History BrokenAesop / VideoGames

17th Jan '17 10:11:05 AM triscion
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** The main Aseop is supposed to be "Good intentions have consequences", and to establish why the sereies [[StarTrek Federation]] {{Expy}} adopted the [[AlienNonInterferenceClause Undeveloped Planet Preservation Pact (UP3)]]. But it got kinda muddled due to ham-fisted story telling.
16th Jan '17 8:46:05 AM Tinandel_1
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** The actual ''narrative'' of the Fallout series does not shy away from pointing out that DrugsAreBad, as they are produced and sold almost exclusively by terrible people and used by people who are, at absolute best, 'troubled.' They also come with the risk of addiction, even for the player, and some fairly severe stat penalties. However... addiction applies ONLY these vague numeric penalties, and addictions can be removed nigh-effortlessly by certain cheap and readily available methods. So, for the player, [[DrugsAreGood drugs are awesome]] and should be used copiously for great bonuses.
23rd Dec '16 5:31:24 PM Kadorhal
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* In a more general sense, the memory-erasing technology is shown to be a way for people to escape from horrible, traumatic experiences, but as we see from Nilin's example, giving up ''all'' your memories willingly is a safe alternative to suicide, and it turns out that the Leapers' warped minds and bodies ''aren't'' from simple addiction. [[spoier: H30 is ''forcing'' vulnerable users to take on deleted memories, with the implication that "vulnerable" means "weak-willed and strongly empathetic".]] Bad memories are important to who we are, even if they're not ''our'' bad memories... but having those memories will turn us into violent, insane monsters? [[SpaceWhaleAesop What?]]

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* ** In a more general sense, the memory-erasing technology is shown to be a way for people to escape from horrible, traumatic experiences, but as we see from Nilin's example, giving up ''all'' your memories willingly is a safe alternative to suicide, and it turns out that the Leapers' warped minds and bodies ''aren't'' from simple addiction. [[spoier: [[spoiler: H30 is ''forcing'' vulnerable users to take on deleted memories, with the implication that "vulnerable" means "weak-willed and strongly empathetic".]] Bad memories are important to who we are, even if they're not ''our'' bad memories... but having those memories will turn us into violent, insane monsters? [[SpaceWhaleAesop What?]]
23rd Dec '16 4:42:59 PM Kadorhal
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** The ''VideoGame/AceCombat'' series in general suffers from this. The games are known for carrying the theme that nuclear weapons are bad. However, the wars in this series break out because of how there is no nuclear weapons proliferation present. Even worse, the various super weapons that are supposed to serve as a deterrent fail as such because no one outside their country of origin ever knows about them, completely defeating the point of a deterrent - in fact, they're more often used to ''start'' wars rather than deter others away from them, and the ones that aren't are instead pulled out at the last minute to try and turn the tide of a war that's going badly for them.

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** The ''VideoGame/AceCombat'' series in general suffers from this. The games are known for carrying the theme that nuclear weapons are bad. However, the wars in this series break out every five or so years because of how there is no nuclear weapons proliferation present.doesn't exist in its universe. Even worse, the various super weapons that are supposed to serve as a deterrent fail as such because no one outside their country of origin ever knows about them, completely defeating the point of a deterrent - in fact, they're more often used to ''start'' wars rather than deter others away from them, and the ones that aren't are instead pulled out at the last minute to try and turn the tide of a war that's going badly for them.



* Misha's route in ''VideoGame/ArTonelicoMelodyOfElemia'' has an event where Aurica's best friend, Claire, is being harassed by a couple of bigoted thugs. Things are escalating, and it looks like its about to turn physically violent in a few seconds. The protagonist, Lyner, steps in tells them to knock it off. This angers the thugs, who attack him. Lyner, a highly trained and gifted member of an elite knighthood, kicks the crap out of them with ease, and they scuttle off, terrified. His thanks? Getting scolded by everyone in his party, because "violence is never the answer". Never mind that his intervention probably saved both Claire and her bar from a beating, and the thugs attacked him. I guess that the solution is to just stand there and let them send you to the hospital and possibly kill you? Apparently so, because that's exactly what Lyner does later in response to this valuable lesson.

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* Misha's route in ''VideoGame/ArTonelicoMelodyOfElemia'' has an event where Aurica's best friend, Claire, is being harassed by a couple of bigoted thugs. Things are escalating, and it looks like its about to turn physically violent in a few seconds. The protagonist, Lyner, steps in tells them to knock it off. This angers the thugs, who attack him. Lyner, a highly trained and gifted member of an elite knighthood, kicks the crap out of them with ease, and they scuttle off, terrified. His thanks? Getting scolded by everyone in his party, because "violence is never the answer". Never mind that his intervention probably saved both Claire and her bar from a beating, and [[CrimeOfSelfDefense the thugs attacked him.him]]. I guess that the solution is to just stand there and let them send you to the hospital and possibly kill you? Apparently so, because that's exactly what Lyner does later in response to this valuable lesson.



