History BodyHorror / VideoGames

16th May '18 2:55:06 PM rjd1922
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*** The [[https://vignette.wikia.nocookie.net/fallout/images/f/fa/Animcentaur.gif/revision/latest?cb=20120918163241 centaurs]] of [[VideoGame/{{Fallout 1}} classic]] [[VideoGame/{{Fallout 2}} Fallout]] games were much worse. They had two heads, [[MixAndMatchCritters one human, one dog]], and a mass of writhing tentacles under them. [[MultipleHeadCase The two heads apparently have different minds]] since the dog head can be seen trying to bite the human head.

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*** The [[https://vignette.wikia.nocookie.net/fallout/images/f/fa/Animcentaur.gif/revision/latest?cb=20120918163241 centaurs]] of [[VideoGame/{{Fallout 1}} classic]] [[VideoGame/{{Fallout 2}} Fallout]] ''VideoGame/{{Fallout|2}}'' games were much worse. They had two heads, [[MixAndMatchCritters one human, one dog]], and a mass of writhing tentacles under them. [[MultipleHeadCase The two heads apparently have different minds]] since the dog head can be seen trying to bite the human head.
16th May '18 2:52:20 PM rjd1922
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*** The [[https://vignette.wikia.nocookie.net/fallout/images/f/fa/Animcentaur.gif/revision/latest?cb=20120918163241 centaurs]] of [[VideoGame/{{Fallout}} classic]] [[VideoGame/{{Fallout 2}} Fallout]] games were much worse. They had two heads, [[MixAndMatchCritters one human, one dog]], and a mass of writhing tentacles under them. [[MultipleHeadCase The two heads apparently have different minds]] since the dog head can be seen trying to bite the human head.
** ''The Pitt'' DLC for Fallout 3 introduces [[http://fallout.wikia.com/wiki/Trog Trogs]], degenerate subhumans who attack everything on sight. Around 20% of the people exposed to the radiation and toxins of Pittsburg for too long eventually become like this. Children born in Pittsburg however are doomed to degenerate into Trogs. They will sometimes mumble "...thank you" or "peace" when killed.

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*** The [[https://vignette.wikia.nocookie.net/fallout/images/f/fa/Animcentaur.gif/revision/latest?cb=20120918163241 centaurs]] of [[VideoGame/{{Fallout}} [[VideoGame/{{Fallout 1}} classic]] [[VideoGame/{{Fallout 2}} Fallout]] games were much worse. They had two heads, [[MixAndMatchCritters one human, one dog]], and a mass of writhing tentacles under them. [[MultipleHeadCase The two heads apparently have different minds]] since the dog head can be seen trying to bite the human head.
** ''The Pitt'' DLC for Fallout 3 ''Fallout 3'' introduces [[http://fallout.wikia.com/wiki/Trog Trogs]], degenerate subhumans who attack everything on sight. Around 20% of the people exposed to the radiation and toxins of Pittsburg for too long eventually become like this. Children born in Pittsburg however are doomed to degenerate into Trogs. They will sometimes mumble "...thank you" or "peace" when killed.



** ''VideoGame/{{Fallout 4}}'' introduced Bloated Glowing Ones feral ghouls. They are [[ExactlyWhatItSaysOnTheTin bloated]] with what is either tumors or radioactive pus sacks bulging under their skin.

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** ''VideoGame/{{Fallout 4}}'' introduced [[http://fallout.wikia.com/wiki/File:Fo4-bloated-glowing-one.png Bloated Glowing Ones Ones]] feral ghouls. They are [[ExactlyWhatItSaysOnTheTin bloated]] with what is either tumors or radioactive pus sacks bulging under their skin.
7th May '18 3:32:19 PM NervousShark
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*** Along the lines of Splicers are Vigor Junkies from VideoGame/BioshockInfinite. Although removed from the game they are later repurposed as Frosty Splicers. These Junkies/Splicers have mutated from excess Vigor/Plasmids and developed [[http://vignette4.wikia.nocookie.net/bioshock/images/c/c4/Afbioshockinfinite2013-5ecwp.jpg/revision/latest?cb=20140225102820 HUGE CRYSTALS ON THERE ARMS AND HEADS]]. The original idea was that they mutated from using too much of the same Vigor and the character Cornelius Slate was supposed to be a mild Junkie, which is why he has those lumps on the right side of his head. Frosty Splicers eventually became this way from too much Old Man Winter plasmids turning them into old men with blue crystals and frost bitten skin.

