidPrimeHunters'' boasted about its online multiplayer. Many reviews praised the multiplayer, but bashed the single player for being short and boring. Of course, this divided up the Metroid fans in two groups; people who supported the new direction of multiplayer and people who hated the new change and claimed Metroid was ruined. ''VideoGame/MetroidPrime3Corruption'' had rumors about online and of course the divided fans broke into a FlameWar over it and kept the fire going once it was revealed that the online was only to send Friend Vouchers to your friends and the game wouldn't have multiplayer. To this day, you'll have some people who will keep spewing ideas for a multiplayer Metroid game while others will say that the game doesn't need it.
** The main issue with ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' from other segments of the ''Metroid'' fanbase was more to do with a perceived slide from first person 3D conversion of the Metroid gameplay to generic FPS (the former because of the ammo system and the aforementioned multiplayer addition, the latter for its more story-centric elements and the addition of action-heavy sequences like the EscortMission in the Pirate Homeworld). Ironically, FPS fans criticized these very games for having an unconventional control scheme, while its defenders pointed out that it's still an adventure game, just ''played'' from first-person. The remaining fanbase was divided even further since the announcement of ''Other M'' (which opted instead for a third-person style but still having action-heavy segments) and that it was being produced by Team Ninja. It's only gotten worse since.
** ''VideoGame/MetroidOtherM'' may have dealt the greatest blow to the fanbase so far, not so much due to its different style of gameplay (though there is definitely some brokenness over that), but because of Samus's characterization. In particular, the Ridley scene and her relationship with Adam seem to have caused half the Internet to [[InternetBackdraft spontaneously combust]]. Another division among the Metroid Fanbase involved both ''Other M'' and the ''Prime'' series: Thanks to an alleged interview with Sakamoto, some fans are split as to whether the ''Prime'' series should still be counted as canon or not. Even the fans who ''dislike Other M'' were unable to agree: some thought that the game's poor sales meant that Nintendo would go back to the original formula for the series, while others [[FelonyMisdemeanor darkly predicted another decade without a game in the series]]. Both sides were proved wrong with the announcement and eventual release of ''Federation Force'', which only brought more controversy to the table.
** This was averted with the case of ''VideoGame/MetroidPrimeFederationForce'', but only because the overall fan reception over its original reveal in E3 2015 became unambiguosly negative, as many were expecting a proper ''Metroid'' title instead of a SpinOff. Since its release and the mixed reception among critics, the closest thing to a disparity of opinions among fans is whether the game is good on its own or not.
** The whole issue of Metroid's broken base can be summed up [[http://www.youtube.com/watch?v=zYMfWX4MrPc with this video]].
** Samus' design is a point of mass-debate. The most common is her suit: Which design looked best and should it be curvy-looking or not? Another thing that fans discuss is how Zero Suit Samus should look. Many prefer her design in the first ''Prime'' game while others prefer her more {{animesque}} design.
* ''VideoGame/HalfLife2 Episodes'':
** Are they an utter failure with how long it's taking to get each game, or are they worth the wait and the fans are just whiny and unappreciative of Portal, VideoGame/Left4Dead2, or ''VideoGame/TeamFortress2'''s free updates? Both, because it takes time to make a game, but the angry fans are justified in that the episodes are a failure since the idea of "Episodic Gameplay" is to not keep the people waiting 2 years for the next installment.
** Also, while it's generally agreed by people as a whole that Adrian Shephard was a cool protagonist and nice counterpart to Gordon Freeman, and many would like to bring him back in future installments (Valve has even stated that they're interested in maybe bringing Adrian back one day), the more pro ''Half-Life 2'' forums (who generally like the ''Half-Life 2'' series better than the ''VideoGame/HalfLife1'' series), go into massive fits of rage whenever Adrian's name is even casually mentioned on one of their forums, and many of the anti-Shephard fanboys generally now try to attempt to distance the ''Half-Life'' series from Opposing Force, saying it's not canon, simply because of Shephard (and with no reason why they even hate Shephard in the first place), even though Valve has stated that the Gearbox expansions are canon unless proven otherwise. People who are even only mildly casual fans of Opposing Force and Shephard generally get so many hate complaints that it's laughable, while more open forums generally have a more positive opinion on Shephard and Opposing Force.
* ''VideoGame/Left4Dead'':
** Fans have broken themselves once Valve announced a sequel stated to be released at the end of 2009, exactly one year after the first game was released. The fans are basically organized into camps of those who are excited over a sequel so soon, those who are pissed that ''VideoGame/Left4Dead'' didn't get anything like the post-release support that ''VideoGame/TeamFortress2'' is ''still'' getting for free, and those who are wondering when ''VideoGame/HalfLife2: Episode 3'' is going to come out. The second camp even started a Steam group dedicated to boycotting Left 4 Dead 2, which gained more than 35,000 members and garnered some attention from places like IGN and The Escapist (of [[WebAnimation/ZeroPunctuation Yahtzee]] fame).
** Naturally, fans have started to whine about everything in Left 4 Dead 2. Complaints range from the characters being dull compared to the original cast to how the melee weapons and the new special infected ruined everything. On the other side, people in support of the sequel say the environments are more varied, there are more weapons to use, and how the survivors have more personality than the old set. Just ''try'' to compare both Left 4 Dead games without fans in both camps coming together to tear each other apart.
** The release of the DLC, The Sacrifice, has taken what's left of the broken base and shattered into smaller pieces; fans are complaining that Valve is intentionally trying to kill off Left 4 Dead 1 by making its DLC available to Left 4 Dead 2 and porting over a campaign from the first game to the second.
** The smaller pieces are now even ''smaller'' once Valve announced that they are going to release all of maps from the first game into the second. Reactions were predictable.
*** The same ports divided the fans to even [[OverlyLongGag smaller fragments]] since the ported campaigns have been adjusted slightly to meet the standards of the gameplay for Left 4 Dead 2. People either love the changes or hate them and demand Valve to keep the maps as they were without any changes. Some have even suggested a "Left 4 Dead Classic" mode where the ported maps are basically as how they ran in the original game.
*** Didn't think it was possible to divide the Left 4 Dead fan base even further? Think again. Just try to bring up the topic of not seeing your legs in ''Left 4 Dead 2'' or how the survivors there don't have a rag doll effect when they die.
** This far down into [=L4D=] and no one brought up how the Shipping broke the base yet? You either have the fanbase divided into "screw the ships, I'm here to play the game", to "those who ship everything from Survivors to Infected to Survivors AND Infected." And then it splits further when you get into who's shipped with who.
*** Ellis and Zoey or Ellis and Nick? For that matter, Rochelle and Francis or Francis and Zoey? For that matter, why not Rochelle and Nick (the rather amusingly named "Nickrophilia" ship)?
*** Infected shipping: Sick and wrong or an interesting (and sometimes heartwrenching) exploration of the zombie condition? Hunter/Witch or Hunter/Smoker? What about Infected/Survivor?
* ''Franchise/MegaMan'':
** Wily Stage 1 from ''Mega Man 2'' is one of the most iconic songs from the series, and possibly video games in general. No one is going to outright call it ''bad'', but in later years there's been a backlash against it from certain fans who feel that it's overplayed and over-remixed and that its popularity takes away from other songs in the series that don't get as much attention as they feel they should.
** ''VideoGame/MegaMan9'':
*** The game has clearly destroyed what's left of the bonding between ''Mega Man'' fans. As the game is [[{{Retraux}} 8-bit]], many fans regard it as the most revolutionary game of all time, while others think of it as betrayal. Simply going to a ''9'' video and commenting negatively will garner the wrath or joy of other fans.
*** The ultimate counterpoint to anyone who criticizes any aspect of ''9's'' visual style is that they must be a n00b gamer who only cares about pretty graphics and explosions. Even if you suggest an old-school Mega Man game that simply has higher-resolution 2D graphics, like something along the lines of ''7'' or ''8'', this will still happen. In fact, your complaint doesn't even have to be graphics-related at all.
*** There is much debate over whether [[BagOfSpilling removing MegaMan's abilities to slide and charge his buster]] make the game appropriately challenging like ''VideoGame/MegaMan2'', or make it [[FakeDifficulty unbearably hard for the wrong reasons]].
** There are also arguments over the spinoff games like ''Battle Network'' and ''Legends'' straying too far from the original games. Despite the fact that there are STILL games being made to cater to the ones that love the classic gameplay, the "[[NoTrueScotsman true fans]]" will cling to the NES titles while others embrace the diversity and variety, sometimes saying they are better than the old games. The announcement of a crossover game between ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'' reignited that flame war awfully fast.
** Ask people about [[{{Vaporware}} Mega Man Universe and Mega Man Legends 3]].
* ''VideoGame/MegaManZX'' appears and repeats exactly what happened to ''Mega Man X''/''Zero'', together with '''VideoGame/MegaManZXAdvent''. Both games are sequels for ''VideoGame/MegaManZero'' but they raise much more questions than answers. The game is [[LighterAndSofter way less serious too]], though to be fair, it would be hard to beat the level of DarkerAndEdgier ''Zero'' brought to the table without turning the series to downright DownerEnding territory. And you can play with a [[ActionGirl Heroine]] if you want, but some people [[BerserkButton hate]] when you call it Megawoman or Megagirl games.
** ZX and ZX Advent got criticism for the TransformationSequence. Some people say it's cool, while others say is a shame for the series and they are trying to turn this into an anime like VideoGame/MegamanStarForce.
** The canon problems doesn't help either. ZX Advent has Axl in the form of Biometal Model A. Problems is, Axl was never mentioned at VideoGame/MegamanZero, because it would be impossible, considering the games releases (X8 and Zero4 released around 2005). Naturally, half of the players believe that was an offensive AssPull. [[spoiler:TheReveal at the end, with [[BigBad Albert]] revealing that Model A is actually a back-up of ''his'' data, whose [[PowerCopying own powers]] just so happen to ''resemble'' Axl's could be argued to have assuaged that half of the players while having the other half scream betrayal]].
* ''Franchise/{{Castlevania}}'', to an extent. With Koji "IGA" Igarashi in control of the series, some fans feel that IGA (which some purists like to spell out as "eeguh") has ruined the series, as it means nothing but {{Metroidvania}}s and little variety for the remainder of the series. To some, more Metroidvanias means more of the same game, just with a different map each time. Others though, would rather not talk about the "Classicvania" era and the NintendoHard titles that defined the series up to ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'' have damaged the unity of the fanbase even further with anime-style artwork, which is in sharp contrast to the more Western artwork of titles like ''Symphony of the Night'' and ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'' (never mind that the original ''VideoGame/CastlevaniaRondoOfBlood'' had anime-style art and nobody complained). Some like the anime-style artwork, others think it's ruining the series' image. (''VideoGame/CastlevaniaOrderOfEcclesia'' drops the style.)
** ''VideoGame/CastlevaniaJudgment''. On top of being a Castlevania fighting game, its characters bear striking resemblances to ''Manga/DeathNote'''s, mainly because they are being designed by Takeshi Obata, the artist of ''Death Note''. And yet most fans were complaining about the allegedly stale formula of the other games in the series.
** Here comes ''VideoGame/CastlevaniaLordsOfShadow'', a ContinuityReboot, developed by [=MercurySteam=] (AKA, the same guys who made the divisive ''VideoGame/CliveBarkersJericho'') with IGA not in sight. Patrick Stewart doesn't save this game from arguments over the art style, and the people who don't want a "[[VideoGame/GodOfWar Godofvania]]".
** Oddly enough, fans who used to argue between Classicvania or Metroidvania had united in their mutual dislike of the Lords of Shadow reboot. However, ''Lords of Shadow'' fans hate original timeline games (both Classicvania and Metroidvania titles) for confusing storyline and shallow plot. This is evidenced by [[VideoGame/CastlevaniaLordsOfShadow2 its sequel]] which has surprisingly deep plot made it becoming a CultClassic among fans.
** The [[OffscreenMomentOfAwesome yet-to-be-shown]] battle of 1999 in which Julius Belmont [[KilledOffForReal permanently killed Dracula]]. Back when IGA was in charge of the series, fans debated over whether it was well overdue for a proper depiction or if any depiction of it would fail to do it justice. With the series having undergone a ContinuityReboot (see ''Lords of Shadow'' example above) and IGA having left Konami and getting to work on the SpiritualSuccessor ''VideoGame/BloodstainedRitualOfTheNight'', however, it looks like this debate is dead in the water.
* ''Franchise/AceAttorney'':
** Some regard ''Apollo Justice'' as a good game with great characters who just need another game to develop better and a strong, self-contained plot without the {{filler}} that the ''Ace Attorney'' [[PostScriptSeason sequels]] were getting bogged down by. Others trash ''Apollo'' for having next to no old characters, Phoenix having turned from the titular Ace Attorney into a hobo (albeit a [[MagnificentBastard freakishly crafty hobo]]), [[spoiler:pseudo-TimeTravel in the fourth case]], the main villain's motives, and regard the plot to be substandard compared to previous entries.
** Fans are also divided over whether ''Justice for All'' was good or not. And many, just about the third case.
** The spinoff ''Ace Attorney Investigations'' divides the fans between those who love it for offering a fresh perspective on the series and those who feel it's not up to the standard of the main series. Particular points of criticism are the lack of trial sequences (jarring, since the PC is still an attorney) and the uneven writing.
* ''VideoGame/CityOfHeroes'' fans generally have four changes that are points of contention for the fanbase: the suppression of travel powers after using a hostile power, the Global Defense Reduction and Enhancement Diversification (generally lumped into one change of "making characters weaker"), the addition of player vs. player combat, and the removal/modificatio of rewards to discourage farming in Architect missions. To this day, there are people who are subscribed and paying purely to start trouble on these changes.
* In ''VideoGame/WorldOfWarcraft'', the complaining of some Horde players reached epic proportions when Blood Elves were added to their race list. While some just shrugged and said it'd be nice to have some [[{{Pun}} new blood on their side]], a very large group of people feel that it would ruin their faction of ugly monsters. Four years, and two new races later and there's still a dividing line between Blood Elf fans and those who despise them, despite or because of, the fact that Blood Elves make up 50% or more of the player population on almost all servers.
** The second expansion is sure to make things worse due to drastic changes in nearly every field (especially raids). Some people welcome the changes (if not completely), others contest them on the ground that they are dumbing down the game.
** The ''VideoGame/{{Warcraft}}'' fandom finally splintered into people who accept the MMO and people who don't when [=WoW=]'s first expansion changed the backstory to allow new playable races (see {{Retcon}} for more information).
*** The draenei retcon was either [[WhatHappenedToTheMouse so petty as to be nearly irrelevant]], or completely ruined Warcraft lore. There is no middle ground.
*** Especially since Cataclysm, a new InternetBackdraft has emerged over the direction of the overall lore in regards to factional bias, real or perceived. In particular, a large number of Alliance-side players have complained that many of the new quests in the old-world zones come across as incomplete or rushed for the sake of Christmas release schedules, in comparison to seemingly better-written Horde-side quests in the same zones. Less nuanced debate has arisen over perceptions that Blizzard has biased the lore towards Horde-side victories with the Alliance, and Alliance victories mostly being out of game or in Horde questing, and has shifted up a gear with rumours of a major and cherished Alliance stronghold being destroyed by the Horde in the lead up to the ''Mists of Pandaria'' expansion. Horde-side players have countered with arguments that the Alliance held the cards in the original game.
*** On the other hand, the latest expansion Legion, have been criticized over the direction of the overall lore, and accused of being factional bias as it excludes half of the player base, create a large gasps within the lore, leave them with the few stories to invested in, whether itís truth or perceived. A large number of Horde-side players have complained that the storyline and the overall theme of the expansion to be very Alliance-centric, which range from the story, the class campaign, the characters to the faction hub and the theme of the class hall. As Horde presence is small to non-existence while Horde leaders oddly absent and havenít been as proactive as many Alliance leaders in the defense and counter attack against the Burning Legion. Despite how the invasion affect every life on Azeroth, and every Horde races, such as the Orcs have a bad blood or grudge against the Legion. It's also baffling consider how the storyline portrays the Alliance as the only protagonist and hero, while the Horde have slowly been written off from existence, in a setting where there's two protagonists and heroes factions, which conflict with one of the running theme since Warcraft III: Reign of Chaos about two heroes faction, under different banners and ideology band together to protect Azeroth from the common threat. Not to mention two playable Horde races, in particular Orc and Troll is left in a bad position, with their racial character taken up the role as acting leader, while the direction for their races story left unclear and [[spoiler:Sylvanasís ascension as Warchief]] is the only lore and development the Horde received have cause Horde-side players to show a bad reception toward the overall lore and storyline in Legion.
** On the smaller note, in the comics that served as the prologue story for this expansion, two comics explore the story about Alliance characters. While there's none about the Horde and their characters. Also, the Battle for the Broken Shore scenarioís Horde cutscene was criticized for how nearly the entire cinematic is about [[spoiler:Varian Wrynnís heroic sacrifice]], while Horde characters is being shown for less than a minute, and it supposed to be told from Horde perspective. [[spoiler:Varianís death was compared to Volíjinís death]], for one is being in glorious fashion, and the other in a non-spectacular way. Much like how thereís a site of monument, several musics, trailer and an appereance in other Blizzardís title:''VideoGame/HeroesOfTheStorm'' solely dedicate to Varian Wrynn character. While thereís nothing for Volíjin have upset Horde-side players who perceive it as a blatant favoritism and factional bias.
** In the recent date, after patch 7.2: The Tomb of Sargeras have been released, one of the main story content within the patch is about Anduin Wrynn rising as the new King of Stormwind. As itís the Alliance-only quest line, the storyline is criticized for how it focused on one faction alone, and leave other storyline that Horde direly need in the state of limbo, such as [[spoiler:Volíjin story that Blizzard hinted his possible return and legacy]], the continuation of Sylvanasís story in Stormheim, the state of the Darkspear Tribe and other races of the Horde. While the quest line gives Alliance-side players an extra advantage in regards to an artifact power. Alliance-side players have countered with arguments that the previous expansions from Cataclysm onward have been Horde-centric, or at least heavily Horde themed, and they havenít received any real attention and development within the lore until recently, as well as how thereís two cinematics for Horde after the Broken Shore.
** After Blizzard has created an article about said Anduin quest-line in patch 7.2, it caused a less nuanced and heated arguments between players from two factions. Interesting enough, some Alliance-side players have shown their agreement with Horde-side players over the perceived factional bias storyline, and other have expressed their dislike over how only two playable Alliance races (particularly, Human and Night Elf) are the only one that receive the attention within lore, while other races such as Dwarf, Gnome appear as secondary races, and Worgen exist only to be the foil to the Forsaken. While some Horde-side players express their defense of Legion storyline, claiming that the Horde have receive enough attention in past expansions.
*** Furthermore Horde players believe that they're constantly getting turned into the bad guys, especially in The Wrath of the Lich King onward. Many horde players originally signed up because Thrall (along with Vol'Jin and Cairne) was a ReasonableAuthorityFigure who wasn't out for constant conflict - rather like the leaders on the Alliance side, but with a different cultural feel and an almost anti-hero attitude to the Alliance's shiny [[TheCape cape]]. When Blizzard had Thrall become a world guardian and leave the horde in the control of the warmongering Garrosh, much complaining ensued that the horde had become villainous and the anti-hero appeal of playing horde had been lost. It's reached the point where the outcry from the horde players forced Blizzard to scrap their planned character development for Garrosh and make him a villain in an upcoming expansion. However this didn't help either, as in Pandaria the Horde players were forced to commit countless attrocities for Garrosh, the orcs as a whole were stripped of their redeeming qualities with many accuasations of CharacterDerailment, and many Horde NPCS who were previously positively portrayed were retconned into being evil.
** The update that added the Ulduar instance and changed a lot of gameplay elements created a huge backdraft over, of all things... ''fishing''. Players are now able to fish anywhere, not just where they have a high enough fishing skill level. Skill level now only affects the likelihood that you will catch junk versus fish. Plenty of threads erupted over how this now {{nerf}}s fishing and how no longer requiring players to spend hours and hours skilling up fishing completely ruined that part of gameplay.
** A large break in the World of Warcraft fanbase is actually a split between the expansions: Those who think WoW was best before the expansions, those who think WoW was best during The Burning Crusade, and those who think it's best in Wrath of the Lich King. Each group is constantly at each others' throats, and many foresee a fourth group rising up when Cataclysm comes out.
*** In fact, the announcement of ''Mists of Pandaria'' has caused an even bigger online ruckus, to the point where accusations that it's completely ruined are common. People either say that the Pandaren being the first neutral race will add interesting content and that Pandaria looks amazing, or that the new expansion is a kiddy WesternAnimation/KungFuPanda rippoff. There were also many complaints about the handling of the faction war, with the Alliance still coming off as inneffectual, the Horde being stripped of all redeeming factors, and the series falling into BlackAndWhiteMorality.
** The biggest break in the WoW base seems to be between casual players who don't really care about character optimization and just want to run the storylines, and hardcore players who could care less about the storyline as long as they have the best gear and are ultimately optimized killing machines.
*** There's now another huge argument coming up about raid difficulty in the next expansion, Cataclysm. Currently, there are two options for every raid - 10 man and 25 man. 25 man is harder, requires more coordination, better gear and more skill, but gives better loot. Cataclysm changes this - 10 and 25 man raids will now give the same quality loot, but 25 man simply gives ''more'' of it. This, of course, has left "hardcore" players furious, claiming that the game will become "too easy", while casual players are happy that they no longer have to spend 5-6 hours in 25 man raids to get the best loot.
*** And even bigger break is the argument that Heroic dungeons are too hard. Casual players cite that there's too much time required to be invested for little to no rewards, while hardcore players basically tell them "qq l2play" and to just do regular dungeons.
** Cataclysm's PvP is also spawning another "Casual vs. Hardcore" argument. Currently, battle grounds, which are battles that go anywhere from 10v10 (Warsong Gulch) to 40v40 (Alterac Valley) only reward two-season-old gear, two pieces of current season gear, and no weapons. In order to get the newest loot and weapons, you have to play in the Arenas, which are 2v2, 3v3 or 5v5 fights with no goal other than "kill the other team" and earn a specific "rating" by winning more than you lose. Cataclysm will reward the best PvP loot and weapons from Battlegrounds, meaning Arenas will become entirely optional. This has spawned a serious debate among PvP players, with one side arguing that Arena isn't true PvP and welcomes the change, while the other side deems battlegrounds too easy and thinks that the best gear should come from Arena.
*** PvP weapons in themselves are a big debate. In Burning Crusade, players were able to buy old PvP weapons from Battlegrounds. In Wrath of the Lich King, they removed this option. This leaves many players feeling very cheated. The only way to obtain PvP weapons is to do very well in Arenas, but how can players do well in arenas if they don't have weapons to use? This has split PvP players, again, into two different groups: "PvP weapons should only be obtained in Arenas, BGs are too easy" and "Well how am I supposed to earn Arena weapons if I don't have something to start with?"
** In fact, PvP vs. [[PlayerVersusEnvironment PvE]] has spawned fanbase splits since the game started. Some players consider fighting scripted boss encounters boring, while others consider fighting other players boring. It all comes down to personal preference, but that doesn't stop WoW players from arguing over it.
** "Class X is imba/needs a buff", especially pre-''TBC'' Shaman vs. Paladin. Back in the day, you could go to any class forum and see a thread discussing whether or not a class needs a patch to balance them, whether or not said patch completely broke the balance or not, whether or not shamans are the most absurdly powerful class in any game ever - or whether or not Paladins are actually much superior, whether or not making both classes available to both factions is a good idea to balancing both factions or completely ruins the uniqueness, whether or not rogues and/or hunters and/or warlocks (and/or any other class really) are way too strong/weak, whether or not Blood Elves should get the warrior class like everyone else, whether or not gnomes should get priests, whether or not the pre-''TBC'' Fear Ward available for Dwarf Priests defeats the entire point of raid encounters (Blizzard stopped giving Fear to bosses in the expansions) - or really ANYTHING!
* If you include VideoGame/{{Warcraft}}'s RTS fandom, you'll find those who believe everything after ''Warcraft III'' is garbage along with those who believe everything after ''Warcraft II'' is garbage. The argument against Warcraft III is that the Orcs went from a blood thirty race of bad-asses to a bunch of [[NobleSavage Noble Savages]] who turned out to be the victims of a demonic army. High Elves became jerks (they were ALWAYS jerks, Alleria Windrunner being the biggest $#%$^ to ever appear in the Warcraft series, the archer/rangers only slightly less), Goblins went from Horde suicide bomber to neutrals, navies disappeared, heroes became undying super units with unique abilities and an inventory slot, and the overall focus of the game shifted from larger armies to comparatively small ones. Proponents of Warcraft III, by contrast, prefer its tighter, more personal story, the surprisingly complexity of its RPG like flare, its superior map tools, the much better unit variety, the addition of hostile creeps, and the introduction of two noticeably different factions.
* As one of the older [=MMORPGs=] around today, ''VideoGame/{{Everquest}}'' is full of this kind of stuff. In the early days, EQ 1 was very newbie-unfriendly. No tutorials, no easy armor quests, and if you wanted to run from one end of the continent to the other, you had to... well, run from one end of the continent to the other. And if you wanted to take a boat to the other continent, you ''waited for the boat''. In short, the game was NintendoHard and everyone hated it. Over the years, the game has been made easier in the lower levels, and now you can get gear for your level 10 character that's better than the gear you had to do quests to get for your level 40 character. As for travelling, now there is the "Plane of Knowledge", from which you can get to any zone in the entire game that you'd want to go to. And [[TheyChangedItNowItSucks people hate this too]].
* ''VideoGame/GuildWars'':
** The game has a very noticeable split that is seemingly supported by the producers: [[PlayerVersusPlayer PvP]] vs [=PvE=]. In the attempts to balance [=PvP=], a skill or class will be {{Nerf}}ed. This also affects the [=PvE=] iterations of the skill/class, which throws this half of the fanbase into outrage. "Why are you changing things for me that weren't broken for me?"
** With the [=PvE=] update split, it's not "They're nerfing us because of [=PvP=]!", it's "Why does [=PvP=] get all the updates?" And then there's incredible contention over which campaign is best - there're the Proph purists (usually the "let's-lynch-Izzy" crowd), the rare Factions fan, and the Proph-is-slow-let's-go-play-Nightfall people (usually the "shut up about the skill updates, let's enjoy the game and leave A Net alone" crowd). Then there's the horrific debate over [=PvP=] skills and consumables ("They broke the game!" "No they just made it more fun!" "Dude guys chill!" "Ur mom!"). Lastly, though this isn't so pronounced, there's the huge gap between the overly vocal, Izzy-fandom, HM- or Guild Battle-elitist (depending on [=PvE=] or [=PvP=]), [=PvX=]-despising, title-fandom, A Net-loathing (or loving, in a few rare cases), anti-Eot N, GW 2-skeptical, Proph-addicted, (sometimes hypocritical) guildie-group-only, "GW is dying!" doom-and-gloom Guild Wars Guru types and the silent, Izzy-tolerating, [=PvE=]- or Arena/AB/HA-enjoying (though sometimes elitist, especially in HA), meta-following, title-greedy, A Net-ambivalent (or accepting), pro-Eot N, GW 2-excited (or skeptical), NF-loving, PU Gging or H/Hing, "GW is fine but they just nerfed my build!" average Joe players.
* ''VideoGame/{{EVE Online}}'' is notorious for whipping up epic whine-fests after every patch or content upgrade. Most notorious was the 'Speed Nerf' added in December 2008, which, depending on who you ask, either eliminated small-gang [=PvP=] in favor of server melting 'blob vs. blob' combat, or else saved the entire game from a Failure Cascade. Which camp you're in seems to depend on whether or not you have a billion or more tied up in your super fast fandom and implants to make it ''Gofasta'', or whether or not you are Caldari.
* ''VideoGame/KingdomOfLoathing'' seemed to suffer from this after the [=NS13=] update rolled out. The fandom split between those who thought the new, longer and rebalanced game was the best thing since sliced bread, and those who hated the nerfs and felt the slower game was less fun.
** To make things worse, another such division arose around the same time over the development of [=KoLMafia=], an unofficial but legal open-source bot/client for the game. Some felt the two lead developers on the project were being oppressive about the development of the program and how it would be adapted to [=NS13=], calling anybody who disagreed not a true proponent of open source, and others reacted by calling the first group was a bunch of ingrates with a sense of entitlement. Both sides being equally tactless, the flame wars raged for about three weeks.
* ''VideoGame/StarWarsGalaxies''. Bring up the words [[TheyChangedItNowItSucks "Combat Upgrade"]] or "New Game Enhancements" and watch the sparks fly. The former (and even most of the current) playerbase seem (relatively) united in agreeing that the game's glory days are behind it, but asking when and why is an excellent way to start a violent flame war.
* The ''VideoGame/{{Unreal}}'' series fans since ''VideoGame/UnrealTournamentIII''. The OMGTHECOMMUNITYISDYING-[=UT3=] fans and the old-school ''VideoGame/{{Unreal|I}}''[=/=]''VideoGame/UnrealTournament'' fans who want to boost the fanbase. This BrokenBase was set in the moment that ''VideoGame/UnrealTournament'' was released, and established a gulf between the MP and SP side of the franchise, and every time a new game is released, more breaks are going to happen.
* ''VideoGame/GrandTheftAutoIV'' was built on a new game engine, revamping many of the core gameplay aspects at the cost of some of the features in San Andreas. Once HypeBacklash set in, one side began insisting that all the fun had been removed from the game while the other side maintained that planes really wouldn't have that much of a point in Liberty City. Being reminded that San Andreas was the ''third'' installment of its generation and more features would be added to the system through downloadable content and the sequels hasn't cooled matters down.
** The series overall has seen other splits too:
*** Realistic vs over the top fun
*** Setting inside vs outside America
* ''VideoGame/GrandTheftAutoV'' and it's online mode. Specifically the bad servers list, in that players who enjoy griefing and trolling are made to wear a dunce cap and only play with other griefers and trolls. Some see it as a god send who would like to enjoy the game, some believe being a dick is the whole point of the game where others are upset over not being allowed to play the game their way.
* ''Franchise/FireEmblem'':
** Debates include oldschool games vs. newschool games, original Japanese vs. localized, FE purists vs. [[MarthDebutedInSmashBros people who got into it through]] ''VideoGame/SuperSmashBros'', stat fans vs. storyline fans, those who think the franchise should be mostly on handhelds vs those who want more console games... and that's not even going into [[ShipToShipCombat the endless pairing debates]].
** In general, the worst extremes of either side of the "old vs. new" debate boil down to, respectively, elitist snobs who consider the often-archaic gameplay and complexity of the unlicensed titles as a badge of pride for the "real" fans to filter out the riff-raff and fandom immigrants from '''Super Smash Bros.''' who dislike the series' legendary difficulty and want something a bit more brown, real-time, and shooty.
** The entire concept of FinalDeath. Some players like it because it encourages the player to put a lot of value in each of their units and to prevent their deaths, and teaches players a valuable lesson in not treating [[DeathIsASlapOnTheWrist death as a slap on the wrist]]; for these reasons, they do not look kindly upon Casual mode in ''Awakening''. Others dislike it because they consider it FakeDifficulty and point out that in games where the player can save and retry the chapter, the Final Death mechanic in practice becomes [[SaveScumming "restart the whole chapter every time somebody dies"]] and that the only way for proper Final Death to occur is to [[SelfImposedChallenge never reload saves ever]].
** The interpretation of Ike's love life (or lack thereof) broke the ''VideoGame/FireEmblemTellius'' base. There's a massive war over whether Ike is gay or straight, with some people taking asexual and bisexual sides as well. The fact that the games give unverified support for interest in men and outright mixed messages for interest in women doesn't help. Due to the ambiguous nature of Ike's sexual orientation, these arguments ''all'' rely on inferences which means that the two sides can easily discount each other's evidence as inconclusive, which only serves to prolong the war.
** The playerbase doesn't even deny how ''VideoGame/FireEmblemAwakening'' split the fandom into "pro-''Awakening''" and "anti-''Awakening''". The latter portion cries that the game's story is much lighter with a simplistic [[BlackAndWhiteMorality conflict of complete good vs complete evil]], continuity problems with Archanea, [[AbortedArc Aborted Arcs]], and much / {{Fanservice}} in place of competent storytelling and characterization, and the other half will argue that the game's characters are at least fun, the core gameplay is a "greatest hits" collection of other mechanics from throughout the series, and that ''Awakening'' helped the franchise recover from its slump from poor sales of the Tellius games overseas as it sold really well overseas and [[NewbieBoom brought many new players to the community]]. Whether the changes made to the Fire Emblem formula or a good release date/advertising resulted in Awakening's good sales are another point of contention. Even among fans of Awakening itself there are splits: One notable one is over who is the main character. [[WordOfGod Officially]], Chrom is the hero while Robin is more of a SupportingProtagonist (as the story is told from his perspective)... but many fans feel that Chrom is actually the DecoyProtagonist, [[SpotlightStealingSquad as Robin dominates most of the latter half of the plot]]. This mainly became the sour point it did because Chrom became the ButtMonkey in Super Smash Bros. while Robin was playable... and yet pre-release material for VideoGame/FireEmblemFates said that the Avatar in Awakening was a supporting character.
** As for ''VideoGame/FireEmblemFates''... uh, it's best to see [[BrokenBase/FireEmblemFates its page]].
* ''VideoGame/BanjoKazooie'':
** The game has gone to mayhem over ''Nuts & Bolts''; [[TheyChangedItNowItSucks one side does not want to touch the vehicles]]. The announcement of a port of the first game on Xbox Live Arcade fueled the flames further.
** When Rare released the remake of ''VideoGame/BanjoTooie'' with the previously-scrapped Stop 'n' Swop feature intact. Some fans were satisfied, while the rest claim it wasn't really Stop 'n' Swop since the extra reward from it was just a Gamerpic and theme.
* There's some bickering (to say the least) in the ''Franchise/MetalGear'' fandom over the increasingly Post-Modernist-shading on the plot and [[MediumAwareness the wobbly 4th wall]] the games had acquired since ''Sons of Liberty''. Some cite it as a brilliant way to hook the players into the stories and characters, while others think it's a clogging, incompressible mess that gets in the way of the actual game play - don't even go into the subject of ''Sons of Liberty's'' infamous GainaxEnding. There's also the changes in the combat and stealth systems that each game had, usually with complaints "It's too easy" or "Come on, I don't have time to memorize all this junk!"
** There also seems to be a strange dividing line between fans of ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid3''. [[FandomRivalry If you love one, you hate the other.]] If you love [=MGS2=], you have no appreciation for a [[CharacterDevelopment character-driven story]] and probably like [[ReplacementScrappy Raiden]], and, worst of all, you hate [[EnsembleDarkhorse The Boss]]. If you love [=MGS3=], you are a simpleton who doesn't understand that [=MGS3=] is just a {{Pastiche}} of [[TheSixties 60s]] [[Film/JamesBond spy movies]] with none of the plot twists that made the series great.
** Due to Kojima's minimal involvement, fans tend to debate whether ''VideoGame/MetalGearSolidPortableOps'' was a worthy adaptation of the series to the PSP or an unnecessary cash-in. It doesn't help that ''VideoGame/MetalGearSolidPeaceWalker'', the next PSP game in the series (which Kojima directed), dismisses the events of ''Portable Ops'' entirely with a single {{discontinuity nod}}.
** The announcement of Kiefer Sutherland replacing Creator/DavidHayter as the English voice of Snake in ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V: Ground Zeroes]]''/''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' has split the Franchise/MetalGear fanbase between those who think that Hayter's performance has become gradually worse with each game and think Sutherland is a step up, and those who think that Hayter is irreplaceable as Snake.
*** The series is traditionally [=PlayStation=] exclusive (to a degree, as the series has appeared on multiple consoles as a result of ports or the ''HD Collection''), but ''The Phantom Pain'' debuting on UsefulNotes/PlayStation4 ''and'' UsefulNotes/XboxOne is atrocious to some fans. Others think it's a fantastic way for the franchise to expand and grow more popular.
* ''Franchise/StreetFighter'' has a complicated issue here. When ''VideoGame/StreetFighterIII'' came out, many of the fans fully entrenched in the series before that point hated the "parry" system, claiming it was a GameBreaker. Capcom worked out the kinks, eventually culminating in ''Street Fighter III 3rd Strike''. However, many "old-schoolers" still hate the whole idea of parries at all and won't play it seriously. Ironically, when ''VideoGame/StreetFighterIV'' finally came out, with no parries at all, ''Street Fighter III'' had its ''own'' bastion of "old-schoolers" who decried it for lacking that gameplay element.
** There are also the ''[[VideoGame/StreetFighterAlpha Alpha]]'' (''Zero'' in Japan) series fans who decry the other game's lack of air-blocking, and are themselves split between those who like ''Street Fighter Alpha 2'' with its shorter but easier to do custom combos and those who prefer ''Street Fighter Alpha 3'' with its harder to pull off but longer and V-ism custom combos (plus the differences between their Alpha Counter systems).
** You either hate the ''VideoGame/StreetFighterEX'' games or think that they're gems that were overlooked simply for being in [[PolygonCeiling 3D]]. Even more baffling is that ''EX'' wasn't even ''true'' 3D; it was TwoAndAHalfD, with dynamic camera angles utilizing the third dimension only popping up during specific occasions, much like in ''SFIV''. ''EX'' played like the old 2D titles (falling the closest to ''Alpha'' in terms of style), just with 3D-rendered models as opposed to sprites. Also stemming from this is the question of whether or not [[OriginalGeneration the new faces of this series]] [[CanonImmigrant should be integrated into series' canon]]: either they're [[EnsembleDarkhorse cool, sleek designs with quirky personalities and likable traits]] overshadowed by the more "mainstream" characters (this goes double for Skullomania, perhaps the ''one'' character people know about from this series, popular enough to show up on an ''absurd'' amount of character wishlists) ''or'' [[TheScrappy some of the blandest, most unoriginal people to have ever graced a fighter]]. All of this is further compounded by the initial vials of acid thrown at the newcomers from ''VideoGame/StreetFighterIV'' (itself another BrokenBase) and the fact that [[http://www.eventhubs.com/news/2010/aug/17/ono-we-dont-own-rights-sf-ex-characters/ Capcom shares the rights with Arika over said characters,]] making their inclusion in future games difficult. Also, there's a group of fans who are quick to point out that, for all the flak ''EX'' received from the majority of the fanbase (at the time, at least), it was a prototypical ''IV'' that came out a decade too early. Compare the ''EX'' games with (''Super'') ''SFIV'' and you'll begin to see ''a lot'' of aspects [[OlderThanTheyThink carried over from the former]], movesets and gameplay mechanics especially. Makes you start to wonder why ''EX'' even got the short end of the stick from the fandom in the first place when it provided the backbone for the game that [[GenreRelaunch revitalized 2D fighters]].
** CapcomSequelStagnation in general is prone to wedge a stake between fans, but nowhere is it more apparent than with ''SFIV'' (and ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'', but that's another can of worms in and of itself). ''Super'' managed to dodge a bullet by virtue of being the first offender for ''IV'', adding back several fan-faves, and being one of the last games released before Capcom fell into what many fans agree to be its DorkAge but with each new revision (first ''Arcade Edition'' and now ''Ultra''), the fandom seems to splinter more and more.
* ''VideoGame/GuiltyGear XX'': ''#Reload'' or ''Accent Core''? Each game has its fanbase who say one is awesome and the other is terrible.
** The series is well-known for it's awesome heavy rock-inspired soundtrack, especially [[{{Leitmotif}} the character themes]], which all get fresh remixes every game. That is, until ''Xrd'', where the long-runner themes were all thrown out replaced with a new batch of different themes. The general consensus is the new music is good, but many argue whether it was really necessary or not. On another note, the console [=DLC=] character [[GirlyBruiser Elphelt]] has fractured the fandom - some praise her intriguing design and her unique mechanics, while others dismiss her as "too girly", "too anime-ish" and "not metal enough", not to mention she comes out of nowhere and takes up a slot that should've gone to bringing back some old fav-favourite from a previous title.
* The ''Franchise/TheElderScrolls'' fanbase. Each game in the series is radically different than the others, so the series is just designed perfectly to have one of the most broken bases ever. In fact, there isn't even a base to begin with. There's 12! There's the fans
** that believe any game before ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is outdated and bad. Any fans of the preceding games are people that need to get with the times.
** that believe ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and Skyrim are still fun to play, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is bad because it doesn't have voice acting and isn't user friendly. They probably won't have an opinion of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' or ''[[VideoGame/TheElderScrollsArena Arena]]'' because they probably don't know they exist.
** that believe Morrowind and later games are great but the earlier games don't contain enough detail, are full of lore that contradicts Morrowind, and are just too hard to get into in general.
** who love all of the main series games except Arena, which they feel is closer to Ultima than The Elder Scrolls
** who think the series should have stopped with Arena (all 3 of them)
** who like the first two games but feel all the later titles cater to casual players, have much smaller towns and playable areas, and retcon much of the first two games' lore.
** who like the first 3 games but believe that the later games traded the freedom the earlier games had for shiny menus and HD graphics.
** who like all of the main series games before Skyrim, which they believe to have taken away all the freedom that even Oblivion had, and caters to the console crowd and puts the PC fans second.
** who like all of the main series games other than Oblivion, which they believe to have a generic medieval setting, a huge retcon of the '''''holy''''' "Emperor's Guide to the Empire," and creepy smoothed faces
*** Variations of the last 3 communities, minus Arena and Daggerfall because they lack depth and are too repetitive.
** That The Elder Scrolls Online has changed the formula too radically/ is a blatant cash in and has no business being made/ is just terrible in general.
** that like all of the games in the series. Expect these people to be shunned from the The Elder Scrolls community. All 12 of the communities.
*** 13 and 14: Those who treat Michael Kirkbride's non-canon lore as Word of God and those who don't. Combine this with any of the previous 12 to break it even more.
* ''VideoGame/ChronoCross'' - Is it an excellent game that brings resolution to the events of ''VideoGame/ChronoTrigger'' in a fun and inventive way, or a bad game with too convoluted a plot, too many characters, and too many unanswered questions?
** The cease-and-desist letter sent to the makers of the fan-game ''VideoGame/CrimsonEchoes'' has also generated numerous cracks in the ''Chrono'' fanbase: Was Square right to defend their intellectual property by shutting down the game, or did they act too hasty to crush a nearly-completed work? Were the creators being practical and mature in complying with the letter, or are they cowards for not trying to find a way to put out the game? There's also whether or not ''Crimson Echoes'' is [[BetterThanCanon beyond awesome in its own right]], or a [[CanonDefilement horrible conglomeration of Fanon and half-baked theories]].
* There are two types of ''VideoGame/{{Tetris}}'' players: Those who play casually and will accept any kind of ''Tetris''. And then you have those who play the ''Tetris The Grand Master'' series.
* ''VideoGame/MarioKart'' has this all over, particularly since the ''DS'' and ''Wii'' incarnations.
** ''VideoGame/MarioKartDoubleDash'' became a target of controversy over the pilot-copilot parity, as well as the introduction of special items (last seen in the SNES game). Some fans liked these mechanics while others thought it was too much of a change to the main formula, with others saying it wasn't ''enough of a change'' for a formula they perceived as stale (this was also echoed by the critics, particularly from Gamespot and IGN).
** Starting from ''VideoGame/MarioKartDS'' and ''VideoGame/MarioKartWii'', there's the question of whether snaking ruins the game or just rewards the skillful. There's the question of bikes versus karts, which gives some people a headache to even be near. There's also arguments over given sets of tracks, particularly in the ''DS'' and ''Wii'' versions which bring back some of the old tracks. There are even arguments over how the items behave, and which way works best (should fake item boxes block attacks from behind? How should the blue shell work?). About the only thing that the fanbase can agree on is that TheComputerIsACheatingBastard.
** Going way back, there is a small but vocal group of people who began with ''VideoGame/SuperMarioKart'', the original game, and dislike how items have become a central game mechanic rather than a little addition to what was otherwise standard racing. They consider the series to have taken a nosedive with the ''[[EarlyInstallmentWeirdness second game]]'' and consider the only other good ''Mario Kart'' game as ''Super Circuit'', which was a close cousin to the original game. There are also arguments on whether or not exploiting glitches in some tracks that lets you jump ahead of everyone by 30+ seconds is legit or cheating.
** Another point of contempt is which character line up in each ''Mario Kart'' game is good or not. Just mentioning the baby Mario Bros. or baby princesses will cite flames over whether or not those characters are cool or a waste of space. Metal Mario falls under the same case after his introduction in ''Mario Kart 7''.
** Some fans are happy to see ''VideoGame/MarioKart64''[='=]s Rainbow Road reduced to a one-lap course in ''VideoGame/MarioKart8''. Others feel that [[ItsShortSoItSucks reducing it to less than two minutes on a good run]] takes some of the dramatic feel out of it.
* ''VideoGame/SuperRobotWars''. Either you like the OG characters, or hate them like plague, and diss the OG series and its fans.
** And even more amongst the OG characters, you either like the ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin]]'' characters, or think they're waste of spaces that take spotlight from the actual OG characters.
** ''VideoGame/SuperRobotWarsUX''':
*** Mostly regarding [[UsefulNotes/RegionCoding region locking]], {{Unexpected Character}}s, and the visual style of ''VideoGame/SuperRobotWarsL''. Finally, the inclusion of DownloadableContent for a franchise that didn't have it until now.
*** Part of it stems from the AnimatedAdaptation of ''VisualNovel/{{Demonbane}}'' being used as opposed to the original VisualNovel, which many fans consider superior.
*** Meanwhile, the Japanese fanbase isn't entirely thrilled over how ''UX'' handled the crossover elements, though most opinions remain positive.
* ''VideoGame/{{Fallout}}'' has this.
** ''VideoGame/{{Fallout 3}}'' was produced by a separate company which, rather than producing an RPG, produced an action RPG. Fans of the Fallout franchise were split over the fact that the "sequel" wasn't a sequel in the sense of "being the same sort of game," as well as certain continuity errors and "dumbed down" mechanical elements. While supporters of the game countered with calling the opposition fandumb and TheyChangedItNowItSucks.
** ''VideoGame/FalloutNewVegas'' had this impact, albeit not as great. Older ''Fallout'' fans liked the game for being more like the original games in terms of story, setting, and other elements, while some fans of ''Fallout 3'' have decried it as a simple expansion pack, and one that isn't enough like ''Fallout 3''
** ''Fallout 3'' had an even louder three-way split over Fawkes' gender, or whether he had a gender at all. This might've died down when the voice actor for the character weighed in during an interview, but it didn't until true WordOfGod said, "Hey, it's a guy. Who would've thought otherwise?"
** Fallout had a broken base before Bethesda got it in their hands. To some, VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} is the 'non-Fallout'. To others it was a game with fun features, and though it missed the heart of what made the others enjoyable, there was a salvageable baby in that canonical bathwater.
** Fallout might be one of the few games that made a broken base with it's first game. Fallout is the SpiritualSuccessor to ''VideoGame/{{Wasteland}}''. Some of the fans of Wasteland refuse to acknowledge the existence of Fallout.
** As the more extreme and vocal isolate themselves, the base looks a lot less broken. Developers and critics may get their ears boxed from time to time, for the most part the unpleaseable stick to a forum that's so inciteable it's irresistible bait to Trolls.
** Fans later started debating whether ''VideoGame/{{Fallout 4}}'' even deserves to be called a Fallout game let alone an RPG when Bethesda removed many RPG elements from 4. It's not uncommon to hear "Fallout 4 was good on its own but it was terrible as a Fallout game."
* ''Franchise/{{Pokemon}}'':
** The CasualCompetitiveConflict of Pokémon is the source of many breaks in the fandom, especially generation wars and the viability of certain Pokémon.
** You don't have to look hard at all to find a [[TheyChangedItNowItSucks generation war]]. The most popular ones include:
*** Generation 1 vs. 2-7: Dubbed the "genwunners", these types of Pokémon fans refuse to acknowledge any part of the Pokémon franchise after the first generation, almost exclusively due to childhood [[NostalgiaFilter nostalgia]]. The phrase "There are only 151 real Pokémon" is often used, both seriously and [[MemeticMutation satirically]].
*** Generations 2-7 vs. Generation 1: Because of the "genwunners", there are now many fans who are sick of the first generation and refuse to acknowledge it, often bashing the arguably dated designs of the earliest Pokémon.
*** Generation 1-2 vs. 3-7: Some count the second generation along with the first one as being "real" but still refuse to enjoy any generations released afterwards. They're often lumped in with the "genwunners" as a result.
*** Generations 5-7 vs Generations 1-4: Some fans exclude everything before the fifth generation, preferring only the newest Pokémon (some will count Generation 4 though).
*** Generations 1-5 vs. Generation 6-7: Some fans dislike and refuse to acknowledge the sixth and seventh generations for two main reasons: the introduction of the "Fairy" type and Mega Evolutions.
*** Generations 5 and 7 vs. Generations 1-4 and 6: Essentially boiling down to the CasualCompetitiveConflict, the aforementioned two generations (particularly 7) have a much heavier emphasis on story than is typical for the franchise, leading to a divide between people who think the plot is interesting and engaging and those who feel it resulted in a rather lackluster metagame.
*** There are many others; "Generations 1-2 and 5-7 vs. Generations 3-4", "Generations 1-4 vs. 5-7", "Generations 1-3 vs. 4-7", "Generations 2-4 vs. Generation 1 and 5-7", "Generations 1-3 and 6 vs. Generations 4-5 and 7", and so on. ''Pokémon'' has gone through so many changes throughout its history that it's difficult to find fans that fully accept every generation in the franchise.
** Arguments over Lyra having replaced Kris (or even if it's a replacement instead of a redesign) in the ''[[VideoGame/PokemonGoldAndSilver Gold]]'' and ''[[VideoGame/PokemonGoldAndSilver Silver]]'' remakes, ''[=HeartGold=]'' and ''[=SoulSilver=]''.
** The overlap between ''Pokémon'' fans and [[UsefulNotes/FurryFandom furries]] is causing a growing divide in itself. The existence of Pokemon anthros, known as Pokemorphs[[labelnote:note]]Though the term's also been applied to things as varied as [[VoluntaryShapeshifting people who can turn into Pokemon]] a la Literature/Animorphs, to to fully human [[MoeAnthropomorphism gijinkas]] who just have clothes, hair and eyes/eye colors resembling the Pokemon species they're based on and everything in between[[/labelnote]], just makes both halves of the debate worse, to the point on one end of the divide [[FanFic/{{Morphic}} one of the most famous Pokemon fanfics]] is an intentional {{Deconstruction}} of Pokemorph fics.
** ''Super Smash Bros. Brawl'' caused a fairly nasty uproar for awhile between Pokémon fans over the cut of Mewtwo and his 'replacement' with Lucario. For several months after Brawl's release, Mewtwo fans and Lucario fans had an extended FlameWar. One side claimed that the replacement was 'concrete proof' of Lucario being 'superior' to Mewtwo, while the other side made remarks about Mewtwo's in game stats and movie powers. Plenty of rather violent and/or [[{{Squick}} squicky]] [[{{Hatedom}} hate art]] was created before everything calmed down. The rivalry flared up again when the fourth ''Smash'' again featured Lucario as a playable character with no Mewtwo in sight, although it settled down seemingly for good once Mewtwo returned to the series as DLC.
** Pick a Pokémon sidegame. Any Pokémon sidegame, but especially any that was made after the 90s. Some are still more popular or at least well regarded than the others (VideoGame/PokemonSnap, the [[VideoGame/PokemonColosseum Orre]] [[VideoGame/PokemonXD duology]], VideoGame/PokemonMysteryDungeon, VideoGame/PokemonConquest) but the BrokenBase is still very much there in force for all of them (except possibly Pokemon Snap; as mentioned earlier [[NostalgiaFilter it was made in the nineties]], and even without that taken into account it's been VindicatedByHistory enough there's wide demand for a sequel - especially with the gameplay potential unleashed by all the new Pokemon introduced since its debut).
** There's potentially one brewing between people who'd like to see ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics (it doesn't help that Masuda said that he thinks that sufficiently new ideas ought to go in a completely distinct series) and those who think you shouldn't fix what isn't broken. Suffice to say that in the former camp, the keeping-to-the-old looks like embracing weardown from age...
** Sometimes debates can exist between fans of two different Pokemon species for whatever reason:
*** The Arceus vs. Mew debate. Some fans argue that, in canon, Mew is the original ancestor of all Pokémon (as it contains the DNA of all Pokémon), while other fans put Arceus at the top of the pinnacle as the absolute progenitor of all Pokémon (as its mythos describes it creating the universe itself). Some go the opposite way and say that Arceus created Mew first, and then used her/it to create every other Pokémon, or all other Pokémon developed from Mew via Darwinian evolution; another compromise, though there are some who disagree with this too, of course.
*** There's also a FandomRivalry between fans of Flygon (an antlion [[OurDragonsAreDifferent that is somehow a dragon]]) and Garchomp (a land shark... [[OurDragonsAreDifferent that is also somehow a dragon]].) Flygon fans viciously and relentlessly bash Garchomp for being overrated, overpowered, outclassing Flygon in every way, having an ugly and overcomplicated design, and getting "special treatment" from GameFreak while Flygon's been left in the dust ''since the generation of its debut'', ''especially'' after Garchomp got a [[SuperMode Mega Evolution]] and Flygon didn't[[labelnote:note]]Gamefreak's actually pretty much MisBlamed on that last bit; they genuinely tried to come up with Mega Evolutions for ''both'' Pokemon, and while they succeeded with Garchomp, even after several attempts during the development of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' they couldn't get a design for Mega Flygon down they felt was good enough[[/labelnote]]. Garchomp fans just want Flygon fans to stop complaining and leave them and their landshark be, are just as prone to playing the "overrated" card as their opposition, and sometimes claim ''they'' and their Pokemon of choice are the ''real'' underdogs fandom-wise (the last two being fueled by the fact people who prefer Flygon actually seem to outnumber them by a good margin).
*** The ''exact'' same situation exists between fans of Scyther and Scizor as Flygon and Garchomp for the ''exact'' same reasons. The irony? Scizor is Scyther's ''[[EvolutionPowerup evolution.]]''
** With every new generation comes claims from some long-time "fans" that the new Pokémon are "lame" and "unoriginal", [[NostalgiaFilter and that the 'mons before them are far superior]]. Normally, the "fans" who complain when a new generation comes out are the ones who complained when the previous generation came out, and all complaints about said previous gen are instantly forgotten. [[note]]This can be called the "Zelda Cycle", which is also very prominent in that series' fanbase.[[/note]]
** There is also a divide between Pokémon designs in general. Many players will only use Pokémon that they consider to have a close resemblance to actual animals or fantasy creatures whilst denouncing all others as either ugly, filler, or both. Then there are the people who consider the animal-esque Pokémon boring and overused, and instead use Pokémon with more surreal or humorous designs. And finally, there are the people who appreciate all (or almost all) Pokémon designs, use both animal-esque and surreal Pokémon, and consider the design divide ridiculous and childish.
** The moment ''VideoGame/PokemonBlack2AndWhite2'' were announced, some fans complained that we're getting a direct sequel, even though this had never happened before in the main series. When Black Kyurem and White Kyurem were revealed, some fans complained that Pokémon has resorted to FusionDance. This was at the point where there was no public knowledge of the games other than their titles and that the Kyurem forms are in them. That being said, the ones complaining were most often the ones who already disliked ''VideoGame/PokemonBlackAndWhite'' to begin with, so there was no additional breaking of the base here.
*** The revelation that [[spoiler:the Striaton Trio isn't the Shadow Triad]] really rustled up the fanbase. Many felt it was a last minute cop out with the hints toward it in the previous game, the random scene where the two groups meet, and the concept art showing the [[spoiler:Triad's hair looking surprisingly like the brothers.]] Others thought the theory was bad and was glad they didn't make the brothers secretly antagonists.
*** Many fans were also upset about the revelation of N's full backstory. Some were also find the climax underwhelming compared to the previous games or were disappointed that N didn't really have as much impact on the plot as one might expect.
** There is a deep division over whether using Action Replay / VideoGame/GameShark is okay or not. One faction loves getting everything possible out of the games, even if it takes cheat codes, while the other views anything not possible in game as it was designed as tantamount to a terrible crime.
** Then there's the divide between competitive gamers and casual gamers. It isn't as bad as it seems as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' as though [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times.
** Within competitive gaming: should you raise the Pokémon yourself (an ''extremely'' time-intensive process that also guarantees minimal team variability) or just plug in your choices to a battle emulator? What counts as 'cheap'? Are rain teams broken?
** In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/{{Pokemon}} anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.
** The use of legendaries in-game is also something of a divider. They're already relegated to the Uber tier in competitive battling, and banned in battle frontiers/subways/towers/whatever, but players still disagree over whether it's okay to use legendaries during the storyline to make it easier or if it just makes it way too easy. Then of course there's player vs player wireless play outside the Smogon rules, where some will use them and some won't.
** Stealth Rock, a controversial Gen IV attack which entire teams are built around surviving. Some say it shouldn't be allowed, claiming that it's a cheap, overly powerful attack which makes a lot of Pokémon virtually useless. Others say it should, claiming that there are enough ways around it and that it keeps excessively powerful or popular monsters in check. That one move can make or break a verdict on a Pokémon, a rule set, or an entire generation. It's ''that'' contested. Related to this is Charizard, a very popular Pokémon which has been a denizen of the bottom tiers since Gen IV, largely due to its tremendous aversion to Stealth Rock. Charizard fans and Stealth Rock supporters generally don't get on.
** Another break happened when ''VideoGame/PokemonXAndY'' were announced. Half the fans were rejoicing, while ther other half were angry that Game Freak had skipped to Generation VI instead of releasing [[VideoGame/PokemonRubyAndSapphire Ruby And Sapphire]] remakes. Once the remakes finally came out, the fanbase split into two additional groups: Those that think the remakes are just as strong as they should be, and those that see the remakes as unnecessary and lacking in anything new.
** Added to that is the split over whether making the new generation a 3DS game was good, or whether it made it out of reach for fans who can't yet afford the new handheld.
** And of course, still more design wars are cropping up over the Gen VI starters, just like all the generations. Also, the smaller number of new Pokémon in Generation VI has started debates over whether Game Freak has run dry of ideas or not.
** Mega Mewtwo Y. Is it something to spice up an old favorite, or disrespectful to peoples' [[NostalgiaFilter childhoods]]? And what is it with the tail on its head?
** ''Pokémon X and Y'' also introduced the all new Fairy-type, [[WordOfGod explicitly]] to [[ObviousRulePatch balance]] the increasingly overpowered Dragon-type. Opinions of this type vary wildly:
*** There are the purists, who hate that a new type is being added at all, as it shatters years of continuity (for the most part, disliking the type for this reason is understandable, considering how complex the franchise is).
*** There are people who like the Fairy-type and consider it a much-needed addition to the franchise.
*** There are people who would be fine with a new type but think the Fairy-type sounds stupid.
*** There are people who do not like how Fairy-type focuses mainly on small, cute and mostly feminine Pokémon and completely ignores TheFairFolk (though some Pokedex entries do mention that some are mischievous).
*** There are people who are fine with the Fairy-type but don't think it should be effective against Dragon-types (mainly hardcore Dragon-type fans who are upset that their favourite type is now only weaker).
*** And, finally, there are those who feel the type has utterly ruined others, lamenting the fact that now Ice-type Pokémon are rendered almost useless, since that type possess mostly slow Pokémon and harbor no less than 4 weaknesses against very common types, including the Rock-type (including the Stealth Rock move mentioned above), only resist its own type, and was mostly use to counter Dragon-type Pokémon. Now that the Fairy-type is here and can do the job far better, there is very little reason to use Ice-type Pokémon in X/Y. It also greatly weakened the already weak Dark-type, giving it three weaknesses and two strengths, and also weakened the Bug-type, another weak type (the already-weak Grass-type was also not improved in Generation 6). It also gave the Fire-type another resistance, and since this type is strong against Ice, Bug and Grass, those types are now even weaker. And, after going through such lengths to make Dragon-types weaker, Mega Garchomp was introduced.
** With the revelation of Mega Evolutions, the fandom became broken once more. The main complaint is about how this approaches Pokémon to Digimon mechanics ("Mega" is the most powerful level of a Digimon), and how it will probably turn already powerful Pokémon like Blaziken and Garchomp into complete [[GameBreaker game breakers]]. There are also some people who consider some of the Mega Evolution designs to be overly grotesque and strange, favouring the original fully-evolved forms.
** This is happened again with the Hoenn remakes, which features yet more Mega Evolutions, considered unnecessary to fans of the original Hoenn games.
** A seldom-seen but vocal group are the people who dislike the localization of the names of Pokémon, characters, and places. They'd rather all international versions retain the Japanese names for everything. This, of course, doesn't sit well with the people who were introduced to Pokémon via names in their country's language or otherwise prefer their own country's localization over the original Japanese versions.
** Character redesigns in the remakes (especially concerning Team Aqua, Brendan, and Red). Some fans prefer the redesigns, others prefer the originals and hate the remake versions, while others like both.
** Which types should get Eeveelutions? Should ''every'' type get an Eeveelution or not? There's also the issue of portraying them as male-biased (which respects their gender ratio) or female-only or -biased. The latter irks followers of the former, particularly since followers of the latter seem obsessed with doing it to them specifically, while considering males of other Pokémon (even ones that ''are'' female-biased!) to be fair game.
** PokemonSpeak has become controversial. Many fans can't imagine Pokemon speaking any other way while others think it's annoying, too cartoony, or just something that should remain in adaptations.
** With the story-intensive ''VideoGame/PokemonSunAndMoon'' going in the opposite direction of the relatively story-light ''VideoGame/PokemonXAndY'', there has been an intensified divide between people who PlayTheGameSkipTheStory and people who EnjoyTheStorySkipTheGame. The former want there to be less story so they can get to the end sooner, and the latter are annoyed at the former for wanting to take away what they like the most about Pokémon games.
* ''Franchise/SilentHill'' seems to suffer another fracture in its base with every sequel, enough to put the full list of those fractures on [[BrokenBase/SilentHill a whole separate page]].
* ''Day of Defeat'' - well, there's weaponsmod, which some find intuitive and fun, whilst others complain it makes class selection irrelevant. There's the war about whether or not firing through thin walls is fair play, plus those who play the game as a tense, realistic deathmatch, and those who strictly play as part of their team.
* The ''Franchise/CrashBandicoot'' fandom. There are the fans who refuse to acknowledge any of the games ''not'' made by Naughty Dog and ''hate'' the later games, the fans who embrace the series as a whole, and those who only like the newer games and constantly hate on the Naughty Dog games. Elements of this breaking include the nomadic change of developers, change of characterization (Crash no longer being a HeroicMime, but a [[WesternAnimation/LooneyTunes Taz expy]]), and the general decline in quality.
* ''VideoGame/SpyroTheDragon'':
** The ''Spyro'' fandom is even worse. Any of the games made after the original Insomniac trilogy are guaranteed to start a FlameWar because again, general decline in quality. Sierra, however, took it UpToEleven by rebooting the series with ''VideoGame/TheLegendOfSpyro'', which has a combo-based fighting system, different characters (apart from Spyro, Sparx and Hunter), a surfer-dude voice for Sparx, and an art style comparable to TheLordOfTheRings, complete with Spyro being voiced by Creator/ElijahWood.
** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the UsefulNotes/GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
** Mention Cynder and you'll either be reduced to a pile of cinders yourself, or hugged.
** The series received a second reboot with ''VideoGame/{{Skylanders}}'', which has broken the fanbase even further.
** ShipToShipCombat is surprisingly rampant despite the general lack of romance in the franchise. Elora/Spyro vs Ember/Spyro vs Ember/Flame vs Spyro/Cynder are extremely common (even though Cynder isn't even in the same universe as the others).
* ''VideoGame/CounterStrike'' has a rather fractured fanbase [[UnpleasableFanbase that is impossible to please]]. There are those who think that Beta 7, 1.3 and 1.5 were the best. That's not counting Condition Zero which is almost identical to 1.6. But just as things were starting to settle down, the Source re-make comes out and further splits the community, mainly between the competitive and more casual players. Don't even visit the forums when an patch comes out because there WILL be something that has completely ruined the game according to some players.
* ''Franchise/{{Kirby}}'':
** The series has a bit of a broken base concerning the quality of the games after ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', like whether an abundance of single-move Copy Abilities or a limited amount of multi-move abilites is the way to go ([[TakeAThirdOption or the "happy medium" in the GBA and DS games]]), and whether the games should stay fresh with new characters or bring back the old ones like Ribbon, Gooey, the Animal Friends, and Adeleine. There are also debates on [[Anime/KirbyOfTheStars the anime version]], especially [[SubbingVersusDubbing whether the English or Japanese version is better]].
** There has been a debate over the different kinds of Kirby games ever since ''VideoGame/KirbySqueakSquad''. While not the the extent of the [[Franchise/TheLegendOfZelda Zelda]] franchise's TheyChangedItNowItSucks[=/=]ItsTheSameSoItSucks, there are similarities at its core. Which Kirby experience is better? The Classic style platformers where Kirby absorbs enemies to gain their abilities, or the ones that innovate (the likes of VideoGame/KirbyCanvasCurse or Videogame/KirbysEpicYarn) where the gameplay is given an overhaul. Critics of the former feel the formula grows stale, whilst critics of the latter feel that it's too gimmicky. Of course quite a few fans like both and want to see what Nintendo comes out with next.
