History BreakingTheFourthWall / VideoGames

29th May '17 9:01:30 PM nombretomado
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** In ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'', you have to rescue the Two Guys from Andromeda from an evil software corporation. While you're making your getaway, one of the Guys turns towards the screen and says "So, how do you like the game so far? Was it worth $59.95?" At the end of the game, you bring the Two Guys to {{Sierra}}, the company that made Space Quest. The current CEO at the time then hires them to, you guessed it, make Space Quest.

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** In ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'', you have to rescue the Two Guys from Andromeda from an evil software corporation. While you're making your getaway, one of the Guys turns towards the screen and says "So, how do you like the game so far? Was it worth $59.95?" At the end of the game, you bring the Two Guys to {{Sierra}}, {{Creator/Sierra}}, the company that made Space Quest. The current CEO at the time then hires them to, you guessed it, make Space Quest.
14th May '17 3:19:28 PM nombretomado
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** Nearly all Blizzard games use this trope in pretty much the same way. In the ''Warcraft'' games, clicking on certain unit types repeatedly results in the unit ordering the player to "StopPokingMe!". In the ''Franchise/StarCraft'' series, each unit type and character has a short dialog that is triggered by repeated clicking. Most of them stay in character, talking about themselves and their missions; while others break the fourth wall to talk to the character, usually expressing frustration at being constantly harassed by the player, or opinions about how bored the player must be to keep wasting his time like that. A few use [[ShoutOut quotes from various other pop-culture sources]] -- for example, the Terran drop-ship pilot uses quotes from ''Film/{{Aliens}}'', and the German-accented Terran Valkyrie pilot references the "Frau Blücher" running gag from ''Film/YoungFrankenstein''. Protoss character Artanis quotes the "Stop poking me!" line from ''VideoGame/{{Warcraft}}''. Although the Zerg have no dialog as such, repeatedly clicking on them results in a number of different noises not normally used during play.

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** Nearly all Blizzard games use this trope in pretty much the same way. In the ''Warcraft'' games, clicking on certain unit types repeatedly results in the unit ordering the player to "StopPokingMe!". In the ''Franchise/StarCraft'' ''VideoGame/StarCraft'' series, each unit type and character has a short dialog that is triggered by repeated clicking. Most of them stay in character, talking about themselves and their missions; while others break the fourth wall to talk to the character, usually expressing frustration at being constantly harassed by the player, or opinions about how bored the player must be to keep wasting his time like that. A few use [[ShoutOut quotes from various other pop-culture sources]] -- for example, the Terran drop-ship pilot uses quotes from ''Film/{{Aliens}}'', and the German-accented Terran Valkyrie pilot references the "Frau Blücher" running gag from ''Film/YoungFrankenstein''. Protoss character Artanis quotes the "Stop poking me!" line from ''VideoGame/{{Warcraft}}''. Although the Zerg have no dialog as such, repeatedly clicking on them results in a number of different noises not normally used during play.
10th Apr '17 12:21:28 PM Lots42
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** Also, for some reason, the President saves Christmas. Because reasons.
10th Apr '17 12:20:46 PM Lots42
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* ''Saint's Row IV''. At times the game switches to the characters talking about producing a knock off movie based on the adventure you were just playing. Acting troubles. Production problems. Funding difficulties. Then you can play the knock off movie as if it was 'real'. The characters in the movie, written by your friends and allies, completely fictional, can then join you in protecting humanity. Saint's Row is more then just breaking the fourth wall. They invent entirely new walls and then bust them wide open.
9th Apr '17 2:50:50 PM sapphirethistle
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* In ''VideoGame/AtelierIrisEternalMana'', CatGirl Norn gets scared and asks the protagonist Klein to sleep with her in her bed. He refuses, saying "[[MediaWatchdog the ESRB]] would go nuts!" In the end he's a nice enough guy that he at least holds her hand.