* ''VideoGame/BravelyDefault'' many characters tell you to go against what is expected of you. By doing this, however, you will get a bad ending that cuts the story short with no real closure. What you are supposed to do is... just repeat what you have been doing the whole game [[EndingFatigue many, many times]], completly ignore the hints that what you are doing might not be a good idea and pretend to be surprised when things go downhill. Only then you can fight the TrueFinalBoss and get the GoldenEnding.
** Unless by "go against what is expected of you" they mean the player is expected to stop awakening the crystals, and they should defy that by just keep awakening them until the TrueFinalBoss reveals himself.
* The ''VideoGame/CaptainAmericaSuperSoldier'' game for the UsefulNotes/{{PlayStation 3}} is about Cap punching and shield-smashing his way through a Bavarian castle on his way to rescue his teammates and drive Hydra out. This tends to get accompanied by bold statements about how the whole "Master Race" thing is crap, because the Invaders prove that no man is any less valuable to the war effort than any other.. except this is coming from ''Captain-freaking-America'' after an entire game of handling almost all the direct combat by himself.

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* ''VideoGame/BravelyDefault'' many characters tell you to go against what is expected of you. By doing this, however, you will get a bad ending that cuts the story short with no real closure. What you are supposed to do is... just repeat what you have been doing the whole game [[EndingFatigue many, many times]], completly completely ignore the hints that what you are doing might not be a good idea and pretend to be surprised when things go downhill. Only then you can fight the TrueFinalBoss and get the GoldenEnding.
** Unless by "go against what is expected of you" they mean the player is expected to stop awakening the crystals, and they should defy that by just keep awakening them until the TrueFinalBoss true final boss reveals himself.
* The ''VideoGame/CaptainAmericaSuperSoldier'' game for the UsefulNotes/{{PlayStation 3}} is about Cap punching and shield-smashing his way through a Bavarian castle on his way to rescue his teammates and drive Hydra out. This tends to get accompanied by bold statements about how the whole "Master Race" thing is crap, because the Invaders prove that no man is any less valuable to the war effort than any other.. except this is coming from ''Captain-freaking-America'' ''Captain freaking America'' after an entire game of handling almost all the direct combat by himself.



* Unfortunately, Bethesda wasn't so smart with ''VideoGame/{{Fallout 3}}'' and its infamous Tenpenny Tower questline. In synopsis, there is a conflict revolving around a heavily fortified and luxuriant hotel between a thuggish band of wandering [[OurZombiesAreDifferent Ghouls]] who want in and the existing human inhabitants, who are rather unpleased at the motion. The player can either murder one party on behalf of the other, or go through the trouble of diplomatically convincing the humans that these ghouls can be trusted and so earn them a place inside the tower, which is big enough for them all. Except that, afterwards, you find [[spoiler: the ghouls have murdered the human inhabitants and dumped them in the basement while you weren't looking]]. Now, this could easily pull off any (or all) of three {{Family Unfriendly Aesop}}s: the oppressed can be as bad as their oppressors when given the chance, diplomacy doesn't always work, you can't always get a happy ending. Except the game is very clearly aiming for you to ''support the ghouls'', to the point of giving Good Karma when you get the ghouls inside and causing Three Dog to hound you incessantly for "FantasticRacism" if you murder the ghouls instead. Even if this comes ''after'' TheReveal. This has frustrated many a player, since the blatant anti-racism motif to the quest is undercut by A: the fact you can convince the humans that they were wrong to be racist to begin with and B: the ghouls are just as racist, as shown by their [[spoiler: ''murdering the humans once you get them in'']].

