History Borderlands2 / TropesAToC

21st Apr '18 2:18:15 PM Octorok103
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** Mordo Sophis, brother of the priest who was trying to use Maya as a weapon, is killed by [[spoiler:an "anonymous admirer" who poisoned him. Implied to be Patricia Tannis, based on speech patterns]].

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** Mordo Sophis, brother of the priest who was trying to use Maya as a weapon, is killed by [[spoiler:an "anonymous admirer" who poisoned him. Implied admirer", heavily implied to be Patricia Tannis, Tannis based on speech patterns]].patterns, who poisoned him]].



** A mysterious assassin after [=Zer0=] (maybe?) is killed (probably) by [[spoiler:...someone. The corpse is found impaled on weird spikes. No one except [=Zer0=] knows what's up with that]].

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** A mysterious assassin after [=Zer0=] (maybe?) is killed (probably) by [[spoiler:...someone. The corpse is found impaled on weird spikes. No one except [=Zer0=] knows what's up with that]].that, and even he's confused by the ECHO message left for him]].



** Goliaths are an interesting example of the trope. They're human enemies and thus the natural reaction is to aim for the head. Suddenly their helmet pops off revealing their tiny skulls and they go into a rage, attacking friend and foe alike. The more kills they get, the more powerful they get. Granted now you can crit them on the head but when they're charging at full speed, it's a bit dicey at times. Plus their heads are really tiny and ''flailing about on what remains of their spinal chord''. Luckily(?), they're rather large targets, so you can unload almost any gun on them without worrying you'll miss a shot.

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** Goliaths are an interesting example of the trope. They're human enemies and thus the natural reaction is to aim for the head. Suddenly their helmet pops off revealing their tiny skulls and they go into a rage, attacking friend and foe alike. The more kills they get, the more powerful they get. Granted now you can crit them on the head but when they're charging at full speed, it's a bit dicey at times. Plus their heads are really tiny and ''flailing about on what remains of their spinal chord''.cord''. Luckily(?), they're rather large targets, so you can unload almost any gun on them without worrying you'll miss a shot.



** Rocket Launchers in general. Gearbox saw what they were doing wrong and beefed them up so that they resemble their namesakes and not just underpowered pyrotechnics cannons like they were in the first game. Now practically every direct hit is a OneHitKill on mooks that aren't five levels above you, even if the launcher itself is five levels ''below'' yours, no matter the brand. There are a few particular examples:
*** Ever got a Vladof Rocket Launcher? High rate of fire, fast reload, reduced ammo consumption... You can kill pretty much everything in a single sweep!
*** E-Tech Rocket Launchers. They must either shoot very fast projectiles or immediately explode energy at the point. Either way, literally a BFG 10k. One kind of E-Tech launcher is ''literally'' named 'PBFG': Pretty Big Friggin' Gun.

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** Rocket Launchers launchers in general. Gearbox saw what they were doing wrong and beefed them up so that they resemble their namesakes and not just underpowered pyrotechnics cannons like they were in the first game. Now practically every direct hit is a OneHitKill on mooks that aren't five levels above you, even if the launcher itself is five levels ''below'' yours, no matter the brand. There are a few particular examples:
*** Ever got a Vladof Rocket Launcher? rocket launcher? High rate of fire, fast reload, reduced ammo consumption... You can kill pretty much everything in a single sweep!
*** Bandit rocket launchers fire off a cluster of three rockets per shot for only one ammo. They may not be all that accurate, but they don't need to be to carpet-bomb an area.
*** E-Tech Rocket Launchers.rocket launchers. They must either shoot very fast projectiles or immediately explode energy at the point. Either way, literally a BFG 10k. One kind of E-Tech launcher is ''literally'' named 'PBFG': Pretty Big Friggin' Gun.



* BigBeautifulWoman: Ellie embraces this trope. Her girth is stupendous, but the only person who disparages it is her mother Moxxi. Mr. Torgue and her own brother think she's quite attractive--and so does Ellie herself.

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* BigBeautifulWoman: Ellie embraces this trope. Her girth is stupendous, but the only person people who disparages disparage it is are random bandits and her mother Moxxi. Mr. Torgue and her own brother think she's quite attractive--and so does Ellie herself.



** During the "MMORPGFPS" quest in the Tiny Tina: Assault on Dragon Keep DLC, if the "raid" boss is killed, one of the NPCs will comment that they will have to wait five minutes for the boss to respawn, Mister Torgue will mention afterwards that the said boss respawns every after ten minutes. The truth is that the boss will only respawn if the three NPCs are dead.