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*** Along the lines of Splicers are Vigor Junkies from VideoGame/BioshockInfinite. Although removed from the game they are later repurposed as Frosty Splicers. These Junkies/Splicers have mutated from excess Vigor/Plasmids and developed [[http://vignette4.wikia.nocookie.net/bioshock/images/c/c4/Afbioshockinfinite2013-5ecwp.jpg/revision/latest?cb=20140225102820 HUGE CRYSTALS ON THERE THEIR ARMS AND HEADS]]. The original idea was that they mutated from using too much of the same Vigor and the character Cornelius Slate was supposed to be a mild Junkie, which is why he has those lumps on the right side of his head. Frosty Splicers eventually became this way from too much Old Man Winter plasmids turning them into old men with blue crystals and frost bitten skin.
27th Apr '18 6:59:07 PM Commander_Ysenir
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** The [[NightmareFuel vision]] Shepard gets on Eden Prime [[spoiler: shows Proteans being tortured and [[UnwillingRoboticisation merged with machinery]]. [[NothingIsScarier We don't see all that much]], [[AndIMustScream but we hear screaming]], [[FateWorseThanDeath lots and lots]] [[HellIsThatNoise of screaming]].]]


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*** You find "Test Subjects" on Saleon's ship. They look and behave exactly like [[https://vignette.wikia.nocookie.net/masseffect/images/e/e5/Thorian_Creeper.png/revision/latest?cb=20140614190322 Thorian Creepers]]. ''What the hell did Saleon do to his victims to turn them into this?''.


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*** [[spoiler: Because the overall torture wasn't enough, the poor guy has his eyelids [[EyeScream kept open by force]].]]


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*** [[http://i.imgur.com/kxb6E.jpg Some of the concept art for Ravagers was even worse]].


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** [[WhatCouldHaveBeen At one point in Mass Effect 3 Shepard would have had the choice to augment him/herself with Reaper technology to fight the Reapers]]. The Virmire survivor would have confronted them over it. [[https://www.geek.com/wp-content/uploads/2013/07/reapershep-625x350.jpg Here's the concept art of Shepard's transformation]].
27th Apr '18 6:44:06 PM Commander_Ysenir
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* In the ''VideoGame/{{Fallout}}'' series, ghouls are humans that got lethal doses of radiation but weren't lucky enough to die. They look essentially like walking corpses, though they actually mostly okay people. Also, the Supermutants were all once human but were exposed to the Forced Evolutionary Virus. [[spoiler:The BigBad of the first game, The Master, fell into a vat of the stuff as a human. By the time the Vault Dweller meets him, he's a mass of mutated flesh stretched throughout the foundations of his base, merged into his computers, and has absorbed many other living things/people (minds and memories included)]].

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* In the The ''VideoGame/{{Fallout}}'' series, ghouls series is all over this trope like it owes it money.
** Ghouls
are humans that got lethal doses of radiation but weren't lucky enough to die. They look essentially like walking corpses, though they are actually mostly okay people.people, but some degenerate so much they turn into feral ghouls who attack any non-ghoul on sight. Also, the Supermutants were all once human but were exposed to the Forced Evolutionary Virus. [[spoiler:The BigBad of the first game, The Master, fell into a vat of the stuff as a human. By the time the Vault Dweller meets him, he's a mass of mutated flesh stretched throughout the foundations of his base, merged into his computers, and has absorbed many other living things/people (minds and memories included)]].


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*** The [[https://vignette.wikia.nocookie.net/fallout/images/f/fa/Animcentaur.gif/revision/latest?cb=20120918163241 centaurs]] of [[VideoGame/{{Fallout}} classic]] [[VideoGame/{{Fallout 2}} Fallout]] games were much worse. They had two heads, [[MixAndMatchCritters one human, one dog]], and a mass of writhing tentacles under them. [[MultipleHeadCase The two heads apparently have different minds]] since the dog head can be seen trying to bite the human head.
** ''The Pitt'' DLC for Fallout 3 introduces [[http://fallout.wikia.com/wiki/Trog Trogs]], degenerate subhumans who attack everything on sight. Around 20% of the people exposed to the radiation and toxins of Pittsburg for too long eventually become like this. Children born in Pittsburg however are doomed to degenerate into Trogs. They will sometimes mumble "...thank you" or "peace" when killed.
** The ''Point Lookout'' DLC for ''Fallout 3'' gives us the lovely [[http://fallout.wikia.com/wiki/Swampfolk Swampfolk]], degenerate rednecks who got the way they are through 200 of [[IncestIsRelative incest]], [[ThePlague exposure to the New Plague]] and plain old radiation exposure.
** ''Mothership Zeta'' has the aptly named [[http://fallout.wikia.com/wiki/Abomination Abominations]], [[WasOnceAMan people]] who were [[AlienAbduction captured]] by the [[LittleGreenMen Zetans]] and experimented upon. Like the Trogs above, they will sometimes mumble "thank you" when killed.


