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History BodyHorror / TabletopGames

29th Apr '16 5:53:37 AM shadowbeast
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* ''TabletopGame/{{Deadlands}}'' can feature some quite horrific monsters at times, like if you catch a skinwalker in their natural form (I.E. with no skin attached). One particular creature is the glom, which is a zombie created from a bunch of dead bodies fused together. Sometimes you get a glom colony, which is a much larger lot of dead bodies fused together to make one single zombie. It just looks like a big mound of corpses crawling about.
29th Apr '16 5:36:22 AM shadowbeast
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* ''TabletopGame/Warmachine'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/Hordes'' also has a giant pig borg.
* Many monsters in ''TabletopGame/Rifts'' also feature some element of body horror. Then again, the player characters may end up as magical cyborgs with not-terribly-clean designs, or poor quality from [[MedicalHorror body-chop-shops]]; they may have horrid parasites grafted to them, or strange symbiotes which do not look very attractive and can cause insanity due to the side effects of hosting them; they may also be turned into bio-borg by having much of their bodies replaced with bioengineered, magically-enhanced organisms in the same way as having major cybernetic conversions done. Or maybe not: with so many races playable as player characters, your species may conform to the trope anyway. You could even be captured and experimented on by alien mad scientists living on a submersible starship under the sea. Also, there are bio-wizard weapons made by magic, metal forging, engineerinig, and trapping beings inside for a source of magic, from faeries to a psychic worm that looks like a length of intestine with an eye on the end as it is, and is sadly trapped, brain-damaged, in a device to provide a source of power.

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* ''TabletopGame/Warmachine'' ''TabletopGame/{{Warmachine}}'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/Hordes'' ''TabletopGame/{{Hordes}}'' also has a giant pig borg.
* Many monsters in ''TabletopGame/Rifts'' ''TabletopGame/{{Rifts}}'' also feature some element of body horror. Then again, the player characters may end up as magical cyborgs with not-terribly-clean designs, or poor quality from [[MedicalHorror body-chop-shops]]; they may have horrid parasites grafted to them, or strange symbiotes which do not look very attractive and can cause insanity due to the side effects of hosting them; they may also be turned into bio-borg by having much of their bodies replaced with bioengineered, magically-enhanced organisms in the same way as having major cybernetic conversions done. Or maybe not: with so many races playable as player characters, your species may conform to the trope anyway. You could even be captured and experimented on by alien mad scientists living on a submersible starship under the sea. Also, there are bio-wizard weapons made by magic, metal forging, engineerinig, and trapping beings inside for a source of magic, from faeries to a psychic worm that looks like a length of intestine with an eye on the end as it is, and is sadly trapped, brain-damaged, in a device to provide a source of power.power.
* ''TabletopGame/{{SeditionWars}}'' has this trope caused by an alien biomechanical artifact which took over human technology and now infects everyone it can and converts them to biomechanical monsters. Ealry stage infectees look more like this trope than later stages, as they look less biomechanical and more like rotting zombies. Studio McVey also have a range of daemonic creatures in the works for their ''Seven Deadly Sins'' range, some of which conform to this trope nicely, including missing skins, tentacles instead of tongues in mouths growing at odd angles out of any part of the bloated body...
* Likewise, there are many miniature producers now making ranges of daemonic creatures which seem to be ripoffs of Games Workshop at their most excessive. These often begin with a [[TabletopGame/{{Warhammer 40000}} nurgle]] ripoff.
* Many of the mutants and cyborgs in ''TabletopGame/{{NuclearRenaissance}}'' look like this trope, possibly for comedy value.
29th Apr '16 5:19:08 AM shadowbeast
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* ''TabletopGame/Warmachine'' has many Cryxian constructs, from simple mechanised zombies through to more complex units such as the Bloat Thrall, made of many corpse parts and [[HollywoodCyborg machine parts]]. Similarly, ''TabletopGame/Hordes'' also has a giant pig borg.
* Many monsters in ''TabletopGame/Rifts'' also feature some element of body horror. Then again, the player characters may end up as magical cyborgs with not-terribly-clean designs, or poor quality from [[MedicalHorror body-chop-shops]]; they may have horrid parasites grafted to them, or strange symbiotes which do not look very attractive and can cause insanity due to the side effects of hosting them; they may also be turned into bio-borg by having much of their bodies replaced with bioengineered, magically-enhanced organisms in the same way as having major cybernetic conversions done. Or maybe not: with so many races playable as player characters, your species may conform to the trope anyway. You could even be captured and experimented on by alien mad scientists living on a submersible starship under the sea. Also, there are bio-wizard weapons made by magic, metal forging, engineerinig, and trapping beings inside for a source of magic, from faeries to a psychic worm that looks like a length of intestine with an eye on the end as it is, and is sadly trapped, brain-damaged, in a device to provide a source of power.
30th Jan '16 11:15:25 AM Morgenthaler
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* The Nightmares from ''DontRestYourHead''. A fusion of Victorian-era societal roles and Dali-esque mutations.

