History BoringButPractical / OtherMedia

15th Nov '16 1:24:46 PM Discar
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* ''Fanfic/HarryPotterAndTheMethodsOfRationality'': Quirrell asks the class how to defeat a troll. They come up with a number of complex scenarios to get around its HealingFactor, most of them involving acid. Quirrell tells them that the correct answer is "hit it with the Killing Curse." That is ''always'' the correct answer.
-->'''Quirrell:''' The Killing Curse is unblockable, unstoppable, and works every single time on anything with a brain. If, as an adult wizard, you find yourself incapable of using the Killing Curse, then you can simply Apparate away!
14th Nov '16 3:31:58 PM SwordsageRagnar
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** From 3.X, the Feat ''Power Attack''. Give -X Attack bonus, to get +X Damage bonus. However, with two-handed weapons, the damage bonus is ''doubled''. This stacks on top of the x1.5 Strength bonus damage already given for wielding a non-light weapon with two hands. Practically, the most important feat any serious two-handed melee weapon user can pick up, as that damage quickly adds up, regardless if you're a very basic, core standard Fighter, or a Tome of Battle Warblade. It's also a gateway feat to a number of other important and useful combat feats, and a number of Prestige Classes. And it is almost always one of the very first feats anyone picks up on any melee specialist classes.

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** From 3.X, the Feat ''Power Attack''. Give Take a -X Attack bonus, penalty, to get +X Damage bonus.bonus to melee attacks. However, with two-handed weapons, the damage bonus is ''doubled''. This stacks on top of the x1.5 Strength bonus damage already given for wielding a non-light weapon with two hands. Practically, the most important feat any serious two-handed melee weapon user can pick up, as that damage quickly adds up, regardless if you're a very basic, core standard Fighter, or a Tome of Battle Warblade. It's also a gateway feat to a number of other important and useful combat feats, and a number of Prestige Classes. And it is almost always one of the very first feats anyone picks up on any melee specialist classes.
11th Nov '16 1:38:51 PM TheSinful
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* Early in ''[[https://www.fanfiction.net/s/11754852/10/Naruto-and-the-Overpowered-Academy-Three Naruto and the Overpowered Academy Three]]'', it's made clear that the three academy jutsu aren't flashy but can easily save your life, even if you're a Jounin. Naruto manages to remove the "boring" part because of how ridiculously he overpowers them, such as turning the [[{{Glamour}} henge]] into VoluntaryShapeshifting and transforming into a cross between a hydra and a tentacle monster.
6th Nov '16 3:11:26 PM Valiona
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*** Though for the first half of the series his technique is really more boring but useless. It requires him to be motionless to use. It requires shadows to move through (meaning both that his technique is dependent on the environment and that it's easy for an enemy to see it coming). He's stuck making the same motions his enemy does even if he catches the enemy, and even if all that fall into place perfectly, the enemy could potentially just flat out be strong enough to over power it. He compares how useless his ability is with how it took him several episodes of constant planning and tactics to still fail with the technique, while Temari won with a single move.

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*** Though for the first half of the series his technique is really more boring but useless. It requires him to be motionless to use. It requires shadows to move through Shikamaru can only stretch it as as far as his shadow is long (meaning both that his technique is dependent on the environment and that it's easy for an enemy to see it coming). He's stuck making the same motions his enemy does even if he catches the enemy, and even if all that fall into place perfectly, the enemy could potentially just flat out be strong enough to over power it. He compares how useless his ability is with how it took him several episodes of constant planning and tactics to still fail with the technique, while Temari won with a single move.



** One of Kakashi's first lessons to his team involves focusing their chakra to their feet so they can climb up walls, with a more advanced version allowing them to stand on water. The real utility of this is how it improves one's chakra control, which is essential for making one's jutsus more effective and chakra-efficient.



* In the ''[[ComicBook/StarWarsDarthVader Darth Vader]]'' series, General Tagge embraces this trope like no one else. He makes it clear that he thinks the Death Star was a stupid idea from the very beginning and that they should have used those resources to simply build more Star Destroyers, insulting Tarkin in the process. When Vader replied that Tarkin was a man with vision, Tagge said that Tarkin was pretty much responsible of the Empire's biggest defeat so far.

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* In the ''[[ComicBook/StarWarsDarthVader Darth Vader]]'' series, General Tagge embraces this trope like no one else. He makes it clear that he thinks the Death Star was a stupid idea from the very beginning and that they should have used those resources to simply build more Star Destroyers, insulting Tarkin in the process. When Vader replied that Tarkin was a man with vision, Tagge said that Tarkin was pretty much responsible of for the Empire's biggest defeat so far.