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* In ''VideoGame/AtelierIrisEternalMana'', CatGirl Norn gets scared and asks the protagonist Klein to sleep with her in her bed. He refuses, saying "[[MediaWatchdog the ESRB]] would go nuts!" In the end he's a nice enough guy that he at least holds her hand. This is also lampshaded by the fact that the tutorials themselves are referred to as Popo's Fourth Wall each of which has the titular Popo and at least one other character face the player directly and explain a game mechanic.
3rd Apr '17 12:13:12 PM BeerBaron
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Added DiffLines:

* In ''VideoGame/TheElderScrollsIIIMorrowind'', the [[PhysicalGod Tribunal deity]] Vivec (cryptically and metaphorically) states in his dialogue and his ''[[InGameNovel 36 Lessons]]'' series that his "godhood" comes from realizing that he was in a video game and using that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds a lot like reloading a saved game:
--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."
22nd Feb '17 12:10:14 AM jroggs
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Added DiffLines:

* Played with in ''VideoGame/UntilDawn''. Chapter breaks take place in the office of Dr. Hill, who talks to you about "the game you're playing" and asks you questions that alter the nature of Until Dawn's scares and atmosphere. The office in particular becomes darker and more frightening along the choices and fears of the player him/herself. [[spoiler:Or so it would seem. Late in the game, it is revealed that the person Dr. Hill has been talking to is Josh, and the office is a reflection of Josh's increasing instability from his mental illness and inability to cope with the loss of his sisters. The fourth wall was never broken; it was all roleplaying. As this revelation comes late in the game (and constitutes a significant spoiler),]] many reviews of the game played up this apparent "customize the scares" idea at face value, often with disapproval of the concept.
9th Feb '17 10:45:38 PM jayharrison
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* ''VideoGame/SeriousSam 2'' does this quite often. First, NETRICSA mentions having "a bigger game budget", which leaves Sam confused. Despite this, he goes on to say "this game is full of bugs!" upon meeting the Zum Zum, a giant bee, and after beating it, he says "There will be no bugs in this game!"
** Also included is a telephone call to the game producers.

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* ''VideoGame/SeriousSam Several games in the ''VideoGame/SeriousSam'' series frequently break the fourth wall.
** About midway into the first game's Alley of the Sphinxes level, the camera hovers around four locations at which artifacts must be placed. Sam asks, "Just what the hell was that anyway?"
** ''Serious Sam: The Next Encounter'' has Sam breaking of the fourth wall rather often, including these lines:
---> "You know, studies show that games with monkeys in them [[EverythingsBetterWithMonkeys are 30% more fun]]."
---> "[[DoNotAdjustYourSet Do not adjust your set.]] I think this is supposed to happen."
** ''Serious Sam
2'' does this quite often. breaks the fourth wall so frequently, there's hardly any presence of a fourth wall.
***
First, NETRICSA mentions having "a bigger game budget", which leaves Sam confused. confused.
***
Despite this, he goes on to say a later level has him pointing out [[VisualPun "this game is full of bugs!" bugs!"]] upon meeting the Zum Zum, a giant bee, and after beating it, he says "There will be no bugs in this game!"
** *** Also included is a telephone call to the game producers.
4th Feb '17 3:53:17 PM AlienPatch
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--->'''Black Polnareff:''' (jumping at the camera) ...YOU!!!

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--->'''Black Polnareff:''' (jumping at the camera) ...YOU!!!camera) [[TheFourthWallWillNotProtectYou ...YOU!!!]]
4th Feb '17 3:46:43 PM AlienPatch
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** The ''Franchise/{{Disgaea}}'' series [[NoFourthWall barely has a fourth wall to begin with]]. Characters are fully aware of their stats and levels, different [=NPCs=] try to steal the "main character" spot, and there's surprise when a BonusBoss from an earlier game turns out to have a role in the main quest. Why, yes, the one Laharl couldn't believe was level four thousand.\\
\\
''VideoGame/DisgaeaHourOfDarkness'' also has a beautiful example at the end of chapter four, when [[BigBad Vulcanus]] says that he's going back to Celestia to come up with a new plan and starts to walk away, then pauses and turns and says, "Got that!? Don't forget it, even if I don't make an appearance for awhile!" Sure enough, he doesn't re-enter the plot until there are only a few chapters left.

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** The ''Franchise/{{Disgaea}}'' series [[NoFourthWall barely has a fourth wall to begin with]]. Characters are fully aware of their stats and levels, different [=NPCs=] try to steal the "main character" spot, and there's surprise when a BonusBoss from an earlier game turns out to have a role in the main quest. Why, yes, the one Laharl couldn't believe was level four thousand.\\
\\
thousand.
**
''VideoGame/DisgaeaHourOfDarkness'' also has a beautiful example at the end of chapter four, when [[BigBad Vulcanus]] says that he's going back to Celestia to come up with a new plan and starts to walk away, then pauses and turns and says, "Got that!? Don't forget it, even if I don't make an appearance for awhile!" Sure enough, he doesn't re-enter the plot until there are only a few chapters left.
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http://tvtropes.org/pmwiki/article_history.php?article=BreakingTheFourthWall.VideoGames