** The debate over Console vs. Handheld games, and whether or not Nintendo favors one group over the other.
** Should the series stay a sidescroller or should it have 3D platformer titles?
** Are Ado and Adeleine the same character or not?
* Creator/{{Nintendo}} fans in general have broken themselves once the UsefulNotes/{{Wii}} came along. Are motion controls an innovative new direction or a cheap gimmick? Should Nintendo be pushing new [=IPs=] and courting third parties, or focusing on quality first-party games from established franchises? Whose fault is it that third-party and Mature games on the Wii just plain don't sell? Nintendo's, the developers', or the game-buying public's?
* The UsefulNotes/NintendoGameCube. You either think that it was a wonderful but under appreciated console or it was one of Nintendo's biggest mistakes. Supporters defend by pointing out the amount of ignored good exclusives while detractors criticize how [[TheyChangedItNowItSucks different those exclusives are from their Nintendo 64 counterparts.]]
* The UsefulNotes/WiiU broke the Nintendo fan base even further when it was shown to have a tablet-like controller. Fans either like the new controls or hate it for being too much like an [=iPad=].
* Nintendo itself has become a quick topic of flame wars among big fans of Japanese gaming, due to NOA Treehouse's substantial revisions to dialogue and removed content during localization and Nintendo's region-locking prior to the Switch era preventing importation of niche Japanese games. That being said, this tends to flare up only in franchises deeply connected to anime fandoms, like Fire Emblem and VideoGame/XenobladeChronicles. For their more mainstream franchises, like Splatoon and Super Mario, it is present but far less pronounced (with some franchises, like VideoGame/PaperMario, largely considered by its fans as being ''better'' for having been heavily changed--such ideas can be something of a FandomBerserkButton to those unhappy with NOA Treehouse's changes).
* The ''VideoGame/{{Thief}}'' series also has this, to a certain extent.
** The most prevalent bone of contention regards how ''VideoGame/ThiefDeadlyShadows'' stacks up against ''VideoGame/ThiefTheDarkProject'' and ''VideoGame/ThiefIITheMetalAge''. Some feel that ''Deadly Shadows'' carries the torch of the series, and others think that it was a mistake (and others still who haven't played the first two games anyway). And it's not even mentioning [[VideoGame/{{Thief2014}} the 2014 reboot]]...
** And then there is the very classic split between the horror/undead/supernatural ''Dark Project'' faction and the mechanical/human-oriented ''Metal Age'' faction. In this latter split, you have TDP-fans who love the creepy atmosphere of the first game, the dark (pun not intended) plot, the terrifying critters and mid-to-late game levels, and think that TMA lacked atmosphere and was generally unpolished - to the point where some state that Thief II was noticeably rushed due to the then-impending demise of Looking Glass Studios. On the other hand, the Metal Agers think that the levels in TMA were better designed (with the mid game levels are amongst the best in the series), that the plot was more nuanced than the first game and featured a fantastically mad bad guy, and that the undead/creature levels took away from the pure thievery segments. At the end of the day, however, it basically boils down to one group preferring Hammer Haunts and Burricks, and the other preferring security bots and mechanical Cherubs. It should be noted, however, that there are still many supernatural elements and creatures in Metal Age, just a lot more downplayed.
* ''{{UB Funkeys}}'' is a child's game with many adult players. Amusingly, only the adults have childish arguments over the game - but boy, do they EVER. The first series was the best, the Chat Funkeys are ruining everything, how dare they add so much new furniture, every new Funkey is ruining the series forever, all the designs are either too weird or too generic, and so on and so forth. The fandom is most notably divided over the Nightmare Rift and Dream State additions; either adding alternate dimensions wherein small isolated species have developed and been contained against their will (thus explaining why we never saw them before) is a brilliant concept or a complete and total {{asspull}} depending on who you're talking to. (And the voice acting is either so overdramatic it's hysterical or so badly done it's cringe inducing depending on which character and what player you're talking to.)
* Whether {{Visual Novel}}s can be considered a game at all, or just a 'book on the PC' sparked some debate. Good luck when the subject of {{Ecchi}} is used as ammo.
* ''Franchise/DotHack'':
** Message boards are usually very peaceful... until you make a poll "Project .hack (The World R:1, .hack//Sign and original 4 games, plus spinoffs) vs. .hack Conglomerate (The World R:2, .Hack//G.U., plus it's own spinoffs)". Then BANG - flame war. This Usually coming down to Infection/Mutation/Outbreak/Quarantine's story being better than G.U's, while G.U. fans point out that it's story was more character-Driven. IMOQ fans counter G.U.'s characters and story were all stock archetypes, G.U. Fans retort with most of IMOQ's characters did nothing for their main story and G.U.'s 'stock' cast and storylines having shown themselves more resilient by proxy of Persona 4, which G.U. bears Great similarity to despite Persona 4 releasing a full year later. For fans who like both entries and view the franchise as just one Long ongoing story, these divides generate nothing but headaches. Both sides do agree that .Hack//Roots was terrible and undermined the following stories in the R:2 media. The same for .hack//XXXX a graphic novel reinterpretation of the original four games.
** Cyberconnects' announcement of .Hack//G.U. Last Recode, a HD remaster and improvement to the World R:2 games, with fans of the first era complaining that their entries are not being remastered, nor made available on the PSN/steam like Last Recode is on top of the (Japan and Europe-exclusive) physical Disk. Unlike the Fandom Divide however, G.U. Fans are in agreement with First-era fans that the original games are deserving of a digital release; both due to age and scarcity of ALL of them, and G.U. having many story points that (while not lacking in understanding about them without knowledge from the first era) are only made better if you have experienced the stories of ALL of them as several IMOQ-era characters have their stories continue and advanced in G.U.
** .Hack Fans have a similar split on the 'third era' Content of .hack//Link, .hack//Quantum and .hack//Vs the world. While most enjoy the last movie, the Quantum OVA is mixed at best due to it's protagonists and shoddy storyline rubbing many the wrong way. As for link...while many consider it the holy grail of unexplored .hack Content and are irritated they weren't allowed their era-crossover game...those who've managed to play it and understand it's content through either translators or Knowing Japanese tell horror stories of it's blatant, obnoxious, and wholely derisive characters Assassination for many of the cast; most notoriously .hack//G.U.'s Protagonist Haseo being shown attempting to murder the female lead and love interest Atoli as part of Link's Assertion of it's protagonist as a stalwart hero. And that's not even touching how Link and the third era attempt to retcon the entire franchise as being the masterminded manipulations of a group of ecological terrorist that want to download everyone into computers so they would stop harming Mother earth. A retcon everyone seems to dislike.
* Various aspects of ''[[OddlyNamedSequel 358/2 Days]]'' have done this to the ''Franchise/KingdomHearts'' fandom. Especially [[spoiler: Xion]], whom you either hate to death or like her very much and think it's a pity [[spoiler: that she died.]]
** This goes as far back as ''VideoGame/KingdomHeartsII'', actually. Most people can agree that the gameplay changes were for the better, but forget about having a civil discussion over Organization XIII. A lot of people simply think they took too much focus away from the main trio. Yet others think that they were a step in the right direction in terms of expanding on the lore of the Kingdom Hearts universe. So, what are they? A classic example of a SpotlightStealingSquad? An entire group made of the EnsembleDarkhorse? You'll get very different answers, depending on where you are and who you're asking.
** ''3D'' has also broken parts of the fanbase thanks to revelations like [[spoiler:Nobodies being able to grow hearts over time]], the inclusion of [[spoiler:time travel]], and even [[spoiler:Lea receiving a Keyblade]]. Never mind that Nomura has stated that ''III'' will only be the GrandFinale of the Xehanort Saga. It's also a point of contention that there are so many games in between ''II'' and ''III''. Some fans think that the handhelds are just cash grabs, while others believe that the handhelds were necessary to build up to ''III''.
* ''VideoGame/KnightsOfTheOldRepublic'', over whether or not the first or second game is better.
** Creator/LucasArts may have made a "canonical" alignment and gender for Revan and Exile, but bringing the topic of either up is still a great way to get a ''Series/MythBusters''-style kaboom.
** You can also look at the reaction to ''VideoGame/StarWarsTheOldRepublic'' being an MMORPG here. Tons of fans are mad about the next [=KotOR=] being an MMO set 300 years after the last game instead of a direct sequel to [=KotOR=] II.
** And while the majority of those upset about ''The Old Republic'' being an MMO have mostly sighed and given up complaining, it wouldn't be an MMORPG without a forum filled with people complaining about game balance, lack of focus on PvP, too much focus on [=PvP=], Game Mechanics, and a host of game-specific issues like Space Combat, Species choices, and [[ArsonMurderAndJaywalking swimming]]. Did we mention the game wasn't even out of closed beta yet?
* ''VideoGame/BackyardSports''. There are the people who thought the games were lost when the pros came in. Others thought of them as an improvement, and thought everything after online play was ended sucked. Then came the redesigning of the kids, changing to 3D, removing and adding characters...the series is left with ''no'' fanbase now.
* The ''Franchise/BreathOfFire'' fandom generally got along pretty well...and then ''VideoGame/BreathOfFireDragonQuarter'' came out, with the fanbase firmly divided between those who loved it and those who hated it with the passion of a thousand suns (even refusing to acknowledge it as being in the series).
** And seeing as the ''Franchise/BreathOfFire'' franchise hasn't had a new game out since 2005, the Holy Warring has only gotten worse--because a sizable portion of the fandom sees ''Dragon Quarter'' as a FranchiseKiller.
* ''VideoGame/CallOfDuty'', one group thinks any thing past #2 sucks, a second thinks anything before #4 sucks. Debates also rage over whether the ones made by Treyarch suck or not and even on what direction the series' setting should go.
** Basically, every time there is a sequel in the series, the fan base divides itself over whether or not the new game is better than the previous. At first, the sequel is viewed as better, but then becomes hated, and people go back to the previous game. Another sequel comes out, and it happens all over again. Along with that, there are some people who liked it until #4 or World at War, but got tired of how the [[CashCowFranchise franchise was being milked]] by Creator/{{Activision}} and that the series has fallen into ItsTheSameNowItSucks.
* ''VideoGame/ModernWarfare2'' had a rather large split after the announcements that there would be no dedicated servers for PC, multiplayer matches would be limited to 9v9, it would be priced at $60, digital copies for PC would be released AFTER physical copies were sold, and some games were banned for not being released from the correct sources. Basically trying as hard as possible to make PC players hate the game.
* The ''VideoGame/SuperMarioBros'' fanbase is not as viciously defensive as some of the other examples on this page, but each fan has a different opinion on which games are the best and the worst, and some petty arguments will pop up if two fans with different tastes collide. For example:
** Back during the UsefulNotes/NintendoGameCube era, there were debates over the changes and aspects of ''Mario'' games like ''VideoGame/LuigisMansion'' and ''VideoGame/SuperMarioSunshine'', most specifically whether the changes were welcoming or not. In the latter's case, even the detractors are unable to agree on whether the changes (specifically the introduction of FLUDD, the tropical setting of the game and the bigger emphasis on item collection) ruin the essence of ''Mario'' or, on the contrary, don't make it evolve enough like the innovations of ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioGalaxy'' did.
** In later times, Creator/SeanMalstrom inadvertently brought into the woodwork the old-school 2-D platforming Mario fans who derogatorily call 3-D Mario games "Starfinders" in that this is all Mario does in those games against the 3-D platforming Mario fans who argue that finding flagpoles is all 2-D Mario does. When ''VideoGame/NewSuperMarioBros1'' sold like hotcakes, Nintendo became aware of this divide.
** With ''VideoGame/SuperMario3DWorld'' being on the UsefulNotes/WiiU, the fanbase has divided more between people who only want non-linear games, like ''64'' or ''Sunshine'', on home consoles and people who don't mind the linear titles. Even referring to them as "linear" and "non-linear" is divisive.
** The Koopalings, who began as {{Ensemble Darkhorse}}s and were brought back due to their large popularity in the fandom, have been getting hit with some of this over time. There's a three-way split between those who like them and don't mind them getting more exposure, those who think the franchise is oversaturated with them and that their role as recurring bosses (especially in the platformers) is preventing the games from innovating by introducing new boss characters, and those who don't care one way or the other and just want to play the games, Koopalings or no.
** How story and characterization heavy should the games be? Some prefer their {{Excuse Plot}}s and want ''Mario'' to stay light on plot while other fans think the series ie being held back and wish it would have plots akin to other platformers like ''Spyro the Dragon'' and ''Ratchet and Clank''. The latter often feels DeathToTheAuthor on many of Sugimori's ideas, such as the Koopalings being unrelated to Bowser, and wishes for them to be canonized along with bigger emphasis on plots.
** Should the games be fully-voiced or not? ''VideoGame/SuperMarioSunshine'' featured voice acting for cutscenes and major characters however ''VideoGame/SuperMarioGalaxy'' reverted back to VocalGrunting, largely due to the mixed reception of ''Sunshine'''s voice acting. Fans are mixed on whether they prefer voices, prefer random noises, or don't care.
* ''VideoGame/GearsOfWar'' fandom is broken due to the [[BlackAndGrayMorality morally ambiguous]] description of the C.O.G. in the extended universe. Particularly the tie in novel Aspho Fields. Then there's the nerfing of the shotty. And with the news that the Gears 3 story will be written by Karen Traviss, reaction is split between "Awesome!" and "We're doomed!"
* The ''Franchise/{{Lunar}}'' series has [[CapcomSequelStagnation a lot remakes]], opening the fanbase up to uncivil behavior as fans discuss the comparative merits of different versions. Fans of the Sega CD games tend to condescend to fans of the Playstation remakes. ''Lunar Legend'', the Gameboy Advance remake of the first game, changed a few scenarios and had a different translation style, [[TheyChangedItNowItSucks cue rage.]] The release of ''Silver Star Harmony'' ruffled feathers with the new sprite style, the editing of the world map, the new opening...and the fault lines still remain.
* ''VideoGame/SupremeCommander'' fans are split on wether the many gameplay and cosmetic changes in the [[VideoGame/SupremeCommander2 sequel]] streamline the experience and make it more enjoyable or utterly gutted it of everything that made it worthwhile and unique. Major points of contention are the simplified economy and the research system, although the weaker graphics and smaller unit selection are also frequently brought up. And the game uses UsefulNotes/{{Steam}}, with most anti-Steam threads complaining about updates and such, that it was published by Square Enix (apparently they were responsible for the improving/neutering of the game, that Creator/GasPoweredGames developed the Xbox 360 version in-house instead of [[PortingDisaster outsourcing it like last time]], supposedly dumbing down the game, etc.
* The VideoGame/{{Civilization}} fandom seems to be split into at least 3 groups:
** Those who like Civilization 2, those who like Civilization 3, and those who like Civilization 4. The announcement that UsefulNotes/{{Steam}} will be mandatory in Civilization 5 really broke the base. Same goes for the simultaneous announcement about DownloadableContent. Upon the release of ''Civilization 5'', it's proven to be the greatest base-breaker in the history of the franchise and has dwarfed any and all previous division. Opinions range from it being genius that at worst needs some refinement which will come with patches and expansions, to it being an atrocity so at odds with what Civ is meant to be that it's almost fraudulent to give it the name Civilization and something that is beyond repair even with years of work. Battle lines seem to be specifically drawn between Civ 4 fans and Civ 5 fans, because of the massive changes to many long standing and in some cases much loved game mechanics. Civ 4 fans generally believe TheyChangedItNowItSucks and say 5 is an attempt to dumb down the franchise for the masses. Civ 5 fans think the series had grown stale and too micromanagey by 4, and that 5 streamlined it for the better. The fact that Civ 5 was developed by the same team who did ''Civilization Revolution'' for consoles also injects a layer of PC vs. Console gamer to the fighting.
** Few other base breakers in there too. Was Civ 3 Conquests a great expansion pack that added all sorts of new content to the game, or a poorly-thought out wreck that completely shattered the game balance and broke what didn't need to be fixed? Beyond Earth is another one: Solid game with some cool new innovations, or a hackneyed retread of Civ 5 that tries to draw on Alpha Centauri's reputation?
* ''VideoGame/SidMeiersAlphaCentauri'': There's a pretty sizeable contingent of players today who refuse to use the Alien Crossfire expansion, believing that it skews the mechanics more than it improves them, that the alien factions are not only broken but ruin the game's hard sci-fi feel, that the other new factions feel forced and aren't nearly as interesting as the original seven, and/or that it (and specifically the Cloudbase Academy) shatters the game balance. On the other hand, you've got a lot of players who enjoy the changes that the expansion brought and the new options for units and base facilities, and even occasionally some who like the new factions (although even among SMAX die-hards, there are precious few who will play with the aliens in).
* ''Creator/TomClancy's VideoGame/GhostRecon'' and ''VideoGame/RainbowSix'' have broken bases as well, those who liked the newer games for being a fast pace tactical shooters while others hates it for being too action like and not tactically inclined
* ''Franchise/MassEffect'':
** Fans are divided over the changes made between the [[VideoGame/MassEffect1 first game]] and [[VideoGame/MassEffect2 second game]]: the loss of an inventory system, reduction in the number of powers, the removal of the Charm and Intimidate skills, the change in the way weapons worked (originally an overheat mechanic with infinite ammo, replaced by a "thermal clip" system which effectively adds an ammo mechanic), the Mako replaced by planet scanning, etc. And that's just game mechanics: the storyline is subject to this too.
** For those unfamiliar with the game, ''[=ME1=]'' was a classic hero's journey, the only subversion being that Shepard was already well-known in Alliance circles, no matter what origin you chose. ''[=ME2=]'' went DarkerAndEdgier, with most of the plot consisting of building a team of specialists (with some being mercenaries, assassins and sociopaths) to take on a final, deadly mission. Depending on how you played 1, the plot of 2 could also have quite a few absurd moments.
*** There was also a ''massive'' shift in tone, practically a change in genre. The first game was all about world-building, presented Shepard as operating mostly on his own volition in his search for answers, and contained a huge number of conversations with random civilians that revealed information about how different groups perceived the universe and each other. The sequels almost totally abandoned this for a more straightforward and action focused narrative, played fast and loose with the established rules of the setting (where they didn't outright retcon them), and stripped Shepard of any agency beyond shooting things.
** Cerberus - [[WellIntentionedExtremist well-intentioned extremists]] or evil [[FantasticRacism human supremacists]]? On that same regard, how justified is the Virmire Survivor in distrusting Shepard for working for Cerberus?
** The default look for female Shepard, used for advertising the third game and appearing on the Collector's Edition, has turned the fandom into a battlefield. And it's still not as bad as it was when she was blond because a blond Commander Shepard is naught but a Barbie clone. A new poll was eventually held that made her a green-eyed redhead and changed nothing else.
** The inclusion of multiplayer in ''VideoGame/MassEffect3'', as well as combat that makes the second game's look slow-paced, has raised accusations that the franchise has become a ''VideoGame/CallOfDuty'' clone. It would probably be less contentious if multiplayer was not required to get the best ending prior to the release of the Extended Cut DLC, which made it possible to get the best ending without playing multiplayer.
** A small flame war erupted over the unveiling of Tali's face. One half admits that while Bioware was obviously lazy in just photoshopping a picture that was public domain they were overjoyed that Bioware finally gave them a look at what Tali looked like under the helmet and were sure they meant no harm. The other half wants to destroy Bioware for their lack of effort in unveiling her face and demanded a full character model just like every other character in the game.
** The (original) endings of the third game were not so much a base breaker in terms of the quality of the endings themselves (which were deemed unsatisfactory), but in exactly ''how'' vicious the anger regarding them was, with fan-feedback ranging from "Creator/BioWare had a good idea but its execution was flawed" to "[=BioWare=] doesn't care about its fans and they're dead to me". The [[AuthorsSavingThrow Extended Cut DLC]], on the other hand, divided the fanbase sharply between "[=BioWare=] has totally redeemed themselves," "too little too late," and "SoOkayItsAverage." Further divisions rose up when details of a cancelled ending plan and writing team changes were revealed, with some regarding the news as a completely normal occurrence in game development, and others citing it as proof that ExecutiveMeddling ruined the franchise.
** Romances are always a source of fan division, but a rivalry has arisen between fans of the Mass Effect 1 and 2 romances. Fans of the first game's romances are split between being angry over Ashley/Kaidan angrily refusing to join Shepard on Horizon and to a lesser extent, Liara being relatively cold and distant and being more understanding. The fans of the Mass Effect 2 romances will frequently say that the romances in the first game were relatively shallow in their eyes and that Ashley and Kaidan were "boring humans" at best or "bitchy", and at worst, "bitchy" and "racist" (Ashley) "useless" (Kaidan) and wrong about Shepard on Horizon, thus concluding that the romances in 2 (mainly Garrus and Tali [[note]]who debuted in the first game[[/note]]) are better. The debate got even more intense in the third game, in which, of the six romance options, only Garrus and Tali return to your party, of the remaining four, [[spoiler:Thane dies, Jacob cheats on you and Miranda and Jack have reduced roles]]. This has led to fans of the Mass Effect 2 romances often complaining about how their pairings were pushed aside in favor of the old ones (specifically, Liara), especially considering that in the original ending, [[spoiler:Liara would always be Shepard's last thought if you did not romance the Virmire Survivor]]. On the other hand, those who chose the Virmire Survivor were relatively upset in Mass Effect 2 that they didn't get any closure in that game while the romances in Mass Effect 2 were focused on and that the Lair of the Shadow Broker DLC offer the opportunity to reconnect with Liara and also pointed out that two of the three other love interest party members who returned in the third game were forced in your party with little help of the war gameplay wise other than being a party member. One thing these two groups [[EnemyMine usually agree upon]] though is that Liara gets the most focused out of all the love interests.
** On the subject of Liara and focus, even outside of romances, this is a source of controversy among the fans. One camp loves her character throughout the series, her evolution from naive scientist to information broker [[spoiler: and eventually Shadow Broker]]. Others felt her growth was inconsistent, and found her wishy-washy. Others may have been fairly ambivalent, but felt the camera [[CharacterFocus pulled in too tight on her]] and neglected everyone else. It didn't help that, in the 3rd game, Liara is required for more missions than any other character [[note]]Three, four if From Ashes is played. Tali, if she survived Mass Effect 2, only had two, and Vega only had one and a tiny piece of another, before Liara takes his place.[[/note]]
** The gay option in Mass Effect 3 is controversial: while only a small part of the base were completely averse to the subject, there is the question of whether or not someone who showed no previous inclination towards homosexuality would shift rather abruptly.
* APB, like most MMO's, has an extremely split fanbase over EVERYTHING EVER. APB's fans haven't agreed on anything since the first day of closed beta.
** One of the biggest arguments is Criminal versus Enforcer, which is the entire point of the game. Criminals get no special weapons, but Enforcers get what is called "LTL" or "Less than Lethal". Enforcers can shoot criminals with these LTL weapons to stun, then arrest them, which takes them out of the game longer than killing them. This, of course, caused an uproar of anger among criminal players, who have nothing to balance this with. Realtime Worlds, the game's developer, tries to claim that Criminals earn more money during missions, which balances the combat. Nobody takes this answer seriously.
** Nerfing the N-TEC and OCA has been a raging battle since the game released. Both weapons are extremely overpowered, and because of this, the entire playerbase uses these weapons, entirely neglecting the wide selection of other weapons. There is not a serious player in the game that doesn't use either an N-TEC or OCA. Some people see this as totally okay and say that they would use those weapons, nerfed or not. The other people say that these weapons being so good is detrimental to the game, because nobody uses the other roughly dozen weapons.
** In-game griefing has also been an issue that some players argue over. In-game, APB is entirely open world. All players run and drive around on the same streets - even during missions. However, this allows players, if they want, to ignore all missions, and simply drive around in big cars and blow up other player's cars while they are on missions. Half the game seems to think this is entirely okay, because "That's what an open-world game is for" while the other half thinks that they should just stop being assholes and play the game.
* The announcement of ''VideoGame/AceCombatAssaultHorizon'' already is dividing the fandom, and there's only a teaser available. Then the demo was released and people quickly became divided as to whether this was [[FanNickname Call of Duty: Aerial Warfare]], in spite of the fact that the features present in the demo were completely optional.
* There is a small but very dedicated and fanatical group of the ''VideoGame/CommandAndConquer'' fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are '''not''' allowed to like any game released after Red Alert 2 and are expected to declare war on EA. Ever since they took the license, fans have almost universally moaned and complained about the various changes, no matter how small. For example, Generals was criticized for having a Bottom Bar and using a traditional Worker system (yes really, they saw these as legitimate complaints). However, Generals did bring in a particular cult following in the C&C fanbase, and one that still persists up to this point in writing. One criticism leveled at Tiberian Wars was what amounts to research failure and woe betide anyone who liked the game's third faction, but is regarded as a generally decent entry by most fans. Red Alert 3 was complained about by fans because it was ''LighterAndSofter'' to the point of being overly camp. Finally C&C 4 has had the most criticism levelled at at because it tried to innovate - ironically, the same fans who complained about General's worker unit system used that as an example alternitive to the Crawler system. While camps for and against these titles have formed (usually along the lines of "X was pretty decent" or "X deserves to go die in a fire"), virtually nobody in the Community defends C&C 4 under the same lines. As is always with this fanbase, ''YMMV''.
* The Videogame/WWEVideoGames can get just as heated as the industry fandom itself. Start from pre-vs-post Aki/[=synSophia=]/No Mercy fandoms and continue onwards to the feuds between the individual ''[=SmackDown=]'' titles and the ''[=SmackDown=] vs. Raw'' and ''WWE 2K'' series.
** Much like the real life WWE, there is a debate on whether the developers should put more focus on the current roster or the Legends. Especially after ''[=SvR=] 2009'' had no Legends and ''WWE '13'' and ''2K14'' were themed around the Wrestling/AttitudeEra and WrestleMania respectively. One side complains that the inclusion of Legends takes spots away from current roster members and that Legends should be either minimally present, DLC only, or scrapped completely because this isn't 1990 anymore. The more nostalgic fans and detractors of the current product want more Legends to play as, pointing out that a deeper Legends roster will be more appealing to older or lapsed fans and (theoretically) increase sales of the game.
** Likewise with "duplicate" stars. Many claim that they are useless and just take up extra space on the roster screen while others point out that past versions of wrestlers are often times necessary due to differing movesets, stats and personality traits and that a retro model takes up the same amount of disc space as an alternate attire.
** Attitude Era Mode/30 Years of [=WrestleMania=]/2K Showcase, either it's a fun look at classic moments or it's useless nostalgia with no replay value that is taking up resources that could go towards anything else. The mode was axed in ''2K17'' due to fan requests and the lack of available Legends to use for one.
** Goldberg being the pre-order bonus for ''2K17''. Those who are against it believe it was a bad idea because unlike Warrior, Sting or even Arnold, Goldberg has appeared in previous games with little-to-no hype behind his inclusions and is someone that should have been available on the the disc. Those who support it point out that Goldberg has only appeared in two other WWE games: ''Here Comes the Pain'' and ''WWE 2K14''[[note]]He also appeared in ''WWE Raw 2'', but that game isn't considered to be part of the same canon[[/note]] that were released ten years apart, that some fans were miffed at getting a non-wrestler the previous year and are happy not only to see the return of one of their favorite wrestlers, but the addition of the WCW Monday Nitro and Halloween Havoc arenas as a reasonable compromise for fans who keep asking for a WCW showcase, which will never happen now.
* ''VideoGame/DeadOrAlive'' is also subjugated to broken fanbase, as it is mostly split on whether their deciding to make the series more into a volleyball/soft porn/beach game than the original fighting game ruined the series or was a big hit. The faction that thinks it's a big hit also is split on whether or not Team Ninja should or even would include actual nudity in the Xtreme/Paradise subseries (similar to a nude beach setting). Then there's the actual fighting games. Are they good fighters in their own right, or are they shallow games with [[JustHereForGodzilla no reason to play them besides for fanservice]]?
* The inclusion of Male Idols in VideoGame/TheIdolmaster has provoked an extremely hostile reaction from many fans who hate Project Jupiter with a bloody H. The fact to make room for them they had to turn 4 previously playable idols to unplayable lead to a greater source of flames.
* ''Franchise/StarFox'':
** ''VideoGame/StarfoxAdventures'': Total waste of time and not enough Arwings or lovable new game mechanic and show of the UsefulNotes/NintendoGameCube's abilities? Nobody can tell. Another point of debate is Krystal. Long overdue [[TheSmurfettePrinciple female character]], or TheChick and UsefulNotes/FurryFandom bait to boot? There's also the small-but-dedicated ''Dinosaur Planet'' (the cancelled game that ''Star Fox Adventures'' is based on) fandom who either think the finalized game was good or that it was terrible and shouldn't have been made into a ''Star Fox'' game.
** There's also the FandomRivalry between ''VideoGame/StarFox1'' and ''VideoGame/StarFox64''.
* ''VideoGame/{{Touhou}}'':
** The big one, canon versus fanon. A number of fans don't really approve of ignoring the fairly extensive side material for the sake of comedy (less often, drama). Others argue that Touhou is really all about the fandom, and what [[WordOfGod ZUN says]] shouldn't matter.
** PC-98 vs Windows. Mostly an argument over whether the PC-98 games should be considered {{canon}}, as the number of people that legitimately think the PC-98 games are better are neglible.
** The 6th through 8th games versus the 10th game and beyond[[note]]the ninth game plays weird, and doesn't have enough people that seriously care about it to get into debates about it[[/note]]. This is both gameplay-wise (the later games tend toward gimmicky patterns) and story-wise (the story got fleshed-out around that time, and changed things a ''lot'' from what they appeared to be). To a lesser extent, the 8th game versus everything else (the most complex, the most content, and some of the best writing and art).
** As of Hopeless Masquerade's release, there are four fundamentally different official fighting games. The entire gameplay style is different in all of them. Naturally, they all have their own fans and detractors.
** Should one have to play the games to be a proper fan?
*** And even if one does play the games, to what extent do they have to play? Is sampling the games good enough, or should they be able to clear a game on one credit?
*** Easy mode: Is it a useful way to ease BulletHell newcomers into the series, or is it a mockery of what ''Touhou'' stands for? It's certainly not helped by the [[Memes/{{Touhou}} "EASY MOODO" meme]] as well as players who [[StopHavingFunGuy assert that]] [[FanDiscontinuity the only mode that exists is]] [[HarderThanHard Lunatic]].
* Amongst ShootEmUp fans:
** There are those who prefer older shmups for their manly military aesthetic and dislike the [[BulletHell stupendously high bullet counts]] and girly-looking visuals of more modern shmups, and those who prefer character-based bullet hell games due to their more personality-filled visuals and prettier patterns along with the reductions in FakeDifficulty.
** Playing for pure survival, or playing for score? Survival-oriented players will often dismiss scoring systems, feeling that they needlessly complicate an otherwise-fun game. Scoring-oriented players argue that playing for score makes each game feel unique instead of just "the same but with different patterns and visual style". As examples, ''Touhou'' fans will heavily lean towards survival and rarely will you ever see a fan discuss scoring, while in contrast, ''Creator/{{CAVE}}'' and Yagawa fans love to dissect scoring mechanics and figure out how to optimize their scores even if they don't nab a no-continue clear.
** [[ScoreMilking Boss milking]]: A fun challenge or a form of {{Padding}} in the name of high scores?
** What's the best kind of controller to play on: arcade stick, gamepad, or keyboard? It seems to depend on the player's background: Those who have historically enjoyed arcade games tend to obviously prefer sticks, those who "grew up with" console shmups prefer pads, and those who play [[DoujinSoft doujin]] shmups (especially the aforementioned ''Touhou'') prefer keyboards. World records have been set on all three, but it doesn't stop players from asserting that one is better than the rest.
** The PC ports of Creator/{{CAVE}} games have been getting a bit of this due to the occasional problems with them. Some think that the porting team will [[GrowingTheBeard improve over time]] and that these bugs can be patched out anyway, while others call the bugged launches [[ObviousBeta a prime example of what happens when developers can just push out a half-baked product and patch it later]] and refuse to support CAVE and Degica on this front.
** How much should shoot-em-ups cost at launch? Do they deserve the same full price tag of $50-60 that modern "AAA" games get too, the idea being that ramping up the price will get people to take them seriously rather than seeing them as quick bucks? Or is that too expensive given the amount of content?
* Fans of ''VideoGame/DiddyKongRacing'' are divided over the original game vs. its DS remake. The remake brought numerous new things to the table, such as vehicle upgrades, more customization options, a new game mode, four new characters, and even a track maker. It even moved the Silver Coin Challenges out of the main game to the side, which, depending on how you look at things, could be good ''or'' bad.[[note]]"ThatOneLevel" vs. "ChallengeGamer," basically.[[/note]] However, it also introduced a very disliked new quickstart system (which was a dealbreaker on its own for many people), awkward new controls for the hovercraft, removed Conker and Banjo due to Microsoft now owning the [=IPs=], and made battle games unplayable outside of multiplayer. Both versions have their fans, but never, ''ever'' ask which version is better.
* Was ''VideoGame/SpaceChannel5 Part 2 HD'' a good idea? Or was it TooSoon due to Michael Jackson's death?
* ''VideoGame/MechWarrior'' (and, indeed, the whole ''TabletopGame/BattleTech'' franchise) has suffered this perhaps the most of any video game franchise in history, and has severely hindered its fanbase. Everyone has a different idea of what Mechwarrior should be. The incredible amount of splitting is due to the following:
** Many games to choose from. If you count up all the installments in the series with multiplayer, including expansions, [[GameMod fan mods]], and at least three [[FanSequel fan sequels]], you've got a lot to choose from. While a lot of fans of a specific game will play whatever is available, every one of these divisions has its fans that simply will not compromise.
** The ''VideoGame/MechAssault'' games caused a lot of this, due to their arcade-style gameplay instead of the ''[=MechWarrior=]'' series' traditional simulator gameplay.
** It is possible to turn off the heat mechanic and make ammo unlimited, drastically altering the dynamic of the game. This has generated two groups: NHUA (No Heat, Unlimited Ammo) and HOLA (Heat On, Limited Ammo). Again, there are many extremists in both groups that will not compromise and play the other if their preferred type is unavailable.
** ''TabletopGame/BattleTech'' boardgame enthusiasts. These people want the game to be accurate to the boardgame. Some are more reasonable, and just want a resemblence to the source material for Mechwarrior. Others are fanatical and want the things in Mechwarrior to match the things in the boardgame number for number, at all costs. Since ''[=BattleTech=]'' is a dice-based boardgame, things work there that don't work in an FPS (and would lead to a lot more one-shot deaths!).
** The weapon loadout change in ''Mechwarrior 4''. In most games (and the tabletop), weapons work on a PointBuy, costing a certain number of a mech's "criticals" to install, but can be installed anywhere there's room, save for the really big guns. In [=MW4=], weapons are placed into "slots" of a given type (such as laser slot, missile slots, or wildcard "omni" slots.) To some fans, the change helps differentiate mech chassis from one another and makes loadouts more varied, since you can't simply run the numbers on which gun is best for your tactics and load up on them regardless of mech. To others, it's a glaringly unnecessary change that dumbs down weapon selection and doesn't fit any of the other games or ''[=BattleTech=]''.
** Realism enthusiasts. A lot like the ''[=BattleTech=]'' enthusiasts. These players demand more realism. This isn't unreasonable on its own, as Mechwarrior is simulator that is meant to give the feel of piloting a giant robot instead of a tank or airplane. But extremists want realism at all costs, even at the expense of the gameplay. There is also the matter that 100% realism eliminates a lot of elements in Mechwarrior... such as the Mechs themselves. In reality, there isn't much reason to make a large legged vehicle, and it would be incredibly vulnerable. Relatedly, fans of the original, more {{Animesque}} mech designs, and their more agile, humanized behavior, vs. the later WalkingTank designs that look and act much less human and much more like military machines. This is not helped in the slightest by the fact that most of the video games' designers are more-or-less openly in the second camp. (Consider that, in the tabletop game, mechs can engage in melee combat, the one portion of the rules ''never'' adapted to any of the video games.)
** Nearly every online mode of each game had multiple fractures. Mechwarrior 2 Netmech suffered from this especially, which had inummerable versions due to constant upgrades to graphics, and were not backwards compatible. Netmech had DOS and Macintosh versions, and 3 Windows versions that weren't compatible with each other. Additionally, this was also before the era of built-in netplay as a standard: in the beginning, Netmech could only play over a LAN, and needed to use a service to play over the internet. There were multiple services, mplayer, Gamespy, Dwango, Kali, Khan, and eventually Activision's anet service. That's just one game! Mercnet (Mech2: Mercenaries netplay) was split similarily, Mechwarrior 3 is currently split between Gamespy, Gameranger, and the in-game browser, and Mechwarrior 4 is split by the numerous expansions and fan-mods.
* Even generally passive fandoms like the ''VideoGame/HarvestMoon'' have these:
** ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' vs ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', updated versions in general vs the original, boy versions vs [[DistaffCounterpart girl versions]] vs special editions, ''VideoGame/HarvestMoon64'' vs ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' vs ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'', the typical "game from generation vs game from same generation" war, and possibly most severe of all is the "Classic series (up until ''[[VideoGAme/HarvestMoonDS DS]]'' or ''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'' according to who you ask) vs Modern series".
** Currently there's a rather large break in the fandom: "Fans who think the series went down hill from ''[[VideoGame/HarvestMoon64 64]]'' and ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life]]''", "Fans who think the new games (post-''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'') are horrible", and "Fans who like the new games best". It's often related to how long you've been playing ''VideoGame/HarvestMoon'' and whether you prefer flashy and colorful romance or a cute Life Sim.
** Which characterization of characters causes a riot around fans. Have all the characters lost their depth and interest between ''VideoGame/HarvestMoon64'' and ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', or are they far superior in ''Back to Nature''? Do you prefer the original [[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'' guys or the ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' versions? Are the ''[[VideoGame/HarvestMoonBackToNature Mineral Town]]'' characters annoying in ''[[VideoGame/HarvestmoonIslandOfHappiness Island of Happiness]]'' or not?
* ''VisualNovel/{{Tsukihime}}'', the base is broken over whether Ciel's Good Ending is good or not. Half of the base loves it because it's the [[MarryThemAll harem ending]], and the other half detests it for the same reason.
* Despite Brad Evans actually being gay, the ''VideoGame/WildArms2'' fandom seems viciously split on ValuesDissonance lines over this SingleIssueWonk.
* ''VideoGame/{{StarCraft|I}}'' vs ''VideoGame/{{StarCraft II}}''. Some fans believe that the second game is a boring, plotless waste of time and money. The other group believes the game is even better than the original and that Blizzard did a great job with it.One group liked the older game, where you had to micromanage the economy at the cost of merely watching combat, and another group likes the newer game, where you can manage the economy from a distance while managing combat instead (but not optimally). The new game also has an automated matchmaking system and "easier" controls, meaning more people who buy the game will actually play it at the cost of a potentially lower skill ceiling.
** There was also the battle over battle.net features; the new version has many new features but dropped many old and beloved features by the release date. After some serious patching, this issue has been ''mostly'' resolved.
* ''VideoGame/{{Hitman}}'' got one post-''Absolution'' reveal at E3 2011; although there has been debate in the fandom as to the merit of ''Contracts'' and some of the characterisation of 47 in ''Blood Money'', ''Absolution'' seemed practically designed to snap the fanbase in half. It features a different voice actor for Diana, ''possibly'' a different one for 47 himself (nobody seems sure what's going on there), a different composer to all four other games, 'more action' and attempts to make stealthy players play in a more action-oriented style, a more 'accessible' playstyle and is overall a 'significantly different experience from other Hitman games'.
* Though most people agreed that there was a huge improvement between ''VideoGame/TheSims1'' and ''VideoGame/TheSims2'', there is a huge debate over whether ''VideoGame/TheSims3'' is better or worse than the 2nd game. Proponents say that it has more integrated gameplay, open world, and the story progression that families age without you playing makes it easier. Detractors say that the Sims look doughy and UncannyValley-ish, there are too many rabbithole community lots and empty venues, story progression makes controlling multiple households harder, and bugs were left unfixed, making the game almost unplayable for some. And then there is the InternetBackdraft over VideoGame/TheSims4 with many fans of both ''Sims 2'' and ''Sims 3'' outright despising ''VideoGame/TheSims4'' for lacking many features that were considered basic features (such as open world and toddlers), having overly linear gameplay mechanics, and looking like a mobile game. However, fans of "Sims 4" say the game runs more smoothly than the previous iteration, community lots are more lively, and includes multitasking that for the first time, allows sims to do two things at the same time.
* For such a highly anticipated game. VideoGame/BatmanArkhamCity is getting a lot of [[{{Pun}} Two Faced]] reactions from its announcements.
** "Catwoman a playable character? I thought this was a Batman game!"
** "Penguin not a GentlemanThief? It's ruined forever!"
** "Riddler using death traps on innocent people? THIS ISN'T ''Franchise/{{SAW}}''!" [[note]]"Wait...riddle-themed death traps have been a fairly big part of the Riddler's modus operandi [[OlderThanTheyThink since his introduction.]]"[[/note]]
** Harley Quinn getting TheOtherDarrin treatment is really the only justifiable one because her original actress voiced her in the previous game and Hamill and Conroy are returning. Interviews with Tara Strong have set some at ease however.
** And then thereís the announcement/leak [[spoiler: Robin will be a Challenge Map character.]]
* It's [[MissionPackSequel Mission Pack Prequel]] Videogame/BatmanArkhamOrigins is even worse. Either it's a flawed but still great game or a cheap, sloppy cash grab that [[FanonDiscontinuity does not exist]]Ö
* Ever since [[VideoGame/SOCOMUSNavySeals SOCOM 4's release]], a good half of the fanbase has been rather... vocal about their distaste. So much so that they're all but declaring [developer] Zipper the reincarnation of Hitler. The complaints are numerous but they all boil down to one core criticism: SOCOM 4 isn't a [[NoTrueScotsman ''true'']] [[InNameOnly SOCOM game]]. Nicknames include [=SOCoD=] (i.e., SOCOM meets VideoGame/CallOfDuty) or 3rd person VideoGame/{{MAG}} (i.e., Zipper's other [=PS3=] shooter). Some are even so adamant about their opinion, [[SeriousBusiness they're spamming the Amazon forums to declare their distaste]], and their acrimony within the official SOCOM forums is raised to intolerable levels. Most gaming critics, on the other hand, agree that it's a decent shooter, while the more supportive SOCOM fans say it's a few patches away from being SoOkayItsAverage to being close-to-par with the original SOCOM games.
* Another example is in the ''VideoGame/{{Rayman}}'' fanbase. When Raving Rabbids was released, the fanbase was split into many subsections. {{Justified|Trope}} due to the fact that the developers completely changed the genre (from platforming to mini-games).
** And with ''VideoGame/RaymanOrigins'', it broke the fanbase even further. Some say it's even better than Rayman 1-3, some say it's good but not as good as the first three, some found it disappointing, and then there are those who haven't even ''played'' the game but hate it all because of Rayman's characterization (even though they fail to realize that Rayman is very young in this one), and claim that those who like it are newbies who haven't played the first three games.
** Whether 2d or 3d games are the best is another point of contention. Also what is the "right" direction of the series: whether Rayman 2 was too [[DarkerAndEdgier dark and edgy]] for the series standards or if Rayman 3 was too [[DenserAndWackier dense and wacky]] for the series standards.
* Somewhat meta example in the ''VideoGame/{{Battlezone|1998}}'' fanbase. Every time a new public beta of the unofficial 1.3 patch comes out (right now there are no less that ''11'' versions - it's been in development since 2001), there is much rage by those who don't like the changes. Excarberated even more by the fact that while 1.3pb3 is widely regarded as the most [[GameMod mod]]dable version, the later ones are not really compatible with mods written for previous versions (in one instance, the most popular mod and unofficial sequel ''Forgotten Enemies'' was rewritten for pb3 - and one of the testers reported that the new version works much better on '''pb5''' than on the version it was intended for!).
** In fact, some hardline veterans vilify the entire 1.3 series of patches because of how the patch developers changed some things in the physics engine as compared to 1.2, most notably a glitch that enabled hovercraft to fly at any altitude. As the lore goes, the first version of 1.3 took out flying because it was a glitch that gave LOTS of headaches to new players. When the developer was repeatedly flamed for this by angry vets, his response was that he's keeping the change in all future versions but he MIGHT undo it if the flamers apologize.
** 1.3pb6.1 - the newest version - fixed several lagging issues but introduced a rather nasty one that caused multiplayer games with five or more players to heavily lag for a while then simultaneously kick everyone. Lots of flame from accusations of blaming bad internet connections on the developers to calling each other names ensued.
* ''VideoGame/LeagueOfLegends''. Summoner spells - essentially very powerful abilities on long cooldowns, a valuable addition to the MOBA genre/a crutch to get "undeserved" kills or escapes depending on who you ask. In particular the [[VillainTeleportation Flash]] spell, which [[FlashStep teleports you a short distance]] and can be used to pull off skilled initiation tricks/escape any gank no matter how badly you are out of position. Player opinion is harshly divided about the spell, although many players and even the developers see it as a necessary evil due to its impact on game balance, and others declare the game uncompetitive and its gameplay overly passive solely due to this spell. For what it's worth, almost all professional e-sports players choose it as a matter of fact.
** The only summoner spell there is any agreement about is Revive - the general opinion is that it's the worst summoner spell in the game.
*** And even that's not entirely true, as the small faction of people who play Dominion competitively assert that Revive is one of the strongest possible summoner spell picks on that map.
** Any change, introduction, or update no specifically catered to the will of the UnpleasableFanbase will instantly them. And updates occur once a week.
** New Champions split the base for/against when they are announced and split ''those'' bases when they are released. Things get fractal once balance changes start.
* In fact, the three big MOBA games in general. [[VideoGame/DefenseOfTheAncients DotA]], ''VideoGame/LeagueOfLegends'', and ''VideoGame/HeroesOfNewerth''. All three will argue that Icefrog sucks at balancing and Videogame/{{Dota 2}}'s UI is terrible and its art style is unimpressive, [=LoL=] is a casualized part-MMORPG that dumbed down the genre, and that nobody should care about [=HoN=] because it's the least popular of the three and S2 ruined [=DotA=]'s balance/are capitalist pigs. Basically, you can't like more than one of these.
* The online ''VideoGame/{{Doom}}'' community has three main multiplayer ports - Skulltag, which introduces many new features to Doom - mostly in the modding department, resulting in a very wide variety of mods for it. [=ZDaemon=], which is a blend of newschool and oldschool gameplay, and has a release schedule that rivals VideoGame/DukeNukemForever. Odamex, which is open-source (unlike the first two, although Skulltag is supposed to be open-sourced sooner or later), and strives for an oldschool style of gameplay, with a few newschool features, like CTF and jumping, thrown in (although disabled by default). Naturally, there are some deep splits in the community based on what port you prefer to use for multiplayer. It's not as bad as some, but Odamexers don't intermingle with Skulltaggers very often, and [=ZDaemoners=] are generally hated by both of the other camps. It's been getting a bit better, though...
** Situations goes from bad to worse at ''VideoGame/MegaMan8BitDeathmatch'' when the subject is Rendering Engine. [=OpenGL=] users vs Software-Rendering users.
*** This is so serious, that even poking the subject starts a flame war, specially if you consider most developers (Whether of the main game or of mods) actually uses [=OpenGL=].
*** And then, there is King Yamato's Classes Mod and Yellow Devil's Classes Mod. Try to get your point across about one of them to the other, JUST. TRY.
*** In fact, there's a LOT of conflict within the community, but they still keep stuff going just fine. It's like a group of friends that argues a lot among themselves but gets things done. Most of the time, done RIGHT.
** Doom isn't divided too bad, though there are still those who hate Doom 3 and call it a "flashlight simulator" that lacked the fun of the originals, and those who prefer modern games and think Doom and Doom II are "outdated". And then there are the arguments over whether VideoGame/Doom2016 was a worthy SuperiorSuccessor to the original games or not, which includes debates over the viability of [=SnapMap=] as a modding tool...
** The modding community also has its own nitpicks- some players will gripe over any mod that requires jumping, other become angry at mods that disable jumping(overriding the source port's controls is possible), weapon reloading, amount of detail(some want as much detail as can be packed in, others want it "the way Id did it"), etc.
** The mod Knee-Deep In [=ZDoom=] tends to get some degree of arguments going for various reasons.
** Once upon a time there was much arguing over Final Doom going from a freeware mod to a commercial project.
* Almost every update for ''VideoGame/{{Minecraft}}'' breaks the fan base into smaller and smaller pieces. The biggest one came from the enchantment system that uses experience points to power up tools and armor. This caused the fan base to be split up between people who are for the feature and others that are against it by saying how the game is now too much like an RPG.
** The shattered fan base also shattered themselves further when Notche had announced that Minecraft would be coming to the UsefulNotes/XBox360. Fans declared that Minecraft was now utterly ruined because they felt Notch either sold out or would make the game appeal more to the frat boy FPS fans.
** The fan base is now divided over who is the better developer of the game. Once Jeb took over as head developer after Notch stepped down and started to push out more features, people either say Jeb is awesome and Notch sucks or how Jeb is changing too many things.
** Naturally, the base got even more broken when one of the snapshots showed single player and multiplayer being combined as one. This means that when you play alone, you still connect to a server, namely yours. Fans somehow interpreted the changes as letting anyone, griefers included, getting into your game unannounced and how being on a server will lag the game even more. Others counter that single player and multiplayer coding will be the same so bug fixes can be done faster and how online games will have invites instead of open servers.
** Don't like a feature for a legitimate reason (oceans are ridiculously big, who has time to travel all that?)? Then you're a whiner.
** Every update always brings about a flame war over whether or not Minecraft was better off with Notch or Jeb.
* Step one: Mention UsefulNotes/{{Steam}} on the forums for the [[VideoGame/{{X}} X-Universe]]. Step two: Watch the normally amicable and helpful forum turn into a war zone.
** The sticking point is that the games up to and including ''X3: Terran Conflict'' have been available both with and without Steam. Starting with ''X3: Albion Prelude'' and continuing to the yet-to-be-released ''VideoGame/XRebirth'', Steam is required. The flame wars have gotten to the point where the moderators have basically banned talking about Steam except for one particular thread, and Egosoft has promised a no-Steam-required executable for ''Albion Prelude''.
** Also, multiplayer, whether MMO or something smaller like an arena. The boards seem to be split about 70-30 against, with the biggest worry of the antis being that it would attract {{troll}}s and {{griefer}}s.
* Character selections in general for long running series. Developers can never avoid pissing someone off whenever a beloved character from a previous game doesn't appear in the next game or how a popular yet-never-appeared character still hasn't been included in the character roster.
* ''VideoGame/BlazBlueCalamityTrigger'' was [[SeriousBusiness a serious game]], with a CrapsackWorld, lots of BlackAndGrayMorality, and a [[DarkerAndEdgier dark, epic tone]]. It's sequel, ''VideoGame/BlazBlueContinuumShift'', had more {{Fanservice}}, more [[CrowningMomentOfFunny humor]], [[TheGoodTheBadAndTheEvil genuinely good characters]], and was generally LighterAndSofter. Some believe the sudden [[{{Pun}} shift]] for ''Continuum Shift'' meant the ''VideoGame/BlazBlue'' series couldn't be taken seriously anymore and was subsequently wrecked, and some like the fact that the game has avoided the [[DarknessInducedAudienceApathy pitfalls]] so many DarkerAndEdgier games fall into.
** Also, ''[[UpdatedRerelease Continuum Shift 2]]'' is either the most balanced and polished version of the game yet, or an inferior version with a metagame that rewards you for trapping your opponent in the corner and raping them rather than pulling off a stylish combo.
** Even though she's [[EnsembleDarkhorse generally well-liked]], the consensus on [[MsFanservice Mak]][[CuteMonsterGirl oto's]] {{Stripperiffic}} new outfit when she was announced was split down the middle. Some fans said it was shameless {{Fanservice}}, and other fans defended the outfit, [[PerverseSexualLust for more clear reasons]].
*** ''Slight Hope'' has to be mentioned, as the story itself is a major source of Makoto's current BrokenBase. One side supports it, commenting on how it expands on Makoto's role in events and elaborates on several pieces of other characters' stories (Rachel's CharacterDevelopment, Tsubaki's MindRape, Litchi's memory deterioration and Boundary [[TheCorruption corruption]]). The other side rejects it, broadsiding it on pushing Makoto's role too hard for their tastes (this is where the lion's share of the CanonSue complaints come from, even though her relevance had been elevated bit by bit throughout ''Continuum Shift'' proper and in her Arcade mode). Somewhere in the middle is a group that tries to make sense of the story in a way that appeases both sides, but the far camps are particularly loud. They're basically the ones calling the shots.
** NOL overall. One base think it's an organization version of TheEmpire that's only interested in expanding their power at cost of people's welfare, where every rebel, no matter how 'bad' (like Sector Seven) is going to be honorable LaResistance who fights for the people, one base thinks that NOL is ultimately a WellIntentionedExtremist organization that fell in the manipulation of Terumi and Relius, but otherwise are really the ones who would give a damn about the other people's welfare, while 'resistances' like Sector Seven are just as bad and deplorable and the ones that doesn't give a damn for the people, only interested in filling their own ambitions, setting up a BlackAndGrayMorality.
** The [[NoDubForYou lack of an English dub]] in ''VideoGame/BlazBlueCentralFiction'' has caused this: While some fans don't mind the English voices that much, others think its absence ruins their enjoyment of the game, as they grow fond of them since the first game.
* ''VideoGame/MarioParty 9'' has become this due to the massive changes in the mechanics of the game. People are either for the changes or against it. Then ''Mario Party: Star Rush'' vastly shook up the core gameplay ''again'', splitting the player base into three.
* ''VideoGame/DynastyWarriorsOnline'' suffers from this.There are a few splits that pop up from time to time, such as if a weapon is overpowered. If you look through the forum history you will see legions of splits on one thing or another. One of the longer running problems is "musou", more specifically whether it's overpowered or fine. It's died off as new weapons and abilities popped up.
** You either go Honor and Fame farming or Item, Gear and Weapon farming. That's another point where the community splits. One side is all above fighting other players, even sitting through a Campaign lobby to hold out for enemies while the rest of the players just want to farm items with no player enemy. The other side only wants to rush to a battlefield with no player enemy to quickly harvest all they can and get things done. It doesn't help the game's PVP is broken beyond belief due to Backwards Reconciliation causing hits to be "delayed" on another player, which usually makes easy for the player to forget where his enemy is and was.
* ''VideoGame/AsurasWrath'' presents another example of a base that has people that enjoy the unique ay the game plays, with others basically hating how it's basically mostly QTE's and most of the gameplay elements aren't all that apparent. In spit eof the fact that there are plenty of playable segments throughout the game, and the game was intentionally supposed to come off as an interactive {{anime}} since the beginning of development. Similarly, the DLC has gotten some controversy for having a DLC "ending" (Even though if you look carefully, it's full new part and not just an ending that is being given to you).
* The fanbase for ''Videogame/GodzillaUnleashed'' is divided over whether or not the Wii version is better than the [=PS2=] version. Also, the fans are divided over Krystalak and Obsidious. Some fans argue that they are decent monsters that provide original characters to the game. Other fans, however, argue that they [[ReplacementScrappy replaced other Toho monsters that they'd rather see in the game.]]
* Is the ending of ''VideoGame/AbobosBigAdventure'' [[CrowningMomentOfAwesome sheer undiluted awesomeness]] or just [[NauseaFuel disgusting]] {{gorn}}, even by the game's standards?
* ''VideoGame/{{Prototype 2}}'' created a sharp divide between fans of the first game. Many people were upset that original protagonist Alex Mercer was now a [[NotAsYouKnowThem megalomaniacal villain with few similarities in terms of attitude or motivations to his character arc from the original]] (with the reason for his shift being revealed only in side material), while there were others who felt that [[ExcusePlot Alex wasn't a particularly good protagonist anyways]], and the improved gameplay more than makes up for the change.
* ''VideoGame/{{Homeworld}}'':
** The fanbase had a brief but spectacular FlameWar on Relic Entertainment's official forum over the question of whether or not the Khadeshi - [[OneSceneWonder Two Mission Wonders]] turned {{Ensemble Darkhorse}}s - were actually wiped out during the events of the first game. [[LetUsNeverSpeakOfThisAgain New threads raising the question are locked on sight.]]
** Ambiguously canon "standalone expansion pack" ''Cataclysm'' was pretty divisive as well, with a lot of people disliking its GenreShift away from SpaceOpera and the introduction of CosmicHorror elements but many enjoying the fact that it fleshed out a lot of background elements to the game's world that'd previously been confined to [[AllThereInTheManual the game's manual.]]
** ''Homeworld 2'' {{Retcon}}ned multiple points of established canon, suffered from several PlotHoles and was generally rather rushed; Relic had run out of money with a long way still to go before realising [[WhatCouldHaveBeen their original lofty ambitions]] and the game was somewhat thrown together. Opinion is sharply divided on whether it's "pretty good but could have been far better" or "ruined the series permanently".
* ''VisualNovel/FateStayNight'': Going on a forum and asking which of the three routes/heroines is your favorite is a surefire way to start an argument among fans.
** ''Heaven's Feel'' in general is divisive. Is the route just as good or even better than the other two routes, or is it poorly written and excessively dark? Is Sakura a [[TheWoobie Woobie]] who isn't to blame for the deaths of hundreds of people, or is she an ExtremeDoormat who bears at least some responsibility for the aforementioned deaths? Is Shirou giving up his ideals for Sakura's sake a good thing, or is the Mind of Steel ending more in-character? Which ending is more appropriate, the [[HappilyEverAfter true ending]] or the [[TheMourningAfter normal ending]]? Fans will never agree.
** On another note, say anything about Fate's [[DistantFinale epilogue]] in the ''[[UpdatedRerelease Realta Nua]]'' version, positive or negative. [[FlameWar Have fun roasting marshmallows.]]
* ''VideoGame/SaintsRow'':
** When the [[VideoGame/SaintsRowTheThird third installment]] came out, the fanbase had a split. Some fans greatly enjoyed the extremely over-the-top antics and comedy of ''The Third'', and hoped to see its zany elements expanded upon. Others greatly disliked the tonal shift from the first two games (which were more grounded and along the lines of ''VideoGame/GrandTheftAuto''), finding the humor and action to be juvenile. The former holds that the series has come into its own after FollowTheLeader, the latter that it's [[JumpingTheShark jumped the shark]]. It doesn't help that many were inevitably disappointed due to ''VideoGame/SaintsRow2'' being a ToughActToFollow. But, most of all, no matter what else you do, ''never'' mention Johnny Gat's death. There are also the opinions on the massive changes in the characters. Some preferred [=SR2=] stoner Shaundi, while some like the more professional version in ''The Third'' (But most fans support Pierce's change from typical gangsta to a more suave character).
** ''VideoGame/SaintsRowIV'' has also been divisive; while some fans liked the new superpowers, the throwbacks to previous games and the return of Johnny Gat, others disliked the game for being even DenserAndWackier then the previous game and didn't like the shift to fighting aliens in a computer simulation instead of fighting gangs in the real world like in previous games. And then there are the people who decried it for being too much like a MissionPackSequel to the previous game.
* ''VideoGame/PAYDAYTheHeist'' had a stable and pleasant fan base until a secret was hinted to be in the game. Thanks to the developers giving out ''very'' vague hints, the fan base eventually split up into smaller groups just to find the secret for themselves so they could get credit. Once the secret itself was revealed and its methods were shown, the fan base fell apart. To access the secret itself, people needed the gold masks, which are only earned by beating the first 6 levels on the highest difficulty (far from an easy task), wait 2 hours (real time) for a door to open, and then press specific tiles in the floor to open the vault (pressing the wrong one releases deadly gas), all while doing everything on the highest difficulty. The fan base grew divided between people who thought the methods to get to the secret were fine and people that were upset that they could not access the secret because they didn't have the gold masks. It also didn't help that players only had one month to get to the secret if they wanted the masks inside the vault and another prize.
** After the event was over, the developers left the secret vault and its pile of gold in the game and changed it where anyone, regardless of their mask, can access the vault, it could be done on any difficulty, and the 2 hour wait was reduced to 30 minutes. Players quickly used the secret vault to LevelGrind with minimal effort and the fan base quickly demanded for the vault to be put back to its original requirements.
** The game eventually got a sequel and fans grew divided over the direction it took; instead of having large and visually pleasing maps that look like something out of a Hollywood film, the sequel used smaller maps and smaller heists for quicker "run in, steal shit, run out" rounds and promoted the character skill and level up system. Fans either love the new mechanics that let them approach heists in multiple ways or they hate how the heists are simply not epic enough.
* There are three types of ''VideoGame/JetSetRadio'' fans: Those who love Classic but dislike Future for the sole fact that it's easier, those who love Future but dislike Classic for being too linear and hard, and those who enjoy both games. Most fans enjoy both games, but you will run into quite a few people who like Classic but not Future, and people who like Future but not Classic.
* The switch that ''VideoGame/MonsterHunter'' made from Sony to Nintendo appears to have split the fanbase clean in two; the fans of the older [=PS2=] and PSP games say that Tri and 3 Ultimate are too easy or just hate Nintendo overall, while the fans of the newer games accuse these people of being "try-hards" and "elitists".
* The ending of ''VideoGame/TheLastOfUs'' -due in no small part to the game's GreyAndGrayMorality- has been divisive among those who have played it regarding which character involved crossed the MoralEventHorizon. The game hints that the fungus directly alters a host's brain, so when [[spoiler: [[PlayerCharacter Joel]]]] and [[spoiler: [[TheImmune Ellie]]]] finally reach the [[spoiler: [[LaResistance Fireflies']] [[VeryDefinitelyFinalDungeon headquarters]], their leader, [[WellIntentionedExtremist Marlene]] reveals to Joel that the operation required to synthesize a hypothetical vaccine would inevitably kill Ellie. By this point, Joel has developed an essentially [[PapaWolf familial bond]] with her, and after she has ordered a troop to remove him from the premises he kills said troop and proceeds to [[OneManArmy fight or sneak]] his way to the operation room]]. Upon arrival, he [[spoiler: [[VideoGameCrueltyPotential may]] or [[VideoGameCaringPotential may not kill]] any or all of the surgeons present before carrying Ellie out, and killing Marlene when she attempts to dissuade him in the parking garage; effectively destroying current Firefly leadership and, given the fact that they were already on the defensive, possibly hampering any attempts of synthesizing a vaccine]]. At first, it would appear that [[spoiler: Joel is clearly a case of VillainProtagonist]]. However: [[spoiler: a fairly easily overlooked recorder on the upper level of the complex mentions that Ellie was not the first immune, and that they had operated on many in the past which did not yield the desired vaccine; only considering Ellie in that her case ''appeared'' to be different, and that she would ''possibly'' yield better results. This, added to the fact that many wondered whether a vaccine was truly practical, especially given the cost of such a vaccine, led many to believe that Joel actually prevented yet another unnecessary death and that Marlene and her Fireflies were sacrificing too much]]. It remains a subject of heated debate, still.
* ''[[VideoGame/PanelDePon Planet Puzzle League]]'' allows you to use the UsefulNotes/NintendoDS stylus to move blocks, instead of the series-traditional method of using the control pad and a button. This can be used in online matches without penalty. Considering that a lot of veterans started out with the original ''Panel de Pon'' / ''[[DolledUpInstallment Tetris Attack]]'' on the SNES, this feature is VERY controversial.
* ''VideoGame/JojosBizarreAdventureAllStarBattle'':
** The declaration that the priority would be making it a good fan-service game first, a well-balanced fighting game second. Although, players who'd rather have it the other way around probably doubt Creator/CyberConnect2's ability when it comes to the latter anyway, so maybe it's for the best.
** Making Yoshikage Kira, one of the {{Big Bad}}s and one of the most popular villains in the series, DLC-only has ruffled quite a few feathers, despite it being free in first-print copies (to serve as a buy-it-early incentive).
** The fact that the game runs at 30 fps, which for fighters generally means there's input lag for commands. Though it's considered to be a better option than trying to force the game to 60 fps, which would cause variable frame-rate issues (a criticized problem with MvC3).
** Shigekiyo "Fatty" Yanguu making it into the game initially over other, more popular [=JoJo=] heroes and villains, even if he is DLC, has split the base. Doesn't help that Shigechi was yet another [[TheScrappy Scrappy]] of Part 4, making Part 4 the most bloated in terms of character representation.
** Part 4 in general has it the worst since in addition to having Josuke, both versions of Kira, Rohan, Koichi and Okuyasu, it also has the significantly less popular Akira and more infamously, Shigekiyo "Fatty" Yanguu instead of... anyone from the later parts who has actual fans.
** Baoh's announcement has also caused another Broken Base; some really like Baoh, and are pleased to see him in, using the basis of this still being a manga of Araki to justify his inclusion, and others say this is a ''Jojo'' game, that should be reserved only for ''Jojo'' characters, and that regardless of who they were created by, no-one from any other manga or source should be allowed. Of course, he's DLC, so if you don't want him, you don't have to have him.
* Many non-Japanese fans of Konami's previous {{Shoot Em Up}}s have a cold reception towards the ''VideoGame/{{Otomedius}} series. The complaints usually aren't about the gameplay, but the amount of GagBoobs, {{Fanservice}}, and {{Stripperific}} characters. Some do have complaints about its grind-heavy but otherwise very basic Gradius gameplay to the point of considering other cute'em ups superior in this regard.
* Like the ''VideoGame/{{Otomedius}}'' example, there are some [[FightingGame fighting game]] veterans that have a cold reception to the ''VideoGame/ArcanaHeart'' series just because it has an all-girls cast filled with BoobsOfSteel, GagBoobs, {{Fanservice}}, and {{Stripperific}} characters.
