History BoringButPractical / OtherMedia

23rd Sep '16 1:09:23 PM ZombieAladdin
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* In general, trapping a ball on a raised flipper. Nothing is moving--which, while the least interesting thing to look at if you're spectating, slows the pace of the game down to a manageable level, gives the player time to plan out his or her next moves, and, because the ball will always roll down in the same way once the flipper lowers, improves aim.
13th Sep '16 12:13:09 PM Peridonyx
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* Tripping your opponent via Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent via Drop-Toehold, Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
13th Sep '16 12:07:30 PM Peridonyx
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* Tripping your opponent via Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent via Drop Toehold, Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
12th Sep '16 3:02:23 PM TheSinful
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* In ''[[http://www.tthfanfic.org/Story-8932/Psyckosama+Hunter.htm Hunter]]'', while Xander becomes magically empowered to be functionally a male Slayer and Willow takes lessons in magic, Oz simply becomes a member of the clergy. While it has no direct combat applications, he can now bless objects, giving the Scoobies a functionally infinite supply of holy water. He also blesses the water tank for the school's fire suppression system so the sprinklers spray out holy water, making the school unassailable to vampires.
15th Aug '16 8:57:37 PM marcoasalazarm
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*** The ''Literature/ZombieSurvivalGuide'' (which is occasionally referenced InUniverse) says that the best long-arm to use for zombie hunting is a typical bolt-action rifle (preferably one that [[BayonetYa has a bayonet on it (probably because you added it yourself)]] for CQC). The reason being that any store that sells hunting weapons will probably have at least one available (and you could purchase it with ease), ammunition is plenty, and MoreDakka is useless against zombies if the only way to kill them is RemovingTheHeadOrDestroyingTheBrain (simply said, accuracy is a ''must''), plus the action is much more reliable in long-term use than a full-auto or semi-auto gun.
14th Aug '16 3:54:09 PM SwordsageRagnar
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** From 3.X, the Feat ''Power Attack''. Give -X Attack bonus, to get +X Damage bonus. However, with two-handed weapons, the damage bonus is ''doubled''. This stacks on top of the x1.5 Strength bonus damage already given for wielding a non-light weapon with two hands. Practically, the most important feat any serious two-handed melee weapon user can pick up, as that damage quickly adds up, regardless if you're a very basic, core standard Fighter, or a Tome of Battle Warblade. It's also a gateway feat to a number of other important and useful combat feats, and a number of Prestige Classes. And it is almost always one of the very first feats anyone picks up on any melee specialist classes.
** Speaking of Tome of Battle, the Warblade's exclusive Martial Discipline, Iron Heart. There is nothing extremely flashy about it, just simply normal basics of sword fighting and will-power trained UpToEleven until it hits BadassNormal levels. Why worry about what a foe may or may not be immune to, when you can just simply hit'em really hard with one attack, or wipe out a horde of enemies with maneuvers that are flat out better than a similar Feat which requires other feats to even use. Or even just simply parry the enemy's attack.
7th Aug '16 1:47:07 PM Peridonyx
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* Tripping your opponent via Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent via Drop-Toehold, Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
5th Aug '16 7:15:35 PM Peridonyx
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* Tripping your opponent via Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent via Drop Toehold, Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
5th Aug '16 12:59:17 PM Peridonyx
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* Tripping your opponent via Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent via Drop-Toehold, Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
5th Aug '16 12:22:24 PM Peridonyx
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* Tripping your opponent over via Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, a Spear, etc.; nor as flashy as a Hurricanrana, a Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

to:

* Tripping your opponent over via Drop Toehold, Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, a Spear, etc.; nor as flashy as a Hurricanrana, a Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
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