History BoringButPractical / Videogames

17th Dec '17 11:27:03 AM morenohijazo
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** Ropes. Introduced in 1.2, they aren't much to look at as tools, but are very helpful. You can combine 10 lengths of Rope into a Coil of Rope that can be thrown to tether it from a distant ledge, use them to help elevate your homebase/town off the ground so monsters cannot invade easily, and even use it to "Indian Rope" upwards into the sky in search of Floating Islands. Chains, which function the same or as a crafting component, are the iron/lead-based counterpart to ropes, only you're also able to forge them from ingots.

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** Ropes. Introduced in 1.2, they aren't much to look at as tools, but are very helpful. You can combine 10 lengths of Rope into a Coil of Rope that can be thrown to tether it from a distant ledge, use them to help elevate your homebase/town off the ground so monsters cannot invade easily, and even use it to "Indian Rope" upwards into the sky in search of Floating Islands. Chains, which function the same or as a crafting component, are the iron/lead-based counterpart to ropes, only you're also able to forge them from ingots. They're really cheap, and can allow you to climb up them and go down them without taking fall damage. Extremely useful until you get wings, which are in Hard mode.
** Summons are there to give you a small boost in damage. They even have their own class based around using summons.
17th Dec '17 11:21:53 AM morenohijazo
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** Ropes. Introduced in 1.2, they aren't much to look at as tools, but are very helpful. You can combine 10 lengths of Rope into a Coil of Rope that can be thrown to tether it from a distant ledge, use them to help elevate your homebase/town off the ground so monsters cannot invade easily, and even use it to "Indian Rope" upwards into the sky in search of Floating Islands. Chains, which function the same or as a crafting component, are the iron/lead-based counterpart to ropes, only you're also able to forge them from ingots. They're really cheap, and can allow you to climb up them and go down them without taking fall damage. Extremely useful until you get wings, which are in Hard mode.
** Summons are there to give you a small boost in damage. They even have their own class based around using summons.

to:

** Ropes. Introduced in 1.2, they aren't much to look at as tools, but are very helpful. You can combine 10 lengths of Rope into a Coil of Rope that can be thrown to tether it from a distant ledge, use them to help elevate your homebase/town off the ground so monsters cannot invade easily, and even use it to "Indian Rope" upwards into the sky in search of Floating Islands. Chains, which function the same or as a crafting component, are the iron/lead-based counterpart to ropes, only you're also able to forge them from ingots. They're really cheap, and can allow you to climb up them and go down them without taking fall damage. Extremely useful until you get wings, which are in Hard mode.\n** Summons are there to give you a small boost in damage. They even have their own class based around using summons.



** The Crystal Serpent, a hardmode staff that can be obtained by fishing it from the Hallow biome. It's a direct upgrade to the pre-hardmode staffs, and definitely not the most flashy hardmode magic weapon, but it's great damage output, ability to deal splash damage, and great mana efficency makes it easily the most reliable, and can easily carry you all the way up until Duke Fishron.

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** The Crystal Serpent, a hardmode staff that can be obtained by fishing it from the Hallow biome. It's a direct upgrade to the pre-hardmode staffs, and definitely not the most flashy hardmode magic weapon, but it's great damage output, ability to deal splash damage, and great mana efficency efficiency makes it easily the most reliable, and can easily carry you all the way up until Duke Fishron.



** It's not uncommon to see people go for warding on all their accessories when one gets the Goblin Tinkerer. While the accessories offer a wide variety of stat buffs, warding gives plus four defense for your character. When stacked together with other warding accessories, the extra defense that results can be a godsent for squisher classes like mage and summoner, and with melee armor the character effectly becomes such a StoneWall that even late game bosses have trouble dealing major damage against.

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** It's not uncommon to see people go for warding on all their accessories when one gets the Goblin Tinkerer. While the accessories offer a wide variety of stat buffs, warding gives plus four defense for your character. When stacked together with other warding accessories, the extra defense that results can be a godsent for squisher classes like mage and summoner, and with melee armor the character effectly effectively becomes such a StoneWall that even late game bosses have trouble dealing major damage against.damage.
8th Dec '17 9:38:27 PM Steven
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** Elixirs and food that increases Link's running speed is probably quite boring compared to getting extra hearts, more defense, or more attack power, but having the ability to simply run faster can help you get to where you need to be a lot quicker and it also applies to his climbing speed.


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** The gear set that boosts Link's climbing speed isn't as awesome compared to gear that can boost your attack power for example, but having the ability to climb a scalable cliffside at a faster rate can make the difference between making it to the top and falling down from your stamina running out. Wearing the entire set and having them enhanced twice each also grants Link a reduction in his stamina depletion when he climbs. Combine this with having high stamina and bonus stamina wheels and you can scale any mountain without fear of falling off.
7th Dec '17 5:54:41 PM nombretomado
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* The DefenseOfTheAncients sub-genre of ''VideoGame/WarCraft'' maps: While the main goal of the game is for your heroes to go through mooks like hot knives through butter and fight each other with big flashy spells, even the most heavily armored of foes will fall under the weight of numbers. Particularly apparent in the ones that allow you to build siege units like catapults: high splash damage, long range and slow speed ensure that while melee units move in front to heroically sacrifice their lives, the enemy finds himself with a dozen catapults firing at his towers while safe from retribution.