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* The Nightmares from ''DontRestYourHead''.''TabletopGame/DontRestYourHead''. A fusion of Victorian-era societal roles and Dali-esque mutations.
29th Jan '16 1:04:23 AM Ferot_Dreadnaught
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** Lucius the Eternal, a champion of Slaanesh whose killer slowly turns into Lucius from the inside out. Their face remains on some part of Lucius' armour
*** His description from the Chaos Space Marines 6th Edition Codex
->Lucius continued to distinguish himself in the service of his Primarch as the Legion descended into Chaos worship[...]the champion remaind undefeated until he was finally beaten and slain fighting the infamous Lord Commander Cyrius.
->Slaanesh was loath to let such a promising protégé slip into Oblivion. Over the next few weeks, the artificer armour Commander Cyrius wore began to warp and change. Cyrius' hair fell out in clumps, and dark lines appeared under his flesh, slowly pushing through his skin as a maze of scar tissue. Soon, Lucius had emerged completely. All that remained of his executioner was a screaming, writhing face, subsumed for eternity into Lucius' armour.

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** Lucius the Eternal, a champion of Slaanesh whose killer slowly turns into Lucius from the inside out. Their face remains on some part of Lucius' armour
***
armour. His description from the Chaos Space Marines 6th Edition Codex
->Lucius
Codex.
--->Lucius
continued to distinguish himself in the service of his Primarch as the Legion descended into Chaos worship[...]the champion remaind undefeated until he was finally beaten and slain fighting the infamous Lord Commander Cyrius.
->Slaanesh
Cyrus.\\
Slaanesh
was loath to let such a promising protégé slip into Oblivion. Over the next few weeks, the artificer armour Commander Cyrius wore began to warp and change. Cyrius' hair fell out in clumps, and dark lines appeared under his flesh, slowly pushing through his skin as a maze of scar tissue. Soon, Lucius had emerged completely. All that remained of his executioner was a screaming, writhing face, subsumed for eternity into Lucius' armour.
29th Jan '16 12:57:04 AM theshambler
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** The 3.5ed's Monster Manual IV has the Necrosis Carnex, an undead monster made of sewn together pieces of multiple corpses. In illustrations, the torso is facing the wrong way for the limbs it's walking on, which includes the arm which is apparently replacing the head. As a bonus, it apparently has consciousness and thinks for itself: it has an INT score, and uses strategy in combat.
23rd Sep '15 6:00:14 AM narm00
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** In the ''TabletopGame/{{Ravenloft}}'' campaign setting, Yagno Petrovna, the darklord of G'henna and [[ReligionOfEvil high priest of Zhakata]] can transform people into mongrelmen, misshapen, deformed, ugly creatures. He usually does so to punish his subjects for real or imagined crimes of hearsay. This doesn't work on anyone who does not believe in Zhakata's existence, so that means most PlayerCharacters (and pretty much everyone not native to G'henna) are immune, fortunately. (Zhakata is not a real god, existing only in Yagno's deluded mind.)
** The Despoiler of Flesh is a [[ArtifactOfDoom powerful evil artifact]] first mentioned in the epic ''{{Planescape}}'' module ''Squaring the Circle'' which later appeared in ''The Book of Vile Darkness''. It can basically inflict this sort of condition on a victim, and is limited only by the imagination of the user. (But if the reshaping is anatomically impossible, the victim dies, collapsing into a pile of goo; owners tend to be sadistic creatures who torture slaves and prisoners with it.) Worse, the Despoiler is probably the most disgusting magic item in the game; it's a wand made of human tongues which constantly drip saliva. To recharge its power, the owner has to sew ''more'' tongues onto it.