* ''VideoGame/ProjectXZone'':
** More than a few people online are annoyed that some of the cooler characters in the game (like Sanger and Heihachi) are [[DemotedToExtra in the game as support units]] rather than fully playable roles.
** Some StreetFighter fans are upset at the fact that [[TheScrappy Seth]] is the Villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler: [[VideoGame/StreetFighterII Dictator]] is already dead at this point from [[TheVerse The Verse's timeline]]. Of course, he did come BackFromTheDead in his game as well.]] However, if the opening of the sequel is any indication, M. Bison will be returning.
** And there are some of the fans who think that the entire plot of the game is just an ExcusePlot.
** Because Franchise/SonicTheHedgehog is not included in this game, a lot of people weren't exactly happy about it. Then again, that blue hedgehog is a BrokenBase mine already all on its own, albeit to be fair, neither VideoGame/{{Klonoa}} nor many other furry/non-human-looking characters from Capcom, Namco, Bandai or Sega appears here, the ones that do appear are villains, not to mention Franchise/SonicTheHedgehog [[GermansLoveDavidHasselhoff is more popular in the U.S. and some Western countries than his native Japan]]. Then there's also the matter of if that, or Sega, or the game's content is the reason why he isn't included.
** There is also the topic on whether or not the game, mechanically, is actually ''good'', or just becomes a chore after a while.
** Some Good News and Bad news about the sequel. The Good news is [[Franchise/AceAttorney Phoenix Wright and Maya Fey]] are in it. The Bad news? They've been confirmed to be assist characters instead of fully playable. Likewise with [[Franchise/StreetsofRage Axel Stone]]
** Female characters, specifically Pai and Xiaoyu and Black Rose and Estelle seemingly being replaced with male characters Kage, Kazuya, Haseo and Flynn (who was in the last game, but as solo unit) in the sequel was not well received. It turns out that Xiaoyu, Pai, and Estelle actually DO appear in the sequel, however the latter two are now solo units.
** Were Kogoro and Mii victims of underdevelopment to their characters in the first game and deserve a return in the sequel to properly do so or are they shafted because of being overshadowed by more popular pairings like Reiji and Xiaomu and the rest of the roster? Given their absence in ''Project X Zone 2'' and Reiji/Xiaomu ascending back to protagonists, indications point to the latter; additionally, Kogoro and Mii being accused as {{Flat Character}}s who had less plot relevance (despite being the main characters) as the party grew larger, unintentionally making them unappealing and unvaried compared to other pairings. The fact that ''Brave New World'' shows the Koryuuji mansion late in the game yet the two don't make an appearance and are only mentioned in passing has peeved the Kogoro/Mii fans more.
** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation ''VideoGame/SakuraWars'' is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]] By contrast, ''VideoGame/StreetFighter'' and ''VideoGame/{{Tekken}}'' receive a lot of representation as well, but due to their overall popularity and being the most well-known series of Capcom and Bandai Namco, fans believe their representation is justified. And even then, they don't have as many characters as Sakura Wars has in this game[[note]]Street Fighter and Tekken have 6 characters represented in contrast to Sakura Wars' 8.[[/note]].
** Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day.[[note]]The franchise still enjoys semi-annual stages shows in Japan, for example.[[/note]]
** The very inclusion of a HotSpringsEpisode in the second game. While it's a completely optional cutscene that's played for {{Fanservice}}, the fact that it's only available on the NewGamePlus doesn't help either. Is it worth viewing on a second playthrough or not?
* The broken base between fans of ''VideoGame/DevilMayCry'' and the reboot ''VideoGame/DMCDevilMayCry'' was massive and toxic, not helped by the fact that both Capcom and Ninja Theory had delivered a point-blank TakeThatAudience at several points (in-game and in interviews). To show how bad it was, the estimation for edit warring on Wiki/TVTropes was so bad that the Work, YMMV, and Character page for DMC was locked two days after its release, and wasn't unlocked until February 2014, a ''full year'' after it came out.
* The [[YMMV/StarTrekOnline YMMV page]] for ''VideoGame/StarTrekOnline'' has a massive list of complaints from fans over various things, from perceived increased grinding to complaints as to why Cryptic won't include a certain ship into the game (despite them needing CBS' permission to do so and usually if they can't, it's because they said no.)
* In the tumblr community for ''VisualNovel/DanganRonpa'', do NOT go talking about Chihiro's gender identity if you want to stay sane. If you claim he's comfortable as a male, as he is in canon, you'll get people bashing you for "erasing trans representation" or just being transphobic. If you claim he's a transgender female, unless you handle things extremely carefully and even then it can still happen, you'll get people bashing you for misinterpreting his story arc and perpetuating gender roles simply because he wears a dress. No matter what you say, someone will be angry.
* ''VideoGame/BravelyDefault'' features a standard RPG plot involving saving the world from Darkness and fighting the [[EvilEmpire Evil Duchy]]. Once you've awakened all the Crystals and summoned the Holy Pillar of light... [[spoiler: you wake in the same inn from the first chapter with all of your hard work undone. Cue four chapters of replaying the same thing over and over again, with little variances, if you want to unlock the true ending (you can still unlock one other ending as soon as the cycle begins though).]] Some fans find it to be interesting and a good way to explore minor characters that were previously killed. Others find it repetitive and tedious, but push through for the sake of completion. Still others ragequit the game after this reveal, vowing never to pick it up again.
* While nowhere near as being a bad game, ''[[VideoGame/ShockTroopers Shock Troopers: 2nd Squad]]'' was ill received by fans of the first game due to the game being much different than its predecessor, its more cartoony graphic style, and the more limited choice of characters and paths.
* Whether or not ''VideoGame/HotlineMiami2WrongNumber'' is a worthy sequel to ''VideoGame/HotlineMiami'', and whether or not it's better or worse in terms of gameplay and story is something still being debated by fans.
* Franchise/{{BEMANI}}. Let's count the ways...
** ''VideoGame/{{DanceDanceRevolution}}'':
*** Holding onto the safety bar: A fair-play tactic or a GameBreaker?
*** Fans of more classical ''DDR'' games versus modern ''DDR''. Fans of the former cite the much more social community back in the early years of ''DDR'' and the timeless ''Dancemania'' licenses, while fans of the latter enjoy Konami's efforts to make ''DDR'' more competition-viable.
*** Whether playing the same song repeatedly at the arcade is a perfectly acceptable way of practicing it or is a FandomBerserkButton that will have arcade patrons begging to bash your head into the screen.
*** Goods counting towards combo as of ''DDR'' (2013). Some decry it as devaluing full combos, while others point out that it doesn't matter when it doesn't affect scores at all. Ironically, players who complain are generally low- to mid-level players, while the ones who don't are the ones who are skilled enough that "PFC" (Perfect Full Combo) is part of their everyday vocabulary.
** The consumer ports of ''VideoGame/{{jubeat}}'' and ''VideoGame/ReflecBeat'': A useful alternative for those who don't live within driving distance of a cabinet (i.e. nearly everybody outside of Eastern and Southeastern Asia), or overpriced as hell at $4 for a 4-pack of songs?
** Whether "FLOWER" is an [[AwesomeMusic awesome track]] deserves to be the BEMANI "[[RequiredSpinoffCrossover national]] [[SignatureSong anthem]]" or is a SoOkayItsAverage song that has had way too much exposure.
** VENUS: Fun HoYay songs to play and listen to, or needless pandering to {{yaoi fan|girl}}s?
** The inclusion of Music/{{VOCALOID}} and ''VideoGame/{{Touhou}}'' crossovers, especially once these crossovers became no longer limited to ''VideoGame/SoundVoltex'': A great way to attract new players, or Konami becoming sellouts?
** ''jubeat saucer'' had one regarding its song swap system: Did regularly swapping songs in and out help encourage players to try different songs, or was it just a ScrappyMechanic that arbitrarily shrinks the songlist? Opinion seems to be in favor of the latter, as Konami did not bring song swap back for future ''jubeat'' versions.
** Any time a new version of a game adds hold notes (''beatmania IIDX 17 SIRIUS'', ''DDRMAX'', ''jubeat prop''), a subset of players complain that it "turns the game into ''[=O2Jam=]''". (''[=O2Jam=]'', a non-BEMANI rhythm game, is derided by many players for having charts that use hold notes as a form of FakeDifficulty.) However, detractors generally chill out after one or two more new versions.
** ''beatmania IIDX INFINITAS''. Some dislike the very limited songlist (so far, it mostly just consists of songs from ''beatmania IIDX 17 SIRIUS'') especially in conjunction with the subscription fee of 1598 yen per month. Others are just glad that Konami ''finally'' put out a new consumer version of ''IIDX'' after six years and are hopeful that they will eventually start expanding the songlist.
* A point of contention amongst RhythmGame enthustiasts is games that use full-length songs (mostly seen in Western rhythm games like ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'') vs. games that use songs that are 2 minutes or cut down to that size (mostly seen in Eastern rhythm games like the ''Franchise/{{BEMANI}}'' franchise, especially UsefulNotes/{{arcade game}}s). Those who enjoy longer tracks like being able to act out EpicRocking in video game form and see 2-minute songs as an artifact of arcade games and 2-minute cuts as butcherings of excellent songs, while those who prefer shorter songs cite that songs that get particularly long easily fall victim to EndingFatigue and are very tedious to play, especially since many rhythm game players will play the same songs many times; for some players, failing out of a 7-minute song near the end is exceptionally frustrating.
* Amongst FirstPersonShooter players: Keyboard-and-mouse or gamepad? KB&M players cite the better precision of a mouse and far more buttons/keys to assign commands to as reason for their preference, while pad players like being able to play comfortably on a couch or other recline-oriented chair.
* A point of contention amongst ''VideoGame/UnderDefeat'' players is whether the UsefulNotes/SegaDreamcast or the HD port on UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is better. Those in favor of the former cite its {{arcade perfect|port}} properties, as the arcade version was released on Sega NAOMI hardware, which allows for a very easy port to the Dreamcast, and take issue with the differences in enemy placements and timings in the HD ports, as well as the introduction of slowdown (on consoles one generation later, no less). Those who prefer the latter enjoy the better visuals and the addition of new modes and soundtracks, even if it's not a 1:1 port which is something that shouldn't matter to players who aren't very competitive about scores and have never played the arcade version.
* Amongst ShootEmUp players in general, the use of external auto-fire in games that [[ButtonMashing do not have it]], or have a slow version of it (such as ''VideoGame/{{Darius}} Gaiden''). Is it fair to use auto-fire to save wear and tear on one's own fingers, or is it a cheating tactic?
* When the New UsefulNotes/Nintendo3DS XL was announced to come with no AC adapter (with that becoming a separate purchase instead), half of the fanbase were disgusted at having to purchase the adapter separately and felt that the adapter is an integral part of a handheld game system package, while the other half pointed out that the lower price of the new system offset the lack of included adapter, with some upgrading from previous 3DS models actually thankful and arguing that since they already have adapters from their old 3DS units, there's no need to pay for the cost of a new adapter again.
* The UsefulNotes/XBox360, UsefulNotes/{{Steam}}, and [[UsefulNotes/ArcadeGame NESiCAxLive]] ports of ''VideoGame/{{Ikaruga}}'' feature some slightly changed enemy patterns. Some dislike it because of DamnYouMuscleMemory and rendering scores non-comparable to those of the Sega NAOMI, UsefulNotes/SegaDreamcast, and UsefulNotes/NintendoGameCube versions, while others fail to see the problem either due to having never played the earlier versions or not playing the game as competitively as those who take issue with it.
* ''Manga/{{Naruto}}'' fans have one between the two main licensed games: ''Clash Of Ninja'' for Nintendo consoles and ''Ultimate Ninja'' for Playstation consoles. They're both fighting games however play dramatically differently from each other. The former series has died off while the latter became ''Ultimate Ninja Storm'' though.
* The ''VideoGame/{{Undertale}}'' fanbase cannot agree on what name fits the KillEmAll route better. The more popular choice of name is the Genocide route, since this is exactly what the protagonist does; however, some of the fanbase feel the name is too much of a {{Spoiler}} or feel that it's using the strong term lightly, and call it the No Mercy route instead. Those who prefer the name "Genocide" argue back that the "No Mercy" name is too vague and fits other routes of the game better (namely, the ones where all the bosses are killed but not all the monsters, or ones where you kill everybody you encounter but [[spoiler:not to the point that enemies stop spawning altogether]]). Then there are the folks who TakeAThirdOption and call it some permutation of "[[MemeticMutation Having a bad time]]" after a memorable pair of lines from the run.
* There's one over the lack of checkpoints in ''[[VideoGame/RType Super R-Type]]''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a la ''VideoGame/{{Gradius}}''.
* ''VideoGame/{{Gradius}}'': Fans have generally been divided as to which of these games is the best in the series: ''Gradius III'' (SNES) and ''V'' amongst North American fans, in addition to ''II'' and ''Gaiden'' for European and Japanese players as well as North Americans who import the games (due to those two games suffering from [[NoExportForYou No Export for North America]] for a long time):
** ''II'' is responsible for a number of series innovations such as multiple weapon loadouts.
** ''III'' (SNES) for having a large variety of content including stage diversity and Weapon Edit, as well as bringing the [[NintendoHard notorious difficulty]] of the arcade version down to managable levels.
** ''Gaiden'' for having a balanced ship roster, the rearrangable powerup meter, and some very creative stage design such as the boss junkyard in stage 2 and the [[NostalgiaLevel volcano level]] getting sucked into a black hole in stage 7).
** ''V'' for introducing BulletHell to the series, being developed by Creator/{{Treasure}}, and the sheer length of each loop.
* In spite of being some of the best games of the series, ''[[VideoGame/{{Darius}} Darius Gaiden]]'' and ''Dariusburst Chronicle Saviours'' have this. For ''Darius Gaiden'', is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on ShootEmUp forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play ''VideoGame/SuperSmashBros'' "correctly".
** For ''Chronicle Saviours'', the surprisingly expensive price points; for the [=PS4=] release the game runs for '''60 USD''', while the PS Vita release has a 40-USD price tag and the Steam release has a price of 50 USD. Some think there's enough content to warrant the price and that it helps support the developers. Others think giving the game the same price as the latest ''Franchise/CallOfDuty'' and ''VideoGame/DarkSouls'' is going too far and is a great way to turn the game into a commercial failure. Others point out that the non-Windows versions are a bit of a ripoff, as the Steam release features the dual-monitor mode that the other versions lack and costs ''less'' than the [=PS4=] version.
** The lack of a physical release except for the Vita version coupled with the prices above. Some players are not happy about having to pay so much for non-physical copies or that digital releases have shortcomings like DRM, and are willing to deal with the shortcomings of the Vita version just to get the physical copy. Others are fine with digital releases, and would rather not deal with the problems of the Vita version (extremely small game window for AC Mode and lack of multiplayer) just to be able to have a tangible copy.
** What counts as legitimately completing a mission in CS Mode? Does one have to use presets, or are customizations also acceptable? Some players feel that using customizations, especially to give oneself a huge amount of shield, is a form of cheating, while other players point out that since it's part of the game, it's perfectly acceptable.
** The game's main theme, "Freedom", has split opinions very widely. Does it qualify for SugarWiki/AwesomeMusic, or is it [[SoBadItsGood cringeworthy]] due to its cheesy lyrics and shrill vocals? Being an EarWorm doesn't help, either.
** On the topic of DLC, the most common argument is over which ShootEmUp franchise should or should not be in the game, with franchises such as ''VideoGame/{{Gradius}}'', ''VideoGame/RType'' (which got the winning vote on Twitter), and ''VideoGame/ThunderForce'' included. This is very comparable to the [[BrokenBase/SuperSmashBros fandom]] of ''Franchise/SuperSmashBros''. And then there are those who just think the DLC is too expensive (4.99 USD a character) for what little original content it offers (original characters, ''but'' no original stages or bosses, instead recycling existing stages and bosses).
* When it comes to ports of arcade games, as well as arcade-style games, a common point of debate is how continues should be handled: Should the player be granted unlimited continues, allowing players to reach the ending regardless of skill level? Or should they be finite so as to encourage players to [[MemeticMutation "git gud"]]? The problem is, no matter how continues are handled, a large number of players will be pissed off: infinite continues means players will complain about the game being effortless (even though a major point of these sorts of games is to beat the game with as few continues as possible, or ideally, on one credit; notably, many of these complaints will come from players who are not aware of the concept of a one-credirt clear), but finite continues will lead to complaints of being ripped off and being denied the ending because one isn't good enough.
* ''VideoGame/TheWitness'':
** The $40 USD price was a point of contention, as it rivaled some console games and made ''The Witness'' one of the most expensive indie video games of all time, if not ''the'' most. The core argument was whether the quality of the game justified the price or not. Seven years of development went into the game, and it includes a wide variety of content. There's also [[spoiler: the licensing of video content, including from the BBC.]] However, the style of gameplay has its own stigma around it, as the game is largely a vehicle for puzzles with little effort made to include traditional "rewards" for solving them. As a result, Jonathan Blow commented that it became the most popular torrent at the time of its release, which [[https://twitter.com/Jonathan_Blow/status/692831051845083137 would delay his ability to make a third game]].
** Blow also mentioning that his next game would potentially have DRM in an effort to prevent the above from happening again caused a lot of heated discussion.
* ''VideoGame/SpaceInvaders'': Which of the three classic alien designs should be the series' MascotMook?
* ''VideoGame/Raiden V'''s overseas release:
** The 50 USD price tag has some people complaining that it's too expensive for a shmup, and others justifying the price and feel that the genre's historically low game prices have not done wonders for the series' image.
** The non-Japanese release being digital-only; it's either a way to cheapen the game's value and make it [[KeepCirculatingTheTapes impossible to buy once the Xbox One's digital distro marketplace shuts down]], or justified due to the increasing popularity of digital distro in the west with the added point that one can just import the Japanese version and set it to English if they really want a physical copy.
* There's a bit of a divide on whether the ''VideoGame/{{Contra}}'' or ''Probotector'' versions are better. While many prefer the ''Contra'' versions because they're the uncensored originals and run at a superior 60Hz refresh rate rather than PAL 50Hz, ''Probotector'' is preferred by another crowd because the robots are perceived as [[RuleOfCool cooler]] and less generic. It also isn't uncommon to see fans of ''Contra III: The Alien Wars'' and ''Contra: Hard Corps'' argue about which game is the best in the series - especially considering that both games split the franchise in two entirely different directions (with ''Contra III'' being a basis for ''[=ReBirth=]'' and ''Contra 4'', while ''Hard Corps'' style of gameplay was revisited in ''Shattered Soldier'', ''Uprising'', and to some extent ''Neo Contra'').
* The [[UsefulNotes/NintendoEntertainmentSystem NES Classic Edition]]. On one hand, "why buy this when you can just emulate?", not helped by the system's fixed catalogue; on the other hand, given the amount of games it has and the price point, some feel that it's worth the cost.
* While UsefulNotes/{{Steam}} is widely regarded as the greatest thing to happen to PC gaming since sliced bread, it's had its share of divisive elements:
** If you reset your password because you forgot, then you'll be barred from trading and the Community Market for about a week. While some say it's a neccesary evil to prevent hackers from stealing items, others think it's more punishment for forgetting your password. A proposed fix to the idea (a verification process to remove the restriction) itself creates a BrokenBase, in that critics say that it'll worsen already sluggish Steam Support response times.
** While the DRM is considered by many as far less intrusive and more friendly than other DRM brands such as Origin, Games for Windows Live, and [=SecuROM=], there are still some users who don't like having the products they own at the mercy of Valve.
** Steam's refund feature. Some hail it as sorely-needed for games that are either unsatisfactory or simply refuse to work with one's machine (a longtime issue for PC gamers and a common argument for preferring physical copies of games), but others, especially developers, don't like how it's easy to abuse by buying a small game, finishing it, and returning it, cheating the developer and publisher out of their money.
** Steam Greenlight: Quality control to ensure that Steam isn't [[SturgeonsLaw plagued]] with crappy games, or a way to screw over good developers who don't have a publisher to work with or an established reputation, not helped by Steam's monopoly on PC games ensuring that games released only on other digital outlets sell very minimal copies?
* ''VideoGame/Tekken7'': To say Lucky Chloe divided [[AmericansHateTingle Western players]] is a huge understatement; since while some were fine or at least neutral, many cried out that the RatedMForManly franchise had sold out to the {{Moe}} crowd for creating a "[[CatGirl Furry]] Music/{{Vocaloid}} [[IdolSinger Idol]]". And when director Katsuhiro Harada sarcastically responded that she was Japanese-exclusive (along with other TakeThatAudience moments) via Twitter people took them at face value and rejoiced.
* VideoGame/LEGOAdaptationGame: With [[VideoGame/LEGOBatman LEGO Batman 2: DC Superheroes]] adding voice acting, some thought the grunting was funnier and charming, while others like it because it has another layer of humor.
* ''VideoGame/{{Terraria}}'':
** Terraria version 1.0.6 quickly became one of the most polarizing updates in its history due to a few high caliber bugs that made it into the game.
** One of the more annoying changes is the inability to place anything in lava anymore, meaning that making tunnels to Hell are much harder to create now unless you exploit dropping sand into the lava or are really patient about using water to make obsidian walls or digging a reservoir to drain the magma into. Since mining Hellstone creates lava now, this makes Hellstone difficult to mine without lava-immunity potions or digging a reservoir below to carefully drain the magma into.
*** 1.2 however gave us boots that allowed the player to walk on water. If you somehow got your hands on Lava Charm and Obsidian, you could combine the the boots with Obsidian and then the resulting boots with the Lava Charm. That would give you not only the ability to walk on fire tiles and walk on lava surface, but also the ability to sink into the lava for 7 seconds. Equip a Lava Charm with these boots as well and you will be able to stay in the lava for fourteen seconds.
** The release of 1.0.6.1 corrected the bugs and fixed the fireblossom issue, but it got broken again when 1.1 made it so not even the sand trick worked anymore.
** The announcement marking the end of Terraria's development after one last bugfix has broken the base into those who think Terraria is ruined, those who just accept that all things come to an end ultimately, and those who believe that the real experience [[AndTheAdventureContinues has just begun]], and its time for {{Game Mod}}s to shine.
*** Subverted; more updates followed later on.
** When the announcement was made that XBLA and PSN versions of the game were being developed and that they would feature new content, the majority of the old PC crowd [[{{Understatement}} were not pleased]] to say the least, especially because this news was hyped up the day before after months of silence.
*** The console version. RuleOfCautiousEditingJudgment would be in effect.
** Medusas. Are they a cool and unique, [[DemonicSpiders if unusually dangerous]] enemy that forces you to switch up your strategy and adds a level of coolness to the game? Or an obnoxious {{Fake Difficult|y}} gimmick enemy that exists only to screw you over? The nerf they got in 1.3.0.4 calmed this argument slightly, but the medusas still have their share of haters.
*** They were pushed into hardmode in 1.3.1, spawning complaints in the ''opposite'' direction that the change neutered the difficulty of the marble caves.
** The art style of Terraria Otherworld has caused a rift between fans of the original game. There are those who think it looks like a nice improvement with amazing sprite work, while others prefer the 16 bit {{Retraux}} of the original game to the new style, saying it looks far too much like ''VideoGame/{{Starbound}}''.
** What is the most "effective" way to play the game to get the proper Terraria experience? Using all weapons with disregard for classes, or doing class playthroughs like the developers "obviously" intended? If the latter, how much should the character only stick to using weapons of that class? Needless to say, discussion of such can get rather heated in the fanbase...
** Are summoners underpowered when compared to the other classes and deserve a much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.
*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences on this.
* Mobile {{Rhythm Game}}s:
** Playing with thumbs, or playing with additonal fingers? Those who prefer the former argue that it's more convenient (don't need to find a hard, flat surface) and more familiar-feeling, while those who prefer the latter cite the stronger degree of accuracy and control that particular style allows.
** Phone or tablet? Phone is obviously more convenient and you don't need to tether or find a wifi hotspot if your game has online features or requirements (assuming your phone is your main one that has a data plan)[[note]]While tablets with cellular network connectivity (without a tethered smartphone or other separate mobile hotspot device) exist, they're not as popular due to the extra costs of the feature and the data plans themselves.[[/note]], while tablet has more precision and is better-suited for bigger hands.
* ''VideoGame/NoMansSky'': Before it was even released, fans were divided on whether the game would live on to be a memorable space exploration experience, or an overhyped sandbox game that would severely disappoint.
** With the Foundations Update, some are happy, but some are saying it's too little, too late, arguing those features found in the update should have been in the game to start with, and that putting them in now won't help the game much, if at all.
** The reception to the Waking Titan ARG to promote the 1.3 update is split down the middle for fans. On the one hand, many find it both interesting and fun, especially since it adds a lot of story details to a StoryBreadcrumbs setting, and think it's leading into a nice meaty update after two rather small ones. On the other, many fans are cautious of getting the hype train started again after it ran wild before the game's release, resulting in a lot of HypeBacklash.
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3rd Mar '18 10:42:44 PM MyFinalEdits
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*** The power-weapons differ in the base however. Why? Only a few players usually go for them, which means the match usually goes about you and your trusty weapon against someone else's trusty weapon. Unless, of couse, the enemy team camps the power-weapons. But it rarely happens.
* ''Franchise/ShinMegamiTensei''. The fanbase, while not being ''quite'' as broken as Final Fantasy's, is still fairly fractured. First you have the elitists, who only like the older games in the series; it's hard to say where exactly the line divides, though it's either at ''VideoGame/{{Persona 2}}'', or ''VideoGame/ShinMegamiTenseiIIINocturne''. Then there's the P3&P4 fanboys/fangirls, who are crazy about those 2 titles, but won't accept anything else, including the previous ''Persona'' games. And then there's certain other groups that aren't limited to just P3&P4, but still only like one of the subseries; this can range anywhere from the mainline series, to Persona as a whole, or any of the others (Especially the Ibunroku vs the main series who feels the series has become a case of being shameless fanservice). Of course, it's always possible to just like all or most of the series in it's entirety, but there's less common ground for that than you might think.
** The elitist trend doesn't end there. SMT is one of the few franchises big and old enough to have a FandomRivalry with ''itself.'' Main series fans inevitably hate Persona fans for only playing the LighterAndSofter games and thinking SMT begins and ends with Persona, the fact that [[MorePopularSpinoff Persona has gotten more popular]] than Shin Megami Tensei or the fact some mistakenly believe that Shin Megami Tensei is a spin-off of Persona, some of them even believing that Kazuma Kaneko's designs originated from Persona. Persona fans hate main series fans for their harsh and immediate judgement towards newcomers, or they may reject the Shin Megami Tensei games for being too dark, or not having any social sim elements. It even extends to specific games; Persona [[VideoGame/{{Persona}} 1]] and [[VideoGame/Persona2 2]] fans hate [[VideoGame/Persona3 3]] and [[VideoGame/Persona4 4]] fans for not even acknowledging half of the sub-series, [[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]] fans tend to see their chosen game as the objectively best despite some archaic mechanics, and any mention of who the strongest protagonist might be [[FandomBerserkButton is bound to start a huge debate]]. The Shin Megami Tensei fandom is more like a bunch of unwillingly connected smaller fandoms, really.

to:

*** The power-weapons differ in the base however. Why? Only a few players usually go for them, which means the match usually goes about you and your trusty weapon against someone else's trusty weapon. Unless, of couse, the enemy team camps the power-weapons. But it rarely happens.
* ''Franchise/ShinMegamiTensei''. ''Franchise/ShinMegamiTensei''.
**
The fanbase, while not being ''quite'' as broken as Final Fantasy's, is still fairly fractured. First you have the elitists, who only like the older games in the series; it's hard to say where exactly the line divides, though it's either at ''VideoGame/{{Persona 2}}'', or ''VideoGame/ShinMegamiTenseiIIINocturne''. Then there's the P3&P4 fanboys/fangirls, who are crazy about those 2 titles, but won't accept anything else, including the previous ''Persona'' games. And then there's certain other groups that aren't limited to just P3&P4, but still only like one of the subseries; this can range anywhere from the mainline series, to Persona as a whole, or any of the others (Especially the Ibunroku vs the main series who feels the series has become a case of being shameless fanservice). Of course, it's always possible to just like all or most of the series in it's entirety, but there's less common ground for that than you might think.
** The elitist trend doesn't end there. SMT is one of the few franchises big and old enough to have a FandomRivalry with ''itself.'' Main series fans inevitably hate Persona fans for only playing the LighterAndSofter games and thinking SMT begins and ends with Persona, the fact that [[MorePopularSpinoff Persona has gotten more popular]] than Shin Megami Tensei or the fact some mistakenly believe that Shin Megami Tensei is a spin-off of Persona, some of them even believing that Kazuma Kaneko's designs originated from Persona. Persona fans hate main series fans for their harsh and immediate judgement towards newcomers, or they may reject the Shin Megami Tensei games for being too dark, or not having any social sim elements. It even extends to specific games; Persona [[VideoGame/{{Persona}} 1]] and [[VideoGame/Persona2 2]] fans hate [[VideoGame/Persona3 3]] and [[VideoGame/Persona4 4]] fans for not even acknowledging half of the sub-series, [[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]] fans tend to see their chosen game as the objectively best despite some archaic mechanics, and any mention of who the strongest protagonist might be [[FandomBerserkButton is bound to start a huge debate]]. The Shin Megami Tensei fandom is more like a bunch of unwillingly connected smaller fandoms, really.



* The ''VideoGame/TotalWar'' franchise. Although all the fans agree that the battles have consistently got better and better, the changes to the turn-based strategy portion of the game have caused all amounts of Flame. The first main group are those who feel ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/MedievalTotalWar Medieval]]'' are by far the best, and in their eyes ''[[VideoGame/RomeTotalWar Rome]]'' spoilt it all by fixing something they thought wasn't broken by changing the simple Risk style strategy map into something that was more ''VideoGame/{{Civilisation}}'' in feel and had far too much tedious micromanagement. Then on the opposite side are those who think ''[[VideoGame/RomeTotalWar Rome]]'' and ''[[VideoGame/MedievalIITotalWar Medieval 2]]'' are the pinnacle of strategy gaming. And then there's that old, dying core; to them, it's ''[[VideoGame/ShogunTotalWar Shogun]]'' and nothing else. Of course, the time period that tickles your fancy the most is a major factor.
** A subset of the BrokenBase over the strategic layer is one around the diplomacy mechanics. Many experienced players can rattle off about when SpitefulAI suddenly decided to make trouble against a clearly-superior player while they were military allies for years beforehand (or worse yet, GangUpOnTheHuman just applied in full-force), making diplomacy seem more like a pretense rather than a true mechanic to play with - especially with Creator/ParadoxInteractive's grand strategy titles making for an obvious comparison in this regard. Of course, plenty of other players accept that the series ''is'' titled Total War after all, along with the fact that the game also has a very significant real-time battle layer to dedicate development time to, and so they have no real problem with diplomacy being a bit unreliable.
** One half praises ''[[VideoGame/EmpireTotalWar Empire]]'' for finally making guns effective in battle and the polish in graphics. The other rips the game apart for supposedly being buggy and the naval battles' clunkiness. The new patch has fixed the former.
** In another part of the TW community the broken base is about the battles rather than the strategy map. The divide is between the newer RTS gamers, who like the faster-paced battles, and the older wargamers, who think the speed makes realistic tactical manoeuvring impossible and serves only to mask a crippled A.I.
** Then came ''TotalWarWarhammer''. One half of the fandom thought it was a solidly built, well-balanced game which brought a fresh breath of air into the franchise by bringing in a well-established and exciting IP. The other half declared it a DLC-laden mess and that leaving purely historical settings had [[RuinedForever ruined the franchise forever]].
* The ''VideoGame/EuropaUniversalis'' fandom tends to be a bit... testy over #3. Some like the more free-form approach and lack of "strait-jacketing" historical events. Others think that removed the very thing that made the games different. Most agree that #3 is still a decent game (at least after two expansions)
* There are two fanbases of the [[VideoGameLongRunners long-running]] ''VideoGame/NeedForSpeed'' series. The first one preferred the series when the focus was on [[CoolCar exotic, quarter-million-dollar sports cars]] and semi-realistic, down-to-Earth road racing (most notably ''Porsche Unleashed'' and ''Hot Pursuit'' fans), and that it JumpedTheShark in the ''[[VideoGame/NeedForSpeedUnderground Underground]]'' era when it started focusing on "{{rice burner}}s." The other prefers the [[PimpedOutCar sporty compact tuner cars]], arcade-style gameplay, and NarmCharm-filled storylines that characterized the series from ''Underground'' to ''Undercover'' (which also includes the original ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'').
* ''VideoGame/TombRaider''. There's the main one of those who mostly prefer either Creator/CoreDesign's or Creator/CrystalDynamics' entries to the series, but then there are divisions within those divisions, like those who only like a small amount of each developer's games, and [[VideoGame/TombRaider2013 the 2013 reboot]] broke things up even more.
* From ''VideoGame/DarkSouls'', the series are known for its NintendoHard difficulty, but is it really hard? Or you just have to play it in a one-and-only right way to win? Ask this to the players and you get ready for a big debate between FakeDifficulty vs "Get good noob!"
* ''VideoGame/MortalKombat'', primarily around the time it stopped using digitized actors and [[PolygonCeiling switched to 3D]].
** [[VideoGame/MortalKombatVsDCUniverse The crossover with DC Comics]] didn't help either.
** There's also the fact almost every character outside of Scorpion and Sub-Zero is ''very'' polarizing. And new characters are almost always hated by default.
%%** The Reboot is a prime example, you either Hate it or Love it.
** Sindel's fandom ''shatters'' after a certain point of the story mode in ''VideoGame/MortalKombat9'', [[spoiler:where she brutally murders the majority of heroes in the fashion of CutscenePowerToTheMax]], one camp thinking she has fallen so bad she became the new [[TheScrappy most hated character ever]] while another does take account to how she's [[spoiler:BrainwashedAndCrazy, having no control of her actions, as well as her Arcade Ending where it's revealed that her noble side was still there before the brainwashing kicks in]].
* The ''Franchise/FinalFantasy'' flame wars.
** The dividing lines can be boiled down to SNES-era-and-earlier supporters, most of whom will band around ''VideoGame/FinalFantasyVI'' and/or ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyVII'' supporters (who tend to be [[FandomRivalry hated]] by the former camp and anyone who prefers ''VideoGame/FinalFantasyVIII'' or ''VideoGame/FinalFantasyIX''), and ''VideoGame/FinalFantasyX''-and-later supporters, who are sharply divided on the merits of direct sequels like ''VideoGame/FinalFantasyX2'' and whether the [=MMOs=] are part of the main series. Other games' supporters tend to band together with one of these primary camps. Do well to know which camp is predominant in your area; talking about how great you imagine Sephiroth to be when you're on a forum filled with oldschool players is a good way of getting yourself mercilessly mauled. And the violent arguments within the ''Final Fantasy VII'' fandom alone are enough to cow a small island nation.
** Was ''VideoGame/FinalFantasyIVTheAfterYears'' a worthy successor or a lazy, rushed cash-in?
** ''Final Fantasy VII'': Was the Compilation a good idea or not? Just about the ''only'' thing not up to debate here is that ''Dirge of Cerberus'' didn't play very well. There's also the [[DieForOurShip legendary hatred between Tifa and Aerith fans.]] Curiously, [[LesYay slashing the two together]] will get both sides to stop fighting long enough to {{Squee}}, while [[OT3 shipping CloudxAerithxTifa]] will get both sides to toss rocks at you. It's got to be [[MemeticMutation a meme.]] In camp one, you have "Sephiroth is the best Final Fantasy villain ever!" and in camp 2: "Sephiroth's an overrated {{Bishonen}} mama's boy adored only by squeeing fangirls, and [[VideoGame/FinalFantasyVI Kefka's]] way more [[FauxAffablyEvil evil]] and [[LoveToHate entertaining]] to watch!" There's even debate over whether the flower girl's name is Aeris or Aerith.
** Careful saying you like ''VideoGame/FinalFantasyVIII''. Lot of real cranks for that one. Many of them people who had never played a Final Fantasy game before VII and were sorely upset because VIII wasn't a sequel, and they've never forgiven it for that.
** ''VideoGame/FinalFantasyIX'', naturally, created a huge rift between the people who thought it was a good tribute to the old classical SNES-era games with its more lighthearted and idealistic themes and colorful world, and those who thought the FF series was, is, and should always be intended for more mature audiences, and saw IX as a big step backwards.
*** Other points of contention regarding IX: Sci-Fi vs Fantasy (VII and VIII had moved the series into almost completely Sci-Fi with Fantasy window-dressing, while IX was more 'pure' fantasy than FF had been since FF4) and the art style (the change from VIII (the most realistic up until that point) to IX (the most 'moe' of the main games) was a bit much for some fans.
** You should also be careful about saying you like ''VideoGame/FinalFantasyX2''. If you say it too loud in a public place where people can hear you, you'll get torn apart between the people who want to drag off with you and talk about how great the game was, and the ones who simply want to tear you apart for liking it.
** ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'', as [=MMOs=], are natural {{Base Breaker}}s. Should they be considered part of the main series despite the GenreShift, or spinoffs despite the fact that they're numbered as though part of the main series? Are they even any good? And what about ''VideoGame/FinalFantasyXII'', which had an [=MMO=]-inspired combat system despite being offline and single-player?
** ''VideoGame/FinalFantasyXI'' fans have two lines of thought: Either Red Mages need to be able to self-skillchain for 2 trillion damage while casting Meteor instantly while gangraping the 50 mobs around them, or that Red Mage is horribly, ''horribly'' broken, and needs to either be hit with the nerfbat or never updated at all, ever. The arguments have gotten so old most people go "Red Mages? ''Again?''" and promptly ignore the thread. Another point of contention is meleeburn-style parties. Either meleeburns are the best thing that ever happened to the game and an elegant solution to the problems of LevelGrinding and [[AnAdventurerIsYou DPSer]] oversupply, or they're a cancer on the game that precludes people's training in basic tactics, excludes some jobs and perverts others, and has caused the seek function to be conquered by StopHavingFunGuys.
** ''VideoGame/FinalFantasyXIII'': every single gameplay element apart from the graphics is either praised to ungodly levels or is causing cataclysmic shitstorms, depending on who you ask. It even split the professional reviewers to previously unseen levels. Also, Lightning's fans call her a strong feminist role-model in a series that is famous for its ShrinkingViolet style characters in revealing outfits. Her haters point out that she is rude, needlessly violent, glorifies the double standard that it alight for a woman to hit a man and is still far too MsFanservice (such as her L'Cie brand being situated between her boobs).
** There are two types of ''VideoGame/FinalFantasyTacticsAdvance'' fans. One side believes that Marche was right to undo the existence of Ivalice, so that his friends would face life (the [[AnAesop Aesop]] of the game). The other believes that, through doing this, Marche is a mass murderer, like [[GodwinsLaw Hitler]] times a million.
** Every ''Final Fantasy'' sequel plays quite a bit differently than all previous games in the series, much more than most other video game series. So it is easy to see how fans could have a TheyChangedItNowItSucks attitude towards the games in the series that aren't their favorite.
** There's also the fact they started to use less and less medieval HighFantasy settings and more PunkPunk type settings.
** It's best not to start a discussion on race and the characters. Asking whether Cloud or Tifa are Asian or not causes major backdraft in particular.
** People who think ''VideoGame/FinalFantasyXII'''s battle system was a right direction for innovation versus people crying for tradition.
** And, of course, which system made ''Franchise/FinalFantasy'' popular to begin with, and why did the game go to a certain platform.
** The issue of sequels and remakes as a whole:
*** With remakes, it goes like this: on the one side, you have the people who pitch a fit every time SE does something that isn't a completely new title. On the opposite side, you have vigorous defenders of porting/remakes whose usual favorite argument is media accessibility. In between you have the people who are in favor of porting/remakes in theory but have concerns over the ''actual'' ports/remakes SE has made due to quality etc. issues. None of them like the other very much. Further complicating this are the lines drawn between fans of different versions--for example, you have fans of the SNES pure-Woolsey translation of ''VideoGame/FinalFantasyVI'' and fans of the revised GBA translation. The first side argues with NostalgiaFilter over the translation and GoodBadBugs and says that the flaws of Woolsey's translation (if they are even acknowledged) are a product of the times and circumstances and that he represents more of a step forward than anything. GBA advocates argue that the revised translation is more accurate to the original version of the game, are not amused by the GoodBadBugs, and cite the additional content of their version as reasons for its superiority. Once discussion of what the character Setzer was "[[AlternateCharacterInterpretation really like]]" gets started, run for the hills.
*** Sequels. You have the fans who like sequels in general and in principle, the fans who only like some sequels, and the fans who hate everything the word "sequel" stands for. The arguments are absolutely ''vicious''. Notably, many of these kvetchfests are fans using sequels as proxies in already-extant rivalries (Fans of ''VI'' have targets firmly locked on the Compilation of ''VII'', which is a damning example/cause of favoritism, selling-out, quality decline, CharacterDerailment, the hole in the ozone layer, and long lines in the DMV; fans of the franchises of ''VII'' and ''XIII'' are engaged in a sort of bizarre dick-measuring contest where sequel numbers are some sort of indicator of inherent worth of a thing). Perhaps ironically, the no-sequel-ever purists are quick to attack the sequel fans as being johnny-come-latelies who only care about getting more of their favorite FF game (that is the only one they have ever played) and accuse them of knowing nothing of the history of the series--and while it's true that SE doing direct sequels is a relatively new thing, it's also true that before they did direct sequels, fans begged to do it.
** The main artists and design philosophy in general, particularly the heated rivalry between Nomura and Amano fans, a time-honored proxy conflict of the "old school" versus "new school" when it isn't an artistic debate on its own. (And it frequently is, because these two artists have a very different approach to their work on the series because... well, the one-sentence version is that Amano is an amazing illustrator but a poor designer, while Nomura is a poor illustrator but an amazing designer). TetsuyaNomura has a gigantic HateDom (that explicitly wish death on him) as well as his fervently-adoring fandom. Creator/YoshitakaAmano has fewer haters, due to both [[GrandfatherClause his role in the genesis of the franchise]] and his fandom descending on Amano's critics with all the kindness and subtlety of africanized bees. Akihiko Yoshida has his own fan issues as well, frequently related to underdog issues. Each of these three represent a different approach to visuals, and FF fans are willing to crucify each other over their dedication to design.
** Then there's the {{Bishonen}} issue. You have the fans ([[{{Fangirl}} many female]]) who love the pretty men, the fans (many male) who loathe the pretty men, and the myriad positions inbetween, usually connected to fanboyship of one of the above artists.
* ''VideoGame/ResidentEvil4'' had this problem before ''and'' after its release:
** In general, some fans see it as a crowning achievement of video games (regardless of the franchise or video game sub-genre). While dissenters feel that this was a turn for the worst, and prefer the old SurvivalHorror/ammo-rationing gameplay over the more frantic, relentless, action-oriented gameplay of ''RE 4''. The storyline and the revamp of Leon are both a whole other can of worms.
** When the game actually got released, some people complained about the controls (attributed to the different perspective), while others liked it. People were also underwhelmed by the amount (or lack thereof) of B.O.W's, plus a lot of divisions over El Gigante, with some saying he was a [[LordOfTheRings LOTR]] reject. There were a few who thought Capcom should have stuck with the "Hookman" version because of how bone chilling it was. Others thought this would be too different of a departure (whether or not that's ironic is also up for debate).
* ''VideoGame/ResidentEvil5'' has a lot of people who enjoyed it and a lot of people who think that it's the worst thing ever. Not many consider it their favorite in the franchise, though. Then there's a group of people who still misses the zombies.
* ''Resident Evil: Operation Raccoon City'' started it all over again, with fans saying "''YAAAY the zombies are back''", but others lamenting that it's still action oriented. People were surprised and happy by the returning zombies and B.O.W.'s but then they found out it was being developed by the same people who made SOCOM. Then, when the game came out, people became split on whether it was a great game with some minor bugs, or almost completely broken. Yet another point of debate is whoever had the better missions -- USS Wolfpack, or the American Spec-Ops team Echo-Six; the people who like the latter were surprised at how much better the missions were compared to the original protagonists.
* ''VideoGame/ResidentEvil6'' became even more polarizing. Fans (and critics) seem to be split on whether or not it's an ambitiously good yet flawed game or a complete uneven disaster.
* Some fans believe ''VideoGame/ResidentEvilRevelations'' was the last "true" RE game. It does have better reviews on average compared to ''Resident Evil 6''. IGN claims that polarizing reviews of ''Resident Evil'' is par for the course for the franchise.
* ''VideoGame/ResidentEvil7Biohazard'', which features a first-person perspective, divided opinions between outcries of TheyChangedItNowItSucks and claims that the game RevisitingTheRoots resulted in one of the best and most frightening games to grace the series in years.
* ''VideoGame/NetHack''
** Fans are often divided on whether or not the use of alternate graphic-tile sets, instead of the default ASCII, "improves" or "ruins" the game.
** Whether one must play using the YUBNHJKL keys for movement or if using the numpad/tenkey is an acceptable alternative.
* A fanbase that's already plagued by {{FanHater}}s, the fans of the ''VideoGame/MegaManBattleNetwork'' franchise, is pretty broken. The only games you should really risk saying you like are two and three. You can only like the first ''Battle Network'' if you swear an oath saying that you only like it because it lead into number two and three. If you dare like ''Battle Network 4'', then prepare for a lot of flame wars from the "Purists" who only like the first three games and "Battle network fags" who like them all. After 3, the series was ruined. There's also a lot of hate for ''VideoGame/MegaManStarForce'', the sequel series for Battle Network, for various reasons, from the character designs to the gameplay to complaining about how the main character Geo Stelar is "whiny", in contrast to the cheerful but [[FlatCharacter flat]] Lan.
* The ''VideoGame/MonkeyIsland'' series. Whilst everyone has a favorite, it is generally agreed that the first two games are the classics and the third is great. However, the fourth game in the series, Escape From Monkey Island divides people but as the years have gone on, has gathered quite a fanbase, but is generally not liked by the fans of the first three games. The series revival, ''VideoGame/TalesOfMonkeyIsland'' has been greeted with acclaim by many, despite many hating it for the same reasons they hated Escape. Things get even deeper by it being a five episode series; some hate certain episodes and like others, although it is commonly said that the last three episodes are much better than the first two. This is mainly because the developers took feedback from fans and changed aspects of the later games accordingly.
* ''Franchise/{{Halo}}'' is ''full'' of this:
** A subset of fans are bitterly, ''bitterly'' at arms over the differences between ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', and ''VideoGame/{{Halo 3}}''. Some complaints centered around the fact that they gave the Elites English dialog, destroying their eerie and creepy mystique, and physically transformed them from sleek and lanky to big and bulky. Some liked the change, while others didn't. There are fans who also find it ridiculous that 80% of the Halo story isn't in the game but in tie-in merchandising.
** People also had this reaction to the developer interview stating that the Elites would be "scary" again (in terms of speaking in a non-human language again) in ''VideoGame/HaloReach''
** ''VideoGame/HaloWars'' got this over continuity.
** In the original trilogy, there's also people who think the Pistol was perfect in the first game, and the people who think the first group should just suck it up and use the Battle Rifle, which is the same thing. Of course, later games restored the pistol to something approximating its former glory .
** Whether or not ''VideoGame/Halo3ODST'' is worth 60 dollars.
** How about Matchmaking? When ''Halo 2'' tried it for the first time, the gaming community was split between those who liked the ease of being placed in a game with a certain ruleset and those who wanted full control of what server they wanted to play without having to rely on building a friend's list for custom games.
** People generally agree that ''Reach''[='s=] multiplayer is solid. But when it comes to the campaign, people are vehemently split. Some don't like it for varying reasons, some for gameplay, others say TheyWastedAPerfectlyGoodPlot. It's mostly the latter though. Apparently it didn't live up to its premise and wasn't as epic, dark, gritty and emotional as they thought it would be (some saying there was zero tension and dramatic weight in the game, considering the circumstances). Also possibly due to the fact it contradicts the ExpandedUniverse. Then there's Noble Team itself, with most only liking Jorge, Emile, and maybe Kat.
** Honestly, almost every campaign after ''Combat Evolved'' is polarizing.
** Armor abilities, especially the invincibility-granting Armor Lock, are very polarizing to ''Reach''[='s=] MP player base. Some players defend Armor Lock as something that requires a lot of skill to use effectively, while detractors consider it a broken game mechanic that allows players to easily cheat death when they would otherwise not be able to.
** Matters have not improved with Creator/ThreeFourThreeIndustries' takeover of the franchise. Their first order of business was a title update for ''Reach'', changing a number of elements of gameplay that were clamored for by the community. Cue the vitriolic war between those in favour of the TU updates and those who say ''Reach'' was fine from day one.
** The canonization of Noble Six being a male rubbed some fans the wrong way. Some fans believe that Six's gender should have stayed ambiguous.
** ''VideoGame/{{Halo 4}}'' might be one of the most controversial of the games yet, due to it having perhaps the most changes introduced in a ''Halo'' game at the time. On the one hand, there's people who liked the direction. On the other, there are people who hated that it kept ''anything'' from Reach, most notably Armor Abilities (jetpack, surprisingly, at the top of the list) and bloom. On a ''third'' hand are people who wanted it to be exactly like ''VideoGame/{{Halo 2}}'' or ''VideoGame/{{Halo 3}}'', with simply more weapons and vehicles.
*** One of the most controversial and base-breaking features was the new custom loadouts and armor-mods. Before they were fully unveiled, someone said they were a bit similar to perks from ''VideoGame/CallOfDuty''. This went about as well as expected with the loyalist ''Halo'' fans, who raged endlessly. Even after they were revealed and named, they were still referred to (in bitter tones) as "perks", even though the differences have been shown to be significant.
*** Further complicating things is the "competitive vs. casual" argument. Basically, competitive fans accuse everyone else of being "casual players" (a derogatory term, the way they use it), and, in most cases, assert that casuals have no say in what should be in the next ''Halo'', because "if it's competitive it will please everyone". They often have valid arguments, but most simply lose credibility by raging.
*** The campaign (minus the Cortana drama) seemed hollow and flat to some, both story and gameplay wise. There's also the ''UNSC Infinity'' which is a CoolShip that doesn't do much of anything.
** Creator/ThreeFourThreeIndustries itself causes this. There are many rabid anti-343 Industries fans, who feel that ''Halo'' as a series is ruined by the changes to story that they've made.
** The real irony is that while one group complain about the subtle similarities to VideoGame/CallOfDuty, Another is complaining about the fact that the franchise has less, and less MilitaryScienceFiction. Some going as far to say ''Infinite Warfare'' is what Halo 4 & 5 should have been.
* Though ''Franchise/TheLegendOfZelda'' remains as one of the most beloved series among critics, it has become victim of intense fan debates, sometimes to horrifying degrees ([[http://i.imgur.com/N13HM.png this humorous image]] sums up the Zelda fanbase pretty accurately):
** ''VideoGame/TheLegendOfZeldaMajorasMask'' was either the best or worst thing to happen to the franchise. Some places, it is quietly ignored as a "side story" that "doesn't count" (mostly on [[SeriousBusiness timeline forums]]). While other places it is hailed as the greatest thing since sliced bread. There are also divided opinions on whether the game is better or not than ''Ocarina of Time'', as well as whether the three-day cycle was or not a good idea.
** The controversy over ''VideoGame/TheLegendOfZeldaTheWindWaker'' is attributed to various reasons. Most of the fanbase appreciated the change in tone and milieu, but another portion decries its lack of difficulty (as if any ''Zelda'' entry besides the two NES games were ever difficult) and/or its LighterAndSofter tone, especially in regards to graphics. The warp songs in the game have also not stopped critics of the game from complaining about how long the sailing sequences take. Most of these criticisms were addressed largely on the UsefulNotes/{{Wii U}} Updated Rerelease, to the rejoice of critics and fans alike, but then there are divided opinions of whether the game really needed a re-release in the first place, as well as whether the visual overhaul is better or worse than the GCN graphics.
** There's also the demographic of people who think ''any'' 3D Zelda game is bad and think the series turned for the worst after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. Creator/SeanMalstrom and his more passionate followers are well-known for belonging to this group, as is Creator/{{Egoraptor}}. The latter is particularly well known for disliking/despising ''Ocarina of Time'' and ''Skyward Sword''.
** This came back in full force after the release of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass''. The ''Wind Waker'' fans decried ''Twilight Princess'' as a stale retread of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and adored ''Phantom Hourglass'' and its touch screen controls. The ''Twilight Princess'' fans complained that ''Phantom Hourglass'' wasn't as serious as its predecessors and that its controls were inferior to traditional D-pad and buttons controls.
** All predated by ''VideoGame/ZeldaIITheAdventureOfLink''. It's described as the dark horse of the series, both because of its radical gameplay changes and because of its high difficulty, but even a game with this reputation has defenders, especially from the old-school era.
** There's also ''VideoGame/TheLegendOfZeldaSkywardSword'', which divided the ''The Wind Waker'' vs. ''Twilight Princess'' split base into ''three'' (the people who dislike the mix of cel-shading and realism as well as the overall changes made in comparison to the previous games, the people who hoped for ''even more changes'' as they felt the game didn't change enough, and people who enjoyed it). And barely a month after its release, near the end of 2011, the official timeline was revealed, causing a major controversy among theorists over its structure and order of games. This and the aforementioned ''Skyward Sword'' divide ruined what was supposed to be a great anniversary celebration (25 years) for the franchise.
** The base gets broken yet ''again'' with the 3DS sequel to the classic ''A Link to the Past'', ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', with the half going "yay" for the first traditional 2D (or 2.5D in this case) Zelda since ''Minish Cap'', and then other half being composed of complainers ragging on that the game's graphics aren't realistic like ''Twilight Princess'' (mostly because of the potential shown by ''Ocarina of Time 3D''), as well as concerns over the unconventional item rental system. The game was better received when it was released, but the debate on the potential of a 3D game resurfaced once again with the reveal of ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' in 2015.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has divided fan opinions on whether its over-the-top premise and humor are benefitial, detrimental or simply indifferent to its quality. For an specific example on the humor part, in the American version, the game includes a ShoutOut to the doge meme; fans are divided on whether it's a funny {{Woolseyism}} or a gratuitous, unnecessary shoehorn that won't [[WereStillRelevantDammit age]] [[UnintentionalPeriodPiece well]]. In terms of gameplay, the strong focus on the online play as well as the totem mechanic are the primary points of debate.
** Though most fans, for years, were suggesting a crossover game involving ''Zelda'', there are divided opinions on whether ''VideoGame/HyruleWarriors'' (which combines the series with ''Dynasty Warriors'') was or not the best choice to go.
** An issue that frequently appears in the ''Zelda'' discussions is whether or not the series should have voice acting. Many consider it a shame that such a story-heavy series doesn't have voice acting besides VoiceGrunting while others don't want to hear the characters talk. There's also debates on whether they should [[SpeakingSimlish speak Hylian]] or English, and what accents the characters should have. Voice acting was later implemented in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (including specific dubs for English, French, Italian, German, Spanish and Japanese), and kept Link silent, which helped settle the debate to a major extent.
* ''Franchise/{{Metroid}}'':
** The series is very well known for its great single player, until ''VideoGame/MetroidPrimeHunters'' boasted about its online multiplayer. Many reviews praised the multiplayer, but bashed the single player for being short and boring. Of course, this divided up the Metroid fans in two groups; people who supported the new direction of multiplayer and people who hated the new change and claimed Metroid was ruined. ''VideoGame/MetroidPrime3Corruption'' had rumors about online and of course the divided fans broke into a FlameWar over it and kept the fire going once it was revealed that the online was only to send Friend Vouchers to your friends and the game wouldn't have multiplayer. To this day, you'll have some people who will keep spewing ideas for a multiplayer Metroid game while others will say that the game doesn't need it.
** The main issue with ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' from other segments of the ''Metroid'' fanbase was more to do with a perceived slide from first person 3D conversion of the Metroid gameplay to generic FPS (the former because of the ammo system and the aforementioned multiplayer addition, the latter for its more story-centric elements and the addition of action-heavy sequences like the EscortMission in the Pirate Homeworld). Ironically, FPS fans criticized these very games for having an unconventional control scheme, while its defenders pointed out that it's still an adventure game, just ''played'' from first-person. The remaining fanbase was divided even further since the announcement of ''Other M'' (which opted instead for a third-person style but still having action-heavy segments) and that it was being produced by Team Ninja. It's only gotten worse since.
** ''VideoGame/MetroidOtherM'' may have dealt the greatest blow to the fanbase so far, not so much due to its different style of gameplay (though there is definitely some brokenness over that), but because of Samus's characterization. In particular, the Ridley scene and her relationship with Adam seem to have caused half the Internet to [[InternetBackdraft spontaneously combust]]. Another division among the Metroid Fanbase involved both ''Other M'' and the ''Prime'' series: Thanks to an alleged interview with Sakamoto, some fans are split as to whether the ''Prime'' series should still be counted as canon or not. Even the fans who ''dislike Other M'' were unable to agree: some thought that the game's poor sales meant that Nintendo would go back to the original formula for the series, while others [[FelonyMisdemeanor darkly predicted another decade without a game in the series]]. Both sides were proved wrong with the announcement and eventual release of ''Federation Force'', which only brought more controversy to the table.
** This was averted with the case of ''VideoGame/MetroidPrimeFederationForce'', but only because the overall fan reception over its original reveal in E3 2015 became unambiguosly negative, as many were expecting a proper ''Metroid'' title instead of a SpinOff. Since its release and the mixed reception among critics, the closest thing to a disparity of opinions among fans is whether the game is good on its own or not.
** The whole issue of Metroid's broken base can be summed up [[http://www.youtube.com/watch?v=zYMfWX4MrPc with this video]].
** Samus' design is a point of mass-debate. The most common is her suit: Which design looked best and should it be curvy-looking or not? Another thing that fans discuss is how Zero Suit Samus should look. Many prefer her design in the first ''Prime'' game while others prefer her more {{animesque}} design.
* ''VideoGame/HalfLife2 Episodes'':
** Are they an utter failure with how long it's taking to get each game, or are they worth the wait and the fans are just whiny and unappreciative of Portal, VideoGame/Left4Dead2, or ''VideoGame/TeamFortress2'''s free updates? Both, because it takes time to make a game, but the angry fans are justified in that the episodes are a failure since the idea of "Episodic Gameplay" is to not keep the people waiting 2 years for the next installment.
** Also, while it's generally agreed by people as a whole that Adrian Shephard was a cool protagonist and nice counterpart to Gordon Freeman, and many would like to bring him back in future installments (Valve has even stated that they're interested in maybe bringing Adrian back one day), the more pro ''Half-Life 2'' forums (who generally like the ''Half-Life 2'' series better than the ''VideoGame/HalfLife1'' series), go into massive fits of rage whenever Adrian's name is even casually mentioned on one of their forums, and many of the anti-Shephard fanboys generally now try to attempt to distance the ''Half-Life'' series from Opposing Force, saying it's not canon, simply because of Shephard (and with no reason why they even hate Shephard in the first place), even though Valve has stated that the Gearbox expansions are canon unless proven otherwise. People who are even only mildly casual fans of Opposing Force and Shephard generally get so many hate complaints that it's laughable, while more open forums generally have a more positive opinion on Shephard and Opposing Force.
* ''VideoGame/Left4Dead'':
** Fans have broken themselves once Valve announced a sequel stated to be released at the end of 2009, exactly one year after the first game was released. The fans are basically organized into camps of those who are excited over a sequel so soon, those who are pissed that ''VideoGame/Left4Dead'' didn't get anything like the post-release support that ''VideoGame/TeamFortress2'' is ''still'' getting for free, and those who are wondering when ''VideoGame/HalfLife2: Episode 3'' is going to come out. The second camp even started a Steam group dedicated to boycotting Left 4 Dead 2, which gained more than 35,000 members and garnered some attention from places like IGN and The Escapist (of [[WebAnimation/ZeroPunctuation Yahtzee]] fame).
** Naturally, fans have started to whine about everything in Left 4 Dead 2. Complaints range from the characters being dull compared to the original cast to how the melee weapons and the new special infected ruined everything. On the other side, people in support of the sequel say the environments are more varied, there are more weapons to use, and how the survivors have more personality than the old set. Just ''try'' to compare both Left 4 Dead games without fans in both camps coming together to tear each other apart.
** The release of the DLC, The Sacrifice, has taken what's left of the broken base and shattered into smaller pieces; fans are complaining that Valve is intentionally trying to kill off Left 4 Dead 1 by making its DLC available to Left 4 Dead 2 and porting over a campaign from the first game to the second.
** The smaller pieces are now even ''smaller'' once Valve announced that they are going to release all of maps from the first game into the second. Reactions were predictable.
*** The same ports divided the fans to even [[OverlyLongGag smaller fragments]] since the ported campaigns have been adjusted slightly to meet the standards of the gameplay for Left 4 Dead 2. People either love the changes or hate them and demand Valve to keep the maps as they were without any changes. Some have even suggested a "Left 4 Dead Classic" mode where the ported maps are basically as how they ran in the original game.
*** Didn't think it was possible to divide the Left 4 Dead fan base even further? Think again. Just try to bring up the topic of not seeing your legs in ''Left 4 Dead 2'' or how the survivors there don't have a rag doll effect when they die.
** This far down into [=L4D=] and no one brought up how the Shipping broke the base yet? You either have the fanbase divided into "screw the ships, I'm here to play the game", to "those who ship everything from Survivors to Infected to Survivors AND Infected." And then it splits further when you get into who's shipped with who.
*** Ellis and Zoey or Ellis and Nick? For that matter, Rochelle and Francis or Francis and Zoey? For that matter, why not Rochelle and Nick (the rather amusingly named "Nickrophilia" ship)?
*** Infected shipping: Sick and wrong or an interesting (and sometimes heartwrenching) exploration of the zombie condition? Hunter/Witch or Hunter/Smoker? What about Infected/Survivor?
* ''Franchise/MegaMan'':
** Wily Stage 1 from ''Mega Man 2'' is one of the most iconic songs from the series, and possibly video games in general. No one is going to outright call it ''bad'', but in later years there's been a backlash against it from certain fans who feel that it's overplayed and over-remixed and that its popularity takes away from other songs in the series that don't get as much attention as they feel they should.
** ''VideoGame/MegaMan9'':
*** The game has clearly destroyed what's left of the bonding between ''Mega Man'' fans. As the game is [[{{Retraux}} 8-bit]], many fans regard it as the most revolutionary game of all time, while others think of it as betrayal. Simply going to a ''9'' video and commenting negatively will garner the wrath or joy of other fans.
*** The ultimate counterpoint to anyone who criticizes any aspect of ''9's'' visual style is that they must be a n00b gamer who only cares about pretty graphics and explosions. Even if you suggest an old-school Mega Man game that simply has higher-resolution 2D graphics, like something along the lines of ''7'' or ''8'', this will still happen. In fact, your complaint doesn't even have to be graphics-related at all.
*** There is much debate over whether [[BagOfSpilling removing MegaMan's abilities to slide and charge his buster]] make the game appropriately challenging like ''VideoGame/MegaMan2'', or make it [[FakeDifficulty unbearably hard for the wrong reasons]].
** There are also arguments over the spinoff games like ''Battle Network'' and ''Legends'' straying too far from the original games. Despite the fact that there are STILL games being made to cater to the ones that love the classic gameplay, the "[[NoTrueScotsman true fans]]" will cling to the NES titles while others embrace the diversity and variety, sometimes saying they are better than the old games. The announcement of a crossover game between ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'' reignited that flame war awfully fast.
** Ask people about [[{{Vaporware}} Mega Man Universe and Mega Man Legends 3]].
* ''VideoGame/MegaManZX'' appears and repeats exactly what happened to ''Mega Man X''/''Zero'', together with '''VideoGame/MegaManZXAdvent''. Both games are sequels for ''VideoGame/MegaManZero'' but they raise much more questions than answers. The game is [[LighterAndSofter way less serious too]], though to be fair, it would be hard to beat the level of DarkerAndEdgier ''Zero'' brought to the table without turning the series to downright DownerEnding territory. And you can play with a [[ActionGirl Heroine]] if you want, but some people [[BerserkButton hate]] when you call it Megawoman or Megagirl games.
** ZX and ZX Advent got criticism for the TransformationSequence. Some people say it's cool, while others say is a shame for the series and they are trying to turn this into an anime like VideoGame/MegamanStarForce.
** The canon problems doesn't help either. ZX Advent has Axl in the form of Biometal Model A. Problems is, Axl was never mentioned at VideoGame/MegamanZero, because it would be impossible, considering the games releases (X8 and Zero4 released around 2005). Naturally, half of the players believe that was an offensive AssPull. [[spoiler:TheReveal at the end, with [[BigBad Albert]] revealing that Model A is actually a back-up of ''his'' data, whose [[PowerCopying own powers]] just so happen to ''resemble'' Axl's could be argued to have assuaged that half of the players while having the other half scream betrayal]].
* ''Franchise/{{Castlevania}}'', to an extent. With Koji "IGA" Igarashi in control of the series, some fans feel that IGA (which some purists like to spell out as "eeguh") has ruined the series, as it means nothing but {{Metroidvania}}s and little variety for the remainder of the series. To some, more Metroidvanias means more of the same game, just with a different map each time. Others though, would rather not talk about the "Classicvania" era and the NintendoHard titles that defined the series up to ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'' have damaged the unity of the fanbase even further with anime-style artwork, which is in sharp contrast to the more Western artwork of titles like ''Symphony of the Night'' and ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'' (never mind that the original ''VideoGame/CastlevaniaRondoOfBlood'' had anime-style art and nobody complained). Some like the anime-style artwork, others think it's ruining the series' image. (''VideoGame/CastlevaniaOrderOfEcclesia'' drops the style.)
