History BrokenAesop / VideoGames

14th Aug '17 4:19:26 PM M3
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* ''VideoGame/SpecOpsTheLine'' is a deconstruction of military shooters, and about what the characters do in those games, berating you for doing things such as bombing an area without doing recon first... [[ButThouMust Except the game never gives you any other choice than do those atrocities.]] (Early in developpment, there was an option to just leave when you were ordered to, but it was removed when almost every playtesters took it, thus avoiding the entire game and it's theme.)
27th Jul '17 11:18:34 AM Ferot_Dreadnaught
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** The game's attempt at a HumansAreBastards GreenAesop is also this to the point of being one thing that can make one like or dislike the whole story. The game is ''very'' {{anvilicious}} about how horrible humans are and that they destroy the planet, but [[ShowDontTell doesn't do much to back it up]]. This is made even worse by the fact that the player is meant to be sympathetic to some dwarves that [[{{Hypocrite}} do every single thing that the game says is wrong about humans, but think that it's okay for them to do]], and the game completely fails to acknowledge them as the hypocrites they are. It doesn't help that the message really has no effect on the game's characters either, [[CrueltyIsTheOnlyOption nor is there any way to turn around or reach some kind of agreement]]. The characters just keep going, over and over, "hmm, maybe what we're doing is bad and we should stop doing it," [[IgnoredEpiphany and then go nuke another formation of dwarves.]]

to:

** The game's attempt at a HumansAreBastards GreenAesop is also this to the point of being one thing that can make one like or dislike the whole story. The game is ''very'' {{anvilicious}} about [[HumansAreBastards how horrible humans are are]] and that they destroy the planet, but [[ShowDontTell doesn't do much to back it up]]. This is made even worse by the fact that the player is meant to be sympathetic to some dwarves that [[{{Hypocrite}} do every single thing that the game says is wrong about humans, but think that it's okay for them to do]], and the game completely fails to acknowledge them as the hypocrites they are. It doesn't help that the message really has no effect on the game's characters either, [[CrueltyIsTheOnlyOption nor is there any way to turn around or reach some kind of agreement]]. The characters just keep going, over and over, "hmm, maybe what we're doing is bad and we should stop doing it," [[IgnoredEpiphany and then go nuke another formation of dwarves.]]
26th Jul '17 11:51:48 PM MBG
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** The game's attempt at a HumansAreBastards GreenAesop is also this to the point of being one thing that can make one like or dislike the whole story. The game is ''very'' {{anvilicious}} about how horrible humans are and that they destroy the planet, but [[ShowDontTell doesn't do much to back it up]]. This is made even worse by the fact that the player is meant to be sympathetic to some dwarves that [[{{Hypocrite}} do every single thing that the game says is wrong about humans, but think that it's okay for them to do]], and the game completely fails to acknowledge them as the hypocrites they are. It doesn't help that the message really has no effect on the game's characters either.

to:

** The game's attempt at a HumansAreBastards GreenAesop is also this to the point of being one thing that can make one like or dislike the whole story. The game is ''very'' {{anvilicious}} about how horrible humans are and that they destroy the planet, but [[ShowDontTell doesn't do much to back it up]]. This is made even worse by the fact that the player is meant to be sympathetic to some dwarves that [[{{Hypocrite}} do every single thing that the game says is wrong about humans, but think that it's okay for them to do]], and the game completely fails to acknowledge them as the hypocrites they are. It doesn't help that the message really has no effect on the game's characters either.either, [[CrueltyIsTheOnlyOption nor is there any way to turn around or reach some kind of agreement]]. The characters just keep going, over and over, "hmm, maybe what we're doing is bad and we should stop doing it," [[IgnoredEpiphany and then go nuke another formation of dwarves.]]
26th Jul '17 7:06:17 PM Ferot_Dreadnaught
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* ''VideoGame/SpecOpsTheLine'' is a deconstruction of military shooters, and about what teh characters do in those games, berating you for doing things such as bombing an area without doing recon first... Except the game never gives you any other choice than do those atrocities (for example, early in developpment, there was an option to just leave when you were ordered to, but it was removed when almost very playtesters took it, thus avoiding the entire game and it's theme).

to:

* ''VideoGame/SpecOpsTheLine'' is a deconstruction of military shooters, and about what teh the characters do in those games, berating you for doing things such as bombing an area without doing recon first... [[ButThouMust Except the game never gives you any other choice than do those atrocities (for example, early atrocities.]] (Early in developpment, there was an option to just leave when you were ordered to, but it was removed when almost very every playtesters took it, thus avoiding the entire game and it's theme).theme.)
25th Jul '17 4:13:00 PM cricri3007
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* ''VideoGame/SpecOpsTheLine'' is a deconstruction of military shooters, and about what teh characters do in those games, berating you for doing things such as bombing an area without doing recon first... Except the game never gives you any other choice than do those atrocities (for example, early in developpment, there was an option to just leave when you were ordered to, but it was removed when almost very playtesters took it, thus avoiding the entire game and it's theme).
22nd Jul '17 12:54:17 PM Peridonyx
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** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the Worlds must have a balance of Light and Darkness. Fine and dandy there, but every threat the heroes have faced has used the powers of Darkness to further their own goals or to destroy the Worlds. With the extremely rare exceptions of Riku, Namine, [=DiZ=], and Terra -- and even then, they each catch a '''''lot''''' of hell for it -- nobody uses Darkness as a benefit, and those aligned with it are almost always evil. It's so one-sided that Mickey explicitly says that Riku is the '''''only''''' person that he's ever met who's actually been able to use Darkness as a good power -- and even then, Riku's still half-Light-aligned on top of it. Quite frankly, the "tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this even more by introducing the [[spoiler:setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side are the antagonists.]]

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** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the Worlds must have a balance of Light and Darkness. Fine and dandy there, but every threat the heroes have faced has used the powers of Darkness to further their own goals or to destroy the Worlds. With the extremely rare exceptions of Riku, Namine, [=DiZ=], and Terra -- and even then, they each catch a '''''lot''''' of hell for it -- nobody uses Darkness as a benefit, and those aligned with it are almost always evil. It's so one-sided that Mickey explicitly says that Riku is the '''''only''''' person that he's ever met who's actually been able to use Darkness as a good power -- and even then, Riku's still half-Light-aligned on top of it. Quite frankly, the "tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this even more by introducing the [[spoiler:setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side are the antagonists.]]antagonists]]. Furthermore, the Spirit Dream Eaters -- TheHeartless counterparts meant to embody DarkIsNotEvil -- are heavily implied to actually be [[YinYangBomb Yin-Yang Bombs]] instead of full-on Darkness [[note]]They come from positive, not negative, emotions; [[spoiler:Riku, explicitly half-Light himself, temporarily becomes one to help Sora in his Dreams]]; and ''X'' reveals that the Spirit partner of someone corrupted by Darkness will turn into a Nightmare (the hostile version of a Dream Eater) as well.[[/note]], thus making the whole Dark Is Not Evil thing seem more like "Dark Is Evil kept in check by equal, if not greater, Light Is Good" anyway.
27th Jun '17 8:53:11 PM immortalfrieza
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* ''VideoGame/Persona4'' will spend the entire game beating you over the head with how important it is to accept the truth, no matter how awful it is. This is consistent for most of the game, until you get to some of the social links. They have a tendency to backpedal on the message by presenting a personal conflict, taking steps to resolve that conflict, and then concluding it by ''not'' resolving the conflict and realizing that the thing that made them miserable the whole game is really just the thing that makes them happy. [[ValuesDissonance It also means they don't rock Japanese society's boat.]]
** [[AlphaBitch Ai Ebihara's]] backstory is that she was bullied for [[FormerlyFat being overweight as a child]], and eventually she comes to the conclusion that beauty isn't about the way you look, but the sort of person you are. However, the cast's classmate Hanako is just about every negative stereotype of a fat girl rolled into one; sure, her personality isn't the best (not that she's ever given the chance for CharacterDevelopment outside of a small instance of PetTheDog), but it's obvious that every scene where she's treated as the butt of the joke has to do with her appearance...and the fact that she ''doesn't'' care about how she looks, which would otherwise be a great message for a game that's so obsessed with staying true to yourself. In fact, just about every JerkAss in the game is ''also'' [[{{Gonk}} extremely unattractive]], something fans have criticized a fair amount.
18th Jun '17 12:17:29 AM Chytus
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* One of the aesops in ''{{VideoGame/Undertale}}'' is that fighting is not the answer. A major flaw in the message is that the game treats defeating monsters as horrible, but many of them are willing to [[WouldHurtAChild hurt and/or kill a child]] [[spoiler:in order to harness their soul so that Asgore can wage war on humanity.]] While some monsters do not realize that their 'attacks' are harmful, it's not the case with all of them. Toriel (who did not want to kill the human child) was willing to hurt them to near-death with fire magic in order to stop them from leaving the Ruins and finding a way out of the Underground. Papyrus also wanted to hurt the child for the personal gain of joining the Royal Guards. Undyne tried to hunt down and kill the child even if you save the Monster Kid from falling off the bridge in front of her. The fact that [[UngratefulBastard she remains hostile even after you spare her]] and even if you continue a Pacifist run ([[spoiler:until you befriend her of course]]) may also make her lose some sympathy, as it may make her look stubborn in her hatred and ungrateful. Knight-Knight and Madjick are explicitly stated to be mercenaries hired by Mettaton, meaning they're willing to kill a child for profit! These reasons could give players good reasons for fighting in self-defense [[spoiler:assuming they don't know that saving also exists in-universe.]]
** Another aesop is that actions have consequences. There is a double standard caused by the aesop because the monsters do not actually need to face the consequences of killing the human child since they have the ability to reset after death and thus undoing their murder.
17th Jun '17 1:42:50 PM ninjacreeper48
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* One of the aesops in ''{{VideoGame/Undertale}}'' is that fighting is not the answer. A major flaw in the message is that the game treats defeating monsters as horrible, but many of them are willing to [[WouldHurtAChild hurt and/or kill a child]] [[spoiler:in order to harness their soul so that Asgore can wage war on humanity.]] While some monsters do not realize that their 'attacks' are harmful, it's not the case with all of them. Toriel (who did not want to kill the human child) was willing hurt them to near-death with fire magic in order to stop them from leaving the Ruins and finding a way out of the Underground. Papyrus also wanted to hurt the child for the personal gain of joining the Royal Guards. Undyne tried to hunt down and kill the child even if you save the Monster Kid from falling off the bridge in front of her. The fact that [[UngratefulBastard she remains hostile even after you spare her]] and even if you continue a Pacifist run ([[spoiler:until you befriend her of course]]) may also make her lose some sympathy, as it may make her look stubborn in her hatred and ungrateful. Knight-Knight and Madjick are explicitly stated to be mercenaries hired by Mettaton, meaning they're willing to kill a child for profit! These reasons could give players good reasons for fighting in self-defense [[spoiler:assuming they don't know that saving also exists in-universe.]]

