History BoringButPractical / VideoGames

15th Nov '17 10:21:28 AM Edvardelis
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*** Racial traits are awesome! Nords can give a war cry which sends enemies running in terror, Dark Elves can cloak themselves in fire, Bretons can gain ''dragon''skin, and Altmer... gain 50 extra magicka. Okay, not exactly flashy, but this does mean if one wants to use magic in any way, Altmer are the best candidate.

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*** Racial traits are awesome! Nords can give a war cry which sends enemies running in terror, Dark Elves can cloak themselves in fire, Bretons can gain ''dragon''skin, and Altmer... gain 50 extra magicka. Okay, not exactly flashy, but this does mean if one wants to use magic in any way, Altmer are the best candidate. Considering the low health of the player, the permanent 25% to resist magic of Bretons is insanely useful when going up against enemy mages.
9th Nov '17 9:40:44 AM Qamikace
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* VideoGame/{{Darklands}} has the Shortsword, which is the plainest-looking sword, but don't let that fool you. It may not do much damage, but it strikes very quickly, and is surprisingly good at penetrating armour. It's very weak against plate armour, though.

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* VideoGame/{{Darklands}} ''VideoGame/{{Darklands}}'' has the Shortsword, which is the plainest-looking sword, but don't let that fool you. It may not do much damage, but it strikes very quickly, and is surprisingly good at penetrating armour. It's very weak against plate armour, though.


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* ''VideoGame/GranblueFantasy'''s PlayerCharacter has access to several Subskills to diversify the skill repertoire of the CharacterClassSystem. Of these, Miserable Mist is the most visually unimpresive and simple, as it just debuffs each enemy's Attack and Defense. It's also one of the best Subskills, as the debuff stacks with most other Attack and Defense Down debuffs and can increase your damage and survivability more reliably than more interesting debuffs like Blind (makes an enemy miss an attack on a set chance) or Charm (makes an enemy skip their turn on a set chance).
7th Nov '17 4:51:55 PM greatpikminfan
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** Isaac himself after unlocking the [=D6=], and the [=D6=] in general. He cannot boost his damage every few rooms like Judas or on low health like Eve, or fly with blood lasers like Azazel. However, his item allows him to reroll other items. In other words, a ScrappyWeapon early on in the game can simply be rerolled to something else, while other characters would be forced to just take it, reset, or go a floor without a treasure room item. When used with enough strategy and especially with items that help add charges to its use, Isaac's ability is effectively making it more likely for players to get great items.
6th Nov '17 12:24:56 PM vagoperezoso
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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.



** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.

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** While There are quite a few Pokémon found later in the game may be more interesting, the Pokémon used that are only caught to defeat the Elite Four nearby gym and Champion at then [[PutOnABus left in the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. box]]. Some examples are: '''Gyarados''' Dugtrio in Generation I, '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire Gen I and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') Machop in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.Gen II.
6th Nov '17 12:15:53 PM vagoperezoso
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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Feraligatr''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.

