History BoringButPractical / Videogames

10th Feb '17 8:55:49 AM GlitteringFlowers
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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her older brother Lester, a HorseArcher, is ''very'' easy to screw up if he and Lana get the "wrong" father. As a result the players tend to choose a husband for Adean basing themselves on how Lester will turn out, since they know Lana will "do her job" well no matter what.

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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her...her ''and'', with some more effort, will get her hands on powerful staves... while her older brother Lester, a HorseArcher, is ''very'' easy to screw up if he and Lana get the "wrong" father. As a result the players tend to choose a husband for Adean basing themselves almost solely on how Lester will turn out, since they know Lana will "do her job" well no matter what.
6th Feb '17 12:05:46 PM UmbrellasWereAwesome
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* From the equipment in ''VideoGame/HaloReach'', the Sprint upgrade, it lets you get behind cover or dodge enemy fire much quicker than normal.
** It's also useful for rushing up to an opponent to [[BackStab assassinate]] them, as well as an effective defense against someone else trying to do the same.

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* ** From the equipment in ''VideoGame/HaloReach'', there's the Sprint upgrade, it which lets you get behind cover or dodge enemy fire much quicker than normal.
**
normal. It's also useful for rushing up to an opponent to [[BackStab assassinate]] them, as well as an effective defense against someone else trying to do the same.
6th Feb '17 5:28:54 AM PixelKnight
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** Part of being a Medic involves using your [[SuperMode Ubercharge]] to mount an invincible (or CriticalHit-laden) assault on enemies. The other part is what you do to get your Ubercharge gauge up: healing allies. Not the most exciting job in the world, but the presence of a Medic can prevent teammates from having to wait upwards of 20 seconds to respawn.

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** Part of being a Medic involves using your [[SuperMode Ubercharge]] to mount an invincible (or CriticalHit-laden) assault on enemies. The other part is what you do to get your Ubercharge gauge up: healing allies. Not the most exciting job in the world, but the presence of a Medic can prevent teammates from having to wait upwards of 20 seconds to respawn. Of course, it's not exactly boring, given that a Medic is outmatched by nearly every other class and also a prime target, but it's not exactly glorious either.
2nd Feb '17 3:00:07 AM Jesmurf
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** Ness's PSI Magnet ever since the original game (and similar moves (such as the Mii Gunner's Absorbing Vortex) in later games). Absolutely no effect on an opponent, nor any special maneuverability advantage for yourself. However, if you need to heal, yet don't have access to any such items, then this move suddenly becomes your best friend. And immunity to projectiles while doing it certainly doesn't hurt, either.
27th Jan '17 2:50:07 AM jormis29
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* In ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'', using just a single one-handed weapon confers a 10% bonus to the warrior's Dodge chance, thanks to the free hand giving better balance while the warrior ducks and weaves around. Forgoing armour also confers a 10% Dodge chance. The fighters don't look particularly impressive, but their survivability goes through the roof, especially low-level warriors who will often be killed easily.

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* In ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'', ''VideoGame/MordheimCityOfTheDamned'', using just a single one-handed weapon confers a 10% bonus to the warrior's Dodge chance, thanks to the free hand giving better balance while the warrior ducks and weaves around. Forgoing armour also confers a 10% Dodge chance. The fighters don't look particularly impressive, but their survivability goes through the roof, especially low-level warriors who will often be killed easily.
19th Jan '17 4:40:07 AM REV6Pilot
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* Everyone has an ultimate ability in ''VideoGame/{{Overwatch}}''. Naturally it is often a very flashy move that usually means you're going to totally wreck some faces. A few, however, seem somewhat lackluster in comparison, yet are ''far'' from worthless. Widowmaker, a sniper who often has ImprobableAimingSkills and deals almost fatal HeadShot damage, has an ultimate that is just granting herself and the team infrared sight. Something you would expect on a support character. This ability is, however, ''far'' from worthless - ''never'' underestimate the power of good intel Symmetra meanwhile is a GadgeteerGenius who puts down sentry turrets, and while one might expect her ultimate to be a super-sentry turret, instead it is a teleporter.

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* Everyone has an ultimate ability in ''VideoGame/{{Overwatch}}''. Naturally it is often a very flashy move that usually means you're going to totally wreck some faces. A few, however, seem somewhat lackluster in comparison, yet are ''far'' from worthless. Widowmaker, a sniper who often has ImprobableAimingSkills and deals almost fatal HeadShot [[BoomHeadshot headshot]] damage, has an ultimate that is just granting herself and the team infrared sight. Something you would expect on a support character. This ability is, however, ''far'' from worthless - ''never'' underestimate the power of good intel Symmetra meanwhile is a GadgeteerGenius who puts down sentry turrets, and while one might expect her ultimate to be a super-sentry turret, instead it is a teleporter.
* In ''VideoGame/SoldierOfFortune II: Double Helix'', the AK-74. It's the most no-nonsense of the three available assault rifles, with no attachments at all if you don't pick one with a near-useless {{bayonet|Ya}} at the mission start, but it takes up the least real estate on the screen, lacks the M4's ''ridiculous'' muzzle climb, and is considerably accurate when fired in short bursts of 3 rounds or less. It's also readily available right from first batch of terrorist {{mook}}s the start of the second mission, and can be picked at the briefing screen from the third mission and on.
30th Dec '16 7:16:40 AM gyorokpeter2
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** On that note, Finances which work exactly the same though not to the same extent. Then again, some of those "350 gold" characters usually start with Finances...

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** On that note, Finances Estates which work exactly the same though not to the same extent. Then again, some of those "350 gold" characters usually start with Finances...Estates...
29th Dec '16 9:50:25 PM Nicoaln
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* The Tower Defense ''VideoGame/OrcsMustDieUnchained'' features all kinds of traps with various degrees of flashiness; however most of them are prohibitively expensive so most players will place down a bunch of cheap spikes, tar, barricades, push, and flip traps and maybe splurge on one of the fancier traps later on. Many of the fancy and damaging traps such as the grinder or swinging mace are ''twice'' the cost of a spike trap, and physics traps (Flip and push traps) can send smaller and medium sized enemies flying off the map to their doom if placed right.
24th Dec '16 11:51:10 AM nombretomado
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* Keyring in ''{{Arcanum}}''. A key takes up one square of inventory space, and you're going to collect a ''lot'' of them over the course of the game. A key ring takes up two squares and costs a few coins at any junk merchant's, but holds infinite keys.

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* Keyring in ''{{Arcanum}}''.''VideoGame/ArcanumOfSteamworksAndMagickObscura''. A key takes up one square of inventory space, and you're going to collect a ''lot'' of them over the course of the game. A key ring takes up two squares and costs a few coins at any junk merchant's, but holds infinite keys.
23rd Dec '16 1:33:44 PM TheSinful
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** [[InfinityPlusOneSword Artifacts]] in ''Legion'' each have three golden traits that either give powerful new abilities or modify existing ones in amazing ways such as summoning a trio of Infernals or calling down a DracoLich to bombard your enemies. But overall, the various regular traits are more useful in general questing as they simply boost your basic abilities in simple ways or boost your survivability. A skill that hits every nearby enemy for a million damage once every five minutes is impressive, but you'll likely get more mileage out of one that simply boosts your damage by a flat percentage.
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