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** During the "MMORPGFPS" quest in the Tiny Tina: Assault on Dragon Keep DLC, if the "raid" boss is killed, one of the NPCs [=NPCs=] will comment that they will have to wait five minutes for the boss to respawn, Mister Torgue will mention afterwards that the said boss respawns every after ten minutes. The truth is that the boss will only respawn if the three NPCs [=NPCs=] are dead.



** Several, but the biggest, best example is Terramorphous the Invincible. He doesn't even show up in game until after you beat the main storyline[[note]]Except for a small cameo off in the distance during the fight with [[spoiler: the Bn3kr]] [[/note]], has a crapload of health and damaging attacks, costs Eridium to fight, and at least one dev has gone on record as saying "If you don't die at least five times on your way to killing him, we haven't done our jobs."
** The mission to kill Crawmerax in the first game was called "You. Will. Die.". Crawmerax was, however, vulnerable to several rather disingenuous strategies and an explicit AIBreaker. The developers stated no such exploits will be possible with Terramorphous and therefore named the mission "You. Will. Die. (Seriously)".

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** Several, but the biggest, best example is Terramorphous the Invincible. He doesn't even show up in game until after you beat the main storyline[[note]]Except for a small cameo off in the distance during the fight with [[spoiler: the Bn3kr]] [=BNK3R=]]] [[/note]], has a crapload of health and damaging attacks, costs Eridium to fight, and at least one dev has gone on record as saying "If you don't die at least five times on your way to killing him, we haven't done our jobs."
** The mission
" In a nod to kill the first game's Crawmerax in the first game was called "You.mission "[[PunctuatedForEmphasis You. Will. Die.". Crawmerax was, however, vulnerable ]]", the mission to several rather disingenuous strategies and an explicit AIBreaker. The developers stated no such exploits will be possible with kill Terramorphous and therefore named the mission is entitled "You. Will. Die. (Seriously)".(Seriously)", referencing how Crawmerax ended up being vulnerable to a wide variety of cheese strategies and emphasizing the developers' intentions to avert that with Terramorphous.



** Non-specialized weapons fall into this trope as well. Rocket launchers will tend to 1-3 shot anything you shoot (provided the launcher is a good one, and the enemy is about equal level or lower than you), and lower damage elemental weapons can do wonders on certain enemies. But for the vast majority of mobs you face, a good, high damaging, non-elemental weapon does the job.

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** Non-specialized weapons fall into this trope as well. Rocket launchers will tend to 1-3 shot one- to three-shot anything you shoot (provided the launcher is a good one, and the enemy is about equal level or lower than you), and lower damage elemental weapons can do wonders on certain enemies. But for the vast majority of mobs you face, a good, high damaging, non-elemental weapon does the job.



** Badass Constructors have incredibly strong armor and attacks. They have a fairly vulnerable weakspot (their "eye") but still take a long time to destroy. It doesn't help they have the ability to create Loaders to defend themselves either.

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** Badass Constructors have incredibly strong armor and attacks. They have a fairly vulnerable weakspot (their "eye") but still take a long time to destroy. It doesn't help they have the ability to create Loaders and Surveyors to defend themselves either.



** After you try to pacify [[spoiler:Bloodwing]] and Jack kills [[spoiler:her]] via ExplosiveLeash, he gloats that he's going to have [[spoiler:her]] remains put on display in his gallery in Opportunity. Come the time you have to raid opportunity, and guess what you find.



* CastFromHp:

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* CastFromHp:CastFromHitPoints:



** There's also a variant of the Loot Goon Goliath called the One Armed Bandit where they carry a slot machine instead. It will still dispense guns and other items like any other slot machine.

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** There's also a variant of the Loot Goon Goliath called the One Armed Bandit where they carry which carries a slot machine instead. It will still dispense guns and other items like any other slot machine.



** ColorCodedElements: Much like the previous game, [[PlayingWithFire Incendiary damage]] is orange, [[ShockAndAwe Shock]] is blue, [[APoisonousPerson Corrosive]] is green, and [[StuffBlowingUp Explosive]] is yellow. Slag, the newcomer, is bright purple, as a nod to its nature as a byproduct of the [[GreenRocks Eridium]] refinement process. Weapons that deal one of these damage types will usually feature lights of the appropriate color, and the damage numbers that fly off targets will use the color as well.

