History BodyHorror / TabletopGames

8th Jan '17 9:51:04 AM nombretomado
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* Dragons in IronKingdoms can warp, if not kill, their surrounding with their blight, but the most visible warping occurs within the ranks of Everblight. Mutations among his warriors include scales and pointy spikes protruding from their skin, change of human-like legs into wolf-like, up to growth of wings.

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* Dragons in IronKingdoms ''TabletopGame/IronKingdoms'' can warp, if not kill, their surrounding with their blight, but the most visible warping occurs within the ranks of Everblight. Mutations among his warriors include scales and pointy spikes protruding from their skin, change of human-like legs into wolf-like, up to growth of wings.
7th Dec '16 11:37:17 PM GhostLad
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** Further, in the Vampire Apocalypse "Gehenna" campaign, the Tzimisce clan ends up winning. Because their Antediluvian begins to absorb ''every living being on the planet into one writhing mass of purified flesh and bone.'' Unless one of the major characters has enough true faith to call down the hand of God himself at this late point, that's how the world ends.

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** Further, in the Vampire Apocalypse "Gehenna" campaign, the Tzimisce clan ends up winning."winning". Because their Antediluvian begins to absorb ''every living being on the planet into one writhing mass of purified flesh and bone.'' Unless one of the major characters has enough true faith to call down the hand of God himself at this late point, that's how the world ends.
15th Nov '16 11:32:06 PM BiffJr
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** And all of this is when the gene-seed organs are in good condition. Quite a few Space Marine chapters have missing or mutated gene-seed implants. The Thousand Sons are the worst case since their gene-seed is the most unstable one. The Thousand Sons were prone to suffering spontaneous mutations due to their unstable gene-seed reactly poorly to Warp energy (not helped by the fact that many of the Thousand Sons were also psykers). Their Primarch Magnus made a deal with Tzeentch to "stabilize" their gene-seed. After they fell to Chaos, the Flesh-Change returned with a vengeance. One of the Thousand Sons sorcerers, Ahzek Ahriman, went behind Magnus' back and performed the Rubric of Ahriman spell in an attempt to stop the Change. The Rubric led to an ''even worse'' case of Body Horror: while it restored and empowered the psyker Thousand Sons, all of the non-psyker Thousand Sons were reduced to dust inside their PoweredArmor, becoming little more than puppets controlled by the Thousand Sons sorcerors.



** And all of this is when the gene-seed organs are in good condition. Quite a few Space Marine chapters have missing or mutated gene-seed implants. The Thousand Sons are the worst case since their gene-seed is the most unstable one. The Thousand Sons were prone to suffering spontaneous mutations due to their unstable gene-seed reactly poorly to Warp energy (not helped by the fact that many of the Thousand Sons were also psykers). Their Primarch Magnus made a deal with Tzeentch to "stabilize" their gene-seed. After they fell to Chaos, the Flesh-Change returned with a vengeance. One of the Thousand Sons sorcerers, Ahzek Ahriman, went behind Magnus' back and performed the Rubric of Ahriman spell in an attempt to stop the Change. The Rubric led to an ''even worse'' case of Body Horror: while it restored and empowered the psyker Thousand Sons, all of the non-psyker Thousand Sons were reduced to dust inside their PoweredArmor, becoming little more than puppets controlled by the Thousand Sons sorcerors.
31st Oct '16 8:57:58 PM CountDorku
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** Chaplain Cassius, although he's a good(ish) guy. Most Chaplains appear to have a SkullForAHead because that's the helmet that serves as their badge of office. Cassius appears to have a SkullForAHead because he copped an awful lot of Tyranid bio-acid to the face and that's his actual skull plainly visible. The only reason he can still see is because of the heavy-duty bionics he got.
21st Aug '16 12:31:02 PM nombretomado
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* The nastier Exsurgent virus strains in ''EclipsePhase'' deliver this to their victims. It is strongly recommended that you don't end up with said strains. We mean seriously, [[MercyKill bullet-through-the-stack]] recommended.

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* The nastier Exsurgent virus strains in ''EclipsePhase'' ''TabletopGame/EclipsePhase'' deliver this to their victims. It is strongly recommended that you don't end up with said strains. We mean seriously, [[MercyKill bullet-through-the-stack]] recommended.



* TabletopGame/{{FATAL}} is a tabletop game with too many issues to possibly list, but body horror is right up there. One egregious example is that a miscast spell can leave a spellcaster afflicted with a massive, grotesquely swollen nutsack for a random number of days. This game is infinitely worse for women and female characters, too.

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* TabletopGame/{{FATAL}} ''TabletopGame/{{FATAL}}'' is a tabletop game with too many issues to possibly list, but body horror is right up there. One egregious example is that a miscast spell can leave a spellcaster afflicted with a massive, grotesquely swollen nutsack for a random number of days. This game is infinitely worse for women and female characters, too.
13th Aug '16 4:06:49 AM Morgenthaler
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* ''WarhammerFantasy'' has just as much BodyHorror, in its way, as does 40k; the fact it shares the same Chaos Gods as 40K doesn't help. ''WarhammerFantasyRoleplay'' and ''BlackCrusade'' in particular give a very good look at some of the mutations it's possible to be "blessed" with.

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* ''WarhammerFantasy'' ''TabletopGame/WarhammerFantasy'' has just as much BodyHorror, in its way, as does 40k; the fact it shares the same Chaos Gods as 40K doesn't help. ''WarhammerFantasyRoleplay'' ''TabletopGame/WarhammerFantasyRoleplay'' and ''BlackCrusade'' ''TabletopGame/BlackCrusade'' in particular give a very good look at some of the mutations it's possible to be "blessed" with.
11th Aug '16 1:51:33 PM ThatBitterTase
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** Those who displease the Drow goddess Lolth are transformed into driders, horrible human/spider combinations. (However, in the 4th Edition, this was changed via RetCon, making this transformation not a curse, but a ''reward'' for exemplary service. In fact, that makes sense in way, as it seems strange that Lolth would ''punish'' a drow by [[{{Unishment}} making her into a more powerful creature]] and transforming the subject into her own likeness.)

