History BrokenBase / VideoGames

10th Feb '16 4:54:17 PM MyFinalEdits
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** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
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** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the GameBoyAdvance UsefulNotes/GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
10th Feb '16 3:50:32 AM Ahearne
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** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon.
to:
** Though all Spyro fans agree that 2002's ''Enter The Dragonfly'' was a [[ObviousBeta highly glitchy, painful-to-play failure]], the fanbase is still divided over 2004's British entry ''A Hero's Tail''. To some, it's a simplistic rehash of the classic trilogy bursting with franchise clichés (though still an improvement upon ETD), while to others, it's an underappreciated, diverse game with great graphics and beautifully-written music that make it worth playing through at least once for fans of the purple dragon. The same applies to the GameBoyAdvance games made by Digital Eclipse, to some they are great underrated games that are faithful to the original Insomniac trilogy, while others dislike the isometric perspective, or see them as uninspired rip-offs of the originals.
8th Feb '16 3:30:07 AM Freshmeat
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* ''VideoGame/{{Gradius}}'': Fans have generally been divided as to which of these games is [[MagnumOpus the best in the series]]: ''Gradius III'' (SNES) and ''V'' amongst North American fans, in addition to ''II'' and ''Gaiden'' for European and Japanese players as well as North Americans who import the games (due to those two games suffering from [[NoExportForYou No Export for North America]] for a long time):
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* ''VideoGame/{{Gradius}}'': Fans have generally been divided as to which of these games is [[MagnumOpus the best in the series]]: series: ''Gradius III'' (SNES) and ''V'' amongst North American fans, in addition to ''II'' and ''Gaiden'' for European and Japanese players as well as North Americans who import the games (due to those two games suffering from [[NoExportForYou No Export for North America]] for a long time):

* In spite of being [[MagnumOpus some of the best games of the series]], ''[[VideoGame/{{Darius}} Darius Gaiden]]'' and ''Dariusburst Chronicle Saviours'' have this. For ''Darius Gaiden'', is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on ShootEmUp forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play ''VideoGame/SuperSmashBros'' "correctly".
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* In spite of being [[MagnumOpus some of the best games of the series]], series, ''[[VideoGame/{{Darius}} Darius Gaiden]]'' and ''Dariusburst Chronicle Saviours'' have this. For ''Darius Gaiden'', is it fair to play the game with externally-assisted autofire that outpaces the default rate? Should high score threads for the game on ShootEmUp forums allow or disallow it? Does the fact that Arcadia magazine accept turbo autofire scores change anything? A few questions that are often followed up with responses comparable to discussions on how to play ''VideoGame/SuperSmashBros'' "correctly".
7th Feb '16 2:22:53 PM MyFinalEdits
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Wrong namespace
** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation Main/SakuraWars is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]]
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** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation Main/SakuraWars ''Franchise/SakuraWars'' is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]]
7th Feb '16 1:24:28 PM xxbiasonxxx
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** Regarding character inclusions and overall series representation, a lot fans have become pretty vocal about the amount of representation Main/SakuraWars is getting compared to their own favorite franchises overlooked or not getting as much focus - most notably due not only having all 4 characters returning as pairs, [[spoiler: but receiving two new bosses on top of previous two returning from the last game.]]
5th Feb '16 8:57:36 PM nombretomado
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* A point of contention amongst RhythmGame enthustiasts is games that use full-length songs (mostly seen in Western rhythm games like ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'') vs. games that use songs that are 2 minutes or cut down to that size (mostly seen in Eastern rhythm games like the ''Franchise/{{BEMANI}}'' franchise, especially {{arcade game}}s). Those who enjoy longer tracks like being able to act out EpicRocking in video game form and see 2-minute songs as an artifact of arcade games and 2-minute cuts as butcherings of excellent songs, while those who prefer shorter songs cite that songs that get particularly long easily fall victim to EndingFatigue and are very tedious to play, especially since many rhythm game players will play the same songs many times; for some players, failing out of a 7-minute song near the end is exceptionally frustrating.
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* A point of contention amongst RhythmGame enthustiasts is games that use full-length songs (mostly seen in Western rhythm games like ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'') vs. games that use songs that are 2 minutes or cut down to that size (mostly seen in Eastern rhythm games like the ''Franchise/{{BEMANI}}'' franchise, especially {{arcade UsefulNotes/{{arcade game}}s). Those who enjoy longer tracks like being able to act out EpicRocking in video game form and see 2-minute songs as an artifact of arcade games and 2-minute cuts as butcherings of excellent songs, while those who prefer shorter songs cite that songs that get particularly long easily fall victim to EndingFatigue and are very tedious to play, especially since many rhythm game players will play the same songs many times; for some players, failing out of a 7-minute song near the end is exceptionally frustrating.
5th Feb '16 8:57:05 PM nombretomado
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* The UsefulNotes/{{Xbox 360}}, UsefulNotes/{{Steam}}, and [[ArcadeGame NESiCAxLive]] ports of ''VideoGame/{{Ikaruga}}'' feature some slightly changed enemy patterns. Some dislike it because of DamnYouMuscleMemory and rendering scores non-comparable to those of the Sega NAOMI, UsefulNotes/SegaDreamcast, and UsefulNotes/NintendoGameCube versions, while others fail to see the problem either due to having never played the earlier versions or not playing the game as competitively as those who take issue with it.
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* The UsefulNotes/{{Xbox 360}}, UsefulNotes/{{Steam}}, and [[ArcadeGame [[UsefulNotes/ArcadeGame NESiCAxLive]] ports of ''VideoGame/{{Ikaruga}}'' feature some slightly changed enemy patterns. Some dislike it because of DamnYouMuscleMemory and rendering scores non-comparable to those of the Sega NAOMI, UsefulNotes/SegaDreamcast, and UsefulNotes/NintendoGameCube versions, while others fail to see the problem either due to having never played the earlier versions or not playing the game as competitively as those who take issue with it.
4th Feb '16 2:49:55 PM PDL
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** Similarly, what constitutes as as "Triple A" game? Are they inherently better then Indie games for being funded and published by big game companies? Actually, what constitutes as an "Indie game" in the first place?
4th Feb '16 2:40:39 PM PDL
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** The CasualCompetitiveConflict
4th Feb '16 2:37:30 PM LucaEarlgrey
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* ''VideoGame/NetHack'' fans are often divided on whether or not the use of alternate graphic-tile sets, instead of the default ASCII, "improves" or "ruins" the game.
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* ''VideoGame/NetHack'' fans ''VideoGame/NetHack'' ** Fans are often divided on whether or not the use of alternate graphic-tile sets, instead of the default ASCII, "improves" or "ruins" the game.game. ** Whether one must play using the YUBNHJKL keys for movement or if using the numpad/tenkey is an acceptable alternative.
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