History BoringButPractical / VideoGames

22nd Nov '16 7:33:05 AM GlitteringFlowers
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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her brother Lester, a HorseArcher, is ''very'' easy to screw up if the chara picks the wrong father. As a result the players tend to choose a husband for Adean mostly basing themselves on how Lester will turn out, since they know Lana will "do her job" well no matter what,

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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her older brother Lester, a HorseArcher, is ''very'' easy to screw up if he and Lana get the chara picks the wrong "wrong" father. As a result the players tend to choose a husband for Adean mostly basing themselves on how Lester will turn out, since they know Lana will "do her job" well no matter what,what.
22nd Nov '16 7:00:58 AM GlitteringFlowers
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** In the currently newest entries, ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'', the characters have a variety of cool abilities they can learn; skills that can halve certain kinds of damage, improve strength when certain weapons are equipped, strike many times in one attack or kill in one strike...but arguably one of the most practical of all the abilities is the Mercenary's [[http://fireemblem.wikia.com/wiki/Armsthrift Armsthrift]], which simply gives the user a chance to not use up weapon durability based on a percentage from doubling their luck. Since most of the units that can learn Mercenary abilities in the game are able to get their luck into the low forties without too much trouble, a 80-90% chance of not breaking the TooAwesomeToUse weapons of the late game becomes quite practical indeed, as well as greatly extending the longevity of utility weapons. In ''Awakening'', if the mercenary in question can get to 50 luck or has the [[http://fireemblem.wikia.com/wiki/Rightful_King Rightful King]] ability, their weapon is literally unbreakable while Armsthrift is equipped, letting one use legendary weapons ad infinitum.

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** In the currently newest entries, ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'', the characters have a variety of cool abilities they can learn; skills that can halve certain kinds of damage, improve strength when certain weapons are equipped, strike many times in one attack or kill in one strike...but arguably one of the most practical of all the abilities is the ''Awakening's'' Mercenary's [[http://fireemblem.wikia.com/wiki/Armsthrift Armsthrift]], which simply gives the user a chance to not use up weapon durability based on a percentage from doubling their luck. Since most of the units that can learn Mercenary abilities in the game are able to get their luck into the low forties without too much trouble, a 80-90% chance of not breaking the TooAwesomeToUse weapons of the late game becomes quite practical indeed, as well as greatly extending the longevity of utility weapons. In ''Awakening'', if If the mercenary in question can get to 50 luck or has the [[http://fireemblem.wikia.com/wiki/Rightful_King Rightful King]] ability, their weapon is literally unbreakable while Armsthrift is equipped, letting one use legendary weapons ad infinitum.
22nd Nov '16 6:42:27 AM GlitteringFlowers
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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her brother Lester, a HorseArcher, is ''very'' easy to screw up if the chara picks the wrong father. As a result the players tend to choose a husband for Adean mostly basing themselves on how LEster will turn out, since they know Lana will "do her job" well no matter what,

to:

** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her brother Lester, a HorseArcher, is ''very'' easy to screw up if the chara picks the wrong father. As a result the players tend to choose a husband for Adean mostly basing themselves on how LEster Lester will turn out, since they know Lana will "do her job" well no matter what,
22nd Nov '16 6:42:03 AM GlitteringFlowers
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** In ''Awakening'', the newest entry to the franchise, characters have a variety of cool abilities they can learn; skills that can halve certain kinds of damage, improve strength when certain weapons are equipped, strike many times in one attack or kill in one strike...but arguably one of the most practical of all the abilities is the Mercenary's Armsthrift, which simply gives the user a chance to not use up weapon durability based on a percentage from doubling their luck. Since most of the units that can learn Mercenary abilities in the game are able to get their luck into the low forties without too much trouble, a 80-90% chance of not breaking the TooAwesomeToUse weapons of the late game becomes quite practical indeed, as well as greatly extending the longevity of utility weapons. If the mercenary in question can get to 50 luck or has the Rightful King ability, their weapon is literally unbreakable while Armsthrift is equipped, letting one use legendary weapons ad infinitum.

to:

** In ''Awakening'', the currently newest entry to entries, ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'', the franchise, characters have a variety of cool abilities they can learn; skills that can halve certain kinds of damage, improve strength when certain weapons are equipped, strike many times in one attack or kill in one strike...but arguably one of the most practical of all the abilities is the Mercenary's Armsthrift, [[http://fireemblem.wikia.com/wiki/Armsthrift Armsthrift]], which simply gives the user a chance to not use up weapon durability based on a percentage from doubling their luck. Since most of the units that can learn Mercenary abilities in the game are able to get their luck into the low forties without too much trouble, a 80-90% chance of not breaking the TooAwesomeToUse weapons of the late game becomes quite practical indeed, as well as greatly extending the longevity of utility weapons. If In ''Awakening'', if the mercenary in question can get to 50 luck or has the [[http://fireemblem.wikia.com/wiki/Rightful_King Rightful King King]] ability, their weapon is literally unbreakable while Armsthrift is equipped, letting one use legendary weapons ad infinitum.


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** For characters in themselves, Lana from ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' fits in perfectly. For the most part she's a rather efficient WhiteMage, but the perk is that her mother Adean was ''already'' a pretty good healer, so Lana can get what she needs the most to work well from her... while her brother Lester, a HorseArcher, is ''very'' easy to screw up if the chara picks the wrong father. As a result the players tend to choose a husband for Adean mostly basing themselves on how LEster will turn out, since they know Lana will "do her job" well no matter what,
10th Nov '16 9:28:26 PM ZYL5_
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* In ''VideoGame/PokemonMysteryDungeon: Red/Blue'', Sticks/Iron Thorns/Silver Spikes/etc. were a bit overpowered. They're ranged. They're common. You can carry 99 of them in one toolbox slot. At level 100, one of them can deal hundreds of hit points in damage. If you didn't care about the experience bonus you got for using actual moves, throwing weapons were the way to go. The sequels gave them a much-needed {{nerf}}ing.

