History Borderlands2 / TropesAToC

2nd Dec '17 9:08:12 AM DanteVin
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* BlatantLies: An AI core you meet will reassure that it totally does not intend to murder you. You should put it in this war chassis, over there! A more benevolent example is Marcus, who will reassure you multiple times that you're his millionth customer.

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* BlatantLies: BlatantLies:
**
An AI core you meet will reassure that it totally does not intend to murder you. You should put it in this war chassis, over there! there!
**
A more benevolent example is Marcus, who will reassure you multiple times that you're his millionth customer.


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** During the "MMORPGFPS" quest in the Tiny Tina: Assault on Dragon Keep DLC, if the "raid" boss is killed, one of the NPCs will comment that they will have to wait five minutes for the boss to respawn, Mister Torgue will mention afterwards that the said boss respawns every after ten minutes. The truth is that the boss will only respawn if the three NPCs are dead.
2nd Dec '17 8:50:18 AM DanteVin
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** Skeleton Archers in the Tiny Tina: Assault on Dragon Keep DLC will re-adjust their aim if you constantly side-step, making sure that their arrows will ''almost always'' hit you. Compare their accuracy with the Psychos throwing Buzzaxes at you from the base game and you'll notice a huge improvement.
30th Nov '17 10:11:08 AM DanteVin
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* BeehiveBarrier: Several
** The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]
** The town of Overlook also has a side-quest which tasks you to create a dome shield similar to Sanctuary, and you will have to test its effectiveness by firing a mortar.
** ION Loaders will deploy a dome that prevents any bullets fired by the player to pass through.
** The smaller hexagonal shields of Shield Surveyors and Constructors will reduce incoming damage (they can still be killed even with these shields on) as they only cover the eyes.
30th Nov '17 10:01:46 AM DanteVin
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* ArtificialBrilliance: The AI has been greatly improved from the first game. Enemies will move out of the way to deny you a second wind, and stalkers will climb onto buildings/behind things so they can shoot you from where you can't reach them (Since their projectiles arc and they can climb walls). Most will also stop chasing you if you run away, and human NPC's will comment that they won't bother chasing after you (provided you're still not shooting at them), giving you a slight breather. The AI retains its aversion to GangUpOnTheHuman. Don't want to fight those animals and bandits? Let them shoot each other for a while, then declare the winner with bullets.
* ArtificialStupidity: Despite improvements, enemies can still make some silly mistakes, especially getting stuck on scenery or player turrets. They also may [[FailedASpotCheck fail to notice you]] shooting them if you're really far away. Or rarely, they'll just casually walk right by you if you're out of their LOS for a moment, giving an alert player an easy chance to blow them away.

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* ArtificialBrilliance: The AI has been greatly improved from the first game. game, with some of their interesting tactics listed below:
**
Enemies will move out of the way to deny you a second wind, and stalkers wind.
** Stalkers
will climb onto buildings/behind things so they can shoot you from where you can't reach them (Since their projectiles arc and they can climb walls). walls).
**
Most will also stop chasing you if you run away, and human NPC's will comment that they won't bother chasing after you (provided you're still not shooting at them), giving you a slight breather. breather.
**
The AI retains its aversion to GangUpOnTheHuman. Don't want to fight those animals and bandits? Let them shoot each other for a while, then declare the winner with bullets.
** Shielded enemies will almost always charge in front of their comrades, while the other mooks will sometimes change formation just to get behind the shielded ones. This tactic is evident among the PWR and GUN Loaders. If an ION Loader deploys its [[BeehiveBarrier dome shield]], all nearby Loaders will go inside the shield while firing at you.
** Midgets can "ride" nearby Goliaths, temporary protecting their heads against players who explicitly want to turn Goliaths into their "Raging" variants.
* ArtificialStupidity: Despite improvements, enemies can still make some silly mistakes, especially getting mistakes such as the following:
** Getting
stuck on scenery or player turrets. turrets.
**
They also may [[FailedASpotCheck fail to notice you]] shooting them if you're really far away. Or rarely, they'll just casually walk right by you if you're out of their LOS for a moment, giving an alert player an easy chance to blow them away.


