History BoringButPractical / Videogames

25th May '17 12:00:42 PM RandomNumberReactor
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** The [[VideoGame/Jak3Wastelander sequel]] features an upgraded version, Beam Reflexor, which is basically the same deal except it reflects of enemies. It ''will'' be your most used weapon, because it's acquired early, has a large ammo clip, the reflected bullets [[HomingProjectile reflect in a manner to hit next enemy]] and when you're on vehicle, they follow you. Even late in the game, when you have later access to {{Grenade Launcher}}, {{LightningGun}}, {{HomingLaser}} and ''Nuke''.
21st May '17 5:44:35 PM JohnnyHuang
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* ''Franchise/FatalFrame'':
** In the first game, there's Type-14 film. It's the weakest film in the game, but it also comes with the most plentiful amount and gets the job done. The fact that it can be recharged at a SavePoint (provided that no hostile spirits are around at the time) should the amount drop below a certain number also helps.
** Starting from the second game, there's [[EmergencyWeapon Type-07 film]]. Its power is even weaker than Type-14 film, but it still works for your MagicalCamera, and it has ''unlimited amount''.
19th May '17 3:05:10 PM RandomNumberReactor
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** Even more true for basic pistol weapon. It is normally obtained very early, sometimes Ratchet starts with it, but usually it has large ammo capacity and long range, which allow it to be quite useful during first half of the game. Even more true for [[VideoGame/RatchetAndClank2002 first game's]] Blaster, which remains useful through entirety of the game (even more so [[GuideDangIt if you know you can obtain upgrade for it during first playthrough]]) and is one of few weapons that is effective against {{Final Boss}}.
17th May '17 11:09:11 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience (

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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience (experience.
17th May '17 11:08:06 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience.

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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games, games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience. experience (
17th May '17 11:05:10 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games, and the joysticks and buttons they use can be easily replaced as needed, or swapped with different types for a customized experience.

to:

* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games, and the joysticks and buttons they use can be easily replaced as needed, needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience.
17th May '17 11:04:08 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games, and the joysticks and buttons they use can be easily replaced as needed, or swapped with different types for a customized experience.
14th May '17 10:53:08 AM Stealth
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** Both games feature some rather impressive options in terms of available 'Mechs and equipment, including some really [[BFG}}s, like the [[MagneticWeapons Gauss Rifle]] or [[MoreDakka Ultra Autocannon 20]]. However, your most practical battlefield solutions will be [[MacrossMissileMassacre massed long range missile packs]] and stock [[LightningGun PPCs]]. The missile racks are capable of projecting damage out to long range and are generally inexpensive, so they can be purchased and equipped in bulk. Few 'Mechs are able to soak up more than one or two of these massed missile salvos without showing some damage. The standard PPC is a starting weapon that is overall not as exceptional as its Clan or extended-range counterparts, but it has three considerable benefits--its damage is still respectable, its heat is easier to control, and it's notably less expensive than the more advanced stuff. Some 'Mechs can pack half a dozen [=PPCs=] and vaporize the enemy with a potent AlphaStrike.

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** Both games feature some rather impressive options in terms of available 'Mechs and equipment, including some really [[BFG}}s, {{BFG}}s, like the [[MagneticWeapons Gauss Rifle]] or [[MoreDakka Ultra Autocannon 20]]. However, your most practical battlefield solutions will be [[MacrossMissileMassacre massed long range missile packs]] racks]] and stock [[LightningGun PPCs]]. The missile racks are capable of projecting damage out to long range and are generally inexpensive, so they can be purchased and equipped in bulk. Few 'Mechs are able to soak up more than one or two of these massed missile salvos without showing some damage. The standard PPC is a starting weapon that is overall not as exceptional as its Clan or extended-range counterparts, but it has three considerable benefits--its damage is still respectable, its heat is easier to control, and it's notably less expensive easier to acquire than the more advanced stuff. Some 'Mechs can pack half a dozen [=PPCs=] and vaporize the enemy with a potent AlphaStrike.
14th May '17 10:51:41 AM Stealth
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** The GridBasedInventory of the second game also meant that space was a consideration for customization. It also meant that ''armor'' was now a boring but very useful addition to a 'Mech's design profile. Since armor is applied as a single square on the grid, players could also arrange weapons as needed to fit on the chassis and fill any remaining spaces with more armor.

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** The GridBasedInventory GridInventory of the second game also meant that space was a consideration for customization. It also meant that ''armor'' was now a boring but very useful addition to a 'Mech's design profile. Since armor is applied as a single square on the grid, players could also arrange weapons as needed to fit on the chassis and fill any remaining spaces with more armor.
14th May '17 10:51:01 AM Stealth
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* ''VideoGame/MechCommander'':
** Both games feature some rather impressive options in terms of available 'Mechs and equipment, including some really [[BFG}}s, like the [[MagneticWeapons Gauss Rifle]] or [[MoreDakka Ultra Autocannon 20]]. However, your most practical battlefield solutions will be [[MacrossMissileMassacre massed long range missile packs]] and stock [[LightningGun PPCs]]. The missile racks are capable of projecting damage out to long range and are generally inexpensive, so they can be purchased and equipped in bulk. Few 'Mechs are able to soak up more than one or two of these massed missile salvos without showing some damage. The standard PPC is a starting weapon that is overall not as exceptional as its Clan or extended-range counterparts, but it has three considerable benefits--its damage is still respectable, its heat is easier to control, and it's notably less expensive than the more advanced stuff. Some 'Mechs can pack half a dozen [=PPCs=] and vaporize the enemy with a potent AlphaStrike.
** The GridBasedInventory of the second game also meant that space was a consideration for customization. It also meant that ''armor'' was now a boring but very useful addition to a 'Mech's design profile. Since armor is applied as a single square on the grid, players could also arrange weapons as needed to fit on the chassis and fill any remaining spaces with more armor.
** Some of the designs in the game are very basic--the Catapult is a simple walking missile turret, but it does the job of long range fire support so well that it can safely bombard enemies from maximum range. It isn't as flashy or impressive as the Clan Vulture or Mad Cat, but it's both cheaper to field and cheaper to repair; more players are willing to risk the Catapult to make an attack of opportunity than a much more valuable heavy Omnimech.
** Another surprisingly useful 'Mech in the sequel was the Davion-built Jagermech. Its default configuration is very boring and very weak--four light autocannons. However, the chassis itself has a surprising advantage--its armor is rated to be as tough as some Assault 'Mechs, and it's jump capable. Combined with its low price, this means that buying or capturing a few Jagermechs and switching their four small guns for two bigger ones suddenly means you have a group of inexpensive yet punchy defenders for your delicate fire support 'Mechs or more expensive units.
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