History BreakingTheFourthWall / VideoGames

15th Sep '17 9:39:47 AM Berrenta
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* In ''VideoGame/SecretOfEvermore'', the player meets a crazy old man who rants about how people have no free will and are puppets of a button pressing madman. You (the player, not the protagonist) then get to push a button to determine what horrible fate befalls him. In that scenario, it's possible to [[TheDevTeamThinksOfEverything press the cancel button]] and receive a [[VideoGameCaringPotential reward for your mercy.]]

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* In ''VideoGame/SecretOfEvermore'', the player meets a crazy old man who rants about how people have no free will and are puppets of a button pressing madman. You (the player, not the protagonist) then get to push a button to determine what horrible fate befalls him. In that scenario, it's possible to [[TheDevTeamThinksOfEverything [[DevelopersForesight press the cancel button]] and receive a [[VideoGameCaringPotential reward for your mercy.]]
31st Aug '17 2:10:20 PM HalcyonDayz
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*** Zer0, [[SuspiciouslySimilarSubstitute Mordecai's "replacement"]], has this in his idle quotes.

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*** Zer0, [=Zer0=], [[SuspiciouslySimilarSubstitute Mordecai's "replacement"]], has this in his idle quotes.
28th Aug '17 10:16:56 AM CosmicFerret
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* The entire ''VideoGame//MetalGear'' series is rife with instances of breaking the fourth wall.

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* The entire ''VideoGame//MetalGear'' ''VideoGame/MetalGear'' series is rife with instances of breaking the fourth wall.
28th Aug '17 10:15:14 AM CosmicFerret
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* The entire ''Franchise/MetalGear'' series is rife with instances of breaking the fourth wall.

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* The entire ''Franchise/MetalGear'' ''VideoGame//MetalGear'' series is rife with instances of breaking the fourth wall.



*** A similar moment appeared in its earlier prequel ''MetalGear2SolidSnake'', where Snake is told to look up a radio frequency on a package, a reference to the game's package.

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*** A similar moment appeared in its earlier prequel ''MetalGear2SolidSnake'', ''VideoGame/MetalGear2SolidSnake'', where Snake is told to look up a radio frequency on a package, a reference to the game's package.



*** The colonel telling the player to switch off his console is a reference to the original MSX game ''MetalGear'', where Big Boss did the same near the end.

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*** The colonel telling the player to switch off his console is a reference to the original MSX game ''MetalGear'', ''VideoGame/MetalGear1'', where Big Boss did the same near the end.



* Perhaps as an homage to the ''Franchise/MetalGear'' series' tradition of breaking the fourth wall, Solid Snake is the only character in ''VideoGame/SuperSmashBrosBrawl'' who gets to do this. In his first appearance in the Subspace Emissary adventure mode, he stands up from his trademarked cardboard box and addresses the player by saying, "Kept ya waiting, huh?"

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* Perhaps as an homage to the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series' tradition of breaking the fourth wall, Solid Snake is the only character in ''VideoGame/SuperSmashBrosBrawl'' who gets to do this. In his first appearance in the Subspace Emissary adventure mode, he stands up from his trademarked cardboard box and addresses the player by saying, "Kept ya waiting, huh?"
14th Aug '17 10:16:05 PM Anomalocaris20
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** Near the end of the game, the shapeshifter Mimi attempts to trick you with a (very obvious) trap. [[StupidityIsTheOnlyOption The only way to proceed through the level is to fall for the trap]]. If you keep talking to her instead, she eventually gives up on the deception and lectures you on {{Event Flag}}s, and how you can't proceed through the game until you fall for the damn trap.

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** Near the end of the game, the shapeshifter Mimi attempts to trick you with a (very obvious) trap. [[StupidityIsTheOnlyOption The only way to proceed through the level is to fall for the trap]]. If you keep talking to her instead, she eventually gives up on the deception and lectures you on {{Event Flag}}s, and how you can't proceed through make any further progress in the game until you fall for the damn trap.
14th Aug '17 10:13:47 PM Anomalocaris20
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** Near the end of the game, the shapeshifter Mimi attempts to trick you with a (very obvious) trap. [[StupidityIsTheOnlyOption The only way to proceed through the level is to fall for the trap]]. If you keep talking to her instead, she eventually gives up on the deception and lectures you on {{Event Flag}}s, and how you can't proceed through the game until you fall for the damn trap.
14th Aug '17 7:49:03 PM JM1982
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* Many video games will have the character you're controlling salute you for succeeding at something:
** In ''VideoGame/SuperMarioWorld'' and the All-Stars remake of ''Super Mario Bros'', Mario and Luigi will turn to give you the V-sign every time you complete a level.
** In the original ''VideoGame/DonkeyKongCountry'', Donkey Kong will applaud you and give you a thumbs-up for succeeding at a bonus room puzzle or beating a boss monster while controlling him.
** If you pull off one of Dan Hibiki's ultra combos in ''VideoGame/StreetFighterIV'', Dan will end it by giving you a thumbs-up and a TwinkleSmile.
** When you beat a boss monster in some ''VideoGame/SonicTheHedgehog'' games, Sonic or any other character you're controlling will salute you for succeeding.
9th Aug '17 5:42:28 PM 4thWallBreaker132
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** In ''VideoGame/ProfessorLaytonVsAceAttorney'',[[spoiler: an internal 4th wall is broken in Spoiler/Labyrinthia, where it's all a just a play to stop Espella from constantly believing that she's the Great Witch Bezella and the magic is caused by special effects created by brainwashing.]] Also, the characters in the Special Episodes constantly break the 4th Wall by speaking to the audience, with Maya referring to them as an "Avid Video Game Player." They also discuss things about the game being so popular.

