History BrokenAesop / VideoGames

25th May '16 11:20:06 AM bassforte123
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*** The full explanation is that Ted at the time was under a drug that made him act that way; the sanity call was from people trying to use ''current'' sanity as evidence that the previous insanity was caused by something else, since it's no longer present. But then it falls apart all over again as Ted continues to do extreme things like beating the player character to death for no reason whenever you fail the interview with him in the third part, escaping police custody, and holding you at gunpoint because he's "got nothing to lose" ("nothing" including '''''his still-hidden children whose disappearance inspired those atrocities'''''), all while in his normal state of mind.

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*** The full explanation is that Ted at the time was under a drug that made him act that way; the sanity call was from people trying to use ''current'' sanity as evidence that the previous insanity was caused by something else, since it's no longer present. But then it falls apart all over again as Ted continues to do extreme things like beating the player character to death for no reason whenever you fail the interview with him in the third part, escaping police custody, and holding you at gunpoint because he's "got nothing to lose" ("nothing" including '''''his still-hidden children whose disappearance inspired those atrocities'''''), all while in his normal state of mind. Add to that, he doesn't express any real regret for his past actions while under the drug, even going so far as to try to justify them as things anyone would have done at the time.
25th May '16 11:05:05 AM bassforte123
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** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the Worlds must have a balance of Light and Darkness. Fine and dandy there, but every threat the heroes have faced has used the powers of Darkness to further their own goals or to destroy the Worlds. With the extremely rare exceptions of Riku, Namine, [=DiZ=], and Terra -- and even then, they each catch a '''''lot''''' of hell for it -- nobody uses Darkness as a benefit, and those aligned with it are almost always evil at heart. Quite frankly, the "tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this even more by introducing the [[spoiler:setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side are the antagonists.]]

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** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the Worlds must have a balance of Light and Darkness. Fine and dandy there, but every threat the heroes have faced has used the powers of Darkness to further their own goals or to destroy the Worlds. With the extremely rare exceptions of Riku, Namine, [=DiZ=], and Terra -- and even then, they each catch a '''''lot''''' of hell for it -- nobody uses Darkness as a benefit, and those aligned with it are almost always evil at heart. It's so one sided that Mickey explicitly says that Riku is the ONLY person he's ever met that was actually able to use Darkness as a good power, and even then he's half Light aligned too. Quite frankly, the "tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this even more by introducing the [[spoiler:setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side are the antagonists.]]
21st May '16 2:05:20 PM KingLyger
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** The entire series often tells us that the ends never justify the means. Granted, we do see several examples of AmoralAttorney, DirtyCop, HangingJudge, etc. However, there are also just as many instances where someone has no choice but to use said "means" to save the day. In the very first game, Mia Fey is forced to blackmail Redd White into turning himself in, as he just has too much money and influence to be taken down cleanly. And later games show main protagonists like Miles Edgeworth and Phoenix Wright ultimately being forced to resort to illegal evidence to take down villains who are similarly "above the law". Even civilian characters are ultimately driven to vigilantism out of desperation to subvert various MiscarriageOfJustice cases that all "pure" methods have failed to correct (e.g., Katherine Hall having to attempt a VigilanteExecution for enough scrutiny to get her wrongly convicted ParentalSubstitute acquitted before the statute of limitations expires on his case, Simon Keyes having to resort to pretty much the same against multiple corrupt officials out for his head, Aura Blackquill having to take hostages to force a retrial for her wrongly convicted brother before he can be executed, etc.).