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** While Pokémon found later in the game may be more interesting, the Pokémon used to defeat the Elite Four and Champion at the end of the game are likely to be the evolved versions of Pokémon found at the beginning of the game. Some examples are: '''Gyarados''' in Generation I, '''Feraligatr''' '''Quagsire''' in Generation II, '''Gardevoir''' (Ruby, Sapphire and Emerald) or '''Alakazam''' (''[=FireRed=]'' and ''[=LeafGreen=]'') in Generation III, and '''Staraptor''' (Diamond, Pearl and Platinum) or '''Heracross''' (''[=HeartGold=]'' and ''[=SoulSilver=]'') in Generation IV.
15th Oct '17 7:08:29 AM gophergiggles
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* The trend is continued in ''VideoGame/AdvanceWars'':
** Basic infantry. Low movement range, weak attack, go down fast. They're also one of only two land units that can cross mountains and rivers (albeit slowly) and capture properties (including the enemy's HQ, an InstantWinCondition). No matter what flashy weaponry you have, you ''will'' need these guys and they '''will''' be integral to the success of your strategy.
** Mech units, that is infantry with heavier firepower. They can do everything infantry can do, but can take on vehicles at the cost of movement range. In that they are so cheap to produce, using these guys to take out or at least cripple expensive enemy vehicles is an unflashy, but ''effective'' tactic that lets you utilize funds elsewhere. Yes, the Mech Rush tactic also works here too.
** The basic tank. One might be tempted to forego it for it's more expensive bigger brothers like the Medium Tank, but where these other units have higher firepower the basic light tank has the most ammo, the highest mobility, the highest range of vision, and are only topped by neotanks in fuel capacity. They won't OneHitKO units like the Megatank, but anyone who discounts them as "too weak" will find themselves on the ass end of an ass kicking in very short order.
15th Oct '17 6:54:28 AM gophergiggles
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** ''VideoGame/FinalFantasyV'' has Goblin Punch, a 0 MP non-elemental Blue Spell that strikes a single target for about the damage of your basic attack that's learned from the game's weakest enemy. It seems useless at first until you start encountering element resistant (or absorbing) enemies or ones with prohibitively high evasion rates. You equipped an Air Knife and now your attack is healing that enemy? Goblin Punch will take him out. That enemy ninja just dodged the attacks of your entire party? Goblin Punch will guaranteed hit him. It also hits for full damage from the back and, as it's damage is calculate from your current stats, will bypass the Excalipur's "always do one damage" trait and instead use it's high attack stat for damage calculation, making it one of the most useful Blue Spells in the game.
8th Oct '17 1:01:44 PM SeptimusHeap
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* In ''TheBouncer'' you could pick up a ton of special moves, but most of them paled to the simple combos, most notably Volt's headbutt, which could chain combo robots. (Yes, that's right: When Volt's skull meets solid steel, [[StrongFleshWeakSteel Volt's skull wins]]).

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* In ''TheBouncer'' ''VideoGame/TheBouncer'' you could pick up a ton of special moves, but most of them paled to the simple combos, most notably Volt's headbutt, which could chain combo robots. (Yes, that's right: When Volt's skull meets solid steel, [[StrongFleshWeakSteel Volt's skull wins]]).
7th Oct '17 4:40:41 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience. It's even possible to forego arcade hardware and instead set up a console or PC inside the cabinet, if you want the arcade experience but don't want the high price tags associated with authentic hardware. At the cosmetic level, customizing the cabinet for the game currently set up is as simple as slotting in the marquee and instruction slip, which you can either print at home if you have a printer that can handle the sheet sizes or at your local print shop.

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* For arcade games, basic upright cabinets and Japanese "candy cabs".cabs" such as Sega's Astro City and Taito's Egret II. They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience. It's even possible to forego arcade hardware and instead set up a console or PC inside the cabinet, if you want the arcade experience but don't want the high price tags associated with authentic hardware. At the cosmetic level, customizing the cabinet for the game currently set up is as simple as slotting in the marquee and instruction slip, which you can either print at home if you have a printer that can handle the sheet sizes or at your local print shop.
7th Oct '17 4:40:09 PM LucaEarlgrey
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* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience. It's even possible to forego arcade hardware and instead set up a console or PC inside the cabient, if you want the arcade experience but don't want the high price tags associated with authentic hardware. At the cosmetic level, customizing the cabinet for the game currently set up is as simple as slotting in the marquee and instruction slip, which you can either print at home if you have a printer that can handle the sheet sizes or at your local print shop.

to:

* For arcade games, basic upright cabinets and Japanese "candy cabs". They're relatively inexpensive and compact compared to flashy but much more power- and maintenance-hungry dedicated cabs, go well with a large variety of games such as {{Fighting Game}}s, {{Shoot Em Up}}s, {{Sports Game}}s, and even some {{Mecha Game}}s like the VideoGame/GundamVsSeries, and the joysticks and buttons they use can be replaced as needed with new parts that can be bought by themselves in bulk, or swapped with different types for a customized experience. It's even possible to forego arcade hardware and instead set up a console or PC inside the cabient, cabinet, if you want the arcade experience but don't want the high price tags associated with authentic hardware. At the cosmetic level, customizing the cabinet for the game currently set up is as simple as slotting in the marquee and instruction slip, which you can either print at home if you have a printer that can handle the sheet sizes or at your local print shop.
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