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** In the ''TabletopGame/{{Ravenloft}}'' campaign setting, Yagno Petrovna, the darklord of G'henna and [[ReligionOfEvil high priest of Zhakata]] can transform people into mongrelmen, misshapen, deformed, ugly creatures. He usually does so to punish his subjects for real or imagined crimes of hearsay.heresy. This doesn't work on anyone who does not believe in Zhakata's existence, so that means most PlayerCharacters (and pretty much everyone not native to G'henna) are immune, fortunately. (Zhakata is not a real god, existing only in Yagno's deluded mind.)
** The Despoiler of Flesh is a [[ArtifactOfDoom powerful evil artifact]] first mentioned in the epic ''{{Planescape}}'' ''TabletopGame/{{Planescape}}'' module ''Squaring the Circle'' which later appeared in ''The Book of Vile Darkness''. It can basically inflict this sort of condition on a victim, and is limited only by the imagination of the user. (But if the reshaping is anatomically impossible, the victim dies, collapsing into a pile of goo; owners tend to be sadistic creatures who torture slaves and prisoners with it.) Worse, the Despoiler is probably the most disgusting magic item in the game; it's a wand made of human tongues which constantly drip saliva. To recharge its power, the owner has to sew ''more'' tongues onto it.
10th Aug '15 8:32:13 PM M84
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** And all of this is when the gene-seed organs are in good condition. Quite a Space Marine chapters have missing or mutated gene-seed implants. The Thousand Sons are the worst case since their gene-seed is the most unstable one. The Thousand Sons were prone to suffering spontaneous mutations due to their unstable gene-seed reactly poorly to Warp energy (not helped by the fact that many of the Thousand Sons were also psykers). Their Primarch Magnus made a deal with Tzeentch to "stabilize" their gene-seed. After they fell to Chaos, the Flesh-Change returned with a vengeance. One of the Thousand Sons sorcerers, Ahzek Ahriman, went behind Magnus' back and performed the Rubric of Ahriman spell in an attempt to stop the Change. The Rubric led to an ''even worse'' case of Body Horror: while it restored and empowered the psyker Thousand Sons, all of the non-psyker Thousand Sons were reduced to dust inside their PoweredArmor, becoming little more than puppets controlled by the Thousand Sons sorcerors.

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** And all of this is when the gene-seed organs are in good condition. Quite a few Space Marine chapters have missing or mutated gene-seed implants. The Thousand Sons are the worst case since their gene-seed is the most unstable one. The Thousand Sons were prone to suffering spontaneous mutations due to their unstable gene-seed reactly poorly to Warp energy (not helped by the fact that many of the Thousand Sons were also psykers). Their Primarch Magnus made a deal with Tzeentch to "stabilize" their gene-seed. After they fell to Chaos, the Flesh-Change returned with a vengeance. One of the Thousand Sons sorcerers, Ahzek Ahriman, went behind Magnus' back and performed the Rubric of Ahriman spell in an attempt to stop the Change. The Rubric led to an ''even worse'' case of Body Horror: while it restored and empowered the psyker Thousand Sons, all of the non-psyker Thousand Sons were reduced to dust inside their PoweredArmor, becoming little more than puppets controlled by the Thousand Sons sorcerors.
10th Aug '15 8:31:28 PM M84
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** And all of this is when the gene-seed organs are in good condition. Quite a Space Marine chapters have missing or mutated gene-seed implants. The Thousand Sons are the worst case since their gene-seed is the most unstable one. The Thousand Sons were prone to suffering spontaneous mutations due to their unstable gene-seed reactly poorly to Warp energy (not helped by the fact that many of the Thousand Sons were also psykers). Their Primarch Magnus made a deal with Tzeentch to "stabilize" their gene-seed. After they fell to Chaos, the Flesh-Change returned with a vengeance. One of the Thousand Sons sorcerers, Ahzek Ahriman, went behind Magnus' back and performed the Rubric of Ahriman spell in an attempt to stop the Change. The Rubric led to an ''even worse'' case of Body Horror: while it restored and empowered the psyker Thousand Sons, all of the non-psyker Thousand Sons were reduced to dust inside their PoweredArmor, becoming little more than puppets controlled by the Thousand Sons sorcerors.
26th Jun '15 10:14:58 AM justanid
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** The {{Spelljammer}} setting had outcast Elves based rather obviously on Manga/{{Guyver}}. Player characters could find a 'seed' that, if touched on the trigger point, would explode and envelope them. It would kill any orc, goblin, troll, ogre, or similar creature outright. If you were human or part human, it might merge with you, and would always merge with any kind of elf, turning the affected character into a Guyver-style biomechanical warrior (including the ability to hide the exoskeleton away internally when not in combat). (In setting, these were applied to volunteers during the Unhuman Wars. After the end of the Wars, the survivors were ostracized from Elven society, in a rather heavy-handed Vietnam War Vet reference.)

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** The {{Spelljammer}} ''TabletopGame/{{Spelljammer}}'' setting had outcast Elves based rather obviously on Manga/{{Guyver}}. Player characters could find a 'seed' that, if touched on the trigger point, would explode and envelope them. It would kill any orc, goblin, troll, ogre, or similar creature outright. If you were human or part human, it might merge with you, and would always merge with any kind of elf, turning the affected character into a Guyver-style biomechanical warrior (including the ability to hide the exoskeleton away internally when not in combat). (In setting, these were applied to volunteers during the Unhuman Wars. After the end of the Wars, the survivors were ostracized from Elven society, in a rather heavy-handed Vietnam War Vet reference.)
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