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* Unfortunately, Bethesda wasn't so smart with ''VideoGame/{{Fallout 3}}'' and its infamous Tenpenny Tower questline. In synopsis, there is a conflict revolving around a heavily fortified and luxuriant hotel between a thuggish band of wandering [[OurZombiesAreDifferent Ghouls]] who want in and the existing human inhabitants, who are rather unpleased at displeased with the motion. The player can either murder one party on behalf of the other, or go through the trouble of diplomatically convincing the humans that these ghouls can be trusted and so earn them a place inside the tower, which is big enough for them all. Except that, afterwards, you find [[spoiler: the [[spoiler:the ghouls have murdered the human inhabitants and dumped them in the basement while you weren't looking]]. Now, this could easily pull off any (or all) of three {{Family Unfriendly Aesop}}s: the oppressed can be as bad as their oppressors when given the chance, diplomacy doesn't always work, you can't always get a happy ending. Except the game is very clearly aiming for you to ''support the ghouls'', to the point of giving Good Karma when you get the ghouls inside and causing Three Dog to hound you incessantly for "FantasticRacism" "racism" if you murder the ghouls instead. Even if this comes ''after'' TheReveal. This has frustrated many a player, since the blatant anti-racism motif to the quest is undercut by A: the fact you can convince the humans that they were wrong to be racist to begin with and B: the ghouls are just as racist, as shown by their [[spoiler: ''murdering the humans once you get them in'']].



** Speaking of the ending, the predictably apocalyptic scenario that comes from [[NearVillainVictory the villains]] ''[[NearVillainVictory winning]]'' is stopped by what might be a literal DeusExMachina. What makes it even worse is the game says "you can't wait around for a miracle to happen", but a miracle is clearly what solves the problem!

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** Speaking of the ending, the predictably apocalyptic scenario that comes from [[NearVillainVictory the villains]] ''[[NearVillainVictory winning]]'' is stopped by what might be a literal DeusExMachina. What makes it even worse is the game says "you can't wait around for a miracle to happen", but a miracle is clearly what solves the problem!problem.



* EdutainmentGame ''VideoGame/JumpStart Advanced 1st Grade'' has a very slight anti-cheating Aesop (i.e. when Frankie says "We'll show Jimmy we don't need to cheat to win"). However, the game centers around using gadgets to improve the characters' scooters, and [[http://www.amazon.com/review/R1YUNY805NIPNA/ref=cm_cr_rdp_perm one reviewer]] interpreted this as cheating...which would break the Aesop pretty badly, to say the least (especially since the villain Jimmy apparently doesn't add gadgets to his scooter).

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* EdutainmentGame ''VideoGame/JumpStart Advanced 1st Grade'' has a very slight anti-cheating Aesop (i.e. when Frankie says "We'll show Jimmy we don't need to cheat to win"). However, the game centers around using gadgets to improve the characters' scooters, and [[http://www.amazon.com/review/R1YUNY805NIPNA/ref=cm_cr_rdp_perm one reviewer]] interpreted this as cheating... which would break the Aesop pretty badly, to say the least (especially since the villain Jimmy apparently doesn't add gadgets to his scooter).



** Kreia also warns against going fully to either side of the Force (seeing full light-side as StupidGood and full dark as StupidEvil), instead suggesting a morally neutral stance. Again, this ''might'' work in another game, but here you get no rewards whatsoever for staying neutral, while going full Light Side or Dark Side Mastery gives you various really useful stat bonuses and a unique superpower after a point. Not to mention that agreeing with what she says often incurs dark side points anyway. ''And'' the fact that the writing in this game is better than the first, so being Stupid Good or Stupid Evil is ''an'' option, rather than the ''only'' option.

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** Kreia also warns against going fully to either side of the Force (seeing full light-side as StupidGood and full dark as StupidEvil), instead suggesting a morally neutral stance. Again, this ''might'' work in another game, but here you get no rewards whatsoever for staying neutral, while going full Light Side or Dark Side Mastery gives you various really useful stat bonuses and a unique superpower after a point. Not to mention that agreeing with what she says often incurs dark side points anyway. ''And'' the fact that the writing in this game is better than the first, so being Stupid Good or Stupid Evil is ''an'' option, rather than the ''only'' option.option as it tends to be in the first game.



*** Further broken by the fact that you must go out of your way to try to lower your Pokémon's hidden Friendship stat, but virtually everything you would do normally during the course of the game raises it's Friendship. Gen VI introduces Affection to mitigate this, which can only be raised by actually treating your Pokémon like a pet/friend and taking care of them, and Pokémon with higher affection get significant benefits in battle - [[DoubleSubversion that don't apply in]] competitive battles, where you would actually need them.
** And for one more nail in the coffin, take the first game and consider Blue and Giovani, the first being your rival who when you ultimately defeat him is told he doesn't love his pokemon enough and that's why he lost, and the second being a crime boss. Sure, the aesop comes out on top since you're the one who won those fights, but these two people are the former Pokemon League Champion and the 8th Gym Leader, two of the most prestigious titles of the whole region. So friendship might be the best, but you can sure get far without it if you try.