** ''VideoGame/CastlevaniaJudgment''. On top of being a Castlevania fighting game, its characters bear striking resemblances to ''Manga/DeathNote'''s, mainly because they are being designed by Takeshi Obata, the artist of ''Death Note''. And yet most fans were complaining about the allegedly stale formula of the other games in the series.
** Here comes ''VideoGame/CastlevaniaLordsOfShadow'', a ContinuityReboot, developed by [=MercurySteam=] (AKA, the same guys who made the divisive ''VideoGame/CliveBarkersJericho'') with IGA not in sight. Patrick Stewart doesn't save this game from arguments over the art style, and the people who don't want a "[[VideoGame/GodOfWar Godofvania]]".
** Oddly enough, fans who used to argue between Classicvania or Metroidvania had united in their mutual dislike of the Lords of Shadow reboot. However, ''Lords of Shadow'' fans hate original timeline games (both Classicvania and Metroidvania titles) for confusing storyline and shallow plot. This is evidenced by [[VideoGame/CastlevaniaLordsOfShadow2 its sequel]] which has surprisingly deep plot made it becoming a CultClassic among fans.
** The [[OffscreenMomentOfAwesome yet-to-be-shown]] battle of 1999 in which Julius Belmont [[KilledOffForReal permanently killed Dracula]]. Back when IGA was in charge of the series, fans debated over whether it was well overdue for a proper depiction or if any depiction of it would fail to do it justice. With the series having undergone a ContinuityReboot (see ''Lords of Shadow'' example above) and IGA having left Konami and getting to work on the SpiritualSuccessor ''VideoGame/BloodstainedRitualOfTheNight'', however, it looks like this debate is dead in the water.
* ''Franchise/AceAttorney'':
** Some regard ''Apollo Justice'' as a good game with great characters who just need another game to develop better and a strong, self-contained plot without the {{filler}} that the ''Ace Attorney'' [[PostScriptSeason sequels]] were getting bogged down by. Others trash ''Apollo'' for having next to no old characters, Phoenix having turned from the titular Ace Attorney into a hobo (albeit a [[MagnificentBastard freakishly crafty hobo]]), [[spoiler:pseudo-TimeTravel in the fourth case]], the main villain's motives, and regard the plot to be substandard compared to previous entries.
** Fans are also divided over whether ''Justice for All'' was good or not. And many, just about the third case.
** The spinoff ''Ace Attorney Investigations'' divides the fans between those who love it for offering a fresh perspective on the series and those who feel it's not up to the standard of the main series. Particular points of criticism are the lack of trial sequences (jarring, since the PC is still an attorney) and the uneven writing.
* ''VideoGame/CityOfHeroes'' fans generally have four changes that are points of contention for the fanbase: the suppression of travel powers after using a hostile power, the Global Defense Reduction and Enhancement Diversification (generally lumped into one change of "making characters weaker"), the addition of player vs. player combat, and the removal/modificatio of rewards to discourage farming in Architect missions. To this day, there are people who are subscribed and paying purely to start trouble on these changes.
* In ''VideoGame/WorldOfWarcraft'', the complaining of some Horde players reached epic proportions when Blood Elves were added to their race list. While some just shrugged and said it'd be nice to have some [[{{Pun}} new blood on their side]], a very large group of people feel that it would ruin their faction of ugly monsters. Four years, and two new races later and there's still a dividing line between Blood Elf fans and those who despise them, despite or because of, the fact that Blood Elves make up 50% or more of the player population on almost all servers.
** The second expansion is sure to make things worse due to drastic changes in nearly every field (especially raids). Some people welcome the changes (if not completely), others contest them on the ground that they are dumbing down the game.
** The ''VideoGame/{{Warcraft}}'' fandom finally splintered into people who accept the MMO and people who don't when [=WoW=]'s first expansion changed the backstory to allow new playable races (see {{Retcon}} for more information).
*** The draenei retcon was either [[WhatHappenedToTheMouse so petty as to be nearly irrelevant]], or completely ruined Warcraft lore. There is no middle ground.
*** Especially since Cataclysm, a new InternetBackdraft has emerged over the direction of the overall lore in regards to factional bias, real or perceived. In particular, a large number of Alliance-side players have complained that many of the new quests in the old-world zones come across as incomplete or rushed for the sake of Christmas release schedules, in comparison to seemingly better-written Horde-side quests in the same zones. Less nuanced debate has arisen over perceptions that Blizzard has biased the lore towards Horde-side victories with the Alliance, and Alliance victories mostly being out of game or in Horde questing, and has shifted up a gear with rumours of a major and cherished Alliance stronghold being destroyed by the Horde in the lead up to the ''Mists of Pandaria'' expansion. Horde-side players have countered with arguments that the Alliance held the cards in the original game.
*** On the other hand, the latest expansion Legion, have been criticized over the direction of the overall lore, and accused of being factional bias as it excludes half of the player base, create a large gasps within the lore, leave them with the few stories to invested in, whether itís truth or perceived. A large number of Horde-side players have complained that the storyline and the overall theme of the expansion to be very Alliance-centric, which range from the story, the class campaign, the characters to the faction hub and the theme of the class hall. As Horde presence is small to non-existence while Horde leaders oddly absent and havenít been as proactive as many Alliance leaders in the defense and counter attack against the Burning Legion. Despite how the invasion affect every life on Azeroth, and every Horde races, such as the Orcs have a bad blood or grudge against the Legion. It's also baffling consider how the storyline portrays the Alliance as the only protagonist and hero, while the Horde have slowly been written off from existence, in a setting where there's two protagonists and heroes factions, which conflict with one of the running theme since Warcraft III: Reign of Chaos about two heroes faction, under different banners and ideology band together to protect Azeroth from the common threat. Not to mention two playable Horde races, in particular Orc and Troll is left in a bad position, with their racial character taken up the role as acting leader, while the direction for their races story left unclear and [[spoiler:Sylvanasís ascension as Warchief]] is the only lore and development the Horde received have cause Horde-side players to show a bad reception toward the overall lore and storyline in Legion.
** On the smaller note, in the comics that served as the prologue story for this expansion, two comics explore the story about Alliance characters. While there's none about the Horde and their characters. Also, the Battle for the Broken Shore scenarioís Horde cutscene was criticized for how nearly the entire cinematic is about [[spoiler:Varian Wrynnís heroic sacrifice]], while Horde characters is being shown for less than a minute, and it supposed to be told from Horde perspective. [[spoiler:Varianís death was compared to Volíjinís death]], for one is being in glorious fashion, and the other in a non-spectacular way. Much like how thereís a site of monument, several musics, trailer and an appereance in other Blizzardís title:''VideoGame/HeroesOfTheStorm'' solely dedicate to Varian Wrynn character. While thereís nothing for Volíjin have upset Horde-side players who perceive it as a blatant favoritism and factional bias.
** In the recent date, after patch 7.2: The Tomb of Sargeras have been released, one of the main story content within the patch is about Anduin Wrynn rising as the new King of Stormwind. As itís the Alliance-only quest line, the storyline is criticized for how it focused on one faction alone, and leave other storyline that Horde direly need in the state of limbo, such as [[spoiler:Volíjin story that Blizzard hinted his possible return and legacy]], the continuation of Sylvanasís story in Stormheim, the state of the Darkspear Tribe and other races of the Horde. While the quest line gives Alliance-side players an extra advantage in regards to an artifact power. Alliance-side players have countered with arguments that the previous expansions from Cataclysm onward have been Horde-centric, or at least heavily Horde themed, and they havenít received any real attention and development within the lore until recently, as well as how thereís two cinematics for Horde after the Broken Shore.
** After Blizzard has created an article about said Anduin quest-line in patch 7.2, it caused a less nuanced and heated arguments between players from two factions. Interesting enough, some Alliance-side players have shown their agreement with Horde-side players over the perceived factional bias storyline, and other have expressed their dislike over how only two playable Alliance races (particularly, Human and Night Elf) are the only one that receive the attention within lore, while other races such as Dwarf, Gnome appear as secondary races, and Worgen exist only to be the foil to the Forsaken. While some Horde-side players express their defense of Legion storyline, claiming that the Horde have receive enough attention in past expansions.
*** Furthermore Horde players believe that they're constantly getting turned into the bad guys, especially in The Wrath of the Lich King onward. Many horde players originally signed up because Thrall (along with Vol'Jin and Cairne) was a ReasonableAuthorityFigure who wasn't out for constant conflict - rather like the leaders on the Alliance side, but with a different cultural feel and an almost anti-hero attitude to the Alliance's shiny [[TheCape cape]]. When Blizzard had Thrall become a world guardian and leave the horde in the control of the warmongering Garrosh, much complaining ensued that the horde had become villainous and the anti-hero appeal of playing horde had been lost. It's reached the point where the outcry from the horde players forced Blizzard to scrap their planned character development for Garrosh and make him a villain in an upcoming expansion. However this didn't help either, as in Pandaria the Horde players were forced to commit countless attrocities for Garrosh, the orcs as a whole were stripped of their redeeming qualities with many accuasations of CharacterDerailment, and many Horde NPCS who were previously positively portrayed were retconned into being evil.
** The update that added the Ulduar instance and changed a lot of gameplay elements created a huge backdraft over, of all things... ''fishing''. Players are now able to fish anywhere, not just where they have a high enough fishing skill level. Skill level now only affects the likelihood that you will catch junk versus fish. Plenty of threads erupted over how this now {{nerf}}s fishing and how no longer requiring players to spend hours and hours skilling up fishing completely ruined that part of gameplay.
** A large break in the World of Warcraft fanbase is actually a split between the expansions: Those who think WoW was best before the expansions, those who think WoW was best during The Burning Crusade, and those who think it's best in Wrath of the Lich King. Each group is constantly at each others' throats, and many foresee a fourth group rising up when Cataclysm comes out.
*** In fact, the announcement of ''Mists of Pandaria'' has caused an even bigger online ruckus, to the point where accusations that it's completely ruined are common. People either say that the Pandaren being the first neutral race will add interesting content and that Pandaria looks amazing, or that the new expansion is a kiddy WesternAnimation/KungFuPanda rippoff. There were also many complaints about the handling of the faction war, with the Alliance still coming off as inneffectual, the Horde being stripped of all redeeming factors, and the series falling into BlackAndWhiteMorality.
** The biggest break in the WoW base seems to be between casual players who don't really care about character optimization and just want to run the storylines, and hardcore players who could care less about the storyline as long as they have the best gear and are ultimately optimized killing machines.
*** There's now another huge argument coming up about raid difficulty in the next expansion, Cataclysm. Currently, there are two options for every raid - 10 man and 25 man. 25 man is harder, requires more coordination, better gear and more skill, but gives better loot. Cataclysm changes this - 10 and 25 man raids will now give the same quality loot, but 25 man simply gives ''more'' of it. This, of course, has left "hardcore" players furious, claiming that the game will become "too easy", while casual players are happy that they no longer have to spend 5-6 hours in 25 man raids to get the best loot.
*** And even bigger break is the argument that Heroic dungeons are too hard. Casual players cite that there's too much time required to be invested for little to no rewards, while hardcore players basically tell them "qq l2play" and to just do regular dungeons.
** Cataclysm's PvP is also spawning another "Casual vs. Hardcore" argument. Currently, battle grounds, which are battles that go anywhere from 10v10 (Warsong Gulch) to 40v40 (Alterac Valley) only reward two-season-old gear, two pieces of current season gear, and no weapons. In order to get the newest loot and weapons, you have to play in the Arenas, which are 2v2, 3v3 or 5v5 fights with no goal other than "kill the other team" and earn a specific "rating" by winning more than you lose. Cataclysm will reward the best PvP loot and weapons from Battlegrounds, meaning Arenas will become entirely optional. This has spawned a serious debate among PvP players, with one side arguing that Arena isn't true PvP and welcomes the change, while the other side deems battlegrounds too easy and thinks that the best gear should come from Arena.
*** PvP weapons in themselves are a big debate. In Burning Crusade, players were able to buy old PvP weapons from Battlegrounds. In Wrath of the Lich King, they removed this option. This leaves many players feeling very cheated. The only way to obtain PvP weapons is to do very well in Arenas, but how can players do well in arenas if they don't have weapons to use? This has split PvP players, again, into two different groups: "PvP weapons should only be obtained in Arenas, BGs are too easy" and "Well how am I supposed to earn Arena weapons if I don't have something to start with?"
** In fact, PvP vs. [[PlayerVersusEnvironment PvE]] has spawned fanbase splits since the game started. Some players consider fighting scripted boss encounters boring, while others consider fighting other players boring. It all comes down to personal preference, but that doesn't stop WoW players from arguing over it.
** "Class X is imba/needs a buff", especially pre-''TBC'' Shaman vs. Paladin. Back in the day, you could go to any class forum and see a thread discussing whether or not a class needs a patch to balance them, whether or not said patch completely broke the balance or not, whether or not shamans are the most absurdly powerful class in any game ever - or whether or not Paladins are actually much superior, whether or not making both classes available to both factions is a good idea to balancing both factions or completely ruins the uniqueness, whether or not rogues and/or hunters and/or warlocks (and/or any other class really) are way too strong/weak, whether or not Blood Elves should get the warrior class like everyone else, whether or not gnomes should get priests, whether or not the pre-''TBC'' Fear Ward available for Dwarf Priests defeats the entire point of raid encounters (Blizzard stopped giving Fear to bosses in the expansions) - or really ANYTHING!
* If you include VideoGame/{{Warcraft}}'s RTS fandom, you'll find those who believe everything after ''Warcraft III'' is garbage along with those who believe everything after ''Warcraft II'' is garbage. The argument against Warcraft III is that the Orcs went from a blood thirty race of bad-asses to a bunch of [[NobleSavage Noble Savages]] who turned out to be the victims of a demonic army. High Elves became jerks (they were ALWAYS jerks, Alleria Windrunner being the biggest $#%$^ to ever appear in the Warcraft series, the archer/rangers only slightly less), Goblins went from Horde suicide bomber to neutrals, navies disappeared, heroes became undying super units with unique abilities and an inventory slot, and the overall focus of the game shifted from larger armies to comparatively small ones. Proponents of Warcraft III, by contrast, prefer its tighter, more personal story, the surprisingly complexity of its RPG like flare, its superior map tools, the much better unit variety, the addition of hostile creeps, and the introduction of two noticeably different factions.
* As one of the older [=MMORPGs=] around today, ''VideoGame/{{Everquest}}'' is full of this kind of stuff. In the early days, EQ 1 was very newbie-unfriendly. No tutorials, no easy armor quests, and if you wanted to run from one end of the continent to the other, you had to... well, run from one end of the continent to the other. And if you wanted to take a boat to the other continent, you ''waited for the boat''. In short, the game was NintendoHard and everyone hated it. Over the years, the game has been made easier in the lower levels, and now you can get gear for your level 10 character that's better than the gear you had to do quests to get for your level 40 character. As for travelling, now there is the "Plane of Knowledge", from which you can get to any zone in the entire game that you'd want to go to. And [[TheyChangedItNowItSucks people hate this too]].
* ''VideoGame/GuildWars'':
** The game has a very noticeable split that is seemingly supported by the producers: [[PlayerVersusPlayer PvP]] vs [=PvE=]. In the attempts to balance [=PvP=], a skill or class will be {{Nerf}}ed. This also affects the [=PvE=] iterations of the skill/class, which throws this half of the fanbase into outrage. "Why are you changing things for me that weren't broken for me?"
** With the [=PvE=] update split, it's not "They're nerfing us because of [=PvP=]!", it's "Why does [=PvP=] get all the updates?" And then there's incredible contention over which campaign is best - there're the Proph purists (usually the "let's-lynch-Izzy" crowd), the rare Factions fan, and the Proph-is-slow-let's-go-play-Nightfall people (usually the "shut up about the skill updates, let's enjoy the game and leave A Net alone" crowd). Then there's the horrific debate over [=PvP=] skills and consumables ("They broke the game!" "No they just made it more fun!" "Dude guys chill!" "Ur mom!"). Lastly, though this isn't so pronounced, there's the huge gap between the overly vocal, Izzy-fandom, HM- or Guild Battle-elitist (depending on [=PvE=] or [=PvP=]), [=PvX=]-despising, title-fandom, A Net-loathing (or loving, in a few rare cases), anti-Eot N, GW 2-skeptical, Proph-addicted, (sometimes hypocritical) guildie-group-only, "GW is dying!" doom-and-gloom Guild Wars Guru types and the silent, Izzy-tolerating, [=PvE=]- or Arena/AB/HA-enjoying (though sometimes elitist, especially in HA), meta-following, title-greedy, A Net-ambivalent (or accepting), pro-Eot N, GW 2-excited (or skeptical), NF-loving, PU Gging or H/Hing, "GW is fine but they just nerfed my build!" average Joe players.
* ''VideoGame/{{EVE Online}}'' is notorious for whipping up epic whine-fests after every patch or content upgrade. Most notorious was the 'Speed Nerf' added in December 2008, which, depending on who you ask, either eliminated small-gang [=PvP=] in favor of server melting 'blob vs. blob' combat, or else saved the entire game from a Failure Cascade. Which camp you're in seems to depend on whether or not you have a billion or more tied up in your super fast fandom and implants to make it ''Gofasta'', or whether or not you are Caldari.
* ''VideoGame/KingdomOfLoathing'' seemed to suffer from this after the [=NS13=] update rolled out. The fandom split between those who thought the new, longer and rebalanced game was the best thing since sliced bread, and those who hated the nerfs and felt the slower game was less fun.
** To make things worse, another such division arose around the same time over the development of [=KoLMafia=], an unofficial but legal open-source bot/client for the game. Some felt the two lead developers on the project were being oppressive about the development of the program and how it would be adapted to [=NS13=], calling anybody who disagreed not a true proponent of open source, and others reacted by calling the first group was a bunch of ingrates with a sense of entitlement. Both sides being equally tactless, the flame wars raged for about three weeks.
* ''VideoGame/StarWarsGalaxies''. Bring up the words [[TheyChangedItNowItSucks "Combat Upgrade"]] or "New Game Enhancements" and watch the sparks fly. The former (and even most of the current) playerbase seem (relatively) united in agreeing that the game's glory days are behind it, but asking when and why is an excellent way to start a violent flame war.
* The ''VideoGame/{{Unreal}}'' series fans since ''VideoGame/UnrealTournamentIII''. The OMGTHECOMMUNITYISDYING-[=UT3=] fans and the old-school ''VideoGame/{{Unreal|I}}''[=/=]''VideoGame/UnrealTournament'' fans who want to boost the fanbase. This BrokenBase was set in the moment that ''VideoGame/UnrealTournament'' was released, and established a gulf between the MP and SP side of the franchise, and every time a new game is released, more breaks are going to happen.
* ''VideoGame/GrandTheftAutoIV'' was built on a new game engine, revamping many of the core gameplay aspects at the cost of some of the features in San Andreas. Once HypeBacklash set in, one side began insisting that all the fun had been removed from the game while the other side maintained that planes really wouldn't have that much of a point in Liberty City. Being reminded that San Andreas was the ''third'' installment of its generation and more features would be added to the system through downloadable content and the sequels hasn't cooled matters down.
** The series overall has seen other splits too:
*** Realistic vs over the top fun
*** Setting inside vs outside America
* ''VideoGame/GrandTheftAutoV'' and it's online mode. Specifically the bad servers list, in that players who enjoy griefing and trolling are made to wear a dunce cap and only play with other griefers and trolls. Some see it as a god send who would like to enjoy the game, some believe being a dick is the whole point of the game where others are upset over not being allowed to play the game their way.
* ''Franchise/FireEmblem'':
** Debates include oldschool games vs. newschool games, original Japanese vs. localized, FE purists vs. [[MarthDebutedInSmashBros people who got into it through]] ''VideoGame/SuperSmashBros'', stat fans vs. storyline fans, those who think the franchise should be mostly on handhelds vs those who want more console games... and that's not even going into [[ShipToShipCombat the endless pairing debates]].
** In general, the worst extremes of either side of the "old vs. new" debate boil down to, respectively, elitist snobs who consider the often-archaic gameplay and complexity of the unlicensed titles as a badge of pride for the "real" fans to filter out the riff-raff and fandom immigrants from '''Super Smash Bros.''' who dislike the series' legendary difficulty and want something a bit more brown, real-time, and shooty.
** The entire concept of FinalDeath. Some players like it because it encourages the player to put a lot of value in each of their units and to prevent their deaths, and teaches players a valuable lesson in not treating [[DeathIsASlapOnTheWrist death as a slap on the wrist]]; for these reasons, they do not look kindly upon Casual mode in ''Awakening''. Others dislike it because they consider it FakeDifficulty and point out that in games where the player can save and retry the chapter, the Final Death mechanic in practice becomes [[SaveScumming "restart the whole chapter every time somebody dies"]] and that the only way for proper Final Death to occur is to [[SelfImposedChallenge never reload saves ever]].
** The interpretation of Ike's love life (or lack thereof) broke the ''VideoGame/FireEmblemTellius'' base. There's a massive war over whether Ike is gay or straight, with some people taking asexual and bisexual sides as well. The fact that the games give unverified support for interest in men and outright mixed messages for interest in women doesn't help. Due to the ambiguous nature of Ike's sexual orientation, these arguments ''all'' rely on inferences which means that the two sides can easily discount each other's evidence as inconclusive, which only serves to prolong the war.
** The playerbase doesn't even deny how ''VideoGame/FireEmblemAwakening'' split the fandom into "pro-''Awakening''" and "anti-''Awakening''". The latter portion cries that the game's story is much lighter with a simplistic [[BlackAndWhiteMorality conflict of complete good vs complete evil]], continuity problems with Archanea, [[AbortedArc Aborted Arcs]], and much / {{Fanservice}} in place of competent storytelling and characterization, and the other half will argue that the game's characters are at least fun, the core gameplay is a "greatest hits" collection of other mechanics from throughout the series, and that ''Awakening'' helped the franchise recover from its slump from poor sales of the Tellius games overseas as it sold really well overseas and [[NewbieBoom brought many new players to the community]]. Whether the changes made to the Fire Emblem formula or a good release date/advertising resulted in Awakening's good sales are another point of contention. Even among fans of Awakening itself there are splits: One notable one is over who is the main character. [[WordOfGod Officially]], Chrom is the hero while Robin is more of a SupportingProtagonist (as the story is told from his perspective)... but many fans feel that Chrom is actually the DecoyProtagonist, [[SpotlightStealingSquad as Robin dominates most of the latter half of the plot]]. This mainly became the sour point it did because Chrom became the ButtMonkey in Super Smash Bros. while Robin was playable... and yet pre-release material for VideoGame/FireEmblemFates said that the Avatar in Awakening was a supporting character.
** As for ''VideoGame/FireEmblemFates''... uh, it's best to see [[BrokenBase/FireEmblemFates its page]].
* ''VideoGame/BanjoKazooie'':
** The game has gone to mayhem over ''Nuts & Bolts''; [[TheyChangedItNowItSucks one side does not want to touch the vehicles]]. The announcement of a port of the first game on Xbox Live Arcade fueled the flames further.
** When Rare released the remake of ''VideoGame/BanjoTooie'' with the previously-scrapped Stop 'n' Swop feature intact. Some fans were satisfied, while the rest claim it wasn't really Stop 'n' Swop since the extra reward from it was just a Gamerpic and theme.
* There's some bickering (to say the least) in the ''Franchise/MetalGear'' fandom over the increasingly Post-Modernist-shading on the plot and [[MediumAwareness the wobbly 4th wall]] the games had acquired since ''Sons of Liberty''. Some cite it as a brilliant way to hook the players into the stories and characters, while others think it's a clogging, incompressible mess that gets in the way of the actual game play - don't even go into the subject of ''Sons of Liberty's'' infamous GainaxEnding. There's also the changes in the combat and stealth systems that each game had, usually with complaints "It's too easy" or "Come on, I don't have time to memorize all this junk!"
** There also seems to be a strange dividing line between fans of ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid3''. [[FandomRivalry If you love one, you hate the other.]] If you love [=MGS2=], you have no appreciation for a [[CharacterDevelopment character-driven story]] and probably like [[ReplacementScrappy Raiden]], and, worst of all, you hate [[EnsembleDarkhorse The Boss]]. If you love [=MGS3=], you are a simpleton who doesn't understand that [=MGS3=] is just a {{Pastiche}} of [[TheSixties 60s]] [[Film/JamesBond spy movies]] with none of the plot twists that made the series great.
** Due to Kojima's minimal involvement, fans tend to debate whether ''VideoGame/MetalGearSolidPortableOps'' was a worthy adaptation of the series to the PSP or an unnecessary cash-in. It doesn't help that ''VideoGame/MetalGearSolidPeaceWalker'', the next PSP game in the series (which Kojima directed), dismisses the events of ''Portable Ops'' entirely with a single {{discontinuity nod}}.
** The announcement of Kiefer Sutherland replacing Creator/DavidHayter as the English voice of Snake in ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V: Ground Zeroes]]''/''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' has split the Franchise/MetalGear fanbase between those who think that Hayter's performance has become gradually worse with each game and think Sutherland is a step up, and those who think that Hayter is irreplaceable as Snake.
*** The series is traditionally [=PlayStation=] exclusive (to a degree, as the series has appeared on multiple consoles as a result of ports or the ''HD Collection''), but ''The Phantom Pain'' debuting on UsefulNotes/PlayStation4 ''and'' UsefulNotes/XboxOne is atrocious to some fans. Others think it's a fantastic way for the franchise to expand and grow more popular.
* ''Franchise/StreetFighter'' has a complicated issue here. When ''VideoGame/StreetFighterIII'' came out, many of the fans fully entrenched in the series before that point hated the "parry" system, claiming it was a GameBreaker. Capcom worked out the kinks, eventually culminating in ''Street Fighter III 3rd Strike''. However, many "old-schoolers" still hate the whole idea of parries at all and won't play it seriously. Ironically, when ''VideoGame/StreetFighterIV'' finally came out, with no parries at all, ''Street Fighter III'' had its ''own'' bastion of "old-schoolers" who decried it for lacking that gameplay element.
** There are also the ''[[VideoGame/StreetFighterAlpha Alpha]]'' (''Zero'' in Japan) series fans who decry the other game's lack of air-blocking, and are themselves split between those who like ''Street Fighter Alpha 2'' with its shorter but easier to do custom combos and those who prefer ''Street Fighter Alpha 3'' with its harder to pull off but longer and V-ism custom combos (plus the differences between their Alpha Counter systems).
** You either hate the ''VideoGame/StreetFighterEX'' games or think that they're gems that were overlooked simply for being in [[PolygonCeiling 3D]]. Even more baffling is that ''EX'' wasn't even ''true'' 3D; it was TwoAndAHalfD, with dynamic camera angles utilizing the third dimension only popping up during specific occasions, much like in ''SFIV''. ''EX'' played like the old 2D titles (falling the closest to ''Alpha'' in terms of style), just with 3D-rendered models as opposed to sprites. Also stemming from this is the question of whether or not [[OriginalGeneration the new faces of this series]] [[CanonImmigrant should be integrated into series' canon]]: either they're [[EnsembleDarkhorse cool, sleek designs with quirky personalities and likable traits]] overshadowed by the more "mainstream" characters (this goes double for Skullomania, perhaps the ''one'' character people know about from this series, popular enough to show up on an ''absurd'' amount of character wishlists) ''or'' [[TheScrappy some of the blandest, most unoriginal people to have ever graced a fighter]]. All of this is further compounded by the initial vials of acid thrown at the newcomers from ''VideoGame/StreetFighterIV'' (itself another BrokenBase) and the fact that [[http://www.eventhubs.com/news/2010/aug/17/ono-we-dont-own-rights-sf-ex-characters/ Capcom shares the rights with Arika over said characters,]] making their inclusion in future games difficult. Also, there's a group of fans who are quick to point out that, for all the flak ''EX'' received from the majority of the fanbase (at the time, at least), it was a prototypical ''IV'' that came out a decade too early. Compare the ''EX'' games with (''Super'') ''SFIV'' and you'll begin to see ''a lot'' of aspects [[OlderThanTheyThink carried over from the former]], movesets and gameplay mechanics especially. Makes you start to wonder why ''EX'' even got the short end of the stick from the fandom in the first place when it provided the backbone for the game that [[GenreRelaunch revitalized 2D fighters]].
** CapcomSequelStagnation in general is prone to wedge a stake between fans, but nowhere is it more apparent than with ''SFIV'' (and ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'', but that's another can of worms in and of itself). ''Super'' managed to dodge a bullet by virtue of being the first offender for ''IV'', adding back several fan-faves, and being one of the last games released before Capcom fell into what many fans agree to be its DorkAge but with each new revision (first ''Arcade Edition'' and now ''Ultra''), the fandom seems to splinter more and more.
* ''VideoGame/GuiltyGear XX'': ''#Reload'' or ''Accent Core''? Each game has its fanbase who say one is awesome and the other is terrible.
** The series is well-known for it's awesome heavy rock-inspired soundtrack, especially [[{{Leitmotif}} the character themes]], which all get fresh remixes every game. That is, until ''Xrd'', where the long-runner themes were all thrown out replaced with a new batch of different themes. The general consensus is the new music is good, but many argue whether it was really necessary or not. On another note, the console [=DLC=] character [[GirlyBruiser Elphelt]] has fractured the fandom - some praise her intriguing design and her unique mechanics, while others dismiss her as "too girly", "too anime-ish" and "not metal enough", not to mention she comes out of nowhere and takes up a slot that should've gone to bringing back some old fav-favourite from a previous title.
* The ''Franchise/TheElderScrolls'' fanbase. Each game in the series is radically different than the others, so the series is just designed perfectly to have one of the most broken bases ever. In fact, there isn't even a base to begin with. There's 12! There's the fans
** that believe any game before ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is outdated and bad. Any fans of the preceding games are people that need to get with the times.
** that believe ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and Skyrim are still fun to play, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is bad because it doesn't have voice acting and isn't user friendly. They probably won't have an opinion of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' or ''[[VideoGame/TheElderScrollsArena Arena]]'' because they probably don't know they exist.
** that believe Morrowind and later games are great but the earlier games don't contain enough detail, are full of lore that contradicts Morrowind, and are just too hard to get into in general.
** who love all of the main series games except Arena, which they feel is closer to Ultima than The Elder Scrolls
** who think the series should have stopped with Arena (all 3 of them)
** who like the first two games but feel all the later titles cater to casual players, have much smaller towns and playable areas, and retcon much of the first two games' lore.
** who like the first 3 games but believe that the later games traded the freedom the earlier games had for shiny menus and HD graphics.
** who like all of the main series games before Skyrim, which they believe to have taken away all the freedom that even Oblivion had, and caters to the console crowd and puts the PC fans second.
** who like all of the main series games other than Oblivion, which they believe to have a generic medieval setting, a huge retcon of the '''''holy''''' "Emperor's Guide to the Empire," and creepy smoothed faces
*** Variations of the last 3 communities, minus Arena and Daggerfall because they lack depth and are too repetitive.
** That The Elder Scrolls Online has changed the formula too radically/ is a blatant cash in and has no business being made/ is just terrible in general.
** that like all of the games in the series. Expect these people to be shunned from the The Elder Scrolls community. All 12 of the communities.
*** 13 and 14: Those who treat Michael Kirkbride's non-canon lore as Word of God and those who don't. Combine this with any of the previous 12 to break it even more.
* ''VideoGame/ChronoCross'' - Is it an excellent game that brings resolution to the events of ''VideoGame/ChronoTrigger'' in a fun and inventive way, or a bad game with too convoluted a plot, too many characters, and too many unanswered questions?
** The cease-and-desist letter sent to the makers of the fan-game ''VideoGame/CrimsonEchoes'' has also generated numerous cracks in the ''Chrono'' fanbase: Was Square right to defend their intellectual property by shutting down the game, or did they act too hasty to crush a nearly-completed work? Were the creators being practical and mature in complying with the letter, or are they cowards for not trying to find a way to put out the game? There's also whether or not ''Crimson Echoes'' is [[BetterThanCanon beyond awesome in its own right]], or a [[CanonDefilement horrible conglomeration of Fanon and half-baked theories]].
* There are two types of ''VideoGame/{{Tetris}}'' players: Those who play casually and will accept any kind of ''Tetris''. And then you have those who play the ''Tetris The Grand Master'' series.
* ''VideoGame/MarioKart'' has this all over, particularly since the ''DS'' and ''Wii'' incarnations.
** ''VideoGame/MarioKartDoubleDash'' became a target of controversy over the pilot-copilot parity, as well as the introduction of special items (last seen in the SNES game). Some fans liked these mechanics while others thought it was too much of a change to the main formula, with others saying it wasn't ''enough of a change'' for a formula they perceived as stale (this was also echoed by the critics, particularly from Gamespot and IGN).
** Starting from ''VideoGame/MarioKartDS'' and ''VideoGame/MarioKartWii'', there's the question of whether snaking ruins the game or just rewards the skillful. There's the question of bikes versus karts, which gives some people a headache to even be near. There's also arguments over given sets of tracks, particularly in the ''DS'' and ''Wii'' versions which bring back some of the old tracks. There are even arguments over how the items behave, and which way works best (should fake item boxes block attacks from behind? How should the blue shell work?). About the only thing that the fanbase can agree on is that TheComputerIsACheatingBastard.
** Going way back, there is a small but vocal group of people who began with ''VideoGame/SuperMarioKart'', the original game, and dislike how items have become a central game mechanic rather than a little addition to what was otherwise standard racing. They consider the series to have taken a nosedive with the ''[[EarlyInstallmentWeirdness second game]]'' and consider the only other good ''Mario Kart'' game as ''Super Circuit'', which was a close cousin to the original game. There are also arguments on whether or not exploiting glitches in some tracks that lets you jump ahead of everyone by 30+ seconds is legit or cheating.
** Another point of contempt is which character line up in each ''Mario Kart'' game is good or not. Just mentioning the baby Mario Bros. or baby princesses will cite flames over whether or not those characters are cool or a waste of space. Metal Mario falls under the same case after his introduction in ''Mario Kart 7''.
** Some fans are happy to see ''VideoGame/MarioKart64''[='=]s Rainbow Road reduced to a one-lap course in ''VideoGame/MarioKart8''. Others feel that [[ItsShortSoItSucks reducing it to less than two minutes on a good run]] takes some of the dramatic feel out of it.
* ''VideoGame/SuperRobotWars''. Either you like the OG characters, or hate them like plague, and diss the OG series and its fans.
** And even more amongst the OG characters, you either like the ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin]]'' characters, or think they're waste of spaces that take spotlight from the actual OG characters.
** ''VideoGame/SuperRobotWarsUX''':
*** Mostly regarding [[UsefulNotes/RegionCoding region locking]], {{Unexpected Character}}s, and the visual style of ''VideoGame/SuperRobotWarsL''. Finally, the inclusion of DownloadableContent for a franchise that didn't have it until now.
*** Part of it stems from the AnimatedAdaptation of ''VisualNovel/{{Demonbane}}'' being used as opposed to the original VisualNovel, which many fans consider superior.
*** Meanwhile, the Japanese fanbase isn't entirely thrilled over how ''UX'' handled the crossover elements, though most opinions remain positive.
* ''VideoGame/{{Fallout}}'' has this.
** ''VideoGame/{{Fallout 3}}'' was produced by a separate company which, rather than producing an RPG, produced an action RPG. Fans of the Fallout franchise were split over the fact that the "sequel" wasn't a sequel in the sense of "being the same sort of game," as well as certain continuity errors and "dumbed down" mechanical elements. While supporters of the game countered with calling the opposition fandumb and TheyChangedItNowItSucks.
** ''VideoGame/FalloutNewVegas'' had this impact, albeit not as great. Older ''Fallout'' fans liked the game for being more like the original games in terms of story, setting, and other elements, while some fans of ''Fallout 3'' have decried it as a simple expansion pack, and one that isn't enough like ''Fallout 3''
** ''Fallout 3'' had an even louder three-way split over Fawkes' gender, or whether he had a gender at all. This might've died down when the voice actor for the character weighed in during an interview, but it didn't until true WordOfGod said, "Hey, it's a guy. Who would've thought otherwise?"
** Fallout had a broken base before Bethesda got it in their hands. To some, VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} is the 'non-Fallout'. To others it was a game with fun features, and though it missed the heart of what made the others enjoyable, there was a salvageable baby in that canonical bathwater.
** Fallout might be one of the few games that made a broken base with it's first game. Fallout is the SpiritualSuccessor to ''VideoGame/{{Wasteland}}''. Some of the fans of Wasteland refuse to acknowledge the existence of Fallout.
** As the more extreme and vocal isolate themselves, the base looks a lot less broken. Developers and critics may get their ears boxed from time to time, for the most part the unpleaseable stick to a forum that's so inciteable it's irresistible bait to Trolls.
** Fans later started debating whether ''VideoGame/{{Fallout 4}}'' even deserves to be called a Fallout game let alone an RPG when Bethesda removed many RPG elements from 4. It's not uncommon to hear "Fallout 4 was good on its own but it was terrible as a Fallout game."
* ''Franchise/{{Pokemon}}'':
** The CasualCompetitiveConflict of Pokémon is the source of many breaks in the fandom, especially generation wars and the viability of certain Pokémon.
** You don't have to look hard at all to find a [[TheyChangedItNowItSucks generation war]]. The most popular ones include:
*** Generation 1 vs. 2-7: Dubbed the "genwunners", these types of Pokémon fans refuse to acknowledge any part of the Pokémon franchise after the first generation, almost exclusively due to childhood [[NostalgiaFilter nostalgia]]. The phrase "There are only 151 real Pokémon" is often used, both seriously and [[MemeticMutation satirically]].
*** Generations 2-7 vs. Generation 1: Because of the "genwunners", there are now many fans who are sick of the first generation and refuse to acknowledge it, often bashing the arguably dated designs of the earliest Pokémon.
*** Generation 1-2 vs. 3-7: Some count the second generation along with the first one as being "real" but still refuse to enjoy any generations released afterwards. They're often lumped in with the "genwunners" as a result.
*** Generations 5-7 vs Generations 1-4: Some fans exclude everything before the fifth generation, preferring only the newest Pokémon (some will count Generation 4 though).
*** Generations 1-5 vs. Generation 6-7: Some fans dislike and refuse to acknowledge the sixth and seventh generations for two main reasons: the introduction of the "Fairy" type and Mega Evolutions.
*** Generations 5 and 7 vs. Generations 1-4 and 6: Essentially boiling down to the CasualCompetitiveConflict, the aforementioned two generations (particularly 7) have a much heavier emphasis on story than is typical for the franchise, leading to a divide between people who think the plot is interesting and engaging and those who feel it resulted in a rather lackluster metagame.
*** There are many others; "Generations 1-2 and 5-7 vs. Generations 3-4", "Generations 1-4 vs. 5-7", "Generations 1-3 vs. 4-7", "Generations 2-4 vs. Generation 1 and 5-7", "Generations 1-3 and 6 vs. Generations 4-5 and 7", and so on. ''Pokémon'' has gone through so many changes throughout its history that it's difficult to find fans that fully accept every generation in the franchise.
** Arguments over Lyra having replaced Kris (or even if it's a replacement instead of a redesign) in the ''[[VideoGame/PokemonGoldAndSilver Gold]]'' and ''[[VideoGame/PokemonGoldAndSilver Silver]]'' remakes, ''[=HeartGold=]'' and ''[=SoulSilver=]''.
** The overlap between ''Pokémon'' fans and [[UsefulNotes/FurryFandom furries]] is causing a growing divide in itself. The existence of Pokemon anthros, known as Pokemorphs[[labelnote:note]]Though the term's also been applied to things as varied as [[VoluntaryShapeshifting people who can turn into Pokemon]] a la Literature/Animorphs, to to fully human [[MoeAnthropomorphism gijinkas]] who just have clothes, hair and eyes/eye colors resembling the Pokemon species they're based on and everything in between[[/labelnote]], just makes both halves of the debate worse, to the point on one end of the divide [[FanFic/{{Morphic}} one of the most famous Pokemon fanfics]] is an intentional {{Deconstruction}} of Pokemorph fics.
** ''Super Smash Bros. Brawl'' caused a fairly nasty uproar for awhile between Pokémon fans over the cut of Mewtwo and his 'replacement' with Lucario. For several months after Brawl's release, Mewtwo fans and Lucario fans had an extended FlameWar. One side claimed that the replacement was 'concrete proof' of Lucario being 'superior' to Mewtwo, while the other side made remarks about Mewtwo's in game stats and movie powers. Plenty of rather violent and/or [[{{Squick}} squicky]] [[{{Hatedom}} hate art]] was created before everything calmed down. The rivalry flared up again when the fourth ''Smash'' again featured Lucario as a playable character with no Mewtwo in sight, although it settled down seemingly for good once Mewtwo returned to the series as DLC.
** Pick a Pokémon sidegame. Any Pokémon sidegame, but especially any that was made after the 90s. Some are still more popular or at least well regarded than the others (VideoGame/PokemonSnap, the [[VideoGame/PokemonColosseum Orre]] [[VideoGame/PokemonXD duology]], VideoGame/PokemonMysteryDungeon, VideoGame/PokemonConquest) but the BrokenBase is still very much there in force for all of them (except possibly Pokemon Snap; as mentioned earlier [[NostalgiaFilter it was made in the nineties]], and even without that taken into account it's been VindicatedByHistory enough there's wide demand for a sequel - especially with the gameplay potential unleashed by all the new Pokemon introduced since its debut).
** There's potentially one brewing between people who'd like to see ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics (it doesn't help that Masuda said that he thinks that sufficiently new ideas ought to go in a completely distinct series) and those who think you shouldn't fix what isn't broken. Suffice to say that in the former camp, the keeping-to-the-old looks like embracing weardown from age...
** Sometimes debates can exist between fans of two different Pokemon species for whatever reason:
*** The Arceus vs. Mew debate. Some fans argue that, in canon, Mew is the original ancestor of all Pokémon (as it contains the DNA of all Pokémon), while other fans put Arceus at the top of the pinnacle as the absolute progenitor of all Pokémon (as its mythos describes it creating the universe itself). Some go the opposite way and say that Arceus created Mew first, and then used her/it to create every other Pokémon, or all other Pokémon developed from Mew via Darwinian evolution; another compromise, though there are some who disagree with this too, of course.
*** There's also a FandomRivalry between fans of Flygon (an antlion [[OurDragonsAreDifferent that is somehow a dragon]]) and Garchomp (a land shark... [[OurDragonsAreDifferent that is also somehow a dragon]].) Flygon fans viciously and relentlessly bash Garchomp for being overrated, overpowered, outclassing Flygon in every way, having an ugly and overcomplicated design, and getting "special treatment" from GameFreak while Flygon's been left in the dust ''since the generation of its debut'', ''especially'' after Garchomp got a [[SuperMode Mega Evolution]] and Flygon didn't[[labelnote:note]]Gamefreak's actually pretty much MisBlamed on that last bit; they genuinely tried to come up with Mega Evolutions for ''both'' Pokemon, and while they succeeded with Garchomp, even after several attempts during the development of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' they couldn't get a design for Mega Flygon down they felt was good enough[[/labelnote]]. Garchomp fans just want Flygon fans to stop complaining and leave them and their landshark be, are just as prone to playing the "overrated" card as their opposition, and sometimes claim ''they'' and their Pokemon of choice are the ''real'' underdogs fandom-wise (the last two being fueled by the fact people who prefer Flygon actually seem to outnumber them by a good margin).
*** The ''exact'' same situation exists between fans of Scyther and Scizor as Flygon and Garchomp for the ''exact'' same reasons. The irony? Scizor is Scyther's ''[[EvolutionPowerup evolution.]]''
** With every new generation comes claims from some long-time "fans" that the new Pokémon are "lame" and "unoriginal", [[NostalgiaFilter and that the 'mons before them are far superior]]. Normally, the "fans" who complain when a new generation comes out are the ones who complained when the previous generation came out, and all complaints about said previous gen are instantly forgotten. [[note]]This can be called the "Zelda Cycle", which is also very prominent in that series' fanbase.[[/note]]
** There is also a divide between Pokémon designs in general. Many players will only use Pokémon that they consider to have a close resemblance to actual animals or fantasy creatures whilst denouncing all others as either ugly, filler, or both. Then there are the people who consider the animal-esque Pokémon boring and overused, and instead use Pokémon with more surreal or humorous designs. And finally, there are the people who appreciate all (or almost all) Pokémon designs, use both animal-esque and surreal Pokémon, and consider the design divide ridiculous and childish.
** The moment ''VideoGame/PokemonBlack2AndWhite2'' were announced, some fans complained that we're getting a direct sequel, even though this had never happened before in the main series. When Black Kyurem and White Kyurem were revealed, some fans complained that Pokémon has resorted to FusionDance. This was at the point where there was no public knowledge of the games other than their titles and that the Kyurem forms are in them. That being said, the ones complaining were most often the ones who already disliked ''VideoGame/PokemonBlackAndWhite'' to begin with, so there was no additional breaking of the base here.
*** The revelation that [[spoiler:the Striaton Trio isn't the Shadow Triad]] really rustled up the fanbase. Many felt it was a last minute cop out with the hints toward it in the previous game, the random scene where the two groups meet, and the concept art showing the [[spoiler:Triad's hair looking surprisingly like the brothers.]] Others thought the theory was bad and was glad they didn't make the brothers secretly antagonists.
*** Many fans were also upset about the revelation of N's full backstory. Some were also find the climax underwhelming compared to the previous games or were disappointed that N didn't really have as much impact on the plot as one might expect.
** There is a deep division over whether using Action Replay / VideoGame/GameShark is okay or not. One faction loves getting everything possible out of the games, even if it takes cheat codes, while the other views anything not possible in game as it was designed as tantamount to a terrible crime.
** Then there's the divide between competitive gamers and casual gamers. It isn't as bad as it seems as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' as though [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times.
** Within competitive gaming: should you raise the Pokémon yourself (an ''extremely'' time-intensive process that also guarantees minimal team variability) or just plug in your choices to a battle emulator? What counts as 'cheap'? Are rain teams broken?
** In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/{{Pokemon}} anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.
** The use of legendaries in-game is also something of a divider. They're already relegated to the Uber tier in competitive battling, and banned in battle frontiers/subways/towers/whatever, but players still disagree over whether it's okay to use legendaries during the storyline to make it easier or if it just makes it way too easy. Then of course there's player vs player wireless play outside the Smogon rules, where some will use them and some won't.
** Stealth Rock, a controversial Gen IV attack which entire teams are built around surviving. Some say it shouldn't be allowed, claiming that it's a cheap, overly powerful attack which makes a lot of Pokémon virtually useless. Others say it should, claiming that there are enough ways around it and that it keeps excessively powerful or popular monsters in check. That one move can make or break a verdict on a Pokémon, a rule set, or an entire generation. It's ''that'' contested. Related to this is Charizard, a very popular Pokémon which has been a denizen of the bottom tiers since Gen IV, largely due to its tremendous aversion to Stealth Rock. Charizard fans and Stealth Rock supporters generally don't get on.
** Another break happened when ''VideoGame/PokemonXAndY'' were announced. Half the fans were rejoicing, while ther other half were angry that Game Freak had skipped to Generation VI instead of releasing [[VideoGame/PokemonRubyAndSapphire Ruby And Sapphire]] remakes. Once the remakes finally came out, the fanbase split into two additional groups: Those that think the remakes are just as strong as they should be, and those that see the remakes as unnecessary and lacking in anything new.
** Added to that is the split over whether making the new generation a 3DS game was good, or whether it made it out of reach for fans who can't yet afford the new handheld.
** And of course, still more design wars are cropping up over the Gen VI starters, just like all the generations. Also, the smaller number of new Pokémon in Generation VI has started debates over whether Game Freak has run dry of ideas or not.
** Mega Mewtwo Y. Is it something to spice up an old favorite, or disrespectful to peoples' [[NostalgiaFilter childhoods]]? And what is it with the tail on its head?
** ''Pokémon X and Y'' also introduced the all new Fairy-type, [[WordOfGod explicitly]] to [[ObviousRulePatch balance]] the increasingly overpowered Dragon-type. Opinions of this type vary wildly:
*** There are the purists, who hate that a new type is being added at all, as it shatters years of continuity (for the most part, disliking the type for this reason is understandable, considering how complex the franchise is).
*** There are people who like the Fairy-type and consider it a much-needed addition to the franchise.
*** There are people who would be fine with a new type but think the Fairy-type sounds stupid.
*** There are people who do not like how Fairy-type focuses mainly on small, cute and mostly feminine Pokémon and completely ignores TheFairFolk (though some Pokedex entries do mention that some are mischievous).
*** There are people who are fine with the Fairy-type but don't think it should be effective against Dragon-types (mainly hardcore Dragon-type fans who are upset that their favourite type is now only weaker).
*** And, finally, there are those who feel the type has utterly ruined others, lamenting the fact that now Ice-type Pokémon are rendered almost useless, since that type possess mostly slow Pokémon and harbor no less than 4 weaknesses against very common types, including the Rock-type (including the Stealth Rock move mentioned above), only resist its own type, and was mostly use to counter Dragon-type Pokémon. Now that the Fairy-type is here and can do the job far better, there is very little reason to use Ice-type Pokémon in X/Y. It also greatly weakened the already weak Dark-type, giving it three weaknesses and two strengths, and also weakened the Bug-type, another weak type (the already-weak Grass-type was also not improved in Generation 6). It also gave the Fire-type another resistance, and since this type is strong against Ice, Bug and Grass, those types are now even weaker. And, after going through such lengths to make Dragon-types weaker, Mega Garchomp was introduced.
** With the revelation of Mega Evolutions, the fandom became broken once more. The main complaint is about how this approaches Pokémon to Digimon mechanics ("Mega" is the most powerful level of a Digimon), and how it will probably turn already powerful Pokémon like Blaziken and Garchomp into complete [[GameBreaker game breakers]]. There are also some people who consider some of the Mega Evolution designs to be overly grotesque and strange, favouring the original fully-evolved forms.
** This is happened again with the Hoenn remakes, which features yet more Mega Evolutions, considered unnecessary to fans of the original Hoenn games.
** A seldom-seen but vocal group are the people who dislike the localization of the names of Pokémon, characters, and places. They'd rather all international versions retain the Japanese names for everything. This, of course, doesn't sit well with the people who were introduced to Pokémon via names in their country's language or otherwise prefer their own country's localization over the original Japanese versions.
** Character redesigns in the remakes (especially concerning Team Aqua, Brendan, and Red). Some fans prefer the redesigns, others prefer the originals and hate the remake versions, while others like both.
** Which types should get Eeveelutions? Should ''every'' type get an Eeveelution or not? There's also the issue of portraying them as male-biased (which respects their gender ratio) or female-only or -biased. The latter irks followers of the former, particularly since followers of the latter seem obsessed with doing it to them specifically, while considering males of other Pokémon (even ones that ''are'' female-biased!) to be fair game.
** PokemonSpeak has become controversial. Many fans can't imagine Pokemon speaking any other way while others think it's annoying, too cartoony, or just something that should remain in adaptations.
** With the story-intensive ''VideoGame/PokemonSunAndMoon'' going in the opposite direction of the relatively story-light ''VideoGame/PokemonXAndY'', there has been an intensified divide between people who PlayTheGameSkipTheStory and people who EnjoyTheStorySkipTheGame. The former want there to be less story so they can get to the end sooner, and the latter are annoyed at the former for wanting to take away what they like the most about Pokémon games.
* ''Franchise/SilentHill'' seems to suffer another fracture in its base with every sequel, enough to put the full list of those fractures on [[BrokenBase/SilentHill a whole separate page]].
* ''Day of Defeat'' - well, there's weaponsmod, which some find intuitive and fun, whilst others complain it makes class selection irrelevant. There's the war about whether or not firing through thin walls is fair play, plus those who play the game as a tense, realistic deathmatch, and those who strictly play as part of their team.
* The ''Franchise/CrashBandicoot'' fandom. There are the fans who refuse to acknowledge any of the games ''not'' made by Naughty Dog and ''hate'' the later games, the fans who embrace the series as a whole, and those who only like the newer games and constantly hate on the Naughty Dog games. Elements of this breaking include the nomadic change of developers, change of characterization (Crash no longer being a HeroicMime, but a [[WesternAnimation/LooneyTunes Taz expy]]), and the general decline in quality.
* ''VideoGame/SpyroTheDragon'':
** The ''Spyro'' fandom is even worse. Any of the games made after the original Insomniac trilogy are guaranteed to start a FlameWar because again, general decline in quality. Sierra, however, took it UpToEleven by rebooting the series with ''VideoGame/TheLegendOfSpyro'', which has a combo-based fighting system, different characters (apart from Spyro, Sparx and Hunter), a surfer-dude voice for Sparx, and an art style comparable to TheLordOfTheRings, complete with Spyro being voiced by Creator/ElijahWood.
** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the UsefulNotes/GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
** Mention Cynder and you'll either be reduced to a pile of cinders yourself, or hugged.
** The series received a second reboot with ''VideoGame/{{Skylanders}}'', which has broken the fanbase even further.
** ShipToShipCombat is surprisingly rampant despite the general lack of romance in the franchise. Elora/Spyro vs Ember/Spyro vs Ember/Flame vs Spyro/Cynder are extremely common (even though Cynder isn't even in the same universe as the others).
* ''VideoGame/CounterStrike'' has a rather fractured fanbase [[UnpleasableFanbase that is impossible to please]]. There are those who think that Beta 7, 1.3 and 1.5 were the best. That's not counting Condition Zero which is almost identical to 1.6. But just as things were starting to settle down, the Source re-make comes out and further splits the community, mainly between the competitive and more casual players. Don't even visit the forums when an patch comes out because there WILL be something that has completely ruined the game according to some players.
* ''Franchise/{{Kirby}}'':
** The series has a bit of a broken base concerning the quality of the games after ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', like whether an abundance of single-move Copy Abilities or a limited amount of multi-move abilites is the way to go ([[TakeAThirdOption or the "happy medium" in the GBA and DS games]]), and whether the games should stay fresh with new characters or bring back the old ones like Ribbon, Gooey, the Animal Friends, and Adeleine. There are also debates on [[Anime/KirbyOfTheStars the anime version]], especially [[SubbingVersusDubbing whether the English or Japanese version is better]].
** There has been a debate over the different kinds of Kirby games ever since ''VideoGame/KirbySqueakSquad''. While not the the extent of the [[Franchise/TheLegendOfZelda Zelda]] franchise's TheyChangedItNowItSucks[=/=]ItsTheSameSoItSucks, there are similarities at its core. Which Kirby experience is better? The Classic style platformers where Kirby absorbs enemies to gain their abilities, or the ones that innovate (the likes of VideoGame/KirbyCanvasCurse or Videogame/KirbysEpicYarn) where the gameplay is given an overhaul. Critics of the former feel the formula grows stale, whilst critics of the latter feel that it's too gimmicky. Of course quite a few fans like both and want to see what Nintendo comes out with next.
** The debate over Console vs. Handheld games, and whether or not Nintendo favors one group over the other.
** Should the series stay a sidescroller or should it have 3D platformer titles?
** Are Ado and Adeleine the same character or not?
* Creator/{{Nintendo}} fans in general have broken themselves once the UsefulNotes/{{Wii}} came along. Are motion controls an innovative new direction or a cheap gimmick? Should Nintendo be pushing new [=IPs=] and courting third parties, or focusing on quality first-party games from established franchises? Whose fault is it that third-party and Mature games on the Wii just plain don't sell? Nintendo's, the developers', or the game-buying public's?
* The UsefulNotes/NintendoGameCube. You either think that it was a wonderful but under appreciated console or it was one of Nintendo's biggest mistakes. Supporters defend by pointing out the amount of ignored good exclusives while detractors criticize how [[TheyChangedItNowItSucks different those exclusives are from their Nintendo 64 counterparts.]]
* The UsefulNotes/WiiU broke the Nintendo fan base even further when it was shown to have a tablet-like controller. Fans either like the new controls or hate it for being too much like an [=iPad=].
* Nintendo itself has become a quick topic of flame wars among big fans of Japanese gaming, due to NOA Treehouse's substantial revisions to dialogue and removed content during localization and Nintendo's region-locking prior to the Switch era preventing importation of niche Japanese games. That being said, this tends to flare up only in franchises deeply connected to anime fandoms, like Fire Emblem and VideoGame/XenobladeChronicles. For their more mainstream franchises, like Splatoon and Super Mario, it is present but far less pronounced (with some franchises, like VideoGame/PaperMario, largely considered by its fans as being ''better'' for having been heavily changed--such ideas can be something of a FandomBerserkButton to those unhappy with NOA Treehouse's changes).
* The ''VideoGame/{{Thief}}'' series also has this, to a certain extent.
** The most prevalent bone of contention regards how ''VideoGame/ThiefDeadlyShadows'' stacks up against ''VideoGame/ThiefTheDarkProject'' and ''VideoGame/ThiefIITheMetalAge''. Some feel that ''Deadly Shadows'' carries the torch of the series, and others think that it was a mistake (and others still who haven't played the first two games anyway). And it's not even mentioning [[VideoGame/{{Thief2014}} the 2014 reboot]]...
** And then there is the very classic split between the horror/undead/supernatural ''Dark Project'' faction and the mechanical/human-oriented ''Metal Age'' faction. In this latter split, you have TDP-fans who love the creepy atmosphere of the first game, the dark (pun not intended) plot, the terrifying critters and mid-to-late game levels, and think that TMA lacked atmosphere and was generally unpolished - to the point where some state that Thief II was noticeably rushed due to the then-impending demise of Looking Glass Studios. On the other hand, the Metal Agers think that the levels in TMA were better designed (with the mid game levels are amongst the best in the series), that the plot was more nuanced than the first game and featured a fantastically mad bad guy, and that the undead/creature levels took away from the pure thievery segments. At the end of the day, however, it basically boils down to one group preferring Hammer Haunts and Burricks, and the other preferring security bots and mechanical Cherubs. It should be noted, however, that there are still many supernatural elements and creatures in Metal Age, just a lot more downplayed.
* ''{{UB Funkeys}}'' is a child's game with many adult players. Amusingly, only the adults have childish arguments over the game - but boy, do they EVER. The first series was the best, the Chat Funkeys are ruining everything, how dare they add so much new furniture, every new Funkey is ruining the series forever, all the designs are either too weird or too generic, and so on and so forth. The fandom is most notably divided over the Nightmare Rift and Dream State additions; either adding alternate dimensions wherein small isolated species have developed and been contained against their will (thus explaining why we never saw them before) is a brilliant concept or a complete and total {{asspull}} depending on who you're talking to. (And the voice acting is either so overdramatic it's hysterical or so badly done it's cringe inducing depending on which character and what player you're talking to.)
* Whether {{Visual Novel}}s can be considered a game at all, or just a 'book on the PC' sparked some debate. Good luck when the subject of {{Ecchi}} is used as ammo.
* ''Franchise/DotHack'':
** Message boards are usually very peaceful... until you make a poll "Project .hack (The World R:1, .hack//Sign and original 4 games, plus spinoffs) vs. .hack Conglomerate (The World R:2, .Hack//G.U., plus it's own spinoffs)". Then BANG - flame war. This Usually coming down to Infection/Mutation/Outbreak/Quarantine's story being better than G.U's, while G.U. fans point out that it's story was more character-Driven. IMOQ fans counter G.U.'s characters and story were all stock archetypes, G.U. Fans retort with most of IMOQ's characters did nothing for their main story and G.U.'s 'stock' cast and storylines having shown themselves more resilient by proxy of Persona 4, which G.U. bears Great similarity to despite Persona 4 releasing a full year later. For fans who like both entries and view the franchise as just one Long ongoing story, these divides generate nothing but headaches. Both sides do agree that .Hack//Roots was terrible and undermined the following stories in the R:2 media. The same for .hack//XXXX a graphic novel reinterpretation of the original four games.
** Cyberconnects' announcement of .Hack//G.U. Last Recode, a HD remaster and improvement to the World R:2 games, with fans of the first era complaining that their entries are not being remastered, nor made available on the PSN/steam like Last Recode is on top of the (Japan and Europe-exclusive) physical Disk. Unlike the Fandom Divide however, G.U. Fans are in agreement with First-era fans that the original games are deserving of a digital release; both due to age and scarcity of ALL of them, and G.U. having many story points that (while not lacking in understanding about them without knowledge from the first era) are only made better if you have experienced the stories of ALL of them as several IMOQ-era characters have their stories continue and advanced in G.U.
** .Hack Fans have a similar split on the 'third era' Content of .hack//Link, .hack//Quantum and .hack//Vs the world. While most enjoy the last movie, the Quantum OVA is mixed at best due to it's protagonists and shoddy storyline rubbing many the wrong way. As for link...while many consider it the holy grail of unexplored .hack Content and are irritated they weren't allowed their era-crossover game...those who've managed to play it and understand it's content through either translators or Knowing Japanese tell horror stories of it's blatant, obnoxious, and wholely derisive characters Assassination for many of the cast; most notoriously .hack//G.U.'s Protagonist Haseo being shown attempting to murder the female lead and love interest Atoli as part of Link's Assertion of it's protagonist as a stalwart hero. And that's not even touching how Link and the third era attempt to retcon the entire franchise as being the masterminded manipulations of a group of ecological terrorist that want to download everyone into computers so they would stop harming Mother earth. A retcon everyone seems to dislike.
* Various aspects of ''[[OddlyNamedSequel 358/2 Days]]'' have done this to the ''Franchise/KingdomHearts'' fandom. Especially [[spoiler: Xion]], whom you either hate to death or like her very much and think it's a pity [[spoiler: that she died.]]
** This goes as far back as ''VideoGame/KingdomHeartsII'', actually. Most people can agree that the gameplay changes were for the better, but forget about having a civil discussion over Organization XIII. A lot of people simply think they took too much focus away from the main trio. Yet others think that they were a step in the right direction in terms of expanding on the lore of the Kingdom Hearts universe. So, what are they? A classic example of a SpotlightStealingSquad? An entire group made of the EnsembleDarkhorse? You'll get very different answers, depending on where you are and who you're asking.
** ''3D'' has also broken parts of the fanbase thanks to revelations like [[spoiler:Nobodies being able to grow hearts over time]], the inclusion of [[spoiler:time travel]], and even [[spoiler:Lea receiving a Keyblade]]. Never mind that Nomura has stated that ''III'' will only be the GrandFinale of the Xehanort Saga. It's also a point of contention that there are so many games in between ''II'' and ''III''. Some fans think that the handhelds are just cash grabs, while others believe that the handhelds were necessary to build up to ''III''.
* ''VideoGame/KnightsOfTheOldRepublic'', over whether or not the first or second game is better.
** Creator/LucasArts may have made a "canonical" alignment and gender for Revan and Exile, but bringing the topic of either up is still a great way to get a ''Series/MythBusters''-style kaboom.
** You can also look at the reaction to ''VideoGame/StarWarsTheOldRepublic'' being an MMORPG here. Tons of fans are mad about the next [=KotOR=] being an MMO set 300 years after the last game instead of a direct sequel to [=KotOR=] II.
** And while the majority of those upset about ''The Old Republic'' being an MMO have mostly sighed and given up complaining, it wouldn't be an MMORPG without a forum filled with people complaining about game balance, lack of focus on PvP, too much focus on [=PvP=], Game Mechanics, and a host of game-specific issues like Space Combat, Species choices, and [[ArsonMurderAndJaywalking swimming]]. Did we mention the game wasn't even out of closed beta yet?
* ''VideoGame/BackyardSports''. There are the people who thought the games were lost when the pros came in. Others thought of them as an improvement, and thought everything after online play was ended sucked. Then came the redesigning of the kids, changing to 3D, removing and adding characters...the series is left with ''no'' fanbase now.
* The ''Franchise/BreathOfFire'' fandom generally got along pretty well...and then ''VideoGame/BreathOfFireDragonQuarter'' came out, with the fanbase firmly divided between those who loved it and those who hated it with the passion of a thousand suns (even refusing to acknowledge it as being in the series).
** And seeing as the ''Franchise/BreathOfFire'' franchise hasn't had a new game out since 2005, the Holy Warring has only gotten worse--because a sizable portion of the fandom sees ''Dragon Quarter'' as a FranchiseKiller.
* ''VideoGame/CallOfDuty'', one group thinks any thing past #2 sucks, a second thinks anything before #4 sucks. Debates also rage over whether the ones made by Treyarch suck or not and even on what direction the series' setting should go.
** Basically, every time there is a sequel in the series, the fan base divides itself over whether or not the new game is better than the previous. At first, the sequel is viewed as better, but then becomes hated, and people go back to the previous game. Another sequel comes out, and it happens all over again. Along with that, there are some people who liked it until #4 or World at War, but got tired of how the [[CashCowFranchise franchise was being milked]] by Creator/{{Activision}} and that the series has fallen into ItsTheSameNowItSucks.
* ''VideoGame/ModernWarfare2'' had a rather large split after the announcements that there would be no dedicated servers for PC, multiplayer matches would be limited to 9v9, it would be priced at $60, digital copies for PC would be released AFTER physical copies were sold, and some games were banned for not being released from the correct sources. Basically trying as hard as possible to make PC players hate the game.