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* The DefenseOfTheAncients ''VideoGame/DefenseOfTheAncients'' sub-genre of ''VideoGame/WarCraft'' maps: While the main goal of the game is for your heroes to go through mooks like hot knives through butter and fight each other with big flashy spells, even the most heavily armored of foes will fall under the weight of numbers. Particularly apparent in the ones that allow you to build siege units like catapults: high splash damage, long range and slow speed ensure that while melee units move in front to heroically sacrifice their lives, the enemy finds himself with a dozen catapults firing at his towers while safe from retribution.
30th Nov '17 5:55:02 PM Gadjiltron
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* Everyone has an ultimate ability in ''VideoGame/{{Overwatch}}''. Naturally it is often a very flashy move that usually means you're going to totally wreck some faces. A few, however, seem somewhat lackluster in comparison, yet are ''far'' from worthless. Widowmaker, a sniper who often has ImprobableAimingSkills and deals almost fatal [[BoomHeadshot headshot]] damage, has an ultimate that is just granting herself and the team infrared sight. Something you would expect on a support character. This ability is, however, ''far'' from worthless - ''never'' underestimate the power of good intel Symmetra meanwhile is a GadgeteerGenius who puts down sentry turrets, and while one might expect her ultimate to be a super-sentry turret, instead it is a teleporter.

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* Everyone has an ultimate ability in ''VideoGame/{{Overwatch}}''. Naturally it is often a very flashy move that usually means you're going to totally wreck some faces. A few, however, seem somewhat lackluster in comparison, yet are ''far'' from worthless. Widowmaker, a sniper who often has ImprobableAimingSkills and deals almost fatal [[BoomHeadshot headshot]] damage, has an ultimate that is just granting herself and the team infrared sight. Something you would expect on a support character. This ability is, however, ''far'' from worthless - ''never'' underestimate the power of good intel Symmetra meanwhile intel. Symmetra, meanwhile, is a GadgeteerGenius who puts down sentry turrets, and while one might expect her ultimate to be a super-sentry turret, instead it either is a teleporter. teleporter that lets respawning teammates return to the front lines quickly, or a shield generator with a wide area of effect that gives teammates a handy regenerating health buffer.
** For specific heroes, Soldier: 76. His abilities are not all that flashy compared to other Offense heroes, but are familiar to nearly anyone who has played a FPS before, which makes him easy to use. His own abilities give him extra mobility, burst damage, and small area-of-effect healing, and his general damage output is no slouch, making him [[JackOfAllTrades a reliable selection in nearly any team composition]].
15th Nov '17 10:21:28 AM Edvardelis
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*** Racial traits are awesome! Nords can give a war cry which sends enemies running in terror, Dark Elves can cloak themselves in fire, Bretons can gain ''dragon''skin, and Altmer... gain 50 extra magicka. Okay, not exactly flashy, but this does mean if one wants to use magic in any way, Altmer are the best candidate.

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*** Racial traits are awesome! Nords can give a war cry which sends enemies running in terror, Dark Elves can cloak themselves in fire, Bretons can gain ''dragon''skin, and Altmer... gain 50 extra magicka. Okay, not exactly flashy, but this does mean if one wants to use magic in any way, Altmer are the best candidate. Considering the low health of the player, the permanent 25% to resist magic of Bretons is insanely useful when going up against enemy mages.
9th Nov '17 9:40:44 AM Qamikace
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* VideoGame/{{Darklands}} has the Shortsword, which is the plainest-looking sword, but don't let that fool you. It may not do much damage, but it strikes very quickly, and is surprisingly good at penetrating armour. It's very weak against plate armour, though.

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* VideoGame/{{Darklands}} ''VideoGame/{{Darklands}}'' has the Shortsword, which is the plainest-looking sword, but don't let that fool you. It may not do much damage, but it strikes very quickly, and is surprisingly good at penetrating armour. It's very weak against plate armour, though.


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* ''VideoGame/GranblueFantasy'''s PlayerCharacter has access to several Subskills to diversify the skill repertoire of the CharacterClassSystem. Of these, Miserable Mist is the most visually unimpresive and simple, as it just debuffs each enemy's Attack and Defense. It's also one of the best Subskills, as the debuff stacks with most other Attack and Defense Down debuffs and can increase your damage and survivability more reliably than more interesting debuffs like Blind (makes an enemy miss an attack on a set chance) or Charm (makes an enemy skip their turn on a set chance).
7th Nov '17 4:51:55 PM greatpikminfan
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** Isaac himself after unlocking the [=D6=], and the [=D6=] in general. He cannot boost his damage every few rooms like Judas or on low health like Eve, or fly with blood lasers like Azazel. However, his item allows him to reroll other items. In other words, a ScrappyWeapon early on in the game can simply be rerolled to something else, while other characters would be forced to just take it, reset, or go a floor without a treasure room item. When used with enough strategy and especially with items that help add charges to its use, Isaac's ability is effectively making it more likely for players to get great items.
6th Nov '17 12:24:56 PM vagoperezoso
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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.



** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.

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** While There are quite a few Pokémon found later in the game may be more interesting, the Pokémon used that are only caught to defeat the Elite Four nearby gym and Champion at then [[PutOnABus left in the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. box]]. Some examples are: '''Gyarados''' Dugtrio in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire Gen I and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') Machop in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.Gen II.
6th Nov '17 12:15:53 PM vagoperezoso
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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Feraligatr''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.

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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Feraligatr''' '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.
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