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*** Further broken by the fact that you must go out of your way to try to lower lowering your Pokémon's hidden Friendship stat, stat requires you to go out of your way, but virtually everything you would do normally during the course of the game raises it's its Friendship. Gen VI introduces Affection to mitigate this, which can only be raised by actually treating your Pokémon like a pet/friend and taking care of them, and Pokémon with higher affection get significant benefits in battle - [[DoubleSubversion that don't apply in]] competitive battles, where you would actually need them.
** And for one more nail in the coffin, take the first game and consider Blue and Giovani, the first being your rival who when you ultimately defeat him is told he doesn't love his pokemon Pokémon enough and that's why he lost, and the second being a crime boss. Sure, the aesop comes out on top since you're the one who won those fights, but these two people are the former Pokemon League Champion and the 8th Gym Leader, two of the most prestigious titles of the whole region. So friendship might be the best, but you can sure get far without it if you try.
16th Dec '16 3:21:21 AM PurpleAlert
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* ''VideoGame/RememberMe'' tells us that bad memories, though painful, are an unfortunately necessary part of life. Nilin's primary skill as a memory hunter is to "remix" people's memories, and she openly declares she can make anyone believe whatever she wants. [[spoiler: Nilin edits her parents' traumatic memories to heal the emotional rifts in her family, which just happens to require editing her mother's memory of the car accident that ruined her life. Originally, Nilin threw a temper tantrum over a toy and unbuckled her seatbelt, requiring Scylla to intervene for safety's sake and distracting her from the road (causing her to blame Nilin); after the remix, Scylla was just a sloppy, irresponsible driver (and thus blames herself).]] All the events of the game and the foundation of the Memorize corporation itself were all caused by people [[spoiler:and machines]] who couldn't ''forget'' their painful memories, and took their pain out on others.

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* ''VideoGame/RememberMe'' tells us that bad memories, though painful, are an unfortunately necessary part of life. Nilin's primary skill as a memory hunter is to "remix" people's memories, and she openly declares she can make anyone believe whatever she wants. [[spoiler: Nilin edits her parents' traumatic memories to heal the emotional rifts in her family, which just happens to require editing her mother's memory of the car accident that ruined her life. Originally, Nilin threw a temper tantrum over a toy and unbuckled her seatbelt, requiring Scylla to intervene for safety's sake and distracting her from the road (causing her to blame Nilin); after the remix, Scylla was just a sloppy, irresponsible driver (and thus blames herself).]] All the events of the game and the foundation of the Memorize corporation itself were all caused by people [[spoiler:and machines]] who couldn't ''forget'' their painful memories, and took their pain out on others. Even Nilin herself is only able to function from the start of the game because she's lost the memories of whatever happened to her that put her in prison in the first place.


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* In a more general sense, the memory-erasing technology is shown to be a way for people to escape from horrible, traumatic experiences, but as we see from Nilin's example, giving up ''all'' your memories willingly is a safe alternative to suicide, and it turns out that the Leapers' warped minds and bodies ''aren't'' from simple addiction. [[spoier: H30 is ''forcing'' vulnerable users to take on deleted memories, with the implication that "vulnerable" means "weak-willed and strongly empathetic".]] Bad memories are important to who we are, even if they're not ''our'' bad memories... but having those memories will turn us into violent, insane monsters? [[SpaceWhaleAesop What?]]
9th Dec '16 1:25:35 PM Ferot_Dreadnaught
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*** Having a troublesome marriage? [[spoiler:Just give your wife expensive jewelry! She'll forget about all your problems because material wealth trumps working out your differences! To be fair, you will fail if you don't get them to agree on something, and the game itself remarks that they should probably break up in the victory screen... which only makes the whole thing seem even ''more'' ridiculous.]]



** "The Negotiator" is about trying to talk your way out of a speeding ticket. While a lot of people find themselves in such a situation, the game seems to suggest that the best way to get off the hook is "start crying uncontrollably." That's AppealToPity, at best. It's certainly not negotiation. Another way to get out of a ticket is to tell the officer you're ''an undercover agent on a secret mission''. The game seems to be suggesting that telling a police officer a barefaced lie, and a particularly ridiculous one at that, is a valid way to get out of a ticket.