* The ''VideoGame/SuperMarioBros'' fanbase is not as viciously defensive as some of the other examples on this page, but each fan has a different opinion on which games are the best and the worst, and some petty arguments will pop up if two fans with different tastes collide. For example:
** Back during the UsefulNotes/NintendoGameCube era, there were debates over the changes and aspects of ''Mario'' games like ''VideoGame/LuigisMansion'' and ''VideoGame/SuperMarioSunshine'', most specifically whether the changes were welcoming or not. In the latter's case, even the detractors are unable to agree on whether the changes (specifically the introduction of FLUDD, the tropical setting of the game and the bigger emphasis on item collection) ruin the essence of ''Mario'' or, on the contrary, don't make it evolve enough like the innovations of ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioGalaxy'' did.
** In later times, Creator/SeanMalstrom inadvertently brought into the woodwork the old-school 2-D platforming Mario fans who derogatorily call 3-D Mario games "Starfinders" in that this is all Mario does in those games against the 3-D platforming Mario fans who argue that finding flagpoles is all 2-D Mario does. When ''VideoGame/NewSuperMarioBros1'' sold like hotcakes, Nintendo became aware of this divide.
** With ''VideoGame/SuperMario3DWorld'' being on the UsefulNotes/WiiU, the fanbase has divided more between people who only want non-linear games, like ''64'' or ''Sunshine'', on home consoles and people who don't mind the linear titles. Even referring to them as "linear" and "non-linear" is divisive.
** The Koopalings, who began as {{Ensemble Darkhorse}}s and were brought back due to their large popularity in the fandom, have been getting hit with some of this over time. There's a three-way split between those who like them and don't mind them getting more exposure, those who think the franchise is oversaturated with them and that their role as recurring bosses (especially in the platformers) is preventing the games from innovating by introducing new boss characters, and those who don't care one way or the other and just want to play the games, Koopalings or no.
** How story and characterization heavy should the games be? Some prefer their {{Excuse Plot}}s and want ''Mario'' to stay light on plot while other fans think the series ie being held back and wish it would have plots akin to other platformers like ''Spyro the Dragon'' and ''Ratchet and Clank''. The latter often feels DeathToTheAuthor on many of Sugimori's ideas, such as the Koopalings being unrelated to Bowser, and wishes for them to be canonized along with bigger emphasis on plots.
** Should the games be fully-voiced or not? ''VideoGame/SuperMarioSunshine'' featured voice acting for cutscenes and major characters however ''VideoGame/SuperMarioGalaxy'' reverted back to VocalGrunting, largely due to the mixed reception of ''Sunshine'''s voice acting. Fans are mixed on whether they prefer voices, prefer random noises, or don't care.
* ''VideoGame/GearsOfWar'' fandom is broken due to the [[BlackAndGrayMorality morally ambiguous]] description of the C.O.G. in the extended universe. Particularly the tie in novel Aspho Fields. Then there's the nerfing of the shotty. And with the news that the Gears 3 story will be written by Karen Traviss, reaction is split between "Awesome!" and "We're doomed!"
* The ''Franchise/{{Lunar}}'' series has [[CapcomSequelStagnation a lot remakes]], opening the fanbase up to uncivil behavior as fans discuss the comparative merits of different versions. Fans of the Sega CD games tend to condescend to fans of the Playstation remakes. ''Lunar Legend'', the Gameboy Advance remake of the first game, changed a few scenarios and had a different translation style, [[TheyChangedItNowItSucks cue rage.]] The release of ''Silver Star Harmony'' ruffled feathers with the new sprite style, the editing of the world map, the new opening...and the fault lines still remain.
* ''VideoGame/SupremeCommander'' fans are split on wether the many gameplay and cosmetic changes in the [[VideoGame/SupremeCommander2 sequel]] streamline the experience and make it more enjoyable or utterly gutted it of everything that made it worthwhile and unique. Major points of contention are the simplified economy and the research system, although the weaker graphics and smaller unit selection are also frequently brought up. And the game uses UsefulNotes/{{Steam}}, with most anti-Steam threads complaining about updates and such, that it was published by Square Enix (apparently they were responsible for the improving/neutering of the game, that Creator/GasPoweredGames developed the Xbox 360 version in-house instead of [[PortingDisaster outsourcing it like last time]], supposedly dumbing down the game, etc.
* The VideoGame/{{Civilization}} fandom seems to be split into at least 3 groups:
** Those who like Civilization 2, those who like Civilization 3, and those who like Civilization 4. The announcement that UsefulNotes/{{Steam}} will be mandatory in Civilization 5 really broke the base. Same goes for the simultaneous announcement about DownloadableContent. Upon the release of ''Civilization 5'', it's proven to be the greatest base-breaker in the history of the franchise and has dwarfed any and all previous division. Opinions range from it being genius that at worst needs some refinement which will come with patches and expansions, to it being an atrocity so at odds with what Civ is meant to be that it's almost fraudulent to give it the name Civilization and something that is beyond repair even with years of work. Battle lines seem to be specifically drawn between Civ 4 fans and Civ 5 fans, because of the massive changes to many long standing and in some cases much loved game mechanics. Civ 4 fans generally believe TheyChangedItNowItSucks and say 5 is an attempt to dumb down the franchise for the masses. Civ 5 fans think the series had grown stale and too micromanagey by 4, and that 5 streamlined it for the better. The fact that Civ 5 was developed by the same team who did ''Civilization Revolution'' for consoles also injects a layer of PC vs. Console gamer to the fighting.
** Few other base breakers in there too. Was Civ 3 Conquests a great expansion pack that added all sorts of new content to the game, or a poorly-thought out wreck that completely shattered the game balance and broke what didn't need to be fixed? Beyond Earth is another one: Solid game with some cool new innovations, or a hackneyed retread of Civ 5 that tries to draw on Alpha Centauri's reputation?
* ''VideoGame/SidMeiersAlphaCentauri'': There's a pretty sizeable contingent of players today who refuse to use the Alien Crossfire expansion, believing that it skews the mechanics more than it improves them, that the alien factions are not only broken but ruin the game's hard sci-fi feel, that the other new factions feel forced and aren't nearly as interesting as the original seven, and/or that it (and specifically the Cloudbase Academy) shatters the game balance. On the other hand, you've got a lot of players who enjoy the changes that the expansion brought and the new options for units and base facilities, and even occasionally some who like the new factions (although even among SMAX die-hards, there are precious few who will play with the aliens in).
* ''Creator/TomClancy's VideoGame/GhostRecon'' and ''VideoGame/RainbowSix'' have broken bases as well, those who liked the newer games for being a fast pace tactical shooters while others hates it for being too action like and not tactically inclined
* ''Franchise/MassEffect'':
** Fans are divided over the changes made between the [[VideoGame/MassEffect1 first game]] and [[VideoGame/MassEffect2 second game]]: the loss of an inventory system, reduction in the number of powers, the removal of the Charm and Intimidate skills, the change in the way weapons worked (originally an overheat mechanic with infinite ammo, replaced by a "thermal clip" system which effectively adds an ammo mechanic), the Mako replaced by planet scanning, etc. And that's just game mechanics: the storyline is subject to this too.
** For those unfamiliar with the game, ''[=ME1=]'' was a classic hero's journey, the only subversion being that Shepard was already well-known in Alliance circles, no matter what origin you chose. ''[=ME2=]'' went DarkerAndEdgier, with most of the plot consisting of building a team of specialists (with some being mercenaries, assassins and sociopaths) to take on a final, deadly mission. Depending on how you played 1, the plot of 2 could also have quite a few absurd moments.
*** There was also a ''massive'' shift in tone, practically a change in genre. The first game was all about world-building, presented Shepard as operating mostly on his own volition in his search for answers, and contained a huge number of conversations with random civilians that revealed information about how different groups perceived the universe and each other. The sequels almost totally abandoned this for a more straightforward and action focused narrative, played fast and loose with the established rules of the setting (where they didn't outright retcon them), and stripped Shepard of any agency beyond shooting things.
** Cerberus - [[WellIntentionedExtremist well-intentioned extremists]] or evil [[FantasticRacism human supremacists]]? On that same regard, how justified is the Virmire Survivor in distrusting Shepard for working for Cerberus?
** The default look for female Shepard, used for advertising the third game and appearing on the Collector's Edition, has turned the fandom into a battlefield. And it's still not as bad as it was when she was blond because a blond Commander Shepard is naught but a Barbie clone. A new poll was eventually held that made her a green-eyed redhead and changed nothing else.
** The inclusion of multiplayer in ''VideoGame/MassEffect3'', as well as combat that makes the second game's look slow-paced, has raised accusations that the franchise has become a ''VideoGame/CallOfDuty'' clone. It would probably be less contentious if multiplayer was not required to get the best ending prior to the release of the Extended Cut DLC, which made it possible to get the best ending without playing multiplayer.
** A small flame war erupted over the unveiling of Tali's face. One half admits that while Bioware was obviously lazy in just photoshopping a picture that was public domain they were overjoyed that Bioware finally gave them a look at what Tali looked like under the helmet and were sure they meant no harm. The other half wants to destroy Bioware for their lack of effort in unveiling her face and demanded a full character model just like every other character in the game.
** The (original) endings of the third game were not so much a base breaker in terms of the quality of the endings themselves (which were deemed unsatisfactory), but in exactly ''how'' vicious the anger regarding them was, with fan-feedback ranging from "Creator/BioWare had a good idea but its execution was flawed" to "[=BioWare=] doesn't care about its fans and they're dead to me". The [[AuthorsSavingThrow Extended Cut DLC]], on the other hand, divided the fanbase sharply between "[=BioWare=] has totally redeemed themselves," "too little too late," and "SoOkayItsAverage." Further divisions rose up when details of a cancelled ending plan and writing team changes were revealed, with some regarding the news as a completely normal occurrence in game development, and others citing it as proof that ExecutiveMeddling ruined the franchise.
** Romances are always a source of fan division, but a rivalry has arisen between fans of the Mass Effect 1 and 2 romances. Fans of the first game's romances are split between being angry over Ashley/Kaidan angrily refusing to join Shepard on Horizon and to a lesser extent, Liara being relatively cold and distant and being more understanding. The fans of the Mass Effect 2 romances will frequently say that the romances in the first game were relatively shallow in their eyes and that Ashley and Kaidan were "boring humans" at best or "bitchy", and at worst, "bitchy" and "racist" (Ashley) "useless" (Kaidan) and wrong about Shepard on Horizon, thus concluding that the romances in 2 (mainly Garrus and Tali [[note]]who debuted in the first game[[/note]]) are better. The debate got even more intense in the third game, in which, of the six romance options, only Garrus and Tali return to your party, of the remaining four, [[spoiler:Thane dies, Jacob cheats on you and Miranda and Jack have reduced roles]]. This has led to fans of the Mass Effect 2 romances often complaining about how their pairings were pushed aside in favor of the old ones (specifically, Liara), especially considering that in the original ending, [[spoiler:Liara would always be Shepard's last thought if you did not romance the Virmire Survivor]]. On the other hand, those who chose the Virmire Survivor were relatively upset in Mass Effect 2 that they didn't get any closure in that game while the romances in Mass Effect 2 were focused on and that the Lair of the Shadow Broker DLC offer the opportunity to reconnect with Liara and also pointed out that two of the three other love interest party members who returned in the third game were forced in your party with little help of the war gameplay wise other than being a party member. One thing these two groups [[EnemyMine usually agree upon]] though is that Liara gets the most focused out of all the love interests.
** On the subject of Liara and focus, even outside of romances, this is a source of controversy among the fans. One camp loves her character throughout the series, her evolution from naive scientist to information broker [[spoiler: and eventually Shadow Broker]]. Others felt her growth was inconsistent, and found her wishy-washy. Others may have been fairly ambivalent, but felt the camera [[CharacterFocus pulled in too tight on her]] and neglected everyone else. It didn't help that, in the 3rd game, Liara is required for more missions than any other character [[note]]Three, four if From Ashes is played. Tali, if she survived Mass Effect 2, only had two, and Vega only had one and a tiny piece of another, before Liara takes his place.[[/note]]
** The gay option in Mass Effect 3 is controversial: while only a small part of the base were completely averse to the subject, there is the question of whether or not someone who showed no previous inclination towards homosexuality would shift rather abruptly.
* APB, like most MMO's, has an extremely split fanbase over EVERYTHING EVER. APB's fans haven't agreed on anything since the first day of closed beta.
** One of the biggest arguments is Criminal versus Enforcer, which is the entire point of the game. Criminals get no special weapons, but Enforcers get what is called "LTL" or "Less than Lethal". Enforcers can shoot criminals with these LTL weapons to stun, then arrest them, which takes them out of the game longer than killing them. This, of course, caused an uproar of anger among criminal players, who have nothing to balance this with. Realtime Worlds, the game's developer, tries to claim that Criminals earn more money during missions, which balances the combat. Nobody takes this answer seriously.
** Nerfing the N-TEC and OCA has been a raging battle since the game released. Both weapons are extremely overpowered, and because of this, the entire playerbase uses these weapons, entirely neglecting the wide selection of other weapons. There is not a serious player in the game that doesn't use either an N-TEC or OCA. Some people see this as totally okay and say that they would use those weapons, nerfed or not. The other people say that these weapons being so good is detrimental to the game, because nobody uses the other roughly dozen weapons.
** In-game griefing has also been an issue that some players argue over. In-game, APB is entirely open world. All players run and drive around on the same streets - even during missions. However, this allows players, if they want, to ignore all missions, and simply drive around in big cars and blow up other player's cars while they are on missions. Half the game seems to think this is entirely okay, because "That's what an open-world game is for" while the other half thinks that they should just stop being assholes and play the game.
* The announcement of ''VideoGame/AceCombatAssaultHorizon'' already is dividing the fandom, and there's only a teaser available. Then the demo was released and people quickly became divided as to whether this was [[FanNickname Call of Duty: Aerial Warfare]], in spite of the fact that the features present in the demo were completely optional.
* There is a small but very dedicated and fanatical group of the ''VideoGame/CommandAndConquer'' fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are '''not''' allowed to like any game released after Red Alert 2 and are expected to declare war on EA. Ever since they took the license, fans have almost universally moaned and complained about the various changes, no matter how small. For example, Generals was criticized for having a Bottom Bar and using a traditional Worker system (yes really, they saw these as legitimate complaints). However, Generals did bring in a particular cult following in the C&C fanbase, and one that still persists up to this point in writing. One criticism leveled at Tiberian Wars was what amounts to research failure and woe betide anyone who liked the game's third faction, but is regarded as a generally decent entry by most fans. Red Alert 3 was complained about by fans because it was ''LighterAndSofter'' to the point of being overly camp. Finally C&C 4 has had the most criticism levelled at at because it tried to innovate - ironically, the same fans who complained about General's worker unit system used that as an example alternitive to the Crawler system. While camps for and against these titles have formed (usually along the lines of "X was pretty decent" or "X deserves to go die in a fire"), virtually nobody in the Community defends C&C 4 under the same lines. As is always with this fanbase, ''YMMV''.
* The Videogame/WWEVideoGames can get just as heated as the industry fandom itself. Start from pre-vs-post Aki/[=synSophia=]/No Mercy fandoms and continue onwards to the feuds between the individual ''[=SmackDown=]'' titles and the ''[=SmackDown=] vs. Raw'' and ''WWE 2K'' series.
** Much like the real life WWE, there is a debate on whether the developers should put more focus on the current roster or the Legends. Especially after ''[=SvR=] 2009'' had no Legends and ''WWE '13'' and ''2K14'' were themed around the Wrestling/AttitudeEra and WrestleMania respectively. One side complains that the inclusion of Legends takes spots away from current roster members and that Legends should be either minimally present, DLC only, or scrapped completely because this isn't 1990 anymore. The more nostalgic fans and detractors of the current product want more Legends to play as, pointing out that a deeper Legends roster will be more appealing to older or lapsed fans and (theoretically) increase sales of the game.
** Likewise with "duplicate" stars. Many claim that they are useless and just take up extra space on the roster screen while others point out that past versions of wrestlers are often times necessary due to differing movesets, stats and personality traits and that a retro model takes up the same amount of disc space as an alternate attire.
** Attitude Era Mode/30 Years of [=WrestleMania=]/2K Showcase, either it's a fun look at classic moments or it's useless nostalgia with no replay value that is taking up resources that could go towards anything else. The mode was axed in ''2K17'' due to fan requests and the lack of available Legends to use for one.
** Goldberg being the pre-order bonus for ''2K17''. Those who are against it believe it was a bad idea because unlike Warrior, Sting or even Arnold, Goldberg has appeared in previous games with little-to-no hype behind his inclusions and is someone that should have been available on the the disc. Those who support it point out that Goldberg has only appeared in two other WWE games: ''Here Comes the Pain'' and ''WWE 2K14''[[note]]He also appeared in ''WWE Raw 2'', but that game isn't considered to be part of the same canon[[/note]] that were released ten years apart, that some fans were miffed at getting a non-wrestler the previous year and are happy not only to see the return of one of their favorite wrestlers, but the addition of the WCW Monday Nitro and Halloween Havoc arenas as a reasonable compromise for fans who keep asking for a WCW showcase, which will never happen now.
* ''VideoGame/DeadOrAlive'' is also subjugated to broken fanbase, as it is mostly split on whether their deciding to make the series more into a volleyball/soft porn/beach game than the original fighting game ruined the series or was a big hit. The faction that thinks it's a big hit also is split on whether or not Team Ninja should or even would include actual nudity in the Xtreme/Paradise subseries (similar to a nude beach setting). Then there's the actual fighting games. Are they good fighters in their own right, or are they shallow games with [[JustHereForGodzilla no reason to play them besides for fanservice]]?
* The inclusion of Male Idols in VideoGame/TheIdolmaster has provoked an extremely hostile reaction from many fans who hate Project Jupiter with a bloody H. The fact to make room for them they had to turn 4 previously playable idols to unplayable lead to a greater source of flames.
* ''Franchise/StarFox'':
** ''VideoGame/StarfoxAdventures'': Total waste of time and not enough Arwings or lovable new game mechanic and show of the UsefulNotes/NintendoGameCube's abilities? Nobody can tell. Another point of debate is Krystal. Long overdue [[TheSmurfettePrinciple female character]], or TheChick and UsefulNotes/FurryFandom bait to boot? There's also the small-but-dedicated ''Dinosaur Planet'' (the cancelled game that ''Star Fox Adventures'' is based on) fandom who either think the finalized game was good or that it was terrible and shouldn't have been made into a ''Star Fox'' game.
** There's also the FandomRivalry between ''VideoGame/StarFox1'' and ''VideoGame/StarFox64''.
* ''VideoGame/{{Touhou}}'':
** The big one, canon versus fanon. A number of fans don't really approve of ignoring the fairly extensive side material for the sake of comedy (less often, drama). Others argue that Touhou is really all about the fandom, and what [[WordOfGod ZUN says]] shouldn't matter.
** PC-98 vs Windows. Mostly an argument over whether the PC-98 games should be considered {{canon}}, as the number of people that legitimately think the PC-98 games are better are neglible.
** The 6th through 8th games versus the 10th game and beyond[[note]]the ninth game plays weird, and doesn't have enough people that seriously care about it to get into debates about it[[/note]]. This is both gameplay-wise (the later games tend toward gimmicky patterns) and story-wise (the story got fleshed-out around that time, and changed things a ''lot'' from what they appeared to be). To a lesser extent, the 8th game versus everything else (the most complex, the most content, and some of the best writing and art).
** As of Hopeless Masquerade's release, there are four fundamentally different official fighting games. The entire gameplay style is different in all of them. Naturally, they all have their own fans and detractors.
** Should one have to play the games to be a proper fan?
*** And even if one does play the games, to what extent do they have to play? Is sampling the games good enough, or should they be able to clear a game on one credit?
*** Easy mode: Is it a useful way to ease BulletHell newcomers into the series, or is it a mockery of what ''Touhou'' stands for? It's certainly not helped by the [[Memes/{{Touhou}} "EASY MOODO" meme]] as well as players who [[StopHavingFunGuy assert that]] [[FanDiscontinuity the only mode that exists is]] [[HarderThanHard Lunatic]].
* Amongst ShootEmUp fans:
** There are those who prefer older shmups for their manly military aesthetic and dislike the [[BulletHell stupendously high bullet counts]] and girly-looking visuals of more modern shmups, and those who prefer character-based bullet hell games due to their more personality-filled visuals and prettier patterns along with the reductions in FakeDifficulty.
** Playing for pure survival, or playing for score? Survival-oriented players will often dismiss scoring systems, feeling that they needlessly complicate an otherwise-fun game. Scoring-oriented players argue that playing for score makes each game feel unique instead of just "the same but with different patterns and visual style". As examples, ''Touhou'' fans will heavily lean towards survival and rarely will you ever see a fan discuss scoring, while in contrast, ''Creator/{{CAVE}}'' and Yagawa fans love to dissect scoring mechanics and figure out how to optimize their scores even if they don't nab a no-continue clear.
** [[ScoreMilking Boss milking]]: A fun challenge or a form of {{Padding}} in the name of high scores?
** What's the best kind of controller to play on: arcade stick, gamepad, or keyboard? It seems to depend on the player's background: Those who have historically enjoyed arcade games tend to obviously prefer sticks, those who "grew up with" console shmups prefer pads, and those who play [[DoujinSoft doujin]] shmups (especially the aforementioned ''Touhou'') prefer keyboards. World records have been set on all three, but it doesn't stop players from asserting that one is better than the rest.
** The PC ports of Creator/{{CAVE}} games have been getting a bit of this due to the occasional problems with them. Some think that the porting team will [[GrowingTheBeard improve over time]] and that these bugs can be patched out anyway, while others call the bugged launches [[ObviousBeta a prime example of what happens when developers can just push out a half-baked product and patch it later]] and refuse to support CAVE and Degica on this front.
** How much should shoot-em-ups cost at launch? Do they deserve the same full price tag of $50-60 that modern "AAA" games get too, the idea being that ramping up the price will get people to take them seriously rather than seeing them as quick bucks? Or is that too expensive given the amount of content?
* Fans of ''VideoGame/DiddyKongRacing'' are divided over the original game vs. its DS remake. The remake brought numerous new things to the table, such as vehicle upgrades, more customization options, a new game mode, four new characters, and even a track maker. It even moved the Silver Coin Challenges out of the main game to the side, which, depending on how you look at things, could be good ''or'' bad.[[note]]"ThatOneLevel" vs. "ChallengeGamer," basically.[[/note]] However, it also introduced a very disliked new quickstart system (which was a dealbreaker on its own for many people), awkward new controls for the hovercraft, removed Conker and Banjo due to Microsoft now owning the [=IPs=], and made battle games unplayable outside of multiplayer. Both versions have their fans, but never, ''ever'' ask which version is better.
* Was ''VideoGame/SpaceChannel5 Part 2 HD'' a good idea? Or was it TooSoon due to Michael Jackson's death?
* ''VideoGame/MechWarrior'' (and, indeed, the whole ''TabletopGame/BattleTech'' franchise) has suffered this perhaps the most of any video game franchise in history, and has severely hindered its fanbase. Everyone has a different idea of what Mechwarrior should be. The incredible amount of splitting is due to the following:
** Many games to choose from. If you count up all the installments in the series with multiplayer, including expansions, [[GameMod fan mods]], and at least three [[FanSequel fan sequels]], you've got a lot to choose from. While a lot of fans of a specific game will play whatever is available, every one of these divisions has its fans that simply will not compromise.
** The ''VideoGame/MechAssault'' games caused a lot of this, due to their arcade-style gameplay instead of the ''[=MechWarrior=]'' series' traditional simulator gameplay.
** It is possible to turn off the heat mechanic and make ammo unlimited, drastically altering the dynamic of the game. This has generated two groups: NHUA (No Heat, Unlimited Ammo) and HOLA (Heat On, Limited Ammo). Again, there are many extremists in both groups that will not compromise and play the other if their preferred type is unavailable.
** ''TabletopGame/BattleTech'' boardgame enthusiasts. These people want the game to be accurate to the boardgame. Some are more reasonable, and just want a resemblence to the source material for Mechwarrior. Others are fanatical and want the things in Mechwarrior to match the things in the boardgame number for number, at all costs. Since ''[=BattleTech=]'' is a dice-based boardgame, things work there that don't work in an FPS (and would lead to a lot more one-shot deaths!).
** The weapon loadout change in ''Mechwarrior 4''. In most games (and the tabletop), weapons work on a PointBuy, costing a certain number of a mech's "criticals" to install, but can be installed anywhere there's room, save for the really big guns. In [=MW4=], weapons are placed into "slots" of a given type (such as laser slot, missile slots, or wildcard "omni" slots.) To some fans, the change helps differentiate mech chassis from one another and makes loadouts more varied, since you can't simply run the numbers on which gun is best for your tactics and load up on them regardless of mech. To others, it's a glaringly unnecessary change that dumbs down weapon selection and doesn't fit any of the other games or ''[=BattleTech=]''.
** Realism enthusiasts. A lot like the ''[=BattleTech=]'' enthusiasts. These players demand more realism. This isn't unreasonable on its own, as Mechwarrior is simulator that is meant to give the feel of piloting a giant robot instead of a tank or airplane. But extremists want realism at all costs, even at the expense of the gameplay. There is also the matter that 100% realism eliminates a lot of elements in Mechwarrior... such as the Mechs themselves. In reality, there isn't much reason to make a large legged vehicle, and it would be incredibly vulnerable. Relatedly, fans of the original, more {{Animesque}} mech designs, and their more agile, humanized behavior, vs. the later WalkingTank designs that look and act much less human and much more like military machines. This is not helped in the slightest by the fact that most of the video games' designers are more-or-less openly in the second camp. (Consider that, in the tabletop game, mechs can engage in melee combat, the one portion of the rules ''never'' adapted to any of the video games.)
** Nearly every online mode of each game had multiple fractures. Mechwarrior 2 Netmech suffered from this especially, which had inummerable versions due to constant upgrades to graphics, and were not backwards compatible. Netmech had DOS and Macintosh versions, and 3 Windows versions that weren't compatible with each other. Additionally, this was also before the era of built-in netplay as a standard: in the beginning, Netmech could only play over a LAN, and needed to use a service to play over the internet. There were multiple services, mplayer, Gamespy, Dwango, Kali, Khan, and eventually Activision's anet service. That's just one game! Mercnet (Mech2: Mercenaries netplay) was split similarily, Mechwarrior 3 is currently split between Gamespy, Gameranger, and the in-game browser, and Mechwarrior 4 is split by the numerous expansions and fan-mods.
* Even generally passive fandoms like the ''VideoGame/HarvestMoon'' have these:
** ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' vs ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', updated versions in general vs the original, boy versions vs [[DistaffCounterpart girl versions]] vs special editions, ''VideoGame/HarvestMoon64'' vs ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' vs ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'', the typical "game from generation vs game from same generation" war, and possibly most severe of all is the "Classic series (up until ''[[VideoGAme/HarvestMoonDS DS]]'' or ''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'' according to who you ask) vs Modern series".
** Currently there's a rather large break in the fandom: "Fans who think the series went down hill from ''[[VideoGame/HarvestMoon64 64]]'' and ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life]]''", "Fans who think the new games (post-''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'') are horrible", and "Fans who like the new games best". It's often related to how long you've been playing ''VideoGame/HarvestMoon'' and whether you prefer flashy and colorful romance or a cute Life Sim.
** Which characterization of characters causes a riot around fans. Have all the characters lost their depth and interest between ''VideoGame/HarvestMoon64'' and ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', or are they far superior in ''Back to Nature''? Do you prefer the original [[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'' guys or the ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' versions? Are the ''[[VideoGame/HarvestMoonBackToNature Mineral Town]]'' characters annoying in ''[[VideoGame/HarvestmoonIslandOfHappiness Island of Happiness]]'' or not?
* ''VisualNovel/{{Tsukihime}}'', the base is broken over whether Ciel's Good Ending is good or not. Half of the base loves it because it's the [[MarryThemAll harem ending]], and the other half detests it for the same reason.
* Despite Brad Evans actually being gay, the ''VideoGame/WildArms2'' fandom seems viciously split on ValuesDissonance lines over this SingleIssueWonk.
* ''VideoGame/{{StarCraft|I}}'' vs ''VideoGame/{{StarCraft II}}''. Some fans believe that the second game is a boring, plotless waste of time and money. The other group believes the game is even better than the original and that Blizzard did a great job with it.One group liked the older game, where you had to micromanage the economy at the cost of merely watching combat, and another group likes the newer game, where you can manage the economy from a distance while managing combat instead (but not optimally). The new game also has an automated matchmaking system and "easier" controls, meaning more people who buy the game will actually play it at the cost of a potentially lower skill ceiling.
** There was also the battle over battle.net features; the new version has many new features but dropped many old and beloved features by the release date. After some serious patching, this issue has been ''mostly'' resolved.
* ''VideoGame/{{Hitman}}'' got one post-''Absolution'' reveal at E3 2011; although there has been debate in the fandom as to the merit of ''Contracts'' and some of the characterisation of 47 in ''Blood Money'', ''Absolution'' seemed practically designed to snap the fanbase in half. It features a different voice actor for Diana, ''possibly'' a different one for 47 himself (nobody seems sure what's going on there), a different composer to all four other games, 'more action' and attempts to make stealthy players play in a more action-oriented style, a more 'accessible' playstyle and is overall a 'significantly different experience from other Hitman games'.
* Though most people agreed that there was a huge improvement between ''VideoGame/TheSims1'' and ''VideoGame/TheSims2'', there is a huge debate over whether ''VideoGame/TheSims3'' is better or worse than the 2nd game. Proponents say that it has more integrated gameplay, open world, and the story progression that families age without you playing makes it easier. Detractors say that the Sims look doughy and UncannyValley-ish, there are too many rabbithole community lots and empty venues, story progression makes controlling multiple households harder, and bugs were left unfixed, making the game almost unplayable for some. And then there is the InternetBackdraft over VideoGame/TheSims4 with many fans of both ''Sims 2'' and ''Sims 3'' outright despising ''VideoGame/TheSims4'' for lacking many features that were considered basic features (such as open world and toddlers), having overly linear gameplay mechanics, and looking like a mobile game. However, fans of "Sims 4" say the game runs more smoothly than the previous iteration, community lots are more lively, and includes multitasking that for the first time, allows sims to do two things at the same time.
* For such a highly anticipated game. VideoGame/BatmanArkhamCity is getting a lot of [[{{Pun}} Two Faced]] reactions from its announcements.
** "Catwoman a playable character? I thought this was a Batman game!"
** "Penguin not a GentlemanThief? It's ruined forever!"
** "Riddler using death traps on innocent people? THIS ISN'T ''Franchise/{{SAW}}''!" [[note]]"Wait...riddle-themed death traps have been a fairly big part of the Riddler's modus operandi [[OlderThanTheyThink since his introduction.]]"[[/note]]
** Harley Quinn getting TheOtherDarrin treatment is really the only justifiable one because her original actress voiced her in the previous game and Hamill and Conroy are returning. Interviews with Tara Strong have set some at ease however.
** And then thereís the announcement/leak [[spoiler: Robin will be a Challenge Map character.]]
* It's [[MissionPackSequel Mission Pack Prequel]] Videogame/BatmanArkhamOrigins is even worse. Either it's a flawed but still great game or a cheap, sloppy cash grab that [[FanonDiscontinuity does not exist]]Ö
* Ever since [[VideoGame/SOCOMUSNavySeals SOCOM 4's release]], a good half of the fanbase has been rather... vocal about their distaste. So much so that they're all but declaring [developer] Zipper the reincarnation of Hitler. The complaints are numerous but they all boil down to one core criticism: SOCOM 4 isn't a [[NoTrueScotsman ''true'']] [[InNameOnly SOCOM game]]. Nicknames include [=SOCoD=] (i.e., SOCOM meets VideoGame/CallOfDuty) or 3rd person VideoGame/{{MAG}} (i.e., Zipper's other [=PS3=] shooter). Some are even so adamant about their opinion, [[SeriousBusiness they're spamming the Amazon forums to declare their distaste]], and their acrimony within the official SOCOM forums is raised to intolerable levels. Most gaming critics, on the other hand, agree that it's a decent shooter, while the more supportive SOCOM fans say it's a few patches away from being SoOkayItsAverage to being close-to-par with the original SOCOM games.
* Another example is in the ''VideoGame/{{Rayman}}'' fanbase. When Raving Rabbids was released, the fanbase was split into many subsections. {{Justified|Trope}} due to the fact that the developers completely changed the genre (from platforming to mini-games).
** And with ''VideoGame/RaymanOrigins'', it broke the fanbase even further. Some say it's even better than Rayman 1-3, some say it's good but not as good as the first three, some found it disappointing, and then there are those who haven't even ''played'' the game but hate it all because of Rayman's characterization (even though they fail to realize that Rayman is very young in this one), and claim that those who like it are newbies who haven't played the first three games.
** Whether 2d or 3d games are the best is another point of contention. Also what is the "right" direction of the series: whether Rayman 2 was too [[DarkerAndEdgier dark and edgy]] for the series standards or if Rayman 3 was too [[DenserAndWackier dense and wacky]] for the series standards.
* Somewhat meta example in the ''VideoGame/{{Battlezone|1998}}'' fanbase. Every time a new public beta of the unofficial 1.3 patch comes out (right now there are no less that ''11'' versions - it's been in development since 2001), there is much rage by those who don't like the changes. Excarberated even more by the fact that while 1.3pb3 is widely regarded as the most [[GameMod mod]]dable version, the later ones are not really compatible with mods written for previous versions (in one instance, the most popular mod and unofficial sequel ''Forgotten Enemies'' was rewritten for pb3 - and one of the testers reported that the new version works much better on '''pb5''' than on the version it was intended for!).
** In fact, some hardline veterans vilify the entire 1.3 series of patches because of how the patch developers changed some things in the physics engine as compared to 1.2, most notably a glitch that enabled hovercraft to fly at any altitude. As the lore goes, the first version of 1.3 took out flying because it was a glitch that gave LOTS of headaches to new players. When the developer was repeatedly flamed for this by angry vets, his response was that he's keeping the change in all future versions but he MIGHT undo it if the flamers apologize.
** 1.3pb6.1 - the newest version - fixed several lagging issues but introduced a rather nasty one that caused multiplayer games with five or more players to heavily lag for a while then simultaneously kick everyone. Lots of flame from accusations of blaming bad internet connections on the developers to calling each other names ensued.
* ''VideoGame/LeagueOfLegends''. Summoner spells - essentially very powerful abilities on long cooldowns, a valuable addition to the MOBA genre/a crutch to get "undeserved" kills or escapes depending on who you ask. In particular the [[VillainTeleportation Flash]] spell, which [[FlashStep teleports you a short distance]] and can be used to pull off skilled initiation tricks/escape any gank no matter how badly you are out of position. Player opinion is harshly divided about the spell, although many players and even the developers see it as a necessary evil due to its impact on game balance, and others declare the game uncompetitive and its gameplay overly passive solely due to this spell. For what it's worth, almost all professional e-sports players choose it as a matter of fact.
** The only summoner spell there is any agreement about is Revive - the general opinion is that it's the worst summoner spell in the game.
*** And even that's not entirely true, as the small faction of people who play Dominion competitively assert that Revive is one of the strongest possible summoner spell picks on that map.
** Any change, introduction, or update no specifically catered to the will of the UnpleasableFanbase will instantly them. And updates occur once a week.
** New Champions split the base for/against when they are announced and split ''those'' bases when they are released. Things get fractal once balance changes start.
* In fact, the three big MOBA games in general. [[VideoGame/DefenseOfTheAncients DotA]], ''VideoGame/LeagueOfLegends'', and ''VideoGame/HeroesOfNewerth''. All three will argue that Icefrog sucks at balancing and Videogame/{{Dota 2}}'s UI is terrible and its art style is unimpressive, [=LoL=] is a casualized part-MMORPG that dumbed down the genre, and that nobody should care about [=HoN=] because it's the least popular of the three and S2 ruined [=DotA=]'s balance/are capitalist pigs. Basically, you can't like more than one of these.
* The online ''VideoGame/{{Doom}}'' community has three main multiplayer ports - Skulltag, which introduces many new features to Doom - mostly in the modding department, resulting in a very wide variety of mods for it. [=ZDaemon=], which is a blend of newschool and oldschool gameplay, and has a release schedule that rivals VideoGame/DukeNukemForever. Odamex, which is open-source (unlike the first two, although Skulltag is supposed to be open-sourced sooner or later), and strives for an oldschool style of gameplay, with a few newschool features, like CTF and jumping, thrown in (although disabled by default). Naturally, there are some deep splits in the community based on what port you prefer to use for multiplayer. It's not as bad as some, but Odamexers don't intermingle with Skulltaggers very often, and [=ZDaemoners=] are generally hated by both of the other camps. It's been getting a bit better, though...
** Situations goes from bad to worse at ''VideoGame/MegaMan8BitDeathmatch'' when the subject is Rendering Engine. [=OpenGL=] users vs Software-Rendering users.
*** This is so serious, that even poking the subject starts a flame war, specially if you consider most developers (Whether of the main game or of mods) actually uses [=OpenGL=].
*** And then, there is King Yamato's Classes Mod and Yellow Devil's Classes Mod. Try to get your point across about one of them to the other, JUST. TRY.
*** In fact, there's a LOT of conflict within the community, but they still keep stuff going just fine. It's like a group of friends that argues a lot among themselves but gets things done. Most of the time, done RIGHT.
** Doom isn't divided too bad, though there are still those who hate Doom 3 and call it a "flashlight simulator" that lacked the fun of the originals, and those who prefer modern games and think Doom and Doom II are "outdated". And then there are the arguments over whether VideoGame/Doom2016 was a worthy SuperiorSuccessor to the original games or not, which includes debates over the viability of [=SnapMap=] as a modding tool...
** The modding community also has its own nitpicks- some players will gripe over any mod that requires jumping, other become angry at mods that disable jumping(overriding the source port's controls is possible), weapon reloading, amount of detail(some want as much detail as can be packed in, others want it "the way Id did it"), etc.
** The mod Knee-Deep In [=ZDoom=] tends to get some degree of arguments going for various reasons.
** Once upon a time there was much arguing over Final Doom going from a freeware mod to a commercial project.
* Almost every update for ''VideoGame/{{Minecraft}}'' breaks the fan base into smaller and smaller pieces. The biggest one came from the enchantment system that uses experience points to power up tools and armor. This caused the fan base to be split up between people who are for the feature and others that are against it by saying how the game is now too much like an RPG.
** The shattered fan base also shattered themselves further when Notche had announced that Minecraft would be coming to the UsefulNotes/XBox360. Fans declared that Minecraft was now utterly ruined because they felt Notch either sold out or would make the game appeal more to the frat boy FPS fans.
** The fan base is now divided over who is the better developer of the game. Once Jeb took over as head developer after Notch stepped down and started to push out more features, people either say Jeb is awesome and Notch sucks or how Jeb is changing too many things.
** Naturally, the base got even more broken when one of the snapshots showed single player and multiplayer being combined as one. This means that when you play alone, you still connect to a server, namely yours. Fans somehow interpreted the changes as letting anyone, griefers included, getting into your game unannounced and how being on a server will lag the game even more. Others counter that single player and multiplayer coding will be the same so bug fixes can be done faster and how online games will have invites instead of open servers.
** Don't like a feature for a legitimate reason (oceans are ridiculously big, who has time to travel all that?)? Then you're a whiner.
** Every update always brings about a flame war over whether or not Minecraft was better off with Notch or Jeb.
* Step one: Mention UsefulNotes/{{Steam}} on the forums for the [[VideoGame/{{X}} X-Universe]]. Step two: Watch the normally amicable and helpful forum turn into a war zone.
** The sticking point is that the games up to and including ''X3: Terran Conflict'' have been available both with and without Steam. Starting with ''X3: Albion Prelude'' and continuing to the yet-to-be-released ''VideoGame/XRebirth'', Steam is required. The flame wars have gotten to the point where the moderators have basically banned talking about Steam except for one particular thread, and Egosoft has promised a no-Steam-required executable for ''Albion Prelude''.
** Also, multiplayer, whether MMO or something smaller like an arena. The boards seem to be split about 70-30 against, with the biggest worry of the antis being that it would attract {{troll}}s and {{griefer}}s.
* Character selections in general for long running series. Developers can never avoid pissing someone off whenever a beloved character from a previous game doesn't appear in the next game or how a popular yet-never-appeared character still hasn't been included in the character roster.
* ''VideoGame/BlazBlueCalamityTrigger'' was [[SeriousBusiness a serious game]], with a CrapsackWorld, lots of BlackAndGrayMorality, and a [[DarkerAndEdgier dark, epic tone]]. It's sequel, ''VideoGame/BlazBlueContinuumShift'', had more {{Fanservice}}, more [[CrowningMomentOfFunny humor]], [[TheGoodTheBadAndTheEvil genuinely good characters]], and was generally LighterAndSofter. Some believe the sudden [[{{Pun}} shift]] for ''Continuum Shift'' meant the ''VideoGame/BlazBlue'' series couldn't be taken seriously anymore and was subsequently wrecked, and some like the fact that the game has avoided the [[DarknessInducedAudienceApathy pitfalls]] so many DarkerAndEdgier games fall into.
** Also, ''[[UpdatedRerelease Continuum Shift 2]]'' is either the most balanced and polished version of the game yet, or an inferior version with a metagame that rewards you for trapping your opponent in the corner and raping them rather than pulling off a stylish combo.
** Even though she's [[EnsembleDarkhorse generally well-liked]], the consensus on [[MsFanservice Mak]][[CuteMonsterGirl oto's]] {{Stripperiffic}} new outfit when she was announced was split down the middle. Some fans said it was shameless {{Fanservice}}, and other fans defended the outfit, [[PerverseSexualLust for more clear reasons]].
*** ''Slight Hope'' has to be mentioned, as the story itself is a major source of Makoto's current BrokenBase. One side supports it, commenting on how it expands on Makoto's role in events and elaborates on several pieces of other characters' stories (Rachel's CharacterDevelopment, Tsubaki's MindRape, Litchi's memory deterioration and Boundary [[TheCorruption corruption]]). The other side rejects it, broadsiding it on pushing Makoto's role too hard for their tastes (this is where the lion's share of the CanonSue complaints come from, even though her relevance had been elevated bit by bit throughout ''Continuum Shift'' proper and in her Arcade mode). Somewhere in the middle is a group that tries to make sense of the story in a way that appeases both sides, but the far camps are particularly loud. They're basically the ones calling the shots.
** NOL overall. One base think it's an organization version of TheEmpire that's only interested in expanding their power at cost of people's welfare, where every rebel, no matter how 'bad' (like Sector Seven) is going to be honorable LaResistance who fights for the people, one base thinks that NOL is ultimately a WellIntentionedExtremist organization that fell in the manipulation of Terumi and Relius, but otherwise are really the ones who would give a damn about the other people's welfare, while 'resistances' like Sector Seven are just as bad and deplorable and the ones that doesn't give a damn for the people, only interested in filling their own ambitions, setting up a BlackAndGrayMorality.
** The [[NoDubForYou lack of an English dub]] in ''VideoGame/BlazBlueCentralFiction'' has caused this: While some fans don't mind the English voices that much, others think its absence ruins their enjoyment of the game, as they grow fond of them since the first game.
* ''VideoGame/MarioParty 9'' has become this due to the massive changes in the mechanics of the game. People are either for the changes or against it. Then ''Mario Party: Star Rush'' vastly shook up the core gameplay ''again'', splitting the player base into three.
* ''VideoGame/DynastyWarriorsOnline'' suffers from this.There are a few splits that pop up from time to time, such as if a weapon is overpowered. If you look through the forum history you will see legions of splits on one thing or another. One of the longer running problems is "musou", more specifically whether it's overpowered or fine. It's died off as new weapons and abilities popped up.
** You either go Honor and Fame farming or Item, Gear and Weapon farming. That's another point where the community splits. One side is all above fighting other players, even sitting through a Campaign lobby to hold out for enemies while the rest of the players just want to farm items with no player enemy. The other side only wants to rush to a battlefield with no player enemy to quickly harvest all they can and get things done. It doesn't help the game's PVP is broken beyond belief due to Backwards Reconciliation causing hits to be "delayed" on another player, which usually makes easy for the player to forget where his enemy is and was.
* ''VideoGame/AsurasWrath'' presents another example of a base that has people that enjoy the unique ay the game plays, with others basically hating how it's basically mostly QTE's and most of the gameplay elements aren't all that apparent. In spit eof the fact that there are plenty of playable segments throughout the game, and the game was intentionally supposed to come off as an interactive {{anime}} since the beginning of development. Similarly, the DLC has gotten some controversy for having a DLC "ending" (Even though if you look carefully, it's full new part and not just an ending that is being given to you).
* The fanbase for ''Videogame/GodzillaUnleashed'' is divided over whether or not the Wii version is better than the [=PS2=] version. Also, the fans are divided over Krystalak and Obsidious. Some fans argue that they are decent monsters that provide original characters to the game. Other fans, however, argue that they [[ReplacementScrappy replaced other Toho monsters that they'd rather see in the game.]]
* Is the ending of ''VideoGame/AbobosBigAdventure'' [[CrowningMomentOfAwesome sheer undiluted awesomeness]] or just [[NauseaFuel disgusting]] {{gorn}}, even by the game's standards?
* ''VideoGame/{{Prototype 2}}'' created a sharp divide between fans of the first game. Many people were upset that original protagonist Alex Mercer was now a [[NotAsYouKnowThem megalomaniacal villain with few similarities in terms of attitude or motivations to his character arc from the original]] (with the reason for his shift being revealed only in side material), while there were others who felt that [[ExcusePlot Alex wasn't a particularly good protagonist anyways]], and the improved gameplay more than makes up for the change.
* ''VideoGame/{{Homeworld}}'':
** The fanbase had a brief but spectacular FlameWar on Relic Entertainment's official forum over the question of whether or not the Khadeshi - [[OneSceneWonder Two Mission Wonders]] turned {{Ensemble Darkhorse}}s - were actually wiped out during the events of the first game. [[LetUsNeverSpeakOfThisAgain New threads raising the question are locked on sight.]]
** Ambiguously canon "standalone expansion pack" ''Cataclysm'' was pretty divisive as well, with a lot of people disliking its GenreShift away from SpaceOpera and the introduction of CosmicHorror elements but many enjoying the fact that it fleshed out a lot of background elements to the game's world that'd previously been confined to [[AllThereInTheManual the game's manual.]]
** ''Homeworld 2'' {{Retcon}}ned multiple points of established canon, suffered from several PlotHoles and was generally rather rushed; Relic had run out of money with a long way still to go before realising [[WhatCouldHaveBeen their original lofty ambitions]] and the game was somewhat thrown together. Opinion is sharply divided on whether it's "pretty good but could have been far better" or "ruined the series permanently".
* ''VisualNovel/FateStayNight'': Going on a forum and asking which of the three routes/heroines is your favorite is a surefire way to start an argument among fans.
** ''Heaven's Feel'' in general is divisive. Is the route just as good or even better than the other two routes, or is it poorly written and excessively dark? Is Sakura a [[TheWoobie Woobie]] who isn't to blame for the deaths of hundreds of people, or is she an ExtremeDoormat who bears at least some responsibility for the aforementioned deaths? Is Shirou giving up his ideals for Sakura's sake a good thing, or is the Mind of Steel ending more in-character? Which ending is more appropriate, the [[HappilyEverAfter true ending]] or the [[TheMourningAfter normal ending]]? Fans will never agree.
** On another note, say anything about Fate's [[DistantFinale epilogue]] in the ''[[UpdatedRerelease Realta Nua]]'' version, positive or negative. [[FlameWar Have fun roasting marshmallows.]]
* ''VideoGame/SaintsRow'':
** When the [[VideoGame/SaintsRowTheThird third installment]] came out, the fanbase had a split. Some fans greatly enjoyed the extremely over-the-top antics and comedy of ''The Third'', and hoped to see its zany elements expanded upon. Others greatly disliked the tonal shift from the first two games (which were more grounded and along the lines of ''VideoGame/GrandTheftAuto''), finding the humor and action to be juvenile. The former holds that the series has come into its own after FollowTheLeader, the latter that it's [[JumpingTheShark jumped the shark]]. It doesn't help that many were inevitably disappointed due to ''VideoGame/SaintsRow2'' being a ToughActToFollow. But, most of all, no matter what else you do, ''never'' mention Johnny Gat's death. There are also the opinions on the massive changes in the characters. Some preferred [=SR2=] stoner Shaundi, while some like the more professional version in ''The Third'' (But most fans support Pierce's change from typical gangsta to a more suave character).
** ''VideoGame/SaintsRowIV'' has also been divisive; while some fans liked the new superpowers, the throwbacks to previous games and the return of Johnny Gat, others disliked the game for being even DenserAndWackier then the previous game and didn't like the shift to fighting aliens in a computer simulation instead of fighting gangs in the real world like in previous games. And then there are the people who decried it for being too much like a MissionPackSequel to the previous game.
* ''VideoGame/PAYDAYTheHeist'' had a stable and pleasant fan base until a secret was hinted to be in the game. Thanks to the developers giving out ''very'' vague hints, the fan base eventually split up into smaller groups just to find the secret for themselves so they could get credit. Once the secret itself was revealed and its methods were shown, the fan base fell apart. To access the secret itself, people needed the gold masks, which are only earned by beating the first 6 levels on the highest difficulty (far from an easy task), wait 2 hours (real time) for a door to open, and then press specific tiles in the floor to open the vault (pressing the wrong one releases deadly gas), all while doing everything on the highest difficulty. The fan base grew divided between people who thought the methods to get to the secret were fine and people that were upset that they could not access the secret because they didn't have the gold masks. It also didn't help that players only had one month to get to the secret if they wanted the masks inside the vault and another prize.
** After the event was over, the developers left the secret vault and its pile of gold in the game and changed it where anyone, regardless of their mask, can access the vault, it could be done on any difficulty, and the 2 hour wait was reduced to 30 minutes. Players quickly used the secret vault to LevelGrind with minimal effort and the fan base quickly demanded for the vault to be put back to its original requirements.
** The game eventually got a sequel and fans grew divided over the direction it took; instead of having large and visually pleasing maps that look like something out of a Hollywood film, the sequel used smaller maps and smaller heists for quicker "run in, steal shit, run out" rounds and promoted the character skill and level up system. Fans either love the new mechanics that let them approach heists in multiple ways or they hate how the heists are simply not epic enough.
* There are three types of ''VideoGame/JetSetRadio'' fans: Those who love Classic but dislike Future for the sole fact that it's easier, those who love Future but dislike Classic for being too linear and hard, and those who enjoy both games. Most fans enjoy both games, but you will run into quite a few people who like Classic but not Future, and people who like Future but not Classic.
* The switch that ''VideoGame/MonsterHunter'' made from Sony to Nintendo appears to have split the fanbase clean in two; the fans of the older [=PS2=] and PSP games say that Tri and 3 Ultimate are too easy or just hate Nintendo overall, while the fans of the newer games accuse these people of being "try-hards" and "elitists".
* The ending of ''VideoGame/TheLastOfUs'' -due in no small part to the game's GreyAndGrayMorality- has been divisive among those who have played it regarding which character involved crossed the MoralEventHorizon. The game hints that the fungus directly alters a host's brain, so when [[spoiler: [[PlayerCharacter Joel]]]] and [[spoiler: [[TheImmune Ellie]]]] finally reach the [[spoiler: [[LaResistance Fireflies']] [[VeryDefinitelyFinalDungeon headquarters]], their leader, [[WellIntentionedExtremist Marlene]] reveals to Joel that the operation required to synthesize a hypothetical vaccine would inevitably kill Ellie. By this point, Joel has developed an essentially [[PapaWolf familial bond]] with her, and after she has ordered a troop to remove him from the premises he kills said troop and proceeds to [[OneManArmy fight or sneak]] his way to the operation room]]. Upon arrival, he [[spoiler: [[VideoGameCrueltyPotential may]] or [[VideoGameCaringPotential may not kill]] any or all of the surgeons present before carrying Ellie out, and killing Marlene when she attempts to dissuade him in the parking garage; effectively destroying current Firefly leadership and, given the fact that they were already on the defensive, possibly hampering any attempts of synthesizing a vaccine]]. At first, it would appear that [[spoiler: Joel is clearly a case of VillainProtagonist]]. However: [[spoiler: a fairly easily overlooked recorder on the upper level of the complex mentions that Ellie was not the first immune, and that they had operated on many in the past which did not yield the desired vaccine; only considering Ellie in that her case ''appeared'' to be different, and that she would ''possibly'' yield better results. This, added to the fact that many wondered whether a vaccine was truly practical, especially given the cost of such a vaccine, led many to believe that Joel actually prevented yet another unnecessary death and that Marlene and her Fireflies were sacrificing too much]]. It remains a subject of heated debate, still.
* ''[[VideoGame/PanelDePon Planet Puzzle League]]'' allows you to use the UsefulNotes/NintendoDS stylus to move blocks, instead of the series-traditional method of using the control pad and a button. This can be used in online matches without penalty. Considering that a lot of veterans started out with the original ''Panel de Pon'' / ''[[DolledUpInstallment Tetris Attack]]'' on the SNES, this feature is VERY controversial.
* ''VideoGame/JojosBizarreAdventureAllStarBattle'':
** The declaration that the priority would be making it a good fan-service game first, a well-balanced fighting game second. Although, players who'd rather have it the other way around probably doubt Creator/CyberConnect2's ability when it comes to the latter anyway, so maybe it's for the best.
** Making Yoshikage Kira, one of the {{Big Bad}}s and one of the most popular villains in the series, DLC-only has ruffled quite a few feathers, despite it being free in first-print copies (to serve as a buy-it-early incentive).
** The fact that the game runs at 30 fps, which for fighters generally means there's input lag for commands. Though it's considered to be a better option than trying to force the game to 60 fps, which would cause variable frame-rate issues (a criticized problem with MvC3).
** Shigekiyo "Fatty" Yanguu making it into the game initially over other, more popular [=JoJo=] heroes and villains, even if he is DLC, has split the base. Doesn't help that Shigechi was yet another [[TheScrappy Scrappy]] of Part 4, making Part 4 the most bloated in terms of character representation.
** Part 4 in general has it the worst since in addition to having Josuke, both versions of Kira, Rohan, Koichi and Okuyasu, it also has the significantly less popular Akira and more infamously, Shigekiyo "Fatty" Yanguu instead of... anyone from the later parts who has actual fans.
** Baoh's announcement has also caused another Broken Base; some really like Baoh, and are pleased to see him in, using the basis of this still being a manga of Araki to justify his inclusion, and others say this is a ''Jojo'' game, that should be reserved only for ''Jojo'' characters, and that regardless of who they were created by, no-one from any other manga or source should be allowed. Of course, he's DLC, so if you don't want him, you don't have to have him.
* Many non-Japanese fans of Konami's previous {{Shoot Em Up}}s have a cold reception towards the ''VideoGame/{{Otomedius}} series. The complaints usually aren't about the gameplay, but the amount of GagBoobs, {{Fanservice}}, and {{Stripperific}} characters. Some do have complaints about its grind-heavy but otherwise very basic Gradius gameplay to the point of considering other cute'em ups superior in this regard.
* Like the ''VideoGame/{{Otomedius}}'' example, there are some [[FightingGame fighting game]] veterans that have a cold reception to the ''VideoGame/ArcanaHeart'' series just because it has an all-girls cast filled with BoobsOfSteel, GagBoobs, {{Fanservice}}, and {{Stripperific}} characters.
* ''VideoGame/ProjectXZone'':
** More than a few people online are annoyed that some of the cooler characters in the game (like Sanger and Heihachi) are [[DemotedToExtra in the game as support units]] rather than fully playable roles.
** Some StreetFighter fans are upset at the fact that [[TheScrappy Seth]] is the Villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler: [[VideoGame/StreetFighterII Dictator]] is already dead at this point from [[TheVerse The Verse's timeline]]. Of course, he did come BackFromTheDead in his game as well.]] However, if the opening of the sequel is any indication, M. Bison will be returning.
** And there are some of the fans who think that the entire plot of the game is just an ExcusePlot.
** Because Franchise/SonicTheHedgehog is not included in this game, a lot of people weren't exactly happy about it. Then again, that blue hedgehog is a BrokenBase mine already all on its own, albeit to be fair, neither VideoGame/{{Klonoa}} nor many other furry/non-human-looking characters from Capcom, Namco, Bandai or Sega appears here, the ones that do appear are villains, not to mention Franchise/SonicTheHedgehog [[GermansLoveDavidHasselhoff is more popular in the U.S. and some Western countries than his native Japan]]. Then there's also the matter of if that, or Sega, or the game's content is the reason why he isn't included.
** There is also the topic on whether or not the game, mechanically, is actually ''good'', or just becomes a chore after a while.
** Some Good News and Bad news about the sequel. The Good news is [[Franchise/AceAttorney Phoenix Wright and Maya Fey]] are in it. The Bad news? They've been confirmed to be assist characters instead of fully playable. Likewise with [[Franchise/StreetsofRage Axel Stone]]
** Female characters, specifically Pai and Xiaoyu and Black Rose and Estelle seemingly being replaced with male characters Kage, Kazuya, Haseo and Flynn (who was in the last game, but as solo unit) in the sequel was not well received. It turns out that Xiaoyu, Pai, and Estelle actually DO appear in the sequel, however the latter two are now solo units.
** Were Kogoro and Mii victims of underdevelopment to their characters in the first game and deserve a return in the sequel to properly do so or are they shafted because of being overshadowed by more popular pairings like Reiji and Xiaomu and the rest of the roster? Given their absence in ''Project X Zone 2'' and Reiji/Xiaomu ascending back to protagonists, indications point to the latter; additionally, Kogoro and Mii being accused as {{Flat Character}}s who had less plot relevance (despite being the main characters) as the party grew larger, unintentionally making them unappealing and unvaried compared to other pairings. The fact that ''Brave New World'' shows the Koryuuji mansion late in the game yet the two don't make an appearance and are only mentioned in passing has peeved the Kogoro/Mii fans more.
** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation ''VideoGame/SakuraWars'' is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]] By contrast, ''VideoGame/StreetFighter'' and ''VideoGame/{{Tekken}}'' receive a lot of representation as well, but due to their overall popularity and being the most well-known series of Capcom and Bandai Namco, fans believe their representation is justified. And even then, they don't have as many characters as Sakura Wars has in this game[[note]]Street Fighter and Tekken have 6 characters represented in contrast to Sakura Wars' 8.[[/note]].
** Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day.[[note]]The franchise still enjoys semi-annual stages shows in Japan, for example.[[/note]]
** The very inclusion of a HotSpringsEpisode in the second game. While it's a completely optional cutscene that's played for {{Fanservice}}, the fact that it's only available on the NewGamePlus doesn't help either. Is it worth viewing on a second playthrough or not?
* The broken base between fans of ''VideoGame/DevilMayCry'' and the reboot ''VideoGame/DMCDevilMayCry'' was massive and toxic, not helped by the fact that both Capcom and Ninja Theory had delivered a point-blank TakeThatAudience at several points (in-game and in interviews). To show how bad it was, the estimation for edit warring on Wiki/TVTropes was so bad that the Work, YMMV, and Character page for DMC was locked two days after its release, and wasn't unlocked until February 2014, a ''full year'' after it came out.
* The [[YMMV/StarTrekOnline YMMV page]] for ''VideoGame/StarTrekOnline'' has a massive list of complaints from fans over various things, from perceived increased grinding to complaints as to why Cryptic won't include a certain ship into the game (despite them needing CBS' permission to do so and usually if they can't, it's because they said no.)
* In the tumblr community for ''VisualNovel/DanganRonpa'', do NOT go talking about Chihiro's gender identity if you want to stay sane. If you claim he's comfortable as a male, as he is in canon, you'll get people bashing you for "erasing trans representation" or just being transphobic. If you claim he's a transgender female, unless you handle things extremely carefully and even then it can still happen, you'll get people bashing you for misinterpreting his story arc and perpetuating gender roles simply because he wears a dress. No matter what you say, someone will be angry.
* ''VideoGame/BravelyDefault'' features a standard RPG plot involving saving the world from Darkness and fighting the [[EvilEmpire Evil Duchy]]. Once you've awakened all the Crystals and summoned the Holy Pillar of light... [[spoiler: you wake in the same inn from the first chapter with all of your hard work undone. Cue four chapters of replaying the same thing over and over again, with little variances, if you want to unlock the true ending (you can still unlock one other ending as soon as the cycle begins though).]] Some fans find it to be interesting and a good way to explore minor characters that were previously killed. Others find it repetitive and tedious, but push through for the sake of completion. Still others ragequit the game after this reveal, vowing never to pick it up again.
* While nowhere near as being a bad game, ''[[VideoGame/ShockTroopers Shock Troopers: 2nd Squad]]'' was ill received by fans of the first game due to the game being much different than its predecessor, its more cartoony graphic style, and the more limited choice of characters and paths.
* Whether or not ''VideoGame/HotlineMiami2WrongNumber'' is a worthy sequel to ''VideoGame/HotlineMiami'', and whether or not it's better or worse in terms of gameplay and story is something still being debated by fans.
* Franchise/{{BEMANI}}. Let's count the ways...
** ''VideoGame/{{DanceDanceRevolution}}'':
*** Holding onto the safety bar: A fair-play tactic or a GameBreaker?
*** Fans of more classical ''DDR'' games versus modern ''DDR''. Fans of the former cite the much more social community back in the early years of ''DDR'' and the timeless ''Dancemania'' licenses, while fans of the latter enjoy Konami's efforts to make ''DDR'' more competition-viable.
*** Whether playing the same song repeatedly at the arcade is a perfectly acceptable way of practicing it or is a FandomBerserkButton that will have arcade patrons begging to bash your head into the screen.
*** Goods counting towards combo as of ''DDR'' (2013). Some decry it as devaluing full combos, while others point out that it doesn't matter when it doesn't affect scores at all. Ironically, players who complain are generally low- to mid-level players, while the ones who don't are the ones who are skilled enough that "PFC" (Perfect Full Combo) is part of their everyday vocabulary.
** The consumer ports of ''VideoGame/{{jubeat}}'' and ''VideoGame/ReflecBeat'': A useful alternative for those who don't live within driving distance of a cabinet (i.e. nearly everybody outside of Eastern and Southeastern Asia), or overpriced as hell at $4 for a 4-pack of songs?
** Whether "FLOWER" is an [[AwesomeMusic awesome track]] deserves to be the BEMANI "[[RequiredSpinoffCrossover national]] [[SignatureSong anthem]]" or is a SoOkayItsAverage song that has had way too much exposure.
** VENUS: Fun HoYay songs to play and listen to, or needless pandering to {{yaoi fan|girl}}s?
** The inclusion of Music/{{VOCALOID}} and ''VideoGame/{{Touhou}}'' crossovers, especially once these crossovers became no longer limited to ''VideoGame/SoundVoltex'': A great way to attract new players, or Konami becoming sellouts?
** ''jubeat saucer'' had one regarding its song swap system: Did regularly swapping songs in and out help encourage players to try different songs, or was it just a ScrappyMechanic that arbitrarily shrinks the songlist? Opinion seems to be in favor of the latter, as Konami did not bring song swap back for future ''jubeat'' versions.
** Any time a new version of a game adds hold notes (''beatmania IIDX 17 SIRIUS'', ''DDRMAX'', ''jubeat prop''), a subset of players complain that it "turns the game into ''[=O2Jam=]''". (''[=O2Jam=]'', a non-BEMANI rhythm game, is derided by many players for having charts that use hold notes as a form of FakeDifficulty.) However, detractors generally chill out after one or two more new versions.
** ''beatmania IIDX INFINITAS''. Some dislike the very limited songlist (so far, it mostly just consists of songs from ''beatmania IIDX 17 SIRIUS'') especially in conjunction with the subscription fee of 1598 yen per month. Others are just glad that Konami ''finally'' put out a new consumer version of ''IIDX'' after six years and are hopeful that they will eventually start expanding the songlist.
* A point of contention amongst RhythmGame enthustiasts is games that use full-length songs (mostly seen in Western rhythm games like ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'') vs. games that use songs that are 2 minutes or cut down to that size (mostly seen in Eastern rhythm games like the ''Franchise/{{BEMANI}}'' franchise, especially UsefulNotes/{{arcade game}}s). Those who enjoy longer tracks like being able to act out EpicRocking in video game form and see 2-minute songs as an artifact of arcade games and 2-minute cuts as butcherings of excellent songs, while those who prefer shorter songs cite that songs that get particularly long easily fall victim to EndingFatigue and are very tedious to play, especially since many rhythm game players will play the same songs many times; for some players, failing out of a 7-minute song near the end is exceptionally frustrating.
* Amongst FirstPersonShooter players: Keyboard-and-mouse or gamepad? KB&M players cite the better precision of a mouse and far more buttons/keys to assign commands to as reason for their preference, while pad players like being able to play comfortably on a couch or other recline-oriented chair.
* A point of contention amongst ''VideoGame/UnderDefeat'' players is whether the UsefulNotes/SegaDreamcast or the HD port on UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is better. Those in favor of the former cite its {{arcade perfect|port}} properties, as the arcade version was released on Sega NAOMI hardware, which allows for a very easy port to the Dreamcast, and take issue with the differences in enemy placements and timings in the HD ports, as well as the introduction of slowdown (on consoles one generation later, no less). Those who prefer the latter enjoy the better visuals and the addition of new modes and soundtracks, even if it's not a 1:1 port which is something that shouldn't matter to players who aren't very competitive about scores and have never played the arcade version.
* Amongst ShootEmUp players in general, the use of external auto-fire in games that [[ButtonMashing do not have it]], or have a slow version of it (such as ''VideoGame/{{Darius}} Gaiden''). Is it fair to use auto-fire to save wear and tear on one's own fingers, or is it a cheating tactic?
