History BoringButPractical / VideoGames

21st Jun '17 9:24:05 PM TheSinful
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** Bodyguard followers in ''Legion'' are nigh universal as they both make questing easier (especially for healers and squishy dps) but they can be given equipment so players can earn gold, resources, or even artifact power with every single world quest completed. They may not burst out a massive damaging and/or healing ability when used like some followers but their constant support is generally agreed to be more useful. As a result, players tend to build their class hall roster around their bodyguard of choice.
17th Jun '17 12:33:27 PM Ilya_Rysenkov
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* In VideoGame/HeroesOfMightAndMagic a hero will get a variety of spells, including teleports, fireballs, massive buffs and even ressurections... Yet utility of a simple "Bless" (which makes acreatures do maximum damage) never ceases to amaze, especially for ranged units.

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* In VideoGame/HeroesOfMightAndMagic a hero will get a variety of spells, including teleports, fireballs, massive buffs and even ressurections... Yet utility of a simple "Bless" (which makes acreatures creatures do maximum damage) never ceases to amaze, especially for ranged units.
17th Jun '17 12:05:33 PM Ilya_Rysenkov
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder: MMORPGs]]
12th Jun '17 2:09:16 PM Ilya_Rysenkov
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* In VideoGame/HeroesOfMightAndMagic a hero will get a variety of spells, including teleports, fireballs, massive buffs and even ressurections... Yet utility of a simple "Bless" never ceases to amaze, especially for ranged units.

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* In VideoGame/HeroesOfMightAndMagic a hero will get a variety of spells, including teleports, fireballs, massive buffs and even ressurections... Yet utility of a simple "Bless" (which makes acreatures do maximum damage) never ceases to amaze, especially for ranged units.
6th Jun '17 12:39:30 PM BeerBaron
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** The series has an almost infinite variety of possible character builds and spells. But the best way to beat powerful enemies has always been to hit them very hard with a big melee weapon.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' uses a spell creation system that applies additional points of damage or chance of success per character level. Due to the leveling system ''The Elder Scrolls'' games use, that "1-2 + 1-2 per 2 level(s)" spell you created at the beginning can remain useful over the course of the game.

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** The series has an almost infinite variety of possible character builds along with powerful abilities and spells. But awesome spells to wreak havoc upon your foes. However, due to the best way to beat prevalence of [[AntiMagic magic resistance]] and/or [[AttackReflector spell reflection]] among the most powerful enemies has always been to hit in each game, simply hitting them very hard with a big melee weapon.
weapon is one of the most reliable ways to defeat them.
** In terms of the races, the Imperials are this. Lacking the cool abilities, strengths, and powers of many of the other races, they are outclassed in just about every skill category by at least 2-3 other races each. However, they also lack the ''deficiencies'' of those races as well. In-universe, they've forged three empires which have conquered most or all of Tamriel at different points in history. In terms of gameplay, they are a a [[JackOfAllStats very diverse and accessible race to play as]].
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' uses a spell creation system that applies additional points of damage or chance of success per character level. Due to the leveling system ''The Elder Scrolls'' games use, the game uses, that "1-2 + 1-2 per 2 level(s)" spell you created at the beginning can remain useful over the course of the game.
31st May '17 4:58:52 AM Sonofstranger
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** Havel's ring: Adds a flat 50% to your maximum equip load. It doesn't sound impressive, but it's basically necessary if you want to wear heavier armor ''and'' want to be able to dodge.
28th May '17 11:34:04 PM Gatordragon24
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* Ultimates in ''VideoGame/{{Paladins}}'' are special abilities that range from turning enemies into harmless chickens to calling down an artillery strike to conjuring a blizzard. Every ultimate has the potential to turn the tide of battle. Cassie, a Damage champion who wields a crossbow, has ultimate named "Scout". All it does is increase her movement speed and send out her bird companion to reveal the location of all enemies on the map, but for a game like this, it's very useful, especially if there is more than one Flank champion running around.

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* Ultimates in ''VideoGame/{{Paladins}}'' are special abilities that range from turning enemies into harmless chickens to calling down an artillery strike to conjuring a blizzard. Every ultimate has the potential to turn the tide of battle. Cassie, a Damage champion who wields a crossbow, has an ultimate named "Scout". All it does is increase her movement speed and send out her bird companion to reveal the location of all enemies on the map, but for a game like this, it's very useful, especially if there is more than one Flank champion running around.
28th May '17 11:32:30 PM Gatordragon24
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* Ultimates in ''VideoGame/{{Paladins}}'' are special abilities that range from turning enemies into harmless chickens to calling down an artillery strike to conjuring a blizzard. Every ultimate has the potential to turn the tide of battle. Cassie, a Damage champion who wields a crossbow, has ultimate named "Scout". All it does is increase her movement speed and send out her bird companion to reveal the location of all enemies on the map, but for a game like this, it's very useful, especially if there is more than one Flank champion running around.
27th May '17 9:22:26 PM BossKey
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*** Whirlwind Sprint. It's a simple FlashStep, and certainly not the most showy of the Shouts. It's also useful for closing the gap with a mage or archer in combat, getting away from bad situations, moving short distances when overencumbered, and generally getting from point A to point B more quickly.



*** Bethesda almost certainly intended for the werewolf abilities to be used as a standard power and you feed on enemies as you kill them to become stronger. While that's certainly a viable tactic, in the early stages of being a werewolf (especially with ''Dawnguard'' installed, which gives greater practicality to actually ''being'' a werewolf in the first place) it's a lot easier ransack a bandit hideout in your normal form, gather their corpses in one place, loot them so you can make some money on the whole venture, and ''then'' go into Beast Form and feed on them without any further threat to yourself.

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*** Bethesda almost certainly intended for the werewolf abilities to be used as a standard power and you feed on enemies as you kill them to become stronger. While that's certainly a viable tactic, in the early stages of being a werewolf (especially with ''Dawnguard'' installed, which gives greater practicality to actually ''being'' a werewolf in the first place) it's a lot easier ransack a bandit hideout in your normal form, gather their corpses in one place, loot them so you can make some money on the whole venture, and ''then'' go into Beast Form and feed on them without any further threat to yourself. As an added bonus, Beast Form also removes the limit on your carrying capacity and lets you run extremely quickly, so you won't have to worry about how to get all that loot to the nearest town.
25th May '17 12:00:42 PM RandomNumberReactor
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** The [[VideoGame/Jak3Wastelander sequel]] features an upgraded version, Beam Reflexor, which is basically the same deal except it reflects of enemies. It ''will'' be your most used weapon, because it's acquired early, has a large ammo clip, the reflected bullets [[HomingProjectile reflect in a manner to hit next enemy]] and when you're on vehicle, they follow you. Even late in the game, when you have later access to {{Grenade Launcher}}, {{LightningGun}}, {{HomingLaser}} and ''Nuke''.
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