12 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History BoringButPractical / VideoGames

25th May '16 3:14:31 AM storymasterb
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** In the campaigns, the upgrades which let you harvest vespene gas automatically without needing to assign workers. They may not be as efficient as the alternatives, but saving three population and 150 minerals per gas geyser adds up and helps you get your economy moving faster.

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** In the campaigns, the upgrades which let you harvest vespene gas automatically without needing to assign workers. They may not be as efficient cool as the alternatives, but saving three population and 150 minerals per gas geyser adds up and helps you get your economy moving faster.
25th May '16 3:13:37 AM storymasterb
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** In the campaigns, the upgrades which let you harvest vespene gas automatically without needing to assign workers. They may not be as efficient as the alternatives, but saving three population and 150 minerals per gas geyser adds up and helps you get your economy moving faster.
21st May '16 5:14:47 PM Alceister
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** Also from ''Empire'', Sweden very notably only has ''one'' special unit, a kind of Finnish light cavalry that really not much special, and everything else is just your bog standard European army list. However, their standard infantry are pretty decent in quality, perhaps not quite as good as Britain, France or Prussia but far beyond everyone else's. Also, Sweden gets more men in cavalry units as standard - on large settings, a Swedish cavalry unit can contain 60 men as opposed to 45 for everyone else, and this is a big advantage. The same goes for Austria in ''VideoGame/NapoleonTotalWar'', though for infantry units instead of cavalry.

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** Also from ''Empire'', Sweden very notably only has ''one'' special unit, a kind of Finnish light cavalry that really not much special, and everything else is just your bog standard European army list. However, their standard infantry are pretty decent in quality, perhaps not quite as good as Britain, France or Prussia but far beyond everyone else's. Also, Sweden gets more men in cavalry units as standard - on large settings, a Swedish cavalry unit can contain 60 men as opposed to 45 for everyone else, and this is a big advantage. The same goes for Austria in ''VideoGame/NapoleonTotalWar'', though for infantry units instead of cavalry.cavalry, and at the cost of inferior stats (which the Swedish cavalry do not suffer from).
15th May '16 12:03:16 PM nombretomado
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** An ironic subversion happened with [[Franchise/ResidentEvil Wesker]]. Wesker has a gunshot, teleport, good set of normals, and a hyper that, after usage, gave him an attack and speed boost. His combos are simple, usually consist of ground series, some gunshots for extended combo, and air series ended with a Super and maybe a DHC or THC, doing good, but not great damage. His most used assist is a simple gunshot that hits low, and OTG, useful for combo extension. His ease of use during the early days of ultimate made him considered a GameBreaker, especialy with the infamous [[FanNickname Level 4 X Factor]]. Ironically, many then realized that his exact problem is because he has all of those, and only those things. He did not have advanced and flashier combos, his damage is hopelessly average, he did not build as much meter as characters like {{Magneto}}, his mix ups are average, every character is good with X Factor (and there are many that are outright better anyway), and his assists, while useful, are not good at neutral game. In the end, he is a good, easy to use character that is good for many teams, but not a massive threat he was thought to be.

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** An ironic subversion happened with [[Franchise/ResidentEvil Wesker]]. Wesker has a gunshot, teleport, good set of normals, and a hyper that, after usage, gave him an attack and speed boost. His combos are simple, usually consist of ground series, some gunshots for extended combo, and air series ended with a Super and maybe a DHC or THC, doing good, but not great damage. His most used assist is a simple gunshot that hits low, and OTG, useful for combo extension. His ease of use during the early days of ultimate made him considered a GameBreaker, especialy with the infamous [[FanNickname Level 4 X Factor]]. Ironically, many then realized that his exact problem is because he has all of those, and only those things. He did not have advanced and flashier combos, his damage is hopelessly average, he did not build as much meter as characters like {{Magneto}}, ComicBook/{{Magneto}}, his mix ups are average, every character is good with X Factor (and there are many that are outright better anyway), and his assists, while useful, are not good at neutral game. In the end, he is a good, easy to use character that is good for many teams, but not a massive threat he was thought to be.
5th May '16 11:15:55 AM kor
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** Defending your base? Rocket turrets. Effective against air and land, and almost never miss due to the rockets being homing. Pretty cheap too.
** Construction aircraft. Give them a patrol route that goes close to all your buildings and they will keep everything repaired without getting in the way.
29th Apr '16 7:58:42 AM Peridonyx
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** Ness's PSI Magnet ever since the original game (and similar moves (such as the Mii Gunner's Absorbing Vortex) in later games). Absolutely no effect on an opponent, nor any special maneuverability advantage for yourself. However, if you need to heal, yet don't have access to any such items, then this move suddenly becomes your best friend. And immunity to projectiles while doing it certainly doesn't hurt, either.
27th Apr '16 2:06:15 AM thatmadork
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** Similarly, mortar teams tend to get scoffed at by novices, while other players know they're invaluable for stopping a [[ZergRush large infantry push]] dead.
4th Apr '16 4:23:55 PM Peridonyx
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*** Also, you have many kinds of AwesomeButImpractical and SimpleYetAwesome vehicles to choose from. Or you can just take a taxi to get where you need to go -- it's very cheap, it's much safer than risking arrest or death by trying to steal a car in traffic, the AI cabbie drives for you decently enough, and you can call one in from almost anywhere.

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*** Also, you have many kinds of AwesomeButImpractical and SimpleYetAwesome vehicles to choose from. Or you can just take a taxi Taxi to get where you need to go -- it's very cheap, it's much safer than risking arrest getting Busted or death Wasted by trying to steal a car vehicle in the middle of traffic, the AI cabbie drives for you decently enough, and you can call one in from almost anywhere.
7th Mar '16 11:10:01 PM Karxrida
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* ''VideoGame/KingdomHearts358DaysOver2'': The Fire spell is less powerful than Fira and Firaga, but it has long range and homes in on targets.
7th Mar '16 6:50:38 PM thatmadork
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* ''VideoGame/XCOMLongWar'', a mod of VideoGame/XCOMEnemyUnknown, adds a few examples:
** The new Infantry class, derived from the Assault class, has no special powers, fancy flanking maneuevres, or flashy explosives. They do, however, get to shoot twice in a turn provided they didn't move. Combined with good Aim and a battle rifle, Infantry can pump out more damage than any other class.
** The new [[TheMedic Medic]] class. They can only equip [=SMGs=] and so have mediocre firepower at all ranges except close, but they ''will'' save your soldiers' lives.
** Flashbangs. Take an equipment slot, does no damage, but cripples the stats of affected aliens and ''very few'' are immune.
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