* When the New UsefulNotes/Nintendo3DS XL was announced to come with no AC adapter (with that becoming a separate purchase instead), half of the fanbase were disgusted at having to purchase the adapter separately and felt that the adapter is an integral part of a handheld game system package, while the other half pointed out that the lower price of the new system offset the lack of included adapter, with some upgrading from previous 3DS models actually thankful and arguing that since they already have adapters from their old 3DS units, there's no need to pay for the cost of a new adapter again.
* The UsefulNotes/XBox360, UsefulNotes/{{Steam}}, and [[UsefulNotes/ArcadeGame NESiCAxLive]] ports of ''VideoGame/{{Ikaruga}}'' feature some slightly changed enemy patterns. Some dislike it because of DamnYouMuscleMemory and rendering scores non-comparable to those of the Sega NAOMI, UsefulNotes/SegaDreamcast, and UsefulNotes/NintendoGameCube versions, while others fail to see the problem either due to having never played the earlier versions or not playing the game as competitively as those who take issue with it.
* ''Manga/{{Naruto}}'' fans have one between the two main licensed games: ''Clash Of Ninja'' for Nintendo consoles and ''Ultimate Ninja'' for Playstation consoles. They're both fighting games however play dramatically differently from each other. The former series has died off while the latter became ''Ultimate Ninja Storm'' though.
* The ''VideoGame/{{Undertale}}'' fanbase cannot agree on what name fits the KillEmAll route better. The more popular choice of name is the Genocide route, since this is exactly what the protagonist does; however, some of the fanbase feel the name is too much of a {{Spoiler}} or feel that it's using the strong term lightly, and call it the No Mercy route instead. Those who prefer the name "Genocide" argue back that the "No Mercy" name is too vague and fits other routes of the game better (namely, the ones where all the bosses are killed but not all the monsters, or ones where you kill everybody you encounter but [[spoiler:not to the point that enemies stop spawning altogether]]). Then there are the folks who TakeAThirdOption and call it some permutation of "[[MemeticMutation Having a bad time]]" after a memorable pair of lines from the run.
* There's one over the lack of checkpoints in ''[[VideoGame/RType Super R-Type]]''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a la ''VideoGame/{{Gradius}}''.
* ''VideoGame/{{Gradius}}'': Fans have generally been divided as to which of these games is the best in the series: ''Gradius III'' (SNES) and ''V'' amongst North American fans, in addition to ''II'' and ''Gaiden'' for European and Japanese players as well as North Americans who import the games (due to those two games suffering from [[NoExportForYou No Export for North America]] for a long time):
** ''II'' is responsible for a number of series innovations such as multiple weapon loadouts.
** ''III'' (SNES) for having a large variety of content including stage diversity and Weapon Edit, as well as bringing the [[NintendoHard notorious difficulty]] of the arcade version down to managable levels.
** ''Gaiden'' for having a balanced ship roster, the rearrangable powerup meter, and some very creative stage design such as the boss junkyard in stage 2 and the [[NostalgiaLevel volcano level]] getting sucked into a black hole in stage 7).
** ''V'' for introducing BulletHell to the series, being developed by Creator/{{Treasure}}, and the sheer length of each loop.
* In spite of being some of the best games of the series, ''[[VideoGame/{{Darius}} Darius Gaiden]]'' and ''Dariusburst Chronicle Saviours'' have this. For ''Darius Gaiden'', is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on ShootEmUp forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play ''VideoGame/SuperSmashBros'' "correctly".
** For ''Chronicle Saviours'', the surprisingly expensive price points; for the [=PS4=] release the game runs for '''60 USD''', while the PS Vita release has a 40-USD price tag and the Steam release has a price of 50 USD. Some think there's enough content to warrant the price and that it helps support the developers. Others think giving the game the same price as the latest ''Franchise/CallOfDuty'' and ''VideoGame/DarkSouls'' is going too far and is a great way to turn the game into a commercial failure. Others point out that the non-Windows versions are a bit of a ripoff, as the Steam release features the dual-monitor mode that the other versions lack and costs ''less'' than the [=PS4=] version.
** The lack of a physical release except for the Vita version coupled with the prices above. Some players are not happy about having to pay so much for non-physical copies or that digital releases have shortcomings like DRM, and are willing to deal with the shortcomings of the Vita version just to get the physical copy. Others are fine with digital releases, and would rather not deal with the problems of the Vita version (extremely small game window for AC Mode and lack of multiplayer) just to be able to have a tangible copy.
** What counts as legitimately completing a mission in CS Mode? Does one have to use presets, or are customizations also acceptable? Some players feel that using customizations, especially to give oneself a huge amount of shield, is a form of cheating, while other players point out that since it's part of the game, it's perfectly acceptable.
** The game's main theme, "Freedom", has split opinions very widely. Does it qualify for SugarWiki/AwesomeMusic, or is it [[SoBadItsGood cringeworthy]] due to its cheesy lyrics and shrill vocals? Being an EarWorm doesn't help, either.
** On the topic of DLC, the most common argument is over which ShootEmUp franchise should or should not be in the game, with franchises such as ''VideoGame/{{Gradius}}'', ''VideoGame/RType'' (which got the winning vote on Twitter), and ''VideoGame/ThunderForce'' included. This is very comparable to the [[BrokenBase/SuperSmashBros fandom]] of ''Franchise/SuperSmashBros''. And then there are those who just think the DLC is too expensive (4.99 USD a character) for what little original content it offers (original characters, ''but'' no original stages or bosses, instead recycling existing stages and bosses).
* When it comes to ports of arcade games, as well as arcade-style games, a common point of debate is how continues should be handled: Should the player be granted unlimited continues, allowing players to reach the ending regardless of skill level? Or should they be finite so as to encourage players to [[MemeticMutation "git gud"]]? The problem is, no matter how continues are handled, a large number of players will be pissed off: infinite continues means players will complain about the game being effortless (even though a major point of these sorts of games is to beat the game with as few continues as possible, or ideally, on one credit; notably, many of these complaints will come from players who are not aware of the concept of a one-credirt clear), but finite continues will lead to complaints of being ripped off and being denied the ending because one isn't good enough.
* ''VideoGame/TheWitness'':
** The $40 USD price was a point of contention, as it rivaled some console games and made ''The Witness'' one of the most expensive indie video games of all time, if not ''the'' most. The core argument was whether the quality of the game justified the price or not. Seven years of development went into the game, and it includes a wide variety of content. There's also [[spoiler: the licensing of video content, including from the BBC.]] However, the style of gameplay has its own stigma around it, as the game is largely a vehicle for puzzles with little effort made to include traditional "rewards" for solving them. As a result, Jonathan Blow commented that it became the most popular torrent at the time of its release, which [[https://twitter.com/Jonathan_Blow/status/692831051845083137 would delay his ability to make a third game]].
** Blow also mentioning that his next game would potentially have DRM in an effort to prevent the above from happening again caused a lot of heated discussion.
* ''VideoGame/SpaceInvaders'': Which of the three classic alien designs should be the series' MascotMook?
* ''VideoGame/Raiden V'''s overseas release:
** The 50 USD price tag has some people complaining that it's too expensive for a shmup, and others justifying the price and feel that the genre's historically low game prices have not done wonders for the series' image.
** The non-Japanese release being digital-only; it's either a way to cheapen the game's value and make it [[KeepCirculatingTheTapes impossible to buy once the Xbox One's digital distro marketplace shuts down]], or justified due to the increasing popularity of digital distro in the west with the added point that one can just import the Japanese version and set it to English if they really want a physical copy.
* There's a bit of a divide on whether the ''VideoGame/{{Contra}}'' or ''Probotector'' versions are better. While many prefer the ''Contra'' versions because they're the uncensored originals and run at a superior 60Hz refresh rate rather than PAL 50Hz, ''Probotector'' is preferred by another crowd because the robots are perceived as [[RuleOfCool cooler]] and less generic. It also isn't uncommon to see fans of ''Contra III: The Alien Wars'' and ''Contra: Hard Corps'' argue about which game is the best in the series - especially considering that both games split the franchise in two entirely different directions (with ''Contra III'' being a basis for ''[=ReBirth=]'' and ''Contra 4'', while ''Hard Corps'' style of gameplay was revisited in ''Shattered Soldier'', ''Uprising'', and to some extent ''Neo Contra'').
* The [[UsefulNotes/NintendoEntertainmentSystem NES Classic Edition]]. On one hand, "why buy this when you can just emulate?", not helped by the system's fixed catalogue; on the other hand, given the amount of games it has and the price point, some feel that it's worth the cost.
* While UsefulNotes/{{Steam}} is widely regarded as the greatest thing to happen to PC gaming since sliced bread, it's had its share of divisive elements:
** If you reset your password because you forgot, then you'll be barred from trading and the Community Market for about a week. While some say it's a neccesary evil to prevent hackers from stealing items, others think it's more punishment for forgetting your password. A proposed fix to the idea (a verification process to remove the restriction) itself creates a BrokenBase, in that critics say that it'll worsen already sluggish Steam Support response times.
** While the DRM is considered by many as far less intrusive and more friendly than other DRM brands such as Origin, Games for Windows Live, and [=SecuROM=], there are still some users who don't like having the products they own at the mercy of Valve.
** Steam's refund feature. Some hail it as sorely-needed for games that are either unsatisfactory or simply refuse to work with one's machine (a longtime issue for PC gamers and a common argument for preferring physical copies of games), but others, especially developers, don't like how it's easy to abuse by buying a small game, finishing it, and returning it, cheating the developer and publisher out of their money.
** Steam Greenlight: Quality control to ensure that Steam isn't [[SturgeonsLaw plagued]] with crappy games, or a way to screw over good developers who don't have a publisher to work with or an established reputation, not helped by Steam's monopoly on PC games ensuring that games released only on other digital outlets sell very minimal copies?
* ''VideoGame/Tekken7'': To say Lucky Chloe divided [[AmericansHateTingle Western players]] is a huge understatement; since while some were fine or at least neutral, many cried out that the RatedMForManly franchise had sold out to the {{Moe}} crowd for creating a "[[CatGirl Furry]] Music/{{Vocaloid}} [[IdolSinger Idol]]". And when director Katsuhiro Harada sarcastically responded that she was Japanese-exclusive (along with other TakeThatAudience moments) via Twitter people took them at face value and rejoiced.
* VideoGame/LEGOAdaptationGame: With [[VideoGame/LEGOBatman LEGO Batman 2: DC Superheroes]] adding voice acting, some thought the grunting was funnier and charming, while others like it because it has another layer of humor.
* ''VideoGame/{{Terraria}}'':
** Terraria version 1.0.6 quickly became one of the most polarizing updates in its history due to a few high caliber bugs that made it into the game.
** One of the more annoying changes is the inability to place anything in lava anymore, meaning that making tunnels to Hell are much harder to create now unless you exploit dropping sand into the lava or are really patient about using water to make obsidian walls or digging a reservoir to drain the magma into. Since mining Hellstone creates lava now, this makes Hellstone difficult to mine without lava-immunity potions or digging a reservoir below to carefully drain the magma into.
*** 1.2 however gave us boots that allowed the player to walk on water. If you somehow got your hands on Lava Charm and Obsidian, you could combine the the boots with Obsidian and then the resulting boots with the Lava Charm. That would give you not only the ability to walk on fire tiles and walk on lava surface, but also the ability to sink into the lava for 7 seconds. Equip a Lava Charm with these boots as well and you will be able to stay in the lava for fourteen seconds.
** The release of 1.0.6.1 corrected the bugs and fixed the fireblossom issue, but it got broken again when 1.1 made it so not even the sand trick worked anymore.
** The announcement marking the end of Terraria's development after one last bugfix has broken the base into those who think Terraria is ruined, those who just accept that all things come to an end ultimately, and those who believe that the real experience [[AndTheAdventureContinues has just begun]], and its time for {{Game Mod}}s to shine.
*** Subverted; more updates followed later on.
** When the announcement was made that XBLA and PSN versions of the game were being developed and that they would feature new content, the majority of the old PC crowd [[{{Understatement}} were not pleased]] to say the least, especially because this news was hyped up the day before after months of silence.
*** The console version. RuleOfCautiousEditingJudgment would be in effect.
** Medusas. Are they a cool and unique, [[DemonicSpiders if unusually dangerous]] enemy that forces you to switch up your strategy and adds a level of coolness to the game? Or an obnoxious {{Fake Difficult|y}} gimmick enemy that exists only to screw you over? The nerf they got in 1.3.0.4 calmed this argument slightly, but the medusas still have their share of haters.
*** They were pushed into hardmode in 1.3.1, spawning complaints in the ''opposite'' direction that the change neutered the difficulty of the marble caves.
** The art style of Terraria Otherworld has caused a rift between fans of the original game. There are those who think it looks like a nice improvement with amazing sprite work, while others prefer the 16 bit {{Retraux}} of the original game to the new style, saying it looks far too much like ''VideoGame/{{Starbound}}''.
** What is the most "effective" way to play the game to get the proper Terraria experience? Using all weapons with disregard for classes, or doing class playthroughs like the developers "obviously" intended? If the latter, how much should the character only stick to using weapons of that class? Needless to say, discussion of such can get rather heated in the fanbase...
** Are summoners underpowered when compared to the other classes and deserve a much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.
*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences on this.
* Mobile {{Rhythm Game}}s:
** Playing with thumbs, or playing with additonal fingers? Those who prefer the former argue that it's more convenient (don't need to find a hard, flat surface) and more familiar-feeling, while those who prefer the latter cite the stronger degree of accuracy and control that particular style allows.
** Phone or tablet? Phone is obviously more convenient and you don't need to tether or find a wifi hotspot if your game has online features or requirements (assuming your phone is your main one that has a data plan)[[note]]While tablets with cellular network connectivity (without a tethered smartphone or other separate mobile hotspot device) exist, they're not as popular due to the extra costs of the feature and the data plans themselves.[[/note]], while tablet has more precision and is better-suited for bigger hands.
* ''VideoGame/NoMansSky'': Before it was even released, fans were divided on whether the game would live on to be a memorable space exploration experience, or an overhyped sandbox game that would severely disappoint.
** With the Foundations Update, some are happy, but some are saying it's too little, too late, arguing those features found in the update should have been in the game to start with, and that putting them in now won't help the game much, if at all.
** The reception to the Waking Titan ARG to promote the 1.3 update is split down the middle for fans. On the one hand, many find it both interesting and fun, especially since it adds a lot of story details to a StoryBreadcrumbs setting, and think it's leading into a nice meaty update after two rather small ones. On the other, many fans are cautious of getting the hype train started again after it ran wild before the game's release, resulting in a lot of HypeBacklash.
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to:

* The ''VideoGame/TotalWar'' franchise. Although all the fans agree that the battles have consistently got better and better, the changes to the turn-based strategy portion of the game have caused all amounts of Flame. The first main group are those who feel ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/MedievalTotalWar Medieval]]'' are by far the best, and in their eyes ''[[VideoGame/RomeTotalWar Rome]]'' spoilt it all by fixing something they thought wasn't broken by changing the simple Risk style strategy map into something that was more ''VideoGame/{{Civilisation}}'' in feel and had far too much tedious micromanagement. Then on the opposite side are those who think ''[[VideoGame/RomeTotalWar Rome]]'' and ''[[VideoGame/MedievalIITotalWar Medieval 2]]'' are the pinnacle of strategy gaming. And then there's that old, dying core; to them, it's ''[[VideoGame/ShogunTotalWar Shogun]]'' and nothing else. Of course, the time period that tickles your fancy the most is a major factor.
** A subset of the BrokenBase over the strategic layer is one around the diplomacy mechanics. Many experienced players can rattle off about when SpitefulAI suddenly decided to make trouble against a clearly-superior player while they were military allies for years beforehand (or worse yet, GangUpOnTheHuman just applied in full-force), making diplomacy seem more like a pretense rather than a true mechanic to play with - especially with Creator/ParadoxInteractive's grand strategy titles making for an obvious comparison in this regard. Of course, plenty of other players accept that the series ''is'' titled Total War after all, along with the fact that the game also has a very significant real-time battle layer to dedicate development time to, and so they have no real problem with diplomacy being a bit unreliable.
** One half praises ''[[VideoGame/EmpireTotalWar Empire]]'' for finally making guns effective in battle and the polish in graphics. The other rips the game apart for supposedly being buggy and the naval battles' clunkiness. The new patch has fixed the former.
** In another part of the TW community the broken base is about the battles rather than the strategy map. The divide is between the newer RTS gamers, who like the faster-paced battles, and the older wargamers, who think the speed makes realistic tactical manoeuvring impossible and serves only to mask a crippled A.I.
** Then came ''TotalWarWarhammer''. One half of the fandom thought it was a solidly built, well-balanced game which brought a fresh breath of air into the franchise by bringing in a well-established and exciting IP. The other half declared it a DLC-laden mess and that leaving purely historical settings had [[RuinedForever ruined the franchise forever]].
* The ''VideoGame/EuropaUniversalis'' fandom tends to be a bit... testy over #3. Some like the more free-form approach and lack of "strait-jacketing" historical events. Others think that removed the very thing that made the games different. Most agree that #3 is still a decent game (at least after two expansions)
* There are two fanbases of the [[VideoGameLongRunners long-running]] ''VideoGame/NeedForSpeed'' series. The first one preferred the series when the focus was on [[CoolCar exotic, quarter-million-dollar sports cars]] and semi-realistic, down-to-Earth road racing (most notably ''Porsche Unleashed'' and ''Hot Pursuit'' fans), and that it JumpedTheShark in the ''[[VideoGame/NeedForSpeedUnderground Underground]]'' era when it started focusing on "{{rice burner}}s." The other prefers the [[PimpedOutCar sporty compact tuner cars]], arcade-style gameplay, and NarmCharm-filled storylines that characterized the series from ''Underground'' to ''Undercover'' (which also includes the original ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'').
* ''VideoGame/TombRaider''. There's the main one of those who mostly prefer either Creator/CoreDesign's or Creator/CrystalDynamics' entries to the series, but then there are divisions within those divisions, like those who only like a small amount of each developer's games, and [[VideoGame/TombRaider2013 the 2013 reboot]] broke things up even more.
* From ''VideoGame/DarkSouls'', the series are known for its NintendoHard difficulty, but is it really hard? Or you just have to play it in a one-and-only right way to win? Ask this to the players and you get ready for a big debate between FakeDifficulty vs "Get good noob!"
* ''VideoGame/MortalKombat'', primarily around the time it stopped using digitized actors and [[PolygonCeiling switched to 3D]].
** [[VideoGame/MortalKombatVsDCUniverse The crossover with DC Comics]] didn't help either.
** There's also the fact almost every character outside of Scorpion and Sub-Zero is ''very'' polarizing. And new characters are almost always hated by default.
%%** The Reboot is a prime example, you either Hate it or Love it.
** Sindel's fandom ''shatters'' after a certain point of the story mode in ''VideoGame/MortalKombat9'', [[spoiler:where she brutally murders the majority of heroes in the fashion of CutscenePowerToTheMax]], one camp thinking she has fallen so bad she became the new [[TheScrappy most hated character ever]] while another does take account to how she's [[spoiler:BrainwashedAndCrazy, having no control of her actions, as well as her Arcade Ending where it's revealed that her noble side was still there before the brainwashing kicks in]].
* The ''Franchise/FinalFantasy'' flame wars.
** The dividing lines can be boiled down to SNES-era-and-earlier supporters, most of whom will band around ''VideoGame/FinalFantasyVI'' and/or ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyVII'' supporters (who tend to be [[FandomRivalry hated]] by the former camp and anyone who prefers ''VideoGame/FinalFantasyVIII'' or ''VideoGame/FinalFantasyIX''), and ''VideoGame/FinalFantasyX''-and-later supporters, who are sharply divided on the merits of direct sequels like ''VideoGame/FinalFantasyX2'' and whether the [=MMOs=] are part of the main series. Other games' supporters tend to band together with one of these primary camps. Do well to know which camp is predominant in your area; talking about how great you imagine Sephiroth to be when you're on a forum filled with oldschool players is a good way of getting yourself mercilessly mauled. And the violent arguments within the ''Final Fantasy VII'' fandom alone are enough to cow a small island nation.
** Was ''VideoGame/FinalFantasyIVTheAfterYears'' a worthy successor or a lazy, rushed cash-in?
** ''Final Fantasy VII'': Was the Compilation a good idea or not? Just about the ''only'' thing not up to debate here is that ''Dirge of Cerberus'' didn't play very well. There's also the [[DieForOurShip legendary hatred between Tifa and Aerith fans.]] Curiously, [[LesYay slashing the two together]] will get both sides to stop fighting long enough to {{Squee}}, while [[OT3 shipping CloudxAerithxTifa]] will get both sides to toss rocks at you. It's got to be [[MemeticMutation a meme.]] In camp one, you have "Sephiroth is the best Final Fantasy villain ever!" and in camp 2: "Sephiroth's an overrated {{Bishonen}} mama's boy adored only by squeeing fangirls, and [[VideoGame/FinalFantasyVI Kefka's]] way more [[FauxAffablyEvil evil]] and [[LoveToHate entertaining]] to watch!" There's even debate over whether the flower girl's name is Aeris or Aerith.
** Careful saying you like ''VideoGame/FinalFantasyVIII''. Lot of real cranks for that one. Many of them people who had never played a Final Fantasy game before VII and were sorely upset because VIII wasn't a sequel, and they've never forgiven it for that.
** ''VideoGame/FinalFantasyIX'', naturally, created a huge rift between the people who thought it was a good tribute to the old classical SNES-era games with its more lighthearted and idealistic themes and colorful world, and those who thought the FF series was, is, and should always be intended for more mature audiences, and saw IX as a big step backwards.
*** Other points of contention regarding IX: Sci-Fi vs Fantasy (VII and VIII had moved the series into almost completely Sci-Fi with Fantasy window-dressing, while IX was more 'pure' fantasy than FF had been since FF4) and the art style (the change from VIII (the most realistic up until that point) to IX (the most 'moe' of the main games) was a bit much for some fans.
** You should also be careful about saying you like ''VideoGame/FinalFantasyX2''. If you say it too loud in a public place where people can hear you, you'll get torn apart between the people who want to drag off with you and talk about how great the game was, and the ones who simply want to tear you apart for liking it.
** ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'', as [=MMOs=], are natural {{Base Breaker}}s. Should they be considered part of the main series despite the GenreShift, or spinoffs despite the fact that they're numbered as though part of the main series? Are they even any good? And what about ''VideoGame/FinalFantasyXII'', which had an [=MMO=]-inspired combat system despite being offline and single-player?
** ''VideoGame/FinalFantasyXI'' fans have two lines of thought: Either Red Mages need to be able to self-skillchain for 2 trillion damage while casting Meteor instantly while gangraping the 50 mobs around them, or that Red Mage is horribly, ''horribly'' broken, and needs to either be hit with the nerfbat or never updated at all, ever. The arguments have gotten so old most people go "Red Mages? ''Again?''" and promptly ignore the thread. Another point of contention is meleeburn-style parties. Either meleeburns are the best thing that ever happened to the game and an elegant solution to the problems of LevelGrinding and [[AnAdventurerIsYou DPSer]] oversupply, or they're a cancer on the game that precludes people's training in basic tactics, excludes some jobs and perverts others, and has caused the seek function to be conquered by StopHavingFunGuys.
** ''VideoGame/FinalFantasyXIII'': every single gameplay element apart from the graphics is either praised to ungodly levels or is causing cataclysmic shitstorms, depending on who you ask. It even split the professional reviewers to previously unseen levels. Also, Lightning's fans call her a strong feminist role-model in a series that is famous for its ShrinkingViolet style characters in revealing outfits. Her haters point out that she is rude, needlessly violent, glorifies the double standard that it alight for a woman to hit a man and is still far too MsFanservice (such as her L'Cie brand being situated between her boobs).
** There are two types of ''VideoGame/FinalFantasyTacticsAdvance'' fans. One side believes that Marche was right to undo the existence of Ivalice, so that his friends would face life (the [[AnAesop Aesop]] of the game). The other believes that, through doing this, Marche is a mass murderer, like [[GodwinsLaw Hitler]] times a million.
** Every ''Final Fantasy'' sequel plays quite a bit differently than all previous games in the series, much more than most other video game series. So it is easy to see how fans could have a TheyChangedItNowItSucks attitude towards the games in the series that aren't their favorite.
** There's also the fact they started to use less and less medieval HighFantasy settings and more PunkPunk type settings.
** It's best not to start a discussion on race and the characters. Asking whether Cloud or Tifa are Asian or not causes major backdraft in particular.
** People who think ''VideoGame/FinalFantasyXII'''s battle system was a right direction for innovation versus people crying for tradition.
** And, of course, which system made ''Franchise/FinalFantasy'' popular to begin with, and why did the game go to a certain platform.
** The issue of sequels and remakes as a whole:
*** With remakes, it goes like this: on the one side, you have the people who pitch a fit every time SE does something that isn't a completely new title. On the opposite side, you have vigorous defenders of porting/remakes whose usual favorite argument is media accessibility. In between you have the people who are in favor of porting/remakes in theory but have concerns over the ''actual'' ports/remakes SE has made due to quality etc. issues. None of them like the other very much. Further complicating this are the lines drawn between fans of different versions--for example, you have fans of the SNES pure-Woolsey translation of ''VideoGame/FinalFantasyVI'' and fans of the revised GBA translation. The first side argues with NostalgiaFilter over the translation and GoodBadBugs and says that the flaws of Woolsey's translation (if they are even acknowledged) are a product of the times and circumstances and that he represents more of a step forward than anything. GBA advocates argue that the revised translation is more accurate to the original version of the game, are not amused by the GoodBadBugs, and cite the additional content of their version as reasons for its superiority. Once discussion of what the character Setzer was "[[AlternateCharacterInterpretation really like]]" gets started, run for the hills.
*** Sequels. You have the fans who like sequels in general and in principle, the fans who only like some sequels, and the fans who hate everything the word "sequel" stands for. The arguments are absolutely ''vicious''. Notably, many of these kvetchfests are fans using sequels as proxies in already-extant rivalries (Fans of ''VI'' have targets firmly locked on the Compilation of ''VII'', which is a damning example/cause of favoritism, selling-out, quality decline, CharacterDerailment, the hole in the ozone layer, and long lines in the DMV; fans of the franchises of ''VII'' and ''XIII'' are engaged in a sort of bizarre dick-measuring contest where sequel numbers are some sort of indicator of inherent worth of a thing). Perhaps ironically, the no-sequel-ever purists are quick to attack the sequel fans as being johnny-come-latelies who only care about getting more of their favorite FF game (that is the only one they have ever played) and accuse them of knowing nothing of the history of the series--and while it's true that SE doing direct sequels is a relatively new thing, it's also true that before they did direct sequels, fans begged to do it.
** The main artists and design philosophy in general, particularly the heated rivalry between Nomura and Amano fans, a time-honored proxy conflict of the "old school" versus "new school" when it isn't an artistic debate on its own. (And it frequently is, because these two artists have a very different approach to their work on the series because... well, the one-sentence version is that Amano is an amazing illustrator but a poor designer, while Nomura is a poor illustrator but an amazing designer). TetsuyaNomura has a gigantic HateDom (that explicitly wish death on him) as well as his fervently-adoring fandom. Creator/YoshitakaAmano has fewer haters, due to both [[GrandfatherClause his role in the genesis of the franchise]] and his fandom descending on Amano's critics with all the kindness and subtlety of africanized bees. Akihiko Yoshida has his own fan issues as well, frequently related to underdog issues. Each of these three represent a different approach to visuals, and FF fans are willing to crucify each other over their dedication to design.
** Then there's the {{Bishonen}} issue. You have the fans ([[{{Fangirl}} many female]]) who love the pretty men, the fans (many male) who loathe the pretty men, and the myriad positions inbetween, usually connected to fanboyship of one of the above artists.
* ''VideoGame/ResidentEvil4'' had this problem before ''and'' after its release:
** In general, some fans see it as a crowning achievement of video games (regardless of the franchise or video game sub-genre). While dissenters feel that this was a turn for the worst, and prefer the old SurvivalHorror/ammo-rationing gameplay over the more frantic, relentless, action-oriented gameplay of ''RE 4''. The storyline and the revamp of Leon are both a whole other can of worms.
** When the game actually got released, some people complained about the controls (attributed to the different perspective), while others liked it. People were also underwhelmed by the amount (or lack thereof) of B.O.W's, plus a lot of divisions over El Gigante, with some saying he was a [[LordOfTheRings LOTR]] reject. There were a few who thought Capcom should have stuck with the "Hookman" version because of how bone chilling it was. Others thought this would be too different of a departure (whether or not that's ironic is also up for debate).
* ''VideoGame/ResidentEvil5'' has a lot of people who enjoyed it and a lot of people who think that it's the worst thing ever. Not many consider it their favorite in the franchise, though. Then there's a group of people who still misses the zombies.
* ''Resident Evil: Operation Raccoon City'' started it all over again, with fans saying "''YAAAY the zombies are back''", but others lamenting that it's still action oriented. People were surprised and happy by the returning zombies and B.O.W.'s but then they found out it was being developed by the same people who made SOCOM. Then, when the game came out, people became split on whether it was a great game with some minor bugs, or almost completely broken. Yet another point of debate is whoever had the better missions -- USS Wolfpack, or the American Spec-Ops team Echo-Six; the people who like the latter were surprised at how much better the missions were compared to the original protagonists.
* ''VideoGame/ResidentEvil6'' became even more polarizing. Fans (and critics) seem to be split on whether or not it's an ambitiously good yet flawed game or a complete uneven disaster.
* Some fans believe ''VideoGame/ResidentEvilRevelations'' was the last "true" RE game. It does have better reviews on average compared to ''Resident Evil 6''. IGN claims that polarizing reviews of ''Resident Evil'' is par for the course for the franchise.
* ''VideoGame/ResidentEvil7Biohazard'', which features a first-person perspective, divided opinions between outcries of TheyChangedItNowItSucks and claims that the game RevisitingTheRoots resulted in one of the best and most frightening games to grace the series in years.
* ''VideoGame/NetHack''
** Fans are often divided on whether or not the use of alternate graphic-tile sets, instead of the default ASCII, "improves" or "ruins" the game.
** Whether one must play using the YUBNHJKL keys for movement or if using the numpad/tenkey is an acceptable alternative.
* A fanbase that's already plagued by {{FanHater}}s, the fans of the ''VideoGame/MegaManBattleNetwork'' franchise, is pretty broken. The only games you should really risk saying you like are two and three. You can only like the first ''Battle Network'' if you swear an oath saying that you only like it because it lead into number two and three. If you dare like ''Battle Network 4'', then prepare for a lot of flame wars from the "Purists" who only like the first three games and "Battle network fags" who like them all. After 3, the series was ruined. There's also a lot of hate for ''VideoGame/MegaManStarForce'', the sequel series for Battle Network, for various reasons, from the character designs to the gameplay to complaining about how the main character Geo Stelar is "whiny", in contrast to the cheerful but [[FlatCharacter flat]] Lan.
* The ''VideoGame/MonkeyIsland'' series. Whilst everyone has a favorite, it is generally agreed that the first two games are the classics and the third is great. However, the fourth game in the series, Escape From Monkey Island divides people but as the years have gone on, has gathered quite a fanbase, but is generally not liked by the fans of the first three games. The series revival, ''VideoGame/TalesOfMonkeyIsland'' has been greeted with acclaim by many, despite many hating it for the same reasons they hated Escape. Things get even deeper by it being a five episode series; some hate certain episodes and like others, although it is commonly said that the last three episodes are much better than the first two. This is mainly because the developers took feedback from fans and changed aspects of the later games accordingly.
* ''Franchise/{{Halo}}'' is ''full'' of this:
** A subset of fans are bitterly, ''bitterly'' at arms over the differences between ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', and ''VideoGame/{{Halo 3}}''. Some complaints centered around the fact that they gave the Elites English dialog, destroying their eerie and creepy mystique, and physically transformed them from sleek and lanky to big and bulky. Some liked the change, while others didn't. There are fans who also find it ridiculous that 80% of the Halo story isn't in the game but in tie-in merchandising.
** People also had this reaction to the developer interview stating that the Elites would be "scary" again (in terms of speaking in a non-human language again) in ''VideoGame/HaloReach''
** ''VideoGame/HaloWars'' got this over continuity.
** In the original trilogy, there's also people who think the Pistol was perfect in the first game, and the people who think the first group should just suck it up and use the Battle Rifle, which is the same thing. Of course, later games restored the pistol to something approximating its former glory .
** Whether or not ''VideoGame/Halo3ODST'' is worth 60 dollars.
** How about Matchmaking? When ''Halo 2'' tried it for the first time, the gaming community was split between those who liked the ease of being placed in a game with a certain ruleset and those who wanted full control of what server they wanted to play without having to rely on building a friend's list for custom games.
** People generally agree that ''Reach''[='s=] multiplayer is solid. But when it comes to the campaign, people are vehemently split. Some don't like it for varying reasons, some for gameplay, others say TheyWastedAPerfectlyGoodPlot. It's mostly the latter though. Apparently it didn't live up to its premise and wasn't as epic, dark, gritty and emotional as they thought it would be (some saying there was zero tension and dramatic weight in the game, considering the circumstances). Also possibly due to the fact it contradicts the ExpandedUniverse. Then there's Noble Team itself, with most only liking Jorge, Emile, and maybe Kat.
** Honestly, almost every campaign after ''Combat Evolved'' is polarizing.
** Armor abilities, especially the invincibility-granting Armor Lock, are very polarizing to ''Reach''[='s=] MP player base. Some players defend Armor Lock as something that requires a lot of skill to use effectively, while detractors consider it a broken game mechanic that allows players to easily cheat death when they would otherwise not be able to.
** Matters have not improved with Creator/ThreeFourThreeIndustries' takeover of the franchise. Their first order of business was a title update for ''Reach'', changing a number of elements of gameplay that were clamored for by the community. Cue the vitriolic war between those in favour of the TU updates and those who say ''Reach'' was fine from day one.
** The canonization of Noble Six being a male rubbed some fans the wrong way. Some fans believe that Six's gender should have stayed ambiguous.
** ''VideoGame/{{Halo 4}}'' might be one of the most controversial of the games yet, due to it having perhaps the most changes introduced in a ''Halo'' game at the time. On the one hand, there's people who liked the direction. On the other, there are people who hated that it kept ''anything'' from Reach, most notably Armor Abilities (jetpack, surprisingly, at the top of the list) and bloom. On a ''third'' hand are people who wanted it to be exactly like ''VideoGame/{{Halo 2}}'' or ''VideoGame/{{Halo 3}}'', with simply more weapons and vehicles.
*** One of the most controversial and base-breaking features was the new custom loadouts and armor-mods. Before they were fully unveiled, someone said they were a bit similar to perks from ''VideoGame/CallOfDuty''. This went about as well as expected with the loyalist ''Halo'' fans, who raged endlessly. Even after they were revealed and named, they were still referred to (in bitter tones) as "perks", even though the differences have been shown to be significant.
*** Further complicating things is the "competitive vs. casual" argument. Basically, competitive fans accuse everyone else of being "casual players" (a derogatory term, the way they use it), and, in most cases, assert that casuals have no say in what should be in the next ''Halo'', because "if it's competitive it will please everyone". They often have valid arguments, but most simply lose credibility by raging.
*** The campaign (minus the Cortana drama) seemed hollow and flat to some, both story and gameplay wise. There's also the ''UNSC Infinity'' which is a CoolShip that doesn't do much of anything.
** Creator/ThreeFourThreeIndustries itself causes this. There are many rabid anti-343 Industries fans, who feel that ''Halo'' as a series is ruined by the changes to story that they've made.
** The real irony is that while one group complain about the subtle similarities to VideoGame/CallOfDuty, Another is complaining about the fact that the franchise has less, and less MilitaryScienceFiction. Some going as far to say ''Infinite Warfare'' is what Halo 4 & 5 should have been.
* Though ''Franchise/TheLegendOfZelda'' remains as one of the most beloved series among critics, it has become victim of intense fan debates, sometimes to horrifying degrees ([[http://i.imgur.com/N13HM.png this humorous image]] sums up the Zelda fanbase pretty accurately):
** ''VideoGame/TheLegendOfZeldaMajorasMask'' was either the best or worst thing to happen to the franchise. Some places, it is quietly ignored as a "side story" that "doesn't count" (mostly on [[SeriousBusiness timeline forums]]). While other places it is hailed as the greatest thing since sliced bread. There are also divided opinions on whether the game is better or not than ''Ocarina of Time'', as well as whether the three-day cycle was or not a good idea.
** The controversy over ''VideoGame/TheLegendOfZeldaTheWindWaker'' is attributed to various reasons. Most of the fanbase appreciated the change in tone and milieu, but another portion decries its lack of difficulty (as if any ''Zelda'' entry besides the two NES games were ever difficult) and/or its LighterAndSofter tone, especially in regards to graphics. The warp songs in the game have also not stopped critics of the game from complaining about how long the sailing sequences take. Most of these criticisms were addressed largely on the UsefulNotes/{{Wii U}} Updated Rerelease, to the rejoice of critics and fans alike, but then there are divided opinions of whether the game really needed a re-release in the first place, as well as whether the visual overhaul is better or worse than the GCN graphics.
** There's also the demographic of people who think ''any'' 3D Zelda game is bad and think the series turned for the worst after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. Creator/SeanMalstrom and his more passionate followers are well-known for belonging to this group, as is Creator/{{Egoraptor}}. The latter is particularly well known for disliking/despising ''Ocarina of Time'' and ''Skyward Sword''.
** This came back in full force after the release of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass''. The ''Wind Waker'' fans decried ''Twilight Princess'' as a stale retread of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and adored ''Phantom Hourglass'' and its touch screen controls. The ''Twilight Princess'' fans complained that ''Phantom Hourglass'' wasn't as serious as its predecessors and that its controls were inferior to traditional D-pad and buttons controls.
** All predated by ''VideoGame/ZeldaIITheAdventureOfLink''. It's described as the dark horse of the series, both because of its radical gameplay changes and because of its high difficulty, but even a game with this reputation has defenders, especially from the old-school era.
** There's also ''VideoGame/TheLegendOfZeldaSkywardSword'', which divided the ''The Wind Waker'' vs. ''Twilight Princess'' split base into ''three'' (the people who dislike the mix of cel-shading and realism as well as the overall changes made in comparison to the previous games, the people who hoped for ''even more changes'' as they felt the game didn't change enough, and people who enjoyed it). And barely a month after its release, near the end of 2011, the official timeline was revealed, causing a major controversy among theorists over its structure and order of games. This and the aforementioned ''Skyward Sword'' divide ruined what was supposed to be a great anniversary celebration (25 years) for the franchise.
** The base gets broken yet ''again'' with the 3DS sequel to the classic ''A Link to the Past'', ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', with the half going "yay" for the first traditional 2D (or 2.5D in this case) Zelda since ''Minish Cap'', and then other half being composed of complainers ragging on that the game's graphics aren't realistic like ''Twilight Princess'' (mostly because of the potential shown by ''Ocarina of Time 3D''), as well as concerns over the unconventional item rental system. The game was better received when it was released, but the debate on the potential of a 3D game resurfaced once again with the reveal of ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' in 2015.
** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has divided fan opinions on whether its over-the-top premise and humor are benefitial, detrimental or simply indifferent to its quality. For an specific example on the humor part, in the American version, the game includes a ShoutOut to the doge meme; fans are divided on whether it's a funny {{Woolseyism}} or a gratuitous, unnecessary shoehorn that won't [[WereStillRelevantDammit age]] [[UnintentionalPeriodPiece well]]. In terms of gameplay, the strong focus on the online play as well as the totem mechanic are the primary points of debate.
** Though most fans, for years, were suggesting a crossover game involving ''Zelda'', there are divided opinions on whether ''VideoGame/HyruleWarriors'' (which combines the series with ''Dynasty Warriors'') was or not the best choice to go.
** An issue that frequently appears in the ''Zelda'' discussions is whether or not the series should have voice acting. Many consider it a shame that such a story-heavy series doesn't have voice acting besides VoiceGrunting while others don't want to hear the characters talk. There's also debates on whether they should [[SpeakingSimlish speak Hylian]] or English, and what accents the characters should have. Voice acting was later implemented in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (including specific dubs for English, French, Italian, German, Spanish and Japanese), and kept Link silent, which helped settle the debate to a major extent.
* ''Franchise/{{Metroid}}'':
** The series is very well known for its great single player, until ''VideoGame/MetroidPrimeHunters'' boasted about its online multiplayer. Many reviews praised the multiplayer, but bashed the single player for being short and boring. Of course, this divided up the Metroid fans in two groups; people who supported the new direction of multiplayer and people who hated the new change and claimed Metroid was ruined. ''VideoGame/MetroidPrime3Corruption'' had rumors about online and of course the divided fans broke into a FlameWar over it and kept the fire going once it was revealed that the online was only to send Friend Vouchers to your friends and the game wouldn't have multiplayer. To this day, you'll have some people who will keep spewing ideas for a multiplayer Metroid game while others will say that the game doesn't need it.
** The main issue with ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' from other segments of the ''Metroid'' fanbase was more to do with a perceived slide from first person 3D conversion of the Metroid gameplay to generic FPS (the former because of the ammo system and the aforementioned multiplayer addition, the latter for its more story-centric elements and the addition of action-heavy sequences like the EscortMission in the Pirate Homeworld). Ironically, FPS fans criticized these very games for having an unconventional control scheme, while its defenders pointed out that it's still an adventure game, just ''played'' from first-person. The remaining fanbase was divided even further since the announcement of ''Other M'' (which opted instead for a third-person style but still having action-heavy segments) and that it was being produced by Team Ninja. It's only gotten worse since.
** ''VideoGame/MetroidOtherM'' may have dealt the greatest blow to the fanbase so far, not so much due to its different style of gameplay (though there is definitely some brokenness over that), but because of Samus's characterization. In particular, the Ridley scene and her relationship with Adam seem to have caused half the Internet to [[InternetBackdraft spontaneously combust]]. Another division among the Metroid Fanbase involved both ''Other M'' and the ''Prime'' series: Thanks to an alleged interview with Sakamoto, some fans are split as to whether the ''Prime'' series should still be counted as canon or not. Even the fans who ''dislike Other M'' were unable to agree: some thought that the game's poor sales meant that Nintendo would go back to the original formula for the series, while others [[FelonyMisdemeanor darkly predicted another decade without a game in the series]]. Both sides were proved wrong with the announcement and eventual release of ''Federation Force'', which only brought more controversy to the table.
** This was averted with the case of ''VideoGame/MetroidPrimeFederationForce'', but only because the overall fan reception over its original reveal in E3 2015 became unambiguosly negative, as many were expecting a proper ''Metroid'' title instead of a SpinOff. Since its release and the mixed reception among critics, the closest thing to a disparity of opinions among fans is whether the game is good on its own or not.
** The whole issue of Metroid's broken base can be summed up [[http://www.youtube.com/watch?v=zYMfWX4MrPc with this video]].
** Samus' design is a point of mass-debate. The most common is her suit: Which design looked best and should it be curvy-looking or not? Another thing that fans discuss is how Zero Suit Samus should look. Many prefer her design in the first ''Prime'' game while others prefer her more {{animesque}} design.
* ''VideoGame/HalfLife2 Episodes'':
** Are they an utter failure with how long it's taking to get each game, or are they worth the wait and the fans are just whiny and unappreciative of Portal, VideoGame/Left4Dead2, or ''VideoGame/TeamFortress2'''s free updates? Both, because it takes time to make a game, but the angry fans are justified in that the episodes are a failure since the idea of "Episodic Gameplay" is to not keep the people waiting 2 years for the next installment.
** Also, while it's generally agreed by people as a whole that Adrian Shephard was a cool protagonist and nice counterpart to Gordon Freeman, and many would like to bring him back in future installments (Valve has even stated that they're interested in maybe bringing Adrian back one day), the more pro ''Half-Life 2'' forums (who generally like the ''Half-Life 2'' series better than the ''VideoGame/HalfLife1'' series), go into massive fits of rage whenever Adrian's name is even casually mentioned on one of their forums, and many of the anti-Shephard fanboys generally now try to attempt to distance the ''Half-Life'' series from Opposing Force, saying it's not canon, simply because of Shephard (and with no reason why they even hate Shephard in the first place), even though Valve has stated that the Gearbox expansions are canon unless proven otherwise. People who are even only mildly casual fans of Opposing Force and Shephard generally get so many hate complaints that it's laughable, while more open forums generally have a more positive opinion on Shephard and Opposing Force.
* ''VideoGame/Left4Dead'':
** Fans have broken themselves once Valve announced a sequel stated to be released at the end of 2009, exactly one year after the first game was released. The fans are basically organized into camps of those who are excited over a sequel so soon, those who are pissed that ''VideoGame/Left4Dead'' didn't get anything like the post-release support that ''VideoGame/TeamFortress2'' is ''still'' getting for free, and those who are wondering when ''VideoGame/HalfLife2: Episode 3'' is going to come out. The second camp even started a Steam group dedicated to boycotting Left 4 Dead 2, which gained more than 35,000 members and garnered some attention from places like IGN and The Escapist (of [[WebAnimation/ZeroPunctuation Yahtzee]] fame).
** Naturally, fans have started to whine about everything in Left 4 Dead 2. Complaints range from the characters being dull compared to the original cast to how the melee weapons and the new special infected ruined everything. On the other side, people in support of the sequel say the environments are more varied, there are more weapons to use, and how the survivors have more personality than the old set. Just ''try'' to compare both Left 4 Dead games without fans in both camps coming together to tear each other apart.
** The release of the DLC, The Sacrifice, has taken what's left of the broken base and shattered into smaller pieces; fans are complaining that Valve is intentionally trying to kill off Left 4 Dead 1 by making its DLC available to Left 4 Dead 2 and porting over a campaign from the first game to the second.
** The smaller pieces are now even ''smaller'' once Valve announced that they are going to release all of maps from the first game into the second. Reactions were predictable.
*** The same ports divided the fans to even [[OverlyLongGag smaller fragments]] since the ported campaigns have been adjusted slightly to meet the standards of the gameplay for Left 4 Dead 2. People either love the changes or hate them and demand Valve to keep the maps as they were without any changes. Some have even suggested a "Left 4 Dead Classic" mode where the ported maps are basically as how they ran in the original game.
*** Didn't think it was possible to divide the Left 4 Dead fan base even further? Think again. Just try to bring up the topic of not seeing your legs in ''Left 4 Dead 2'' or how the survivors there don't have a rag doll effect when they die.
** This far down into [=L4D=] and no one brought up how the Shipping broke the base yet? You either have the fanbase divided into "screw the ships, I'm here to play the game", to "those who ship everything from Survivors to Infected to Survivors AND Infected." And then it splits further when you get into who's shipped with who.
*** Ellis and Zoey or Ellis and Nick? For that matter, Rochelle and Francis or Francis and Zoey? For that matter, why not Rochelle and Nick (the rather amusingly named "Nickrophilia" ship)?
*** Infected shipping: Sick and wrong or an interesting (and sometimes heartwrenching) exploration of the zombie condition? Hunter/Witch or Hunter/Smoker? What about Infected/Survivor?
* ''Franchise/MegaMan'':
** Wily Stage 1 from ''Mega Man 2'' is one of the most iconic songs from the series, and possibly video games in general. No one is going to outright call it ''bad'', but in later years there's been a backlash against it from certain fans who feel that it's overplayed and over-remixed and that its popularity takes away from other songs in the series that don't get as much attention as they feel they should.
** ''VideoGame/MegaMan9'':
*** The game has clearly destroyed what's left of the bonding between ''Mega Man'' fans. As the game is [[{{Retraux}} 8-bit]], many fans regard it as the most revolutionary game of all time, while others think of it as betrayal. Simply going to a ''9'' video and commenting negatively will garner the wrath or joy of other fans.
*** The ultimate counterpoint to anyone who criticizes any aspect of ''9's'' visual style is that they must be a n00b gamer who only cares about pretty graphics and explosions. Even if you suggest an old-school Mega Man game that simply has higher-resolution 2D graphics, like something along the lines of ''7'' or ''8'', this will still happen. In fact, your complaint doesn't even have to be graphics-related at all.
*** There is much debate over whether [[BagOfSpilling removing MegaMan's abilities to slide and charge his buster]] make the game appropriately challenging like ''VideoGame/MegaMan2'', or make it [[FakeDifficulty unbearably hard for the wrong reasons]].
** There are also arguments over the spinoff games like ''Battle Network'' and ''Legends'' straying too far from the original games. Despite the fact that there are STILL games being made to cater to the ones that love the classic gameplay, the "[[NoTrueScotsman true fans]]" will cling to the NES titles while others embrace the diversity and variety, sometimes saying they are better than the old games. The announcement of a crossover game between ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'' reignited that flame war awfully fast.
** Ask people about [[{{Vaporware}} Mega Man Universe and Mega Man Legends 3]].
* ''VideoGame/MegaManZX'' appears and repeats exactly what happened to ''Mega Man X''/''Zero'', together with '''VideoGame/MegaManZXAdvent''. Both games are sequels for ''VideoGame/MegaManZero'' but they raise much more questions than answers. The game is [[LighterAndSofter way less serious too]], though to be fair, it would be hard to beat the level of DarkerAndEdgier ''Zero'' brought to the table without turning the series to downright DownerEnding territory. And you can play with a [[ActionGirl Heroine]] if you want, but some people [[BerserkButton hate]] when you call it Megawoman or Megagirl games.
** ZX and ZX Advent got criticism for the TransformationSequence. Some people say it's cool, while others say is a shame for the series and they are trying to turn this into an anime like VideoGame/MegamanStarForce.
** The canon problems doesn't help either. ZX Advent has Axl in the form of Biometal Model A. Problems is, Axl was never mentioned at VideoGame/MegamanZero, because it would be impossible, considering the games releases (X8 and Zero4 released around 2005). Naturally, half of the players believe that was an offensive AssPull. [[spoiler:TheReveal at the end, with [[BigBad Albert]] revealing that Model A is actually a back-up of ''his'' data, whose [[PowerCopying own powers]] just so happen to ''resemble'' Axl's could be argued to have assuaged that half of the players while having the other half scream betrayal]].
* ''Franchise/{{Castlevania}}'', to an extent. With Koji "IGA" Igarashi in control of the series, some fans feel that IGA (which some purists like to spell out as "eeguh") has ruined the series, as it means nothing but {{Metroidvania}}s and little variety for the remainder of the series. To some, more Metroidvanias means more of the same game, just with a different map each time. Others though, would rather not talk about the "Classicvania" era and the NintendoHard titles that defined the series up to ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'' have damaged the unity of the fanbase even further with anime-style artwork, which is in sharp contrast to the more Western artwork of titles like ''Symphony of the Night'' and ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'' (never mind that the original ''VideoGame/CastlevaniaRondoOfBlood'' had anime-style art and nobody complained). Some like the anime-style artwork, others think it's ruining the series' image. (''VideoGame/CastlevaniaOrderOfEcclesia'' drops the style.)
** ''VideoGame/CastlevaniaJudgment''. On top of being a Castlevania fighting game, its characters bear striking resemblances to ''Manga/DeathNote'''s, mainly because they are being designed by Takeshi Obata, the artist of ''Death Note''. And yet most fans were complaining about the allegedly stale formula of the other games in the series.
** Here comes ''VideoGame/CastlevaniaLordsOfShadow'', a ContinuityReboot, developed by [=MercurySteam=] (AKA, the same guys who made the divisive ''VideoGame/CliveBarkersJericho'') with IGA not in sight. Patrick Stewart doesn't save this game from arguments over the art style, and the people who don't want a "[[VideoGame/GodOfWar Godofvania]]".
** Oddly enough, fans who used to argue between Classicvania or Metroidvania had united in their mutual dislike of the Lords of Shadow reboot. However, ''Lords of Shadow'' fans hate original timeline games (both Classicvania and Metroidvania titles) for confusing storyline and shallow plot. This is evidenced by [[VideoGame/CastlevaniaLordsOfShadow2 its sequel]] which has surprisingly deep plot made it becoming a CultClassic among fans.
** The [[OffscreenMomentOfAwesome yet-to-be-shown]] battle of 1999 in which Julius Belmont [[KilledOffForReal permanently killed Dracula]]. Back when IGA was in charge of the series, fans debated over whether it was well overdue for a proper depiction or if any depiction of it would fail to do it justice. With the series having undergone a ContinuityReboot (see ''Lords of Shadow'' example above) and IGA having left Konami and getting to work on the SpiritualSuccessor ''VideoGame/BloodstainedRitualOfTheNight'', however, it looks like this debate is dead in the water.
* ''Franchise/AceAttorney'':
** Some regard ''Apollo Justice'' as a good game with great characters who just need another game to develop better and a strong, self-contained plot without the {{filler}} that the ''Ace Attorney'' [[PostScriptSeason sequels]] were getting bogged down by. Others trash ''Apollo'' for having next to no old characters, Phoenix having turned from the titular Ace Attorney into a hobo (albeit a [[MagnificentBastard freakishly crafty hobo]]), [[spoiler:pseudo-TimeTravel in the fourth case]], the main villain's motives, and regard the plot to be substandard compared to previous entries.
** Fans are also divided over whether ''Justice for All'' was good or not. And many, just about the third case.
** The spinoff ''Ace Attorney Investigations'' divides the fans between those who love it for offering a fresh perspective on the series and those who feel it's not up to the standard of the main series. Particular points of criticism are the lack of trial sequences (jarring, since the PC is still an attorney) and the uneven writing.
* ''VideoGame/CityOfHeroes'' fans generally have four changes that are points of contention for the fanbase: the suppression of travel powers after using a hostile power, the Global Defense Reduction and Enhancement Diversification (generally lumped into one change of "making characters weaker"), the addition of player vs. player combat, and the removal/modificatio of rewards to discourage farming in Architect missions. To this day, there are people who are subscribed and paying purely to start trouble on these changes.
* In ''VideoGame/WorldOfWarcraft'', the complaining of some Horde players reached epic proportions when Blood Elves were added to their race list. While some just shrugged and said it'd be nice to have some [[{{Pun}} new blood on their side]], a very large group of people feel that it would ruin their faction of ugly monsters. Four years, and two new races later and there's still a dividing line between Blood Elf fans and those who despise them, despite or because of, the fact that Blood Elves make up 50% or more of the player population on almost all servers.
** The second expansion is sure to make things worse due to drastic changes in nearly every field (especially raids). Some people welcome the changes (if not completely), others contest them on the ground that they are dumbing down the game.
** The ''VideoGame/{{Warcraft}}'' fandom finally splintered into people who accept the MMO and people who don't when [=WoW=]'s first expansion changed the backstory to allow new playable races (see {{Retcon}} for more information).
*** The draenei retcon was either [[WhatHappenedToTheMouse so petty as to be nearly irrelevant]], or completely ruined Warcraft lore. There is no middle ground.
*** Especially since Cataclysm, a new InternetBackdraft has emerged over the direction of the overall lore in regards to factional bias, real or perceived. In particular, a large number of Alliance-side players have complained that many of the new quests in the old-world zones come across as incomplete or rushed for the sake of Christmas release schedules, in comparison to seemingly better-written Horde-side quests in the same zones. Less nuanced debate has arisen over perceptions that Blizzard has biased the lore towards Horde-side victories with the Alliance, and Alliance victories mostly being out of game or in Horde questing, and has shifted up a gear with rumours of a major and cherished Alliance stronghold being destroyed by the Horde in the lead up to the ''Mists of Pandaria'' expansion. Horde-side players have countered with arguments that the Alliance held the cards in the original game.
*** On the other hand, the latest expansion Legion, have been criticized over the direction of the overall lore, and accused of being factional bias as it excludes half of the player base, create a large gasps within the lore, leave them with the few stories to invested in, whether itís truth or perceived. A large number of Horde-side players have complained that the storyline and the overall theme of the expansion to be very Alliance-centric, which range from the story, the class campaign, the characters to the faction hub and the theme of the class hall. As Horde presence is small to non-existence while Horde leaders oddly absent and havenít been as proactive as many Alliance leaders in the defense and counter attack against the Burning Legion. Despite how the invasion affect every life on Azeroth, and every Horde races, such as the Orcs have a bad blood or grudge against the Legion. It's also baffling consider how the storyline portrays the Alliance as the only protagonist and hero, while the Horde have slowly been written off from existence, in a setting where there's two protagonists and heroes factions, which conflict with one of the running theme since Warcraft III: Reign of Chaos about two heroes faction, under different banners and ideology band together to protect Azeroth from the common threat. Not to mention two playable Horde races, in particular Orc and Troll is left in a bad position, with their racial character taken up the role as acting leader, while the direction for their races story left unclear and [[spoiler:Sylvanasís ascension as Warchief]] is the only lore and development the Horde received have cause Horde-side players to show a bad reception toward the overall lore and storyline in Legion.
** On the smaller note, in the comics that served as the prologue story for this expansion, two comics explore the story about Alliance characters. While there's none about the Horde and their characters. Also, the Battle for the Broken Shore scenarioís Horde cutscene was criticized for how nearly the entire cinematic is about [[spoiler:Varian Wrynnís heroic sacrifice]], while Horde characters is being shown for less than a minute, and it supposed to be told from Horde perspective. [[spoiler:Varianís death was compared to Volíjinís death]], for one is being in glorious fashion, and the other in a non-spectacular way. Much like how thereís a site of monument, several musics, trailer and an appereance in other Blizzardís title:''VideoGame/HeroesOfTheStorm'' solely dedicate to Varian Wrynn character. While thereís nothing for Volíjin have upset Horde-side players who perceive it as a blatant favoritism and factional bias.
** In the recent date, after patch 7.2: The Tomb of Sargeras have been released, one of the main story content within the patch is about Anduin Wrynn rising as the new King of Stormwind. As itís the Alliance-only quest line, the storyline is criticized for how it focused on one faction alone, and leave other storyline that Horde direly need in the state of limbo, such as [[spoiler:Volíjin story that Blizzard hinted his possible return and legacy]], the continuation of Sylvanasís story in Stormheim, the state of the Darkspear Tribe and other races of the Horde. While the quest line gives Alliance-side players an extra advantage in regards to an artifact power. Alliance-side players have countered with arguments that the previous expansions from Cataclysm onward have been Horde-centric, or at least heavily Horde themed, and they havenít received any real attention and development within the lore until recently, as well as how thereís two cinematics for Horde after the Broken Shore.
** After Blizzard has created an article about said Anduin quest-line in patch 7.2, it caused a less nuanced and heated arguments between players from two factions. Interesting enough, some Alliance-side players have shown their agreement with Horde-side players over the perceived factional bias storyline, and other have expressed their dislike over how only two playable Alliance races (particularly, Human and Night Elf) are the only one that receive the attention within lore, while other races such as Dwarf, Gnome appear as secondary races, and Worgen exist only to be the foil to the Forsaken. While some Horde-side players express their defense of Legion storyline, claiming that the Horde have receive enough attention in past expansions.
*** Furthermore Horde players believe that they're constantly getting turned into the bad guys, especially in The Wrath of the Lich King onward. Many horde players originally signed up because Thrall (along with Vol'Jin and Cairne) was a ReasonableAuthorityFigure who wasn't out for constant conflict - rather like the leaders on the Alliance side, but with a different cultural feel and an almost anti-hero attitude to the Alliance's shiny [[TheCape cape]]. When Blizzard had Thrall become a world guardian and leave the horde in the control of the warmongering Garrosh, much complaining ensued that the horde had become villainous and the anti-hero appeal of playing horde had been lost. It's reached the point where the outcry from the horde players forced Blizzard to scrap their planned character development for Garrosh and make him a villain in an upcoming expansion. However this didn't help either, as in Pandaria the Horde players were forced to commit countless attrocities for Garrosh, the orcs as a whole were stripped of their redeeming qualities with many accuasations of CharacterDerailment, and many Horde NPCS who were previously positively portrayed were retconned into being evil.
** The update that added the Ulduar instance and changed a lot of gameplay elements created a huge backdraft over, of all things... ''fishing''. Players are now able to fish anywhere, not just where they have a high enough fishing skill level. Skill level now only affects the likelihood that you will catch junk versus fish. Plenty of threads erupted over how this now {{nerf}}s fishing and how no longer requiring players to spend hours and hours skilling up fishing completely ruined that part of gameplay.
** A large break in the World of Warcraft fanbase is actually a split between the expansions: Those who think WoW was best before the expansions, those who think WoW was best during The Burning Crusade, and those who think it's best in Wrath of the Lich King. Each group is constantly at each others' throats, and many foresee a fourth group rising up when Cataclysm comes out.
*** In fact, the announcement of ''Mists of Pandaria'' has caused an even bigger online ruckus, to the point where accusations that it's completely ruined are common. People either say that the Pandaren being the first neutral race will add interesting content and that Pandaria looks amazing, or that the new expansion is a kiddy WesternAnimation/KungFuPanda rippoff. There were also many complaints about the handling of the faction war, with the Alliance still coming off as inneffectual, the Horde being stripped of all redeeming factors, and the series falling into BlackAndWhiteMorality.
** The biggest break in the WoW base seems to be between casual players who don't really care about character optimization and just want to run the storylines, and hardcore players who could care less about the storyline as long as they have the best gear and are ultimately optimized killing machines.
*** There's now another huge argument coming up about raid difficulty in the next expansion, Cataclysm. Currently, there are two options for every raid - 10 man and 25 man. 25 man is harder, requires more coordination, better gear and more skill, but gives better loot. Cataclysm changes this - 10 and 25 man raids will now give the same quality loot, but 25 man simply gives ''more'' of it. This, of course, has left "hardcore" players furious, claiming that the game will become "too easy", while casual players are happy that they no longer have to spend 5-6 hours in 25 man raids to get the best loot.
*** And even bigger break is the argument that Heroic dungeons are too hard. Casual players cite that there's too much time required to be invested for little to no rewards, while hardcore players basically tell them "qq l2play" and to just do regular dungeons.
** Cataclysm's PvP is also spawning another "Casual vs. Hardcore" argument. Currently, battle grounds, which are battles that go anywhere from 10v10 (Warsong Gulch) to 40v40 (Alterac Valley) only reward two-season-old gear, two pieces of current season gear, and no weapons. In order to get the newest loot and weapons, you have to play in the Arenas, which are 2v2, 3v3 or 5v5 fights with no goal other than "kill the other team" and earn a specific "rating" by winning more than you lose. Cataclysm will reward the best PvP loot and weapons from Battlegrounds, meaning Arenas will become entirely optional. This has spawned a serious debate among PvP players, with one side arguing that Arena isn't true PvP and welcomes the change, while the other side deems battlegrounds too easy and thinks that the best gear should come from Arena.
*** PvP weapons in themselves are a big debate. In Burning Crusade, players were able to buy old PvP weapons from Battlegrounds. In Wrath of the Lich King, they removed this option. This leaves many players feeling very cheated. The only way to obtain PvP weapons is to do very well in Arenas, but how can players do well in arenas if they don't have weapons to use? This has split PvP players, again, into two different groups: "PvP weapons should only be obtained in Arenas, BGs are too easy" and "Well how am I supposed to earn Arena weapons if I don't have something to start with?"
** In fact, PvP vs. [[PlayerVersusEnvironment PvE]] has spawned fanbase splits since the game started. Some players consider fighting scripted boss encounters boring, while others consider fighting other players boring. It all comes down to personal preference, but that doesn't stop WoW players from arguing over it.
** "Class X is imba/needs a buff", especially pre-''TBC'' Shaman vs. Paladin. Back in the day, you could go to any class forum and see a thread discussing whether or not a class needs a patch to balance them, whether or not said patch completely broke the balance or not, whether or not shamans are the most absurdly powerful class in any game ever - or whether or not Paladins are actually much superior, whether or not making both classes available to both factions is a good idea to balancing both factions or completely ruins the uniqueness, whether or not rogues and/or hunters and/or warlocks (and/or any other class really) are way too strong/weak, whether or not Blood Elves should get the warrior class like everyone else, whether or not gnomes should get priests, whether or not the pre-''TBC'' Fear Ward available for Dwarf Priests defeats the entire point of raid encounters (Blizzard stopped giving Fear to bosses in the expansions) - or really ANYTHING!
* If you include VideoGame/{{Warcraft}}'s RTS fandom, you'll find those who believe everything after ''Warcraft III'' is garbage along with those who believe everything after ''Warcraft II'' is garbage. The argument against Warcraft III is that the Orcs went from a blood thirty race of bad-asses to a bunch of [[NobleSavage Noble Savages]] who turned out to be the victims of a demonic army. High Elves became jerks (they were ALWAYS jerks, Alleria Windrunner being the biggest $#%$^ to ever appear in the Warcraft series, the archer/rangers only slightly less), Goblins went from Horde suicide bomber to neutrals, navies disappeared, heroes became undying super units with unique abilities and an inventory slot, and the overall focus of the game shifted from larger armies to comparatively small ones. Proponents of Warcraft III, by contrast, prefer its tighter, more personal story, the surprisingly complexity of its RPG like flare, its superior map tools, the much better unit variety, the addition of hostile creeps, and the introduction of two noticeably different factions.
* As one of the older [=MMORPGs=] around today, ''VideoGame/{{Everquest}}'' is full of this kind of stuff. In the early days, EQ 1 was very newbie-unfriendly. No tutorials, no easy armor quests, and if you wanted to run from one end of the continent to the other, you had to... well, run from one end of the continent to the other. And if you wanted to take a boat to the other continent, you ''waited for the boat''. In short, the game was NintendoHard and everyone hated it. Over the years, the game has been made easier in the lower levels, and now you can get gear for your level 10 character that's better than the gear you had to do quests to get for your level 40 character. As for travelling, now there is the "Plane of Knowledge", from which you can get to any zone in the entire game that you'd want to go to. And [[TheyChangedItNowItSucks people hate this too]].