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** The [[spoiler:residents of Vault 22]] were exposed to PuppeteerParasite mushroom spores as a result of a twisted [[CorruptCorporateExecutive Vault-Tec]] [[MadScientist experiment]] and were turned into savage [[PlantPerson Spore Carriers]] that walk on all fours, are covered in moss, have mushrooms growing on their back and [[EyelessFace no longer have eyes]]. They can also [[ActionBomb explode]] as a SuicideAttack.
** The ''Dead Money'' DLC to New Vegas introduces the Ghost People, construction workers of the [[DeathWorld Sierra Madre Casino]] who were exposed to the [[DeadlyGas Cloud]] while wearing their [[HazmatSuit hazmat suits]]. This means they stayed alive long enough to mutate into something not quite human anymore. [[AndIMustScream They can't remove their suits]] [[ClingyCostume because the joints have rusted shut]]. They have a raspy VaderBreath and you absolutely need to disintegrate or dismember them to make sure they stay dead, and in the later case what you can see their flesh is a glowing green with similarly colored blood. [[ExtremeOmnivore Dog]] occasionally devours them and comments they have pockets of pressurized gas inside them that make a "Hssss" noise when he bites into them.
** The [[http://fallout.wikia.com/wiki/Tunneler Tunnelers]] of the Divide in the ''Lonesome Road'' DLC have lived in radioactive tunnels for 200 years. ''They do not even look human anymore''.
** From the same DLC as the Tunnelers come the [[http://fallout.wikia.com/wiki/Marked_men Marked Men]], people who were [[FlayingAlive flayed alive]] by the sandstorms of the [[DeathWorld Divide]] and turned into red muscle ghouls by the intense radiation, which means they are in [[AndIMustScream constant pain]] and [[FateWorseThanDeath are continuously kept alive]] by the radiation and ThePowerOfHate combined.
**''VideoGame/{{Fallout 4}}'' introduced Bloated Glowing Ones feral ghouls. They are [[ExactlyWhatItSaysOnTheTin bloated]] with what is either tumors or radioactive pus sacks bulging under their skin.
24th Apr '18 6:08:11 PM Gravityman
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** The Fiery Bulblax from ''Pikmin 2'' is a Bulborb subspecies whose flesh appears to be perpetually drooping and melting from the highly flammable oils in its skin.
5th Apr '18 3:42:39 PM LlamaAdventure
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* Bosses in ''[[VideoGame/{{Cuphead}}]]'' regularly undergo all kinds of bizarre transformations and mutilations that would be far creepier if the game wasn't in the style of an old-timey Max Fleischer cartoon.

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* Bosses in ''[[VideoGame/{{Cuphead}}]]'' ''VideoGame/{{Cuphead}}'' regularly undergo all kinds of bizarre transformations and mutilations that would be far creepier if the game wasn't in the style of an old-timey Max Fleischer cartoon.
5th Apr '18 3:42:08 PM LlamaAdventure
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* Bosses in ''[[VideoGame/{{Cuphead}}]]'' regularly undergo all kinds of bizarre transformations and mutilations that would be far creepier if the game wasn't in the style of an old-timey Max Fleischer cartoon.
5th Apr '18 3:27:40 AM VVK
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* In ''VideoGame/AncientDomainsOfMystery'', the [[TheCorruption corrupting radiation]], slowly affecting the inhabitants of the world, causes several stages of mutations. These include ten extra eyes, gaining poisonous hands and the transformation of feet into hooves, just to name a few. These have an actual effect on gameplay. Becoming too corrupted will eventually dissolve you into a pile of pure Chaos. Fortunately it's all text-based but even the descriptions manage to be somewhat disturbing.

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* In ''VideoGame/AncientDomainsOfMystery'', the [[TheCorruption corrupting radiation]], slowly affecting the inhabitants of the world, causes several stages of mutations. These include ten extra eyes, gaining poisonous hands and the transformation of feet into hooves, just to name a few. These have an actual effect on gameplay. Becoming too corrupted will eventually dissolve you into a pile of pure Chaos. Fortunately Fortunately, it's all text-based text-based, but even the descriptions manage to be somewhat disturbing. disturbing.\\
\\
With the addition of graphics in the new version, your character's appearance is still not altered, but you get to see what corrupted monsters like a [[http://ancardia.wikia.com/wiki/Chaos_warrior Chaos Warrior]] or [[http://ancardia.wikia.com/wiki/Chaos_mutant Chaos Mutant]] look like.
31st Mar '18 1:05:28 PM nombretomado
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* Most of the ghosts in ''FatalFrame'' fit this trope. Broken Neck from the first game is a particularly memorable example.

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* Most of the ghosts in ''FatalFrame'' ''VideoGame/FatalFrame'' fit this trope. trope.
**
Broken Neck from the [[VideoGame/FatalFrame1 first game game]] is a particularly memorable example.
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