History BoringButPractical / Videogames

19th Sep '17 3:52:44 PM thatmadork
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** Because radiation now decreases your maximum HP most uncooked food irradiates you,, the Lead Belly perk has become more valuable than ever. The same is true for the Aqua Boy perk due to the prevalence of lakes and rivers throughout the Commonwealth as well as flooded interiors.

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** The Deliverer pistol you get from the Railroad. High damage, plentiful 10mm ammo, silent, and very low action point cost in VATS. It's a top-tier weapon and stealth gunslinger builds swear by it.
** The Laser Musket is the Minutemen's standard weapon and can be acquired within minutes of the start of the game, and with the right skills and six-shot charge upgrade, it can ''one-shot a Legendary Mythic Deathclaw''. Not bad for a gun you ''wind up with a crank handle'' to charge between shots.
** Because radiation now decreases your maximum HP most uncooked food irradiates you,, you, the Lead Belly perk has become more valuable than ever. The same is true for the Aqua Boy perk due to the prevalence of lakes and rivers throughout the Commonwealth as well as flooded interiors.interiors.
** The Local Leader doesn't do too much for combat or character interaction, but it's vital for settlement management because it allows you to assign Provisioners to transport supplies between settlements without doing it personally.
** Black Widow is a solid damage-boosting choice for any female character simply because of how prevalent male enemies are in the game.
18th Sep '17 10:59:05 PM TheSinful
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** Body Slam deals good damage and has a decent chance to paralyze the enemy. It's not super effective against anything, but it does the job well enough that back in [[VideoGame/PokemonRedAndBlue Gen 1]] when it was a TM, literally every offensive Pokémon was recommended to have it on their move set.
31st Aug '17 7:38:50 PM Prometheus117
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* ''VideoGame/AzureStrikerGunvolt'' describes [[TheHero Gunvolt's]] strategy perfectly as this. While he does have several {{Limit Break}}s that scream "overkill", his basic ability involves shooting a thing, then pumping enough [[ShockAndAwe electricity]] into it to defeat it. It's very basic, but it's also easy and fairly powerful. His various guns and clips only change the direction of his shots, how powerful they are, and/or how many things he can tag at once. It becomes much more obvious in the sequel, where his rival Copen uses a style more in line with that of a ''Mega Man'' character with PowerCopying galore, yet in some cases GV's style is actually superior.
31st Aug '17 4:33:00 PM thatmadork
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* In ''VideoGame/MordheimCityOfTheDamned'', using just a single one-handed weapon confers a 10% bonus to the warrior's Dodge chance, thanks to the free hand giving better balance while the warrior ducks and weaves around. Forgoing armour also confers a 10% Dodge chance. The fighters don't look particularly impressive, but their survivability goes through the roof, especially low-level warriors who will often be killed easily.

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* In ''VideoGame/MordheimCityOfTheDamned'', using just a single one-handed weapon confers a 10% bonus to the warrior's Dodge chance, thanks to the free hand giving better balance while the warrior ducks and weaves around. Forgoing armour also confers a 10% Dodge chance. The fighters don't look particularly impressive, but their survivability goes through the roof, especially low-level warriors who will often be killed easily. Their initiative will also be very high; having an impressive-looking warband is pointless if their enemies go first and damage or kill them before they can even get their first turn in.
** Even better, taking a one-handed weapon ''with a shield''. Not only does the shield improve your parrying chances, but it also increases the likelihood of an enemy missing you with a ranged or melee attack and this improves with better quality shields. Having a single weapon means that your unit does not get the tiring penalty nor the dual-wield reduced damage penalty, for a unit that can do many attacks this could mean they do more damage than with dual-wielding or using a 2-H weapon.
** Some of the most useful weapons in the game are the simplest. The humble [[BladeOnAStick spear]] and [[CarryABigStick mace]] are a boon to low-level troops for handing increased chance to bypass dodge and parry and increased hit chance respectively, making sure they get these crucial hits in. Plus they offer bonuses to initiative, increasing the chance troops holding these go first.
29th Aug '17 4:17:31 PM Berrenta
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* While there is an [[TheDevTeamThinksOfEverything incredible variety]] of things one can summon in ''VideoGame/{{Scribblenauts}}'', glue, rope, and baskets (and all their variants) are astoundingly indispensable items.