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** The entire series often tells us that the ends never justify the means. This is even repeated often enough to the point of being ArcWords of case three of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. Granted, we do see several examples of AmoralAttorney, DirtyCop, HangingJudge, etc. However, there are also just as many instances where someone has no choice but to use said "means" to save the day. In the very first game, Mia Fey is forced to blackmail Redd White into turning himself in, as he just has too much money and influence to be taken down cleanly. And later games show main protagonists like Miles Edgeworth and Phoenix Wright ultimately being forced to resort to illegal evidence to take down villains who are similarly "above the law". Even civilian characters are ultimately driven to vigilantism out of desperation to subvert various MiscarriageOfJustice cases that all "pure" methods have failed to correct (e.g., Katherine Hall having to attempt a VigilanteExecution for enough scrutiny to get her wrongly convicted ParentalSubstitute acquitted before the statute of limitations expires on his case, Simon Keyes having to resort to pretty much the same against multiple corrupt officials out for his head, Aura Blackquill having to take hostages to force a retrial for her wrongly convicted brother before he can be executed, etc.).
17th May '16 2:59:41 AM TheOneWhoTropes
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* The ''VideoGame/CaptainAmericaSuperSoldier'' game for the {{PlayStation 3}} is about Cap punching and shield-smashing his way through a Bavarian castle on his way to rescue his teammates and drive Hydra out. This tends to get accompanied by bold statements about how the whole "Master Race" thing is crap, because the Invaders prove that no man is any less valuable to the war effort than any other.. except this is coming from ''Captain-freaking-America'' after an entire game of handling almost all the direct combat by himself.

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* The ''VideoGame/CaptainAmericaSuperSoldier'' game for the {{PlayStation UsefulNotes/{{PlayStation 3}} is about Cap punching and shield-smashing his way through a Bavarian castle on his way to rescue his teammates and drive Hydra out. This tends to get accompanied by bold statements about how the whole "Master Race" thing is crap, because the Invaders prove that no man is any less valuable to the war effort than any other.. except this is coming from ''Captain-freaking-America'' after an entire game of handling almost all the direct combat by himself.
3rd May '16 12:05:33 PM Peridonyx
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** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the worlds must have a balance of light and darkness. Fine and dandy there, but every threat the heroes faced used the powers of darkness to further their own goals or to destroy the worlds. With the rare exceptions of Riku, [=DiZ=], Namine, and Terra -- and even then, they catch hell for it -- nobody uses darkness as a benefit and those aligned with it are evil at heart. Quite frankly, the "Tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this by introducing [[spoiler:the setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side is the antagonistic one?]]

to:

** The whole series preaches [[BalanceBetweenGoodAndEvil Balance Between Light and Darkness]]... despite mainly having LightIsGood heroes vs. DarkIsEvil threats. ''VideoGame/KingdomHeartsBirthBySleep'' is bad with this as well. At one point, Xehanort preaches about how the worlds Worlds must have a balance of light Light and darkness. Darkness. Fine and dandy there, but every threat the heroes have faced has used the powers of darkness Darkness to further their own goals or to destroy the worlds. Worlds. With the extremely rare exceptions of Riku, Namine, [=DiZ=], Namine, and Terra -- and even then, they each catch a '''''lot''''' of hell for it -- nobody uses darkness Darkness as a benefit benefit, and those aligned with it are almost always evil at heart. Quite frankly, the "Tyranny "tyranny of Light" seems to be the preferable option. And ''VideoGame/KingdomHearts3DDreamDropDistance'' just reinforces this even more by introducing [[spoiler:the setup the [[spoiler:setup for the final battle between the Seven Guardians of Light and the Thirteen Seekers of Darkness -- guess which side is are the antagonistic one?]]antagonists.]]
3rd May '16 11:59:06 AM Peridonyx
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** The entire series often seems to want to tell us the ends never justify the means. Granted, we do see several examples of AmoralAttorney, DirtyCop, HangingJudge, etc. However, there are also just as many instances where someone has no choice but to use said kinds of "means" to save the day. In the very first game, Mia Fey is forced to blackmail Redd White into turning himself in, as he just has too much money and influence to be taken down cleanly. And later games involve Miles Edgeworth and Phoenix Wright being forced to resort to illegal evidence to take down villains who are similarly "above the law". Even civilian characters are driven to vigilantism in desperation to subvert various MiscarriageOfJustice cases that "pure" methods have all failed to correct (e.g., Katherine Hall having to attempt a VigilanteExecution for enough scrutiny to get her wrongly convicted ParentalSubstitute acquitted before the statute of limitations expires on their case, Simon Keyes having to resort to the same against multiple corrupt officials out for his head, Aura Blackquill having to take hostages to force a retrial for her wrongly convicted brother before he can be executed, etc.).

to:

** The entire series often seems to want to tell tells us that the ends never justify the means. Granted, we do see several examples of AmoralAttorney, DirtyCop, HangingJudge, etc. However, there are also just as many instances where someone has no choice but to use said kinds of "means" to save the day. In the very first game, Mia Fey is forced to blackmail Redd White into turning himself in, as he just has too much money and influence to be taken down cleanly. And later games involve show main protagonists like Miles Edgeworth and Phoenix Wright ultimately being forced to resort to illegal evidence to take down villains who are similarly "above the law". Even civilian characters are ultimately driven to vigilantism in out of desperation to subvert various MiscarriageOfJustice cases that all "pure" methods have all failed to correct (e.g., Katherine Hall having to attempt a VigilanteExecution for enough scrutiny to get her wrongly convicted ParentalSubstitute acquitted before the statute of limitations expires on their his case, Simon Keyes having to resort to pretty much the same against multiple corrupt officials out for his head, Aura Blackquill having to take hostages to force a retrial for her wrongly convicted brother before he can be executed, etc.).
8th Apr '16 9:51:08 PM KingZeal
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* ''VideoGame/{{Undertale}}''. Kill any of the monsters that try to murder your child protagonist just because they're human? You're a horrible person. Don't make friends with the monsters who tried to kill you in the first place, because people who try to kill others are horrible people? You're a horrible person. The game both demands you abide by its aesop and ''completely disregard it'' when it comes to the monsters in order to get the GoldenEnding.
** For the player, merely defending themselves against someone who tries to kill them without provocation makes them a violent psychopath. And yet the game portrays [[spoiler:Sans]] as a hero if he murders the player while offering "mercy".
6th Apr '16 9:28:32 AM cricri3007
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Added DiffLines:

* ''VideoGame/{{Undertale}}''. Kill any of the monsters that try to murder your child protagonist just because they're human? You're a horrible person. Don't make friends with the monsters who tried to kill you in the first place, because people who try to kill others are horrible people? You're a horrible person. The game both demands you abide by its aesop and ''completely disregard it'' when it comes to the monsters in order to get the GoldenEnding.
** For the player, merely defending themselves against someone who tries to kill them without provocation makes them a violent psychopath. And yet the game portrays [[spoiler:Sans]] as a hero if he murders the player while offering "mercy".
29th Mar '16 7:33:56 PM Dere
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* Daccat's Island in ''VideoGame/SkiesOfArcadia'' is built in such a way that it requires two groups of people cooperating together to make it to the center where the late pirate's treasure is being held. Once Vyse and company make it to the center, though, they find nothing but a single coin ([[GenreSavvy Daccat knew better than to hoard his gold forever, and spent it while he was still alive]]) and a note extolling ThePowerOfFriendship and how it's the ''real'' treasure. Except that when you get back to the nearest Sailor's Guild, the guildmaster there is willing to pay you a small fortune for that antique coin you took with you.
23rd Mar '16 5:40:39 AM KingZeal
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* Daccat's Island in ''VideoGame/SkiesOfArcadia'' is built in such a way that it requires two groups of people cooperating together to make it to the center where the late pirate's treasure is being held. Once Vyse and company make it to the center, though, they find nothing but a single coin ([[GenreSavvy Daccat knew better than to hoard his gold forever, and spent it while he was still alive]]) and a note extolling ThePowerOfFriendship and how it's the ''real'' treasure. Except that when you get back to the nearest Sailor's Guild, the guildmaster there is willing to pay you a small fortune for that antique coin you took with you.

to:

* Daccat's Island in ''VideoGame/SkiesOfArcadia'' is built in such a way that it requires two groups of people cooperating together to make it to the center where the late pirate's treasure is being held. Once Vyse and company make it to the center, though, they find nothing but a single coin ([[GenreSavvy Daccat knew better than to hoard his gold forever, and spent it while he was still alive]]) and a note extolling ThePowerOfFriendship and how it's the ''real'' treasure. Except that when you get back to the nearest Sailor's Guild, the guildmaster there is willing to pay you a small fortune for that antique coin you took with you.you.
* ''VideoGame/Persona4'' will spend the entire game beating you over the head with how important it is to accept the truth, no matter how awful it is. This is consistent for most of the game, until you get to some of the social links. They have a tendency to backpedal on the message by presenting a personal conflict, taking steps to resolve that conflict, and then concluding it by ''not'' resolving the conflict and realizing that the thing that made them miserable the whole game is really just the thing that makes them happy. [[ValuesDissonance It also means they don't rock Japanese society's boat.]]
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