to:

* One of the aesops in ''{{VideoGame/Undertale}}'' is that fighting is not the answer. A major flaw in the message is that the game treats defeating monsters as horrible, but many of them are willing to [[WouldHurtAChild hurt and/or kill a child]] [[spoiler:in order to harness their soul so that Asgore can wage war on humanity.]] While some monsters do not realize that their 'attacks' are harmful, it's not the case with all of them. Toriel (who did not want to kill the human child) was willing to hurt them to near-death with fire magic in order to stop them from leaving the Ruins and finding a way out of the Underground. Papyrus also wanted to hurt the child for the personal gain of joining the Royal Guards. Undyne tried to hunt down and kill the child even if you save the Monster Kid from falling off the bridge in front of her. The fact that [[UngratefulBastard she remains hostile even after you spare her]] and even if you continue a Pacifist run ([[spoiler:until you befriend her of course]]) may also make her lose some sympathy, as it may make her look stubborn in her hatred and ungrateful. Knight-Knight and Madjick are explicitly stated to be mercenaries hired by Mettaton, meaning they're willing to kill a child for profit! These reasons could give players good reasons for fighting in self-defense [[spoiler:assuming they don't know that saving also exists in-universe.]]
17th Jun '17 1:39:46 PM ninjacreeper48
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* One of the aesops in ''{{VideoGame/Undertale}}'' is that fighting is not the answer. A major flaw in that message is that many of the monsters are willing to [[WouldHurtAChild hurt and/or kill a child]] [[spoiler:in order to harness their soul so that Asgore can wage war on humanity.]] While some monsters do not realize that their 'attacks' are harmful, it's not the case with all of them. Toriel (who did not want to kill the human child) was willing hurt them to near-death with fire magic in order to stop them from leaving the Ruins and finding a way out of the Underground. Papyrus also wanted to hurt the child for the personal gain of joining the Royal Guards. Undyne tried to hunt down and kill the child even if you save the Monster Kid from falling off the bridge in front of her. The fact that [[UngratefulBastard she remains hostile even after you spare her]] and even if you continue a Pacifist run ([[spoiler:until you befriend her of course]]) may also make her lose some sympathy, as it may make her look stubborn in her hatred and ungrateful. Knight-Knight and Madjick are explicitly stated to be mercenaries hired by Mettaton, meaning they're willing to kill a child for profit! These reasons could give players good reasons for fighting in self-defense [[spoiler:assuming they don't know that saving also exists in-universe.]]

to:

* One of the aesops in ''{{VideoGame/Undertale}}'' is that fighting is not the answer. A major flaw in that the message is that many of the game treats defeating monsters as horrible, but many of them are willing to [[WouldHurtAChild hurt and/or kill a child]] [[spoiler:in order to harness their soul so that Asgore can wage war on humanity.]] While some monsters do not realize that their 'attacks' are harmful, it's not the case with all of them. Toriel (who did not want to kill the human child) was willing hurt them to near-death with fire magic in order to stop them from leaving the Ruins and finding a way out of the Underground. Papyrus also wanted to hurt the child for the personal gain of joining the Royal Guards. Undyne tried to hunt down and kill the child even if you save the Monster Kid from falling off the bridge in front of her. The fact that [[UngratefulBastard she remains hostile even after you spare her]] and even if you continue a Pacifist run ([[spoiler:until you befriend her of course]]) may also make her lose some sympathy, as it may make her look stubborn in her hatred and ungrateful. Knight-Knight and Madjick are explicitly stated to be mercenaries hired by Mettaton, meaning they're willing to kill a child for profit! These reasons could give players good reasons for fighting in self-defense [[spoiler:assuming they don't know that saving also exists in-universe.]]
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