* ''VideoGame/GuildWars'':
** The game has a very noticeable split that is seemingly supported by the producers: [[PlayerVersusPlayer PvP]] vs [=PvE=]. In the attempts to balance [=PvP=], a skill or class will be {{Nerf}}ed. This also affects the [=PvE=] iterations of the skill/class, which throws this half of the fanbase into outrage. "Why are you changing things for me that weren't broken for me?"
** With the [=PvE=] update split, it's not "They're nerfing us because of [=PvP=]!", it's "Why does [=PvP=] get all the updates?" And then there's incredible contention over which campaign is best - there're the Proph purists (usually the "let's-lynch-Izzy" crowd), the rare Factions fan, and the Proph-is-slow-let's-go-play-Nightfall people (usually the "shut up about the skill updates, let's enjoy the game and leave A Net alone" crowd). Then there's the horrific debate over [=PvP=] skills and consumables ("They broke the game!" "No they just made it more fun!" "Dude guys chill!" "Ur mom!"). Lastly, though this isn't so pronounced, there's the huge gap between the overly vocal, Izzy-fandom, HM- or Guild Battle-elitist (depending on [=PvE=] or [=PvP=]), [=PvX=]-despising, title-fandom, A Net-loathing (or loving, in a few rare cases), anti-Eot N, GW 2-skeptical, Proph-addicted, (sometimes hypocritical) guildie-group-only, "GW is dying!" doom-and-gloom Guild Wars Guru types and the silent, Izzy-tolerating, [=PvE=]- or Arena/AB/HA-enjoying (though sometimes elitist, especially in HA), meta-following, title-greedy, A Net-ambivalent (or accepting), pro-Eot N, GW 2-excited (or skeptical), NF-loving, PU Gging or H/Hing, "GW is fine but they just nerfed my build!" average Joe players.
* ''VideoGame/{{EVE Online}}'' is notorious for whipping up epic whine-fests after every patch or content upgrade. Most notorious was the 'Speed Nerf' added in December 2008, which, depending on who you ask, either eliminated small-gang [=PvP=] in favor of server melting 'blob vs. blob' combat, or else saved the entire game from a Failure Cascade. Which camp you're in seems to depend on whether or not you have a billion or more tied up in your super fast fandom and implants to make it ''Gofasta'', or whether or not you are Caldari.
* ''VideoGame/KingdomOfLoathing'' seemed to suffer from this after the [=NS13=] update rolled out. The fandom split between those who thought the new, longer and rebalanced game was the best thing since sliced bread, and those who hated the nerfs and felt the slower game was less fun.
** To make things worse, another such division arose around the same time over the development of [=KoLMafia=], an unofficial but legal open-source bot/client for the game. Some felt the two lead developers on the project were being oppressive about the development of the program and how it would be adapted to [=NS13=], calling anybody who disagreed not a true proponent of open source, and others reacted by calling the first group was a bunch of ingrates with a sense of entitlement. Both sides being equally tactless, the flame wars raged for about three weeks.
* ''VideoGame/StarWarsGalaxies''. Bring up the words [[TheyChangedItNowItSucks "Combat Upgrade"]] or "New Game Enhancements" and watch the sparks fly. The former (and even most of the current) playerbase seem (relatively) united in agreeing that the game's glory days are behind it, but asking when and why is an excellent way to start a violent flame war.
* The ''VideoGame/{{Unreal}}'' series fans since ''VideoGame/UnrealTournamentIII''. The OMGTHECOMMUNITYISDYING-[=UT3=] fans and the old-school ''VideoGame/{{Unreal|I}}''[=/=]''VideoGame/UnrealTournament'' fans who want to boost the fanbase. This BrokenBase was set in the moment that ''VideoGame/UnrealTournament'' was released, and established a gulf between the MP and SP side of the franchise, and every time a new game is released, more breaks are going to happen.
* ''VideoGame/GrandTheftAutoIV'' was built on a new game engine, revamping many of the core gameplay aspects at the cost of some of the features in San Andreas. Once HypeBacklash set in, one side began insisting that all the fun had been removed from the game while the other side maintained that planes really wouldn't have that much of a point in Liberty City. Being reminded that San Andreas was the ''third'' installment of its generation and more features would be added to the system through downloadable content and the sequels hasn't cooled matters down.
** The series overall has seen other splits too:
*** Realistic vs over the top fun
*** Setting inside vs outside America
* ''VideoGame/GrandTheftAutoV'' and it's online mode. Specifically the bad servers list, in that players who enjoy griefing and trolling are made to wear a dunce cap and only play with other griefers and trolls. Some see it as a god send who would like to enjoy the game, some believe being a dick is the whole point of the game where others are upset over not being allowed to play the game their way.
* ''Franchise/FireEmblem'':
** Debates include oldschool games vs. newschool games, original Japanese vs. localized, FE purists vs. [[MarthDebutedInSmashBros people who got into it through]] ''VideoGame/SuperSmashBros'', stat fans vs. storyline fans, those who think the franchise should be mostly on handhelds vs those who want more console games... and that's not even going into [[ShipToShipCombat the endless pairing debates]].
** In general, the worst extremes of either side of the "old vs. new" debate boil down to, respectively, elitist snobs who consider the often-archaic gameplay and complexity of the unlicensed titles as a badge of pride for the "real" fans to filter out the riff-raff and fandom immigrants from '''Super Smash Bros.''' who dislike the series' legendary difficulty and want something a bit more brown, real-time, and shooty.
** The entire concept of FinalDeath. Some players like it because it encourages the player to put a lot of value in each of their units and to prevent their deaths, and teaches players a valuable lesson in not treating [[DeathIsASlapOnTheWrist death as a slap on the wrist]]; for these reasons, they do not look kindly upon Casual mode in ''Awakening''. Others dislike it because they consider it FakeDifficulty and point out that in games where the player can save and retry the chapter, the Final Death mechanic in practice becomes [[SaveScumming "restart the whole chapter every time somebody dies"]] and that the only way for proper Final Death to occur is to [[SelfImposedChallenge never reload saves ever]].
** The interpretation of Ike's love life (or lack thereof) broke the ''VideoGame/FireEmblemTellius'' base. There's a massive war over whether Ike is gay or straight, with some people taking asexual and bisexual sides as well. The fact that the games give unverified support for interest in men and outright mixed messages for interest in women doesn't help. Due to the ambiguous nature of Ike's sexual orientation, these arguments ''all'' rely on inferences which means that the two sides can easily discount each other's evidence as inconclusive, which only serves to prolong the war.
** The playerbase doesn't even deny how ''VideoGame/FireEmblemAwakening'' split the fandom into "pro-''Awakening''" and "anti-''Awakening''". The latter portion cries that the game's story is much lighter with a simplistic [[BlackAndWhiteMorality conflict of complete good vs complete evil]], continuity problems with Archanea, [[AbortedArc Aborted Arcs]], and much / {{Fanservice}} in place of competent storytelling and characterization, and the other half will argue that the game's characters are at least fun, the core gameplay is a "greatest hits" collection of other mechanics from throughout the series, and that ''Awakening'' helped the franchise recover from its slump from poor sales of the Tellius games overseas as it sold really well overseas and [[NewbieBoom brought many new players to the community]]. Whether the changes made to the Fire Emblem formula or a good release date/advertising resulted in Awakening's good sales are another point of contention. Even among fans of Awakening itself there are splits: One notable one is over who is the main character. [[WordOfGod Officially]], Chrom is the hero while Robin is more of a SupportingProtagonist (as the story is told from his perspective)... but many fans feel that Chrom is actually the DecoyProtagonist, [[SpotlightStealingSquad as Robin dominates most of the latter half of the plot]]. This mainly became the sour point it did because Chrom became the ButtMonkey in Super Smash Bros. while Robin was playable... and yet pre-release material for VideoGame/FireEmblemFates said that the Avatar in Awakening was a supporting character.
** As for ''VideoGame/FireEmblemFates''... uh, it's best to see [[BrokenBase/FireEmblemFates its page]].
* ''VideoGame/BanjoKazooie'':
** The game has gone to mayhem over ''Nuts & Bolts''; [[TheyChangedItNowItSucks one side does not want to touch the vehicles]]. The announcement of a port of the first game on Xbox Live Arcade fueled the flames further.
** When Rare released the remake of ''VideoGame/BanjoTooie'' with the previously-scrapped Stop 'n' Swop feature intact. Some fans were satisfied, while the rest claim it wasn't really Stop 'n' Swop since the extra reward from it was just a Gamerpic and theme.
* There's some bickering (to say the least) in the ''Franchise/MetalGear'' fandom over the increasingly Post-Modernist-shading on the plot and [[MediumAwareness the wobbly 4th wall]] the games had acquired since ''Sons of Liberty''. Some cite it as a brilliant way to hook the players into the stories and characters, while others think it's a clogging, incompressible mess that gets in the way of the actual game play - don't even go into the subject of ''Sons of Liberty's'' infamous GainaxEnding. There's also the changes in the combat and stealth systems that each game had, usually with complaints "It's too easy" or "Come on, I don't have time to memorize all this junk!"
** There also seems to be a strange dividing line between fans of ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid3''. [[FandomRivalry If you love one, you hate the other.]] If you love [=MGS2=], you have no appreciation for a [[CharacterDevelopment character-driven story]] and probably like [[ReplacementScrappy Raiden]], and, worst of all, you hate [[EnsembleDarkhorse The Boss]]. If you love [=MGS3=], you are a simpleton who doesn't understand that [=MGS3=] is just a {{Pastiche}} of [[TheSixties 60s]] [[Film/JamesBond spy movies]] with none of the plot twists that made the series great.
** Due to Kojima's minimal involvement, fans tend to debate whether ''VideoGame/MetalGearSolidPortableOps'' was a worthy adaptation of the series to the PSP or an unnecessary cash-in. It doesn't help that ''VideoGame/MetalGearSolidPeaceWalker'', the next PSP game in the series (which Kojima directed), dismisses the events of ''Portable Ops'' entirely with a single {{discontinuity nod}}.
** The announcement of Kiefer Sutherland replacing Creator/DavidHayter as the English voice of Snake in ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V: Ground Zeroes]]''/''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' has split the Franchise/MetalGear fanbase between those who think that Hayter's performance has become gradually worse with each game and think Sutherland is a step up, and those who think that Hayter is irreplaceable as Snake.
*** The series is traditionally [=PlayStation=] exclusive (to a degree, as the series has appeared on multiple consoles as a result of ports or the ''HD Collection''), but ''The Phantom Pain'' debuting on UsefulNotes/PlayStation4 ''and'' UsefulNotes/XboxOne is atrocious to some fans. Others think it's a fantastic way for the franchise to expand and grow more popular.
* ''Franchise/StreetFighter'' has a complicated issue here. When ''VideoGame/StreetFighterIII'' came out, many of the fans fully entrenched in the series before that point hated the "parry" system, claiming it was a GameBreaker. Capcom worked out the kinks, eventually culminating in ''Street Fighter III 3rd Strike''. However, many "old-schoolers" still hate the whole idea of parries at all and won't play it seriously. Ironically, when ''VideoGame/StreetFighterIV'' finally came out, with no parries at all, ''Street Fighter III'' had its ''own'' bastion of "old-schoolers" who decried it for lacking that gameplay element.
** There are also the ''[[VideoGame/StreetFighterAlpha Alpha]]'' (''Zero'' in Japan) series fans who decry the other game's lack of air-blocking, and are themselves split between those who like ''Street Fighter Alpha 2'' with its shorter but easier to do custom combos and those who prefer ''Street Fighter Alpha 3'' with its harder to pull off but longer and V-ism custom combos (plus the differences between their Alpha Counter systems).
** You either hate the ''VideoGame/StreetFighterEX'' games or think that they're gems that were overlooked simply for being in [[PolygonCeiling 3D]]. Even more baffling is that ''EX'' wasn't even ''true'' 3D; it was TwoAndAHalfD, with dynamic camera angles utilizing the third dimension only popping up during specific occasions, much like in ''SFIV''. ''EX'' played like the old 2D titles (falling the closest to ''Alpha'' in terms of style), just with 3D-rendered models as opposed to sprites. Also stemming from this is the question of whether or not [[OriginalGeneration the new faces of this series]] [[CanonImmigrant should be integrated into series' canon]]: either they're [[EnsembleDarkhorse cool, sleek designs with quirky personalities and likable traits]] overshadowed by the more "mainstream" characters (this goes double for Skullomania, perhaps the ''one'' character people know about from this series, popular enough to show up on an ''absurd'' amount of character wishlists) ''or'' [[TheScrappy some of the blandest, most unoriginal people to have ever graced a fighter]]. All of this is further compounded by the initial vials of acid thrown at the newcomers from ''VideoGame/StreetFighterIV'' (itself another BrokenBase) and the fact that [[http://www.eventhubs.com/news/2010/aug/17/ono-we-dont-own-rights-sf-ex-characters/ Capcom shares the rights with Arika over said characters,]] making their inclusion in future games difficult. Also, there's a group of fans who are quick to point out that, for all the flak ''EX'' received from the majority of the fanbase (at the time, at least), it was a prototypical ''IV'' that came out a decade too early. Compare the ''EX'' games with (''Super'') ''SFIV'' and you'll begin to see ''a lot'' of aspects [[OlderThanTheyThink carried over from the former]], movesets and gameplay mechanics especially. Makes you start to wonder why ''EX'' even got the short end of the stick from the fandom in the first place when it provided the backbone for the game that [[GenreRelaunch revitalized 2D fighters]].
** CapcomSequelStagnation in general is prone to wedge a stake between fans, but nowhere is it more apparent than with ''SFIV'' (and ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'', but that's another can of worms in and of itself). ''Super'' managed to dodge a bullet by virtue of being the first offender for ''IV'', adding back several fan-faves, and being one of the last games released before Capcom fell into what many fans agree to be its DorkAge but with each new revision (first ''Arcade Edition'' and now ''Ultra''), the fandom seems to splinter more and more.
* ''VideoGame/GuiltyGear XX'': ''#Reload'' or ''Accent Core''? Each game has its fanbase who say one is awesome and the other is terrible.
** The series is well-known for it's awesome heavy rock-inspired soundtrack, especially [[{{Leitmotif}} the character themes]], which all get fresh remixes every game. That is, until ''Xrd'', where the long-runner themes were all thrown out replaced with a new batch of different themes. The general consensus is the new music is good, but many argue whether it was really necessary or not. On another note, the console [=DLC=] character [[GirlyBruiser Elphelt]] has fractured the fandom - some praise her intriguing design and her unique mechanics, while others dismiss her as "too girly", "too anime-ish" and "not metal enough", not to mention she comes out of nowhere and takes up a slot that should've gone to bringing back some old fav-favourite from a previous title.
* The ''Franchise/TheElderScrolls'' fanbase. Each game in the series is radically different than the others, so the series is just designed perfectly to have one of the most broken bases ever. In fact, there isn't even a base to begin with. There's 12! There's the fans
** that believe any game before ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is outdated and bad. Any fans of the preceding games are people that need to get with the times.
** that believe ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and Skyrim are still fun to play, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is bad because it doesn't have voice acting and isn't user friendly. They probably won't have an opinion of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' or ''[[VideoGame/TheElderScrollsArena Arena]]'' because they probably don't know they exist.
** that believe Morrowind and later games are great but the earlier games don't contain enough detail, are full of lore that contradicts Morrowind, and are just too hard to get into in general.
** who love all of the main series games except Arena, which they feel is closer to Ultima than The Elder Scrolls
** who think the series should have stopped with Arena (all 3 of them)
** who like the first two games but feel all the later titles cater to casual players, have much smaller towns and playable areas, and retcon much of the first two games' lore.
** who like the first 3 games but believe that the later games traded the freedom the earlier games had for shiny menus and HD graphics.
** who like all of the main series games before Skyrim, which they believe to have taken away all the freedom that even Oblivion had, and caters to the console crowd and puts the PC fans second.
** who like all of the main series games other than Oblivion, which they believe to have a generic medieval setting, a huge retcon of the '''''holy''''' "Emperor's Guide to the Empire," and creepy smoothed faces
*** Variations of the last 3 communities, minus Arena and Daggerfall because they lack depth and are too repetitive.
** That The Elder Scrolls Online has changed the formula too radically/ is a blatant cash in and has no business being made/ is just terrible in general.
** that like all of the games in the series. Expect these people to be shunned from the The Elder Scrolls community. All 12 of the communities.
*** 13 and 14: Those who treat Michael Kirkbride's non-canon lore as Word of God and those who don't. Combine this with any of the previous 12 to break it even more.
* ''VideoGame/ChronoCross'' - Is it an excellent game that brings resolution to the events of ''VideoGame/ChronoTrigger'' in a fun and inventive way, or a bad game with too convoluted a plot, too many characters, and too many unanswered questions?
** The cease-and-desist letter sent to the makers of the fan-game ''VideoGame/CrimsonEchoes'' has also generated numerous cracks in the ''Chrono'' fanbase: Was Square right to defend their intellectual property by shutting down the game, or did they act too hasty to crush a nearly-completed work? Were the creators being practical and mature in complying with the letter, or are they cowards for not trying to find a way to put out the game? There's also whether or not ''Crimson Echoes'' is [[BetterThanCanon beyond awesome in its own right]], or a [[CanonDefilement horrible conglomeration of Fanon and half-baked theories]].
* There are two types of ''VideoGame/{{Tetris}}'' players: Those who play casually and will accept any kind of ''Tetris''. And then you have those who play the ''Tetris The Grand Master'' series.
* ''VideoGame/MarioKart'' has this all over, particularly since the ''DS'' and ''Wii'' incarnations.
** ''VideoGame/MarioKartDoubleDash'' became a target of controversy over the pilot-copilot parity, as well as the introduction of special items (last seen in the SNES game). Some fans liked these mechanics while others thought it was too much of a change to the main formula, with others saying it wasn't ''enough of a change'' for a formula they perceived as stale (this was also echoed by the critics, particularly from Gamespot and IGN).
** Starting from ''VideoGame/MarioKartDS'' and ''VideoGame/MarioKartWii'', there's the question of whether snaking ruins the game or just rewards the skillful. There's the question of bikes versus karts, which gives some people a headache to even be near. There's also arguments over given sets of tracks, particularly in the ''DS'' and ''Wii'' versions which bring back some of the old tracks. There are even arguments over how the items behave, and which way works best (should fake item boxes block attacks from behind? How should the blue shell work?). About the only thing that the fanbase can agree on is that TheComputerIsACheatingBastard.
** Going way back, there is a small but vocal group of people who began with ''VideoGame/SuperMarioKart'', the original game, and dislike how items have become a central game mechanic rather than a little addition to what was otherwise standard racing. They consider the series to have taken a nosedive with the ''[[EarlyInstallmentWeirdness second game]]'' and consider the only other good ''Mario Kart'' game as ''Super Circuit'', which was a close cousin to the original game. There are also arguments on whether or not exploiting glitches in some tracks that lets you jump ahead of everyone by 30+ seconds is legit or cheating.
** Another point of contempt is which character line up in each ''Mario Kart'' game is good or not. Just mentioning the baby Mario Bros. or baby princesses will cite flames over whether or not those characters are cool or a waste of space. Metal Mario falls under the same case after his introduction in ''Mario Kart 7''.
** Some fans are happy to see ''VideoGame/MarioKart64''[='=]s Rainbow Road reduced to a one-lap course in ''VideoGame/MarioKart8''. Others feel that [[ItsShortSoItSucks reducing it to less than two minutes on a good run]] takes some of the dramatic feel out of it.
* ''VideoGame/SuperRobotWars''. Either you like the OG characters, or hate them like plague, and diss the OG series and its fans.
** And even more amongst the OG characters, you either like the ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin]]'' characters, or think they're waste of spaces that take spotlight from the actual OG characters.
** ''VideoGame/SuperRobotWarsUX''':
*** Mostly regarding [[UsefulNotes/RegionCoding region locking]], {{Unexpected Character}}s, and the visual style of ''VideoGame/SuperRobotWarsL''. Finally, the inclusion of DownloadableContent for a franchise that didn't have it until now.
*** Part of it stems from the AnimatedAdaptation of ''VisualNovel/{{Demonbane}}'' being used as opposed to the original VisualNovel, which many fans consider superior.
*** Meanwhile, the Japanese fanbase isn't entirely thrilled over how ''UX'' handled the crossover elements, though most opinions remain positive.
* ''VideoGame/{{Fallout}}'' has this.
** ''VideoGame/{{Fallout 3}}'' was produced by a separate company which, rather than producing an RPG, produced an action RPG. Fans of the Fallout franchise were split over the fact that the "sequel" wasn't a sequel in the sense of "being the same sort of game," as well as certain continuity errors and "dumbed down" mechanical elements. While supporters of the game countered with calling the opposition fandumb and TheyChangedItNowItSucks.
** ''VideoGame/FalloutNewVegas'' had this impact, albeit not as great. Older ''Fallout'' fans liked the game for being more like the original games in terms of story, setting, and other elements, while some fans of ''Fallout 3'' have decried it as a simple expansion pack, and one that isn't enough like ''Fallout 3''
** ''Fallout 3'' had an even louder three-way split over Fawkes' gender, or whether he had a gender at all. This might've died down when the voice actor for the character weighed in during an interview, but it didn't until true WordOfGod said, "Hey, it's a guy. Who would've thought otherwise?"
** Fallout had a broken base before Bethesda got it in their hands. To some, VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} is the 'non-Fallout'. To others it was a game with fun features, and though it missed the heart of what made the others enjoyable, there was a salvageable baby in that canonical bathwater.
** Fallout might be one of the few games that made a broken base with it's first game. Fallout is the SpiritualSuccessor to ''VideoGame/{{Wasteland}}''. Some of the fans of Wasteland refuse to acknowledge the existence of Fallout.
** As the more extreme and vocal isolate themselves, the base looks a lot less broken. Developers and critics may get their ears boxed from time to time, for the most part the unpleaseable stick to a forum that's so inciteable it's irresistible bait to Trolls.
** Fans later started debating whether ''VideoGame/{{Fallout 4}}'' even deserves to be called a Fallout game let alone an RPG when Bethesda removed many RPG elements from 4. It's not uncommon to hear "Fallout 4 was good on its own but it was terrible as a Fallout game."
* ''Franchise/{{Pokemon}}'':
** The CasualCompetitiveConflict of Pokémon is the source of many breaks in the fandom, especially generation wars and the viability of certain Pokémon.
** You don't have to look hard at all to find a [[TheyChangedItNowItSucks generation war]]. The most popular ones include:
*** Generation 1 vs. 2-7: Dubbed the "genwunners", these types of Pokémon fans refuse to acknowledge any part of the Pokémon franchise after the first generation, almost exclusively due to childhood [[NostalgiaFilter nostalgia]]. The phrase "There are only 151 real Pokémon" is often used, both seriously and [[MemeticMutation satirically]].
*** Generations 2-7 vs. Generation 1: Because of the "genwunners", there are now many fans who are sick of the first generation and refuse to acknowledge it, often bashing the arguably dated designs of the earliest Pokémon.
*** Generation 1-2 vs. 3-7: Some count the second generation along with the first one as being "real" but still refuse to enjoy any generations released afterwards. They're often lumped in with the "genwunners" as a result.
*** Generations 5-7 vs Generations 1-4: Some fans exclude everything before the fifth generation, preferring only the newest Pokémon (some will count Generation 4 though).
*** Generations 1-5 vs. Generation 6-7: Some fans dislike and refuse to acknowledge the sixth and seventh generations for two main reasons: the introduction of the "Fairy" type and Mega Evolutions.
*** Generations 5 and 7 vs. Generations 1-4 and 6: Essentially boiling down to the CasualCompetitiveConflict, the aforementioned two generations (particularly 7) have a much heavier emphasis on story than is typical for the franchise, leading to a divide between people who think the plot is interesting and engaging and those who feel it resulted in a rather lackluster metagame.
*** There are many others; "Generations 1-2 and 5-7 vs. Generations 3-4", "Generations 1-4 vs. 5-7", "Generations 1-3 vs. 4-7", "Generations 2-4 vs. Generation 1 and 5-7", "Generations 1-3 and 6 vs. Generations 4-5 and 7", and so on. ''Pokémon'' has gone through so many changes throughout its history that it's difficult to find fans that fully accept every generation in the franchise.
** Arguments over Lyra having replaced Kris (or even if it's a replacement instead of a redesign) in the ''[[VideoGame/PokemonGoldAndSilver Gold]]'' and ''[[VideoGame/PokemonGoldAndSilver Silver]]'' remakes, ''[=HeartGold=]'' and ''[=SoulSilver=]''.
** The overlap between ''Pokémon'' fans and [[UsefulNotes/FurryFandom furries]] is causing a growing divide in itself. The existence of Pokemon anthros, known as Pokemorphs[[labelnote:note]]Though the term's also been applied to things as varied as [[VoluntaryShapeshifting people who can turn into Pokemon]] a la Literature/Animorphs, to to fully human [[MoeAnthropomorphism gijinkas]] who just have clothes, hair and eyes/eye colors resembling the Pokemon species they're based on and everything in between[[/labelnote]], just makes both halves of the debate worse, to the point on one end of the divide [[FanFic/{{Morphic}} one of the most famous Pokemon fanfics]] is an intentional {{Deconstruction}} of Pokemorph fics.
** ''Super Smash Bros. Brawl'' caused a fairly nasty uproar for awhile between Pokémon fans over the cut of Mewtwo and his 'replacement' with Lucario. For several months after Brawl's release, Mewtwo fans and Lucario fans had an extended FlameWar. One side claimed that the replacement was 'concrete proof' of Lucario being 'superior' to Mewtwo, while the other side made remarks about Mewtwo's in game stats and movie powers. Plenty of rather violent and/or [[{{Squick}} squicky]] [[{{Hatedom}} hate art]] was created before everything calmed down. The rivalry flared up again when the fourth ''Smash'' again featured Lucario as a playable character with no Mewtwo in sight, although it settled down seemingly for good once Mewtwo returned to the series as DLC.
** Pick a Pokémon sidegame. Any Pokémon sidegame, but especially any that was made after the 90s. Some are still more popular or at least well regarded than the others (VideoGame/PokemonSnap, the [[VideoGame/PokemonColosseum Orre]] [[VideoGame/PokemonXD duology]], VideoGame/PokemonMysteryDungeon, VideoGame/PokemonConquest) but the BrokenBase is still very much there in force for all of them (except possibly Pokemon Snap; as mentioned earlier [[NostalgiaFilter it was made in the nineties]], and even without that taken into account it's been VindicatedByHistory enough there's wide demand for a sequel - especially with the gameplay potential unleashed by all the new Pokemon introduced since its debut).
** There's potentially one brewing between people who'd like to see ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics (it doesn't help that Masuda said that he thinks that sufficiently new ideas ought to go in a completely distinct series) and those who think you shouldn't fix what isn't broken. Suffice to say that in the former camp, the keeping-to-the-old looks like embracing weardown from age...
** Sometimes debates can exist between fans of two different Pokemon species for whatever reason:
*** The Arceus vs. Mew debate. Some fans argue that, in canon, Mew is the original ancestor of all Pokémon (as it contains the DNA of all Pokémon), while other fans put Arceus at the top of the pinnacle as the absolute progenitor of all Pokémon (as its mythos describes it creating the universe itself). Some go the opposite way and say that Arceus created Mew first, and then used her/it to create every other Pokémon, or all other Pokémon developed from Mew via Darwinian evolution; another compromise, though there are some who disagree with this too, of course.
*** There's also a FandomRivalry between fans of Flygon (an antlion [[OurDragonsAreDifferent that is somehow a dragon]]) and Garchomp (a land shark... [[OurDragonsAreDifferent that is also somehow a dragon]].) Flygon fans viciously and relentlessly bash Garchomp for being overrated, overpowered, outclassing Flygon in every way, having an ugly and overcomplicated design, and getting "special treatment" from GameFreak while Flygon's been left in the dust ''since the generation of its debut'', ''especially'' after Garchomp got a [[SuperMode Mega Evolution]] and Flygon didn't[[labelnote:note]]Gamefreak's actually pretty much MisBlamed on that last bit; they genuinely tried to come up with Mega Evolutions for ''both'' Pokemon, and while they succeeded with Garchomp, even after several attempts during the development of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' they couldn't get a design for Mega Flygon down they felt was good enough[[/labelnote]]. Garchomp fans just want Flygon fans to stop complaining and leave them and their landshark be, are just as prone to playing the "overrated" card as their opposition, and sometimes claim ''they'' and their Pokemon of choice are the ''real'' underdogs fandom-wise (the last two being fueled by the fact people who prefer Flygon actually seem to outnumber them by a good margin).
*** The ''exact'' same situation exists between fans of Scyther and Scizor as Flygon and Garchomp for the ''exact'' same reasons. The irony? Scizor is Scyther's ''[[EvolutionPowerup evolution.]]''
** With every new generation comes claims from some long-time "fans" that the new Pokémon are "lame" and "unoriginal", [[NostalgiaFilter and that the 'mons before them are far superior]]. Normally, the "fans" who complain when a new generation comes out are the ones who complained when the previous generation came out, and all complaints about said previous gen are instantly forgotten. [[note]]This can be called the "Zelda Cycle", which is also very prominent in that series' fanbase.[[/note]]
** There is also a divide between Pokémon designs in general. Many players will only use Pokémon that they consider to have a close resemblance to actual animals or fantasy creatures whilst denouncing all others as either ugly, filler, or both. Then there are the people who consider the animal-esque Pokémon boring and overused, and instead use Pokémon with more surreal or humorous designs. And finally, there are the people who appreciate all (or almost all) Pokémon designs, use both animal-esque and surreal Pokémon, and consider the design divide ridiculous and childish.
** The moment ''VideoGame/PokemonBlack2AndWhite2'' were announced, some fans complained that we're getting a direct sequel, even though this had never happened before in the main series. When Black Kyurem and White Kyurem were revealed, some fans complained that Pokémon has resorted to FusionDance. This was at the point where there was no public knowledge of the games other than their titles and that the Kyurem forms are in them. That being said, the ones complaining were most often the ones who already disliked ''VideoGame/PokemonBlackAndWhite'' to begin with, so there was no additional breaking of the base here.
*** The revelation that [[spoiler:the Striaton Trio isn't the Shadow Triad]] really rustled up the fanbase. Many felt it was a last minute cop out with the hints toward it in the previous game, the random scene where the two groups meet, and the concept art showing the [[spoiler:Triad's hair looking surprisingly like the brothers.]] Others thought the theory was bad and was glad they didn't make the brothers secretly antagonists.
*** Many fans were also upset about the revelation of N's full backstory. Some were also find the climax underwhelming compared to the previous games or were disappointed that N didn't really have as much impact on the plot as one might expect.
** There is a deep division over whether using Action Replay / VideoGame/GameShark is okay or not. One faction loves getting everything possible out of the games, even if it takes cheat codes, while the other views anything not possible in game as it was designed as tantamount to a terrible crime.
** Then there's the divide between competitive gamers and casual gamers. It isn't as bad as it seems as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' as though [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times.
** Within competitive gaming: should you raise the Pokémon yourself (an ''extremely'' time-intensive process that also guarantees minimal team variability) or just plug in your choices to a battle emulator? What counts as 'cheap'? Are rain teams broken?
** In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/{{Pokemon}} anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.
** The use of legendaries in-game is also something of a divider. They're already relegated to the Uber tier in competitive battling, and banned in battle frontiers/subways/towers/whatever, but players still disagree over whether it's okay to use legendaries during the storyline to make it easier or if it just makes it way too easy. Then of course there's player vs player wireless play outside the Smogon rules, where some will use them and some won't.
** Stealth Rock, a controversial Gen IV attack which entire teams are built around surviving. Some say it shouldn't be allowed, claiming that it's a cheap, overly powerful attack which makes a lot of Pokémon virtually useless. Others say it should, claiming that there are enough ways around it and that it keeps excessively powerful or popular monsters in check. That one move can make or break a verdict on a Pokémon, a rule set, or an entire generation. It's ''that'' contested. Related to this is Charizard, a very popular Pokémon which has been a denizen of the bottom tiers since Gen IV, largely due to its tremendous aversion to Stealth Rock. Charizard fans and Stealth Rock supporters generally don't get on.
** Another break happened when ''VideoGame/PokemonXAndY'' were announced. Half the fans were rejoicing, while ther other half were angry that Game Freak had skipped to Generation VI instead of releasing [[VideoGame/PokemonRubyAndSapphire Ruby And Sapphire]] remakes. Once the remakes finally came out, the fanbase split into two additional groups: Those that think the remakes are just as strong as they should be, and those that see the remakes as unnecessary and lacking in anything new.
** Added to that is the split over whether making the new generation a 3DS game was good, or whether it made it out of reach for fans who can't yet afford the new handheld.
** And of course, still more design wars are cropping up over the Gen VI starters, just like all the generations. Also, the smaller number of new Pokémon in Generation VI has started debates over whether Game Freak has run dry of ideas or not.
** Mega Mewtwo Y. Is it something to spice up an old favorite, or disrespectful to peoples' [[NostalgiaFilter childhoods]]? And what is it with the tail on its head?
** ''Pokémon X and Y'' also introduced the all new Fairy-type, [[WordOfGod explicitly]] to [[ObviousRulePatch balance]] the increasingly overpowered Dragon-type. Opinions of this type vary wildly:
*** There are the purists, who hate that a new type is being added at all, as it shatters years of continuity (for the most part, disliking the type for this reason is understandable, considering how complex the franchise is).
*** There are people who like the Fairy-type and consider it a much-needed addition to the franchise.
*** There are people who would be fine with a new type but think the Fairy-type sounds stupid.
*** There are people who do not like how Fairy-type focuses mainly on small, cute and mostly feminine Pokémon and completely ignores TheFairFolk (though some Pokedex entries do mention that some are mischievous).
*** There are people who are fine with the Fairy-type but don't think it should be effective against Dragon-types (mainly hardcore Dragon-type fans who are upset that their favourite type is now only weaker).
*** And, finally, there are those who feel the type has utterly ruined others, lamenting the fact that now Ice-type Pokémon are rendered almost useless, since that type possess mostly slow Pokémon and harbor no less than 4 weaknesses against very common types, including the Rock-type (including the Stealth Rock move mentioned above), only resist its own type, and was mostly use to counter Dragon-type Pokémon. Now that the Fairy-type is here and can do the job far better, there is very little reason to use Ice-type Pokémon in X/Y. It also greatly weakened the already weak Dark-type, giving it three weaknesses and two strengths, and also weakened the Bug-type, another weak type (the already-weak Grass-type was also not improved in Generation 6). It also gave the Fire-type another resistance, and since this type is strong against Ice, Bug and Grass, those types are now even weaker. And, after going through such lengths to make Dragon-types weaker, Mega Garchomp was introduced.
** With the revelation of Mega Evolutions, the fandom became broken once more. The main complaint is about how this approaches Pokémon to Digimon mechanics ("Mega" is the most powerful level of a Digimon), and how it will probably turn already powerful Pokémon like Blaziken and Garchomp into complete [[GameBreaker game breakers]]. There are also some people who consider some of the Mega Evolution designs to be overly grotesque and strange, favouring the original fully-evolved forms.
** This is happened again with the Hoenn remakes, which features yet more Mega Evolutions, considered unnecessary to fans of the original Hoenn games.
** A seldom-seen but vocal group are the people who dislike the localization of the names of Pokémon, characters, and places. They'd rather all international versions retain the Japanese names for everything. This, of course, doesn't sit well with the people who were introduced to Pokémon via names in their country's language or otherwise prefer their own country's localization over the original Japanese versions.
** Character redesigns in the remakes (especially concerning Team Aqua, Brendan, and Red). Some fans prefer the redesigns, others prefer the originals and hate the remake versions, while others like both.
** Which types should get Eeveelutions? Should ''every'' type get an Eeveelution or not? There's also the issue of portraying them as male-biased (which respects their gender ratio) or female-only or -biased. The latter irks followers of the former, particularly since followers of the latter seem obsessed with doing it to them specifically, while considering males of other Pokémon (even ones that ''are'' female-biased!) to be fair game.
** PokemonSpeak has become controversial. Many fans can't imagine Pokemon speaking any other way while others think it's annoying, too cartoony, or just something that should remain in adaptations.
** With the story-intensive ''VideoGame/PokemonSunAndMoon'' going in the opposite direction of the relatively story-light ''VideoGame/PokemonXAndY'', there has been an intensified divide between people who PlayTheGameSkipTheStory and people who EnjoyTheStorySkipTheGame. The former want there to be less story so they can get to the end sooner, and the latter are annoyed at the former for wanting to take away what they like the most about Pokémon games.
* ''Franchise/SilentHill'' seems to suffer another fracture in its base with every sequel, enough to put the full list of those fractures on [[BrokenBase/SilentHill a whole separate page]].
* ''Day of Defeat'' - well, there's weaponsmod, which some find intuitive and fun, whilst others complain it makes class selection irrelevant. There's the war about whether or not firing through thin walls is fair play, plus those who play the game as a tense, realistic deathmatch, and those who strictly play as part of their team.
* The ''Franchise/CrashBandicoot'' fandom. There are the fans who refuse to acknowledge any of the games ''not'' made by Naughty Dog and ''hate'' the later games, the fans who embrace the series as a whole, and those who only like the newer games and constantly hate on the Naughty Dog games. Elements of this breaking include the nomadic change of developers, change of characterization (Crash no longer being a HeroicMime, but a [[WesternAnimation/LooneyTunes Taz expy]]), and the general decline in quality.
* ''VideoGame/SpyroTheDragon'':
** The ''Spyro'' fandom is even worse. Any of the games made after the original Insomniac trilogy are guaranteed to start a FlameWar because again, general decline in quality. Sierra, however, took it UpToEleven by rebooting the series with ''VideoGame/TheLegendOfSpyro'', which has a combo-based fighting system, different characters (apart from Spyro, Sparx and Hunter), a surfer-dude voice for Sparx, and an art style comparable to TheLordOfTheRings, complete with Spyro being voiced by Creator/ElijahWood.
** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the UsefulNotes/GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
** Mention Cynder and you'll either be reduced to a pile of cinders yourself, or hugged.
** The series received a second reboot with ''VideoGame/{{Skylanders}}'', which has broken the fanbase even further.
** ShipToShipCombat is surprisingly rampant despite the general lack of romance in the franchise. Elora/Spyro vs Ember/Spyro vs Ember/Flame vs Spyro/Cynder are extremely common (even though Cynder isn't even in the same universe as the others).
* ''VideoGame/CounterStrike'' has a rather fractured fanbase [[UnpleasableFanbase that is impossible to please]]. There are those who think that Beta 7, 1.3 and 1.5 were the best. That's not counting Condition Zero which is almost identical to 1.6. But just as things were starting to settle down, the Source re-make comes out and further splits the community, mainly between the competitive and more casual players. Don't even visit the forums when an patch comes out because there WILL be something that has completely ruined the game according to some players.
* ''Franchise/{{Kirby}}'':
** The series has a bit of a broken base concerning the quality of the games after ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', like whether an abundance of single-move Copy Abilities or a limited amount of multi-move abilites is the way to go ([[TakeAThirdOption or the "happy medium" in the GBA and DS games]]), and whether the games should stay fresh with new characters or bring back the old ones like Ribbon, Gooey, the Animal Friends, and Adeleine. There are also debates on [[Anime/KirbyOfTheStars the anime version]], especially [[SubbingVersusDubbing whether the English or Japanese version is better]].
** There has been a debate over the different kinds of Kirby games ever since ''VideoGame/KirbySqueakSquad''. While not the the extent of the [[Franchise/TheLegendOfZelda Zelda]] franchise's TheyChangedItNowItSucks[=/=]ItsTheSameSoItSucks, there are similarities at its core. Which Kirby experience is better? The Classic style platformers where Kirby absorbs enemies to gain their abilities, or the ones that innovate (the likes of VideoGame/KirbyCanvasCurse or Videogame/KirbysEpicYarn) where the gameplay is given an overhaul. Critics of the former feel the formula grows stale, whilst critics of the latter feel that it's too gimmicky. Of course quite a few fans like both and want to see what Nintendo comes out with next.
** The debate over Console vs. Handheld games, and whether or not Nintendo favors one group over the other.
** Should the series stay a sidescroller or should it have 3D platformer titles?
** Are Ado and Adeleine the same character or not?
* Creator/{{Nintendo}} fans in general have broken themselves once the UsefulNotes/{{Wii}} came along. Are motion controls an innovative new direction or a cheap gimmick? Should Nintendo be pushing new [=IPs=] and courting third parties, or focusing on quality first-party games from established franchises? Whose fault is it that third-party and Mature games on the Wii just plain don't sell? Nintendo's, the developers', or the game-buying public's?
* The UsefulNotes/NintendoGameCube. You either think that it was a wonderful but under appreciated console or it was one of Nintendo's biggest mistakes. Supporters defend by pointing out the amount of ignored good exclusives while detractors criticize how [[TheyChangedItNowItSucks different those exclusives are from their Nintendo 64 counterparts.]]
* The UsefulNotes/WiiU broke the Nintendo fan base even further when it was shown to have a tablet-like controller. Fans either like the new controls or hate it for being too much like an [=iPad=].
* Nintendo itself has become a quick topic of flame wars among big fans of Japanese gaming, due to NOA Treehouse's substantial revisions to dialogue and removed content during localization and Nintendo's region-locking prior to the Switch era preventing importation of niche Japanese games. That being said, this tends to flare up only in franchises deeply connected to anime fandoms, like Fire Emblem and VideoGame/XenobladeChronicles. For their more mainstream franchises, like Splatoon and Super Mario, it is present but far less pronounced (with some franchises, like VideoGame/PaperMario, largely considered by its fans as being ''better'' for having been heavily changed--such ideas can be something of a FandomBerserkButton to those unhappy with NOA Treehouse's changes).
* The ''VideoGame/{{Thief}}'' series also has this, to a certain extent.
** The most prevalent bone of contention regards how ''VideoGame/ThiefDeadlyShadows'' stacks up against ''VideoGame/ThiefTheDarkProject'' and ''VideoGame/ThiefIITheMetalAge''. Some feel that ''Deadly Shadows'' carries the torch of the series, and others think that it was a mistake (and others still who haven't played the first two games anyway). And it's not even mentioning [[VideoGame/{{Thief2014}} the 2014 reboot]]...
** And then there is the very classic split between the horror/undead/supernatural ''Dark Project'' faction and the mechanical/human-oriented ''Metal Age'' faction. In this latter split, you have TDP-fans who love the creepy atmosphere of the first game, the dark (pun not intended) plot, the terrifying critters and mid-to-late game levels, and think that TMA lacked atmosphere and was generally unpolished - to the point where some state that Thief II was noticeably rushed due to the then-impending demise of Looking Glass Studios. On the other hand, the Metal Agers think that the levels in TMA were better designed (with the mid game levels are amongst the best in the series), that the plot was more nuanced than the first game and featured a fantastically mad bad guy, and that the undead/creature levels took away from the pure thievery segments. At the end of the day, however, it basically boils down to one group preferring Hammer Haunts and Burricks, and the other preferring security bots and mechanical Cherubs. It should be noted, however, that there are still many supernatural elements and creatures in Metal Age, just a lot more downplayed.
* ''{{UB Funkeys}}'' is a child's game with many adult players. Amusingly, only the adults have childish arguments over the game - but boy, do they EVER. The first series was the best, the Chat Funkeys are ruining everything, how dare they add so much new furniture, every new Funkey is ruining the series forever, all the designs are either too weird or too generic, and so on and so forth. The fandom is most notably divided over the Nightmare Rift and Dream State additions; either adding alternate dimensions wherein small isolated species have developed and been contained against their will (thus explaining why we never saw them before) is a brilliant concept or a complete and total {{asspull}} depending on who you're talking to. (And the voice acting is either so overdramatic it's hysterical or so badly done it's cringe inducing depending on which character and what player you're talking to.)
* Whether {{Visual Novel}}s can be considered a game at all, or just a 'book on the PC' sparked some debate. Good luck when the subject of {{Ecchi}} is used as ammo.
* ''Franchise/DotHack'':
** Message boards are usually very peaceful... until you make a poll "Project .hack (The World R:1, .hack//Sign and original 4 games, plus spinoffs) vs. .hack Conglomerate (The World R:2, .Hack//G.U., plus it's own spinoffs)". Then BANG - flame war. This Usually coming down to Infection/Mutation/Outbreak/Quarantine's story being better than G.U's, while G.U. fans point out that it's story was more character-Driven. IMOQ fans counter G.U.'s characters and story were all stock archetypes, G.U. Fans retort with most of IMOQ's characters did nothing for their main story and G.U.'s 'stock' cast and storylines having shown themselves more resilient by proxy of Persona 4, which G.U. bears Great similarity to despite Persona 4 releasing a full year later. For fans who like both entries and view the franchise as just one Long ongoing story, these divides generate nothing but headaches. Both sides do agree that .Hack//Roots was terrible and undermined the following stories in the R:2 media. The same for .hack//XXXX a graphic novel reinterpretation of the original four games.
** Cyberconnects' announcement of .Hack//G.U. Last Recode, a HD remaster and improvement to the World R:2 games, with fans of the first era complaining that their entries are not being remastered, nor made available on the PSN/steam like Last Recode is on top of the (Japan and Europe-exclusive) physical Disk. Unlike the Fandom Divide however, G.U. Fans are in agreement with First-era fans that the original games are deserving of a digital release; both due to age and scarcity of ALL of them, and G.U. having many story points that (while not lacking in understanding about them without knowledge from the first era) are only made better if you have experienced the stories of ALL of them as several IMOQ-era characters have their stories continue and advanced in G.U.
** .Hack Fans have a similar split on the 'third era' Content of .hack//Link, .hack//Quantum and .hack//Vs the world. While most enjoy the last movie, the Quantum OVA is mixed at best due to it's protagonists and shoddy storyline rubbing many the wrong way. As for link...while many consider it the holy grail of unexplored .hack Content and are irritated they weren't allowed their era-crossover game...those who've managed to play it and understand it's content through either translators or Knowing Japanese tell horror stories of it's blatant, obnoxious, and wholely derisive characters Assassination for many of the cast; most notoriously .hack//G.U.'s Protagonist Haseo being shown attempting to murder the female lead and love interest Atoli as part of Link's Assertion of it's protagonist as a stalwart hero. And that's not even touching how Link and the third era attempt to retcon the entire franchise as being the masterminded manipulations of a group of ecological terrorist that want to download everyone into computers so they would stop harming Mother earth. A retcon everyone seems to dislike.
* Various aspects of ''[[OddlyNamedSequel 358/2 Days]]'' have done this to the ''Franchise/KingdomHearts'' fandom. Especially [[spoiler: Xion]], whom you either hate to death or like her very much and think it's a pity [[spoiler: that she died.]]
** This goes as far back as ''VideoGame/KingdomHeartsII'', actually. Most people can agree that the gameplay changes were for the better, but forget about having a civil discussion over Organization XIII. A lot of people simply think they took too much focus away from the main trio. Yet others think that they were a step in the right direction in terms of expanding on the lore of the Kingdom Hearts universe. So, what are they? A classic example of a SpotlightStealingSquad? An entire group made of the EnsembleDarkhorse? You'll get very different answers, depending on where you are and who you're asking.
** ''3D'' has also broken parts of the fanbase thanks to revelations like [[spoiler:Nobodies being able to grow hearts over time]], the inclusion of [[spoiler:time travel]], and even [[spoiler:Lea receiving a Keyblade]]. Never mind that Nomura has stated that ''III'' will only be the GrandFinale of the Xehanort Saga. It's also a point of contention that there are so many games in between ''II'' and ''III''. Some fans think that the handhelds are just cash grabs, while others believe that the handhelds were necessary to build up to ''III''.
* ''VideoGame/KnightsOfTheOldRepublic'', over whether or not the first or second game is better.
** Creator/LucasArts may have made a "canonical" alignment and gender for Revan and Exile, but bringing the topic of either up is still a great way to get a ''Series/MythBusters''-style kaboom.
** You can also look at the reaction to ''VideoGame/StarWarsTheOldRepublic'' being an MMORPG here. Tons of fans are mad about the next [=KotOR=] being an MMO set 300 years after the last game instead of a direct sequel to [=KotOR=] II.
** And while the majority of those upset about ''The Old Republic'' being an MMO have mostly sighed and given up complaining, it wouldn't be an MMORPG without a forum filled with people complaining about game balance, lack of focus on PvP, too much focus on [=PvP=], Game Mechanics, and a host of game-specific issues like Space Combat, Species choices, and [[ArsonMurderAndJaywalking swimming]]. Did we mention the game wasn't even out of closed beta yet?
* ''VideoGame/BackyardSports''. There are the people who thought the games were lost when the pros came in. Others thought of them as an improvement, and thought everything after online play was ended sucked. Then came the redesigning of the kids, changing to 3D, removing and adding characters...the series is left with ''no'' fanbase now.
* The ''Franchise/BreathOfFire'' fandom generally got along pretty well...and then ''VideoGame/BreathOfFireDragonQuarter'' came out, with the fanbase firmly divided between those who loved it and those who hated it with the passion of a thousand suns (even refusing to acknowledge it as being in the series).
** And seeing as the ''Franchise/BreathOfFire'' franchise hasn't had a new game out since 2005, the Holy Warring has only gotten worse--because a sizable portion of the fandom sees ''Dragon Quarter'' as a FranchiseKiller.
* ''VideoGame/CallOfDuty'', one group thinks any thing past #2 sucks, a second thinks anything before #4 sucks. Debates also rage over whether the ones made by Treyarch suck or not and even on what direction the series' setting should go.
** Basically, every time there is a sequel in the series, the fan base divides itself over whether or not the new game is better than the previous. At first, the sequel is viewed as better, but then becomes hated, and people go back to the previous game. Another sequel comes out, and it happens all over again. Along with that, there are some people who liked it until #4 or World at War, but got tired of how the [[CashCowFranchise franchise was being milked]] by Creator/{{Activision}} and that the series has fallen into ItsTheSameNowItSucks.
* ''VideoGame/ModernWarfare2'' had a rather large split after the announcements that there would be no dedicated servers for PC, multiplayer matches would be limited to 9v9, it would be priced at $60, digital copies for PC would be released AFTER physical copies were sold, and some games were banned for not being released from the correct sources. Basically trying as hard as possible to make PC players hate the game.
* The ''VideoGame/SuperMarioBros'' fanbase is not as viciously defensive as some of the other examples on this page, but each fan has a different opinion on which games are the best and the worst, and some petty arguments will pop up if two fans with different tastes collide. For example:
** Back during the UsefulNotes/NintendoGameCube era, there were debates over the changes and aspects of ''Mario'' games like ''VideoGame/LuigisMansion'' and ''VideoGame/SuperMarioSunshine'', most specifically whether the changes were welcoming or not. In the latter's case, even the detractors are unable to agree on whether the changes (specifically the introduction of FLUDD, the tropical setting of the game and the bigger emphasis on item collection) ruin the essence of ''Mario'' or, on the contrary, don't make it evolve enough like the innovations of ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioGalaxy'' did.
** In later times, Creator/SeanMalstrom inadvertently brought into the woodwork the old-school 2-D platforming Mario fans who derogatorily call 3-D Mario games "Starfinders" in that this is all Mario does in those games against the 3-D platforming Mario fans who argue that finding flagpoles is all 2-D Mario does. When ''VideoGame/NewSuperMarioBros1'' sold like hotcakes, Nintendo became aware of this divide.
** With ''VideoGame/SuperMario3DWorld'' being on the UsefulNotes/WiiU, the fanbase has divided more between people who only want non-linear games, like ''64'' or ''Sunshine'', on home consoles and people who don't mind the linear titles. Even referring to them as "linear" and "non-linear" is divisive.
** The Koopalings, who began as {{Ensemble Darkhorse}}s and were brought back due to their large popularity in the fandom, have been getting hit with some of this over time. There's a three-way split between those who like them and don't mind them getting more exposure, those who think the franchise is oversaturated with them and that their role as recurring bosses (especially in the platformers) is preventing the games from innovating by introducing new boss characters, and those who don't care one way or the other and just want to play the games, Koopalings or no.
** How story and characterization heavy should the games be? Some prefer their {{Excuse Plot}}s and want ''Mario'' to stay light on plot while other fans think the series ie being held back and wish it would have plots akin to other platformers like ''Spyro the Dragon'' and ''Ratchet and Clank''. The latter often feels DeathToTheAuthor on many of Sugimori's ideas, such as the Koopalings being unrelated to Bowser, and wishes for them to be canonized along with bigger emphasis on plots.
** Should the games be fully-voiced or not? ''VideoGame/SuperMarioSunshine'' featured voice acting for cutscenes and major characters however ''VideoGame/SuperMarioGalaxy'' reverted back to VocalGrunting, largely due to the mixed reception of ''Sunshine'''s voice acting. Fans are mixed on whether they prefer voices, prefer random noises, or don't care.
* ''VideoGame/GearsOfWar'' fandom is broken due to the [[BlackAndGrayMorality morally ambiguous]] description of the C.O.G. in the extended universe. Particularly the tie in novel Aspho Fields. Then there's the nerfing of the shotty. And with the news that the Gears 3 story will be written by Karen Traviss, reaction is split between "Awesome!" and "We're doomed!"
* The ''Franchise/{{Lunar}}'' series has [[CapcomSequelStagnation a lot remakes]], opening the fanbase up to uncivil behavior as fans discuss the comparative merits of different versions. Fans of the Sega CD games tend to condescend to fans of the Playstation remakes. ''Lunar Legend'', the Gameboy Advance remake of the first game, changed a few scenarios and had a different translation style, [[TheyChangedItNowItSucks cue rage.]] The release of ''Silver Star Harmony'' ruffled feathers with the new sprite style, the editing of the world map, the new opening...and the fault lines still remain.
* ''VideoGame/SupremeCommander'' fans are split on wether the many gameplay and cosmetic changes in the [[VideoGame/SupremeCommander2 sequel]] streamline the experience and make it more enjoyable or utterly gutted it of everything that made it worthwhile and unique. Major points of contention are the simplified economy and the research system, although the weaker graphics and smaller unit selection are also frequently brought up. And the game uses UsefulNotes/{{Steam}}, with most anti-Steam threads complaining about updates and such, that it was published by Square Enix (apparently they were responsible for the improving/neutering of the game, that Creator/GasPoweredGames developed the Xbox 360 version in-house instead of [[PortingDisaster outsourcing it like last time]], supposedly dumbing down the game, etc.
* The VideoGame/{{Civilization}} fandom seems to be split into at least 3 groups:
** Those who like Civilization 2, those who like Civilization 3, and those who like Civilization 4. The announcement that UsefulNotes/{{Steam}} will be mandatory in Civilization 5 really broke the base. Same goes for the simultaneous announcement about DownloadableContent. Upon the release of ''Civilization 5'', it's proven to be the greatest base-breaker in the history of the franchise and has dwarfed any and all previous division. Opinions range from it being genius that at worst needs some refinement which will come with patches and expansions, to it being an atrocity so at odds with what Civ is meant to be that it's almost fraudulent to give it the name Civilization and something that is beyond repair even with years of work. Battle lines seem to be specifically drawn between Civ 4 fans and Civ 5 fans, because of the massive changes to many long standing and in some cases much loved game mechanics. Civ 4 fans generally believe TheyChangedItNowItSucks and say 5 is an attempt to dumb down the franchise for the masses. Civ 5 fans think the series had grown stale and too micromanagey by 4, and that 5 streamlined it for the better. The fact that Civ 5 was developed by the same team who did ''Civilization Revolution'' for consoles also injects a layer of PC vs. Console gamer to the fighting.
** Few other base breakers in there too. Was Civ 3 Conquests a great expansion pack that added all sorts of new content to the game, or a poorly-thought out wreck that completely shattered the game balance and broke what didn't need to be fixed? Beyond Earth is another one: Solid game with some cool new innovations, or a hackneyed retread of Civ 5 that tries to draw on Alpha Centauri's reputation?
* ''VideoGame/SidMeiersAlphaCentauri'': There's a pretty sizeable contingent of players today who refuse to use the Alien Crossfire expansion, believing that it skews the mechanics more than it improves them, that the alien factions are not only broken but ruin the game's hard sci-fi feel, that the other new factions feel forced and aren't nearly as interesting as the original seven, and/or that it (and specifically the Cloudbase Academy) shatters the game balance. On the other hand, you've got a lot of players who enjoy the changes that the expansion brought and the new options for units and base facilities, and even occasionally some who like the new factions (although even among SMAX die-hards, there are precious few who will play with the aliens in).
* ''Creator/TomClancy's VideoGame/GhostRecon'' and ''VideoGame/RainbowSix'' have broken bases as well, those who liked the newer games for being a fast pace tactical shooters while others hates it for being too action like and not tactically inclined
* ''Franchise/MassEffect'':
** Fans are divided over the changes made between the [[VideoGame/MassEffect1 first game]] and [[VideoGame/MassEffect2 second game]]: the loss of an inventory system, reduction in the number of powers, the removal of the Charm and Intimidate skills, the change in the way weapons worked (originally an overheat mechanic with infinite ammo, replaced by a "thermal clip" system which effectively adds an ammo mechanic), the Mako replaced by planet scanning, etc. And that's just game mechanics: the storyline is subject to this too.
** For those unfamiliar with the game, ''[=ME1=]'' was a classic hero's journey, the only subversion being that Shepard was already well-known in Alliance circles, no matter what origin you chose. ''[=ME2=]'' went DarkerAndEdgier, with most of the plot consisting of building a team of specialists (with some being mercenaries, assassins and sociopaths) to take on a final, deadly mission. Depending on how you played 1, the plot of 2 could also have quite a few absurd moments.
*** There was also a ''massive'' shift in tone, practically a change in genre. The first game was all about world-building, presented Shepard as operating mostly on his own volition in his search for answers, and contained a huge number of conversations with random civilians that revealed information about how different groups perceived the universe and each other. The sequels almost totally abandoned this for a more straightforward and action focused narrative, played fast and loose with the established rules of the setting (where they didn't outright retcon them), and stripped Shepard of any agency beyond shooting things.
** Cerberus - [[WellIntentionedExtremist well-intentioned extremists]] or evil [[FantasticRacism human supremacists]]? On that same regard, how justified is the Virmire Survivor in distrusting Shepard for working for Cerberus?
** The default look for female Shepard, used for advertising the third game and appearing on the Collector's Edition, has turned the fandom into a battlefield. And it's still not as bad as it was when she was blond because a blond Commander Shepard is naught but a Barbie clone. A new poll was eventually held that made her a green-eyed redhead and changed nothing else.
** The inclusion of multiplayer in ''VideoGame/MassEffect3'', as well as combat that makes the second game's look slow-paced, has raised accusations that the franchise has become a ''VideoGame/CallOfDuty'' clone. It would probably be less contentious if multiplayer was not required to get the best ending prior to the release of the Extended Cut DLC, which made it possible to get the best ending without playing multiplayer.
** A small flame war erupted over the unveiling of Tali's face. One half admits that while Bioware was obviously lazy in just photoshopping a picture that was public domain they were overjoyed that Bioware finally gave them a look at what Tali looked like under the helmet and were sure they meant no harm. The other half wants to destroy Bioware for their lack of effort in unveiling her face and demanded a full character model just like every other character in the game.
** The (original) endings of the third game were not so much a base breaker in terms of the quality of the endings themselves (which were deemed unsatisfactory), but in exactly ''how'' vicious the anger regarding them was, with fan-feedback ranging from "Creator/BioWare had a good idea but its execution was flawed" to "[=BioWare=] doesn't care about its fans and they're dead to me". The [[AuthorsSavingThrow Extended Cut DLC]], on the other hand, divided the fanbase sharply between "[=BioWare=] has totally redeemed themselves," "too little too late," and "SoOkayItsAverage." Further divisions rose up when details of a cancelled ending plan and writing team changes were revealed, with some regarding the news as a completely normal occurrence in game development, and others citing it as proof that ExecutiveMeddling ruined the franchise.
** Romances are always a source of fan division, but a rivalry has arisen between fans of the Mass Effect 1 and 2 romances. Fans of the first game's romances are split between being angry over Ashley/Kaidan angrily refusing to join Shepard on Horizon and to a lesser extent, Liara being relatively cold and distant and being more understanding. The fans of the Mass Effect 2 romances will frequently say that the romances in the first game were relatively shallow in their eyes and that Ashley and Kaidan were "boring humans" at best or "bitchy", and at worst, "bitchy" and "racist" (Ashley) "useless" (Kaidan) and wrong about Shepard on Horizon, thus concluding that the romances in 2 (mainly Garrus and Tali [[note]]who debuted in the first game[[/note]]) are better. The debate got even more intense in the third game, in which, of the six romance options, only Garrus and Tali return to your party, of the remaining four, [[spoiler:Thane dies, Jacob cheats on you and Miranda and Jack have reduced roles]]. This has led to fans of the Mass Effect 2 romances often complaining about how their pairings were pushed aside in favor of the old ones (specifically, Liara), especially considering that in the original ending, [[spoiler:Liara would always be Shepard's last thought if you did not romance the Virmire Survivor]]. On the other hand, those who chose the Virmire Survivor were relatively upset in Mass Effect 2 that they didn't get any closure in that game while the romances in Mass Effect 2 were focused on and that the Lair of the Shadow Broker DLC offer the opportunity to reconnect with Liara and also pointed out that two of the three other love interest party members who returned in the third game were forced in your party with little help of the war gameplay wise other than being a party member. One thing these two groups [[EnemyMine usually agree upon]] though is that Liara gets the most focused out of all the love interests.
** On the subject of Liara and focus, even outside of romances, this is a source of controversy among the fans. One camp loves her character throughout the series, her evolution from naive scientist to information broker [[spoiler: and eventually Shadow Broker]]. Others felt her growth was inconsistent, and found her wishy-washy. Others may have been fairly ambivalent, but felt the camera [[CharacterFocus pulled in too tight on her]] and neglected everyone else. It didn't help that, in the 3rd game, Liara is required for more missions than any other character [[note]]Three, four if From Ashes is played. Tali, if she survived Mass Effect 2, only had two, and Vega only had one and a tiny piece of another, before Liara takes his place.[[/note]]
** The gay option in Mass Effect 3 is controversial: while only a small part of the base were completely averse to the subject, there is the question of whether or not someone who showed no previous inclination towards homosexuality would shift rather abruptly.
* APB, like most MMO's, has an extremely split fanbase over EVERYTHING EVER. APB's fans haven't agreed on anything since the first day of closed beta.
** One of the biggest arguments is Criminal versus Enforcer, which is the entire point of the game. Criminals get no special weapons, but Enforcers get what is called "LTL" or "Less than Lethal". Enforcers can shoot criminals with these LTL weapons to stun, then arrest them, which takes them out of the game longer than killing them. This, of course, caused an uproar of anger among criminal players, who have nothing to balance this with. Realtime Worlds, the game's developer, tries to claim that Criminals earn more money during missions, which balances the combat. Nobody takes this answer seriously.
** Nerfing the N-TEC and OCA has been a raging battle since the game released. Both weapons are extremely overpowered, and because of this, the entire playerbase uses these weapons, entirely neglecting the wide selection of other weapons. There is not a serious player in the game that doesn't use either an N-TEC or OCA. Some people see this as totally okay and say that they would use those weapons, nerfed or not. The other people say that these weapons being so good is detrimental to the game, because nobody uses the other roughly dozen weapons.
** In-game griefing has also been an issue that some players argue over. In-game, APB is entirely open world. All players run and drive around on the same streets - even during missions. However, this allows players, if they want, to ignore all missions, and simply drive around in big cars and blow up other player's cars while they are on missions. Half the game seems to think this is entirely okay, because "That's what an open-world game is for" while the other half thinks that they should just stop being assholes and play the game.
* The announcement of ''VideoGame/AceCombatAssaultHorizon'' already is dividing the fandom, and there's only a teaser available. Then the demo was released and people quickly became divided as to whether this was [[FanNickname Call of Duty: Aerial Warfare]], in spite of the fact that the features present in the demo were completely optional.
* There is a small but very dedicated and fanatical group of the ''VideoGame/CommandAndConquer'' fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are '''not''' allowed to like any game released after Red Alert 2 and are expected to declare war on EA. Ever since they took the license, fans have almost universally moaned and complained about the various changes, no matter how small. For example, Generals was criticized for having a Bottom Bar and using a traditional Worker system (yes really, they saw these as legitimate complaints). However, Generals did bring in a particular cult following in the C&C fanbase, and one that still persists up to this point in writing. One criticism leveled at Tiberian Wars was what amounts to research failure and woe betide anyone who liked the game's third faction, but is regarded as a generally decent entry by most fans. Red Alert 3 was complained about by fans because it was ''LighterAndSofter'' to the point of being overly camp. Finally C&C 4 has had the most criticism levelled at at because it tried to innovate - ironically, the same fans who complained about General's worker unit system used that as an example alternitive to the Crawler system. While camps for and against these titles have formed (usually along the lines of "X was pretty decent" or "X deserves to go die in a fire"), virtually nobody in the Community defends C&C 4 under the same lines. As is always with this fanbase, ''YMMV''.
* The Videogame/WWEVideoGames can get just as heated as the industry fandom itself. Start from pre-vs-post Aki/[=synSophia=]/No Mercy fandoms and continue onwards to the feuds between the individual ''[=SmackDown=]'' titles and the ''[=SmackDown=] vs. Raw'' and ''WWE 2K'' series.