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** Those who displease the Drow goddess Lolth are transformed into driders, horrible human/spider combinations. (However, in the 4th Edition, this was changed via RetCon, making this transformation not a curse, but a ''reward'' for exemplary service. In fact, that makes sense in way, as it seems strange that Lolth would ''punish'' a drow by [[{{Unishment}} making her into a more powerful creature]] and transforming the subject into her own likeness.)) It was changed back to a punishment in 5th Edition, since the transformation involves hideous pain that drives the victim mad.
9th Aug '16 6:15:39 AM shadowbeast
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* ''TabletopGame/{{Warmachine}}'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/{{Hordes}}'' also has a giant pig borg.

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* ''TabletopGame/{{Warmachine}}'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/{{Hordes}}'' also has a giant pig borg.'borg.



* ''TabletopGame/{{SeditionWars}}'' has this trope caused by an alien biomechanical artifact which took over human technology and now infects everyone it can and converts them to biomechanical monsters. Ealry stage infectees look more like this trope than later stages, as they look less biomechanical and more like rotting zombies. Studio McVey also have a range of daemonic creatures in the works for their ''Seven Deadly Sins'' range, some of which conform to this trope nicely, including missing skins, tentacles instead of tongues in mouths growing at odd angles out of any part of the bloated body...

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* ''TabletopGame/{{SeditionWars}}'' has this trope caused by an alien biomechanical artifact which took over human technology and now infects everyone it can and converts them to biomechanical monsters. Ealry Early stage infectees look more like this trope than later stages, as they look less biomechanical and more like rotting zombies. Studio McVey also have a range of daemonic creatures in the works for their ''Seven Deadly Sins'' range, some of which conform to this trope nicely, including missing skins, tentacles instead of tongues in mouths growing at odd angles out of any part of the bloated body...
29th Apr '16 5:53:37 AM shadowbeast
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* ''TabletopGame/{{Deadlands}}'' can feature some quite horrific monsters at times, like if you catch a skinwalker in their natural form (I.E. with no skin attached). One particular creature is the glom, which is a zombie created from a bunch of dead bodies fused together. Sometimes you get a glom colony, which is a much larger lot of dead bodies fused together to make one single zombie. It just looks like a big mound of corpses crawling about.
29th Apr '16 5:36:22 AM shadowbeast
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* ''TabletopGame/Warmachine'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/Hordes'' also has a giant pig borg.
* Many monsters in ''TabletopGame/Rifts'' also feature some element of body horror. Then again, the player characters may end up as magical cyborgs with not-terribly-clean designs, or poor quality from [[MedicalHorror body-chop-shops]]; they may have horrid parasites grafted to them, or strange symbiotes which do not look very attractive and can cause insanity due to the side effects of hosting them; they may also be turned into bio-borg by having much of their bodies replaced with bioengineered, magically-enhanced organisms in the same way as having major cybernetic conversions done. Or maybe not: with so many races playable as player characters, your species may conform to the trope anyway. You could even be captured and experimented on by alien mad scientists living on a submersible starship under the sea. Also, there are bio-wizard weapons made by magic, metal forging, engineerinig, and trapping beings inside for a source of magic, from faeries to a psychic worm that looks like a length of intestine with an eye on the end as it is, and is sadly trapped, brain-damaged, in a device to provide a source of power.

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* ''TabletopGame/Warmachine'' ''TabletopGame/{{Warmachine}}'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/Hordes'' ''TabletopGame/{{Hordes}}'' also has a giant pig borg.
* Many monsters in ''TabletopGame/Rifts'' ''TabletopGame/{{Rifts}}'' also feature some element of body horror. Then again, the player characters may end up as magical cyborgs with not-terribly-clean designs, or poor quality from [[MedicalHorror body-chop-shops]]; they may have horrid parasites grafted to them, or strange symbiotes which do not look very attractive and can cause insanity due to the side effects of hosting them; they may also be turned into bio-borg by having much of their bodies replaced with bioengineered, magically-enhanced organisms in the same way as having major cybernetic conversions done. Or maybe not: with so many races playable as player characters, your species may conform to the trope anyway. You could even be captured and experimented on by alien mad scientists living on a submersible starship under the sea. Also, there are bio-wizard weapons made by magic, metal forging, engineerinig, and trapping beings inside for a source of magic, from faeries to a psychic worm that looks like a length of intestine with an eye on the end as it is, and is sadly trapped, brain-damaged, in a device to provide a source of power.power.
* ''TabletopGame/{{SeditionWars}}'' has this trope caused by an alien biomechanical artifact which took over human technology and now infects everyone it can and converts them to biomechanical monsters. Ealry stage infectees look more like this trope than later stages, as they look less biomechanical and more like rotting zombies. Studio McVey also have a range of daemonic creatures in the works for their ''Seven Deadly Sins'' range, some of which conform to this trope nicely, including missing skins, tentacles instead of tongues in mouths growing at odd angles out of any part of the bloated body...
* Likewise, there are many miniature producers now making ranges of daemonic creatures which seem to be ripoffs of Games Workshop at their most excessive. These often begin with a [[TabletopGame/{{Warhammer 40000}} nurgle]] ripoff.
* Many of the mutants and cyborgs in ''TabletopGame/{{NuclearRenaissance}}'' look like this trope, possibly for comedy value.
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