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** ColorCodedElements: Much like the previous game, [[PlayingWithFire Incendiary damage]] is orange, [[ShockAndAwe Shock]] is blue, [[APoisonousPerson [[PoisonousPerson Corrosive]] is green, and [[StuffBlowingUp Explosive]] is yellow. Slag, the newcomer, is bright purple, as a nod to its nature as a byproduct of the [[GreenRocks Eridium]] refinement process. Weapons that deal one of these damage types will usually feature lights of the appropriate color, and the damage numbers that fly off targets will use the color as well.



** Most of the "Invincible" Bosses combine the arena problem with bosses: all of them have unique arenas that reset the entire boss fight if all players die. On top of having a metric crapton of health, some of those bosses also have tricks about them to lower their defenses. In some cases the boss's arena can only be entered once per payment, so you'll have to pay the eridium cost ''again'' just to have a rematch. The only one that completely adverts all of this is Dexidous, who spawns on a giant map that you can comfortably sit behind cover while cherrytapping him to death.

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** Most of the "Invincible" Bosses combine the arena problem with bosses: all of them have unique arenas that reset the entire boss fight if all players die. On top of having a metric crapton of health, some of those bosses also have tricks about them to lower their defenses. In some cases the boss's arena can only be entered once per payment, so you'll have to pay the eridium Eridium cost ''again'' just to have a rematch. The only one that completely adverts avert all of this is Dexidous, are Dexidous and Vermivorous, who spawns on a giant map that you can comfortably sit behind cover while cherrytapping him to death.don't have dedicated arenas but spawn in large open areas in otherwise normal maps.



* CreatorCameo: Writer Anthony Burch is the Handsome Jack double in Opportunity; Gearbox president Randy Pitchford is Crazy Earl

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* CreatorCameo: Writer Anthony Burch is the Handsome Jack double in Opportunity; Opportunity. Fellow writer Mikey Neumann and Gearbox president Randy Pitchford is reprise their roles as Scooter and Crazy EarlEarl, respectively.
7th Feb '18 7:19:49 AM TheIllusiveMonster
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* BiTheWay: Axton mentions that he'll spend the money he gets from the Vault on "guns and ladies... sometimes dudes," and it's been [[WordOfGod confirmed by the developers]] that Axton is bisexual.
2nd Feb '18 7:16:35 PM nombretomado
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** NotWhatItSoundsLike in that Brick generally doesn't ''make'' jokes...

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** NotWhatItSoundsLike JustForFun/NotWhatItSoundsLike in that Brick generally doesn't ''make'' jokes...
1st Feb '18 8:12:39 AM Sinister_Sandwich
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* {{Cloudcuckoolander}}: Psychos of any kind. They pretty much yell nothing but nonsense and non sequiturs, whether [[NoFourthWall they're demanding their hitpoints back]] to [[MindScrew saying you can't kill them because they're already dead tomorrow]], or Midgets squeaking ''"BICYCLE!"'' at the top of their tiny lungs, all because you just shot them in the face. Listening to a group of psychos talk among themselves in Southpaw Steam & Power, or to Rakkman's ECHO log, you have to ''really'' use your imagination to make any sense of what they're saying. This makes it especially strange when they might suddenly quote an entire monologue from ''Theatre/TheMerchantOfVenice''.

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* {{Cloudcuckoolander}}: Psychos of any kind. They pretty much yell nothing but nonsense and non sequiturs, whether [[NoFourthWall they're demanding their hitpoints back]] to [[MindScrew saying you can't kill them because they're already dead tomorrow]], or Midgets squeaking ''"BICYCLE!"'' at the top of their tiny lungs, all because you just shot them in the face. Listening to a group of psychos talk among themselves in Southpaw Steam & Power, or to Rakkman's ECHO log, you have to ''really'' use your imagination to make any sense of what they're saying. This makes it especially strange when they might suddenly quote an entire monologue from ''Theatre/TheMerchantOfVenice''.''Theatre/Hamlet''.
14th Dec '17 11:25:02 AM jjnonken
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* ChainLightning: The exact name of a grenade mod from Tiny Tina's Assault on Dragon Keep. When thrown, it shoots a bolt in a straight line for a certain distance or until it encounters a solid object; then it discharges lighting that chains to nearby enemies if present.
2nd Dec '17 9:08:12 AM DanteVin
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* BlatantLies: An AI core you meet will reassure that it totally does not intend to murder you. You should put it in this war chassis, over there! A more benevolent example is Marcus, who will reassure you multiple times that you're his millionth customer.

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* BlatantLies: BlatantLies:
**
An AI core you meet will reassure that it totally does not intend to murder you. You should put it in this war chassis, over there! there!
**
A more benevolent example is Marcus, who will reassure you multiple times that you're his millionth customer.