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** Crystalisks can be easily killed by the player due to their [[AttackItsWeakPoint glowing crystals serving as their only weaknesses]]. Their rock-shaped body is immune to all sorts of damage. Yet, other enemies (and even your own Deathtrap) who engage into fights with Crystalisks will never bother to hit their crystals, but instead wasting all their attacks on the invulnerable parts.
14th Nov '17 8:16:39 AM DRCEQ
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** Running out of health puts you into a "Fight for your Life" mode that lets you get back on your feet if you manage to kill an enemy within a short time, undoubtedly a useful feature given the amounts of damage a lot of the enemies can dish out. However, this can arguably make the frustration worse in a few instances, for example if you managed to kill the only nearby enemy a nanosecond before you went down due to afterburn or something. Fortunately, DeathIsASlapOnTheWrist thanks to the [[RespawnPoint New-U stations]], which only consume your MoneyForNothing, scattered about.
14th Nov '17 7:43:02 AM DanteVin
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* AntiFrustrationFeatures: The Tiny Tina DLC has a mission that requires you to solve a jumping puzzle to obtain an item. It is impossible to solve until you fall down the pit for the first time, Tina will make it doable on your second try. Fail enough several times and Tina will spawn a bridge directly to the item. Also, falling on the pit does not kill you nor deduct your money but immediately respawns you instead.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
** Ammo chests are weighted slightly to what you're low on.
** Running out of health puts you into a "Fight for your Life" mode that lets you get back on your feet if you manage to kill an enemy within a short time, undoubtedly a useful feature given the amounts of damage a lot of the enemies can dish out. However, this can arguably make the frustration worse in a few instances, for example if you managed to kill the only nearby enemy a nanosecond before you went down due to afterburn or something. Fortunately, DeathIsASlapOnTheWrist thanks to the [[RespawnPoint New-U stations]], which only consume your MoneyForNothing, scattered about.
** In a mid-game mandatory EscortMission where [[HoldTheLine you have to protect a beacon from Hyperion robots for a certain time]] the beacon cannot be permanently destroyed; its health depleting only halts the timer until you repair it. If you fail to do it and have to repair it enough times, the BigBad himself will remark on how much you're sucking at the job. Afterwards, the beacon becomes completely invulnerable.
The DifficultySpike [[NintendoHard said mission]] presents in single-player means that, to a first-timer, it makes completing the mission ''possible''.
--> '''Handsome Jack:''' [[TakeThatAudience You're really bad at protecting that beacon, aren't you]]?
** Some quests give you specific weapons or items that you must take to complete them, or as a quest reward. Should you get a quest item or reward when your inventory is full, you'll still get the item anyway, with your inventory going over its maximum limit.
** Accidentally sell an item you didn't want to? Buy it back for the exact price you sold it for!
** ''The
Tiny Tina Tina's Assault on Dragon Keep'' DLC has a mission that requires you to solve a jumping puzzle to obtain an item. It is impossible to solve until you fall down the lava pit for the first time, Tina will make it doable on your second try. Fail enough several times and Tina will spawn a bridge directly to the item. Also, falling on the pit does not kill boot you to the last New-U Station nor deduct your money but immediately respawns puts you near the puzzle instead.
14th Nov '17 7:36:02 AM DanteVin
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* AntiFrustrationFeatures: The Tiny Tina DLC has a mission that requires you to solve a jumping puzzle to obtain an item. It is impossible to solve until you fall down the pit for the first time, Tina will make it doable on your second try. Fail enough several times and Tina will spawn a bridge directly to the item. Also, falling on the pit does not kill you nor deduct your money but immediately respawns you instead.
14th Nov '17 7:30:19 AM DanteVin
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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note]]He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game[[/note]] that you can kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has lower health than the [[EliteMook Badass Skeletons]]. Killing him also grants you an achievement.
14th Nov '17 7:28:30 AM DanteVin
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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.

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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He [[note]]He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively has lower health than the [[EliteMook Badass Skeletons]]. Killing him even also grants you an achievement.
14th Nov '17 7:26:05 AM DanteVin
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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.
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