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** In ''VideoGame/ProfessorLaytonVsAceAttorney'',[[spoiler: an internal An in-universe 4th wall is broken in Spoiler/Labyrinthia, Labyrinthia, where it's all a just a play to stop Espella from constantly believing that she's the Great Witch Bezella and the magic is caused by special effects created by brainwashing.]] Also, the characters in the Special Episodes constantly break the 4th Wall by speaking to the audience, with Maya referring to them as an "Avid Video Game Player." They also discuss things about the game being so popular.



* In ''VideoGame/{{Undertale}}'' [[spoiler:Flowey]] is aware that you have the ability to save and reset the game, and he will remember and comment on choices you made in alternate timelines. [[spoiler: The worst ending has him note that some cowards would rather watch that ending on Website/YouTube instead of playing through it themselves.]]

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* In ''VideoGame/{{Undertale}}'' [[spoiler:Flowey]] ''VideoGame/{{Undertale}}'':
**[[spoiler:Flowey]]
is aware that you have the ability to save and reset the game, and he will remember and comment on choices you made in alternate timelines. [[spoiler: The worst ending has him note that some cowards would rather watch that ending on Website/YouTube instead of playing through it themselves.]]]]
**[[spoiler:Sans]] is also aware of your ability to save and reset, but he doesn't have that power. This is why he's so lazy - everything he does will mean nothing when you reset the game.
**The Lore of [[spoiler:Monsters turning into dust and humans persisting after death or returning to their SAVE points]] is actually a reference to the gameplay mechanics used in a LOT of games - when you defeat an enemy, they just disappear, often with a dust-like cloud, and if YOU die, you often respawn at a spawn point or the last place you saved.
8th Aug '17 2:04:55 PM Gosicrystal
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* Happens quite a bit in ''VideoGame/ShadowHearts: Covenant''. Early in the game, the party runs into a LargeHam masked bandit named "Grand Papillon" (who turns out to be Joachim, one of the playable characters). He boasts about how he's fighting for truth and justice and then the camera cuts to his face, then his chest, ''then his butt'', and finally Yuri standing in front of and facing the camera, holding his arms out in disgust.
** And near the end of the game, Joachim is asked by his mentor if he and the party can participate in the "Man Festival". Yuri quickly responds with, "Not in a clean, mega-hit RPG such as this!" After clearing the 50th (?) floor, the quest jumps to the final eight fights. Anastasia comments, "Didn't we just skip about 30 or so floors?"
** Also, in ''Southampton'', when Joachim finds a weapon for himself: An annoyed Yuri says, "Don't we usually get our weapons from chests and shops?"

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* Happens quite a bit in ''VideoGame/ShadowHearts: Covenant''. Covenant'':
**
Early in the game, the party runs into a LargeHam masked bandit named "Grand Papillon" (who turns out to be Joachim, one of the playable characters). He boasts about how he's fighting for truth and justice and then the camera cuts to his face, then his chest, ''then his butt'', and finally Yuri standing in front of and facing the camera, holding his arms out in disgust.
** And near Near the end of the game, Joachim is asked by his mentor if he and the party can participate in the "Man Festival". Yuri quickly responds with, "Not in a clean, mega-hit RPG such as this!" After clearing the 50th (?) floor, the quest jumps to the final eight fights. Anastasia comments, "Didn't we just skip about 30 or so floors?"
** Also, in ''Southampton'', * In ''VideoGame/ShadowHearts: Southampton'', when Joachim finds a weapon for himself: An annoyed Yuri says, "Don't we usually get our weapons from chests and shops?"
5th Aug '17 8:14:08 PM Pastykake
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* In ''VideoGame/KirbyTripleDeluxe'', Kirby can get the Hypernova ability, which lets him suck up any loose object or enemy, no matter how big. In stage 6-5 he sucks up a boss; first its parts go, taking down its health bar, and at the end the ''health bar'' gets sucked in along with the base.
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http://tvtropes.org/pmwiki/article_history.php?article=BreakingTheFourthWall.VideoGames