* Disney Italy gave DonaldDuck a SuperHero[=/=]AntiHero alter ego named Paperinik. What are his most iconic and useful gadgets? Spring-loaded punch, paralizing beam, and spring-loaded boots.

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* Disney Italy gave DonaldDuck a SuperHero[=/=]AntiHero alter ego named Paperinik. What are his most iconic and useful gadgets? Spring-loaded punch, paralizing paralyzing beam, and spring-loaded boots.



* Giovanni is quite pleased with Team Rocket in ''Fanfic/PokemonResetBloodlines'' for capturing a flock of [[ComMons Spearow and Fearow]]. While they're not rare or valuable, they do make useful pokemon of his grunts to use.

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* Giovanni is quite pleased with Team Rocket in ''Fanfic/PokemonResetBloodlines'' for capturing a flock of [[ComMons Spearow and Fearow]]. While they're not rare or valuable, they do make useful pokemon of for his grunts to use.
5th Nov '16 10:51:37 PM TheSinful
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* To gather the large amounts of various poisons he needs for his experiments in ''[[https://www.fanfiction.net/s/5571816/15/Win-Some-Lose-Some Blood and Venom]]'', Naruto places a standing bounty on them. While it's not very much, it's enough for any shinobi who comes across some to grab it for a minor bonus, thus giving Naruto access to a much larger variety of venoms, toxins, and poisons than he otherwise would have.
13th Oct '16 10:12:08 AM Pysiewicz
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* ''TabletopGame/TheWitcherGameOfImagination'' based entire combat mechanics on this trope, bordering on extreme CombatPragmatism when it comes to dirty tricks that can used against enemies. Also:
** Shields are one of the most overlooked gear in the game, since they don't look impressive at all. Yet they prove absurdly powerful and useful bonuses to defense and can be used for attacks too, dealing damage on par with regular weapons.
** Cavalry? Charging mob? Some giant monster? Just take a steady grab of few pikes or other polearms.
** Plate armour. Unlike other tabletop [=RPGs=], The Witcher doesn't add any arbitrary drawbacks[[note]]in combat at least - armour provides hefty penalties, but only ''outside'' combat[[/note]] other than the price itself, which isn't that high anyway. If it is combined with a shield, you are untouchable by anything short of dragons and high-end spells.
** Applying good ol' GroinAttack can completely take male enemies off-guard. If they fail a check against it, ''they loose their turn''. And said check can be pretty hard to pass.
26th Sep '16 4:24:24 PM SolipSchism
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* In ''Series/HellsKitchen'' season 3, one of the top performers was Julia, a Waffle House line cook from {{Atlanta}}. The professionally-trained chefs (especially those on her own team) [[AllOfTheOtherReindeer tended to treat her like crap and denigrate her skills]][[note]]Or as one of the teamates noted, "She works in a [[PrecisionFStrike fuckin' Waffle House, I mean ''come on'']][[/note]], but it turned out she had precisely the skill set Gordon Ramsay was looking for (including good teamwork, promptness with her cooking, and staying cool under pressure). So much so that when she was eliminated near the end, Gordon praised her potential and dedication and then paid for her to go to culinary school

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* In ''Series/HellsKitchen'' season 3, one of the top performers was Julia, a Waffle House line cook from {{Atlanta}}.UsefulNotes/{{Atlanta}}. The professionally-trained chefs (especially those on her own team) [[AllOfTheOtherReindeer tended to treat her like crap and denigrate her skills]][[note]]Or as one of the teamates noted, "She works in a [[PrecisionFStrike fuckin' Waffle House, I mean ''come on'']][[/note]], but it turned out she had precisely the skill set Gordon Ramsay was looking for (including good teamwork, promptness with her cooking, and staying cool under pressure). So much so that when she was eliminated near the end, Gordon praised her potential and dedication and then paid for her to go to culinary school
23rd Sep '16 1:09:23 PM ZombieAladdin
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* In general, trapping a ball on a raised flipper. Nothing is moving--which, while the least interesting thing to look at if you're spectating, slows the pace of the game down to a manageable level, gives the player time to plan out his or her next moves, and, because the ball will always roll down in the same way once the flipper lowers, improves aim.
13th Sep '16 12:13:09 PM Peridonyx
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* Tripping your opponent via Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

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* Tripping your opponent via Drop-Toehold, Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
13th Sep '16 12:07:30 PM Peridonyx
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* Tripping your opponent via Drop Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.

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* Tripping your opponent via Drop Toehold, Drop-Toehold, Dropkick to the knee, etc. Not as impressive as a Clothesline, Spear, etc.; nor as flashy as a Hurricanrana, Missile Dropkick, etc.; but much harder, if not impossible, to avoid. This especially comes in handy against TheGiant-types.
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