** Much like the real life WWE, there is a debate on whether the developers should put more focus on the current roster or the Legends. Especially after ''[=SvR=] 2009'' had no Legends and ''WWE '13'' and ''2K14'' were themed around the Wrestling/AttitudeEra and WrestleMania respectively. One side complains that the inclusion of Legends takes spots away from current roster members and that Legends should be either minimally present, DLC only, or scrapped completely because this isn't 1990 anymore. The more nostalgic fans and detractors of the current product want more Legends to play as, pointing out that a deeper Legends roster will be more appealing to older or lapsed fans and (theoretically) increase sales of the game.
** Likewise with "duplicate" stars. Many claim that they are useless and just take up extra space on the roster screen while others point out that past versions of wrestlers are often times necessary due to differing movesets, stats and personality traits and that a retro model takes up the same amount of disc space as an alternate attire.
** Attitude Era Mode/30 Years of [=WrestleMania=]/2K Showcase, either it's a fun look at classic moments or it's useless nostalgia with no replay value that is taking up resources that could go towards anything else. The mode was axed in ''2K17'' due to fan requests and the lack of available Legends to use for one.
** Goldberg being the pre-order bonus for ''2K17''. Those who are against it believe it was a bad idea because unlike Warrior, Sting or even Arnold, Goldberg has appeared in previous games with little-to-no hype behind his inclusions and is someone that should have been available on the the disc. Those who support it point out that Goldberg has only appeared in two other WWE games: ''Here Comes the Pain'' and ''WWE 2K14''[[note]]He also appeared in ''WWE Raw 2'', but that game isn't considered to be part of the same canon[[/note]] that were released ten years apart, that some fans were miffed at getting a non-wrestler the previous year and are happy not only to see the return of one of their favorite wrestlers, but the addition of the WCW Monday Nitro and Halloween Havoc arenas as a reasonable compromise for fans who keep asking for a WCW showcase, which will never happen now.
* ''VideoGame/DeadOrAlive'' is also subjugated to broken fanbase, as it is mostly split on whether their deciding to make the series more into a volleyball/soft porn/beach game than the original fighting game ruined the series or was a big hit. The faction that thinks it's a big hit also is split on whether or not Team Ninja should or even would include actual nudity in the Xtreme/Paradise subseries (similar to a nude beach setting). Then there's the actual fighting games. Are they good fighters in their own right, or are they shallow games with [[JustHereForGodzilla no reason to play them besides for fanservice]]?
* The inclusion of Male Idols in VideoGame/TheIdolmaster has provoked an extremely hostile reaction from many fans who hate Project Jupiter with a bloody H. The fact to make room for them they had to turn 4 previously playable idols to unplayable lead to a greater source of flames.
* ''Franchise/StarFox'':
** ''VideoGame/StarfoxAdventures'': Total waste of time and not enough Arwings or lovable new game mechanic and show of the UsefulNotes/NintendoGameCube's abilities? Nobody can tell. Another point of debate is Krystal. Long overdue [[TheSmurfettePrinciple female character]], or TheChick and UsefulNotes/FurryFandom bait to boot? There's also the small-but-dedicated ''Dinosaur Planet'' (the cancelled game that ''Star Fox Adventures'' is based on) fandom who either think the finalized game was good or that it was terrible and shouldn't have been made into a ''Star Fox'' game.
** There's also the FandomRivalry between ''VideoGame/StarFox1'' and ''VideoGame/StarFox64''.
* ''VideoGame/{{Touhou}}'':
** The big one, canon versus fanon. A number of fans don't really approve of ignoring the fairly extensive side material for the sake of comedy (less often, drama). Others argue that Touhou is really all about the fandom, and what [[WordOfGod ZUN says]] shouldn't matter.
** PC-98 vs Windows. Mostly an argument over whether the PC-98 games should be considered {{canon}}, as the number of people that legitimately think the PC-98 games are better are neglible.
** The 6th through 8th games versus the 10th game and beyond[[note]]the ninth game plays weird, and doesn't have enough people that seriously care about it to get into debates about it[[/note]]. This is both gameplay-wise (the later games tend toward gimmicky patterns) and story-wise (the story got fleshed-out around that time, and changed things a ''lot'' from what they appeared to be). To a lesser extent, the 8th game versus everything else (the most complex, the most content, and some of the best writing and art).
** As of Hopeless Masquerade's release, there are four fundamentally different official fighting games. The entire gameplay style is different in all of them. Naturally, they all have their own fans and detractors.
** Should one have to play the games to be a proper fan?
*** And even if one does play the games, to what extent do they have to play? Is sampling the games good enough, or should they be able to clear a game on one credit?
*** Easy mode: Is it a useful way to ease BulletHell newcomers into the series, or is it a mockery of what ''Touhou'' stands for? It's certainly not helped by the [[Memes/{{Touhou}} "EASY MOODO" meme]] as well as players who [[StopHavingFunGuy assert that]] [[FanDiscontinuity the only mode that exists is]] [[HarderThanHard Lunatic]].
* Amongst ShootEmUp fans:
** There are those who prefer older shmups for their manly military aesthetic and dislike the [[BulletHell stupendously high bullet counts]] and girly-looking visuals of more modern shmups, and those who prefer character-based bullet hell games due to their more personality-filled visuals and prettier patterns along with the reductions in FakeDifficulty.
** Playing for pure survival, or playing for score? Survival-oriented players will often dismiss scoring systems, feeling that they needlessly complicate an otherwise-fun game. Scoring-oriented players argue that playing for score makes each game feel unique instead of just "the same but with different patterns and visual style". As examples, ''Touhou'' fans will heavily lean towards survival and rarely will you ever see a fan discuss scoring, while in contrast, ''Creator/{{CAVE}}'' and Yagawa fans love to dissect scoring mechanics and figure out how to optimize their scores even if they don't nab a no-continue clear.
** [[ScoreMilking Boss milking]]: A fun challenge or a form of {{Padding}} in the name of high scores?
** What's the best kind of controller to play on: arcade stick, gamepad, or keyboard? It seems to depend on the player's background: Those who have historically enjoyed arcade games tend to obviously prefer sticks, those who "grew up with" console shmups prefer pads, and those who play [[DoujinSoft doujin]] shmups (especially the aforementioned ''Touhou'') prefer keyboards. World records have been set on all three, but it doesn't stop players from asserting that one is better than the rest.
** The PC ports of Creator/{{CAVE}} games have been getting a bit of this due to the occasional problems with them. Some think that the porting team will [[GrowingTheBeard improve over time]] and that these bugs can be patched out anyway, while others call the bugged launches [[ObviousBeta a prime example of what happens when developers can just push out a half-baked product and patch it later]] and refuse to support CAVE and Degica on this front.
** How much should shoot-em-ups cost at launch? Do they deserve the same full price tag of $50-60 that modern "AAA" games get too, the idea being that ramping up the price will get people to take them seriously rather than seeing them as quick bucks? Or is that too expensive given the amount of content?
* Fans of ''VideoGame/DiddyKongRacing'' are divided over the original game vs. its DS remake. The remake brought numerous new things to the table, such as vehicle upgrades, more customization options, a new game mode, four new characters, and even a track maker. It even moved the Silver Coin Challenges out of the main game to the side, which, depending on how you look at things, could be good ''or'' bad.[[note]]"ThatOneLevel" vs. "ChallengeGamer," basically.[[/note]] However, it also introduced a very disliked new quickstart system (which was a dealbreaker on its own for many people), awkward new controls for the hovercraft, removed Conker and Banjo due to Microsoft now owning the [=IPs=], and made battle games unplayable outside of multiplayer. Both versions have their fans, but never, ''ever'' ask which version is better.
* Was ''VideoGame/SpaceChannel5 Part 2 HD'' a good idea? Or was it TooSoon due to Michael Jackson's death?
* ''VideoGame/MechWarrior'' (and, indeed, the whole ''TabletopGame/BattleTech'' franchise) has suffered this perhaps the most of any video game franchise in history, and has severely hindered its fanbase. Everyone has a different idea of what Mechwarrior should be. The incredible amount of splitting is due to the following:
** Many games to choose from. If you count up all the installments in the series with multiplayer, including expansions, [[GameMod fan mods]], and at least three [[FanSequel fan sequels]], you've got a lot to choose from. While a lot of fans of a specific game will play whatever is available, every one of these divisions has its fans that simply will not compromise.
** The ''VideoGame/MechAssault'' games caused a lot of this, due to their arcade-style gameplay instead of the ''[=MechWarrior=]'' series' traditional simulator gameplay.
** It is possible to turn off the heat mechanic and make ammo unlimited, drastically altering the dynamic of the game. This has generated two groups: NHUA (No Heat, Unlimited Ammo) and HOLA (Heat On, Limited Ammo). Again, there are many extremists in both groups that will not compromise and play the other if their preferred type is unavailable.
** ''TabletopGame/BattleTech'' boardgame enthusiasts. These people want the game to be accurate to the boardgame. Some are more reasonable, and just want a resemblence to the source material for Mechwarrior. Others are fanatical and want the things in Mechwarrior to match the things in the boardgame number for number, at all costs. Since ''[=BattleTech=]'' is a dice-based boardgame, things work there that don't work in an FPS (and would lead to a lot more one-shot deaths!).
** The weapon loadout change in ''Mechwarrior 4''. In most games (and the tabletop), weapons work on a PointBuy, costing a certain number of a mech's "criticals" to install, but can be installed anywhere there's room, save for the really big guns. In [=MW4=], weapons are placed into "slots" of a given type (such as laser slot, missile slots, or wildcard "omni" slots.) To some fans, the change helps differentiate mech chassis from one another and makes loadouts more varied, since you can't simply run the numbers on which gun is best for your tactics and load up on them regardless of mech. To others, it's a glaringly unnecessary change that dumbs down weapon selection and doesn't fit any of the other games or ''[=BattleTech=]''.
** Realism enthusiasts. A lot like the ''[=BattleTech=]'' enthusiasts. These players demand more realism. This isn't unreasonable on its own, as Mechwarrior is simulator that is meant to give the feel of piloting a giant robot instead of a tank or airplane. But extremists want realism at all costs, even at the expense of the gameplay. There is also the matter that 100% realism eliminates a lot of elements in Mechwarrior... such as the Mechs themselves. In reality, there isn't much reason to make a large legged vehicle, and it would be incredibly vulnerable. Relatedly, fans of the original, more {{Animesque}} mech designs, and their more agile, humanized behavior, vs. the later WalkingTank designs that look and act much less human and much more like military machines. This is not helped in the slightest by the fact that most of the video games' designers are more-or-less openly in the second camp. (Consider that, in the tabletop game, mechs can engage in melee combat, the one portion of the rules ''never'' adapted to any of the video games.)
** Nearly every online mode of each game had multiple fractures. Mechwarrior 2 Netmech suffered from this especially, which had inummerable versions due to constant upgrades to graphics, and were not backwards compatible. Netmech had DOS and Macintosh versions, and 3 Windows versions that weren't compatible with each other. Additionally, this was also before the era of built-in netplay as a standard: in the beginning, Netmech could only play over a LAN, and needed to use a service to play over the internet. There were multiple services, mplayer, Gamespy, Dwango, Kali, Khan, and eventually Activision's anet service. That's just one game! Mercnet (Mech2: Mercenaries netplay) was split similarily, Mechwarrior 3 is currently split between Gamespy, Gameranger, and the in-game browser, and Mechwarrior 4 is split by the numerous expansions and fan-mods.
* Even generally passive fandoms like the ''VideoGame/HarvestMoon'' have these:
** ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' vs ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', updated versions in general vs the original, boy versions vs [[DistaffCounterpart girl versions]] vs special editions, ''VideoGame/HarvestMoon64'' vs ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' vs ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'', the typical "game from generation vs game from same generation" war, and possibly most severe of all is the "Classic series (up until ''[[VideoGAme/HarvestMoonDS DS]]'' or ''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'' according to who you ask) vs Modern series".
** Currently there's a rather large break in the fandom: "Fans who think the series went down hill from ''[[VideoGame/HarvestMoon64 64]]'' and ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life]]''", "Fans who think the new games (post-''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'') are horrible", and "Fans who like the new games best". It's often related to how long you've been playing ''VideoGame/HarvestMoon'' and whether you prefer flashy and colorful romance or a cute Life Sim.
** Which characterization of characters causes a riot around fans. Have all the characters lost their depth and interest between ''VideoGame/HarvestMoon64'' and ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', or are they far superior in ''Back to Nature''? Do you prefer the original [[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'' guys or the ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' versions? Are the ''[[VideoGame/HarvestMoonBackToNature Mineral Town]]'' characters annoying in ''[[VideoGame/HarvestmoonIslandOfHappiness Island of Happiness]]'' or not?
* ''VisualNovel/{{Tsukihime}}'', the base is broken over whether Ciel's Good Ending is good or not. Half of the base loves it because it's the [[MarryThemAll harem ending]], and the other half detests it for the same reason.
* Despite Brad Evans actually being gay, the ''VideoGame/WildArms2'' fandom seems viciously split on ValuesDissonance lines over this SingleIssueWonk.
* ''VideoGame/{{StarCraft|I}}'' vs ''VideoGame/{{StarCraft II}}''. Some fans believe that the second game is a boring, plotless waste of time and money. The other group believes the game is even better than the original and that Blizzard did a great job with it.One group liked the older game, where you had to micromanage the economy at the cost of merely watching combat, and another group likes the newer game, where you can manage the economy from a distance while managing combat instead (but not optimally). The new game also has an automated matchmaking system and "easier" controls, meaning more people who buy the game will actually play it at the cost of a potentially lower skill ceiling.
** There was also the battle over battle.net features; the new version has many new features but dropped many old and beloved features by the release date. After some serious patching, this issue has been ''mostly'' resolved.
* ''VideoGame/{{Hitman}}'' got one post-''Absolution'' reveal at E3 2011; although there has been debate in the fandom as to the merit of ''Contracts'' and some of the characterisation of 47 in ''Blood Money'', ''Absolution'' seemed practically designed to snap the fanbase in half. It features a different voice actor for Diana, ''possibly'' a different one for 47 himself (nobody seems sure what's going on there), a different composer to all four other games, 'more action' and attempts to make stealthy players play in a more action-oriented style, a more 'accessible' playstyle and is overall a 'significantly different experience from other Hitman games'.
* Though most people agreed that there was a huge improvement between ''VideoGame/TheSims1'' and ''VideoGame/TheSims2'', there is a huge debate over whether ''VideoGame/TheSims3'' is better or worse than the 2nd game. Proponents say that it has more integrated gameplay, open world, and the story progression that families age without you playing makes it easier. Detractors say that the Sims look doughy and UncannyValley-ish, there are too many rabbithole community lots and empty venues, story progression makes controlling multiple households harder, and bugs were left unfixed, making the game almost unplayable for some. And then there is the InternetBackdraft over VideoGame/TheSims4 with many fans of both ''Sims 2'' and ''Sims 3'' outright despising ''VideoGame/TheSims4'' for lacking many features that were considered basic features (such as open world and toddlers), having overly linear gameplay mechanics, and looking like a mobile game. However, fans of "Sims 4" say the game runs more smoothly than the previous iteration, community lots are more lively, and includes multitasking that for the first time, allows sims to do two things at the same time.
* For such a highly anticipated game. VideoGame/BatmanArkhamCity is getting a lot of [[{{Pun}} Two Faced]] reactions from its announcements.
** "Catwoman a playable character? I thought this was a Batman game!"
** "Penguin not a GentlemanThief? It's ruined forever!"
** "Riddler using death traps on innocent people? THIS ISN'T ''Franchise/{{SAW}}''!" [[note]]"Wait...riddle-themed death traps have been a fairly big part of the Riddler's modus operandi [[OlderThanTheyThink since his introduction.]]"[[/note]]
** Harley Quinn getting TheOtherDarrin treatment is really the only justifiable one because her original actress voiced her in the previous game and Hamill and Conroy are returning. Interviews with Tara Strong have set some at ease however.
** And then thereís the announcement/leak [[spoiler: Robin will be a Challenge Map character.]]
* It's [[MissionPackSequel Mission Pack Prequel]] Videogame/BatmanArkhamOrigins is even worse. Either it's a flawed but still great game or a cheap, sloppy cash grab that [[FanonDiscontinuity does not exist]]Ö
* Ever since [[VideoGame/SOCOMUSNavySeals SOCOM 4's release]], a good half of the fanbase has been rather... vocal about their distaste. So much so that they're all but declaring [developer] Zipper the reincarnation of Hitler. The complaints are numerous but they all boil down to one core criticism: SOCOM 4 isn't a [[NoTrueScotsman ''true'']] [[InNameOnly SOCOM game]]. Nicknames include [=SOCoD=] (i.e., SOCOM meets VideoGame/CallOfDuty) or 3rd person VideoGame/{{MAG}} (i.e., Zipper's other [=PS3=] shooter). Some are even so adamant about their opinion, [[SeriousBusiness they're spamming the Amazon forums to declare their distaste]], and their acrimony within the official SOCOM forums is raised to intolerable levels. Most gaming critics, on the other hand, agree that it's a decent shooter, while the more supportive SOCOM fans say it's a few patches away from being SoOkayItsAverage to being close-to-par with the original SOCOM games.
* Another example is in the ''VideoGame/{{Rayman}}'' fanbase. When Raving Rabbids was released, the fanbase was split into many subsections. {{Justified|Trope}} due to the fact that the developers completely changed the genre (from platforming to mini-games).
** And with ''VideoGame/RaymanOrigins'', it broke the fanbase even further. Some say it's even better than Rayman 1-3, some say it's good but not as good as the first three, some found it disappointing, and then there are those who haven't even ''played'' the game but hate it all because of Rayman's characterization (even though they fail to realize that Rayman is very young in this one), and claim that those who like it are newbies who haven't played the first three games.
** Whether 2d or 3d games are the best is another point of contention. Also what is the "right" direction of the series: whether Rayman 2 was too [[DarkerAndEdgier dark and edgy]] for the series standards or if Rayman 3 was too [[DenserAndWackier dense and wacky]] for the series standards.
* Somewhat meta example in the ''VideoGame/{{Battlezone|1998}}'' fanbase. Every time a new public beta of the unofficial 1.3 patch comes out (right now there are no less that ''11'' versions - it's been in development since 2001), there is much rage by those who don't like the changes. Excarberated even more by the fact that while 1.3pb3 is widely regarded as the most [[GameMod mod]]dable version, the later ones are not really compatible with mods written for previous versions (in one instance, the most popular mod and unofficial sequel ''Forgotten Enemies'' was rewritten for pb3 - and one of the testers reported that the new version works much better on '''pb5''' than on the version it was intended for!).
** In fact, some hardline veterans vilify the entire 1.3 series of patches because of how the patch developers changed some things in the physics engine as compared to 1.2, most notably a glitch that enabled hovercraft to fly at any altitude. As the lore goes, the first version of 1.3 took out flying because it was a glitch that gave LOTS of headaches to new players. When the developer was repeatedly flamed for this by angry vets, his response was that he's keeping the change in all future versions but he MIGHT undo it if the flamers apologize.
** 1.3pb6.1 - the newest version - fixed several lagging issues but introduced a rather nasty one that caused multiplayer games with five or more players to heavily lag for a while then simultaneously kick everyone. Lots of flame from accusations of blaming bad internet connections on the developers to calling each other names ensued.
* ''VideoGame/LeagueOfLegends''. Summoner spells - essentially very powerful abilities on long cooldowns, a valuable addition to the MOBA genre/a crutch to get "undeserved" kills or escapes depending on who you ask. In particular the [[VillainTeleportation Flash]] spell, which [[FlashStep teleports you a short distance]] and can be used to pull off skilled initiation tricks/escape any gank no matter how badly you are out of position. Player opinion is harshly divided about the spell, although many players and even the developers see it as a necessary evil due to its impact on game balance, and others declare the game uncompetitive and its gameplay overly passive solely due to this spell. For what it's worth, almost all professional e-sports players choose it as a matter of fact.
** The only summoner spell there is any agreement about is Revive - the general opinion is that it's the worst summoner spell in the game.
*** And even that's not entirely true, as the small faction of people who play Dominion competitively assert that Revive is one of the strongest possible summoner spell picks on that map.
** Any change, introduction, or update no specifically catered to the will of the UnpleasableFanbase will instantly them. And updates occur once a week.
** New Champions split the base for/against when they are announced and split ''those'' bases when they are released. Things get fractal once balance changes start.
* In fact, the three big MOBA games in general. [[VideoGame/DefenseOfTheAncients DotA]], ''VideoGame/LeagueOfLegends'', and ''VideoGame/HeroesOfNewerth''. All three will argue that Icefrog sucks at balancing and Videogame/{{Dota 2}}'s UI is terrible and its art style is unimpressive, [=LoL=] is a casualized part-MMORPG that dumbed down the genre, and that nobody should care about [=HoN=] because it's the least popular of the three and S2 ruined [=DotA=]'s balance/are capitalist pigs. Basically, you can't like more than one of these.
* The online ''VideoGame/{{Doom}}'' community has three main multiplayer ports - Skulltag, which introduces many new features to Doom - mostly in the modding department, resulting in a very wide variety of mods for it. [=ZDaemon=], which is a blend of newschool and oldschool gameplay, and has a release schedule that rivals VideoGame/DukeNukemForever. Odamex, which is open-source (unlike the first two, although Skulltag is supposed to be open-sourced sooner or later), and strives for an oldschool style of gameplay, with a few newschool features, like CTF and jumping, thrown in (although disabled by default). Naturally, there are some deep splits in the community based on what port you prefer to use for multiplayer. It's not as bad as some, but Odamexers don't intermingle with Skulltaggers very often, and [=ZDaemoners=] are generally hated by both of the other camps. It's been getting a bit better, though...
** Situations goes from bad to worse at ''VideoGame/MegaMan8BitDeathmatch'' when the subject is Rendering Engine. [=OpenGL=] users vs Software-Rendering users.
*** This is so serious, that even poking the subject starts a flame war, specially if you consider most developers (Whether of the main game or of mods) actually uses [=OpenGL=].
*** And then, there is King Yamato's Classes Mod and Yellow Devil's Classes Mod. Try to get your point across about one of them to the other, JUST. TRY.
*** In fact, there's a LOT of conflict within the community, but they still keep stuff going just fine. It's like a group of friends that argues a lot among themselves but gets things done. Most of the time, done RIGHT.
** Doom isn't divided too bad, though there are still those who hate Doom 3 and call it a "flashlight simulator" that lacked the fun of the originals, and those who prefer modern games and think Doom and Doom II are "outdated". And then there are the arguments over whether VideoGame/Doom2016 was a worthy SuperiorSuccessor to the original games or not, which includes debates over the viability of [=SnapMap=] as a modding tool...
** The modding community also has its own nitpicks- some players will gripe over any mod that requires jumping, other become angry at mods that disable jumping(overriding the source port's controls is possible), weapon reloading, amount of detail(some want as much detail as can be packed in, others want it "the way Id did it"), etc.
** The mod Knee-Deep In [=ZDoom=] tends to get some degree of arguments going for various reasons.
** Once upon a time there was much arguing over Final Doom going from a freeware mod to a commercial project.
* Almost every update for ''VideoGame/{{Minecraft}}'' breaks the fan base into smaller and smaller pieces. The biggest one came from the enchantment system that uses experience points to power up tools and armor. This caused the fan base to be split up between people who are for the feature and others that are against it by saying how the game is now too much like an RPG.
** The shattered fan base also shattered themselves further when Notche had announced that Minecraft would be coming to the UsefulNotes/XBox360. Fans declared that Minecraft was now utterly ruined because they felt Notch either sold out or would make the game appeal more to the frat boy FPS fans.
** The fan base is now divided over who is the better developer of the game. Once Jeb took over as head developer after Notch stepped down and started to push out more features, people either say Jeb is awesome and Notch sucks or how Jeb is changing too many things.
** Naturally, the base got even more broken when one of the snapshots showed single player and multiplayer being combined as one. This means that when you play alone, you still connect to a server, namely yours. Fans somehow interpreted the changes as letting anyone, griefers included, getting into your game unannounced and how being on a server will lag the game even more. Others counter that single player and multiplayer coding will be the same so bug fixes can be done faster and how online games will have invites instead of open servers.
** Don't like a feature for a legitimate reason (oceans are ridiculously big, who has time to travel all that?)? Then you're a whiner.
** Every update always brings about a flame war over whether or not Minecraft was better off with Notch or Jeb.
* Step one: Mention UsefulNotes/{{Steam}} on the forums for the [[VideoGame/{{X}} X-Universe]]. Step two: Watch the normally amicable and helpful forum turn into a war zone.
** The sticking point is that the games up to and including ''X3: Terran Conflict'' have been available both with and without Steam. Starting with ''X3: Albion Prelude'' and continuing to the yet-to-be-released ''VideoGame/XRebirth'', Steam is required. The flame wars have gotten to the point where the moderators have basically banned talking about Steam except for one particular thread, and Egosoft has promised a no-Steam-required executable for ''Albion Prelude''.
** Also, multiplayer, whether MMO or something smaller like an arena. The boards seem to be split about 70-30 against, with the biggest worry of the antis being that it would attract {{troll}}s and {{griefer}}s.
* Character selections in general for long running series. Developers can never avoid pissing someone off whenever a beloved character from a previous game doesn't appear in the next game or how a popular yet-never-appeared character still hasn't been included in the character roster.
* ''VideoGame/BlazBlueCalamityTrigger'' was [[SeriousBusiness a serious game]], with a CrapsackWorld, lots of BlackAndGrayMorality, and a [[DarkerAndEdgier dark, epic tone]]. It's sequel, ''VideoGame/BlazBlueContinuumShift'', had more {{Fanservice}}, more [[CrowningMomentOfFunny humor]], [[TheGoodTheBadAndTheEvil genuinely good characters]], and was generally LighterAndSofter. Some believe the sudden [[{{Pun}} shift]] for ''Continuum Shift'' meant the ''VideoGame/BlazBlue'' series couldn't be taken seriously anymore and was subsequently wrecked, and some like the fact that the game has avoided the [[DarknessInducedAudienceApathy pitfalls]] so many DarkerAndEdgier games fall into.
** Also, ''[[UpdatedRerelease Continuum Shift 2]]'' is either the most balanced and polished version of the game yet, or an inferior version with a metagame that rewards you for trapping your opponent in the corner and raping them rather than pulling off a stylish combo.
** Even though she's [[EnsembleDarkhorse generally well-liked]], the consensus on [[MsFanservice Mak]][[CuteMonsterGirl oto's]] {{Stripperiffic}} new outfit when she was announced was split down the middle. Some fans said it was shameless {{Fanservice}}, and other fans defended the outfit, [[PerverseSexualLust for more clear reasons]].
*** ''Slight Hope'' has to be mentioned, as the story itself is a major source of Makoto's current BrokenBase. One side supports it, commenting on how it expands on Makoto's role in events and elaborates on several pieces of other characters' stories (Rachel's CharacterDevelopment, Tsubaki's MindRape, Litchi's memory deterioration and Boundary [[TheCorruption corruption]]). The other side rejects it, broadsiding it on pushing Makoto's role too hard for their tastes (this is where the lion's share of the CanonSue complaints come from, even though her relevance had been elevated bit by bit throughout ''Continuum Shift'' proper and in her Arcade mode). Somewhere in the middle is a group that tries to make sense of the story in a way that appeases both sides, but the far camps are particularly loud. They're basically the ones calling the shots.
** NOL overall. One base think it's an organization version of TheEmpire that's only interested in expanding their power at cost of people's welfare, where every rebel, no matter how 'bad' (like Sector Seven) is going to be honorable LaResistance who fights for the people, one base thinks that NOL is ultimately a WellIntentionedExtremist organization that fell in the manipulation of Terumi and Relius, but otherwise are really the ones who would give a damn about the other people's welfare, while 'resistances' like Sector Seven are just as bad and deplorable and the ones that doesn't give a damn for the people, only interested in filling their own ambitions, setting up a BlackAndGrayMorality.
** The [[NoDubForYou lack of an English dub]] in ''VideoGame/BlazBlueCentralFiction'' has caused this: While some fans don't mind the English voices that much, others think its absence ruins their enjoyment of the game, as they grow fond of them since the first game.
* ''VideoGame/MarioParty 9'' has become this due to the massive changes in the mechanics of the game. People are either for the changes or against it. Then ''Mario Party: Star Rush'' vastly shook up the core gameplay ''again'', splitting the player base into three.
* ''VideoGame/DynastyWarriorsOnline'' suffers from this.There are a few splits that pop up from time to time, such as if a weapon is overpowered. If you look through the forum history you will see legions of splits on one thing or another. One of the longer running problems is "musou", more specifically whether it's overpowered or fine. It's died off as new weapons and abilities popped up.
** You either go Honor and Fame farming or Item, Gear and Weapon farming. That's another point where the community splits. One side is all above fighting other players, even sitting through a Campaign lobby to hold out for enemies while the rest of the players just want to farm items with no player enemy. The other side only wants to rush to a battlefield with no player enemy to quickly harvest all they can and get things done. It doesn't help the game's PVP is broken beyond belief due to Backwards Reconciliation causing hits to be "delayed" on another player, which usually makes easy for the player to forget where his enemy is and was.
* ''VideoGame/AsurasWrath'' presents another example of a base that has people that enjoy the unique ay the game plays, with others basically hating how it's basically mostly QTE's and most of the gameplay elements aren't all that apparent. In spit eof the fact that there are plenty of playable segments throughout the game, and the game was intentionally supposed to come off as an interactive {{anime}} since the beginning of development. Similarly, the DLC has gotten some controversy for having a DLC "ending" (Even though if you look carefully, it's full new part and not just an ending that is being given to you).
* The fanbase for ''Videogame/GodzillaUnleashed'' is divided over whether or not the Wii version is better than the [=PS2=] version. Also, the fans are divided over Krystalak and Obsidious. Some fans argue that they are decent monsters that provide original characters to the game. Other fans, however, argue that they [[ReplacementScrappy replaced other Toho monsters that they'd rather see in the game.]]
* Is the ending of ''VideoGame/AbobosBigAdventure'' [[CrowningMomentOfAwesome sheer undiluted awesomeness]] or just [[NauseaFuel disgusting]] {{gorn}}, even by the game's standards?
* ''VideoGame/{{Prototype 2}}'' created a sharp divide between fans of the first game. Many people were upset that original protagonist Alex Mercer was now a [[NotAsYouKnowThem megalomaniacal villain with few similarities in terms of attitude or motivations to his character arc from the original]] (with the reason for his shift being revealed only in side material), while there were others who felt that [[ExcusePlot Alex wasn't a particularly good protagonist anyways]], and the improved gameplay more than makes up for the change.
* ''VideoGame/{{Homeworld}}'':
** The fanbase had a brief but spectacular FlameWar on Relic Entertainment's official forum over the question of whether or not the Khadeshi - [[OneSceneWonder Two Mission Wonders]] turned {{Ensemble Darkhorse}}s - were actually wiped out during the events of the first game. [[LetUsNeverSpeakOfThisAgain New threads raising the question are locked on sight.]]
** Ambiguously canon "standalone expansion pack" ''Cataclysm'' was pretty divisive as well, with a lot of people disliking its GenreShift away from SpaceOpera and the introduction of CosmicHorror elements but many enjoying the fact that it fleshed out a lot of background elements to the game's world that'd previously been confined to [[AllThereInTheManual the game's manual.]]
** ''Homeworld 2'' {{Retcon}}ned multiple points of established canon, suffered from several PlotHoles and was generally rather rushed; Relic had run out of money with a long way still to go before realising [[WhatCouldHaveBeen their original lofty ambitions]] and the game was somewhat thrown together. Opinion is sharply divided on whether it's "pretty good but could have been far better" or "ruined the series permanently".
* ''VisualNovel/FateStayNight'': Going on a forum and asking which of the three routes/heroines is your favorite is a surefire way to start an argument among fans.
** ''Heaven's Feel'' in general is divisive. Is the route just as good or even better than the other two routes, or is it poorly written and excessively dark? Is Sakura a [[TheWoobie Woobie]] who isn't to blame for the deaths of hundreds of people, or is she an ExtremeDoormat who bears at least some responsibility for the aforementioned deaths? Is Shirou giving up his ideals for Sakura's sake a good thing, or is the Mind of Steel ending more in-character? Which ending is more appropriate, the [[HappilyEverAfter true ending]] or the [[TheMourningAfter normal ending]]? Fans will never agree.
** On another note, say anything about Fate's [[DistantFinale epilogue]] in the ''[[UpdatedRerelease Realta Nua]]'' version, positive or negative. [[FlameWar Have fun roasting marshmallows.]]
* ''VideoGame/SaintsRow'':
** When the [[VideoGame/SaintsRowTheThird third installment]] came out, the fanbase had a split. Some fans greatly enjoyed the extremely over-the-top antics and comedy of ''The Third'', and hoped to see its zany elements expanded upon. Others greatly disliked the tonal shift from the first two games (which were more grounded and along the lines of ''VideoGame/GrandTheftAuto''), finding the humor and action to be juvenile. The former holds that the series has come into its own after FollowTheLeader, the latter that it's [[JumpingTheShark jumped the shark]]. It doesn't help that many were inevitably disappointed due to ''VideoGame/SaintsRow2'' being a ToughActToFollow. But, most of all, no matter what else you do, ''never'' mention Johnny Gat's death. There are also the opinions on the massive changes in the characters. Some preferred [=SR2=] stoner Shaundi, while some like the more professional version in ''The Third'' (But most fans support Pierce's change from typical gangsta to a more suave character).
** ''VideoGame/SaintsRowIV'' has also been divisive; while some fans liked the new superpowers, the throwbacks to previous games and the return of Johnny Gat, others disliked the game for being even DenserAndWackier then the previous game and didn't like the shift to fighting aliens in a computer simulation instead of fighting gangs in the real world like in previous games. And then there are the people who decried it for being too much like a MissionPackSequel to the previous game.
* ''VideoGame/PAYDAYTheHeist'' had a stable and pleasant fan base until a secret was hinted to be in the game. Thanks to the developers giving out ''very'' vague hints, the fan base eventually split up into smaller groups just to find the secret for themselves so they could get credit. Once the secret itself was revealed and its methods were shown, the fan base fell apart. To access the secret itself, people needed the gold masks, which are only earned by beating the first 6 levels on the highest difficulty (far from an easy task), wait 2 hours (real time) for a door to open, and then press specific tiles in the floor to open the vault (pressing the wrong one releases deadly gas), all while doing everything on the highest difficulty. The fan base grew divided between people who thought the methods to get to the secret were fine and people that were upset that they could not access the secret because they didn't have the gold masks. It also didn't help that players only had one month to get to the secret if they wanted the masks inside the vault and another prize.
** After the event was over, the developers left the secret vault and its pile of gold in the game and changed it where anyone, regardless of their mask, can access the vault, it could be done on any difficulty, and the 2 hour wait was reduced to 30 minutes. Players quickly used the secret vault to LevelGrind with minimal effort and the fan base quickly demanded for the vault to be put back to its original requirements.
** The game eventually got a sequel and fans grew divided over the direction it took; instead of having large and visually pleasing maps that look like something out of a Hollywood film, the sequel used smaller maps and smaller heists for quicker "run in, steal shit, run out" rounds and promoted the character skill and level up system. Fans either love the new mechanics that let them approach heists in multiple ways or they hate how the heists are simply not epic enough.
* There are three types of ''VideoGame/JetSetRadio'' fans: Those who love Classic but dislike Future for the sole fact that it's easier, those who love Future but dislike Classic for being too linear and hard, and those who enjoy both games. Most fans enjoy both games, but you will run into quite a few people who like Classic but not Future, and people who like Future but not Classic.
* The switch that ''VideoGame/MonsterHunter'' made from Sony to Nintendo appears to have split the fanbase clean in two; the fans of the older [=PS2=] and PSP games say that Tri and 3 Ultimate are too easy or just hate Nintendo overall, while the fans of the newer games accuse these people of being "try-hards" and "elitists".
* The ending of ''VideoGame/TheLastOfUs'' -due in no small part to the game's GreyAndGrayMorality- has been divisive among those who have played it regarding which character involved crossed the MoralEventHorizon. The game hints that the fungus directly alters a host's brain, so when [[spoiler: [[PlayerCharacter Joel]]]] and [[spoiler: [[TheImmune Ellie]]]] finally reach the [[spoiler: [[LaResistance Fireflies']] [[VeryDefinitelyFinalDungeon headquarters]], their leader, [[WellIntentionedExtremist Marlene]] reveals to Joel that the operation required to synthesize a hypothetical vaccine would inevitably kill Ellie. By this point, Joel has developed an essentially [[PapaWolf familial bond]] with her, and after she has ordered a troop to remove him from the premises he kills said troop and proceeds to [[OneManArmy fight or sneak]] his way to the operation room]]. Upon arrival, he [[spoiler: [[VideoGameCrueltyPotential may]] or [[VideoGameCaringPotential may not kill]] any or all of the surgeons present before carrying Ellie out, and killing Marlene when she attempts to dissuade him in the parking garage; effectively destroying current Firefly leadership and, given the fact that they were already on the defensive, possibly hampering any attempts of synthesizing a vaccine]]. At first, it would appear that [[spoiler: Joel is clearly a case of VillainProtagonist]]. However: [[spoiler: a fairly easily overlooked recorder on the upper level of the complex mentions that Ellie was not the first immune, and that they had operated on many in the past which did not yield the desired vaccine; only considering Ellie in that her case ''appeared'' to be different, and that she would ''possibly'' yield better results. This, added to the fact that many wondered whether a vaccine was truly practical, especially given the cost of such a vaccine, led many to believe that Joel actually prevented yet another unnecessary death and that Marlene and her Fireflies were sacrificing too much]]. It remains a subject of heated debate, still.
* ''[[VideoGame/PanelDePon Planet Puzzle League]]'' allows you to use the UsefulNotes/NintendoDS stylus to move blocks, instead of the series-traditional method of using the control pad and a button. This can be used in online matches without penalty. Considering that a lot of veterans started out with the original ''Panel de Pon'' / ''[[DolledUpInstallment Tetris Attack]]'' on the SNES, this feature is VERY controversial.
* ''VideoGame/JojosBizarreAdventureAllStarBattle'':
** The declaration that the priority would be making it a good fan-service game first, a well-balanced fighting game second. Although, players who'd rather have it the other way around probably doubt Creator/CyberConnect2's ability when it comes to the latter anyway, so maybe it's for the best.
** Making Yoshikage Kira, one of the {{Big Bad}}s and one of the most popular villains in the series, DLC-only has ruffled quite a few feathers, despite it being free in first-print copies (to serve as a buy-it-early incentive).
** The fact that the game runs at 30 fps, which for fighters generally means there's input lag for commands. Though it's considered to be a better option than trying to force the game to 60 fps, which would cause variable frame-rate issues (a criticized problem with MvC3).
** Shigekiyo "Fatty" Yanguu making it into the game initially over other, more popular [=JoJo=] heroes and villains, even if he is DLC, has split the base. Doesn't help that Shigechi was yet another [[TheScrappy Scrappy]] of Part 4, making Part 4 the most bloated in terms of character representation.
** Part 4 in general has it the worst since in addition to having Josuke, both versions of Kira, Rohan, Koichi and Okuyasu, it also has the significantly less popular Akira and more infamously, Shigekiyo "Fatty" Yanguu instead of... anyone from the later parts who has actual fans.
** Baoh's announcement has also caused another Broken Base; some really like Baoh, and are pleased to see him in, using the basis of this still being a manga of Araki to justify his inclusion, and others say this is a ''Jojo'' game, that should be reserved only for ''Jojo'' characters, and that regardless of who they were created by, no-one from any other manga or source should be allowed. Of course, he's DLC, so if you don't want him, you don't have to have him.
* Many non-Japanese fans of Konami's previous {{Shoot Em Up}}s have a cold reception towards the ''VideoGame/{{Otomedius}} series. The complaints usually aren't about the gameplay, but the amount of GagBoobs, {{Fanservice}}, and {{Stripperific}} characters. Some do have complaints about its grind-heavy but otherwise very basic Gradius gameplay to the point of considering other cute'em ups superior in this regard.
* Like the ''VideoGame/{{Otomedius}}'' example, there are some [[FightingGame fighting game]] veterans that have a cold reception to the ''VideoGame/ArcanaHeart'' series just because it has an all-girls cast filled with BoobsOfSteel, GagBoobs, {{Fanservice}}, and {{Stripperific}} characters.
* ''VideoGame/ProjectXZone'':
** More than a few people online are annoyed that some of the cooler characters in the game (like Sanger and Heihachi) are [[DemotedToExtra in the game as support units]] rather than fully playable roles.
** Some StreetFighter fans are upset at the fact that [[TheScrappy Seth]] is the Villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler: [[VideoGame/StreetFighterII Dictator]] is already dead at this point from [[TheVerse The Verse's timeline]]. Of course, he did come BackFromTheDead in his game as well.]] However, if the opening of the sequel is any indication, M. Bison will be returning.
** And there are some of the fans who think that the entire plot of the game is just an ExcusePlot.
** Because Franchise/SonicTheHedgehog is not included in this game, a lot of people weren't exactly happy about it. Then again, that blue hedgehog is a BrokenBase mine already all on its own, albeit to be fair, neither VideoGame/{{Klonoa}} nor many other furry/non-human-looking characters from Capcom, Namco, Bandai or Sega appears here, the ones that do appear are villains, not to mention Franchise/SonicTheHedgehog [[GermansLoveDavidHasselhoff is more popular in the U.S. and some Western countries than his native Japan]]. Then there's also the matter of if that, or Sega, or the game's content is the reason why he isn't included.
** There is also the topic on whether or not the game, mechanically, is actually ''good'', or just becomes a chore after a while.
** Some Good News and Bad news about the sequel. The Good news is [[Franchise/AceAttorney Phoenix Wright and Maya Fey]] are in it. The Bad news? They've been confirmed to be assist characters instead of fully playable. Likewise with [[Franchise/StreetsofRage Axel Stone]]
** Female characters, specifically Pai and Xiaoyu and Black Rose and Estelle seemingly being replaced with male characters Kage, Kazuya, Haseo and Flynn (who was in the last game, but as solo unit) in the sequel was not well received. It turns out that Xiaoyu, Pai, and Estelle actually DO appear in the sequel, however the latter two are now solo units.
** Were Kogoro and Mii victims of underdevelopment to their characters in the first game and deserve a return in the sequel to properly do so or are they shafted because of being overshadowed by more popular pairings like Reiji and Xiaomu and the rest of the roster? Given their absence in ''Project X Zone 2'' and Reiji/Xiaomu ascending back to protagonists, indications point to the latter; additionally, Kogoro and Mii being accused as {{Flat Character}}s who had less plot relevance (despite being the main characters) as the party grew larger, unintentionally making them unappealing and unvaried compared to other pairings. The fact that ''Brave New World'' shows the Koryuuji mansion late in the game yet the two don't make an appearance and are only mentioned in passing has peeved the Kogoro/Mii fans more.
** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation ''VideoGame/SakuraWars'' is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]] By contrast, ''VideoGame/StreetFighter'' and ''VideoGame/{{Tekken}}'' receive a lot of representation as well, but due to their overall popularity and being the most well-known series of Capcom and Bandai Namco, fans believe their representation is justified. And even then, they don't have as many characters as Sakura Wars has in this game[[note]]Street Fighter and Tekken have 6 characters represented in contrast to Sakura Wars' 8.[[/note]].
** Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day.[[note]]The franchise still enjoys semi-annual stages shows in Japan, for example.[[/note]]
** The very inclusion of a HotSpringsEpisode in the second game. While it's a completely optional cutscene that's played for {{Fanservice}}, the fact that it's only available on the NewGamePlus doesn't help either. Is it worth viewing on a second playthrough or not?
* The broken base between fans of ''VideoGame/DevilMayCry'' and the reboot ''VideoGame/DMCDevilMayCry'' was massive and toxic, not helped by the fact that both Capcom and Ninja Theory had delivered a point-blank TakeThatAudience at several points (in-game and in interviews). To show how bad it was, the estimation for edit warring on Wiki/TVTropes was so bad that the Work, YMMV, and Character page for DMC was locked two days after its release, and wasn't unlocked until February 2014, a ''full year'' after it came out.
* The [[YMMV/StarTrekOnline YMMV page]] for ''VideoGame/StarTrekOnline'' has a massive list of complaints from fans over various things, from perceived increased grinding to complaints as to why Cryptic won't include a certain ship into the game (despite them needing CBS' permission to do so and usually if they can't, it's because they said no.)
* In the tumblr community for ''VisualNovel/DanganRonpa'', do NOT go talking about Chihiro's gender identity if you want to stay sane. If you claim he's comfortable as a male, as he is in canon, you'll get people bashing you for "erasing trans representation" or just being transphobic. If you claim he's a transgender female, unless you handle things extremely carefully and even then it can still happen, you'll get people bashing you for misinterpreting his story arc and perpetuating gender roles simply because he wears a dress. No matter what you say, someone will be angry.
* ''VideoGame/BravelyDefault'' features a standard RPG plot involving saving the world from Darkness and fighting the [[EvilEmpire Evil Duchy]]. Once you've awakened all the Crystals and summoned the Holy Pillar of light... [[spoiler: you wake in the same inn from the first chapter with all of your hard work undone. Cue four chapters of replaying the same thing over and over again, with little variances, if you want to unlock the true ending (you can still unlock one other ending as soon as the cycle begins though).]] Some fans find it to be interesting and a good way to explore minor characters that were previously killed. Others find it repetitive and tedious, but push through for the sake of completion. Still others ragequit the game after this reveal, vowing never to pick it up again.
* While nowhere near as being a bad game, ''[[VideoGame/ShockTroopers Shock Troopers: 2nd Squad]]'' was ill received by fans of the first game due to the game being much different than its predecessor, its more cartoony graphic style, and the more limited choice of characters and paths.
* Whether or not ''VideoGame/HotlineMiami2WrongNumber'' is a worthy sequel to ''VideoGame/HotlineMiami'', and whether or not it's better or worse in terms of gameplay and story is something still being debated by fans.
* Franchise/{{BEMANI}}. Let's count the ways...
** ''VideoGame/{{DanceDanceRevolution}}'':
*** Holding onto the safety bar: A fair-play tactic or a GameBreaker?
*** Fans of more classical ''DDR'' games versus modern ''DDR''. Fans of the former cite the much more social community back in the early years of ''DDR'' and the timeless ''Dancemania'' licenses, while fans of the latter enjoy Konami's efforts to make ''DDR'' more competition-viable.
*** Whether playing the same song repeatedly at the arcade is a perfectly acceptable way of practicing it or is a FandomBerserkButton that will have arcade patrons begging to bash your head into the screen.
*** Goods counting towards combo as of ''DDR'' (2013). Some decry it as devaluing full combos, while others point out that it doesn't matter when it doesn't affect scores at all. Ironically, players who complain are generally low- to mid-level players, while the ones who don't are the ones who are skilled enough that "PFC" (Perfect Full Combo) is part of their everyday vocabulary.
** The consumer ports of ''VideoGame/{{jubeat}}'' and ''VideoGame/ReflecBeat'': A useful alternative for those who don't live within driving distance of a cabinet (i.e. nearly everybody outside of Eastern and Southeastern Asia), or overpriced as hell at $4 for a 4-pack of songs?
** Whether "FLOWER" is an [[AwesomeMusic awesome track]] deserves to be the BEMANI "[[RequiredSpinoffCrossover national]] [[SignatureSong anthem]]" or is a SoOkayItsAverage song that has had way too much exposure.
** VENUS: Fun HoYay songs to play and listen to, or needless pandering to {{yaoi fan|girl}}s?
** The inclusion of Music/{{VOCALOID}} and ''VideoGame/{{Touhou}}'' crossovers, especially once these crossovers became no longer limited to ''VideoGame/SoundVoltex'': A great way to attract new players, or Konami becoming sellouts?
** ''jubeat saucer'' had one regarding its song swap system: Did regularly swapping songs in and out help encourage players to try different songs, or was it just a ScrappyMechanic that arbitrarily shrinks the songlist? Opinion seems to be in favor of the latter, as Konami did not bring song swap back for future ''jubeat'' versions.
** Any time a new version of a game adds hold notes (''beatmania IIDX 17 SIRIUS'', ''DDRMAX'', ''jubeat prop''), a subset of players complain that it "turns the game into ''[=O2Jam=]''". (''[=O2Jam=]'', a non-BEMANI rhythm game, is derided by many players for having charts that use hold notes as a form of FakeDifficulty.) However, detractors generally chill out after one or two more new versions.
** ''beatmania IIDX INFINITAS''. Some dislike the very limited songlist (so far, it mostly just consists of songs from ''beatmania IIDX 17 SIRIUS'') especially in conjunction with the subscription fee of 1598 yen per month. Others are just glad that Konami ''finally'' put out a new consumer version of ''IIDX'' after six years and are hopeful that they will eventually start expanding the songlist.
* A point of contention amongst RhythmGame enthustiasts is games that use full-length songs (mostly seen in Western rhythm games like ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'') vs. games that use songs that are 2 minutes or cut down to that size (mostly seen in Eastern rhythm games like the ''Franchise/{{BEMANI}}'' franchise, especially UsefulNotes/{{arcade game}}s). Those who enjoy longer tracks like being able to act out EpicRocking in video game form and see 2-minute songs as an artifact of arcade games and 2-minute cuts as butcherings of excellent songs, while those who prefer shorter songs cite that songs that get particularly long easily fall victim to EndingFatigue and are very tedious to play, especially since many rhythm game players will play the same songs many times; for some players, failing out of a 7-minute song near the end is exceptionally frustrating.
* Amongst FirstPersonShooter players: Keyboard-and-mouse or gamepad? KB&M players cite the better precision of a mouse and far more buttons/keys to assign commands to as reason for their preference, while pad players like being able to play comfortably on a couch or other recline-oriented chair.
* A point of contention amongst ''VideoGame/UnderDefeat'' players is whether the UsefulNotes/SegaDreamcast or the HD port on UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is better. Those in favor of the former cite its {{arcade perfect|port}} properties, as the arcade version was released on Sega NAOMI hardware, which allows for a very easy port to the Dreamcast, and take issue with the differences in enemy placements and timings in the HD ports, as well as the introduction of slowdown (on consoles one generation later, no less). Those who prefer the latter enjoy the better visuals and the addition of new modes and soundtracks, even if it's not a 1:1 port which is something that shouldn't matter to players who aren't very competitive about scores and have never played the arcade version.
* Amongst ShootEmUp players in general, the use of external auto-fire in games that [[ButtonMashing do not have it]], or have a slow version of it (such as ''VideoGame/{{Darius}} Gaiden''). Is it fair to use auto-fire to save wear and tear on one's own fingers, or is it a cheating tactic?
* When the New UsefulNotes/Nintendo3DS XL was announced to come with no AC adapter (with that becoming a separate purchase instead), half of the fanbase were disgusted at having to purchase the adapter separately and felt that the adapter is an integral part of a handheld game system package, while the other half pointed out that the lower price of the new system offset the lack of included adapter, with some upgrading from previous 3DS models actually thankful and arguing that since they already have adapters from their old 3DS units, there's no need to pay for the cost of a new adapter again.
* The UsefulNotes/XBox360, UsefulNotes/{{Steam}}, and [[UsefulNotes/ArcadeGame NESiCAxLive]] ports of ''VideoGame/{{Ikaruga}}'' feature some slightly changed enemy patterns. Some dislike it because of DamnYouMuscleMemory and rendering scores non-comparable to those of the Sega NAOMI, UsefulNotes/SegaDreamcast, and UsefulNotes/NintendoGameCube versions, while others fail to see the problem either due to having never played the earlier versions or not playing the game as competitively as those who take issue with it.
* ''Manga/{{Naruto}}'' fans have one between the two main licensed games: ''Clash Of Ninja'' for Nintendo consoles and ''Ultimate Ninja'' for Playstation consoles. They're both fighting games however play dramatically differently from each other. The former series has died off while the latter became ''Ultimate Ninja Storm'' though.
* The ''VideoGame/{{Undertale}}'' fanbase cannot agree on what name fits the KillEmAll route better. The more popular choice of name is the Genocide route, since this is exactly what the protagonist does; however, some of the fanbase feel the name is too much of a {{Spoiler}} or feel that it's using the strong term lightly, and call it the No Mercy route instead. Those who prefer the name "Genocide" argue back that the "No Mercy" name is too vague and fits other routes of the game better (namely, the ones where all the bosses are killed but not all the monsters, or ones where you kill everybody you encounter but [[spoiler:not to the point that enemies stop spawning altogether]]). Then there are the folks who TakeAThirdOption and call it some permutation of "[[MemeticMutation Having a bad time]]" after a memorable pair of lines from the run.
* There's one over the lack of checkpoints in ''[[VideoGame/RType Super R-Type]]''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a la ''VideoGame/{{Gradius}}''.
* ''VideoGame/{{Gradius}}'': Fans have generally been divided as to which of these games is the best in the series: ''Gradius III'' (SNES) and ''V'' amongst North American fans, in addition to ''II'' and ''Gaiden'' for European and Japanese players as well as North Americans who import the games (due to those two games suffering from [[NoExportForYou No Export for North America]] for a long time):
** ''II'' is responsible for a number of series innovations such as multiple weapon loadouts.
** ''III'' (SNES) for having a large variety of content including stage diversity and Weapon Edit, as well as bringing the [[NintendoHard notorious difficulty]] of the arcade version down to managable levels.
** ''Gaiden'' for having a balanced ship roster, the rearrangable powerup meter, and some very creative stage design such as the boss junkyard in stage 2 and the [[NostalgiaLevel volcano level]] getting sucked into a black hole in stage 7).
** ''V'' for introducing BulletHell to the series, being developed by Creator/{{Treasure}}, and the sheer length of each loop.
* In spite of being some of the best games of the series, ''[[VideoGame/{{Darius}} Darius Gaiden]]'' and ''Dariusburst Chronicle Saviours'' have this. For ''Darius Gaiden'', is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on ShootEmUp forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play ''VideoGame/SuperSmashBros'' "correctly".
** For ''Chronicle Saviours'', the surprisingly expensive price points; for the [=PS4=] release the game runs for '''60 USD''', while the PS Vita release has a 40-USD price tag and the Steam release has a price of 50 USD. Some think there's enough content to warrant the price and that it helps support the developers. Others think giving the game the same price as the latest ''Franchise/CallOfDuty'' and ''VideoGame/DarkSouls'' is going too far and is a great way to turn the game into a commercial failure. Others point out that the non-Windows versions are a bit of a ripoff, as the Steam release features the dual-monitor mode that the other versions lack and costs ''less'' than the [=PS4=] version.
** The lack of a physical release except for the Vita version coupled with the prices above. Some players are not happy about having to pay so much for non-physical copies or that digital releases have shortcomings like DRM, and are willing to deal with the shortcomings of the Vita version just to get the physical copy. Others are fine with digital releases, and would rather not deal with the problems of the Vita version (extremely small game window for AC Mode and lack of multiplayer) just to be able to have a tangible copy.
** What counts as legitimately completing a mission in CS Mode? Does one have to use presets, or are customizations also acceptable? Some players feel that using customizations, especially to give oneself a huge amount of shield, is a form of cheating, while other players point out that since it's part of the game, it's perfectly acceptable.
** The game's main theme, "Freedom", has split opinions very widely. Does it qualify for SugarWiki/AwesomeMusic, or is it [[SoBadItsGood cringeworthy]] due to its cheesy lyrics and shrill vocals? Being an EarWorm doesn't help, either.
** On the topic of DLC, the most common argument is over which ShootEmUp franchise should or should not be in the game, with franchises such as ''VideoGame/{{Gradius}}'', ''VideoGame/RType'' (which got the winning vote on Twitter), and ''VideoGame/ThunderForce'' included. This is very comparable to the [[BrokenBase/SuperSmashBros fandom]] of ''Franchise/SuperSmashBros''. And then there are those who just think the DLC is too expensive (4.99 USD a character) for what little original content it offers (original characters, ''but'' no original stages or bosses, instead recycling existing stages and bosses).
* When it comes to ports of arcade games, as well as arcade-style games, a common point of debate is how continues should be handled: Should the player be granted unlimited continues, allowing players to reach the ending regardless of skill level? Or should they be finite so as to encourage players to [[MemeticMutation "git gud"]]? The problem is, no matter how continues are handled, a large number of players will be pissed off: infinite continues means players will complain about the game being effortless (even though a major point of these sorts of games is to beat the game with as few continues as possible, or ideally, on one credit; notably, many of these complaints will come from players who are not aware of the concept of a one-credirt clear), but finite continues will lead to complaints of being ripped off and being denied the ending because one isn't good enough.
* ''VideoGame/TheWitness'':
** The $40 USD price was a point of contention, as it rivaled some console games and made ''The Witness'' one of the most expensive indie video games of all time, if not ''the'' most. The core argument was whether the quality of the game justified the price or not. Seven years of development went into the game, and it includes a wide variety of content. There's also [[spoiler: the licensing of video content, including from the BBC.]] However, the style of gameplay has its own stigma around it, as the game is largely a vehicle for puzzles with little effort made to include traditional "rewards" for solving them. As a result, Jonathan Blow commented that it became the most popular torrent at the time of its release, which [[https://twitter.com/Jonathan_Blow/status/692831051845083137 would delay his ability to make a third game]].
** Blow also mentioning that his next game would potentially have DRM in an effort to prevent the above from happening again caused a lot of heated discussion.
* ''VideoGame/SpaceInvaders'': Which of the three classic alien designs should be the series' MascotMook?
* ''VideoGame/Raiden V'''s overseas release:
** The 50 USD price tag has some people complaining that it's too expensive for a shmup, and others justifying the price and feel that the genre's historically low game prices have not done wonders for the series' image.
** The non-Japanese release being digital-only; it's either a way to cheapen the game's value and make it [[KeepCirculatingTheTapes impossible to buy once the Xbox One's digital distro marketplace shuts down]], or justified due to the increasing popularity of digital distro in the west with the added point that one can just import the Japanese version and set it to English if they really want a physical copy.
* There's a bit of a divide on whether the ''VideoGame/{{Contra}}'' or ''Probotector'' versions are better. While many prefer the ''Contra'' versions because they're the uncensored originals and run at a superior 60Hz refresh rate rather than PAL 50Hz, ''Probotector'' is preferred by another crowd because the robots are perceived as [[RuleOfCool cooler]] and less generic. It also isn't uncommon to see fans of ''Contra III: The Alien Wars'' and ''Contra: Hard Corps'' argue about which game is the best in the series - especially considering that both games split the franchise in two entirely different directions (with ''Contra III'' being a basis for ''[=ReBirth=]'' and ''Contra 4'', while ''Hard Corps'' style of gameplay was revisited in ''Shattered Soldier'', ''Uprising'', and to some extent ''Neo Contra'').
* The [[UsefulNotes/NintendoEntertainmentSystem NES Classic Edition]]. On one hand, "why buy this when you can just emulate?", not helped by the system's fixed catalogue; on the other hand, given the amount of games it has and the price point, some feel that it's worth the cost.
* While UsefulNotes/{{Steam}} is widely regarded as the greatest thing to happen to PC gaming since sliced bread, it's had its share of divisive elements:
** If you reset your password because you forgot, then you'll be barred from trading and the Community Market for about a week. While some say it's a neccesary evil to prevent hackers from stealing items, others think it's more punishment for forgetting your password. A proposed fix to the idea (a verification process to remove the restriction) itself creates a BrokenBase, in that critics say that it'll worsen already sluggish Steam Support response times.
** While the DRM is considered by many as far less intrusive and more friendly than other DRM brands such as Origin, Games for Windows Live, and [=SecuROM=], there are still some users who don't like having the products they own at the mercy of Valve.
** Steam's refund feature. Some hail it as sorely-needed for games that are either unsatisfactory or simply refuse to work with one's machine (a longtime issue for PC gamers and a common argument for preferring physical copies of games), but others, especially developers, don't like how it's easy to abuse by buying a small game, finishing it, and returning it, cheating the developer and publisher out of their money.
** Steam Greenlight: Quality control to ensure that Steam isn't [[SturgeonsLaw plagued]] with crappy games, or a way to screw over good developers who don't have a publisher to work with or an established reputation, not helped by Steam's monopoly on PC games ensuring that games released only on other digital outlets sell very minimal copies?
* ''VideoGame/Tekken7'': To say Lucky Chloe divided [[AmericansHateTingle Western players]] is a huge understatement; since while some were fine or at least neutral, many cried out that the RatedMForManly franchise had sold out to the {{Moe}} crowd for creating a "[[CatGirl Furry]] Music/{{Vocaloid}} [[IdolSinger Idol]]". And when director Katsuhiro Harada sarcastically responded that she was Japanese-exclusive (along with other TakeThatAudience moments) via Twitter people took them at face value and rejoiced.
* VideoGame/LEGOAdaptationGame: With [[VideoGame/LEGOBatman LEGO Batman 2: DC Superheroes]] adding voice acting, some thought the grunting was funnier and charming, while others like it because it has another layer of humor.
* ''VideoGame/{{Terraria}}'':
** Terraria version 1.0.6 quickly became one of the most polarizing updates in its history due to a few high caliber bugs that made it into the game.
** One of the more annoying changes is the inability to place anything in lava anymore, meaning that making tunnels to Hell are much harder to create now unless you exploit dropping sand into the lava or are really patient about using water to make obsidian walls or digging a reservoir to drain the magma into. Since mining Hellstone creates lava now, this makes Hellstone difficult to mine without lava-immunity potions or digging a reservoir below to carefully drain the magma into.
*** 1.2 however gave us boots that allowed the player to walk on water. If you somehow got your hands on Lava Charm and Obsidian, you could combine the the boots with Obsidian and then the resulting boots with the Lava Charm. That would give you not only the ability to walk on fire tiles and walk on lava surface, but also the ability to sink into the lava for 7 seconds. Equip a Lava Charm with these boots as well and you will be able to stay in the lava for fourteen seconds.
** The release of 1.0.6.1 corrected the bugs and fixed the fireblossom issue, but it got broken again when 1.1 made it so not even the sand trick worked anymore.
** The announcement marking the end of Terraria's development after one last bugfix has broken the base into those who think Terraria is ruined, those who just accept that all things come to an end ultimately, and those who believe that the real experience [[AndTheAdventureContinues has just begun]], and its time for {{Game Mod}}s to shine.
*** Subverted; more updates followed later on.
** When the announcement was made that XBLA and PSN versions of the game were being developed and that they would feature new content, the majority of the old PC crowd [[{{Understatement}} were not pleased]] to say the least, especially because this news was hyped up the day before after months of silence.
*** The console version. RuleOfCautiousEditingJudgment would be in effect.
** Medusas. Are they a cool and unique, [[DemonicSpiders if unusually dangerous]] enemy that forces you to switch up your strategy and adds a level of coolness to the game? Or an obnoxious {{Fake Difficult|y}} gimmick enemy that exists only to screw you over? The nerf they got in 1.3.0.4 calmed this argument slightly, but the medusas still have their share of haters.
*** They were pushed into hardmode in 1.3.1, spawning complaints in the ''opposite'' direction that the change neutered the difficulty of the marble caves.
** The art style of Terraria Otherworld has caused a rift between fans of the original game. There are those who think it looks like a nice improvement with amazing sprite work, while others prefer the 16 bit {{Retraux}} of the original game to the new style, saying it looks far too much like ''VideoGame/{{Starbound}}''.
** What is the most "effective" way to play the game to get the proper Terraria experience? Using all weapons with disregard for classes, or doing class playthroughs like the developers "obviously" intended? If the latter, how much should the character only stick to using weapons of that class? Needless to say, discussion of such can get rather heated in the fanbase...
** Are summoners underpowered when compared to the other classes and deserve a much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.
*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences on this.
* Mobile {{Rhythm Game}}s:
** Playing with thumbs, or playing with additonal fingers? Those who prefer the former argue that it's more convenient (don't need to find a hard, flat surface) and more familiar-feeling, while those who prefer the latter cite the stronger degree of accuracy and control that particular style allows.
** Phone or tablet? Phone is obviously more convenient and you don't need to tether or find a wifi hotspot if your game has online features or requirements (assuming your phone is your main one that has a data plan)[[note]]While tablets with cellular network connectivity (without a tethered smartphone or other separate mobile hotspot device) exist, they're not as popular due to the extra costs of the feature and the data plans themselves.[[/note]], while tablet has more precision and is better-suited for bigger hands.
* ''VideoGame/NoMansSky'': Before it was even released, fans were divided on whether the game would live on to be a memorable space exploration experience, or an overhyped sandbox game that would severely disappoint.
** With the Foundations Update, some are happy, but some are saying it's too little, too late, arguing those features found in the update should have been in the game to start with, and that putting them in now won't help the game much, if at all.
** The reception to the Waking Titan ARG to promote the 1.3 update is split down the middle for fans. On the one hand, many find it both interesting and fun, especially since it adds a lot of story details to a StoryBreadcrumbs setting, and think it's leading into a nice meaty update after two rather small ones. On the other, many fans are cautious of getting the hype train started again after it ran wild before the game's release, resulting in a lot of HypeBacklash.
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''[[VideoGame/S
3rd Mar '18 6:16:37 AM Arcana4th
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* ''BrokenBase/NewDanganRonpaV3''
20th Feb '18 7:54:40 PM sampacm
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** The [[NoDubForYou lack of an English dub]] in ''VideoGame/BlazBlueCentralFiction'' has caused this: While some fans don't mind the English voices that much, others think its absence ruins their enjoyment of the game, as they grow fond of them since the first game.
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http://tvtropes.org/pmwiki/article_history.php?article=BrokenBase.VideoGames