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** During the "MMORPGFPS" quest in the Tiny Tina: Assault on Dragon Keep DLC, if the "raid" boss is killed, one of the NPCs will comment that they will have to wait five minutes for the boss to respawn, Mister Torgue will mention afterwards that the said boss respawns every after ten minutes. The truth is that the boss will only respawn if the three NPCs are dead.
2nd Dec '17 8:50:18 AM DanteVin
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** Skeleton Archers in the Tiny Tina: Assault on Dragon Keep DLC will re-adjust their aim if you constantly side-step, making sure that their arrows will ''almost always'' hit you. Compare their accuracy with the Psychos throwing Buzzaxes at you from the base game and you'll notice a huge improvement.
30th Nov '17 10:11:08 AM DanteVin
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* BeehiveBarrier: Several
** The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]
** The town of Overlook also has a side-quest which tasks you to create a dome shield similar to Sanctuary, and you will have to test its effectiveness by firing a mortar.
** ION Loaders will deploy a dome that prevents any bullets fired by the player to pass through.
** The smaller hexagonal shields of Shield Surveyors and Constructors will reduce incoming damage (they can still be killed even with these shields on) as they only cover the eyes.
30th Nov '17 10:01:46 AM DanteVin
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* ArtificialBrilliance: The AI has been greatly improved from the first game. Enemies will move out of the way to deny you a second wind, and stalkers will climb onto buildings/behind things so they can shoot you from where you can't reach them (Since their projectiles arc and they can climb walls). Most will also stop chasing you if you run away, and human NPC's will comment that they won't bother chasing after you (provided you're still not shooting at them), giving you a slight breather. The AI retains its aversion to GangUpOnTheHuman. Don't want to fight those animals and bandits? Let them shoot each other for a while, then declare the winner with bullets.
* ArtificialStupidity: Despite improvements, enemies can still make some silly mistakes, especially getting stuck on scenery or player turrets. They also may [[FailedASpotCheck fail to notice you]] shooting them if you're really far away. Or rarely, they'll just casually walk right by you if you're out of their LOS for a moment, giving an alert player an easy chance to blow them away.

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* ArtificialBrilliance: The AI has been greatly improved from the first game. game, with some of their interesting tactics listed below:
**
Enemies will move out of the way to deny you a second wind, and stalkers wind.
** Stalkers
will climb onto buildings/behind things so they can shoot you from where you can't reach them (Since their projectiles arc and they can climb walls). walls).
**
Most will also stop chasing you if you run away, and human NPC's will comment that they won't bother chasing after you (provided you're still not shooting at them), giving you a slight breather. breather.
**
The AI retains its aversion to GangUpOnTheHuman. Don't want to fight those animals and bandits? Let them shoot each other for a while, then declare the winner with bullets.
** Shielded enemies will almost always charge in front of their comrades, while the other mooks will sometimes change formation just to get behind the shielded ones. This tactic is evident among the PWR and GUN Loaders. If an ION Loader deploys its [[BeehiveBarrier dome shield]], all nearby Loaders will go inside the shield while firing at you.
** Midgets can "ride" nearby Goliaths, temporary protecting their heads against players who explicitly want to turn Goliaths into their "Raging" variants.
* ArtificialStupidity: Despite improvements, enemies can still make some silly mistakes, especially getting mistakes such as the following:
** Getting
stuck on scenery or player turrets. turrets.
**
They also may [[FailedASpotCheck fail to notice you]] shooting them if you're really far away. Or rarely, they'll just casually walk right by you if you're out of their LOS for a moment, giving an alert player an easy chance to blow them away.


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** Crystalisks can be easily killed by the player due to their [[AttackItsWeakPoint glowing crystals serving as their only weaknesses]]. Their rock-shaped body is immune to all sorts of damage. Yet, other enemies (and even your own Deathtrap) who engage into fights with Crystalisks will never bother to hit their crystals, but instead wasting all their attacks on the invulnerable parts.
14th Nov '17 8:16:39 AM DRCEQ
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** Running out of health puts you into a "Fight for your Life" mode that lets you get back on your feet if you manage to kill an enemy within a short time, undoubtedly a useful feature given the amounts of damage a lot of the enemies can dish out. However, this can arguably make the frustration worse in a few instances, for example if you managed to kill the only nearby enemy a nanosecond before you went down due to afterburn or something. Fortunately, DeathIsASlapOnTheWrist thanks to the [[RespawnPoint New-U stations]], which only consume your MoneyForNothing, scattered about.
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