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* In ''VideoGame/PokemonMysteryDungeon: Red/Blue'', Sticks/Iron Thorns/Silver Spikes/etc. were a bit overpowered. They're ranged. They're common. You can carry 99 of them in one toolbox slot. At level 100, one of them can deal hundreds of hit points in damage.damage, and with the 'Pierce Throw' effect, can hit multiple enemies and prevent them from catching them, making them an extremely reliable form of attack when ranged moves cannot be utilized in that situation. If you didn't care about the experience bonus you got for using actual moves, throwing weapons were the way to go. The sequels gave them a much-needed {{nerf}}ing.


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*** Until Gates of Infinity and Super Mystery Dungeon, where the basic attack was nerfed to a flat 5 damage, forever making it useless. Yet throwing weapons still maintained their solid attacking power even despite the nerf. And in Super, they are extremely useful in the earlygame where missing with attack moves is painfully common due to the low Speed stat your party members have when starting out. The throwing items remain very useful even towards the end of the postgame, and especially with the Water Looplet which grants the mentioned 'Pierce Throw' effect.
8th Nov '16 2:45:14 PM Gosicrystal
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* In ''VideoGame/ArcStyleBaseball3D'', curveballs and two-seams are not very flashy, but they do a decent job at making batters line, ground and strike out. You'll be using them most of the time.
24th Oct '16 5:37:53 PM nombretomado
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* Nintendo's UsefulNotes/GameBoy was built on this trope. Sure it has no backlight, and its color palette is limited to four shades, but at the time of its release (1989), backlit screens with color resulted in prohibitively expensive systems that eat batteries for breakfast, hence why the UsefulNotes/AtariLynx (1989) and the GameGear (1990) didn't do so hot in comparison. The Game Boy's strong battery life, high degree of portability for its time, [[TonkaTough immense durability]], and low cost allowed the system to be ''the'' face of portable gaming for over 10 years. Nintendo did eventually adapt color screens in 1998 with the Game Boy Color and lit-up screens in 2003 with the UsefulNotes/GameBoyAdvance SP, but that was when such technologies became cheaper, more advanced, and more practical to implement in portable devices.

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* Nintendo's UsefulNotes/GameBoy was built on this trope. Sure it has no backlight, and its color palette is limited to four shades, but at the time of its release (1989), backlit screens with color resulted in prohibitively expensive systems that eat batteries for breakfast, hence why the UsefulNotes/AtariLynx (1989) and the GameGear UsefulNotes/GameGear (1990) didn't do so hot in comparison. The Game Boy's strong battery life, high degree of portability for its time, [[TonkaTough immense durability]], and low cost allowed the system to be ''the'' face of portable gaming for over 10 years. Nintendo did eventually adapt color screens in 1998 with the Game Boy Color and lit-up screens in 2003 with the UsefulNotes/GameBoyAdvance SP, but that was when such technologies became cheaper, more advanced, and more practical to implement in portable devices.
24th Oct '16 5:12:42 PM nombretomado
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* The T-Block from ''VideoGame/{{Tetris}}''. Sure, the I-Block grabs all the headlines with its ability to form Tetrises, and it may be the L-Block that [[DarkHorseVictory won the 6th]] GameFAQs Annual Character Battle, but what piece saves you when the Ss and Zs start piling up? What piece can be spun into awkward gaps? What piece neatly fits into more holes than any other piece? T-Blocks are the HypercompetentSidekick of the ''Tetris'' world.

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* The T-Block from ''VideoGame/{{Tetris}}''. Sure, the I-Block grabs all the headlines with its ability to form Tetrises, and it may be the L-Block that [[DarkHorseVictory won the 6th]] GameFAQs Website/GameFAQs Annual Character Battle, but what piece saves you when the Ss and Zs start piling up? What piece can be spun into awkward gaps? What piece neatly fits into more holes than any other piece? T-Blocks are the HypercompetentSidekick of the ''Tetris'' world.
24th Oct '16 12:10:28 AM Nicoaln
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* Everyone has an ultimate ability in ''VideoGame/{{Overwatch}}''. Naturally it is often a very flashy move that usually means you're going to totally wreck some faces. A few, however, seem somewhat lackluster in comparison, yet are ''far'' from worthless. Widowmaker, a sniper who often has ImprobableAimingSkills and deals almost fatal HeadShot damage, has an ultimate that is just granting herself and the team infrared sight. Something you would expect on a support character. This ability is, however, ''far'' from worthless - ''never'' underestimate the power of good intel Symmetra meanwhile is a GadgeteerGenius who puts down sentry turrets, and while one might expect her ultimate to be a super-sentry turret, instead it is a teleporter.
21st Oct '16 6:09:59 PM DastardlyDemolition
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** ''Brutal Doom'' and ''Project Brutality'' have the normal slug-chuckers compared to the energy weapons and monster weapons. While you can't roast demons to a crisp or blow them into a goo, regular weapons like the assault rifle, pistol, 3 shotguns allow for quicker kills because now you can aim down the sights for an easy head shot and they (an their ammo) are much more common to find than the energy and monster weapons. Grenades and land mines are also pretty boring but give you more breathing room as they can pulverize large groups of clustered foes. The demon tech rifle plays with this as while it's hard to find ammo is not (the lesser energy spheres that heal you ''also sere as ammo''), it burns foes with hell fire or acid, and it's alternate shots allow Doomguy to launch a heavy blast that punches through foes or shrink them for a quick stomp.
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