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** "The Negotiator" is about trying to talk your way out of a speeding ticket. While a lot of people find themselves in such a situation, the game seems to suggest that the best way to get off the hook is "start crying uncontrollably." That's AppealToPity, at best. It's certainly not negotiation. Another way to get out of a ticket is to tell the officer you're ''an undercover agent on a secret mission''. The game seems to be suggesting that telling a police officer a barefaced lie, and a particularly ridiculous one at that, is a valid way to get out of a ticket.
9th Dec '16 1:16:39 PM mario0987
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** ''VisualNovel/ApolloJusticeAceAttorney'' breaks it's own moral too. The primary theme of the game is that the current justice system is terrible and in need of a major change. This change comes at the end of the game with the implementation of a jury. The trouble is that the system uses a computer that can show the jurors evidence and conversations that are not present during the trials, including one piece of evidence that is specifically stated to not be admissible in court. Also Phoenix is clearly using the system to bring an old adversary to justice and clear his name for using forged evidence giving him a personal stake. Finally, [[AbortedArc the jury system is never mentioned again after this game.]]

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** ''VisualNovel/ApolloJusticeAceAttorney'' breaks it's own moral too. The primary theme of the game is that the current justice system is terrible and in need of a major change. This change comes at the end of the game with the implementation of a jury. The trouble is that the system uses a computer that can show the jurors evidence and conversations that are not present during the trials, including one piece of evidence that is specifically stated to not be admissible in court. Also court and the conversations rig the case in favour of the defence far more than they really should. Also, Phoenix is clearly using the system to bring an old adversary to justice and clear his name for using forged evidence evidence, giving him a personal stake. Finally, [[AbortedArc the jury system is never mentioned again after this game.]]
23rd Nov '16 5:37:05 PM GoombasAreGods
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** "The Negotiator" is about trying to talk your way out of a speeding ticket. While a lot of people find themselves in such a situation, the game seems to suggest that the best way to get off the hook is "start crying uncontrollably." That's AppealToEmotion, at best. It's certainly not negotiation.

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** "The Negotiator" is about trying to talk your way out of a speeding ticket. While a lot of people find themselves in such a situation, the game seems to suggest that the best way to get off the hook is "start crying uncontrollably." That's AppealToEmotion, AppealToPity, at best. It's certainly not negotiation. Another way to get out of a ticket is to tell the officer you're ''an undercover agent on a secret mission''. The game seems to be suggesting that telling a police officer a barefaced lie, and a particularly ridiculous one at that, is a valid way to get out of a ticket.
30th Sep '16 11:15:17 PM thatmadork
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* ''VideoGame/StardewValley'' is a charming game where you play as an office drone who inherits their grandfather's farm in the titular valley. Get out of [[SoulSuckingRetailJob the rat race]]. [[CallToAgriculture Go live a new, simple life in the country]]. Rediscover the things that really matter, like [[ThePowerOfLove love]], [[ThePowerOfFriendship friendships]] and [[GreenAesop a connection with nature]]. Oh, and make sure to ''make a million gold'' while you're at it, as that's the single biggest part of [[spoiler:your grandfather's evaluation at the end of Year 3.]]
9th Aug '16 5:39:44 AM starofjusticev21
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** In fact, getting a particular special weapon almost requires this. The key needed to get it is hidden in an alcove high in the room in your hideout where all your money is stored. To get it, you need to accumulate 5,000,000 gold to climb up a hill of coins to reach the key. Now that you have the key, where's the chest it opens? Underneath all that gold, which you now have to get rid of access the chest. Technically you could ''spend'' all that money to reveal the chest, but with how far 5,000,000 goes in that game (plus how merchants keep a limited stock, meaning you can't just go to the alchemist and buy 5,000,000 worth of healing potions even if you have 5,000,000 to spend) and the hefty property income you probably have coming in every few minutes by that point, by far the quickest and simplest way to reveal the chest is to just funnel all that money into the royal treasury. Now you not only have a special weapon, the treasury has a big chunk of the amount it needs to keep all your subjects alive, and you're beloved by your people for generously donating your personal fortune to the kingdom like that.

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** In fact, getting a particular special weapon almost requires this. The key needed to get it is hidden in an alcove high in the room in your hideout where all your money is stored. To get it, you need to accumulate 5,000,000 gold to climb up a hill of coins to reach the key. Now that you have the key, where's the chest it opens? Underneath all that gold, which you now have to get rid of access the chest. Technically you could ''spend'' all that money to reveal the chest, but with how far 5,000,000 goes in that game (plus how merchants keep a limited stock, meaning you can't just go to the alchemist and buy 5,000,000 worth of healing potions even if you have 5,000,000 to spend) and your attempts to get rid of that money being offset by the hefty property income you probably have coming in every few minutes by that point, by far the quickest and simplest way to reveal the chest is to just funnel all that money into the royal treasury. Now you not only have a special weapon, the treasury has a big chunk of the amount it needs to keep all your subjects alive, and you're beloved by your people for generously donating your personal fortune to the kingdom like that.
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