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* While there is an [[TheDevTeamThinksOfEverything [[DevelopersForesight incredible variety]] of things one can summon in ''VideoGame/{{Scribblenauts}}'', glue, rope, and baskets (and all their variants) are astoundingly indispensable items.
26th Aug '17 9:16:47 AM SpinAttaxx
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* No matter which game in the ''Franchise/MegaMan'' metaseries you're playing, the plain and simple Buster attack is this trope. It has unlimited energy, and there's very little that can't be at least damaged or temporarily frozen by it. You'll probably make more use of it then all the fancy (but energy-consuming) weapons you get. Except in ''VideoGame/MegaMan2'', where it's a weapon of last resort for if you run out of [[GameBreaker Metal Blade]].

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* ''Franchise/MegaMan'':
**
No matter which game in the ''Franchise/MegaMan'' metaseries you're playing, the plain and simple Buster attack is this trope. It has unlimited energy, and there's very little that can't be at least damaged or temporarily frozen by it. You'll probably make more use of it then all the fancy (but energy-consuming) weapons you get. Except in ''VideoGame/MegaMan2'', where it's a weapon of last resort for if you run out of [[GameBreaker Metal Blade]].


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** The Charge Shot (introduced in ''VideoGame/MegaMan4'') isn't a very cool attack, but aside from having no energy limit, it's large, strong, and against bosses, it's usually only one point weaker than their actual weakness. It's especially practical in ''VideoGame/MegaMan5'', as though getting hit now dissipates the charge, it's much wider than the Charge Shot in ''4'' and many of the Robot Master weapons [[ScrappyWeapon range from situational to nigh-on useless]].
17th Aug '17 4:58:08 AM REV6Pilot
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** You also can't go wrong with the TR-301. It's a solid workhorse of a rifle with decent stopping power and accuracy, and it's the lightest assault rifle in the whole game. It's also got the other rifles beat in terms of extras, capable of fitting an underslung grenade launcher, a scope and a silencer. You can nab one fairly early on seeing as they're commonplace, and it will serve most players well through most of the game, or at least until they can get their hands on the FT-200.

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** You also can't go wrong with the TR-301.LR-300. It's a solid workhorse of a rifle with decent stopping power and accuracy, and it's the lightest assault rifle in the whole game. It's also got the other rifles beat in terms of extras, capable of fitting an underslung grenade launcher, a scope and a silencer. You can nab one fairly early on seeing as they're commonplace, and it will serve most players well through most of the game, or at least until they can get their hands on the FT-200.
13th Aug '17 8:31:50 PM LucaEarlgrey
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* In ''Videogame/{{crossbeats}} REV.'', turning the movie brightness all the way down means you'll miss out on those fancy schmancy music videos, but said videos are often distractions from playing the game well, so most serious players will dim the video so that they can focus on the notes. Given that there's no penalty for changing movie brightness, the only disadvantages are cosmetic.

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* In ''Videogame/{{crossbeats}} REV.'', turning the movie brightness all the way down means you'll miss out on those fancy schmancy music videos, but said videos are often distractions from playing the well in a game well, where notes can appear anywhere on the screen, so most serious players will dim the video so that they can focus on the notes. Given that there's no penalty for changing movie brightness, the only disadvantages are cosmetic.
13th Aug '17 8:31:28 PM LucaEarlgrey
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* In ''Videogame/{{crossbeats}} REV.'', turning the movie brightness all the way down means you'll miss out on those fancy schmancy music videos, but said videos are often distractions from playing the game well, so most serious players will dim the video so that they can focus on the notes. Given that there's no penalty for changing movie brightness, the only disadvantages are cosmetic.
8th Aug '17 9:01:48 AM Sonofstranger
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** The typical advanced strategy for beating bosses further down the line such as Four Kings and Gravelord Nito is as follows: equip [[MightyGlacier Havel's]] armor; pound on them; laugh as they limply swing what might as well be noodles at you; heal when you take too much damage. The raw defense and poise offered by Havel's set allows you to take any of the more powerful physical attacks by any enemy to the chin without being staggered.
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